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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Isalone
Heretic Army Heretic Nation
5
|
Posted - 2012.08.02 20:53:00 -
[1] - Quote
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.
discuss, lol |

Jim Era
The Syndicate Inc En Garde
57
|
Posted - 2012.08.02 20:55:00 -
[2] - Quote
*licks |

Klown Walk
Knysna Grim Reapers Absolute Darkness
114
|
Posted - 2012.08.02 20:57:00 -
[3] - Quote
I like it. |

ConranAntoni
Empyrean Warriors The Obsidian Front
13
|
Posted - 2012.08.02 20:57:00 -
[4] - Quote
Does seem undeniably ********. |

Karl Planck
Heretic Army Heretic Nation
185
|
Posted - 2012.08.02 20:58:00 -
[5] - Quote
Klown Walk wrote:I like it.
why do you like it, I am trying to understand Greyscale's reasoning To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Syphon Lodian
Fabled Enterprises
45
|
Posted - 2012.08.02 21:00:00 -
[6] - Quote
Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay. |

Alice Saki
1249
|
Posted - 2012.08.02 21:00:00 -
[7] - Quote
Look like LowSec is gonna get quieter.... Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |

Lord LazyGhost
Kadavr Black Guard Shadow Cartel
10
|
Posted - 2012.08.02 21:00:00 -
[8] - Quote
jsut had to recheck my calendar thought it was April again wtf are they thinking |

MIrple
BSC LEGION Tactical Narcotics Team
35
|
Posted - 2012.08.02 21:01:00 -
[9] - Quote
The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of. |

ConranAntoni
Empyrean Warriors The Obsidian Front
13
|
Posted - 2012.08.02 21:02:00 -
[10] - Quote
Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay.
Yeah. Fights never happen on gates. Oh and lul logi dying in flames will be hilarious if this goes ahead.
Think before posting, you'll live longer. |
|

Alara IonStorm
2837
|
Posted - 2012.08.02 21:02:00 -
[11] - Quote
I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping to leads.
|

Le Barnk
Brian Cocks
2
|
Posted - 2012.08.02 21:05:00 -
[12] - Quote
I for one will be happy to see pirates actually having to think rather than 'lul blob' or 'lul camp for 4 hours straight'
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
|

Spurty
D00M. Northern Coalition.
388
|
Posted - 2012.08.02 21:05:00 -
[13] - Quote
lol
Should just have them aggro stuff *that has been sat* at the gate for more then 10 mins regardless of sec status to move the lamers away.
Low-Sec entry points going to be clearing up. Expect much more traffic from this 'eventually'.
First 6 months, no one's going to believe its working right :o ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Karl Planck
Heretic Army Heretic Nation
185
|
Posted - 2012.08.02 21:06:00 -
[14] - Quote
Alara IonStorm wrote:I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping through to leads on the overview.
Perhaps increase the number of 0.3 - 0.2 systems as well.
the thing is this change WILL NOT AFFECT GATE CAMPS. It will just force a change in tactics (bouncing) To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Tikktokk Tokkzikk
Cult of Escobar
100
|
Posted - 2012.08.02 21:06:00 -
[15] - Quote
I thought the whole point of sentries at gates were to avoid fast locking frigates insta-locking everything. Guess CCP don't want to lower the low/nullsec barrier after all. |

Alice Saki
1249
|
Posted - 2012.08.02 21:08:00 -
[16] - Quote
Guns are working fine, Go and rebalance a ship. Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |

feihcsiM
Deep Core Mining Inc. Caldari State
3
|
Posted - 2012.08.02 21:08:00 -
[17] - Quote
Personally I think it would be better if the gate guns scaled their firepower with ship size, so a slightly overtanked ship and logi is needed to stay alive. With these proposed changes you're looking at potentialy one-shotting cruisers & quick death to BCs & the like after a few minutes of sentry aggro.
Also more carriers at gates please, not less :D
|

feihcsiM
Deep Core Mining Inc. Caldari State
3
|
Posted - 2012.08.02 21:10:00 -
[18] - Quote
MIrple wrote:The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of.
And wut? |

Vincent Athena
V.I.C.E. Comic Mischief
881
|
Posted - 2012.08.02 21:10:00 -
[19] - Quote
I remember many complaints that small ships cannot partake in gate camps because they get alphaed by the gate guns.
Now they can. Seems like a good change to me.
About the escalating damage: Just do your dirty work and leave. But that does bring up an interesting question: What resets the gate gun back to low damage, starting the cycle over? A new target? So all you got to do is have the current gate gun target warp out and back? Or does everyone have to leave? And what constitutes "everyone"? Can I take a well tanked ship and fly ahead of my target, a target that has a GCC, sit at a gun getting it all escalated up, then just as my victim shows I leave and have the guns switch to him (at high damage) thus killing him? http://vincentoneve.wordpress.com/ |

Fal Dara
The Scope Gallente Federation
0
|
Posted - 2012.08.02 21:12:00 -
[20] - Quote
being an empire carebear, i can fully see the reasoning for this.
they're trying to get more people into low sec, be that for industry, incursions, mining, etc... but no one goes there because of gate campers and station campers.
yes, anyone with a few months in eve, and the intent to go low sec, knows how to avoid a majority of these camps, but that they're there in the first place, and you have to dedicate the fittings onyour ship simply to avoid getting killed, ruins it. these people lock down low sec to anyone who would use it for a useful purpose... it's just a dead zone... in fact, it's worse than null (i can go through the majority of null anyday, but low sec is ALWAYS camped).
for CCP, this is not a move for tears of lazy pvpers (because they ARE lazy, they spend hours on a gate), but a move to get industry/exploration/mining/incursion fleets into low for production.... which for now is shut off, since any ship going through needs a fit to survive the gate, rather than get there fit to do a job.
i like the change...
and it has the effect of pushing those who want to pvp in low sec, to actually TRY. they will have to have skills to LOOK for people.
chances are, with this change, MORE people will go low sec. ... sure, the gate campers and lazy pvprs will be upset, but that will easily be offset with people who find low sec easier to enter and exit for profit.... in carebear ships ... which are easy to kill ... when you find them.
babies. get off the gates and go look around. |
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
592
|
Posted - 2012.08.02 21:17:00 -
[21] - Quote
Alice Saki wrote:Look like LowSec is gonna get quieter....
Why so?
I'm quite confident is the other way around that is going to happen, witch is good for the game. brb |

J3ssica Alba
Federal Navy Academy Gallente Federation
520
|
Posted - 2012.08.02 21:18:00 -
[22] - Quote
Oh the tears of the gatecampers have already started. Must be a change for the good. Oh and HTFU.  This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Maxpie
Metaphysical Utopian Society Explorations
167
|
Posted - 2012.08.02 21:20:00 -
[23] - Quote
All part of the plan to get people into null |

MIrple
BSC LEGION Tactical Narcotics Team
35
|
Posted - 2012.08.02 21:20:00 -
[24] - Quote
Do people even read the post or do they just come in and say "oh the tears HTFU"? I haven't seen to many tears in this thread just people talking about a proposed change? |

Natasha Mendel
Pator Tech School Minmatar Republic
19
|
Posted - 2012.08.02 21:21:00 -
[25] - Quote
This actually makes sense from a human/lore perspective.
The station/gate authorities are working with the empires and CONCORD - that's why they have sentry guns. Do you think they would allow known criminals to just sit there without trying to destroy them? It's bad for business, really. |

Alara IonStorm
2840
|
Posted - 2012.08.02 21:22:00 -
[26] - Quote
Karl Planck wrote: the thing is this change WILL NOT AFFECT GATE CAMPS. It will just force a change in tactics (bouncing)
So will the proposed changes which involves a ramp up. A tackle character with + Sec and a Fleet pre aligned 1 grid away negates the they shoot all criminals thing.
At least this way the Higher Sec Guns hit hard right off the bat while lower area's are more dangerous. |

Brewlar Kuvakei
Adeptio Gloriae
109
|
Posted - 2012.08.02 21:28:00 -
[27] - Quote
So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
594
|
Posted - 2012.08.02 21:30:00 -
[28] - Quote
Maxpie wrote:All part of the plan to get people into null
Choosing your career in Eve should bring you consequences and affect your game as much as your actions affect the sandbox it self. brb |

Kuehnelt
Devoid Privateering
154
|
Posted - 2012.08.02 21:31:00 -
[29] - Quote
Brewlar Kuvakei wrote:So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty.
CSM Minutes wrote:Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. |

sYnc Vir
Wolfsbrigade Lost Obsession
270
|
Posted - 2012.08.02 21:31:00 -
[30] - Quote
MIrple wrote:The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of.
48 Dreads work just fine for those. |
|

sYnc Vir
Wolfsbrigade Lost Obsession
270
|
Posted - 2012.08.02 21:39:00 -
[31] - Quote
Maxpie wrote:All part of the plan to get people into null
Nothing they do will get me into that sh!t hole. Other than a roam, but live there, lol no. |

Kunming
CyberShield Inc ROMANIAN-LEGION
66
|
Posted - 2012.08.02 21:39:00 -
[32] - Quote
Its all good, this will encourage more ppl trying their luck in low sec.
There is nothing dramatic about it, sec stat will have slightly more meaning and gate camps in low will have to choose worthy targets wisely instead of fire at will. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
159
|
Posted - 2012.08.02 21:43:00 -
[33] - Quote
from what I've seen most lowsec gates aren't camped, and most of the ones that are camped you can go 2 more jumps to avoid most of the time.
also with no details on how it works can't really say much. if warping off resets the damage timer then you can just use nearby offgrid (maybe even on grid) safe spots and then there is nearly no change. also if the guns still cycle, well does damage reset when they cycle or does it just keep going up as they fire?
and this whole 2 state flagging system is starting to sound a bit dangerous as well. starting to sound like ccp is trying to protect the pigs from themselves after all...
seems to me like we really need a very detailed blog from CCP Greyscale |

Brewlar Kuvakei
Adeptio Gloriae
109
|
Posted - 2012.08.02 21:43:00 -
[34] - Quote
Kuehnelt wrote:Brewlar Kuvakei wrote:So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty. CSM Minutes wrote:Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
Cool that means low sec is going to be amazing it now means a 20 man frig gang can camp out at gates insta locking cloakies with a good chance of a frig getting a burn to for a de-cloak. If frigs can tank and spread low sec gate agro lo sec jsut got a lot more pirate friendly and better.
Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
594
|
Posted - 2012.08.02 21:51:00 -
[35] - Quote
Chainsaw Plankton wrote:and this whole 2 state flagging system is starting to sound a bit dangerous as well. starting to sound like ccp is trying to protect the pigs from themselves after all...
The only brainless pigs being protected from themselves are those not having adapted consequences for their choices. You pick a gun you shoot, then what you want cops to get out of the car and clap you give you medals and also a coffee?
 brb |

Liang Nuren
Heretic Army Heretic Nation
1722
|
Posted - 2012.08.02 21:52:00 -
[36] - Quote
Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay.
How many fights would you say happen on a gate in 0.0 or in high sec? Why would you think that low sec should be different?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Russell Casey
Gypsy Nation
180
|
Posted - 2012.08.02 21:52:00 -
[37] - Quote
Brewlar Kuvakei wrote: Cool that means low sec is going to be amazing it now means a 20 man frig gang can camp out at gates insta locking cloakies with a good chance of a frig getting a burn to for a de-cloak. If frigs can tank and spread low sec gate agro lo sec jsut got a lot more pirate friendly and better.
Definitely would be happy to see this. It also means that alpha-destroyer gangs would be viable in lowsec too. |

Cameron Cahill
Paranoid.
86
|
Posted - 2012.08.02 21:55:00 -
[38] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
I hope CCP don't do this. 90% of fights happen at gates or stations. This will kill lowsec since it will be impossible to fight at gates or stations. |

Cyprus Black
Perkone Caldari State
289
|
Posted - 2012.08.02 21:56:00 -
[39] - Quote
This is designed to get more people into lowsec and this makes you angry? Weren't you lowsec pirates crying about how it's empty and nobody goes there anymore? And now you don't want people there?
Make up your mind. Hijinks of a highsec pirate http://cyprusblack.blogspot.com/ |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
159
|
Posted - 2012.08.02 21:56:00 -
[40] - Quote
Kunming wrote:Its all good, this will encourage more ppl trying their luck in low sec.
There is nothing dramatic about it, sec stat will have slightly more meaning and gate camps in low will have to choose worthy targets wisely instead of fire at will.
I disagree, most of lowsec is already empty, and if you are afraid of getting caught at a gate... well lets just say getting caught in a random bit of space likely with npcs shooting you is way worse. |
|

Liang Nuren
Heretic Army Heretic Nation
1722
|
Posted - 2012.08.02 22:00:00 -
[41] - Quote
Fal Dara wrote: babies. get off the gates and go look around.
When two fleets are roaming, the most likely engagement place is on a gate.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
594
|
Posted - 2012.08.02 22:02:00 -
[42] - Quote
Cyprus Black wrote:This is designed to get more people into lowsec and this makes you angry? Weren't you lowsec pirates crying about how it's empty and nobody goes there anymore? And now you don't want people there?
Make up your mind.
Now they need to train probing skills and change tactics, this means :effort: but in the end I'm sure they'll be happy with those changes. brb |

Liang Nuren
Heretic Army Heretic Nation
1722
|
Posted - 2012.08.02 22:04:00 -
[43] - Quote
Lin-Young Borovskova wrote:Cyprus Black wrote:This is designed to get more people into lowsec and this makes you angry? Weren't you lowsec pirates crying about how it's empty and nobody goes there anymore? And now you don't want people there?
Make up your mind. Now they need to train probing skills and change tactics, this means :effort:  but in the end I'm sure they'll be happy with those changes.
Confirming I have terrible probing skills: http://eveboard.com/pilot/Liang_Nuren
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
595
|
Posted - 2012.08.02 22:08:00 -
[44] - Quote
Liang Nuren wrote:Lin-Young Borovskova wrote:Cyprus Black wrote:This is designed to get more people into lowsec and this makes you angry? Weren't you lowsec pirates crying about how it's empty and nobody goes there anymore? And now you don't want people there?
Make up your mind. Now they need to train probing skills and change tactics, this means :effort:  but in the end I'm sure they'll be happy with those changes. Confirming I have terrible probing skills: http://eveboard.com/pilot/Liang_Nuren-Liang
So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game. brb |

Myz Toyou
Bite Me inc Elysian Empire
145
|
Posted - 2012.08.02 22:10:00 -
[45] - Quote
I can see the reasoning behind that move ( if it comes ) by CCP, they want more HS bears going into low sec and make it more accessable for the risk adverse. Maybe that even happens but most likely it will not because with Dramiels being able to tank the sentries to make a tackle even CovOps gonna have a hard time to pass a camp not to mention Blokaderunners. What LS lacks is something that would force people to go there, like a unic item/mineral/whatever that is crucial for a lot of other industry stuff to build.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
159
|
Posted - 2012.08.02 22:11:00 -
[46] - Quote
Lin-Young Borovskova wrote:So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game.
except more people won't be coming to lowsec |

arcca jeth
Dark Alliance Dark Empire Alliance
120
|
Posted - 2012.08.02 22:14:00 -
[47] - Quote
this thread again confirms that gankers, griefers and pirates are equally as whiny as the people they tell to HTFU and Learn 2 Play when something changes that they don't agree with.
really this should have been done a long time ago, it's low sec, not null sec. you shouldn't be able to agro on the gates for very long in low sec without taking substantial sentry damage, that's what the rest of the system is for.
otherwise, remove the sentrys and have everyone either high sec or null sec with nothing in between. because there really is no threat from sentry's. +1 CCP! You guys sure do have momentum! |

Syphon Lodian
Fabled Enterprises
48
|
Posted - 2012.08.02 22:15:00 -
[48] - Quote
Why do some people just want to turn this game into something a monkey could do.
Some people just have no imagination and do everything they can to destroy. It's the same thing as "spawn camping" or "rez point camping" in other games. It's stupid, it excludes the rest of the entire game that your fighting was designed for, and you end up discouraging people from even playing.
"Y u no jump in to our gate camp?!"
"CCP, change all the things so people hav to go into our gate camps"
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
595
|
Posted - 2012.08.02 22:20:00 -
[49] - Quote
Chainsaw Plankton wrote:Lin-Young Borovskova wrote:So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game. except more people won't be coming to lowsec
I can bet on the other way around.
brb |

Arkturus McFadden
Sonoran Shadow Black Mesa Complex
169
|
Posted - 2012.08.02 22:22:00 -
[50] - Quote
I personally think this will benefit low security space quite a bit.
No more smartbombing gatecamps but at the same time.. the welcoming return of belt pirates.
True piracy lied in the asteroid belts and safespots, not on a stargate. |
|

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
|
Posted - 2012.08.02 22:22:00 -
[51] - Quote
ohh well it was nice being a pirate while it lasted guess ill go live in npc 0.0 for a bit then unsub for a time as usual. Gate guns that cycle up until everything on the gate is dead? LOL so all fights have to end within a few minutes no epic RnK escalated fights lasting 1+ hrs with triage and dread support? YAWN way to make the game boring its not like you can catch people in eve that are not jumping a gate/undocking when you have LOCAL (unless they are a moron)
remove local and we'll talk else this change will just make lowsec a more awful version of highsec
|

Liang Nuren
Heretic Army Heretic Nation
1722
|
Posted - 2012.08.02 22:24:00 -
[52] - Quote
Lin-Young Borovskova wrote: So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game.
The only thing I see is that only PVP activity available in low sec will be ganking mission runners because roaming is going to be virtually impossible.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1722
|
Posted - 2012.08.02 22:25:00 -
[53] - Quote
Arkturus McFadden wrote:True piracy lied in the asteroid belts and safespots, not on a stargate.
True roams lie in fights on the gate, not in the asteroid belt.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Psychotic Monk
The Skunkworks The Marmite Collective
351
|
Posted - 2012.08.02 22:30:00 -
[54] - Quote
Nah. They'll see you come into local and hit a dock, POS, or a series of rotating safespots, same as in nullsec. If this gets implemented, I see only the extremely dumb getting killed in lowsec. |

Russell Casey
Gypsy Nation
180
|
Posted - 2012.08.02 22:30:00 -
[55] - Quote
Myz Toyou wrote:I can see the reasoning behind that move ( if it comes ) by CCP, they want more HS bears going into low sec and make it more accessable for the risk adverse. Maybe that even happens but most likely it will not because with Dramiels being able to tank the sentries to make a tackle even CovOps gonna have a hard time to pass a camp not to mention Blokaderunners. What LS lacks is something that would force people to go there, like a unic item/mineral/whatever that is crucial for a lot of other industry stuff to build.
You can scan-res-boost a ship to insta-lock a pod easily, and a cloakie can still be decloaked by burning within 2km of him. The issue isn't being able to frig tackle or even catching cloakies. It's long-term camps becoming impossible and putting whoever aggresses first at even more of a disadvantage than currently.
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Kryssare
AQUILA INC Verge of Collapse
1
|
Posted - 2012.08.02 22:37:00 -
[56] - Quote
This would be pretty sweet if maximum dps from sentries was capped at something lowish, maybe twice as much as current dps. or just not raising that uber fast. Killing a triage in less then one cycle is just to much imo. |

Large Collidable Object
morons.
1803
|
Posted - 2012.08.02 22:43:00 -
[57] - Quote
I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them if they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills. You know... morons. |

Liang Nuren
Heretic Army Heretic Nation
1723
|
Posted - 2012.08.02 22:47:00 -
[58] - Quote
Russell Casey wrote:So baiting people on gates/stations becomes baiting in belts/planets.
Let me know how that works in null sec and WH space sometime.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Arkturus McFadden
Sonoran Shadow Black Mesa Complex
169
|
Posted - 2012.08.02 22:50:00 -
[59] - Quote
Liang Nuren wrote:Arkturus McFadden wrote:True piracy lied in the asteroid belts and safespots, not on a stargate. True roams lie in fights on the gate, not in the asteroid belt. -Liang
I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.
As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.
|

Brewlar Kuvakei
Adeptio Gloriae
109
|
Posted - 2012.08.02 22:50:00 -
[60] - Quote
One thing that is well overdue is preventing docking at station after agroing. Station should deny docking for 15 mins after aggression. Would clear station games right up. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2099
|
Posted - 2012.08.02 22:52:00 -
[61] - Quote
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler |

Liang Nuren
Heretic Army Heretic Nation
1726
|
Posted - 2012.08.02 22:53:00 -
[62] - Quote
Arkturus McFadden wrote:Liang Nuren wrote:Arkturus McFadden wrote:True piracy lied in the asteroid belts and safespots, not on a stargate. True roams lie in fights on the gate, not in the asteroid belt. -Liang I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates. As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.
You can feel free to differ, but I'd say that 80% of the fights I get in when roaming happen on gates / wormholes.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jimmy Gunsmythe
Republic Military School Minmatar Republic
96
|
Posted - 2012.08.02 22:54:00 -
[63] - Quote
Alice Saki wrote:Look like LowSec is gonna get quieter....
The only racket was the space crickets as it is now. Gonna make ganks harder, but Eve seems to be heading back into the whole 'Eve has consequences' direction.
I assume that it speaks of GCC and >-5 Yarrbears here. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |

Tippia
Sunshine and Lollipops
8863
|
Posted - 2012.08.02 22:55:00 -
[64] - Quote
WTF?!
Why?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Large Collidable Object
morons.
1805
|
Posted - 2012.08.02 22:58:00 -
[65] - Quote
Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler
You'd be asking for concord in low and nullsec too... You know... morons. |

Liang Nuren
Heretic Army Heretic Nation
1726
|
Posted - 2012.08.02 22:59:00 -
[66] - Quote
Arkturus McFadden wrote: I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.
As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.
As a point of reference: I've been watching Kil2 stream for a while... guess how many fights happened on gates vs how many happened at a belt/planet/celestial?
Oh, that's right. All of them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
|
Posted - 2012.08.02 23:00:00 -
[67] - Quote
I don't understand why so many idiots have a problem with frigs being able to camp a gate in low sec... you can already get cruiser and bc hulls with frig locking speed and fast enough to decloak stuff... allowing frigs to join in on the fun would allow more people to join in on the fun... frigs are easy to kill... so more kills for everyone...
What about a flat signature based damage? So sentry shot missiles instead (carriers would take much more damage)
The idea should be to incourage pvp not scare it away... a gate camp is a potential target for someone to shoot... if you want safe in your hauler or mission ship, then don't go to low sec (ps I spend most of my time in 0.0 because I have gate guns and I think interceptors are the funniest thing to fly) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Jim Era
The Syndicate Inc En Garde
65
|
Posted - 2012.08.02 23:01:00 -
[68] - Quote
Liang Nuren wrote:Arkturus McFadden wrote: I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.
As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.
As a point of reference: I've been watching Kil2 stream for a while... guess how many fights happened on gates vs how many happened at a belt/planet/celestial? Oh, that's right. All of them.-Liang
Ever think maybe they're trying to change it from gates to planets? CHANGE OMFG EVE IS DYING BECAUSE SOMETHING CHANGED REWRWRR |

Liang Nuren
Heretic Army Heretic Nation
1726
|
Posted - 2012.08.02 23:02:00 -
[69] - Quote
Bubanni wrote:I don't understand why so many idiots have a problem with frigs being able to camp a gate in low sec... you can already get cruiser and bc hulls with frig locking speed and fast enough to decloak stuff... allowing frigs to join in on the fun would allow more people to join in on the fun... frigs are easy to kill... so more kills for everyone...
What about a flat signature based damage? So sentry shot missiles instead (carriers would take much more damage)
The idea should be to incourage pvp not scare it away... a gate camp is a potential target for someone to shoot... if you want safe in your hauler or mission ship, then don't go to low sec (ps I spend most of my time in 0.0 because I have gate guns and I think interceptors are the funniest thing to fly)
You can already take gate guns (and even kill people) in a frig if you're really careful. Really, really careful.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Sentamon
Imperial Academy Amarr Empire
89
|
Posted - 2012.08.02 23:03:00 -
[70] - Quote
Don't sit at a gate all day, your "problem" solved.
~ Professional Forum Alt -á~ |
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Alara IonStorm
2845
|
Posted - 2012.08.02 23:03:00 -
[71] - Quote
Large Collidable Object wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler You'd be asking for concord in low and nullsec too... Yes but opposite to Issler's thoughts on gate guns her lvl of crazy seems to be ramping down over time. |

IbanezLaney
The Church of Awesome Caldari State Capturing
41
|
Posted - 2012.08.02 23:04:00 -
[72] - Quote
Just remove gate guns.
CCP like 'fixing' things they should just delete. Half the NPC content in EVE is useless and unnecessary due to Concord. Someone should tell CCP about this.
If it's broken - get rid of it, otherwise we just get more patchwork broken things.
Fix this **** See Sea Pea. |

Arkturus McFadden
Sonoran Shadow Black Mesa Complex
169
|
Posted - 2012.08.02 23:05:00 -
[73] - Quote
Russell Casey wrote:
So baiting people on gates/stations becomes baiting in belts/planets.
I don't see whats wrong with that. Psychological warfare was always an integral part of low sec pvp. The fact that the baiting would theoretically be on belts/planets.. this would add sense of commitment to the roaming gang. Your FC rolls the dice. It might or might not land in your favor. This time you have no easy way out if you haven't properly prepared. |

Liang Nuren
Heretic Army Heretic Nation
1726
|
Posted - 2012.08.02 23:05:00 -
[74] - Quote
Jim Era wrote: Ever think maybe they're trying to change it from gates to planets? CHANGE OMFG EVE IS DYING BECAUSE SOMETHING CHANGED REWRWRR
Hardly. But I think there's plenty of evidence that supports the fact that Eve game mechanics aren't conducive to that approach. It's just a terminally stupid thing to do.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Tippia
Sunshine and Lollipops
8864
|
Posted - 2012.08.02 23:05:00 -
[75] - Quote
Jim Era wrote:Ever think maybe they're trying to change it from gates to planets? Just one problem: there is absolutely no reason for anyone to go to a planet on their normal travels, so the fights that occur because two groups run into each other will not happenGǪ because those encounters only happen at spots where people travel (i.e. gates).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2101
|
Posted - 2012.08.02 23:06:00 -
[76] - Quote
Large Collidable Object wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler You'd be asking for concord in low and nullsec too...
I have never asked for Concord in null.
I have said occasionally that it would be an interesting experience if players could somehow become the "police" in a low sec system.
I have also mentioned that occasional roaming small concord squads through low sec would be an interesting change of pace.
So pretty much misrepresenting what I've suggested for low sec and null sec.
Issler
|

Tippia
Sunshine and Lollipops
8864
|
Posted - 2012.08.02 23:06:00 -
[77] - Quote
Oh, andGǪIssler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 23:11:00 -
[78] - Quote
Large Collidable Object wrote:I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills. I currently don't need tackle to kill your frigate - I just need smartbombing battleships and 2 Guardians. |

MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
515
|
Posted - 2012.08.02 23:11:00 -
[79] - Quote
So now a cepter can sit on the gate, fast lock and tackle a ship while the aligned main fleet 5,000km away warps in on top of them in a blink hop and the cepter bolts out for safety. I guess resetting will be the headache part. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2101
|
Posted - 2012.08.02 23:11:00 -
[80] - Quote
Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change.
Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics.
This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims.
There you go, explanation provided.
Issler
|
|

Syphon Lodian
Fabled Enterprises
50
|
Posted - 2012.08.02 23:14:00 -
[81] - Quote
Large Collidable Object wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler You'd be asking for concord in low and nullsec too...
I like how you selectively deleted this segment of the post.
"I also agree with the person that suggested that the gun progression is slower as you go into lower sec."
That kind of pods your assertion, doesn't it?
|

Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 23:15:00 -
[82] - Quote
MadMuppet wrote:So now a cepter can sit on the gate, fast lock and tackle a ship while the aligned main fleet 5,000km away warps in on top of them in a blink hop and the cepter bolts out for safety. I guess resetting will be the headache part. get a scout alt on the other side of the gate and you have enough time to warp heavy tackle (sensor-boosted HIC) down to the gate
smart people camping low-sec gates do this today to fool incompetent scouts. |

Large Collidable Object
morons.
1805
|
Posted - 2012.08.02 23:15:00 -
[83] - Quote
Vera Algaert wrote:Large Collidable Object wrote:I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills. I currently don't need tackle to kill your frigate - I just need smartbombing battleships and 2 Guardians.
And how often do you encounter that unless you're a total **** going through rancer? You know... morons. |

Tippia
Sunshine and Lollipops
8865
|
Posted - 2012.08.02 23:16:00 -
[84] - Quote
Issler Dainze wrote:Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. Is any of that a problem? Gate guns means the aggressor has to contend with more incoming fire than the target GÇö why is more needed?
Quote:This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. It also means that less fights will happen since most targets are found on gates GÇö it's a place people go to (and through); belts and the like are not. So that just loops back to the initial question: why is that a good thing? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.02 23:17:00 -
[85] - Quote
Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler
What an ignorant viewpoint. Do you even PVP?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.02 23:17:00 -
[86] - Quote
Tippia wrote:Issler Dainze wrote:Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. Is any of that a problem? Gate guns means the aggressor has to contend with more incoming fire than the target GÇö why is more needed? Quote:This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. It also means that less fights will happen since most targets are found on gates GÇö it's a place people go to (and through); belts and the like are not. So that just loops back to the initial question: why is that a good thing?
In the time since this thread has started, I've seen 5-6 roaming engagements happen on a gate. None on a celestial.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Eternal Error
Exitus Acta Probant
96
|
Posted - 2012.08.02 23:19:00 -
[87] - Quote
I figured that I wouldn't need to read the CSM minutes because CCP wouldn't propose anything too stupid.
I will post again after I have finished reading the CSM minutes. |

Jim Era
The Syndicate Inc En Garde
65
|
Posted - 2012.08.02 23:19:00 -
[88] - Quote
Dude, my job would be so boring if I couldn't just sit here and collect these tears all day. Glad I found out about these forums.  |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
|
Posted - 2012.08.02 23:23:00 -
[89] - Quote
Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler
See the thing you missed... when a fleet is camping a gate, and another fleet comes roaming by... this would create action... you want that destroyed? You want eve more boring than it already is? Eve has had "concord" players for years "anti pirats" people who would roam around low sec looking for criminals (which would normally be on the gates preying on the weak)... now they will just wait at a bookmark above the gate and warp down when they know you come in...(which is already done) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 23:24:00 -
[90] - Quote
Large Collidable Object wrote:Vera Algaert wrote:Large Collidable Object wrote:I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills. I currently don't need tackle to kill your frigate - I just need smartbombing battleships and 2 Guardians. And how often do you encounter that unless you're a total **** going through rancer? my main's corp runs such camps when we are in low-sec  |
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2105
|
Posted - 2012.08.02 23:27:00 -
[91] - Quote
Liang Nuren wrote:Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler What an ignorant viewpoint. Do you even PVP? -Liang
You will need to be a little more specific about what I got wrong. Do you disagree that CCP put gate guns on gates in low sec for a reason? Do you disagree you couldn't perma-camp them until ships progressed to the point that now they can? Do you think moving the fights off the gates is a bad idea? If so, why?
Just insulting me without a counter to my explanation doesn't make your case any more compelling. CCP clearly sees this as something that needs attention, I think I'll side with them on this change.
Issler |

Jim Era
The Syndicate Inc En Garde
67
|
Posted - 2012.08.02 23:29:00 -
[92] - Quote
Nuu Issler, dun feed the whiners, they won't stop until you make gate guns only target people <6mo old and Concord attacks miners. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
28
|
Posted - 2012.08.02 23:30:00 -
[93] - Quote
Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay.
Amen.
Now we just need more reasons to go elsewhere in low-sec so that some fights will crop up. Other than the FW sites.
I'm glad that gate camps are getting neutered, though.. gates always seemed like a silly mechanic to me anyway. |

Jim Era
The Syndicate Inc En Garde
67
|
Posted - 2012.08.02 23:35:00 -
[94] - Quote
I like the gates, I think it would be better if you could just jump FROM a gate to whichever solar system but in a random point (not necessarily a belt but just somewhere in the *middle* instead of jumping gate to gate, but it doesn't really bother me either way. They are a mechanic in a game that I choose to play and that I choose to pay for therefore I am choosing to play with said mechanic. I don't get why people want to join into something and change it to match their needs. |

Tippia
Sunshine and Lollipops
8865
|
Posted - 2012.08.02 23:35:00 -
[95] - Quote
Nikolai Dostoyevski wrote:Now we just need more reasons to go elsewhere in low-sec so that some fights will crop up. Other than the FW sites. GǪand that's why the change is thoroughly ill-advised. First you find some place for people to go, and then you move them there. All they're doing now is flat-out removing combat situations for no good reason. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.02 23:36:00 -
[96] - Quote
Issler Dainze wrote: You will need to be a little more specific about what I got wrong. Do you disagree that CCP put gate guns on gates in low sec for a reason? Do you disagree you couldn't perma-camp them until ships progressed to the point that now they can? Do you think moving the fights off the gates is a bad idea? If so, why?
Just insulting me without a counter to my explanation doesn't make your case any more compelling. CCP clearly sees this as something that needs attention, I think I'll side with them on this change.
Issler
I've been very forthright with why it's a bad idea: almost all PVP in all areas of Eve happens on gates. High sec, low sec, null sec, WH space... wherever. The fights always happen where people travel. The entire game is built around it. While the change would undoubtedly prevent people from gate camping, it will ALSO severely hamper people that are roaming - so even the "good" kind of PVP would simply die out too.
Furthermore, this does nothing to really affect the usage of content in low sec because that's already not on gates. Basically, it's misguided and naive. And it will further break this section of the game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2106
|
Posted - 2012.08.02 23:36:00 -
[97] - Quote
Bubanni wrote:Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler See the thing you missed... when a fleet is camping a gate, and another fleet comes roaming by... this would create action... you want that destroyed? You want eve more boring than it already is? Eve has had "concord" players for years "anti pirats" people who would roam around low sec looking for criminals (which would normally be on the gates preying on the weak)... now they will just wait at a bookmark above the gate and warp down when they know you come in...(which is already done)
If it really was mostly fleet "A" waits for fleet "B" to come by that would be great. More often than not its lazy fleet "A" sitting on the gate and killing industrials and the odd single ship passing through. For every true "looking for the good fight" I see 10 "woot! ganked your hauler, now to swim in your tears" encounters.
This won't solve everything but it will make a capital living at a gate less common and will change the dynamics of places like Rancer. I live in low sec and deal with gate camps every day so I know a little about the experience. I like this idea and hope CCP goes through with some form of it.
Now to be fair, there needs to be a lot more known about how it would get implemented. We don't know the way the gate resets for example so until we see a more detailed blog or it is actually on the test server we don't really even know what we are arguing about.
Issler
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Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.02 23:39:00 -
[98] - Quote
Issler Dainze wrote: If it really was mostly fleet "A" waits for fleet "B" to come by that would be great. More often than not its lazy fleet "A" sitting on the gate and killing industrials and the odd single ship passing through. For every true "looking for the good fight" I see 10 "woot! ganked your hauler, now to swim in your tears" encounters.
I really don't care about the whole gate camp part - though I actually like crashing gate camps with my old high sec PVE alt. But nerfing AAAAAALLLLLLLLLL engagements in low sec to the point that they just won't happen is throwing the baby out with the bath water.
It's just flat stupid.
Quote: This won't solve everything but it will make a capital living at a gate less common and will change the dynamics of places like Rancer. I live in low sec and deal with gate camps every day so I know a little about the experience. I like this idea and hope CCP goes through with some form of it.
I can't even remember last time I saw a capital on a gate. Oh wait, yes I can. It was 12-18 months ago...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2106
|
Posted - 2012.08.02 23:40:00 -
[99] - Quote
Liang Nuren wrote:Issler Dainze wrote: You will need to be a little more specific about what I got wrong. Do you disagree that CCP put gate guns on gates in low sec for a reason? Do you disagree you couldn't perma-camp them until ships progressed to the point that now they can? Do you think moving the fights off the gates is a bad idea? If so, why?
Just insulting me without a counter to my explanation doesn't make your case any more compelling. CCP clearly sees this as something that needs attention, I think I'll side with them on this change.
Issler
I've been very forthright with why it's a bad idea: almost all PVP in all areas of Eve happens on gates. High sec, low sec, null sec, WH space... wherever. The fights always happen where people travel. The entire game is built around it. While the change would undoubtedly prevent people from gate camping, it will ALSO severely hamper people that are roaming - so even the "good" kind of PVP would simply die out too. Furthermore, this does nothing to really affect the usage of content in low sec because that's already not on gates. Basically, it's misguided and naive. And it will further break this section of the game. -Liang
See, that was a great response. You shared your reasons for your opinion. I would argue that it sounds like you are going to have be a lot more mobile to avoid the guns escalating but you'd still be able to roam for a while to a gate and then start a fight, that you should be able to finish up before the guns become a problem. As I just posted in another response the devil will be in the details and we need to know those before we can really decide if this is a good thing or not.
Issler |

Jim Era
The Syndicate Inc En Garde
67
|
Posted - 2012.08.02 23:40:00 -
[100] - Quote
Tippia~ I understand your point and everything I swear. *not choosing any side here because either way I don't give a ****, leave it the same or change it idc* But I think this could be good for one thing (I know it has its flaws and I'm sure it will be tweaked before actually implemented) -ask anybody who resides in high-sec why they are there, most will say because every time they try to go anywhere else they die constantly to gate camps. I understand how easy it is to avoid them-I've never died to one yet. But apparently people do and that is keeping it very stagnant. I think that this could honestly generate more traffic, even if only a temporary fix. |
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Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
|
Posted - 2012.08.02 23:41:00 -
[101] - Quote
Issler Dainze wrote:Liang Nuren wrote:Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler What an ignorant viewpoint. Do you even PVP? -Liang You will need to be a little more specific about what I got wrong. Do you disagree that CCP put gate guns on gates in low sec for a reason? Do you disagree you couldn't perma-camp them until ships progressed to the point that now they can? Do you think moving the fights off the gates is a bad idea? If so, why? Just insulting me without a counter to my explanation doesn't make your case any more compelling. CCP clearly sees this as something that needs attention, I think I'll side with them on this change. Issler
The problem is that most fun in eve is had on a gate (because that's were all the action is!) Your obviously a non pvp player so you won't understand this... sure I want more people in low sec too, but what people like me and liang is saying is potentially this would make less people in low sec... oh sure if you made it just like high sec, then more people would... but how about adding more stuff that encourages pvp instead of removing it? What about making all low sec into 0.0 without bubbles... and all highsec into low sec lol
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Tippia
Sunshine and Lollipops
8865
|
Posted - 2012.08.02 23:42:00 -
[102] - Quote
Issler Dainze wrote:Now to be fair, there needs to be a lot more known about how it would get implemented. We don't know the way the gate resets for example so until we see a more detailed blog or it is actually on the test server we don't really even know what we are arguing about. Sure we do: we're arguing about an attempt to move combat off gates and ontoGǪ nowhere, because there is no reason for those fights to happen anywhere else.
We're also arguing about what the actual problem is. What is this solving? Why is it a problem to begin with? Is this a good solution for whatever the problem is? That last one might be subject to implementation details, but the others aren't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2106
|
Posted - 2012.08.02 23:42:00 -
[103] - Quote
Liang Nuren wrote:Issler Dainze wrote: If it really was mostly fleet "A" waits for fleet "B" to come by that would be great. More often than not its lazy fleet "A" sitting on the gate and killing industrials and the odd single ship passing through. For every true "looking for the good fight" I see 10 "woot! ganked your hauler, now to swim in your tears" encounters.
I really don't care about the whole gate camp part - though I actually like crashing gate camps with my old high sec PVE alt. But nerfing AAAAAALLLLLLLLLL engagements in low sec to the point that they just won't happen is throwing the baby out with the bath water. It's just flat stupid. Quote: This won't solve everything but it will make a capital living at a gate less common and will change the dynamics of places like Rancer. I live in low sec and deal with gate camps every day so I know a little about the experience. I like this idea and hope CCP goes through with some form of it.
I can't even remember last time I saw a capital on a gate. Oh wait, yes I can. It was 12-18 months ago... -Liang
It still happens where I operated regularly.
As for baby/bathwater, lets wait and see what the details are because I think it could be put in place in a manner that still allows the types of roaming fleet engagement you seem to feel need to start at a gate.
Issler
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Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.02 23:43:00 -
[104] - Quote
Issler Dainze wrote: See, that was a great response. You shared your reasons for your opinion. I would argue that it sounds like you are going to have be a lot more mobile to avoid the guns escalating but you'd still be able to roam for a while to a gate and then start a fight, that you should be able to finish up before the guns become a problem. As I just posted in another response the devil will be in the details and we need to know those before we can really decide if this is a good thing or not.
Issler
Not really, we already have enough information to know that any kind of engagement beyond a simple many vs one gank isn't really feasible. It just takes too long to get the fight and conclude it when there's even a moderate number of ships on the field. We're talking about it taking out TRIAGE CARRIERS before the point when most engagements wrap up. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Jim Era
The Syndicate Inc En Garde
67
|
Posted - 2012.08.02 23:44:00 -
[105] - Quote
When gate camps are no more, there will be tons of stupid carebear miners in low sec belts that you can all gank freely.
-when I get an aneurism will CCP buy me a new clone? |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
28
|
Posted - 2012.08.02 23:44:00 -
[106] - Quote
Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler
I like the change except for the part about it starting weaker. Why make it easier than before to tackle people zoning into low sec? Now unless you're a cloaky, you will be pointed and blasted before you can escape. And even if you're a cloaky, odds are you'll be blasted. |

Kuehnelt
Devoid Privateering
155
|
Posted - 2012.08.02 23:45:00 -
[107] - Quote
Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler
This change will not prevent them from being perma-camped. The camps will just work like this: alts in T1 'attack frigs' (Executioner, Slasher, etc.) sit at a gate and the rest of the gang (which can now fly smaller ships, and which can now fit more for gank vs. tank) sit just off-grid. The alts are rotated (they don't need to be biomassed for rotation; dual-boxing their sec status up is enough ... assuming they'll even lose sec status under the coming system) so that they can sit permanently at the gate. Smart-bombing battleships in Rancer can sit off-grid and only warp to the gate when they see a pod incoming.
It would be no easier to get into lowsec (although it's already damned easy; why don't you support NPE changes that teach people the game so that they'd know this?), but what would happen is that impromptu, temporary camps for known fleets or specific targets would be hampered enormously. Low sec status, which is only a badge of "I live in lowsec and pvp ever", would become such a nuisance that the people who aren't perma-camping specific systems would abandon the space. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
|
Posted - 2012.08.02 23:46:00 -
[108] - Quote
Tippia wrote:Issler Dainze wrote:Now to be fair, there needs to be a lot more known about how it would get implemented. We don't know the way the gate resets for example so until we see a more detailed blog or it is actually on the test server we don't really even know what we are arguing about. Sure we do: we're arguing about an attempt to move combat off gates and ontoGǪ nowhere, because there is no reason for those fights to happen anywhere else. We're also arguing about what the actual problem is. What is this solving? Why is it a problem to begin with? Is this a good solution for whatever the problem is? That last one might be subject to implementation details, but the others aren't.
So there are going to be all manner of reasons being added to low sec to get folks into the system. Like new mining options, like new FW activities, like who knows what since CCP seems to want to get folks to try out the more dangerous side of Eve. There are the things you can find and fight. You can't deny the argument that at some point early in Eve CCP put guns at the gates to keep people from hanging out and popping people there. I think they are back to thinking that now and I support them getting the original mechanism re-calibrated.
So unless your position is that there shouldn't have ever been gate guns there in the first place, which is a whole other argument you need to explain why in they form they are in now they are working as intended.
Issler
|

sYnc Vir
Wolfsbrigade Lost Obsession
271
|
Posted - 2012.08.02 23:48:00 -
[109] - Quote
Increasing damage over time will only lower the number of fights in losec. Its a bad idea, that will lead to less fight. I maybe wrong, but as a Pirate I like to be the one that starts the fleet fight on a gate. I don't want to wait for some nuet to agress, then be the only ass in my fleet shooting him cause no one else has been agressed yet.
Gate Guns are fine, Classic Case of, Not Broke so Brake it.
Edit: New fleet tactic, jump gate warp to belt one, hope the guys in system follow even though local just told them if they have a chance or not. Totally increasing pvp with this change,  |

Sentamon
Imperial Academy Amarr Empire
93
|
Posted - 2012.08.02 23:48:00 -
[110] - Quote
Karl Planck wrote:Alara IonStorm wrote:I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping through to leads on the overview.
Perhaps increase the number of 0.3 - 0.2 systems as well. the thing is this change WILL NOT AFFECT GATE CAMPS. It will just force a change in tactics (bouncing)
Easy enough to fix. Have the guns remember you and scale down damage based on the time you're away. I'll still let you have several gate fights per day, and eliminate the failures that sit at a gate all day popping noobs.
~ Professional Forum Alt -á~ |
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Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.02 23:50:00 -
[111] - Quote
Issler Dainze wrote: So there are going to be all manner of reasons being added to low sec to get folks into the system. Like new mining options, like new FW activities, like who knows what since CCP seems to want to get folks to try out the more dangerous side of Eve. There are the things you can find and fight. You can't deny the argument that at some point early in Eve CCP put guns at the gates to keep people from hanging out and popping people there. I think they are back to thinking that now and I support them getting the original mechanism re-calibrated.
So unless your position is that there shouldn't have ever been gate guns there in the first place, which is a whole other argument you need to explain why in they form they are in now they are working as intended.
Issler
I'm pretty sure they're working as intended because I've gotten that exact response from petitions about gate guns. Now the question is whether the design spec needs adjustment.... (hi Grayscale, see I can speak gobbldeygook too!)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
|
Posted - 2012.08.02 23:51:00 -
[112] - Quote
sYnc Vir wrote:Increasing damage over time will only lower the number of fights in losec. Its a bad idea, that will lead to less fight. I'm maybe wrong, but as a Pirate I like to be the one that starts the fleet fight on a gate. I don't want to wait for some nuet to agress, then be the only ass in my fleet shooting him cause no one else has been agressed yet.
Gate Guns are fine, Classic Case of, Not Broke so Brake it.
They aren't fine. What good do they do anyone now? When they were introduced you couldn't camp them. Now you can. So either your argument is there shouldn't have ever been gate guns in low sec or you have to agree they are NOT working as intended.
Issler
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Shayla Sh'inlux
Aliastra Gallente Federation
34
|
Posted - 2012.08.02 23:51:00 -
[113] - Quote
As a solution to mindless Rancer camping, it's a great idea. As an ex-pirate I applaud the effort to move people away from sitting on gates forever just to get some cheap kills. However, destroying low-sec roaming is not worth it.
It would make way more sense to make the sentry guns' strength depend on the amount of kills in a given solar system during the last x days or hours. That way, you can't reliably camp the same gate but will keep proper lowsec PvP intact. |

Kuehnelt
Devoid Privateering
155
|
Posted - 2012.08.02 23:52:00 -
[114] - Quote
Issler Dainze wrote:You can't deny the argument that at some point early in Eve CCP put guns at the gates to keep people from hanging out and popping people there. I think they are back to thinking that now and I support them getting the original mechanism re-calibrated.
I always assumed that the gate guns were there to make it easier to fly through lowsec with a travel fit or a frig, because it limited what could tackle you. And it's actually the case that lowsec is very easily entered and flown through right now, for that reason. But this change, targeted at like two systems in the entire game, comes with an encouragement for using interceptors as tacklers at lowsec gates. |

Tippia
Sunshine and Lollipops
8866
|
Posted - 2012.08.02 23:53:00 -
[115] - Quote
Issler Dainze wrote:You can't deny the argument that at some point early in Eve CCP put guns at the gates to keep people from hanging out and popping people there. I think they are back to thinking that now and I support them getting the original mechanism re-calibrated. No, but I can (and do) argue that what they intended then might not be particularly relevant now, as years worth of gameplay has been created around this mechanic. Right now, they provide support fire for the defensive party, and while it might not seem like much, if you've lived in lowsec you will have seen the aggression dance at some point: each side goading the other to shoot first so they take the gate gunsGǪ if the guns were pointless, that dance would never happen.
It all comes back to the fundamental question: what is the problem? Why is it a problem? How does this idea solve that problem?
GÇ£They're there for a reasonGÇ¥ doesn't answer that GÇö it just raises the question of what the reason is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Eternal Error
Exitus Acta Probant
96
|
Posted - 2012.08.02 23:54:00 -
[116] - Quote
Issler Dainze wrote:sYnc Vir wrote:Increasing damage over time will only lower the number of fights in losec. Its a bad idea, that will lead to less fight. I'm maybe wrong, but as a Pirate I like to be the one that starts the fleet fight on a gate. I don't want to wait for some nuet to agress, then be the only ass in my fleet shooting him cause no one else has been agressed yet.
Gate Guns are fine, Classic Case of, Not Broke so Brake it. They aren't fine. What good do they do anyone now? When they were introduced you couldn't camp them. Now you can. So either your argument is there shouldn't have ever been gate guns in low sec or you have to agree they are NOT working as intended. Issler They aren't "perfect" but they are "fine." Wasting resources on gate guns would be a monumental act of stupidity. |

Sexy Cakes
Poasting
20
|
Posted - 2012.08.02 23:54:00 -
[117] - Quote
lol holy **** ccp is ********
lets not let carriers go into triage on a gate
its no fun when you get a cap fight going in lowsec |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
|
Posted - 2012.08.02 23:54:00 -
[118] - Quote
Shayla Sh'inlux wrote:As a solution to mindless Rancer camping, it's a great idea. As an ex-pirate I applaud the effort to move people away from sitting on gates forever just to get some cheap kills. However, destroying low-sec roaming is not worth it.
It would make way more sense to make the sentry guns' strength depend on the amount of kills in a given solar system during the last x days or hours. That way, you can't reliably camp the same gate but will keep proper lowsec PvP intact.
See, that is exactly the kind of refinement that may be the way to make this a great idea. It was the point I was trying to make that once we see how it is intended to be implemented some feedback can result in something that gets gate guns back to doing what they were put in place to do but still allows PvP in a manner that suits the pirates the live there.
Issler
|

Zenos Ebeth
An Eye For An Eye AN EYE F0R AN EYE
17
|
Posted - 2012.08.02 23:54:00 -
[119] - Quote
I think this will encourage blobbing , as fleets that want to attack another fleet on a gate/station will have to kill it within X minutes or die horribly to sentries. So the logical conclusion will be to bring more people to kill the targets more quickly.
Also , i really don't see why people would fight on belts and planets , mining in low sec is not worth it , same for ratting , you are much better off finding yourself a deserted null sec system and doing it there. Only people that WANT to fight will be in the belts.
Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.
What will happen in FW if you are a -10 ? You will get shot to bits by sentries in front of stations and gates while fighting the ennemy militia. And this despite not having any GCC... |

Kuehnelt
Devoid Privateering
155
|
Posted - 2012.08.02 23:56:00 -
[120] - Quote
Tippia wrote:and while it might not seem like much, if you've lived in lowsec you will have seen the aggression dance at some point: each side goading the other to shoot first so they take the gate gunsGǪ if the guns were pointless, that dance would never happen.
Aye. A gang I was with flew an Orca through lowsec once, trying to get some pirates to engage. They refused to bite :-( |
|

sYnc Vir
Wolfsbrigade Lost Obsession
272
|
Posted - 2012.08.02 23:57:00 -
[121] - Quote
Issler Dainze wrote:sYnc Vir wrote:Increasing damage over time will only lower the number of fights in losec. Its a bad idea, that will lead to less fight. I'm maybe wrong, but as a Pirate I like to be the one that starts the fleet fight on a gate. I don't want to wait for some nuet to agress, then be the only ass in my fleet shooting him cause no one else has been agressed yet.
Gate Guns are fine, Classic Case of, Not Broke so Brake it. They aren't fine. What good do they do anyone now? When they were introduced you couldn't camp them. Now you can. So either your argument is there shouldn't have ever been gate guns in low sec or you have to agree they are NOT working as intended. Issler
You can only camp them with logi, which means PEOPLE not a person camping. MMO players working together. You can not perma tank gate guns forever and still be effective in a fight without logi for long.
If you think you can, fair enough, you're so clearly wrong, but fair enough your opinion. Add 2 more to every gate. In my opinion removing the ability of -10 players to engage in fleet fight on gates in losec is bad for losec.
You can't have a fleet fight if the pirate fleet can't all engage together. They are just gonna leave and no ones going to get any fun. |

EvilweaselSA
GoonWaffe Goonswarm Federation
311
|
Posted - 2012.08.02 23:58:00 -
[122] - Quote
Karl Planck wrote: I am trying to understand Greyscale's reasoning
imagine the sound of one hand clapping |

Freezehunter
271
|
Posted - 2012.08.03 00:00:00 -
[123] - Quote
Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate. Inappropriate signature, CCP Phantom. |

Shayla Sh'inlux
Aliastra Gallente Federation
36
|
Posted - 2012.08.03 00:01:00 -
[124] - Quote
Quote: Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.
How do you know for sure?
For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to.
I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well. |

Gogela
Direct Action LLC.
911
|
Posted - 2012.08.03 00:07:00 -
[125] - Quote
I'm actually totally on board. I think the damage escalation on lowsec gate guns is a great idea. So there.
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Sara XIII
Charante Industries Ascendance Industries
107
|
Posted - 2012.08.03 00:09:00 -
[126] - Quote
Freezehunter wrote:Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate.
I like that idea. Jump gates become Jump cannons that plop you somewhere within 5-30 AU of the system's star?
You are forgiven for the whack-a-mole thread Freeze!   Between Ignorance and Wisdom |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
|
Posted - 2012.08.03 00:11:00 -
[127] - Quote
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler |

Zenos Ebeth
An Eye For An Eye AN EYE F0R AN EYE
17
|
Posted - 2012.08.03 00:11:00 -
[128] - Quote
Shayla Sh'inlux wrote:Quote: Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.
How do you know for sure? For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to. I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well.
In the strategy i mentioned the frigate doesn't come back after warping out , it's only purpose is to tackle the target and warp out. Also , shurely the sentry can't keep getting strongeras long as it's shooting , because this would mean that in large gang fight the sentry would eventually one shot everything , this would would be even worse imo.
|

sYnc Vir
Wolfsbrigade Lost Obsession
272
|
Posted - 2012.08.03 00:15:00 -
[129] - Quote
Shayla Sh'inlux wrote:Quote: Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.
How do you know for sure? For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to. I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well.
I highlighted the part that made me chuckle.
If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.
When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing. |

Liang Nuren
Heretic Army Heretic Nation
1727
|
Posted - 2012.08.03 00:15:00 -
[130] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
Two things: - I want low sec to be full of casual PVPers. - Nothing is going to overcome pure ignorance and extreme risk averseness
Quote: Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
Right now, low sec is the home to pure casual PVP. That will be dying a horrible death.
Quote: So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler
IMO the problem isn't gate camps. If that were true, there would be NOBODY in null sec - where entry systems ACTUALLY ARE camped most of the time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Freezehunter
272
|
Posted - 2012.08.03 00:20:00 -
[131] - Quote
Sara XIII wrote:Freezehunter wrote:Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate. I like that idea. Jump gates become Jump cannons that plop you somewhere within 5-30 AU of the system's star? You are forgiven for the whack-a-mole thread Freeze!  
<3 Inappropriate signature, CCP Phantom. |

Bootleg Jack
Potters Field
216
|
Posted - 2012.08.03 00:24:00 -
[132] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
PvP will move, more people will enter low, the sky will not fall.
I'm an American, English is my second language... |

Kuehnelt
Devoid Privateering
155
|
Posted - 2012.08.03 00:24:00 -
[133] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker.
You're supporting a mechanical 'fix'. A mechanical fix needs a corresponding mechanical problem. You say here that the problem is actually perceptual. Where's your plan to change people's perceptions? Why aren't you talking about that instead of mechanics? The faster you drop a bad idea, the faster you can get back to looking for a good idea. |

Eternal Error
Exitus Acta Probant
97
|
Posted - 2012.08.03 00:25:00 -
[134] - Quote
Issler Dainze wrote: So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler
Boost reward. Rework minerals across the board so that lowsec ores aren't hilariously inferior to highsec ores. Increase the bounties of lowsec rats across the board, and increase the chance for larger/harder rats to spawn.
EDIT: Also, rather than a huge boost to lowsec reward, this should be accompanied by a small nerf to high sec reward., e.g. 5-10% off the current bounties of high sec mission rats. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
816
|
Posted - 2012.08.03 00:25:00 -
[135] - Quote
The sentry damage thing we can easily get around, most likely by using long-range setups with alternating tacklers. It's going to be like 2004 again, so maybe I should dust off that 8-HS Armageddon? No, really, we'll still kill people on gates just fine. This will however indeed disrupt roaming engagements and severely disrupt faction warfare.
But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?
Oh, and, just because it might be easier for you bears to get into low-sec, doesn't mean that it will be any safer once you're inside. Do you really think we can't probe out your mission sites, or that our aversion to mining makes us unable to bring ourselves to warp to asteroid belts? I'm guessing you guys are going to give this a couple of tries, and then whine for sentries/CONCORD in belts and mission sites. And CCP will give them to you. (USER WAS BANNED FOR THIS POST) |

Eternal Error
Exitus Acta Probant
97
|
Posted - 2012.08.03 00:28:00 -
[136] - Quote
Destiny Corrupted wrote: But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?
Yes, yes it is. I'm not sure if you've seen some of the threads about crimewatch, but he is so hellbent on implementing his suspect system that he is disregarding everything else.
Crimewatch doesn't need a huge rework. It needs three things: 1.) Neutral RR changes 2.) EXPANDED (not reduced as in the suspect system) opportunities for corporations to work together and defend their members, preferably expanding this ability to alliances as well 3.) A bit more instruction/tutorial stuff to make sure that new players understand it. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
816
|
Posted - 2012.08.03 00:32:00 -
[137] - Quote
Maybe it really is over then. Maybe EVE is making that final transition that a few other games have made. I've been here for near a decade, and smiled through all of those doomsday proclamations, but it's really looking like this is it this time around. It's not just a matter of one change that throws carebears a bone. They're not stopping. (USER WAS BANNED FOR THIS POST) |

Tippia
Sunshine and Lollipops
8867
|
Posted - 2012.08.03 00:32:00 -
[138] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear. The problem is that this suggestion doesn't particularly change that. In fact, if anything, it makes it even more dangerous to pop in since you can no longer rely on small size and speed to go through GÇö if fast-tackling frigates are now giving a chance to act, then the first casualty will be pods and newbie frigates (and the second will be covops and blockade runners).
Right now, you can at least tell people to go in something small, fast, and cheap, and they'll have a fair chance of skipping right past anything but the fabled Rancer smartbomb camp. With variable damage that doesn't even hurt interceptors to begin with, that lesson is no longer valid. The fears can no longer be assuaged. Instead of answering Gǣwell, actuallyGǪGǥ when someone expresses the belief that lowsec is insta-death, we'll have to answer GǣwellGǪ yes.Gǥ
Presently, that fear is a matter of education. This kind of change risks turning it into a matter of fact.
Quote:So if you don't like this idea, how do you think you get more folks into low sec? Give them more reason to go there and provide player-made and player-run (i.e. not server-run and mechanical) options for ensuring your survival. Ironically enough, the main issue I remember from my time living in lowsec was that it was if anything too difficult to keep people outGǪ so you couldn't create a good perimeter defence. At least in nullsec, you can employ bubbles and slow people down. Securing a little slice of lowsec was far more (and ultimately futile) effort than the paltry additional benefits were worth.
At the same time, just to contradict that annoyance, getting past that first gate and into the deeper systems should be a significant barrier to entry, and the biggest problem isn't the barrier GÇö neither its existence or its size GÇö but rather than what lies beyond it isGǪ let's call it underwhelming. Overall, barriers to entry are a good thing in EVE since it further plays on the overarching theme of benefiting from specialisation: if I can get enough special skills/skillz/stuff to overcome that barrier, and you can't, then I'd say that's a good thing. You will undoubtedly be able to spend the same SP/time/ISK on getting something completely different that I have to forego. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

sYnc Vir
Wolfsbrigade Lost Obsession
273
|
Posted - 2012.08.03 00:33:00 -
[139] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
CCP took the thoughts of the uninformed and changed the game? How about informing them of the correct view. Losec is dangerous, learn to ******* scout. As for more people in losec. In the last two months, my home system local has gone from 17 to 60 people. We're fine thanks.
Issler Dainze wrote:Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
Talking about risk vs reward in losec without it following a post about an massive increase in losec rewards shows me everything. Losec is so unrewarding comparied to the risk is not even funny. O and no, thats not because of gate camps, its because of probes and roaming pirates. I still laugh at people mining in losec, cause its almost the same as high sec. Sure the grav sites are a step up, but if you're going to that amount of effort. Its safer all round to just be in null. Again, because of probes and roaming pirates.
Issler Dainze wrote:So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
O I don't know, how about giving concord LP to players that kill pirates players with -5.0 sec status? How about an across the board increase in rewards and value of sites in losec so more people come to do them? What about adding more entry points? And current pirate roams are awesome FYI. Much fighting, and ur FW, FW space is full of peoples. Add the bloodly pirate factions so there are more sides and losec becomes a free for all war zone.
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
|
Posted - 2012.08.03 00:38:00 -
[140] - Quote
Destiny Corrupted wrote:The sentry damage thing we can easily get around, most likely by using long-range setups with alternating tacklers. It's going to be like 2004 again, so maybe I should dust off that 8-HS Armageddon? No, really, we'll still kill people on gates just fine. This will however indeed disrupt roaming engagements and severely disrupt faction warfare.
But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?
Oh, and, just because it might be easier for you bears to get into low-sec, doesn't mean that it will be any safer once you're inside. Do you really think we can't probe out your mission sites, or that our aversion to mining makes us unable to bring ourselves to warp to asteroid belts? I'm guessing you guys are going to give this a couple of tries, and then whine for sentries/CONCORD in belts and mission sites. And CCP will give them to you.
The gate aggro thing you mention has been part of what was talked about with the crime watch changes in the works. So I think that is being planned even if the gun escalation thing doesn't happen.
Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec.
And to be very clear I am NOT suggesting Concord in low sec under any circumstance. Now player police that have a more Concord like aggro mechanism when aggressing other players I can pay to protect a mining fleet......hmmmm
Issler
|
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
820
|
Posted - 2012.08.03 00:39:00 -
[141] - Quote
I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.
The pve-oriented people who survive in low-sec don't care about gate camps anyway because they (1) know how to deal with them, and (2) populate areas of space that aren't full of pirates. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
822
|
Posted - 2012.08.03 00:43:00 -
[142] - Quote
Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work. (USER WAS BANNED FOR THIS POST) |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
|
Posted - 2012.08.03 00:47:00 -
[143] - Quote
Destiny Corrupted wrote:Maybe it really is over then. Maybe EVE is making that final transition that a few other games have made. I've been here for near a decade, and smiled through all of those doomsday proclamations, but it's really looking like this is it this time around. It's not just a matter of one change that throws carebears a bone. They're not stopping.
Do you really think CCP has gone carebear happy all of a sudden? I think it is more that miners have seen ore nerfed non-stop (remember when it made sense to mine in low sec because the ore was so much better than in high sec?), expansion after expansion that ignored them making the recent attention they are finally getting seem like flood?
Eve isn't getting easier, PvP is doing fine, and I don't see the fundamental nature of Eve changing much at all.
Issler
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
822
|
Posted - 2012.08.03 00:49:00 -
[144] - Quote
Well, that's your perspective, and while you're welcome to it, you should remember that our play styles fundamentally differ. (USER WAS BANNED FOR THIS POST) |

Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1279
|
Posted - 2012.08.03 00:50:00 -
[145] - Quote
I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.
There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc. The Drake is a Lie |

Spurty
D00M. Northern Coalition.
392
|
Posted - 2012.08.03 00:53:00 -
[146] - Quote
sYnc Vir wrote:
I highlighted the part that made me chuckle.
If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.
When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.
Talk about creating an artificial environment to prove your point. This is not the norm.
Add at least 10 people to the mix and constantly cycle damage off of each ship until every ship and drone has been shot once before returning to the original target.
Don't forget to place an NPC character in a orca at the high sec gate, ready to jump because of zero agro, so those that can't just warp away can just 'store their ships instantly'.
Not sure what the current purpose of gate guns is right now, but it isn't to clear the gates :o
Make anyone sat at a gate in low sec build aggression to the guns.
I demand 'cranky' gate guns!! ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
|
Posted - 2012.08.03 00:53:00 -
[147] - Quote
Destiny Corrupted wrote:Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.
I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.
The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.
Issler
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
822
|
Posted - 2012.08.03 00:54:00 -
[148] - Quote
Xercodo wrote:I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.
There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc. No, there can't be war decs if I want station/gate games because whenever I declare war on someone, they reform into a new entity, and now it costs me on average twenty times as much to declare war on three entities than it did before the changes, so they can basically make me spend a billion per week just to declare war three or four times, and I get 0 minutes of ability to shoot someone in exchange for those payments. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
822
|
Posted - 2012.08.03 00:56:00 -
[149] - Quote
Issler Dainze wrote:I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.
The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.
Issler
There have been, and still are people that do stuff like that, but those people are usually our alts. Carebears never go to low (except by accident), and will continue not to go there, because it is scary and they don't want to lose their ships. They will continue to not go there until it is as safe as it is where they are right now. (USER WAS BANNED FOR THIS POST) |

sYnc Vir
Wolfsbrigade Lost Obsession
277
|
Posted - 2012.08.03 01:02:00 -
[150] - Quote
Spurty wrote:sYnc Vir wrote:
I highlighted the part that made me chuckle.
If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.
When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.
Talk about creating an artificial environment to prove your point. This is not the norm. Add at least 10 people to the mix and constantly cycle damage off of each ship until every ship and drone has been shot once before returning to the original target. Don't forget to place an NPC character in a orca at the high sec gate, ready to jump because of zero agro, so those that can't just warp away can just 'store their ships instantly'. Not sure what the current purpose of gate guns is right now, but it isn't to clear the gates :o Make anyone sat at a gate in low sec build aggression to the guns. I demand 'cranky' gate guns!!
Sorry I don't use Orcas and seeing as the minutes talked about those being fixed as well I never mentioned it. The rest is fair enough, only an idiot pirate would solo camp. However doesn't change the fact that increase gate guns to the point that they alpha cruisers and can kill carriers remains, will remain quite possibly the dumbest idea ever. If CCP are not happy with gate guns now, each gate and station only has 2. Add some more.
CCP should not be punishing players that choose to live as pirates in an mmo, and also choose to work together with one another to educate the idiots that blind jump into losec. Its pirate space, jumping in and not expecting pirates is a lesson new eve players should learn.
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sYnc Vir
Wolfsbrigade Lost Obsession
277
|
Posted - 2012.08.03 01:09:00 -
[151] - Quote
Issler Dainze wrote:Destiny Corrupted wrote:Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work. I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change. The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks. Issler
So what you just said there, and with you other post as well is.
CCP want to bring more people into losec, without giving them an actually reason to move into losec cause high sec's the same(ish) rewards with a hugely greater chance of not dying in a fire.
Well how awesome, I for want welcome the killing of one area of space so no one can come use the not increasing rewards.  |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
403
|
Posted - 2012.08.03 01:15:00 -
[152] - Quote
Destiny Corrupted wrote:Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.
this is just a pre-buff, more buffs to follow...
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
824
|
Posted - 2012.08.03 01:15:00 -
[153] - Quote
Even if CCP increases low-sec, rewards, it would have to be an exponential increase. Carebear mentality works in such a manner that even a ten-to-one reward:risk ratio isn't good enough. In their eyes, risking nothing to make X is a much more suitable option than risking X to make 10X. No, I'm not pulling this out of my ass; I constantly talk to people (especially those I kill), and try to find out what motivates them, and what makes them tick. They significantly prefer a small reward with no risk than a huge reward with a small or even moderate amount of risk. Bumping low-sec income to be even twice that of high-sec simply won't cut it. (USER WAS BANNED FOR THIS POST) |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
|
Posted - 2012.08.03 01:20:00 -
[154] - Quote
Destiny Corrupted wrote:Issler Dainze wrote:I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.
The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.
Issler
There have been, and still are people that do stuff like that, but those people are usually our alts. Carebears never go to low (except by accident), and will continue not to go there, because it is scary and they don't want to lose their ships. They will continue to not go there until it is as safe as it is where they are right now. This man knows what he is talking about... really what it comes down to is, people who know how to play eve and people who don't... the reason these high sec carebears are so afraid is because they don't understand the mechanics yet...
With the right fit and ships combined with basic knowledge you can cruise around anywhere without a worry in the world...
Here's a few things that can help you noobs... propulsion mods... gate crashing if camped... use a cloak if you want to avoid pvp...mwd cloak warp trick... or mwd and cloak when you gate crash... plenty of options Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Eternal Error
Exitus Acta Probant
97
|
Posted - 2012.08.03 01:20:00 -
[155] - Quote
Destiny Corrupted wrote:Even if CCP increases low-sec, rewards, it would have to be an exponential increase. Carebear mentality works in such a manner that even a ten-to-one reward:risk ratio isn't good enough. In their eyes, risking nothing to make X is a much more suitable option than risking X to make 10X. No, I'm not pulling this out of my ass; I constantly talk to people (especially those I kill), and try to find out what motivates them, and what makes them tick. They significantly prefer a small reward with no risk than a huge reward with a small or even moderate amount of risk. Bumping low-sec income to be even twice that of high-sec simply won't cut it. You can't plan game changes solely based around the psychology of a small group of players. Low-sec needs boosted, but it's never going to get boosted to the point that you see carebears coming out in droves. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 01:26:00 -
[156] - Quote
I have nothing against low-sec boosts. In fact, if Greyscale announced the doubling of low-sec mission/site/mining rewards, I'd say good for him, at least that will cause a shift in the curve, even if only a small one.
But what he proposed isn't a buff; it's just a random change that isn't going to result in any more traffic. In fact, after a period of time, it will probably result in less traffic after campers switch to interceptor/Tornado setups. It's basically a half-assed attempt at curbing pvp (which it won't) in his continuous campaign to shore up that stream of soccer mom bucks. (USER WAS BANNED FOR THIS POST) |

Janet Patton
Brony Express
32
|
Posted - 2012.08.03 01:27:00 -
[157] - Quote
Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.
So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen.
God forbid you actually go and hunt them down. That might be... New and Exciting! Why do I have this sig? I don't smoke. |

Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1281
|
Posted - 2012.08.03 01:28:00 -
[158] - Quote
Destiny Corrupted wrote:Xercodo wrote:I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.
There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc. No, there can't be war decs if I want station/gate games because whenever I declare war on someone, they reform into a new entity, and now it costs me on average twenty times as much to declare war on three entities than it did before the changes, so they can basically make me spend a billion per week just to declare war three or four times, and I get 0 minutes of ability to shoot someone in exchange for those payments.
My point is if they are a low sec group I HIGHLY doubt that all they do so pass from gate to station and back to the gate. Kill them at their mission or anom sites. Or start ******* with their POS or their POCOs. If you **** with their way of life they'll shoot you off of a station or gate anyway.
Otherwise you'd have the same war problem high sec has anyway because you're obviously trying to kill high sec carebears that just happen to pass through low sec directly from gate to station and back. The Drake is a Lie |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 01:33:00 -
[159] - Quote
Janet Patton wrote:Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security. So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen. God forbid you actually go and hunt them down. That might be... New and Exciting! So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all. (USER WAS BANNED FOR THIS POST) |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
|
Posted - 2012.08.03 01:34:00 -
[160] - Quote
Janet Patton wrote:Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security. So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen. God forbid you actually go and hunt them down. That might be... New and Exciting!
It might appear like that to the random high sec noob (like you? idk) but low sec gate action isn't only about large gangs waiting on a gate for high sec noobs, it's also engaging other larger gangs on same gates... with increasing damage from the gates, theses gangs wont be able to fight eachs other on the gates anymore if the fights last more than a few mins... then they will all be dead by the gates (4.5 mins for a triage carrier... thats no time at all for such a huge tank and ehp)
if the suggestion was 10-15 mins then sure and it only being because it was a capital ship... then I wouldn't be as opposed... I really wouldn't mind if frigates wouldn't get instantly blapped by sentry guns... frigates are the most fun to fight with... easiest to kill and all that... and besides, really what difference does it make to you? the same people would just be using seboed ships to do the same tackling your so afraid of Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
|

Herzog Wolfhammer
Sigma Special Tactics Group
1669
|
Posted - 2012.08.03 01:39:00 -
[161] - Quote
It's starting to look to me like CCP is recognizing that gate camping is not PVP in an of itself.
Getting rid of, or reducing gate camps, could open things up a bit.
Back in the days of yor, when people who camped gates did not kill everything that moved "for the lulz" or the killboard, lowsec did have more people in it - and this was BEFORE WTZ.
Because the noob in the rookie ship or cheapie frig was not worth the trouble. Heck I was such a nooblet once i was sitting outside of a station in a velator and asking some -10 guy why he was flashing red on my overview.
And I didn't get popped and told to go back to WOW/High.
But things have changed.
And so killing everything that moved for no apparent reason prevailed. Now I can hear the tears "it's a sandbox!!!1! Marsha Marsha Marsha!!!!" but who wants to play in a sandbox where there are kids whose only goal is to hit you with the pale and shovel and then point and laugh?
Now imagine that sandbox where the only way to get around in it is to pass those kids on a set trail within pail and shovel range.
The majory of "avoid the gate camp" measures will work against most campers most of the time, because campers are campers and camping is dumb. But there are smart campers out there, and someone who is really thinking and not surfing FB/4CH or playing an FPS on the side while "waiting for the word to go up" (meaning "someone jumped in!!!1!!! kill kill killl!!!!") can come up with neat ways to catch people zipping about without even having to concentrate on a gate.
The writing is on the wall and has been since apocrypha. The combat probe is how you are going to get kills, not sitting on a gate being just as semi-afk as a high-sec carebearing miner.
Often the idea of playing this game semi-AFK is considered a mortal sin by the uber leet PVP crowd, but admit it: nobody is sitting on that gate for hours on end with a laser beam focus of attention on the EvE client. Find someone who is and let me know so I can call the mental hospital.
The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos.
|

Janet Patton
Brony Express
33
|
Posted - 2012.08.03 01:41:00 -
[162] - Quote
Destiny Corrupted wrote:So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all.
That is a lot more time for them to experience and learn lowsec at least. Also it sounds like you are part of the problem why people don't want to go to lowsec. Praying on those that don't nearly have the experience or wherewithal to give you a decent fight. If people know they are just going to get smashed, it turns them off from wanting to return and participate. Why do I have this sig? I don't smoke. |

Jerick Ludhowe
Toxic Waste Industries
120
|
Posted - 2012.08.03 01:43:00 -
[163] - Quote
Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 01:44:00 -
[164] - Quote
Herzog, this change is going to make camping easier, not harder. We'll be able to use 5k-scan resolution frigates to tackle with ease. It's people like camp busters and faction warfare crews that this change will hurt, because being the first to aggro means you'll be the first to eat the sentries. (USER WAS BANNED FOR THIS POST) |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
758
|
Posted - 2012.08.03 01:44:00 -
[165] - Quote
I agree. 4.5 minutes is a stupidly short amount of time.
By the time you're wiping out carriers with 5000 DPS, whatever.
And how does it scale against multiple combatants?
What if a random battlecruiser with GCC warps to the gate that is totally uninvolved? it gets WTFPWNED because there's been a carrier sitting there for 3 minutes with GCC waiting to troll people?
Whatever.
I don't mind the escalating sentry gun damage, mostly because on the low end it'll mean that fights don't get ****** up by sentry so bad, but if by 4 minutes you're saying there will be 5000+DPS coming from sentries, that's bad.
Mimidae Risk Solutions Recruiting |

Herzog Wolfhammer
Sigma Special Tactics Group
1669
|
Posted - 2012.08.03 01:48:00 -
[166] - Quote
Destiny Corrupted wrote:Herzog, this change is going to make camping easier, not harder. We'll be able to use 5k-scan resolution frigates to tackle with ease. It's people like camp busters and faction warfare crews that this change will hurt, because being the first to aggro means you'll be the first to eat the sentries.
Hmmm
Perhaps it's simply the cap drop they are after with the 4.5 min cap death idea?
Already there are good crews with instalock setups but I understand what you mean and hope that the aggro mechanics are not as "black and white".
|

Roll Sizzle Beef
Space Mutiny
771
|
Posted - 2012.08.03 01:50:00 -
[167] - Quote
Bloodpetal wrote:I agree. 4.5 minutes is a stupidly short amount of time.
By the time you're wiping out carriers with 5000 DPS, whatever.
And how does it scale against multiple combatants?
What if a random battlecruiser with GCC warps to the gate that is totally uninvolved? it gets WTFPWNED because there's been a carrier sitting there for 3 minutes with GCC waiting to troll people?
Whatever.
I don't mind the escalating sentry gun damage, mostly because on the low end it'll mean that fights don't get ****** up by sentry so bad, but if by 4 minutes you're saying there will be 5000+DPS coming from sentries, that's bad.
It couldn't possibly be reset per target and no longer juggles targets. Because that would require more changes than discussed and that never happens. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 01:54:00 -
[168] - Quote
Janet Patton wrote:Destiny Corrupted wrote:So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all. That is a lot more time for them to experience and learn lowsec at least. Also it sounds like you are part of the problem why people don't want to go to lowsec. Praying on those that don't nearly have the experience or wherewithal to give you a decent fight. If people know they are just going to get smashed, it turns them off from wanting to return and participate. I will concede to you here. They will indeed have more time to experience and learn low-sec. About two to ten minutes more than they would have if they died to a gate camp. And no, I'm not part of the problem; I'm simply playing a game where I shoot targets of opportunity.
Bloodpetal wrote:I don't mind the escalating sentry gun damage, mostly because on the low end it'll mean that fights don't get ****** up by sentry so bad, but if by 4 minutes you're saying there will be 5000+DPS coming from sentries, that's bad. It's actually going to be closer to 15,000 dps average over four and a half minutes. Let's say that the carrier has 2 million EHP, and with two repairers in triage mode it will repair another 20,000 EHP per second (two repairers at about 1,000 armor/second, 80% resists, and a triage module which multiplies the tank by 4). Thus, the sentries take out about 7,400,000 EHP in four and a half minutes. That means the average volley per gun is going to be about 27,500 EHP, and because of the buildup, it would actually be significantly more towards the end of those four and a half minutes. We're talking hundreds of thousands of EHP per shot.
Please note, above numbers are rough estimates. (USER WAS BANNED FOR THIS POST) |

