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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Space Wanderer
62
|
Posted - 2013.05.15 06:47:00 -
[961] - Quote
FeralShadow wrote:I figured out what was going on. Sig results aren't being shown when the filter is set on "Show All". They do display when the filter is on "Cosmic Signature"
Yes, the "show all" seems to be bugged. |

Brainless Bimbo
Pator Tech School Minmatar Republic
44
|
Posted - 2013.05.15 07:15:00 -
[962] - Quote
Again, i would like to remind team Superfriends that all the work they are doing to make this system work they better rewrite the total rookie Exploration tutorial before release so we can test on Sisi to see if they actually got it to make sense and is understandable and an incentive to invest SP in and play.
I feel really bad about having to mention this, but past experiences in how CCP have handled the rookie, getting into eve bit of new stuff is the one thing that drives players away. |

Jack Ogeko
Republic University Minmatar Republic
10
|
Posted - 2013.05.15 08:17:00 -
[963] - Quote
you nerf to much recon abilty, you nerf scan range by removing long range probes, wich give info abut ships, structures, sites by giving their basic signal strengths, you give scaner overley, wich give only anomaly and site info, and scaner overley info is not frendly, it should give info in form of list. |

Angus MacDoom
Anomalous Existence Disavowed.
15
|
Posted - 2013.05.15 08:31:00 -
[964] - Quote
About the only thing I could see that was good about the new probing was the launching of multiple probes in a configuration. I prefer the current "old" probing results window by far. Don't know if anyone else found this, but had to stop after half an hour because my eyes were starting to bleed trying to read the scan results. White text on bright green? no!
Sorry, can't give any real feedback on this, just couldn't focus on it with those bright colours and distracting progressing bars on the results. |

blink alt
Science and Trade Institute Caldari State
42
|
Posted - 2013.05.15 08:54:00 -
[965] - Quote
I just want to say the new scanning interface is so good that I can't bring myself to scan on TQ anymore. I suppose taking a breke from expo will do me some good. |

Terrorfrodo
Renegade Hobbits for Mordor
451
|
Posted - 2013.05.15 09:20:00 -
[966] - Quote
The amount of whining and bitter tears in this thread is horrible. Half of the people giving 'feedback' didn't even read the known issues list. Why don't you morons get out of the thread and let the people give real feedback who are actually interested in getting the game improved? . |

ISquishWorms
208
|
Posted - 2013.05.15 11:34:00 -
[967] - Quote
Terrorfrodo wrote:The amount of whining and bitter tears in this thread is horrible. Half of the people giving 'feedback' didn't even read the known issues list. Why don't you morons get out of the thread and let the people give real feedback who are actually interested in getting the game improved?
CCP asked for constructive feed back on the new expansion they plan to roll out, there are lots in this thread providing just that. Where is yours? Or is this it? (simply criticizing those providing the feedback) . |

Penny Ibramovic
Wormhole Engineers Greater Realms
56
|
Posted - 2013.05.15 12:59:00 -
[968] - Quote
There is a small, niggling issue about having to use alt+shift together to alter the probes' relative positions, whereas before only the alt modifier key was required. My own testing shows that this isn't the case, but a related issue is causing the frustration.
Stated problem: alt+shift is needed to reconfigure probes.
Actual behaviour: only alt is required still.
Actual problem: alt cannot be used to move probes as desired because the probe boxes are not shown by default. Shift is required to show the boxes, and then alt held down once the box is captured by the mouse.
Possible solution: allow the alt modifier key to reveal the probe boxes, just as shift currently does.
So the probe boxes remain hidden by default, but when non-standard behaviour is required, both the shift modifier and alt modifier reveal the probe boxes, negating the requirement to hold both keys, or fiddly behaviour of holding shift, grabbing a box, and then swapping for alt. |

M'aak'han
C-7
15
|
Posted - 2013.05.15 13:04:00 -
[969] - Quote
CCP Paradox,
There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build.
If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect.  |

