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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.11.19 21:25:00 -
[2521] - Quote
How about giving dreads a utility high slot so they could fit a Neut or a SB. this would return some form of defence to smaller ships that could get out of range of these modules making them defensive only and not offensive.
And while we're on the subject of capital modules why are there so many Frig/Cruiser/BS modules that do not have capital counter parts. Really the list of standard modules should be uniform across all classes of ship. |
Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.11.19 21:32:00 -
[2522] - Quote
Andski wrote:algorythm wrote:Supercaps are hard to build, hard to fit, and on top they require a dedicated pilot to fly them, why the hell wont they be Super?! ahaha that's total bullshit and you know it Thanks to BPC farms, mineral compression and jump freighters, a single dude with a few accounts can pump SCs and titans out of his supercap farm like it's nobody's business. The fittings are easily sourced off of the market and contracts, and there is so much damn ISK floating around that holder alts are a dime a dozen.
SC Titans can be build with 2 or three toons with not too much hastle appart from their risk of being destroyed in the cooker, they are the only ship that this applies to. The isk/Inflation issue is actually one of the biggest issues in the game atm. The effective trade/isk deficite is massive. When CCP introduced PI they removed a large number of NPC items that removed isk from the game. Incursions added huge summs of new isk. something needs to be done to stabalise the increase in the isk in circulation. if this needs to be done through increasing market taxes or some other machanic so be it but this is a serious issue that needs addressing.
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cstray
Destructive Influence Northern Coalition.
1
|
Posted - 2011.11.20 01:41:00 -
[2523] - Quote
The only reason that the Supercap Nerf is happening is because 20 Supercarriers and titans killed 475 goon drakes when they attacked a CSAA in c3n a year ago.
What this means is that sc's were the only effecive counter to the blob and since Goons cannot fight without the blob they had the dev's remove the SC's effectiveness. Same as the AOE nerf and the list goes on and on about the way the devs suck mitiani and goonswarms ****.
When this is over you will see the Goons splerge all over the map with drake gangs filled with 3m sp players and state that that is what is good for the game. |
Draconus Lofwyr
The Green Cross Controlled Chaos
10
|
Posted - 2011.11.20 03:17:00 -
[2524] - Quote
from the very start, goons have always been about scamming and ruining the game for everyone else. They have always been about not taking anything serious. So, congrats goons on another successful troll of the EvE universe. now the timer starts on how long till CCP realize they just got scammed and trolled all for the lulz. |
Wibla
Alcatraz Inc. Tactical Narcotics Team
47
|
Posted - 2011.11.20 06:04:00 -
[2525] - Quote
Ah, this is truly a thread that keeps on giving :D CEO Tactical Narcotics Team |
Andski
GoonWaffe Goonswarm Federation
2360
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Posted - 2011.11.20 10:39:00 -
[2526] - Quote
cstray wrote:The only reason that the Supercap Nerf is happening is because 20 Supercarriers and titans killed 475 goon drakes when they attacked a CSAA in c3n a year ago.
What this means is that sc's were the only effecive counter to the blob and since Goons cannot fight without the blob they had the dev's remove the SC's effectiveness. Same as the AOE nerf and the list goes on and on about the way the devs suck mitiani and goonswarms ****.
When this is over you will see the Goons splerge all over the map with drake gangs filled with 3m sp players and state that that is what is good for the game.
because goonswarm fields drake fleets and is the only entity in eve that supports nerfing supercaps into oblivion "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Vaffel Junior
Resilience. Pandemic Legion
90
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Posted - 2011.11.20 11:56:00 -
[2527] - Quote
japp |
Marlona Sky
Caldari Provisions Caldari State
560
|
Posted - 2011.11.20 21:40:00 -
[2528] - Quote
CCP, removing the capacity if the fighter/fighter bomber bay was the wrong final adjustment. Give super carriers the space back and instead remove the bonus range to remote repair and for the love of all that is holy, change the Hel bonus to fighter damage like the Nyx.
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Tahnil
Sirius Fleet Bringers of Death.
2
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Posted - 2011.11.21 08:52:00 -
[2529] - Quote
Nerf supercaps!
I'm not a goon.
We once roamed with a small Drake gang through the north. We were like 5 Drakes, and at the end of the day NC2 hotdropped several titans and supercaps right on our asses. That was the lamest thing I ever saw.
