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Thread Statistics | Show CCP posts - 7 post(s) |

Mag's
the united Negative Ten.
9045
|
Posted - 2012.08.03 16:29:00 -
[361] - Quote
Welshy RL wrote:Have u got the ORG thread link if thers one? http://www.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 16:33:00 -
[362] - Quote
Welshy RL wrote:Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol Well CCP Greyscale either is one of them pilots who died to lowsec pirats or its his way of doing an incarna mrk 2 Have u got the ORG thread link if thers one?
its in the minutes under crimewatch
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Jim Era
The Syndicate Inc En Garde
83
|
Posted - 2012.08.03 16:43:00 -
[363] - Quote
guys...what if there is a dev who is purposely making changes to:
D:
D: D:
Kill EVE! |

Djakku
Pod Liberation Authority HYDRA RELOADED
118
|
Posted - 2012.08.03 16:48:00 -
[364] - Quote
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
this is a dumb idea.
this will only force people willing to gcc on gates into even-tankier ships, or have people avoid gcc'ing all together, it's already hard enough to find a fight in low sec as it is.
sentry fire should be consistent throughout a fight.
I think CCP should experience what it feels like to have an entire gang + logi and EW sit on a gate at 0m locking up your solo BC actually waiting for YOU to take the GCC hahahahaha |

Sarik Olecar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2012.08.03 17:22:00 -
[365] - Quote
Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you. |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 17:25:00 -
[366] - Quote
Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
at first i was amazed by this level of ignorance. Then i was amused. Now i am saddened by it To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Brewlar Kuvakei
Adeptio Gloriae
111
|
Posted - 2012.08.03 17:26:00 -
[367] - Quote
Bullz3y3 wrote:You shouldn't have a way to rapidly fix sec status. You committed a crime. Just like allowing pirates to dock in ANY empire sec, it shouldn't happen. Go base in null and travel to low for raids. Like you want hi sec dwellers to do. Its lazy and stupid that a empire would let you camp gates in their territory.
I think a simple isk bribe to concord should be introduced for this purpose.
Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Sarik Olecar
Royal Amarr Institute Amarr Empire
44
|
Posted - 2012.08.03 17:28:00 -
[368] - Quote
Karl Planck wrote: at first i was amazed by this level of ignorance. Then i was amused. Now i am saddened by it
Thats right, I forgot how "easy" it is to get into losec. And you can do so much with a nano/stabbed Vigil. |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 17:35:00 -
[369] - Quote
Sarik Olecar wrote:Karl Planck wrote: at first i was amazed by this level of ignorance. Then i was amused. Now i am saddened by it
Thats right, I forgot how "easy" it is to get into losec. And you can do so much with a nano/stabbed Vigil.
well there are other gates and other ways in but thats not what i was reffering to.
It the amazing denial that bears are having about what this would do. This would no reduce camping, it would give it a HUGE buff. Not even mwd+cloak would work half the time after this
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

ElextriX
Latrunculi
24
|
Posted - 2012.08.03 17:37:00 -
[370] - Quote
Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
edit: I find it really ironic that there was this big crusade by the leet to punish/remove low risk/high reward and AFK content and now that CCP is trying to do it there's all these tears.
Lol at calling pirates lazy and then saying carebears need a chance, its easy for people to get around low-sec if they know what they're doing..... and well not too lazy to research how its done.
The fact is low sec has plenty of carebears already go through and use it everyday, the amount of covert-op cloaking ships available is ridiculous, not to mention stabs, mwd'ing back to gate, map statistics, evekill (search system), cloak warp trick, nearly every1 has alts these days so scouts too, seriously how easy do you want it?
People whine about the blobs as camps, but thats a result of game designe partly, to effctively camp a gate you need a number of different ships with multiple roles. ie quick locker, hic, LR webs, LR scram, dps (some ships can do multiple roles), then to do that it suggests tech 3's, and when people start putting a bil+ on the line, of course they dont want it to be solo'd by a ship like a drake, so logi and falcons and stuff come in too, as well as a risk adverse attitude. All this creating the blob people are moaning about.
You want pirates to do probing and stuff which would require multiple accounts or friends, and still give alert people more than enough warning your coming, and yet your too lazy to run a scout. Seriously... just lol
Carebears already have life way too easy, and ccp want to make it even easier. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
195
|
Posted - 2012.08.03 17:40:00 -
[371] - Quote
I'm not sure how a change like this would help me out. I mean, what's in it for me?
I already move into lo and null as I want. I do PI and some exploration in lo, and ratting in both lo and null.
Changing the gateguns ain't gonna help me much, if at all. It won't make it any easier to light a cyno and be immobile for 10 mins...
So, if this change makes it less scary for hi sec dwellers to simply enter lo sec, it will change nothing. Because once the unprepared are in lo sec, they will be killed if they do anything the way they do it in hi sec. This won't change the fact that you must learn lo sec survival tactics one way or the other. So, a few ganks and they will stay in hi sec just like now...
|

