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Thread Statistics | Show CCP posts - 7 post(s) |

sYnc Vir
Wolfsbrigade Lost Obsession
272
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Posted - 2012.08.02 23:57:00 -
[121] - Quote
Issler Dainze wrote:sYnc Vir wrote:Increasing damage over time will only lower the number of fights in losec. Its a bad idea, that will lead to less fight. I'm maybe wrong, but as a Pirate I like to be the one that starts the fleet fight on a gate. I don't want to wait for some nuet to agress, then be the only ass in my fleet shooting him cause no one else has been agressed yet.
Gate Guns are fine, Classic Case of, Not Broke so Brake it. They aren't fine. What good do they do anyone now? When they were introduced you couldn't camp them. Now you can. So either your argument is there shouldn't have ever been gate guns in low sec or you have to agree they are NOT working as intended. Issler
You can only camp them with logi, which means PEOPLE not a person camping. MMO players working together. You can not perma tank gate guns forever and still be effective in a fight without logi for long.
If you think you can, fair enough, you're so clearly wrong, but fair enough your opinion. Add 2 more to every gate. In my opinion removing the ability of -10 players to engage in fleet fight on gates in losec is bad for losec.
You can't have a fleet fight if the pirate fleet can't all engage together. They are just gonna leave and no ones going to get any fun. |

EvilweaselSA
GoonWaffe Goonswarm Federation
311
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Posted - 2012.08.02 23:58:00 -
[122] - Quote
Karl Planck wrote: I am trying to understand Greyscale's reasoning
imagine the sound of one hand clapping |

Freezehunter
271
|
Posted - 2012.08.03 00:00:00 -
[123] - Quote
Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate. Inappropriate signature, CCP Phantom. |

Shayla Sh'inlux
Aliastra Gallente Federation
36
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Posted - 2012.08.03 00:01:00 -
[124] - Quote
Quote: Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.
How do you know for sure?
For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to.
I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well. |

Gogela
Direct Action LLC.
911
|
Posted - 2012.08.03 00:07:00 -
[125] - Quote
I'm actually totally on board. I think the damage escalation on lowsec gate guns is a great idea. So there.
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Sara XIII
Charante Industries Ascendance Industries
107
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Posted - 2012.08.03 00:09:00 -
[126] - Quote
Freezehunter wrote:Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate.
I like that idea. Jump gates become Jump cannons that plop you somewhere within 5-30 AU of the system's star?
You are forgiven for the whack-a-mole thread Freeze!   Between Ignorance and Wisdom |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
|
Posted - 2012.08.03 00:11:00 -
[127] - Quote
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler |

Zenos Ebeth
An Eye For An Eye AN EYE F0R AN EYE
17
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Posted - 2012.08.03 00:11:00 -
[128] - Quote
Shayla Sh'inlux wrote:Quote: Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.
How do you know for sure? For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to. I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well.
In the strategy i mentioned the frigate doesn't come back after warping out , it's only purpose is to tackle the target and warp out. Also , shurely the sentry can't keep getting strongeras long as it's shooting , because this would mean that in large gang fight the sentry would eventually one shot everything , this would would be even worse imo.
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sYnc Vir
Wolfsbrigade Lost Obsession
272
|
Posted - 2012.08.03 00:15:00 -
[129] - Quote
Shayla Sh'inlux wrote:Quote: Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.
How do you know for sure? For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to. I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well.
I highlighted the part that made me chuckle.
If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.
When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing. |

Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.03 00:15:00 -
[130] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
Two things: - I want low sec to be full of casual PVPers. - Nothing is going to overcome pure ignorance and extreme risk averseness
Quote: Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
Right now, low sec is the home to pure casual PVP. That will be dying a horrible death.
Quote: So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler
IMO the problem isn't gate camps. If that were true, there would be NOBODY in null sec - where entry systems ACTUALLY ARE camped most of the time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Freezehunter
272
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Posted - 2012.08.03 00:20:00 -
[131] - Quote
Sara XIII wrote:Freezehunter wrote:Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate. I like that idea. Jump gates become Jump cannons that plop you somewhere within 5-30 AU of the system's star? You are forgiven for the whack-a-mole thread Freeze!  
<3 Inappropriate signature, CCP Phantom. |