DeviantAnt
HUN Corp. HUN Reloaded
0
|
Posted - 2013.05.15 13:13:00 -
[970] - Quote
Hi there! I thought I will give my views on the new probing/scanning. I can understand all the rage against the 7 probes usage only, I would love to use 8 as I always do. But things change a lot in life and in eve also. This could have been even worse. If a newer pilot wants to give a try in the currently magical area of probing and profession site gameplay, they face quiet a challange. They atill will after the patch. Experienced players on the other hand will and are feeling like something that they enjoyed and loved, something they were good at and other didn't even know what they were talking about is taken away. I feel the same, but as I said things change, have to live with it. Adapt to the changes.
I found quiet a few interesting things while I was trying out the new scanning, doing relic or data sites:
- Please bring back the timer on the probe life times. - Alt + Shift key combo is a nightmare - Yesterday I sadly realized only the area specific ice were elft in the ice belts, I loved the idea to have all type in one place but in fewer ammount - On scan overlay the scanned out sites stay the original red-ish orange color no matter what - In data or relic sites if you lock the targets for hacking or analyzation the modules won't activate. Opening them form the overview brings up the hacking minigame. Opening from the locket target will instantly open it and you can grab the loot. - Bring back the timer on how much left form the scan cycle (hard to tell if the scanning modules actually do their jobs or not, at least on the sacn time reduction)
All together scanning become reakin easy now which at the end will impact the market badly I think.
Hope no one took anything I wrote in any bad way. So CCP started to do a good job on it but made it damned easy for older pilots skilled (not only skill wise) in scanning. I have mixed feelings but one thing is for sure at least for me... the new system killed the fun in scanning.... |

Matuk Grymwal
Bite Me inc Bitten.
53
|
Posted - 2013.05.15 13:22:00 -
[971] - Quote
Okay after further testing I reckon you are so close to having a scanning system I am excited about (as a wormholer who lives and dies by scanning). The feature to auto size the cluster by clicking and dragging the bubbles is super fantastically awesome. I have dreamed of having such a feature. For those who haven't tried it, it will change the size of your probes in one go AND also move the probe position in/out so the same level of overlap is maintained. Also this still works when your probes are set to different radii - it will step each up or down in size by one level.
For me the main issue is still the formations. In a pinch when you only have a couple of sigs the default pinpoint formation is okay. However It's an absolute pig for all the existing pro scanners who have their own formations. If we can't save a custom formation, at the very least some way to get the probes to be all on top of each other would be a good compromise as that's the easiest starting point for formations and it reuses the existing muscle memories people have to setup formations. |
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CCP Paradox
850

|
Posted - 2013.05.15 13:48:00 -
[972] - Quote
M'aak'han wrote:CCP Paradox, There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build. If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect. 
I have been working in so many different builds, I have forgotten how out of date Singularity is now. I update some points, and all but one issue has been so far fixed internally. (So should be in next build) Also, for the people who have recently talked about ALT+Shift, this is changed as earlier mentioned. Holding ALT down now will show all probe positional arrows, and allow you to move them as you have come to expect. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

M'aak'han
C-7
15
|
Posted - 2013.05.15 13:51:00 -
[973] - Quote
Thanks for the heads up, CCP Paradox  |

Capqu
Love Squad
108
|
Posted - 2013.05.15 13:55:00 -
[974] - Quote
CCP Paradox wrote:M'aak'han wrote:CCP Paradox, There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build. If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect.  I have been working in so many different builds, I have forgotten how out of date Singularity is now. I update some points, and all but one issue has been so far fixed internally. (So should be in next build) Also, for the people who have recently talked about ALT+Shift, this is changed as earlier mentioned. Holding ALT down now will show all probe positional arrows, and allow you to move them as you have come to expect.
Any feedback on the issues outlined in this picture http://i.imgur.com/oV3NGe3.png ?
If they've been fixed already I'd love to know, because this is a huge concern for me and my corp (since we do bombing frequently). http://pizza.eve-kill.net |

Jack Miton
Aperture Harmonics K162
1852
|
Posted - 2013.05.15 14:03:00 -
[975] - Quote
Matuk Grymwal wrote:For those who haven't tried it, it will change the size of your probes in one go AND also move the probe position in/out so the same level of overlap is maintained. Also this still works when your probes are set to different radii - it will step each up or down in size by one level. +1 for this being awesome :). |
|

