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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Jim Era
The Syndicate Inc En Garde
86
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Posted - 2012.08.03 19:16:00 -
[391] - Quote
I think Liang is bad at probing  |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1061
|
Posted - 2012.08.03 19:17:00 -
[392] - Quote
Issler Dainze wrote:If it really was mostly fleet "A" waits for fleet "B" to come by that would be great. More often than not its lazy fleet "A" sitting on the gate and killing industrials and the odd single ship passing through. For every true "looking for the good fight" I see 10 "woot! ganked your hauler, now to swim in your tears" encounters. GET OFF THE CSM PLEASE!!
Industrialists should no longer be targets? We'll **** over all of FW combat, so that a few stupid haulers and industrialists can be saved? What the hell is wrong with you, Issler?
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Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1061
|
Posted - 2012.08.03 19:20:00 -
[393] - Quote
Issler Dainze wrote:So there are going to be all manner of reasons being added to low sec to get folks into the system. Like new mining options, like new FW activities, like who knows what since CCP seems to want to get folks to try out the more dangerous side of Eve. How is it more dangerous, when you're supporting making it far less dangerous?
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Ms Kat
Republic Military School Minmatar Republic
42
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Posted - 2012.08.03 19:22:00 -
[394] - Quote
Liang Nuren wrote:Ms Kat wrote: People who actualy want a "fight" roam into enemys territorys and areas looking for a fight.
And where do you think that fight is going to happen? Oh, on a gate. Doh. -Liang
Pos, plannet,moon, plex?
Lets not forget that sentry guns can what hit at 170km 175km?
As stated in the original information, interceptors can still scram then GTFO afterwards.
Thinking about it if someone wants to camp a gate still. all tehy need is 1 inty... 1 hic.... oh wait.... sniper T2 bc's? Might of been a happy coincidence that ccp released T3bc's which if these changes go forwards are the logical camp(sniper) ships
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Gogela
Direct Action LLC.
913
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Posted - 2012.08.03 19:24:00 -
[395] - Quote
Liang Nuren wrote:Jim Era wrote:Miner~~~(Q) n (Q); life is hard for me. Pirate~~~HTFU NOOB, LEARN TO ADAPT OR GTFO
~~Suddenly random changes come~~
Pirate~~~(Q) n (Q); life is sooo hard for me, why are you doing this CCP(mom)?! How could you hurt me like this? I don't want to try hard (Q) n (Q); Miner~~~Is this guy serious? This is you not knowing how to differentiate parts of the pirate community. People who like FIGHTS are against it. People who like GANKS don't care because they aren't affected. -Liang This is a distinction worth noting. Some pirates are in it for profit and are actually "good fight" adverse because good fights don't pay like juicy haulers, and gate guns aren't a big deal because fights against haulers are very short. Others are not really pirates... they are PvPers who are looking for good or any fights, and they will hate this because most fights happen around gates, and this change will make it impossible to have a "good fight" by a gate.
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Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1061
|
Posted - 2012.08.03 19:27:00 -
[396] - Quote
Issler Dainze wrote:So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience. One gate-gun solution does not fit all of lowsec.
You want gate-guns changed, then it should be applied on a system-by-system basis. Areas deep in lowsec, where most FW happens, should be unaffected. CCP can then experiment with the border lowsec systems like Rancer and Amamake. And then move their experiments around as they see fit ... make them story-driven elements if they see fit to do that as well.
Some of the other ideas offered up in this thread are straight up reatded. For instance, the idea that gate gun damage is determined by how many kills happened in a system in an hour ... some FW systems, deep in lowsec, can have 30-50 kills per hour ... why should these people be punished for having a good time? The longer you have fun, the harder we'll make it for you to have fun.
The only thing anyone is taking into consideration with gate guns are Rancer/Amamake type gate camps ... nothing else matters, no other communities or play-types are being considered.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Jim Era
The Syndicate Inc En Garde
86
|
Posted - 2012.08.03 19:28:00 -
[397] - Quote
Gogela wrote:Liang Nuren wrote:Jim Era wrote:Miner~~~(Q) n (Q); life is hard for me. Pirate~~~HTFU NOOB, LEARN TO ADAPT OR GTFO
~~Suddenly random changes come~~
Pirate~~~(Q) n (Q); life is sooo hard for me, why are you doing this CCP(mom)?! How could you hurt me like this? I don't want to try hard (Q) n (Q); Miner~~~Is this guy serious? This is you not knowing how to differentiate parts of the pirate community. People who like FIGHTS are against it. People who like GANKS don't care because they aren't affected. -Liang This is a distinction worth noting. Some pirates are in it for profit and are actually "good fight" adverse because good fights don't pay like juicy haulers, and gate guns aren't a big deal because fights against haulers are very short. Others are not really pirates... they are PvPers who are looking for good or any fights, and they will hate this because most fights happen around gates, and this change will make it impossible to have a "good fight" by a gate.
But for the occasional 'gudfite' how many ganks will happen. If the campers waited for gudfites and left the noobs alone it would be a different story. but they don't. |