Bootleg Jack
Potters Field
216
|
Posted - 2012.08.03 00:24:00 -
[132] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
PvP will move, more people will enter low, the sky will not fall.
I'm an American, English is my second language... |

Kuehnelt
Devoid Privateering
155
|
Posted - 2012.08.03 00:24:00 -
[133] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker.
You're supporting a mechanical 'fix'. A mechanical fix needs a corresponding mechanical problem. You say here that the problem is actually perceptual. Where's your plan to change people's perceptions? Why aren't you talking about that instead of mechanics? The faster you drop a bad idea, the faster you can get back to looking for a good idea. |

Eternal Error
Exitus Acta Probant
97
|
Posted - 2012.08.03 00:25:00 -
[134] - Quote
Issler Dainze wrote: So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler
Boost reward. Rework minerals across the board so that lowsec ores aren't hilariously inferior to highsec ores. Increase the bounties of lowsec rats across the board, and increase the chance for larger/harder rats to spawn.
EDIT: Also, rather than a huge boost to lowsec reward, this should be accompanied by a small nerf to high sec reward., e.g. 5-10% off the current bounties of high sec mission rats. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
816
|
Posted - 2012.08.03 00:25:00 -
[135] - Quote
The sentry damage thing we can easily get around, most likely by using long-range setups with alternating tacklers. It's going to be like 2004 again, so maybe I should dust off that 8-HS Armageddon? No, really, we'll still kill people on gates just fine. This will however indeed disrupt roaming engagements and severely disrupt faction warfare.
But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?
Oh, and, just because it might be easier for you bears to get into low-sec, doesn't mean that it will be any safer once you're inside. Do you really think we can't probe out your mission sites, or that our aversion to mining makes us unable to bring ourselves to warp to asteroid belts? I'm guessing you guys are going to give this a couple of tries, and then whine for sentries/CONCORD in belts and mission sites. And CCP will give them to you. (USER WAS BANNED FOR THIS POST) |

Eternal Error
Exitus Acta Probant
97
|
Posted - 2012.08.03 00:28:00 -
[136] - Quote
Destiny Corrupted wrote: But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?
Yes, yes it is. I'm not sure if you've seen some of the threads about crimewatch, but he is so hellbent on implementing his suspect system that he is disregarding everything else.
Crimewatch doesn't need a huge rework. It needs three things: 1.) Neutral RR changes 2.) EXPANDED (not reduced as in the suspect system) opportunities for corporations to work together and defend their members, preferably expanding this ability to alliances as well 3.) A bit more instruction/tutorial stuff to make sure that new players understand it. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
816
|
Posted - 2012.08.03 00:32:00 -
[137] - Quote
Maybe it really is over then. Maybe EVE is making that final transition that a few other games have made. I've been here for near a decade, and smiled through all of those doomsday proclamations, but it's really looking like this is it this time around. It's not just a matter of one change that throws carebears a bone. They're not stopping. (USER WAS BANNED FOR THIS POST) |

