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Thread Statistics | Show CCP posts - 48 post(s) |

Omnathious Deninard
The Scope Gallente Federation
1019
|
Posted - 2013.05.14 16:38:00 -
[931] - Quote
Don't forget to include in the features for the test server where you made scanning ships obsolete. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Messoroz
AQUILA INC Verge of Collapse
362
|
Posted - 2013.05.14 16:40:00 -
[932] - Quote
Junko Sideswipe wrote:The new build still doesn't have short range ship distances listed, as my corp director Capqu just posted. Also a multitude of other problems, like having to bookmark ships on grid before you warp to them. Apparently we're not getting the message across regarding combat probing, so I drew a picture to show you exactly what we're talking about and why it's absolutely the wrong idea to remove close range probe distances. http://i.imgur.com/SfBhdl7.gif
Jesus fuk christ, I just realized they broke this.
What the fuk CCP. Way to nerf small gang pvp AGAIN. May as well rename "Combat Probes" into "Carebear Gank Only Probes" |

zar dada
EVE University Ivy League
13
|
Posted - 2013.05.14 16:41:00 -
[933] - Quote
Did someone mention we can't copy and paste the scanner results anymore?
This is very very bad, mmh'kay. |

Messoroz
AQUILA INC Verge of Collapse
362
|
Posted - 2013.05.14 16:44:00 -
[934] - Quote
zar dada wrote:Did someone mention we can't copy and paste the scanner results anymore?
This is very very bad, mmh'kay.
Basically CCP is failing to realize players have been doing far more with probes and the scanners than their "design".
Scanner results are used to parse data for tools and record keeping. Sig strengths on a first pass are used to quickly pick out the sigs of interest, nobody wants to probe 60+ sigs. Apparently CCP is full of wormhole carebears who do. Nobody wants large colorful rows that take 5 times as long to scroll through than the condensed rows in the old system. BECAUSE COLOR IS BETTER THAN FUNCTIONALITY AMIRITE? Combat probes are used for tactical on grid engagements with specific enemies, knowing the distance matters.
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Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
165
|
Posted - 2013.05.14 16:54:00 -
[935] - Quote
I spent like an hour drawing this other picture of how probing and bombing work together, but was informed that you probably won't look/read at hardly any of it.
So I'd like to just say that if we can't figure out what we're warping to and coordinate our probing between the bombers and the dictor, there's really no more effective tactics to bomb fleets with. Unless you're going to give us the ability to warp to ships past 150km on the overview. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
105
|
Posted - 2013.05.14 16:58:00 -
[936] - Quote
Messoroz wrote:Scanner results are used to parse data for tools and record keeping. Sig strengths on a first pass are used to quickly pick out the sigs of interest, nobody wants to probe 60+ sigs. Apparently CCP is full of wormhole carebears who do. Nobody wants large colorful rows that take 5 times as long to scroll through than the condensed rows in the old system. BECAUSE COLOR IS BETTER THAN FUNCTIONALITY AMIRITE? Combat probes are used for tactical on grid engagements with specific enemies, knowing the distance matters.
+1. Except for the Signal Strength calculation, it makes it far too easy to ignore unwanted signatures without any effort. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
4
|
Posted - 2013.05.14 17:14:00 -
[937] - Quote
I consider myself a pretty decent user of probes. Got Astrometrics V and other probing skills to IV. I live in wormhole space and scan most days and have become quite efficient at it.
To test the new probe system I took my scanning Helios, fitted with Sisters Expanded Probe Launcher and two Small Gravity Capacitor Upgrade I's and using Sisters Core probes to Actee a 0.5 system. The new overlay scanner runs and after making myself giddy spinning my ship around to see what's in the system, three unidentified sites pop up so I drop the probes and scan down a signature to 100%. Signature is a 'Crumbling Serpentis Mining Installation' although the text alignment is incorrect and all I see is 'ling Serpentis Mining Installation'. It takes me longer to scan this site down than it used to. I have to get the probes down to 0.25AU. Fairly sure I wouldn't have had to go that far before, although not totally sure as I don't do much k-space scanning. Well maybe that's also a function of the skill changes and new modules for Rangefinding and Pinpointing so I go fit a 'Scan Rangefinding Array I' and a 'Scan Pinpointing Array I' in a nearby system then return to Actee and try scanning again for the same signature. This time I can only get the sig to 94%. Something odd here. So I offline the two modules and do another scan which still gives me 94% sig strength. Surely there should be some change - for the worse I would imagine too. With the modules still offline I change the formation of the probes from Pinpoint to Spread which has the annoying side-effect of resizing the probes. So I resize them to 0.25AU put them back in Pinpoint formation, scan again and there's my signature scanned to 100%. So at this time I would say the scanning system is broken or at least modules and skills are not having their bonuses applied correctly
Also noticed that the scanning overlay doesn't update correctly at the moment. Having warped to the signature I scanned down it's still showing as the same distance away and with the original sig strength. |

