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sYnc Vir
Wolfsbrigade Lost Obsession
277
|
Posted - 2012.08.03 01:09:00 -
[151] - Quote
Issler Dainze wrote:Destiny Corrupted wrote:Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work. I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change. The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks. Issler
So what you just said there, and with you other post as well is.
CCP want to bring more people into losec, without giving them an actually reason to move into losec cause high sec's the same(ish) rewards with a hugely greater chance of not dying in a fire.
Well how awesome, I for want welcome the killing of one area of space so no one can come use the not increasing rewards.  |

Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
403
|
Posted - 2012.08.03 01:15:00 -
[152] - Quote
Destiny Corrupted wrote:Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.
this is just a pre-buff, more buffs to follow...
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
824
|
Posted - 2012.08.03 01:15:00 -
[153] - Quote
Even if CCP increases low-sec, rewards, it would have to be an exponential increase. Carebear mentality works in such a manner that even a ten-to-one reward:risk ratio isn't good enough. In their eyes, risking nothing to make X is a much more suitable option than risking X to make 10X. No, I'm not pulling this out of my ass; I constantly talk to people (especially those I kill), and try to find out what motivates them, and what makes them tick. They significantly prefer a small reward with no risk than a huge reward with a small or even moderate amount of risk. Bumping low-sec income to be even twice that of high-sec simply won't cut it. (USER WAS BANNED FOR THIS POST) |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
|
Posted - 2012.08.03 01:20:00 -
[154] - Quote
Destiny Corrupted wrote:Issler Dainze wrote:I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.
The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.
Issler
There have been, and still are people that do stuff like that, but those people are usually our alts. Carebears never go to low (except by accident), and will continue not to go there, because it is scary and they don't want to lose their ships. They will continue to not go there until it is as safe as it is where they are right now. This man knows what he is talking about... really what it comes down to is, people who know how to play eve and people who don't... the reason these high sec carebears are so afraid is because they don't understand the mechanics yet...
With the right fit and ships combined with basic knowledge you can cruise around anywhere without a worry in the world...
Here's a few things that can help you noobs... propulsion mods... gate crashing if camped... use a cloak if you want to avoid pvp...mwd cloak warp trick... or mwd and cloak when you gate crash... plenty of options Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Eternal Error
Exitus Acta Probant
97
|
Posted - 2012.08.03 01:20:00 -
[155] - Quote
Destiny Corrupted wrote:Even if CCP increases low-sec, rewards, it would have to be an exponential increase. Carebear mentality works in such a manner that even a ten-to-one reward:risk ratio isn't good enough. In their eyes, risking nothing to make X is a much more suitable option than risking X to make 10X. No, I'm not pulling this out of my ass; I constantly talk to people (especially those I kill), and try to find out what motivates them, and what makes them tick. They significantly prefer a small reward with no risk than a huge reward with a small or even moderate amount of risk. Bumping low-sec income to be even twice that of high-sec simply won't cut it. You can't plan game changes solely based around the psychology of a small group of players. Low-sec needs boosted, but it's never going to get boosted to the point that you see carebears coming out in droves. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 01:26:00 -
[156] - Quote
I have nothing against low-sec boosts. In fact, if Greyscale announced the doubling of low-sec mission/site/mining rewards, I'd say good for him, at least that will cause a shift in the curve, even if only a small one.
But what he proposed isn't a buff; it's just a random change that isn't going to result in any more traffic. In fact, after a period of time, it will probably result in less traffic after campers switch to interceptor/Tornado setups. It's basically a half-assed attempt at curbing pvp (which it won't) in his continuous campaign to shore up that stream of soccer mom bucks. (USER WAS BANNED FOR THIS POST) |

Janet Patton
Brony Express
32
|
Posted - 2012.08.03 01:27:00 -
[157] - Quote
Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.
So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen.
God forbid you actually go and hunt them down. That might be... New and Exciting! Why do I have this sig? I don't smoke. |

Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1281
|
Posted - 2012.08.03 01:28:00 -
[158] - Quote
Destiny Corrupted wrote:Xercodo wrote:I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.
There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc. No, there can't be war decs if I want station/gate games because whenever I declare war on someone, they reform into a new entity, and now it costs me on average twenty times as much to declare war on three entities than it did before the changes, so they can basically make me spend a billion per week just to declare war three or four times, and I get 0 minutes of ability to shoot someone in exchange for those payments.
My point is if they are a low sec group I HIGHLY doubt that all they do so pass from gate to station and back to the gate. Kill them at their mission or anom sites. Or start ******* with their POS or their POCOs. If you **** with their way of life they'll shoot you off of a station or gate anyway.
Otherwise you'd have the same war problem high sec has anyway because you're obviously trying to kill high sec carebears that just happen to pass through low sec directly from gate to station and back. The Drake is a Lie |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 01:33:00 -
[159] - Quote
Janet Patton wrote:Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security. So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen. God forbid you actually go and hunt them down. That might be... New and Exciting! So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all. (USER WAS BANNED FOR THIS POST) |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
403
|
Posted - 2012.08.03 01:34:00 -
[160] - Quote
Janet Patton wrote:Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security. So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen. God forbid you actually go and hunt them down. That might be... New and Exciting!
It might appear like that to the random high sec noob (like you? idk) but low sec gate action isn't only about large gangs waiting on a gate for high sec noobs, it's also engaging other larger gangs on same gates... with increasing damage from the gates, theses gangs wont be able to fight eachs other on the gates anymore if the fights last more than a few mins... then they will all be dead by the gates (4.5 mins for a triage carrier... thats no time at all for such a huge tank and ehp)
if the suggestion was 10-15 mins then sure and it only being because it was a capital ship... then I wouldn't be as opposed... I really wouldn't mind if frigates wouldn't get instantly blapped by sentry guns... frigates are the most fun to fight with... easiest to kill and all that... and besides, really what difference does it make to you? the same people would just be using seboed ships to do the same tackling your so afraid of Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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Herzog Wolfhammer
Sigma Special Tactics Group
1669
|
Posted - 2012.08.03 01:39:00 -
[161] - Quote
It's starting to look to me like CCP is recognizing that gate camping is not PVP in an of itself.
Getting rid of, or reducing gate camps, could open things up a bit.
Back in the days of yor, when people who camped gates did not kill everything that moved "for the lulz" or the killboard, lowsec did have more people in it - and this was BEFORE WTZ.
Because the noob in the rookie ship or cheapie frig was not worth the trouble. Heck I was such a nooblet once i was sitting outside of a station in a velator and asking some -10 guy why he was flashing red on my overview.
And I didn't get popped and told to go back to WOW/High.
But things have changed.
And so killing everything that moved for no apparent reason prevailed. Now I can hear the tears "it's a sandbox!!!1! Marsha Marsha Marsha!!!!" but who wants to play in a sandbox where there are kids whose only goal is to hit you with the pale and shovel and then point and laugh?
Now imagine that sandbox where the only way to get around in it is to pass those kids on a set trail within pail and shovel range.
The majory of "avoid the gate camp" measures will work against most campers most of the time, because campers are campers and camping is dumb. But there are smart campers out there, and someone who is really thinking and not surfing FB/4CH or playing an FPS on the side while "waiting for the word to go up" (meaning "someone jumped in!!!1!!! kill kill killl!!!!") can come up with neat ways to catch people zipping about without even having to concentrate on a gate.
The writing is on the wall and has been since apocrypha. The combat probe is how you are going to get kills, not sitting on a gate being just as semi-afk as a high-sec carebearing miner.
Often the idea of playing this game semi-AFK is considered a mortal sin by the uber leet PVP crowd, but admit it: nobody is sitting on that gate for hours on end with a laser beam focus of attention on the EvE client. Find someone who is and let me know so I can call the mental hospital.
The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos.
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Janet Patton
Brony Express
33
|
Posted - 2012.08.03 01:41:00 -
[162] - Quote
Destiny Corrupted wrote:So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all.
That is a lot more time for them to experience and learn lowsec at least. Also it sounds like you are part of the problem why people don't want to go to lowsec. Praying on those that don't nearly have the experience or wherewithal to give you a decent fight. If people know they are just going to get smashed, it turns them off from wanting to return and participate. Why do I have this sig? I don't smoke. |