Jonas Nolm
Anshar Incorporated
0
|
Posted - 2012.08.03 17:40:00 -
[372] - Quote
Destiny Corrupted wrote:As far as a low-sec buff, instead of a half-assed change that will only change the tactics gate campers use, why not go for something with a little bit more impact, such as boosting rat bounties to 0.0 levels, while at the same time making it so that only low-sec rats boost security status? On top of that, give people with positive ratings the ability to convert their spare status into tokens that can be traded and sold on the market/contracts.
Bam, instant low-sec buff. I guarantee that due to the time factor and danger in acquisition, these things will fetch a nice premium. Now all the pve bros have a reason to go to low because they can actually get rich there. They'll have to compete with each other for rats, and pirates will also have more targets (while at the same time being able to form protection rackets in systems they control).
Anyone got a dev position open? I'll do it for like a third of Greyscale's pay.
While the proposed change is really terrible and won't change anything, the stuff above is really brilliant... |

stoicfaux
1391
|
Posted - 2012.08.03 17:43:00 -
[373] - Quote
What we really need is for CCP to clarify the *goal* of this proposed change, i.e. is this supposed to encourage people into low-sec, is there some perceived problem with gate-camping, that there is no goal in mind, etc..
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Julie Rosebrock
Republic Military School Minmatar Republic
0
|
Posted - 2012.08.03 17:48:00 -
[374] - Quote
This change is fine. I can still drop supers on a gate with no problem. Good fix ccp........ |

Liang Nuren
Heretic Army Heretic Nation
1733
|
Posted - 2012.08.03 17:57:00 -
[375] - Quote
ElextriX wrote:Bullz3y3 wrote:You shouldn't have a way to rapidly fix sec status. You committed a crime. Just like allowing pirates to dock in ANY empire sec, it shouldn't happen. Go base in null and travel to low for raids. Like you want hi sec dwellers to do. Its lazy and stupid that a empire would let you camp gates in their territory. Have you ever fixed your sec status? There is nothing rapid about it.
I ended up quitting Eve for 6 months last time I tried to rat my sec status up with the null sec multi system BS trick. It took weeks before I just gave up at about -3.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1733
|
Posted - 2012.08.03 18:02:00 -
[376] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
Greyscale, I don't mind brainstorming and such, but I think it would be a really good idea to get some experience in the parts of the game you're trying to "fix". You should try being a pirate for 6 months before you make suggestions which will effectively remove the profession entirely from the game.
And no, being a pirate 7 years ago isn't going to cut it - the landscape has changed so much.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
312
|
Posted - 2012.08.03 18:10:00 -
[377] - Quote
Strider Hiryu wrote:Virgil Travis wrote:Generals4 wrote:Maybe this is a plan to get more people in FW? Afterall we can shoot folks in low without getting a sec status hit or going gcc. They'd better learn quickly then that not everybody in low sec is interested in FW, it's one part of the game and not something we should have to do so we can get the best out of low sec. I 100% agree with this post. My first PVP experience were with FW. It was great! Now I am a pirate. Sure FW needs a buff, but CCP have gone in the wrong direction of making FW lowsecs big reward. FW should not be the focus of lowsec. Piracy should be. The one thing that pisses me off about this stupid idea is: We have 2 gangs: 1 pirate gang camping a gate 1 anti pirate gang that wants to bust up the gate camp Both gangs being equal, who will win? The anti pirate gang will, because they have sentries on their side. Why does CCP want to reward un-orangised, lazy, childish, immature scrubs with this stupid game mechanic changes? Is it their goal to drive away long term loyal players? How about fixing the bounty system before coming up with ******** **** like this! woooooo
show us ya **** ^^ There should be a rather awesome pic here |

