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Garreth Vlox
Sons Of 0din Dark Therapy
34
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Posted - 2012.08.04 00:57:00 -
[421] - Quote
Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler
Who voted this moron into the CSM? do you even fly in lowsec? do you understand how people "camp" gates without being on grid? the answer to those last two questions is an obvious no. try actually using the feature you want changed before you **** everyone over who does use it. |

Hiryu Jin
noXCorp Ninja Unicorns with Huge Horns
24
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Posted - 2012.08.04 01:01:00 -
[422] - Quote
Mors Sanctitatis wrote:Herzog Wolfhammer wrote:King Rothgar wrote:I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not. With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho. That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further. I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations. In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare.  It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change. Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later. Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it. Rothgar and I go way back. And while I agree with his assessment (mostly), I have a few things to add. #1, changing the gate guns in the proposed manner won't solve anything. It won't fix what's wrong with lowsec, and what it WILL do is guarantee that solo players like myself will never again stand a chance at fighting multiple enemies at a gate in low sec. CCP will literally be erasing yet another opportunity for me to PVP. #2, while I agree that probing is too easy now, how they should change probing should be very specific: it needs to be made more difficult, but in a way that rewards skill and creativity and planning, not just nerfing the hell out of probe performance. Simply nerfing probe strength by 90% so that by the time I find a target the mission is finished is not the answer. CCP should design the probing mechanic so that someone who is highly skilled at understanding the variables can probe faster than those who can't. Personally, I don't think that CCP is creative and smart enough to implement something like this. Regardless of the probing issue, changing gate guns in this manner isn't going to help lowec, and it will most likely hurt it overall. I know it will most definitely make me play less, if not leave the game completely. I can rarely find opportunities to PVP solo as it is. I support Mors and Rothgar. :D
BURN JITA...err Rancer? :D
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Jan Morgenstern
The Scope Gallente Federation
0
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Posted - 2012.08.04 01:08:00 -
[423] - Quote
First - I don't think this change would do anything good and wont make lowsec more populated. To find solution CCP should look at problem 'Why lowsec is empty' in first place. And this isn't because of gate camps or station camps. Beside - how can you get killed on undock with reduced timers?
Lowsec needs some love. Its dead place for most of time. Persistent bastards like me can get kills anyway . But bigest problem is 'there is nothing really worth in lowsec to fly there and risk your ship/POD. Not when you compare it to Incursion , not when you compare it to missioning. Now look at amount of work you must put if you are doing lowsec exploration. To find good site you must sometimes scan few systems. Most of sites you probe are crap, some are silly hard and offer almost no reward. And while you can easily lose ship to rats there there is another risk of scum like me killing you. Been there done it. Some of those plexes needs atleast 40minutes-1hr if you are doing it solo in expensive ship or 2-3hrs in a drake (if you decided you wont risk anything expensive) and there is no 100% you will get anything beside bounty. Only small tiny chance of faction spawn. And to made it worst it's very small chance faction spawn drops anything more than tag and ammo + some t1 loot. Only few sites offer deadspace loot and even then it can be worth less than few mil. So from ISK POV there is no reason to go there and risk your valuable ship and implants. If you do mission l4 you will have same bounty + LPs as extras and you are rather safe if you dont mess with ocassional ninja looter or you arent WDecced. If you are doing Incursion then you can laugh at missioners or you can roll on the floor laughing when you think about poor soul doing lowsec exploration. And thats main problem. There is much risk but not much reward and its old well known truth.
Sometimes I camp gates. Not perma camps because its boring and counterproductive IMO. I have scouts and when I see something worth risk or I saw someone jumping to dead end system in something worth closer look at it then I can camp gate. Because I very often fly solo perma camping would be too risky and TOO BORING. With new propsed change such trapping of someone STUPID wont work and Im playing EVE because here stupidity isnt encouraged but its punished in every possible way + few more ways noone even thinked about.
If target is for example hauler then Im often using alt in snipe alpha nado. No worries about WCS, noone will tackle me on a gate when I GCC, etc, etc. In this situation sentry change would be good for me because my nado is wet paper tanked so if at first sentry wont hurts me much I would take less damage so I will have chance to shoot 2 or 3 volleys (maybe) and I would use another alt in insta locking inty or something like that to tackle. If some of us try to argue that change would be great for pilots of haulers then you see you are wrong. It would make them more exposed to fast gank with slightly changed tactics.
Another way of fight is when I see small gang (usualy sunday pvpers) sitting on a gate and looking either for easy kills or someone flashy red. Its fun to land on a gate in active tanked Myrm/Domi/Mael or other such ship. I can fight them if they attack me first and they are happy because they arent taking sentry damage and Im happy too because I can fight outnumbered but I'm not taking damage from sentry guns so I can make use of drones and I take little less damage. Then either Im dead or they lose few ships and disengage. GF in local and both sides got what they were more or less looking for. With proposed changes it wouldnt work. Sorry but I wont give them chance just to point me and avoid my damage until sentry guns nuke me. They can do it now but it will take more time because I must run out of cap boosters first not because I would be hit by some kind of DD.
I have prober alt.I know how to use him and I got good kills this way. Im killing in belts. I like to kill big ships in small ship or fight outnumbered. And I dont like gate camps. To make it more clear I hate wanabepvpers sitting on a gate and looking only for easy kills then typing GF after murdering Iteron. But those pilots are easy kills. And if someone cry because you saw carrier repping gang on a gate - I saw it few times and those carriers are on KB now. Sitting in a carrier in triage close to gate - gather friends and kill it. Its easier than you think. Or sell this info to some alliances who like such carriers as breakfast. They will bait it and kill it. Simple as that.
Lowsec wasnt very populated when I started game but there was way more pilots living there and it wasnt as empty as after Incursion. There was many pirates that arent active anymore and alliances/small corps left dead POSes and oone care about it. But later it was no reason for carebears to be there and without targets many pirates had no reason to spin ship in a station and sub game for another month .I dont blame Incursion as it is. Its ok because normal players who arent WH cavemans can meet more demanding rats and have reason to socialise (flying in fleet) instead of doing another mission solo. But it changed fragile balance and made lowsec not worth to fly there and risk.
It was wall of text and Im sorry for it and for my english. It isnt my native language but I hope you can understand what I tried to say. |