CCP Paradox
851

|
Posted - 2013.05.15 14:10:00 -
[976] - Quote
Capqu wrote:CCP Paradox wrote:M'aak'han wrote:CCP Paradox, There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build. If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect.  I have been working in so many different builds, I have forgotten how out of date Singularity is now. I update some points, and all but one issue has been so far fixed internally. (So should be in next build) Also, for the people who have recently talked about ALT+Shift, this is changed as earlier mentioned. Holding ALT down now will show all probe positional arrows, and allow you to move them as you have come to expect. Any feedback on the issues outlined in this picture http://i.imgur.com/oV3NGe3.png ? If they've been fixed already I'd love to know, because this is a huge concern for me and my corp (since we do bombing frequently).
Fixed internally, you will see in the Current build of Sisi being able to sort by distance and strength. This was an initial test to check if it was easily feasible. And so we provided the rest of them. (Currently on my client, it appears: Distance, ID, Scan Group, Group, Type, Signal Strength). And also Km is back, it was just not finished at the time of deploying Singularity. So please check next time Singularity has an update! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
851

|
Posted - 2013.05.15 14:23:00 -
[977] - Quote
After just checking out the differences between what we have finished the past few days, and what is on Singularity. I just wanted to point out that you can Copy/Paste the scan results like you can in Retribution. As many gave feedback on that. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Omnathious Deninard
The Scope Gallente Federation
1023
|
Posted - 2013.05.15 14:30:00 -
[978] - Quote
CCP Paradox, I know you said the skill changes were final, but would you consider reducing the effectiveness of the Astrometrics skill as of right now it almost makes obsolete the scanning support skills. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Terrorfrodo
Renegade Hobbits for Mordor
451
|
Posted - 2013.05.15 14:42:00 -
[979] - Quote
Updates sound very nice, I think this feature will be great :)
ISquishWorms wrote:CCP asked for constructive feed back on the new expansion they plan to roll out, there are lots in this thread providing just that. Where is yours? Further up, buried between a couple hundred whine posts :p . |

Capqu
Love Squad
108
|
Posted - 2013.05.15 14:51:00 -
[980] - Quote
CCP Paradox wrote:Capqu wrote:CCP Paradox wrote:M'aak'han wrote:CCP Paradox, There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build. If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect.  I have been working in so many different builds, I have forgotten how out of date Singularity is now. I update some points, and all but one issue has been so far fixed internally. (So should be in next build) Also, for the people who have recently talked about ALT+Shift, this is changed as earlier mentioned. Holding ALT down now will show all probe positional arrows, and allow you to move them as you have come to expect. Any feedback on the issues outlined in this picture http://i.imgur.com/oV3NGe3.png ? If they've been fixed already I'd love to know, because this is a huge concern for me and my corp (since we do bombing frequently). Fixed internally, you will see in the Current build of Sisi being able to sort by distance and strength. This was an initial test to check if it was easily feasible. And so we provided the rest of them. (Currently on my client, it appears: Distance, ID, Scan Group, Group, Type, Signal Strength). And also Km is back, it was just not finished at the time of deploying Singularity. So please check next time Singularity has an update!
Great news, thank you.
http://pizza.eve-kill.net |

Smoking Blunts
ZC Industries Dark Stripes
421
|
Posted - 2013.05.15 15:12:00 -
[981] - Quote
are the scan results of that scanny thing that happens when you undock or jump, going to be shown in the scan results table window?
currently they are not showing there unless you hit scan, wait and get results from that. OMG when can i get a pic here
|

Emuar
Vak'Atioth War Veterans
1
|
Posted - 2013.05.15 15:25:00 -
[982] - Quote
after new patch imposible to approach hacking structures (Regional sansha command center site) and open cans. i opened cans only after sansha battlestation was blown. is it intended? The mind is a constant. Unfortunately the number of people increases every year.... |

Karbox Delacroix
Immortalis Inc. Shadow Cartel
74
|
Posted - 2013.05.15 15:40:00 -
[983] - Quote
CCP Tallest wrote:Hey all. Lovely feedback. Keep it coming. You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about. Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203Some examples of what the team has been discussing based on this thread: Quote: Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed. Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. Quote: Copy results as table
Switching the probe result UI from raw table to a progress bar meant that we lost this much loved functionality. We are working on getting it back. Sort results by distance This is coming back. Launching fewer probes We are changing it so that you can launch any number of probes you want (up to the maximum of 8).
tl;dr:
"Go shoot a f&%$ing statue, pubbies." - CCP |

