Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 30 .. 32 :: one page |
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
161
|
Posted - 2012.08.04 08:45:00 -
[451] - Quote
Hans Jagerblitzen wrote:I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.
right, as the ccp pipeline takes what at least 18 months?
just staying vigilant as it seems once someone at ccp gets an idea it tends to go through no matter how much resistance comes up, that and with no details other than kill a triage carrier it sounds pretty scary. |

Mag's
the united Negative Ten.
9047
|
Posted - 2012.08.04 08:51:00 -
[452] - Quote
Hans Jagerblitzen wrote:I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates.. I don't buy it.
The only voice in the minutes, was Aleks saying it was a good idea. Seriously?
Your name wasn't even mentioned in the information portal post, when I asked who had our backs.
Start being honest and stop with this political crap.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Misanth
RABBLE RABBLE RABBLE
694
|
Posted - 2012.08.04 09:04:00 -
[453] - Quote
Mag's wrote:Hans Jagerblitzen wrote:I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates.. I don't buy it. The only voice in the minutes, was Aleks saying it was a good idea. Seriously? Your name wasn't even mentioned in the information portal post, when I asked who had our backs. Start being honest and stop with this political crap.
Exactly my thought as well when I read the minutes. It seemed they all just cheered on eachother and patted themselves on the back. Have you noticed how quiet CSM has been in these threads as well? The only post I've seen so far is the one Hans just did.. which said nothing, really. Disturbing, to say the least. AFK-cloaking in a system near you. |

Ms Kat
Republic Military School Minmatar Republic
44
|
Posted - 2012.08.04 09:10:00 -
[454] - Quote
The eve community really is the WORST group of anti social, RUDE, arrogant did i mention RUDE cry babies.
Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans, ccp have stated they were throwing an idea about, this does not mean its set in stone, offer ways to change the mechanics for the good not just rage and act like toddlers.
Ok yes eve is a sandbox, and toddlers play in sandboxes... But seriously no need to act like CHILDREN ffs!
Its **** like this that makes CCP less willing to share information and communicate with the community, they even use ISD's as a "buffer" on the forums. I mean come on grow up!
Us "geeks" already have a bad press lets not become moaners as well!
~~~~ In all honesty LOW sec as a mid range between highsec and null sec, does definatly need a reworking. Especialy as this is where most of DUST 514 will interact with the EVE community. People should of expected such changes to happen and not be so supprised to see them suggesting things like this~~~~ |

Tippia
Sunshine and Lollipops
8886
|
Posted - 2012.08.04 09:17:00 -
[455] - Quote
Ms Kat wrote:Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans You mean kind of like what this thread has offered?
Why are you being so rude and childish and moaning about how people act rather than join in the discussion? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Misanth
RABBLE RABBLE RABBLE
694
|
Posted - 2012.08.04 09:21:00 -
[456] - Quote
Tippia wrote:Ms Kat wrote:Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans You mean kind of like what this thread has offered? Why are you being so rude and childish and moaning about how people act rather than join in the discussion?
She probably took communication lessons from CCP. 
..owkay, that was low, even for me. But yah, CCP really could work on their communication. And yes, this game actually got quite good community, when it comes to constructive posting. Alot better than most other games. AFK-cloaking in a system near you. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2721
|
Posted - 2012.08.04 09:21:00 -
[457] - Quote
Tippia wrote: Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? It may very well be that it's a good idea, if it solves some specific problem (or, if not, it may just need some tweaks to get to where it needs to be). On the other hand, it may be that the problem itself is fundamentally misinformed, and that no matter how good the solution is, it won't actually solve anything.
This is an excellent question, and highly appropriate seeing as how we just went through this with the Unified Inventory. Design changes should serve a purpose, and not be done for the sake of being done. There will be certainly time for these questions to be answered, publicly, before any hard decisions are made. I think a lot of people don't understand that the summit is often just a starting point, to begin conversations that end up continuing into the months following.
The sessions are also fast-paced, and I was limited to remote chat which is a fraction of the speed of someone sitting in the room just blurting out a response. I could have certainly chimed in on every single thing I liked or didnt like during any of the sessions, but it would have been ridiculous. The summits no longer exist merely to log official +1's to ideas, and none of us on the CSM really felt like whoring for constituent cred by having to more or less "vote" on every single proposal. The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue.