Liang Nuren
Heretic Army Heretic Nation
1752
|
Posted - 2012.08.04 01:21:00 -
[424] - Quote
According to the CSM on Eve Radio just now this was simply a miscommunication in the CSM minutes. It was not actually presented as it was represented in the minutes:
The CSM minutes reads as so: "CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise."
It should read as so: "CCP Greyscale moves on to brainstorm with the CSM about sentry guns."
I don't know if I believe it given the CSM responses to my blog post... but w/e. I think the point that this is a bad idea and should not be implemented (as described) has been made.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Frying Doom
Zat's Affiliated Traders
416
|
Posted - 2012.08.04 01:38:00 -
[425] - Quote
Liang Nuren wrote:According to the CSM on Eve Radio just now this was simply a miscommunication in the CSM minutes. It was not actually presented as it was represented in the minutes:
The CSM minutes reads as so: "CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. ... **go on to explain how sentry guns are gonna blap everything on field** ..."
It should read as so: "CCP Greyscale moves on to brainstorm with the CSM about sentry guns."
I don't know if I believe it given the CSM responses to my blog post... but w/e. I think the point that this is a bad idea and should not be implemented (as described) has been made.
-Liang I love your quote "So what gives, guys? Why didnGÇÖt you object to deleting PVP real PVP from low sec?"
Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Andrejs L
Constantine. Ninja Unicorns with Huge Horns
15
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Posted - 2012.08.04 01:39:00 -
[426] - Quote
Stop F CKING everything up and fix Ships/Items while your at it. |

Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.04 01:56:00 -
[427] - Quote
Great Idea!!!!
Now the mouth breathers won't have a problem getting past gates and into their missions. I prefer letting them get some salvage and loot before I blow them up anyways.
HEY!!! Add a big display that says "WARNING: PROBES WITH-IN ONE AU" along with an alarm sound like "WOOP WOOP WOOP"....it won't matter idiots still won't know what that is, what probes are, what an AU is, and will turn off the "WOOP WOOP" because they can't hear their cool missile sounds over it.
Do you guys know how often I miss people who are too far from a warp in only to have them warp right back to the same damned spot less than 10minutes later? Good luck compensating for stupid... |

Lady Aja
61
|
Posted - 2012.08.04 01:59:00 -
[428] - Quote
Vincent Athena wrote:I remember many complaints that small ships cannot partake in gate camps because they get alphaed by the gate guns.
Now they can. Seems like a good change to me.
obviously they dont knwo how to play.
if i WANTED to camp a low sec gate in a frigate or t2 frigate for that matter..
the fleet would have one ship agro the gate so they get gate gun agression. this is done as the pilot shows up in local. in return the frigate classed ship has 30 seconds to do his job. more than likely more if the gate guns dont change to the frig.
L2P where is my ability to link a sig properly CCP you munters!! |