Liang Nuren
Heretic Army Heretic Nation
1737
|
Posted - 2012.08.03 19:31:00 -
[398] - Quote
Ms Kat wrote:Pos, plannet,moon, plex?
Ok: - Fighting at a POS is just stupid - at least as stupid as fighting at the new gate guns. - Fighting at a Planet is very rare because there aren't any reasons to go there shy of killing PI haulers. - Fighting at a moon is even more rare because you have to d-scan them down... - Fighting at a PLEX is killing carebears. Wheeeeeee.........
Quote:Lets not forget that sentry guns can what hit at 170km 175km?
I love how you have no idea what you're talking about.
Quote:As stated in the original information, interceptors can still scram then GTFO afterwards.
And much longer than that and we're talking about instapopping slaved linked deadspace tanked Damnations.
Quote: Thinking about it if someone wants to camp a gate still. all tehy need is 1 inty... 1 hic.... oh wait.... sniper T2 bc's? Might of been a happy coincidence that ccp released T3bc's which if these changes go forwards are the logical camp(sniper) ships
All any changes to mechanics need is a little thought, what could be done before can be done again
So that allows ganks but not fights. Let's return to the complaint that it will kill FIGHTS.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
362
|
Posted - 2012.08.03 19:44:00 -
[399] - Quote
Liang Nuren wrote:Ms Kat wrote:Pos, plannet,moon, plex? Ok: - Fighting at a POS is just stupid - at least as stupid as fighting at the new gate guns. - Fighting at a Planet is very rare because there aren't any reasons to go there shy of killing PI haulers. - Fighting at a moon is even more rare because you have to d-scan them down... - Fighting at a PLEX is killing carebears. Wheeeeeee......... Quote:Lets not forget that sentry guns can what hit at 170km 175km? I love how you have no idea what you're talking about. Quote:As stated in the original information, interceptors can still scram then GTFO afterwards. And much longer than that and we're talking about instapopping slaved linked deadspace tanked Damnations. Quote: Thinking about it if someone wants to camp a gate still. all tehy need is 1 inty... 1 hic.... oh wait.... sniper T2 bc's? Might of been a happy coincidence that ccp released T3bc's which if these changes go forwards are the logical camp(sniper) ships
All any changes to mechanics need is a little thought, what could be done before can be done again
So that allows ganks but not fights. Let's return to the complaint that it will kill FIGHTS. -Liang
If I could like this post a thousand times, I would.
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Snow Axe
GoonWaffe Goonswarm Federation
454
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Posted - 2012.08.03 19:53:00 -
[400] - Quote
This is amazing. CCP has actually found a way to make lowsec even more unappealing and pointless than it already is. Given how much of a pointless dead zone it already was, that's quite an accomplishment.
Seriously, between this, the ridiculous barge buffs and the talk of PvP arenas, they might as well just stop pussyfooting around and remove low/null from the game at this point, since every one of these changes is intended to further nerf non-consentual PVP in favour of having a nice, safe theme park for carebears. |
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
313
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Posted - 2012.08.03 20:16:00 -
[401] - Quote
Jim Era wrote:Because fighting a noob 10v1 is a FIGHT No it isn't, and that's exactly the point.
Have you ever heard of 'pounce camping'? It's a method currently employed by (among others) gatecampers under GCC that do not have an active tank or logi support. The idea is you sit like 1000km off gate at a bookmark, aligned and ready to warp if the scout reports incoming.
If the gate gun change goes through as planned, we will still be able to do this. In fact all camping will become like this. It's just as easy to accomplish as a regular camp and has essentially the same effect for the victim (by the time you've completed jump and loaded grid, the camp has already landed in position)
The other alternative is the cloaky camp, usually done with proteuses (protei?) and rapiers, employed when victims are suspected of having their own scouts. A friendly scout is again used to notify of high value targets coming to the gate so that everyone is prepared and decloak delays are eliminated. This would become easy to do with the new system, after a kill is made the camp warps off, cloaks, warps back to the gate at range while GCC'd.
Camps will still happen, they will be just as prevalent as they are now, they will simply be harder to detect as they will be off grid or cloaked.
Random fights however, the bread and butter of lowsec PvP, will cease to occur. When we get 3-4 guys together in BC's and go for a roam, say 10 jumps out, we'll be most likely to be fighting anything we find on a gate, it'll usually be one or two BC's, maybe another small gang like us. It's just a fact of EVE that people aren't stopping in lowsec to smell the roses, they're on their way through it to get somewhere, be it a high sec or null, be it PvE or trying to find a fight of their own. The gates are where the small gang fights happen, and personally all of the really good small/medium fights I've been in have been escalations (usually on stations) that at one point or another involved someone committing to taking GCC with no chance of docking, jumping or warping. That simply won't happen in the new system, people won't engage at all with sentries around. Nobody is going to throw down the metaphorical glove and take it to a planet either, because everyone knows It's A Tarp Make gate guns superpowered death rays and you will eliminate the essence of lowsec. The only PvP will be gate camps and probing out stupid mission runners. That sounds absolutely fracking horrible. There should be a rather awesome pic here |

