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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
10
|
Posted - 2013.05.15 22:04:00 -
[991] - Quote
So i logged on again today to have a better look at the scanning.... things 
Anomalies no longer appear on probe or on board scanner. Only way to access them is via this fancy new scanner. Furthermore, we only see the sig number (ABC-123) visually and we have to mouseover in order to know what kind of anomaly it is.
So... let me get this straight.. I am jumping into a wormhole with 20+ anomalies and... i am supposed to start looking around like a 10yr old with goggles to bookmark them? Then mouseover to tell the combat sites from the grav ladar... then look again to make sure i didn't miss any? Get serious ffs. Whoever designed this thing clearly doesn't play the same game as us |

ISquishWorms
208
|
Posted - 2013.05.15 22:10:00 -
[992] - Quote
Giorgos Rbs wrote:So i logged on again today to have a better look at the scanning.... things  Anomalies no longer appear on probe or on board scanner. Only way to access them is via this fancy new scanner. Furthermore, we only see the sig number (ABC-123) visually and we have to mouseover in order to know what kind of anomaly it is. So... let me get this straight.. I am jumping into a wormhole with 20+ anomalies and... i am supposed to start looking around like a 10yr old with goggles to bookmark them? Then mouseover to tell the combat sites from the grav ladar... then look again to make sure i didn't miss any? Get serious ffs. Whoever designed this thing clearly doesn't play the same game as us
Sounds about right, CCP consider this an improvement. Don't you?  . |

jinsoown
100 Percent Apple Juice
0
|
Posted - 2013.05.15 22:26:00 -
[993] - Quote
the current scanning system is better then the one on the test server i would gladly keep the current system of probing i really hope they do not force this on us like they did with the inventory system |

ISquishWorms
208
|
Posted - 2013.05.15 22:27:00 -
[994] - Quote
Terrorfrodo wrote:Updates sound very nice, I think this feature will be great :) ISquishWorms wrote:CCP asked for constructive feed back on the new expansion they plan to roll out, there are lots in this thread providing just that. Where is yours? Further up, buried between a couple hundred whine posts :p
Fair enough sorry for missing it. Although the whiners as you call them (which may or may not include me) are only doing so because they are unhappy with the way the new probing system works. If they did not whine about it CCP would not know that we are not happy about it, and what parts of it we are not happy about.
I did actually agree with your feedback on the new gate transition post, think I even liked your post. . |

Neele Shandar
Rock jockeyz
0
|
Posted - 2013.05.15 22:32:00 -
[995] - Quote
probing now sucks big time with the new changes change it back pls |

Tyrone Nolm
100 Percent Apple Juice
0
|
Posted - 2013.05.15 22:35:00 -
[996] - Quote
i have a few problems with this new probing system -all the different combinations of buttons just to move the probes around -the probes start in the center of the system -have to launch as many probes as u can use -more time involved to get to the scanning window -just tried to use it and it just annoyed me and anyone i talked to about it this is why i think the probing system that is already on tq works just fine i really hope that they do not change this otherwise im done doing anything with probing |

Omnathious Deninard
The Scope Gallente Federation
1027
|
Posted - 2013.05.15 22:38:00 -
[997] - Quote
It has been said a thousand times, and I will say it again "The only thing we wanted was probe formations" Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Tangra Leviathas
100 Percent Apple Juice
3
|
Posted - 2013.05.15 22:39:00 -
[998] - Quote
the nicest way i can put this is i will cry if they place is on tq |

Jack Ogeko
Republic University Minmatar Republic
11
|
Posted - 2013.05.15 22:48:00 -
[999] - Quote
remove colors from background from site info in system scaner window, it is annoying for longer time, or make it custom |