DelBoy Trades
Trotter Independent Traders.
415
|
Posted - 2012.08.04 02:03:00 -
[429] - Quote
This just shows a complete misunderstanding of lowsec PVP by Greyscale. Just with the gate guns at the moment it's still a mexican stand-off of who'll take GCC in a fleet fight, this massive escalation will make it ridiculous. Lowsec will be an abandoned wasteland. Damn nature, you scary! |

Ensign X
21
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Posted - 2012.08.04 02:17:00 -
[430] - Quote
WAIT!
Are you telling me that a possible change that might never happen which was mentioned briefly in a meeting with ineffectual player representatives is going to destroy EVE and bring us all down with it?
Cool. |
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Liang Nuren
Heretic Army Heretic Nation
1755
|
Posted - 2012.08.04 03:27:00 -
[431] - Quote
Frying Doom wrote:Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough.
I'm perfectly happy with a solution that kills orca camping. Concord the Orca, I don't give a ****.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Crexa
Star Mandate
12
|
Posted - 2012.08.04 03:39:00 -
[432] - Quote
Enhanced gate guns serve what purpose? If you really want to remove/reduce gate camps. Look to an idea i've seen posted elsewhere and that is: Your jump places you in a random location within the destination system. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
161
|
Posted - 2012.08.04 04:58:00 -
[433] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
I'm just scared because usually when you guys "finalize" it is way too late for player feedback, and you won't look at it for another 3 years. |

Ensign X
21
|
Posted - 2012.08.04 06:20:00 -
[434] - Quote
Chainsaw Plankton wrote:I'm just scared because usually when you guys "finalize" it is way too late for player feedback, and you won't look at it for another 3 years.
What are you basing this on? Certainly not CCP's recent track record. Look at the recent Mining Barge re-balancing. Tons of player feedback seems to be impacting ship design decisions before they are implemented. Incursions were re-balanced shortly after they were nerfed, partly because of player feedback. There's been tons of room recently for player feedback and sometimes CCP is even wise enough to listen and adjust.
I think it's fair to say that a spitball idea that isn't even out of the gestation phase is hardly worth all the ire and rhetoric that's being spun in this thread. And, besides, it's not like Lowsec's pirates and ne'er do well are making many valid suggestions about how to invigorate Lowsec. They're too busy camping the High > Low entry points with insta-locking T3s and "smart" bombing Battleships making it a nightmare for new pilots to get their feet wet in "their" (the pirate's) space. |

Tippia
Sunshine and Lollipops
8880
|
Posted - 2012.08.04 06:26:00 -
[435] - Quote
Ensign X wrote:I think it's fair to say that a spitball idea that isn't even out of the gestation phase is hardly worth all the ire and rhetoric that's being spun in this thread. Considering CCP's track record for not listening to feedback when it comes to core mechanics, it sure is. Bad ideas in the gestation phase have had a history of being brought live and severely breaking things in exactly the way people expected they would, and only then GÇö when the damage is already done GÇö is there a chance of providing feedback.
Quote:And, besides, it's not like Lowsec's pirates and ne'er do well are making many valid suggestions about how to invigorate Lowsec. Sure they are. One of the very valid suggestions so far is GÇ£don't make it even harder to get into lowsec, and don't arbitrarily remove the action you can get there.GÇ¥ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Ensign X
21
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Posted - 2012.08.04 06:31:00 -
[436] - Quote
You can talk about their 'history' all you want, but actions speak louder than words, and CCP's recent track record clearly demonstrates their willingness to work with the community to affect meaningful change. Not everybody is as bitter as you are. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
161
|
Posted - 2012.08.04 07:02:00 -
[437] - Quote
:bittervet: they've been a little better lately sure, I went through the big mining barge fairytail and tbh didn't see ccp say they were changing much in that thread, maybe there was a more active discussion with ccp in the test server forum? and tbh I don't really know much about incursions, they undid one thing some said that wasn't enough so sounds like they are undoing more. that and tech has been a bottleneck since they redid moongoo a while back, Akita T was kind enough to do the maths with test server data before the patch went out and all.
but anyways I flew through amamake a few times recently and didn't even see a camp, maybe that was just cuz I payed a teeny bit of attention and went a few more jumps to avoid the osoggur gate though. and comparatively all the other lowsecs I went through were empty.
tl;dr ccp has a history of lazy, and the camps you describe are VERY rare. |