Jerick Ludhowe
Toxic Waste Industries
120
|
Posted - 2012.08.03 01:43:00 -
[163] - Quote
Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 01:44:00 -
[164] - Quote
Herzog, this change is going to make camping easier, not harder. We'll be able to use 5k-scan resolution frigates to tackle with ease. It's people like camp busters and faction warfare crews that this change will hurt, because being the first to aggro means you'll be the first to eat the sentries. (USER WAS BANNED FOR THIS POST) |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
758
|
Posted - 2012.08.03 01:44:00 -
[165] - Quote
I agree. 4.5 minutes is a stupidly short amount of time.
By the time you're wiping out carriers with 5000 DPS, whatever.
And how does it scale against multiple combatants?
What if a random battlecruiser with GCC warps to the gate that is totally uninvolved? it gets WTFPWNED because there's been a carrier sitting there for 3 minutes with GCC waiting to troll people?
Whatever.
I don't mind the escalating sentry gun damage, mostly because on the low end it'll mean that fights don't get ****** up by sentry so bad, but if by 4 minutes you're saying there will be 5000+DPS coming from sentries, that's bad.
Mimidae Risk Solutions Recruiting |

Herzog Wolfhammer
Sigma Special Tactics Group
1669
|
Posted - 2012.08.03 01:48:00 -
[166] - Quote
Destiny Corrupted wrote:Herzog, this change is going to make camping easier, not harder. We'll be able to use 5k-scan resolution frigates to tackle with ease. It's people like camp busters and faction warfare crews that this change will hurt, because being the first to aggro means you'll be the first to eat the sentries.
Hmmm
Perhaps it's simply the cap drop they are after with the 4.5 min cap death idea?
Already there are good crews with instalock setups but I understand what you mean and hope that the aggro mechanics are not as "black and white".
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Roll Sizzle Beef
Space Mutiny
771
|
Posted - 2012.08.03 01:50:00 -
[167] - Quote
Bloodpetal wrote:I agree. 4.5 minutes is a stupidly short amount of time.
By the time you're wiping out carriers with 5000 DPS, whatever.
And how does it scale against multiple combatants?
What if a random battlecruiser with GCC warps to the gate that is totally uninvolved? it gets WTFPWNED because there's been a carrier sitting there for 3 minutes with GCC waiting to troll people?
Whatever.
I don't mind the escalating sentry gun damage, mostly because on the low end it'll mean that fights don't get ****** up by sentry so bad, but if by 4 minutes you're saying there will be 5000+DPS coming from sentries, that's bad.
It couldn't possibly be reset per target and no longer juggles targets. Because that would require more changes than discussed and that never happens. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 01:54:00 -
[168] - Quote
Janet Patton wrote:Destiny Corrupted wrote:So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all. That is a lot more time for them to experience and learn lowsec at least. Also it sounds like you are part of the problem why people don't want to go to lowsec. Praying on those that don't nearly have the experience or wherewithal to give you a decent fight. If people know they are just going to get smashed, it turns them off from wanting to return and participate. I will concede to you here. They will indeed have more time to experience and learn low-sec. About two to ten minutes more than they would have if they died to a gate camp. And no, I'm not part of the problem; I'm simply playing a game where I shoot targets of opportunity.
Bloodpetal wrote:I don't mind the escalating sentry gun damage, mostly because on the low end it'll mean that fights don't get ****** up by sentry so bad, but if by 4 minutes you're saying there will be 5000+DPS coming from sentries, that's bad. It's actually going to be closer to 15,000 dps average over four and a half minutes. Let's say that the carrier has 2 million EHP, and with two repairers in triage mode it will repair another 20,000 EHP per second (two repairers at about 1,000 armor/second, 80% resists, and a triage module which multiplies the tank by 4). Thus, the sentries take out about 7,400,000 EHP in four and a half minutes. That means the average volley per gun is going to be about 27,500 EHP, and because of the buildup, it would actually be significantly more towards the end of those four and a half minutes. We're talking hundreds of thousands of EHP per shot.
Please note, above numbers are rough estimates. (USER WAS BANNED FOR THIS POST) |

