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Thread Statistics | Show CCP posts - 7 post(s) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
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Posted - 2012.08.03 03:31:00 -
[211] - Quote
Danny Diamonds wrote:Destiny Corrupted wrote:Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority... The only problem with that logic (or lack of) is that without the pvp, this game wouldn't exist at all. That's strange, it seems that would only impact 25% of current playerbase in drastic ways. I merely echoed (as best i could from memory) the numbers mentioned. Are you denying that only 25% of players responded with PVP as a reason for playing the game? It amazes me at the lengths the handful of forum trolls go to try and convince everyone (including CCP) that they are the only ones who know the "truth". Same 5 turds every time too. What would happen if those 25% suddenly disappeared from the game? (USER WAS BANNED FOR THIS POST) |

Tippia
Sunshine and Lollipops
8871
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Posted - 2012.08.03 03:37:00 -
[212] - Quote
Danny Diamonds wrote:It amazes me at the lengths the handful of forum trolls go to try and convince everyone (including CCP) that they are the only ones who know the "truth". Same 5 turds every time too. So there's youGǪ and who are the other four?
You see, the rest of us don't try to convince anyone else that we know the truth GÇö we just quote CCP's own numbers.
Those numbers show that 75% of players in EVE enjoy PvP and that PvE is less important to the game than owning an Apple computer is.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Freya Hrondulf
Black Lance Fidelas Constans
0
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Posted - 2012.08.03 03:38:00 -
[213] - Quote
Virgil Travis wrote:Freya Hrondulf wrote: nor can they deploy bubbles to catch people in warp.. They can't do that in low sec now
I know. Just emphasizing how few options there will be for pirates trying to pvp in lowsec. |

Gritz1
Ice Fire Warriors Late Night Alliance
95
|
Posted - 2012.08.03 04:03:00 -
[214] - Quote
RABBLE RABBLE.
Also, this is not good what so ever. I could see low sec getting worse... |

Bunolagus
NIPTO
7
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Posted - 2012.08.03 04:12:00 -
[215] - Quote
What is the point of gate guns if they can be tanked? Highsec should be the place that Concord responds if someone fires on you. Lowsec should be the place where you can be fired on without Concord responding. And Nullsec should be the place where there is well, no security.
I would spend far more time running missions in lowsec if were not for gatecamps and station camps. Gatecamps are just not worth my effort to deal with. Station camps are ridiculous.
I understand there is risk in going to lowsec, but if that risk isn't reasonably manageable why should I bother?
It seems to me the purpose of sentry guns is to prevent pirates from shooting fish in a barrel. I welcome anything that breaks the bottle neck. Eliminate gatecamps and stationcamps in lowsec and I will spend most of my time there knowing that at any time I can get attacked without Concord's assistance.
The same people who lock down systems seem to be the same ones that complain about a lack of targets. If you want to lock down a system, move to null where systems were intended to be locked down.
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
396
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Posted - 2012.08.03 04:12:00 -
[216] - Quote
Karl Planck wrote:Klown Walk wrote:I like it. why do you like it, I am trying to understand Greyscale's reasoning Let me help you.
DURRRRRRRRRRRRRRRRRRRRRRRR Tears will be shed and pants will need to be changed all round. |

Tippia
Sunshine and Lollipops
8871
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Posted - 2012.08.03 04:14:00 -
[217] - Quote
Bunolagus wrote:What is the point of gate guns if they can be tanked? GǪso they should be removed from highsec, I suppose, since highsec gate guns are quite easy to tank.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Suqq Madiq
Amarr Empire
275
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Posted - 2012.08.03 04:20:00 -
[218] - Quote
If only there was a way to have a cloaky neutral or OOC alt on one side of a gate and a fleet of pirats on the other side in a near-gate safe outside the grid and/or sentry gun range. Then, when the cloaky spots incoming targets, said fleet of pirats could warp to the gate and engage said targets.
However, I do realize that this is slightly more complicated than parking a Disco BS near the gate then rolling your face on your F1 key at the drop of a dime and that Pirats may actually have to work for a living and that's just not fair. Please reconsider CCP. Think of the Pirats. |

