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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Skydell
Bad Girl Posse
498
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Posted - 2013.01.08 21:21:00 -
[571] - Quote
Lord Zim wrote:Skydell wrote:No.
Archon, JD cal 5, It's 3 jumps to VFK from old man star, not 2.
I did it in 2. |
Lord Zim
2276
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Posted - 2013.01.08 21:22:00 -
[572] - Quote
Vaerah Vahrokha wrote:But hey, what do I know, that putting potential for income in all the 0.0 systems would surely bring in more conflict. Because having all good in a similar way (because that's what happens if you buff places with similar infrastructures) makes people want to fight for similarly good other nearby sytems... Let's compare today's situation (where systems aren't worth much to linemembers) with the situation where CCP have made nullsec systems better for industrialists. On one hand, mostly worthless systems. On the other hand, systems which are worth something to a lot more people, and which in turn is being used to finance the alliance.
Gee, I wonder what would be the better incentive for an alliance to consider taking space from another alliance. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Lord Zim
2276
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Posted - 2013.01.08 21:25:00 -
[573] - Quote
Skydell wrote:Lord Zim wrote:Skydell wrote:No.
Archon, JD cal 5, It's 3 jumps to VFK from old man star, not 2. I did it in 2. Sigh, archon, not anshar. So, uh, that's a 23.5m trip one way for 4 BCs or 2 BSes transported. What does this help me if I want to be an industrialist in my own alliance's space? Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Vaerah Vahrokha
Vahrokh Consulting
3641
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Posted - 2013.01.08 21:27:00 -
[574] - Quote
Lord Zim wrote:Gee, I wonder what would be the better incentive for an alliance to consider taking space from another alliance.
I edited my above post for more precision. Anyway I don't believe that introducing "more riches" with an equal distribution is a great conflict driver. It's why in PvP games they don't give flags and "hills" to every player but make them the objective. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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EI Digin
Dreddit Test Alliance Please Ignore
419
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Posted - 2013.01.08 21:28:00 -
[575] - Quote
Vaerah Vahrokha wrote:But hey, what do I know, that putting potential for income in all the 0.0 systems would surely bring in more conflict. Because having all good in a similar way (because that's what happens if you buff places with similar infrastructures) makes people want to fight for similarly good other nearby sytems... (Edit: this is not to say industry should not be buffed, just that putting some generic "more income sources" is not a conflict driver, if anything it drives will to fight over the good stuff less intense).
If only there were some sort of system to make certain places more valuable than others. |
Lord Zim
2276
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Posted - 2013.01.08 21:30:00 -
[576] - Quote
Vaerah Vahrokha wrote:Lord Zim wrote:Gee, I wonder what would be the better incentive for an alliance to consider taking space from another alliance. I edited my above post for more precision. Anyway I don't believe that introducing "more riches" with an equal distribution is a great conflict driver. It's why in PvP games they don't give flags and "hills" to every player but make them the objective. Except if there's "more riches", there's "more people", where there's "more people" there's "more targets", and where there's "more targets", there's "more PVP".
Sure, it may not be the be all end all of conflict drivers on the sov scale, but it'll sure as hell provide more content for more people who might want to roam around in small gangs or solo, and don't feel like large fleet fights over structures are the eve endgame.
And, if the sov system was fixed so keeping control over large swathes of space was harder, there'd be more chance for smaller alliances to grab a tiny slice of the action as well, because the defending alliances end up having to contract because they just can't defend all the space they have. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Malcanis
Vanishing Point. The Initiative.
6882
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Posted - 2013.01.08 21:35:00 -
[577] - Quote
Vaerah Vahrokha wrote:EI Digin wrote:Vaerah Vahrokha wrote:a whole bunch of crap Money is not the ultimate power in 0.0. Time and time again has shown that all great empires with masses of wealth have and will be stricken down. You would know that if you ever lived in nullsec or have done any research on how nullsec empires operate. And you would know more conflict would break out if there were more income sources because it won't be just the grand coalitions that are viable. And above all, you would know that there is no possible way that nullsec can or would ever take a serious attempt to "control" highsec. I still have some stuff in nullsec , you can even go find screenshots on these forums with some google. But hey, what do I know, that putting potential for income in all the 0.0 systems would surely bring in more conflict. Because having all good in a similar way (because that's what happens if you buff places with similar infrastructures) makes people want to fight for similarly good other nearby sytems... (Edit: this is not to say industry should not be buffed, just that putting some generic "more income sources" is not a conflict driver, if anything it drives will to fight over the good stuff less intense).
But having those exact same income sources in hi-sec is more a "conflict driver" than having them in 0.0? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Vaerah Vahrokha
Vahrokh Consulting
3641
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Posted - 2013.01.08 21:38:00 -
[578] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:Lord Zim wrote:Gee, I wonder what would be the better incentive for an alliance to consider taking space from another alliance. I edited my above post for more precision. Anyway I don't believe that introducing "more riches" with an equal distribution is a great conflict driver. It's why in PvP games they don't give flags and "hills" to every player but make them the objective. Except if there's "more riches", there's "more people", where there's "more people" there's "more targets", and where there's "more targets", there's "more PVP". Sure, it may not be the be all end all of conflict drivers on the sov scale, but it'll sure as hell provide more content for more people who might want to roam around in small gangs or solo, and don't feel like large fleet fights over structures are the eve endgame. And, if the sov system was fixed so keeping control over large swathes of space was harder, there'd be more chance for smaller alliances to grab a tiny slice of the action as well, because the defending alliances end up having to contract because they just can't defend all the space they have.
