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Thread Statistics | Show CCP posts - 12 post(s) |

Alara IonStorm
3331
|
Posted - 2012.10.24 04:00:00 -
[691] - Quote
Goldensaver wrote: Didn't quite realize that. But I think the issue with that is that it would make lasers too much more viable on other hulls. I like having my shiny Amarr ships that are the only ones that shoot lasers.
If by other hulls you mean the Myrmidon then yes... or maybe since CCP stated that they want the Brutix to be the Active Tanker so 10/1 they Domi out the Myrm.
Seriously though what other hulls do you think would put Lasers on them when they have their own weapons bonuses and you can just use bonused Amarr ships instead? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
156
|
Posted - 2012.10.24 04:30:00 -
[692] - Quote
Agreed Alara. There must be other options other than losing a weapon bonus slot just to be able to use the weapon system. I understood when they did it initially, but with all of the weapon changes that have happened, unbonused lasers are no longer ahead of the other weapon systems as they once were. |

Soon Shin
Caucasian Culture Club Transmission Lost
173
|
Posted - 2012.10.24 04:37:00 -
[693] - Quote
You're going to have a hard time fitting high pg/cpu lasers on non-amarr ships AND have enough fitting for anything else. |

Dato Koppla
Blue Republic RvB - BLUE Republic
87
|
Posted - 2012.10.24 05:54:00 -
[694] - Quote
Thanks Fozzie! You're really reliable and my favourite dev too :D |

Goldensaver
Vorbild Industries Inc. State Section 9
54
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Posted - 2012.10.24 06:10:00 -
[695] - Quote
Alara IonStorm wrote:Goldensaver wrote: Didn't quite realize that. But I think the issue with that is that it would make lasers too much more viable on other hulls. I like having my shiny Amarr ships that are the only ones that shoot lasers.
If by other hulls you mean the Myrmidon then yes... or maybe since CCP stated that they want the Brutix to be the Active Tanker so it's like 10-1 they'll Domi out the Myrm. Seriously though what other hulls do you think sane people would put Lasers on when they have their own weapons bonuses and you can just use bonused Amarr ships instead?
Kiting ships because of Scorch?
That's the only thing I can think of though. You're right, I didn't think it through, apparently.
The balance done to the weapon systems really do give you a lot of choice, just choose the right hull for the guns. |

OT Smithers
BLOMI
298
|
Posted - 2012.10.24 06:16:00 -
[696] - Quote
Aglais wrote:Tsubutai wrote:With its MWD active, a shield Rupture is now slower and no more agile than a shield vexor. That seems pretty wrong given that the vexor is crushingly superior in terms of dps:tank. Oh god, a Minmatar ship isn't top of the heap anymore! Rupture still has better damage projection due to falloff and all of the pros of autocannons on it's side, you do realize, and the Vexor will need that speed in order to be a decent blaster ship.
In which case you no doubt support seeing the Moa given the same speed and agility plus a huge decrease in mass to match, correct?
|

Alghara
Aries Engineering Quasar Generation
2
|
Posted - 2012.10.24 06:40:00 -
[697] - Quote
Mister CCP Fozzie.
First Great job.
But again the Amarr bonus is a joke (10% Bonus to Energy turret).
I will try to explain why :
First : Do you believe it's a bonus to have the possibility to use our guns ...
Second : When you have to bonus like the maller or abaddon ( Cap and resistance). It's often better to fits some other weapon then laser.
Example : Abaddon Arty Maller autocannon
Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster.
Remove the stupid bonus on the cap for Amarr and put some bonus for dps (ajust the guns to have the same dps then now).
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.24 07:15:00 -
[698] - Quote
hello
thank you for these last changes , looks a lot better for the maller now.
one question though: Are you trying to move away from utility highs at all?
it seems to me that the only ones capable of having utility highs now are the minmatar due to their split weapon systems. (who will put launchers on a ruppie or stabber unless they are completey gank fit , seriously...) IMMA FIRING MA LAZAR!!! |