Tippia
Sunshine and Lollipops
8880
|
Posted - 2012.08.04 07:02:00 -
[438] - Quote
Ensign X wrote:You can talk about their 'history' all you want, but actions speak louder than words GǪand their actions show that they're quite bad at taking in feedback until things have already blown up in their face. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Ensign X
21
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Posted - 2012.08.04 07:22:00 -
[439] - Quote
This is all a matter of design concept vs. design intent. Those opposed to this spitball of an idea are opposed to the concept, but very well may agree with the intent (save a select few, but I'll get to them).
The design concept is flawed. Simply ramping up the damage on Sentry guns to a point that they are untankable will certainly diminish the amount of PVP that occurs on gates and station. And gates and stations, as the level-headed among us will agree, is where a large percentage of the PVP in Lowsec occurs. Therefore the concept is flawed. However, that is irrelevant at this point as the concept is not even a glimmer in the eye of the developers, which leads us to design intent.
The design intent is sound. The intent is to increase traffic and lower the bar for entry into lowsec by the reduction in permanent gate camps that can indefinitely tank ineffectual gate guns. I believe that it's safe to say the initial design of Sentry guns did not and could not account for the likelihood of them being permanently tanked and essentially ignored by the much higher class ships that exist today. Re-balancing the bar for entry into Lowsec is the intention of the concept and shouldn't so easily be overlooked while there isn't even a preliminary concept to begin with. |

Ensign X
22
|
Posted - 2012.08.04 07:26:00 -
[440] - Quote
Tippia wrote:Ensign X wrote:You can talk about their 'history' all you want, but actions speak louder than words GǪand their actions show that they're quite bad at taking in feedback until things have already blown up in their face.
We'll have to agree to disagree since there is as much recent evidence of their willingness to interface and adapt to the desires of the community than there is to the contrary. |
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Irya Boone
Escadron leader La League des mondes libres
27
|
Posted - 2012.08.04 07:56:00 -
[441] - Quote
adapt |

King Rothgar
Path of the Fallen
265
|
Posted - 2012.08.04 08:15:00 -
[442] - Quote
Mors Sanctitatis wrote:
Rothgar and I go way back. And while I agree with his assessment (mostly), I have a few things to add.
#1, changing the gate guns in the proposed manner won't solve anything. It won't fix what's wrong with lowsec, and what it WILL do is guarantee that solo players like myself will never again stand a chance at fighting multiple enemies at a gate in low sec. CCP will literally be erasing yet another opportunity for me to PVP.
#2, while I agree that probing is too easy now, how they should change probing should be very specific: it needs to be made more difficult, but in a way that rewards skill and creativity and planning, not just nerfing the hell out of probe performance. Simply nerfing probe strength by 90% so that by the time I find a target the mission is finished is not the answer.
CCP should design the probing mechanic so that someone who is highly skilled at understanding the variables can probe faster than those who can't. Personally, I don't think that CCP is creative and smart enough to implement something like this.
Regardless of the probing issue, changing gate guns in this manner isn't going to help lowec, and it will most likely hurt it overall. I know it will most definitely make me play less, if not leave the game completely. I can rarely find opportunities to PVP solo as it is.
It won't fix low sec totally, major changes to the relative pve pay for high/low/null need to be made for that to happen. But upping the power of sentry guns is a necessary step along that path as is a general nerf to combat probing.
I too would like combat probing to be much more heavily focused on player skill and creativeness, but lets face it, eve just doesn't work that way. As with all other MMO's, it is ultimately a dice roll and strategy game rather than a twitch based game. I've made proposals before on how to better balance combat probing. The basic tenants of it are simple: longer cycle time, increased deviation, reduced strength, reduced range (d-scanner use should be mandatory for a starting location) and complete removal of probes from the overview (including unsorted view).
The idea here is to make it difficult to actually probe out a mission runner, so most of them escape most of the time. But it also means that they have no way of knowing if someone is actively probing them or not, so the attacker stands a good chance of at least ending up on grid with them if he's fast. That is a balanced system. You need to be able to get on grid, but only if you come prepared. Once on grid, it should be up to the preparations and cleverness of the various players involved on both sides. The Troll is trolling. |