I respect that everybody would do it. Maybe even I myself. The ridiculous thing about it is that it is possible.
An EVE where a solitary rifter can be doomsdayed by a titan is no EVE at all! Thank you Mittani for opening my eyes. |
Angel Lust
Vikinghall
41
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Posted - 2011.11.21 11:38:00 -
[2530] - Quote
Tahnil wrote:Nerf supercaps!
I'm not a goon.
We once roamed with a small Drake gang through the north. We were like 5 Drakes, and at the end of the day NC2 hotdropped several titans and supercaps right on our asses. That was the lamest thing I ever saw.
I respect that everybody would do it. Maybe even I myself. The ridiculous thing about it is that it is possible.
An EVE where a solitary rifter can be doomsdayed by a titan is no EVE at all! Thank you Mittani for opening my eyes.
And you could not simply warp off ? lol Titans and sc have something like 30sec locktime... What was the rifter doing there ? Was he afk ?
I think you should learn more about pvp before you start complaining about those large dangerous ships
But.. hey You are getting what you want.... After patch you can safely attack supers in your drakes and rifters They cant deffend them selves then |
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bacitani intaki
AWE Corporation Intrepid Crossing
0
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Posted - 2011.11.21 13:51:00 -
[2531] - Quote
Ranting of goons and new and old pets for the last year or so , GÇóSupercapitals are too hard to kill. GÇóSupercarriers are far too versatile. GÇóThe Titan superweapon is too powerful. GÇóDreadnoughts are not good enough. GÇóRemote ECM Bursts should not work on ships immune to ewar. GÇóSub-capitals are useless in fleet fights.
So people think its a good idea to nerf supercarriers lol fixing the log off tactic is the only fix you need to make any supercarrier vulnerable to a cruiser fleet well is just ignorant (wanted to say stupid).But good luck with that bet your gonna find loads of supercarrier alts like my self Expireing the account in which they live ..see ya whn you rebuff my boat I spent 3 years training for and learning to fly , I think rather than make my nyx a pos mod like days of old I'll expire my account to save honor see ya !! thanks for the fish newbs o7 |
idea
Tribe of One Tribal Conclave
1
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Posted - 2011.11.21 17:28:00 -
[2532] - Quote
The NYX BPC was 2-4bn 15 months ago.
The nyx BPC today is 250m~
The nyx BPO on market is 17bn
the nyx BPO on contracts researched is 13bn
Plexes are from 300m~ to 500m~ since the patch was announced, People dont buy plexes to build there supercapitals any more.
conclusion CCP killed supercapitals.
An another note im reading in the patch info on eveonline site that supers HP will go down from 10% to 20%... when first they said all supers -20%... without confirmation im willing to bet that the AEON will get -20% while most others will get -10% JUST because the aeon has a racial bonus for resistances... CCP thinking INSIDE THERE TINY LITTLE BOX ONCE AGAIN. |
Maxwell Albritten
Dark Vanguard Moon Warriors
15
|
Posted - 2011.11.21 20:05:00 -
[2533] - Quote
bacitani intaki wrote: So people think its a good idea to nerf supercarriers lol fixing the log off tactic is the only fix you need to make any supercarrier vulnerable to a cruiser fleet well is just ignorant (wanted to say stupid).But good luck with that bet your gonna find loads of supercarrier alts like my self Expireing the account in which they live ..see ya whn you rebuff my boat I spent 3 years training for and learning to fly , I think rather than make my nyx a pos mod like days of old I'll expire my account to save honor see ya !! thanks for the fish newbs o7
Oh no, one less super cap in game! PATCH SUCCESS! |
Oppenheimer Quest
Lightbringer's Sanctuary BLACK-MARK
2
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Posted - 2011.11.22 07:18:00 -
[2534] - Quote
Oppenheimer Quest wrote:I may have missed it, and forgive me if I did-but.... Was there some mention of T2 Capitals weapons? I.e. T2 Capital Rails? or T2 Capital Lasers, etc, etc? If everything has a T2 brother, I'm wondering if the T2 Capital weapons are in the idea forming process. Just a thought....