Yes, the sov system would do a lot, in fact it's why I see it as a prerequisite or "root" for the subsequent revamps of the other sub-features like industry and even "treaties" etc.
I think the "farms" should be upgradeable, that would make them more appetible even if they start in equal terms. If they are static, instead, it's easy to enter in a state of "stuffed apathy", where people lose the drive to go out and conquer similar nearby systems. It'd take the leadership to push them, and this is less effective than having people eager to go out by themselves.
The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3641
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Posted - 2013.01.08 21:40:00 -
[579] - Quote
Malcanis wrote: But having those exact same income sources in hi-sec is more a "conflict driver" than having them in 0.0?
Uh? I think I just posted the opposite. In fact imo they should also remove them off hi sec, if not remove hi sec completely. But that's for another thread.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Skydell
Bad Girl Posse
498
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Posted - 2013.01.08 21:42:00 -
[580] - Quote
Factory Slots in the North
I'm willing to bet most of those are green |
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Andski
GoonWaffe Goonswarm Federation
6290
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Posted - 2013.01.08 21:47:00 -
[581] - Quote
Mayhaw Morgan wrote:If they don't do those things in null, then they aren't null sec players.
Okay . . . what is NVEDS?
Null sec industrialists have access to a greater abundance of building materials. I thought we'd gone over this. Are you genuinely not getting that? Are you playing stupid? Or are you stupid? You can have a bajillion slots, but if you don't have the material to build the item, then that becomes the limiting factor. High sec has slots. Null sec has mats. You want null sec to have both and I suspect you'd like high sec to have neither.
"hurr true nullseccers only PvP and do nothing else to distract them from teh pee vee pee" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
EI Digin
Dreddit Test Alliance Please Ignore
419
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Posted - 2013.01.08 21:47:00 -
[582] - Quote
Vaerah Vahrokha wrote: The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody.
Why fight, when you can just drop to an NPC corp and be immune from wardecs, at no risk or cost to you? |
Andski
GoonWaffe Goonswarm Federation
6290
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Posted - 2013.01.08 21:48:00 -
[583] - Quote
and why fight when CCP will ensure that any tactic that becomes popular for disrupting other players in hisec is nerfed into the ground? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
Vaerah Vahrokha
Vahrokh Consulting
3641
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Posted - 2013.01.08 21:49:00 -
[584] - Quote
EI Digin wrote:Vaerah Vahrokha wrote: The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody.
Why fight, when you can just drop to an NPC corp and be immune from wardec, at no risk or cost to you?
You come tell this to someone who would like to have hi sec = 3 starting systems and the rest NPC null sec? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Andski
GoonWaffe Goonswarm Federation
6290
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Posted - 2013.01.08 21:50:00 -
[585] - Quote
see miner ganking, boomerang and can-flipping ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
Andski
GoonWaffe Goonswarm Federation
6290
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Posted - 2013.01.08 21:51:00 -
[586] - Quote
Vaerah Vahrokha wrote:You come tell this to someone who would like to have hi sec = 3 starting systems and the rest NPC null sec?
CCP will never do this because they'll lose the ever-growing part of the playerbase which consists exclusively of bad players who do not want to play a multiplayer game in multiplayer ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
Varius Xeral
Galactic Trade Syndicate
276
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Posted - 2013.01.08 21:51:00 -
[587] - Quote
Vaerah Vahrokha wrote:The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody.
What an absolutely moronic argument. There might be some other factors that explain the level of conflict in hisec...
Why even post if you're going to be so utterly obtuse and inane? Do you think this sways anyone but the already decided droolies?
...ridiculous
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Skydell
Bad Girl Posse
498
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Posted - 2013.01.08 21:53:00 -
[588] - Quote
Andski wrote:Vaerah Vahrokha wrote:You come tell this to someone who would like to have hi sec = 3 starting systems and the rest NPC null sec? CCP will never do this because they'll lose the ever-growing part of the playerbase which consists exclusively of bad players who do not want to play a multiplayer game in multiplayer
Says the Alliance that wants to play omnipotent over lord and won't share their toys with anyone who doesn't pay 10bux. |
Vaerah Vahrokha
Vahrokh Consulting
3641
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Posted - 2013.01.08 21:54:00 -
[589] - Quote
Andski wrote:Vaerah Vahrokha wrote:You come tell this to someone who would like to have hi sec = 3 starting systems and the rest NPC null sec? CCP will never do this because they'll lose the ever-growing part of the playerbase which consists exclusively of bad players who do not want to play a multiplayer game in multiplayer
That's why I only play EvE as a trader and PvE and PvP elsewhere. EvE markets are almost good, EvE PvE... I can find better about every other MMO and PvP I don't like crap like timers, wardecs, counters, neutral XYZ, reinforcements... I am for straight: "go in with a 6-10 team, bash faces". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Vaerah Vahrokha
Vahrokh Consulting
3641
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Posted - 2013.01.08 21:55:00 -
[590] - Quote
Varius Xeral wrote:Vaerah Vahrokha wrote:The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody. What an absolutely moronic argument. There might be some other factors that explain the level of conflict in hisec... Why even post if you're going to be so utterly obtuse and inane? Do you think this sways anyone but the already decided droolies? ...ridiculous
Glad you took your time to analyze the situation and draw in depth conclusions! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Lord Zim
2276
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Posted - 2013.01.08 21:57:00 -
[591] - Quote
Vaerah Vahrokha wrote:I think the "farms" should be upgradeable, that would make them more appetible even if they start in equal terms. If they are static, instead, it's easy to enter in a state of "stuffed apathy", where people lose the drive to go out and conquer similar nearby systems. It'd take the leadership to push them, and this is less effective than having people eager to go out by themselves. What sort of drive do we have to conquer similar nearby systems today?