Bullz3y3
Republic Military School Minmatar Republic
18
|
Posted - 2012.08.03 18:31:00 -
[378] - Quote
ElextriX wrote:Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
edit: I find it really ironic that there was this big crusade by the leet to punish/remove low risk/high reward and AFK content and now that CCP is trying to do it there's all these tears. Lol at calling pirates lazy and then saying carebears need a chance, its easy for people to get around low-sec if they know what they're doing..... and well not too lazy to research how its done. The fact is low sec has plenty of carebears already go through and use it everyday, the amount of covert-op cloaking ships available is ridiculous, not to mention stabs, mwd'ing back to gate, map statistics, evekill (search system), cloak warp trick, nearly every1 has alts these days so scouts too, seriously how easy do you want it? People whine about the blobs as camps, but thats a result of game designe partly, to effctively camp a gate you need a number of different ships with multiple roles. ie quick locker, hic, LR webs, LR scram, dps (some ships can do multiple roles), then to do that it suggests tech 3's, and when people start putting a bil+ on the line, of course they dont want it to be solo'd by a ship like a drake, so logi and falcons and stuff come in too, as well as a risk adverse attitude. All this creating the blob people are moaning about. You want pirates to do probing and stuff which would require multiple accounts or friends, and still give alert people more than enough warning your coming, and yet your too lazy to run a scout. Seriously... just lol Carebears already have life way too easy, and ccp want to make it even easier.
And sitting on the same gate day after day never changing isn't easy? Pot meet kettle.
|

Keia Nomesteturj
Republic University Minmatar Republic
3
|
Posted - 2012.08.03 18:35:00 -
[379] - Quote
The sand shifts in the sandbox in a logical way and the so-called "real players" of Eve cry like lil babies, haha. Yeah, it doesn't make ANY sense at all for the space police to shoot at known criminals or pilots who break the law right in front of them. All the contortions to rationalize that is pretty good funny stuff.
Eliminate the wierd-assed ramp up idea and you've got a nice change on your hands (I mean, who shoots back 'just a little bit'?). |