Does anyone have an update to this question? |
Vile rat
GoonWaffe Goonswarm Federation
813
|
Posted - 2011.11.22 10:55:00 -
[2535] - Quote
Oppenheimer Quest wrote:Oppenheimer Quest wrote:I may have missed it, and forgive me if I did-but.... Was there some mention of T2 Capitals weapons? I.e. T2 Capital Rails? or T2 Capital Lasers, etc, etc? If everything has a T2 brother, I'm wondering if the T2 Capital weapons are in the idea forming process. Just a thought.... Does anyone have an update to this question?
I haven't heard anything about this but the t2 siege module should help a lot, combined with reduced siege timer. |
wanking monkey girl
Capital Maintenance
20
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Posted - 2011.11.22 11:01:00 -
[2536] - Quote
vile t2 guns on titans has to be a win. And given this thread has been largely ignored by ccp you will not get a answer Oppenheimer Quest. |
Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
645
|
Posted - 2011.11.22 16:38:00 -
[2537] - Quote
Learn this word - Balance |
Temmu Guerra
Genco Interstellar Alcohol Conglomerate
40
|
Posted - 2011.11.22 21:22:00 -
[2538] - Quote
Looking at this patch (from the point of view of non super pilot atm) I think it is nice to see that these ships are receiving a balance. It was bad when I was in the old NC and you had 90 super carriers + 45 titans dropped on your head and everything went "pop". However i do not think it is right for CCP to go and nerf them this much. The log off timer would have been more than plenty to start along with a better buff to the dread. Hell I will even go far to say that the 20% hp nerf is "understandable". IMO was it necessary no but I could live with. Dreads should have been the super capital killer in the capital regard with the new tier 3 bc's the sub capital fleets. The main problem is mechanics encourage blobs at the moment. If there was a point where a group was forced to split his forces up (see the Panzer Elite tanks from WWII) then they are not overpowered and can be easily taken down by a smaller well trained group. With them in such large numbers however it becomes something that can not be defeated.
I would still like to show the argument if I am going to pay 17 bill + to fit a ship (13.5 bill for the hull by the forums + price of fitting) I dam well want it to be difficult to kill. Same thing goes for the titan. I agree that a smaller ship swarm should be able to attack and kill it. My offer would be to allow supers to be jammed (unable to target) however still require the super point to keep them in place.
I would say that the supers should receive their full drone bays back (whats the point of the term "carrier" when they do not look like a bee hive) and buff dreads a bit more. I know most people here are saying "death to super caps" and I am going to say that more then half of them are from the goons + pets. As a future super carrier owner I am probably very rarely going to see combat action. These are now only going to be good for either capital engagements or tcu/station/ihub bashing. They cannot even be used for pos bashing anymore as fighters/fb's cannot hit through the pos shield. The hope is that these do not turn into pos ornaments once more (when i first started my corp mates never logged their supers on). With the current stated changes though it will be very unlikely that capitals will ever be fielded for combat anymore. Triage carriers are probably the last useful capital as any sup cap fleet will be able to do the job of a capital fleet just as well with less risk of isk + the agility of a subcap fleet.
In the coming months people will probably begin to ***** about there are no more super caps to kill. |
Yulinki Atavuli
Caldari Investment and Security Industries Innovia Alliance
5
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Posted - 2011.11.22 21:32:00 -
[2539] - Quote
Ok, in recap
Most players are asking for;
-Boost to normal carriers fuel bay
-Slave set on Super caps to be nullified
-Remote Tracking Boosters should be nullified on Titans
-Keep a close eye on the Moros during testing of hybrid buff (if not sufficient then buff)
-Decrease in drone bandwidth on SCs instead of drone-bay Nerf
|
Temmu Guerra
Genco Interstellar Alcohol Conglomerate
40
|
Posted - 2011.11.22 21:37:00 -
[2540] - Quote
Yulinki Atavuli wrote:Ok, in recap
Most players are asking for;
-Boost to normal carriers fuel bay
-Slave set on Super caps to be nullified
-Remote Tracking Boosters should be nullified on Titans
-Keep a close eye on the Moros during testing of hybrid buff (if not sufficient then buff)
-Decrease in drone bandwidth on SCs instead of drone-bay Nerf
I like all except the slave set idea. Slave sets go for roughly 2.5 bill isk (havent checked recently) and that is considered part of the fit for a super capital. If you nerf the 20% HP + make slaves useless then that is going to be a much higher nerf to the HP then originally intended.