Kiagon Fiero
Ion Corp. NightSong Directorate
0
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Posted - 2012.08.03 04:24:00 -
[219] - Quote
Bunolagus wrote:What is the point of gate guns if they can be tanked? Highsec should be the place that Concord responds if someone fires on you. Lowsec should be the place where you can be fired on without Concord responding. And Nullsec should be the place where there is well, no security.
I would spend far more time running missions in lowsec if were not for gatecamps and station camps. Gatecamps are just not worth my effort to deal with. Station camps are ridiculous.
I understand there is risk in going to lowsec, but if that risk isn't reasonably manageable why should I bother?
It seems to me the purpose of sentry guns is to prevent pirates from shooting fish in a barrel. I welcome anything that breaks the bottle neck. Eliminate gatecamps and stationcamps in lowsec and I will spend most of my time there knowing that at any time I can get attacked without Concord's assistance.
The same people who lock down systems seem to be the same ones that complain about a lack of targets. If you want to lock down a system, move to null where systems were intended to be locked down.
You need to read the thread. These changes are going to make it easier for pirates to kill your PVE ship. You will be dead before the gate guns become an issue.
They are only going to discourage two gangs of PVP ships from enganging each other. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
396
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Posted - 2012.08.03 04:24:00 -
[220] - Quote
Liang Nuren wrote:Fal Dara wrote: babies. get off the gates and go look around.
When two fleets are roaming, the most likely engagement place is on a gate. -Liang CCP don't play their own game, how could we expect them to know this? Tears will be shed and pants will need to be changed all round. |
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Chicken Pizza
Penumbra Institute
60
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Posted - 2012.08.03 04:28:00 -
[221] - Quote
Destiny Corrupted wrote:What would happen if those 25% suddenly disappeared from the game?
They wouldn't, just like every other whiner who threatens to unsub but is magically still playing. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
358
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Posted - 2012.08.03 04:41:00 -
[222] - Quote
This would seriously **** up lowsec. Please no.
Is this the same CCP Greyscale guy who keeps coming up with ~brilliant~ ideas? Sa souvraya niende misain ye. |

Bunolagus
NIPTO
7
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Posted - 2012.08.03 04:50:00 -
[223] - Quote
"You need to read the thread. These changes are going to make it easier for pirates to kill your PVE ship. You will be dead before the gate guns become an issue."
Can't get to the Dev post from here. Will the sentry guns continue to ramp damage until aggressor warps out?
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Sentamon
Imperial Academy Amarr Empire
95
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Posted - 2012.08.03 05:10:00 -
[224] - Quote
Suqq Madiq wrote:If only there was a way to have a cloaky neutral or OOC alt on one side of a gate and a fleet of pirats on the other side in a near-gate safe outside the grid and/or sentry gun range. Then, when the cloaky spots incoming targets, said fleet of pirats could warp to the gate and engage said targets.
However, I do realize that this is slightly more complicated than parking a Disco BS near the gate then rolling your face on your F1 key at the drop of a dime and that Pirats may actually have to work for a living and that's just not fair. Please reconsider CCP. Think of the Pirats.
It would be ironic if pirates had to use alts after telling everyone for years to use an alt as a gate scout. 
You do bring up a valid point though. Just another reason why warp-to- 0 and and the current unrestricted bookmarking system will break so many ideas. ~ Professional Forum Alt -á~ |

Liang Nuren
Heretic Army Heretic Nation
1729
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Posted - 2012.08.03 05:16:00 -
[225] - Quote
Sentamon wrote:Suqq Madiq wrote:If only there was a way to have a cloaky neutral or OOC alt on one side of a gate and a fleet of pirats on the other side in a near-gate safe outside the grid and/or sentry gun range. Then, when the cloaky spots incoming targets, said fleet of pirats could warp to the gate and engage said targets.
However, I do realize that this is slightly more complicated than parking a Disco BS near the gate then rolling your face on your F1 key at the drop of a dime and that Pirats may actually have to work for a living and that's just not fair. Please reconsider CCP. Think of the Pirats. It would be ironic if pirates had to use alts after telling everyone for years to use an alt as a gate scout.  You do bring up a valid point though. Just another reason why warp-to- 0 and and the current unrestricted bookmarking system will break so many ideas.
.... we already do use gate scouts??
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Garreth Vlox
Sons Of 0din Dark Therapy
34
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Posted - 2012.08.03 05:23:00 -
[226] - Quote
"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."
TL:DR - we want MORE people to use lowsec so we are making the guns capable of killing anything that moves, shoots or idles anywhere near a gate or station with anything less than perfect sec status because killing all the people in lowsec will INCREASE the population there.
Yeah greyscale that makes complete ******* sense I'm so glad you spent company time and money coming up with this genius piece of work.
If this is your idea of "helping" lowsec please for the love of god, don't do me any favors. |