Shu Guang
Intergalactic Fender benders Suddenly Spaceships.
8
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Posted - 2012.08.03 20:16:00 -
[402] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
This is one of the dumbest ideas I have ever heard of. Does Greyscale even know what goes on in lowsec? or is this part of let's listen to carebear whine more tears. People need to learn to use scout and dscan, plain and simple. The only downside of criminal flag right now is if you have a big gang then you can tank it even if you only have 20 frigs orbiting at high speed and the initial ship to go red is a decent BC or such. Very few people bring carriers (Greyscale must be living in gingermagician era) to gate and if this goes through, what's to stop people from bringing more triage carriers to a gate should they choose to? If anything, change the damage based on gang size not ship type. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
84
|
Posted - 2012.08.03 20:34:00 -
[403] - Quote
UNAPPROVE UNAPPROVE UNAPPROVE.
This will RUIN lowsec pvp, do you not care about lowsec PvP? Doesnt all revolve around 0.0 you know. Start playing the game Greyscale before u change everything that doesnt need changing. -Buhhd |

Sperrzone
Imperial Shipment Amarr Empire
5
|
Posted - 2012.08.03 20:43:00 -
[404] - Quote
OMG
Can he pls Quit his Job and give it to me ?
Is he totally nuts or is there just a little too much drinking involved ? 
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Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
363
|
Posted - 2012.08.03 20:48:00 -
[405] - Quote
Sperrzone wrote:OMG Can he pls Quit his Job and give it to me ? Is he totally nuts or is there just a little too much drinking involved ? 
That's a bit extreme because he has said they were just spitballing an idea. Hopefully its one they toss directly into the trash bin, mind. . . |

Mechael
Ouroboros Executor Collective
208
|
Posted - 2012.08.03 20:49:00 -
[406] - Quote
Gogela wrote: This is a distinction worth noting. Some pirates are in it for profit and are actually "good fight" adverse because good fights don't pay like juicy haulers, and gate guns aren't a big deal because fights against haulers are very short. Others are not really pirates... they are PvPers who are looking for good or any fights, and they will hate this because most fights happen around gates, and this change will make it impossible to have a "good fight" by a gate.
Yeah. I've always said that you're not really a pirate if you care about your killboard. More of a paramilitary once that starts happening. Whether or not you win the game matters not. -áIt's if you bought it. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
121
|
Posted - 2012.08.03 20:55:00 -
[407] - Quote
Im just going to copy my post from the petition thread rather than repeat myself again.
Darek Castigatus wrote:The problem I have with these issues is not that it doesnt solve the gatecamp issue, we dont gatecamp much if at all, but that it basiclly makes fights like this, this, this and this utterly unable to take place. For those that cant be bothered to click links the vast majority of our fleet fights take place on or near gates and stations, buffing sentries in the way greyscale intends will get rid of most of our chances of having any kind of a fight that isnt a 'get in, shoot, get out' gank.
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Elvis Fett
Autocannons Anonymous Late Night Alliance
16
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Posted - 2012.08.03 20:58:00 -
[408] - Quote
CCP has come up with a brilliant plan to make "nullsec vibrant again ", they are going to destroy low-sec and hope we all move back to 0.0. |

Hiryu Jin
noXCorp Ninja Unicorns with Huge Horns
23
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Posted - 2012.08.03 21:06:00 -
[409] - Quote
maybe this is some sort of elaborate troll, but if it isn't, go suck a thousand dicks. That is all. |

