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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Isalone
Heretic Army Heretic Nation
5
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Posted - 2012.08.02 20:53:00 -
[1] - Quote
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.
discuss, lol |

Jim Era
The Syndicate Inc En Garde
57
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Posted - 2012.08.02 20:55:00 -
[2] - Quote
*licks |

Klown Walk
Knysna Grim Reapers Absolute Darkness
114
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Posted - 2012.08.02 20:57:00 -
[3] - Quote
I like it. |

ConranAntoni
Empyrean Warriors The Obsidian Front
13
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Posted - 2012.08.02 20:57:00 -
[4] - Quote
Does seem undeniably ********. |

Karl Planck
Heretic Army Heretic Nation
185
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Posted - 2012.08.02 20:58:00 -
[5] - Quote
Klown Walk wrote:I like it.
why do you like it, I am trying to understand Greyscale's reasoning To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Syphon Lodian
Fabled Enterprises
45
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Posted - 2012.08.02 21:00:00 -
[6] - Quote
Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay. |

Alice Saki
1249
|
Posted - 2012.08.02 21:00:00 -
[7] - Quote
Look like LowSec is gonna get quieter.... Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |

Lord LazyGhost
Kadavr Black Guard Shadow Cartel
10
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Posted - 2012.08.02 21:00:00 -
[8] - Quote
jsut had to recheck my calendar thought it was April again wtf are they thinking |

MIrple
BSC LEGION Tactical Narcotics Team
35
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Posted - 2012.08.02 21:01:00 -
[9] - Quote
The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of. |

ConranAntoni
Empyrean Warriors The Obsidian Front
13
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Posted - 2012.08.02 21:02:00 -
[10] - Quote
Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay.
Yeah. Fights never happen on gates. Oh and lul logi dying in flames will be hilarious if this goes ahead.
Think before posting, you'll live longer. |
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Alara IonStorm
2837
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Posted - 2012.08.02 21:02:00 -
[11] - Quote
I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping to leads.
|

Le Barnk
Brian Cocks
2
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Posted - 2012.08.02 21:05:00 -
[12] - Quote
I for one will be happy to see pirates actually having to think rather than 'lul blob' or 'lul camp for 4 hours straight'
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
|

Spurty
D00M. Northern Coalition.
388
|
Posted - 2012.08.02 21:05:00 -
[13] - Quote
lol
Should just have them aggro stuff *that has been sat* at the gate for more then 10 mins regardless of sec status to move the lamers away.
Low-Sec entry points going to be clearing up. Expect much more traffic from this 'eventually'.
First 6 months, no one's going to believe its working right :o ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Karl Planck
Heretic Army Heretic Nation
185
|
Posted - 2012.08.02 21:06:00 -
[14] - Quote
Alara IonStorm wrote:I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping through to leads on the overview.
Perhaps increase the number of 0.3 - 0.2 systems as well.
the thing is this change WILL NOT AFFECT GATE CAMPS. It will just force a change in tactics (bouncing) To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Tikktokk Tokkzikk
Cult of Escobar
100
|
Posted - 2012.08.02 21:06:00 -
[15] - Quote
I thought the whole point of sentries at gates were to avoid fast locking frigates insta-locking everything. Guess CCP don't want to lower the low/nullsec barrier after all. |

Alice Saki
1249
|
Posted - 2012.08.02 21:08:00 -
[16] - Quote
Guns are working fine, Go and rebalance a ship. Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |

feihcsiM
Deep Core Mining Inc. Caldari State
3
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Posted - 2012.08.02 21:08:00 -
[17] - Quote
Personally I think it would be better if the gate guns scaled their firepower with ship size, so a slightly overtanked ship and logi is needed to stay alive. With these proposed changes you're looking at potentialy one-shotting cruisers & quick death to BCs & the like after a few minutes of sentry aggro.
Also more carriers at gates please, not less :D
|

feihcsiM
Deep Core Mining Inc. Caldari State
3
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Posted - 2012.08.02 21:10:00 -
[18] - Quote
MIrple wrote:The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of.
And wut? |