Liang Nuren
Heretic Army Heretic Nation
1734
|
Posted - 2012.08.03 18:56:00 -
[380] - Quote
CCP Explorer suggested that I post this on the forums:
CCP Greyscale, I humbly request that you spend the next 6 months playing a full time pirate in low sec. The reason for this is because I simply cannot comprehend the amount of staggering ignorance displayed by you and CSM 7 regarding the effects of the proposed gate gun changes.
The major problems as I see them: - Scaling sentry fire to allow frigs to GCC under gates means that traveling through low sec will be MUCH more dangerous. So obviously the goal isn't getting rid of gate camps. - Many fights on gates last 5-20+ minutes. If we are seeing gate guns scale to the point of killing triage carriers in 4.5 minutes (so they're dealing 100k+ DPS) then these fights CANNOT HAPPEN. - Most fights happen on gates in ALL security areas. Why are you aiming to make low sec different without supporting mechanics to support that? - Capitals are VERY rarely used in low sec. When they are, it frequently signals one of the best fights you're likely to get. Why in the heck are you making killing a capital before the triage/siege timer can end a goal? - Gate guns will ALWAYS shoot at pirates, regardless of any current aggression. I cannot warp to a gate and wait for the scout to report clear, because a slight delays will mean even a deadspace tanked + slaved damnation gets volleyed. 
In support of this, I offer up my 90M SP pirate main and offer to pay the sub cost for the duration. It would be swell if I could get my main back after the lesson, but I suppose I could train up my 30M SP alt instead. I believe it to be a sign of great sincerity to offer 90M SP and $100 USD.
-Liang
Ed: I want to make sure it is clear that I DO NOT gate camp. I either bait at a belt (usually 3-1 in Amamake) or roam. The entire reason I play Eve is for good fights. The complete removal of gate camping from all areas of space wouldn't really bother me much, but I recognize that fights happen on gates because that's where people are. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
92
|
Posted - 2012.08.03 19:00:00 -
[381] - Quote
Liang Nuren wrote:CCP Explorer suggested that I post this on the forums: CCP Greyscale, I humbly request that you spend the next 6 months playing a full time pirate in low sec. The reason for this is because I simply cannot comprehend the amount of staggering ignorance displayed by you and CSM 7 regarding the effects of the proposed gate gun changes. The major problems as I see them: - Scaling sentry fire to allow frigs to GCC under gates means that traveling through low sec will be MUCH more dangerous. So obviously the goal isn't getting rid of gate camps. - Many fights on gates last 5-20+ minutes. If we are seeing gate guns scale to the point of killing triage carriers in 4.5 minutes (so they're dealing 100k+ DPS) then these fights CANNOT HAPPEN. - Most fights happen on gates in ALL security areas. Why are you aiming to make low sec different without supporting mechanics to support that? - Capitals are VERY rarely used in low sec. When they are, it frequently signals one of the best fights you're likely to get. Why in the heck are you making killing a capital before the triage/siege timer can end a goal? - Gate guns will ALWAYS shoot at pirates, regardless of any current aggression. I cannot warp to a gate and wait for the scout to report clear, because a slight delays will mean even a deadspace tanked + slaved damnation gets volleyed.  In support of this, I offer up my 90M SP pirate main and offer to pay the sub cost for the duration. It would be swell if I could get my main back after the lesson, but I suppose I could train up my 30M SP alt instead. I believe it to be a sign of great sincerity to offer 90M SP and $100 USD. -Liang Ed: I want to make sure it is clear that I DO NOT gate camp. I either bait at a belt (usually 3-1 in Amamake) or roam. The entire reason I play Eve is for good fights.
Honestly think he would realize the error within a weekend of pirating in low sec, as long as he crosses the low-null and high-low barriers a few times.
|

Jim Era
The Syndicate Inc En Garde
83
|
Posted - 2012.08.03 19:01:00 -
[382] - Quote
Miner~~~(Q) n (Q); life is hard for me. Pirate~~~HTFU NOOB, LEARN TO ADAPT OR GTFO
~~Suddenly random changes come~~
Pirate~~~(Q) n (Q); life is sooo hard for me, why are you doing this CCP(mom)?! How could you hurt me like this? I don't want to try hard (Q) n (Q); Miner~~~Is this guy serious?
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
603
|
Posted - 2012.08.03 19:03:00 -
[383] - Quote
Large Collidable Object wrote:I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills.
Not all of course but most of those "expert" camps have at least one ceptor sensor boosted to hell, why? -because this is how you get the better kills: cloacky haulers, cloacky recons/bombers with juicy stuff, everything else is just a bonus. Of course there are a lot of camps not even using those ceptors because all they need is logistics and let smarties do the job, almost nothing survives to those camps.
So this change is again something that wouldn't be needed if some game mechanic was not exploited to the last bone and for years now. People complain ***** and moan so lvl4's come to low, no body will ever come to low for those not more they will ever come to low for 5's better ore/ice belts and free research/invention slots because a few features do not work as they should (of course you already know this)
The fact you can't tank any more gate/station guns is something overdue, fights will still happen because good players will use strong probing skill characters to get fights and counters, we already do this in null unlike many people think it's all about 400 vs 10. It's not making low sec safer it's adjusting mechanics to current game, people will still engage if they do it wisely because actions WILL have consequences plus, the fact ships got several ehp buffs but sentry never. brb |