Tippia
Sunshine and Lollipops
8867
|
Posted - 2012.08.03 00:32:00 -
[138] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear. The problem is that this suggestion doesn't particularly change that. In fact, if anything, it makes it even more dangerous to pop in since you can no longer rely on small size and speed to go through GÇö if fast-tackling frigates are now giving a chance to act, then the first casualty will be pods and newbie frigates (and the second will be covops and blockade runners).
Right now, you can at least tell people to go in something small, fast, and cheap, and they'll have a fair chance of skipping right past anything but the fabled Rancer smartbomb camp. With variable damage that doesn't even hurt interceptors to begin with, that lesson is no longer valid. The fears can no longer be assuaged. Instead of answering Gǣwell, actuallyGǪGǥ when someone expresses the belief that lowsec is insta-death, we'll have to answer GǣwellGǪ yes.Gǥ
Presently, that fear is a matter of education. This kind of change risks turning it into a matter of fact.
Quote:So if you don't like this idea, how do you think you get more folks into low sec? Give them more reason to go there and provide player-made and player-run (i.e. not server-run and mechanical) options for ensuring your survival. Ironically enough, the main issue I remember from my time living in lowsec was that it was if anything too difficult to keep people outGǪ so you couldn't create a good perimeter defence. At least in nullsec, you can employ bubbles and slow people down. Securing a little slice of lowsec was far more (and ultimately futile) effort than the paltry additional benefits were worth.
At the same time, just to contradict that annoyance, getting past that first gate and into the deeper systems should be a significant barrier to entry, and the biggest problem isn't the barrier GÇö neither its existence or its size GÇö but rather than what lies beyond it isGǪ let's call it underwhelming. Overall, barriers to entry are a good thing in EVE since it further plays on the overarching theme of benefiting from specialisation: if I can get enough special skills/skillz/stuff to overcome that barrier, and you can't, then I'd say that's a good thing. You will undoubtedly be able to spend the same SP/time/ISK on getting something completely different that I have to forego. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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sYnc Vir
Wolfsbrigade Lost Obsession
273
|
Posted - 2012.08.03 00:33:00 -
[139] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
CCP took the thoughts of the uninformed and changed the game? How about informing them of the correct view. Losec is dangerous, learn to ******* scout. As for more people in losec. In the last two months, my home system local has gone from 17 to 60 people. We're fine thanks.
Issler Dainze wrote:Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
Talking about risk vs reward in losec without it following a post about an massive increase in losec rewards shows me everything. Losec is so unrewarding comparied to the risk is not even funny. O and no, thats not because of gate camps, its because of probes and roaming pirates. I still laugh at people mining in losec, cause its almost the same as high sec. Sure the grav sites are a step up, but if you're going to that amount of effort. Its safer all round to just be in null. Again, because of probes and roaming pirates.
Issler Dainze wrote:So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
O I don't know, how about giving concord LP to players that kill pirates players with -5.0 sec status? How about an across the board increase in rewards and value of sites in losec so more people come to do them? What about adding more entry points? And current pirate roams are awesome FYI. Much fighting, and ur FW, FW space is full of peoples. Add the bloodly pirate factions so there are more sides and losec becomes a free for all war zone.
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
|
Posted - 2012.08.03 00:38:00 -
[140] - Quote
Destiny Corrupted wrote:The sentry damage thing we can easily get around, most likely by using long-range setups with alternating tacklers. It's going to be like 2004 again, so maybe I should dust off that 8-HS Armageddon? No, really, we'll still kill people on gates just fine. This will however indeed disrupt roaming engagements and severely disrupt faction warfare.
But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?
Oh, and, just because it might be easier for you bears to get into low-sec, doesn't mean that it will be any safer once you're inside. Do you really think we can't probe out your mission sites, or that our aversion to mining makes us unable to bring ourselves to warp to asteroid belts? I'm guessing you guys are going to give this a couple of tries, and then whine for sentries/CONCORD in belts and mission sites. And CCP will give them to you.
The gate aggro thing you mention has been part of what was talked about with the crime watch changes in the works. So I think that is being planned even if the gun escalation thing doesn't happen.
Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec.
And to be very clear I am NOT suggesting Concord in low sec under any circumstance. Now player police that have a more Concord like aggro mechanism when aggressing other players I can pay to protect a mining fleet......hmmmm
Issler
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
820
|
Posted - 2012.08.03 00:39:00 -
[141] - Quote
I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.
The pve-oriented people who survive in low-sec don't care about gate camps anyway because they (1) know how to deal with them, and (2) populate areas of space that aren't full of pirates. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
822
|
Posted - 2012.08.03 00:43:00 -
[142] - Quote
Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work. (USER WAS BANNED FOR THIS POST) |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
|
Posted - 2012.08.03 00:47:00 -
[143] - Quote
Destiny Corrupted wrote:Maybe it really is over then. Maybe EVE is making that final transition that a few other games have made. I've been here for near a decade, and smiled through all of those doomsday proclamations, but it's really looking like this is it this time around. It's not just a matter of one change that throws carebears a bone. They're not stopping.
Do you really think CCP has gone carebear happy all of a sudden? I think it is more that miners have seen ore nerfed non-stop (remember when it made sense to mine in low sec because the ore was so much better than in high sec?), expansion after expansion that ignored them making the recent attention they are finally getting seem like flood?
Eve isn't getting easier, PvP is doing fine, and I don't see the fundamental nature of Eve changing much at all.
Issler
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
822
|
Posted - 2012.08.03 00:49:00 -
[144] - Quote
Well, that's your perspective, and while you're welcome to it, you should remember that our play styles fundamentally differ. (USER WAS BANNED FOR THIS POST) |

Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1279
|
Posted - 2012.08.03 00:50:00 -
[145] - Quote
I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.
There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc. The Drake is a Lie |

Spurty
D00M. Northern Coalition.
392
|
Posted - 2012.08.03 00:53:00 -
[146] - Quote
sYnc Vir wrote:
I highlighted the part that made me chuckle.
If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.
When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.
Talk about creating an artificial environment to prove your point. This is not the norm.
Add at least 10 people to the mix and constantly cycle damage off of each ship until every ship and drone has been shot once before returning to the original target.
Don't forget to place an NPC character in a orca at the high sec gate, ready to jump because of zero agro, so those that can't just warp away can just 'store their ships instantly'.
Not sure what the current purpose of gate guns is right now, but it isn't to clear the gates :o
Make anyone sat at a gate in low sec build aggression to the guns.
I demand 'cranky' gate guns!! ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
|
Posted - 2012.08.03 00:53:00 -
[147] - Quote
Destiny Corrupted wrote:Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.
I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.
The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.
Issler
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
822
|
Posted - 2012.08.03 00:54:00 -
[148] - Quote
Xercodo wrote:I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.
There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc. No, there can't be war decs if I want station/gate games because whenever I declare war on someone, they reform into a new entity, and now it costs me on average twenty times as much to declare war on three entities than it did before the changes, so they can basically make me spend a billion per week just to declare war three or four times, and I get 0 minutes of ability to shoot someone in exchange for those payments. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
822
|
Posted - 2012.08.03 00:56:00 -
[149] - Quote
Issler Dainze wrote:I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.
The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.
Issler
There have been, and still are people that do stuff like that, but those people are usually our alts. Carebears never go to low (except by accident), and will continue not to go there, because it is scary and they don't want to lose their ships. They will continue to not go there until it is as safe as it is where they are right now. (USER WAS BANNED FOR THIS POST) |

sYnc Vir
Wolfsbrigade Lost Obsession
277
|
Posted - 2012.08.03 01:02:00 -
[150] - Quote
Spurty wrote:sYnc Vir wrote:
I highlighted the part that made me chuckle.
If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.
When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.
Talk about creating an artificial environment to prove your point. This is not the norm. Add at least 10 people to the mix and constantly cycle damage off of each ship until every ship and drone has been shot once before returning to the original target. Don't forget to place an NPC character in a orca at the high sec gate, ready to jump because of zero agro, so those that can't just warp away can just 'store their ships instantly'. Not sure what the current purpose of gate guns is right now, but it isn't to clear the gates :o Make anyone sat at a gate in low sec build aggression to the guns. I demand 'cranky' gate guns!!
Sorry I don't use Orcas and seeing as the minutes talked about those being fixed as well I never mentioned it. The rest is fair enough, only an idiot pirate would solo camp. However doesn't change the fact that increase gate guns to the point that they alpha cruisers and can kill carriers remains, will remain quite possibly the dumbest idea ever. If CCP are not happy with gate guns now, each gate and station only has 2. Add some more.
CCP should not be punishing players that choose to live as pirates in an mmo, and also choose to work together with one another to educate the idiots that blind jump into losec. Its pirate space, jumping in and not expecting pirates is a lesson new eve players should learn.
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