Garreth Vlox
Sons Of 0din Dark Therapy
34
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Posted - 2012.08.03 05:25:00 -
[227] - Quote
Vordak Kallager wrote:This would seriously **** up lowsec. Please no.
Is this the same CCP Greyscale guy who keeps coming up with ~brilliant~ ideas?
It seems it is the same person, when is someone at CCP gonna take one for the players and "accidentally bump" this guy with their car in the parking lot? |

Liang Nuren
Heretic Army Heretic Nation
1729
|
Posted - 2012.08.03 05:33:00 -
[228] - Quote
You should edit that away.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Suqq Madiq
Amarr Empire
276
|
Posted - 2012.08.03 05:46:00 -
[229] - Quote
Garreth Vlox wrote:Yeah greyscale that makes complete ******* sense I'm so glad you spent company time and money coming up with this genius piece of work.
If this is your idea of "helping" lowsec please for the love of god, don't do me any favors.
You make some compelling arguments and counterpoints. Yours is a well thought out post with many good ideas and you should be hired by CCP immediately. |

Jack Miton
Bite Me inc Elysian Empire
428
|
Posted - 2012.08.03 05:57:00 -
[230] - Quote
Not that I give a crap about lowsec, seriously, does anyone?, but these changes are beyond dumb. The only upside I see is that rancer will no longer be perma disco rokh camped. |
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RoCkEt X
Hostile. PURPLE HELMETED WARRIORS
3
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Posted - 2012.08.03 06:05:00 -
[231] - Quote
these changes will not stop gatecamping in the slightest, as most 'pirates' use a ping and warp down to a gate to kill stuff jumping in
it will however stop actual fights, for whichever side takes sentry aggro.
with sentries having the ability to down a triage carrier (that can tank up to 20k dps), the average buffered BS will die in less than 10 seconds - in essence, once the fight hits 5 minutes, its game over regardless of the fight.
i'm in favour of having guns escalate their damage with time, but it should be capped - at probably a max of 600-1,000 dps. to those csm representatives whom have posted here, this will kill off fights in lowsec, and make the only people in lowsec pure gatecampers. the so called 'problem' you have is going to be made worse, not better by the proposed changes.
your ignorance in your view of what actually happens in lowsec pvp is quite frankly disgusting; and i care little to enlighten you beyond my own cause.
-Rock
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Corina Jarr
Spazzoid Enterprises Purpose Built
1174
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Posted - 2012.08.03 06:24:00 -
[232] - Quote
From the wording it also sounds like anyone who steals (once the new mechanics for crimes goes into effect) sentries will shoot them too.
This idea is bad. Just plain bad.
It won't make people go into low sec more.
In fact, low sec might become even less populated than it already is. |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
225
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Posted - 2012.08.03 06:41:00 -
[233] - Quote
I for one welcome our new remote sensor boosted aligned Tier 3 gate camps.
Seriously CCP if you really this ******* stupid, just remove low sec and carriers from the game. You've started well by ******* up FW, may as well finish it.. |

Sentamon
Imperial Academy Amarr Empire
96
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Posted - 2012.08.03 06:48:00 -
[234] - Quote
Corina Jarr wrote:
In fact, low sec might become even less populated than it already is.
So 10 minus 1?
~ Professional Forum Alt -á~ |

Garresh
Opposite of Low
16
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Posted - 2012.08.03 07:04:00 -
[235] - Quote
Isalone wrote: I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.
discuss, lol
The funny thing is...I want to be mad at this change, but I really can't be. I'm kinda out of eve atm, but all my lowsec PvP is flying solo in frigates. I might take something a little bigger out here or there, but I love me some frigate dogfights. To be blunt, this would be good for lowsec. It would get those gatecampers off their asses and encourage some actual interesting fights. I'm sorry to burst your little bubble, but gatecamps in general are boring and stupid. And no, I don't get caught by gatecamps. I know how to avoid them. But that doesn't change how stupid they are. They punish players for bringing anything larger than a frigate out there because the gatecamps **** them. They also take no ******* skill whatsoever. You sit there in a big group waiting for solitary pilots to pop through then dogpile onto them. Frankly, gatecamps are about as carebear as you can ******* get in lowsec. Wah, wah, now I have to actually go LOOKING for a fight. Good show CCP. Maybe now I'll actually get a decent fight next time I'm plexing in lowsec.
On a different note, the changes will hurt ninja salvaging, which bothers me...but still, it can be adapted to. |