Sol Invictii
Imperium Clathraticum Curiae Edictum
0
|
Posted - 2013.05.15 15:40:00 -
[984] - Quote
Current Issues:
- Probe interface does not show all relevant data... probe life, etc etc (like the old interface did)
- No easy way to resize the probe positioning like TQ has currently
- Probes not identifiable once launched... "Did I launch sisters? or vanilla? or RSS???"
Anti-Nerf Issues:
You have taken my sandbox which was a beach, and you have fenced it in to be a 10x10 area. Complexity and Depth are the draw of this game. I don't want to walk down the same path as every other noob, so please don't force me to.
- I have no option on how many probes I wish to launch. I may wish to launch 1 to keep an eye on sigs, but your solution is now to launch 7 and recall 6? That's counterproductive. Please add the ability to change the default number of probes to be launched. Or an ability to launch only a specified number of probes.
- I am forced to use your "ideal" setups. While CCP may believe they are perfect, this has been proven by the player base to be incorrect. 50000 vs <50ish... Players are more likely to get things correct. Please allow us to save our own formations and use them, or be able to replace your formations with ours.
- Changes should be to assist the player if they so desire, not to force the player to use them.
|

Mariner6
Agony Unleashed Agony Empire
152
|
Posted - 2013.05.15 16:11:00 -
[985] - Quote
After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)
1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.
2. The whole scan thing replacing the DSP: A) needs to populate the system scanner. Swinging the camera around to find where the various sigs and anoms is annoying, particularly as often you'll be having to avoid a camp or what not. The list the DSP provided was much more user friendly than these big diamonds in the sky. And I still have to hit the other scanner to get the list of anoms so I can do my dscan thing to find which one the null bear is in. So the windshield wiper provided me with little that was helpful. (particularly when dscan-ing using range reduction to narrow target location.
B) Ok, since I don't have a list I need to leave the thing running but having that big pixel windshield wiper thing running is distracting as hell, particularly while having to do other things in space. Fine have the windshield wiper run once but if you select to leave the overlay on just have the sigs show up in space without any further windshield wiper effects.
C) It doesn't show ships or structures! So this scanner is less useful than my DSP. A whole flight of Combat probes are too slow and likely to scare off the prey. I want to drop the DSP well away from 14 AU and get a good picture. DSP did the trick. Can't sort by distance for quick D-scan trick combined with DSP to get on a target quickly. Very sad.
3. I can't figure out how to put multiples of 4 probes out now. I can't launch 8 or singles? So I used to be able to have 4 combats out at very large covering most of system or DSPs(usually DSP's). But off grid/scan of most things. But I also had a set of 4 combats ready in tight formation that I could drop in close (turning off one set and switching to the others.) Can't do that now well since I have a 3-4 thing going that is very awkward. Moving and adjusting sets is really awkward now. Not sure if I'm just fat fingering this as I'm used to shift to size probes strength and alt for tighten/loosen the pack.
4. Once the windshield wiper shows me the sig, and I've scanned it down with probes at 100%, maybe the bracket in space should turn green too?
Overall, really don't see the scanner as a good replacement for the DSP, its distracting and the information if provides is not as consumable as the spread sheet. |

Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
7
|
Posted - 2013.05.15 16:13:00 -
[986] - Quote
So many replies hard to go through them all so i'll just write what i saw for whoever cares to read as a feedback.
I tested probing on SISI yesterday and.... it feels quite broken due to obvious technical bugs (like unable to change the scan range of probes) Hopefully the technical stuff will be fixed before they hit TQ
-Launching 7 probes at once is a major gameplay change for me because i use combat probes for defensive purposes (spamming the combat probe to see if new ships appear on it so i can gtfo) By allowing 7 probes to be launched at once, the "offensive prober" doesn't need to stay decloaked for too long and if i (defensive) missed a cycle on my combat probe i wouldn't see his ship on the list. Of course i can still see his probes on dscan yada yada, but this is a major change of gameplay and not for the best imo.
-Probes seem to not expire? (or maybe their lifetime is invisible due to a bug?) In case they don't expire thats bad for the probing market :o
-Formations... It does look helpful and all BUT i would rather see it as an addition to the current mechanics and not the ONLY way to probe - feels very restraining if not dumb. After several minutes of frustration i managed to move individual probes out of the formation with a combination of alt+shift (which also changed my typing language to greek) so please give us easier access to the old way of moving probes - all of it. I have come across signatures where the "cross" shape doesn't work even at the closest range and you need to use more irregular shapes to get the 100% result (don't tell me to train Astro lvl5 thank you) - Formations are welcome only as an ADDITION
-Ice fields don't show up on probes they only show up in space with this new fancy scanner- maybe that's intentional. I would like to be able to see them on some kind of list and not have to look around in space to locate them. Its impractical (if that's what it takes to eliminate mining bots though, i can live with it) Also the fancy scanner visual effect gets annoying after a while so a way to be able to see the scanned sigs without the effect would be welcome
-Every site that previously needed probing to be accessed and now doesn't is also a major gameplay change since people in the site may have no dscan warning of the attackers before they are engaged and owned. We'll get used to it i guess
-Finally... Don't remove the deep space probe. Even though i don't use it, cause wormhole systems are usually small enough for combat probes, i can definitely see its purpose so please don't fix it, its not broken (the spread formation is what is broken as others have already mentioned)
Thanks for reading -Gio |