M'aak'han
C-7
9
|
Posted - 2013.05.14 17:27:00 -
[938] - Quote
Junko Sideswipe wrote:I spent like an hour drawing this other picture of how probing and bombing work together, but was informed that you probably won't look/read at hardly any of it.
So I'd like to just say that if we can't figure out what we're warping to and coordinate our probing between the bombers and the dictor, there's really no more effective tactics to bomb fleets with. Unless you're going to give us the ability to warp to ships past 150km on the overview.
CCP Paradox wrote:Known issues:Please read this first, before you try out the features. I will update every server update.
- You cannot resize a probe individually. This will be fixed shortly.
- Resizing probes through right click or probe list will not resize correctly.
- Probe Scan Range does not update in the Probe list UI.
- Scan results in the Scanner window are not currently showing a distance, but will shortly.
- Data Interfaces are being consumed.
- 100% scan results are not being saved when discovered.
- Probe arrows can remain on solar system map after recall.
- New scan modules contain the same pre-reqs for T1 and T2
I highlighted the part pertinent to the problem you mention. I'm afraid you spent one hour drawing for nothing, as the issue is already acknowledged.  |

Capqu
Love Squad
101
|
Posted - 2013.05.14 17:29:00 -
[939] - Quote
M'aak'han wrote:Junko Sideswipe wrote:I spent like an hour drawing this other picture of how probing and bombing work together, but was informed that you probably won't look/read at hardly any of it.
So I'd like to just say that if we can't figure out what we're warping to and coordinate our probing between the bombers and the dictor, there's really no more effective tactics to bomb fleets with. Unless you're going to give us the ability to warp to ships past 150km on the overview. CCP Paradox wrote:Known issues:Please read this first, before you try out the features. I will update every server update.
- You cannot resize a probe individually. This will be fixed shortly.
- Resizing probes through right click or probe list will not resize correctly.
- Probe Scan Range does not update in the Probe list UI.
- Scan results in the Scanner window are not currently showing a distance, but will shortly.
- Data Interfaces are being consumed.
- 100% scan results are not being saved when discovered.
- Probe arrows can remain on solar system map after recall.
- New scan modules contain the same pre-reqs for T1 and T2
I highlighted the part pertinent to the problem you mention. I'm afraid you spent one hour drawing for nothing, as the issue is already acknowledged. 
I think you'll find it didn't used to show distance at all, and they "fixed" it by making it show AU, so no, it isn't. Would be cool if you read through what I originally posted but I guess that's too much to ask.
http://pizza.eve-kill.net |

M'aak'han
C-7
10
|
Posted - 2013.05.14 18:20:00 -
[940] - Quote
Capqu wrote: I think you'll find it didn't used to show distance at all, and they "fixed" it by making it show AU, so no, it isn't. Would be cool if you read through what I originally posted but I guess that's too much to ask.
Sorry, my bad. I actually missed this line in your post. You have a very valid point of concern that really needs fixing.
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Space Wanderer
60
|
Posted - 2013.05.14 18:20:00 -
[941] - Quote
A quick feedback to the last SISI update. All the bugs I reported are still there, and it seems that none of the changes (like the 8th probe, variable number of probes launchable, etc...) have been implemented. I guess that this update was not about scanning changes. |