Besides - this is an idea that came just out of a vacuum, just like Tippia pointed out. I've always saved my blanket statements about what needs to be done for those items that have been discussed and vetted in large part by the community. As this thread shows, you don't all agree on "the right thing" to do with gate g. It would have been irresponsible for me to take a hard stand before I'd had a chance to discuss it with you first. This was quite different than say, Faction Warfare, which I've been engaged with the community about for some time and I can go into a meeting confident about sending a message that properly reflects the player base.
Vice Secretary of the 7th Council of Stellar Management.
|

Frying Doom
Zat's Affiliated Traders
416
|
Posted - 2012.08.04 09:32:00 -
[458] - Quote
Hans Jagerblitzen wrote: and none of us on the CSM really felt like whoring for constituent cred What not whoring yourselves for constituents. Whats next failure to lie to the voters?
This travesty must end, we demand politicians that lie, cheat and get caught with there secretaries, well at least you guys can still scam votes.
 Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Liang Nuren
Heretic Army Heretic Nation
1757
|
Posted - 2012.08.04 09:36:00 -
[459] - Quote
I am pretty sure that the CSM minutes were simply misleading. Or at the very least, I'm pretty sure they'll find some other way to engage the community and find an approach that isn't quite so controversial. :)
And FWIW, I believe Hans about not speaking up because of typing issues. The minutes were pretty clear about that communication impediment.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Mag's
the united Negative Ten.
9048
|
Posted - 2012.08.04 09:39:00 -
[460] - Quote
Hans Jagerblitzen wrote:The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue. So you didn't want to mention it was a bad idea, before you discussed it with us and found out it was a bad idea?
OK.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

sYnc Vir
Wolfsbrigade Lost Obsession
286
|
Posted - 2012.08.04 09:52:00 -
[461] - Quote
Hans Jagerblitzen wrote:Tippia wrote: Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? It may very well be that it's a good idea, if it solves some specific problem (or, if not, it may just need some tweaks to get to where it needs to be). On the other hand, it may be that the problem itself is fundamentally misinformed, and that no matter how good the solution is, it won't actually solve anything. This is an excellent question, and highly appropriate seeing as how we just went through this with the Unified Inventory. Design changes should serve a purpose, and not be done for the sake of being done. There will be certainly time for these questions to be answered, publicly, before any hard decisions are made. I think a lot of people don't understand that the summit is often just a starting point, to begin conversations that end up continuing into the months following. The sessions are also fast-paced, and I was limited to remote chat which is a fraction of the speed of someone sitting in the room just blurting out a response. I could have certainly chimed in on every single thing I liked or didnt like during each of the sessions, but it would have been ridiculously inefficient and disruptive. The summits no longer exist merely to log official +1's to ideas, and none of us on the CSM really felt like whoring for constituent cred by having to more or less "vote" on every single proposal. The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue. Besides - this is an idea that came just out of a vacuum, just like Tippia pointed out. I've always saved my blanket statements about what needs to be done for those items that have been discussed and vetted in large part by the community. As this thread shows, you don't all agree on "the right thing" to do with gate g. It would have been irresponsible for me to take a hard stand before I'd had a chance to discuss it with you first. This was quite different than say, Faction Warfare, which I've been engaged with the community about for some time and I can go into a meeting confident about sending a message that properly reflects the player base.
Using the UI as an example not really a good idea, seeing as it was put into the game and THEN changed because it was worse then before.
I don't want carrier killing sentries put into the game and THEN changed cause no one will fight in losec anymore.
I understand the issue, get more people into losec, its an simple issue to fix. Increase all belt outputs, increase all rat bounties, increase all site values, increase all build slots, increase all build times, give bonuses to material needs on bpo. Any or a group of these would increase losec population.
And As many many many people can't seem to grasp it. Allow inties time to GCC will INCREASE the number of camps not remove them. Also no gate guns can be Perma tanked by a subcap WITHOUT fleet logi. People playing together should not be punished so solo lazy follow the autopilot without a scout badge pilots and blind jump mission runners can be a little safer.