Goldensaver
Vorbild Industries Inc. State Section 9
54
|
Posted - 2012.10.24 07:34:00 -
[699] - Quote
Alghara wrote:Mister CCP Fozzie.
First Great job.
But again the Amarr bonus is a joke (10% Bonus to Energy turret).
I will try to explain why :
First : Do you believe it's a bonus to have the possibility to use our guns ...
Second : When you have to bonus like the maller or abaddon ( Cap and resistance). It's often better to fits some other weapon then laser.
Example : Abaddon Arty Maller autocannon
Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster.
Remove the stupid bonus on the cap for Amarr and put some bonus for dps (ajust the guns to have the same dps then now).
What?
The new Maller does have a damage bonus. It lost the cap use bonus. And they seem to be shifting over to the damage bonus theme for them. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
501
|
Posted - 2012.10.24 07:48:00 -
[700] - Quote
Alghara wrote:Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster.
Have you actually looked at the Maller after the second round of changes? It's a real beast. It will kill any other cruiser not specifically fit to fight it. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
161
|
Posted - 2012.10.24 08:19:00 -
[701] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
OP has been updated
Hi, with all these mass changes and tier removal, please tell us that the BPO's prices and materials are going to be changed also to reflect these changes, if not for this first elease at least in the next patch in january like 1.1 or 1.2 !??? Please don't forget to adapt the BPOs of all the frigs, destroyers and crusiers before you move to battleships... Allow us to change characters of the same account without the need to logout and put the password again. |

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.24 08:31:00 -
[702] - Quote
Hellrain Choochoo wrote:CCP Fozzie wrote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) Drones (bandwidth / bay): 75 / 125 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Why a droneboat with gun ? droneboat is a droneboat ! Vexor:Cruiser skill bonuses: 7% bonus to Medium drone damage 5% bonus to MWD of light drone 10% bonus to drone hitpoints, damage and mining yield Slot layout: 2 H (-3), 4 M (+1), 6 L (+2), 0 turretsFittings: 800 PWG (+125), 300 CPU (+50)Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) Drones (bandwidth / bay): 50 (-25) / 150 (+50)Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480 That bring it to 508dps with hammerhead and 228dps with hobgobelin. And lower a bit the cpu for drone module: - Drone link augmentor I 35 CPU 100PG - Drone link augmentor II 40 CPU 100PG - Omnidirectional tracking link I 30 CPU - Omnidirectional tracking link II 35 CPU (like tracking computer II) Lets dream =)
No.
Vexor's aren't pure drone boats, never have been. They are GANKboats. They've just always had such god awful PG that you've never really been able to fit them with a decent tank + Med Blasters.
Now, Ishtars... then I'd agree with you; make that the "Pure" Drone boat. But leave Vexor's as the more versatile introductory hull.
|

Alghara
Aries Engineering Quasar Generation
2
|
Posted - 2012.10.24 08:40:00 -
[703] - Quote
Takeshi Yamato wrote:Alghara wrote:Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster. Have you actually looked at the Maller after the second round of changes? It's a real beast. It will kill any other cruiser not specifically fit to fight it.
Lol I need to take more coffee, this morning.
I don't a see the modification on the bonus.
Look great now the Maller.
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.24 08:47:00 -
[704] - Quote
no , they are ot moving away from the cap use bonus , it seems the theme now is that the "top tier" boats ,are losing it in favor of tanking bonus.
i would not be surprised if the prophecy suffured the same fate as the maller and punisher , despite being tier 1 and not tier 2 IMMA FIRING MA LAZAR!!! |

Alara IonStorm
3333
|
Posted - 2012.10.24 08:53:00 -
[705] - Quote
sten mattson wrote: i would not be surprised if the prophecy suffured the same fate as the maller and punisher , despite being tier 1 and not tier 2
CCP Fozzie posted in the minutes and somewhere else that he wants to make it a Drone Boat. |
|

CCP Fozzie
C C P C C P Alliance
2024

|
Posted - 2012.10.24 09:04:00 -
[706] - Quote
Unforgiven Storm wrote: Hi, with all these mass changes and tier removal, please tell us that the BPO's prices and materials are going to be changed also to reflect these changes, if not for this first release, at least in the next patch in january like 1.1 or 1.2 !??? Please don't forget to adapt the BPOs of all the frigs, destroyers and crusiers before you move to battleships...
All of the BPOs for the rebalanced ships will be changed in Retribution. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.24 09:07:00 -
[707] - Quote
CCP Fozzie wrote:Unforgiven Storm wrote: Hi, with all these mass changes and tier removal, please tell us that the BPO's prices and materials are going to be changed also to reflect these changes, if not for this first release, at least in the next patch in january like 1.1 or 1.2 !??? Please don't forget to adapt the BPOs of all the frigs, destroyers and crusiers before you move to battleships...
All of the BPOs for the rebalanced ships will be changed in Retribution.
Can we have data on the Min costs etc for the new hulls? If these aren't already on Duality?
|