Mag's
the united Negative Ten.
9047
|
Posted - 2012.08.04 08:17:00 -
[443] - Quote
Frying Doom wrote:I love your quote "So what gives, guys? Why didnGÇÖt you object to deleting PVP real PVP from low sec?"
Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough. If you have a problem with Orcas, then find a solution to that issue. I don't agree with it either.
But as far as gate camping is concerned. Please tell me when you became the arbiter, of what is and what is not real PvP?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ensign X
23
|
Posted - 2012.08.04 08:22:00 -
[444] - Quote
Mag's wrote:Frying Doom wrote:I love your quote "So what gives, guys? Why didnGÇÖt you object to deleting PVP real PVP from low sec?"
Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough. If you have a problem with Orcas, then find a solution to that issue. I don't agree with it either. But as far as gate camping is concerned. Please tell me when you became the arbiter, of what is and what is not real PvP?
I can buy this. Player on player violence is PVP no matter what the circumstances. Some styles of play just happen to require far less, shall we say, skill than others. |

Misanth
RABBLE RABBLE RABBLE
693
|
Posted - 2012.08.04 08:26:00 -
[445] - Quote
Re-reading all these threads where people are complaining about lowsec gatecamps, I keep thinking they must all be trolls (or play another game).
Gatecamping has been nearly non-existant since Warp To Zero was introduced, and around the time where we started to be able to kill Carriers/Dreads. If you've played this game for a while, you probably remember entering low, warping to next gate put you 15km from it, and there could very well sit a Moros there (with drone damage bonus) just raping your ship. And you had no way to kill him, even if you brought every single pal of yours.
But with WTZ, and with players having more firepower/SP/invention (t2 being accessible to the majority of players) everything changed. When the regional gates were introduced as well it got even less camped. Yah, there is the occational infamous system that is camped, but it's nothing like it used to be.
In fact, I dare to say, it's never been as easy to travel through lowsec as it is today. shiptoastin' liek a baws |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2721
|
Posted - 2012.08.04 08:29:00 -
[446] - Quote
Just wanted to stop by and confirm that no, none of us want to see low sec PvP wiped from the map ;)
I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.
If you really want to continue the blame game and need someone to spitroast, throw darts at, or just scream out when you're shooting people in the face on DUST, go ahead and pin it on me, I was the one that wrote the session to begin with.
Understand these were compiled using multiple rewinds, and I often would slow down sections of dialogue just to make sure I caught key words and phrases. The problem is that by zooming in at this level, it becomes difficult to than step back and say "Hmmmm someone else is going to hear this differently." (Everyone involved was there at the meeting and knew full well it was conceptual and not set in stone. We're all a bit myopic in this regard)
I've certainly learned a valuable lesson in tone and word choice, and we will certainly be careful to look for every opportunity to disclaimer the next set of minutes wherever appropriate to avoid this kind of miscommunication. I'll be discussing this with CCP Manifest myself next time I see him, so we all remember to keep this in mind next time around.
I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.
As long as we keep it respectful and give the devs some credit for opening up like this hopefully we'll continue to be a part of this design process as early as possible. This kind of discussion is what we're really after, in the end. If the devs take away from this incident that there's no benefit in public spitballing, we've all squandered a tremendous opportunity. Vice Secretary of the 7th Council of Stellar Management.
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Darek Castigatus
Immortalis Inc. Shadow Cartel
121
|
Posted - 2012.08.04 08:31:00 -
[447] - Quote
Ensign X wrote:This is all a matter of design concept vs. design intent. Those opposed to this spitball of an idea are opposed to the concept, but very well may agree with the intent (save a select few, but I'll get to them).
The design concept is flawed. Simply ramping up the damage on Sentry guns to a point that they are untankable will certainly diminish the amount of PVP that occurs on gates and station. And gates and stations, as the level-headed among us will agree, is where a large percentage of the PVP in Lowsec occurs. Therefore the concept is flawed. However, that is irrelevant at this point as the concept is not even a glimmer in the eye of the developers, which leads us to design intent.
The design intent is sound. The intent is to increase traffic and lower the bar for entry into lowsec by the reduction in permanent gate camps that can indefinitely tank ineffectual gate guns. I believe that it's safe to say the initial design of Sentry guns did not and could not account for the likelihood of them being permanently tanked and essentially ignored by the much higher class ships that exist today. Re-balancing the bar for entry into Lowsec is the intention of the concept and shouldn't so easily be overlooked while there isn't even a preliminary concept to begin with.
The design intent may be sound but it seems to be based on a complete misconception of how lowsec works. Static gatecamps, especially of the long term variety, are a lot rarer than people supporting this idea seem to think, partly because its boring as hell and partly because theyre a prime target for pvpers.
Lets take an example, The United camps on the high sec entrance in Rancer, to lock down one gate in one system the United has to set up scouts for two jumps in all directions watching for approaching fleets they cant handle (this is based on information the United divulged when an EvE Radio op crashed the camp just after a server reset, they claimed they hadn't had time to get their scouts back online). Rancers position as a single system between two highsec groups also makes it pretty much the only system in lowsec where this kind of setup is viable because it gives it the traffic required to make the effort sustaining the camp worthwhile.
Overall I think these ideas are born out of the misconception that lowsec is a camp infested deathtrap, which in my eyes as someone who lives there full time is fundamentally wrong. |