Capqu
Love Squad
101
|
Posted - 2013.05.14 18:42:00 -
[942] - Quote
M'aak'han wrote:Capqu wrote: I think you'll find it didn't used to show distance at all, and they "fixed" it by making it show AU, so no, it isn't. Would be cool if you read through what I originally posted but I guess that's too much to ask.
Sorry, my bad. I actually missed this line in your post. You have a very valid point of concern that really needs fixing.
I'm not sure if you're being sarcastic but I'm assume no, so props to you for admitting when you're wrong 
I made an image to better explain exactly what I'm talking about and to highlight just how bad it is for combat probing currently.
http://i.imgur.com/oV3NGe3.png http://pizza.eve-kill.net |

Haseo Antares
Corollary Forest Fairytail.
38
|
Posted - 2013.05.14 18:53:00 -
[943] - Quote
Edit: Nvm. I'm done. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
105
|
Posted - 2013.05.14 19:06:00 -
[944] - Quote
Haseo Antares wrote:Edit: Nvm. I'm done.
Your worldly belongings - I can keep them safe? I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

M'aak'han
C-7
11
|
Posted - 2013.05.14 19:32:00 -
[945] - Quote
Capqu wrote:I'm not sure if you're being sarcastic but I'm assume no, so props to you for admitting when you're wrong  I made an image to better explain exactly what I'm talking about and to highlight just how bad it is for combat probing currently. http://i.imgur.com/oV3NGe3.png
I wasn't. I was distracted when reading your first post, and this led to me missing this point. Thanks for your commendation 
The new picture you made show things a lot more blatantly, I hope this will help the devs in acknowledging/addressing the issue. |

unimatrix0030
Viperfleet Inc. Transmission Lost
35
|
Posted - 2013.05.14 20:09:00 -
[946] - Quote
They build put up today on sisi has a new problem with the signature results list . The standard filter "show all" doesn't seem to work. If you switch to cosmic anomalies you see anomalies but if you select "show all" again, nothing is found. |

Fereval Kondur
Brave Newbies Inc. Brave Collective
7
|
Posted - 2013.05.14 20:13:00 -
[947] - Quote
The new name of the sites are quite boring now. Bring either the old nomenclature back or reconsider them in a more Internet-Spaceship Universe style please.
That's small details like that, that adds to the Universe consistency and credibility I think. |

M'aak'han
C-7
13
|
Posted - 2013.05.14 20:40:00 -
[948] - Quote
unimatrix0030 wrote:They build put up today on sisi has a new problem with the signature results list . The standard filter "show all" doesn't seem to work. If you switch to cosmic anomalies you see anomalies but if you select "show all" again, nothing is found.
Confirming this problem. IIRC the same thing happened while the current probing system was being tested. A workaround is to create a new filter containing all the types available.
|

Haseo Antares
Corollary Forest Fairytail.
38
|
Posted - 2013.05.14 21:11:00 -
[949] - Quote
Sipphakta en Gravonere wrote:Haseo Antares wrote:Edit: Nvm. I'm done. Your worldly belongings - I can keep them safe?
...I'm not gonna quit over these changes...I'd only quit if CCP implemented golden ammo or some MT like that. I meant I'm done ranting (before I say something against the rules lol). These scanning changes, though horrible in my eyes, are easily adaptable. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |

Chris Winter
Zephyr Corp V.A.S.T.
98
|
Posted - 2013.05.14 21:15:00 -
[950] - Quote
The green bar starts over at 0 and animates back to 100 every time it shows up new on screen. For example, scrolling the list, you end up with lots of animating green bars, or when you flip back from the directional scanner tab. Rather annoying.
The list was totally fine before, imo--the new one makes it look like it was designed for children. It doesn't really increase ease-of-use at all for newer players and is just frustrating for older players. |

Sicks
Doom Generation THE H0NEYBADGER
2
|
Posted - 2013.05.14 21:23:00 -
[951] - Quote
Jivlain Pollard wrote:Previously you could copy-paste signatures from the list in the scan window, and you could also sort signatures on any column - not just strength but also name. These were both rather useful when coordinating multiple scanners. You could, for example, copy out a complete list of signatures, put that in a shared document, and then easily find which signatures you were missing - if we're missing AUN-520, I could easily find AUN-520 in the ingame list by sorting alphabetically.
Now there seems rather impractical to coordinate multiple scanners. You can't copy-paste the list of signatures, and you can't isolate a particular signature by any means other than ignoring everything else. Can this functionality be restored?
This. Please leave scan results as highlightable, copiable, tables. It's super useful for wormhole mapping. |