Edit, Losec is pirate space. That is a well known fact, why are people now shocked pirates live there? |

Rivur'Tam
the united Negative Ten.
90
|
Posted - 2012.08.04 10:19:00 -
[462] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
QFT Inappropriate signature removed. Spitfire
^^ my sig was awesome that naugty spitfire stole it for himself true story
United Recruitment Director. |

Zloco Crendraven
BALKAN EXPRESS
32
|
Posted - 2012.08.04 10:34:00 -
[463] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler
My corp lives like forever in lowsec, so what i ll be telling you is some valuable info
Oke the change wont bring more players to lowsec. Why? There will be still gate camps with smaller, insta locking ships with bigger ones on grid to warp on the prey. So now clokies and small frigs wont be able to pass too.
90% of engagements happen on gates. Why? Because u ll have always a stronger fleet and a weaker. The one wth well less odd wont warp to a planet or belt to get massacred by the one with more chances. Baits dont work cos, weaker fleet same as the stronger one has always scouts +2,3 systems. This change would be mild only to corps with titan netwroks which can bait more effectively.
9% fights happen on POCOs and POSes while getting out of reinforece.
And 1 % is well rest. So after this change lowsec will be left with 10% of the pvp was before + maybe some another 5% (the chance that there will be equal fleets and they agree to warp on a planet and have fight there).
So what can be done? There is need of a rise in reward in lowsec. Those features needs to be doable in small amount of time 1 to tops 2 hours and reward be very high.
Exploring is the way. 6/10 are really good excellent profit time/reward. Only regular visitors from highsec are ppl that do those sites. But there needs to be some more of em. Rise the spawn rate. It will attract ppl from high and null and animate some more low sec PvP. Boost the rewards of lv 5 and lv 4 and make them not to be blitzable. Lv 4 to be doable in 15 mins, lv 5 in 30 and lv 6 in 45 mins. Thats is a proper risk/reward ration. Not to much time to be doable, but still enough time go get proped and caught.
Add 1, 2 and 3/10 to lowsec also and make them a bit more profitable than highsec ones. Those wont boost huge amount of isk to lowsec dwellers cos is not much isk/hour but will be quite more for the hisghsec inhabitants which they could risk their frigates/destroyers/cruisers for some fast income of 20/40/60 of mils per 20 min of time needed to do them.
lv 1/10 d accept onyl frigates. Lv 2/10 d accept destroyers and less. lv 3/10 cruisers and less. Remember that the right system d needed and the plexes also to be found.
These changes bring lots of of frigates/destroyers/cruisers from highsec. But also more expensive ships for 4/5/6 of 10. U ds ee low skil players commin ina group with their frigs, dest or cruisers doin those plexes.
What else? Make the gravimetric sites to have all kind of expensive ore but high concetraded. Let say that u d need 5 hulks and an orca full skilled and boosted to empty it in 1hour. But so they can earn few bills from that asteroid alone. What will happen. There will be some ninja miner ops (who knows maybe rorqs d be used more). Miners could pay to lowsec pirates to protect em or even mercenary groups also. Lot of possibilites rise.
And finally static anomalies. These now in lowsec are useless. Make 2 kind of those anomalies appear in lowsec randomly once a week but in same constalation always and with quite a higher reward. One anomaly d require 5 players minimum to be done cruiser and below and one d require 10 players (BS and below). Would add lots of contents, highsec incursions of players or even some wars btw lowsec corps to stay within those.
Just 2 cents of mine :D |

Vaerah Vahrokha
Vahrokh Consulting
1787
|
Posted - 2012.08.04 10:47:00 -
[464] - Quote
Zloco Crendraven wrote:
My corp lives like forever in lowsec, so what i ll be telling you is some valuable info
Oke the change wont bring more players to lowsec. Why? There will be still gate camps with smaller, insta locking ships with bigger ones on grid to warp on the prey. So now clokies and small frigs wont be able to pass too.
90% of engagements happen on gates. Why? Because u ll have always a stronger fleet and a weaker. The one wth well less odd wont warp to a planet or belt to get massacred by the one with more chances. Baits dont work cos, weaker fleet same as the stronger one has always scouts +2,3 systems. This change would be mild only to corps with titan netwroks which can bait more effectively.