Mag's
the united Negative Ten.
9047
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Posted - 2012.08.04 08:34:00 -
[448] - Quote
Ensign X wrote:Mag's wrote:Frying Doom wrote:I love your quote "So what gives, guys? Why didnGÇÖt you object to deleting PVP real PVP from low sec?"
Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough. If you have a problem with Orcas, then find a solution to that issue. I don't agree with it either. But as far as gate camping is concerned. Please tell me when you became the arbiter, of what is and what is not real PvP? I can buy this. Player on player violence is PVP no matter what the circumstances. Some styles of play just happen to require far less, shall we say, skill than others.  And some comment on the skill required for certain circumstances, with first trying them for some time. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tippia
Sunshine and Lollipops
8883
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Posted - 2012.08.04 08:40:00 -
[449] - Quote
Hans Jagerblitzen wrote:I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good. So far, it seems to do more good than harm. The message is quite clear: anti-cap level DPS from sentries is a bad idea; allowing for fast tackler deployment on gates will lock down lowsec more than ever; gates are where fights happen GÇö period GÇö and unless and until something is done that ensures that everyone has a reason to roam somewhere else, there is very little reason to dissuade fighting from happening on gates. Also, they need to be very careful with the new CrimeWatch flags, unless they want to turn lowsec into pseudo-highsec and screw over people who actually choose to live there.
Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Misanth
RABBLE RABBLE RABBLE
694
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Posted - 2012.08.04 08:44:00 -
[450] - Quote
Hans Jagerblitzen wrote:Just wanted to stop by and confirm that no, none of us want to see low sec PvP wiped from the map ;)
I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.
If you really want to continue the blame game and need someone to spitroast, throw darts at, or just scream out when you're shooting people in the face on DUST, go ahead and pin it on me, I was the one that wrote the session to begin with.
Understand these were compiled using multiple rewinds, and I often would slow down sections of dialogue just to make sure I caught key words and phrases. The problem is that by zooming in at this level, it becomes difficult to than step back and say "Hmmmm someone else is going to hear this differently." (Everyone involved was there at the meeting and knew full well it was conceptual and not set in stone. We're all a bit myopic in this regard)
I've certainly learned a valuable lesson in tone and word choice, and we will certainly be careful to look for every opportunity to disclaimer the next set of minutes wherever appropriate to avoid this kind of miscommunication. I'll be discussing this with CCP Manifest myself next time I see him, so we all remember to keep this in mind next time around.
I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.
As long as we keep it respectful and give the devs some credit for opening up like this hopefully we'll continue to be a part of this design process as early as possible. This kind of discussion is what we're really after, in the end. If the devs take away from this incident that there's no benefit in public spitballing, we've all squandered a tremendous opportunity.
Sorry Hans but that is, frankly, a bullshit post. You just said nothing. This is like hearing a politician, rhetoric nonsense to divert the subject. I'll cut to the chase and break it up for you tho, to make it simple:
* The meeting minutes did not state anyone being against this "conceptual" mechanic, which is what is really worrying. * For us who like lowsec and small scale PvP, we at least was hoping you or Aleks or someone would oppose something so blantantly obviously - flat out dumb. It has been listed over and over and over here how this completely makes anything sub -5 sec completely unplayable. If anything, this is a PvP deterrent, and at least ONE of you guys should've seen this. This should have been pointed out in the meeting minutes as well, but no, now we all have to believe you guys have no clue about basic game mechanics and actually wants this change. * And a minor note could be to try to list "why", you believed this change was needed. You might have your reasons as for not posting this kind of stuff, but it would actually help to write what is the background to a discussion topic.
For the future, you should refrain posting zero-content rhethoric diversion threads too, btw, as it will only **** people off, and the trust/belief/respect for you will drop even further. Friendly tip.  shiptoastin' liek a baws |
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