Brainless Bimbo
Pator Tech School Minmatar Republic
44
|
Posted - 2013.05.14 21:48:00 -
[952] - Quote
Firstly get the basics done : why do probes go to sun for initial probe when u drop them within 4au of the target, which as you know is so easy to do as the distance for any sig is within 4 au of a celestial body, it is bloody annoying.
also THE TIMER IS IMPORTANT FFS PUT IT BACK IN
also resizing should happen both on screen and in the scanner probe window when you do it no matter where you do it from, not when you push the scan button as that's a little bit late.
Also when changing formation mode PROBES SHOULD NOT RESIZE to some default value.
The Columns are still there so lets have them with the same functionality as the old code (is the code not compatible, do u have no one who can quickly convert old to new if its not?)
get rid of the warp button, the right click menu is universal in eve, keep it that way, that button will cause people grief.
for changes like single launch and custom saves you need extra buttons, reduce font size and reintroduce top button bar, we can argue what goes where later
when you get to the site kill the in space bracket, i.e. if on grid remove bracket from space
in the results reflect what is currently the case as to what is selected on results return, i.e the 100% hits, it allows the low lvl spam to be dealt with quickly and efficiently
AGAIN Stop centring the bloody probes on the sun on initial scan function, when you launch them they are by you, press scan and they disappear to the sun, wtf is with that? |

Arriaz
Mythic Heights
0
|
Posted - 2013.05.14 23:09:00 -
[953] - Quote
The current system is not broken. There are some quality of life issues for sure but not broken. Why is there a complete overhaul then?
Based strictly on the feedback thus far it appears the SiSi builds are alphas; unpolished, barely functional prototypes. Why do you want to provoke so much anger?
It is apparent that who ever is in charge of this release needs project management skills as there is no over arching integration of the various "features". Instead it appears there are various groups building their own "feature" without knowing what the others are doing.
In short, it appears very little forethought went into what exploration is, what can be done to improve an already working system and that change for change sake is the order of the month (I refuse to believe a proper project plan was actually developed for this release). May I suggest selling off Dust so that CCP can refocus on what is currently paying the bills: EVE Online.
Remember, rightly or wrongly perception is truth. |

ISquishWorms
208
|
Posted - 2013.05.14 23:14:00 -
[954] - Quote
Capqu wrote:M'aak'han wrote:Capqu wrote: I think you'll find it didn't used to show distance at all, and they "fixed" it by making it show AU, so no, it isn't. Would be cool if you read through what I originally posted but I guess that's too much to ask.
Sorry, my bad. I actually missed this line in your post. You have a very valid point of concern that really needs fixing. I'm not sure if you're being sarcastic but I'm assume no, so props to you for admitting when you're wrong  I made an image to better explain exactly what I'm talking about and to highlight just how bad it is for combat probing currently. http://i.imgur.com/oV3NGe3.png
CCP listen to this player ^^ he gets it.
Or explain to us what we are missing and how these are improvements like you claim. . |

FeralShadow
Black Storm Cartel
234
|
Posted - 2013.05.15 00:49:00 -
[955] - Quote
I'm unsure if this has been stated already or not, but..
I got a signature hit on my scan overlay. When trying to probe it out, I discovered that it doesn't exist, according to my probes. There were no sigs in the system.
How very strange....
Edit:
I figured out what was going on. Sig results aren't being shown when the filter is set on "Show All". They do display when the filter is on "Cosmic Signature" One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia A blog about contractual killing - http://www.blackstormcartel.blogspot.com |