Sentamon
Imperial Academy Amarr Empire
93
|
Posted - 2012.08.03 01:55:00 -
[169] - Quote
Ganker tears refilling the Ice Belts. Wahoo.  ~ Professional Forum Alt -á~ |

Kiagon Fiero
Ion Corp. NightSong Directorate
0
|
Posted - 2012.08.03 02:00:00 -
[170] - Quote
Being able to to use interceptors and other frigs to tackle will make it much more dangerous for any industrialists, new players in small ships, etc.
The ramping damage will make it impractical for larger gangs to fight each other on gates. So it's easier to victimize loners and much more difficult to engage gangs who want to fight back. Doesn't sound good if you're looking for fights. |
|

Capitol One
Wolfsbrigade Lost Obsession
58
|
Posted - 2012.08.03 02:01:00 -
[171] - Quote
Crossposting from: https://forums.eveonline.com/default.aspx?g=posts&t=139688&p=6
Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot.
You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much.
I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate?
This would DESTROY lowsec.
Seriously, what the ****.
---
Additionally, if the gateguns have the dps to take out a triage archon in 4.5 minutes (damage steadily increasing) we'd be looking at Battleships, guardians and other similar ships popping in 1 or 2 shots by the guns, perfect tracking and all that.
It seems this change is to allow for frigates to pvp on gates without instapopping.
Why not Nerf gateguns instead of buffing them? Make them work with tracking and factoring in signature/speed, so a frigate would hardly feel the effects of the gateguns while BC's and up will probably be hit as per normal standards. No need of increased and insane dps (kill Triage carriers, WTF ccp?).
Also, anyone who's complaining about gatecamps. Get a scout, do some research, don't blindjump into a system like Amamake from Osoggur that's famously camped most of the time. Using even a little bit of common sense will see you through these terrible gatecamps. No need to destroy lowsec so you can be safe. |

Tippia
Sunshine and Lollipops
8871
|
Posted - 2012.08.03 02:01:00 -
[172] - Quote
Herzog Wolfhammer wrote:Hmmm
Perhaps it's simply the cap drop they are after with the 4.5 min cap death idea? GǪand that's kind of what I'm after with the whole Gǣwhat's the problem?Gǥ line of questioning.
My immediate impression was exactly that: they're going after some specific form of camping, but they're choosing a solution that ruins all kinds of gameplay and actually makes lowsec even less appealing to those who are reticent to go there. If cap camps are a problem, have the sentries rapid-fire omega-station style citadel torps in response to this obvious precursor to an invasion of empire-sovereign space.
I distinctly feel a lack of detail as far as defining the problem here, and without such a definition, all solutions will be awful because they don't actually solve anything concrete. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Kiagon Fiero
Ion Corp. NightSong Directorate
0
|
Posted - 2012.08.03 02:02:00 -
[173] - Quote
Sentamon wrote:Ganker tears refilling the Ice Belts. Wahoo. 
Wrong. This change is ganker heaven.
Tears are coming from people who want to fight in small gangs versus other small gangs in competitive fights. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
159
|
Posted - 2012.08.03 02:06:00 -
[174] - Quote
Spurty wrote:sYnc Vir wrote:
I highlighted the part that made me chuckle.
If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.
When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.
Talk about creating an artificial environment to prove your point. This is not the norm. Add at least 10 people to the mix and constantly cycle damage off of each ship until every ship and drone has been shot once before returning to the original target. Don't forget to place an NPC character in a orca at the high sec gate, ready to jump because of zero agro, so those that can't just warp away can just 'store their ships instantly'. Not sure what the current purpose of gate guns is right now, but it isn't to clear the gates :o Make anyone sat at a gate in low sec build aggression to the guns. I demand 'cranky' gate guns!!
first some of us like small gangs. nearly all of my kills are with less than 10 people on the mail. and last I checked the guns were random. second gate guns are pretty rough on drones. of course the more people there are the less impact they have. third the orca's bay is rather small, you might save a few bcs/cruisers that way
in my experience when you are in a small camp, usually you have a hic, aa few more, usually either bs or bc. under the proposed change a dual asb ship would probably be able to tank that till the damage gets so much you just die to gate guns. 4.5mins to kill a triage carrier... ouch. hell as is they usually can do a pretty good job fighting back, I remember a few people that would regularly come by and kick our camp in the balls.
perhaps it would make more sense to scale the damage based on the number of people about? although aren't big brawls something that should be encouraged and celebrated? sig based might be okay, I wouldn't really mind a nice big middle finger to caps, then again as said a bunch having a deterrent to small ships is mostly a good thing.
ahhh wtf do I care, I've been all lately |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
758
|
Posted - 2012.08.03 02:12:00 -
[175] - Quote
@ Destiny, this isn't good. A gate fight can last more than 2-3 minutes. If you scale DPS from 50 DPS to 25000 DPS at the 5 minute mark in the span of 4 minutes, I had a friend make a chart with a linear plot and an exponential curved plot to show us how fast it will get to ridiculous levels ::
http://i.imgur.com/87ycx.png
Vertical Axis = DPS Horizontal Axis = Minutes
By the time you reach 1 minute on the linear level we're already talking about 5000 DPS.
On a curve, you're talking about app 1000 DPS, at 2 minutes you'll reach around 5000 DPS, by the time you get to 3 minutes you're at 10,000 DPS, and so on.
At 4 minutes you're around 20,000 DPS on both curves.
Sure, you can make the curve more shallow on the exponential, but you can see why this gets pretty hard to balance and pretty ridiculous real fast if you're using Triage Archons as the target DPS to overcome...
Mimidae Risk Solutions Recruiting |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 02:16:00 -
[176] - Quote
It has to be exponential by the way because if it isn't, the whole frigates being able to survive sentries initially wouldn't be viable. So yeah, by the end of the fifth minute, you'd be getting hit for six-figure amounts. (USER WAS BANNED FOR THIS POST) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
159
|
Posted - 2012.08.03 02:21:00 -
[177] - Quote
Kiagon Fiero wrote:Sentamon wrote:Ganker tears refilling the Ice Belts. Wahoo.  Wrong. This change is ganker heaven. Tears are coming from people who want to fight in small gangs versus other small gangs in competitive fights.
indeed....
have fun running the instalock/tackle ceptors + t3 bcs lowsec camps..... |

Styth spiting
Ion Corp. NightSong Directorate
38
|
Posted - 2012.08.03 02:22:00 -
[178] - Quote
This will be one of the best updates in regards to PVP in quite a while. This will single handily increase PVP over the next few weeks/months and help with people moving more out of high sec and cause people to really re-think the risk/rewards of lowsec.
The biggest issue with people not wanting to deal with lowsec is simply entering the system or leaving station is just too risky and not worth it. Unless you have 2 accounts or are space rich and have no worries about losing a few hundred mission isk the risk/reward is just not worth it. So they continue on in high sec or wh's.
With this update it will mean more people will now be more willing to enter and explore lowsec while still taking the risks of players being able to engage them. Players will now be willing to take advantage of low sec missions, pi, mining, sites, etc meaning far more chances for PVP. You'll also start seeing far more players using wh entrances/exits, hauling goods in and out and generally far more likely to travel though these systems while still being a possible target.
The only people who this hurts are people not willing to deal with null sov yet want to control a system and the people who do gate camps (which really, thats not pvp). While at the same time there will be a far GREATER number of targets available, they will just require the aggressors to you know, actually put some type of effort into it.
Low sec folks seem to have been too spoiled with the ease of ganking in highsec and should embrace a change like this. Now instead of dealing with Concord you'll have tons of people attempting to mine in low sec. You'll have players bringing in their shiny new mission running ships and all sorts of new targets to watch for (haulers from wh's anyone?).
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Tippia
Sunshine and Lollipops
8871
|
Posted - 2012.08.03 02:25:00 -
[179] - Quote
Styth spiting wrote:The biggest issue with people not wanting to deal with lowsec is simply entering the system or leaving station is just too risky and not worth it. GǪand this idea makes it even riskier, on top of making other forms of lowsec PvP much harder to get. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 02:27:00 -
[180] - Quote
I really hope the above poster was being sarcastic/trolling.
Edit: the one above Tippia's post. (USER WAS BANNED FOR THIS POST) |
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Frying Doom
Zat's Affiliated Traders
407
|
Posted - 2012.08.03 02:33:00 -
[181] - Quote
Hell and people think care bears whine alot.
The amount of tears from gankers and now pirates are hilarious and it all seems to stem from inability to adapt.
You know adapt, the very thing that people have been telling carebears to do for years. Sure lo-sec will change and more people will want to use it. Not just noobs, Vets and pirates. More players will probably enter lo-sec if there were not smart bombing idiots sitting at gates for hours a day, hoping to pop some ones pod.
Yes you will have to work more for kills and actually PvP. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Tsubutai
The Tuskers
105
|
Posted - 2012.08.03 02:36:00 -
[182] - Quote
Frying Doom wrote:Hell and people think care bears whine alot.
The amount of tears from gankers and now pirates are hilarious and it all seems to stem from inability to adapt.
You know adapt, the very thing that people have been telling carebears to do for years. Sure lo-sec will change and more people will want to use it. Not just noobs, Vets and pirates. More players will probably enter lo-sec if there were not smart bombing idiots sitting at gates for hours a day, hoping to pop some ones pod.
Yes you will have to work more for kills and actually PvP. You do realise that as written, this would be a buff to gatecamping, right? A good tackle inty will now offer all the instalock capabilities of a sebo'd hic/recon without needing much/any (remote) sensor boosting and will be a capable decloaker to boot. It's not a nerf to ganking, it's a nerf to roaming pvp between gangs who are out looking for a fight. |

Cavalira
New Eden Renegades
11
|
Posted - 2012.08.03 02:38:00 -
[183] - Quote
Lowsec is the land of Pirates and Brave carebears. In my oppinion gatecamping is fine, because thats what makes them the evil pirates. If you force the pirates to fight in belts, lowsec wouldn't be 'lowsec' but more like 'expanded highsec'. Where is the danger in going through lowsec? Where's the adrenaline?
I think we should prevent pirate gangs from completely shutting down a gate, using insta-locking t3s/lachs with huginn support. A solution could be a boost to 'Sentry VS Recons'. If the sentry damage scales with sigradius, frigates could actually engage another frig on a gate without being insta popped.
To prevent the neutral orca, stop ships from being scooped, or the GCC should be applied to the orca, when a GCC ship is scooped into Orca.
A common engagement in lowsec is on gates/stations. Imagine two fleets jumping into each other in lowsec. Unable to fight on gate, they go to a belt. When challenges people to fight 1v1 at planet one, usually people get scared and wont accept it. I bet most FC's are like that, when they're FC'ing a fleet. Same thing transfered to gangs.
afdusfhakdsufhkadsufhasdfsf |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
16
|
Posted - 2012.08.03 02:39:00 -
[184] - Quote
Docking games and gate camps are not low sec pvp. They are boring and too easy. They are also not fun.
On the other hand, the changes to sentry guns as outlined probably go too far.
On the other hand, the dev remark was months ago and was speculative. Who knows what changes are in store.
So take some preparation H and stop being so butt-hurt about mere [possibilities.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
159
|
Posted - 2012.08.03 02:40:00 -
[185] - Quote
Frying Doom wrote:Hell and people think care bears whine alot.
The amount of tears from gankers and now pirates are hilarious and it all seems to stem from inability to adapt.
You know adapt, the very thing that people have been telling carebears to do for years. Sure lo-sec will change and more people will want to use it. Not just noobs, Vets and pirates. More players will probably enter lo-sec if there were not smart bombing idiots sitting at gates for hours a day, hoping to pop some ones pod.
Yes you will have to work more for kills and actually PvP.
I've been through a whole lotta lowsec and haven't been smartbomed once. and as already said, will be easy to just camp with ceptors and a few t3 bcs, imo that is just not a fun camp. |

alittlebirdy
All Hail The Liopleurodon
45
|
Posted - 2012.08.03 02:41:00 -
[186] - Quote
Is ccp ******* high? This will kill almost allllllll lowsec fights. When the **** do you not get a fight on a gate? and 4 and 1/2 min = dead carrier? WTF GF is over in 4 and 1/2 min... let alone how long till it will kill a bc (what 2min?) rofl
CCP better count on MASSIVE unsubs over this.
+ the mining buff... should = ship prices in the 100's of isk rofl.
Yep gj ccp new lowsec gate camp will be a alpha fleet at 160k. |

Natasha Mendel
Pator Tech School Minmatar Republic
23
|
Posted - 2012.08.03 02:42:00 -
[187] - Quote
Well, now that I've read and thought about this, I think that there may need to be some sort of change, but this is far too drastic.
Automatic shooting of anybody under -5 is OK in my book. Anyone that has that low of a sec status is most likely used to being shot at by gate guns anyway.
However, the massive escalation of damage will just ruin any sort of fight. As Destiny said earlier in the thread, CCP seems to be implementing non-player mechanics to punish player actions. This is the wrong direction. Players need to get more tools to play with the sand, not a sandbox referee smacking people.
It is true that most fights do take place on transition areas. I myself did a stint of lowsec PvP while living in a wormhole. I remember about an eighth of my fights being off gates or stations. Every other fight I was in was on a gate or the undock of a station. Is this the best way to go about lowsec PvP? Maybe. Maybe not. But as it is, that's how it works. Maybe it would be good to change this, but right now, buffing sentry guns without a corresponding change in an area to fight would make things difficult for many parties.
So I am definitely opposed to the changes as described in the CSM minutes. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
817
|
Posted - 2012.08.03 02:43:00 -
[188] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear. That's just the issue though... it's just "fear" that keeps the risk adverse in high-sec. And that "fear" is not exactly the reality of the situation we have.
MOST of the low-sec gates are NOT camped. Only the gates that are easiest and most convenient to access are the ones that see the most camping (because they see the most traffic). For example... the gate between the systems Amamake and Ossogur is often camped. However, there are two "backroads" that allow people to access the same general area. And while they certainly take people well out of their way and add many more jumps to the trip, both routes are rarely camped.
Issler Dainze wrote:Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today. Two things:
1: New people aren't going to be going into low-sec the way you think. Some people might come in... but they'll leave because they don't enjoy the hassle of "keeping an eye peeled" at all times. Voluntarily accepting risk and enjoying yourself with it while doing your day to day stuff is a mentality. It's not something you can really "lure" people into.
2. Carebears and PvPers will adapt. But not for the better. Carebears will just become more skittish and take full advantage of the fact that it would be very difficult to engage them for any length of time on a gate or station (and it's already hard as hell to catach a mission runner in low-sec). PvPers will adapt by adopting more 0.0-like tactics... more numbers... more alpha... more range. Say goodbye to prolonged skirmish warfare and escalating engagements.
Issler Dainze wrote:So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience. The alternative is to make low-sec more "safe." Because really... that's the only way I can see high-sec people coming to LIVE in low-sec.
And no... there isn't an issue with making money in low-sec. Level 5 missions pay stupid high. And you can make killings by selling ships and mods in low-sec markets.
Like I said in the last quote... voluntarily putting yourself at risk isn't something you can be goaded into. You either "have the mentality" to willingly put yourself in danger or your don't.
And to echo what Tippa and Liang have been saying... in the 2 years I have played, almost all the PvP I have taken part in have been on gates. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Aina Sasaki
Red Core Paradigm Shift Alliance
400
|
Posted - 2012.08.03 02:53:00 -
[189] - Quote
This is rather silly. While I am not exactly a fan of gatecamps (I think they are annoying to run into and boring to actually do), it still is a viable method of play. Trying to deal with it in this manner is a little much. :o - Rei |

Nibberler
the united Negative Ten.
1
|
Posted - 2012.08.03 02:53:00 -
[190] - Quote
this is by far the biggest carebear buff i have ever seen, if this goes through i loose all hope in ccp, u know this gets rid of piracy completely and denies the entire profession
dont do this |
|

Strider Hiryu
ICEBOX. Negative Ten.
16
|
Posted - 2012.08.03 02:58:00 -
[191] - Quote
Gate camps are player driven content. People enjoy running gate camps. Using rancer and amamake as examples, they have a reputation that alot of people know about. I guess we all will just have to use sniper camps now. Cheers CCP for these awesome teir 3 bc's. Makes this ******** idea less relevant.
I really think discouraging fleet fights on gates in lowsec with the use of capitals is really stupid, because I have found those to be some of the most exciting fights in my eve career, win or lose.
But it is typical of CCP to take advise on game mechanics from Highsec pubbies and 0.0 scrubs. |

Davion Falcon
Those Once Loyal Ushra'Khan
33
|
Posted - 2012.08.03 02:59:00 -
[192] - Quote
This idea for sentry gun DPS scaling upwards will not end well. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Wrayeth
We Reach Around Situation: Normal
31
|
Posted - 2012.08.03 03:00:00 -
[193] - Quote
TBH, I think this change will massively reduce the amount of actual fights that occur on lowsec gates and leave ganks unaffected. Other people have pointed out how ganks will be affected (i.e. swap setups for more firepower, less tank, resulting in faster ganks) but there's another side of the coin: fights last much longer than ganks. As such, the increased firepower of the sentry guns is going to mean the criminal side of the fight is almost certainly going to lose. Once that starts happening, most people will simply avoid fighting entirely, only engaging when it's a sure thing. Most pirates already do this, but everyone else who currently doesn't will find themselves forced to either ape this tactic or not bother at all.
End result? Fewer fights and more one-sided ganks.
Anyway, that's my two ISK. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 03:04:00 -
[194] - Quote
Wrayeth wrote:TBH, I think this change will massively reduce the amount of actual fights that occur on lowsec gates and leave ganks unaffected. Exactly.
And that is why I am going public with my prediction that CCP will extend sentry gun range to 250km as a complement for this change. (USER WAS BANNED FOR THIS POST) |

lanyaie
478
|
Posted - 2012.08.03 03:06:00 -
[195] - Quote
AFTER YEARS...CCP DECIDED TO NERF RANCER.... I dont post often, but when I do i'm probably trolling you Currently offering 100% legit hulkageddon security sponsored by the mittani, send 50m to me and 50m to him |

Strider Hiryu
ICEBOX. Negative Ten.
16
|
Posted - 2012.08.03 03:07:00 -
[196] - Quote
As for ransoms on the gate... |

Ludi Burek
The Player Haters Corp
128
|
Posted - 2012.08.03 03:08:00 -
[197] - Quote
Lmao, 4.5 minutes!!? What gang would want to aggress another gang on gate with that? Should be at the very minimum 15 minutes.
I'm not against hampering perma tanking but this is such a blanket change that screws over so many other forms of pvp.
My prediction:
1) CCP will go ahead regardless of warnings (history repeating and all that) 2) Low seccers will adapt, new (or revival of old) tactics will emerge 3) Bears gonna whine about being insta tackled by frigs and or volleyed from range 4) CCP makes sentry range cover whole grid :) 5) ... some time passes, more whining 6) Sentries do uber dps from 1st second, eliminating that fast locking small ship threat 7) Sub caps cannot aggress at gates due to dps 8) ... I dunno, seboed supercaps blapping haulers and having to warp out screaming? 9) Any sentry presence becomes pvp free zone. 10) Whining about being probed and killed. 11) Sentries appearing at npc sites, belts  12) ... not sure |

Cavalira
New Eden Renegades
11
|
Posted - 2012.08.03 03:09:00 -
[198] - Quote
Ludi Burek wrote:Lmao, 4.5 minutes!!? What gang would want to aggress another gang on gate with that? Should be at the very minimum 15 minutes. I'm not against hampering perma tanking but this is such a blanket change that screws over so many other forms of pvp. My prediction: 1) CCP will go ahead regardless of warnings (history repeating and all that) 2) Low seccers will adapt, new (or revival of old) tactics will emerge 3) Bears gonna whine about being insta tackled by frigs and or volleyed from range 4) CCP makes sentry range cover whole grid :) 5) ... some time passes, more whining 6) Sentries do uber dps from 1st second, eliminating that fast locking small ship threat 7) Sub caps cannot aggress at gates due to dps 8) ... I dunno, seboed supercaps blapping haulers and having to warp out screaming? 9) Any sentry presence becomes pvp free zone. 10) Whining about being probed and killed. 11) Sentries appearing at npc sites, belts  12) ... not sure 13) Concord escort |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 03:11:00 -
[199] - Quote
Ludi Burek wrote:Lmao, 4.5 minutes!!? What gang would want to aggress another gang on gate with that? Should be at the very minimum 15 minutes. I'm not against hampering perma tanking but this is such a blanket change that screws over so many other forms of pvp. My prediction: 1) CCP will go ahead regardless of warnings (history repeating and all that) 2) Low seccers will adapt, new (or revival of old) tactics will emerge 3) Bears gonna whine about being insta tackled by frigs and or volleyed from range 4) CCP makes sentry range cover whole grid :) 5) ... some time passes, more whining 6) Sentries do uber dps from 1st second, eliminating that fast locking small ship threat 7) Sub caps cannot aggress at gates due to dps 8) ... I dunno, seboed supercaps blapping haulers and having to warp out screaming? 9) Any sentry presence becomes pvp free zone. 10) Whining about being probed and killed. 11) Sentries appearing at npc sites, belts  12) ... not sure Liked. ******* beautiful. (USER WAS BANNED FOR THIS POST) |

Bayram Blacklion
Heretic University Heretic Nation
1
|
Posted - 2012.08.03 03:12:00 -
[200] - Quote
this is bullshit ccp might as well kill the whole pirate comunity,and the only people who like this are probaly all FW anyways. all i see here is ccp trying to prevent pirate corps from gatecamping, which is for example my major income all they do is to help pve'ers and blobs. great job really this game is going down the drain,its morphing from an really mature game to an absolutly noob friendly game . |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
63
|
Posted - 2012.08.03 03:14:00 -
[201] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
I like it a lot |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 03:16:00 -
[202] - Quote
Bayram Blacklion wrote:this is bullshit ccp might as well kill the whole pirate comunity,and the only people who like this are probaly all FW anyways. Nah, I do FW and I'm (obviously, as can be seen from my posting) completely against this. But then again, I'm not one of those "farm Amarr sites with a TLF alt" people, so I guess my opinion doesn't matter anyway. (USER WAS BANNED FOR THIS POST) |

Freya Hrondulf
Black Lance Fidelas Constans
0
|
Posted - 2012.08.03 03:19:00 -
[203] - Quote
So now low sec, safe haven for those with low sec status, will no longer allow these individuals to engage in station or gate combat nor can they deploy bubbles to catch people in warp.
Low sec residents are now limited to what... trying to catch one of the three eve lowsec miners in a belt and challenging people to honor duels at planet one?
Thank god they can still take part in carrier gate camps - the bread and butter of lowsec pvp. |

Danny Diamonds
Science and Trade Institute Caldari State
33
|
Posted - 2012.08.03 03:20:00 -
[204] - Quote
Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh 
According to the numbers presented in that same CSM...
Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game.
If i were running CCP, I wonder what group I would listen to? Maybe the majority... |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 03:21:00 -
[205] - Quote
Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority... The only problem with that logic (or lack of) is that without the pvp, this game wouldn't exist at all. (USER WAS BANNED FOR THIS POST) |

Natasha Mendel
Pator Tech School Minmatar Republic
23
|
Posted - 2012.08.03 03:21:00 -
[206] - Quote
Bayram Blacklion wrote:all i see here is ccp trying to prevent pirate corps from gatecamping, which is for example my major income all they do is to help pve'ers and blobs.
You guys actually try and make money off lowsec PvP?
Finally, been wondering where all the real pirates are.
Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority...
Because the majority is always right?
There's this thing called mob rule. And it happens a lot, and societies have made bad decisions because of it. |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
507
|
Posted - 2012.08.03 03:24:00 -
[207] - Quote
Freya Hrondulf wrote: nor can they deploy bubbles to catch people in warp..
They can't do that in low sec now Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Danny Diamonds
Science and Trade Institute Caldari State
33
|
Posted - 2012.08.03 03:29:00 -
[208] - Quote
Destiny Corrupted wrote:Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority... The only problem with that logic (or lack of) is that without the pvp, this game wouldn't exist at all.
That's strange, it seems that would only impact 25% of current playerbase in drastic ways. I merely echoed (as best i could from memory) the numbers mentioned. Are you denying that only 25% of players responded with PVP as a reason for playing the game?
It amazes me at the lengths the handful of forum trolls go to try and convince everyone (including CCP) that they are the only ones who know the "truth". Same 5 turds every time too.
|

Tippia
Sunshine and Lollipops
8871
|
Posted - 2012.08.03 03:30:00 -
[209] - Quote
Danny Diamonds wrote:According to the numbers presented in that same CSM...
Only 25% of players were playing EvE for the PVP. GǪexcept that they're referring to this study, which measures what first got people interested in EVE, not what they like doing in the game. The study over what people like in the game shows that 75% enjoy PvP (see here for a cleaned-up version) GÇö more than any other activity.
Those that enjoy PvP outnumber the ones who dislike it by a factor of 7:1GǪ so yes, listening to that majority would probably be a good idea.
Oh, and for the record, notice how in that GÇ£what got you startedGÇ¥ poll, PvE didn't even make the list GÇö it's collected into the GÇ£otherGÇ¥ category and is thus less relevant to new players than the Mac client.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Tamiya Sarossa
Hedion University Amarr Empire
178
|
Posted - 2012.08.03 03:30:00 -
[210] - Quote
This is pretty poor reasoning - inties being able to tackle on lowsec gates will make lowsec more inhospitable, not more friendly, and only enhance the choke-point nature of gates. Frigs/cruisers used to be able to roam in relative confidence - this change will wholly remove that ability. Experienced players can still get by with mwd-cloak, so it's new players that will get the shaft here. Really don't understand the logic.
I'm not inherently opposed to ramping up damage, but there's gonna be a lot of shenanigans with pinning down gcced guys and letting sentries do the work, and in either case the ability of sentries to keep light tackle off gates shouldn't be nerfed too much.
|
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 03:31:00 -
[211] - Quote
Danny Diamonds wrote:Destiny Corrupted wrote:Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority... The only problem with that logic (or lack of) is that without the pvp, this game wouldn't exist at all. That's strange, it seems that would only impact 25% of current playerbase in drastic ways. I merely echoed (as best i could from memory) the numbers mentioned. Are you denying that only 25% of players responded with PVP as a reason for playing the game? It amazes me at the lengths the handful of forum trolls go to try and convince everyone (including CCP) that they are the only ones who know the "truth". Same 5 turds every time too. What would happen if those 25% suddenly disappeared from the game? (USER WAS BANNED FOR THIS POST) |

Tippia
Sunshine and Lollipops
8871
|
Posted - 2012.08.03 03:37:00 -
[212] - Quote
Danny Diamonds wrote:It amazes me at the lengths the handful of forum trolls go to try and convince everyone (including CCP) that they are the only ones who know the "truth". Same 5 turds every time too. So there's youGǪ and who are the other four?
You see, the rest of us don't try to convince anyone else that we know the truth GÇö we just quote CCP's own numbers.
Those numbers show that 75% of players in EVE enjoy PvP and that PvE is less important to the game than owning an Apple computer is.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Freya Hrondulf
Black Lance Fidelas Constans
0
|
Posted - 2012.08.03 03:38:00 -
[213] - Quote
Virgil Travis wrote:Freya Hrondulf wrote: nor can they deploy bubbles to catch people in warp.. They can't do that in low sec now
I know. Just emphasizing how few options there will be for pirates trying to pvp in lowsec. |

Gritz1
Ice Fire Warriors Late Night Alliance
95
|
Posted - 2012.08.03 04:03:00 -
[214] - Quote
RABBLE RABBLE.
Also, this is not good what so ever. I could see low sec getting worse... |

Bunolagus
NIPTO
7
|
Posted - 2012.08.03 04:12:00 -
[215] - Quote
What is the point of gate guns if they can be tanked? Highsec should be the place that Concord responds if someone fires on you. Lowsec should be the place where you can be fired on without Concord responding. And Nullsec should be the place where there is well, no security.
I would spend far more time running missions in lowsec if were not for gatecamps and station camps. Gatecamps are just not worth my effort to deal with. Station camps are ridiculous.
I understand there is risk in going to lowsec, but if that risk isn't reasonably manageable why should I bother?
It seems to me the purpose of sentry guns is to prevent pirates from shooting fish in a barrel. I welcome anything that breaks the bottle neck. Eliminate gatecamps and stationcamps in lowsec and I will spend most of my time there knowing that at any time I can get attacked without Concord's assistance.
The same people who lock down systems seem to be the same ones that complain about a lack of targets. If you want to lock down a system, move to null where systems were intended to be locked down.
|

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
396
|
Posted - 2012.08.03 04:12:00 -
[216] - Quote
Karl Planck wrote:Klown Walk wrote:I like it. why do you like it, I am trying to understand Greyscale's reasoning Let me help you.
DURRRRRRRRRRRRRRRRRRRRRRRR Tears will be shed and pants will need to be changed all round. |

Tippia
Sunshine and Lollipops
8871
|
Posted - 2012.08.03 04:14:00 -
[217] - Quote
Bunolagus wrote:What is the point of gate guns if they can be tanked? GǪso they should be removed from highsec, I suppose, since highsec gate guns are quite easy to tank.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Suqq Madiq
Amarr Empire
275
|
Posted - 2012.08.03 04:20:00 -
[218] - Quote
If only there was a way to have a cloaky neutral or OOC alt on one side of a gate and a fleet of pirats on the other side in a near-gate safe outside the grid and/or sentry gun range. Then, when the cloaky spots incoming targets, said fleet of pirats could warp to the gate and engage said targets.
However, I do realize that this is slightly more complicated than parking a Disco BS near the gate then rolling your face on your F1 key at the drop of a dime and that Pirats may actually have to work for a living and that's just not fair. Please reconsider CCP. Think of the Pirats. |

Kiagon Fiero
Ion Corp. NightSong Directorate
0
|
Posted - 2012.08.03 04:24:00 -
[219] - Quote
Bunolagus wrote:What is the point of gate guns if they can be tanked? Highsec should be the place that Concord responds if someone fires on you. Lowsec should be the place where you can be fired on without Concord responding. And Nullsec should be the place where there is well, no security.
I would spend far more time running missions in lowsec if were not for gatecamps and station camps. Gatecamps are just not worth my effort to deal with. Station camps are ridiculous.
I understand there is risk in going to lowsec, but if that risk isn't reasonably manageable why should I bother?
It seems to me the purpose of sentry guns is to prevent pirates from shooting fish in a barrel. I welcome anything that breaks the bottle neck. Eliminate gatecamps and stationcamps in lowsec and I will spend most of my time there knowing that at any time I can get attacked without Concord's assistance.
The same people who lock down systems seem to be the same ones that complain about a lack of targets. If you want to lock down a system, move to null where systems were intended to be locked down.
You need to read the thread. These changes are going to make it easier for pirates to kill your PVE ship. You will be dead before the gate guns become an issue.
They are only going to discourage two gangs of PVP ships from enganging each other. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
396
|
Posted - 2012.08.03 04:24:00 -
[220] - Quote
Liang Nuren wrote:Fal Dara wrote: babies. get off the gates and go look around.
When two fleets are roaming, the most likely engagement place is on a gate. -Liang CCP don't play their own game, how could we expect them to know this? Tears will be shed and pants will need to be changed all round. |
|

Chicken Pizza
Penumbra Institute
60
|
Posted - 2012.08.03 04:28:00 -
[221] - Quote
Destiny Corrupted wrote:What would happen if those 25% suddenly disappeared from the game?
They wouldn't, just like every other whiner who threatens to unsub but is magically still playing. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
358
|
Posted - 2012.08.03 04:41:00 -
[222] - Quote
This would seriously **** up lowsec. Please no.
Is this the same CCP Greyscale guy who keeps coming up with ~brilliant~ ideas? Sa souvraya niende misain ye. |

Bunolagus
NIPTO
7
|
Posted - 2012.08.03 04:50:00 -
[223] - Quote
"You need to read the thread. These changes are going to make it easier for pirates to kill your PVE ship. You will be dead before the gate guns become an issue."
Can't get to the Dev post from here. Will the sentry guns continue to ramp damage until aggressor warps out?
|

Sentamon
Imperial Academy Amarr Empire
95
|
Posted - 2012.08.03 05:10:00 -
[224] - Quote
Suqq Madiq wrote:If only there was a way to have a cloaky neutral or OOC alt on one side of a gate and a fleet of pirats on the other side in a near-gate safe outside the grid and/or sentry gun range. Then, when the cloaky spots incoming targets, said fleet of pirats could warp to the gate and engage said targets.
However, I do realize that this is slightly more complicated than parking a Disco BS near the gate then rolling your face on your F1 key at the drop of a dime and that Pirats may actually have to work for a living and that's just not fair. Please reconsider CCP. Think of the Pirats.
It would be ironic if pirates had to use alts after telling everyone for years to use an alt as a gate scout. 
You do bring up a valid point though. Just another reason why warp-to- 0 and and the current unrestricted bookmarking system will break so many ideas. ~ Professional Forum Alt -á~ |

Liang Nuren
Heretic Army Heretic Nation
1729
|
Posted - 2012.08.03 05:16:00 -
[225] - Quote
Sentamon wrote:Suqq Madiq wrote:If only there was a way to have a cloaky neutral or OOC alt on one side of a gate and a fleet of pirats on the other side in a near-gate safe outside the grid and/or sentry gun range. Then, when the cloaky spots incoming targets, said fleet of pirats could warp to the gate and engage said targets.
However, I do realize that this is slightly more complicated than parking a Disco BS near the gate then rolling your face on your F1 key at the drop of a dime and that Pirats may actually have to work for a living and that's just not fair. Please reconsider CCP. Think of the Pirats. It would be ironic if pirates had to use alts after telling everyone for years to use an alt as a gate scout.  You do bring up a valid point though. Just another reason why warp-to- 0 and and the current unrestricted bookmarking system will break so many ideas.
.... we already do use gate scouts??
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Garreth Vlox
Sons Of 0din Dark Therapy
34
|
Posted - 2012.08.03 05:23:00 -
[226] - Quote
"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."
TL:DR - we want MORE people to use lowsec so we are making the guns capable of killing anything that moves, shoots or idles anywhere near a gate or station with anything less than perfect sec status because killing all the people in lowsec will INCREASE the population there.
Yeah greyscale that makes complete ******* sense I'm so glad you spent company time and money coming up with this genius piece of work.
If this is your idea of "helping" lowsec please for the love of god, don't do me any favors. |

Garreth Vlox
Sons Of 0din Dark Therapy
34
|
Posted - 2012.08.03 05:25:00 -
[227] - Quote
Vordak Kallager wrote:This would seriously **** up lowsec. Please no.
Is this the same CCP Greyscale guy who keeps coming up with ~brilliant~ ideas?
It seems it is the same person, when is someone at CCP gonna take one for the players and "accidentally bump" this guy with their car in the parking lot? |

Liang Nuren
Heretic Army Heretic Nation
1729
|
Posted - 2012.08.03 05:33:00 -
[228] - Quote
You should edit that away.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Suqq Madiq
Amarr Empire
276
|
Posted - 2012.08.03 05:46:00 -
[229] - Quote
Garreth Vlox wrote:Yeah greyscale that makes complete ******* sense I'm so glad you spent company time and money coming up with this genius piece of work.
If this is your idea of "helping" lowsec please for the love of god, don't do me any favors.
You make some compelling arguments and counterpoints. Yours is a well thought out post with many good ideas and you should be hired by CCP immediately. |

Jack Miton
Bite Me inc Elysian Empire
428
|
Posted - 2012.08.03 05:57:00 -
[230] - Quote
Not that I give a crap about lowsec, seriously, does anyone?, but these changes are beyond dumb. The only upside I see is that rancer will no longer be perma disco rokh camped. |
|

RoCkEt X
Hostile. PURPLE HELMETED WARRIORS
3
|
Posted - 2012.08.03 06:05:00 -
[231] - Quote
these changes will not stop gatecamping in the slightest, as most 'pirates' use a ping and warp down to a gate to kill stuff jumping in
it will however stop actual fights, for whichever side takes sentry aggro.
with sentries having the ability to down a triage carrier (that can tank up to 20k dps), the average buffered BS will die in less than 10 seconds - in essence, once the fight hits 5 minutes, its game over regardless of the fight.
i'm in favour of having guns escalate their damage with time, but it should be capped - at probably a max of 600-1,000 dps. to those csm representatives whom have posted here, this will kill off fights in lowsec, and make the only people in lowsec pure gatecampers. the so called 'problem' you have is going to be made worse, not better by the proposed changes.
your ignorance in your view of what actually happens in lowsec pvp is quite frankly disgusting; and i care little to enlighten you beyond my own cause.
-Rock
|

Corina Jarr
Spazzoid Enterprises Purpose Built
1174
|
Posted - 2012.08.03 06:24:00 -
[232] - Quote
From the wording it also sounds like anyone who steals (once the new mechanics for crimes goes into effect) sentries will shoot them too.
This idea is bad. Just plain bad.
It won't make people go into low sec more.
In fact, low sec might become even less populated than it already is. |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
225
|
Posted - 2012.08.03 06:41:00 -
[233] - Quote
I for one welcome our new remote sensor boosted aligned Tier 3 gate camps.
Seriously CCP if you really this ******* stupid, just remove low sec and carriers from the game. You've started well by ******* up FW, may as well finish it.. |

Sentamon
Imperial Academy Amarr Empire
96
|
Posted - 2012.08.03 06:48:00 -
[234] - Quote
Corina Jarr wrote:
In fact, low sec might become even less populated than it already is.
So 10 minus 1?
~ Professional Forum Alt -á~ |

Garresh
Opposite of Low
16
|
Posted - 2012.08.03 07:04:00 -
[235] - Quote
Isalone wrote: I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.
discuss, lol
The funny thing is...I want to be mad at this change, but I really can't be. I'm kinda out of eve atm, but all my lowsec PvP is flying solo in frigates. I might take something a little bigger out here or there, but I love me some frigate dogfights. To be blunt, this would be good for lowsec. It would get those gatecampers off their asses and encourage some actual interesting fights. I'm sorry to burst your little bubble, but gatecamps in general are boring and stupid. And no, I don't get caught by gatecamps. I know how to avoid them. But that doesn't change how stupid they are. They punish players for bringing anything larger than a frigate out there because the gatecamps **** them. They also take no ******* skill whatsoever. You sit there in a big group waiting for solitary pilots to pop through then dogpile onto them. Frankly, gatecamps are about as carebear as you can ******* get in lowsec. Wah, wah, now I have to actually go LOOKING for a fight. Good show CCP. Maybe now I'll actually get a decent fight next time I'm plexing in lowsec.
On a different note, the changes will hurt ninja salvaging, which bothers me...but still, it can be adapted to. |

Garresh
Opposite of Low
16
|
Posted - 2012.08.03 07:14:00 -
[236] - Quote
Oh hey @ Liang.
I actually have a lot of respect for you, but consider what these changes mean. If the gate guns start off much weaker than current gate guns and take long enough to ramp up, this actually makes gate fighting *easier* for the first 45-60 seconds, thereby encouraging PvP. If they do this right, you'll be getting kills and moving on well before this ramp up becomes a problem. The only people who lose out on this are the clusterfucks you see just sitting on gates doing **** all. Frankly, I'm all for it. Every time I slip through a gatecamp I chuckle, only to have my humor turn sour when I pass the *same* gatecamp hours later. That's not how PvP should be. |

Eternal Error
Exitus Acta Probant
97
|
Posted - 2012.08.03 07:22:00 -
[237] - Quote
Garresh wrote:Oh hey @ Liang.
I actually have a lot of respect for you, but consider what these changes mean. If the gate guns start off much weaker than current gate guns and take long enough to ramp up, this actually makes gate fighting *easier* for the first 45-60 seconds, thereby encouraging PvP. If they do this right, you'll be getting kills and moving on well before this ramp up becomes a problem. The only people who lose out on this are the clusterfucks you see just sitting on gates doing **** all. Frankly, I'm all for it. Every time I slip through a gatecamp I chuckle, only to have my humor turn sour when I pass the *same* gatecamp hours later. That's not how PvP should be. They'd have to have some seriously interesting curve fitting for the formula to allow dps at 45-60 seconds be lower than what it is currently yet take down a triage carrier around 4-5 minutes in.
The people who lose out on this are: 1.) smartbombers who will have to adapt or unsubscribe 2.) Anyone who wants to move through lowsec with a chance of not getting owned in the face. Enjoy your instant interceptor tackles followed by sniping tornadoes, a death in <20 seconds, and them warping away to safe. It does nothing to stop gatecamps and everything to stop serious engagements (i.e. gang v. gang, not shooting random passerby) on gates. This is either going to make pirates give up or utilize tactics that will actually be MORE effective on your average gate. |

Garresh
Opposite of Low
16
|
Posted - 2012.08.03 07:31:00 -
[238] - Quote
Fair point,but It's not the first time we've seen some interesting growth curves in games. I mean let's be honest, given the right exponential curve it could easily undergo a rapid acceleration period at the 60 second mark while still staying manageable before that. Just need the numbers right. Also, while this means that gate campers will be able to get guaranteed kills every so often, after every kill they're gonna have to abandon ship and spend a while just sitting on their asses waiting around until they can start camping again. It may incentivize larger camps, but the ramp up combined with aggro timers punishes those blobs because they start becoming unsustainable in short order. each of the individual mechanics are kinda derp, but put together they actually make a twisted sort of sense. |

Mardrus
Wolfsbrigade Lost Obsession
0
|
Posted - 2012.08.03 07:32:00 -
[239] - Quote
So where to begin?
Gate camps will remain as they are today for the most part. Disco BS will warp to gate when there neutral alt sees the frig approach the other side of the gate or when they see frig on D-scan and disco kill him and then warp off (he probably even gets more time as the gates give lower aggro at first). So gate camps are not fixed by this in anyway! (the guys who just sit there will adapt to what other disco pirates already do)
New gate camps with thrashers and hi DPS frigs / inties will form as they are now a viable solution.
So fixing camping has failed completely.
For the people who roam (I am no griefer/Pirate but have negative sec-status and will engage a neutral fleet)
I have exactly x mins, where x is smaller than 4 apparently to finish the fight or I die to CCP fire.
This means the great fights we have versus pirate entities (Snuff and such) which can last an hour, will no longer be possible or it will be a case of convoing and hoping they will warp with us to planet and take the fight 
Also I want more pple who want to fight for their stuff in lowsec. I do not want more carebears!!!!! ***** them they can stay where they belong!!!!!
So please, please, please, tell me how this is a good idea!!!!!!!
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 07:33:00 -
[240] - Quote
If your entire pvp experience is low-sec consists of "45-60" second fights, then I can see how this change wouldn't affect you much. Even small gang fights, however, last much longer than that. In 10-on-10 engagements, it wouldn't be uncommon to see the end of the fight happen around the 10-minute mark. Considering the fact that according to math, the gate guns are going to be doing more dps than a 10-man gang by the 121th second, this change is a massive nerf to "actual interesting fights."
The only thing you will see is an increase in gate camps, which will now be done with interceptors and alpha strikers. (USER WAS BANNED FOR THIS POST) |
|

Garresh
Opposite of Low
16
|
Posted - 2012.08.03 07:43:00 -
[241] - Quote
Destiny Corrupted wrote:If your entire pvp experience is low-sec consists of "45-60" second fights, then I can see how this change wouldn't affect you much. Even small gang fights, however, last much longer than that. In 10-on-10 engagements, it wouldn't be uncommon to see the end of the fight happen around the 10-minute mark. Considering the fact that according to math, the gate guns are going to be doing more dps than a 10-man gang by the 121th second, this change is a massive nerf to "actual interesting fights."
The only thing you will see is an increase in gate camps, which will now be done with interceptors and alpha strikers.
Then extend the curve out to like 15 minutes. The core principle seems sound. That math needs work.  |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 07:53:00 -
[242] - Quote
Garresh wrote:Destiny Corrupted wrote:If your entire pvp experience is low-sec consists of "45-60" second fights, then I can see how this change wouldn't affect you much. Even small gang fights, however, last much longer than that. In 10-on-10 engagements, it wouldn't be uncommon to see the end of the fight happen around the 10-minute mark. Considering the fact that according to math, the gate guns are going to be doing more dps than a 10-man gang by the 121th second, this change is a massive nerf to "actual interesting fights."
The only thing you will see is an increase in gate camps, which will now be done with interceptors and alpha strikers. Then extend the curve out to like 15 minutes. The core principle seems sound. That math needs work.  It's in the billions. I'm pretty sure CCP was forced to cap that progression due to the long integer limit thing. (USER WAS BANNED FOR THIS POST) |

Conrad Makbure
Illuminatus Reforged The Revenant Order
22
|
Posted - 2012.08.03 07:53:00 -
[243] - Quote
I'm looking forward to this; it will increase traffic in low sec. Gate campers will complain about the change, but won't they complain about anything that makes camping harder anyway? You can probe scan someone down in about 30 seconds, jeeze. The low sec ship destruction will increase; how do you not see this. |

Mardrus
Wolfsbrigade Lost Obsession
0
|
Posted - 2012.08.03 07:55:00 -
[244] - Quote
Garresh wrote:Destiny Corrupted wrote:If your entire pvp experience is low-sec consists of "45-60" second fights, then I can see how this change wouldn't affect you much. Even small gang fights, however, last much longer than that. In 10-on-10 engagements, it wouldn't be uncommon to see the end of the fight happen around the 10-minute mark. Considering the fact that according to math, the gate guns are going to be doing more dps than a 10-man gang by the 121th second, this change is a massive nerf to "actual interesting fights."
The only thing you will see is an increase in gate camps, which will now be done with interceptors and alpha strikers. Then extend the curve out to like 15 minutes. The core principle seems sound. That math needs work. 
Why do you consider 15mins enough?
What justification is there for that! Why can't I have a nice big fleet fight for 4 hours if I want!
What is your reasoning for preventing me from having a four hour fight.... Ahh yes right, preventing tears from a couple of camped gates is more important than actual good fights on gate |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 07:58:00 -
[245] - Quote
Conrad Makbure wrote:I'm looking forward to this; it will increase traffic in low sec. No it won't. It will be easier to kill people at gates, not more difficult, due to the ability to use scanres-fit interceptors.
Conrad Makbure wrote:Gate campers will complain about the change, but won't they complain about anything that makes camping harder anyway? Gate campers won't complain about this change, because this change is a massive buff to gate camping. Small-group pvpers will complain about this change, especially if they're outlaws. Some affected FW people will also complain about it.
Conrad Makbure wrote:You can probe scan someone down in about 30 seconds, jeeze. The low sec ship destruction will increase; how do you not see this. Yes, campers will certainly be getting more kills than they were before. Overall, however, the kill count is going to go down. (USER WAS BANNED FOR THIS POST) |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
131
|
Posted - 2012.08.03 08:01:00 -
[246] - Quote
If people want genuine "goodfights", then they'l still happen, just not on gates. There have been far worse changes to other playstyles in the past, and yet, somehow eve has not died.
Rest assured that short of pulling the plug, there isn't much CCP can do to stop you having fun in the game, unless you're unable to try new things once in a while.
|

Arec Bardwin
Perkone Caldari State
696
|
Posted - 2012.08.03 08:04:00 -
[247] - Quote
Quote:CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. This is a HUGE buff to bouncing gatecamps. |

Khorian
Versatech Co. Raiden.
13
|
Posted - 2012.08.03 08:05:00 -
[248] - Quote
4,5 Minutes to kill a triage carrier, and let me guess... 10 minutes to kill a titan right? Anyway. I don't like this proposed change. Why strengthen this "Deus Ex Machina" on engangements longer than a minute, without first putting stuff into lowsec that encourages more people to go there.
CCP. Your players are not stupid. High sec dwellers might be risk adverse, but if thrown into the situation where they actually think about going into low sec for better profits, many of them will overcome the "odds of the omnipresent evil low sec gatecamps that seem to exist on EVERY SINGLE low sec gate according to this thread and popular perception".
People will band together and fly in groups, counter drop the gate campers. Form regional intel channels and counter gangs. Just like they have done since years.
Let me break it down to you: If you die in lowsec, the SAFEST space in EvE Online, you are doing it wrong and need to adapt. Living in low sec is god damn easy.
How the hell did people make it through lowsec years ago when there was no warp to zero? Let me tell you. Determination and willpower. There is always a way if you want something. I didn't quit when i lost my first Brutix to a gatecamp. I learned from the expirience and adapted. And I, like many others back in te day had it much worse than the people today.
I tell you if people DO WANT something really really bad, they will find ways to get it. Give them a reason to actually want to go to low sec. I wanted to farm some static 3/10 complex in Aridia back then, and I eventually did it. It wasn't easy but i did it, and it felt good. I know, thats alot more work to think up and implement stuff than a quick Sentry gun fix. But thats your damn job. Be creative and don't betray the core principles of what EVE Online is, one little piece at a time.
EvE could use some other form of travel, a fundamental change to gate travel as we know it today, wich is also a game mechanic from 2000 and the early concept stages. Fighting in EVE happens on Gates most of the time. I am not 100% sure about that but I would bet my left nut that it is that way. Why is that? Because for a traveller there is no need and no reason to be anywhere else in a system than gate A and Gate B, and between those two points there is no way he can be stopped. If you don't catch him on the in gate, he is gone!
And engagements last longer than 4 minutes.
That is all. |

A Lunchbox
Basgerin Pirate
19
|
Posted - 2012.08.03 08:26:00 -
[249] - Quote
I can see it now - dozens of carebears sitting around on stations and gates talking **** to eachother and never engaging because they're too ***** to lose sec status/take sentry fire, while noone runs the belts or signatures/anoms because of suddenly, pirates.
Sounds about the same as every other time bears come to low (minus gatecamps). Needs work.
Box |

TheGunslinger42
Bite Me inc Elysian Empire
179
|
Posted - 2012.08.03 08:48:00 -
[250] - Quote
It's just another entry in the long list of god awful suggestions/changes greyscale has made
I honestly don't think he understands this game at all. All his ideas for crimewatch are nothing but detrimental to PVP. I mean really, gate guns destroying you because you looted a wreck? Global suspect flag that allows anyone to shoot you because you flipped a bloody can? The remote rep mechanics... is greyscale just a trolldev or something |
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 08:54:00 -
[251] - Quote
Khorian wrote:How the hell did people make it through lowsec years ago when there was no warp to zero? Let me tell you. Determination and willpower. There is always a way if you want something. I didn't quit when i lost my first Brutix to a gatecamp. I learned from the expirience and adapted. And I, like many others back in te day had it much worse than the people today. The real problem is that the majority of people, after losing said Brutix, would immediately hit the account management page, cancel the subscription, put "my shipz deaded!!1" in the reason for quitting field, and go back to Angry Birds and Farmville. There's a lot of these people, and CCP, like other gaming companies that decided they're tired of wearing rags and eating crusts, wants their money. That's why we get these changes that surreptitiously drive us from the game. (USER WAS BANNED FOR THIS POST) |

UtamaDoc
State War Academy Caldari State
0
|
Posted - 2012.08.03 08:57:00 -
[252] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
Sounds like to me you are whining at the fact that you can't sit there and smart bomb people and also sit there with gay logi setup's where the damage of Sentries is useless. ... |

OmniBeton
OmniBeton Metatech
14
|
Posted - 2012.08.03 09:02:00 -
[253] - Quote
All those elite low-sec pvpers ... they will not be able to sit 24h/day at gate or station, drinking beer and killing every ship that tries to enter or leave low sec with little effort ... they will have to actually fly to belts after miners or into scan thoose dirty missioners on they safe spots, and CATCH them before they escape ... that's terrible, so terrible .... |

baltec1
Bat Country
1786
|
Posted - 2012.08.03 09:03:00 -
[254] - Quote
TheGunslinger42 wrote:It's just another entry in the long list of god awful suggestions/changes greyscale has made
I honestly don't think he understands this game at all. All his ideas for crimewatch are nothing but detrimental to PVP. I mean really, gate guns destroying you because you looted a wreck? Global suspect flag that allows anyone to shoot you because you flipped a bloody can? The remote rep mechanics... is greyscale just a trolldev or something
To be honest I like the can idea but this gate gun change will only help the blob campers. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 09:04:00 -
[255] - Quote
OmniBeton wrote:All those elite low-sec pvpers ... they will not be able to sit 24h/day at gate or station, drinking beer and killing every ship that tries to enter or leave low sec with little effort ... they will have to actually fly to belts after miners or into scan thoose dirty missioners on they safe spots, and CATCH them before they escape ... that's terrible, so terrible .... Yes, they will be able to sit there and camp just like they've been doing all this time. The only thing that will change is the set of tactics they use. (USER WAS BANNED FOR THIS POST) |

Arnst Atram
Loving A Ghost Sucks
5
|
Posted - 2012.08.03 09:05:00 -
[256] - Quote
So basically, instead of Drakes tanking Gate Guns, we're getting Tornados that can outrange the Guns with Interceptor support that can now temporarily tank then guns, then warp away the moment you get Alpha'd. You know, honestly, if i jump in to a Gate Camp and know I'm going to die, I'd rather actually be able to fight, even if there's no real way for me to win.
This is a silly, silly, silly idea. Gate guns were introduced for the benefit of newer players or somesuch nonsense right? I am a relatively new player, i don't even have 12m SP, yet i avoid Low like the plague precisely because of those Gate Guns which make it impossible to fight in anything other T1 ship than a Drake or Hurricane. |

TheGunslinger42
Bite Me inc Elysian Empire
180
|
Posted - 2012.08.03 09:06:00 -
[257] - Quote
Though to be fair I don't mind the idea of gate guns being more of a threat to bigger ships, while also allowing for frigs to take part in fights, such as the damage increasing over time. That idea is fine (though it'll be a bit complicated, and has potential issues - how do you deal with the damage output when guns are cycling, or resetting the damage in general? Do you REALLY want to scale it to the point where no ship or fight can last more than four minutes? Etc).
The real issue though is this bloody awful "suspect" flag mechanic. From how it'll work with neutral reps in hisec to how it'll mean looting a wreck gets you popped by the gate / flagged for the whole universe to kill... Sounds like someone is dead set on implementing the laziest, easiest mechanic possible even if it's to the detriment of the game. |

OmniBeton
OmniBeton Metatech
14
|
Posted - 2012.08.03 09:12:00 -
[258] - Quote
Arnst Atram wrote: This is a silly, silly, silly idea. Gate guns were introduced for the benefit of newer players or somesuch nonsense right? I am a relatively new player, i don't even have 12m SP, yet i avoid Low like the plague precisely because of those Gate Guns which make it impossible to fight in anything other T1 ship than a Drake or Hurricane.
Don't like guns - go to null. |

Mardrus
Wolfsbrigade Lost Obsession
0
|
Posted - 2012.08.03 09:29:00 -
[259] - Quote
OmniBeton wrote:Arnst Atram wrote: This is a silly, silly, silly idea. Gate guns were introduced for the benefit of newer players or somesuch nonsense right? I am a relatively new player, i don't even have 12m SP, yet i avoid Low like the plague precisely because of those Gate Guns which make it impossible to fight in anything other T1 ship than a Drake or Hurricane.
Don't like guns - go to null.
Don't like gate camps! Stay in high. |

Vegare
The Legion of Darkness
55
|
Posted - 2012.08.03 09:31:00 -
[260] - Quote
The issue why nobody from highsec wants to try out lowsec are not the pirates and their gatecamps, its the lack of incentive to figure out how to avoid or how to fight them and actually live in lowsec! And why would you, there is nothing to be gained in Lowsec except for PVPers.
Basically you won't be able to have real engagements on gates anymore, only ceptor camps to kill the cloakies and other travellers. Everybody loses. |
|

TheGunslinger42
Bite Me inc Elysian Empire
180
|
Posted - 2012.08.03 09:36:00 -
[261] - Quote
Vegare wrote:Everybody loses.
The future of eve in a nutshell.
|

Halcyon Ingenium
Dreddit Test Alliance Please Ignore
153
|
Posted - 2012.08.03 09:39:00 -
[262] - Quote
[quote=Isalone]Quote: most of fleet/gang gate camps in low take place at gates.
Fixed that for you.
And as far as discussing, no one cares about your killboard padding gate camp.
They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |

Patrakele
Sebiestor Tribe Minmatar Republic
80
|
Posted - 2012.08.03 09:41:00 -
[263] - Quote
1)Problem - too few people try low sec because of getting their asses handed on the first gate and never trying again. 2)Solution - buff sentry guns. 3)???? 4) Profit = tears.
If this will bring more people to low sec, then it's a good change. Maybe players will have to work a bit more then get it easy mode. Yes its easy mode, if you disagree then you obviously fail at gate camp. |

TheGunslinger42
Bite Me inc Elysian Empire
181
|
Posted - 2012.08.03 10:22:00 -
[264] - Quote
Patrakele wrote:1)Problem - too few people try low sec because of getting their asses handed on the first gate and never trying again. 2)Solution - buff sentry guns. 3)???? 4) Profit = tears.
If this will bring more people to low sec, then it's a good change. Maybe players will have to work a bit more then get it easy mode. Yes its easy mode, if you disagree then you obviously fail at gate camp.
The fallacy here is saying that it'll bring more people to lowsec. It won't. The hisec baddies don't avoid lowsec because the entrance may be camped, they avoid it because the entire region of space is one which allows pvp.
Even if that wasn't the case, lets not ignore the fact that it's actually a huge buff to people looking for easy quick ganks, since interceptors can hang around and get initial tackles / uncloak things. |

sYnc Vir
Wolfsbrigade Lost Obsession
282
|
Posted - 2012.08.03 10:32:00 -
[265] - Quote
Patrakele wrote:1)Problem - too few people try low sec because of getting their asses handed on the first gate and never trying again. 2)Solution - buff sentry guns. 3)???? 4) Profit = tears.
If this will bring more people to low sec, then it's a good change. Maybe players will have to work a bit more then get it easy mode. Yes its easy mode, if you disagree then you obviously fail at gate camp.
No this change will turn every entry point gate camp into 2 intys and 12 nados that are sat at 151+ from the guns. You will still die in a fire, just in 2.1 seconds instead of the 30 the drake camps take.
The increasing damage will just kill fleet fights because pirates won't engage people on gates anymore and no one will follow a pirate gang to a belt they can't WTF pwn. If getting more people into losec was this changes goal, it fails to not only do that, but it will actually lower that number as more people give up on trying to find the ever decreasing pvpers in losec.
I say it again because I've read some post that seem to think you can perma tank gate guns. You can't without logi or so many people your cap regens enough to run a single rep to booster your armor back up to 100%. The idea that no logi ships can GCC forever on a gate showcases many peoples lack of understanding. CCP has gate guns do X amount of dps, people learned to deal by using guardians or enough people that they can rep up while the guns cycle around everyone.
If ccp wants to make that harder, a better idea is to increase the number of guns from 2 to 6 and have them shoot more than one person at a time. 6 guns shooting 3 people each.
The idea that carrier killing Gate guns will increase losec pvp/people is stupid. It will simply increase alpha, gangs ready to bounce. |

Nazowa
UK Corp RAZOR Alliance
8
|
Posted - 2012.08.03 10:40:00 -
[266] - Quote
Wonderfull changes... |

Ana Fox
Center for Advanced Studies Gallente Federation
11
|
Posted - 2012.08.03 10:51:00 -
[267] - Quote
This is all ,lets make game more dumb like WoW is.
Yes there was gate camps,but you can use map and avoid them.You can use dir scan and see if there is station camp.Where is problem?
CCP Greyscale vision is so bad that is hilarious.He is making crime watch more simple.Can flipper and GCC idea and in same time we are getting barges with ore cargo size of jetcan?Why the hell someone will use jetcan if you have cargo so big ?
Arenas?That is so so WoW and GW2 .And now gate guns ,to make and try of solo pvp even more bad.Like warp to 0 was not enough.
It is funny how people that defend this pile of crap streaming from this part of devs are proud they are playing "hardest mmo" ever ,but in same time don't have any problem to constant make it more dumb plans.
If caps were problem you could fix that simple ,not just blap universal idea cause you are lazy to think about outcome of your plan on other players that don't use caps as ships.This is just showing more that certain devs don't play this game much.And what is worse it looks they are kinda trying to lure more "lets hold hands" people.
Low sec is last place of real pvp,there was camps but use map and figure out how to pass trough.Real pvp is not just big fleet of xy cattle talking smack in local and enjoying TiDi while they press F1.There is also players like Kil2 and many like them that enjoy playing on smaller scale and use brain more often.
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
360
|
Posted - 2012.08.03 10:53:00 -
[268] - Quote
Depending on the actual numbers, this could turn out to be very bad for low-sec PvP. The unfortunate fact of the matter is that every fight I've had at least started at the gate, and low-sec PvP sort of relies on the idea of at least one side being willing to go GCC to hit the other guy.
Right now, the guns switch off their target after 30 seconds, which means that the majority of fights in low-sec are done in ships that have the tank to survive the incoming DPS of the guns for that long (they have roughly 400 DPS, if I recall correctly).
If the guns now hit everyone who goes GCC, then that means that the side that goes GCC will be at a massive disadvantage if the guns damage is not significantly reduced. This means that no one is going to be willing to go GCC. Great for those random individual ships that pop through and industrials (I fully support this part and do not shoot non-enemy industrials anyways), but absolutely terrible for any actual sort of fleet action, since no one is going to be willing to go GCC on an enemy fleet when your entire fleet will suddenly be taking damage capable of killing a carrier in 4 1/2 minutes.
CCP are going to have to be very, very careful how they balance this change if they are going to try not to throw the baby out with the bathwater. |
|

CCP Greyscale
C C P C C P Alliance
1469

|
Posted - 2012.08.03 11:02:00 -
[269] - Quote
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. |
|

Caitlyn Tufy
Refuge of Hope Lemniskate
22
|
Posted - 2012.08.03 11:10:00 -
[270] - Quote
TheGunslinger42 wrote:The fallacy here is saying that it'll bring more people to lowsec. It won't. The hisec baddies don't avoid lowsec because the entrance may be camped, they avoid it because the entire region of space is one which allows pvp.
Respectfully, I would disagree, it's a thing of perception. Let's take a global warming for an example: we are continuously warned that heating up the atmosphere will melt the ice, thereby heightening the water levels. First reaction of a western reader to this is "oh god, oh god, we're all gonna die!" Then ice starts melting and - nothing at all happens. And the western reader goes "haha, silly scientists, false alarm!". Meanwhile, whole Pacific islands are being swallowed by the sea. Thus, from a perspective of a western reader, global warming is a big joke, but from a perspective of a pacific island citizen, it's a very true threat to his existence.
It's similar with low sec. All that a highsec carebear hears about it is "gate camps 24/7, EVERYWHERE!" So when he first enters low sec, he goes "oh god, oh god, we're all gonna die!" in a cloaked frigate. If he ends up landing on a gate camp, that confirms his beliefs and he'll never try again. But if he doesn't find a camp, he goes "hey, wait a second, it's all a lie, riches ahoy!" and becomes a low sec player.
This change can be worked around, of course. A few carriers, well coordinated team and you've go a working camp. However, I still believe it will reduce the number of gate camps, improving low sec perception for high sec players. Sure, there will still be a risk, but in their minds, the risk will reduce and with more players, the actual chance of getting attacked per player will reduce.
So yes, I believe that in the long run, this change is good for low sec, though the opportunities will shift from mainly gate camping to hunting down people with scans.
Disclaimer: I'm in low sec about 30% of my playtime at the moment. In all that time, I've landed on one gate camp and made it out alive. So yes, I do know that the boogie man has less teeth than the stories tell ;) |
|

TheGunslinger42
Bite Me inc Elysian Empire
186
|
Posted - 2012.08.03 11:10:00 -
[271] - Quote
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.
Make sure they're eve players you get feedback from, don't accidentally ask the wow community, since the entire crimewatch thing seems very wowplayerish |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
360
|
Posted - 2012.08.03 11:12:00 -
[272] - Quote
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.
This is a good thing. :)
I understand the idea, but I have never seen a carrier used on a gate in a serious fight. Hotdropping, of course, is a thing that happens but that's not going to end as a result of these changes, since they will just switch from having triage carriers to having standard killy ones. |

W0lf Crendraven
The Tuskers
14
|
Posted - 2012.08.03 11:14:00 -
[273] - Quote
So first on the plus side, orca camps will now be gone which is a good thing... and thats about it.
On the negative side:
The usual gatecamp willc hange a bit as said earlier instalocking sniping battleships or tier3s with friagte tackle (like a keres + hyena + remote sensor boosting frig) at the gate.
Carebears wont come into lowsec, they usually dont die to camps the die in the belt/mission they are in which emans their risk is pretty much the same.
You nerf any roaming gangs to the ground as said numerous times before fights happen at gates (imagine a nullsec without gates where people can fight, nothing will happen), and most fights take more than 5minutes!
And finally your nerf roaming frigates/crusiers and armor tanking into the ground, lets say im a flashy and im taking my vexor/rupture/(any passive armor ship, even more relevant for frigates) this means that every time i move from system to system i will be shot by the gateguns (even without gcc) which will not instapop me but it will hit me for something, this means a passive frigate/crusier cant do more than 5/30jumps before dying to gateguns, and going into a fight with lower armor is a big disadvantage, so you will be forced to dock up in every sytem you go to! And non flashy friagtes will just sit at gates beeing able to kill every flashys easily as they will have sentrys on their side, even when the nonflashy atacks first!
Nerf orca camping and be done with it, the proposed changes are absolutly ********!
And this is coming from a pirate who never gatecamps at all! |

Wacktopia
Noir. Noir. Mercenary Group
257
|
Posted - 2012.08.03 11:25:00 -
[274] - Quote
Why do we even need this? Basically this is saying that camping a low sec gate will be impossible after the first kill.
Got to say this looks like a slippery slope of pandering to me.
What next? Sentry guns on null sec entry systems?
The bottom line is that now I have one of those annoying signatures. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 11:27:00 -
[275] - Quote
Caitlyn Tufy wrote:It's similar with low sec. All that a highsec carebear hears about it is "gate camps 24/7, EVERYWHERE!" So when he first enters low sec, he goes "oh god, oh god, we're all gonna die!" in a cloaked frigate. If he ends up landing on a gate camp, that confirms his beliefs and he'll never try again. But if he doesn't find a camp, he goes "hey, wait a second, it's all a lie, riches ahoy!" and becomes a low sec player. No, he won't become a low-sec player because instead of "gate camps 24/7, EVERYWHERE!" it's going to be "combat probes 24/7, EVERYWHERE!" This change will not change the collective carebear perception of low-sec.
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. You know, I've never seen one of these triage carriers at a gate, because I don't go to the two systems in the entire game where this could be a problem. If this is such a big issue for you guys (not enough missioners in Amamake? really?), then just do what some other guy said a few pages back and make sentry dps scale with signature radius. That way, frigates could barely be affected, battleships could be in a similar position to the current one, and caps would take fighter-bomber-like damage.
Also, for the love of god, don't make NPCs aggro people for can theft. (USER WAS BANNED FOR THIS POST) |

TheGunslinger42
Bite Me inc Elysian Empire
188
|
Posted - 2012.08.03 11:30:00 -
[276] - Quote
Destiny Corrupted wrote:Also, for the love of god, don't make NPCs aggro people for can theft.
But they're THIEVES. And stealing is WRONG. They must be PUNISHED.
i am doing a crimewatch right now |

Misanth
RABBLE RABBLE RABBLE
682
|
Posted - 2012.08.03 11:34:00 -
[277] - Quote
Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay.
Also don't go -10, or flip a can, or do anything that could upset anyone. Particulary miners.  shiptoastin' liek a baws |

Caitlyn Tufy
Refuge of Hope Lemniskate
22
|
Posted - 2012.08.03 11:42:00 -
[278] - Quote
Destiny Corrupted wrote:No, he won't become a low-sec player because instead of "gate camps 24/7, EVERYWHERE!" it's going to be "combat probes 24/7, EVERYWHERE!" This change will not change the collective carebear perception of low-sec.
Perhaps, but in my experience, people in carriers already chicken out to the nearest station the second you enter their system in your mighty Buzzard, so... :p With more people around, they might even stick around for a while and see if you're a threat ;) |

Klown Walk
Knysna Grim Reapers Absolute Darkness
121
|
Posted - 2012.08.03 11:56:00 -
[279] - Quote
Karl Planck wrote:Klown Walk wrote:I like it. why do you like it, I am trying to understand Greyscale's reasoning
If the dmg is low enough that frigates/cruisers can fight on the gate for a min or so, it-¦s a good change. |

Justicas Herror
Clan Shadow Wolf Fatal Ascension
2
|
Posted - 2012.08.03 11:59:00 -
[280] - Quote
I'm concerned about giving the gate guns too much firepower. As a great many posters before me have articulated much better than I would have, most fights in EVE result from one side jumping into the other.
In essence, by saying you want stronger gate guns, you're saying you want less PvP in lowsec, there's no other way of looking at it.
My other concern, is how this will play out with the gate guns' traditionally reliable aggro mechanics.
Eg. There is a fleet fighting on a gate.
Side A elects to drop a Triage Archon, knowing that thanks to CCP's attempts to make lowsec "better" their carrier is going to die to gate guns.
That's OK though, because they're pretty sure the carrier will win them the fight (risk vs reward and all that).
The carrier jumps in, throws it into Triage. He's repping the friendly fleet, and just about tanking himself. He knows he's going to break, but it's fine because they're winning the fight.
Suddenly, thanks to the well documented and reliable aggro mechanics, the gate guns suddenly decide that, having built up a stupendous damage bonus from plugging away at the carrier, the Abaddon 'over there' is a much nicer looking target.
And they instapop him.
This set of circumstances applies to any fleet with any sort of logistics, if the guns have no damage cap, it'll get to the point where they're instakilling battleships, and I can't imagine that's the intended behaviour.
The idea to stop the people who camp lowsec gates with RR Battleships, or Smartbombing Supers is laudable, but stopping people doing dumb things like that is supposed to be left up to the people playing the game, not magical AI gate guns. |
|

Sexy Cakes
Poasting
21
|
Posted - 2012.08.03 12:03:00 -
[281] - Quote
Please keep discussions about the CSM 7 Summer meeting minutes in the appropriate place. Having feedback in one place is much more productive and will allow for better discussions than having the feedback scattered all over our forums.
|

Lord Maldoror
Fairlight Corp Rooks and Kings
310
|
Posted - 2012.08.03 12:14:00 -
[282] - Quote
For whatever reason, Rooks and Kings don't gate camp much. Twos and threes fly through our home system all day and we tend to only form up if there's a proper fleet around. But in regard to this, some things I'm wondering:
- How would a fleet get home? Let's say we go and engage 80 Maelstroms or Tengus on a POS in low sec, with 30 Navy Apocalypse and triage carriers. If we win, we have to fly back. But our generally 0.0-based enemies, with hi-sec status, could then simply bridge tacklers in front of our fleet. If they tackle one faction BS, only he can aggro back. If the whole fleet aggresses, and then triage carriers drop to rep him, we'd have less than a triage cycle to kill the 0.0 fleet before the gate guns kill us.
- Essentially, that would mean we'd have to carrier jump back, using an alt on a cheap clone to jump in a carrier to store the faction BS, pass the carrier to the HG slave clone, who then jumps it home. We could do that but not all alliances would have players financially placed to all have multiple capital alts.
- What happens in a fight on a gate? We regularly put multiple capitals on gates and not to camp but rather to engage fleets of 0.0 alliances returning from Tech moon sieging and such-like. Their sec-status will be good, so we already take gate gun aggro and are likely to be vastly outnumbered in the fight.
Now you might argue that since RnK have low sec status we're the bad guys and since the powerbloc fleet have 5.0 status they deserve to be immune to us jumping them. However, is Eve really always as simple as that? Does it reflect the emergent gameplay of Eve? It's always a matter of perspective, of course. But, for example, do Goons even want to be 'the good guys'? I think they want to be good bad guys, so to speak (at least some of the time). Isn't it a little odd that Rooks and Kings, with our occasional bursts of e-honour, would not be able to jump them in low sec?
In this sense, there's more to Eve than a sec status.
- If you consider the changes, a lot of great low sec fights would no longer happen. For example, in this fight we engaged a CFC camp that was escorting freighters. Although they had 100 guys, including supercapitals, they were after all not flashy and so we were taking gate gun fire to intervene.
If you consider this fight, we were engaging with many triage on a gate against White Noise and co., who had been baiting with capitals and Abaddons. The general talk of the channels was that they were looking for trouble and we felt obliged to spring the trap. But although they were seen as the 'predatory' 0.0 block members who'd come to the region, they were not flashy and no local group would have the sec status to have engaged them under the new changes.
If you consider this fight, we would have been unable to go home by gate after killing all the Maelstroms, due to being flashy and vulnerable to counter-drop. Ironically, that fleet had come specifically to the area to fight us for the experience of it, an invitation we'd no longer be able to accept under the new guns.
And that's just glancing through a page or two of Failheap's Low sec thread, the largest thread on the battle report forum.
- There was recently a four-way fight in Black Rise that involved Shadows of the Federation dreads, Snuff Box carriers, Wolfsbrigade dreads, Only For Fun supers, Fatal Ascension dreads, NCdot supers, X13 carriers and dreads and a number of other parties. This all took place on a gate.
Rooks and Kings attended with a Pantheon fleet, which survived intact. Now, under the new changes, aside from the fact that there would be no chance of survival (certain death can be romantic sometimes), there is a broader issue: the 'low sec alliances' would not be able to attend a party like that in their home.
SOTF, Snuff Box, Wolfsbrigade, Only For Fun and co. all have players who were taking gate gun aggro in that fight. I can understand home territory not 'boosting' groups or offering an advantage but why would all these groups be made unable to fight against 0.0 capitals in their back yard?
I'm not against increasing low sec traffic but surely there are fairer ways - e.g. spawning faction police on the low sec side of high sec gates after a certain period of time, or making special warp core stabs against insta-locking HICs, or preventing an Orca jumping a gate when carrying aggression timer ships, etc. |

Ooiit
Lebowski's Urban Achievers
1
|
Posted - 2012.08.03 12:19:00 -
[283] - Quote
I do not think this change is a good idea at all. And there is also something really wrong with wanting this change to discourage gate camping. It does exactly the opposite! The only thing you'll be encouraging with increasing gateguns is bigger camps or people only focusing on killing smaller targets on the gates (because after all they wont have time to pop that well tanked battleship with only 2 or 3 guys or engage another fleet). This change would just remove nearly all possibilities of good fights in lowsec and instead increase hauler ganking.
It's also very laughable that they come up with the triage carrier as an example. Hardly anyone ever puts a carrier or other capital on a gate in lowsec. This is not a problem in the game at all and does not need to be fixed. If you do happen to be in the rare place to see a carrier on a gate just tell a bigger alliance about it and i'm pretty sure those pirates will think twice about doing that after their carrier gets hotdropped.
As a pirate that loves flying with only 2 or 3 people max at a time the gate guns are fine as they are. They limit my target selection and force me to run at times. It would suck to have the guns increased to battle camping and at the same time totally destroy any chance small groups have at finding fights in low sec. |

Ulmagod
Ministry of War Amarr Empire
0
|
Posted - 2012.08.03 12:25:00 -
[284] - Quote
Here is a typical reason why this change has been proposed.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kay http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugi http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Endureth
These leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec.
They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what.
They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good.
It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from.
+1 to this change. |

Ivan En'Vec
SWARTA Mostly Clueless
45
|
Posted - 2012.08.03 12:25:00 -
[285] - Quote
Quote:Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics.
This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims.
There you go, explanation provided.
Issler
I'm a long time low sec resident, and I'd really urge you to rethink this change. Looking for fights in astroid belts is not a particularly viable alternative because the rewards in those belts are so low that nobody except noobs regularly rat in them and allow themselves to get caught - and then you're still in a cycle of "elite PvPers" picking on noobs.
I don't think there's a single pirate out there who hasn't gone to bust up a gate camp. Fights can be hard to find in low sec - camped gates provide the rest of us who want fights with sitting duck targets who you can gather easy and near perfect intel about. This is a major source of PvP for the small gang FC who wants to fight another fleet and NOT be forced to pick off random industrials.
The most dedicated of us out here will find a way around it anyway - sensor boosted tornado fleets outside of sentry range and the like. This change might allow more people from high sec through, but they'd still be met by pirates swarming any location worth visiting. As it is, I don't think you'll see a significant increase in people coming into low sec because there's simply not much reason - the isk opportunities are not overwhelming. If you add a bunch of high value locations to low sec to get more people to go there, you're going to see pirates swarm to those locations and camp them. (And if you made those uncampable as well, why not just bring in concord too?)
Hans Jagerblitzen, we need you in this thread! |

Kuehnelt
Devoid Privateering
167
|
Posted - 2012.08.03 12:28:00 -
[286] - Quote
Ulmagod wrote:They are getting wonderful KB stats but what are they really achieving? Making Amamake inaccessible for casuals and noobs that's what.
Fixed it for you. Lowsec is perfectly accessible. Amamake is still accessible from multiple gates. If you're crying about poor rookies who fly blind and then die, why don't you go tell them to stop flying blind? The map is not that hard to use. Look, it's literally as easy as do this, but in reverse. |

Seishi Maru
doMAL S.A.
37
|
Posted - 2012.08.03 12:32:00 -
[287] - Quote
Fal Dara wrote:being an empire carebear, i can fully see the reasoning for this.
they're trying to get more people into low sec, be that for industry, incursions, mining, etc... but no one goes there because of gate campers and station campers.
yes, anyone with a few months in eve, and the intent to go low sec, knows how to avoid a majority of these camps, but that they're there in the first place, and you have to dedicate the fittings onyour ship simply to avoid getting killed, ruins it. these people lock down low sec to anyone who would use it for a useful purpose... it's just a dead zone... in fact, it's worse than null (i can go through the majority of null anyday, but low sec is ALWAYS camped).
for CCP, this is not a move for tears of lazy pvpers (because they ARE lazy, they spend hours on a gate), but a move to get industry/exploration/mining/incursion fleets into low for production.... which for now is shut off, since any ship going through needs a fit to survive the gate, rather than get there fit to do a job.
i like the change...
and it has the effect of pushing those who want to pvp in low sec, to actually TRY. they will have to have skills to LOOK for people.
chances are, with this change, MORE people will go low sec. ... sure, the gate campers and lazy pvprs will be upset, but that will easily be offset with people who find low sec easier to enter and exit for profit.... in carebear ships ... which are easy to kill ... when you find them.
babies. get off the gates and go look around.
No.. almsot no one goes to low sec because there is almost NO REWARD. You make less isk than high sec, worm space or 0.0. FAR FAR less isk.
Low sec must get the BEST belt ratting. Also the guns damage scaling shoudl be based on the NUMBER OF SHIPS ON GATE!!!! |