Sentamon
Imperial Academy Amarr Empire
93
|
Posted - 2012.08.03 01:55:00 -
[169] - Quote
Ganker tears refilling the Ice Belts. Wahoo.  ~ Professional Forum Alt -á~ |

Kiagon Fiero
Ion Corp. NightSong Directorate
0
|
Posted - 2012.08.03 02:00:00 -
[170] - Quote
Being able to to use interceptors and other frigs to tackle will make it much more dangerous for any industrialists, new players in small ships, etc.
The ramping damage will make it impractical for larger gangs to fight each other on gates. So it's easier to victimize loners and much more difficult to engage gangs who want to fight back. Doesn't sound good if you're looking for fights. |
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Capitol One
Wolfsbrigade Lost Obsession
58
|
Posted - 2012.08.03 02:01:00 -
[171] - Quote
Crossposting from: https://forums.eveonline.com/default.aspx?g=posts&t=139688&p=6
Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot.
You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much.
I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate?
This would DESTROY lowsec.
Seriously, what the ****.
---
Additionally, if the gateguns have the dps to take out a triage archon in 4.5 minutes (damage steadily increasing) we'd be looking at Battleships, guardians and other similar ships popping in 1 or 2 shots by the guns, perfect tracking and all that.
It seems this change is to allow for frigates to pvp on gates without instapopping.
Why not Nerf gateguns instead of buffing them? Make them work with tracking and factoring in signature/speed, so a frigate would hardly feel the effects of the gateguns while BC's and up will probably be hit as per normal standards. No need of increased and insane dps (kill Triage carriers, WTF ccp?).
Also, anyone who's complaining about gatecamps. Get a scout, do some research, don't blindjump into a system like Amamake from Osoggur that's famously camped most of the time. Using even a little bit of common sense will see you through these terrible gatecamps. No need to destroy lowsec so you can be safe. |

Tippia
Sunshine and Lollipops
8871
|
Posted - 2012.08.03 02:01:00 -
[172] - Quote
Herzog Wolfhammer wrote:Hmmm
Perhaps it's simply the cap drop they are after with the 4.5 min cap death idea? GǪand that's kind of what I'm after with the whole Gǣwhat's the problem?Gǥ line of questioning.
My immediate impression was exactly that: they're going after some specific form of camping, but they're choosing a solution that ruins all kinds of gameplay and actually makes lowsec even less appealing to those who are reticent to go there. If cap camps are a problem, have the sentries rapid-fire omega-station style citadel torps in response to this obvious precursor to an invasion of empire-sovereign space.
I distinctly feel a lack of detail as far as defining the problem here, and without such a definition, all solutions will be awful because they don't actually solve anything concrete. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Kiagon Fiero
Ion Corp. NightSong Directorate
0
|
Posted - 2012.08.03 02:02:00 -
[173] - Quote
Sentamon wrote:Ganker tears refilling the Ice Belts. Wahoo. 
Wrong. This change is ganker heaven.
Tears are coming from people who want to fight in small gangs versus other small gangs in competitive fights. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
159
|
Posted - 2012.08.03 02:06:00 -
[174] - Quote
Spurty wrote:sYnc Vir wrote:
I highlighted the part that made me chuckle.
If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.
When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.
Talk about creating an artificial environment to prove your point. This is not the norm. Add at least 10 people to the mix and constantly cycle damage off of each ship until every ship and drone has been shot once before returning to the original target. Don't forget to place an NPC character in a orca at the high sec gate, ready to jump because of zero agro, so those that can't just warp away can just 'store their ships instantly'. Not sure what the current purpose of gate guns is right now, but it isn't to clear the gates :o Make anyone sat at a gate in low sec build aggression to the guns. I demand 'cranky' gate guns!!
first some of us like small gangs. nearly all of my kills are with less than 10 people on the mail. and last I checked the guns were random. second gate guns are pretty rough on drones. of course the more people there are the less impact they have. third the orca's bay is rather small, you might save a few bcs/cruisers that way
in my experience when you are in a small camp, usually you have a hic, aa few more, usually either bs or bc. under the proposed change a dual asb ship would probably be able to tank that till the damage gets so much you just die to gate guns. 4.5mins to kill a triage carrier... ouch. hell as is they usually can do a pretty good job fighting back, I remember a few people that would regularly come by and kick our camp in the balls.
perhaps it would make more sense to scale the damage based on the number of people about? although aren't big brawls something that should be encouraged and celebrated? sig based might be okay, I wouldn't really mind a nice big middle finger to caps, then again as said a bunch having a deterrent to small ships is mostly a good thing.
ahhh wtf do I care, I've been all lately |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
758
|
Posted - 2012.08.03 02:12:00 -
[175] - Quote
@ Destiny, this isn't good. A gate fight can last more than 2-3 minutes. If you scale DPS from 50 DPS to 25000 DPS at the 5 minute mark in the span of 4 minutes, I had a friend make a chart with a linear plot and an exponential curved plot to show us how fast it will get to ridiculous levels ::
http://i.imgur.com/87ycx.png
Vertical Axis = DPS Horizontal Axis = Minutes
By the time you reach 1 minute on the linear level we're already talking about 5000 DPS.
On a curve, you're talking about app 1000 DPS, at 2 minutes you'll reach around 5000 DPS, by the time you get to 3 minutes you're at 10,000 DPS, and so on.
At 4 minutes you're around 20,000 DPS on both curves.
Sure, you can make the curve more shallow on the exponential, but you can see why this gets pretty hard to balance and pretty ridiculous real fast if you're using Triage Archons as the target DPS to overcome...
Mimidae Risk Solutions Recruiting |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
|
Posted - 2012.08.03 02:16:00 -
[176] - Quote
It has to be exponential by the way because if it isn't, the whole frigates being able to survive sentries initially wouldn't be viable. So yeah, by the end of the fifth minute, you'd be getting hit for six-figure amounts. (USER WAS BANNED FOR THIS POST) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
159
|
Posted - 2012.08.03 02:21:00 -
[177] - Quote
Kiagon Fiero wrote:Sentamon wrote:Ganker tears refilling the Ice Belts. Wahoo.  Wrong. This change is ganker heaven. Tears are coming from people who want to fight in small gangs versus other small gangs in competitive fights.
indeed....
have fun running the instalock/tackle ceptors + t3 bcs lowsec camps..... |