9% fights happen on POCOs and POSes while getting out of reinforece.
And 1 % is well rest. So after this change lowsec will be left with 10% of the pvp was before + maybe some another 5% (the chance that there will be equal fleets and they agree to warp on a planet and have fight there).
So what can be done? There is need of a rise in reward in lowsec. Those features needs to be doable in small amount of time 1 to tops 2 hours and reward be very high.
Exploring is the way. 6/10 are really good excellent profit time/reward. Only regular visitors from highsec are ppl that do those sites. But there needs to be some more of em. Rise the spawn rate. It will attract ppl from high and null and animate some more low sec PvP. Boost the rewards of lv 5 and lv 4 and make them not to be blitzable. Lv 4 to be doable in 15 mins, lv 5 in 30 and lv 6 in 45 mins. Thats is a proper risk/reward ration. Not to much time to be doable, but still enough time go get proped and caught.
Add 1, 2 and 3/10 to lowsec also and make them a bit more profitable than highsec ones. Those wont boost huge amount of isk to lowsec dwellers cos is not much isk/hour but will be quite more for the hisghsec inhabitants which they could risk their frigates/destroyers/cruisers for some fast income of 20/40/60 of mils per 20 min of time needed to do them.
lv 1/10 d accept onyl frigates. Lv 2/10 d accept destroyers and less. lv 3/10 cruisers and less. Remember that the right system d needed and the plexes also to be found.
These changes bring lots of of frigates/destroyers/cruisers from highsec. But also more expensive ships for 4/5/6 of 10. U ds ee low skil players commin ina group with their frigs, dest or cruisers doin those plexes.
What else? Make the gravimetric sites to have all kind of expensive ore but high concetraded. Let say that u d need 5 hulks and an orca full skilled and boosted to empty it in 1hour. But so they can earn few bills from that asteroid alone. What will happen. There will be some ninja miner ops (who knows maybe rorqs d be used more). Miners could pay to lowsec pirates to protect em or even mercenary groups also. Lot of possibilites rise.
And finally static anomalies. These now in lowsec are useless. Make 2 kind of those anomalies appear in lowsec randomly once a week but in same constalation always and with quite a higher reward. One anomaly d require 5 players minimum to be done cruiser and below and one d require 10 players (BS and below). Would add lots of contents, highsec incursions of players or even some wars btw lowsec corps to stay within those.
Just 2 cents of mine :D
You made so much sense and it shows you are expert in low sec and you care about it.
This is why you'll get utterly ignored  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nadine Le'Slut
The-Four-HorseMen
3
|
Posted - 2012.08.04 10:49:00 -
[465] - Quote
what a great change.... for interceptor cheapskates longing for killmails on lowsec gates
come on CCP this is summerbullshit right? |

Jori McKie
Friends Of Harassment
23
|
Posted - 2012.08.04 10:58:00 -
[466] - Quote
I'm still in awe not about that spitball idea from Greyscale but about the pirate community. Today i'm very proud to be a pirate, a -10, most of you actually use logic, reasons and arguments to discuss a topic in a civilised manner. A rather unique experience on this forum. What really strikes me is that it forced people like Lord Maldoror from RnK or First General from Wolfpack among others to speak up, you know something is inherently wrong if they post on the EVE forum.
Cheers and good hunt
|

Acac Sunflyier
Eternal Phoenix Rises Soldiers Of New Eve
189
|
Posted - 2012.08.04 11:08:00 -
[467] - Quote
Might mean that I can actually jump into amamake without dieing to the PL titans that just sit there smart bombing the gates all day. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Tippia
Sunshine and Lollipops
8887
|
Posted - 2012.08.04 11:12:00 -
[468] - Quote
Acac Sunflyier wrote:Might mean that I can actually jump into amamake without dieing to the PL titans that just sit there smart bombing the gates all day. So you'll die to the PL Taranises that replace them instead. Yay. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Taranius De Consolville
Lost Dawn Chaos Corrosive.