Gabrielle Lamb
Pator Tech School Minmatar Republic
2
|
Posted - 2012.08.03 12:37:00 -
[288] - Quote
Wouldn't the easy answer here be to give gate guns crazy lock times and ewar immunity? Aka it would take say 15 seconds to lock a BS, 22 to lock a BC, 30 to lock a Cruiser, 45 to lock large frigs / destroyers and 60 to lock a ceptor? |

sYnc Vir
Wolfsbrigade Lost Obsession
282
|
Posted - 2012.08.03 12:38:00 -
[289] - Quote
Ooiit wrote:Words about Makke
I ask, knowing the answer, but anyway I ask.
So whats stopping you and a dozen or so friends moving into to makke and stomping out this pirate infestation? If these leet pvp'ers are only good for ganking and run from a fights and are lazy.Then a well drilled group can stomp them out in no time.
Like a most things in eve, if a system you use is populated with people that kill you, you have a choice.
1 - Use another system 2 - scout and look for a time its clear 3 - Grab some friends and fight them
Or right eve-o forums.
4 - ***** about it and do nothing and expect someone else to take care of the problem. |

Karl Planck
Heretic Army Heretic Nation
191
|
Posted - 2012.08.03 12:40:00 -
[290] - Quote
christ, so i read up to mid-page 13 and just couldn't take it anymore. I am nervous to even write a real opinion on this subject this far into the thread but here we go.
When I first came about this my instant fear was that two things would happen. First, traffic in lowsec would dramatically decrease because of fast tackle + gank ships. However, that fear is apperently unwarrented. I was giving bears way to much credit in assesing risks as every in here has said "hahahaha gate campers, suck it." Of course everyone in lowsec knows this will only make ganking easier, especially to ships that normally could survive (cloaking ships). Cloakly hualers, cov ops, sb's, mwd-cloak, none of it is going to work if they reduce sentry damage upon initial gcc.
So cool, traffic will see a sharp spike from the initial bear traffic followed quickly by the same traffic there is now after all the bears diaf.
The other concern was the gangs. Small fleet engagements. Its what got me to stay in lowsec after i moved there. As other people have said this will completely stop all forms of pirate small gang engagements. I could explain this in detail if its necessary, but to anyone that is involved in the decision process it should need explaining.
The removal of small gangs WILL, mark my words, remove the retention of lowsec pvpers. Less gf's, many of which happen on gate, means people will at best move out of the area.
You think lowsec is dead now? wait until after this change. The bears will realise there isn't really anything worth doing in lowsec that warrents them moving out of high. the pirates will leave. FW will suffer as pirates add a lot of spice to their activities.
All that will remain is a few small groups with fast tackle and alpha to kill the bears stupid enough to make the attempt.
I am not even for an a change with an attempt at moderating it. Look at how slowly CCP changes or iterates on any feature. If this goes through, it will do so with insufficient consideration, it will disregard any feedback from the test server forums, and then at best take 6 months to get a tweak to make it a viable change.
CCP i am all for crimewatch changes but for the love of god let this one go.
Lastly, I am utterly appalled by reaction of the CSM on this matter. While i appreciate isslers participation in this thread, his ignorance of what this will cause is astounding. Even the representatives, one of which i voted for, show a complete lack of understanding of the lowsec ecosystem.
If you want my feedback on a what should be changed, please tell me specifically what the CSM and CCP think the problem the is
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |
|

Gabrielle Lamb
Pator Tech School Minmatar Republic
2
|
Posted - 2012.08.03 12:42:00 -
[291] - Quote
Seishi Maru wrote:
No.. almsot no one goes to low sec because there is almost NO REWARD. You make less isk than high sec, worm space or 0.0. FAR FAR less isk.
Low sec must get the BEST belt ratting. Also the guns damage scaling shoudl be based on the NUMBER OF SHIPS ON GATE!!!!
I agree with this, not that it should get the best belt ratting but it does deserve a huge buff. IMO the best would be to give lowsec "easy" rats (frigates, cruisers, battlecruisers) waaay oversized bounties. So that it would be the best spot to rat in for those with "weak" ships. Aka a HAC like Vagabond or a Drake/Hurricane being allowed to make as much ISK per hour as a battleship would ratting in nullsec. Despite having lower DPS |

Ooiit
Lebowski's Urban Achievers
1
|
Posted - 2012.08.03 12:42:00 -
[292] - Quote
sYnc Vir wrote:Ooiit wrote:Words about Makke I ask, knowing the answer, but anyway I ask.
So whats stopping you and a dozen or so friends moving into to makke and stomping out this pirate infestation? If these leet pvp'ers are only good for ganking and run from a fights and are lazy.Then a well drilled group can stomp them out in no time.
Like a most things in eve, if a system you use is populated with people that kill you, you have a choice.
1 - Use another system 2 - scout and look for a time its clear 3 - Grab some friends and fight them
Or right eve-o forums.
4 - ***** about it and do nothing and expect someone else to take care of the problem.
I think you quoted the wrong person, ye? |
|

CCP Greyscale
C C P C C P Alliance
1473

|
Posted - 2012.08.03 12:51:00 -
[293] - Quote
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.
Quoting myself. This is a spitball idea that we shared with the CSM, not a final design. |
|

Pinstar Colton
Sweet Asteroid Acres
209
|
Posted - 2012.08.03 12:52:00 -
[294] - Quote
It all depends on the timing.
The current problem is that pirates can't fly anything smaller than a BC in low simply because of gate guns. I can see pirates, if the gate guns take awhile to ramp up, flying destroyers. If a bigger ship warps in, they are fast enough to warp out... if a smaller ship warps in, they can tackle, gank and GTFO before the gate guns ramp up enough damage to pop them. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Ulmagod
Ministry of War Amarr Empire
2
|
Posted - 2012.08.03 12:53:00 -
[295] - Quote
Kuehnelt wrote:Ulmagod wrote:They are getting wonderful KB stats but what are they really achieving? Making Amamake inaccessible for casuals and noobs that's what. Fixed it for you. Lowsec is perfectly accessible. Amamake is still accessible from multiple gates. If you're crying about poor rookies who fly blind and then die, why don't you go tell them to stop flying blind? The map is not that hard to use. Look, it's literally as easy as do this, but in reverse. You talking to me bro?
I'm explaining why CCP are doing this, not whining about it.
Check my BattleClinic stats, this character is a scouting alt, and yes I've died to these guys and in doing so I've saved my main from an expensive loss. But I think it sad that I can't run this camp in a Slasher because they are that fast locking and insta pop me before I can even rev up. Yet if I was to bring something capable of taking them down they use what I consider an exploit with the Orca to make themselves impossible to kill.
You say don't jump blind - so what am I supposed to do? Use a scouting alt to scout the gate for my scouting alt? Idiot!
|

Karl Planck
Heretic Army Heretic Nation
193
|
Posted - 2012.08.03 12:56:00 -
[296] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
that is great to hear, it sounding like something that was set in stone from teh way the minutes worded it To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Din Chao
Seraphim Initiative
51
|
Posted - 2012.08.03 12:59:00 -
[297] - Quote
Isalone wrote:Gatecamps - those aren't the problem, people who won't learn/adapt are. Guess you'll have to adapt. |

sYnc Vir
Wolfsbrigade Lost Obsession
282
|
Posted - 2012.08.03 13:01:00 -
[298] - Quote
I did but shh, maybe no one else will see. |

sYnc Vir
Wolfsbrigade Lost Obsession
282
|
Posted - 2012.08.03 13:03:00 -
[299] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
Get a wet wipe, as it will end most of losec pvp. Honestly, if you wanted to do anything to make camping harder just add a couple more guns. |

TheGunslinger42
Bite Me inc Elysian Empire
190
|
Posted - 2012.08.03 13:07:00 -
[300] - Quote
Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change.
You know how you fix this? Make it so you cant dock your ship into an orca/capital if you have GCC. It's a very simple fix that doesn't horribly break so many other types of engagements. |
|

Ulmagod
Ministry of War Amarr Empire
3
|
Posted - 2012.08.03 13:20:00 -
[301] - Quote
TheGunslinger42 wrote:Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change. You know how you fix this? Make it so you cant dock your ship into an orca/capital if you have GCC. It's a very simple fix that doesn't horribly break so many other types of engagements. I would actually be in favour of that, but it wouldn't fix the main problem described. It would perhaps make it 1% more dangerous for these pilots. An enormous effort would still be required to actually catch these people. An effort beyond noobs and casual players. Their only choice is to test with a scouting alt and then go around if these people are there.
Before people wade in bitching about my tears etc. Just stop and think what problem CCP are trying to tackle and what they hope to achieve. They want to stop this moronic gate camping and get people into the belts, plexs and anomolies where it is hoped fighting will actually be more likely to occur, where probers will be useful. Where noobs can actually get into low sec and have a bit of fun before going splat, instead of jump in BLAM. Clone bay. WTF. I'm never going to low sec again. |

Goremageddon Box
Guerrilla Flotilla
368
|
Posted - 2012.08.03 13:21:00 -
[302] - Quote
Lord Maldoror wrote:For whatever reason, Rooks and Kings don't gate camp much. Twos and threes fly through our home system all day and we tend to only form up if there's a proper fleet around. But in regard to this, some things I'm wondering: - How would a fleet get home? Let's say we go and engage 80 Maelstroms or Tengus on a POS in low sec, with 30 Navy Apocalypse and triage carriers. If we win, we have to fly back. But our generally 0.0-based enemies, with hi-sec status, could then simply bridge tacklers in front of our fleet. If they tackle one faction BS, only he can aggro back. If the whole fleet aggresses, and then triage carriers drop to rep him, we'd have less than a triage cycle to kill the 0.0 fleet before the gate guns kill us. - Essentially, that would mean we'd have to carrier jump back, using an alt on a cheap clone to jump in a carrier to store the faction BS, pass the carrier to the HG slave clone, who then jumps it home. We could do that but not all alliances would have players financially placed to all have multiple capital alts. - What happens in a fight on a gate? We regularly put multiple capitals on gates and not to camp but rather to engage fleets of 0.0 alliances returning from Tech moon sieging and such-like. Their sec-status will be good, so we already take gate gun aggro and are likely to be vastly outnumbered in the fight. Now you might argue that since RnK have low sec status we're the bad guys and since the powerbloc fleet have 5.0 status they deserve to be immune to us jumping them. However, is Eve really always as simple as that? Does it reflect the emergent gameplay of Eve? It's always a matter of perspective, of course. But, for example, do Goons even want to be 'the good guys'? I think they want to be good bad guys, so to speak (at least some of the time). Isn't it a little odd that Rooks and Kings, with our occasional bursts of e-honour, would not be able to jump them in low sec? In this sense, there's more to Eve than a sec status. - If you consider the changes, a lot of great low sec fights would no longer happen. For example, in this fight we engaged a CFC camp that was escorting freighters. Although they had 100 guys, including supercapitals, they were after all not flashy and so we were taking gate gun fire to intervene. If you consider this fight, we were engaging with many triage on a gate against White Noise and co., who had been baiting with capitals and Abaddons. The general talk of the channels was that they were looking for trouble and we felt obliged to spring the trap. But although they were seen as the 'predatory' 0.0 block members who'd come to the region, they were not flashy and no local group would have the sec status to have engaged them under the new changes. If you consider this fight, we would have been unable to go home by gate after killing all the Maelstroms, due to being flashy and vulnerable to counter-drop. Ironically, that fleet had come specifically to the area to fight us for the experience of it, an invitation we'd no longer be able to accept under the new guns. And that's just glancing through a page or two of Failheap's Low sec thread, the largest thread on the battle report forum. - There was recently a four-way fight in Black Rise that involved Shadows of the Federation dreads, Snuff Box carriers, Wolfsbrigade dreads, Only For Fun supers, Fatal Ascension dreads, NCdot supers, X13 carriers and dreads and a number of other parties. This all took place on a gate. Rooks and Kings attended with a Pantheon fleet, which survived intact. Now, under the new changes, aside from the fact that there would be no chance of survival (certain death can be romantic sometimes), there is a broader issue: the 'low sec alliances' would not be able to attend a party like that in their home. SOTF, Snuff Box, Wolfsbrigade, Only For Fun and co. all have players who were taking gate gun aggro in that fight. I can understand home territory not 'boosting' groups or offering an advantage but why would all these groups be made unable to fight against 0.0 capitals in their back yard? I'm not against increasing low sec traffic but surely there are fairer ways - e.g. spawning faction police on the low sec side of high sec gates after a certain period of time, or making special warp core stabs against insta-locking HICs, or preventing an Orca jumping a gate when carrying aggression timer ships, etc.
why would ccp take this away.
quoted for truth |

Halcyon Ingenium
Dreddit Test Alliance Please Ignore
153
|
Posted - 2012.08.03 13:22:00 -
[303] - Quote
TheGunslinger42 wrote:You know how you fix this? Make it so you cant dock your ship into an orca/capital if you have GCC. It's a very simple fix that doesn't horribly break so many other types of engagements.
Ladies and gentlemen, and EVE players, we have a winner. They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |

Muad 'dib
The Imperial Fedaykin
357
|
Posted - 2012.08.03 13:23:00 -
[304] - Quote
This does not seem like a good idea.
Gate guns will ramp up so much damage they will out dps a triage carrier tank?
Somone picked up the wrong sort of tobacco that morning me thinks :P http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
|

ISD TYPE40
ISD Community Communications Liaisons
62

|
Posted - 2012.08.03 13:24:00 -
[305] - Quote
Thread cleaned of troll posting. Please post responsibly, thank you - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
826
|
Posted - 2012.08.03 13:30:00 -
[306] - Quote
Agreed, the ship maintenance bailout has got to go. That **** simply doesn't belong here, and most of the people who use it only do so because they can (why pass on a legit advantage if it exists?)
As far as a low-sec buff, instead of a half-assed change that will only change the tactics gate campers use, why not go for something with a little bit more impact, such as boosting rat bounties to 0.0 levels, while at the same time making it so that only low-sec rats boost security status? On top of that, give people with positive ratings the ability to convert their spare status into tokens that can be traded and sold on the market/contracts.
Bam, instant low-sec buff. I guarantee that due to the time factor and danger in acquisition, these things will fetch a nice premium. Now all the pve bros have a reason to go to low because they can actually get rich there. They'll have to compete with each other for rats, and pirates will also have more targets (while at the same time being able to form protection rackets in systems they control).
Anyone got a dev position open? I'll do it for like a third of Greyscale's pay. (USER WAS BANNED FOR THIS POST) |

DarkMasterAnt
TunDraGon
5
|
Posted - 2012.08.03 13:31:00 -
[307] - Quote
Now i figure its time to give my point of view on this. As i am one of these "lame gatecampers" which you so describe, its only fair to see my side of the coin.
Lets think firstly about why gatecamps occur. We gatecamp because it is the only way to get a decent amount of kills within a day to stave off the boredom of lowsec. People dont fly around in lowsec to belts unless they are baiting for a fight or just plain stupid, so by killing off the gate fights you also kill off 90% of lowsec pvp.
Yes i agree that gatecamps should be nerfed in some way as they can be ridiculous and they discourage traffic into lowsec, however before this occurs you need to give people a reason to be out and about flying in lowsec and not just going from gate to station.
And so like others have said you need some form of resource which is only obtainable in lowsec, but is very important and valuable enough to draw players into lowsec. Im not talking about a passive resource such as moon goo but a resource which needs to be actively exploited, prefereably in groups to increase pvp engagements.
If these changes go ahead, lowsec will mostly die off, only leaving any real fights to the faction warfare guys and completely destroying any decent piracy and as such i will be repping my sec and going into either faction warfare or highsec wardec griefing because there will be no viable targets for me as a pirate in lowsec and i would be playing a role in the game which no longer exists.
|

Cid Tazer
The Green Cross Persona Non Gratis
4
|
Posted - 2012.08.03 13:33:00 -
[308] - Quote
I agree with Tippia in that I'm not sure what problem is attempting to be solved by this.
It would be nice if when CCP/CSM are spitballing, they write down the problem they are trying to fix with their spitballed idea.
Spitballing isn't a problem. Spitballing with no one asking "Why should we do this?" is. Also make sure what the problem that is stated is indeed considered a problem.
Smartbombing titans sitting on a gate to high sec doesn't seem to be something that is intended. Being somewhat ignorant about how big the smartbomb blast ends up being from a titan, is it computed based upon the physics engine bubble which extends past the hull or from a point at the center? Is the area that a smartbombing titan covering larger than a 15KM smartbomb would on a |

Jaime Gomes
SQUIDS.
0
|
Posted - 2012.08.03 13:42:00 -
[309] - Quote
I truly hope this is a bad joke.
There are 100 things more important then this to do.
And this reasoning is a fail. This is just a shortcut to avoid more work and the usage of baincells. Easy way out.
So this means that a few members on a fleet with -5 sec status (and bellow derp) will get shot by sentry guns even tough their intentions its to fly a fleet to point A to point B. not camping.
What about neutral boosters on highsec? what about the orca gate camps with t3's with no agro-faggotry that happens everysingle day?
How about fixing the drone regions once and for all and avoid more fuckups?
Whats the point of this?? take out gatecamps?? Station games?? eliminate a fleet even before getting to the destination? A very good explanation needs to be given by HIM.
This seems so easy its unbelievable people are payed for this.
|

Ulmagod
Ministry of War Amarr Empire
3
|
Posted - 2012.08.03 13:47:00 -
[310] - Quote
Destiny Corrupted wrote:Agreed, the ship maintenance bailout has got to go. That **** simply doesn't belong here, and most of the people who use it only do so because they can (why pass on a legit advantage if it exists?)
As far as a low-sec buff, instead of a half-assed change that will only change the tactics gate campers use, why not go for something with a little bit more impact, such as boosting rat bounties to 0.0 levels, while at the same time making it so that only low-sec rats boost security status? On top of that, give people with positive ratings the ability to convert their spare status into tokens that can be traded and sold on the market/contracts.
Bam, instant low-sec buff. I guarantee that due to the time factor and danger in acquisition, these things will fetch a nice premium. Now all the pve bros have a reason to go to low because they can actually get rich there. They'll have to compete with each other for rats, and pirates will also have more targets (while at the same time being able to form protection rackets in systems they control).
Anyone got a dev position open? I'll do it for like a third of Greyscale's pay. Bolded the important bit.
I think this would be a fantastic idea. Why would Concord be interested in pirate rats dying in null sec? |
|

Hestia Mar
Calmaretto
26
|
Posted - 2012.08.03 13:51:00 -
[311] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
It seems blindingly obvious - low sec players complain there's not enough cannon fodder, carebears say its because of gate camps, so CCP takes action to cut down gate camps and therefore more 'bears will head into low-sec.
Oh wait...you want to have your targets given to you on a plate. How silly of me to miss that. And to state the bleeding obvious, gatecamps ARE seen as the problem.
Evidence? There is a guy who was formerly in my main's alliance (still hangs out in alliance chat) has got 1018 kills in July - almost all of them by camping a gate with a serious gang.
Nuff said. |

sYnc Vir
Wolfsbrigade Lost Obsession
282
|
Posted - 2012.08.03 14:09:00 -
[312] - Quote
Hestia Mar wrote:Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol It seems blindingly obvious - low sec players complain there's not enough cannon fodder, carebears say its because of gate camps, so CCP takes action to cut down gate camps and therefore more 'bears will head into low-sec. Oh wait...you want to have your targets given to you on a plate. How silly of me to miss that. And to state the bleeding obvious, gatecamps ARE seen as the problem. Evidence? There is a guy who was formerly in my main's alliance (still hangs out in alliance chat) has got 1018 kills in July - almost all of them by camping a gate with a serious gang. Nuff said.
The changes mention wont cut gate camps, it will increase them. Learn what the **** you're talking about before opening your mouth and letting out a brain fart.
Allowing insta locking inties to not die in a fire allows the pirates to sit outside sentry range and lol blap you from 200km.
Im pretty sure, people use to escort **** thourgh losec in fleets with falcons and Dps boats. Carebears got lazy, campers got orcas and everyone's complaining.
CCP is fixing the orca issuse, so campers are gonna have to commit to a gank, bears just need to scout ****, and no that doesn't mean an alt. Its means in an MMO use other PEOPLE!. |

Ghaztehschmexeh
Alekhine's Gun Drunk 'n' Disorderly
0
|
Posted - 2012.08.03 14:10:00 -
[313] - Quote
As someone who has lived in lowsec almost constantly since 2007, I have to say this idea upsets me. I'm not going to be one of those "if you do this I'll quit!" guys, but I see this seriously hurting the existing playerbase in lowsec. I don't see the issue with the current system, and the idea of a triage carrier dying to gate guns in just... wow. If this is the case, fights basically won't happen on gates. Fights don't last seconds unless they are ganks, which isn't what we want to be encouraging. This means that guns will kill anyone trying to fight on a gate.
This also removes certain elements of risk taking out a fleet in lowsec. If an enemy fleet lands with you on the gate, they may not be able to engage due inevitable death due to guns. Thus saying "fights will take place in belts etc" means that ALL pvp in lowsec will become consensual, which is completely removed from the "piracy" view of lowsec. It'll become a kiddy pvp ground with very little risk.
In my eyes, if this goes forward, it'll destroy lowsec as we know it. Is there a pirate CSM member? If so, where the hell is he/she? |

Hiyora Akachi
Bling Ring Tax Evaders
60
|
Posted - 2012.08.03 14:14:00 -
[314] - Quote
Just do this at the .4 High sec entries and leave the rest of the guns as they are.
Less people will Rage n' Unsub because they have to go hunting. |

MeBiatch
Republic University Minmatar Republic
496
|
Posted - 2012.08.03 14:15:00 -
[315] - Quote
I think we need a more linerar line from 1.0 to 0.0 befause right now its out of wack.. clearly the most dangerous systems in low sec are the 0.4 due to them being regional gates to ghigh sec... having a clear progression from1.0 (concord death ray) to 0.0 no concrd at all would be nice...
one of the barriers for high sec players endtering low sec is the complete lack of any security.. how about in 0.4 systems you have a small roaming gang of npc who have the sleeper A>I so that if you are attacked and have a 0.1+ sec status then the npc will save you if they are in the same system... every constilation will have a small roaming gang... so there is a chance that they could be up to 5 jumps away wich means you are dead... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

FIRST GENERAL
Wolfsbrigade Lost Obsession
185
|
Posted - 2012.08.03 14:27:00 -
[316] - Quote
CCP Greyscale, I really do hope that this was merely an idea and nothing more. We've all been witness to at the time so-called 'ideas' which were later implemented exactly 'as is' despite only ever being advertised as ideas.
After reading through the whole thread and finding some whining, some trolling but also some rigorous (and righteously so) and valid arguments against even the 'mere idea' of these new gate guns i'll add my 5 cents worth to it as well:
The idea to 'fix gate guns' or implement 'stronger gate guns' seems to stem (and achieve that very desire) from a : - desire to eliminate gate camps (a) - desire to make low-sec safer (b) - desire to draw carebears into lowsec to make it more crowded (c)
(a) First off, there isn't that much gate camping to being with, and I think that in that respect its a false desire to begin with. Its a vast generalisation that comes from having a few systems in Eve that are notorious for gate Smartbombing and camping gates with insta-locking ships. Most of the time so-called 'gate camps' are merely gangs running around 'showing some leg' in order to find engagements and naturally taking the possibility away to 'show some leg' on a gate to get an engagement will not help at all to make lowsec more crowded, quite the opposite actually, it will drain it of the life and action you've given it lately with Inferno. Your idea will not lead to eliminating gate camps.
(b) Second, the proposed changes will not make low-sec safer. You merely force the lowsec veterans to adapt their tactics if they want to gate camp and gank. Some adapted tactics have already been formulated in this thread to illustrate just that. Your idea will then eliminate the problem nor bring with it your desired effect. However fleet fights around the gates will simply not be possible anymore as stated above. Your idea will not lead to making lowsec safer. (If you want safe stay in high-sec)
(c) Third, and by (b) this will already be clear to most, your idea will not draw carebears into lowsec to make it more crowded simply because pvp'ers will find ways around your changes and still hurt the 'carebears' and gank them like there's no tomorrow. Your idea will however drive pvp'ers out of low-sec, and that, is not something you want or do you? Your idea will not bring more carebears into lowsec and will not make it more crowded, quite the opposite.
Instead of trying to get carebears into low-sec how about getting even more pvp'ers into low-sec? After all, low-sec is one of the main homes of PvP or isn't it? So instead make it more attractive for pvp'ers to live in low-sec. The mechanics as they are are not unfair simply because there's ways to avoid getting killed in low-sec and as long as there is, it is in my opinion balanced.
If carebears learn the low-sec mechanics, you won't have to have ideas about fixing something that isn't broken in the first place in the form of having sentry guns' power go OVER 9000 after 4 minutes.
If the master plan really is to make low-sec more crowded, and it seems to me as if it were, then do the only sensible thing in that regard, and make low-sec more rewarding. |

Generals4
1021
|
Posted - 2012.08.03 14:33:00 -
[317] - Quote
Maybe this is a plan to get more people in FW? Afterall we can shoot folks in low without getting a sec status hit or going gcc.
I do like the idea but would like it to be implemented with caution. And as suggested before the lower the security of the system the slower the progression should be. In a 0.1 systems for instance you should be able to tank the sentries for quite some time. -Death is nothing, but to live defeated and inglorious is to die daily. |

Dark' Lord
Infinitus Odium
2
|
Posted - 2012.08.03 14:35:00 -
[318] - Quote
CCP Greyscale if this was a spitball idea then it should be never spoken of again it is a terrible idea.
I have been pirating since 2004 and since 2005 when the quick fix sec stat change happend CCP has been screwing pirates over. The main reason with people living in highsec and not comming to low is not because of camps thats just an automated response to it, the real reason is isk making to risk, I personaly don't blame people for staying in highsec and making a load of money with no risk to dieing minus the odd suicide ganker, it makes sense instead of comming to lowsec maybe making a bit more isk but at alot more risk of being blown up.
CCP has failed to make lowsec a middle ground between highsec and 0.0. The money you can make in 0.0 dwarfs the cash in highsec as it should but moving to lowsec does not provide enough cash to be worth the risk as it does with moving to 0.0.
If CCP make lowsec more profitable then people will come, if they make these proposed changes then people will still come but for a different reason by CCP removing the risk so they may aswell remove all lowsec make it all 0.5 and higher and be cone with it as thats the way they are heading. Business wise I can see why as the little amount of rl money CCP get from lowsec players if they all quit its not going to dent their income by a noticable amount and they will have alot more happy carebaers doing their thing in highsec.
Whilst im here the CSM is probably one of the worst ideas CCP has implemented with it all being big names in eve or people from big alliances who don't seem to want to do anything unless its benifiting them personaly. |

Capitol One
Wolfsbrigade Lost Obsession
64
|
Posted - 2012.08.03 14:38:00 -
[319] - Quote
Generals4 wrote:Maybe this is a plan to get more people in FW? Afterall we can shoot folks in low without getting a sec status hit or going gcc.
I do like the idea but would like it to be implemented with caution. And as suggested before the lower the security of the system the slower the progression should be. In a 0.1 systems for instance you should be able to tank the sentries for quite some time.
I'm in FW and this would affect me as well.
a) I'm -9.8 and engage neutrals under gateguns quite regularily b) I'm very often a logistics pilot repping outlaws and get gateguns quite regularily c) A lot of my best fights happen vs neutrals/other pirate entities in lowsec, those I would no longer get to experince because :gateguns: |

flakeys
Arkham Innovations Paper Tiger Coalition
342
|
Posted - 2012.08.03 14:41:00 -
[320] - Quote
What strikes me most here is how many people are stomping on the pirates.
Could we highsec carebears please keep in mind that the barges are getting some dps because of the massive complaints about how empire griefers had no balls telling them to grow some and go to lowsec ?
Now with this change your shooting the low-sec guys to the griefing side.
Is it so much to ask for eve players to keep the playstyle of others in mind.High-seccers in here are now looking just as stupid as the griefers did in the ''weeeeelp stop hulkageddon'' threads.
I support the barge changes even though i don't mine because for ''that crowd'' it is a welcome change and the mining ships still can be ganked but need more numbers.And in the same way i agree with the pirates that this is a bad move for their specific playstyle as they'll be bored shitless jumping up and down system all day to get a kill .Low-sec is easy to pass through IF you do just a small bit of scouting so leave it as it is.
How about we finally after all this time get a REALL change for low-sec to make it more attractive.This change will not bring a lot more people to low-sec for pve it will just increase the traffic wich burns through low-sec and get's out again asap. |
|

Karl Planck
Heretic Army Heretic Nation
195
|
Posted - 2012.08.03 14:42:00 -
[321] - Quote
suprised i haven't really read it anywhere in this thread. But if you want more people (of all kinds) in lowsec there is a solution (which has been suggested by my mate tetsel a number of times), though it is outside the bounds of what can be changed at this time.
Simply put a resource in low that cannot be found anywhere else in eve. Ppl will come and fight for it. To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Bullz3y3
Republic Military School Minmatar Republic
14
|
Posted - 2012.08.03 14:46:00 -
[322] - Quote
Great! Now take it the rest of the way and make below -0.5 unable to dock in empire. Want to be a pirate? No empire space for you. Also no recycling of low security alts, or at least a month wait with a lockout while waiting to biomass it. |

Seishi Maru
doMAL S.A.
37
|
Posted - 2012.08.03 14:48:00 -
[323] - Quote
Gate guns should do scaled damage based on NUMBER OF SHIPS ON GRID!
That would wreck havoc to large gate camps while promoting small scale warfare.. even god forbids ... SOLO PVP!!!!!!! |

Karl Planck
Heretic Army Heretic Nation
195
|
Posted - 2012.08.03 14:50:00 -
[324] - Quote
Seishi Maru wrote:Gate guns should do scaled damage based on NUMBER OF SHIPS ON GRID!
That would wreck havoc to large gate camps while promoting small scale warfare.. even god forbids ... SOLO PVP!!!!!!!
you bears are just hilarious To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Blackfiredaemon
Alekhine's Gun Drunk 'n' Disorderly
0
|
Posted - 2012.08.03 14:51:00 -
[325] - Quote
Throwing my support behind not implementing this ****. |

Capitol One
Wolfsbrigade Lost Obsession
66
|
Posted - 2012.08.03 14:52:00 -
[326] - Quote
Bullz3y3 wrote:Great! Now take it the rest of the way and make below -0.5 unable to dock in empire. Want to be a pirate? No empire space for you. Also no recycling of low security alts, or at least a month wait with a lockout while waiting to biomass it.
If you wanted to go that way, then it would make more sense to base it off the current system of Faction police shooting you based on sec status.
Players with -2.0 or worse will be attacked in 1.0 systems Players with -2.5 or worse will be attacked in 0.9 systems Players with -3.0 or worse will be attacked in 0.8 systems Players with -3.5 or worse will be attacked in 0.7 systems Players with -4.0 or worse will be attacked in 0.6 systems Players with -4.5 or worse will be attacked in 0.5 systems
So basically change "will be attacked" to "can't dock"
|

Bloutok
Murientor Tribe Defiant Legacy
5
|
Posted - 2012.08.03 14:52:00 -
[327] - Quote
I love it.
Standing now means something. |

Prez21
V0LTA Verge of Collapse
9
|
Posted - 2012.08.03 15:02:00 -
[328] - Quote
Im not really sure what to make of this, after reading most of this thread all ive seen is idiots who dont understand how this will affect pvp telling others to HTFU while not even listening to what others post about how this will affect gameplay as a whole. One argument i noticed was people saying that when sentry guns were first introduced, they was introduced to stop people camping gates, but with the evolution and changes to ships in eve they have become a little redundant at thier jobs, but couldnt the same be said for level 4 missions? These werent meant to be ran solo but we all know that most people do.
Ok last start, point 1, people who believe these changes will encourage more people to go into low sec are wrong, why would they? The rewards are marginally better at much a greater risk and most people who stay in high sec do so because of the almost risk free style of play it allows and the ok rewards with minimal effort. So first thing ccp needs to look at is the risk vs rewards of all the areas of eve. Null sec is generally a lot safer for isk making than low sec and the rewards are much higher. High sec is virtually risk free and has very good rewards that can be done solo, how is this right? Why should one person be able to make really good isk solo with virtually no risk? This all needs changing.
Gate camping is often seen by many as a poor excuse for pvp and is just pirates or other so called pvpers ganking noobs etc but gate camps often lead to some of the best pvp. The problem most people have in this game is that they dont want to do anything properly, they dont want to work as a team, they dont want to scout systems, they dont want to form well set up fleets to kill these gate campers, they want risk free isk that they can get solo. Any decently set up corp could live very comfy in any area of eve but most people arent willing to put the effort in.
To get more people in to low sec CCP needs to address the rewards available in these low sec areas. Its so much easier for any newly formed alliance or growing corp to go rent 0.0 systems from any of the major power blocs and make isk that way then to live and grow in low sec until they are strong enough to forge their own path in 0.0 or any other areas of EVE.
I would really like to see CCP decrease the rewards in high sec, not by lots just enough to encourage people to look at alternatives, Increase low sec rewards, give people, corps and alliances a reason to live there. Change missions, make the higher level missions harder but more rewarding but where you will need a group. Decrease npcs in missions but make them act and work like small fleets like in pvp, make them smarter, this way low se mission runners could fit there pve ships like they would for pvp so they would be ready to fight if any hostiles warped in on them, make the npcs pick out any targets of oppurunity so they might shoot the new hostiles on the field. I know alot of people complained about missions in low sec because there pve fits were to easy to be ganked by hostiiles, this could help with that |

Tarra Nobilii
Universal Origin Ayn Sof Aur
4
|
Posted - 2012.08.03 15:07:00 -
[329] - Quote
If this proposal is true, it is terrible. Of all the things needing fixed, this would not be a high priority from my perspective. Rather than adjust gate gun damage, as indicated in some of these posts...how about doing something regarding hotdrops. Bridging in 20 Megas, multiple caps, or some other composition is a major buzzkill for 'normal pvp'; referencing those who fly around with bait cynos. Such activity, while completely within the rules, is something that greatly discourages pvp in low sec areas. For starter corps, just entering low sec, it is challenging to get a 'foothold' when they are brutally crushed by the power of Titans.
Overall, this proposal seems to be a consistent theme in recent history, where there is a quiet push to get all veteran players to nul. I do not like nul, I dont want to live in nul, and would appreciate a 'sandbox' experience where I can call a region my home (low, high, or nul). The key component of this is the ability for me to choose. Altering rules for a desired result simply annoys the hell out of some veteran players. I agree with all of the prior comments; this will simply get veteran players to find ways to adapt. Again, we can only speculate at the intent of these changes...but I see no point in encouraging carebears to enter low sec who have no interest in (or ability in) pvp. If you want the risk-reward payoff...altering gate guns (in this proposed way) is not consistent with this paradigm. Low sec people are already penalized by their sec status (unlike most nul sec and wormhole residents), denying us access to high. The low sec income is rather poor as well. It is the small gang and hunting that makes it a unique experience and fun. |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
509
|
Posted - 2012.08.03 15:11:00 -
[330] - Quote
Generals4 wrote:Maybe this is a plan to get more people in FW? Afterall we can shoot folks in low without getting a sec status hit or going gcc.
They'd better learn quickly then that not everybody in low sec is interested in FW, it's one part of the game and not something we should have to do so we can get the best out of low sec. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
|

TheGunslinger42
Bite Me inc Elysian Empire
195
|
Posted - 2012.08.03 15:22:00 -
[331] - Quote
Has it even been revealed what this was intended to "fix" in the first place? Was it titans smartbombing gates, or lowsec having a "low population", or ... what? Greyfail has said it was just a "spitball idea" but what prompted you to start generating these ideas in the first place? What exactly do you think the issue is? |

Othran
Southern Cross Empire Flying Dangerous
220
|
Posted - 2012.08.03 15:24:00 -
[332] - Quote
This isn't going to get more people in low-sec.
Nor will it cause more people to stay in low-sec.
If the issue is high<->low gates then make the gates regional-sized gates.
Without large bubbles regional gates require significant effort to camp due to the size of the gate radius.
It is obviously possible to catch everything that comes through a regional gate but its a lot harder to KILL everything that comes through. In addition if you setup to catch/kill everything then more options exist for breaking up your camp.
Ramping sentry gun DPS will do bugger all to stop camps, it never has before and it won't now.
Use of carriers in low-sec is fine, there's plenty counters to that, lost count of the number of carriers I've seen die in low-sec.
Use of supers/titans in low-sec isn't fine, better off addressing that ****. If you can't build it in low-sec then you cant use it in low-sec should be the rule of thumb. That won't happen though. |

Sunrise Omega
Brutor Tribe Minmatar Republic
19
|
Posted - 2012.08.03 15:25:00 -
[333] - Quote
Hiyora Akachi wrote:Just do this at the .4 High sec entries and leave the rest of the guns as they are.
Less people will Rage n' Unsub because they have to go hunting.
There definitely needs to be a more gradual entry into low-sec rather then 0.5 = nice and fluffly, 0.4 = you can get ganked right as you enter. I wouldn't mind seeing a boost in the number of sentry guns at the gates on the border systems, gradually wearing away to no guns at all in 0.0. This already happens somewhat, but even in 0.4, the number of guns on the gate or the DPS they do is simply not enough to make it a less risky entry point.
But in 0.3, 0.2 and 0.1 systems? Those guns should stay as-is.
The number of guns on the gate should be reflective of what the gate links to. A 0.5-0.4 gate should have more guns on the 0.4 side then a 0.4-0.3 gate.
Let the NPCs join the arms race that has been going on ever since scaps/titans were added. |

Jerick Ludhowe
Toxic Waste Industries
122
|
Posted - 2012.08.03 15:27:00 -
[334] - Quote
Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority...
25% and 75% are far too rounded numbers to ever be taken seriously as real... Stop nut hugging ccp and realize that this is a deplorable idea at best, at worst it's an obvious concoction of true mongoloids.
|

Karl Planck
Heretic Army Heretic Nation
197
|
Posted - 2012.08.03 15:27:00 -
[335] - Quote
TheGunslinger42 wrote:Has it even been revealed what this was intended to "fix" in the first place? Was it titans smartbombing gates, or lowsec having a "low population", or ... what? Greyfail has said it was just a "spitball idea" but what prompted you to start generating these ideas in the first place? What exactly do you think the issue is?
prompted?
1) code was open to touch for the first time in a very long time so they thought about how they would poke it. 2) Wanted to discourage gate camping (which apperently is fine in every form except at a few lowsec gates) 3) wanted to increase "active" fights on gates
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Mag's
the united Negative Ten.
9043
|
Posted - 2012.08.03 15:31:00 -
[336] - Quote
lol
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Strider Hiryu
ICEBOX. Negative Ten.
17
|
Posted - 2012.08.03 15:33:00 -
[337] - Quote
Virgil Travis wrote:Generals4 wrote:Maybe this is a plan to get more people in FW? Afterall we can shoot folks in low without getting a sec status hit or going gcc. They'd better learn quickly then that not everybody in low sec is interested in FW, it's one part of the game and not something we should have to do so we can get the best out of low sec.
I 100% agree with this post. My first PVP experience were with FW. It was great! Now I am a pirate. Sure FW needs a buff, but CCP have gone in the wrong direction of making FW lowsecs big reward. FW should not be the focus of lowsec. Piracy should be.
The one thing that pisses me off about this stupid idea is:
We have 2 gangs: 1 pirate gang camping a gate 1 anti pirate gang that wants to bust up the gate camp
Both gangs being equal, who will win? The anti pirate gang will, because they have sentries on their side.
Why does CCP want to reward un-orangised, lazy, childish, immature scrubs with this stupid game mechanic changes? Is it their goal to drive away long term loyal players?
How about fixing the bounty system before coming up with ******** **** like this! |

Muad 'dib
The Imperial Fedaykin
359
|
Posted - 2012.08.03 15:37:00 -
[338] - Quote
If this sheer craziness goes ahead, i do hope ccp plan to RAPIDLY boost the means to fix sec stat in low sec.
Risk vs reward? seems a bit broken with this stuff, esp the auto shoot outlaws weather gcc or not <- OMG so stupid http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Brewlar Kuvakei
Adeptio Gloriae
111
|
Posted - 2012.08.03 15:40:00 -
[339] - Quote
If CCP want to put people in Low sec they need to increase the rewards not decreases the risk. Allow bigger pay outs for low sec ded and missions. To be fair doing PVE in low sec is much more dangerous than Null sec so why does null get a greater pay out?
In null you can sit behind bubbles in a cyno jammed system where as in low anyone can enter you mission/ded and tackle you. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Skippermonkey
Tactical Knightmare
1229
|
Posted - 2012.08.03 15:43:00 -
[340] - Quote
So you want more players in losec?
The majority of players in this game are risk averse, the riskier the activity, the more reward is expected to even consider doing it
How about you slightly lower hisec mission income from bounties and increase the bounties on rats in losec.
This makes sense as you seem to want to move pvp away from the gates and into the belts and celestials.
Give people more reasons to actually want to be in losec My homeboys tried to warn me But that butt you got makes me so horny |
|

Hammer Borne
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.08.03 15:44:00 -
[341] - Quote
Strider Hiryu wrote:...*snipped*
Why does CCP want to reward un-orangised, lazy, childish, immature scrubs with this stupid game mechanic changes?
Maybe because their attitude isn't as ****** as yours? Emotional posts and temper tantrums didn't get you far with mommy and it won't help much here either.
Using terms like "Scrubs" only shows your extreme lack of maturity toward fellow players. |

Bullz3y3
Republic Military School Minmatar Republic
14
|
Posted - 2012.08.03 15:44:00 -
[342] - Quote
You shouldn't have a way to rapidly fix sec status. You committed a crime. Just like allowing pirates to dock in ANY empire sec, it shouldn't happen. Go base in null and travel to low for raids. Like you want hi sec dwellers to do. Its lazy and stupid that a empire would let you camp gates in their territory. |

Altrue
Exploration Frontier inc
20
|
Posted - 2012.08.03 15:50:00 -
[343] - Quote
Gate campers ? Make a safepoint out of grid but close to gate. Stay aligned and ready to warp. Use D-scan.
Problem solved.
(Of course it will require a bit more skill to catch people, as gatecampers are not used to think because they spend their day killing unthreatening ships. But I'm sure they will adapt) Death to trees !!! *Axe* *Chop, chop, chop...* => This is the new inventory. ;) |

Skippermonkey
Tactical Knightmare
1229
|
Posted - 2012.08.03 15:51:00 -
[344] - Quote
Herzog Wolfhammer wrote:The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos. Worst idea ever - would kill EVE My homeboys tried to warn me But that butt you got makes me so horny |

Mechael
Ouroboros Executor Collective
204
|
Posted - 2012.08.03 15:51:00 -
[345] - Quote
Herzog Wolfhammer wrote:It's starting to look to me like CCP is recognizing that gate camping is not PVP in an of itself.
Getting rid of, or reducing gate camps, could open things up a bit.
Back in the days of yor, when people who camped gates did not kill everything that moved "for the lulz" or the killboard, lowsec did have more people in it - and this was BEFORE WTZ.
Because the noob in the rookie ship or cheapie frig was not worth the trouble. Heck I was such a nooblet once i was sitting outside of a station in a velator and asking some -10 guy why he was flashing red on my overview.
And I didn't get popped and told to go back to WOW/High.
But things have changed.
And so killing everything that moved for no apparent reason prevailed. Now I can hear the tears "it's a sandbox!!!1! Marsha Marsha Marsha!!!!" but who wants to play in a sandbox where there are kids whose only goal is to hit you with the pale and shovel and then point and laugh?
Now imagine that sandbox where the only way to get around in it is to pass those kids on a set trail within pail and shovel range.
The majory of "avoid the gate camp" measures will work against most campers most of the time, because campers are campers and camping is dumb. But there are smart campers out there, and someone who is really thinking and not surfing FB/4CH or playing an FPS on the side while "waiting for the word to go up" (meaning "someone jumped in!!!1!!! kill kill killl!!!!") can come up with neat ways to catch people zipping about without even having to concentrate on a gate.
The writing is on the wall and has been since apocrypha. The combat probe is how you are going to get kills, not sitting on a gate being just as semi-afk as a high-sec carebearing miner.
Often the idea of playing this game semi-AFK is considered a mortal sin by the uber leet PVP crowd, but admit it: nobody is sitting on that gate for hours on end with a laser beam focus of attention on the EvE client. Find someone who is and let me know so I can call the mental hospital.
The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos.
Can't like this post enough. Whether or not you win the game matters not. -áIt's if you bought it. |

Strider Hiryu
ICEBOX. Negative Ten.
18
|
Posted - 2012.08.03 15:54:00 -
[346] - Quote
Hammer Borne wrote:Strider Hiryu wrote:...*snipped*
Why does CCP want to reward un-orangised, lazy, childish, immature scrubs with this stupid game mechanic changes?
Maybe because their attitude isn't as ****** as yours? Emotional posts and temper tantrums didn't get you far with mommy and it won't help much here either. Using terms like "Scrubs" only shows your extreme lack of maturity toward fellow players.
Infact it shows my disrespect towards such players.
I do disrespect players that cannot use the current game mechanics to evade / defeat pirate gate camps. It really isnt that hard.
I am emotional about it because I like many have been playing this game for many, many years and it forms a large part of my life in my mommys basement.
"You only get out what you put in" Risk v reward.
Why should we reward lazy "scrubs" that are to lazy to use scouts, escorts, etc???
Eve has a steep learning curve, but thats why so many of us are addicted to it.
Also because you brought my mother into this, I just want to say you sir, are immature! Only childish and immature people make mom jokes. |

Private Pineapple
Rifterlings Ushra'Khan
256
|
Posted - 2012.08.03 15:57:00 -
[347] - Quote
Mechael wrote:Herzog Wolfhammer wrote:It's starting to look to me like CCP is recognizing that gate camping is not PVP in an of itself.
Getting rid of, or reducing gate camps, could open things up a bit.
Back in the days of yor, when people who camped gates did not kill everything that moved "for the lulz" or the killboard, lowsec did have more people in it - and this was BEFORE WTZ.
Because the noob in the rookie ship or cheapie frig was not worth the trouble. Heck I was such a nooblet once i was sitting outside of a station in a velator and asking some -10 guy why he was flashing red on my overview.
And I didn't get popped and told to go back to WOW/High.
But things have changed.
And so killing everything that moved for no apparent reason prevailed. Now I can hear the tears "it's a sandbox!!!1! Marsha Marsha Marsha!!!!" but who wants to play in a sandbox where there are kids whose only goal is to hit you with the pale and shovel and then point and laugh?
Now imagine that sandbox where the only way to get around in it is to pass those kids on a set trail within pail and shovel range.
The majory of "avoid the gate camp" measures will work against most campers most of the time, because campers are campers and camping is dumb. But there are smart campers out there, and someone who is really thinking and not surfing FB/4CH or playing an FPS on the side while "waiting for the word to go up" (meaning "someone jumped in!!!1!!! kill kill killl!!!!") can come up with neat ways to catch people zipping about without even having to concentrate on a gate.
The writing is on the wall and has been since apocrypha. The combat probe is how you are going to get kills, not sitting on a gate being just as semi-afk as a high-sec carebearing miner.
Often the idea of playing this game semi-AFK is considered a mortal sin by the uber leet PVP crowd, but admit it: nobody is sitting on that gate for hours on end with a laser beam focus of attention on the EvE client. Find someone who is and let me know so I can call the mental hospital.
The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos.
Can't like this post enough.
This and I think Herzog hit the point on a problem that happens to many sandboxes. After a while, the sheep either dies or turns into the wolf. Sandboxes need sheep, but in every sandbox game, the wolf wants to fully kill the sheep.
This happened to Mortal Online, actually. It used to have a booming population with a healthy mix of wolves (pvp'rs) and sheep (pve'rs: crafters, explorers, and traders alike). The wolves killed off the sheep and now the only sheep that exist in that game are alts of the wolves. The game is pretty much dead.
The only reason EVE Online did not die horribly like Mortal Online is because of highsec: a place where the sheep can thrive without true risk from the wolves.
Also doesn't anyone find it funny the OP is from HA/HN? They gatecamp all day long and when solo, use smartbombing machariels to score kills on anyone warping to zero on a gate. No wonder they started this thread.
edit: removal of gates is a pretty radical and... well, dumb idea tho I am the Kingpin of the Crime and Punishment forum.
I am the rightful heir to the CSM 8 throne.
|

Hammer Borne
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.08.03 15:57:00 -
[348] - Quote
Just to be clear, I am not disagreeing with your message; just the delivery.
I see no point in slamming other players because they play differently than you in a sandbox game. It is their sandbox as well. |

ElextriX
Latrunculi
23
|
Posted - 2012.08.03 16:02:00 -
[349] - Quote
Bullz3y3 wrote:You shouldn't have a way to rapidly fix sec status. You committed a crime. Just like allowing pirates to dock in ANY empire sec, it shouldn't happen. Go base in null and travel to low for raids. Like you want hi sec dwellers to do. Its lazy and stupid that a empire would let you camp gates in their territory.
Have you ever fixed your sec status? There is nothing rapid about it.
|

Mag's
the united Negative Ten.
9043
|
Posted - 2012.08.03 16:04:00 -
[350] - Quote
Hammer Borne wrote:Just to be clear, I am not disagreeing with your message; just the delivery.
I see no point in slamming other players because they play differently than you in a sandbox game. It is their sandbox as well. But your delivery was good? I think not.
Strider's point was valid and showed the disdain we have for those who seemingly cannot use the tools, CCP already provide.
As far as this idea is concerned, (for the reasons above) I really cannot see the need for it. The lack of any pirates in the CSM, is now a worrying situation.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

Hammer Borne
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.08.03 16:06:00 -
[351] - Quote
Mag's wrote:Hammer Borne wrote:Just to be clear, I am not disagreeing with your message; just the delivery.
I see no point in slamming other players because they play differently than you in a sandbox game. It is their sandbox as well. But your delivery was good? I think not. Strider's point was valid and showed the disdain we have for those who seemingly cannot use the tools, CCP already provide. As far as this idea is concerned, (for the reasons above) I really cannot see the need for it. The lack of any pirates in the CSM, is now a worrying situation.
Yes, it was far better. |

Mag's
the united Negative Ten.
9045
|
Posted - 2012.08.03 16:08:00 -
[352] - Quote
Hammer Borne wrote:Yes, it was far better. Bad language and the mention of ones Mother is better? Sure, I now see your worth. Thank you. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mechael
Ouroboros Executor Collective
205
|
Posted - 2012.08.03 16:12:00 -
[353] - Quote
Danny Diamonds wrote:Destiny Corrupted wrote:Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority... The only problem with that logic (or lack of) is that without the pvp, this game wouldn't exist at all. That's strange, it seems that would only impact 25% of current playerbase in drastic ways. I merely echoed (as best i could from memory) the numbers mentioned. Are you denying that only 25% of players responded with PVP as a reason for playing the game? It amazes me at the lengths the handful of forum trolls go to try and convince everyone (including CCP) that they are the only ones who know the "truth". Same 5 turds every time too.
Seriously? If those statistics are true, then 75% of EVE players are even more ******** than I thought. The only ... only ... non-PvP activity in EVE is shooting rats. The moment you so much as make one transaction involving another player, congratulations. You're a PvPer. Player versus Player. Not necessarily Guns/Missiles/Drones vs Guns/Missiles/Drones. Hell, not even necessarily Spaceship vs Spaceship.
We're in worse shape than I thought if 75% of EVE doesn't understand this. Whether or not you win the game matters not. -áIt's if you bought it. |

Rico Minali
Sons Of 0din Dark Therapy
903
|
Posted - 2012.08.03 16:13:00 -
[354] - Quote
All this will do is stop people pvping in lowsec which means less poeple living in lowsec which in turn just makes lowsec even worse than it is now.
What needs to happen is the RIGHT people encouraged into lowsec adn what is lowsec meant to be? Less secure, more crime, a darker and more dangerous place to live. That is what this: OUTLAW - A lowsec idea is all about.
This plan of greyscales seems only to make it easy for risk averse to enter lowsec. In fact all it will do is encourage a more off grid camping or using Alpha snipers for camping. After all, its easy enough to sit 50 Sniper BS at 190km from gate guns and just alpha anythign that comes in using a massive tanked super sebo'd hic to hold it down long enough to target.
The plan is a bad one. Getting into lowsec isnt the problem. Having a GOOD reason to be in lowsec is teh problem, it needs unique opportunities, better resources and a solid storyline friendly reason for why these things are there. See my thread. Lowsec is for Outlaws, drug creating, black markets.... It is also for Vigilantes, bounty hunters and teh people who want to work against thr criminal world of lowsec.
Greyscales idea is simply geared towards hisec poeple to daytrip into lowsec to make isk. Whilst this should be possible (if you take the right precautions) that isnt what the majority of teh people who actually care about lowsec want. Trust me, I almost know what I'm doing. |

King Rothgar
Path of the Fallen
254
|
Posted - 2012.08.03 16:13:00 -
[355] - Quote
I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not.
With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho.
That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further.
I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations.
In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare. 
It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change. The Troll is trolling. |

Mechael
Ouroboros Executor Collective
206
|
Posted - 2012.08.03 16:16:00 -
[356] - Quote
Corina Jarr wrote:From the wording it also sounds like anyone who steals (once the new mechanics for crimes goes into effect) sentries will shoot them too.
This part is extremely terrible. Why the **** would CCP think that this is a good idea? Whether or not you win the game matters not. -áIt's if you bought it. |

Hammer Borne
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.08.03 16:17:00 -
[357] - Quote
King Rothgar wrote:I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not. With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho. That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further. I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations. In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare.  It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change.
Making probing more skill intensive would just "kick the can down the road" wouldn't it? Probe-using pvpers would simply train up what was needed and it would merely offset for a few days at most.
|

Lexmana
641
|
Posted - 2012.08.03 16:24:00 -
[358] - Quote
Stupid idea and I don't even know what they are trying to fix. Wouldn't it be better to buff lowsec instead of nerfing it? |

Welshy RL
Vertigo. SCUM.
0
|
Posted - 2012.08.03 16:28:00 -
[359] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
Well CCP Greyscale either is one of them pilots who died to lowsec pirats or its his way of doing an incarna mrk 2
Have u got the ORG thread link if thers one? |

Amun Khonsu
Royal Order of Security Specialists Late Night Alliance
55
|
Posted - 2012.08.03 16:29:00 -
[360] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
Ive seen many carriers at gates, including heretic carriers in amamake (tho was some time ago).
Frankly, if it makes Heretics concerned im all for it. Tics are mostly lazy pvp'rs who love sitting still on mainly one gate of the thousands in eve (ama/oso).
Except yoy Issy. You know how to get it done :p Fight them until turmoil is no more and strike terror into their hearts. |
|

Mag's
the united Negative Ten.
9045
|
Posted - 2012.08.03 16:29:00 -
[361] - Quote
Welshy RL wrote:Have u got the ORG thread link if thers one? http://www.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 16:33:00 -
[362] - Quote
Welshy RL wrote:Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol Well CCP Greyscale either is one of them pilots who died to lowsec pirats or its his way of doing an incarna mrk 2 Have u got the ORG thread link if thers one?
its in the minutes under crimewatch
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Jim Era
The Syndicate Inc En Garde
83
|
Posted - 2012.08.03 16:43:00 -
[363] - Quote
guys...what if there is a dev who is purposely making changes to:
D:
D: D:
Kill EVE! |

Djakku
Pod Liberation Authority HYDRA RELOADED
118
|
Posted - 2012.08.03 16:48:00 -
[364] - Quote
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
this is a dumb idea.
this will only force people willing to gcc on gates into even-tankier ships, or have people avoid gcc'ing all together, it's already hard enough to find a fight in low sec as it is.
sentry fire should be consistent throughout a fight.
I think CCP should experience what it feels like to have an entire gang + logi and EW sit on a gate at 0m locking up your solo BC actually waiting for YOU to take the GCC hahahahaha |

Sarik Olecar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2012.08.03 17:22:00 -
[365] - Quote
Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you. |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 17:25:00 -
[366] - Quote
Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
at first i was amazed by this level of ignorance. Then i was amused. Now i am saddened by it To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Brewlar Kuvakei
Adeptio Gloriae
111
|
Posted - 2012.08.03 17:26:00 -
[367] - Quote
Bullz3y3 wrote:You shouldn't have a way to rapidly fix sec status. You committed a crime. Just like allowing pirates to dock in ANY empire sec, it shouldn't happen. Go base in null and travel to low for raids. Like you want hi sec dwellers to do. Its lazy and stupid that a empire would let you camp gates in their territory.
I think a simple isk bribe to concord should be introduced for this purpose.
Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Sarik Olecar
Royal Amarr Institute Amarr Empire
44
|
Posted - 2012.08.03 17:28:00 -
[368] - Quote
Karl Planck wrote: at first i was amazed by this level of ignorance. Then i was amused. Now i am saddened by it
Thats right, I forgot how "easy" it is to get into losec. And you can do so much with a nano/stabbed Vigil. |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 17:35:00 -
[369] - Quote
Sarik Olecar wrote:Karl Planck wrote: at first i was amazed by this level of ignorance. Then i was amused. Now i am saddened by it
Thats right, I forgot how "easy" it is to get into losec. And you can do so much with a nano/stabbed Vigil.
well there are other gates and other ways in but thats not what i was reffering to.
It the amazing denial that bears are having about what this would do. This would no reduce camping, it would give it a HUGE buff. Not even mwd+cloak would work half the time after this
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

ElextriX
Latrunculi
24
|
Posted - 2012.08.03 17:37:00 -
[370] - Quote
Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
edit: I find it really ironic that there was this big crusade by the leet to punish/remove low risk/high reward and AFK content and now that CCP is trying to do it there's all these tears.
Lol at calling pirates lazy and then saying carebears need a chance, its easy for people to get around low-sec if they know what they're doing..... and well not too lazy to research how its done.
The fact is low sec has plenty of carebears already go through and use it everyday, the amount of covert-op cloaking ships available is ridiculous, not to mention stabs, mwd'ing back to gate, map statistics, evekill (search system), cloak warp trick, nearly every1 has alts these days so scouts too, seriously how easy do you want it?
People whine about the blobs as camps, but thats a result of game designe partly, to effctively camp a gate you need a number of different ships with multiple roles. ie quick locker, hic, LR webs, LR scram, dps (some ships can do multiple roles), then to do that it suggests tech 3's, and when people start putting a bil+ on the line, of course they dont want it to be solo'd by a ship like a drake, so logi and falcons and stuff come in too, as well as a risk adverse attitude. All this creating the blob people are moaning about.
You want pirates to do probing and stuff which would require multiple accounts or friends, and still give alert people more than enough warning your coming, and yet your too lazy to run a scout. Seriously... just lol
Carebears already have life way too easy, and ccp want to make it even easier. |
|

Urgg Boolean
Center for Advanced Studies Gallente Federation
195
|
Posted - 2012.08.03 17:40:00 -
[371] - Quote
I'm not sure how a change like this would help me out. I mean, what's in it for me?
I already move into lo and null as I want. I do PI and some exploration in lo, and ratting in both lo and null.
Changing the gateguns ain't gonna help me much, if at all. It won't make it any easier to light a cyno and be immobile for 10 mins...
So, if this change makes it less scary for hi sec dwellers to simply enter lo sec, it will change nothing. Because once the unprepared are in lo sec, they will be killed if they do anything the way they do it in hi sec. This won't change the fact that you must learn lo sec survival tactics one way or the other. So, a few ganks and they will stay in hi sec just like now...
|

Jonas Nolm
Anshar Incorporated
0
|
Posted - 2012.08.03 17:40:00 -
[372] - Quote
Destiny Corrupted wrote:As far as a low-sec buff, instead of a half-assed change that will only change the tactics gate campers use, why not go for something with a little bit more impact, such as boosting rat bounties to 0.0 levels, while at the same time making it so that only low-sec rats boost security status? On top of that, give people with positive ratings the ability to convert their spare status into tokens that can be traded and sold on the market/contracts.
Bam, instant low-sec buff. I guarantee that due to the time factor and danger in acquisition, these things will fetch a nice premium. Now all the pve bros have a reason to go to low because they can actually get rich there. They'll have to compete with each other for rats, and pirates will also have more targets (while at the same time being able to form protection rackets in systems they control).
Anyone got a dev position open? I'll do it for like a third of Greyscale's pay.
While the proposed change is really terrible and won't change anything, the stuff above is really brilliant... |

stoicfaux
1391
|
Posted - 2012.08.03 17:43:00 -
[373] - Quote
What we really need is for CCP to clarify the *goal* of this proposed change, i.e. is this supposed to encourage people into low-sec, is there some perceived problem with gate-camping, that there is no goal in mind, etc..
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Julie Rosebrock
Republic Military School Minmatar Republic
0
|
Posted - 2012.08.03 17:48:00 -
[374] - Quote
This change is fine. I can still drop supers on a gate with no problem. Good fix ccp........ |

Liang Nuren
Heretic Army Heretic Nation
1733
|
Posted - 2012.08.03 17:57:00 -
[375] - Quote
ElextriX wrote:Bullz3y3 wrote:You shouldn't have a way to rapidly fix sec status. You committed a crime. Just like allowing pirates to dock in ANY empire sec, it shouldn't happen. Go base in null and travel to low for raids. Like you want hi sec dwellers to do. Its lazy and stupid that a empire would let you camp gates in their territory. Have you ever fixed your sec status? There is nothing rapid about it.
I ended up quitting Eve for 6 months last time I tried to rat my sec status up with the null sec multi system BS trick. It took weeks before I just gave up at about -3.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1733
|
Posted - 2012.08.03 18:02:00 -
[376] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
Greyscale, I don't mind brainstorming and such, but I think it would be a really good idea to get some experience in the parts of the game you're trying to "fix". You should try being a pirate for 6 months before you make suggestions which will effectively remove the profession entirely from the game.
And no, being a pirate 7 years ago isn't going to cut it - the landscape has changed so much.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
312
|
Posted - 2012.08.03 18:10:00 -
[377] - Quote
Strider Hiryu wrote:Virgil Travis wrote:Generals4 wrote:Maybe this is a plan to get more people in FW? Afterall we can shoot folks in low without getting a sec status hit or going gcc. They'd better learn quickly then that not everybody in low sec is interested in FW, it's one part of the game and not something we should have to do so we can get the best out of low sec. I 100% agree with this post. My first PVP experience were with FW. It was great! Now I am a pirate. Sure FW needs a buff, but CCP have gone in the wrong direction of making FW lowsecs big reward. FW should not be the focus of lowsec. Piracy should be. The one thing that pisses me off about this stupid idea is: We have 2 gangs: 1 pirate gang camping a gate 1 anti pirate gang that wants to bust up the gate camp Both gangs being equal, who will win? The anti pirate gang will, because they have sentries on their side. Why does CCP want to reward un-orangised, lazy, childish, immature scrubs with this stupid game mechanic changes? Is it their goal to drive away long term loyal players? How about fixing the bounty system before coming up with ******** **** like this! woooooo
show us ya **** ^^ There should be a rather awesome pic here |

Bullz3y3
Republic Military School Minmatar Republic
18
|
Posted - 2012.08.03 18:31:00 -
[378] - Quote
ElextriX wrote:Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
edit: I find it really ironic that there was this big crusade by the leet to punish/remove low risk/high reward and AFK content and now that CCP is trying to do it there's all these tears. Lol at calling pirates lazy and then saying carebears need a chance, its easy for people to get around low-sec if they know what they're doing..... and well not too lazy to research how its done. The fact is low sec has plenty of carebears already go through and use it everyday, the amount of covert-op cloaking ships available is ridiculous, not to mention stabs, mwd'ing back to gate, map statistics, evekill (search system), cloak warp trick, nearly every1 has alts these days so scouts too, seriously how easy do you want it? People whine about the blobs as camps, but thats a result of game designe partly, to effctively camp a gate you need a number of different ships with multiple roles. ie quick locker, hic, LR webs, LR scram, dps (some ships can do multiple roles), then to do that it suggests tech 3's, and when people start putting a bil+ on the line, of course they dont want it to be solo'd by a ship like a drake, so logi and falcons and stuff come in too, as well as a risk adverse attitude. All this creating the blob people are moaning about. You want pirates to do probing and stuff which would require multiple accounts or friends, and still give alert people more than enough warning your coming, and yet your too lazy to run a scout. Seriously... just lol Carebears already have life way too easy, and ccp want to make it even easier.
And sitting on the same gate day after day never changing isn't easy? Pot meet kettle.
|

Keia Nomesteturj
Republic University Minmatar Republic
3
|
Posted - 2012.08.03 18:35:00 -
[379] - Quote
The sand shifts in the sandbox in a logical way and the so-called "real players" of Eve cry like lil babies, haha. Yeah, it doesn't make ANY sense at all for the space police to shoot at known criminals or pilots who break the law right in front of them. All the contortions to rationalize that is pretty good funny stuff.
Eliminate the wierd-assed ramp up idea and you've got a nice change on your hands (I mean, who shoots back 'just a little bit'?). |

Liang Nuren
Heretic Army Heretic Nation
1734
|
Posted - 2012.08.03 18:56:00 -
[380] - Quote
CCP Explorer suggested that I post this on the forums:
CCP Greyscale, I humbly request that you spend the next 6 months playing a full time pirate in low sec. The reason for this is because I simply cannot comprehend the amount of staggering ignorance displayed by you and CSM 7 regarding the effects of the proposed gate gun changes.
The major problems as I see them: - Scaling sentry fire to allow frigs to GCC under gates means that traveling through low sec will be MUCH more dangerous. So obviously the goal isn't getting rid of gate camps. - Many fights on gates last 5-20+ minutes. If we are seeing gate guns scale to the point of killing triage carriers in 4.5 minutes (so they're dealing 100k+ DPS) then these fights CANNOT HAPPEN. - Most fights happen on gates in ALL security areas. Why are you aiming to make low sec different without supporting mechanics to support that? - Capitals are VERY rarely used in low sec. When they are, it frequently signals one of the best fights you're likely to get. Why in the heck are you making killing a capital before the triage/siege timer can end a goal? - Gate guns will ALWAYS shoot at pirates, regardless of any current aggression. I cannot warp to a gate and wait for the scout to report clear, because a slight delays will mean even a deadspace tanked + slaved damnation gets volleyed. 
In support of this, I offer up my 90M SP pirate main and offer to pay the sub cost for the duration. It would be swell if I could get my main back after the lesson, but I suppose I could train up my 30M SP alt instead. I believe it to be a sign of great sincerity to offer 90M SP and $100 USD.
-Liang
Ed: I want to make sure it is clear that I DO NOT gate camp. I either bait at a belt (usually 3-1 in Amamake) or roam. The entire reason I play Eve is for good fights. The complete removal of gate camping from all areas of space wouldn't really bother me much, but I recognize that fights happen on gates because that's where people are. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
92
|
Posted - 2012.08.03 19:00:00 -
[381] - Quote
Liang Nuren wrote:CCP Explorer suggested that I post this on the forums: CCP Greyscale, I humbly request that you spend the next 6 months playing a full time pirate in low sec. The reason for this is because I simply cannot comprehend the amount of staggering ignorance displayed by you and CSM 7 regarding the effects of the proposed gate gun changes. The major problems as I see them: - Scaling sentry fire to allow frigs to GCC under gates means that traveling through low sec will be MUCH more dangerous. So obviously the goal isn't getting rid of gate camps. - Many fights on gates last 5-20+ minutes. If we are seeing gate guns scale to the point of killing triage carriers in 4.5 minutes (so they're dealing 100k+ DPS) then these fights CANNOT HAPPEN. - Most fights happen on gates in ALL security areas. Why are you aiming to make low sec different without supporting mechanics to support that? - Capitals are VERY rarely used in low sec. When they are, it frequently signals one of the best fights you're likely to get. Why in the heck are you making killing a capital before the triage/siege timer can end a goal? - Gate guns will ALWAYS shoot at pirates, regardless of any current aggression. I cannot warp to a gate and wait for the scout to report clear, because a slight delays will mean even a deadspace tanked + slaved damnation gets volleyed.  In support of this, I offer up my 90M SP pirate main and offer to pay the sub cost for the duration. It would be swell if I could get my main back after the lesson, but I suppose I could train up my 30M SP alt instead. I believe it to be a sign of great sincerity to offer 90M SP and $100 USD. -Liang Ed: I want to make sure it is clear that I DO NOT gate camp. I either bait at a belt (usually 3-1 in Amamake) or roam. The entire reason I play Eve is for good fights.
Honestly think he would realize the error within a weekend of pirating in low sec, as long as he crosses the low-null and high-low barriers a few times.
|

Jim Era
The Syndicate Inc En Garde
83
|
Posted - 2012.08.03 19:01:00 -
[382] - Quote
Miner~~~(Q) n (Q); life is hard for me. Pirate~~~HTFU NOOB, LEARN TO ADAPT OR GTFO
~~Suddenly random changes come~~
Pirate~~~(Q) n (Q); life is sooo hard for me, why are you doing this CCP(mom)?! How could you hurt me like this? I don't want to try hard (Q) n (Q); Miner~~~Is this guy serious?
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
603
|
Posted - 2012.08.03 19:03:00 -
[383] - Quote
Large Collidable Object wrote:I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.
A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills.
Not all of course but most of those "expert" camps have at least one ceptor sensor boosted to hell, why? -because this is how you get the better kills: cloacky haulers, cloacky recons/bombers with juicy stuff, everything else is just a bonus. Of course there are a lot of camps not even using those ceptors because all they need is logistics and let smarties do the job, almost nothing survives to those camps.
So this change is again something that wouldn't be needed if some game mechanic was not exploited to the last bone and for years now. People complain ***** and moan so lvl4's come to low, no body will ever come to low for those not more they will ever come to low for 5's better ore/ice belts and free research/invention slots because a few features do not work as they should (of course you already know this)
The fact you can't tank any more gate/station guns is something overdue, fights will still happen because good players will use strong probing skill characters to get fights and counters, we already do this in null unlike many people think it's all about 400 vs 10. It's not making low sec safer it's adjusting mechanics to current game, people will still engage if they do it wisely because actions WILL have consequences plus, the fact ships got several ehp buffs but sentry never. brb |

Liang Nuren
Heretic Army Heretic Nation
1735
|
Posted - 2012.08.03 19:06:00 -
[384] - Quote
Jim Era wrote:Miner~~~(Q) n (Q); life is hard for me. Pirate~~~HTFU NOOB, LEARN TO ADAPT OR GTFO
~~Suddenly random changes come~~
Pirate~~~(Q) n (Q); life is sooo hard for me, why are you doing this CCP(mom)?! How could you hurt me like this? I don't want to try hard (Q) n (Q); Miner~~~Is this guy serious?
This is you not knowing how to differentiate parts of the pirate community. People who like FIGHTS are against it. People who like GANKS don't care because they aren't affected.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jim Era
The Syndicate Inc En Garde
85
|
Posted - 2012.08.03 19:07:00 -
[385] - Quote
Because fighting a noob 10v1 is a FIGHT |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1061
|
Posted - 2012.08.03 19:10:00 -
[386] - Quote
Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. So that carebears can travel safely from Hek to Jita in 7 jumps, rather than 24 jumps.
The more Issler can carebear up the game, the happier she is.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Ms Kat
Republic Military School Minmatar Republic
41
|
Posted - 2012.08.03 19:14:00 -
[387] - Quote
Who ever said the people compaining are the peopel who want fights I have to disagee.
The peopel complaining are mid to low level pvpers who can only hang around a gate all dar, couple of scouts dossing about on ts, waiting for a lone guy to come through to "stats pad" thier killboard status's
People who actualy want a "fight" roam into enemys territorys and areas looking for a fight.
To review... gate camping/station games is not PVP |

Liang Nuren
Heretic Army Heretic Nation
1735
|
Posted - 2012.08.03 19:14:00 -
[388] - Quote
Jim Era wrote:Because fighting a noob 10v1 is a FIGHT
Not really.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1735
|
Posted - 2012.08.03 19:15:00 -
[389] - Quote
Ms Kat wrote: People who actualy want a "fight" roam into enemys territorys and areas looking for a fight.
And where do you think that fight is going to happen?
Oh, on a gate.
Doh.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

ElextriX
Latrunculi
24
|
Posted - 2012.08.03 19:15:00 -
[390] - Quote
Bullz3y3 wrote:ElextriX wrote:Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
edit: I find it really ironic that there was this big crusade by the leet to punish/remove low risk/high reward and AFK content and now that CCP is trying to do it there's all these tears. Lol at calling pirates lazy and then saying carebears need a chance, its easy for people to get around low-sec if they know what they're doing..... and well not too lazy to research how its done. The fact is low sec has plenty of carebears already go through and use it everyday, the amount of covert-op cloaking ships available is ridiculous, not to mention stabs, mwd'ing back to gate, map statistics, evekill (search system), cloak warp trick, nearly every1 has alts these days so scouts too, seriously how easy do you want it? People whine about the blobs as camps, but thats a result of game designe partly, to effctively camp a gate you need a number of different ships with multiple roles. ie quick locker, hic, LR webs, LR scram, dps (some ships can do multiple roles), then to do that it suggests tech 3's, and when people start putting a bil+ on the line, of course they dont want it to be solo'd by a ship like a drake, so logi and falcons and stuff come in too, as well as a risk adverse attitude. All this creating the blob people are moaning about. You want pirates to do probing and stuff which would require multiple accounts or friends, and still give alert people more than enough warning your coming, and yet your too lazy to run a scout. Seriously... just lol Carebears already have life way too easy, and ccp want to make it even easier. And sitting on the same gate day after day never changing isn't easy? Pot meet kettle.
Exactly, that was my point, accusing pirates of being lazy..... and being incredibly lazy himself. So if you want to make piracy more difficult how about balancing that with making blockade running or tengu exploration survival more difficult, I wonder how well that will go down  |
|

Jim Era
The Syndicate Inc En Garde
86
|
Posted - 2012.08.03 19:16:00 -
[391] - Quote
I think Liang is bad at probing  |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1061
|
Posted - 2012.08.03 19:17:00 -
[392] - Quote
Issler Dainze wrote:If it really was mostly fleet "A" waits for fleet "B" to come by that would be great. More often than not its lazy fleet "A" sitting on the gate and killing industrials and the odd single ship passing through. For every true "looking for the good fight" I see 10 "woot! ganked your hauler, now to swim in your tears" encounters. GET OFF THE CSM PLEASE!!
Industrialists should no longer be targets? We'll **** over all of FW combat, so that a few stupid haulers and industrialists can be saved? What the hell is wrong with you, Issler?
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1061
|
Posted - 2012.08.03 19:20:00 -
[393] - Quote
Issler Dainze wrote:So there are going to be all manner of reasons being added to low sec to get folks into the system. Like new mining options, like new FW activities, like who knows what since CCP seems to want to get folks to try out the more dangerous side of Eve. How is it more dangerous, when you're supporting making it far less dangerous?
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Ms Kat
Republic Military School Minmatar Republic
42
|
Posted - 2012.08.03 19:22:00 -
[394] - Quote
Liang Nuren wrote:Ms Kat wrote: People who actualy want a "fight" roam into enemys territorys and areas looking for a fight.
And where do you think that fight is going to happen? Oh, on a gate. Doh. -Liang
Pos, plannet,moon, plex?
Lets not forget that sentry guns can what hit at 170km 175km?
As stated in the original information, interceptors can still scram then GTFO afterwards.
Thinking about it if someone wants to camp a gate still. all tehy need is 1 inty... 1 hic.... oh wait.... sniper T2 bc's? Might of been a happy coincidence that ccp released T3bc's which if these changes go forwards are the logical camp(sniper) ships
|

Gogela
Direct Action LLC.
913
|
Posted - 2012.08.03 19:24:00 -
[395] - Quote
Liang Nuren wrote:Jim Era wrote:Miner~~~(Q) n (Q); life is hard for me. Pirate~~~HTFU NOOB, LEARN TO ADAPT OR GTFO
~~Suddenly random changes come~~
Pirate~~~(Q) n (Q); life is sooo hard for me, why are you doing this CCP(mom)?! How could you hurt me like this? I don't want to try hard (Q) n (Q); Miner~~~Is this guy serious? This is you not knowing how to differentiate parts of the pirate community. People who like FIGHTS are against it. People who like GANKS don't care because they aren't affected. -Liang This is a distinction worth noting. Some pirates are in it for profit and are actually "good fight" adverse because good fights don't pay like juicy haulers, and gate guns aren't a big deal because fights against haulers are very short. Others are not really pirates... they are PvPers who are looking for good or any fights, and they will hate this because most fights happen around gates, and this change will make it impossible to have a "good fight" by a gate.
|

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1061
|
Posted - 2012.08.03 19:27:00 -
[396] - Quote
Issler Dainze wrote:So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience. One gate-gun solution does not fit all of lowsec.
You want gate-guns changed, then it should be applied on a system-by-system basis. Areas deep in lowsec, where most FW happens, should be unaffected. CCP can then experiment with the border lowsec systems like Rancer and Amamake. And then move their experiments around as they see fit ... make them story-driven elements if they see fit to do that as well.
Some of the other ideas offered up in this thread are straight up reatded. For instance, the idea that gate gun damage is determined by how many kills happened in a system in an hour ... some FW systems, deep in lowsec, can have 30-50 kills per hour ... why should these people be punished for having a good time? The longer you have fun, the harder we'll make it for you to have fun.
The only thing anyone is taking into consideration with gate guns are Rancer/Amamake type gate camps ... nothing else matters, no other communities or play-types are being considered.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Jim Era
The Syndicate Inc En Garde
86
|
Posted - 2012.08.03 19:28:00 -
[397] - Quote
Gogela wrote:Liang Nuren wrote:Jim Era wrote:Miner~~~(Q) n (Q); life is hard for me. Pirate~~~HTFU NOOB, LEARN TO ADAPT OR GTFO
~~Suddenly random changes come~~
Pirate~~~(Q) n (Q); life is sooo hard for me, why are you doing this CCP(mom)?! How could you hurt me like this? I don't want to try hard (Q) n (Q); Miner~~~Is this guy serious? This is you not knowing how to differentiate parts of the pirate community. People who like FIGHTS are against it. People who like GANKS don't care because they aren't affected. -Liang This is a distinction worth noting. Some pirates are in it for profit and are actually "good fight" adverse because good fights don't pay like juicy haulers, and gate guns aren't a big deal because fights against haulers are very short. Others are not really pirates... they are PvPers who are looking for good or any fights, and they will hate this because most fights happen around gates, and this change will make it impossible to have a "good fight" by a gate.
But for the occasional 'gudfite' how many ganks will happen. If the campers waited for gudfites and left the noobs alone it would be a different story. but they don't. |