Sperrzone
Imperial Shipment Amarr Empire
5
|
Posted - 2012.08.03 21:09:00 -
[410] - Quote
Tiberious Thessalonia wrote:Sperrzone wrote:OMG Can he pls Quit his Job and give it to me ? Is he totally nuts or is there just a little too much drinking involved ?  That's a bit extreme because he has said they were just spitballing an idea. Hopefully its one they toss directly into the trash bin, mind. . .
Nah, its just.... I play this game for 8 years now and i have NEVER even come to the Idea that there might be something wrong with those Gateguns. Sometimes i just wonder where they get their ideas from. ( Such comparable Ideas come to my mind when I-¦m drunk, so i just asked if he was drunk too :P )
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Xen Solarus
Inner 5phere
125
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Posted - 2012.08.03 21:33:00 -
[411] - Quote
I agree with this idea! Will finally allow newer players to make the transition to low and null, especially if the rewards from low-sec are increased, with a reduced risk of immediately getting face-raped by campers.
To the gankers that disagree, awwww are you going to lose all your easy kills? Are you actually going to have to shoot at people that...... shoot back?!? And you might have to actually...... go and look for your targets?? OMG-RAGE-UNSUB-ETC. |

Mechael
Ouroboros Executor Collective
208
|
Posted - 2012.08.03 21:34:00 -
[412] - Quote
No ... no, guys. I have the best idea.
We get shuttles.
And we get duct tape ...
Are you listening? Because here comes the best part ...
We duct tape ... the sentry guns ... to our shuttles. Eh? Eh? Whether or not you win the game matters not. -áIt's if you bought it. |

Jim Era
The Syndicate Inc En Garde
88
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Posted - 2012.08.03 21:38:00 -
[413] - Quote
Mechael wrote:No ... no, guys. I have the best idea.
We get shuttles.
And we get duct tape ...
Are you listening? Because here comes the best part ...
We duct tape ... the sentry guns ... to our shuttles. Eh? Eh?
Minmatar copyright lawyer inc |

Prez21
V0LTA Verge of Collapse
13
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Posted - 2012.08.03 21:55:00 -
[414] - Quote
Jim Era wrote:I think Liang is bad at probing 
You sir seem to be a complete idiot. This change doesnt affect me in the slightest, i dont camp low sec gates or even fight in low sec much, but i pvp enough to know that most fights occur on gates and stations, so weather you think gate campers and station games are the worlds worst ways to pvp or not, they are still one of the main places for fights and this change to sentry guns will stop many of these fights happening.
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Jim Era
The Syndicate Inc En Garde
89
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Posted - 2012.08.03 22:15:00 -
[415] - Quote
You sound upset. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
313
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Posted - 2012.08.03 22:18:00 -
[416] - Quote
Jim Era wrote:You sound upset. You seem to be avoiding the valid arguments and taking flamebait There should be a rather awesome pic here |

Jim Era
The Syndicate Inc En Garde
89
|
Posted - 2012.08.03 22:22:00 -
[417] - Quote
Copine Callmeknau wrote:Jim Era wrote:You sound upset. You seem to be avoiding the valid arguments and taking flamebait
Of course, because these changes do not affect me so I am just in here to fuel the arguing.
EDIT: makes work go by faster |

Herzog Wolfhammer
Sigma Special Tactics Group
1675
|
Posted - 2012.08.03 22:23:00 -
[418] - Quote
King Rothgar wrote:I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not. With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho. That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further. I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations. In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare.  It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change.
Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later.
Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it.
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Salicaz
Wolfsbrigade Lost Obsession
88
|
Posted - 2012.08.03 22:44:00 -
[419] - Quote
We as an alliance drop carriers on gates ******* daily!
You may aswell remove the "this is low security space, concord can't guarrantee your safety" notification when jumping to low sec.....because soon, gates have ******* DD devices. |

Mors Sanctitatis
Death of Virtue
756
|
Posted - 2012.08.03 23:45:00 -
[420] - Quote
Herzog Wolfhammer wrote:King Rothgar wrote:I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not. With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho. That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further. I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations. In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare.  It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change. Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later. Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it.
Rothgar and I go way back. And while I agree with his assessment (mostly), I have a few things to add.
#1, changing the gate guns in the proposed manner won't solve anything. It won't fix what's wrong with lowsec, and what it WILL do is guarantee that solo players like myself will never again stand a chance at fighting multiple enemies at a gate in low sec. CCP will literally be erasing yet another opportunity for me to PVP.
#2, while I agree that probing is too easy now, how they should change probing should be very specific: it needs to be made more difficult, but in a way that rewards skill and creativity and planning, not just nerfing the hell out of probe performance. Simply nerfing probe strength by 90% so that by the time I find a target the mission is finished is not the answer.
CCP should design the probing mechanic so that someone who is highly skilled at understanding the variables can probe faster than those who can't. Personally, I don't think that CCP is creative and smart enough to implement something like this.
Regardless of the probing issue, changing gate guns in this manner isn't going to help lowec, and it will most likely hurt it overall. I know it will most definitely make me play less, if not leave the game completely. I can rarely find opportunities to PVP solo as it is. Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |
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