Styth spiting
Ion Corp. NightSong Directorate
38
|
Posted - 2012.08.03 02:22:00 -
[178] - Quote
This will be one of the best updates in regards to PVP in quite a while. This will single handily increase PVP over the next few weeks/months and help with people moving more out of high sec and cause people to really re-think the risk/rewards of lowsec.
The biggest issue with people not wanting to deal with lowsec is simply entering the system or leaving station is just too risky and not worth it. Unless you have 2 accounts or are space rich and have no worries about losing a few hundred mission isk the risk/reward is just not worth it. So they continue on in high sec or wh's.
With this update it will mean more people will now be more willing to enter and explore lowsec while still taking the risks of players being able to engage them. Players will now be willing to take advantage of low sec missions, pi, mining, sites, etc meaning far more chances for PVP. You'll also start seeing far more players using wh entrances/exits, hauling goods in and out and generally far more likely to travel though these systems while still being a possible target.
The only people who this hurts are people not willing to deal with null sov yet want to control a system and the people who do gate camps (which really, thats not pvp). While at the same time there will be a far GREATER number of targets available, they will just require the aggressors to you know, actually put some type of effort into it.
Low sec folks seem to have been too spoiled with the ease of ganking in highsec and should embrace a change like this. Now instead of dealing with Concord you'll have tons of people attempting to mine in low sec. You'll have players bringing in their shiny new mission running ships and all sorts of new targets to watch for (haulers from wh's anyone?).
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Tippia
Sunshine and Lollipops
8871
|
Posted - 2012.08.03 02:25:00 -
[179] - Quote
Styth spiting wrote:The biggest issue with people not wanting to deal with lowsec is simply entering the system or leaving station is just too risky and not worth it. GǪand this idea makes it even riskier, on top of making other forms of lowsec PvP much harder to get. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
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Posted - 2012.08.03 02:27:00 -
[180] - Quote
I really hope the above poster was being sarcastic/trolling.
Edit: the one above Tippia's post. (USER WAS BANNED FOR THIS POST) |
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