Liang Nuren
Heretic Army Heretic Nation
1737
|
Posted - 2012.08.03 19:31:00 -
[398] - Quote
Ms Kat wrote:Pos, plannet,moon, plex?
Ok: - Fighting at a POS is just stupid - at least as stupid as fighting at the new gate guns. - Fighting at a Planet is very rare because there aren't any reasons to go there shy of killing PI haulers. - Fighting at a moon is even more rare because you have to d-scan them down... - Fighting at a PLEX is killing carebears. Wheeeeeee.........
Quote:Lets not forget that sentry guns can what hit at 170km 175km?
I love how you have no idea what you're talking about.
Quote:As stated in the original information, interceptors can still scram then GTFO afterwards.
And much longer than that and we're talking about instapopping slaved linked deadspace tanked Damnations.
Quote: Thinking about it if someone wants to camp a gate still. all tehy need is 1 inty... 1 hic.... oh wait.... sniper T2 bc's? Might of been a happy coincidence that ccp released T3bc's which if these changes go forwards are the logical camp(sniper) ships
All any changes to mechanics need is a little thought, what could be done before can be done again
So that allows ganks but not fights. Let's return to the complaint that it will kill FIGHTS.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
362
|
Posted - 2012.08.03 19:44:00 -
[399] - Quote
Liang Nuren wrote:Ms Kat wrote:Pos, plannet,moon, plex? Ok: - Fighting at a POS is just stupid - at least as stupid as fighting at the new gate guns. - Fighting at a Planet is very rare because there aren't any reasons to go there shy of killing PI haulers. - Fighting at a moon is even more rare because you have to d-scan them down... - Fighting at a PLEX is killing carebears. Wheeeeeee......... Quote:Lets not forget that sentry guns can what hit at 170km 175km? I love how you have no idea what you're talking about. Quote:As stated in the original information, interceptors can still scram then GTFO afterwards. And much longer than that and we're talking about instapopping slaved linked deadspace tanked Damnations. Quote: Thinking about it if someone wants to camp a gate still. all tehy need is 1 inty... 1 hic.... oh wait.... sniper T2 bc's? Might of been a happy coincidence that ccp released T3bc's which if these changes go forwards are the logical camp(sniper) ships
All any changes to mechanics need is a little thought, what could be done before can be done again
So that allows ganks but not fights. Let's return to the complaint that it will kill FIGHTS. -Liang
If I could like this post a thousand times, I would.
|

Snow Axe
GoonWaffe Goonswarm Federation
454
|
Posted - 2012.08.03 19:53:00 -
[400] - Quote
This is amazing. CCP has actually found a way to make lowsec even more unappealing and pointless than it already is. Given how much of a pointless dead zone it already was, that's quite an accomplishment.
Seriously, between this, the ridiculous barge buffs and the talk of PvP arenas, they might as well just stop pussyfooting around and remove low/null from the game at this point, since every one of these changes is intended to further nerf non-consentual PVP in favour of having a nice, safe theme park for carebears. |
|

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
313
|
Posted - 2012.08.03 20:16:00 -
[401] - Quote
Jim Era wrote:Because fighting a noob 10v1 is a FIGHT No it isn't, and that's exactly the point.
Have you ever heard of 'pounce camping'? It's a method currently employed by (among others) gatecampers under GCC that do not have an active tank or logi support. The idea is you sit like 1000km off gate at a bookmark, aligned and ready to warp if the scout reports incoming.
If the gate gun change goes through as planned, we will still be able to do this. In fact all camping will become like this. It's just as easy to accomplish as a regular camp and has essentially the same effect for the victim (by the time you've completed jump and loaded grid, the camp has already landed in position)
The other alternative is the cloaky camp, usually done with proteuses (protei?) and rapiers, employed when victims are suspected of having their own scouts. A friendly scout is again used to notify of high value targets coming to the gate so that everyone is prepared and decloak delays are eliminated. This would become easy to do with the new system, after a kill is made the camp warps off, cloaks, warps back to the gate at range while GCC'd.
Camps will still happen, they will be just as prevalent as they are now, they will simply be harder to detect as they will be off grid or cloaked.
Random fights however, the bread and butter of lowsec PvP, will cease to occur. When we get 3-4 guys together in BC's and go for a roam, say 10 jumps out, we'll be most likely to be fighting anything we find on a gate, it'll usually be one or two BC's, maybe another small gang like us. It's just a fact of EVE that people aren't stopping in lowsec to smell the roses, they're on their way through it to get somewhere, be it a high sec or null, be it PvE or trying to find a fight of their own. The gates are where the small gang fights happen, and personally all of the really good small/medium fights I've been in have been escalations (usually on stations) that at one point or another involved someone committing to taking GCC with no chance of docking, jumping or warping. That simply won't happen in the new system, people won't engage at all with sentries around. Nobody is going to throw down the metaphorical glove and take it to a planet either, because everyone knows It's A Tarp Make gate guns superpowered death rays and you will eliminate the essence of lowsec. The only PvP will be gate camps and probing out stupid mission runners. That sounds absolutely fracking horrible. There should be a rather awesome pic here |

Shu Guang
Intergalactic Fender benders Suddenly Spaceships.
8
|
Posted - 2012.08.03 20:16:00 -
[402] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
This is one of the dumbest ideas I have ever heard of. Does Greyscale even know what goes on in lowsec? or is this part of let's listen to carebear whine more tears. People need to learn to use scout and dscan, plain and simple. The only downside of criminal flag right now is if you have a big gang then you can tank it even if you only have 20 frigs orbiting at high speed and the initial ship to go red is a decent BC or such. Very few people bring carriers (Greyscale must be living in gingermagician era) to gate and if this goes through, what's to stop people from bringing more triage carriers to a gate should they choose to? If anything, change the damage based on gang size not ship type. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
84
|
Posted - 2012.08.03 20:34:00 -
[403] - Quote
UNAPPROVE UNAPPROVE UNAPPROVE.
This will RUIN lowsec pvp, do you not care about lowsec PvP? Doesnt all revolve around 0.0 you know. Start playing the game Greyscale before u change everything that doesnt need changing. -Buhhd |

Sperrzone
Imperial Shipment Amarr Empire
5
|
Posted - 2012.08.03 20:43:00 -
[404] - Quote
OMG
Can he pls Quit his Job and give it to me ?
Is he totally nuts or is there just a little too much drinking involved ? 
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
363
|
Posted - 2012.08.03 20:48:00 -
[405] - Quote
Sperrzone wrote:OMG Can he pls Quit his Job and give it to me ? Is he totally nuts or is there just a little too much drinking involved ? 
That's a bit extreme because he has said they were just spitballing an idea. Hopefully its one they toss directly into the trash bin, mind. . . |

Mechael
Ouroboros Executor Collective
208
|
Posted - 2012.08.03 20:49:00 -
[406] - Quote
Gogela wrote: This is a distinction worth noting. Some pirates are in it for profit and are actually "good fight" adverse because good fights don't pay like juicy haulers, and gate guns aren't a big deal because fights against haulers are very short. Others are not really pirates... they are PvPers who are looking for good or any fights, and they will hate this because most fights happen around gates, and this change will make it impossible to have a "good fight" by a gate.
Yeah. I've always said that you're not really a pirate if you care about your killboard. More of a paramilitary once that starts happening. Whether or not you win the game matters not. -áIt's if you bought it. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
121
|
Posted - 2012.08.03 20:55:00 -
[407] - Quote
Im just going to copy my post from the petition thread rather than repeat myself again.
Darek Castigatus wrote:The problem I have with these issues is not that it doesnt solve the gatecamp issue, we dont gatecamp much if at all, but that it basiclly makes fights like this, this, this and this utterly unable to take place. For those that cant be bothered to click links the vast majority of our fleet fights take place on or near gates and stations, buffing sentries in the way greyscale intends will get rid of most of our chances of having any kind of a fight that isnt a 'get in, shoot, get out' gank.
|

Elvis Fett
Autocannons Anonymous Late Night Alliance
16
|
Posted - 2012.08.03 20:58:00 -
[408] - Quote
CCP has come up with a brilliant plan to make "nullsec vibrant again ", they are going to destroy low-sec and hope we all move back to 0.0. |

Hiryu Jin
noXCorp Ninja Unicorns with Huge Horns
23
|
Posted - 2012.08.03 21:06:00 -
[409] - Quote
maybe this is some sort of elaborate troll, but if it isn't, go suck a thousand dicks. That is all. |

Sperrzone
Imperial Shipment Amarr Empire
5
|
Posted - 2012.08.03 21:09:00 -
[410] - Quote
Tiberious Thessalonia wrote:Sperrzone wrote:OMG Can he pls Quit his Job and give it to me ? Is he totally nuts or is there just a little too much drinking involved ?  That's a bit extreme because he has said they were just spitballing an idea. Hopefully its one they toss directly into the trash bin, mind. . .
Nah, its just.... I play this game for 8 years now and i have NEVER even come to the Idea that there might be something wrong with those Gateguns. Sometimes i just wonder where they get their ideas from. ( Such comparable Ideas come to my mind when I-¦m drunk, so i just asked if he was drunk too :P )
|
|

Xen Solarus
Inner 5phere
125
|
Posted - 2012.08.03 21:33:00 -
[411] - Quote
I agree with this idea! Will finally allow newer players to make the transition to low and null, especially if the rewards from low-sec are increased, with a reduced risk of immediately getting face-raped by campers.
To the gankers that disagree, awwww are you going to lose all your easy kills? Are you actually going to have to shoot at people that...... shoot back?!? And you might have to actually...... go and look for your targets?? OMG-RAGE-UNSUB-ETC. |

Mechael
Ouroboros Executor Collective
208
|
Posted - 2012.08.03 21:34:00 -
[412] - Quote
No ... no, guys. I have the best idea.
We get shuttles.
And we get duct tape ...
Are you listening? Because here comes the best part ...
We duct tape ... the sentry guns ... to our shuttles. Eh? Eh? Whether or not you win the game matters not. -áIt's if you bought it. |

Jim Era
The Syndicate Inc En Garde
88
|
Posted - 2012.08.03 21:38:00 -
[413] - Quote
Mechael wrote:No ... no, guys. I have the best idea.
We get shuttles.
And we get duct tape ...
Are you listening? Because here comes the best part ...
We duct tape ... the sentry guns ... to our shuttles. Eh? Eh?
Minmatar copyright lawyer inc |

Prez21
V0LTA Verge of Collapse
13
|
Posted - 2012.08.03 21:55:00 -
[414] - Quote
Jim Era wrote:I think Liang is bad at probing 
You sir seem to be a complete idiot. This change doesnt affect me in the slightest, i dont camp low sec gates or even fight in low sec much, but i pvp enough to know that most fights occur on gates and stations, so weather you think gate campers and station games are the worlds worst ways to pvp or not, they are still one of the main places for fights and this change to sentry guns will stop many of these fights happening.
|

Jim Era
The Syndicate Inc En Garde
89
|
Posted - 2012.08.03 22:15:00 -
[415] - Quote
You sound upset. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
313
|
Posted - 2012.08.03 22:18:00 -
[416] - Quote
Jim Era wrote:You sound upset. You seem to be avoiding the valid arguments and taking flamebait There should be a rather awesome pic here |

Jim Era
The Syndicate Inc En Garde
89
|
Posted - 2012.08.03 22:22:00 -
[417] - Quote
Copine Callmeknau wrote:Jim Era wrote:You sound upset. You seem to be avoiding the valid arguments and taking flamebait
Of course, because these changes do not affect me so I am just in here to fuel the arguing.
EDIT: makes work go by faster |

Herzog Wolfhammer
Sigma Special Tactics Group
1675
|
Posted - 2012.08.03 22:23:00 -
[418] - Quote
King Rothgar wrote:I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not. With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho. That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further. I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations. In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare.  It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change.
Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later.
Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it.
|

Salicaz
Wolfsbrigade Lost Obsession
88
|
Posted - 2012.08.03 22:44:00 -
[419] - Quote
We as an alliance drop carriers on gates ******* daily!
You may aswell remove the "this is low security space, concord can't guarrantee your safety" notification when jumping to low sec.....because soon, gates have ******* DD devices. |

Mors Sanctitatis
Death of Virtue
756
|
Posted - 2012.08.03 23:45:00 -
[420] - Quote
Herzog Wolfhammer wrote:King Rothgar wrote:I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not. With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho. That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further. I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations. In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare.  It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change. Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later. Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it.
Rothgar and I go way back. And while I agree with his assessment (mostly), I have a few things to add.
#1, changing the gate guns in the proposed manner won't solve anything. It won't fix what's wrong with lowsec, and what it WILL do is guarantee that solo players like myself will never again stand a chance at fighting multiple enemies at a gate in low sec. CCP will literally be erasing yet another opportunity for me to PVP.
#2, while I agree that probing is too easy now, how they should change probing should be very specific: it needs to be made more difficult, but in a way that rewards skill and creativity and planning, not just nerfing the hell out of probe performance. Simply nerfing probe strength by 90% so that by the time I find a target the mission is finished is not the answer.
CCP should design the probing mechanic so that someone who is highly skilled at understanding the variables can probe faster than those who can't. Personally, I don't think that CCP is creative and smart enough to implement something like this.
Regardless of the probing issue, changing gate guns in this manner isn't going to help lowec, and it will most likely hurt it overall. I know it will most definitely make me play less, if not leave the game completely. I can rarely find opportunities to PVP solo as it is. Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |
|

Garreth Vlox
Sons Of 0din Dark Therapy
34
|
Posted - 2012.08.04 00:57:00 -
[421] - Quote
Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler
Who voted this moron into the CSM? do you even fly in lowsec? do you understand how people "camp" gates without being on grid? the answer to those last two questions is an obvious no. try actually using the feature you want changed before you **** everyone over who does use it. |

Hiryu Jin
noXCorp Ninja Unicorns with Huge Horns
24
|
Posted - 2012.08.04 01:01:00 -
[422] - Quote
Mors Sanctitatis wrote:Herzog Wolfhammer wrote:King Rothgar wrote:I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not. With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho. That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further. I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations. In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare.  It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change. Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later. Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it. Rothgar and I go way back. And while I agree with his assessment (mostly), I have a few things to add. #1, changing the gate guns in the proposed manner won't solve anything. It won't fix what's wrong with lowsec, and what it WILL do is guarantee that solo players like myself will never again stand a chance at fighting multiple enemies at a gate in low sec. CCP will literally be erasing yet another opportunity for me to PVP. #2, while I agree that probing is too easy now, how they should change probing should be very specific: it needs to be made more difficult, but in a way that rewards skill and creativity and planning, not just nerfing the hell out of probe performance. Simply nerfing probe strength by 90% so that by the time I find a target the mission is finished is not the answer. CCP should design the probing mechanic so that someone who is highly skilled at understanding the variables can probe faster than those who can't. Personally, I don't think that CCP is creative and smart enough to implement something like this. Regardless of the probing issue, changing gate guns in this manner isn't going to help lowec, and it will most likely hurt it overall. I know it will most definitely make me play less, if not leave the game completely. I can rarely find opportunities to PVP solo as it is. I support Mors and Rothgar. :D
BURN JITA...err Rancer? :D
|

Jan Morgenstern
The Scope Gallente Federation
0
|
Posted - 2012.08.04 01:08:00 -
[423] - Quote
First - I don't think this change would do anything good and wont make lowsec more populated. To find solution CCP should look at problem 'Why lowsec is empty' in first place. And this isn't because of gate camps or station camps. Beside - how can you get killed on undock with reduced timers?
Lowsec needs some love. Its dead place for most of time. Persistent bastards like me can get kills anyway . But bigest problem is 'there is nothing really worth in lowsec to fly there and risk your ship/POD. Not when you compare it to Incursion , not when you compare it to missioning. Now look at amount of work you must put if you are doing lowsec exploration. To find good site you must sometimes scan few systems. Most of sites you probe are crap, some are silly hard and offer almost no reward. And while you can easily lose ship to rats there there is another risk of scum like me killing you. Been there done it. Some of those plexes needs atleast 40minutes-1hr if you are doing it solo in expensive ship or 2-3hrs in a drake (if you decided you wont risk anything expensive) and there is no 100% you will get anything beside bounty. Only small tiny chance of faction spawn. And to made it worst it's very small chance faction spawn drops anything more than tag and ammo + some t1 loot. Only few sites offer deadspace loot and even then it can be worth less than few mil. So from ISK POV there is no reason to go there and risk your valuable ship and implants. If you do mission l4 you will have same bounty + LPs as extras and you are rather safe if you dont mess with ocassional ninja looter or you arent WDecced. If you are doing Incursion then you can laugh at missioners or you can roll on the floor laughing when you think about poor soul doing lowsec exploration. And thats main problem. There is much risk but not much reward and its old well known truth.
Sometimes I camp gates. Not perma camps because its boring and counterproductive IMO. I have scouts and when I see something worth risk or I saw someone jumping to dead end system in something worth closer look at it then I can camp gate. Because I very often fly solo perma camping would be too risky and TOO BORING. With new propsed change such trapping of someone STUPID wont work and Im playing EVE because here stupidity isnt encouraged but its punished in every possible way + few more ways noone even thinked about.
If target is for example hauler then Im often using alt in snipe alpha nado. No worries about WCS, noone will tackle me on a gate when I GCC, etc, etc. In this situation sentry change would be good for me because my nado is wet paper tanked so if at first sentry wont hurts me much I would take less damage so I will have chance to shoot 2 or 3 volleys (maybe) and I would use another alt in insta locking inty or something like that to tackle. If some of us try to argue that change would be great for pilots of haulers then you see you are wrong. It would make them more exposed to fast gank with slightly changed tactics.
Another way of fight is when I see small gang (usualy sunday pvpers) sitting on a gate and looking either for easy kills or someone flashy red. Its fun to land on a gate in active tanked Myrm/Domi/Mael or other such ship. I can fight them if they attack me first and they are happy because they arent taking sentry damage and Im happy too because I can fight outnumbered but I'm not taking damage from sentry guns so I can make use of drones and I take little less damage. Then either Im dead or they lose few ships and disengage. GF in local and both sides got what they were more or less looking for. With proposed changes it wouldnt work. Sorry but I wont give them chance just to point me and avoid my damage until sentry guns nuke me. They can do it now but it will take more time because I must run out of cap boosters first not because I would be hit by some kind of DD.
I have prober alt.I know how to use him and I got good kills this way. Im killing in belts. I like to kill big ships in small ship or fight outnumbered. And I dont like gate camps. To make it more clear I hate wanabepvpers sitting on a gate and looking only for easy kills then typing GF after murdering Iteron. But those pilots are easy kills. And if someone cry because you saw carrier repping gang on a gate - I saw it few times and those carriers are on KB now. Sitting in a carrier in triage close to gate - gather friends and kill it. Its easier than you think. Or sell this info to some alliances who like such carriers as breakfast. They will bait it and kill it. Simple as that.
Lowsec wasnt very populated when I started game but there was way more pilots living there and it wasnt as empty as after Incursion. There was many pirates that arent active anymore and alliances/small corps left dead POSes and oone care about it. But later it was no reason for carebears to be there and without targets many pirates had no reason to spin ship in a station and sub game for another month .I dont blame Incursion as it is. Its ok because normal players who arent WH cavemans can meet more demanding rats and have reason to socialise (flying in fleet) instead of doing another mission solo. But it changed fragile balance and made lowsec not worth to fly there and risk.
It was wall of text and Im sorry for it and for my english. It isnt my native language but I hope you can understand what I tried to say. |

Liang Nuren
Heretic Army Heretic Nation
1752
|
Posted - 2012.08.04 01:21:00 -
[424] - Quote
According to the CSM on Eve Radio just now this was simply a miscommunication in the CSM minutes. It was not actually presented as it was represented in the minutes:
The CSM minutes reads as so: "CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise."
It should read as so: "CCP Greyscale moves on to brainstorm with the CSM about sentry guns."
I don't know if I believe it given the CSM responses to my blog post... but w/e. I think the point that this is a bad idea and should not be implemented (as described) has been made.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Frying Doom
Zat's Affiliated Traders
416
|
Posted - 2012.08.04 01:38:00 -
[425] - Quote
Liang Nuren wrote:According to the CSM on Eve Radio just now this was simply a miscommunication in the CSM minutes. It was not actually presented as it was represented in the minutes:
The CSM minutes reads as so: "CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. ... **go on to explain how sentry guns are gonna blap everything on field** ..."
It should read as so: "CCP Greyscale moves on to brainstorm with the CSM about sentry guns."
I don't know if I believe it given the CSM responses to my blog post... but w/e. I think the point that this is a bad idea and should not be implemented (as described) has been made.
-Liang I love your quote "So what gives, guys? Why didnGÇÖt you object to deleting PVP real PVP from low sec?"
Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andrejs L
Constantine. Ninja Unicorns with Huge Horns
15
|
Posted - 2012.08.04 01:39:00 -
[426] - Quote
Stop F CKING everything up and fix Ships/Items while your at it. |

Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.04 01:56:00 -
[427] - Quote
Great Idea!!!!
Now the mouth breathers won't have a problem getting past gates and into their missions. I prefer letting them get some salvage and loot before I blow them up anyways.
HEY!!! Add a big display that says "WARNING: PROBES WITH-IN ONE AU" along with an alarm sound like "WOOP WOOP WOOP"....it won't matter idiots still won't know what that is, what probes are, what an AU is, and will turn off the "WOOP WOOP" because they can't hear their cool missile sounds over it.
Do you guys know how often I miss people who are too far from a warp in only to have them warp right back to the same damned spot less than 10minutes later? Good luck compensating for stupid... |

Lady Aja
61
|
Posted - 2012.08.04 01:59:00 -
[428] - Quote
Vincent Athena wrote:I remember many complaints that small ships cannot partake in gate camps because they get alphaed by the gate guns.
Now they can. Seems like a good change to me.
obviously they dont knwo how to play.
if i WANTED to camp a low sec gate in a frigate or t2 frigate for that matter..
the fleet would have one ship agro the gate so they get gate gun agression. this is done as the pilot shows up in local. in return the frigate classed ship has 30 seconds to do his job. more than likely more if the gate guns dont change to the frig.
L2P where is my ability to link a sig properly CCP you munters!! |

DelBoy Trades
Trotter Independent Traders.
415
|
Posted - 2012.08.04 02:03:00 -
[429] - Quote
This just shows a complete misunderstanding of lowsec PVP by Greyscale. Just with the gate guns at the moment it's still a mexican stand-off of who'll take GCC in a fleet fight, this massive escalation will make it ridiculous. Lowsec will be an abandoned wasteland. Damn nature, you scary! |

Ensign X
21
|
Posted - 2012.08.04 02:17:00 -
[430] - Quote
WAIT!
Are you telling me that a possible change that might never happen which was mentioned briefly in a meeting with ineffectual player representatives is going to destroy EVE and bring us all down with it?
Cool. |
|

Liang Nuren
Heretic Army Heretic Nation
1755
|
Posted - 2012.08.04 03:27:00 -
[431] - Quote
Frying Doom wrote:Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough.
I'm perfectly happy with a solution that kills orca camping. Concord the Orca, I don't give a ****.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Crexa
Star Mandate
12
|
Posted - 2012.08.04 03:39:00 -
[432] - Quote
Enhanced gate guns serve what purpose? If you really want to remove/reduce gate camps. Look to an idea i've seen posted elsewhere and that is: Your jump places you in a random location within the destination system. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
161
|
Posted - 2012.08.04 04:58:00 -
[433] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
I'm just scared because usually when you guys "finalize" it is way too late for player feedback, and you won't look at it for another 3 years. |

Ensign X
21
|
Posted - 2012.08.04 06:20:00 -
[434] - Quote
Chainsaw Plankton wrote:I'm just scared because usually when you guys "finalize" it is way too late for player feedback, and you won't look at it for another 3 years.
What are you basing this on? Certainly not CCP's recent track record. Look at the recent Mining Barge re-balancing. Tons of player feedback seems to be impacting ship design decisions before they are implemented. Incursions were re-balanced shortly after they were nerfed, partly because of player feedback. There's been tons of room recently for player feedback and sometimes CCP is even wise enough to listen and adjust.
I think it's fair to say that a spitball idea that isn't even out of the gestation phase is hardly worth all the ire and rhetoric that's being spun in this thread. And, besides, it's not like Lowsec's pirates and ne'er do well are making many valid suggestions about how to invigorate Lowsec. They're too busy camping the High > Low entry points with insta-locking T3s and "smart" bombing Battleships making it a nightmare for new pilots to get their feet wet in "their" (the pirate's) space. |

Tippia
Sunshine and Lollipops
8880
|
Posted - 2012.08.04 06:26:00 -
[435] - Quote
Ensign X wrote:I think it's fair to say that a spitball idea that isn't even out of the gestation phase is hardly worth all the ire and rhetoric that's being spun in this thread. Considering CCP's track record for not listening to feedback when it comes to core mechanics, it sure is. Bad ideas in the gestation phase have had a history of being brought live and severely breaking things in exactly the way people expected they would, and only then GÇö when the damage is already done GÇö is there a chance of providing feedback.
Quote:And, besides, it's not like Lowsec's pirates and ne'er do well are making many valid suggestions about how to invigorate Lowsec. Sure they are. One of the very valid suggestions so far is GÇ£don't make it even harder to get into lowsec, and don't arbitrarily remove the action you can get there.GÇ¥ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Ensign X
21
|
Posted - 2012.08.04 06:31:00 -
[436] - Quote
You can talk about their 'history' all you want, but actions speak louder than words, and CCP's recent track record clearly demonstrates their willingness to work with the community to affect meaningful change. Not everybody is as bitter as you are. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
161
|
Posted - 2012.08.04 07:02:00 -
[437] - Quote
:bittervet: they've been a little better lately sure, I went through the big mining barge fairytail and tbh didn't see ccp say they were changing much in that thread, maybe there was a more active discussion with ccp in the test server forum? and tbh I don't really know much about incursions, they undid one thing some said that wasn't enough so sounds like they are undoing more. that and tech has been a bottleneck since they redid moongoo a while back, Akita T was kind enough to do the maths with test server data before the patch went out and all.
but anyways I flew through amamake a few times recently and didn't even see a camp, maybe that was just cuz I payed a teeny bit of attention and went a few more jumps to avoid the osoggur gate though. and comparatively all the other lowsecs I went through were empty.
tl;dr ccp has a history of lazy, and the camps you describe are VERY rare. |

Tippia
Sunshine and Lollipops
8880
|
Posted - 2012.08.04 07:02:00 -
[438] - Quote
Ensign X wrote:You can talk about their 'history' all you want, but actions speak louder than words GǪand their actions show that they're quite bad at taking in feedback until things have already blown up in their face. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Ensign X
21
|
Posted - 2012.08.04 07:22:00 -
[439] - Quote
This is all a matter of design concept vs. design intent. Those opposed to this spitball of an idea are opposed to the concept, but very well may agree with the intent (save a select few, but I'll get to them).
The design concept is flawed. Simply ramping up the damage on Sentry guns to a point that they are untankable will certainly diminish the amount of PVP that occurs on gates and station. And gates and stations, as the level-headed among us will agree, is where a large percentage of the PVP in Lowsec occurs. Therefore the concept is flawed. However, that is irrelevant at this point as the concept is not even a glimmer in the eye of the developers, which leads us to design intent.
The design intent is sound. The intent is to increase traffic and lower the bar for entry into lowsec by the reduction in permanent gate camps that can indefinitely tank ineffectual gate guns. I believe that it's safe to say the initial design of Sentry guns did not and could not account for the likelihood of them being permanently tanked and essentially ignored by the much higher class ships that exist today. Re-balancing the bar for entry into Lowsec is the intention of the concept and shouldn't so easily be overlooked while there isn't even a preliminary concept to begin with. |

Ensign X
22
|
Posted - 2012.08.04 07:26:00 -
[440] - Quote
Tippia wrote:Ensign X wrote:You can talk about their 'history' all you want, but actions speak louder than words GǪand their actions show that they're quite bad at taking in feedback until things have already blown up in their face.
We'll have to agree to disagree since there is as much recent evidence of their willingness to interface and adapt to the desires of the community than there is to the contrary. |
|

Irya Boone
Escadron leader La League des mondes libres
27
|
Posted - 2012.08.04 07:56:00 -
[441] - Quote
adapt |

King Rothgar
Path of the Fallen
265
|
Posted - 2012.08.04 08:15:00 -
[442] - Quote
Mors Sanctitatis wrote:
Rothgar and I go way back. And while I agree with his assessment (mostly), I have a few things to add.
#1, changing the gate guns in the proposed manner won't solve anything. It won't fix what's wrong with lowsec, and what it WILL do is guarantee that solo players like myself will never again stand a chance at fighting multiple enemies at a gate in low sec. CCP will literally be erasing yet another opportunity for me to PVP.
#2, while I agree that probing is too easy now, how they should change probing should be very specific: it needs to be made more difficult, but in a way that rewards skill and creativity and planning, not just nerfing the hell out of probe performance. Simply nerfing probe strength by 90% so that by the time I find a target the mission is finished is not the answer.
CCP should design the probing mechanic so that someone who is highly skilled at understanding the variables can probe faster than those who can't. Personally, I don't think that CCP is creative and smart enough to implement something like this.
Regardless of the probing issue, changing gate guns in this manner isn't going to help lowec, and it will most likely hurt it overall. I know it will most definitely make me play less, if not leave the game completely. I can rarely find opportunities to PVP solo as it is.
It won't fix low sec totally, major changes to the relative pve pay for high/low/null need to be made for that to happen. But upping the power of sentry guns is a necessary step along that path as is a general nerf to combat probing.
I too would like combat probing to be much more heavily focused on player skill and creativeness, but lets face it, eve just doesn't work that way. As with all other MMO's, it is ultimately a dice roll and strategy game rather than a twitch based game. I've made proposals before on how to better balance combat probing. The basic tenants of it are simple: longer cycle time, increased deviation, reduced strength, reduced range (d-scanner use should be mandatory for a starting location) and complete removal of probes from the overview (including unsorted view).
The idea here is to make it difficult to actually probe out a mission runner, so most of them escape most of the time. But it also means that they have no way of knowing if someone is actively probing them or not, so the attacker stands a good chance of at least ending up on grid with them if he's fast. That is a balanced system. You need to be able to get on grid, but only if you come prepared. Once on grid, it should be up to the preparations and cleverness of the various players involved on both sides. The Troll is trolling. |

Mag's
the united Negative Ten.
9047
|
Posted - 2012.08.04 08:17:00 -
[443] - Quote
Frying Doom wrote:I love your quote "So what gives, guys? Why didnGÇÖt you object to deleting PVP real PVP from low sec?"
Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough. If you have a problem with Orcas, then find a solution to that issue. I don't agree with it either.
But as far as gate camping is concerned. Please tell me when you became the arbiter, of what is and what is not real PvP?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ensign X
23
|
Posted - 2012.08.04 08:22:00 -
[444] - Quote
Mag's wrote:Frying Doom wrote:I love your quote "So what gives, guys? Why didnGÇÖt you object to deleting PVP real PVP from low sec?"
Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough. If you have a problem with Orcas, then find a solution to that issue. I don't agree with it either. But as far as gate camping is concerned. Please tell me when you became the arbiter, of what is and what is not real PvP?
I can buy this. Player on player violence is PVP no matter what the circumstances. Some styles of play just happen to require far less, shall we say, skill than others. |

Misanth
RABBLE RABBLE RABBLE
693
|
Posted - 2012.08.04 08:26:00 -
[445] - Quote
Re-reading all these threads where people are complaining about lowsec gatecamps, I keep thinking they must all be trolls (or play another game).
Gatecamping has been nearly non-existant since Warp To Zero was introduced, and around the time where we started to be able to kill Carriers/Dreads. If you've played this game for a while, you probably remember entering low, warping to next gate put you 15km from it, and there could very well sit a Moros there (with drone damage bonus) just raping your ship. And you had no way to kill him, even if you brought every single pal of yours.
But with WTZ, and with players having more firepower/SP/invention (t2 being accessible to the majority of players) everything changed. When the regional gates were introduced as well it got even less camped. Yah, there is the occational infamous system that is camped, but it's nothing like it used to be.
In fact, I dare to say, it's never been as easy to travel through lowsec as it is today. shiptoastin' liek a baws |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2721
|
Posted - 2012.08.04 08:29:00 -
[446] - Quote
Just wanted to stop by and confirm that no, none of us want to see low sec PvP wiped from the map ;)
I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.
If you really want to continue the blame game and need someone to spitroast, throw darts at, or just scream out when you're shooting people in the face on DUST, go ahead and pin it on me, I was the one that wrote the session to begin with.
Understand these were compiled using multiple rewinds, and I often would slow down sections of dialogue just to make sure I caught key words and phrases. The problem is that by zooming in at this level, it becomes difficult to than step back and say "Hmmmm someone else is going to hear this differently." (Everyone involved was there at the meeting and knew full well it was conceptual and not set in stone. We're all a bit myopic in this regard)
I've certainly learned a valuable lesson in tone and word choice, and we will certainly be careful to look for every opportunity to disclaimer the next set of minutes wherever appropriate to avoid this kind of miscommunication. I'll be discussing this with CCP Manifest myself next time I see him, so we all remember to keep this in mind next time around.
I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.
As long as we keep it respectful and give the devs some credit for opening up like this hopefully we'll continue to be a part of this design process as early as possible. This kind of discussion is what we're really after, in the end. If the devs take away from this incident that there's no benefit in public spitballing, we've all squandered a tremendous opportunity. Vice Secretary of the 7th Council of Stellar Management.
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
121
|
Posted - 2012.08.04 08:31:00 -
[447] - Quote
Ensign X wrote:This is all a matter of design concept vs. design intent. Those opposed to this spitball of an idea are opposed to the concept, but very well may agree with the intent (save a select few, but I'll get to them).
The design concept is flawed. Simply ramping up the damage on Sentry guns to a point that they are untankable will certainly diminish the amount of PVP that occurs on gates and station. And gates and stations, as the level-headed among us will agree, is where a large percentage of the PVP in Lowsec occurs. Therefore the concept is flawed. However, that is irrelevant at this point as the concept is not even a glimmer in the eye of the developers, which leads us to design intent.
The design intent is sound. The intent is to increase traffic and lower the bar for entry into lowsec by the reduction in permanent gate camps that can indefinitely tank ineffectual gate guns. I believe that it's safe to say the initial design of Sentry guns did not and could not account for the likelihood of them being permanently tanked and essentially ignored by the much higher class ships that exist today. Re-balancing the bar for entry into Lowsec is the intention of the concept and shouldn't so easily be overlooked while there isn't even a preliminary concept to begin with.
The design intent may be sound but it seems to be based on a complete misconception of how lowsec works. Static gatecamps, especially of the long term variety, are a lot rarer than people supporting this idea seem to think, partly because its boring as hell and partly because theyre a prime target for pvpers.
Lets take an example, The United camps on the high sec entrance in Rancer, to lock down one gate in one system the United has to set up scouts for two jumps in all directions watching for approaching fleets they cant handle (this is based on information the United divulged when an EvE Radio op crashed the camp just after a server reset, they claimed they hadn't had time to get their scouts back online). Rancers position as a single system between two highsec groups also makes it pretty much the only system in lowsec where this kind of setup is viable because it gives it the traffic required to make the effort sustaining the camp worthwhile.
Overall I think these ideas are born out of the misconception that lowsec is a camp infested deathtrap, which in my eyes as someone who lives there full time is fundamentally wrong. |

Mag's
the united Negative Ten.
9047
|
Posted - 2012.08.04 08:34:00 -
[448] - Quote
Ensign X wrote:Mag's wrote:Frying Doom wrote:I love your quote "So what gives, guys? Why didnGÇÖt you object to deleting PVP real PVP from low sec?"
Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough. If you have a problem with Orcas, then find a solution to that issue. I don't agree with it either. But as far as gate camping is concerned. Please tell me when you became the arbiter, of what is and what is not real PvP? I can buy this. Player on player violence is PVP no matter what the circumstances. Some styles of play just happen to require far less, shall we say, skill than others.  And some comment on the skill required for certain circumstances, with first trying them for some time. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tippia
Sunshine and Lollipops
8883
|
Posted - 2012.08.04 08:40:00 -
[449] - Quote
Hans Jagerblitzen wrote:I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good. So far, it seems to do more good than harm. The message is quite clear: anti-cap level DPS from sentries is a bad idea; allowing for fast tackler deployment on gates will lock down lowsec more than ever; gates are where fights happen GÇö period GÇö and unless and until something is done that ensures that everyone has a reason to roam somewhere else, there is very little reason to dissuade fighting from happening on gates. Also, they need to be very careful with the new CrimeWatch flags, unless they want to turn lowsec into pseudo-highsec and screw over people who actually choose to live there.
Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Misanth
RABBLE RABBLE RABBLE
694
|
Posted - 2012.08.04 08:44:00 -
[450] - Quote
Hans Jagerblitzen wrote:Just wanted to stop by and confirm that no, none of us want to see low sec PvP wiped from the map ;)
I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.
If you really want to continue the blame game and need someone to spitroast, throw darts at, or just scream out when you're shooting people in the face on DUST, go ahead and pin it on me, I was the one that wrote the session to begin with.
Understand these were compiled using multiple rewinds, and I often would slow down sections of dialogue just to make sure I caught key words and phrases. The problem is that by zooming in at this level, it becomes difficult to than step back and say "Hmmmm someone else is going to hear this differently." (Everyone involved was there at the meeting and knew full well it was conceptual and not set in stone. We're all a bit myopic in this regard)
I've certainly learned a valuable lesson in tone and word choice, and we will certainly be careful to look for every opportunity to disclaimer the next set of minutes wherever appropriate to avoid this kind of miscommunication. I'll be discussing this with CCP Manifest myself next time I see him, so we all remember to keep this in mind next time around.
I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.
As long as we keep it respectful and give the devs some credit for opening up like this hopefully we'll continue to be a part of this design process as early as possible. This kind of discussion is what we're really after, in the end. If the devs take away from this incident that there's no benefit in public spitballing, we've all squandered a tremendous opportunity.
Sorry Hans but that is, frankly, a bullshit post. You just said nothing. This is like hearing a politician, rhetoric nonsense to divert the subject. I'll cut to the chase and break it up for you tho, to make it simple:
* The meeting minutes did not state anyone being against this "conceptual" mechanic, which is what is really worrying. * For us who like lowsec and small scale PvP, we at least was hoping you or Aleks or someone would oppose something so blantantly obviously - flat out dumb. It has been listed over and over and over here how this completely makes anything sub -5 sec completely unplayable. If anything, this is a PvP deterrent, and at least ONE of you guys should've seen this. This should have been pointed out in the meeting minutes as well, but no, now we all have to believe you guys have no clue about basic game mechanics and actually wants this change. * And a minor note could be to try to list "why", you believed this change was needed. You might have your reasons as for not posting this kind of stuff, but it would actually help to write what is the background to a discussion topic.
For the future, you should refrain posting zero-content rhethoric diversion threads too, btw, as it will only **** people off, and the trust/belief/respect for you will drop even further. Friendly tip.  shiptoastin' liek a baws |
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
161
|
Posted - 2012.08.04 08:45:00 -
[451] - Quote
Hans Jagerblitzen wrote:I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.
right, as the ccp pipeline takes what at least 18 months?
just staying vigilant as it seems once someone at ccp gets an idea it tends to go through no matter how much resistance comes up, that and with no details other than kill a triage carrier it sounds pretty scary. |

Mag's
the united Negative Ten.
9047
|
Posted - 2012.08.04 08:51:00 -
[452] - Quote
Hans Jagerblitzen wrote:I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates.. I don't buy it.
The only voice in the minutes, was Aleks saying it was a good idea. Seriously?
Your name wasn't even mentioned in the information portal post, when I asked who had our backs.
Start being honest and stop with this political crap.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Misanth
RABBLE RABBLE RABBLE
694
|
Posted - 2012.08.04 09:04:00 -
[453] - Quote
Mag's wrote:Hans Jagerblitzen wrote:I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates.. I don't buy it. The only voice in the minutes, was Aleks saying it was a good idea. Seriously? Your name wasn't even mentioned in the information portal post, when I asked who had our backs. Start being honest and stop with this political crap.
Exactly my thought as well when I read the minutes. It seemed they all just cheered on eachother and patted themselves on the back. Have you noticed how quiet CSM has been in these threads as well? The only post I've seen so far is the one Hans just did.. which said nothing, really. Disturbing, to say the least. AFK-cloaking in a system near you. |