Everything else seems pretty reasonable to me.
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Yulinki Atavuli
Caldari Investment and Security Industries Innovia Alliance
5
|
Posted - 2011.11.22 21:52:00 -
[2541] - Quote
Temmu Guerra wrote:Yulinki Atavuli wrote:Ok, in recap
Most players are asking for;
-Boost to normal carriers fuel bay
-Slave set on Super caps to be nullified
-Remote Tracking Boosters should be nullified on Titans
-Keep a close eye on the Moros during testing of hybrid buff (if not sufficient then buff)
-Decrease in drone bandwidth on SCs instead of drone-bay Nerf
I like all except the slave set idea. Slave sets go for roughly 2.5 bill isk (havent checked recently) and that is considered part of the fit for a super capital. If you nerf the 20% HP + make slaves useless then that is going to be a much higher nerf to the HP then originally intended. Everything else seems pretty reasonable to me.
Most people are complaining because the nerf of the super caps won't make much of a difference when they factor in the slave set.
I haven't run the numbers myself. But, feel free to yourself.
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Temmu Guerra
Genco Interstellar Alcohol Conglomerate
40
|
Posted - 2011.11.22 22:38:00 -
[2542] - Quote
Gotta redownload eve HQ and will hopefully get to it tonight. My argument though was Slave nerf + 20% ehp nerf would be very harsh indeed where as a 20% nerf with someone still using slaves will probably just be the equivalent to someone flying it without slaves (and lets be honest I know very few people who are flying it without slave sets) -T |
SMT008
Les chevaliers de l'ordre Goonswarm Federation
379
|
Posted - 2011.11.22 22:41:00 -
[2543] - Quote
Yulinki, it does make a difference.
They nerfed the base HP values.
Let's say the slave set have a 25% bonus to armor HP.
Put it on a 100 armor HP ship. It enhance it to 125 HP, right ?
Put it on a 50 HP ship. It enhance it to 62.5 HP.
The less base HP you have on a ship, the less effective percentage-based stuff is.
Check out the resistances, and why resistance rigs are broken if you compare them to extenders/trimarks.
Let's say you have those 100 HP. And 50% resistances everywhere.
A trimark is 25% to armor HP, a resistance rig is 25% to the resistance you want.
A ship with 3 trimarks will end up with :
100 * 1.25^3
Let's put it this way :
First trimark => 100 * 1.25 = 125
Second trimark => 125 * 1.25 = 156.25
Third trimark => 156.25 * 1.25 = 195.3125
See ? You added 3 * 25% rigs. But it ain't a 75% increase. It's a 95.3125% increase over base HP.
Now, resistance rigs :
When you add a 25% resistance to let's say Kinetic resistance.
In this example, you have 50% omni-resistances. Your 25% kinetic resistance rig won't result in a 75% kinetic resistance. It will add 25% of the missing part, if you see what I mean.
On 50% kinetic resistance, it will add 25% of 100 - Actual resistance. AND, it's affected by stacking penalties (Test it yourself on EFT/Pyfa. With a 50% base value. Add a first rig. You'll get 65% because resistance rigs have a 1.3 modifier. Add another rig, you'll get 74.1%, which isn't 100-65 * 30, but 100-65 * 30 * 0.87 or something, I don't remember the stacking penalties values.
With one resistance rig, you will end up with a 62.5% kinetic resistance, and that's a 12.5% increase over base value.
Please consider this is not a direct comparison, I'm not arguing about anything. |
Tahnil
Sirius Fleet Bringers of Death.
2
|
Posted - 2011.11.23 11:20:00 -
[2544] - Quote
Angel Lust wrote:Tahnil wrote:Nerf supercaps!
I'm not a goon.
We once roamed with a small Drake gang through the north. We were like 5 Drakes, and at the end of the day NC2 hotdropped several titans and supercaps right on our asses. That was the lamest thing I ever saw.
I respect that everybody would do it. Maybe even I myself. The ridiculous thing about it is that it is possible.