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
12
|
Posted - 2012.10.24 09:18:00 -
[708] - Quote
amarr ships cap recharge must be improved, a ship with a 50% turret cap reduction bonus needs a 60% more cap that a ship using blasters, this should be a 10% or 20% more with the bonus, not a 60%
Some ships can be nice ships despite having a 50% turret cap reduction bonus, but need a scrambler, and a stasis then. In cruiser sizes, you can put a cap booster with a 800 charge and it ll work, despite have lose the cap bonus, the problem are battleships. At least an abaddon must be stable if you put only your guns, ok i understand that you need boosters if you use beams, or a mwd or active tank, but need boosters only to shoot is't anoying.
For me the ship that need more that the other to have the cap bonus in it's hull and then use 2 real bonuses, is the apoc, with the balance if it has the cap bonus like now, it ll be the only battleship with no dps bonus, (the rock ll be like the naga, or like the moa now, so it ll have a 5% damage bonus surely), At the same time the apoc need the 7,5% range bonus to be a long range weapon, why? Because if it lose that, it ll be like the abaddon and the armageddon but worst.
I know that some players can say that tachyons beams have many dps and don't need a dps bonus. But now an oracle with tachions, has less cap problems, is faster, and have that dps bonus, it is much easier to fit too, ok it has less range but with a mwd and a good agility it can choose the range easier. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
400
|
Posted - 2012.10.24 09:31:00 -
[709] - Quote
MeBiatch wrote:CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet. easy solution if your cap percentage is greater then what you are targeting then you only get 50% efficancy for cap consumption... then if you go less then 50% of the target you get 100% cap consumption rate for the mod... not a hard fix tbh...
Terrible idea, really awful. All this does is turn Nos back into its old version, obsoleting neuts and leading to a "Nos on everything" effect even more pronounced than the current "neuts on everything". At least with current neuts you have to pay cap to activate them - your future Nos would simply be a free lunch. Or half a free lunch, anyway.
The mechanic of Nos is perfect - it's an entirely defensive module that sits opposite the offensive neuts. Don't blur those lines. Instead, improve Nos by making it easier to fit and increase the drain amount. Say halve the PG and double the drain amount?
It might also be worth introducing a module that gives resistance to neut/nos too. I know we have cap batteries that provide that effect, but cap batteries are far too hard to fit, both in terms of medslots and PG/CPU, and the resistance effect is far too small. A better neut/nos-resistance module would be a highslot mod that gave around a 30-40% reduction in neut/nos drain amount, subject to normal stacking penalties. This would give a useful degree of protection against neuting and work well in conjunction with Nos.
There might be a problem with cap/supercaps fitting full racks of these neut-resist mods, but what use is, say, a triage Archon that has four neut-resisters fitted? It can't remote repair anything. Exchanging RR power for cap defense seems like it should be a reasonably self-balancing mechanism. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
142
|
Posted - 2012.10.24 10:15:00 -
[710] - Quote
Gypsio III wrote:MeBiatch wrote:CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet. easy solution if your cap percentage is greater then what you are targeting then you only get 50% efficancy for cap consumption... then if you go less then 50% of the target you get 100% cap consumption rate for the mod... not a hard fix tbh... Terrible idea, really awful. All this does is turn Nos back into its old version, obsoleting neuts and leading to a "Nos on everything" effect even more pronounced than the current "neuts on everything". At least with current neuts you have to pay cap to activate them - your future Nos would simply be a free lunch. Or half a free lunch, anyway. The mechanic of Nos is perfect - it's an entirely defensive module that sits opposite the offensive neuts. Don't blur those lines. Instead, improve Nos by making it easier to fit and increase the drain amount. Say halve the PG and double the drain amount? It might also be worth introducing a module that gives resistance to neut/nos too. I know we have cap batteries that provide that effect, but cap batteries are far too hard to fit, both in terms of medslots and PG/CPU, and the resistance effect is far too small. A better neut/nos-resistance module would be a highslot mod that gave around a 30-40% reduction in neut/nos drain amount, subject to normal stacking penalties. This would give a useful degree of protection against neuting and work well in conjunction with Nos. There might be a problem with cap/supercaps fitting full racks of these neut-resist mods, but what use is, say, a triage Archon that has four neut-resisters fitted? It can't remote repair anything. Exchanging RR power for cap defense seems like it should be a reasonably self-balancing mechanism.
I agree the mechanic is alright
Just needs to leech more and get more reasonable fittings. |

Pinky Denmark
The Cursed Navy
226
|
Posted - 2012.10.24 10:15:00 -
[711] - Quote
THANK YOU for actively listening to feedback, do your own testing and making sound conclussions. I hope you reserve a 2 week test window soon so we can get to really throw them at eachother and perhaps even at some battlecruisers thought the task might be too much until those are rebalanced too.
Happy Pinky |