147
|
Posted - 2012.08.04 11:13:00 -
[469] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
Good, ***** more, bout time u pirates were forced off gates into actually being pirates instead of popping retrievers on gates
in the words of Dianabolic
YOU MAD BRO
|

Jori McKie
Friends Of Harassment
23
|
Posted - 2012.08.04 11:27:00 -
[470] - Quote
I forgot a special shootout to Tippia and Liang which are relentlessly trying to explain carebears that are welcoming this kind of change that they are even more ****** if this change go live with instant locking Intis/Frigs.
In bold underlined letters:
Allowing Intis/Frigs/Destis to stay at a gate under sentry fire for longer than 10s will buff gate camping beyond any recognition. You will die in droves in anything that was safe to travel through lowsec like Frigs, cloak haulers etc. |

Xpaulusx
V I R I I Ineluctable.
52
|
Posted - 2012.08.04 11:30:00 -
[471] - Quote
Seriously, i dont even see the point to this, is this suppose to attract players to low sec? Because it won't. Low sec has needed a buff for sometime and this aint it. I'm not advocating for pirates, im taking about getting it populated. Put something into low sec making it worth going there and yes pirates should be part of the risk, low sec is there domain and should stay that way. |

Christine Peeveepeeski
The Imperial Fedaykin
90
|
Posted - 2012.08.04 11:33:00 -
[472] - Quote
How the bollocks is this going to stop gatecamps on low sec entries? Inties being allowed to stick around and point for a close in warp of the friendly fleet before popping is utterly ********.
There will be a small rush of people that may try to get in low sec, then they'll realise that people like me can scan you down and catch you very quickly or at the least stop you doing anything because now we know where your missions/plex/sex shop is.
I want gatecamps stopped, I hate them... dull as **** and no skill but this is not the solution. All this will do is move the low sec pvp people that stay subbed to null sec...
OMG I SEE WHAT YOU DID THERE CCP! |

Daedricbob
Sons Of 0din Dark Therapy
0
|
Posted - 2012.08.04 11:34:00 -
[473] - Quote
Implement this mechanic on highsec/lowsec border gates only.
Move ALL lvl 4's to lowsec.
Proft? |

Alpheias
Euphoria Released Verge of Collapse
735
|
Posted - 2012.08.04 11:53:00 -
[474] - Quote
This is what you get from letting roleplayers and carebears, who doesn't even pvp, do game design on core game mechanics.
I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Exzyz Aurilen
The Fated E.Y
0
|
Posted - 2012.08.04 11:54:00 -
[475] - Quote
Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay.
Dont fight at gates is like saying dont eat with your mouth but now were talking irl. |

sYnc Vir
Wolfsbrigade Lost Obsession
286
|
Posted - 2012.08.04 12:00:00 -
[476] - Quote
Christine Peeveepeeski wrote:How the bollocks is this going to stop gatecamps on low sec entries? Inties being allowed to stick around and point for a close in warp of the friendly fleet before popping is utterly ********.
There will be a small rush of people that may try to get in low sec, then they'll realise that people like me can scan you down and catch you very quickly or at the least stop you doing anything because now we know where your missions/plex/sex shop is.
I want gatecamps stopped, I hate them... dull as **** and no skill but this is not the solution. All this will do is move the low sec pvp people that stay subbed to null sec...
OMG I SEE WHAT YOU DID THERE CCP!
It wont move us to null sec, nothing CCP do will get me and many of my corp mates into the sh!t hole nap fest.. It will however reduced my online time to just fighting on pocos and pos, because being -10 I have no reason to ever be on a gate again. I already use my carrier to travel around losec. Or of course, bridging.
This change will just remove the need for pirate fleet roams. It will become cloaky/cyno recons with pirates on titans waiting for the bridge.
Sounds utterly boring to me.
|

Blackfiredaemon
Alekhine's Gun Drunk 'n' Disorderly
0
|
Posted - 2012.08.04 13:38:00 -
[477] - Quote
Taranius De Consolville wrote:Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol Good, ***** more, bout time u pirates were forced off gates into actually being pirates instead of popping retrievers on gates in the words of Dianabolic YOU MAD BRO
Yeah, ignore all the ideas and reasons in this thread, make an ignorant comment and then end it all by squirting an overused meme out of your face.