Ms Kat
Republic Military School Minmatar Republic
44
|
Posted - 2012.08.04 09:10:00 -
[454] - Quote
The eve community really is the WORST group of anti social, RUDE, arrogant did i mention RUDE cry babies.
Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans, ccp have stated they were throwing an idea about, this does not mean its set in stone, offer ways to change the mechanics for the good not just rage and act like toddlers.
Ok yes eve is a sandbox, and toddlers play in sandboxes... But seriously no need to act like CHILDREN ffs!
Its **** like this that makes CCP less willing to share information and communicate with the community, they even use ISD's as a "buffer" on the forums. I mean come on grow up!
Us "geeks" already have a bad press lets not become moaners as well!
~~~~ In all honesty LOW sec as a mid range between highsec and null sec, does definatly need a reworking. Especialy as this is where most of DUST 514 will interact with the EVE community. People should of expected such changes to happen and not be so supprised to see them suggesting things like this~~~~ |

Tippia
Sunshine and Lollipops
8886
|
Posted - 2012.08.04 09:17:00 -
[455] - Quote
Ms Kat wrote:Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans You mean kind of like what this thread has offered?
Why are you being so rude and childish and moaning about how people act rather than join in the discussion? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Misanth
RABBLE RABBLE RABBLE
694
|
Posted - 2012.08.04 09:21:00 -
[456] - Quote
Tippia wrote:Ms Kat wrote:Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans You mean kind of like what this thread has offered? Why are you being so rude and childish and moaning about how people act rather than join in the discussion?
She probably took communication lessons from CCP. 
..owkay, that was low, even for me. But yah, CCP really could work on their communication. And yes, this game actually got quite good community, when it comes to constructive posting. Alot better than most other games. AFK-cloaking in a system near you. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2721
|
Posted - 2012.08.04 09:21:00 -
[457] - Quote
Tippia wrote: Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? It may very well be that it's a good idea, if it solves some specific problem (or, if not, it may just need some tweaks to get to where it needs to be). On the other hand, it may be that the problem itself is fundamentally misinformed, and that no matter how good the solution is, it won't actually solve anything.
This is an excellent question, and highly appropriate seeing as how we just went through this with the Unified Inventory. Design changes should serve a purpose, and not be done for the sake of being done. There will be certainly time for these questions to be answered, publicly, before any hard decisions are made. I think a lot of people don't understand that the summit is often just a starting point, to begin conversations that end up continuing into the months following.
The sessions are also fast-paced, and I was limited to remote chat which is a fraction of the speed of someone sitting in the room just blurting out a response. I could have certainly chimed in on every single thing I liked or didnt like during any of the sessions, but it would have been ridiculous. The summits no longer exist merely to log official +1's to ideas, and none of us on the CSM really felt like whoring for constituent cred by having to more or less "vote" on every single proposal. The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue.
Besides - this is an idea that came just out of a vacuum, just like Tippia pointed out. I've always saved my blanket statements about what needs to be done for those items that have been discussed and vetted in large part by the community. As this thread shows, you don't all agree on "the right thing" to do with gate g. It would have been irresponsible for me to take a hard stand before I'd had a chance to discuss it with you first. This was quite different than say, Faction Warfare, which I've been engaged with the community about for some time and I can go into a meeting confident about sending a message that properly reflects the player base.
Vice Secretary of the 7th Council of Stellar Management.
|

Frying Doom
Zat's Affiliated Traders
416
|
Posted - 2012.08.04 09:32:00 -
[458] - Quote
Hans Jagerblitzen wrote: and none of us on the CSM really felt like whoring for constituent cred What not whoring yourselves for constituents. Whats next failure to lie to the voters?
This travesty must end, we demand politicians that lie, cheat and get caught with there secretaries, well at least you guys can still scam votes.
 Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Liang Nuren
Heretic Army Heretic Nation
1757
|
Posted - 2012.08.04 09:36:00 -
[459] - Quote
I am pretty sure that the CSM minutes were simply misleading. Or at the very least, I'm pretty sure they'll find some other way to engage the community and find an approach that isn't quite so controversial. :)
And FWIW, I believe Hans about not speaking up because of typing issues. The minutes were pretty clear about that communication impediment.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Mag's
the united Negative Ten.
9048
|
Posted - 2012.08.04 09:39:00 -
[460] - Quote
Hans Jagerblitzen wrote:The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue. So you didn't want to mention it was a bad idea, before you discussed it with us and found out it was a bad idea?
OK.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

sYnc Vir
Wolfsbrigade Lost Obsession
286
|
Posted - 2012.08.04 09:52:00 -
[461] - Quote
Hans Jagerblitzen wrote:Tippia wrote: Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? It may very well be that it's a good idea, if it solves some specific problem (or, if not, it may just need some tweaks to get to where it needs to be). On the other hand, it may be that the problem itself is fundamentally misinformed, and that no matter how good the solution is, it won't actually solve anything. This is an excellent question, and highly appropriate seeing as how we just went through this with the Unified Inventory. Design changes should serve a purpose, and not be done for the sake of being done. There will be certainly time for these questions to be answered, publicly, before any hard decisions are made. I think a lot of people don't understand that the summit is often just a starting point, to begin conversations that end up continuing into the months following. The sessions are also fast-paced, and I was limited to remote chat which is a fraction of the speed of someone sitting in the room just blurting out a response. I could have certainly chimed in on every single thing I liked or didnt like during each of the sessions, but it would have been ridiculously inefficient and disruptive. The summits no longer exist merely to log official +1's to ideas, and none of us on the CSM really felt like whoring for constituent cred by having to more or less "vote" on every single proposal. The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue. Besides - this is an idea that came just out of a vacuum, just like Tippia pointed out. I've always saved my blanket statements about what needs to be done for those items that have been discussed and vetted in large part by the community. As this thread shows, you don't all agree on "the right thing" to do with gate g. It would have been irresponsible for me to take a hard stand before I'd had a chance to discuss it with you first. This was quite different than say, Faction Warfare, which I've been engaged with the community about for some time and I can go into a meeting confident about sending a message that properly reflects the player base.
Using the UI as an example not really a good idea, seeing as it was put into the game and THEN changed because it was worse then before.
I don't want carrier killing sentries put into the game and THEN changed cause no one will fight in losec anymore.
I understand the issue, get more people into losec, its an simple issue to fix. Increase all belt outputs, increase all rat bounties, increase all site values, increase all build slots, increase all build times, give bonuses to material needs on bpo. Any or a group of these would increase losec population.
And As many many many people can't seem to grasp it. Allow inties time to GCC will INCREASE the number of camps not remove them. Also no gate guns can be Perma tanked by a subcap WITHOUT fleet logi. People playing together should not be punished so solo lazy follow the autopilot without a scout badge pilots and blind jump mission runners can be a little safer.
Edit, Losec is pirate space. That is a well known fact, why are people now shocked pirates live there? |

Rivur'Tam
the united Negative Ten.
90
|
Posted - 2012.08.04 10:19:00 -
[462] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
QFT Inappropriate signature removed. Spitfire
^^ my sig was awesome that naugty spitfire stole it for himself true story
United Recruitment Director. |

Zloco Crendraven
BALKAN EXPRESS
32
|
Posted - 2012.08.04 10:34:00 -
[463] - Quote
Issler Dainze wrote:So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler
My corp lives like forever in lowsec, so what i ll be telling you is some valuable info
Oke the change wont bring more players to lowsec. Why? There will be still gate camps with smaller, insta locking ships with bigger ones on grid to warp on the prey. So now clokies and small frigs wont be able to pass too.
90% of engagements happen on gates. Why? Because u ll have always a stronger fleet and a weaker. The one wth well less odd wont warp to a planet or belt to get massacred by the one with more chances. Baits dont work cos, weaker fleet same as the stronger one has always scouts +2,3 systems. This change would be mild only to corps with titan netwroks which can bait more effectively.
9% fights happen on POCOs and POSes while getting out of reinforece.
And 1 % is well rest. So after this change lowsec will be left with 10% of the pvp was before + maybe some another 5% (the chance that there will be equal fleets and they agree to warp on a planet and have fight there).
So what can be done? There is need of a rise in reward in lowsec. Those features needs to be doable in small amount of time 1 to tops 2 hours and reward be very high.
Exploring is the way. 6/10 are really good excellent profit time/reward. Only regular visitors from highsec are ppl that do those sites. But there needs to be some more of em. Rise the spawn rate. It will attract ppl from high and null and animate some more low sec PvP. Boost the rewards of lv 5 and lv 4 and make them not to be blitzable. Lv 4 to be doable in 15 mins, lv 5 in 30 and lv 6 in 45 mins. Thats is a proper risk/reward ration. Not to much time to be doable, but still enough time go get proped and caught.
Add 1, 2 and 3/10 to lowsec also and make them a bit more profitable than highsec ones. Those wont boost huge amount of isk to lowsec dwellers cos is not much isk/hour but will be quite more for the hisghsec inhabitants which they could risk their frigates/destroyers/cruisers for some fast income of 20/40/60 of mils per 20 min of time needed to do them.
lv 1/10 d accept onyl frigates. Lv 2/10 d accept destroyers and less. lv 3/10 cruisers and less. Remember that the right system d needed and the plexes also to be found.
These changes bring lots of of frigates/destroyers/cruisers from highsec. But also more expensive ships for 4/5/6 of 10. U ds ee low skil players commin ina group with their frigs, dest or cruisers doin those plexes.
What else? Make the gravimetric sites to have all kind of expensive ore but high concetraded. Let say that u d need 5 hulks and an orca full skilled and boosted to empty it in 1hour. But so they can earn few bills from that asteroid alone. What will happen. There will be some ninja miner ops (who knows maybe rorqs d be used more). Miners could pay to lowsec pirates to protect em or even mercenary groups also. Lot of possibilites rise.
And finally static anomalies. These now in lowsec are useless. Make 2 kind of those anomalies appear in lowsec randomly once a week but in same constalation always and with quite a higher reward. One anomaly d require 5 players minimum to be done cruiser and below and one d require 10 players (BS and below). Would add lots of contents, highsec incursions of players or even some wars btw lowsec corps to stay within those.
Just 2 cents of mine :D |

Vaerah Vahrokha
Vahrokh Consulting
1787
|
Posted - 2012.08.04 10:47:00 -
[464] - Quote
Zloco Crendraven wrote:
My corp lives like forever in lowsec, so what i ll be telling you is some valuable info
Oke the change wont bring more players to lowsec. Why? There will be still gate camps with smaller, insta locking ships with bigger ones on grid to warp on the prey. So now clokies and small frigs wont be able to pass too.
90% of engagements happen on gates. Why? Because u ll have always a stronger fleet and a weaker. The one wth well less odd wont warp to a planet or belt to get massacred by the one with more chances. Baits dont work cos, weaker fleet same as the stronger one has always scouts +2,3 systems. This change would be mild only to corps with titan netwroks which can bait more effectively.
9% fights happen on POCOs and POSes while getting out of reinforece.
And 1 % is well rest. So after this change lowsec will be left with 10% of the pvp was before + maybe some another 5% (the chance that there will be equal fleets and they agree to warp on a planet and have fight there).
So what can be done? There is need of a rise in reward in lowsec. Those features needs to be doable in small amount of time 1 to tops 2 hours and reward be very high.
Exploring is the way. 6/10 are really good excellent profit time/reward. Only regular visitors from highsec are ppl that do those sites. But there needs to be some more of em. Rise the spawn rate. It will attract ppl from high and null and animate some more low sec PvP. Boost the rewards of lv 5 and lv 4 and make them not to be blitzable. Lv 4 to be doable in 15 mins, lv 5 in 30 and lv 6 in 45 mins. Thats is a proper risk/reward ration. Not to much time to be doable, but still enough time go get proped and caught.
Add 1, 2 and 3/10 to lowsec also and make them a bit more profitable than highsec ones. Those wont boost huge amount of isk to lowsec dwellers cos is not much isk/hour but will be quite more for the hisghsec inhabitants which they could risk their frigates/destroyers/cruisers for some fast income of 20/40/60 of mils per 20 min of time needed to do them.
lv 1/10 d accept onyl frigates. Lv 2/10 d accept destroyers and less. lv 3/10 cruisers and less. Remember that the right system d needed and the plexes also to be found.
These changes bring lots of of frigates/destroyers/cruisers from highsec. But also more expensive ships for 4/5/6 of 10. U ds ee low skil players commin ina group with their frigs, dest or cruisers doin those plexes.
What else? Make the gravimetric sites to have all kind of expensive ore but high concetraded. Let say that u d need 5 hulks and an orca full skilled and boosted to empty it in 1hour. But so they can earn few bills from that asteroid alone. What will happen. There will be some ninja miner ops (who knows maybe rorqs d be used more). Miners could pay to lowsec pirates to protect em or even mercenary groups also. Lot of possibilites rise.
And finally static anomalies. These now in lowsec are useless. Make 2 kind of those anomalies appear in lowsec randomly once a week but in same constalation always and with quite a higher reward. One anomaly d require 5 players minimum to be done cruiser and below and one d require 10 players (BS and below). Would add lots of contents, highsec incursions of players or even some wars btw lowsec corps to stay within those.
Just 2 cents of mine :D
You made so much sense and it shows you are expert in low sec and you care about it.
This is why you'll get utterly ignored  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nadine Le'Slut
The-Four-HorseMen
3
|
Posted - 2012.08.04 10:49:00 -
[465] - Quote
what a great change.... for interceptor cheapskates longing for killmails on lowsec gates
come on CCP this is summerbullshit right? |

Jori McKie
Friends Of Harassment
23
|
Posted - 2012.08.04 10:58:00 -
[466] - Quote
I'm still in awe not about that spitball idea from Greyscale but about the pirate community. Today i'm very proud to be a pirate, a -10, most of you actually use logic, reasons and arguments to discuss a topic in a civilised manner. A rather unique experience on this forum. What really strikes me is that it forced people like Lord Maldoror from RnK or First General from Wolfpack among others to speak up, you know something is inherently wrong if they post on the EVE forum.
Cheers and good hunt
|

Acac Sunflyier
Eternal Phoenix Rises Soldiers Of New Eve
189
|
Posted - 2012.08.04 11:08:00 -
[467] - Quote
Might mean that I can actually jump into amamake without dieing to the PL titans that just sit there smart bombing the gates all day. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Tippia
Sunshine and Lollipops
8887
|
Posted - 2012.08.04 11:12:00 -
[468] - Quote
Acac Sunflyier wrote:Might mean that I can actually jump into amamake without dieing to the PL titans that just sit there smart bombing the gates all day. So you'll die to the PL Taranises that replace them instead. Yay. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Taranius De Consolville
Lost Dawn Chaos Corrosive.
147
|
Posted - 2012.08.04 11:13:00 -
[469] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
Good, ***** more, bout time u pirates were forced off gates into actually being pirates instead of popping retrievers on gates
in the words of Dianabolic
YOU MAD BRO
|

Jori McKie
Friends Of Harassment
23
|
Posted - 2012.08.04 11:27:00 -
[470] - Quote
I forgot a special shootout to Tippia and Liang which are relentlessly trying to explain carebears that are welcoming this kind of change that they are even more ****** if this change go live with instant locking Intis/Frigs.
In bold underlined letters:
Allowing Intis/Frigs/Destis to stay at a gate under sentry fire for longer than 10s will buff gate camping beyond any recognition. You will die in droves in anything that was safe to travel through lowsec like Frigs, cloak haulers etc. |
|

Xpaulusx
V I R I I Ineluctable.
52
|
Posted - 2012.08.04 11:30:00 -
[471] - Quote
Seriously, i dont even see the point to this, is this suppose to attract players to low sec? Because it won't. Low sec has needed a buff for sometime and this aint it. I'm not advocating for pirates, im taking about getting it populated. Put something into low sec making it worth going there and yes pirates should be part of the risk, low sec is there domain and should stay that way. |

Christine Peeveepeeski
The Imperial Fedaykin
90
|
Posted - 2012.08.04 11:33:00 -
[472] - Quote
How the bollocks is this going to stop gatecamps on low sec entries? Inties being allowed to stick around and point for a close in warp of the friendly fleet before popping is utterly ********.
There will be a small rush of people that may try to get in low sec, then they'll realise that people like me can scan you down and catch you very quickly or at the least stop you doing anything because now we know where your missions/plex/sex shop is.
I want gatecamps stopped, I hate them... dull as **** and no skill but this is not the solution. All this will do is move the low sec pvp people that stay subbed to null sec...
OMG I SEE WHAT YOU DID THERE CCP! |

Daedricbob
Sons Of 0din Dark Therapy
0
|
Posted - 2012.08.04 11:34:00 -
[473] - Quote
Implement this mechanic on highsec/lowsec border gates only.
Move ALL lvl 4's to lowsec.
Proft? |

Alpheias
Euphoria Released Verge of Collapse
735
|
Posted - 2012.08.04 11:53:00 -
[474] - Quote
This is what you get from letting roleplayers and carebears, who doesn't even pvp, do game design on core game mechanics.
I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Exzyz Aurilen
The Fated E.Y
0
|
Posted - 2012.08.04 11:54:00 -
[475] - Quote
Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay.
Dont fight at gates is like saying dont eat with your mouth but now were talking irl. |

sYnc Vir
Wolfsbrigade Lost Obsession
286
|
Posted - 2012.08.04 12:00:00 -
[476] - Quote
Christine Peeveepeeski wrote:How the bollocks is this going to stop gatecamps on low sec entries? Inties being allowed to stick around and point for a close in warp of the friendly fleet before popping is utterly ********.
There will be a small rush of people that may try to get in low sec, then they'll realise that people like me can scan you down and catch you very quickly or at the least stop you doing anything because now we know where your missions/plex/sex shop is.
I want gatecamps stopped, I hate them... dull as **** and no skill but this is not the solution. All this will do is move the low sec pvp people that stay subbed to null sec...
OMG I SEE WHAT YOU DID THERE CCP!
It wont move us to null sec, nothing CCP do will get me and many of my corp mates into the sh!t hole nap fest.. It will however reduced my online time to just fighting on pocos and pos, because being -10 I have no reason to ever be on a gate again. I already use my carrier to travel around losec. Or of course, bridging.
This change will just remove the need for pirate fleet roams. It will become cloaky/cyno recons with pirates on titans waiting for the bridge.
Sounds utterly boring to me.
|

Blackfiredaemon
Alekhine's Gun Drunk 'n' Disorderly
0
|
Posted - 2012.08.04 13:38:00 -
[477] - Quote
Taranius De Consolville wrote:Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol Good, ***** more, bout time u pirates were forced off gates into actually being pirates instead of popping retrievers on gates in the words of Dianabolic YOU MAD BRO
Yeah, ignore all the ideas and reasons in this thread, make an ignorant comment and then end it all by squirting an overused meme out of your face.
This will kill tons of pvp in low sec, surprisingly many gangs go GCC on gates in order to get a fight, many of these engagements can be extended, or at least more so than a gank, this change will kill this style of fighting by tipping the balance much more heavily in favour of the non-GCC party.
In terms of eve-lore it doesn't make sense to me either, what reasoning is there behind a gun that starts off doing tiny amounts of damage, slowly building up into a **** cannon? Do the factions simply not give a **** if pirates sit on their gates for a little bit? |

Strider Hiryu
ICEBOX. Negative Ten.
19
|
Posted - 2012.08.04 13:46:00 -
[478] - Quote
COMMON SENSE GATECAMPING GUIDE
1. Find the fastest trade route between 2 major trade hubs that pass's through a lowsec system.
2. Create a gatecamp in said system.
3. ????
4. Profit.
RISK V REWARD CAPS IN LOWSEC GUIDE
1. Buy smartbombing titan
2. Sit on gate and bomb stuff
3. ????
4. Profit. Or lose your titan.
Im not trying to make any point really. I just wanted to post in this thread again.
I agree with the OP and support his opinion! |

Scion Lex
Predator's Inc. Solid Foundation
11
|
Posted - 2012.08.04 14:30:00 -
[479] - Quote
Fal Dara wrote:being an empire carebear, i can fully see the reasoning for this.
they're trying to get more people into low sec, be that for industry, incursions, mining, etc... but no one goes there because of gate campers and station campers.
yes, anyone with a few months in eve, and the intent to go low sec, knows how to avoid a majority of these camps, but that they're there in the first place, and you have to dedicate the fittings onyour ship simply to avoid getting killed, ruins it. these people lock down low sec to anyone who would use it for a useful purpose... it's just a dead zone... in fact, it's worse than null (i can go through the majority of null anyday, but low sec is ALWAYS camped).
Dedicated fittings? Thanks for being the poster child for my point. And always is a strong word. You can change fits in station or with a cap. No not everyone has one. Scouting is key. If there is an active gate camp dotlan will tell you and scouts can confirm.
Fal Dara wrote: for CCP, this is not a move for tears of lazy pvpers (because they ARE lazy, they spend hours on a gate), but a move to get industry/exploration/mining/incursion fleets into low for production.... which for now is shut off, since any ship going through needs a fit to survive the gate, rather than get there fit to do a job.
i like the change...
and it has the effect of pushing those who want to pvp in low sec, to actually TRY. they will have to have skills to LOOK for people.
chances are, with this change, MORE people will go low sec. ... sure, the gate campers and lazy pvprs will be upset, but that will easily be offset with people who find low sec easier to enter and exit for profit.... in carebear ships ... which are easy to kill ... when you find them.
babies. get off the gates and go look around.
You use the word lazy. I could say the same thing. No, more people won't go to low because you will get ganked doing all the things you listed as the reasons to go to lowsec with clear gates. The reason you will still get ganked and nothing will change is the lack of information available to you carebears on pvp. Its, honestly, not even your fault. You just don't know better.
CCP thinks 'increased security means increased traffic' as another poster put it. That is not and will not be the case. We will adapt and keep killing them one way or another. The answer here is CCP investing in its most valuable asset, the player, by teaching them how to deal with lowsec with official guides. The fact that words like 'always' and 'shut off' is used about lowsec makes a statement to the psychological impact the rumors and truths of pirating and gatecamps have had. You have to hunt the net for guides and there is no promise that what you are seeing or reading will actually help you. Generally, our attitude is to not explain it, but I concede that needs to change as well.
In the end it really isnt the communities job to explain how to play to the clients....its CCP's and they have failed at noticing that fact. Other companies put out official guides all the time and do not relay on their community to do it for them. CCP needs to get on board with that and put this information in the hands of the players rather than trying to make the game easier for them |

knobber Jobbler
196
|
Posted - 2012.08.04 14:30:00 -
[480] - Quote
Not sure if I like or not but if they do put this in, return to having null sec on between the empires. Then you'll see more traffic and user made content generated. |
|

Ensign X
23
|
Posted - 2012.08.04 15:45:00 -
[481] - Quote
You people are focusing on the wrong thing. Lowsec sucks. It's a buffer between two hugely popular and populated zones because the risk v. reward of the area is wildly imbalanced. Permanent gate camps exist on many High to Low entry points with the intention of catching and destroying anything that comes through, including any and all newer players who either venture there without fulling knowing the consequences or who venture there to see what the fuss is and get their feet wet. Even many newer players are leery of traveling through Lowsec because they're well aware of many existing and permanent gate camps on the entry points.
CCP wants and needs to do something to invigorate Lowsec and pushing Pirates and campers off the Highsec > Lowsec entry gates is one way to do it. The concept they've come up with in this early stage is insignificant next to the intent of the design, which is to increase traffic which benefits everybody. When all is said and done and CCP's design is modified to suit the desires of the community, if they accomplish nothing else beyond forcing gate camps off entry points, the design will be successful and traffic will increase. |

Mors Sanctitatis
Death of Virtue
760
|
Posted - 2012.08.04 16:30:00 -
[482] - Quote
Hans Jagerblitzen wrote:Just wanted to stop by and confirm that no, none of us want to see low sec PvP wiped from the map ;)
I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.
If you really want to continue the blame game and need someone to spitroast, throw darts at, or just scream out when you're shooting people in the face on DUST, go ahead and pin it on me, I was the one that wrote the session to begin with.
Understand these were compiled using multiple rewinds, and I often would slow down sections of dialogue just to make sure I caught key words and phrases. The problem is that by zooming in at this level, it becomes difficult to than step back and say "Hmmmm someone else is going to hear this differently." (Everyone involved was there at the meeting and knew full well it was conceptual and not set in stone. We're all a bit myopic in this regard)
I've certainly learned a valuable lesson in tone and word choice, and we will certainly be careful to look for every opportunity to disclaimer the next set of minutes wherever appropriate to avoid this kind of miscommunication. I'll be discussing this with CCP Manifest myself next time I see him, so we all remember to keep this in mind next time around.
I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.
As long as we keep it respectful and give the devs some credit for opening up like this hopefully we'll continue to be a part of this design process as early as possible. This kind of discussion is what we're really after, in the end. If the devs take away from this incident that there's no benefit in public spitballing, we've all squandered a tremendous opportunity.
Hans,
I'd be interested in conferring with you about how to move forward with improving lowsec. I feel that someone needs to have a lot of depth of experience as a pirate in order to truly understand the lowsec combat environment before suggesting changes for it. Unless you're immersed in it, you can't begin to understand how to fix it.
That being said, the situation of 'gates as chokepoints' is a key factor in the continuing issue of the existing problem of 99% of all fights are on gates/stations. There simply isn't a reason for players to be anywhere else, and if they are (missions) then local broadcasts the identity of players in the immediate area and all mission runners are alerted to a threat far too quickly/easily, allowing them to prepare for escape and/or escape entirely before the attacker can track them down.
The key reason aggressors camp gates is because it gives them the best window to take a target by surprise and kill them. They do it out of necessity. Otherwise, they would be doing something else. I think you'll agree that pirates only do it because usually it's the best option for results, not the best option for fun gameplay.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Mors Sanctitatis
Death of Virtue
760
|
Posted - 2012.08.04 16:33:00 -
[483] - Quote
Ensign X wrote:You people are focusing on the wrong thing. Lowsec sucks. It's a buffer between two hugely popular and populated zones because the risk v. reward of the area is wildly imbalanced. Permanent gate camps exist on many High to Low entry points with the intention of catching and destroying anything that comes through, including any and all newer players who either venture there without fulling knowing the consequences or who venture there to see what the fuss is and get their feet wet. Even many newer players are leery of traveling through Lowsec because they're well aware of many existing and permanent gate camps on the entry points.
CCP wants and needs to do something to invigorate Lowsec and pushing Pirates and campers off the Highsec > Lowsec entry gates is one way to do it. The concept they've come up with in this early stage is insignificant next to the intent of the design, which is to increase traffic which benefits everybody. When all is said and done and CCP's design is modified to suit the desires of the community, if they accomplish nothing else beyond forcing gate camps off entry points, the design will be successful and traffic will increase.
Traffic won't increase. Pirates will (as always) adapt to the new limitations, however that may be (super fast/cheap tacklers with vast amounts of sniper support?). Traffic still won't increase. The issue here is the gates, and the poor game design that they represent.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Beekeeper Bob
Beekeepers Anonymous
214
|
Posted - 2012.08.04 16:53:00 -
[484] - Quote
Ensign X wrote:You people are focusing on the wrong thing. Lowsec sucks. It's a buffer between two hugely popular and populated zones because the risk v. reward of the area is wildly imbalanced. Permanent gate camps exist on many High to Low entry points with the intention of catching and destroying anything that comes through, including any and all newer players who either venture there without fulling knowing the consequences or who venture there to see what the fuss is and get their feet wet. Even many newer players are leery of traveling through Lowsec because they're well aware of many existing and permanent gate camps on the entry points.
CCP wants and needs to do something to invigorate Lowsec and pushing Pirates and campers off the Highsec > Lowsec entry gates is one way to do it. The concept they've come up with in this early stage is insignificant next to the intent of the design, which is to increase traffic which benefits everybody. When all is said and done and CCP's design is modified to suit the desires of the community, if they accomplish nothing else beyond forcing gate camps off entry points, the design will be successful and traffic will increase.
Have you ever been to 0.0? In the last few years? It's empty, broken game mechanics, broken sov mechanics, and people just tired of constantly fighting to hold space. You can run thru areas of 0.0 and not see a SINGLE person for 10 jumps...... Do your reseach before making a blanket statement. 
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Xen Solarus
Inner 5phere
126
|
Posted - 2012.08.04 17:30:00 -
[485] - Quote
The whole problem is allowing and encouraging people to move from highsec to low and null. This is a pretty hard for new player, especially if there is certain death awaiting on the otherside, in the form of a gate camp. What incentive is there for these newer players to risk such dangers, when the potential rewards don't measure up.
By making gate-camps alot harder, you are effectively opening the door to low-sec to these newer players, as well as the carebears. If this is combined with a general increase to low-sec resources, sites etc, then they're will be a fresh safer means for high-sec players to risk their ships to aquire them.
So basicly, more players moving from high to low, which means more targets for those nasty flashy-red players. Why would you complain about even more ships to explode? The only difference is, now they aren't shuffling nice and easily one by one into the jaws of a waiting gate-camp, now they actually going to have to be hunted down. Here is where we learn the truth of all these moaning, whining players that claim to be PVP-Pros. I'm afraid sitting on a gate and killing noob industrials that pass through does not make you some expert PVP player.
Those that do know their trade can tell you, finding players that are in low-sec systems is not hard. There will be even more opportunities with more players. The only difference is, now you actually have to go and find your targets. I definately think this levels the playing field, giving high-sec players a chance to get into low-sec and making it more vibrant again, whilst maintaining its dangerous nature anywhere other than at a gate. Everyone wins!
Accept for those L33T gate-camper cowards obviously. They'll have to actually learn how to PVP.
|

Capitol One
Wolfsbrigade Lost Obsession
67
|
Posted - 2012.08.04 17:40:00 -
[486] - Quote
Xen Solarus wrote:The whole problem is allowing and encouraging people to move from highsec to low and null. This is a pretty hard for new player, especially if there is certain death awaiting on the otherside, in the form of a gate camp. What incentive is there for these newer players to risk such dangers, when the potential rewards don't measure up.
By making gate-camps alot harder, you are effectively opening the door to low-sec to these newer players, as well as the carebears. If this is combined with a general increase to low-sec resources, sites etc, then they're will be a fresh safer means for high-sec players to risk their ships to aquire them.
So basicly, more players moving from high to low, which means more targets for those nasty flashy-red players. Why would you complain about even more ships to explode? The only difference is, now they aren't shuffling nice and easily one by one into the jaws of a waiting gate-camp, now they actually going to have to be hunted down. Here is where we learn the truth of all these moaning, whining players that claim to be PVP-Pros. I'm afraid sitting on a gate and killing noob industrials that pass through does not make you some expert PVP player.
Those that do know their trade can tell you, finding players that are in low-sec systems is not hard. There will be even more opportunities with more players. The only difference is, now you actually have to go and find your targets. I definately think this levels the playing field, giving high-sec players a chance to get into low-sec and making it more vibrant again, whilst maintaining its dangerous nature anywhere other than at a gate. Everyone wins!
Accept for those L33T gate-camper cowards obviously. They'll have to actually learn how to PVP.
Most of us don't care much for gatecamps or killing noobs in industrials (not saying I wouldn't shoot one if I saw one), what we care about are fights that happen mostly on gates (you know, 10-20-30-50-70-100 people brawling it out in style) and how these gateguns would essentially prevent them from ever happening.
Make sure to read some of the replies to the thread before coming in with your rather lacking opinion.
Also, I couldn't care less if brand new players decided to stay in highsec or jump into lowsec life. The type of people we want are the kind that can figure out how to get into lowsec without dying in a fire, or if dying, come back through a different way after having learned from the experience.
But to answer your point about gatecamps, what's so wrong with them? Some people prefer that kind of gameplay, they make for excellent targets (except in the case of the Orca trick, which I hope get's fixed) and take care of the lazy fools that can't bother to use a scout or some common sense to avoid the gatecamp.
I for one love breaking up a gatecamp and getting juicy kills. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
299
|
Posted - 2012.08.04 18:12:00 -
[487] - Quote
Psychotic Monk wrote:Nah. They'll see you come into local and hit a dock, POS, or a series of rotating safespots, same as in nullsec. If this gets implemented, I see only the extremely dumb getting killed in lowsec. Yup. No change at all in terms of "fights" happening in belts or signatures.
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Adalynne Rohks
Tax Evasion Anonymous
159
|
Posted - 2012.08.04 18:26:00 -
[488] - Quote
I know I'm new, so bear with me... but why would you want to create choke points that cut off and isolate huge sections of the game? It seems like it would be bad design, and a huge waste of resources.
Maybe changing guns by themselves won't be the whole picture, but if they do that, and add resources which make low sec appealing, It'll be better for everyone.
Maybe for the first month or three there wouldn't be much traffic. But as more people move to lowsec to find resources (if CCP makes it worthwhile), the ex-gate campers will now have a much greater variety of targets to shoot at. Unfortunately, they'll just have to actually move somewhere in order to find them.
I know I could be way off base, as I don't have alot of experience, but it seems like a very logical fix. It actually seems a little irrational not to want people venturing into lowsec. |

Jorma Morkkis
State War Academy Caldari State
131
|
Posted - 2012.08.04 18:55:00 -
[489] - Quote
Isalone wrote:Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.
No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
123
|
Posted - 2012.08.04 19:01:00 -
[490] - Quote
Jorma Morkkis wrote:Isalone wrote:Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.
cloak/mwd trick, because it doesnt matter if you can insta lock when you cant target something.
NEXT!! |
|

Jorma Morkkis
State War Academy Caldari State
131
|
Posted - 2012.08.04 19:25:00 -
[491] - Quote
Darek Castigatus wrote:Jorma Morkkis wrote:Isalone wrote:Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC. cloak/mwd trick, because it doesnt matter if you can insta lock when you cant target something. NEXT!!
Doesn't help if they aren't AFK. You're visible 1-2 seconds. Instalock HIC locks you in less than a second. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
123
|
Posted - 2012.08.04 19:33:00 -
[492] - Quote
Jorma Morkkis wrote:Darek Castigatus wrote:Jorma Morkkis wrote:Isalone wrote:Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC. cloak/mwd trick, because it doesnt matter if you can insta lock when you cant target something. NEXT!! Doesn't help if they aren't AFK. You're visible 1-2 seconds. Instalock HIC locks you in less than a second.
Actually it generally takes around two seconds simply because of the time it takes for server responses. I hate to say it Jorma but im getting a distinct odour of theory crafting coming from your posts, Ive been in gate situations where haulers have evaded us using that trick when we've had remote sensor boosted hics with 6-8000 scan res on grid, wheres your experience from?.
|

Jorma Morkkis
State War Academy Caldari State
131
|
Posted - 2012.08.04 19:36:00 -
[493] - Quote
Darek Castigatus wrote:Actually it generally takes around two seconds simply because of the time it takes for server responses. I hate to say it Jorma but im getting a distinct odour of theory crafting coming from your posts, Ive been in gate situations where haulers have evaded us using that trick when we've had remote sensor boosted hics with 6-8000 scan res on grid, wheres your experience from?.
No wonder they are getting away if you have HIC with scan res of 6... |

Soon Shin
Caucasian Culture Club Transmission Lost
113
|
Posted - 2012.08.04 19:44:00 -
[494] - Quote
ITT Lowsec gate campers whining about an easy source of kills.
If you guys want PVP come to wormhole space, we shall show you the way of true pvp. |

Butzewutze
Imperial Academy Amarr Empire
6
|
Posted - 2012.08.04 19:49:00 -
[495] - Quote
Jorma Morkkis wrote:childish flame about lolscanres
At first you tell some bullsh|t and if someone points that out with facts you fall back to flaming. Come back if you know what you are talking about. |

YuuKnow
390
|
Posted - 2012.08.04 19:58:00 -
[496] - Quote
I support the changes. Low sec's risk/reward has been skewed for a while. This helps bring it back in line by increasing accessibility somewhat.
yk |

Hakaru Ishiwara
Republic Military School Minmatar Republic
299
|
Posted - 2012.08.04 20:47:00 -
[497] - Quote
Darek Castigatus wrote:Jorma Morkkis wrote:Isalone wrote:Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC. cloak/mwd trick, because it doesnt matter if you can insta lock when you cant target something. NEXT!! What he said. CovOps, Nullified T3, Blockade runner, etc. all can bust a low-sec gate camp. It is the smart bombing battleships on the gate warp-in which can be the doom of lighter cloaked ships if a tactical bounce point isn't used.
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Jaangel
Cloak and Badgers
1
|
Posted - 2012.08.04 21:15:00 -
[498] - Quote
I think whats very telling from this thread is you can tell who lives in low sec and who doesn't just from there opinions on the matter. |

ANGRY23
the united Negative Ten.
15
|
Posted - 2012.08.04 22:05:00 -
[499] - Quote
Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler
Have u ever sat solo on a gate or station in a bc or recon? I challenge every one of the csm and CCP Greyscale to go get in a bc or recon and go take global and tell me sentrys are underpowered and also fly to the Crielere solar system where 2 stations are 40km apart and when u get global u get double sentry damage from both stations but i guess this is working as intended. There are more pressing issues in the game atm without breaking more content that isnt broken to start with.
You and your fellow CSM 7 friends are an embarrasment to the eve community. If u spent as much time grasping basic game mechanics and a feel for what the players want instead of writing blogs, appearing on radio shows, making indirect snide remarks on twitter and feathering your own nests with free trips to iceland and free gametime the CSM might actually fill the role its supposed to. You all need to grow a pair instead of sitting at these summits nodding like churchill dogs (Churchill Dog at stupid moronic ideas tabled by ccp.
Grow some bawls, stop flaming ppl with valid points and do the job the community voted u on to do. Oh and you can log in and undock if u like too. |

Garreth Vlox
Sons Of 0din Dark Therapy
37
|
Posted - 2012.08.04 22:09:00 -
[500] - Quote
Jorma Morkkis wrote:Isalone wrote:Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.
What is this insta-lock you speak of, do you even know how to fly a cloaked ship or are you trying to fly a PVE drake through lowsec gates with no nanos?
|
|

Josef Djugashvilis
The Scope Gallente Federation
387
|
Posted - 2012.08.04 22:09:00 -
[501] - Quote
ANGRY23 wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler Have u ever sat solo on a gate or station in a bc or recon? I challenge every one of the csm and CCP Greyscale to go get in a bc or recon and go take global and tell me sentrys are underpowered and also fly to the Crielere solar system where 2 stations are 40km apart and when u get global u get double sentry damage from both stations but i guess this is working as intended. There are more pressing issues in the game atm without breaking more content that isnt broken to start with. You and your fellow CSM 7 friends are an embarrasment to the eve community. If u spent as much time grasping basic game mechanics and a feel for what the players want instead of writing blogs, appearing on radio shows, making indirect snide remarks on twitter and feathering your own nests with free trips to iceland and free gametime the CSM might actually fill the role its supposed to. You all need to grow a pair instead of sitting at these summits nodding like churchill dogs ( Churchill Dog at stupid moronic ideas tabled by ccp. Grow some bawls, stop flaming ppl with valid points and do the job the community voted u on to do. Oh and you can log in and undock if u like too.
Your name suits you good sir. You want fries with that? |

Mag's
the united Negative Ten.
9048
|
Posted - 2012.08.04 22:16:00 -
[502] - Quote
Jorma Morkkis wrote:Isalone wrote:Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC. With this kind of ignorance, it's no wonder people don't go to low sec. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Andy Moo
the united Negative Ten.
0
|
Posted - 2012.08.04 22:17:00 -
[503] - Quote
The 23 is how angry he is on a scale of 1 to 10. |

Templar Nato
Shadow Cartel
14
|
Posted - 2012.08.05 00:03:00 -
[504] - Quote
Capitol One wrote:Xen Solarus wrote:The whole problem is allowing and encouraging people to move from highsec to low and null. This is a pretty hard for new player, especially if there is certain death awaiting on the otherside, in the form of a gate camp. What incentive is there for these newer players to risk such dangers, when the potential rewards don't measure up.
By making gate-camps alot harder, you are effectively opening the door to low-sec to these newer players, as well as the carebears. If this is combined with a general increase to low-sec resources, sites etc, then they're will be a fresh safer means for high-sec players to risk their ships to aquire them.
So basicly, more players moving from high to low, which means more targets for those nasty flashy-red players. Why would you complain about even more ships to explode? The only difference is, now they aren't shuffling nice and easily one by one into the jaws of a waiting gate-camp, now they actually going to have to be hunted down. Here is where we learn the truth of all these moaning, whining players that claim to be PVP-Pros. I'm afraid sitting on a gate and killing noob industrials that pass through does not make you some expert PVP player.
Those that do know their trade can tell you, finding players that are in low-sec systems is not hard. There will be even more opportunities with more players. The only difference is, now you actually have to go and find your targets. I definately think this levels the playing field, giving high-sec players a chance to get into low-sec and making it more vibrant again, whilst maintaining its dangerous nature anywhere other than at a gate. Everyone wins!
Accept for those L33T gate-camper cowards obviously. They'll have to actually learn how to PVP.
Most of us don't care much for gatecamps or killing noobs in industrials (not saying I wouldn't shoot one if I saw one), what we care about are fights that happen mostly on gates (you know, 10-20-30-50-70-100 people brawling it out in style) and how these gateguns would essentially prevent them from ever happening. Make sure to read some of the replies to the thread before coming in with your rather lacking opinion. Also, I couldn't care less if brand new players decided to stay in highsec or jump into lowsec life. The type of people we want are the kind that can figure out how to get into lowsec without dying in a fire, or if dying, come back through a different way after having learned from the experience. But to answer your point about gatecamps, what's so wrong with them? Some people prefer that kind of gameplay, they make for excellent targets (except in the case of the Orca trick, which I hope get's fixed) and take care of the lazy fools that can't bother to use a scout or some common sense to avoid the gatecamp. I for one love breaking up a gatecamp and getting juicy kills.
|

Templar Nato
Shadow Cartel
14
|
Posted - 2012.08.05 00:05:00 -
[505] - Quote
Wow, got to love it when the text editor kills your 1/2 page long post.
Anyway, I agree with Capitol One. Nerfing big fleet fights in low sec seems flat-out ********. Who is that benefiting? |

Templar Nato
Shadow Cartel
14
|
Posted - 2012.08.05 00:20:00 -
[506] - Quote
A lot of the posters in this thread seem to have limited experience with gate guns. I'd like to see if they have the same opinion after taking their favorite battlecruiser out solo and engaging someone on a gate and seeing what happens to them. Yeah, you lose ... The gate guns are already a massive bonus for the player being aggressed (as they should be). I can't count the number of times I've run into people on gates who sit there picking their nose staring at me and refusing to shoot because they not only want to outnumber me, but want me to take gate guns as well.
As mentioned previously, 90% of PvP in low sec takes place on stations and gates as they are natural bottlenecks. the suggestions that we all meet at planet 1 to shoot each other are as absurd as they sound. How's that conversation going to go? "Hi there pirate buddy! Here's our fleet comp, want to meet us at planet one for gudfites??=)". Not exactly the spirit of low sec. These changes would effectively limit target gang sizes to not much more than 10 members, since any more than that and the members of the aggressing fleet are going to be taking capital annihilating gate guns since the fleet will be running over 5 min. And hell, even if you do win the engagement and hold the field it's not like you're going to be hanging around under that kind of fire to loot up.
Perhaps the changes would bring more risk adverse people into Low sec, however, what's the point? We can't shoot them on the gates and we can't shoot them on stations, meaning we'd have to probe people down doing whatever it is they're in low sec for ... certainly not the fleet-based roaming PvP I currently enjoy. I also don't understand what's up with these seemingly hundreds of gate camps in low sec people are talking about. I can think of maybe 4 systems that are regularly camped with any sizable force. If you don't like that, use your intelligence and the ships you're already provided in Eve to either find an alternate route, or break through the camp. Asking for a game mechanic to act as a crutch is pretty sad.
When I originally listened to the proposed crimewatch changes on the Fanfest broadcasts I was excited to hear the potential for the revival of frigate-based PvP in low sec, which would have opened up a lot more opportunities for those of us who live here. I really don't understand the thinking behind the new proposal ... It will reduce the amount of roaming gang PvP in low sec and make the area less enjoyable to live in. Outside of FW, why would anyone want to live in low sec after this nerf?
|

ANGRY23
the united Negative Ten.
15
|
Posted - 2012.08.05 00:25:00 -
[507] - Quote
Templar Nato wrote:A lot of the posters in this thread seem to have limited experience with gate guns. I'd like to see if they have the same opinion after taking their favorite battlecruiser out solo and engaging someone on a gate and seeing what happens to them. Yeah, you lose ... The gate guns are already a massive bonus for the player being aggressed (as they should be). I can't count the number of times I've run into people on gates who sit there picking their nose staring at me and refusing to shoot because they not only want to outnumber me, but want me to take gate guns as well.
As mentioned previously, 90% of PvP in low sec takes place on stations and gates as they are natural bottlenecks. the suggestions that we all meet at planet 1 to shoot each other are as absurd as they sound. How's that conversation going to go? "Hi there pirate buddy! Here's our fleet comp, want to meet us at planet one for gudfites??=)". Not exactly the spirit of low sec. These changes would effectively limit target gang sizes to not much more than 10 members, since any more than that and the members of the aggressing fleet are going to be taking capital annihilating gate guns since the fleet will be running over 5 min. And hell, even if you do win the engagement and hold the field it's not like you're going to be hanging around under that kind of fire to loot up.
Perhaps the changes would bring more risk adverse people into Low sec, however, what's the point? We can't shoot them on the gates and we can't shoot them on stations, meaning we'd have to probe people down doing whatever it is they're in low sec for ... certainly not the fleet-based roaming PvP I currently enjoy. I also don't understand what's up with these seemingly hundreds of gate camps in low sec people are talking about. I can think of maybe 4 systems that are regularly camped with any sizable force. If you don't like that, use your intelligence and the ships you're already provided in Eve to either find an alternate route, or break through the camp. Asking for a game mechanic to act as a crutch is pretty sad.
When I originally listened to the proposed crimewatch changes on the Fanfest broadcasts I was excited to hear the potential for the revival of frigate-based PvP in low sec, which would have opened up a lot more opportunities for those of us who live here. I really don't understand the thinking behind the new proposal ... It will reduce the amount of roaming gang PvP in low sec and make the area less enjoyable to live in. Outside of FW, why would anyone want to live in low sec after this nerf?
+1 especially this part - Csm included imo " lot of the posters in this thread seem to have limited experience with gate guns. I'd like to see if they have the same opinion after taking their favorite battlecruiser out solo and engaging someone on a gate and seeing what happens to them. Yeah, you lose ..." QFT
|

Red Teufel
Blackened Skies The Unthinkables
65
|
Posted - 2012.08.05 00:32:00 -
[508] - Quote
if all you do is roaming gangs what's wrong with 0.0. Lowsec is for ganks not fights. and if there is a fight it's going to be over pos's and poco's. |

Ensign X
24
|
Posted - 2012.08.05 00:38:00 -
[509] - Quote
Beekeeper Bob wrote:Have you ever been to 0.0? In the last few years? ... Do your reseach before making a blanket statement. 
You mean how you did research before asking if I've been to Nullsec in the last few years? Killboards are hard, amirite? |

Mag's
the united Negative Ten.
9048
|
Posted - 2012.08.05 01:28:00 -
[510] - Quote
Ensign X wrote:Beekeeper Bob wrote:Have you ever been to 0.0? In the last few years? ... Do your reseach before making a blanket statement.  You mean how you did research before asking if I've been to Nullsec in the last few years? Killboards are hard, amirite? So you're basing your argument off killboards? It's worse than I thought. 
Oh and this idea will not increase traffic, in fact more will die due to this change. Why? Well why would we even consider ransoming after this change? It would be pointless, so everything would die.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

Ensign X
24
|
Posted - 2012.08.05 01:28:00 -
[511] - Quote
Mors Sanctitatis wrote:Traffic won't increase. Pirates will (as always) adapt to the new limitations, however that may be (super fast/cheap tacklers with vast amounts of sniper support?). Traffic still won't increase. The issue here is the gates, and the poor game design that they represent.
I disagree that traffic won't increase. I've played with a lot of noobs and chat with them on a daily basis and the most cited deterrent for them avoiding lowsec are the gate camps. They believe, either because of what they've been told or what they've fallen victim themselves, that the prevalence of gate camps in lowsec means that solo travel is essentially nullified or becomes very limited in where and how you can travel.
I do agree that Ineffectual sentry guns and their poor design is the issue, however I believe the design is outdated as well rather than just straight up poor. I don't believe sentry guns were designed with the intent of ships being able to permanently tank them. Battleship level EHP obsoletes sentry guns when used by pirates who park on gates and roll their face across their keyboard anytime they see a gate flash. A mechanic as suggested that would force people to consider sentry gun damage into their strategy or force them off-grid on occasion is good, solid design.
If you stop making it so easy for pirates to farm every noob who dares leave highsec I have no doubt that lowsec traffic will increase. |

sYnc Vir
Wolfsbrigade Lost Obsession
290
|
Posted - 2012.08.05 01:31:00 -
[512] - Quote
Ensign X wrote:Mors Sanctitatis wrote:Traffic won't increase. Pirates will (as always) adapt to the new limitations, however that may be (super fast/cheap tacklers with vast amounts of sniper support?). Traffic still won't increase. The issue here is the gates, and the poor game design that they represent. I disagree that traffic won't increase. I've played with a lot of noobs and chat with them on a daily basis and the most cited deterrent for them avoiding lowsec are the gate camps. They believe, either because of what they've been told or what they've fallen victim themselves, that the prevalence of gate camps in lowsec means that solo travel is essentially nullified or becomes very limited in where and how you can travel. I do agree that Ineffectual sentry guns and their poor design is the issue, however I believe the design is outdated as well rather than just straight up poor. I don't believe sentry guns were designed with the intent of ships being able to permanently tank them. Battleship level EHP obsoletes sentry guns when used by pirates who park on gates and roll their face across their keyboard anytime they see a gate flash. A mechanic as suggested that would force people to consider sentry gun damage into their strategy or force them off-grid on occasion is good, solid design. If you stop making it so easy for pirates to farm every noob who dares leave highsec I have no doubt that lowsec traffic will increase.
Sebo inties will catch everything, the second they no longer insta die to gate guns. Fewer ships are making it past camps. |

Ensign X
24
|
Posted - 2012.08.05 01:32:00 -
[513] - Quote
Mag's wrote:Ensign X wrote:Beekeeper Bob wrote:Have you ever been to 0.0? In the last few years? ... Do your reseach before making a blanket statement.  You mean how you did research before asking if I've been to Nullsec in the last few years? Killboards are hard, amirite? So you're basing your argument off killboards? It's worse than I thought.  Oh and this idea will not increase traffic, in fact more will die due to this change. Why? Well why would we even consider ransoming after this change? It would be pointless, so everything would die.
Mag's, I'm not basing anything off of killboards. I was responding to a random troll - bad idea, I know.
Whether or not this particular change would increase traffic, it's good that people are at least discussing ways of doing it. I love lowsec, it's where I spend the majority of my time, and despite it probably not being in my best interest, I believe Lowsec could definitely benefit from increased traffic. |

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
247
|
Posted - 2012.08.05 01:33:00 -
[514] - Quote
Posting to confirm that me gatecamping in a carrier is killing all noob traffic in lowsec.
Also I fully agree that something needs to be done to discourage all that fighting in lowsec, ppl are to eager to engage atm. Gateguns melting all off them should do the trick. |

Ensign X
24
|
Posted - 2012.08.05 01:34:00 -
[515] - Quote
sYnc Vir wrote:Ensign X wrote: I disagree that traffic won't increase. I've played with a lot of noobs and chat with them on a daily basis and the most cited deterrent for them avoiding lowsec are the gate camps. They believe, either because of what they've been told or what they've fallen victim themselves, that the prevalence of gate camps in lowsec means that solo travel is essentially nullified or becomes very limited in where and how you can travel.
I do agree that Ineffectual sentry guns and their poor design is the issue, however I believe the design is outdated as well rather than just straight up poor. I don't believe sentry guns were designed with the intent of ships being able to permanently tank them. Battleship level EHP obsoletes sentry guns when used by pirates who park on gates and roll their face across their keyboard anytime they see a gate flash. A mechanic as suggested that would force people to consider sentry gun damage into their strategy or force them off-grid on occasion is good, solid design.
If you stop making it so easy for pirates to farm every noob who dares leave highsec I have no doubt that lowsec traffic will increase.
Sebo inties will catch everything, the second they no longer insta die to gate guns. Fewer ships are making it past camps.
I don't disagree with you. I'm also not agreeing with the design concept as laid out by CCP. What I'm saying, if you take a minute to comprehend what I wrote, is that one way or another Lowsec needs some lovin' and an injection of pilots. Gate guns are the biggest culprit preventing that from happening. |

Ensign X
24
|
Posted - 2012.08.05 01:35:00 -
[516] - Quote
Lock out wrote:Posting to confirm that me gatecamping in a carrier is killing all noob traffic in lowsec.
Also I fully agree that something needs to be done to discourage all that fighting in lowsec, ppl are to eager to engage atm. Gateguns melting all off them should do the trick.
Reading is hard. Comprehension is harder. Move along. |

Mag's
the united Negative Ten.
9048
|
Posted - 2012.08.05 01:36:00 -
[517] - Quote
Ensign X wrote:Mag's, I'm not basing anything off of killboards. I was responding to a random troll - bad idea, I know.
Whether or not this particular change would increase traffic, it's good that people are at least discussing ways of doing it. I love lowsec, it's where I spend the majority of my time, and despite it probably not being in my best interest, I believe Lowsec could definitely benefit from increased traffic. But this is what we are trying to explain, it will not increase traffic. All it will do is make us adapt and simply pounce camp. But instead of ransoming where we see expense, we will simply kill everything. who's going to stick around for ransoming, with high DPS gate guns?
This means more will die, so traffic will either remain the same, or get worse. It will not improve.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
247
|
Posted - 2012.08.05 01:37:00 -
[518] - Quote
Ensign X wrote:Lock out wrote:Posting to confirm that me gatecamping in a carrier is killing all noob traffic in lowsec.
Also I fully agree that something needs to be done to discourage all that fighting in lowsec, ppl are to eager to engage atm. Gateguns melting all off them should do the trick. Reading is hard. Comprehension is harder. Move along.
Posting half the posts on the page is hard too. |

Andrest Disch
Doctrine. FEARLESS.
28
|
Posted - 2012.08.05 01:39:00 -
[519] - Quote
You know what brought people to lowsec? Incursions. Because they gave rewards proportional to the risks.
Why would someone want to live in lowsec if both the PvP and the rewards are ****?
Camps in this discussion are a total red herring. |

Ensign X
24
|
Posted - 2012.08.05 01:42:00 -
[520] - Quote
Mag's wrote:Ensign X wrote:Mag's, I'm not basing anything off of killboards. I was responding to a random troll - bad idea, I know.
Whether or not this particular change would increase traffic, it's good that people are at least discussing ways of doing it. I love lowsec, it's where I spend the majority of my time, and despite it probably not being in my best interest, I believe Lowsec could definitely benefit from increased traffic. But this is what we are trying to explain, it will not increase traffic. All it will do is make us adapt and simply pounce camp. But instead of ransoming where we see expense, we will simply kill everything. who's going to stick around for ransoming, with high DPS gate guns? This means more will die, so traffic will either remain the same, or get worse. It will not improve.
I think you underestimate the mindset of the average noob. Specifically when it comes to smart bombing battleships. I talk to them every day and try to discourage that mindset. I'm well aware of the psychological effect that places like Rancer have on the amount of travel people make into Lowsec. I also think you're exaggerating the prevalence of ransoming as most people I know would never trust a pirate to a ransom for very good reason. |
|

Ensign X
24
|
Posted - 2012.08.05 01:45:00 -
[521] - Quote
Lock out wrote:Posting half the posts on the page is hard too.
Working on it, almost there. 
I feel I have a somewhat unique opinion on this compared to the random drivel found in the thread. I spend a lot of time in-game mentoring and talking with new players. I feel I have a pretty solid grasp of what it is that prevents them, for the most part, from entering Lowsec. I make a point of encouraging them that Lowsec isn't nearly the lawless void that the average carebear claims it is. 
|

Adalynne Rohks
Tax Evasion Anonymous
159
|
Posted - 2012.08.05 01:48:00 -
[522] - Quote
Templar Nato wrote:A lot of the posters in this thread seem to have limited experience with gate guns. I'd like to see if they have the same opinion after taking their favorite battlecruiser out solo and engaging someone on a gate and seeing what happens to them. Yeah, you lose ... The gate guns are already a massive bonus for the player being aggressed (as they should be). I can't count the number of times I've run into people on gates who sit there picking their nose staring at me and refusing to shoot because they not only want to outnumber me, but want me to take gate guns as well.
Maybe working out a way for small, relatively even matched encounters to take place at gates would be good. But the reason for the change isn't because of 1 BC trying to shoot another BC. You playing stupid?
Templar Nato wrote:As mentioned previously, 90% of PvP in low sec takes place on stations and gates as they are natural bottlenecks. the suggestions that we all meet at planet 1 to shoot each other are as absurd as they sound.
So you're saying that they're natural bottlenecks...? As in, they funnel any potential enemies toward you? So all you have to do is sit there and wait as long as you like for your unaware victims? Sounds about right.
Templar Nato wrote:Perhaps the changes would bring more risk adverse people into Low sec, however, what's the point? We can't shoot them on the gates and we can't shoot them on stations, meaning we'd have to probe people down doing whatever it is they're in low sec for ... certainly not the fleet-based roaming PvP I currently enjoy.
The bolded..... god forbid.... Why should you have to move anywhere? Why on earth would somebody try to set up an ambush at a asteroid belt, or at a archaeology site.......?
Templar Nato wrote:Asking for a game mechanic to act as a crutch is pretty sad.
I love irony. Yeah. I mean, why people have to have a gate act as a funnel that brings all the enemies to them, instead of actually having to seek and destroy targets? It's pretty pathetic that people couldn't function without that crutch.
I'm sure the idea by itself isn't perfect, but it seems like it would absolutely be a step in the right direction. If more people occupy lowsec, even occasionally, there would be more targets, more pvp, but at least both sides of the engagement would be able to adequately prepare themselves.
Or you could just keep ganking newbies at gates, I guess... |

Ludi Burek
The Player Haters Corp
131
|
Posted - 2012.08.05 02:07:00 -
[523] - Quote
I wish people would stop talking about inties tackling on gates and people sniping from outside sentry range because that's just giving clues to the geniuses that sentry range needs to be infinite and start with epic dps 
Also confirming that people's ability to herpa derp in their unprepaired ships into Amamake from Osoggur takes precedence over any other style of gameplay. |

Red Teufel
Blackened Skies The Unthinkables
66
|
Posted - 2012.08.05 02:42:00 -
[524] - Quote
nothing is going to stop me from harvesting poor little ships and pods in lowsec. sorry to say gents you wont be safe even with the changes. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1238
|
Posted - 2012.08.05 02:52:00 -
[525] - Quote
Ludi Burek wrote:I wish people would stop talking about inties tackling on gates and people sniping from outside sentry range because that's just giving clues to the geniuses that sentry range needs to be infinite and start with epic dps  Also confirming that people's ability to herpa derp in their unprepaired ships into Amamake from Osoggur takes precedence over any other style of gameplay. Maybe it should be infinite ...
Or perhaps they can warp next to you, scram and then web you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ludi Burek
The Player Haters Corp
132
|
Posted - 2012.08.05 03:00:00 -
[526] - Quote
Alavaria Fera wrote: Or perhaps they can warp next to you, scram and then web you.
Now I am mad that I didn't think of this brilliant proposal! 
Maybe we could also bridge them? |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2726
|
Posted - 2012.08.05 03:29:00 -
[527] - Quote
Ensign X wrote: I disagree that traffic won't increase. I've played with a lot of noobs and chat with them on a daily basis and the most cited deterrent for them avoiding lowsec are the gate camps. They believe, either because of what they've been told or what they've fallen victim themselves, that the prevalence of gate camps in lowsec means that solo travel is essentially nullified or becomes very limited in where and how you can travel.
I do agree that Ineffectual sentry guns and their poor design is the issue, however I believe the design is outdated as well rather than just straight up poor. I don't believe sentry guns were designed with the intent of ships being able to permanently tank them. Battleship level EHP obsoletes sentry guns when used by pirates who park on gates and roll their face across their keyboard anytime they see a gate flash. A mechanic as suggested that would force people to consider sentry gun damage into their strategy or force them off-grid on occasion is good, solid design.
If you stop making it so easy for pirates to farm every noob who dares leave highsec I have no doubt that lowsec traffic will increase.
I'd much rather teach the noobs about how to get around lowsec safely than make the game easier just because they're too afraid to come out here. Eve is a tough game, where we hold players responsible for learning not only the rules, but also the pilot tricks and techniques they need to survive. Often times, those lessons are learned through a good hard podding, and that's good stuff.
This idea that solo travel is nullified is utter hogwash. Sorry, but it's true. I've lived in and around Amamake, arguably the most dangerous system in EVE, and I not only travel solo, I haul valuable materials, move fitted ships for war, and even pod from place to place. This is made possible using my two favorite ships (Prowler and Mastodon, now with even more beautiful artwork than ever) and some common sense bookmarks and scanning techniques - not to mention cloaks, interceptors, and yes, even warp core stabilizers. Don't let ANYONE ever make you feel guilty for fitting these, folks - if you're actually just looking to travel. (You PvP-ers that fit them are bunch of cowards. Grow up and fit something that will let you kill more ships). I'd also like to add that I *rarely* ever use scouts anymore, I'm just far too lazy. I do most of my movement with one account. Low sec is incredibly safe if you know what you're doing, even in pirate-infested territory and Faction Warfare strongholds.
My point is, I've always felt the gate guns need to be LESS restrictive in many ways. What excited me about the summit proposal was the enabling of more frigate use on gates, not the OMGDEATHOFALLPVP potential many here fear. I was more excited just to hear that they were still serious about examining sentry fire, and I knew full well I'd have my work cut out after the summit, first in talking with you all here about Greyscale's proposal, and seeing if we can come up with something much better to propose to CCP instead. Vice Secretary of the 7th Council of Stellar Management.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2726
|
Posted - 2012.08.05 03:37:00 -
[528] - Quote
Templar Nato wrote: Perhaps the changes would bring more risk adverse people into Low sec, however, what's the point? We can't shoot them on the gates and we can't shoot them on stations, meaning we'd have to probe people down doing whatever it is they're in low sec for ... certainly not the fleet-based roaming PvP I currently enjoy. I also don't understand what's up with these seemingly hundreds of gate camps in low sec people are talking about. I can think of maybe 4 systems that are regularly camped with any sizable force. If you don't like that, use your intelligence and the ships you're already provided in Eve to either find an alternate route, or break through the camp. Asking for a game mechanic to act as a crutch is pretty sad.
Exactly. What people don't realize is that until CCP does something radically different to make low sec space valuable, our major resource that entices players to live out here is the PvP itself.
I'm all for bringing more industrialists and such into lowsec, but not by making it more cuddly. I think things like increasing industry speed in upgraded Faction Warfare systems makes fare more sense. Those that are looking to maximize profits WILL figure out a way to survive out here if there's money to be made, regardless of the danger that lurks about. Vice Secretary of the 7th Council of Stellar Management.
|

Tiberius Sunstealer
Phantom Soulreavers Axiom Solaris
124
|
Posted - 2012.08.05 04:08:00 -
[529] - Quote
I would like to say that sentries are currently working as intended but I don't know as they eliminate entire ship classes because they are instapopped or popped after a few seconds but these changes are not the fix that is needed for this issue. What is the point of triage carriers when 30 seconds to the end of your triage cycle you are popped from sentry guns? There isn't and we have the frigate problem only reversed.
I think that CCP (at this point in time) should be fixing lowsec as a whole by adding more reasons for people to go there except for casual PvPers then focusing on problems like sentry guns and undock games. |

Ensign X
24
|
Posted - 2012.08.05 04:08:00 -
[530] - Quote
Hans Jagerblitzen wrote:[I've always felt the gate guns need to be LESS restrictive in many ways. What excited me about the summit proposal was the enabling of more frigate use on gates
You would propose that the bar be raised for people wishing to travel or operate in lowsec? Less restrictive gate guns and more frigate use on gates would destroy the ability for anything without a cloak or a full rack of warp core stabilizers to operate in Lowsec.
|
|

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
407
|
Posted - 2012.08.05 04:15:00 -
[531] - Quote
Hans Jagerblitzen wrote:Ensign X wrote: I disagree that traffic won't increase. I've played with a lot of noobs and chat with them on a daily basis and the most cited deterrent for them avoiding lowsec are the gate camps. They believe, either because of what they've been told or what they've fallen victim themselves, that the prevalence of gate camps in lowsec means that solo travel is essentially nullified or becomes very limited in where and how you can travel.
I do agree that Ineffectual sentry guns and their poor design is the issue, however I believe the design is outdated as well rather than just straight up poor. I don't believe sentry guns were designed with the intent of ships being able to permanently tank them. Battleship level EHP obsoletes sentry guns when used by pirates who park on gates and roll their face across their keyboard anytime they see a gate flash. A mechanic as suggested that would force people to consider sentry gun damage into their strategy or force them off-grid on occasion is good, solid design.
If you stop making it so easy for pirates to farm every noob who dares leave highsec I have no doubt that lowsec traffic will increase.
I'd much rather teach the noobs about how to get around lowsec safely than make the game easier just because they're too afraid to come out here. Eve is a tough game, where we hold players responsible for learning not only the rules, but also the pilot tricks and techniques they need to survive. Often times, those lessons are learned through a good hard podding, and that's good stuff. This idea that solo travel is nullified is utter hogwash. Sorry, but it's true. I've lived in and around Amamake, arguably the most dangerous system in EVE, and I not only travel solo, I haul valuable materials, move fitted ships for war, and even pod from place to place. This is made possible using my two favorite ships (Prowler and Mastodon, now with even more beautiful artwork than ever) and some common sense bookmarks and scanning techniques - not to mention cloaks, interceptors, and yes, even warp core stabilizers. Don't let ANYONE ever make you feel guilty for fitting these, folks - if you're actually just looking to travel. (You PvP-ers that fit them are bunch of cowards. Grow up and fit something that will let you kill more ships). I'd also like to add that I *rarely* ever use scouts anymore, I'm just far too lazy. I do most of my movement with one account. Low sec is incredibly safe if you know what you're doing, even in pirate-infested territory and Faction Warfare strongholds. My point is, I've always felt the gate guns need to be LESS restrictive in many ways. What excited me about the summit proposal was the enabling of more frigate use on gates, not the OMGDEATHOFALLPVP potential many here fear. I was more excited just to hear that they were still serious about examining sentry fire, and I knew full well I'd have my work cut out after the summit, first in talking with you all here about Greyscale's proposal, and seeing if we can come up with something much better to propose to CCP instead.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
407
|
Posted - 2012.08.05 04:19:00 -
[532] - Quote
Ensign X wrote:Hans Jagerblitzen wrote:[I've always felt the gate guns need to be LESS restrictive in many ways. What excited me about the summit proposal was the enabling of more frigate use on gates You would propose that the bar be raised for people wishing to travel or operate in lowsec? Less restrictive gate guns and more frigate use on gates would destroy the ability for anything without a cloak or a full rack of warp core stabilizers to operate in Lowsec.
live in lowsec for awhile. Then you'll laugh at your own post. Unless of course your description of "operate" means to go for months without ever dying. Dying is a part of living in lowsec. That's not a problem, that's a good thing.
Now, there should be better rewards to help offset that risk, but that risk should never ever ever be taken away. and it should be more common, not less. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ensign X
24
|
Posted - 2012.08.05 04:34:00 -
[533] - Quote
Ris Dnalor wrote:live in lowsec for awhile. Then you'll laugh at your own post. Unless of course your description of "operate" means to go for months without ever dying. Dying is a part of living in lowsec. That's not a problem, that's a good thing.
Now, there should be better rewards to help offset that risk, but that risk should never ever ever be taken away. and it should be more common, not less.
I have lived in Lowsec for most of the past 9 months. I've run into and chatted on occasion to a number of your fellow R1FTAs. I appreciate what you and your kind do, but we have different viewpoints on the same subject based on separate experiences. It happens. In my sandbox, Lowsec exists for it's riches to be exploited by skilled pilots. In your sandbox, Lowsec exists to blow **** up. |

Y'nit Gidrine
Virtues Corporation Yulai Federation
15
|
Posted - 2012.08.05 04:56:00 -
[534] - Quote
Well, hopefully this change will bring in enough people to low sec to make it lively again. |

Tippia
Sunshine and Lollipops
8890
|
Posted - 2012.08.05 05:11:00 -
[535] - Quote
Ensign X wrote:In my sandbox, Lowsec exists for it's riches to be exploited by skilled pilots. In your sandbox, Lowsec exists to blow **** up. Your sandbox is very strangeGǪ there are no particular riches in lowsec to be exploited GÇö that's the whole problem. Solve that, and the rest will come on its own.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Ensign X
24
|
Posted - 2012.08.05 05:21:00 -
[536] - Quote
Tippia wrote:there are no particular riches in lowsec to be exploited
I beg to differ, but we can agree to disagree. I'm not saying Lowsec couldn't use some love, it sure as hell could, but there's plenty of reward already there for those who are willing to seek it out. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
164
|
Posted - 2012.08.05 05:23:00 -
[537] - Quote
Ensign X wrote:I disagree that traffic won't increase. I've played with a lot of noobs and chat with them on a daily basis and the most cited deterrent for them avoiding lowsec are the gate camps. They believe, either because of what they've been told or what they've fallen victim themselves, that the prevalence of gate camps in lowsec means that solo travel is essentially nullified or becomes very limited in where and how you can travel.
I do agree that Ineffectual sentry guns and their poor design is the issue, however I believe the design is outdated as well rather than just straight up poor. I don't believe sentry guns were designed with the intent of ships being able to permanently tank them. Battleship level EHP obsoletes sentry guns when used by pirates who park on gates and roll their face across their keyboard anytime they see a gate flash. A mechanic as suggested that would force people to consider sentry gun damage into their strategy or force them off-grid on occasion is good, solid design.
If you stop making it so easy for pirates to farm every noob who dares leave highsec I have no doubt that lowsec traffic will increase.
see I might agree it's just most lowsec isn't camped. If most lowsec entrances were camped then hell yes sentries would need a fix but from what I've seen nearly every lowsec gate is empty. hell a bunch of 0.0 entry gates are empty too. the other weekend I jumped into m-oee8 and p3en-e and neither was camped. oh and did I mention I went through a whole bunch of lowsec to get there?
where are you talking to these noobs anyways? can you tell them to get their heads out of their asses and press f10? |

Nexus Day
Native Freshfood Minmatar Republic
19
|
Posted - 2012.08.05 05:56:00 -
[538] - Quote
Here is an idea, let's base this on economics. A sentry gun would be there to protect the gate and trade through it. No decent corporation would maintain a space station that wasn't profitable. So let's keep things the way they are with sentry guns and Concord but do the following.
Each station will have a "break even" for commerce. If the station doesn't maintain a certain level of trade it is closed. The gate will remain but all space traffic will be re-routed away from the "dead" system.
That or you could instead have Concord show up in force, essentially making the system hi-sec, to figure out why trade has stopped. Once trade is re-eastablished they would go on their merry way.
Whatever happens please stop referring to lol gankers/gate & station campers as PvPers. They are not looking for a fight, the "versus" part of the term. |

Y'nit Gidrine
Virtues Corporation Yulai Federation
15
|
Posted - 2012.08.05 06:12:00 -
[539] - Quote
Chainsaw Plankton wrote:Ensign X wrote:I disagree that traffic won't increase. I've played with a lot of noobs and chat with them on a daily basis and the most cited deterrent for them avoiding lowsec are the gate camps. They believe, either because of what they've been told or what they've fallen victim themselves, that the prevalence of gate camps in lowsec means that solo travel is essentially nullified or becomes very limited in where and how you can travel.
I do agree that Ineffectual sentry guns and their poor design is the issue, however I believe the design is outdated as well rather than just straight up poor. I don't believe sentry guns were designed with the intent of ships being able to permanently tank them. Battleship level EHP obsoletes sentry guns when used by pirates who park on gates and roll their face across their keyboard anytime they see a gate flash. A mechanic as suggested that would force people to consider sentry gun damage into their strategy or force them off-grid on occasion is good, solid design.
If you stop making it so easy for pirates to farm every noob who dares leave highsec I have no doubt that lowsec traffic will increase. see I might agree it's just most lowsec isn't camped. If most lowsec entrances were camped then hell yes sentries would need a fix but from what I've seen nearly every lowsec gate is empty. hell a bunch of 0.0 entry gates are empty too. the other weekend I jumped into m-oee8 and p3en-e and neither was camped. oh and did I mention I went through a whole bunch of lowsec to get there? where are you talking to these noobs anyways? can you tell them to get their heads out of their asses and press f10? TO be honest, the low-sec/0.0 border systems have ALWAYS been barren compared to the 0.0/high sec border systems. hence "Get the pod, get the pod!" |

Strider Hiryu
ICEBOX. Negative Ten.
19
|
Posted - 2012.08.05 06:39:00 -
[540] - Quote
Hans Jagerblitzen wrote:Templar Nato wrote: Perhaps the changes would bring more risk adverse people into Low sec, however, what's the point? We can't shoot them on the gates and we can't shoot them on stations, meaning we'd have to probe people down doing whatever it is they're in low sec for ... certainly not the fleet-based roaming PvP I currently enjoy. I also don't understand what's up with these seemingly hundreds of gate camps in low sec people are talking about. I can think of maybe 4 systems that are regularly camped with any sizable force. If you don't like that, use your intelligence and the ships you're already provided in Eve to either find an alternate route, or break through the camp. Asking for a game mechanic to act as a crutch is pretty sad.
Exactly. What people don't realize is that until CCP does something radically different to make low sec space valuable, our major resource that entices players to live out here is the PvP itself. I'm all for bringing more industrialists and such into lowsec, but not by making it more cuddly. I think things like increasing industry speed in upgraded Faction Warfare systems makes fare more sense. Those that are looking to maximize profits WILL figure out a way to survive out here if there's money to be made, regardless of the danger that lurks about.
Faction warfare is not the answer. Why should FW get all the goodies and the pirate be left feeding off their scraps?
Ensign X wrote:I've played with a lot of noobs and chat with them on a daily basis and the most cited deterrent for them avoiding lowsec are the gate camps. They believe, either because of what they've been told or what they've fallen victim themselves, that the prevalence of gate camps in lowsec means that solo travel is essentially nullified or becomes very limited in where and how you can travel.
Key words: They believe |
|

Xen Solarus
Inner 5phere
126
|
Posted - 2012.08.05 07:23:00 -
[541] - Quote
Yeah so basicly selfish players, who don't care about improving eve as a whole, looking to protect their source of easy kills that queue nice and single file for your death-camp. And you're against more targets coming into low-sec because....... you'll actually having to go and look for them in system? Is that pretty much the basis for all of this whining from low-sec pvp "pros"? I've yet to hear a decent argument for why this change would be a bad thing. Whining and threatening to unsub don't count btw. 
Man you guys must really, really suck at pvp if all you can do is alpha the first fool that pops through a gate. I'm guessing directional scanners and probes must be something you don't need at all. I'm guessing its been a long, long time since you've had to look for your prey.
The whole point is to repopulate low-sec, and making it safer for people move to low and null. Opening the door, and making it harder for there to be a fleet waiting, doesn't change their vunerablility. The only difference is that they'll be in system collecting stuff. So more targets, but no-longer just as simple as turning up at a gate and blasting everything tasty that comes through.
OMG HOW UNFAIR IS THAT!!!! |

flakeys
Arkham Innovations Paper Tiger Coalition
344
|
Posted - 2012.08.05 08:02:00 -
[542] - Quote
Xen Solarus wrote:Yeah so basicly selfish players, who don't care about improving eve as a whole
As long as low-sec is not changed drastically the only ones who spent their time fully there will be FW , pirates and the occasional lvl4 missioner.I haven't seen many complaints about low-sec gatecamping from these 3 parties in the past year.The only ones complaining are people who don't know how easy it is to avoid these camps in the first place.
So tell me who is selfish here in his/her complaints , the ones living there or the one who occcasionally needs to go through low-sec because they can't be arsed to make the 10 jumps high-sec extra or the wormhole/null guy who needs a quick in and out of low to get to his end destination?Because this change is made for the travellers not the inhabitants.
Want to change it in the good way for all involved?Then fix the damned reason to even go to low-sec in the first place by adjusting the rewards gained in it. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
834
|
Posted - 2012.08.05 08:07:00 -
[543] - Quote
Xen Solarus wrote:Yeah so basicly selfish players, who don't care about improving eve as a whole, looking to protect their source of easy kills that queue nice and single file for your death-camp. And you're against more targets coming into low-sec because....... you'll actually having to go and look for them in system? Is that pretty much the basis for all of this whining from low-sec pvp "pros"?
Man you guys must really, really suck at pvp if all you can do is alpha the first fool that pops through a gate. I'm guessing directional scanners and probes must be something you don't need at all. I'm guessing its been a long, long time since you've had to look for your prey.
The whole point is to repopulate low-sec, and making it safer for people move to low and null. Opening the door, and making it harder for there to be a fleet waiting, doesn't change their vunerablility. The only difference is that they'll be in system collecting stuff. So more targets, but no-longer just as simple as turning up at a gate and blasting everything tasty that comes through.
OMG HOW UNFAIR IS THAT!!!! Stop assuming that people go to low-sec for anything but a shortcut to get to their destination in safe space. Aside from the pirates themselves, and their FW bros; but then again, these people know how to deal with gate camps anyway.
If people don't die in gate camps, they won't die at all, because they're not there to stay in the first place. Why? Because there's no reason to.
I killed my last guy in a low-sec belt sometime around 2006.
Xen Solarus wrote:I've yet to hear a decent argument for why this change would be a bad thing. Whining and threatening to unsub don't count btw. Yeah, you'd have to read the thread for that, and that would require much more work than just skimming through the first page, wouldn't it?
(USER WAS BANNED FOR THIS POST) |

Mag's
the united Negative Ten.
9049
|
Posted - 2012.08.05 08:19:00 -
[544] - Quote
Ensign X wrote:Ris Dnalor wrote:live in lowsec for awhile. Then you'll laugh at your own post. Unless of course your description of "operate" means to go for months without ever dying. Dying is a part of living in lowsec. That's not a problem, that's a good thing.
Now, there should be better rewards to help offset that risk, but that risk should never ever ever be taken away. and it should be more common, not less. I have lived in Lowsec for most of the past 9 months. I've run into and chatted on occasion to a number of your fellow R1FTAs. I appreciate what you and your kind do, but we have different viewpoints on the same subject based on separate experiences. It happens. In my sandbox, Lowsec exists for it's riches to be exploited by skilled pilots. In your sandbox, Lowsec exists to blow **** up. You seemingly are unwilling to see our side, one bit. Sure there are some that come simply to kill, but many many pirates are there to make ISK. It's our livelihood.
What this idea does, is remove a large swatch of that livelihood. Ransoming. That's one of the main reasons for camping gates. That's not an improvement of low sec riches at all. Not for anyone.
A sandbox is a sandbox is a sandbox.
You mention smartbombing battleships. Answer me this, how should you transport expensive very low sized items? Should this be done in a BR, A covert ops, a T3 covert, a shuttle or a noobship? What ship?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
9049
|
Posted - 2012.08.05 08:22:00 -
[545] - Quote
Xen Solarus wrote:Yeah so basicly selfish players, who don't care about improving eve as a whole, looking to protect their source of easy kills that queue nice and single file for your death-camp. And you're against more targets coming into low-sec because....... you'll actually having to go and look for them in system? Is that pretty much the basis for all of this whining from low-sec pvp "pros"? I've yet to hear a decent argument for why this change would be a bad thing. Whining and threatening to unsub don't count btw.  Man you guys must really, really suck at pvp if all you can do is alpha the first fool that pops through a gate. I'm guessing directional scanners and probes must be something you don't need at all. I'm guessing its been a long, long time since you've had to look for your prey. The whole point is to repopulate low-sec, and making it safer for people move to low and null. Opening the door, and making it harder for there to be a fleet waiting, doesn't change their vunerablility. The only difference is that they'll be in system collecting stuff. So more targets, but no-longer just as simple as turning up at a gate and blasting everything tasty that comes through. OMG HOW UNFAIR IS THAT!!!! The ignorance in that post is staggering.
I will say well played sir, you trolled us all.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Prez21
V0LTA Verge of Collapse
13
|
Posted - 2012.08.05 09:15:00 -
[546] - Quote
Ensign X wrote:Tippia wrote:there are no particular riches in lowsec to be exploited I beg to differ, but we can agree to disagree. I'm not saying Lowsec couldn't use some love, it sure as hell could, but there's plenty of reward already there for those who are willing to seek it out.
You talk about talking to noobs and trying to help them but from what ive read it seems you your self are a noob who doesnt understand this game, your ideas a perception of low sec is so far off the mark its laughable, you seem completely clueless on how this game works. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2728
|
Posted - 2012.08.05 10:32:00 -
[547] - Quote
Strider Hiryu wrote: Faction warfare is not the answer. Why should FW get all the goodies and the pirate be left feeding off their scraps?
Of course FW isn't the answer to everything. The reason I bring up that particular fix is because CCP themselves have already offered to consider it. We'd be foolish to say no to that if they're willing to integrate it into the system. And besides, those upgrades are available to all pilots in a system, not just FW. That's the whole point.
Saying that pirates deserve new content too (which they absolutely do) is no reason to foolishly reject improvements to low sec, even if they don't affect every system.
Vice Secretary of the 7th Council of Stellar Management.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2728
|
Posted - 2012.08.05 10:39:00 -
[548] - Quote
Xen Solarus wrote: Man you guys must really, really suck at pvp if all you can do is alpha the first fool that pops through a gate. I'm guessing directional scanners and probes must be something you don't need at all. I'm guessing its been a long, long time since you've had to look for your prey.
It actually takes a competent set of PvP'ers to maintain a gatecamp for any period of time, especially if its a small gang. Sitting in one place blapping stuff is a massive "come at me bro" sign that begs to be broken in half. I'd love to know where everyone's hanging out in low sec where these wonderful scanners and probes will unearth all sorts of juicy stuff to fight. Anomolies? Asteroid belts? POCO's ?
This is some really lame smacktalk. If you have something to contribute, contribute. But slamming players who clearly have quite a bit more PvP experience than you and really understand the low sec lifestyle isn't going to impress anyone, certainly not myself or the developers.
Vice Secretary of the 7th Council of Stellar Management.
|

ANGRY23
the united Negative Ten.
15
|
Posted - 2012.08.05 10:50:00 -
[549] - Quote
Hans Jagerblitzen wrote: Saying that pirates deserve new content too (which they absolutely do) is no reason to foolishly reject improvements to low sec, even if they don't affect every system.
So hans everyone against this moronic idea is a fool? How u can be soo out of touch with the game u think this is an improvment. Seriously are you for real?
Do us a favour and dont speak to us like idiots and pretend to be on our side when really ur just as clueless about low sec mechanics as the ppl tabling this idea.
Stop poasting Hans ur making the CSM look like idiots
|

ANGRY23
the united Negative Ten.
15
|
Posted - 2012.08.05 10:53:00 -
[550] - Quote
Join ingame channel "Stop the Rot" and lets come together and be one voice against this stupidity. |
|

Rats
Federal Navy Academy Gallente Federation
119
|
Posted - 2012.08.05 10:57:00 -
[551] - Quote
Hans Jagerblitzen wrote:Xen Solarus wrote: Man you guys must really, really suck at pvp if all you can do is alpha the first fool that pops through a gate. I'm guessing directional scanners and probes must be something you don't need at all. I'm guessing its been a long, long time since you've had to look for your prey.
It actually takes a competent set of PvP'ers to maintain a gatecamp for any period of time, especially if its a small gang. Sitting in one place blapping stuff is a massive "come at me bro" sign that begs to be broken in half. I'd love to know where everyone's hanging out in low sec where these wonderful scanners and probes will unearth all sorts of juicy stuff to fight. Anomolies? Asteroid belts? POCO's ? This is some really lame smacktalk. If you have something to contribute, contribute. But slamming players who clearly have quite a bit more PvP experience than you and really understand the low sec lifestyle isn't going to impress anyone, certainly not myself or the developers.
No it doesn't, don't make gate camping sound like some sort of leet PVP activity, is some cases it can be challenging but even then with scouts out the "come at me bro" doesn't matter because you can be gone before anything challenging turns up.
TBH your response is pretty lame
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Solstice Project
I'm So Meta Even This Acronym
1667
|
Posted - 2012.08.05 10:58:00 -
[552] - Quote
I'm totally looking forward to these changes ! They are great ! :D Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1667
|
Posted - 2012.08.05 10:59:00 -
[553] - Quote
ANGRY23 wrote:Join ingame channel "Stop the Rot" and lets come together and be one voice against this stupidity. Why would you people be against your own stupidity ? O_o Inappropriate signature removed. Spitfire |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2728
|
Posted - 2012.08.05 11:03:00 -
[554] - Quote
ANGRY23 wrote:Hans Jagerblitzen wrote: Saying that pirates deserve new content too (which they absolutely do) is no reason to foolishly reject improvements to low sec, even if they don't affect every system.
So hans everyone against this moronic idea is a fool? How u can be soo out of touch with the game u think this is an improvment. Seriously are you for real? Do us a favour and dont speak to us like idiots and pretend to be on our side when really ur just as clueless about low sec mechanics as the ppl tabling this idea. Stop poasting Hans ur making the CSM look like idiots
Re-read the post. I was responding to the person that said that we shouldn't give industrial upgrades to FW systems because pirates deserve them too - and explaining why that didn't make any sense.
I've never once said escalating gate guns is a good idea for lowsec - don't put words in my mouth. Vice Secretary of the 7th Council of Stellar Management.
|

Rats
Federal Navy Academy Gallente Federation
119
|
Posted - 2012.08.05 11:05:00 -
[555] - Quote
Funny how some low and null sec laughed at the hi seccers when changes come in that affected them, then cry like said care bears when a change affects their own game.
Anything that improves access to low and null and deals with bottle neck gate camps can only be an improvement.
Gate campers will have to work now, like they guys that scanned down me and a mate in a mission in low sec, now those guys used skill and knowledge to find us and got a kill, nothing wrong with that, well done.
Great change : )
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2728
|
Posted - 2012.08.05 11:05:00 -
[556] - Quote
Rats wrote: don't make gate camping sound like some sort of leet PVP activity