Sol Invictii
Imperium Clathraticum Curiae Edictum
1
|
Posted - 2013.05.15 16:30:00 -
[987] - Quote
Giorgos Rbs wrote:
-Probes seem to not expire? (or maybe their lifetime is invisible due to a bug?) In case they don't expire thats bad for the probing market :o
I tested this yesterday (Probes still do expire), but it appears that the current scanner interface simply lacks the probe lifetime readout.
I feel like we just got "upgraded" to OSX from unix. I can't wait for the spinning colorwheel of doom. |

Anabella Rella
Gradient Electus Matari
742
|
Posted - 2013.05.15 18:59:00 -
[988] - Quote
Sol Invictii wrote:
...I feel like we just got "upgraded" to OSX from unix. I can't wait for the spinning colorwheel of doom.
Don't insult OS X like this. I use Macs everyday and OS X actually WORKS, unlike this new scanning system.
I'd read through a lot of the feedback but, decided to get onto Singularity again myself to try scanning out. Holy crap! With so many things not working correctly it can be a little hard to give proper feedback but, here are a couple of things that I'd like to mention:
Please give us the option as to the number of probes launched. I typically launch a single probe to see what's in the system and then a few others (usually 4) to actually pinpoint the sites. The only way to do this now is to launch 7 and recall 6. This doesn't make my scanning simpler or faster.
Having to twist and pan the camera around to see the results of the scan overlay is similarly frustrating and time wasting.
Why don't the results from the overlay scan appear in the system scanner? They also aren't showing up after I launch probes using the spread formation. Is this broken, by design or, am I doing something "wrong"? So far I haven't been able to do much testing because I'm not even able to get any sigs to show up anywhere other than the overlay.
I hope you get the issues brought up in this thread addressed so we can test them properly before Odyssey launches. I really don't want to have to toss out everything I've learned about scanning over the past few years and start over.
What you want is irrelevant, what you've chosen is at hand. |

Kaeda Maxwell
Agony Unleashed Agony Empire
193
|
Posted - 2013.05.15 19:08:00 -
[989] - Quote
I hate the fact that Havens/Hubs no longer show in the system scanner under scan results it makes bookmarking them or even just clicking them to warp to very very tedious, please change this back so they show up there again. |

Adaahh Gee
Rock jockeyz
56
|
Posted - 2013.05.15 19:44:00 -
[990] - Quote
Just logged onto Sisi to test out the new scanning interface, Oh my god, what have you done??
I was hoping for a fine tuning of the old system with the ability to save scan probe layouts and improve the general UI. I cannot believe how horrible this new system is to use, not only the changing of the function of shift and alt keys, but the choice to only launch a full spread of probes. Maybe I could keep a small can in my cargo and only load as many as I need?
In the few systems i tried, there was a signature shown when the "Radar sweep" happened when i landed in system (can we have a toggle to turn this on/off?) however, when i launched probes, i could not find a sig to scan, tried this in a few more systems and still no joy. Are they only active in certain systems or was i doing something wrong?
I also noticed that the ability to change the pop out menu when you click on your ship from being activated by middle or left mouse button has been removed? any reason for this, or is it just a way to force people to use the new selection wheel pop up?
Every time there is an update, I dread the ill-conceived things that will be done by the people that make this game, but obviously do not play this game. |
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