This will kill tons of pvp in low sec, surprisingly many gangs go GCC on gates in order to get a fight, many of these engagements can be extended, or at least more so than a gank, this change will kill this style of fighting by tipping the balance much more heavily in favour of the non-GCC party.
In terms of eve-lore it doesn't make sense to me either, what reasoning is there behind a gun that starts off doing tiny amounts of damage, slowly building up into a **** cannon? Do the factions simply not give a **** if pirates sit on their gates for a little bit? |

Strider Hiryu
ICEBOX. Negative Ten.
19
|
Posted - 2012.08.04 13:46:00 -
[478] - Quote
COMMON SENSE GATECAMPING GUIDE
1. Find the fastest trade route between 2 major trade hubs that pass's through a lowsec system.
2. Create a gatecamp in said system.
3. ????
4. Profit.
RISK V REWARD CAPS IN LOWSEC GUIDE
1. Buy smartbombing titan
2. Sit on gate and bomb stuff
3. ????
4. Profit. Or lose your titan.
Im not trying to make any point really. I just wanted to post in this thread again.
I agree with the OP and support his opinion! |

Scion Lex
Predator's Inc. Solid Foundation
11
|
Posted - 2012.08.04 14:30:00 -
[479] - Quote
Fal Dara wrote:being an empire carebear, i can fully see the reasoning for this.
they're trying to get more people into low sec, be that for industry, incursions, mining, etc... but no one goes there because of gate campers and station campers.
yes, anyone with a few months in eve, and the intent to go low sec, knows how to avoid a majority of these camps, but that they're there in the first place, and you have to dedicate the fittings onyour ship simply to avoid getting killed, ruins it. these people lock down low sec to anyone who would use it for a useful purpose... it's just a dead zone... in fact, it's worse than null (i can go through the majority of null anyday, but low sec is ALWAYS camped).
Dedicated fittings? Thanks for being the poster child for my point. And always is a strong word. You can change fits in station or with a cap. No not everyone has one. Scouting is key. If there is an active gate camp dotlan will tell you and scouts can confirm.
Fal Dara wrote: for CCP, this is not a move for tears of lazy pvpers (because they ARE lazy, they spend hours on a gate), but a move to get industry/exploration/mining/incursion fleets into low for production.... which for now is shut off, since any ship going through needs a fit to survive the gate, rather than get there fit to do a job.
i like the change...
and it has the effect of pushing those who want to pvp in low sec, to actually TRY. they will have to have skills to LOOK for people.
chances are, with this change, MORE people will go low sec. ... sure, the gate campers and lazy pvprs will be upset, but that will easily be offset with people who find low sec easier to enter and exit for profit.... in carebear ships ... which are easy to kill ... when you find them.
babies. get off the gates and go look around.
You use the word lazy. I could say the same thing. No, more people won't go to low because you will get ganked doing all the things you listed as the reasons to go to lowsec with clear gates. The reason you will still get ganked and nothing will change is the lack of information available to you carebears on pvp. Its, honestly, not even your fault. You just don't know better.
CCP thinks 'increased security means increased traffic' as another poster put it. That is not and will not be the case. We will adapt and keep killing them one way or another. The answer here is CCP investing in its most valuable asset, the player, by teaching them how to deal with lowsec with official guides. The fact that words like 'always' and 'shut off' is used about lowsec makes a statement to the psychological impact the rumors and truths of pirating and gatecamps have had. You have to hunt the net for guides and there is no promise that what you are seeing or reading will actually help you. Generally, our attitude is to not explain it, but I concede that needs to change as well.
In the end it really isnt the communities job to explain how to play to the clients....its CCP's and they have failed at noticing that fact. Other companies put out official guides all the time and do not relay on their community to do it for them. CCP needs to get on board with that and put this information in the hands of the players rather than trying to make the game easier for them |

knobber Jobbler
196
|
Posted - 2012.08.04 14:30:00 -
[480] - Quote
Not sure if I like or not but if they do put this in, return to having null sec on between the empires. Then you'll see more traffic and user made content generated. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 30 .. 32 :: one page |
First page | Previous page | Next page | Last page |