When did I say it was l33t PvP ? Again, I totally get why you guys are upset, but there's no need to put words in my mouth. I'm not the enemy here - what purpose does it serve the low sec community to try to discredit one of the few people that's in a position to really help you prevent this proposal?
EDIT - nevermind. I see now you're one of the ones that thinks low sec needs to be arbitrarily safer to attract people to come out to do all the awesome PvE / Industry stuff out here. No wonder you're not happy with my responses.  Vice Secretary of the 7th Council of Stellar Management.
|

Rats
Federal Navy Academy Gallente Federation
119
|
Posted - 2012.08.05 11:07:00 -
[557] - Quote
Hans Jagerblitzen wrote: It actually takes a competent set of PvP'ers to maintain a gatecamp for any period of time, especially if its a small gang. Sitting in one place blapping stuff is a massive "come at me bro" sign that begs to be broken in half.
Your words your mouth.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2728
|
Posted - 2012.08.05 11:10:00 -
[558] - Quote
Rats wrote:Hans Jagerblitzen wrote: It actually takes a competent set of PvP'ers to maintain a gatecamp for any period of time, especially if its a small gang. Sitting in one place blapping stuff is a massive "come at me bro" sign that begs to be broken in half.
Your words your mouth. Tal
Right. Competent =/= L33t last time I checked. Vice Secretary of the 7th Council of Stellar Management.
|

Andrest Disch
Doctrine. FEARLESS.
28
|
Posted - 2012.08.05 11:23:00 -
[559] - Quote
Rats wrote:
Anything that improves access to low and null and deals with bottle neck gate camps can only be an improvement.
How gatecamps will work after this patch;
A couple of inties will orbit the gate waiting for someone to jump through. As soon as someone does, the inties will tackle them and the rest of the gang in tornados/huginns will warp in from offgrid and blap the hapless ship.
But this is eve right, that's okay because you can kill the gang. Except noone is going to engage them on a gate or camp them into a station because sentries will destroy whoever aggros first.
The ignorance in this thread about lowsec and PvP in general is pretty staggering. |

Rats
Federal Navy Academy Gallente Federation
119
|
Posted - 2012.08.05 11:25:00 -
[560] - Quote
Hans Jagerblitzen wrote:Rats wrote:Hans Jagerblitzen wrote: It actually takes a competent set of PvP'ers to maintain a gatecamp for any period of time, especially if its a small gang. Sitting in one place blapping stuff is a massive "come at me bro" sign that begs to be broken in half.
Your words your mouth. Tal Right. Competent =/= L33t last time I checked.
Mate nit picking doesn't win arguments either 
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |
|

flakeys
Arkham Innovations Paper Tiger Coalition
345
|
Posted - 2012.08.05 11:29:00 -
[561] - Quote
Rats wrote:Hans Jagerblitzen wrote:Rats wrote:Hans Jagerblitzen wrote: It actually takes a competent set of PvP'ers to maintain a gatecamp for any period of time, especially if its a small gang. Sitting in one place blapping stuff is a massive "come at me bro" sign that begs to be broken in half.
Your words your mouth. Tal Right. Competent =/= L33t last time I checked. Mate nit picking doesn't win arguments either  Tal
Did you just say mate?Be carefull last time i checked this leads to wardecs  |

ANGRY23
the united Negative Ten.
15
|
Posted - 2012.08.05 11:38:00 -
[562] - Quote
Right now hans nothing u have said on these forums regarding this that makes me think "this dudes on our side". You are at the end of the day an EVE player like the rest of us yet u seem to be intent on sitting on the fence regarding this issue. If i missed your post saying "ur right guys u can count on me to fight your corner on this one" then i apologise. We the players u claim to represent have little faith in you or your CSM collegues right now as you sat like mutes and let this idea get discussed without objection. I wouldnt go to a board meeting and sit silent incase the boss didnt like what i said and stopped my perks, stand up and be counted dude.
Also feel fre to join my channel and have a chat regarding this with like minded individuals "Stop the Rot". We the players pay for this product and when RL isk is involved ppl get cranky and hit the roof when stupid decisions or ideas get forced on us, thats just life. We dont wanna pay 9.99 a month for an inferior product (most pirates dont run only one account so potentially 20 or 30 quid a month) where our opinions are constantly ignored
Also i cant see anything regarding this in CSM forum did i miss it or is it not worth talking about in there cause ur the only one interested. |

Strider Hiryu
ICEBOX. Negative Ten.
19
|
Posted - 2012.08.05 11:49:00 -
[563] - Quote
Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change.
The gate guns are not the problem here. Docking agressed ships into capitals/orcas is. CCP need to fix the docking of agressed ships into capitals/orcas.
Remove the ability to escape risk free, then see how many people camp in insta locking t3's. Even with logistics, those ships will die to a superior fleet.
Then theres the fact that t3's are overpowered.... Massive HP, Tiny Sig Radius, Great damage + more bonuses. But thats for another thread 
In summary, CCP need to fix orca docking and t3's before wreaking gate guns. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2730
|
Posted - 2012.08.05 12:01:00 -
[564] - Quote
ANGRY23 wrote:Right now hans nothing u have said on these forums regarding this that makes me think "this dudes on our side". You are at the end of the day an EVE player like the rest of us yet u seem to be intent on sitting on the fence regarding this issue. If i missed your post saying "ur right guys u can count on me to fight your corner on this one" then i apologise. We the players u claim to represent have little faith in you or your CSM collegues right now as you sat like mutes and let this idea get discussed without objection. I wouldnt go to a board meeting and sit silent incase the boss didnt like what i said and stopped my perks, stand up and be counted dude.
Also feel fre to join my channel and have a chat regarding this with like minded individuals "Stop the Rot". We the players pay for this product and when RL isk is involved ppl get cranky and hit the roof when stupid decisions or ideas get forced on us, thats just life. We dont wanna pay 9.99 a month for an inferior product (most pirates dont run only one account so potentially 20 or 30 quid a month) where our opinions are constantly ignored
Also i cant see anything regarding this in CSM forum did i miss it or is it not worth talking about in there cause ur the only one interested.
I've already written to Greyscale on the internal CSM / CCP forums about this issue, urging him to engage the community or at very least myself and to make clear the problem he was trying to solve with buffing the guns to the point where they'll destroy any gang breaking the law. I've also warned him of the chilling effect this will have on PvP in low sec in general, and asked him if there was any serious indication that there was some flood of low sec activity that the current PvP culture prevents.
I've coupled it by asking to review him to review with the CSM the status of any work regarding security status, catching us up to date on anything he's reconsidered since the summit. The work hasn't begun in earnest on Winter Expansion yet, so there's no need to panic that anything's been decided at this point in time. I've also linked for CCP Greyscale Jack Dant's low sec improvement package as an example of the type of change many of us in low sec would like to see. My message has been clear - Lowsec PvP is the ultimate prize out here, if you want to keep low sec healthy you keep the PvP culture alive. There might be one day where they choose to give low sec some unique and treasured resource that entices a host of activity, but in the mean time the PvP is our resource and we need to be sensible when we look at something as critical as gate guns.
As for the CSM forum - like I said, this has been posted to discuss in our internal forums. We use the public CSM forums to receive ideas, not to engage CCP directly. That's why you haven't seen a bunch of public pitchforking from me (and probably never will except in extreme emergency) because it's literally a waste of words and time. Vice Secretary of the 7th Council of Stellar Management.
|

Nyla Skin
State Protectorate Caldari State
74
|
Posted - 2012.08.05 12:06:00 -
[565] - Quote
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
Hah! This is actually pretty cool. Those triage carriers need to die.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2730
|
Posted - 2012.08.05 12:11:00 -
[566] - Quote
Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change.
This will be a common thing you hear from those that love Greyscale's idea - "BUT IT'S IMPOSSIBLE TO GET THROUGH THESE DAMN CAMPS".
And you're right. I've lost my fair share of ships to this as well. Eventually though I learned that there was this cool place called Dammalin that had a link to lowsec in it that almost NEVER has these camps.
And yes, fine, I've ruined it - now the pirates will camp there too. The point is I've never once logged into the game where the Heretic Army or any other group that enjoys this has managed to pin down every single gate to high sec across several regions at once. There's ALWAYS a way to get some place if you're creative. Saving someone the effort of thinking outside the box just isn't a good enough reason to hammer another pilot's game play style. Vice Secretary of the 7th Council of Stellar Management.
|

ANGRY23
the united Negative Ten.
16
|
Posted - 2012.08.05 12:12:00 -
[567] - Quote
Nyla Skin wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. Hah! This is actually pretty cool. Those triage carriers need to die.
What triage carriers? PPL dont gatecamp in triage archons, never have, never will and this just proves that in using the triage carrier in his example that mr greyfail has no clue about the game mechanics he is hell bent on breaking.
|

ANGRY23
the united Negative Ten.
16
|
Posted - 2012.08.05 12:18:00 -
[568] - Quote
Thank you for the update Hans it is appreciated and i look forward to hearing how it goes. Keep us posted please . |

Schalac
Apocalypse Reign
71
|
Posted - 2012.08.05 12:25:00 -
[569] - Quote
All I hear is "wah, I can't gate camp in my instalocking T3's with off grid boosts and an orca so I can run from people that will kill me"
As they like to say here, HTFU.
|

Andrest Disch
Doctrine. FEARLESS.
29
|
Posted - 2012.08.05 12:33:00 -
[570] - Quote
Schalac wrote:All I hear is "wah, I can't gate camp in my instalocking T3's with off grid boosts and an orca so I can run from people that will kill me"
As they like to say here, HTFU.
Yeah, the pirates are crying because they'll be able to use inties instead of elaborate and expensive t3 setups to catch people on gates.
Are you actually reading this thread.
|
|

Mag's
the united Negative Ten.
9049
|
Posted - 2012.08.05 12:38:00 -
[571] - Quote
Andrest Disch wrote:Schalac wrote:All I hear is "wah, I can't gate camp in my instalocking T3's with off grid boosts and an orca so I can run from people that will kill me"
As they like to say here, HTFU.
Yeah, the pirates are crying because they'll be able to use inties instead of elaborate and expensive t3 setups to catch people on gates. Are you actually reading this thread. Mate, it's simply more people without a clue. The ignorance in these threads amazes me tbh.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Joneleth Rein
The Scope Gallente Federation
4
|
Posted - 2012.08.05 13:32:00 -
[572] - Quote
+1 on this change.
And to me it feels like it promotes a more important change. No perma-camping in low-sec. Or at least not easy perma-camping anymore. Not because people can't get through. But because low-sec is under empire control and it's not totally lawless like null (ahem security status). If a corp(pirate or not) wants to enforce system/pipe control it should be a little more easier than sitting on a gate with 20-100 people. Of course a corp/alliance can move to null if they have such aspirations for system(s) control. Plus it will actually help smaller low-sec dwelling corps to survive without having pipes controlled by null-sec alliances or their allies (or at least not that easily)
For me it feels like an awsome change,making things a bit more even in an area which was more dead than null sometimes. On the side it will allow easier travel which means easier access to null as well for those that want to avoid a more heavilly pirated system. More players=more content for everyone. Hell. Even FW benefits from this. Since essentially it will keep the gates clear from GCC non-FW allies (again up to a point).
My 2 isk. Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

Ludi Burek
The Player Haters Corp
132
|
Posted - 2012.08.05 13:51:00 -
[573] - Quote
There is one of these posts on every page "I believe this change is awesome because it will stop all the perma camp everywhere and boost low sec traffic bla bla..." /sigh    |

betoli
Ketogenic Killzone
34
|
Posted - 2012.08.05 13:54:00 -
[574] - Quote
Ensign X wrote:Tippia wrote:there are no particular riches in lowsec to be exploited I beg to differ, but we can agree to disagree. I'm not saying Lowsec couldn't use some love, it sure as hell could, but there's plenty of reward already there for those who are willing to seek it out.
You seem to be in a minority with that view.... |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
225
|
Posted - 2012.08.05 14:15:00 -
[575] - Quote
Just fix the orca bug and there is really no problem with gate camps, if you take a shortcut though a busy system its your own fault when you inevitably die.
Why nerf docking in carriers? If they want to stick a carrier on the gate to scoop T3s I have no problem with that, they won't be doing it for long. |

Schalac
Apocalypse Reign
71
|
Posted - 2012.08.05 14:25:00 -
[576] - Quote
Mag's wrote:Andrest Disch wrote:Schalac wrote:All I hear is "wah, I can't gate camp in my instalocking T3's with off grid boosts and an orca so I can run from people that will kill me"
As they like to say here, HTFU.
Yeah, the pirates are crying because they'll be able to use inties instead of elaborate and expensive t3 setups to catch people on gates. Are you actually reading this thread. Mate, it's simply more people without a clue. The ignorance in these threads amazes me tbh. And you are the one claiming that this is somehow a nerf.. I am in the other end of the spectrum. I believe that this really is a boost to lowsec and honestly if you think that camping gates is the only way to make money in lowsec then you fail at EVE. |

Mag's
the united Negative Ten.
9050
|
Posted - 2012.08.05 14:30:00 -
[577] - Quote
Schalac wrote:And you are the one claiming that this is somehow a nerf.. I am in the other end of the spectrum. I believe that this really is a boost to lowsec and honestly if you think that camping gates is the only way to make money in lowsec then you fail at EVE. It is a nerf, no doubt about that.
Oh and please point to where I said camping is the only way to make money in low sec. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Schalac
Apocalypse Reign
71
|
Posted - 2012.08.05 14:34:00 -
[578] - Quote
Mag's wrote:Schalac wrote:And you are the one claiming that this is somehow a nerf.. I am in the other end of the spectrum. I believe that this really is a boost to lowsec and honestly if you think that camping gates is the only way to make money in lowsec then you fail at EVE. It is a nerf, no doubt about that. Oh and please point to where I said camping is the only way to make money in low sec.  https://forums.eveonline.com/default.aspx?g=posts&m=1746540#post1746540
Mag's wrote:Nice post and I couldn't have said it better myself.
I have said it before, if we killed everything, we'd be doing it wrong. We are there to make ISK and right now because low sec has no real benefit outside of high and null, our money making area is a gate. Instead of nerfing our only money making spot, why not create more money making spots? Boost low, don't nerf it.
Hurry and edit your post about the gate area being the money maker in lowsec. |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
408
|
Posted - 2012.08.05 14:37:00 -
[579] - Quote
Ensign X wrote:Ris Dnalor wrote:live in lowsec for awhile. Then you'll laugh at your own post. Unless of course your description of "operate" means to go for months without ever dying. Dying is a part of living in lowsec. That's not a problem, that's a good thing.
Now, there should be better rewards to help offset that risk, but that risk should never ever ever be taken away. and it should be more common, not less. I have lived in Lowsec for most of the past 9 months. I've run into and chatted on occasion to a number of your fellow R1FTAs. I appreciate what you and your kind do, but we have different viewpoints on the same subject based on separate experiences. It happens. In my sandbox, Lowsec exists for it's riches to be exploited by skilled pilots. In your sandbox, Lowsec exists to blow **** up.
So, is to much to freaking ask that CCP make us both happy?!! 
joking aside, I think there is much to be done with risk vs. reward.... on the reward side... like boosting lowsec rewards and cutting high sec ones.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Mag's
the united Negative Ten.
9051
|
Posted - 2012.08.05 14:40:00 -
[580] - Quote
Schalac wrote:Mag's wrote:Schalac wrote:And you are the one claiming that this is somehow a nerf.. I am in the other end of the spectrum. I believe that this really is a boost to lowsec and honestly if you think that camping gates is the only way to make money in lowsec then you fail at EVE. It is a nerf, no doubt about that. Oh and please point to where I said camping is the only way to make money in low sec.  https://forums.eveonline.com/default.aspx?g=posts&m=1746540#post1746540
Mag's wrote:Nice post and I couldn't have said it better myself.
I have said it before, if we killed everything, we'd be doing it wrong. We are there to make ISK and right now because low sec has no real benefit outside of high and null, our money making area is a gate. Instead of nerfing our only money making spot, why not create more money making spots? Boost low, don't nerf it. Hurry and edit your post about the gate area being the money maker in lowsec. So, please point to where I said camping is the only way to make money in low sec.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

Schalac
Apocalypse Reign
71
|
Posted - 2012.08.05 14:42:00 -
[581] - Quote
Mag's you must be dense. |

Mag's
the united Negative Ten.
9051
|
Posted - 2012.08.05 14:44:00 -
[582] - Quote
Schalac wrote:Mag's you must be dense. No, I simply can read and comprehend the English language.
So go on, please point to where I said camping is the only way to make money in low sec.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tom Gerard
Glorious Nation of Kazakhstan
376
|
Posted - 2012.08.05 14:46:00 -
[583] - Quote
If I read it correctly the first few shots won't deal much damage, this is to allow small tackle.
This may mean we can "prime" the guns using newbie alts so boost sentry DPS when it suits our cause. =)
~1.8m damage done in 4.5 minutes = 6,666 Damage per second, =) If you need a friend call me @ (501) 444-CCNA |

Schalac
Apocalypse Reign
71
|
Posted - 2012.08.05 14:55:00 -
[584] - Quote
Mag's wrote:Schalac wrote:Mag's you must be dense. No, I simply can read and comprehend the English language. So go on, please point to where I said camping is the only way to make money in low sec. You are hilariously dumb.
Mag's wrote:I have said it before, if we killed everything, we'd be doing it wrong. We are there to make ISK and right now because low sec has no real benefit outside of high and null, our money making area is a gate. Instead of nerfing our only money making spot, why not create more money making spots? Boost low, don't nerf it.
Now if you meant "I simply cannot read and comprehend the English language" then you would be right. I /b/u the important parts of your words though so as to help you read and comprehend the English language. |

Mag's
the united Negative Ten.
9052
|
Posted - 2012.08.05 14:59:00 -
[585] - Quote
Schalac wrote:Mag's wrote:Schalac wrote:Mag's you must be dense. No, I simply can read and comprehend the English language. So go on, please point to where I said camping is the only way to make money in low sec. You are hilariously dumb. Mag's wrote:I have said it before, if we killed everything, we'd be doing it wrong. We are there to make ISK and right now because low sec has no real benefit outside of high and null, our money making area is a gate. Instead of nerfing our only money making spot, why not create more money making spots? Boost low, don't nerf it. Now if you meant "I simply cannot read and comprehend the English language" then you would be right. I /b/u the important parts of your words though so as to help you read and comprehend the English language. Here, let me help you. You seem to be having difficulty.
"our" money making spot. "our" only money making spot.
Which is not.
The money making spot. The only money making spot.
So go on, please point to where I said camping is the only way to make money in low sec.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Schalac
Apocalypse Reign
71
|
Posted - 2012.08.05 15:04:00 -
[586] - Quote
Yep, completely dense. |

Mag's
the united Negative Ten.
9052
|
Posted - 2012.08.05 15:11:00 -
[587] - Quote
Schalac wrote:Yep, completely dense. So you can't point to where I said camping is the only way to make money in low sec?
OK, moving on.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Templar Nato
Shadow Cartel
16
|
Posted - 2012.08.05 15:53:00 -
[588] - Quote
Adalynne Rohks wrote:Templar Nato wrote: As mentioned previously, 90% of PvP in low sec takes place on stations and gates as they are natural bottlenecks. the suggestions that we all meet at planet 1 to shoot each other are as absurd as they sound.
So you're saying that they're natural bottlenecks...? As in, they funnel any potential enemies toward you? So all you have to do is sit there and wait as long as you like for your unaware victims? Sounds about right.
I'm really not sure where you were going with this since gates and stations are a natural bottleneck in all parts of space in the game. It's pretty irrelevant to the point I'm making anyway since I don't gate camp, though that being said I don't have an issue with those that do. As I said in my previous post, current gatecamps are easy to avoid/ run. If players are having issues with that they need to engage their intellect a little more.
Of course having players funneled together is a good thing, otherwise no one would ever run into each other and the amount of conflict that would occur would be vastly reduced. This is MMO after all, not a single player experience. The whole idea is that we interact with each other and I firmly believe the game design should continually push players in that direction.
Adalynne Rohks wrote:The bolded..... god forbid.... Why should you have to move anywhere? Why on earth would somebody try to set up an ambush at a asteroid belt, or at a archaeology site.......?
Wow, that sounds like some thrilling gameplay you're proposing there. We should all totally set ourselves up in asteroid belts and hope and pray people warp to them rather than being proactive and interdicting them as they transit the system. I guess I shouldn't warp after someone to a gate either, since that would be unfair that I know in advance where they're going because that's the exit to the system. Are you seriously trying to sell this drivel? Again, (I guess you missed this on my original post), I roam for PvP in low sec. It's also a little ironic that you're suggesting that camping a belt or an archaeology site is a good idea ... I guess camping is OK after all, just as long as it's easy to avoid and not bothering you?
Adalynne Rohks wrote: I love irony. Yeah. I mean, why people have to have a gate act as a funnel that brings all the enemies to them, instead of actually having to seek and destroy targets? It's pretty pathetic that people couldn't function without that crutch.
LOL, seriously? What are you proposing here, getting rid of gates or something? Since even with the proposed changes single player ganking on a gate would still be possible ... hell it'd be easier since we could use smaller, faster locking ships. What the changes will nerf is actual roaming PvP where there are decent sized fleets running in to each other and the fights take 10 min or so to conclude. Losing that diminishes Low sec which in my mind is an overall negative for the game as a whole.
Looking forward to your reply.
|

Dograzor
The Black Rabbits The Gurlstas Associates
12
|
Posted - 2012.08.05 15:58:00 -
[589] - Quote
Huzzah, CCP finally saw the light and is giving lowsec the much deserved attention it needs.. oh.. wait....
Dear, dear CCP.
If you want to give lowsec some love, then this is not the way to do it.
When it comes to lowsec, most fights are either fought through roams or camps on stations and gates. Except for the occasional Fw plex or couple day old missioner that gets unlucky. I don't mind new idea's or features by CCP concerning piracy, but this tweak of the gate guns won't work for the following reasons:
1) Small scale fleet engagements (5-10 man gangs) occur on gates or station most of the time. The time needed for a decent small gang fight usually amounts 5-10 minutes, depending on the situation/escalation/w.e. So any neutral fleet that engages an outlaw fleet - will just have to tank the incoming dps for 5 minutes, keep the outlaw fleet pointed & can then watch the sentries go I-win at 4.5 minutes in their favor.
2) Basically you will force us to grind away our precious -10.0 status - a symbolic status that defined who is a pirate and who is not for years. We (outlaws) will be forced to by this change to keep a sec status above -5.0 so we can be at the same level as our opponents.
3) When we have done 2) and gotten our sec status back up - You are potentially creating artificial fights - stalemates with neutral fleets staring at each other who will fire the first shot so that they can get the sentryfire to their advantage - and waiting for 1) to happen.
CCP, I love lowsec. There is no place like it... I love being an outlaw, I just love roaming through dangerous territory, not caring about politics and shooting targets of opportunity. I just like my playstyle, and Eve Online is one of the few places that gives me a chance to live it out. One of the definitions of the word outlaw describes pretty much what I like doing in Eve:
Quote:"Out-+law - A person who refuses to be governed by the established rules or practices of any group; rebel; nonconformist:"
I love this playstyle. I won't give it up because you might change the sentries, however, I do feel that you, CCP, might be (or already is) neglecting this playstyle in the long term of this game.
Please, give lowsec some love, I'm sure that there are more players who are willing to provide a decent list of suggestions of features in case you are looking for more. But I am worried that this change might reflect your general philosophy on lowsec, favoring the new or neutral, lawabiding players that venture into lowsec above its denizens that have called it home for a long time already.
My 2c. |

Hitman 001
Immortalis Inc. Shadow Cartel
1
|
Posted - 2012.08.05 16:13:00 -
[590] - Quote
grabing my catalysts, and tornados. to high sec we go, yo ho. |
|

Tom Gerard
Glorious Nation of Kazakhstan
380
|
Posted - 2012.08.05 16:14:00 -
[591] - Quote
Hitman 001 wrote:grabing my catalysts, and tornados. to high sec we go, yo ho.
Don't Gank me Bro If you need a friend call me @ (501) 444-CCNA |

Steve Ronuken
Fuzzwork Enterprises
542
|
Posted - 2012.08.05 16:40:00 -
[592] - Quote
How about throwing in a little ewar to the gate guns, triggering after they've been shooting for a while. Doesn't kill anything, camps are still viable, but perma-camps are less so?
Just spitballing. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Xen Solarus
Inner 5phere
126
|
Posted - 2012.08.05 17:09:00 -
[593] - Quote
Still yet to hear any valid arguments to why more people entering low-sec is a bad thing. Just going, "your dumb, etc" doesn't work im afraid. Also suggesting "i don't know what im talking about", like most random insults in eve, are effectively a shot in the dark, cause i'm afraid you don't know me. Makes me laugh when the pirate croud shout "carebear!" and stuff at people that disagree with them, as if they must be for not having the same viewpoint.
Improved gate-guns in conjunction with increased low-sec rewards, means more people in and around low-sec. More targets means more explosions! Literally a win, win.
The only argument made against this is to protect your source of easy kills. The suggestion that it would "kill low-sec pvp" is just laughable. More that it would kill low-sec pvp for those players unable to actually hunt down targets, which i guess must be the guys complaining and threatening mass unsubs (never gonna happen). |

Russell Casey
Brutor Tribe Minmatar Republic
182
|
Posted - 2012.08.05 17:20:00 -
[594] - Quote
As much fun as it is watching the pirates bawl like the miners did when the dessie buff/T3 BCs came out, this does seem like an unnecessary change. If I can get into nullsec without it being perma-camped, I sure as hell can get into low (seriously, are there even enough people in low to cover every highsec entrance?).
Also, it's not fear of gatecamps that keep carebears out, it's not wanting to get blown up and not wanting to have to stop PvEing to dodge PvPers. You could put freaking CONCORD at gates and stations and they still wouldn't go there. |

Alpheias
Euphoria Released Verge of Collapse
740
|
Posted - 2012.08.05 17:23:00 -
[595] - Quote
Schalac wrote:Yep, completely dense.
Your reasoning in general points to that you had one too many marbles in your youth. Thinking it was candy. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Scion Lex
Rogue Bastards.
16
|
Posted - 2012.08.05 17:54:00 -
[596] - Quote
God this thread is tired. |

Ensign X
26
|
Posted - 2012.08.05 18:01:00 -
[597] - Quote
Prez21 wrote:You talk about talking to noobs and trying to help them but from what ive read it seems you your self are a noob who doesnt understand this game, your ideas a perception of low sec is so far off the mark its laughable, you seem completely clueless on how this game works.
So you're going with "you're a noob" and "you're completely clueless" as arguments to support your cause? Welp, I guess that's case closed then. 
betoli wrote:Ensign X wrote:I beg to differ, but we can agree to disagree. I'm not saying Lowsec couldn't use some love, it sure as hell could, but there's plenty of reward already there for those who are willing to seek it out. You seem to be in a minority with that view....
Thank god, and I hope it stays that way. Not that the resources I'm after are finite in any way, they're extremely abundant, but the fewer pilots who are there to exploit them is actually better for me.
Ris Dnalor wrote:Ensign X wrote:I have lived in Lowsec for most of the past 9 months. I've run into and chatted on occasion to a number of your fellow R1FTAs. I appreciate what you and your kind do, but we have different viewpoints on the same subject based on separate experiences. It happens. In my sandbox, Lowsec exists for it's riches to be exploited by skilled pilots. In your sandbox, Lowsec exists to blow **** up. So, is to much to freaking ask that CCP make us both happy?!!  joking aside, I think there is much to be done with risk vs. reward.... on the reward side... like boosting lowsec rewards and cutting high sec ones.
I completely agree that there's a middle ground that exists between the risk and reward of Lowsec. As it stands the rewards across the board are generally too low, with a few definite exceptions, but I also believe that the risk is too low for fat, lazy pirates who sit on gates in their insta-locking T3s and smartbombing battleships. These parasites add little to the game and do so by risking very little.
I'm not saying I know the answer to the Risk v. Reward balance of Lowsec, BUT I am saying that something needs to be done to balance it out. |

Nerf Burger
Republic Military School Minmatar Republic
3
|
Posted - 2012.08.05 18:03:00 -
[598] - Quote
get raped whiners. There were too many mechanics to protect the carebear pirates. Great work CCP for putting some risk back into the equation. |

Zera Kerrigan
Dark Tempest Enterprises
6
|
Posted - 2012.08.05 18:04:00 -
[599] - Quote
Honestly, just no. |

Ensign X
26
|
Posted - 2012.08.05 18:31:00 -
[600] - Quote
Mag's wrote:Ensign X wrote:In my sandbox, Lowsec exists for it's riches to be exploited by skilled pilots. In your sandbox, Lowsec exists to blow **** up. You seemingly are unwilling to see our side, one bit. Sure there are some that come simply to kill, but many many pirates are there to make ISK. It's our livelihood. What this idea does, is remove a large swatch of that livelihood. Ransoming. That's one of the main reasons for camping gates. That's not an improvement of low sec riches at all. Not for anyone. A sandbox is a sandbox is a sandbox. You mention smart-bombing battleships. Answer me this, how should you transport expensive very low sized items? Should this be done in a BR, A covert ops, a T3 covert, a shuttle or a noobship? What ship?
Please don't take offense, but is English not your first language? You seem to have a hard time comprehending what I'm telling you and you're completely glossing over any point I agree with you on so you can jump on every point where I don't. It's completely counter-productive to a meaningful debate.
I have absolutely nothing against ransoming or, outside of parking your fat, lazy smart-bombing BS' on gates, anything that you do to make ISK. IF the change as proposed actually reduced your income from Bounties I would be against that aspect of it. I've been ransomed before, not that the pirates held up their end of the bargain, but that's pirates for you, they usually can't be trusted.
As for how should one transport expensive, very low sized items, there isn't one answer to that question. Clearly a shuttle or noobship isn't the answer, though I have no doubt that the average monkey might think they are. Personally, I'd use a cloaky T3 or a Covops, but I'm well aware at this point where most of the major gate and no skill smart-bombing camps hang out. That said, if I was unsure about the presence of either and for some reason didn't have access to a scout I'd stick with the T3 or use a 3rd party service like Black Frog. |
|

Mag's
the united Negative Ten.
9052
|
Posted - 2012.08.05 19:29:00 -
[601] - Quote
Ensign X wrote:Please don't take offense, but is English not your first language? You seem to have a hard time comprehending what I'm telling you and you're completely glossing over any point I agree with you on so you can jump on every point where I don't. It's completely counter-productive to a meaningful debate.
I have absolutely nothing against ransoming or, outside of parking your fat, lazy smart-bombing BS' on gates, anything that you do to make ISK. IF the change as proposed actually reduced your income from Bounties I would be against that aspect of it. I've been ransomed before, not that the pirates held up their end of the bargain, but that's pirates for you, they usually can't be trusted.
As for how should one transport expensive, very low sized items, there isn't one answer to that question. Clearly a shuttle or noobship isn't the answer, though I have no doubt that the average monkey might think they are. Personally, I'd use a cloaky T3 or a Covops, but I'm well aware at this point where most of the major gate and no skill smart-bombing camps hang out. That said, if I was unsure about the presence of either and for some reason didn't have access to a scout I'd stick with the T3 or use a 3rd party service like Black Frog. Oh, I have no problem understanding anything you say. Your attitude is that we can't be trusted and are fat lazy no skill smartbombers. Yet you want a meaningful discussion.
The reason I asked the question about transportation, is that many decide shuttles are the best way (and noobships). That's obviously a highly thought out decision, that requires lots and lots of skill. But sure, let's give them free passage and not give any need to worry about those choices.
Like I said, you are seemingly unwilling to see our side. That or you're so ignorant of why we do what we do, that you jump on the name calling bandwagon and expect me carry on as normal. No thanks.
So I will pass on any more discussion with you, as it's pointless.
Regards Fat lazy no skill Mag's. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ensign X
26
|
Posted - 2012.08.05 19:56:00 -
[602] - Quote
Mag's wrote:[quote=Ensign X]you're completely glossing over any point I agree with you on so you can jump on every point where I don't. It's completely counter-productive to a meaningful debate. Like I said, you are seemingly unwilling to see our side. That or you're so ignorant of why we do what we do, that you jump on the name calling bandwagon and expect me carry on as normal. No thanks. So I will pass on any more discussion with you, as it's pointless. Regards Fat lazy no skill Mag's. 
In what way have I demonstrated that I'm not willing to see your side? I've been agreeing with you on many of your good points. Pay attention.
I didn't call you a fat, lazy, no-skill smart bomber. I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. I don't believe, and many would agree, that it should be so easy for them to farm as many kills as they do with such minimal effort and risk.
Sentry gun design pre-dates ships that were capable of permanently tanking them. There is no debate about that. The debate is over whether something needs be done to them to bring them back into balance with the current line of ships and the space in which they operate.
It makes sense that you'd want to defend your "way of life" so vigorously, and who can blame you? But it's obvious that you're unwilling to see any side of the story that isn't your own or that conflicts with the means you feel you have to resort to in order to make a living. |

Alpheias
Euphoria Released Verge of Collapse
742
|
Posted - 2012.08.05 20:08:00 -
[603] - Quote
Ensign X wrote:Mag's wrote:[quote=Ensign X]you're completely glossing over any point I agree with you on so you can jump on every point where I don't. It's completely counter-productive to a meaningful debate. Like I said, you are seemingly unwilling to see our side. That or you're so ignorant of why we do what we do, that you jump on the name calling bandwagon and expect me carry on as normal. No thanks. So I will pass on any more discussion with you, as it's pointless. Regards Fat lazy no skill Mag's.  In what way have I demonstrated that I'm not willing to see your side? I've been agreeing with you on many of your good points. Pay attention. I didn't call you a fat, lazy, no-skill smart bomber. I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. I don't believe, and many would agree, that it should be so easy for them to farm as many kills as they do with such minimal effort and risk. Sentry gun design pre-dates ships that were capable of permanently tanking them. There is no debate about that. The debate is over whether something needs be done to them to bring them back into balance with the current line of ships and the space in which they operate. It makes sense that you'd want to defend your "way of life" so vigorously, and who can blame you? But it's obvious that you're unwilling to see any side of the story that isn't your own or that conflicts with the means you feel you have to resort to in order to make a living.
All that scar tissue in your ass... no wonder you are so mad. Butthurt mad. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Urgg Boolean
Center for Advanced Studies Gallente Federation
195
|
Posted - 2012.08.05 20:27:00 -
[604] - Quote
I read through a number of posts to ge the gist of the arguments.
Problem to solve : low sec is underutilized due to avoidance by risk averse players who spend most of their time in high sec. Solution so far : have gate gun clobber campers or other aggro magnets.
I have said it before on these forums: I am not a PvPer in EvE, but I PvE in all sec's.
Honestly, access to low sec is not the problem. Getting set up in low sec takes time and effort. For me, that meant scouting in my PvE ships using a Cov Ops or Xport ships (thanks corpmates!). Then making enough runs in my Xport ship to get all my resources to the desired station. And of course, outbound scouting to get all the goods for sale back to hi sec. Once you get set up and also get the hang of low sec, it ain't that bad. The gates are the least of my worries. Inside low sec, I run cloaky T1 industrials, which I would never take to a gate.
Having said that, the "aversion" part of low sec is always having to look over my shoulder, i.e., dscan. It has been said that "you'll get used to it", like many of the less than optimal things in EvE. But using dscan constantly to make an intelligent and quick get away when needed just takes all the fun out of it. As a result, I spend the minimum qty of time in low sec and null, and get out.
Speaking more generally, for this PvEer, I would be much happier about spending time in the "scary" places of the game if the risk was limited to access, meaning system to system travel. If there was a way to conduct PvE activities without constantly having to "dscan or get podded", I'd spend a lot more time in lawless space.
The PvPers have said that "most PvP happens at the gates". Well if that is the case, I think these changes miss the mark. Access or avoiding PvP at the gates is not the problem. Hanging out while doing PvE is the problem. Find a way to fix that, and you'll see plenty of high sec dwellers taking the travel risks, so they have a bigger playground for PvE.
(Sorry for typos - no time to proffread.) |

Nerf Burger
Republic Military School Minmatar Republic
11
|
Posted - 2012.08.05 21:11:00 -
[605] - Quote
Ensign X wrote:
It makes sense that you'd want to defend your "way of life" so vigorously, and who can blame you? But it's obvious that you're unwilling to see any side of the story that isn't your own or that conflicts with the means you feel you have to resort to in order to make a living.
He's in my CCP praising thread too, throwing around insults in a temper tantrum. Funny that he claims it is other ppl are butthurt and mad. 
I guess its no surprise comming from the "pvpers" this game produces. |

Mag's
the united Negative Ten.
9052
|
Posted - 2012.08.05 21:22:00 -
[606] - Quote
Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Of course you know this, because you're proficient at it? Because only those with knowledge of a subject, would make such claims.
Nerf Burger wrote:Ensign X wrote:
It makes sense that you'd want to defend your "way of life" so vigorously, and who can blame you? But it's obvious that you're unwilling to see any side of the story that isn't your own or that conflicts with the means you feel you have to resort to in order to make a living.
He's in my CCP praising thread too, throwing around insults in a temper tantrum. Funny that he claims it is other ppl are butthurt and mad.  I guess its no surprise comming from the "pvpers" this game produces. I am? I'd like to see where exactly. Maybe you could point me out. At the same time, show where I said anyone was butt hurt and mad.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Nerf Burger
Republic Military School Minmatar Republic
11
|
Posted - 2012.08.05 21:25:00 -
[607] - Quote
Mag's wrote:Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Of course you know this, because you're proficient at it? Because only those with knowledge of a subject, would make such claims. Nerf Burger wrote:Ensign X wrote:
It makes sense that you'd want to defend your "way of life" so vigorously, and who can blame you? But it's obvious that you're unwilling to see any side of the story that isn't your own or that conflicts with the means you feel you have to resort to in order to make a living.
He's in my CCP praising thread too, throwing around insults in a temper tantrum. Funny that he claims it is other ppl are butthurt and mad.  I guess its no surprise comming from the "pvpers" this game produces. I am? I'd like to see where exactly. Maybe you could point me out. At the same time, show where I said anyone was butt hurt and mad.
Oh, i thought he was responding to the maddy at the top of the page. my bad. |

Marsaac
Immortalis Inc. Shadow Cartel
2
|
Posted - 2012.08.05 21:26:00 -
[608] - Quote
This is probably the worst thing I've ever heard, I've lived in low sec almost all of my Eve career as a pirate. This change would effectively kill everything we do, we like to run bcs but if this goes through it sounds like a bc will get insta poped after a minute. Most of our fights are on gates with gcc against FW, this just seems like a total **** you to pirates by giving FW a huuuuuuuuuuuuuuuge advantage. |

Amaya Rei
Soul Takers
0
|
Posted - 2012.08.05 21:34:00 -
[609] - Quote
seriously CCP, I rarely chime in, but this is craziest thing I've ever seen posted.
I've lived in lowsec 95% of my 7 year eve career, this will kill the game for me, and many many others.
*facepalm* |

Tirelion
Lion's Den Shadow Cartel
19
|
Posted - 2012.08.05 21:43:00 -
[610] - Quote
Terrible fix, this is completely pandering to FW while giving a huge middle finger to pirates. It's not about gate camps, it's about people not being able to fight on gates in lowsec unless you are FW fighting other War Targets. This will ruin piracy in this game, a profession that CCP uses to help market EvE, and it wont ruin it because we can't "gate camp", it will ruin it because we won't even be able to roam with gcc, since when you roam, fights happen on gates. I am really dissapointed with CCP and Hans on this, the idea is so mentally ******** and ill concieved that it defies intelligent thought of any kind. Next time you are going to propose a new mechanic CCP, why not figure out what the REAL repercussions are going to be. Again, anyone who thinks this is ACTUALLY about gate camps and not roaming pirate fleets is just stupid. |
|

Hitman 001
Immortalis Inc. Shadow Cartel
3
|
Posted - 2012.08.05 21:53:00 -
[611] - Quote
Nerf Burger wrote:get raped whiners. There were too many mechanics to protect the carebear pirates. Great work CCP for putting some risk into being an aggressor.
obiusly you dont know how GCC works and you get shot by gateguns when you agroo. |

Tirelion
Lion's Den Shadow Cartel
19
|
Posted - 2012.08.05 21:59:00 -
[612] - Quote
Nerf Burger wrote:get raped whiners. There were too many mechanics to protect the carebear pirates. Great work CCP for putting some risk into being an aggressor.
Careful there, your stupid is showing. You might want to put it away. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
165
|
Posted - 2012.08.05 22:15:00 -
[613] - Quote
Xen Solarus wrote:Still yet to hear any valid arguments to why more people entering low-sec is a bad thing. Just going, "your dumb, etc" doesn't work im afraid. Also suggesting "i don't know what im talking about", like most random insults in eve, are effectively a shot in the dark, cause i'm afraid you don't know me. Makes me laugh when the pirate croud shout "carebear!" and stuff at people that disagree with them, as if they must be for not having the same viewpoint.
Improved gate-guns in conjunction with increased low-sec rewards, means more people in and around low-sec. More targets means more explosions! Literally a win, win.
The only argument made against this is to protect your source of easy kills. The suggestion that it would "kill low-sec pvp" is just laughable. More that it would kill low-sec pvp for those players unable to actually hunt down targets, which i guess must be the guys complaining and threatening mass unsubs (never gonna happen).
having more people in lowsec would be great! the thing is some of use don't see anything in this change that will bring more people to lowsec.
hunting down targets is pretty easy, and I'm not even all that good with probes. and usually gives an advantage to the attacker, hello easy kills! if your excuse for not being in lowsec right now is the camps and they get rid of the camps (which as argued in this thread it won't) you will just change to oh I don't go to lowsec because I'll get ganked in a mission/belt/anom.
nearly all the camping I have done was small gang (around 5 I'd say), and there I'd say the guns are about perfect. they destroy your drones and put some extra dps on you. big camps sentries become nearly worthless although these are pretty rare and easy to avoid so meh. gang vs gang fights happen sometimes sentries are a nice little advantage, with the proposed change sentries become an absolute advantage as long as you can live a few mins. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2734
|
Posted - 2012.08.05 22:15:00 -
[614] - Quote
Marsaac wrote:This is probably the worst thing I've ever heard, I've lived in low sec almost all of my Eve career as a pirate. This change would effectively kill everything we do, we like to run bcs but if this goes through it sounds like a bc will get insta poped after a minute. Most of our fights are on gates with gcc against FW, this just seems like a total **** you to pirates by giving FW a huuuuuuuuuuuuuuuge advantage.
Hhhhuuuuuuuge advantage?? Have you seen my security status or that of 99% of my alliance??? We like to get our Yaaaarrrrr on too, this idea that FW pilots are thrilled to have less PvP content around gates to pew with whenever our enemies aren't out and about just isn't true. Many of us are just as concerned about the elimination of gatecamps as you are. Vice Secretary of the 7th Council of Stellar Management.
|

Tirelion
Lion's Den Shadow Cartel
20
|
Posted - 2012.08.05 22:21:00 -
[615] - Quote
Hans Jagerblitzen wrote:Marsaac wrote:This is probably the worst thing I've ever heard, I've lived in low sec almost all of my Eve career as a pirate. This change would effectively kill everything we do, we like to run bcs but if this goes through it sounds like a bc will get insta poped after a minute. Most of our fights are on gates with gcc against FW, this just seems like a total **** you to pirates by giving FW a huuuuuuuuuuuuuuuge advantage. Hhhhuuuuuuuge advantage?? Have you seen my security status or that of 99% of my alliance??? We like to get our Yaaaarrrrr on too, this idea that FW pilots are thrilled to have less PvP content around gates to pew with whenever our enemies aren't out and about just isn't true. Many of us are just as concerned about the elimination of gatecamps as you are. So are you supporting the gate gun change or not then? Because if you are, then you can't cry out as being concerned that camps might get eliminated. Also, as I previously stated the changes proposed ARE NOT really about gate camps, its about not being able to actually roam. People talking about "learn to hunt better!" really don't know what they are talking about. This proposed mechanic change will kill lowsec ROAMING pvp. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2734
|
Posted - 2012.08.05 22:36:00 -
[616] - Quote
Tirelion wrote: So are you supporting the gate gun change or not then? Because if you are, then you can't cry out as being concerned that camps might get eliminated. Also, as I previously stated the changes proposed ARE NOT really about gate camps, its about not being able to actually roam. People talking about "learn to hunt better!" really don't know what they are talking about. This proposed mechanic change will kill lowsec ROAMING pvp.
Yes, this is exactly what I've already posted internally in my notes to CCP Greyscale. I am firmly of the belief that you make low sec better (in its current form) by allowing more PvP, not by trying to lure more carebears into low sec with a sense of security to engage in lucrative / fun content that isn't really there. Making gate guns safer for travel isn't going to flood lowsec with new activity to be scanned down and attacked off gate, cause there just isn't a wealth of interesting things to do off-gate to begin with. Vice Secretary of the 7th Council of Stellar Management.
|

Tirelion
Lion's Den Shadow Cartel
20
|
Posted - 2012.08.05 22:39:00 -
[617] - Quote
Whew, that's good, I didn't want to regret voting for you...with all three of my characters  |

Elliot Vodka
School of Applied Knowledge Caldari State
17
|
Posted - 2012.08.05 22:47:00 -
[618] - Quote
I like anything that can mix things up.
For better or worse everyone will have to change tactics to adjust for this.
Its like a mass butf**** to everyone who has been doing the same thing so long that they cant comprehend any other way to accomplish something.
Thats comedy my friend.
Who will adapt the fastest?
The whiners or those who can exploit a better fix?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
839
|
Posted - 2012.08.05 22:48:00 -
[619] - Quote
Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Every time some new Greyscale change comes out of the closet, it always concerns one or another form of non-consensual player interaction. That type of interaction immediately becomes the "laziest, least skillful form of PVP in EVE." First it was wars, then it was suicide-ganking, and now it's low-sec gate-camping. It seems to me that in the bears' eyes, all forms of pvp denote lazy, skill-less activities. And why shouldn't they think that way? After all, they spend their time painstakingly mining Veldspar, and then calculating how much Tritanium they need for two runs of a Raven BPO. It's difficult, honest labor!
God forbid these people would take an extra thirty seconds to warp to a celestial before warping to the next gate from a different angle, so as to avoid the smartbombs entirely. They simply can't spare the time from their busy, productive EVE lives for that kind of endeavor. (USER WAS BANNED FOR THIS POST) |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2734
|
Posted - 2012.08.05 22:49:00 -
[620] - Quote
Tirelion wrote:Whew, that's good, I didn't want to regret voting for you...with all three of my characters 
Well thanks, I really appreciate that. And I totally understand everyone wanted the satisfying "HELL NO THIS IS HORRIBLE" response during the summit, but I knew there would be plenty of time afterwords to hash all this out. I know this didn't come across in the minutes, and its a great lesson for future transcriptions to check for language and tone. Like I said, I was more excited that they willing to ease up on the frigate brutality, and I didn't want to give a knee-jerk response that left CCP Greyscale the impression we didn't want this touched at all. (Some don't, and that's valid) I'm still hearing from most of you that there are some worthwhile ways we can tweak gate guns to enhance PvP on gates (tracking, range), just obviously not by making them into UBERWTFPWNED beasties. Vice Secretary of the 7th Council of Stellar Management.
|
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
840
|
Posted - 2012.08.05 23:04:00 -
[621] - Quote
Hans Jagerblitzen wrote:I'm still hearing from most of you that there are some worthwhile ways we can tweak gate guns to enhance PvP on gates (tracking, range), just obviously not by making them into UBERWTFPWNED beasties. The simplest solution is to make them do damage based on signature radius, and to make tracking a factor to make speed tanks viable, at least for a short time (a tackled frigate won't move fast, so now players will be required to take initiative to exploit the sentries to their own advantage). This too would make frigates able to tank sentries for a while. (USER WAS BANNED FOR THIS POST) |

Tirelion
Lion's Den Shadow Cartel
20
|
Posted - 2012.08.05 23:09:00 -
[622] - Quote
Destiny Corrupted wrote:Hans Jagerblitzen wrote:I'm still hearing from most of you that there are some worthwhile ways we can tweak gate guns to enhance PvP on gates (tracking, range), just obviously not by making them into UBERWTFPWNED beasties. The simplest solution is to make them do damage based on signature radius, and to make tracking a factor to make speed tanks viable, at least for a short time (a tackled frigate won't move fast, so now players will be required to take initiative to exploit the sentries to their own advantage). This too would make frigates able to tank sentries for a while.
This is a decent idea |

Alavaria Fera
GoonWaffe Goonswarm Federation
1239
|
Posted - 2012.08.05 23:10:00 -
[623] - Quote
Destiny Corrupted wrote:Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Every time some new Greyscale change comes out of the closet, it always concerns one or another form of non-consensual player interaction. That type of interaction immediately becomes the "laziest, least skillful form of PVP in EVE." First it was wars, then it was suicide-ganking, and now it's low-sec gate-camping. It seems to me that in the bears' eyes, all forms of pvp denote lazy, skill-less activities. And why shouldn't they think that way? After all, they spend their time painstakingly mining Veldspar, and then calculating how much Tritanium they need for two runs of a Raven BPO. It's difficult, honest labor! God forbid these people would take an extra thirty seconds to warp to a celestial before warping to the next gate from a different angle, so as to avoid the smartbombs entirely. They simply can't spare the time from their busy, productive EVE lives for that kind of endeavor. So after gate camping, what's next, the bubble camp or the titan hotdrop? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
840
|
Posted - 2012.08.05 23:13:00 -
[624] - Quote
Alavaria Fera wrote:Destiny Corrupted wrote:Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Every time some new Greyscale change comes out of the closet, it always concerns one or another form of non-consensual player interaction. That type of interaction immediately becomes the "laziest, least skillful form of PVP in EVE." First it was wars, then it was suicide-ganking, and now it's low-sec gate-camping. It seems to me that in the bears' eyes, all forms of pvp denote lazy, skill-less activities. And why shouldn't they think that way? After all, they spend their time painstakingly mining Veldspar, and then calculating how much Tritanium they need for two runs of a Raven BPO. It's difficult, honest labor! God forbid these people would take an extra thirty seconds to warp to a celestial before warping to the next gate from a different angle, so as to avoid the smartbombs entirely. They simply can't spare the time from their busy, productive EVE lives for that kind of endeavor. So after gate camping, what's next, the bubble camp or the titan hotdrop? I think Greyscale might give "Awoxing" a look-over. We could probably use an internal pvp toggle for corporations. You know, for balancing. (USER WAS BANNED FOR THIS POST) |

Alavaria Fera
GoonWaffe Goonswarm Federation
1239
|
Posted - 2012.08.05 23:16:00 -
[625] - Quote
Destiny Corrupted wrote:Alavaria Fera wrote:So after gate camping, what's next, the bubble camp or the titan hotdrop? I think Greyscale might give "Awoxing" a look-over. We could probably use an internal pvp toggle for corporations. You know, for balancing. Oh.
Alright, that makes sense, actually. There are enough tales of people blowing up their "corpmates" to help justify that, right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
843
|
Posted - 2012.08.05 23:38:00 -
[626] - Quote
Alavaria Fera wrote:Destiny Corrupted wrote:Alavaria Fera wrote:So after gate camping, what's next, the bubble camp or the titan hotdrop? I think Greyscale might give "Awoxing" a look-over. We could probably use an internal pvp toggle for corporations. You know, for balancing. Oh. Alright, that makes sense, actually. There are enough tales of people blowing up their "corpmates" to help justify that, right? Friendly fire was never meant to be profitable. (USER WAS BANNED FOR THIS POST) |

sYnc Vir
Wolfsbrigade Lost Obsession
291
|
Posted - 2012.08.05 23:44:00 -
[627] - Quote
Honest question,
If whats stopping people entry losec is gate camps, cause they are always on gate. Why can't these people just form up and jump on into the gate camp together and lol stomp it? if they Orca out and away then at lease the gates now safe.
If a gate is 24/7 camped, its because no one in eve cares enough to stop it.
Now I could be wrong here, but I'm pretty sure there are ways around gates. Scouting mostly and not using Auto Pilot shortest route, but thats just me. People die to camps because they chose on that day to not scout ahead when entry dangerous space. It happens, move on.
The camps are not the problem with losec population. The problem is things to do. Why would anyone mine in losec? Its barely better then high sec in the belts, and thou they are small grav sites. The chances of being left alone in a system once a person Dscans a hulk or orca are zero.
People in null will disagree, wrongly might I add. Wormhole people will laugh and not give a **** cause they KNOW I'm wrong, but losec is far and away the most dangerous place in eve to live. In losec pretty much everyone you see is looking too kill you. Its that simple. There are no mass groupings of blues. Not even in FW where either stupid pilots or just plan blue killers, your allies will shoot you.
Losec has the second lowest population, but the second highest kills. This is simply because everyone is basically there too shoot you. The reason for this, is losec has nothing else worth doing. Well 99% of the time, the odd DED site drops some nice stuff but thats all.
If CCP want more people roaming losec, living in losec and traveling around losec. High level dps from gate guns, and insta locking tackle frigs being able to gcc is not the fix.
And too this stupid "Well learn to hunt" crowd. In space with has many paths and roaming scouts. Catching your targets on a gate as they roam, is hunting. Very few people in losec actually sit on entry gates all day. Its just too boring to be done. Also could the people I've seen posting about Titans on losec gates stop. That happen twice for a week while PL were not getting paid to kill people. The second week I got a medal off my corp for being one of the dreads that killed it.
You have a choice in eve, in how you play. The gate gun things is a bad idea, not because I like gate camps. No, its a bad idea because it reduces the number of options for pilots in eve. Pilots that like being pirates, or going on kill everything roams in losec. Removing option that allow ships to die, is a bad idea. They're better ways to deal with camps, they however mostly involve other players breaking them up. I urge those complaining about them to try it, i promise its great fun. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
843
|
Posted - 2012.08.05 23:51:00 -
[628] - Quote
sYnc Vir wrote:Honest question,
If whats stopping people entering losec is gate camps, cause they are always on gate. Why can't these people just form up and jump on into the gate camp together and lol stomp it? if they Orca out and away then at lease the gates now safe. Because they don't need you to tell them how to play their game, you griefer. If they want to play EVE and do all of their mining/missioning/plexing without having to worry about fighting other players, they should be able to do that because they pay subscriptions and are therefore entitled to get the things they want, despite clearly-stated game rules. Honest answer. (USER WAS BANNED FOR THIS POST) |

Tirelion
Lion's Den Shadow Cartel
21
|
Posted - 2012.08.05 23:52:00 -
[629] - Quote
Destiny Corrupted wrote:sYnc Vir wrote:Honest question,
If whats stopping people entering losec is gate camps, cause they are always on gate. Why can't these people just form up and jump on into the gate camp together and lol stomp it? if they Orca out and away then at lease the gates now safe. Because they don't need you to tell them how to play their game, you griefer. If they want to play EVE and do all of their mining/missioning/plexing without having to worry about fighting other players, they should be able to do that because they pay subscriptions and are therefore entitled to get the things they want, despite clearly-stated game rules. Honest answer.
Before people look at that post and don't get it, this is sarcasm folks. Take a deep breath before reposting some rage.  |

Alavaria Fera
GoonWaffe Goonswarm Federation
1240
|
Posted - 2012.08.05 23:53:00 -
[630] - Quote
Destiny Corrupted wrote:Alavaria Fera wrote:Destiny Corrupted wrote:Alavaria Fera wrote:So after gate camping, what's next, the bubble camp or the titan hotdrop? I think Greyscale might give "Awoxing" a look-over. We could probably use an internal pvp toggle for corporations. You know, for balancing. Oh. Alright, that makes sense, actually. There are enough tales of people blowing up their "corpmates" to help justify that, right? Friendly fire was never meant to be profitable. He'll never understand the never not shoot blues philosophy.
Or for the elites, never not bubble blue fleets. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1240
|
Posted - 2012.08.05 23:53:00 -
[631] - Quote
Tirelion wrote:Destiny Corrupted wrote:sYnc Vir wrote:Honest question,
If whats stopping people entering losec is gate camps, cause they are always on gate. Why can't these people just form up and jump on into the gate camp together and lol stomp it? if they Orca out and away then at lease the gates now safe. Because they don't need you to tell them how to play their game, you griefer. If they want to play EVE and do all of their mining/missioning/plexing without having to worry about fighting other players, they should be able to do that because they pay subscriptions and are therefore entitled to get the things they want, despite clearly-stated game rules. Honest answer. Before people look at that post and don't get it, this is sarcasm folks. Take a deep breath before reposting some rage.  But it said "honest answer"....
Oh wait, General Discussion. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

sYnc Vir
Wolfsbrigade Lost Obsession
292
|
Posted - 2012.08.06 00:00:00 -
[632] - Quote
Destiny Corrupted wrote:sYnc Vir wrote:Honest question,
If whats stopping people entering losec is gate camps, cause they are always on gate. Why can't these people just form up and jump on into the gate camp together and lol stomp it? if they Orca out and away then at lease the gates now safe. Because they don't need you to tell them how to play their game, you griefer. If they want to play EVE and do all of their mining/missioning/plexing without having to worry about fighting other players, they should be able to do that because they pay subscriptions and are therefore entitled to get the things they want, despite clearly-stated game rules. Honest answer.
I - I'm not a griefer, I treat everyone the same that not blue. Basically a targeting.
2 - Don't use the word "Entitled". No one in eve is entitled to anything. Everything you have you work for, everything you keep you fight for.
3 - The people on the gate also paid to be their. Dismissing one view for another isn't a valid view sorry.
4 - I'm 99% sure, that baring 2 or 3 islands of high sec. Everywhere else in highsec, is reachable from everywhere else in high sec. Mission runners, miners and plexers have high sec options. Once they choose to enter losec they chose to play in the same space as people looking to kill them. Its not anyone else s fault if they don't prepare.
5 - CCP keeps npc corps and highsec for people who do not wish to fight anyone. Its their and comes with limits. If that's not enough, players that want more either have to accepted dealing with other players, learn to work around, or find another game. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2736
|
Posted - 2012.08.06 00:10:00 -
[633] - Quote
sYnc Vir wrote:[i]Edit - Sorry about the wall o text, I started typing and it happen.
Never apologize for walls o' text. Let the haters hate, some things just need to be said. Excellent post. Vice Secretary of the 7th Council of Stellar Management.
|

Tirelion
Lion's Den Shadow Cartel
22
|
Posted - 2012.08.06 01:32:00 -
[634] - Quote
sYnc Vir wrote:Destiny Corrupted wrote:sYnc Vir wrote:Honest question,
If whats stopping people entering losec is gate camps, cause they are always on gate. Why can't these people just form up and jump on into the gate camp together and lol stomp it? if they Orca out and away then at lease the gates now safe. Because they don't need you to tell them how to play their game, you griefer. If they want to play EVE and do all of their mining/missioning/plexing without having to worry about fighting other players, they should be able to do that because they pay subscriptions and are therefore entitled to get the things they want, despite clearly-stated game rules. Honest answer. I - I'm not a griefer, I treat everyone the same that not blue. Basically a targeting.
2 - Don't use the word "Entitled". No one in eve is entitled to anything. Everything you have you work for, everything you keep you fight for.
3 - The people on the gate also paid to be their. Dismissing one for the other isn't a valid view sorry.
4 - I'm 99% sure, that baring 2 or 3 islands of high sec. Everywhere else in highsec, is reachable from everywhere else in high sec. Mission runners, miners and plexers have high sec options. Once they choose to enter losec they chose to play in the same space as people looking to kill them. Its not anyones fault but there own, if they don't prepare.
5 - CCP keeps npc corps and highsec for people who do not wish to fight anyone. Its their and comes with limits. If that's not enough, players that want more either have to accepted dealing with other players, learn to work around, or find another game. *Facepalm |

Smohq Anmirorz
State War Academy Caldari State
28
|
Posted - 2012.08.06 02:22:00 -
[635] - Quote
Chainsaw Plankton wrote:Lin-Young Borovskova wrote:So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game. except more people won't be coming to lowsec
If it keeps gates from being camped for hours by people who shoot anything that comes through, than I might come to low sec more often than I do now. Right now it's only by necessity or it saves an extreme amount of time. I'm not sure I like getting shot at by someone who listens for the gate jump sound so they can pause their movie for a second to try to kill me.
Sure, you can avoid the gate camps if you try. Finding more stuff to do in high sec is less hassle and more fun. Stop camping the gates and come find me in space, ffs. |

Silence iKillYouu
KA POW POW Inc Late Night Alliance
185
|
Posted - 2012.08.06 02:39:00 -
[636] - Quote
Meh http://fw-frontline.blogspot.com/ |

Ensign X
29
|
Posted - 2012.08.06 03:32:00 -
[637] - Quote
Mag's wrote:Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Of course you know this, because you're proficient at it? Because only those with knowledge of a subject, would make such claims.
This is nonsense. Since when do you need to be "proficient" at something to speak about it with knowledge? What kind of hysterical claim is that? Just a few example of me speaking about a subject with knowledge, despite my lack of "proficiency".
- I've never flown a Proteus, but I can say for damn sure that if you're solo and a squad of them uncloaks next to you, you're dead.
- I've never flown a Dread, but I can say with authority that they're better at shooting structures than Black Ops Battleships, which I've also never flown.
- I've never been to Ethiopia, but I can tell you it's hot there.
- I've never smoked crack, but I can say for damn sure it will **** up your life if you do.
You do not need to be proficient at a subject to speak about it with knowledge. That's just silliness. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
844
|
Posted - 2012.08.06 03:41:00 -
[638] - Quote
Ensign X wrote:You do not need to be proficient at a subject to generalize about it with knowledge. That's just silliness. Fixed that for ya. (USER WAS BANNED FOR THIS POST) |

Suqq Madiq
Amarr Empire
280
|
Posted - 2012.08.06 03:45:00 -
[639] - Quote
Destiny Corrupted wrote:Ensign X wrote:You do not need to be proficient at a subject to generalize about it with knowledge. That's just silliness. Fixed that for ya.
The point
Your head
ninja edit: also confirming that crack will ruin yo' ****. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
845
|
Posted - 2012.08.06 03:53:00 -
[640] - Quote
The point is that people who have little experience with certain aspects of EVE game play consider themselves qualified to steer development roadwork because they're able to draw conclusions without making inferences.
Ever hear the story about the car dealership manager who decided to have a two-for-one special because it's something that worked at the 99-cent store he previously ran? (USER WAS BANNED FOR THIS POST) |
|

Mal Ishos
Red Federation
6
|
Posted - 2012.08.06 03:54:00 -
[641] - Quote
Mag's wrote:Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Of course you know this, because you're proficient at it? Because only those with knowledge of a subject, would make such claims.
Does anybody know of a class or seminar on the skills I needed to become an elite smart bomber? i have the fat and lazy part ~ my doctor says its my thyroid gland ~ but I need to work on the skills next.
|

Suqq Madiq
Amarr Empire
280
|
Posted - 2012.08.06 03:57:00 -
[642] - Quote
Destiny Corrupted wrote:Ever hear the story about the car dealership manager who decided to have a two-for-one special because it's something that worked at the 99-cent store he previously ran?
No, but it sounds like a riveting tale. Would you like to regale me with it over tea and crumpets? |

Pip Mayo
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.06 04:15:00 -
[643] - Quote
I am new to the game, and have recently fallen into that category of "rats foolish enough to mine in lowsec space". It appears to me there is a complete lack of any negative impact to anyone turning pirate in lowsec. PvPers kill PvEers for simply mining and exploring, without any by-your-leave.
I entered the game thinking PvP was solely the realm of 0.0 space and occasionally lowsec space. I thought lowsec space was where harder PvE was found. I was disheartened to discover that lowsec is just another 0.0 space, where players with high or low security ratings can blast you away on a whim.
I am a hardcore PvE player and have no taste for PvP, especially as unbalanced as it gets in this game. It is as if CCP put no thought into supporting PvE-only players. PvP has been shoved down our throats. Has anyone noticed most other successful MMO game includes PvE servers seperate from PvP servers?
To be limited to highsec space seems belittling and not worth my time. But even in highsec space, I have been harassed by PvPers. This may not be my game, which is a shame since I like most of the rest of it. The PvP kill-or-be-killed attitude sickens me. The player who turned me onto the game was thinking of quitting because he was dreading losing his ship every time he played. I hear the "don't pilot what you aren't willing to lose" but they forgot to add "because there is no balance between players".
Here is my experience with lowsec mining: We entered lowsec space with a mining ships defended by drones good enough for the NPC pirates in the area. We get ganked by frigates. Next we go back with a cruiser to escort the mining ship. We run into a strong group of NPC pirates and are about to finish them off when another player piloting a battlecruiser flies in and instead of helping, blasts us away. What blows me away more was this player had the highest sec rating I had yet to see online. It is as if being good in highsec gave him leave to be evil in lowsec. I couldn't even place a bounty on him as a consequence. Now I dread returning to lowsec with even better and more expensive escorts because I expect to just get jumped by something bigger again. In my opinion lowsec has become a graveyard because of this.
This gate gun change sounds like a limp effort to support PvEers or to revive lowsec space. It does not sound like it will liven up lowsec space at all. It does not sound like it will encourage PvE play either. It actually doesn't sound like it will help anything given many of the responses here. It may be CCP expected players to police themselves, but they forget most gamers are a bloodthirsty lot and would rather blast and kill then sit around and protect the weak.
If I was to choose a change to the game to even things out and revive lowsec and provide a place for PvE players, it would be simply this: If you have a security rating above 0, you cannot attack (or maybe even target) other players with 0 or positive security ratings. Simple, eh? Now, you wonder how do I get a security rating below 0 if I cannot attack players? Well, you earn it by working with NPC pirates, joining a pirate fleet that can kill players, or you start out attacking players at 0 and drop down from there. Once you are below 0, have at it! We can then identify the potential threats. We can place bounties on them. (Another joke, I hear.) We can expect help or neutrality from other positive security players, but no surprises. It may also force players to choose between positive and negative security statuses without any chance to play both sides.
Has this even been suggested? Is it a good idea? I do not know. I am the noob. But I won't be for long, because I may just turn to another more playable game.
* A PvEer Speaks |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
845
|
Posted - 2012.08.06 04:39:00 -
[644] - Quote
Pip Mayo wrote:It may be CCP expected players to police themselves, but they forget most gamers are a bloodthirsty lot and would rather blast and kill then sit around and protect the weak. So, as per your own words, despite most gamers being interested in blowing each other up in a game where you fit guns to your ships for the purpose of blowing stuff up, you want CCP to implement a pvp flag so the minority of people like yourself can derive enjoyment from the game at the expense of everyone else? Your idea is so detrimental to the spirit of this game that I'm sure not even Greyscale would give it a second of consideration.
You said it yourself: you should turn to another game you'd find more enjoyable. As much as I want EVE to thrive with a large subscriber base, it simply doesn't need players like yourself. I apologize if this somehow offends you, as that's not my intent; I'm simply being blunt. You don't buy a Call of Duty game, and then complain on their forums that players are ruining the experience for you by shooting you, when all you want is to travel around the maps and take screenshots of the nice scenery, right? Because that's essentially what you did with your post.
Pip Mayo wrote:The PvP kill-or-be-killed attitude sickens me. That particular line really got to me. It sounds like you should stay as far away from competitive multiplayer games as you possibly can. (USER WAS BANNED FOR THIS POST) |

Xavier Dragon
Native Freshfood Minmatar Republic
0
|
Posted - 2012.08.06 04:49:00 -
[645] - Quote
Mal Ishos wrote:Mag's wrote:Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Of course you know this, because you're proficient at it? Because only those with knowledge of a subject, would make such claims. Does anybody know of a class or seminar on the skills I needed to become an elite smart bomber? i have the fat and lazy part ~ my doctor says its my thyroid gland ~ but I need to work on the skills next.
Ok, well before the lesson begins, your going to need a few household items. - some duct tape - a potato
All right, once you have the required items what you need to do is as follows:
1. Take the potato and place it in the center of your screen 2. Duct tape the potato to your screen 3. ???? 4. Profit. |

Tesal
39
|
Posted - 2012.08.06 04:53:00 -
[646] - Quote
sYnc Vir wrote:Edit - Sorry about the wall o text, I started typing and it happen.
Honest question,
If whats stopping people entering losec is gate camps, cause they are always on gate. Why can't these people just form up and jump on into the gate camp together and lol stomp it? if they Orca out and away then at lease the gates now safe.
If a gate is 24/7 camped, its because no one in eve cares enough to stop it.
Now I could be wrong here, but I'm pretty sure there are ways around gates. Scouting mostly and not using Auto Pilot shortest route, but that's just me. People die to camps because they choose on that day to not scout ahead when entering dangerous space. It happens, move on.
The camps are not the problem with losec population. The problem is things to do. Why would anyone mine in losec? Its barely better then high sec in the belts, and thou they're small grav sites. The chances of being left alone in a system once a person Dscans a hulk or orca are zero.
People in null will disagree, wrongly might I add. Wormhole people will laugh and not give a **** cause they KNOW I'm wrong, but losec is far and away the most dangerous place in eve to live. In losec pretty much everyone you see is looking too kill you. Its that simple. They're no mass groupings of blues. Not even in FW where either stupid pilots or just plan blue killers, your allies will shoot you.
Losec has the second lowest population, but the second highest kills. This is simply because everyone is basically there too shoot you. The reason for this, is losec has nothing else worth doing. Well 99% of the time, the odd DED site drops some nice stuff but thats all.
If CCP want more people roaming losec, living in losec and traveling around losec. High level dps from gate guns, and insta locking tackle frigs being able to gcc is not the fix.
And too this stupid "Well learn to hunt" crowd. In space with has many paths and roaming scouts. Catching your targets on a gate as they roam, is hunting. Very few people in losec actually sit on entry gates all day. Its just too boring to be done. Also could the people I've seen posting about Titans on losec gates stop. That happen twice for a week while PL were not getting paid to kill people. The second week I got a medal off my corp for being one of the dreads that killed it.
You have a choice in eve, in how you play. The gate gun things is a bad idea, not because I like gate camps. No, its a bad idea because it reduces the number of options for pilots in eve. Pilots that like being pirates, or going on kill everything roams in losec. Removing option that allow ships to die, is a bad idea. They're better ways to deal with camps, they however mostly involve other players breaking them up. I urge those complaining about them to try it, i promise its great fun.
^this. Bad idea. Bad bad idea to nerf lowsec.
|

mjgvjbk
Rio Tinto Jnr Bluescope Mining
27
|
Posted - 2012.08.06 05:36:00 -
[647] - Quote
personally it might be better if ccp made all guns in low or high sec shoot flowers making only 0.0 pvp zone [nah just fuking with ya] WTF are ccp thinking eve isn't fuked up enough they got to go and break low sec once and for good 
Did the devs partake in too much red cordial again FFS guys go and make something sparkle and leave low sec along, if anything make low sec more attractive for people the world needs pirates. |

Smohq Anmirorz
State War Academy Caldari State
28
|
Posted - 2012.08.06 05:47:00 -
[648] - Quote
Destiny Corrupted wrote:Pip Mayo wrote:It may be CCP expected players to police themselves, but they forget most gamers are a bloodthirsty lot and would rather blast and kill then sit around and protect the weak. So, as per your own words, despite most gamers being interested in blowing each other up in a game where you fit guns to your ships for the purpose of blowing stuff up, you want CCP to implement a pvp flag so the minority of people like yourself can derive enjoyment from the game at the expense of everyone else? Your idea is so detrimental to the spirit of this game that I'm sure not even Greyscale would give it a second of consideration. You said it yourself: you should turn to another game you'd find more enjoyable. As much as I want EVE to thrive with a large subscriber base, it simply doesn't need players like yourself. I apologize if this somehow offends you, as that's not my intent; I'm simply being blunt. You don't buy a Call of Duty game, and then complain on their forums that players are ruining the experience for you by shooting you, when all you want is to travel around the maps and take screenshots of the nice scenery, right? Because that's essentially what you did with your post. Pip Mayo wrote:The PvP kill-or-be-killed attitude sickens me. That particular line really got to me. It sounds like you should stay as far away from competitive multiplayer games as you possibly can.
So he wonders why players aren't more cooperative, tells you about the experiences in low sec that left a bad taste in his mouth, and your reply is basically 'gtfo'? Nice. Way to help him along. Your reply was needlessly offensive and I apologize to Pip Mayo for you. Maybe you could read the section where he ventured into low sec and make helpful comments, instead?
Not that I agree with any of his suggestions.
I would also point out that not every 'fits guns to their ship for the purpose of blowing stuff up'. Like it or not, EVE's industrial side is awesome and attracts non-PVP types. For them, I'd hardly say this game is about blowing up ships. They could be making candy and shoes for all they care, they just like the industrial gameplay. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
845
|
Posted - 2012.08.06 06:49:00 -
[649] - Quote
I never told him to "gtfo." I told him that his attitude is so contrary to the spirit of this game, that there's no way he's going to enjoy it. You might think that we should change the game to suit the lowest common denominator, but I don't.
Whether or not a person plays the game for its combat pvp or industrial aspects makes no difference as long as that person accepts the fact that non-consensual pvp will always be a part of EVE. That is the true issue that lies at the heart of all these recent game changes and threads. (USER WAS BANNED FOR THIS POST) |

Elinarien
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.08.06 07:12:00 -
[650] - Quote
mjgvjbk wrote:personally it might be better if ccp made all guns in low or high sec shoot flowers making only 0.0 pvp zone [nah just fuking with ya] WTF are ccp thinking eve isn't fuked up enough they got to go and break low sec once and for good  Did the devs partake in too much red cordial again FFS guys go and make something sparkle and leave low sec along, if anything make low sec more attractive for people the world needs pirates.
I would have thought that increasing the traffic into low sec by removing gate camps was exactly what pvp'ers wanted - greater frequency and variety of targets hence more fights and opportunities to make a profit. How is this a bad thing?
|
|

TheGunslinger42
Bite Me inc Elysian Empire
201
|
Posted - 2012.08.06 07:38:00 -
[651] - Quote
The funny thing is all the carebears shouting things along the lines of "HAHA SUCK IT WHINERS" will still never venture into lowsec. I don't blame them either, there's little benefit for carebears in lowsec, and the gatecamps (which are pretty damn rare unless you pass through one of the handful of 'popular' systems) aren't the barrier. The barrier is risk, period.
also lets not forget that these changes don't break up gatecamps, they empower them with fast tackle. They only break up decent sized, fun fights between gangs of PVPers.
So to summarize, anyone in favour of this change is wrong. |

Tippia
Sunshine and Lollipops
8893
|
Posted - 2012.08.06 07:40:00 -
[652] - Quote
Pip Mayo wrote:I am a hardcore PvE player and have no taste for PvP, especially as unbalanced as it gets in this game. It is as if CCP put no thought into supporting PvE-only players. That's largely because EVE is a full-PvP game. You cannot do anything in it without competing with other players. Everything in the game relies on players blowing each other up in great numbers. If people stopped exploding, everything else in the game would immediately lose all its purpose. If you want a sense of what a PvE EVE would be like, go play exclusively on sisi for a month or two and see how exciting it is when nothing you do matter any more.
Quote:To be limited to highsec space seems belittling and not worth my time. But even in highsec space, I have been harassed by PvPers. That's because highsec is a PvP arena, just like the rest of the game.
Quote:If I was to choose a change to the game to even things out and revive lowsec and provide a place for PvE players, it would be simply this: If you have a security rating above 0, you cannot attack (or maybe even target) other players with 0 or positive security ratings. Simple, eh? Simple, but horrible. In order for the game to work, there must be no way (other than maybe to dock up, but even then there are risksGǪ) to completely remove yourself from the possibility of being blown up. To put your idea into perspective, the kind of non-target status you're talking about would have to come with the following restrictions:
-+ You can obviously no longer lock any player ship. -+ You can no longer activate any kind of AoE weaponry or module. -+ You can no longer use the market, contracts or the trading window. -+ You can no longer access or manage POSes and their services. -+ You can no longer mine. -+ You can no longer shoot rats. -+ You can no longer open any kind of container in space. -+ You can no longer use the on-board scanner or scan probes. -+ You can no longer be in a fleet. -+ You can no longer use salvagers. -+ You can no longer access the industry interface. -+ You can no longer access player-sovereign systems. -+ You can no longer access free-floating permanent sites in space.
GǪanything less GÇö and tbh, that list is probably not long enough GÇö and it would be insanely abused and completely break the three corner-stones of the game: combat, industry, and the market. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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baltec1
Bat Country
1809
|
Posted - 2012.08.06 08:03:00 -
[653] - Quote
Elinarien wrote:mjgvjbk wrote:personally it might be better if ccp made all guns in low or high sec shoot flowers making only 0.0 pvp zone [nah just fuking with ya] WTF are ccp thinking eve isn't fuked up enough they got to go and break low sec once and for good  Did the devs partake in too much red cordial again FFS guys go and make something sparkle and leave low sec along, if anything make low sec more attractive for people the world needs pirates. I would have thought that increasing the traffic into low sec by removing gate camps was exactly what pvp'ers wanted - greater frequency and variety of targets hence more fights and opportunities to make a profit. How is this a bad thing?
Problem is that this change makes gate camping easyer and dislodging them harder. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2737
|
Posted - 2012.08.06 08:09:00 -
[654] - Quote
Elinarien wrote: I would have thought that increasing the traffic into low sec by removing gate camps was exactly what pvp'ers wanted - greater frequency and variety of targets hence more fights and opportunities to make a profit. How is this a bad thing?
Because low sec lacks the resources to entice those targets to come in to begin with. It's not like we have better roids, or vastly better missions, or juicy treasure on such a scale that there is a long line of players waiting to chase these if only it weren't so dangerous. Until low sec has its own special reason for people to live (besides Faction Warfare) the PvP is the main attraction out here. If you want to entice more people to live in low sec, you change the conditions to allow more casual and frequent PvP.
Low sec doesn't need to be any safer that it is, hands down. What it needs is more reasons to bait those lucrative ships into passing through and occupying our space to begin with.
Vice Secretary of the 7th Council of Stellar Management.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1240
|
Posted - 2012.08.06 08:19:00 -
[655] - Quote
TheGunslinger42 wrote:The funny thing is all the carebears shouting things along the lines of "HAHA SUCK IT WHINERS" will still never venture into lowsec. It is pretty funny huh. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Dograzor
The Black Rabbits The Gurlstas Associates
13
|
Posted - 2012.08.06 09:13:00 -
[656] - Quote
Pip Mayo wrote:* A PvEer Speaks
Sorry, I don't mean to troll you or disregard your play style... but sadly enough, PvE (as the way you describe it) in Eve is a myth. And well.. I liked your post, you really want to support the PvE content in this game, so let me give you some free advice.
In Eve Online - PvE is largely in place in order to support PvP - and thats the truth to it. Whatever you will do, mine minerals, manufacture modules, even grind missions for isk/salvage/lp, in the grand scheme of things this will be done so that I can buy a ship/modules/ammo & blow PvE'ers up in lowsec who sit in a belt.
Thats the truth of it. PvE is in no way a separate realm from PvP. They are very interconnected, and in some way they also depend on each other. You will have to start seeing this - in order to become truly efficient in making profits in Eve - You need to realize that you must have PvP in Eve for PvE to work - and vice versa.
You can use this for your advantage. Do not hate PvP. Embrace it. Use it for your advantage. Get a couple friends together, make a basic fleet composition - prepare a trap in some lowsec belt - gank the incoming pirate - and make sure beforehand that you have put the battlecruisers or modules that you built in the station where he sits in - so you get a kill - and he will buy the stuff you manufactured.
Do you start to see how this works? Eve is way bigger then just grinding PvE or defending the right to be an PvE'er... there is just much more profit to be made if you know what depends on what, and if you can start using the system for your advantage. And yes, you can do that as a new player. Alot of PvP'ers don't like spending alot of time in PvE (usually enough to get their monthly isk target secured), so if you dedicate yourself to PvE and know how to use the PVP aspect of this game to your advantage... there is no limit that you can do.
And if you think PvP is unfair... well.. Eve is meant to be unfair. Just read what I wrote and see if you can learn anything from this. And as a final thought - this is our motto as a pirate:
Quote: "We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value"
Thats what I do, and I love doing. Now start developing the same mindset... and there is no limit to what you can do. |

TheGunslinger42
Bite Me inc Elysian Empire
202
|
Posted - 2012.08.06 09:42:00 -
[657] - Quote
As far as I can tell there's not actually any "pve" in EVE. From mining veldspar to mission running, it's all pvp. The resources you gain and sell, the money you earn and use to buy stuff, the things you manufacture... they all affect other players.
Self proclaimed "PVErs" are just low-tier PVPers. Why should someone who willingly takes part in PVP be protected? Sod that. |

Doddy
Excidium. Executive Outcomes
86
|
Posted - 2012.08.06 10:05:00 -
[658] - Quote
Dumb change is dumb tbh. It just means pirates will need to blob up more so they can kill targets even quicker (they already sit outside gun range between ganks anyway) before gun damage gets too high. So basically all the change will do is make camps bigger and let them use interceptors for even faster tackle. Meanwhile non pirates enemies who run into each other will be even less willing to take the first shot and go gcc than they are now as within a few minutes the agressing side is massively disadvantaged.
So less pvp in lo sec but what pvp there is will be even more no chance to escape instant helldeath than now. |

Doddy
Excidium. Executive Outcomes
86
|
Posted - 2012.08.06 10:19:00 -
[659] - Quote
A far better idea (assuming a change is needed at all) would be to keep gun damage the same but have it apply to all targets regardless of how many there are instead of cycling between them (or worse, onto drones), i.e. there would be no tanking bonus from having greater numbers. That way every pirate needs to be able to tank the guns for the duration of a fight rather than just having the ehp to last 30 secs aggro. As logis would get overwhelmed by the spread damage it would make for interesting tactics in non camping situations as well.
If caps on gates are really perceived as a problem (surely they aren't, caps on gates = fight in the making) simply add a seige sentry gun to each gate which won't track sub caps but does big damage to caps. |

Doddy
Excidium. Executive Outcomes
88
|
Posted - 2012.08.06 10:37:00 -
[660] - Quote
Pip Mayo wrote: In my opinion lowsec has become a graveyard because of this.
No, lo sec is a graveyard because there is very little reward in return for the danger of being there. Back when lo sec mining was lucrative, lo sec lvl 4 missions could be farmed in carriers, static plexes abounded and null sec alliances didn't hog all the good moons, lo sec was a vibrant place. It was also considerably more dangerous (no tags on local for example) than it is now. The reward disparity has changed that. Back then 0.0 had less rewards than now and there was much less space to go round (very few outposts etc) while hi sec paid out considerbly less both in mining and missions.
|
|

Cpt Branko
Zawa's Fan Club
49
|
Posted - 2012.08.06 11:07:00 -
[661] - Quote
Doddy wrote:Dumb change is dumb tbh. It just means pirates will need to blob up more so they can kill targets even quicker (they already sit outside gun range between ganks anyway) before gun damage gets too high. So basically all the change will do is make camps bigger and let them use interceptors for even faster tackle. Meanwhile non pirates enemies who run into each other will be even less willing to take the first shot and go gcc than they are now as within a few minutes the agressing side is massively disadvantaged.
So less pvp in lo sec but what pvp there is will be even more no chance to escape instant helldeath than now.
Don't you love the way CCP thinks out the consequences of the changes they make? 
|

Lexmana
649
|
Posted - 2012.08.06 11:10:00 -
[662] - Quote
Pip Mayo wrote:We can then identify the potential threats. In lowsec everyone that is not blue is a threat. And sometimes blue too. Like you, I learned that as a n00b when I was killed by a player with better security status than me. And now you have learned it too. Working as intended IMO. |

Kryss Darkdust
The Skulls
64
|
Posted - 2012.08.06 11:27:00 -
[663] - Quote
I think this mantra that low sec is not more profitable than high sec is a bit of a myth. It is more profitable, its considered less profitable by most players because of the dangers pirates pose (Risk vs. Reward). Aka causing loses, which cut into profits making it more profitable to be in high sec.
But it is a fact that anything you do in low sec in its own right is more profitable. Missions, mining, PI, all the planetary exploration stuff... all of it produces more ISK than what you get doing the same thing in high sec. Even the economic stuff, its far easier to sell stuff at higher prices to pirates. Anyone ever try smuggling ammo into a highly populated pirate area? Sells like hot cakes.
The problem from a developer perspective is how do you control "risk vs. reward" when you cannot control the "risk" part of the equation that is dynamically created by players. I know low sec systems where you can mine and run missions with complete safety because there are no pirates there, while others are so lethal you can't even get in there in a bloody shuttle.
The conversation in which we increase reward to suppliment the dynamically created risk that pirates infuse into low sec will have zero effect on people who are currently unwilling to enter. Even if missions paid twice as much and the asteroids available produced 10 times as much ISK per hour, as long as the risk of getting blown up is there, anyone wishing to avoid PvP will still not go there. The only people who stand to benefit from higher paying missions and more rewards in low sec are the people who are willing to PvP and live in low sec or already travel their for the better rewards. Hence carebears really stand to gain nothing from improved rewards in low sec. Only the people who are already going there like me, which again I point out, I do because the rewards are significantly better. But if you don't know how to avoid getting killed in low sec now, better rewards arent going to change that.
And even if it did hypothetically speaking, it will just generate more priacy and result in it becoming even more dangerous and ultimatly lead back to what we have now. People who don't want to PvP, don't go there. |

Nyla Skin
Maximum fun chamber
75
|
Posted - 2012.08.06 11:33:00 -
[664] - Quote
ANGRY23 wrote: What triage carriers? PPL dont gatecamp in triage archons, never have, never will and this just proves that in using the triage carrier in his example that mr greyfail has no clue about the game mechanics he is hell bent on breaking.
Did I mention gatecamps? No, they break gatecamps in triage carriers while bridging in a blob at the same time. |

Xavier Dragon
Native Freshfood Minmatar Republic
1
|
Posted - 2012.08.06 11:37:00 -
[665] - Quote
Cpt Branko wrote:Doddy wrote:Dumb change is dumb tbh. It just means pirates will need to blob up more so they can kill targets even quicker (they already sit outside gun range between ganks anyway) before gun damage gets too high. So basically all the change will do is make camps bigger and let them use interceptors for even faster tackle. Meanwhile non pirates enemies who run into each other will be even less willing to take the first shot and go gcc than they are now as within a few minutes the agressing side is massively disadvantaged.
So less pvp in lo sec but what pvp there is will be even more no chance to escape instant helldeath than now. Don't you love the way CCP thinks out the consequences of the changes they make?  What low-sec could use is more things to actually do in space for good rewards with a serious ship. I mean, there is some content (and it is reasonably lucrative), but... all CCP has been doing over the last years is adding ways to farm either AFK in station (PI) or in a gunless T1 frig and the profits of, say, farming FW with a gunless T1 frig, risking nothing, far eclipse just about anything you can do in a serious ship. That's just nonsense. I'm getting into FW using an alt just because I'd feel silly to miss the ludicrous fountain of riskless ISK that is.
Agreed.
Making FW better =/= making it more lucrative. Lowsec needs ISK oppertunitys that anyone can take part in, not just people in FW.
|

Doddy
Excidium. Executive Outcomes
89
|
Posted - 2012.08.06 11:47:00 -
[666] - Quote
Kryss Darkdust wrote:
The conversation in which we increase reward to suppliment the dynamically created risk that pirates infuse into low sec will have zero effect on people who are currently unwilling to enter. Even if missions paid twice as much and the asteroids available produced 10 times as much ISK per hour, as long as the risk of getting blown up is there, anyone wishing to avoid PvP will still not go there. The only people who stand to benefit from higher paying missions and more rewards in low sec are the people who are willing to PvP and live in low sec or already travel their for the better rewards. Hence carebears really stand to gain nothing from improved rewards in low sec. Only the people who are already going there like me, which again I point out, I do because the rewards are significantly better. But if you don't know how to avoid getting killed in low sec now, better rewards arent going to change that.
.