Liang Nuren
Heretic Army Heretic Nation
1735
|
Posted - 2012.08.03 19:06:00 -
[384] - Quote
Jim Era wrote:Miner~~~(Q) n (Q); life is hard for me. Pirate~~~HTFU NOOB, LEARN TO ADAPT OR GTFO
~~Suddenly random changes come~~
Pirate~~~(Q) n (Q); life is sooo hard for me, why are you doing this CCP(mom)?! How could you hurt me like this? I don't want to try hard (Q) n (Q); Miner~~~Is this guy serious?
This is you not knowing how to differentiate parts of the pirate community. People who like FIGHTS are against it. People who like GANKS don't care because they aren't affected.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jim Era
The Syndicate Inc En Garde
85
|
Posted - 2012.08.03 19:07:00 -
[385] - Quote
Because fighting a noob 10v1 is a FIGHT |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1061
|
Posted - 2012.08.03 19:10:00 -
[386] - Quote
Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. So that carebears can travel safely from Hek to Jita in 7 jumps, rather than 24 jumps.
The more Issler can carebear up the game, the happier she is.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Ms Kat
Republic Military School Minmatar Republic
41
|
Posted - 2012.08.03 19:14:00 -
[387] - Quote
Who ever said the people compaining are the peopel who want fights I have to disagee.
The peopel complaining are mid to low level pvpers who can only hang around a gate all dar, couple of scouts dossing about on ts, waiting for a lone guy to come through to "stats pad" thier killboard status's
People who actualy want a "fight" roam into enemys territorys and areas looking for a fight.
To review... gate camping/station games is not PVP |

Liang Nuren
Heretic Army Heretic Nation
1735
|
Posted - 2012.08.03 19:14:00 -
[388] - Quote
Jim Era wrote:Because fighting a noob 10v1 is a FIGHT
Not really.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1735
|
Posted - 2012.08.03 19:15:00 -
[389] - Quote
Ms Kat wrote: People who actualy want a "fight" roam into enemys territorys and areas looking for a fight.
And where do you think that fight is going to happen?
Oh, on a gate.
Doh.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

ElextriX
Latrunculi
24
|
Posted - 2012.08.03 19:15:00 -
[390] - Quote
Bullz3y3 wrote:ElextriX wrote:Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
edit: I find it really ironic that there was this big crusade by the leet to punish/remove low risk/high reward and AFK content and now that CCP is trying to do it there's all these tears. Lol at calling pirates lazy and then saying carebears need a chance, its easy for people to get around low-sec if they know what they're doing..... and well not too lazy to research how its done. The fact is low sec has plenty of carebears already go through and use it everyday, the amount of covert-op cloaking ships available is ridiculous, not to mention stabs, mwd'ing back to gate, map statistics, evekill (search system), cloak warp trick, nearly every1 has alts these days so scouts too, seriously how easy do you want it? People whine about the blobs as camps, but thats a result of game designe partly, to effctively camp a gate you need a number of different ships with multiple roles. ie quick locker, hic, LR webs, LR scram, dps (some ships can do multiple roles), then to do that it suggests tech 3's, and when people start putting a bil+ on the line, of course they dont want it to be solo'd by a ship like a drake, so logi and falcons and stuff come in too, as well as a risk adverse attitude. All this creating the blob people are moaning about. You want pirates to do probing and stuff which would require multiple accounts or friends, and still give alert people more than enough warning your coming, and yet your too lazy to run a scout. Seriously... just lol Carebears already have life way too easy, and ccp want to make it even easier. And sitting on the same gate day after day never changing isn't easy? Pot meet kettle.
Exactly, that was my point, accusing pirates of being lazy..... and being incredibly lazy himself. So if you want to make piracy more difficult how about balancing that with making blockade running or tengu exploration survival more difficult, I wonder how well that will go down  |
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