An EVE where a solitary rifter can be doomsdayed by a titan is no EVE at all! Thank you Mittani for opening my eyes. And you could not simply warp off ? lol Titans and sc have something like 30sec locktime... What was the rifter doing there ? Was he afk ? I think you should learn more about pvp before you start complaining about those large dangerous ships But.. hey You are getting what you want.... After patch you can safely attack supers in your drakes and rifters They cant deffend them selves then
The Rifter part is a quote. We were flying around in Drakes. We couldn't escape because of catch bubbles and aggression timers.
|
Zey Nadar
Aliastra Gallente Federation
34
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Posted - 2011.11.24 05:48:00 -
[2545] - Quote
Akrasjel Lanate wrote:Learn this word - Balance
Due to the large size of eve player demographic, all attempts of balance will be over-compensated by the players. Not that killing supercaps is that bad a thing. Now it might be possible for me to go back to null. ..if there was a reason for it.
As pointed out by this blog, high-sec incursions killed many reasons why an average player would want to go to null and join a sov-holding alliance..
Nerfing nullsec individual income by nerfing anomalies, and then introducing high-reward/small-risk highsec income. What were you thinking again, CCP?
When will CCP learn that you simply cannot offer same option for both highsec and nullsec, that there is no way to balance risk and reward this way? The riskless option will always be favored. |
Keeley HaZZeLL
Doomheim
4
|
Posted - 2011.11.28 13:30:00 -
[2546] - Quote
rebalancing minmatar carriers with add neutralizer & nosferatu capital version plus mimmatar carrier have bonus on their. |
idea
Tribe of One Tribal Conclave
1
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Posted - 2011.11.28 19:17:00 -
[2547] - Quote
idea wrote:The NYX BPC was 2-4bn 15 months ago.
The nyx BPC today is 250m~
The nyx BPO on market is 17bn
the nyx BPO on contracts researched is 13bn
Plexes are from 300m~ to 500m~ since the patch was announced, People dont buy plexes to build there supercapitals any more.
conclusion CCP killed supercapitals.
An another note im reading in the patch info on eveonline site that supers HP will go down from 10% to 20%... when first they said all supers -20%... without confirmation im willing to bet that the AEON will get -20% while most others will get -10% JUST because the aeon has a racial bonus for resistances... CCP thinking INSIDE THERE TINY LITTLE BOX ONCE AGAIN.
BWHAHAHAHA READING THE PATCH NOTES I CAN CONFIRM CCP DOING THIS!!!!!!
STUPID IDIOTS TRY TO MAKE EVERYONE FLY ALL SHIPS EVENLY NOT REALISING NOBODY WANTS TO FLY SHIELD SUPERCAPITALS... TARDS |
killerkeano
Garoun Investment Bank Gallente Federation
2
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Posted - 2011.11.29 02:08:00 -
[2548] - Quote
I cancelled my 3 accounts for a year after terrible patches, i have come back logged onto my nyx in 3ae, read the patch notes and logged off, there it shall remain till eternity.
All I will say is after playing this game for 6 years my end game was to fly a nyx, its not easy to own one,
so yeah they should be over powered.
unable to defend itself against anythign is ridiculous!! reduce the trackin, speed or something of drones not totally remove them!!! CCP .. like gary glitter in toys R us
total overkill, as usual. |
grazer gin
Raving Rednecks
47
|
Posted - 2011.11.30 04:13:00 -
[2549] - Quote
with soo many crybabys quitting we might be able to run a normal fleet from now on without being hot dropped every 10 mins |
Altolinchen
Sternenschauer AG Smacked Alliance
6
|
Posted - 2011.11.30 10:32:00 -
[2550] - Quote
grazer gin wrote:with soo many crybabys quitting we might be able to run a normal fleet from now on without being hot dropped every 10 mins
Don't forget the biggest crybaby's were those kids with 500BC/BS who weren't able to kill a 50 to 100 SC and titan blob... and now you will fly arround with your 250+ blob and will be blob by 500+ BS/BS and butt raped... Guess what the blob will just get bigger. with the t3 bc's who are designed to kill the old supers and just wipe the new nerft supers away like a BS a t1 cruiser... You need to bring more blob more supers more titans.. This was just something to support goons etc. even raiden and wn. profit from that because the have a huge super blob... Even they don't like this changes cause they don't want to blob like the little crying kids...
In the end this nerf just makes the blob bigger bigger and the big alliances stronger and stronger... and all small just will fall... fu*k you CCP make it fair again. |
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