The thing is lo sec used to be much busier while having the same risk it has now, it has only become dead while the comparitive reward has decreased. It is not hi sec that has taking the former lo sec players though, it is null. With the proliferation of outposts and the ability to buff space there is far more room for players and corps in null than before. The old progression used to be corp forms in high sec, moves to lo sec, gets a shot at null sec. Now corps move directly to sov null to fill the ranks in the blobs or become renters. There is also the advent of wormholes which takes a bunch of those non risk averse players not in null that otherwise would likely be in lo sec. Similarly those looking for "end game" pve can now run incursions safe in hi sec rather than try to ninja lvl 5 missions in lo sec. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2740
|
Posted - 2012.08.06 11:57:00 -
[667] - Quote
Doddy wrote: The thing is lo sec used to be much busier while having the same risk it has now, it has only become dead while the comparative reward has decreased. It is not hi sec that has taking the former lo sec players though, it is null. With the proliferation of outposts and the ability to buff space there is far more room for players and corps in null than before. The old progression used to be corp forms in high sec, moves to lo sec, gets a shot at null sec. Now corps move directly to sov null to fill the ranks in the blobs or become renters. There is also the advent of wormholes which takes a bunch of those non risk averse players not in null that otherwise would likely be in lo sec. Similarly those looking for "end game" pve can now run incursions safe in hi sec rather than try to ninja lvl 5 missions in lo sec.
QFT.
The only "new shiney" low sec has going for it these days are the buffed Faction Warfare missions and plexing, which hardly counts as a low sec buff in general. Low sec needs other lucrative options for income besides simply funneling everyone into FW because they want to make the most isk / hr. Vice Secretary of the 7th Council of Stellar Management.
|

Junglistbeast
Raptus-Regaliter EntroPraetorian Aegis
11
|
Posted - 2012.08.06 11:57:00 -
[668] - Quote
This change is horrible......
Most fights in lowsec happen on gates/stations or POS's - Unless your searching for PVE'rs.
with this change no fight will escalate... it'll be gank or hide, no one will want to take gate gun aggro if it's going to end up wiping out all thier logistics ships.
No chance of escalation of fights.
Its a horribe proposal, and i really hope Greyscale was just making a flippent remark rather than an actual propsed idea for a game mecahnic.
For those of you that think this will stop gate camps...... it won't... it actually makes grabbing the small **** easier if the throwaway frigs can point and hold **** while the larger ships come in to gank.
|

Tippia
Sunshine and Lollipops
8904
|
Posted - 2012.08.06 12:10:00 -
[669] - Quote
GǪin particular, low needs unique options that are integrated into the overall game and made dynamically desirable and in demand to match the dynamics of player-created risk.
FW has become a first attempt at sloooowly edging towards that with the datacore change, but more sources of the kind GÇö and more drastic ones GÇö are needed. There needs to be numerous things that are in high demand all across EVE and which can only be had in lowsec, and which require GÇ£harvestingGÇ¥ of different kinds to answer to the demands of various professions. Unique exploration content; unique industry content; hell, why not unique trading content? We already have unique mission content (L5s), but they are strictly speaking not all that necessary for the rest of EVE and are woefully mismatched in terms of design vs. environment (they follow the standard progression of making things harder by adding more damage, requiring larger or tougher ships and adding time to completion, when the environment rather promotes employing equipment that's smaller and faster).
But the trick lies in that universal dependency: just adding more content doesn't do much if there is no particular reason to do it, and one of the best reason to do things in EVE has shown to be GÇ£because the market demands itGÇ¥. Imagine if there were exactly zero sources of nocxium in all of null and highsecGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

TheGunslinger42
Bite Me inc Elysian Empire
205
|
Posted - 2012.08.06 12:21:00 -
[670] - Quote
The lowsec "fix" Crimewatch Docking-games for POS
How come every single announcement or "spitball idea" I see is god damn awful? A single one of these could totally ruin large portions of the game... |
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
850
|
Posted - 2012.08.06 12:49:00 -
[671] - Quote
I said it before, and I'll say it again: make it so that security status can only be gained in low, and allow people to sell off security status in excess of a certain point (let's say +1). Bump up the belt rat bounties as well, maybe by allowing battleships up to 1.25m in value to spawn.
It would be a completely player-regulated market. Make NPC aggro cause the same 15-minute timer that player aggro does for an extra kick. (USER WAS BANNED FOR THIS POST) |

TheGunslinger42
Bite Me inc Elysian Empire
206
|
Posted - 2012.08.06 13:00:00 -
[672] - Quote
Destiny Corrupted wrote:I said it before, and I'll say it again: make it so that security status can only be gained in low, and allow people to sell off security status in excess of a certain point (let's say +1). Bump up the belt rat bounties as well, maybe by allowing battleships up to 1.25m in value to spawn.
It would be a completely player-regulated market. Make NPC aggro cause the same 15-minute timer that player aggro does for an extra kick.
Only gaining sec in low makes sense - how/why would concord know/care about npcs deep in nullsec, after all. |

War Kitten
Panda McLegion
971
|
Posted - 2012.08.06 13:02:00 -
[673] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
I'm glad to hear this. It didn't read like a well-thought out design yet. The question of "when does the ramping up reset?" is a big one left unanswered.
Allowing small ships to survive long enough to tackle on gates will be a humongous game-changer in lowsec though. Alpha thrashers will rule and nothing small will get through without cloaks. And even then, it better be nano'd or the skilled decloakers will find them.
A determined camp will be able to catch about anything if you let frigates grab initial tackle without dying.
The ramping up damage thing will only make it harder to have long engagements on gates, or permatank them. That doesn't happen all that often anwyay, so meh - whatever. At least its not that common where I roam and camp.
Although, gate guns already have infinite tracking, immunity to ewar and quite long range. Do they also need ridiculous damage now too?
What exactly is this change supposed to fix? It seems to say "Yes, we want more risk on lowsec travel, and we need more people waiting out 15 minute timers." Here's your sign... |

AndromacheDarkstar
Fiscal Fisting Inc.
68
|
Posted - 2012.08.06 13:19:00 -
[674] - Quote
Alara IonStorm wrote:I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping through to leads on the overview.
Perhaps increase the number of 0.3 - 0.2 systems as well.
Yup, that does seem to make sense, if they make the changes they want to make to low sec gates its gonig to be damn hard to get fights.
The thing is we need low sec, its a good bridge between high and null and the way its set up means you dont have massive power blocks taking over control of it which means people in small groups and corps like myself can go out into low sec to try and get fights.
Remove that and allot of people have no reason to play the game all of a sudden, you remove the chance for them to fight. Its hard to get fights in belts ect becasue people rarely go there.
Also who the hell sees triage carriers getting aggro on a gate. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
198
|
Posted - 2012.08.06 14:44:00 -
[675] - Quote
Tippia wrote: - snip - If you want a sense of what a PvE EVE would be like, go play exclusively on sisi for a month or two and see how exciting it is when nothing you do matter any more. - snip - I'm a devout PvEer (only in EvE) and I can't agree with the proposed gate changes.
Hiya Tippia! I understand where you are coming from. And yes, I have been playing on SiSi for the last month or more. I like it better than TQ exactly because I can enjoy the PvE content without constantly looking over my shoulder. I pilot my Orca semi-afk in my corp mining ops on TQ while I run my Thanatos on SiSi and do whatever L5s (or pieces of L5s) that allow me in. I scan down sites and run those. I'm about to start toying with Wspace. That same "learning curve" on TQ could be very expensive, and I'm not interested in the potential pain. I started this pattern of play when I was testing the new UI on SiSI and I realized how much fun I was having playing the game without the threat of gankage..
You are correct in that playing on SiSi loses meaning (at least for me) because upon the next mirror, all my "accomplishments" will be blown away, reset, wiped, kaput, and synced with TQ. But it's still a lot more fun to conduct PvE without being under the cloud of potential gankage.
More on topic : the gate guns don't need fixing. Gate camps are not the reason that Low Sec is empty. Gate camps are actually few and far between, and I've never seen a [-gasp-] carrier on a gate in my travels.
To "fix" the problem of an empty low sec, the psychology of PvEers must be addressed. More rewards won't fix the problem. The PITA factor of conducting PvE in a purely PvP environment is the problem.
Unfortunately, making TQ like SiSi (consensual PvP only) such that PvEers will frequently visit low/null secs, means breaking the core principles of EvE. This is because you would have to do things like lock mission/complex gates such that the PvEers are safe once inside. Things like that would fix the problem, and would also result in massive protests and multiple emoragequit threadzillas... |

Smohq Anmirorz
State War Academy Caldari State
29
|
Posted - 2012.08.06 15:15:00 -
[676] - Quote
Destiny Corrupted wrote:I never told him to "gtfo." I told him that his attitude is so contrary to the spirit of this game, that there's no way he's going to enjoy it. You might think that we should change the game to suit the lowest common denominator, but I don't.
Whether or not a person plays the game for its combat pvp or industrial aspects makes no difference as long as that person accepts the fact that non-consensual pvp will always be a part of EVE. That is the true issue that lies at the heart of all these recent game changes and threads.
"it simply doesn't need players like yourself". mmm hmmm, sounds like 'gtfo' to me.
He said he's new, he told you his experience with lo sec, he's wondering why people are being such jerks to each other...it sounds like he needs information, not an exit pass.
Here, let me do it for you.
Pip, people don't help you because there is no incentive to help you and lots of incentive to shoot you, i.e. they have the fun of 'pvp' (kinda') and loot your wreck and see if there's anything good.
Don't go to low security space with 'protection', your methods of survival are D-scan and staying aligned to something you can warp to.
Keep at it, this game can be lots of fun despite your negative experiences. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1241
|
Posted - 2012.08.06 15:49:00 -
[677] - Quote
War Kitten wrote:What exactly is this change supposed to fix? It seems to say "Yes, we want more risk on lowsec travel, and we need more people waiting out 15 minute timers." I don't know if it hurts travellers since damage ramps up ... unless maybe the sentries get infinite range scram and webs.
Waiting out timers or sitting off-grid does sound likely though. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2141
|
Posted - 2012.08.06 19:24:00 -
[678] - Quote
ANGRY23 wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler Have u ever sat solo on a gate or station in a bc or recon? I challenge every one of the csm and CCP Greyscale to go get in a bc or recon and go take global and tell me sentrys are underpowered and also fly to the Crielere solar system where 2 stations are 40km apart and when u get global u get double sentry damage from both stations but i guess this is working as intended. There are more pressing issues in the game atm without breaking more content that isnt broken to start with. You and your fellow CSM 7 friends are an embarrasment to the eve community. If u spent as much time grasping basic game mechanics and a feel for what the players want instead of writing blogs, appearing on radio shows, making indirect snide remarks on twitter and feathering your own nests with free trips to iceland and free gametime the CSM might actually fill the role its supposed to. You all need to grow a pair instead of sitting at these summits nodding like churchill dogs ( Churchill Dog at stupid moronic ideas tabled by ccp. Grow some bawls, stop flaming ppl with valid points and do the job the community voted u on to do. Oh and you can log in and undock if u like too.
I live in low sec and undock all the time, in fact I spent about 3 hours last night moving all manner of stuff through multiple low sec systems avoiding nasty pirate types (camping gates by the way). So I know how they work today and how they used to work when I first started playing Eve. I've watched low sec devolve to the wasteland it is today and I support anything that could restore interest in a broader set of players spending time there.
As for the "flaming", I don't see that any of us are doing that. I offered my opinion (one I have shared repeatedly for years well before this change was mentioned by CCP) that gate guns need to be changed and they don't work the way they did when I started playing Eve years ago.
That I feel from direct experience a change back to what they did before would be good for Eve is why I support this suggested change. And many in Eve agree with my opinion.
You can also see that at least one CSM doesn't agree with me, which is a good thing in that we are different in our views of Eve and should have diverse opinions. That is how the CSM 7 is serving the folks that elected us. By presenting a range of views representing all of Eve to the community and to CCP.
Issler
|

Garreth Vlox
Sons Of 0din Dark Therapy
44
|
Posted - 2012.08.06 19:55:00 -
[679] - Quote
Nyla Skin wrote:ANGRY23 wrote: What triage carriers? PPL dont gatecamp in triage archons, never have, never will and this just proves that in using the triage carrier in his example that mr greyfail has no clue about the game mechanics he is hell bent on breaking.
Did I mention gatecamps? No, they break gatecamps in triage carriers while bridging in a blob at the same time.
So the changes he says are being made to break up gate camps are really to kill the carriers trying to break the camps? So you're still helping the pirates and making the situation worse, there really is no way to defend this patch the way it has been presented. Lowsec needs love, this isn't love, its a beating with a pipe in a back alley, not quite the same thing. |

Doddy
Excidium. Executive Outcomes
91
|
Posted - 2012.08.06 21:52:00 -
[680] - Quote
Garreth Vlox wrote:Nyla Skin wrote:ANGRY23 wrote: What triage carriers? PPL dont gatecamp in triage archons, never have, never will and this just proves that in using the triage carrier in his example that mr greyfail has no clue about the game mechanics he is hell bent on breaking.
Did I mention gatecamps? No, they break gatecamps in triage carriers while bridging in a blob at the same time. So the changes he says are being made to break up gate camps are really to kill the carriers trying to break the camps? So you're still helping the pirates and making the situation worse, there really is no way to defend this patch the way it has been presented. Lowsec needs love, this isn't love, its a beating with a pipe in a back alley, not quite the same thing.
Triage being dropped on pirates obviously aren't going to go gcc are they, a moot point.
I think the triage was just used because it is the highest repping thing in game. |
|

Johan Civire
Dirty Curse inc.
69
|
Posted - 2012.08.06 22:48:00 -
[681] - Quote
The answer about your question is yes the are serious about it and the gonne do that without or with your support. This change some things here in eve but its not game breaking for me for pirats QQ carebear docking/dock play game it is..... To bad for those guys but he guys what there is always a way around it. You need to find it first offcourse. |

Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.06 23:19:00 -
[682] - Quote
Issler Dainze wrote: I've watched low sec devolve to the wasteland it is today and I support anything that could restore interest in a broader set of players spending time there.
Would you mind giving a few examples of how any change to sentries would restore interest in low sec other than people "who may go there if this happens"? Go there and do what?
Sentries getting stronger as you go further up in security rating? OK, sure but that really wouldn't achieve a system that can't be perma-tanked by a fleet now would it? The most you're talking about changing there is fleet make up not a situation where it's impossible to tank the sentries for long periods of time. Not enough bang for the revitalize low sec buck in my opinion. Kinda a waste of time really when many other areas of the overall game could use improvements or new features.
Maybe it looked like low hanging fruit but I have a feeling there is a future reason they want the low sec gates cleared by npc entities...is orbit bombardment going to take place in low sec?....how does that work exactly? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1244
|
Posted - 2012.08.06 23:28:00 -
[683] - Quote
Homo Jesus wrote:Issler Dainze wrote: I've watched low sec devolve to the wasteland it is today and I support anything that could restore interest in a broader set of players spending time there. Would you mind giving a few examples of how any change to sentries would restore interest in low sec other than people "who may go there if this happens"? Go there and do what? Sit on the gate maybe. Play games on the station undock, since stations have guns as well.
I mean if they go elsewhere, they'll be caught and killed away from the guns. How scary ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.06 23:40:00 -
[684] - Quote
Alavaria Fera wrote:Homo Jesus wrote:Issler Dainze wrote: I've watched low sec devolve to the wasteland it is today and I support anything that could restore interest in a broader set of players spending time there. Would you mind giving a few examples of how any change to sentries would restore interest in low sec other than people "who may go there if this happens"? Go there and do what? Sit on the gate maybe. Play games on the station undock, since stations have guns as well. I mean if they go elsewhere, they'll be caught and killed away from the guns. How scary ~
Maybe go from the gate to the station in their Navy Mega to buy a new pair of pants then go back?
|

Attica
Social Destortion
3
|
Posted - 2012.08.07 03:45:00 -
[685] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
You said it yourself lad, learn/adapt. Which is what we all must do when the game evolves, as it must in order to thrive. Pirate tears are yummier than carebear tears for they come from the deeper well of anguish. |

Xen Solarus
Inner 5phere
131
|
Posted - 2012.08.07 07:49:00 -
[686] - Quote
Last post i said i'd yet to see any decent, logical reasons why low-sec peeps would resist a change that results in more people entering low-sec, and re-reading all of these repetitive posts hasn't revealed anything new.
The argument that it would kill low-sec roaming gang fights is silly. Are you saying that they wouldn't bother anymore? Like, whats the point guys, we actually have to go and look for our targets now, CCP have RUINED EVERYTHING! unsub, unsub, unsub....
Some people suggesting that it would make gate-camps even worse! If thats the case..... why are you complaining? Time to start buying carriers!
People suggesting that it would kill their ability to make ISK in low-sec. Again, more players entering low-sec = more explosions = more ISK.
Improving gate guns, as well as imo improving low-sec resources, will result in people moving from high to low. Literally a win win. The ONLY difference is that you wont be able to immediately face-**** them the moment they get a foot in the door. You'll have to actually look for targets.
Seems we have an interesting mix of opinions, people like myself that have always been for changes that improve eve as a whole. Then there's the low-sec players looking to protect their niche. Finally a few people that know pvp, and have the opinion of "adapt or die". They know the targets will still be there, and already know how to find them, and find them fast!
Feel free to say things like "you don't know what your talking about", and "you've obviously never fought around gate-guns" and all those other things being said in this thread. You'd be wrong. |

Tippia
Sunshine and Lollipops
8909
|
Posted - 2012.08.07 08:01:00 -
[687] - Quote
Xen Solarus wrote:Last post i said i'd yet to see any decent, logical reasons why low-sec peeps would resist a change that results in more people entering low-sec, and re-reading all of these repetitive posts hasn't revealed anything new. They wouldn't, but that's not the topic of this thread either. Of course, you're just being disingenuous when making that claim since you have seen plenty of descent and logical reasons, but prefer not to address them.
The topic of this thread is a change that would result in fewer people entering low-sec and in fewer fights happening among those who live there.
Quote:The argument that it would kill low-sec roaming gang fights is silly. Are you saying that they wouldn't bother anymore? Why would they? With those rules, it would be suicidal to go look for a fight since the place where they happen are being made into non-fighting areas.
Quote:People suggesting that it would kill their ability to make ISK in low-sec. Again, more players entering low-sec = more explosions = more ISK. GǪexcept that, again, the only result would be fewer people and fewer fights. The only difference with the suggestion is that you can immediately face-**** them the moment they get in the door, as opposed to now, when they have a fair chance of escaping. Oh, and that you can't remove camps any more since doing so will make you explode. Looking for targets becomes pointless because they will be where they have always been: on gates, where you can't really touch them.
If you believe otherwise, then your protestations are quite meaningless, because you do indeed not know what you're talking about and you haven't for a second considered what this change will actually do to the game. It's pretty much the exact opposite of what you think it is, and it is blatantly obvious to anyone who has spent any time in lowsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

TheGunslinger42
Bite Me inc Elysian Empire
220
|
Posted - 2012.08.07 13:52:00 -
[688] - Quote
Xen Solarus wrote:Last post i said i'd yet to see any decent, logical reasons why low-sec peeps would resist a change that results in more people entering low-sec, and re-reading all of these repetitive posts hasn't revealed anything new.
I've yet to see a decent, logical reason as to why these changes will result in an increase in people visiting lowsec. I know you're whining about repetitiveness, but you don't seem to get it: 1) These changes are a BUFF to people who sit and gank 'easy targets' on gates, as it allows interceptors to get fast tackle and stick around for a few seconds - are more people going to rush into lowsec knowing that it's MORE of a ganker paradise? 2) Even if it weren't a buff to easy target ganks, what extra motivation do people have to go to lowsec, bearing in mind that anything they do there is just as risky as it was before? The bloody entrance gate is not what keeps the bears out of lowsec, it's the lack of incentive mixed with the general level of risk doing missions, sitting at a belt, etc.
Xen Solarus wrote:The argument that it would kill low-sec roaming gang fights is silly. Are you saying that they wouldn't bother anymore? Like, whats the point guys, we actually have to go and look for our targets now, CCP have RUINED EVERYTHING! unsub, unsub, unsub....
Again, it's been clearly explained why this would be bad for roaming gang fights. Roaming gangs encounter each other when they cross each other on - you guessed it, gates! - they don't randomly encounter each other in asteroid belts. I don't know how I can make this any simpler for you.
I was going to reply to the rest of your post but I cant be bothered because you're dumb. Dont worry hisec bear, you'll be fine. |

Cearain
Imperial Outlaws
522
|
Posted - 2012.08.07 14:43:00 -
[689] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
So they are going to make it so interceptors can live but carriers die? Right because those fast tackling carriers are the problem.
If we are going to have interceptors living through a quick tackle we might as well have bubbles and become blob sec.
CCP these are terrible ideas. Please read Jack dents proposal for null sec. It's what the players want. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mag's
the united Negative Ten.
9381
|
Posted - 2012.08.07 14:58:00 -
[690] - Quote
Ensign X wrote:- I've never flown a Proteus, but I can say for damn sure that if you're solo and a squad of them uncloaks next to you, you're dead. So you don't really know for sure, but you can guess. OK., that would be conjecture then.
Ensign X wrote:- I've never flown a Dread, but I can say with authority that they're better at shooting structures than Black Ops Battleships, which I've also never flown. Which is about set mechanics, not actual player related actions.
Ensign X wrote:- I've never been to Ethiopia, but I can tell you it's hot there. Which doesn't really tell us anything now, does it? Also water is wet, that's also good to know.
Ensign X wrote:- I've never smoked crack, but I can say for damn sure it will **** up your life if you do. Again you can guess it will, but that is also conjecture.
Ensign X wrote:You do not need to be proficient at a subject to speak about it with knowledge. That's just silliness. Well you can guess a lot and claim to have knowledge in a subject, if you really want. But that wouldn't be silliness, would it?
That worked out well for you and it's good to see your vast knowledge at work.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

Skogen Gump
Jericho Fraction The Star Fraction
99
|
Posted - 2012.08.07 15:01:00 -
[691] - Quote
Cearain wrote: Please read Jack dents proposal for null sec. It's what the players want.
Linkage ?
|

Cearain
Imperial Outlaws
522
|
Posted - 2012.08.07 15:04:00 -
[692] - Quote
Skogen Gump wrote:Cearain wrote: Please read Jack dents proposal for null sec. It's what the players want. Linkage ?
https://forums.eveonline.com/default.aspx?g=posts&t=42987&find=unread Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Elliot Vodka
School of Applied Knowledge Caldari State
21
|
Posted - 2012.08.07 15:08:00 -
[693] - Quote
No, they aren't serious, its a giant ruse and your going to laugh about it tomorrow. |

Skogen Gump
Jericho Fraction The Star Fraction
99
|
Posted - 2012.08.07 15:16:00 -
[694] - Quote
Thank you :)
Oh - Jack Dant, not Jack Dent - wondered why my search-fu wasn't strong! |

Anslo
The Scope Gallente Federation
15
|
Posted - 2012.08.07 15:28:00 -
[695] - Quote
There's not enough rage in this thread. |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
|
Posted - 2012.08.07 15:32:00 -
[696] - Quote
these proposed changes are godawful the RnK post earlier sums it up nicely. If these changes go in there will be less fights in lowsec AND all the ships that can currently move about unmolested frigs-cloaky haulers etc will be getting slaughtered by interceptors and alpha fleets awful awful changes I can't believe CCP Greyscale would think these changes are a good idea he must have never lived in lowsec
And yes, im madbro I shall suck it up like a lowsec pubbie, but you'll never get me going to 0.0 to join your blobwarfare id rather put 15 rabid ferrets down my pants after id rubbed pate all over my crotch |

Nerf Burger
Republic Military School Minmatar Republic
29
|
Posted - 2012.08.07 15:34:00 -
[697] - Quote
Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change.
very good point. Too bad so many derps can't see the logic through their tears and fear of easymode-"pvp" being taken away. It is a great change. Thank you CCP. |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
|
Posted - 2012.08.07 15:36:00 -
[698] - Quote
Id also point out gatecamping takes some balls, as its a big sign saying comeat me bro which is why we never do it and kill anyone we see gatecamping. If you see a gatecamp and you dont like it KILLITWITHFIRE |

Cearain
Imperial Outlaws
523
|
Posted - 2012.08.07 15:39:00 -
[699] - Quote
Nerf Burger wrote:Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change. very good point. Too bad so many derps can't see the logic through their tears and fear of easymode-"pvp" being taken away. It is a great change. Thank you CCP.
I don't see how giving interceptors more time to tank the sentry guns, while they get initial tackle, will do anything but increase this sort of activity. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Jim Era
The Syndicate Inc En Garde
132
|
Posted - 2012.08.07 15:40:00 -
[700] - Quote
why are all these threads the same,,,and all utterly stale. |
|

Benjamin Eastwood
Air The Unthinkables
78
|
Posted - 2012.08.07 15:45:00 -
[701] - Quote
It's too bad that CCP is making you poor low sec gate campers work for your food. Move to null sec if you want unadulterated gate camping.
This is a good thing. Not only will it allow more people from empire space to take excursions into low sec with their illusions of safety, it'll also stimulate the stagnating systems on the fringe of high sec space.
It won't affect me though, I'm a null sec sovereign care bear now, all those low sec squatters are just **** stains on toilet paper. "Endless ISK, the sinews of war" |

Tippia
Sunshine and Lollipops
8922
|
Posted - 2012.08.07 15:51:00 -
[702] - Quote
Nerf Burger wrote:very good point. GǪtoo bad it's nonsense. None of what he posted is a problem and none of it would be fixed with this change even if it were.
Quote:Too bad so many derps can't see GǪthat removing the ability to go past camps using small and fast ships and removing the ability to break camps by brining a fleet is not a good way of GǣimprovingGǥ lowsec.
Benjamin Eastwood wrote:It's too bad that CCP is making you poor low sec gate campers work for your food. HmmGǪ I think you might be posting in the wrong thread. This thread is about the proposed sentry gun changes that will make lowsec gate campers' lives much easier in every way, and ensure that fewer people than ever from highsec can take excursions into lowsec, which in turn would cause further stagnation of fringe systems. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

TheGunslinger42
Bite Me inc Elysian Empire
222
|
Posted - 2012.08.07 15:58:00 -
[703] - Quote
Nerf Burger wrote:Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change. very good point. Too bad so many derps can't see the logic through their tears and fear of easymode-"pvp" being taken away. It is a great change. Thank you CCP.
Sorry bro but we're capable of logic, thats why we recognise these changes as awful. I'm sorry you got ganked after stupidly jumping into amamake, but that doesn't mean any change is a good change. Dry your eyes and you might realise this is going to result in you getting ganked MORE. |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
|
Posted - 2012.08.07 16:31:00 -
[704] - Quote
What i don't get is why ccp greyscale is trying to get carebears into lowsec?
Carebears will never do anything in local when there are neutrals present anyways, it takes a certain kind of player to say "you know what? im going to bear anyways if they come gank me BRINGIT"
What greyscale should be doing is look at the players who live in lowsec and say "what do these guys do all day, and what could be changed to make more of these kinds of people come here and live in lowsec, what are the problems living here and what sucks here"
For instance, if your a newbie pirate, how do you get replacement ships? You can't enter highsec to pick them up so you either have to hire a courier corp like the froggies to get your ships or you have to train an alt to fly a freighter or orca to fly the ship to you and as an orca can only take a bc you'll probably need a freighter which costs 1.2bill atm which is a big ask for a newbie. (HINT: need ship carrying ship for resupply)
The old way of getting new bc's was to do drone missions or drone anomalies and refine the drone goo for minerals to make your own hulls believe it or not i used to make good iskies selling canes to my alliance ;)
Next, how do you make iskies? In lowsec you can rat, do missions, anomalies, sigs mining, wh's and take peoples mods from their wrecks
Missions are the main source of income and make more than highsec as you have more lp rewards. Ratting is pretty meh in lowsec and belt mining aint that great as the mins are not much better than highsec - although if you do find a mining site it can be quite good. Anomalies and sigs are a good source of income although at the current respawn rates they only really provide enough for 4-5 guys in an area so if your in a pirate corp alliance that lives in a lowsec area you probably wont have enough sigs to live off. Wh's do make good iskies if your setup to go raid them as a group and the people living in them are nice loot pinatas. Killing people and looting the wrecks does ofc make a lot of iskies too ;)
|

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
|
Posted - 2012.08.07 16:50:00 -
[705] - Quote
aww hell, best change ever would eb to allow the lp stores for lowsec stations to stock t1 cruiser/bc/bs hulls that way newbies could do some bearing and get a new cane easy as without raging at how hard it is to get a new ship |

Alavaria Fera
GoonWaffe Goonswarm Federation
1251
|
Posted - 2012.08.07 16:54:00 -
[706] - Quote
TheGunslinger42 wrote:Sorry bro but we're capable of logic, thats why we recognise these changes as awful. I'm sorry you got ganked after stupidly jumping into amamake, but that doesn't mean any change is a good change. Dry your eyes and you might realise this is going to result in you getting ganked MORE. Let em get ganked more then. Maybe the sentries will get upgraded to pop big ships even faster, and then faster. And jam and scam and web, maybe.
Just like an immoveable CONCORD. Then it's suicide ganking on the gate, which as we all know, suicide ganking was never meant to be profitable. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Random Majere
Rogue Fleet
15
|
Posted - 2012.08.07 17:04:00 -
[707] - Quote
Laughing so hard right now!! |

Jauheliha
EVE University Ivy League
0
|
Posted - 2012.08.07 18:38:00 -
[708] - Quote
Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay.
And how are the lowsec pirates supposed to make living after this change? The gate is the only place where to catch incoming traffic... |

Dograzor
The Black Rabbits The Gurlstas Associates
14
|
Posted - 2012.08.07 19:42:00 -
[709] - Quote
Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change.
Well, no. Just no.
This is not a reason to implement this change. Lowsec is lawless space. Not noob/casual friendly space. Eve has always been more then just flying a bigger ship then the enemy or fair fights.
Eve challenges you to use your brains.
For example, having lived in lowsec for a while, in your above scenario I can pick up the following pieces:
1) Amamake. Amamake is the famous lowsec clusterfuck of Eve. If you have lived in lowsec, you know that when you go to the top belt in Amamake, you are guaranteed to have a fight. If you don't believe me, you could just google Amamake:
Quote:With 6 stargates and 19 stations, this system is packed. True, not every moon has its own station, but some have 3 to make up for that. And 38 agents to keep mission runners busy! Amamake is the access point between the Hed constellation and the rest of Heimatar. Hed being so well connected, this puts Amamake only 2 jumps from 4 separate regions. - Source - Evewiki
So yes, Amamake is bound to have trouble in it.
2) The characters you linked camping. Reason why they are here: read 1). 2ndly, they are B.A.N.E. (Or heretic w/e nowadays). Amamake is their system, and they will kill in it as usual... and have done so for years.
3) The shiptypes you say. Fastlocking T3's. This game is not about beating those ships, its about knowing roles. You don't want to get caught - use a covert ops while passing through. You want to haul stuff - train for a prorator. You want to mission for some reason in lowsec - use a cloaky t3. Know the roles of your ships, and you can evade this at no point.
And the argument of them being unfair and breaking the game... no. They just got good at what they are doing, and you'll have to start becoming better. Thats how Eve works.
Tbh if you keep dying in lowsec start wondering what you can do to avoid that - instead of pointing fingers at others or at CCP for being unfair.
|

Random Majere
Rogue Fleet
15
|
Posted - 2012.08.07 20:38:00 -
[710] - Quote
Dograzor wrote: Lowsec is lawless space. Not noob/casual friendly space. Eve has always been more then just flying a bigger ship then the enemy or fair fights.
No. Null Sec (0.0) is lawless space (even WH space is). Low sec is...well ...it is lower security. I would never qualify low sec as lawless space. You are right on a lot of things you said, but to say that low sec is completly lawless is in my opinion a very wrong assumption and actually provides CCP justification in going ahead with this "proposed" change (if that is how pirates see low sec). |
|

Dograzor
The Black Rabbits The Gurlstas Associates
14
|
Posted - 2012.08.07 20:44:00 -
[711] - Quote
Random Majere wrote:Dograzor wrote: Lowsec is lawless space. Not noob/casual friendly space. Eve has always been more then just flying a bigger ship then the enemy or fair fights.
No. Null Sec (0.0) is lawless space (even WH space is). Low sec is...well ...it is lower security. I would never qualify low sec as lawless space. You are right on a lot of things you said, but to say that low sec is completly lawless is in my opinion a very wrong assumption and actually provides CCP justification in going ahead with this "proposed" change (if that is how pirates see low sec).
Technically you are right yes. And I know what you mean and I agree with it... What I meant with lawless is that I see it as space where outlaws/pirates like to dwell, so thats why I refer to it as lawless.  |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
|
Posted - 2012.08.07 22:06:00 -
[712] - Quote
i used to camp gates in T3's as well. Then i got blackops dropped and took an arrow to the knee |

sYnc Vir
Wolfsbrigade Lost Obsession
298
|
Posted - 2012.08.08 00:24:00 -
[713] - Quote
Just for funs we set up a little Archon, 4 bs 1 t3 gate camp. First for 2 hours in losec and then for an hour in prov. Main route too. Cause we here all these people saying every gates camped and such. Given the queue of the their but for the camp people, we figured at lease a couple kills would be ours from blind jumps. If not that, well every gates camped and we'll, at some point get the regular campers too come by and move us on from their spot.
Alas no, even with me scouting in systems in prov telling every roaming gang the damn gate of the carrier, cause it was hour three and good god was I bored. Nothing much happened, couple of tengu's shot at the bait, and some loki died in a fire but that was that.
We did gank the crap out of a goon camping our home station undock. Bad timing for him, funny as **** for a bored fleet. In short, Gate camping is fcuking boring as ****, and doesn't matter what crap you sit on a gate.
If no ones coming, no ones coming.
Is there a way I can get back those three hours? Some people took screen shots in between watching the 2012 Games. Hopefully they will post the awesome emptiness that was our evening. |

Herping yourDerp
Federal Navy Academy Gallente Federation
636
|
Posted - 2012.08.08 00:31:00 -
[714] - Quote
this means a gang of t1 frigs can probably take on a BS or 2 on the gate and get the kill, maybe with some losses but still get it. also means sec status has more meaning then "zomg i cant go highsec Q_Q" |

sYnc Vir
Wolfsbrigade Lost Obsession
298
|
Posted - 2012.08.08 00:33:00 -
[715] - Quote
Herping yourDerp wrote:this means a gang of t1 frigs can probably take on a BS or 2 on the gate and get the kill, maybe with some losses but still get it. also means sec status has more meaning then "zomg i cant go highsec Q_Q"
You can still go to high sec.
I was warping around it in my pilgrim just a few hours ago. |

Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.08 00:45:00 -
[716] - Quote
Clear the Amamake gate dammit!!!! I want to do something there yo...of course I'm kind of oblivious to the fact that once I'm in space just going into a mission doesn't magically teleport me into a "safe zone". And warping around to planets isn't as fool proof as I think it is. Or hey I know! I'll make a safe by warping from one celestial directly to another and watch for probes like that guide I skimmed told me to do. YESsss That'll work..those stupid impatient pirats will never bust that EVER.
-Carebear Jesus |

Medarr
ZeroSec
9
|
Posted - 2012.08.08 01:01:00 -
[717] - Quote
hmmm I see a new version of gate camping...
pounce camping.. Since now frigs can sit on the gate and tackle with the rest of the fleet in a gate safe and a cloaky on the other side informing them of juicy tackles... nothing is going to change really.. the frigs tackle while the dps warps in.. pew pew pew.. warp of grid for timer... rinse.. repeat... |

Alavaria Fera
GoonWaffe Goonswarm Federation
1254
|
Posted - 2012.08.08 01:06:00 -
[718] - Quote
Medarr wrote:hmmm I see a new version of gate camping...
pounce camping.. Since now frigs can sit on the gate and tackle with the rest of the fleet in a gate safe and a cloaky on the other side informing them of juicy tackles... nothing is going to change really.. the frigs tackle while the dps warps in.. pew pew pew.. warp of grid for timer... rinse.. repeat... Yeah, a bit more coordination than just sitting on gate with sebos running, weapons prefired, and an eye on local/overview for a target.
*shrug* Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kmelx
Applied Creations The Fendahlian Collective
39
|
Posted - 2012.08.08 11:31:00 -
[719] - Quote
Strider Hiryu wrote:Ulmagod wrote:Here is a typical reason why this change has been proposed. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Tee+Kayhttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kuromugihttp://eve.battleclinic.com/killboard/combat_record.php?type=player&name=EndurethThese leet pilots sit on the Amamake/Osoggur gate in their Loki's and Tengu's with almost instalock abilities and kill everything that comes through the gate. Like shooting fish in a barrel. Adapt you say, get a fleet up and bait them you say. Well they have thought of that, they have an Orca with them at zero on the gate. If anything remotely dangerous happens, they dock on the Orca and it jumps to high sec. They are getting wonderful KB stats but what are they really achieving? Making low sec inaccessible for casuals and noobs that's what. They sit on that gate for a few hours most evenings going ctrl click on their overview with their guns cycling every few minutes. Must be hilarious fun and then they have the analysis of their killboard stats later. Wow I can't wait to be that good. It is a shame, cause generally I'd be against this change, but when you've got people doing this you can see where CCP are coming from. +1 to this change. The gate guns are not the problem here. Docking agressed ships into capitals/orcas is. CCP need to fix the docking of agressed ships into capitals/orcas. Remove the ability to escape risk free, then see how many people camp in insta locking t3's. Even with logistics, those ships will die to a superior fleet. Then theres the fact that t3's are overpowered.... Massive HP, Tiny Sig Radius, Great damage + more bonuses. But thats for another thread  In summary, CCP need to fix orca docking and t3's before wreaking gate guns.
|

arcca jeth
Dark Alliance Dark Empire Alliance
132
|
Posted - 2012.08.08 18:35:00 -
[720] - Quote
Liang Nuren wrote:Arkturus McFadden wrote:True piracy lied in the asteroid belts and safespots, not on a stargate. True roams lie in fights on the gate, not in the asteroid belt. -Liang
that's not exactly roaming if you are sitting on a gate all night is it?...
|
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
627
|
Posted - 2012.08.08 18:41:00 -
[721] - Quote
Jauheliha wrote:Syphon Lodian wrote:Don't fight at gates. Problem solved.
Also don't play docking games.
Your killboard will survive. It'll be okay. And how are the lowsec pirates supposed to make living after this change? The gate is the only place where to catch incoming traffic...
I'm sure the real ones are not going to live under the bridge from now on, those are better at what they do, they will succeed because they're really good.
The bad ones? -you mean the Timberlake fans "cry me a riveeeeeeer..." ? -peh who cares, adapt or die.  brb |

alittlebirdy
All Hail The Liopleurodon
47
|
Posted - 2012.08.08 18:49:00 -
[722] - Quote
Kinda hope they do this... O man sitting on a gate with a hero tankined damnation... LAWLLLL O hey 10 guys why you dying to my one ship OOOO the gate guns killing you too hard? not enough dps? LAWL... |

arcca jeth
Dark Alliance Dark Empire Alliance
132
|
Posted - 2012.08.08 18:52:00 -
[723] - Quote
gah double post  |

arcca jeth
Dark Alliance Dark Empire Alliance
132
|
Posted - 2012.08.08 18:54:00 -
[724] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
BUT LOWSECKS IS EMPTYE!??!!
well sounds like you need to learn/adapt to this change else you become "part of the problem"
gate camps should be a NULL sec thing, so go camp a gate or station in NULL then, problem solved |

lastriko1
V O O D O O KUTANG KLAN.
4
|
Posted - 2012.08.09 14:09:00 -
[725] - Quote
this is terrible news for me as lowsec pirate, i hope that CCP do not do this otherwise its maybe time to look for diffrend game... its easy enough for kerbirs, for pirates is harder and harder every time they making a changes |

lastriko1
V O O D O O KUTANG KLAN.
4
|
Posted - 2012.08.09 14:12:00 -
[726] - Quote
[quote=arcca jeth][quote=Isalone]Quote:
gate camps should be a NULL sec thing, so go camp a gate or station in NULL then, problem solved
u dont like gate camps? go to hisec then |

Lexmana
671
|
Posted - 2012.08.09 14:40:00 -
[727] - Quote
arcca jeth wrote:Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol BUT LOWSECKS IS EMPTYE!??!! well sounds like you need to learn/adapt to this change else you become "part of the problem" gate camps should be a NULL sec thing, so go camp a gate or station in NULL then, problem solved
Or you could just stay in highsec if you don't like other players trying to kill you?
BTW, lowsec is far from empty these days. Though there is an interesting difference between regions such as The Bleak Lands and Aridia. Maybe we can learn something from that and buff other lowsec regions too instead of nerfing the **** out of everything that makes lowsec fun. |

Mag's
the united Negative Ten.
10000
|
Posted - 2012.08.09 14:48:00 -
[728] - Quote
Lexmana wrote:arcca jeth wrote:BUT LOWSECKS IS EMPTYE!??!!
well sounds like you need to learn/adapt to this change else you become "part of the problem"
gate camps should be a NULL sec thing, so go camp a gate or station in NULL then, problem solved Or you could just stay in highsec if you don't like other players trying to kill you? BTW, lowsec is far from empty these days. Though there is an interesting difference between regions such as The Bleak Lands and Aridia. Maybe we can learn something from that and buff other lowsec regions too instead of nerfing the **** out of everything that makes lowsec fun. We'll not have common sense talked in this thread please. Thank you kindly.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Lexmana
672
|
Posted - 2012.08.09 14:54:00 -
[729] - Quote
I like to share this video of a fight we had with pirates in Eszur. We waited for them to go GCC at the gate so we would have the sentry guns on our side. But then we were also jumped by the Minmatar militia. It was a great fight that would never had happened with proposed changes.
Enjoy: http://www.youtube.com/watch?v=Ek6riqedLl8 |

Robert Caldera
Caldera Trading and Investment
371
|
Posted - 2012.08.09 14:55:00 -
[730] - Quote
losec is sh*t anyways, so doesnt matter if its made even more sh*t. |
|

Elliot Vodka
School of Applied Knowledge Caldari State
22
|
Posted - 2012.08.09 15:24:00 -
[731] - Quote
I don't know why everyone is complaining,
Gate camps are boring, its like a bunch a frat boys sitting at a door and waiting to jump and individual, grinding for rep. Personally, i don't see the benefit.
I do see the greater potential to find high sec carebears looking around in low sec for quick buck. All because they think there safe with there little sentries guarding the gates....
The hunt is better than a camp any day, false security is a heck of a thing! |

Noumena Dingansich
School of Applied Knowledge Caldari State
2
|
Posted - 2012.08.09 15:29:00 -
[732] - Quote
This is a terrible idea.
Before you start in with "pirate tears, lol, htfu," I am not a pirate. I do not camp gates.
I'm a carebear. I run lowsec gate camps. I do it every goddamn day. It's not that hard, you don't need high skills or a fancy ship, and all you people saying that gate camps are what's keeping you out of lowsec are just dumb scaredy cats.
This will make it a lot harder to run gate camps because it will allow insta-locking interceptors to live long enough to tackle. Even if you're packing multiple wcstabs, a few inties will be enough to make a gate impassible to anyone without a covops cloak.
Gate camps aren't what's keeping people out of lowsec. The outrageous amounts of money you can make in highsec with no significant risk is what's keeping people out of lowsec. Gate camps are just an excuse. |

Lexmana
672
|
Posted - 2012.08.09 15:30:00 -
[733] - Quote
Elliot Vodka wrote:I don't know why everyone is complaining,
Gate camps are boring, its like a bunch a frat boys sitting at a door and waiting to jump and individual, grinding for rep. Personally, i don't see the benefit.
I do see the greater potential to find high sec carebears looking around in low sec for quick buck. All because they think there safe with there little sentries guarding the gates....
The hunt is better than a camp any day, false security is a heck of a thing! Smart people realize that a fight at a gate not necessary mean the gate was camped. Where do you think two roaming gangs usually meet? |

Elliot Vodka
School of Applied Knowledge Caldari State
22
|
Posted - 2012.08.09 15:59:00 -
[734] - Quote
Quote: Smart people realize that a fight at a gate not necessary mean the gate was camped. Where do you think two roaming gangs usually meet?
I dont see your statement relevant, i was basically saying i like to hunt, a gate is not prime realistate for a fight, unless its a gank. |

Lexmana
672
|
Posted - 2012.08.09 16:15:00 -
[735] - Quote
Elliot Vodka wrote:Quote: Smart people realize that a fight at a gate not necessary mean the gate was camped. Where do you think two roaming gangs usually meet?
I dont see your statement relevant, i was basically saying i like to hunt, a gate is not prime realistate for a fight, unless its a gank. Haha. So your'e not one of the smart people then. OK. That is fine. But I still don't understand why you support a change that will make gate camps over-powered, especially against solo players without a cloak? Or maybe I do. |

Simetraz
State War Academy Caldari State
440
|
Posted - 2012.08.09 16:23:00 -
[736] - Quote
Kmelx wrote:Strider Hiryu wrote:The gate guns are not the problem here. Docking agressed ships into capitals/orcas is. CCP need to fix the docking of agressed ships into capitals/orcas. Remove the ability to escape risk free, then see how many people camp in insta locking t3's. Even with logistics, those ships will die to a superior fleet. Then theres the fact that t3's are overpowered.... Massive HP, Tiny Sig Radius, Great damage + more bonuses. But thats for another thread  In summary, CCP need to fix orca docking and t3's before wreaking gate guns. One of the few times I've found myself in agreement with any member of Neg Ten on anything, fix the orcas, stop the risk free camping of low sec entry gates with T3s and guys in NPC corps and Orca's this will force the pirates to accept more risk when camping, allowing the camps to be smashed if they can be caught and it will free up access to lowsec in general, then work on gate guns.
Hmm I know if you target lock a ship you can't board it. So the quest is if someone has a orca target locked can you still switch ships. IF the answer is yes then that is what needs to be changed.
EVERYBODY KNOWS |

Elliot Vodka
School of Applied Knowledge Caldari State
22
|
Posted - 2012.08.09 16:28:00 -
[737] - Quote
Lexmana wrote:Elliot Vodka wrote:Quote: Smart people realize that a fight at a gate not necessary mean the gate was camped. Where do you think two roaming gangs usually meet?
I dont see your statement relevant, i was basically saying i like to hunt, a gate is not prime realistate for a fight, unless its a gank. Haha. So your'e not one of the smart people then. OK. That is fine. But I still don't understand why you support a change that will make gate camps over-powered, especially against solo players without a cloak? Or maybe I do.
Well you said it and you've obviously been playing longer than me with so many likes, so i guess ill take your word for it then. ;)
Im making something good of a bad situation, something you cant comprehend with so much rabble about in these posts.
I could backtrack to the original sentry update suggestion to attempt to enlighten you since you obliviously dont know how to read. But its worthless attempting to have an argument with a troll. |

sYnc Vir
Wolfsbrigade Lost Obsession
307
|
Posted - 2012.08.09 16:31:00 -
[738] - Quote
alittlebirdy wrote:Kinda hope they do this... O man sitting on a gate with a hero tankined damnation... LAWLLLL O hey 10 guys why you dying to my one ship OOOO the gate guns killing you too hard? not enough dps? LAWL...
The Nado gang that lands 40 from you will chuckle. |

Mag's
the united Negative Ten.
10003
|
Posted - 2012.08.09 16:36:00 -
[739] - Quote
Elliot Vodka wrote:I don't know why everyone is complaining,
Gate camps are boring, its like a bunch a frat boys sitting at a door and waiting to jump and individual, grinding for rep. Personally, i don't see the benefit.
I do see the greater potential to find high sec carebears looking around in low sec for quick buck. All because they think there safe with there little sentries guarding the gates....
The hunt is better than a camp any day, false security is a heck of a thing! You don't see the benefit, because you don't know why we do it. We do it to make ISK. It's our way of living so to speak.
Plus this will simply create more ganks not less, due to the lack of being able to ransom and using interceptors.
Plus it's been said time and again, fights mostly happen on gates, no matter what the gang was doing at the time.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Noumena Dingansich
School of Applied Knowledge Caldari State
3
|
Posted - 2012.08.09 17:59:00 -
[740] - Quote
Elliot Vodka wrote: I could backtrack to the original sentry update suggestion to attempt to enlighten you since you obliviously dont know how to read. But its worthless attempting to have an argument with a troll.
I think you're the one who didn't understand the original proposal. I'm going to boldface the part that I think is the most problematic, though honestly the whole thing is dumb because it tries to solve one problem (low activity in lowsec) by tampering with something that is completely unrelated to that problem (sentry gates).
Everyone who doesn't realize this is a dumb idea, please read the boldfaced portion below.
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
In case you didn't know. interceptors can lock targets really fast. It's what they're good at. Interceptors are also fragile and, while I haven't done the numbers, the general understanding is that without some kind remote rep, they'll pretty much be insta-popped by gate guns as things are now. This means if you jump into a lowsec gate camp in a ship that can align reasonably fast, you have a pretty good chance of being able to warp out before something locks and scrambles your warp. Warp scrambling counts as aggression so anyone who did tackle you will need to be able to tank the gate guns. Got it? That's how things are now, and it's fine.
CCP Greyscale wants to change this. Sentry guns will start with low damage and ramp up, and interceptors will be able to survive long enough to scramble your warp for at least a little bit before having to warp off. Presumably, this will allow other, less fragile ships to lock and tackle you (otherwise there's no point to having it at all), in which case your only hope is to survive long enough to burn back to the gate and jump back through (if you're in a really, really fast ship). This would make lowsec travel not terribly different from nullsec travel, except it's in lowsec which isn't as rewarding as nullsec.
|
|

Mutnin
SQUIDS.
274
|
Posted - 2012.08.09 18:52:00 -
[741] - Quote
When will they nerf Orca gate camps? I don't care about the gate guns, but allowing people to scoop ships into Orcas/Carriers that have aggro makes gate campers/station humpers a no risk PVP activity.
Why don't the devs fix the problems that are on the extreme edge of exploitism then lets worry about other non factors like gate guns.. |

Tom Gerard
Glorious Nation of Kazakhstan
448
|
Posted - 2012.08.09 18:59:00 -
[742] - Quote
Mutnin wrote:When will they nerf Orca gate camps? I don't care about the gate guns, but allowing people to scoop ships into Orcas/Carriers that have aggro makes gate campers/station humpers a no risk PVP activity.
Why don't the devs fix the problems that are on the extreme edge of exploitism then lets worry about other non factors like gate guns..
They talked about it and solidly decided they will have to talk about it more in the future. If you need a friend call me @ (501) 444-CCNA |

Dograzor
The Black Rabbits The Gurlstas Associates
14
|
Posted - 2012.08.09 20:47:00 -
[743] - Quote
Something I don't get:
Quote:It's gonna be worse with frigates tackling on gates because of their fast lock.
The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no?
So how is letting frigates on gates improving anything for outlaws? |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2012.08.09 20:51:00 -
[744] - Quote
Dograzor wrote:Something I don't get: Quote:It's gonna be worse with frigates tackling on gates because of their fast lock. The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no? So how is letting frigates on gates improving anything for outlaws?
Cheaper, more available. Even less risk! |

Dograzor
The Black Rabbits The Gurlstas Associates
14
|
Posted - 2012.08.09 21:09:00 -
[745] - Quote
Tiberious Thessalonia wrote:Dograzor wrote:Something I don't get: Quote:It's gonna be worse with frigates tackling on gates because of their fast lock. The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no? So how is letting frigates on gates improving anything for outlaws? Cheaper, more available. Even less risk!
True, it's cost effective..
Less risk.. I disagree. Money usually isn't the issue nowdays, k/d ratio's are very important... for some it seems   |

Noumena Dingansich
School of Applied Knowledge Caldari State
5
|
Posted - 2012.08.09 21:30:00 -
[746] - Quote
Dograzor wrote:Tiberious Thessalonia wrote:Dograzor wrote:Something I don't get: Quote:It's gonna be worse with frigates tackling on gates because of their fast lock. The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no? So how is letting frigates on gates improving anything for outlaws? Cheaper, more available. Even less risk! True, it's cost effective.. Less risk.. I disagree. Money usually isn't the issue nowdays, k/d ratio's are very important... for some it seems  
Yes, park a billion isk worth of ships on a gate in lowsec and tell me how it goes.
|

Dograzor
The Black Rabbits The Gurlstas Associates
14
|
Posted - 2012.08.09 21:31:00 -
[747] - Quote
Noumena Dingansich wrote:Dograzor wrote:Tiberious Thessalonia wrote:Dograzor wrote:Something I don't get: Quote:It's gonna be worse with frigates tackling on gates because of their fast lock. The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no? So how is letting frigates on gates improving anything for outlaws? Cheaper, more available. Even less risk! True, it's cost effective.. Less risk.. I disagree. Money usually isn't the issue nowdays, k/d ratio's are very important... for some it seems   Yes, park a billion isk worth of ships on a gate in lowsec and tell me how it goes.
A billion is cheap nowadays tbh. |

Tyranis Marcus
Bloody Heathens
151
|
Posted - 2012.08.09 23:06:00 -
[748] - Quote
. . |

Lilianna Star
State War Academy Caldari State
53
|
Posted - 2012.08.09 23:17:00 -
[749] - Quote
Alice Saki wrote:Look like LowSec is gonna get quieter....
Nah, I'll be heading to low sec a LOT more now. |

Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.09 23:20:00 -
[750] - Quote
Lilianna Star wrote:Alice Saki wrote:Look like LowSec is gonna get quieter.... Nah, I'll be heading to low sec a LOT more now.
To do what?
|
|

Noumena Dingansich
School of Applied Knowledge Caldari State
5
|
Posted - 2012.08.09 23:47:00 -
[751] - Quote
Homo Jesus wrote:Lilianna Star wrote:Alice Saki wrote:Look like LowSec is gonna get quieter.... Nah, I'll be heading to low sec a LOT more now. To do what?
Hot drop Dograzor's hictor gate camp, probably. |

Frying Doom
Zat's Affiliated Traders
484
|
Posted - 2012.08.09 23:49:00 -
[752] - Quote
Lo-Sec the place you go when you want to be alone.  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Aemonchichi
Limited Access Guardian Society
36
|
Posted - 2012.08.10 00:42:00 -
[753] - Quote
all players pissed off by this change are not a loss for eve |

Noumena Dingansich
School of Applied Knowledge Caldari State
5
|
Posted - 2012.08.10 00:46:00 -
[754] - Quote
Aemonchichi wrote:all players pissed off by this change are not a loss for eve
Maybe you should scoop out your brain and eat it because it's obviously not doing you any good in your head. |

Cray47
Gravity Pipe
14
|
Posted - 2012.08.11 12:18:00 -
[755] - Quote
Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.
The pve-oriented people who survive in low-sec don't care about gate camps anyway because they (1) know how to deal with them, and (2) populate areas of space that aren't full of pirates.
the solution would be gank the **** out of them while they're mission running / plexing. I agree.
Scrubs will be scrubs. Pro retards will lose ships even on god mode. Rename Eve to World of Eve pls. Hi |

Abannan
Moira. Villore Accords
22
|
Posted - 2012.08.11 14:00:00 -
[756] - Quote
Note to all bears that are crying about gatecamps not being fair. You seem to be under the impression that EvE is meant to be fair.
|

Deamos
Dev Null Development and Holdings
139
|
Posted - 2012.08.11 16:51:00 -
[757] - Quote
I always thought that there should be a revamp of High Sec/ Low Sec to allow for dynamic securities based on the events that occur in the space. One part of those ideas was to change the way gate guns work in low sec based on its "Dynamic Sec Level".
Lets say for example:
Dynamic Sec Level .4: Gate guns are present, and are much like they are now. They can be temporarily disabled by a fleet attacking them, but only for a period of a few minutes .3 Gate guns are present, but are much easier to disable and are offline for longer .2 Gate guns are sparsely present, and highly inaccurate due to lack of regular maintenance .1 Gate guns are sparsely present, much like .2, but now stargates can now be hacked to be disabled for some short period.
The security rating will change based on who kills whom of what personal security rating, long term security level rating of occupied forces, and other things...
Changing gate guns to make it harder for pirates is not the way....
|

Garreth Vlox
Sons Of 0din Dark Therapy
49
|
Posted - 2012.08.11 18:44:00 -
[758] - Quote
Aemonchichi wrote:all players pissed off by this change are not a loss for eve
LOL ignorant much? |

Myxx
Minmatar Death Squad Broken Chains Alliance
551
|
Posted - 2012.08.11 19:00:00 -
[759] - Quote
As someone who goes into lowsec fairly often now, if this DOES happen, sentries need to be destroyable again. Else, don't do it. |

Solj RichPopolous
Mentally Assured Destruction Northern Strike
9
|
Posted - 2012.08.12 07:20:00 -
[760] - Quote
Gate camps? You can get a scout alt for 51 days free of charge. If you feel you must go to lowsec in a well known canped system maybe invest in 1?
Most lowsec is dead anyway. Its just highsec connectors that get most the activity and then its not even all of them just the well known hey theres prob a gate camp systems.
But i enjoy pirates sitting on a gate personally. My alliance and I love to eat them. |
|

Ceratin
Alpha Holding Corporation
4
|
Posted - 2012.08.12 07:37:00 -
[761] - Quote
This is possibly the single worst idea i have ever heard
If you keep nerfing pvp soon there will be nothing left for ppl to bother playing for
Sentries will pop a triage carrier after 4.5mins?? are u smoking crack like right now?? this will end pvp at gates |

Presidente Gallente
Dark-Rising
29
|
Posted - 2012.08.12 08:14:00 -
[762] - Quote
CCP: "Our subscibers are dying. We need to do something!" |

Pegaus
Dark-Rising
0
|
Posted - 2012.08.12 08:30:00 -
[763] - Quote
This is how its going to go down:
- Alright guys its pretty quiet here should we go camp something? - Yeah sure - Whats our numbers? - Between 5 and 6 - Not enough, we need at least 3 logis. - Lets just wait for more numbers.
:::eventually fleet logsoff and play starcraft instead:::
I tought that one of the most attractive lowsec characteristics was that it made small pvp possible by using gate tactics, now if you want a fight on a gate you better have a blob and carriers in standby.
Goodbye lowsec pvp...hello carebears... |

Frying Doom
Zat's Affiliated Traders
505
|
Posted - 2012.08.12 08:39:00 -
[764] - Quote
Pegaus wrote:This is how its going to go down:
- Alright guys its pretty quiet here should we go camp something? - Yeah sure - Whats our numbers? - Between 5 and 6 - Not enough, we need at least 3 logis. - Lets just wait for more numbers.
:::eventually fleet logsoff and play starcraft instead:::
I tought that one of the most attractive lowsec characteristics was that it made small pvp possible by using gate tactics, now if you want a fight on a gate you better have a blob and carriers in standby.
Goodbye lowsec pvp...hello carebears... Hello carebears? Are you insinuating that if they make the lo-sec gate guns make sense then Carebears might go to lo-sec and provide a lot more targets for piracy, not on gates or stations, like belts, anoms ect..?
Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Pegaus
Dark-Rising
0
|
Posted - 2012.08.12 10:12:00 -
[765] - Quote
[/quote] Hello carebears? Are you insinuating that if they make the lo-sec gate guns make sense then Carebears might go to lo-sec and provide a lot more targets for piracy, not on gates or stations, like belts, anoms ect..? [/quote]
What i mean is that gate guns "make sense" as they are now since they allow to pvp around them and have a so called gf.
Dont get me wrong more targets are good and shooting carebears is fun, but they are not usually not good fights, i dont like the fact that i have give up good exciting fights for some more haulers or poorly fitted vexors in my stats. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
39
|
Posted - 2012.08.12 11:19:00 -
[766] - Quote
Klown Walk wrote:I like it.
I like it too. |

Homo Jesus
The LGBT Last Supper
33
|
Posted - 2012.08.12 12:17:00 -
[767] - Quote
Presidente Gallente wrote:CCP: "Our subscibers are dying. We need to do something!"
Greyscale: I know! Let's slaughter the milk cow for some meat!
|

CAPTAIN INSAINO
Dark-Rising
0
|
Posted - 2012.08.12 12:21:00 -
[768] - Quote
CCP: GUYS... theres people in low sec having fun!!! This must be stopped, i know lets make the sentries ridiculous *Goes back to eating soup with a fork |

Cloora
Habitual Euthanasia Pandemic Legion
101
|
Posted - 2012.08.12 19:42:00 -
[769] - Quote
I actually brought up this idea a while back. My iteration of this idea, however, was just on the highsec/lowsec border gates. We need to get more people in low sec doing stuff so we can kill them when they are doing stuff, but we are so bloodthirsty we kill them before they can get in... CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
125
|
Posted - 2012.08.12 21:15:00 -
[770] - Quote
Cloora wrote:I actually brought up this idea a while back. My iteration of this idea, however, was just on the highsec/lowsec border gates. We need to get more people in low sec doing stuff so we can kill them when they are doing stuff, but we are so bloodthirsty we kill them before they can get in...
This is not true I'm afraid. I'll give you an example, theres a highsec entrance in our home system but we almost never bother camping it partly because camping is boring as hell and partly because the main users are ninja PI'ers who are using our pocos anyway, why slaughter our cashcow for a single killmail. |
|

Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
22
|
Posted - 2012.08.12 21:33:00 -
[771] - Quote
What difference does it make if both parties are outlaws (lower than -5 sec status)?
If you can engage an outlaw without gate guns interfering then most of the arguments around not engaging rival fleets on gates are moot!
I fly frigs almost exclusivly and often engage other pirates on gates. All it does is provide a location.
However if the gates engage any and all active combatants on a gate then that would break the gate fight mechanics too much.
Safer travel in LS is a good thing as it will bring more HS players into LS. By osmosis more HS players would be temped to mine/mission/rat in LS is they can get into their target area of ops easier.
Hence more targets for pirates.
PVP between consenting PVP'er (ie flashy reds) would happen just as it does now.
Whatever the change I will adapt my game to suit new mechanics and keep blowing stuff up. That is the Way, the Tao.
Balance is everything. |

Muad 'dib
The Imperial Fedaykin
379
|
Posted - 2012.08.12 21:36:00 -
[772] - Quote
this does not promote low sec.
Existing guys suffer, new guys feel comfortable and safe till a few months and sec loss later hate it too?
stupid ideas are totally stupid.
this is so far from sanity its beyond insanity, its unsanity. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
12
|
Posted - 2012.08.13 05:36:00 -
[773] - Quote
TL;DR This is a half-baked bad idea, which will not have the intended effect even if revised carefully. Trollbears will claim wall-of-text = massive tears. Extra content for out-of-context quoting included.
Read through half the thread, some thoughts, and hopefully some counter-arguments to the myths constantly perpetuated by the trollbears in here (paraphrased since I can't be bothered to quote/unquote):
*Background: Our alliance is all about solo->small gang->escalation fights (if we have enough people on). We gatecamp on the rare occasion if no one can be bothered to go on a roam and there aren't any targets around, total camp time per camp is around 1 hour MAX.*
Myth 1&2: "(1)This will encourage more people to go into lowsec, (2) if the rewards in lowsec are boosted at the same time." Fact: The risk-averse playstyle you see a lot of in highsec means that any rewards would have to be SIGNIFICANTLY boosted before it could draw PARTIALLY risk averse players. If that happened, what would happen to the rewards between high/low/null? The risk averse players would still not venture into lowsec because, they're just not cut out for facing challenges in general (no offense, your choice of playstyle is as valid as any others). Overall result: No significant increase in people going to lowsec.
Myth 3: "This will discourage gate camping." Fact: Gate camping will still happen. The only form of gate camping affected is perma-smartbombing battleships sitting at gates for hours. Actually, this doesn't really happen, since most smartbombing pirates have scounts and only really warp to their smart bombing bookmarks when a target is spotted 1-2 jumps away. Overall result: Gate camping (in a different form) still occurs.
Myth 4: "This will discourage ganking." Fact: It doesn't matter what arbitrary time limit CCP set, be it 4.5 minutes or 30 minutes. Ramping up the gategun damage just means people will try to kill their targets as fast as possible, either by bringing more people, or using sniping + insta locking setups. Either way, the gates will be harder to get through, not easier, and there will be a rise in ganking. Overall result: Increase in ganking and instant death for people entering lowsec.
Myth 5: "Pirates will have to work for their kills now." / "Pirates will have to scan down their targets now" Fact: Currently, pirates use a scout alt on all gates leading into their system. In fact the only fail gatecampers that don't use alt scouts are probably us The scout alts will still be in use, the only difference is the tackle and damage ships will be different (see above). As for scanning out mission runners etc in lowsec, the problem is, there WON'T be any new players doing those activities that aren't there already (see 1, 2, 3 & 4 above). The players that can survive in lowsec currently will still survive (if they can get past instalocking alpha gatecamps, and the players that could have survived won't even make it past the first ceptor that sneezes at it. Overall result: No change from current, most likely decrease in targets regardless.
Myth 6: "This will shift fights from gates to belts/planets." Fact: The reason why fights currently occur on gates, is due to the fact that EvE PVP relies on chokepoints. If pirate vs PVE player, what reason does the PVE player have to go to any belt or planet? Mining? Would you enter a random lowsec without friendlies to mine? For fleet flights, I'd say 90% of the gang fights I've been in have occured when one gang ran into the other on a roam, and this typically happens at gates. I'd wager that the chances of 2 roaming gangs running into each other at planets are pretty remote currently (baiting aside). Overall result: Fights won't even start to begin with.
Myth 7: "This will encourage more (good) fights" Fact: Ganking will be encouraged, especially if fights have to be over in a prescribed amount of time due to the aggressing party being guaranteed a loss after a certain period (see 4 and 6 above). In my book, "good fights" are not over in 30 seconds as some CSM member seems to think. Most fights I considered "good fights" have lasted at least 10-15 minutes, with some up to 1-2 hours. This happened on gates more often than not. With the proposed changes, this will be impossible. This results in an overall DECREASE in lowsec PVP.
Myth 8: "This will give new players a chance to experience lowsec without getting shot to pieces at the first jump" Fact: New players that want to experience lowsec CAN already do so, by flying disposable, agile, small ships. They even have a chance of surviving in cruisers if they prepare themselves with some knowledge on how to dodge gatecamps, how to identify hostiles, how to scout etc. Under the proposed changes, the new player can kiss his frigate goodbye to the instalocking ceptor. Even a newbie with covops cloak will NOT survive a proper camp, unless freakily lucky. Overall result: Less new players are willing to go into lowsec.
Myth 9: "More people would go into lowsec if they spawned randomly after jumping" Fact: I have to agree with this one, since it would be almost impossible to kill anyone, unless said person was flying around in a ship with an align time >20 seconds. Proponents of this aren't seriously suggesting that the whole system be blanketed in probes are you? The only way anyone would agree to this is if mission runners had to probe down their missions over the whole constellation, and oh yeah, the NPC with the mission itemn+ƒ It spawns randomly too. Those asteroid belts? Sure, probe down one veldspar roid, mine it, probe the other 9999999999 down one by one. Might as well not label the gates and let's probe those out too. 
Sorry for the wall of text, lunch meeting got canceled and I have nothing better to do at work for now.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1264
|
Posted - 2012.08.13 06:00:00 -
[774] - Quote
lollerwaffle wrote:Myth 9: "More people would go into lowsec if they spawned randomly after jumping" Fact: I have to agree with this one, since it would be almost impossible to kill anyone, unless said person was flying around in a ship with an align time >20 seconds. Proponents of this aren't seriously suggesting that the whole system be blanketed in probes are you? The only way anyone would agree to this is if mission runners had to probe down their missions over the whole constellation, and oh yeah, the NPC with the mission itemn+ƒ It spawns randomly too. Those asteroid belts? Sure, probe down one veldspar roid, mine it, probe the other 9999999999 down one by one. Might as well not label the gates and let's probe those out too.  W-Wormholes? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Conrad Lionhart
FACTION Inc. Broken Toys
6
|
Posted - 2012.08.13 08:35:00 -
[775] - Quote
If you want to bring more carebears into low sec, you have to exponentially increase the mission rewards in low sec. Give them a huge incentive to move there.
Bigger PI resources, bigger ISK reward from missions, better ores, etc. |
|

ISD TYPE40
ISD Community Communications Liaisons
104

|
Posted - 2012.08.14 14:12:00 -
[776] - Quote
Thread cleaned of more off topic and troll posts. Please post responsibly in future, thank you - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tammarr
18
|
Posted - 2012.08.22 01:44:00 -
[777] - Quote
...Ive had fights that lasted an hour on lowsec gates against pies and as being a pie. They were great. They wouldnt have happened with higher sentry fire.
A fight in eve happens when both sides think they can take the other on, with minimal losses; noone likes to get new ships. If the outcome is to uncertain, the fight wont happen. Unless one side gets the drop on the other or catches it through manouvering. Usualy as one side is moving through a gate. Also thats a tactic, catch a few stragglers to turn the main group around to get the fight. Hopefully still with minimal losses on your side. Usualy at a gate. With this a pie force cant even force a high security group of the near perfect safety they'll have at the gates.
Lets take em! Send the bait in, get them aggressed. Rest gogo swoop down and lets kill what we can in 4 minutes before we cant offset gategun fire! Oh? They cynoed a triage in that can rep them np. Lets drop our own to even the odds. What you say cant rep us because you'll die in 4.5/10/15/20 minutes mark a gcc triage dies and we are unlikely to be able to break their triage down with what we have in that time? Balls, guess our bait just died. Nice gank highsecers! Great fight.
Lowsec will never warrant the risk for true highsec dwellers unless they'll profit enough each time they undock to buy a new ship, 99 times in a row. And with profit margins like that, the low security people will be profetering madly so cant have that. Whats this? Tie the profit margin to sec status so -5 get only 10% of the payout? Np. Got my +5 sec alt right here.
Frigates under gateguns... waiting for the scout nextdoor to give the go for it to warpdown from its pounce ontop the gate. The rest of the horde warping down shortly after. The prey is tackled and made to debris. The fleet returns to its pounces, but now its Heinrichs turn to be initial ceptor tackle since he didnt gcc.
Introduce a new resource only in lowsec? the low security people will take it. They'll be forced away from it if its profitable enough by nullsec blobs that'll want it. If its just right, it might make one or two highsec alliances try to move into an area for profits. But why should they be in lowsec (The pies will try to get one or two of them when they are isking. And if you just try to fight at gates vs the pies where they now stand no chance, why should they bother to come? Maybe they'll have three guys dedicated enough to go recon in a system near 24/7 for a week or two but thats more like work) when nullsec is out there? Fresh and sharp always needing more cannonfodder in exchange for free ship replacements the land of great blobs and no meaning are.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1278
|
Posted - 2012.08.22 01:47:00 -
[778] - Quote
Tammarr wrote:Introduce a new resource only in lowsec? the low security people will take it. They'll be forced away from it if its profitable enough by nullsec blobs that'll want it. If its just right, it might make one or two highsec alliances try to move into an area for profits. But why should they be in lowsec (The pies will try to get one or two of them when they are isking. And if you just try to fight at gates vs the pies where they now stand no chance, why should they bother to come? Maybe they'll have three guys dedicated enough to go recon in a system near 24/7 for a week or two but thats more like work) when nullsec is out there? Fresh and sharp always needing more cannonfodder in exchange for free ship replacements the land of great blobs and no meaning are.
Mm, nice. If ccp gives you something too yummy, the blobs will beat you up.
Pie ... cake... pie...
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
657
|
Posted - 2012.08.22 03:14:00 -
[779] - Quote
I like everything but the ramp up time... 5 mins with gcc near a gate and you die with a capital? bad. this means a BC will die in like 40seconds, meaning for the few 1v1 encounters on gate you won't have enough time to break the drakes tank ect.
I like the suspect shooting thing, now having low sec means even more just make the ramp up damage time longer then 5mins. and maybe as someone else said, depend on the ship class. you can do more damage to caps with guns but do little to t2 frigs. |

Mikaila Penshar
Take it Deep
4
|
Posted - 2012.08.22 03:37:00 -
[780] - Quote
Hold on a sec... that said
""CP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. ""
That didn't say anything about GCC, it said a 'criminal flag' - so if you are red ( you know -4.5 sec status) you'll get shot at on every single stinkin gate you go to!?!?
This is so awful an idea, I don't have enough profanity in my vocabulary to express myself. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1279
|
Posted - 2012.08.22 04:53:00 -
[781] - Quote
lollerwaffle wrote:Myth 9: "More people would go into lowsec if they spawned randomly after jumping" Fact: I have to agree with this one, since it would be almost impossible to kill anyone, unless said person was flying around in a ship with an align time >20 seconds. Proponents of this aren't seriously suggesting that the whole system be blanketed in probes are you? The only way anyone would agree to this is if mission runners had to probe down their missions over the whole constellation, and oh yeah, the NPC with the mission itemn+ƒ It spawns randomly too. Those asteroid belts? Sure, probe down one veldspar roid, mine it, probe the other 9999999999 down one by one. Might as well not label the gates and let's probe those out too.  Sorry for the wall of text, lunch meeting got canceled and I have nothing better to do at work for now. ... unlabelled gates that have to be probed out, that sounds kind of familiar.
Wormholes ?!
Wait wait, let's pull out the remove/delay/nerf local threads. Now for lowsec ~~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
538
|
Posted - 2012.08.22 05:11:00 -
[782] - Quote
Alavaria Fera wrote:lollerwaffle wrote:Myth 9: "More people would go into lowsec if they spawned randomly after jumping" Fact: I have to agree with this one, since it would be almost impossible to kill anyone, unless said person was flying around in a ship with an align time >20 seconds. Proponents of this aren't seriously suggesting that the whole system be blanketed in probes are you? The only way anyone would agree to this is if mission runners had to probe down their missions over the whole constellation, and oh yeah, the NPC with the mission itemn+ƒ It spawns randomly too. Those asteroid belts? Sure, probe down one veldspar roid, mine it, probe the other 9999999999 down one by one. Might as well not label the gates and let's probe those out too.  Sorry for the wall of text, lunch meeting got canceled and I have nothing better to do at work for now. ... unlabelled gates that have to be probed out, that sounds kind of familiar. Wormholes ?! Wait wait, let's pull out the remove/delay/nerf local threads. Now for lowsec ~~~ Nah there are stations in Lo-sec it would never be the same  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
125
|
Posted - 2012.08.22 06:02:00 -
[783] - Quote
Syphon Lodian wrote:Don't fight at gates. lol
you're a ******* moron. don't get out of highsec much, do you? |

Herzog Wolfhammer
Sigma Special Tactics Group
1706
|
Posted - 2012.08.22 07:09:00 -
[784] - Quote
I see a lot of posts regarding "bringing bears to lowsec" via some resource or payout.
Whether or not this works has to depend on what the payoff is.
One of the reasons why missioners do not go to lowsec is because they are are the same kinds of missions that you have in highsec, with only a difference in payoff.
Some say making the payoff huge will help, but I think it will be a measure in frustration.
The unavoidable fact is that people run missions alone. Not because they "want to", but mainly out of circumstance. Not everybody is a basement-dweller who has all day to play MW while waiting for a fleet to form up (herding cats). So that time you get, usually scarce time, is for many just enough for a mission, if they don't have to move stuff or equiip a new ship.
Now that last part I will digress on: "equip a new ship". Even is a player can muster up enough Stockholm Syndrome to LIKE being ganked, their next session, short as before, will be all taken up putting a new ship together.
So the problem with lowsec and the lure to go there is much related to the fact that it's the same mission as high sec, the same time-consuming profile, and such, partaking the option to salvage the wrecks, gives a higher payout.
God help you if you get a lowsec mission with a "mission item".
The "fly around and kill all the rats" that can take way more time than it takes to get scanned down and tackled, without an option for loot and salvage, does not make it attractive.
Sure there's always the "well, stay aligned, HTFU, etc", but does the mission get finished? Like I say, time. It's more about time than having balls or being "leet". A lot of players dont' have time to put up with the kill everything that moves crowd, or even some legitimate pirates (an extremely rate player these days - that sort you can reason with).
Lowsec missions need to be different if they are to be of any value to bring out players. They might need to be based more on time and strategy than "take a while to kill all the rats, profit?".
Right now the only such missons are exploration escalations, where you hit the site, kill some officer or elite spawn, and run. I go into lowsec all of the time for such missions because I know that I will only be in the site for roughly 1 - 2 minutes. I have run off with faction modules just as the gank patrol was warping in. Careful tactics and DPS win the day, not having to wait hours for fleet, join corp, deal with drama, etc.
Change the lowsec missions to be more about specific actions where skills can be geared towards making it take less time as such you get it done and get out before the tackle boat arrives, and things will change.
Otherwise nothing will change, and lowsec can continue to be the conquered space that it is, where people kill everything that moves, and then complain on the forums about a lack of targets.
|

luZk
x13
66
|
Posted - 2012.08.22 11:37:00 -
[785] - Quote
OMG SONY destroyed yet another pvp game!  |

Roime
Shiva Furnace Dead On Arrival Alliance
1087
|
Posted - 2012.08.22 11:44:00 -
[786] - Quote
lollerwaffle wrote:TL;DR Truth, wallsized
This.
Gate camps aren't a problem.
People in NPC corps making new players believe in DEADLY LOWSEC gate camps are the problem. Misleading and scamming new players in NPC corps should be a bannable offense. Gallente - the choice of the interstellar gentleman |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2772
|
Posted - 2012.08.22 12:55:00 -
[787] - Quote
o/ Hello again pod people.
Just wanted to stop by and give you a brief update, after speaking with CCP Greyscale about the gate gun changes in great detail, he's once again assured me and the CSM that this gate gun idea was just an idea he was toying with, and not something that is definitely in the pipeline for development. After the flood of player feedback as well as my own urging for him to reconsider this, its no longer an idea that is being pushed forward anyways. I'll be monitoring his work on GCC, sec status, and crimewatch in general as we move futher into Winter, but as of right now the gate gun idea has stalled.
The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
Vice Secretary of the 7th Council of Stellar Management.
|

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
174
|
Posted - 2012.08.22 12:56:00 -
[788] - Quote
remove lowsec.
make it all wormhole, make all of eve wormhole. and goat cheese! |

Roime
Shiva Furnace Dead On Arrival Alliance
1087
|
Posted - 2012.08.22 12:58:00 -
[789] - Quote
Hans Jagerblitzen wrote:o/ Hello again pod people.
Just wanted to stop by and give you a brief update, after speaking with CCP Greyscale about the gate gun changes in great detail, he's once again assured me and the CSM that this gate gun idea was just an idea he was toying with, and not something that is definitely in the pipeline for development. After the flood of player feedback as well as my own urging for him to reconsider this, its no longer an idea that is being pushed forward anyways. I'll be monitoring his work on GCC, sec status, and crimewatch in general as we move futher into Winter, but as of right now the gate gun idea has stalled.
The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
Thanks Hans & Greyscale!
<3
Gallente - the choice of the interstellar gentleman |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
388
|
Posted - 2012.08.22 13:28:00 -
[790] - Quote
Hans Jagerblitzen wrote:o/ Hello again pod people.
Just wanted to stop by and give you a brief update, after speaking with CCP Greyscale about the gate gun changes in great detail, he's once again assured me and the CSM that this gate gun idea was just an idea he was toying with, and not something that is definitely in the pipeline for development. After the flood of player feedback as well as my own urging for him to reconsider this, its no longer an idea that is being pushed forward anyways. I'll be monitoring his work on GCC, sec status, and crimewatch in general as we move futher into Winter, but as of right now the gate gun idea has stalled.
The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
I knew at least one of my votes on your wasn't misplaced. Have a like. |
|

Idris Helion
University of Caille Gallente Federation
45
|
Posted - 2012.08.22 13:50:00 -
[791] - Quote
When gate-camping (or spawn-point camping) is effective, that's a good indicator of bad game design. That's true in every game, not just EVE.
Many people say that combat in EVE happens around bottlenecks, and that's true...but it's also why fights in EVE are far rarer than they should be. Gate-camping in any game gives rise to unbalanced gameplay because the gate-campers are always advantaged over the gate-runners. There's rarely an incentive to run a gate in EVE because the reward isn't worth the risk nine times out of ten (or 90 times out of a hundred, more like).
Mission-running is a good example of why gate-camping hurts the game. Mission runners have to PVE-fit their ships, but will get killed at the gates because they need a PVP-fit to survive the gate-camp. It's inefficient to carry both sets of gear and re-fit. Also, mission-runners are almost always running solo or with an alt; they can't withstand a superior force, which is almost always what they'll be facing at hisec-lowsec border gates. So: it's just not worth it to go into lowsec.
Even on the pirate side, there are better ways to get into good fights. Bubble the warp-channels between gates. Put a cloaked ship at a celestial and combat-scan the area for miners or mission-runners. This whole idea that gates are the only place to find opponents is nonsense.
Here's the question I would ask the gate-campers: if your intent were to prevent people from traveling from hisec out to lowsec/null, how would your behavior be any different? Gate-camps restrict travel. Hence, the population of lowsec falls. Hence, fewer opportunities for pew. If you want more pew, open up the gates. (Plenty of hisec industrialists would travel to low if the rewards were much greater or the risk less, but there's no way a industrialist with minimal combat training would go to lowsec. Null is way safer, and has better resources anyhow.
If you want more combat in lowsec, stop camping the gates. If you're going to keep camping the gates, stop complaining.
Also: yes, I think the gate-gun changes are useless since they won't really do much to change player behavior. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
388
|
Posted - 2012.08.22 13:58:00 -
[792] - Quote
Guess how I know you know nothing about how the game works.
Quote:Even on the pirate side, there are better ways to get into good fights. Bubble the warp-channels between gates. Put a cloaked ship at a celestial and combat-scan the area for miners or mission-runners. This whole idea that gates are the only place to find opponents is nonsense. |

Idris Helion
University of Caille Gallente Federation
46
|
Posted - 2012.08.22 15:10:00 -
[793] - Quote
Tiberious Thessalonia wrote:Guess how I know you know nothing about how the game works. Quote:Even on the pirate side, there are better ways to get into good fights. Bubble the warp-channels between gates. Put a cloaked ship at a celestial and combat-scan the area for miners or mission-runners. This whole idea that gates are the only place to find opponents is nonsense.
Ah, the tears of a gate-camper.
|

Idris Helion
University of Caille Gallente Federation
46
|
Posted - 2012.08.22 15:17:00 -
[794] - Quote
Here's a better way of phrasing the issue.
The basic question is: "Do you, as a resident of low security space, want more players to come into low security space so you can shoot at them (or make friends with them, or admire them from afar)?"
If the answer is "yes", how does gate-camping advance that goal in any way?
|

TheGunslinger42
Bite Me inc Elysian Empire
307
|
Posted - 2012.08.22 15:21:00 -
[795] - Quote
Hans Jagerblitzen wrote:o/ Hello again pod people.
Just wanted to stop by and give you a brief update, after speaking with CCP Greyscale about the gate gun changes in great detail, he's once again assured me and the CSM that this gate gun idea was just an idea he was toying with, and not something that is definitely in the pipeline for development. After the flood of player feedback as well as my own urging for him to reconsider this, its no longer an idea that is being pushed forward anyways. I'll be monitoring his work on GCC, sec status, and crimewatch in general as we move futher into Winter, but as of right now the gate gun idea has stalled.
The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
Ah, good. Greyscales Failwatch is a monstrous pile of stupid, and any small victories against aspects of it are very welcome. |

Singoth
Blue Republic RvB - BLUE Republic
118
|
Posted - 2012.08.22 15:33:00 -
[796] - Quote
Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. Less yappin', more zappin'! |

Mag's
the united Negative Ten.
10069
|
Posted - 2012.08.22 15:37:00 -
[797] - Quote
Idris Helion wrote:Tiberious Thessalonia wrote:Guess how I know you know nothing about how the game works. Quote:Even on the pirate side, there are better ways to get into good fights. Bubble the warp-channels between gates. Put a cloaked ship at a celestial and combat-scan the area for miners or mission-runners. This whole idea that gates are the only place to find opponents is nonsense. Ah, the tears of a gate-camper. Get a clue on actual game mechanics.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ginger Barbarella
State War Academy Caldari State
76
|
Posted - 2012.08.22 15:38:00 -
[798] - Quote
Will these new Sentry Guns be sold in the NeX? Love to get one for my Nightmare...  |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
389
|
Posted - 2012.08.22 15:43:00 -
[799] - Quote
Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS.
Hi, this issue has already been resolved, but if you had been reading the posts from people who actually live in low-sec you would have known that this will do nothing to deter gate campers and would instead hurt people who are engaging in small-gang fights, almost all of which happen on gates because that is where people are. |

Idris Helion
University of Caille Gallente Federation
46
|
Posted - 2012.08.22 16:11:00 -
[800] - Quote
Tiberious Thessalonia wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. Hi, this issue has already been resolved, but if you had been reading the posts from people who actually live in low-sec you would have known that this will do nothing to deter gate campers and would instead hurt people who are engaging in small-gang fights, almost all of which happen on gates because that is where people are.
...and that's where the people are because the gate-campers prevent them from entering the system. You're causing the very problem you're complaining about. Stop camping the gates, and you'll get more opportunities for pew elsewhere in the system. If you're too lazy to scan down or chase opponents, well, it's not really pew you want: it's shooting fish in a barrel.
|
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
389
|
Posted - 2012.08.22 16:12:00 -
[801] - Quote
Idris Helion wrote:Tiberious Thessalonia wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. Hi, this issue has already been resolved, but if you had been reading the posts from people who actually live in low-sec you would have known that this will do nothing to deter gate campers and would instead hurt people who are engaging in small-gang fights, almost all of which happen on gates because that is where people are. ...and that's where the people are because the gate-campers prevent them from entering the system. You're causing the very problem you're complaining about. Stop camping the gates, and you'll get more opportunities for pew elsewhere in the system. If you're too lazy to scan down or chase opponents, well, it's not really pew you want: it's shooting fish in a barrel.
No, see, that's the part you aren't getting. People are at gates because gates are the most likely places where people are likely to be. If I am doing a small gang roam, I'm not hopping from planet to planet hoping to find people, I'm going to gate to gate hoping to run into another small gang. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
114
|
Posted - 2012.08.22 16:39:00 -
[802] - Quote
Hans Jagerblitzen wrote:o/ Hello again pod people.
Just wanted to stop by and give you a brief update, after speaking with CCP Greyscale about the gate gun changes in great detail, he's once again assured me and the CSM that this gate gun idea was just an idea he was toying with, and not something that is definitely in the pipeline for development. After the flood of player feedback as well as my own urging for him to reconsider this, its no longer an idea that is being pushed forward anyways. I'll be monitoring his work on GCC, sec status, and crimewatch in general as we move futher into Winter, but as of right now the gate gun idea has stalled.
The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
This is great news. Has there been any mention of the "what happens in lowsec stays in lowsec" idea in the crimewatch redo? |

dethleffs
Immortalis Inc. Shadow Cartel
47
|
Posted - 2012.08.22 16:52:00 -
[803] - Quote
glad that this is just an idea and not in development. As a pirate I wouldn't want it to be standard practice to have frigs on gates tackling everything.
The sentries as they are now are fine. If I can catch everything on gate no one will ever come to losec for PI and other non-pvp sutff, and those camps everyone is afraid of are easily avoidable and quite rare (in my region at least).
I think unique losec resources are the way to make losec more interesting. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
125
|
Posted - 2012.08.22 17:01:00 -
[804] - Quote
Tiberious Thessalonia wrote:Idris Helion wrote:Tiberious Thessalonia wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. Hi, this issue has already been resolved, but if you had been reading the posts from people who actually live in low-sec you would have known that this will do nothing to deter gate campers and would instead hurt people who are engaging in small-gang fights, almost all of which happen on gates because that is where people are. ...and that's where the people are because the gate-campers prevent them from entering the system. You're causing the very problem you're complaining about. Stop camping the gates, and you'll get more opportunities for pew elsewhere in the system. If you're too lazy to scan down or chase opponents, well, it's not really pew you want: it's shooting fish in a barrel. No, see, that's the part you aren't getting. People are at gates because gates are the most likely places where people are likely to be. If I am doing a small gang roam, I'm not hopping from planet to planet hoping to find people, I'm going to gate to gate hoping to run into another small gang.
Have to agree with tiberious here, if you think gangs in lowsec routinely search every planet they pass for targets then youre delusional. The only times we fight at planets are because we attacked infrastructure such as a POCO or POS, we baited the other guys there or the fight was as a result of us dropping into an engagement that was already going.
Im going to repeat this because it doesnt seem to be sinking in, pvp in lowsec mostly happens on gates because gates are natural chokepoints, its where we can catch our targets most easily, wether that target is a carebear in a hauler or another fleet we want to fight with our roaming gang. It has jack **** to do with gatecamps, even though those happen for a lot of the same reasons.
Oh and Hans - many thanks for following up on this, its much appreciated. |

Mikaila Penshar
Take it Deep
4
|
Posted - 2012.08.22 17:05:00 -
[805] - Quote
So then, just thinking outside the box here but where do real life gangs fight one another? Well, not at bridges and tunnel entrances necessarily, they fight at the contested areas of their turf. Therefore it stands to reason that if they want fights off gates then they need to implement a turf mechanic for pirate gangs. Yes, I know CCP wants to rid the game of pirates and they have done so much to try, but I don't think it's possible because the mindset of a pirate player is to rebel against anything that smacks of conformity and rules. That being said ... CCP, if you can't beat us JOIN US. Yes, join us in our pirate mindset and see that we are here to stay and will continue to play our way to spite you if we must- remember this is a sandbox after all and not a litterbox. We've come here to play just like the next person and our style of play- though unwelcome by some (possibly many) is still a style - so it is a valid play style by virtue of existing, hence it must be allowed inclusion in a game that claims to allow the players to do as they please.