Vaerah Vahrokha wrote:The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody. I've no idea why hisec is coming into play in this setting, since hisec has routinely been nerfed in the ground every time there's been any hint of any organized PVP in any way, shape or form. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Varius Xeral
Galactic Trade Syndicate
276
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Posted - 2013.01.08 21:58:00 -
[592] - Quote
Sorry, people with drool on their chin are not worthy of essay responses to each garbled jumble of words they vomit forth.
Some idiocy is self-evident and requires no formal "refutation". |
Skydell
Bad Girl Posse
498
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Posted - 2013.01.08 21:59:00 -
[593] - Quote
Lord Zim wrote:[quote=Vaerah Vahrokha]I think the "farms" should be upgradeable, that would make them more appetible even if they start in equal terms. If they are static, instead, it's easy to enter in a state of "stuffed apathy", where people lose the drive to go out and conquer similar nearby systems. It'd take the leadership to push them, and this is less effective than having people eager to go out by themselves. What sort of drive do we have to conquer similar nearby systems today?
You need a reason? When did that happen? |
Andski
GoonWaffe Goonswarm Federation
6290
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Posted - 2013.01.08 21:59:00 -
[594] - Quote
Skydell wrote:Says the Alliance that wants to play omnipotent over lord and won't share their toys with anyone who doesn't pay 10bux.
Says the guy who paid 10bux and didn't get in anyway ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
Vaerah Vahrokha
Vahrokh Consulting
3641
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Posted - 2013.01.08 22:07:00 -
[595] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:I think the "farms" should be upgradeable, that would make them more appetible even if they start in equal terms. If they are static, instead, it's easy to enter in a state of "stuffed apathy", where people lose the drive to go out and conquer similar nearby systems. It'd take the leadership to push them, and this is less effective than having people eager to go out by themselves. What sort of drive do we have to conquer similar nearby systems today?
"Similar" => little drive. Sure, having similar good space is better than similar crap space but not exactly the holy grail, fight enticement speaking.
Lord Zim wrote:Vaerah Vahrokha wrote:The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody. I've no idea why hisec is coming into play in this setting, since hisec has routinely been nerfed in the ground every time there's been any hint of any organized PVP in any way, shape or form.
I don't recall nerfs at the time of smaller entities in the past. The CCP problem is that you bring in so many people (I read something like you had made 15000 destroyers for burn Jita, when a fraction of them was enough to empty the place) that everything you do assumes epic proportions. Nothing wrong about this, but it's overkill.
Hi sec is the land of small "hobbysts". Solo (read: 2-3 accounts) gankers, 80-100 men PvP corps (20-30 online), 30 men mining corps. When you throw at hobbysts a full fledged and organized war fleet you just perma eradicate them.
Now, I know no game that lets this happen (and did not fail fast), even "real PvP games", because it's less than fun for the targets to be perma-farmed. I am not CCP so I can't reply you for them, but I can guess they want to nerf hi sec large scale PvP with the reason: "we gave you null sec for large scale PvP already". I won't say it's "good or bad", as I have to gain in both the scenarios. Actually I'd earn more with more hi sec PvP. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Skydell
Bad Girl Posse
498
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Posted - 2013.01.08 22:08:00 -
[596] - Quote
Andski wrote:Skydell wrote:Says the Alliance that wants to play omnipotent over lord and won't share their toys with anyone who doesn't pay 10bux. Says the guy who paid 10bux and didn't get in anyway
Yep, flying in the face of everything you guys parrot about wanting an Industrial base in Null. Confirming everything I said about wanting to use it to pad your own wallets.
Why let me in on the action when you have 14 Alts to do it for you? Not all it's cracked up to be when you only have two hands. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
1912
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Posted - 2013.01.08 22:20:00 -
[597] - Quote
Temporarily locked for cleaning. Please pardon our dust. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
1913
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Posted - 2013.01.08 22:36:00 -
[598] - Quote
Upon further review of this thread, I have decided to leave it locked. The thread is currently going around in circles and personal attacks, insults, and rumors abound. As such, there is no need to reopen it.
Thread closed. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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