Akturous
Immortalis Inc. Shadow Cartel
127
|
Posted - 2013.05.15 02:51:00 -
[956] - Quote
CCP SoniClover wrote:Hey guys, thanks for all the great feedback.
WeGÇÖre writing a dev blog that talks a bit more in depth about many of the changes, but in the meantime I wanted to quickly address a few things:
Regarding removing the DSP GÇô the DSP basically allowed people to quickly get a picture of everything in the system (including ships), in a kind of a GÇ£cheatingGÇ¥ way as it didnGÇÖt really use the probe scan system (no triangulation or anything). This and the heavy overlap with the Sensor Overlay system made us decide to remove them. There are other ways to find/track ships in systems; apart from the D-Scan, there are also the combat probes, which really are there to do what the DSP just did better. I should mention that weGÇÖre adjusting the sweep formation to not have any gaps.
Regarding removing options GÇô there has been some criticism that weGÇÖre removing some edge-case functionality in how some players probe scan. Basically what weGÇÖre doing is creating a streamlined method on how to probe scan, but players are not forced to use this method if theyGÇÖre used to scanning differently. WeGÇÖve tried to maintain the old functionality, short-cuts, etc. as much as possible. But weGÇÖre not aiming to make every single method a streamlined version GÇô basically, you can continue to use scan probes in different ways, but there is no guarantee that this is going to be easier/quicker than the streamlined version.
Regarding new names for sites, decryptors, modules GÇô The main reason for us to change the names of the sites is that the terms (radar, gravimetric, etc.) are already being used elsewhere in the game, and having the same terms over two quite different systems is really confusing. So weGÇÖre not changing them because we didnGÇÖt like them, but because theyGÇÖre already in use. As for other name changes, we decided to go for names that offer a bit better clarity to their functionality GÇô we always try to keep things thematic and cool, but it canGÇÖt be too much at the expense of playability. In these cases we felt it was better to tone down a bit on the thematic names.
Keep the good comments coming, the dev blog should be out late this week or early next week.
Why don't you go and look at the thread on DSP removal in features and ideas to get an idea of why this is some bs. It's not cheating, where's the threads complaining about DSP's being too effective? There isn't any. DSP's allow people who learn how to use them to save time, catch people who don't pay attention and probe people in deep safes far more effectively (to name a few).
Your assumption that your stupid visual overlay is a substitute is just re.tarded (A word from the Oxford dictionary is now spam?). Tables make information easy to take in, I want a table thanks. I also didn't train Astrometrics V for the fun of it.
You removed them without play consultation, you don't respond the thread on the the very subject, you just say "we thought it would be a great, eat it", well where does this kind of thing get you? Look to your past.
1000 dislikes. Vote Item Heck One for CSM8 |

Faulx
Brother Fox Corp
176
|
Posted - 2013.05.15 03:40:00 -
[957] - Quote
I noticed you added a green 3 axis cross hair. While interesting, it still doesn't give a good idea of where the probes are relative to a given dot. You should take a page from the tactical overlay and have a line drop down (or up) from the dot to a circle in the plane of the probe. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Faulx
Brother Fox Corp
176
|
Posted - 2013.05.15 03:49:00 -
[958] - Quote
Another issue: In the "Scanner Window", in the field where the probes are located, it would be nice if the probes' sensor strength was displayed somewhere so users don't have to go into "Fittings > Show Charge Info", which is, frankly, very hard to find for newbies (and very annoying to find for vets).
*edit: The probe launcher tooltip would be another good place to find sensor strength. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Jack Miton
Aperture Harmonics K162
1849
|
Posted - 2013.05.15 05:03:00 -
[959] - Quote
Ok, I figured it out. Lets just put a door on this new system and give us the option to keep using the old one. I think that would be best. |

So'Cari
Deep Core Mining Inc. Caldari State
12
|
Posted - 2013.05.15 06:43:00 -
[960] - Quote
Came to leave feedback on the new UI and inability to copy-paste scan results but these four posts already cover my view:
https://forums.eveonline.com/default.aspx?g=posts&m=3020484#post3020484
https://forums.eveonline.com/default.aspx?g=posts&m=3026075#post3026075
https://forums.eveonline.com/default.aspx?g=posts&m=3026251#post3026251
https://forums.eveonline.com/default.aspx?g=posts&m=3027437#post3027437
I've just dropped corp because I can't reliably dedicate several hours at a time scanning routes through w-space in search of a fight (#tears). When 'rage rolling' a static is preferred to exploring connected chains that's a good indication of how tedious exploration can be. Removal of DSPs, the new UI and inability to copy-paste to an external spreadsheet / mapping tool make things worse not better for w-space navigation (and clearly impact gameplay in many other areas as well).
+ 1 for putting a door over the new system if it can't be fixed in time for release (seriously, I think most EVE players prefer that a feature is slightly delayed but done properly). |
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