My point is that if you give the pirates the same amount of sand, proverbial same amount of sand (you get what i mean right?), as you give to every other play style you will more than likely see an upturn in subbing and re-subbing former players who might otherwise feel the game is too restrictive of their goal to do whatever the hell they want to because they are an immortal space capsuleer with access to awesome starships and big gunz. I'm not gonna say anything more than this:
If you get inside the head of a pirate, and conceive of better ways to allow them to do their thing (some piratey things dammit) in the space they have claimed as their own turf you will have happier players, more 'goodfights' , and a scarier game that will encourage more people to join in and try to slice off their jagged chunk of the fortune and glory. Isn't that the idea of EvE Online? Don't we all agree that what we dream this game is when we are not actually playing it is far better that what is becomes when we log on? It's not our fault that is the best thing we've got on the planet Earth to play, but it ain't quite there yet- It's gonna take CCP widening their eyes to look at what is needed where and make it happen (so do that CCP- we deserve at least that much, don't we?)
TL;DR - empassioned plea for some sexy Pirate lovin |

Malphilos
State War Academy Caldari State
139
|
Posted - 2012.08.22 17:13:00 -
[806] - Quote
Tiberious Thessalonia wrote: People are at gates because gates are the most likely places where people are likely to be.
When I lived in the god forsaken midden that El Pueblo de Nuestra Se+¦ora de los Angeles de Porciuncula has become, there were places on the freeway where traffic always slowed down. Why?
Because people always slowed down there.
It's chicken or egg stuff (a little more complicated because that one has a definite answer), but I guarantee you that gun towers at the Puente Pause would have hustled things along a little and improved life for most.
|

Smee1
the united Negative Ten.
1
|
Posted - 2012.08.22 17:27:00 -
[807] - Quote
Nice news Hans and thankyou CCP Greyscale for listening to community feedback |

Pinstar Colton
Sweet Asteroid Acres
237
|
Posted - 2012.08.22 17:51:00 -
[808] - Quote
As a low sec industrialist, I too have to agree that holding off on these changes is for the better. Depending on how they were tuned, if they made it easier for pirates to make quick ganks in frigates before the damage ramped up... it would get much more dangerous for anyone other than another pvp ship to travel in low.
On the other hand, if they made the guns too powerful and discouraged piracy at all, the potential flood of other indy corps in the region would make it start to feel like high sec. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Sugar Kyle
The humbleless Crew Capital Punishment.
89
|
Posted - 2012.08.22 18:13:00 -
[809] - Quote
I to would like to know about these low sec warp bubbles we have not been using because we are lazy. 
Thank you Hans for hearing the yarr.
Tilde soaked words from something kinda like a pirate. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2154
|
Posted - 2012.08.22 18:32:00 -
[810] - Quote
Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS.
So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad.
Issler |
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
394
|
Posted - 2012.08.22 18:35:00 -
[811] - Quote
Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler
And I remain very glad that none of my votes went to you! |

Sugar Kyle
The humbleless Crew Capital Punishment.
89
|
Posted - 2012.08.22 18:48:00 -
[812] - Quote
Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler
I will do everything in my power to support CSM reps with a clue. I am glad I did not vote for you. It is a shame you were elected with the attitudes you have shown over and over again. Hans stood up for our valid gamestyle to stop a change that would not fix the so called problem but increase it and nerf the fleet combat as a side dish.
Someone might actually respect you, Issler. Please, don't embarrassing them further. Tilde soaked words from something kinda like a pirate. |

Smee1
the united Negative Ten.
1
|
Posted - 2012.08.22 18:51:00 -
[813] - Quote
Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler
Support you say im sorry i must have missed that post. Im glad you aint representing low sec and looking at ur alliance killboard i see lots of high sec and null sec kills so maybe u should just keep out of something u have no clue about. Are you for real btw 4 losses no kills on evekill and 9 losses no kills on BC WTF are you doing representing the community anyway???
|

Xolve
Fweddit I Whip My Slaves Back and Forth
1028
|
Posted - 2012.08.22 19:01:00 -
[814] - Quote
Hans Jagerblitzen wrote: The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
I look forward to the day this idea gets reconstituted with yet another impending forum ban.
Good fight sir, good fight indeed. Inappropriate signature removed. Navigator. |

Malphilos
State War Academy Caldari State
140
|
Posted - 2012.08.22 19:25:00 -
[815] - Quote
Sugar Kyle wrote: Hans stood up for our valid gamestyle ...
Jeebus, whatever happened to "adapt or die"?
You couldn't sound more carebear if you were discussing veldspar yields.
|

Mag's
the united Negative Ten.
10071
|
Posted - 2012.08.22 19:28:00 -
[816] - Quote
Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler You've shown us time and again, you have no clue. That and you being in the CSM, are the only sad things about it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sugar Kyle
The humbleless Crew Capital Punishment.
89
|
Posted - 2012.08.22 19:40:00 -
[817] - Quote
Malphilos wrote:Sugar Kyle wrote: Hans stood up for our valid gamestyle ... Jeebus, whatever happened to "adapt or die"? You couldn't sound more carebear if you were discussing veldspar yields.
I don't gatecamp and I would adapt. Once again, gatecampers were the least affected. I also do carebear activities daily. I like making ISK. Tilde soaked words from something kinda like a pirate. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
394
|
Posted - 2012.08.22 19:45:00 -
[818] - Quote
Malphilos wrote:Sugar Kyle wrote: Hans stood up for our valid gamestyle ... Jeebus, whatever happened to "adapt or die"? You couldn't sound more carebear if you were discussing veldspar yields.
Oh dear, apparently my post decided to get eaten.
People would adapt. They would adapt by
A) moving out of low-sec, probably to NPC nullsec, though there isn't really anywhere other THAN lowsec which is currently suited to small gang warfare. I imagine a good number of us would move to either plague hi-sec or would join the blobs.
B) Gatecamping even harder with instalocking interceptors and Tier3 BC gangs that sit 1000km off the gate and only warp in when something mildly interesting shows up. |

ShadowNeo29
TunDraGon
0
|
Posted - 2012.08.22 19:51:00 -
[819] - Quote
Please stop fight each other and let's go mining ice together.
it's the focus of eve online now, stop going in low or 0.0 sec, leave your wh and back in high sec systems.
Follow the CCP patch and forget your guns.
Peace.
=D ofc ... |

Malphilos
State War Academy Caldari State
140
|
Posted - 2012.08.22 19:56:00 -
[820] - Quote
Sugar Kyle wrote:Malphilos wrote:Sugar Kyle wrote: Hans stood up for our valid gamestyle ... Jeebus, whatever happened to "adapt or die"? You couldn't sound more carebear if you were discussing veldspar yields. I don't gatecamp...
Oh, so when you say " our valid gamestyle" you're actually defending someone else's interests. Someone who obviously can't adapt and isn't available to post.
Fair enough. |
|

Malphilos
State War Academy Caldari State
140
|
Posted - 2012.08.22 19:57:00 -
[821] - Quote
Tiberious Thessalonia wrote:Malphilos wrote:Sugar Kyle wrote: Hans stood up for our valid gamestyle ... Jeebus, whatever happened to "adapt or die"? You couldn't sound more carebear if you were discussing veldspar yields. Oh dear, apparently my post decided to get eaten. People would adapt. They would adapt by A) moving out of low-sec, probably to NPC nullsec, though there isn't really anywhere other THAN lowsec which is currently suited to small gang warfare. I imagine a good number of us would move to either plague hi-sec or would join the blobs. B) Gatecamping even harder with instalocking interceptors and Tier3 BC gangs that sit 1000km off the gate and only warp in when something mildly interesting shows up.
In other words, there'd be no problem.
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
394
|
Posted - 2012.08.22 20:08:00 -
[822] - Quote
Malphilos wrote:Tiberious Thessalonia wrote:Malphilos wrote:Sugar Kyle wrote: Hans stood up for our valid gamestyle ... Jeebus, whatever happened to "adapt or die"? You couldn't sound more carebear if you were discussing veldspar yields. Oh dear, apparently my post decided to get eaten. People would adapt. They would adapt by A) moving out of low-sec, probably to NPC nullsec, though there isn't really anywhere other THAN lowsec which is currently suited to small gang warfare. I imagine a good number of us would move to either plague hi-sec or would join the blobs. B) Gatecamping even harder with instalocking interceptors and Tier3 BC gangs that sit 1000km off the gate and only warp in when something mildly interesting shows up. In other words, there'd be no problem.
Uh, there's a big problem. The only people left in low-sec would be the gatecampers, not the people looking for small gang fights. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
126
|
Posted - 2012.08.22 21:11:00 -
[823] - Quote
Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler
Seriously?? You are actually trying to defend one of the most moronically stupid ideas ever proposed by anyone on these forums.
You may not give two ***** about lowsec but we wont let idiots like you ruin it for the sake of a few carebears fragile little egos. |

ShadowNeo29
TunDraGon
0
|
Posted - 2012.08.22 21:12:00 -
[824] - Quote
Darek Castigatus wrote:Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler Seriously?? You are actually trying to defend one of the most moronically stupid ideas ever proposed by anyone on these forums. You may not give two ***** about lowsec but we wont let idiots like you ruin it for the sake of a few carebears fragile little egos.
you so right +1 |

dethleffs
Immortalis Inc. Shadow Cartel
47
|
Posted - 2012.08.22 22:42:00 -
[825] - Quote
Malphilos wrote:Tiberious Thessalonia wrote:Malphilos wrote:Sugar Kyle wrote: Hans stood up for our valid gamestyle ... Jeebus, whatever happened to "adapt or die"? You couldn't sound more carebear if you were discussing veldspar yields. Oh dear, apparently my post decided to get eaten. People would adapt. They would adapt by A) moving out of low-sec, probably to NPC nullsec, though there isn't really anywhere other THAN lowsec which is currently suited to small gang warfare. I imagine a good number of us would move to either plague hi-sec or would join the blobs. B) Gatecamping even harder with instalocking interceptors and Tier3 BC gangs that sit 1000km off the gate and only warp in when something mildly interesting shows up. In other words, there'd be no problem.
*uch* post with yerr main. Gatecampers would stay with this change, and small scale indy pilots would have a hard time getting around losec with frigates camping all over the place.
Camps can be avoided with some intelligence today, maybe not so much in the future if this would have gone trough.
|

Minmatar Citizen160812
The LGBT Last Supper
34
|
Posted - 2012.08.22 23:32:00 -
[826] - Quote
Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler
I asked once before so I'll reword it and see if you have an answer this time.
Once past the gate what would carebears be able to do in space that wouldn't result in them being hunted down and killed? How would any change to sentries increase interest in low sec considering the answer to the first question is nothing? |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2154
|
Posted - 2012.08.23 00:02:00 -
[827] - Quote
Minmatar Citizen160812 wrote:Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler I asked once before so I'll reword it and see if you have an answer this time. Once past the gate what would carebears be able to do in space that wouldn't result in them being hunted down and killed? How would any change to sentries increase interest in low sec considering the answer to the first question is nothing?
Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
Issler
|

Aruken Marr
BSC LEGION Tactical Narcotics Team
300
|
Posted - 2012.08.23 00:24:00 -
[828] - Quote
Ive been in and out of losec 2 jumps from Amarr in a tech one frigate atleast 6 times in the last 2 days without a single problem. Tell me how making gate guns more powerful will encourage the already risk averse to leave their play pen when it doesnt appear to be much of a problem anyway? (funnily enough I do think they require a change that would make small tackle a lot less suicidal in losec.)The only conclusion i can come up with is that most of the people complaining dont actually know what they are talking about (no surprise there).
Also a large majority of roaming gangs ive been on have culminated into a fight on a gate (if at all). Tell me exactly how lowering the ability to fight on this frequent meeting place for fleets will make losec more enjoyable? Should fleets start demanding 10v10s at the sun while they eye each other up waiting for the other side to either bite the bullet and shoulder the guns or leg it? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1282
|
Posted - 2012.08.23 00:29:00 -
[829] - Quote
Aruken Marr wrote:Should fleets start demanding 10v10s at the sun they eye each other up waiting for the other side to either bite the bullet and shoulder the guns or leg it? That would be interesting. Of course some poor outside appears in the midst of this and the 20 people will all gank im' then run off the gate for a while. Or maybe not, because that'll aggro the guns and then the other group will start shooting you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Aruken Marr
BSC LEGION Tactical Narcotics Team
300
|
Posted - 2012.08.23 00:38:00 -
[830] - Quote
The only thing I can come up with really is that ccp wish to relegate losec pvp into the "catch the ratter in the belt" game. While this becomes increasingly appealing with Isslers reassurance that carebears will indeed lap up happy happy adventure land losec, I seriously have my doubts whether they'll take this bait. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1283
|
Posted - 2012.08.23 00:57:00 -
[831] - Quote
Aruken Marr wrote:The only thing I can come up with really is that ccp wish to relegate losec pvp into the "catch the ratter in the belt" game. While this becomes increasingly appealing with Isslers reassurance that carebears will indeed lap up happy happy adventure land losec, I seriously have my doubts whether they'll take this bait. Hahaha, your doubts have a great deal of justification to them.
But you never know, maybe THIS time it'll happen. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Aruken Marr
BSC LEGION Tactical Narcotics Team
300
|
Posted - 2012.08.23 01:09:00 -
[832] - Quote
Alavaria Fera wrote:Aruken Marr wrote:The only thing I can come up with really is that ccp wish to relegate losec pvp into the "catch the ratter in the belt" game. While this becomes increasingly appealing with Isslers reassurance that carebears will indeed lap up happy happy adventure land losec, I seriously have my doubts whether they'll take this bait. Hahaha, your doubts have a great deal of justification to them. But you never know, maybe THIS time it'll happen.
You'd think maybe someone somewhere would realise making losec appear better for the players who dislike danger isnt going to work. Maybe improving rewards in losec for the players who enjoy the danger would actually make things better by, you know, actually giving players a reason to be there. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1283
|
Posted - 2012.08.23 01:33:00 -
[833] - Quote
Aruken Marr wrote:You'd think maybe someone somewhere would realise making losec appear better for the players who dislike danger isnt going to work. Maybe improving rewards in losec for the players who enjoy the danger would actually make things better by, you know, actually giving players a reason to be there. Well, I'm sure they think it'll make things safer. It's not as easy as just buffing CONCORD.
Like how FW was fine with its rewards but then opps, someone "accidentally LP" and you know... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
18
|
Posted - 2012.08.23 01:37:00 -
[834] - Quote
Alavaria Fera wrote:lollerwaffle wrote:Myth 9: "More people would go into lowsec if they spawned randomly after jumping" Fact: I have to agree with this one, since it would be almost impossible to kill anyone, unless said person was flying around in a ship with an align time >20 seconds. Proponents of this aren't seriously suggesting that the whole system be blanketed in probes are you? The only way anyone would agree to this is if mission runners had to probe down their missions over the whole constellation, and oh yeah, the NPC with the mission itemn+ƒ It spawns randomly too. Those asteroid belts? Sure, probe down one veldspar roid, mine it, probe the other 9999999999 down one by one. Might as well not label the gates and let's probe those out too.  Sorry for the wall of text, lunch meeting got canceled and I have nothing better to do at work for now. ... unlabelled gates that have to be probed out, that sounds kind of familiar. Wormholes ?! Wait wait, let's pull out the remove/delay/nerf local threads. Now for lowsec ~~~
No comment on the remove/delay/nerf local threads, since it's not such a big issue in lowsec vs. null.
However, what you seem to be forgetting is, wormholes spawn randomly, yes, but they are 'static' in the sense that unless the timer expires or enough mass goes through to collapse it, you won't need to probe it out again.
Scenario 1: Players spawn randomly when jumping in. Result: No one gets caught during travel. No PVP occurs.
Scenario 2: Wormhole mechanism is put in place. Result: That gets camped. This time with no sentries to help the gankee.
Scenario 3: Random spawn. No more WTZ to encourage PVP on the out-gate Result: The whole travel BM fiasco all over again. More sniper gangs on out-gates |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
185
|
Posted - 2012.08.23 01:44:00 -
[835] - Quote
between jump freighters and blockade runners lowsec cargo running is pretty safe. so what are you proposing by trading at stations? should people be bringing industrial or freighters safe to lowsec stations? assuming the gates are "safe" then surely the stations will also be "safe" as they have the same guns yes/no? and anyways for the most part just buying something at jita (or local trade hub) is easier/cheaper. and either way ganks will still happen.
in the belts, well lulz they die in a fire or dock up as soon as they see someone, and in null that is pretty boring game play, tbh the game doesn't need more of it. anoms/missions same thing.
the risk in lowsec is more or less already there because it is so porous, now if this gatecamp everywhere was anywhere near true lowsec wouldn't be very porous now would it? (but yes I suppose the risk would be there from all the gatecamps)
so what should be the reward? |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
18
|
Posted - 2012.08.23 02:20:00 -
[836] - Quote
Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.
I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.
Issler
My 2 cents: I disagree with your views. Also, shouldn't someone who runs for election to represent the playerbase in communications with CCP, at least understand more of the game, and from more than 1 perspective? Also, if you do not know enough about a certain area, it wouldn't hurt to stay out of it, or at least read some of the posts and replies before coming up with blanket statements that hurt both your reputation and/or position.
In reply to your post: 1. Trade at stations, belt ratting/mining/whatever, anomalies, lowsec missions/ They can do that, but THE PROBLEM IS GETTING PAST GATECAMPS. WHICH WILL BE HARDER IF SOMETHING LIKE THIS IS IMPLEMENTED. 'GETTING PAST' WILL BE HARDER, GATECAMPING WILL BE EASIER. Sorry for the capitalization, this seems to be something that carebears like you can't seem to understand. (you may refer to my wall of text post a few pages back to help you with your understanding)
2. More 'carrots' in lowsec. Increasing rewards will NOT have as much effects as you think. At what point do these rewards justify the risks? The truly 'risk averse' would STILL not go, even if high sec rewards were nerfed heavily, as ANY risk would still be too much risk for the. Plus the whining would reach epic proportions. The non-risk averse players are ALREADY currently in lowsec, doing their PVE/industry thing, and have enough understanding of game mechanics to know how to avoid gatecamps and pirates.
3. Acknowledgement of players liking the idea, or variations of it. Do you mean the players that have posted about 'pirate tears', 'ganker tears' etc.? These players have, time and again, showed that they have no understanding of low security, being that their only exposure to it was losing their ship in an unscouted/no intel jump and/or NPC corp chat advice. Either that or they are being deliberately obtuse just to troll. For examples, see posts by Malphilos and Idris in this thread (quoted in my next post for your easy reference).
4. The real discussion is about how to improve low sec for everyone. No. The real discussion IN THIS THREAD is the title of the thread and contents of the OP. Please learn to stay on topic. In any case, this does not improve lowsec for anyone but gatecampers. |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
18
|
Posted - 2012.08.23 02:27:00 -
[837] - Quote
Malphilos wrote:Sugar Kyle wrote:Malphilos wrote:Sugar Kyle wrote: Hans stood up for our valid gamestyle ... Jeebus, whatever happened to "adapt or die"? You couldn't sound more carebear if you were discussing veldspar yields. I don't gatecamp... Oh, so when you say " our valid gamestyle" you're actually defending someone else's interests. Someone who obviously can't adapt and isn't available to post. Fair enough.
Malphilos, while I know you are just trolling, slow day at work currently so w/e.
"Adapt or die", yes, if this change happens, I will stop looking for roaming PVP and adapt to focus exclusively on gatecamping since this change makes it easier, and the only feasible/practical method of lowsec PVP . Still doesn't mean it's a good change.
"Defending someone else's lifestyle" Do you even understand which 'gamestyle' you're referring to? Gatecamping? Lowsec roaming PVP? Hans stood up for the latter, the person you quoted thanked him for it, since he had the same gamestyle too.
|

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
1067
|
Posted - 2012.08.23 03:18:00 -
[838] - Quote
Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.
I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.
Issler You are clueless.
Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps.
Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool.
You might want to start travelling into lowsec, Issler, before spouting off your nonsense.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

psycho freak
Royal Order of Security Specialists Late Night Alliance
1
|
Posted - 2012.08.23 03:38:00 -
[839] - Quote
Issler Dainze wrote:Minmatar Citizen160812 wrote:Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler I asked once before so I'll reword it and see if you have an answer this time. Once past the gate what would carebears be able to do in space that wouldn't result in them being hunted down and killed? How would any change to sentries increase interest in low sec considering the answer to the first question is nothing? Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space. And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post. I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone. Issler
Have you ever been to lo-sec becouse you dont seem to have a clue
1st it wont stop camping inty tckler with sniper dps
2nd it will kill solo pvp and small gang pvp in lo-sec most fights happen at gates
3rd it will not increase ppl liveing in lo-sec becouse industrial types dont like dieing and they will die if in belt like u suggested lmfao
these proposed changes are totaly unneeded |

psycho freak
Royal Order of Security Specialists Late Night Alliance
1
|
Posted - 2012.08.23 03:42:00 -
[840] - Quote
Didnt mean to quote all that lol just ment quote issla
damn phone lol |
|

Frying Doom
Zat's Affiliated Traders
543
|
Posted - 2012.08.23 05:09:00 -
[841] - Quote
Poetic Stanziel wrote:
Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps.
Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool.
You might want to start travelling into lowsec, Issler, before spouting off your nonsense.
Gate camps, if there are about all I ever see in Lo-sec.
I have been on runs for over 20 lo-sec jumps and have only seen anyone else on the border to hi-sec.
What the gate gun fix will do long term, I have no idea but lo-sec really needs something to fix it up. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1092
|
Posted - 2012.08.23 06:18:00 -
[842] - Quote
I can't believe this discussion is still going after Hans' s post- the proposed changes are scrapped, as they obviously won't lead to intended results and pretty much only have negative effects.
Furthermore, look at the sides of the discussion:
1. People with relevant lowsec experience saying that there really aren't any gate camps outside a few well-known systems.
2. People with 0 lowsec experience saying that gate camps prevent bears from entering lowsec.
Solution to this is to fix NPC corps. Until CCP isolates and removes the root and cause of 99% of carebear contamination, which is the evernoob missioners destroying EVE from new players with bad advice and blatant lies, we players need to find ways to educate new players before they are ruined.
The vicious cycle of carebearism will go on forever is something is not done: A new player starts EVE in a starter corp, and begins exploring New Eden. He asks things in corp chat, and gets answered by 2006 characters. Obviously he will believe these "vets", they have like Caldari Navy Ravens and can SOLO LEVEL 4 MISSIONS OMG so powerful, they must know the game so well. These professional scarebears tell the noob not to go in lowsec, because you will get instakilled by ebil piwates camping every lowsec gate 23/7, and better to be cap stable and save the damsel all day, erry day.
Poor noobs believes these lies, and become professional scarebears, who feed the same lies to other new players.
New players need protection from lies. They need factual advice about game mechanics. They need inspiration and encouragement to leave hisec, and experience EVE at it's finest, flying with buddies.
I also fell for the bear trap, and wasted game time I paid for because I believed their lies for many weeks. Scamming new players like this should be against the EULA. CCP should start moderating the NPC corp chats, and start handing out warnings to players that feed lies to new players. If the warnings are not enough, then temporary bans and finally booting them out of starter corps into the junkyards like Scope. There they can't do any damage among other rejects and failures.
Being able to hang forever in a starter corp is the most broken mechanic in EVE today. Gallente - the choice of the interstellar gentleman |

Weed Probe
11
|
Posted - 2012.08.23 07:30:00 -
[843] - Quote
If you release this I'll kill the cat Weed Probe's private 3rd party Service. Trusted in all New Eden. Incursion fleets T2 Rigging Service for 2m ISK. Just Weed it. |

Frying Doom
Zat's Affiliated Traders
543
|
Posted - 2012.08.23 07:36:00 -
[844] - Quote
Weed Probe wrote:If you release this I'll kill the cat So you are in favor of this then? 
Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Butzewutze
Imperial Academy Amarr Empire
11
|
Posted - 2012.08.23 10:18:00 -
[845] - Quote
Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Issler
Why isnt that happening in lowsecsystems without any gatecamps now?
|

Tiberius Sunstealer
Phantom Soulreavers Axiom Solaris
131
|
Posted - 2012.08.23 10:27:00 -
[846] - Quote
Butzewutze wrote:Why isnt that happening in lowsecsystems without any gatecamps now? Don't ask Issler to explain herself. It's just rude to ask someone to explain themselves when they obviously have no idea. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
300
|
Posted - 2012.08.23 10:47:00 -
[847] - Quote
I'm considering posting a live stream of me jumping in out and out of lowsec repeatedly. |

Butzewutze
Imperial Academy Amarr Empire
11
|
Posted - 2012.08.23 11:12:00 -
[848] - Quote
Tiberius Sunstealer wrote:Butzewutze wrote:Why isnt that happening in lowsecsystems without any gatecamps now? Don't ask Issler to explain herself. It's just rude to ask someone to explain themselves when they obviously have no idea.
Seriously, who voted this guy into csm? Don't u need some kind of minimum qualifications for that? Maybe i should run for csm cancelor myself because i also don't know ****. XD |

Malphilos
State War Academy Caldari State
140
|
Posted - 2012.08.23 11:33:00 -
[849] - Quote
Roime wrote:I can't believe this discussion is still going after Hans' s post- the proposed changes are scrapped, as they obviously won't lead to intended results and pretty much only have negative effects.
Furthermore, look at the sides of the discussion:
1. People with relevant lowsec experience saying that there really aren't any gate camps outside a few well-known systems.
This is just bizarre.
Here, from the OP (which is a good place to start if you plan to try and represent "the discussion"):
Isalone wrote:I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. (emphasis added)
Now I realize the discussion has morphed from that idea to the current conceit that very few fleet/gang fights in low take place at gates, but that's got more to do with creating a story than representing reality.
|

dethleffs
Immortalis Inc. Shadow Cartel
49
|
Posted - 2012.08.23 12:00:00 -
[850] - Quote
Malphilos wrote:Now I realize the discussion has morphed from that idea to the current conceit that very few fleet/gang fights in low take place at gates, but that's got more to do with creating a story than representing reality.
No, skirmishes take place at gates, nobody is saying otherwise. Peeps are just saying that the percieved threat of camps is unjustified. |
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
127
|
Posted - 2012.08.23 17:13:00 -
[851] - Quote
Malphilos wrote:Roime wrote:I can't believe this discussion is still going after Hans' s post- the proposed changes are scrapped, as they obviously won't lead to intended results and pretty much only have negative effects.
Furthermore, look at the sides of the discussion:
1. People with relevant lowsec experience saying that there really aren't any gate camps outside a few well-known systems. This is just bizarre. Here, from the OP (which is a good place to start if you plan to try and represent "the discussion"): Isalone wrote:I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. (emphasis added) Now I realize the discussion has morphed from that idea to the current conceit that very few fleet/gang fights in low take place at gates, but that's got more to do with creating a story than representing reality. You realise a gang fight and a gatecamp are not the same thing right?? No-one has ever tried to deny that the majority of fights take place on gates or stations, in fact its a primary reason why most of us think this idea was moronic.
What people are trying to hammer through is the fact that the impression of lowsec as a gate camp infested deathhole is completely wrong and making gameplay changes based on that wrong impression is dumb. |

Spurty
D00M. Northern Coalition.
433
|
Posted - 2012.08.23 17:57:00 -
[852] - Quote
Darek Castigatus wrote: No-one has ever tried to deny that the majority of fights take place on gates or stations, in fact its a primary reason why most of us think this idea was moronic.
What people are trying to hammer through is the fact that the impression of lowsec as a gate camp infested deathhole is completely wrong and making gameplay changes based on that wrong impression is dumb.
It's almost as *IF* someone was trying to send you a message that, it's probably not 'moronic' to sure up the very limited DPS low sec gate guns do and 'move along' over to Null sec for your jollies.
IFFFFFFFfffFFffffffff (insert rage face of trying to 'hammer a square peg into round hole' message home)
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Tyraeil Starblade
Ronin Wing
18
|
Posted - 2012.08.23 18:19:00 -
[853] - Quote
They still need to do something about low sec pirates who just sit on gate with smartbombs and blow up shuttles and pods and poorly fit frigates that land on gate. It's probably the lamest way to get kills. I think having tougher sentry guns that force you off the gate isn't such a bad thing...
Fight at celestials instead. |

Karl Planck
Heretic Army Heretic Nation
223
|
Posted - 2012.08.23 18:23:00 -
[854] - Quote
Tyraeil Starblade wrote:They still need to do something about low sec pirates who just sit on gate with smartbombs and blow up shuttles and pods and poorly fit frigates that land on gate. It's probably the lamest way to get kills. I think having tougher sentry guns that force you off the gate isn't such a bad thing...
Fight at celestials instead.
getting kills from people who don't want to fight an opposing force...UNHEARD OF
also, its cute that you think these changes would remove smartbombers. Low-sec Best-sec |

drunk asfck
Republic University Minmatar Republic
3
|
Posted - 2012.08.23 18:39:00 -
[855] - Quote
Tyraeil Starblade wrote:They still need to do something about low sec pirates who just sit on gate with smartbombs and blow up shuttles and pods and poorly fit frigates that land on gate. It's probably the lamest way to get kills. I think having tougher sentry guns that force you off the gate isn't such a bad thing...
Fight at celestials instead.
Why?
Gate camps have been around in lo-sec for ever but now eve is sooo dumbed down and full whineing pansys they want ccp to change things to suit them
rember the old days were you actualy learnt from trying and not from crying
can camp 0.0 choke points entry point
can camp empire hubs and choke points
omfg theres a camp in lo-sec we must nurf these pesky piwates
carbares have all the tools needed to make life in lo-sec if they use they fcking heads jf's / covops / covop haulers / recons / t3's
there are thousends of players and hundreds corps that this will efect in a negative way the players/corps that actualy put time effort into liveing in lo-sec and not handed to them on plate |

Minmatar Citizen160812
The LGBT Last Supper
34
|
Posted - 2012.08.23 18:46:00 -
[856] - Quote
Issler Dainze wrote:Minmatar Citizen160812 wrote:Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler I asked once before so I'll reword it and see if you have an answer this time. Once past the gate what would carebears be able to do in space that wouldn't result in them being hunted down and killed? How would any change to sentries increase interest in low sec considering the answer to the first question is nothing? Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space. Issler
Ok, considering being killed at gate camps is the main reason why bears don't explore belts, search for anomolies or consider the better paying missions what changes to those would be needed when they get killed doing that too?
Trade at stations? Doesn't a neutral trader get the FW deals on taxes or something for trading in low sec already? |

Sunrise Aigele
Knavery Inc. StructureDamage
0
|
Posted - 2012.08.23 18:58:00 -
[857] - Quote
Roime wrote:Solution to this is to fix NPC corps. Until CCP isolates and removes the root and cause of 99% of carebear contamination, which is the evernoob missioners destroying EVE from new players with bad advice and blatant lies, we players need to find ways to educate new players before they are ruined.
Anyone who is reading this and nodding, hear me: When I was a brand newbie, I talked to one of those vets hanging out in Hedion University. But I got lucky. He was a (semi-)retired pirate. He taught me all kinds of useful things about transversal, and aligning, and about EVE generally. He told me straight truth, no fear mongering. He did call gate camping "the lowest form of PVP," though.
Think of the n00bs. If it's a slow day in your home system, park an NPC corp alt in one of that corp's starter systems and talk to n00bs yourself. Nothing says that they have to listen only to high sec mission bears, or even that they want to! |

Darek Castigatus
Immortalis Inc. Shadow Cartel
128
|
Posted - 2012.08.23 19:11:00 -
[858] - Quote
Tyraeil Starblade wrote:They still need to do something about low sec pirates who just sit on gate with smartbombs and blow up shuttles and pods and poorly fit frigates that land on gate. It's probably the lamest way to get kills. I think having tougher sentry guns that force you off the gate isn't such a bad thing...
Fight at celestials instead.
Sigh, here we go again.
Smartbombers dont sit on the gate all the time, they use alt scouts and only warp to the gate when a target approaches, ramping up the sentries wont do anything to stop them.
You'll get no arguement from me that it isnt exactly brain science level pvp but it helps to actually know something about what you complain about. |

drunk asfck
Republic University Minmatar Republic
4
|
Posted - 2012.08.23 19:23:00 -
[859] - Quote
If ccp realy want more carebares in losec they should buff losec not nurff thousends players game style
take ice belts outa high sec
make it so can only get nox or some other min from losec
ad comets or some other random spawning item gas or some crap for industrials to mine
increase high end gravs and plexes that need b probed even a carebare can learn dscan to look for probs
increase bs rats and new faction losec missions
there is so much ccp could do to increase crybare activaty in losec just gota use they heads and not screw one player baee to please another
its sandbox or so they advatise it as one i call bullsh1t
|

Ieldan
THE LIGHT BRIGADE
0
|
Posted - 2012.08.23 19:29:00 -
[860] - Quote
So the age of tactic of been able to tank sentries to get kills is now been removed. This is fine pirates will still pirate and noobs will still be rounded up and killed as per usual.
The fact is CCP is going the wrong way around trying to get more people into Low Sec. Insted of making it seem safer by ramping up the gate gun damage the fact is nothing has changed. There is still no juicy carrot in Low Sec to entice more people there,
Agents have all ben given the same rating, so there no high lever agents any more so than there is in High Sec and minerals arnt that much better, any industrialist knows to mine more low end sell it off and buy the high end with that.
Low sec and whats there need to be improved not the gate guns or stations or the pretty background graphic, the actual content of the systems. |
|

Minmatar Citizen160812
The LGBT Last Supper
34
|
Posted - 2012.08.23 20:12:00 -
[861] - Quote
Ieldan wrote:
There is still no juicy carrot in Low Sec to entice more people there,
Agents have all ben given the same rating, so there no high lever agents any more
so than there is in High Sec and minerals arnt that much better, any industrialist knows to mine more low end sell it off and buy the high end with that.
#1) Come away from a string of 5 to 8/10s with a cargobay full of high end faction mods plus pirate ship BPCs and tell me the carrot isn't there.
#2) Level 5 agents are the next step?...add more of those?
#3) You assume low sec dwellers don't mine or employ miners for the goodness in those belts.
The problem with carebears being interested in those carrots is they have areas where they can play a mindless grinding game. In high sec they are masters of the heavens; in low sec they are prey and most bears can't handle that. No change will ever bring them to the "pvp zones" where your IQ and personality are more important than what you fly or how much bling you have.
Low sec is not dead as many would like to think. It's just inaccessible to those with no desire to play a game while being a good sport about loosing and learning. If they added things for bears to do in low they would start with an instant gratification activity followed up by a risk adverse mechanic to keep them felling like they are Capt. Kirk and finished off with a little bell to tell them they won something against the ebil pirats. |

Ieldan
THE LIGHT BRIGADE
0
|
Posted - 2012.08.23 21:00:00 -
[862] - Quote
So like i said the carrot isnt there, most players in high sec running endless missions and doing incursions with no threat have an endless wallet, where there need to go out and run a 7/10 for phantasm bpc doesn't exist cos they have the money to purchase these goods on the market without any risk what so ever.
CCP has made it to easy to make money in high sec for the people who want to grind missions 23/7 salvage, LP whord and sell. And you cant give the players in high sec a hard time about it cos thats what there allowed to do and it what they will do unless you take certain aspects out of high sec and only impliment them in low sec.
Care bears are comfy and they dont want to move into dangerous space, and why would they? they have no need for motherships or pimped out pvp ships cos they dont care, and if they did care about all them 10/10 plexs, bhalgorn bpc's and fighting at gate they would already be in low sec and null sec.
Sandbox, people can make what decision when they want and like, regardless of what the Devs or anyother party want them to do.
Low sec will always be full of pirates, 0.0 full of alliances and high sec full of wallet rich lvl4 running spotty kids and girls. |

Spurty
D00M. Northern Coalition.
433
|
Posted - 2012.08.23 21:15:00 -
[863] - Quote
Er sounds like someone needs to shake the sand up a bit with all that stagnation ... Oh wait... ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

NEONOVUS
Saablast Followers
6
|
Posted - 2012.08.23 22:05:00 -
[864] - Quote
Personnaly I feel all the need to fix gate camping is have people come in over the entire grid instead of within 15 kms of the gate. This would eliminate the camping aspect as then suddenly you have to move places or commit a more serious force. I mean I made a sentry tanking Cane that worked wonderfully(course I ditched it for a indie cause I stumbled on the fight by -A- and got podded for my time). But the issue comes down to most of the people who go to low are not wanting to pvp on the campers overweighted terms. They want to fight something they have a chance of winning or at least fleeing from. Also I do think smartbombing on gate is bullshit. It should be like with undocks of not being able to activate within 5 kms. But mostly I see this as part of the slow revamp of low into well something. Remove the biggest risk of just getting in and suddenly options. |

NEONOVUS
Saablast Followers
6
|
Posted - 2012.08.24 01:08:00 -
[865] - Quote
Aruken Marr wrote:
I went into losec again today. No problem again. Not even anyone on the in gate.
I found the same thing, maybe everyone thinks the patch has hit. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
301
|
Posted - 2012.08.24 01:11:00 -
[866] - Quote
NEONOVUS wrote:Aruken Marr wrote:
I went into losec again today. No problem again. Not even anyone on the in gate.
I found the same thing, maybe everyone thinks the patch has hit.
Pretty sure its always been like that everywhere other than Rancer and Amamake |

Abel Merkabah
The Executioners Capital Punishment.
107
|
Posted - 2012.08.24 01:16:00 -
[867] - Quote
Aruken Marr wrote:NEONOVUS wrote:Aruken Marr wrote:
I went into losec again today. No problem again. Not even anyone on the in gate.
I found the same thing, maybe everyone thinks the patch has hit. Pretty sure its always been like that everywhere other than Rancer and Amamake
QFT...as a lowsec dweller, I can say most gates in my area are not camped unless my corp is doing it...lol...
I personally think the bears are just using gate camping as an excuse, don't expect gate camp removal to fix anything, they'll just get destroyed in belts, missions and anoms by the pirates...then scury back to highsec "safety"... "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Alavaria Fera
GoonWaffe Goonswarm Federation
1285
|
Posted - 2012.08.24 01:33:00 -
[868] - Quote
Abel Merkabah wrote:I personally think the bears are just using gate camping as an excuse, don't expect gate camp removal to fix anything, they'll just get destroyed in belts, missions and anoms by the pirates...then scury back to highsec "safety"... Yeah, ... well maybe this time it'll work :) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Abel Merkabah
The Executioners Capital Punishment.
107
|
Posted - 2012.08.24 01:37:00 -
[869] - Quote
Alavaria Fera wrote:Abel Merkabah wrote:I personally think the bears are just using gate camping as an excuse, don't expect gate camp removal to fix anything, they'll just get destroyed in belts, missions and anoms by the pirates...then scury back to highsec "safety"... Yeah, ... well maybe this time it'll work :)
Fingers are crossed...but not holding breath just yet... "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2154
|
Posted - 2012.08.24 02:27:00 -
[870] - Quote
Poetic Stanziel wrote:Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.
I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.
Issler You are clueless. Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps. Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool. You might want to start travelling into lowsec, Issler, before spouting off your nonsense.
I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on.
Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out.
Maybe you need to spend more time in low sec.
Issler |
|

Ieldan
THE LIGHT BRIGADE
0
|
Posted - 2012.08.24 02:40:00 -
[871] - Quote
Yeah guys, she lives in low sec so she knows things... She played for 2 hours and out of them 2 hours a gate was camped in low sec for 1hour and 40mins. So if thats the case for her it must mean at least 64% of low sec gates are camped......
Seriously just cos your a CSM it doesn't mean anything,
There is only a small amount of low sec gates that are camped and i can pretty safely say they will all be the exits to high sec / coming into low sec. once passed these gates its very very very rare to hit a gate camp unless there actively chasing someone down. |

Tyraeil Starblade
Ronin Wing
19
|
Posted - 2012.08.24 03:05:00 -
[872] - Quote
drunk asfck wrote:Tyraeil Starblade wrote:They still need to do something about low sec pirates who just sit on gate with smartbombs and blow up shuttles and pods and poorly fit frigates that land on gate. It's probably the lamest way to get kills. I think having tougher sentry guns that force you off the gate isn't such a bad thing...
Fight at celestials instead. Why? Gate camps have been around in lo-sec for ever but now eve is sooo dumbed down and full whineing pansys they want ccp to change things to suit them rember the old days were you actualy learnt from trying and not from crying can camp 0.0 choke points entry point can camp empire hubs and choke points omfg theres a camp in lo-sec we must nurf these pesky piwates carbares have all the tools needed to make life in lo-sec if they use they fcking heads jf's / covops / covop haulers / recons / t3's there are thousends of players and hundreds corps that this will efect in a negative way the players/corps that actualy put time effort into liveing in lo-sec and not handed to them on plate
Camping is for PvPrs who cant PvP. Period. Unless it's part of some larger strategy for locking down a system in a war or other strategic goals, it's pretty useless. And if it were undone, I'm sure the unsubs from all the mad pirates would barely be felt, if at all.
In other words, it makes sense. |

Frying Doom
Zat's Affiliated Traders
548
|
Posted - 2012.08.24 03:06:00 -
[873] - Quote
What ever the number of gate camps the fact is that they detract from the usefulness of Lo-sec.
As to Usefulness it really does need a purpose other than Gate camping and FW.
The biggest question is 'Why do people want to go there?". All I can think of ATM is to get back out somewhere else.
Lo-sec needs changing, will the gate gun fix make it more useful? No idea but at least it is a change, if people allowed small changes like that one where a frig is actually useful but no ship can sit at the gate forever then maybe lo-sec might evolve into something.
At the moment lo-sec reminds me of primordial sludge, so much promise but at the moment it is just sludge. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

drunk asfck
Republic University Minmatar Republic
6
|
Posted - 2012.08.24 03:13:00 -
[874] - Quote
But its not just about camping ive lived in losec for over three years and close on every fight be it solo or in gang hapens at the gate there is rare ocasion you catch a fck wit in plex/ belt but they are ganks but nerly ALL fights will hapen at a gate
Why do i av a feeling this Get a bear into losec fix has somthing to do with Dust and trying to get as many losec planets occupyed hmm
also could fck wits who have no clue or never been to losec please dont post you just look like idiots commenting on somthing u av no clue and that goes for csm also |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
185
|
Posted - 2012.08.24 03:13:00 -
[875] - Quote
Issler Dainze wrote:I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on.
Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out.
Maybe you need to spend more time in low sec.
Issler
I live in a highsec bubble that can only be reached by going through some lowsec is pretty far off of I live in lowsec.
although I would see why you would want better guns, farm like hell in your private pocket, and have safe transport out. I see what you did there.
|

drunk asfck
Republic University Minmatar Republic
6
|
Posted - 2012.08.24 03:48:00 -
[876] - Quote
[/quote]
I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on.
Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out.
Maybe you need to spend more time in low sec.
That is not liveing in losec omfg you realy have no clue do you with idiots like this in csm we are doomed |

Frying Doom
Zat's Affiliated Traders
548
|
Posted - 2012.08.24 03:53:00 -
[877] - Quote
I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on.
Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out.
Maybe you need to spend more time in low sec.
That is not liveing in losec omfg you realy have no clue do you with idiots like this in csm we are doomed[/quote] I have lived in lo-sec and came to the inescapable conclusion, Why bother.
The only reasons to be living there are you are either FW or inept at PvP and want to kill noobs and carebears who wander in.
Oh what a joy Lo-sec is right now Any Spelling, gramatical and literary errors made by me are included free of charge.
|

drunk asfck
Republic University Minmatar Republic
7
|
Posted - 2012.08.24 04:07:00 -
[878] - Quote
Lol was quoteing issler
on my phone working nights it messed up the quote lol |

Abel Merkabah
The Executioners Capital Punishment.
107
|
Posted - 2012.08.24 04:17:00 -
[879] - Quote
Frying Doom wrote:I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on. Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out. Maybe you need to spend more time in low sec. That is not liveing in losec omfg you realy have no clue do you with idiots like this in csm we are doomed I have lived in lo-sec and came to the inescapable conclusion, Why bother.
The only reasons to be living there are you are either FW or inept at PvP and want to kill noobs and carebears who wander in.
Oh what a joy Lo-sec is right now[/quote]
Well you could also live there because you like the concept of pirating (like me). I don't claim to be a great PVPer, but I'm also not a chickenshit carebear...I want to fight and think war decs are lame. I like flying through space knowing every non blue in system is a threat. To me that is reason to live there. You are right though, if that is not what you are looking for, there probably is no reason to be in lowsec (excluding FW).
As for gate guns, every fight I've been part of has been at a gate, whether roaming or camping; excluding mission ganks; so what do you want, less camp on gates, willing to trade for more ganks? "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Mikaila Penshar
Take it Deep
5
|
Posted - 2012.08.24 04:24:00 -
[880] - Quote
k, so i was watching this nature show and all the action was happening at the watering hole, weird right? It was this place where every animal had to go eventually, so the hunters were looking for a kill there... i dunno if that means anything, but I thought i'd share that....
Oh, and another thing...
Gatecamps r fun, social things and eventually some actual numbers show up and there is a real fight happening- is this a bad thing? I mean really, what could be more boring than shooting rocks? I think they made that game back in the 70's ... they called it ASTEROIDS |
|

Tor Gungnir
Agenda Industries
390
|
Posted - 2012.08.24 05:55:00 -
[881] - Quote
I'm gonna need an Orca to fit all these gatecamper tears. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Mag's
the united Negative Ten.
10086
|
Posted - 2012.08.24 07:47:00 -
[882] - Quote
Issler Dainze wrote:I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on.
Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out.
Maybe you need to spend more time in low sec.
Issler Every post you make, only confirms just how clueless you are.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
302
|
Posted - 2012.08.24 09:47:00 -
[883] - Quote
I used to live in a hisec island aswell Issler (solitude) I spent a lot of time plexing in the losec around and I didnt run into these lowsec permacamps(!!!!!). Maybe pirates have clocked onto what you and your band of merry idiots do in said island and are specifically camping you in?
Basically Issler youre starting to sound delusional let alone clueless.
Granted lowsec is in dia need of change I dont think taking a massive dump over lowsec pvp is what it needs. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
129
|
Posted - 2012.08.24 09:51:00 -
[884] - Quote
Issler Dainze wrote:I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on.
Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out.
Maybe you need to spend more time in low sec.
Issler
Ever think thats because you were in a high sec pocket with consistent through traffic, stop claiming your experience applies to everyone else unconditionally and try looking at lowsec as a whole, you know like the rest of us are doing. |

Malphilos
State War Academy Caldari State
142
|
Posted - 2012.08.24 13:08:00 -
[885] - Quote
Darek Castigatus wrote:Ever think thats because you were in a high sec pocket with consistent through traffic,...
And of course most people are where traffic isn't.

|

alittlebirdy
All Hail The Liopleurodon
57
|
Posted - 2012.08.24 13:31:00 -
[886] - Quote
CCP really either wants people AFK mining in HS with no threat or in null... lowsec is nothing but a path from low to null...
I would say CCP could not come up with a worse idea but... I thought the new UI was the case... as always CCP is showing us they do not play this game or even understand it.
Ya see guys eve is dying... the eve we knew is dying... the new wow eve is coming. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1287
|
Posted - 2012.08.24 13:35:00 -
[887] - Quote
alittlebirdy wrote:CCP really either wants people AFK mining in HS with no threat or in null... lowsec is nothing but a path from low to null...
I would say CCP could not come up with a worse idea but... I thought the new UI was the case... as always CCP is showing us they do not play this game or even understand it.
Ya see guys eve is dying... the eve we knew is dying... the new wow eve is coming. Don't be so pessimistic, go mine for a few hours. You'll feel better afterwards. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

NEONOVUS
Saablast Followers
6
|
Posted - 2012.08.24 15:21:00 -
[888] - Quote
Ok so after running around in Low from Jita to Hek (Yes I survived without a podding much less a ship loss), there was a wonderful emptiness to the area. One gate camp of obviousness (They really need to learn to space out to catch out bounds.) And the rest of space had 14 people. So uh yeah the issue is just getting through the hi-lowsec gates after which it just kinda goes phtt. Also why wont you people let your poses run out of fuel! I want to steal all your goodies so I dont have to earn them! By doing industry!
Anyways lowsec needs a bigger draw the reduction in gate camping(ha hello 180km tornado of frigate ganking) will just simply mean there is now a possibility a tanked indie will escape instead of just getting shredded. Which is nice. If the idea is to reduce camping such that the victim has a realistic chance of escape I say it is good. If it just turns camps into instalock alpha fests of nuclones then I say it is still broken. (Seriously doubling the jump sphere randomization will solve a lot of the complaints!) |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2796
|
Posted - 2012.08.24 15:46:00 -
[889] - Quote
alittlebirdy wrote: Ya see guys eve is dying... the eve we knew is dying... the new wow eve is coming.
Can I haz your stuff? 
Vice Secretary of the 7th Council of Stellar Management.
|

drunk asfck
Republic University Minmatar Republic
7
|
Posted - 2012.08.24 16:10:00 -
[890] - Quote
alittlebirdy wrote:CCP really either wants people AFK mining in HS with no threat or in null... lowsec is nothing but a path from low to null...
I would say CCP could not come up with a worse idea but... I thought the new UI was the case... as always CCP is showing us they do not play this game or even understand it.
Ya see guys eve is dying... the eve we knew is dying... the new wow eve is coming.
youve got that the wrong way around m8
most of the pirates iv flown with in my 3-4 years in lo-sec like me LEFT 0.0 afta a number of years there becouse 0.0 is full egotistic fck wits that think they are ubber and orbit anchor point and press f1, and god forbit you enter they sanctuim or belt then they cry harder than a emp miner getting ganked
also why go 0.0 to fight for some allaince leader to get a tech moon
when i can farm fck wits at a gate in lo-sec get lucky drop go kill **** for week
so you see m8 to alot us lo-sec is our preferd home were we can do wtf we like when we like no CTA's no alarm clock ops no bubbles just our own fun
EDIT: i honestly belive this sentry gun buff has nothing to do with lo-sec pirate gate camps but more to do with opening lo-sec to carbare types to fill the lo-sec planets for Dusty's to fight over |
|

alittlebirdy
All Hail The Liopleurodon
59
|
Posted - 2012.08.24 17:14:00 -
[891] - Quote
Hans Jagerblitzen wrote:alittlebirdy wrote: Ya see guys eve is dying... the eve we knew is dying... the new wow eve is coming. Can I haz your stuff? 
O look it's one of the retards that let this idea get even mentioned... Don't you have some CCP puppet things to do?
Then again your nothing but a useless noob to this game compared to myself. Nice kills bro your lowsec kills are what 40vs1? Yep keep talking about gate guns like you know anything.
as for the guy who can't type for ****.
I live in low... this does nothing but hurt low dum dum... ceptors can now lock anything with out being killed... allow a more tanked ship to take over tackle while it warps off (alive)... carebears ganked... guys warp to 250 aling to gate.. waiting out aggro... swap in a new tackle ceptor with out GCC... keep camp going. This does nothing but get LESS people in low... and stop any and all good gate fights...
All this does is *stop* gang fights on gates, EPICLY help gate campers looking for 1 person ganks... and fucks everyone who wants a GF. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
130
|
Posted - 2012.08.24 22:41:00 -
[892] - Quote
Malphilos wrote:Darek Castigatus wrote:Ever think thats because you were in a high sec pocket with consistent through traffic,... And of course most people are where traffic isn't. 
Nicwe quote mine there, perhaps if you read the rest of what i wrote you'd realise i went on to say that you cant apply conclusions drawn from one area to the whole. I'll spell it out for you just on the off chance you arent trolling and are genuinely this thick. Issler is actually trying to imply that because a lowsec area with features unlike most of the rest of lowsec had a 90 minute camp on it that camping is common place, we all know that for the bullshit it is. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1287
|
Posted - 2012.08.24 23:01:00 -
[893] - Quote
Darek Castigatus wrote: I'll spell it out for you just on the off chance you arent trolling and are genuinely this thick. Issler is actually trying to imply that because a lowsec area with features unlike most of the rest of lowsec had a 90 minute camp on it that camping is common place, we all know that for the bullshit it is. So is Issler trolling or genuinely that thick, in your opinion? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Darek Castigatus
Immortalis Inc. Shadow Cartel
130
|
Posted - 2012.08.24 23:19:00 -
[894] - Quote
Alavaria Fera wrote:Darek Castigatus wrote: I'll spell it out for you just on the off chance you arent trolling and are genuinely this thick. Issler is actually trying to imply that because a lowsec area with features unlike most of the rest of lowsec had a 90 minute camp on it that camping is common place, we all know that for the bullshit it is. So is Issler trolling or genuinely that thick, in your opinion?
Honestly I dont know, Im actually hoping for the first because if its the second then its kinda depressing someone that dumb could get on the CSM in the first place. |

Minmatar Citizen160812
The LGBT Last Supper
34
|
Posted - 2012.08.25 01:21:00 -
[895] - Quote
Issler Dainze wrote:Poetic Stanziel wrote:Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.
I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.
Issler You are clueless. Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps. Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool. You might want to start travelling into lowsec, Issler, before spouting off your nonsense. I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on. Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out. Maybe you need to spend more time in low sec. Issler
Wait a minute....you live in low sec, got enough people to vote for you to win a trip to Iceland and you can't bust a gate camp....
You DON'T know what you're talking about. Who cares about the 2 hours you had to play. In that time if you can't avoid or destroy a static camp with a batphone alone you should be impeached as a representative of EVE players. If you're talking about Titans bombing gates then you really don't know what you're talking about because that only happens in a couple places which are easy to avoid.
Good luck on the next contest to win a vacation with these quotes floating around....friggen clueless trader looking to be can clouded and inty ganked....what a maroon. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1287
|
Posted - 2012.08.25 01:24:00 -
[896] - Quote
Darek Castigatus wrote:Alavaria Fera wrote:Darek Castigatus wrote: I'll spell it out for you just on the off chance you arent trolling and are genuinely this thick. Issler is actually trying to imply that because a lowsec area with features unlike most of the rest of lowsec had a 90 minute camp on it that camping is common place, we all know that for the bullshit it is. So is Issler trolling or genuinely that thick, in your opinion? Honestly I dont know, Im actually hoping for the first because if its the second then its kinda depressing someone that dumb could get on the CSM in the first place. Hm, so (to you) it's better if the CSM person is trolling you.
Interesting. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Darek Castigatus
Immortalis Inc. Shadow Cartel
130
|
Posted - 2012.08.25 09:26:00 -
[897] - Quote
Alavaria Fera wrote:Darek Castigatus wrote:Alavaria Fera wrote:Darek Castigatus wrote: I'll spell it out for you just on the off chance you arent trolling and are genuinely this thick. Issler is actually trying to imply that because a lowsec area with features unlike most of the rest of lowsec had a 90 minute camp on it that camping is common place, we all know that for the bullshit it is. So is Issler trolling or genuinely that thick, in your opinion? Honestly I dont know, Im actually hoping for the first because if its the second then its kinda depressing someone that dumb could get on the CSM in the first place. Hm, so (to you) it's better if the CSM person is trolling you. Interesting.
If the alternative is an idea that completely destroys my playstyle then yes I would. What i would really like is for them to actually be aware of and educated on issues in an area before they start commenting on it, something Issler has demonstrated an utter lack of ability in despite claiming to live in the area concerned. |

Frying Doom
Zat's Affiliated Traders
556
|
Posted - 2012.08.25 10:24:00 -
[898] - Quote
Darek Castigatus wrote:Alavaria Fera wrote:Darek Castigatus wrote:Alavaria Fera wrote:Darek Castigatus wrote: I'll spell it out for you just on the off chance you arent trolling and are genuinely this thick. Issler is actually trying to imply that because a lowsec area with features unlike most of the rest of lowsec had a 90 minute camp on it that camping is common place, we all know that for the bullshit it is. So is Issler trolling or genuinely that thick, in your opinion? Honestly I dont know, Im actually hoping for the first because if its the second then its kinda depressing someone that dumb could get on the CSM in the first place. Hm, so (to you) it's better if the CSM person is trolling you. Interesting. If the alternative is an idea that completely destroys my playstyle then yes I would. What i would really like is for them to actually be aware of and educated on issues in an area before they start commenting on it, something Issler has demonstrated an utter lack of ability in despite claiming to live in the area concerned. Well if you feel that strongly...Run next year for the CSM. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

drunk asfck
Republic University Minmatar Republic
10
|
Posted - 2012.08.25 10:35:00 -
[899] - Quote
It be great to get a true pirate onto CSM as long they look afta lo-sec intrests they have my vote and im sure most other lo-sec dwellers votes
becouse atm from isslers veiws and post this dude is utterly clueless in lo-sec matters oh and i forgot he/she lived on hi-sec island that had to pass through lo-sec so he/she must know what they talking about
but good idea lets get a pirate into CSM |

Frying Doom
Zat's Affiliated Traders
556
|
Posted - 2012.08.25 10:43:00 -
[900] - Quote
drunk asfck wrote:It be great to get a true pirate onto CSM as long they look afta lo-sec intrests they have my vote and im sure most other lo-sec dwellers votes
becouse atm from isslers veiws and post this dude is utterly clueless in lo-sec matters oh and i forgot he/she lived on hi-sec island that had to pass through lo-sec so he/she must know what they talking about
but good idea lets get a pirate into CSM The fact that you are getting responses from a CSM is a good thing as it means they are communicating.
The fact they are not telling you what you want to hear is not surprising, they don't have a paid staff to tell them what to say like normal politicians and they do not play the same way you do.
Frankly the fact they are responding is great, no matter what they say but if you disagree run for the CSM or back someone or as pirates threaten some noobs to vote for your candidate.  Any Spelling, gramatical and literary errors made by me are included free of charge.
|
|

drunk asfck
Republic University Minmatar Republic
11
|
Posted - 2012.08.25 11:05:00 -
[901] - Quote
m8 comon its not about not earing what i want to ear
read isslers posts m8 clearly someone who has no clue about lo-sec life bu t suports the sentry buff
now if i dont know about something im not gona put my opinion across make out like i know what im talking about and look like a idiot
would be better to do bit resurch go and live with a actual lo-sec crowd for a bit then come back with full understanding of the subject beeing debated not just asume sh!t on miniman experiance and knoladge
and about CSM i av no intrest in these matters but i would gladly suport someone running for CSM with 2 years min lo-sec experiance
i honestly belive this sentry gun buff has nothing to do with lo-sec pirate gate camps but more to do with opening lo-sec to carbare types to fill the lo-sec planets for Dusty's to fight over
Initially, DUST 514 mercenaries will be able to join EVE Online players to participate in factional warfare happening at the contested boundaries between the large EVE Universe empires.
http://www.dust514.com/game/faq/ |

Frying Doom
Zat's Affiliated Traders
557
|
Posted - 2012.08.25 11:27:00 -
[902] - Quote
drunk asfck wrote:m8 comon its not about not earing what i want to ear read isslers posts m8 clearly someone who has no clue about lo-sec life bu t suports the sentry buff now if i dont know about something im not gona put my opinion across make out like i know what im talking about and look like a idiot would be better to do bit resurch go and live with a actual lo-sec crowd for a bit then come back with full understanding of the subject beeing debated not just asume sh!t on miniman experiance and knoladge and about CSM i av no intrest in these matters but i would gladly suport someone running for CSM with 2 years min lo-sec experiance i honestly belive this sentry gun buff has nothing to do with lo-sec pirate gate camps but more to do with opening lo-sec to carbare types to fill the lo-sec planets for Dusty's to fight over Initially, DUST 514 mercenaries will be able to join EVE Online players to participate in factional warfare happening at the contested boundaries between the large EVE Universe empires. http://www.dust514.com/game/faq/ So you want to ***** but you don't want to do it yourself.
And apparently you would prefer if CSM members never said anything because if they did they would always find someone whos opinions they differed too. And as they are unpaid for their time and am sure they would still like to play having them all run off for a bit to every area that everyone complained about would mean that is all they would do. They wouldn't have time to suggest anything to anyone they would be running around with their butts on fire.
The Current CSM has a lo-sec member in it, he is not the one that responded. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

drunk asfck
Republic University Minmatar Republic
11
|
Posted - 2012.08.25 11:39:00 -
[903] - Quote
Frying Doom wrote:drunk asfck wrote:m8 comon its not about not earing what i want to ear read isslers posts m8 clearly someone who has no clue about lo-sec life bu t suports the sentry buff now if i dont know about something im not gona put my opinion across make out like i know what im talking about and look like a idiot would be better to do bit resurch go and live with a actual lo-sec crowd for a bit then come back with full understanding of the subject beeing debated not just asume sh!t on miniman experiance and knoladge and about CSM i av no intrest in these matters but i would gladly suport someone running for CSM with 2 years min lo-sec experiance i honestly belive this sentry gun buff has nothing to do with lo-sec pirate gate camps but more to do with opening lo-sec to carbare types to fill the lo-sec planets for Dusty's to fight over Initially, DUST 514 mercenaries will be able to join EVE Online players to participate in factional warfare happening at the contested boundaries between the large EVE Universe empires. http://www.dust514.com/game/faq/ So you want to ***** but you don't want to do it yourself. And apparently you would prefer if CSM members never said anything because if they did they would always find someone whos opinions they differed too. And as they are unpaid for their time and am sure they would still like to play having them all run off for a bit to every area that everyone complained about would mean that is all they would do. They wouldn't have time to suggest anything to anyone they would be running around with their butts on fire. The Current CSM has a lo-sec member in it, he is not the one that responded.
i didnt say wanted csm to keep mouth shut
i said do some resurch b4 open mouth that effects thousends of pll
getting off topic now this is not a issler is a fck wit thread its sentry buff whine thread can we please get back on topic
|

Sergeant Nuisance
Aliastra Gallente Federation
2
|
Posted - 2012.08.25 13:26:00 -
[904] - Quote
Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol
funny how gate campers are crying over this..
most competent gate campers warp off after gate aggression and the combat is done. then warp back some 15+ minutes later.
adapt or **** off. |

Sergeant Nuisance
Aliastra Gallente Federation
2
|
Posted - 2012.08.25 13:27:00 -
[905] - Quote
drunk asfck wrote:Frying Doom wrote:drunk asfck wrote:m8 comon its not about not earing what i want to ear read isslers posts m8 clearly someone who has no clue about lo-sec life bu t suports the sentry buff now if i dont know about something im not gona put my opinion across make out like i know what im talking about and look like a idiot would be better to do bit resurch go and live with a actual lo-sec crowd for a bit then come back with full understanding of the subject beeing debated not just asume sh!t on miniman experiance and knoladge and about CSM i av no intrest in these matters but i would gladly suport someone running for CSM with 2 years min lo-sec experiance i honestly belive this sentry gun buff has nothing to do with lo-sec pirate gate camps but more to do with opening lo-sec to carbare types to fill the lo-sec planets for Dusty's to fight over Initially, DUST 514 mercenaries will be able to join EVE Online players to participate in factional warfare happening at the contested boundaries between the large EVE Universe empires. http://www.dust514.com/game/faq/ So you want to ***** but you don't want to do it yourself. And apparently you would prefer if CSM members never said anything because if they did they would always find someone whos opinions they differed too. And as they are unpaid for their time and am sure they would still like to play having them all run off for a bit to every area that everyone complained about would mean that is all they would do. They wouldn't have time to suggest anything to anyone they would be running around with their butts on fire. The Current CSM has a lo-sec member in it, he is not the one that responded. i didnt say wanted csm to keep mouth shut i said do some resurch b4 open mouth that effects thousends of pll getting off topic now this is not a issler is a fck wit thread its sentry buff whine thread can we please get back on topic
learn to english |

Marrano Cardosa
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
4
|
Posted - 2012.08.25 13:39:00 -
[906] - Quote
I wasn't aware that low sec sentry guns were broken. I participate in fleets that roam both null and low sec looking for fights. In low sec we commonly fight on gates. Typically we try to bait the other side into attacking first, so they get the gcc and resulting sentry gun fire, but on occasion we will go gcc (especially if we are already in a fight and we need to hit the other sides logi or ecm ships).
Right now we don't use frigates much in low sec, this might change that a little. But this will probably end most of our fights on gate. We don't do much quick ganks, which is what this will require gate fights to become. On a positive note we won't have to roam so much in low sec and people who want actual small to medium gang fights will have to come into null sec to do it.
I also don't see how this will undermine gate camps, it will just change how they are organized, with a group on gate without gcc waiting for a solo ship to gank, and those with gcc waiting it out away from the guns. |
|

ISD TYPE40
ISD Community Communications Liaisons
118

|
Posted - 2012.08.25 14:18:00 -
[907] - Quote
Might I remind people that personal attacks and insults have no place in a discussion. If you cannot pose or answer a question without resorting to such tactics, I suggest you do not post at all. The thread has been cleaned, again, and I hope for the last time.
Also, since it appears many people have missed it, here is a statement from a member of the CSM regarding this subject. Please read it and take careful note before posting here.
Hans Jagerblitzen wrote:o/ Hello again pod people.
Just wanted to stop by and give you a brief update, after speaking with CCP Greyscale about the gate gun changes in great detail, he's once again assured me and the CSM that this gate gun idea was just an idea he was toying with, and not something that is definitely in the pipeline for development. After the flood of player feedback as well as my own urging for him to reconsider this, its no longer an idea that is being pushed forward anyways. I'll be monitoring his work on GCC, sec status, and crimewatch in general as we move futher into Winter, but as of right now the gate gun idea has stalled.
The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
Please post respectfully and sensibly in future - ISD type40. ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2155
|
Posted - 2012.08.26 00:44:00 -
[908] - Quote
Minmatar Citizen160812 wrote:Issler Dainze wrote:Poetic Stanziel wrote:Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.
I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.
Issler You are clueless. Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps. Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool. You might want to start travelling into lowsec, Issler, before spouting off your nonsense. I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on. Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out. Maybe you need to spend more time in low sec. Issler Wait a minute....you live in low sec, got enough people to vote for you to win a trip to Iceland and you can't bust a gate camp.... You DON'T know what you're talking about. Who cares about the 2 hours you had to play. In that time if you can't avoid or destroy a static camp with a batphone alone you should be impeached as a representative of EVE players. If you're talking about Titans bombing gates then you really don't know what you're talking about because that only happens in a couple places which are easy to avoid. Good luck on the next contest to win a vacation with these quotes floating around....friggen clueless trader looking to be can clouded and inty ganked....what a maroon.
I regularly run the camps and the folks that voted me in largely agree with me on this. The folks that disagree aren't the ones I expect any support from. So this wouldn't have any affect if I was inclined to run again. Also, I'm not a CSM that goes to Iceland and if you ask the ones that do it is not a vacation.
Issler
|

ShadowNeo29
TunDraGon
0
|
Posted - 2012.08.26 12:09:00 -
[909] - Quote
Double defenses would have been much appreciated by everyone that your "patch". |

Sergeant Nuisance
Aliastra Gallente Federation
3
|
Posted - 2012.08.26 18:49:00 -
[910] - Quote
for the record..
I have used interceptors on low sec gates and popped pods with it and gotten away.
its all about timing.
1st
as someone jumps into low sec from high sec. gatecamp tanker shoots gate, gate agro's tanker frig's/ceptors tackle said target. everyone else if possible shoots and kills the target.
nothing will really change if ccp go ahead with the proposal.
so once again adapt or go away! |
|

Minmatar Citizen160812
The LGBT Last Supper
34
|
Posted - 2012.08.26 20:09:00 -
[911] - Quote
Issler Dainze wrote:
I regularly run the camps and the folks that voted me in largely agree with me on this. The folks that disagree aren't the ones I expect any support from. So this wouldn't have any affect if I was inclined to run again. Also, I'm not a CSM that goes to Iceland and if you ask the ones that do it is not a vacation.
Issler
Oh, I understand now. You're the CSM's token carebear. Good job! |

MatrixSkye Mk2
Republic University Minmatar Republic
350
|
Posted - 2012.08.26 21:10:00 -
[912] - Quote
Minmatar Citizen160812 wrote:Issler Dainze wrote:
I regularly run the camps and the folks that voted me in largely agree with me on this. The folks that disagree aren't the ones I expect any support from. So this wouldn't have any affect if I was inclined to run again. Also, I'm not a CSM that goes to Iceland and if you ask the ones that do it is not a vacation.
Issler
Oh, I understand now. You're the CSM's token carebear. Good job! It's beyond me how you came to that conclusion from what she posted. But I'll have another go at it.
Issler is explaining that she ran on a platform for which she got elected as CSM. If you did not agree on her platform to begin with she doesn't expect you to really agree with her on this issue. If that's the case, you are not her targeted audience and not really after your vote to begin with.
I suspect that if she would have run on a platform favorable to your ideals you would have refrained from calling her a "token". She isn't, ergo, in your world, she must be a puppet. |

drunk asfck
Republic University Minmatar Republic
14
|
Posted - 2012.08.26 23:52:00 -
[913] - Quote
Issler Dainze wrote:Minmatar Citizen160812 wrote:Issler Dainze wrote:Poetic Stanziel wrote:Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.
I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.
Issler You are clueless. Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps. Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool. You might want to start travelling into lowsec, Issler, before spouting off your nonsense. I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on. Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out. Maybe you need to spend more time in low sec. Issler Wait a minute....you live in low sec, got enough people to vote for you to win a trip to Iceland and you can't bust a gate camp.... You DON'T know what you're talking about. Who cares about the 2 hours you had to play. In that time if you can't avoid or destroy a static camp with a batphone alone you should be impeached as a representative of EVE players. If you're talking about Titans bombing gates then you really don't know what you're talking about because that only happens in a couple places which are easy to avoid. Good luck on the next contest to win a vacation with these quotes floating around....friggen clueless trader looking to be can clouded and inty ganked....what a maroon. I regularly run the camps and the folks that voted me in largely agree with me on this. The folks that disagree aren't the ones I expect any support from. So this wouldn't have any affect if I was inclined to run again. Also, I'm not a CSM that goes to Iceland and if you ask the ones that do it is not a vacation. Issler
so u run the camps
you fcking moron you have no clue about lo-sec u PASS through losec to get to your little carbare fuzzy land but on the way you must pas the big bad piwats
wel m8 iv lived lo-se for 3+years and lived 0.0 4 years thats why i post in this thread beouse i actualy know what im on about
fact gate gun buff wil NOT stop gate camps fact gate gun buff will kill solo/small gang pvp at gates
nothing els to it but can you please TRY and understand it will NOT stop camps
carebares already got enough to help them
regional gates /jump frieghters /cloaky ships/ intel chans / local /scouts
if the care bare cant use his head and use tools given to him they deserve to die simple
dont change something thats not broken just to babysit fck wits and mess the game for thousends of players that actualy use they heads to live in lo-sec
with every post you make issler you look like a tool and the ppl that voted for you must be cringeing at your lack of understanding of the game |

MatrixSkye Mk2
Republic University Minmatar Republic
350
|
Posted - 2012.08.27 00:43:00 -
[914] - Quote
drunk asfck wrote:
so u run the camps
you fcking moron you have no clue about lo-sec u PASS through losec to get to your little carbare fuzzy land but on the way you must pas the big bad piwats
wel m8 iv lived lo-se for 3+years and lived 0.0 4 years thats why i post in this thread beouse i actualy know what im on about
fact gate gun buff wil NOT stop gate camps fact gate gun buff will kill solo/small gang pvp at gates
nothing els to it but can you please TRY and understand it will NOT stop camps
carebares already got enough to help them
regional gates /jump frieghters /cloaky ships/ intel chans / local /scouts
if the care bare cant use his head and use tools given to him they deserve to die simple
dont change something thats not broken just to babysit fck wits and mess the game for thousends of players that actualy use they heads to live in lo-sec
with every post you make issler you look like a tool and the ppl that voted for you must be cringeing at your lack of understanding of the game
Show me on this teddy bear where the carebear touched you.
Seriously, you're going to have a stroke. Relax ;). |

drunk asfck
Republic University Minmatar Republic
14
|
Posted - 2012.08.27 00:47:00 -
[915] - Quote
that the best you got m8 ? lmfao
just stateing the facts
fact 1 : issler is clueless fck wit
fact 2 : gun buff WONT stop camping
fact 3 : gun buff WILL stop solo/small scale pvp at gates |

Frying Doom
Zat's Affiliated Traders
565
|
Posted - 2012.08.27 00:49:00 -
[916] - Quote
MatrixSkye Mk2 wrote:drunk asfck wrote:
so u run the camps
you fcking moron you have no clue about lo-sec u PASS through losec to get to your little carbare fuzzy land but on the way you must pas the big bad piwats
wel m8 iv lived lo-se for 3+years and lived 0.0 4 years thats why i post in this thread beouse i actualy know what im on about
fact gate gun buff wil NOT stop gate camps fact gate gun buff will kill solo/small gang pvp at gates
nothing els to it but can you please TRY and understand it will NOT stop camps
carebares already got enough to help them
regional gates /jump frieghters /cloaky ships/ intel chans / local /scouts
if the care bare cant use his head and use tools given to him they deserve to die simple
dont change something thats not broken just to babysit fck wits and mess the game for thousends of players that actualy use they heads to live in lo-sec
with every post you make issler you look like a tool and the ppl that voted for you must be cringeing at your lack of understanding of the game
Show me on this teddy bear where the carebear touched you. Seriously, you're going to have a stroke. Relax ;). A stroke, I am surprised he hasn't started to bash him self around the head with his monitor. The rage is incredible.
Oh and strangely having different types of people on the CSM means that there are different views of the game. So yes having a CSM member not agree with you is good, if they all did then the rest of the game would not have a voice.
If you feel you POV isn't expressed on the current CSM, run for CSM or back someone who does. Tell everyone in game why you feel you or your candidate needs to get in.
EG. Educate the Populous. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
565
|
Posted - 2012.08.27 00:51:00 -
[917] - Quote
drunk asfck wrote:that the best you got m8 ? lmfao
just stateing the facts
fact 1 : issler is clueless fck wit
fact 2 : gun buff WONT stop camping
fact 3 : gun buff WILL stop solo/small scale pvp at gates Facts require evidence or they are just random guesses.
Please state your evidence. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

MatrixSkye Mk2
Republic University Minmatar Republic
350
|
Posted - 2012.08.27 00:53:00 -
[918] - Quote
drunk asfck wrote:that the best you got m8 ? lmfao
just stateing the facts
fact 1 : issler is clueless fck wit
fact 2 : gun buff WONT stop camping
fact 3 : gun buff WILL stop solo/small scale pvp at gates
I don't think fact means what you think it means. |

Sergeant Nuisance
Aliastra Gallente Federation
3
|
Posted - 2012.08.27 01:19:00 -
[919] - Quote
MatrixSkye Mk2 wrote:drunk asfck wrote:that the best you got m8 ? lmfao
just stateing the facts
fact 1 : issler is clueless fck wit
fact 2 : gun buff WONT stop camping
fact 3 : gun buff WILL stop solo/small scale pvp at gates *In fact* I don't think fact means what you think it means.
FIXED |
|

ISD TYPE40
ISD Community Communications Liaisons
125

|
Posted - 2012.08.27 01:54:00 -
[920] - Quote
It seems that my last request was ignored, so I shall repeat it for the last time. If you cannot respond to something on these forums without resorting to hurling insults then please do not post at all, foul language and personal attacks do nothing but kill good discussions and get threads locked.
So please, post sensibly and respectfully and lets try and keep this discussion on topic, thank you.
Foul language, personal attacks and off topic posts removed - ISD Type40.
ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

Beekeeper Bob
Beekeepers Anonymous
227
|
Posted - 2012.08.27 03:17:00 -
[921] - Quote
ISD TYPE40 wrote:It seems that my last request was ignored, so I shall repeat it for the last time. If you cannot respond to something on these forums without resorting to hurling insults then please do not post at all, foul language and personal attacks do nothing but kill good discussions and get threads locked.
So please, post sensibly and respectfully and lets try and keep this discussion on topic, thank you.
Foul language, personal attacks and off topic posts removed - ISD Type40.
You create a game that attracts: people with serious hate issues, people that like to pull the wings off flies, kids with massive inferiority complexes, people with serious drug and alcohol problems, ...... then you expect them to play nice on the forums?
Priceless.......
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Geth Skor
Republic Military School Minmatar Republic
0
|
Posted - 2012.08.27 03:31:00 -
[922] - Quote
Not bothering to read 45 pages of posts but...
As a an old time pirate back when pirating was actually hunting people who were ratting low sec because it was actually worthwhile compared to empire isk sources, I can say changes like this could have some interesting effects.
I never liked how there was zero chance to engage people at gates in a frig. I think even more interesting if instead of low damage with a ramp up, it was just a flat timer of say 5 minutes before total hell death would rain down on you from the sentry guns.
This would stop the perma-camping/smart bombing of gates, but give "pirates" of all ship sizes and fleet sizes opportunities to engage targets at gates. It would also force pirates to go back to acting like pirates and not just low sec corps who behave as if they are at war with everyone in low sec.
At the same time though, this change alone wouldn't fix low sec or pirating. Big overhauls need to be made to other systems that have nothing to do with pirating directly to bring it back to the glory days.
Believe it or not, the thought of generating good isk in high sec only was a joke at one time. |

Ahab Mare
BALKAN EXPRESS
0
|
Posted - 2012.10.29 07:11:00 -
[923] - Quote
I think its wrong way to put more players i low sec, sentry guns will not help to remove pirats from low sec, you should consider something else. And what is "pirat". To be a pirat becouse game mechanics say that you are, its wrong. I see me like a free player who likes to shot things what I see in overview and enjoy this game.
|

Musaab Osman
24th Imperial Crusade Amarr Empire
10
|
Posted - 2012.10.29 07:58:00 -
[924] - Quote
This is excellent. Gates should definitely be guarded properly by sentry guns. Criminals need to face justice. |

Beekeeper Bob
Sebiestor Tribe Minmatar Republic
272
|
Posted - 2012.10.29 08:07:00 -
[925] - Quote
Dead thread should remain dead, are they even doing this now?
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Arduemont
Lords 0f Justice Fidelas Constans
562
|
Posted - 2012.10.29 08:09:00 -
[926] - Quote
Four and a half minutes does sound pretty extreme.
But the new changes seem to indicate something different.
They're saying now that the gate guns will shoot only on sec status loss, and that the guns will stop shooting as soon as you warp off grid from the guns. Ie, when you warp back they wont be firing at you unless you commit another offence. Which is awesome for gate campers. "In the age of information, ignorance is a choice." |

rodyas
Tie Fighters Inc
809
|
Posted - 2012.10.29 08:21:00 -
[927] - Quote
Yeah but how long would it take to kill a dual ASB ship? I'm not shitposting. |

Lord Zim
1884
|
Posted - 2012.10.29 08:47:00 -
[928] - Quote
https://www.youtube.com/watch?v=dsac7vlOsNg Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Josef Djugashvilis
Acme Mining Corporation
723
|
Posted - 2012.10.29 08:53:00 -
[929] - Quote
Perhaps CCP could trial this for a few months.
More folk in lo-sec and more pvp, keep changes.
Less folk in lo-sec and less pvp, undo changes.
More folk in lo-sec and less pvp, well that would be interesting. This is not a signature. |

Darius Falc
Dark Harlequins F.E.R.A.L
0
|
Posted - 2012.10.29 19:12:00 -
[930] - Quote
When they say "Gate guns will shoot anyone with a criminal flag" does that mean according to the new flagging types "Gate guns will shoot anyone with below -0.5 sec status?
DF. |
|

Viktor Fel
Dred Nots
18
|
Posted - 2012.10.29 19:48:00 -
[931] - Quote
Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler
Epic fail in reasoning CSM.
Does some one looking to rob a freight truck go to the local bank? No, they don;t...they look for the highways and interstate routes. Does some one trying to to hijack and ransom an oil tanker go out in the middle of the ocean? No!...the grab Bowdich and find the shipping lanes and aids to navigation and they 'camp' that crap until the Mersk hauler or Shell tanker comes along!
A lot of things were not intended, but they are and they provide something different. What part of the work low in low security are you not understanding?
Perma camps/smart bombs I can see what you and a few others are saying on that stuff. I get that part, but I would like to see a balanced approach to it. |

Adamant Stehl
4S Corporation RAZOR Alliance
5
|
Posted - 2012.10.29 20:05:00 -
[932] - Quote
Why not just change the sec status to .5?
CCP wants people to go into low-sec. Wow, this is such incentive.... |

LuckyQuarter
Lucky Galactic Expeditions
6
|
Posted - 2012.10.29 20:09:00 -
[933] - Quote
Whatever happens with gate guns is completely irrelevant to making lowsec more popular.
Those in highsec who may be pve/industry minded may give lowsec a try once or twice. Yes, the first time they might get ganked at a gate. They'll try it again....and get a skiff into the belts and perhaps a pos setup for moon mining and other industry stuff (mining barge is going to be an epic fail for anyone already trained for exhumers). High sec pve people can be stubborn, especially if good profits look possible.
However, they aren't going to stay and lowsec is going to remain a wasteland because: a) lowsec is populated by psychopaths just looking for quick ganks and no sane pve/industry person wants to spend 99% of their time surrounded by them. Your average highsec pve/missioner will be back in highsec within 30 days tops. b) getting anything done other than hauling to/from lowsec or working in a pos means going to belts or anoms and it's impossible to work for more than few minutes w/o pirates jumping in to scan you down...thats assuming that others in the system aren't already in communication with pirates and sending them a heads up whenever your ship shows up in dscan. c) Building anything worthwhile like a large industry pos just becomes a huge target that sooner or later will be destroyed.
Lowsec is designed for and populated by those who want a game 100% opposite of what those in highsec want. High sec pilots who want more risk and excitement can get a reasonable balance of risk and reward by moving to wormholes or joining a null sec corp. Moving to lowsec would just be torture. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3259
|
Posted - 2012.10.29 20:11:00 -
[934] - Quote
Did any of you that posted in the last 24 hours or so read the part where this ISNT happening anymore? There's a reason the thread hasn't been bumped in 2 months.
Just wanted to save you the effort of posting, if you haven't noticed...otherwise feel free to keep sharing your feedback  Vice Secretary of the 7th Council of Stellar Management.
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2186
|
Posted - 2012.10.29 23:19:00 -
[935] - Quote
Hans Jagerblitzen wrote:Did any of you that posted in the last 24 hours or so read the part where this ISNT happening anymore? There's a reason the thread hasn't been bumped in 2 months. Just wanted to save you the effort of posting, if you haven't noticed...otherwise feel free to keep sharing your feedback 
I think it was a scary thread brought back from the dead for Halloween !! 
Issler |

Freakdevil
Aliastra Gallente Federation
6
|
Posted - 2012.10.30 01:01:00 -
[936] - Quote
I like the gate guns not insta poping small ship idea. Not sure about the rest. |

Red Teufel
Blackened Skies Nulli Secunda
100
|
Posted - 2012.10.30 01:07:00 -
[937] - Quote
fights are going to be at the planets not the gates. get ready for dust gents. |

Mars Theran
Tribal Liberation Force Minmatar Republic
360
|
Posted - 2012.10.30 02:38:00 -
[938] - Quote
Logically speaking, it makes sense for armed responses to escalate from warning shots to levels that are intended to put an end to the situation. That's fairly standard for most armed forces and security responses to hostile entities. Discourage first, and if/when that doesn't work, apply firepower with extreme prejudice.
That taken into account, killing a Carrier in 4-1/2 minutes might be a bit much.  zubzubzubzubzubzubzubzub |

Mars Theran
Tribal Liberation Force Minmatar Republic
360
|
Posted - 2012.10.30 02:38:00 -
[939] - Quote
Hans Jagerblitzen wrote:Did any of you that posted in the last 24 hours or so read the part where this ISNT happening anymore? There's a reason the thread hasn't been bumped in 2 months. Just wanted to save you the effort of posting, if you haven't noticed...otherwise feel free to keep sharing your feedback 
aww..  zubzubzubzubzubzubzubzub |

Atsuko Yamamoto
Spartan Shipyards THE H0NEYBADGER
0
|
Posted - 2012.10.30 02:51:00 -
[940] - Quote
ISD TYPE40 wrote:Might I remind people that personal attacks and insults have no place in a discussion. If you cannot pose or answer a question without resorting to such tactics, I suggest you do not post at all. The thread has been cleaned, again, and I hope for the last time. Also, since it appears many people have missed it, here is a statement from a member of the CSM regarding this subject. Please read it and take careful note before posting here. Hans Jagerblitzen wrote:o/ Hello again pod people.
Just wanted to stop by and give you a brief update, after speaking with CCP Greyscale about the gate gun changes in great detail, he's once again assured me and the CSM that this gate gun idea was just an idea he was toying with, and not something that is definitely in the pipeline for development. After the flood of player feedback as well as my own urging for him to reconsider this, its no longer an idea that is being pushed forward anyways. I'll be monitoring his work on GCC, sec status, and crimewatch in general as we move futher into Winter, but as of right now the gate gun idea has stalled.
The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
Please post respectfully and sensibly in future - ISD type40.
You guys are still yelling at each other about it going live or something, did you even read this?
|
|

Karrl Tian
Star-Trackers
13
|
Posted - 2012.10.30 03:17:00 -
[941] - Quote
Atsuko Yamamoto wrote:ISD TYPE40 wrote:Might I remind people that personal attacks and insults have no place in a discussion. If you cannot pose or answer a question without resorting to such tactics, I suggest you do not post at all. The thread has been cleaned, again, and I hope for the last time. Also, since it appears many people have missed it, here is a statement from a member of the CSM regarding this subject. Please read it and take careful note before posting here. Hans Jagerblitzen wrote:o/ Hello again pod people.
Just wanted to stop by and give you a brief update, after speaking with CCP Greyscale about the gate gun changes in great detail, he's once again assured me and the CSM that this gate gun idea was just an idea he was toying with, and not something that is definitely in the pipeline for development. After the flood of player feedback as well as my own urging for him to reconsider this, its no longer an idea that is being pushed forward anyways. I'll be monitoring his work on GCC, sec status, and crimewatch in general as we move futher into Winter, but as of right now the gate gun idea has stalled.
The minute that status changes - I'll let the community know as soon as possible so we can continue "the resistance". But in the meantime, there's not much to fight against because this doesn't appear to be moving past the idea stage, thanks to all who have spoken up.
Please post respectfully and sensibly in future - ISD type40. You guys are still yelling at each other about it going live or something, did you even read this?
Well, it's something to argue about besides exhumers and highsec ganking, so let the kids have their fun. |

Herzog Wolfhammer
Sigma Special Tactics Group
1853
|
Posted - 2012.10.30 07:00:00 -
[942] - Quote
Hans Jagerblitzen wrote:Did any of you that posted in the last 24 hours or so read the part where this ISNT happening anymore? There's a reason the thread hasn't been bumped in 2 months. Just wanted to save you the effort of posting, if you haven't noticed...otherwise feel free to keep sharing your feedback 
Yes I recall this was the thread where the gate campers were crying like high sec miners.
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
122
|
Posted - 2012.10.30 08:19:00 -
[943] - Quote
This will also be affecting Guns located at stations, or just Gates ? apparently not
Is it all Gate Guns, or just Guns located in Losec ? apparently not
Brewlar Kuvakei wrote:So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty. This isn't mentioned anywhere in either the devblog or original post. In fact I cant even see how you could misinterpret the message quite that badly. |

Peter Tjordenskiold
25
|
Posted - 2012.10.30 09:45:00 -
[944] - Quote
I see the disadvantages too, but gatecamping at the entrances is bad for low too. I propose to get the new security for gates only on entrance systems to low sec. But thb. this is a dirty fix.
The low is too expensive for carebears. Expensive means the likelihood getting caught is high and forced pauses because of neutrals are too long. And no one will change that. Low sec is an area for individualists and groups don't want to fight blob wars.
|
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ISD TYPE40
ISD Community Communications Liaisons
2502

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Posted - 2012.10.30 09:57:00 -
[945] - Quote
As the entire subject of this thread is now a moot point, and to save from having it degenerate into a troll fest, I am locking this thread - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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