Garresh
Opposite of Low
16
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Posted - 2012.08.03 07:14:00 -
[236] - Quote
Oh hey @ Liang.
I actually have a lot of respect for you, but consider what these changes mean. If the gate guns start off much weaker than current gate guns and take long enough to ramp up, this actually makes gate fighting *easier* for the first 45-60 seconds, thereby encouraging PvP. If they do this right, you'll be getting kills and moving on well before this ramp up becomes a problem. The only people who lose out on this are the clusterfucks you see just sitting on gates doing **** all. Frankly, I'm all for it. Every time I slip through a gatecamp I chuckle, only to have my humor turn sour when I pass the *same* gatecamp hours later. That's not how PvP should be. |

Eternal Error
Exitus Acta Probant
97
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Posted - 2012.08.03 07:22:00 -
[237] - Quote
Garresh wrote:Oh hey @ Liang.
I actually have a lot of respect for you, but consider what these changes mean. If the gate guns start off much weaker than current gate guns and take long enough to ramp up, this actually makes gate fighting *easier* for the first 45-60 seconds, thereby encouraging PvP. If they do this right, you'll be getting kills and moving on well before this ramp up becomes a problem. The only people who lose out on this are the clusterfucks you see just sitting on gates doing **** all. Frankly, I'm all for it. Every time I slip through a gatecamp I chuckle, only to have my humor turn sour when I pass the *same* gatecamp hours later. That's not how PvP should be. They'd have to have some seriously interesting curve fitting for the formula to allow dps at 45-60 seconds be lower than what it is currently yet take down a triage carrier around 4-5 minutes in.
The people who lose out on this are: 1.) smartbombers who will have to adapt or unsubscribe 2.) Anyone who wants to move through lowsec with a chance of not getting owned in the face. Enjoy your instant interceptor tackles followed by sniping tornadoes, a death in <20 seconds, and them warping away to safe. It does nothing to stop gatecamps and everything to stop serious engagements (i.e. gang v. gang, not shooting random passerby) on gates. This is either going to make pirates give up or utilize tactics that will actually be MORE effective on your average gate. |

Garresh
Opposite of Low
16
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Posted - 2012.08.03 07:31:00 -
[238] - Quote
Fair point,but It's not the first time we've seen some interesting growth curves in games. I mean let's be honest, given the right exponential curve it could easily undergo a rapid acceleration period at the 60 second mark while still staying manageable before that. Just need the numbers right. Also, while this means that gate campers will be able to get guaranteed kills every so often, after every kill they're gonna have to abandon ship and spend a while just sitting on their asses waiting around until they can start camping again. It may incentivize larger camps, but the ramp up combined with aggro timers punishes those blobs because they start becoming unsustainable in short order. each of the individual mechanics are kinda derp, but put together they actually make a twisted sort of sense. |

Mardrus
Wolfsbrigade Lost Obsession
0
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Posted - 2012.08.03 07:32:00 -
[239] - Quote
So where to begin?
Gate camps will remain as they are today for the most part. Disco BS will warp to gate when there neutral alt sees the frig approach the other side of the gate or when they see frig on D-scan and disco kill him and then warp off (he probably even gets more time as the gates give lower aggro at first). So gate camps are not fixed by this in anyway! (the guys who just sit there will adapt to what other disco pirates already do)
New gate camps with thrashers and hi DPS frigs / inties will form as they are now a viable solution.
So fixing camping has failed completely.
For the people who roam (I am no griefer/Pirate but have negative sec-status and will engage a neutral fleet)
I have exactly x mins, where x is smaller than 4 apparently to finish the fight or I die to CCP fire.
This means the great fights we have versus pirate entities (Snuff and such) which can last an hour, will no longer be possible or it will be a case of convoing and hoping they will warp with us to planet and take the fight 
Also I want more pple who want to fight for their stuff in lowsec. I do not want more carebears!!!!! ***** them they can stay where they belong!!!!!
So please, please, please, tell me how this is a good idea!!!!!!!
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
825
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Posted - 2012.08.03 07:33:00 -
[240] - Quote
If your entire pvp experience is low-sec consists of "45-60" second fights, then I can see how this change wouldn't affect you much. Even small gang fights, however, last much longer than that. In 10-on-10 engagements, it wouldn't be uncommon to see the end of the fight happen around the 10-minute mark. Considering the fact that according to math, the gate guns are going to be doing more dps than a 10-man gang by the 121th second, this change is a massive nerf to "actual interesting fights."
The only thing you will see is an increase in gate camps, which will now be done with interceptors and alpha strikers. (USER WAS BANNED FOR THIS POST) |
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