Spugg Galdon
APOCALYPSE LEGION
228
|
Posted - 2012.10.24 11:11:00 -
[712] - Quote
Alara IonStorm wrote:sten mattson wrote: i would not be surprised if the prophecy suffured the same fate as the maller and punisher , despite being tier 1 and not tier 2
CCP Fozzie posted in the minutes and somewhere else that he wants to make it a Drone Boat.
Which would be a sad day.
A 5% HML/HAM RoF bonus and the 5% armour bonus would be so much better (would also have synergy with T2 and be the armour option for HML/HAM) |

Bouh Revetoile
Barricade.
118
|
Posted - 2012.10.24 11:16:00 -
[713] - Quote
Spugg Galdon wrote:Alara IonStorm wrote:sten mattson wrote: i would not be surprised if the prophecy suffured the same fate as the maller and punisher , despite being tier 1 and not tier 2
CCP Fozzie posted in the minutes and somewhere else that he wants to make it a Drone Boat. Which would be a sad day. Amarr drone boats should be restricted to their EWAR brawlers. A 5% HML/HAM RoF bonus and the 5% armour bonus would be so much better (would also have synergy with T2 and be the armour option for HML/HAM) Why not drone/EWAR prophecy ? |

Spugg Galdon
APOCALYPSE LEGION
228
|
Posted - 2012.10.24 11:20:00 -
[714] - Quote
Bouh Revetoile wrote: Why not drone/EWAR prophecy ?
Cause it would make Arbitrators pointless |

Reppyk
The Black Shell
192
|
Posted - 2012.10.24 11:48:00 -
[715] - Quote
Bouh Revetoile wrote:Why not drone/EWAR prophecy ? Battlecruisers are not ewar ships.
Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them. |

Bouh Revetoile
Barricade.
118
|
Posted - 2012.10.24 11:52:00 -
[716] - Quote
Reppyk wrote:Bouh Revetoile wrote:Why not drone/EWAR prophecy ? Battlecruisers are not ewar ships. Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them. BS are not EWAR ship either, except for the Scorpion and the Widow. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
400
|
Posted - 2012.10.24 12:50:00 -
[717] - Quote
Reppyk wrote:Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them.
Well, come up with a better mechanic then - and make sure that this mechanic doesn't intrude into Neuts' role. I don't think you can do this, so we're stuck with making the module more useful within the current mechanic.
Anyway, I like Nos. They're fantastic for keeping tackle running under neuts, in fact I prefer a med Nos to an injector on a WH tackle Proteus. They're unpopular because they're too hard to fit and because the drain amount isn't enough. There's scope for cutting the cycle time too. |

MIrple
BSC LEGION Tactical Narcotics Team
154
|
Posted - 2012.10.24 14:41:00 -
[718] - Quote
Goldensaver wrote:Parsee789 wrote:New changes are much better and make more sense.
You should just remove that silly 10% cap usage for lasers bonus and make all amarr ships have a higher cap recharge rate and replace that cap usage bonus for a better bonus.
After all Amarr ships should have superior capacitor to other races in both size and average recharge amount per second, just like how minmatar ships have superior speed and agility. The only issue with that is that if the bonus wasn't a significant enough bonus to lasers, then people would strap on projectiles and have the ridiculous cap-boats. MWD's, points, and reppers all running pretty well close to stable because the cap was meant to run the guns, etc. Some strange things could happen, and I'm not sure if it would be good strange, or bad strange. 'Course, same could be said for the 'Matar ships, because the inherently high speed means they can save slots usually used for Nano's and the sort, but should they choose to use the slots for Nano's and the sort, they can get some ridiculously fast ships. And that doesn't inherently imbalance them...
A way to combat this would be and I know its a pain but add a skill that recycles laser unused power so something like 1% reduction of laser cap consumption per laser per lvl. So an Oracle with laser fitted would receive 40% reduction in laser cap usage if it has laser fitted. Could be a skill or could be a role bonus to ships. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
179
|
Posted - 2012.10.24 14:46:00 -
[719] - Quote
Reppyk wrote:That's why nobody (but some bears on high spare slots) are using them.
You're bad if you can't see a use for nos in pvp... While not as insanely broken as they were back in 05/06 they still have a use. I've managed many kills that would have not been possible in HACs and AFs simply by fitting a small/med nos in a utility high.
|

MIrple
BSC LEGION Tactical Narcotics Team
154
|
Posted - 2012.10.24 14:57:00 -
[720] - Quote
Another Idea I had would be to get rid of the active tank bonus and change it to a HP bonus. This would work very well for the Gallente Line as they would get more HP on some ships and that would open up the door to not add trimarks and instead add speed rigs or others. Would be interesting on Mimmy ships also although I think it would make more sense on the Caldari hull and to give Mimmy ships the Resist bonus. |
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