Vincent Athena
V.I.C.E. Comic Mischief
881
|
Posted - 2012.08.02 21:10:00 -
[19] - Quote
I remember many complaints that small ships cannot partake in gate camps because they get alphaed by the gate guns.
Now they can. Seems like a good change to me.
About the escalating damage: Just do your dirty work and leave. But that does bring up an interesting question: What resets the gate gun back to low damage, starting the cycle over? A new target? So all you got to do is have the current gate gun target warp out and back? Or does everyone have to leave? And what constitutes "everyone"? Can I take a well tanked ship and fly ahead of my target, a target that has a GCC, sit at a gun getting it all escalated up, then just as my victim shows I leave and have the guns switch to him (at high damage) thus killing him? http://vincentoneve.wordpress.com/ |

Fal Dara
The Scope Gallente Federation
0
|
Posted - 2012.08.02 21:12:00 -
[20] - Quote
being an empire carebear, i can fully see the reasoning for this.
they're trying to get more people into low sec, be that for industry, incursions, mining, etc... but no one goes there because of gate campers and station campers.
yes, anyone with a few months in eve, and the intent to go low sec, knows how to avoid a majority of these camps, but that they're there in the first place, and you have to dedicate the fittings onyour ship simply to avoid getting killed, ruins it. these people lock down low sec to anyone who would use it for a useful purpose... it's just a dead zone... in fact, it's worse than null (i can go through the majority of null anyday, but low sec is ALWAYS camped).
for CCP, this is not a move for tears of lazy pvpers (because they ARE lazy, they spend hours on a gate), but a move to get industry/exploration/mining/incursion fleets into low for production.... which for now is shut off, since any ship going through needs a fit to survive the gate, rather than get there fit to do a job.
i like the change...
and it has the effect of pushing those who want to pvp in low sec, to actually TRY. they will have to have skills to LOOK for people.
chances are, with this change, MORE people will go low sec. ... sure, the gate campers and lazy pvprs will be upset, but that will easily be offset with people who find low sec easier to enter and exit for profit.... in carebear ships ... which are easy to kill ... when you find them.
babies. get off the gates and go look around. |
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Lin-Young Borovskova
Science and Trade Institute Caldari State
592
|
Posted - 2012.08.02 21:17:00 -
[21] - Quote
Alice Saki wrote:Look like LowSec is gonna get quieter....
Why so?
I'm quite confident is the other way around that is going to happen, witch is good for the game. brb |

J3ssica Alba
Federal Navy Academy Gallente Federation
520
|
Posted - 2012.08.02 21:18:00 -
[22] - Quote
Oh the tears of the gatecampers have already started. Must be a change for the good. Oh and HTFU.  This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Maxpie
Metaphysical Utopian Society Explorations
167
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Posted - 2012.08.02 21:20:00 -
[23] - Quote
All part of the plan to get people into null |

MIrple
BSC LEGION Tactical Narcotics Team
35
|
Posted - 2012.08.02 21:20:00 -
[24] - Quote
Do people even read the post or do they just come in and say "oh the tears HTFU"? I haven't seen to many tears in this thread just people talking about a proposed change? |

Natasha Mendel
Pator Tech School Minmatar Republic
19
|
Posted - 2012.08.02 21:21:00 -
[25] - Quote
This actually makes sense from a human/lore perspective.
The station/gate authorities are working with the empires and CONCORD - that's why they have sentry guns. Do you think they would allow known criminals to just sit there without trying to destroy them? It's bad for business, really. |

Alara IonStorm
2840
|
Posted - 2012.08.02 21:22:00 -
[26] - Quote
Karl Planck wrote: the thing is this change WILL NOT AFFECT GATE CAMPS. It will just force a change in tactics (bouncing)
So will the proposed changes which involves a ramp up. A tackle character with + Sec and a Fleet pre aligned 1 grid away negates the they shoot all criminals thing.
At least this way the Higher Sec Guns hit hard right off the bat while lower area's are more dangerous. |

Brewlar Kuvakei
Adeptio Gloriae
109
|
Posted - 2012.08.02 21:28:00 -
[27] - Quote
So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
594
|
Posted - 2012.08.02 21:30:00 -
[28] - Quote
Maxpie wrote:All part of the plan to get people into null
Choosing your career in Eve should bring you consequences and affect your game as much as your actions affect the sandbox it self. brb |

Kuehnelt
Devoid Privateering
154
|
Posted - 2012.08.02 21:31:00 -
[29] - Quote
Brewlar Kuvakei wrote:So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty.
CSM Minutes wrote:Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. |

sYnc Vir
Wolfsbrigade Lost Obsession
270
|
Posted - 2012.08.02 21:31:00 -
[30] - Quote
MIrple wrote:The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of.
48 Dreads work just fine for those. |
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