Sol Invictii
Imperium Clathraticum Curiae Edictum
4
|
Posted - 2013.05.15 22:49:00 -
[1000] - Quote
Omnathious Deninard wrote:It has been said a thousand times, and I will say it again "The only thing we wanted was probe formations"
And you got it... CCP just removed everything else from probing  |

kyofu
Praetorian Black Guard Frater Adhuc Excessum
4
|
Posted - 2013.05.15 23:06:00 -
[1001] - Quote
1)
From reading this thread and the other related threads, one of the main goals of odyssey's changes to exploration seems to be to make exploration more accessible. Considering how many explorers there are in hisec already, why is this a concern? Exploration is already quite accessible, so much so that players are competing and racing each other in sites. The only concern, really, is the disparate proportion of explorers active in certain areas compared to other areas. ie Guristas vs Sansha, or hisec vs lowsec. Or anything drone. DSP filtering is also a concern for many. Accessibility to the profession as a whole though is not.
Assuming this patch succeeds and actually makes exploration more accessible, I have doubts that increased accessibility will end up being a desirable outcome for anyone.
2)
There should be some learning curve associated with exploration, just as there is with any other profession in Eve. This is both a character learning curve, and a RL learning curve. Previous posters have mentioned this often referring to these changes as "dumbing exploration down" etc. Some dismiss this point, but it is actually an important consideration. Many of us have spent years exploring, and the idea that the changes are going to remove much of the need for our hard won knowledge and skill is insulting to many explorers. I think this has been made clear in other posts. However, its also important to new and would-be explorers, as EVE is a game about self accomplishment. Most of the player base takes satisfaction from learning what has historically been one of the most difficult MMORPGs to learn and succeed in. So while we appreciate your efforts to save our wrists by adding the option to launch 8 probes at once, or to use preset formations we also resent being forced to use game defined formations, and giving the uneducated instant access to those formations. I have horrible wrists and exploration is bad for them, but I do it anyway because it is fun and I enjoy the fact that I am good at it. I also remember long ago when it was hard and I was not good at it, and this furthers my satisfaction. I have seen so many games that don't understand that in order for something to be enjoyable, it must first be difficult. It is a point that EVE seemed to grasp so please don't lose sight of it now.
3)
As an explorer I don't remember the last time I actually looked at space. I am not in a car, looking out my windshield. Why would I do such a silly thing, when I have a z axis to contend with? Spaceship instrumentation's most basic function is to make complicated information presentable and usable. While there is nothing wrong with having sites show up in space if i happen to be looking at space, there is a very large problem with equating the new discovery scanner with the old list. There is a very large problem with forcing me to look at space. The two systems are not equal, and replacing the list with the new system would be a very negative change that fundamentally affects exploration.
In closing...
I think it's extremely important to remember current explorers and be careful the new system does not alienate them. Not only because I am one, but because it is an important way to approach design changes. Suddenly altering our shortcuts is just a silly move that will **** a lot of people off every time their muscle memory tells them to do what they've been doing for the last (3? 4?) years. The intent of these changes seems to display a bit of a lack of understanding about what much of the player base enjoys about eve. There are a lot of really good ideas and tools that will help explorers and add new life to exploration, but removing DSPs, removing the scanning list, inverting shortcut keys and invalidating everything about a system many have spent years perfecting is a better way to alienate existing explorers than it is a way to create new ones.
-Kyo |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
99
|
Posted - 2013.05.16 00:29:00 -
[1002] - Quote
How could I pass up post 1000.
Time to see what has changed on SiSi. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
227
|
Posted - 2013.05.16 02:00:00 -
[1003] - Quote
Mariner6 wrote:After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)
1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.
A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change. |

Omnathious Deninard
The Scope Gallente Federation
1029
|
Posted - 2013.05.16 02:18:00 -
[1004] - Quote
Utremi Fasolasi wrote:Mariner6 wrote:After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)
1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.
A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change. If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Arriaz
Mythic Heights
6
|
Posted - 2013.05.16 02:46:00 -
[1005] - Quote
Omnathious Deninard wrote:Utremi Fasolasi wrote:Mariner6 wrote:After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)
1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.
A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change. If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning.
Either way a cosmetic change for the sake of a change is a poor use of time: Time that could have been spent improving an existing system versus creating something new that no one asked for. |

Arriaz
Mythic Heights
6
|
Posted - 2013.05.16 02:59:00 -
[1006] - Quote
Let us be clear, many many people do not like what they currently seeing on SiSi. On the other hand many do like the direction the dev team is going. You cannot please all the people all the time. So let us take stock:
How could the dev team have proceeded when tasked with doing something with scanning. Two options come to mind. First they could have posted a survey asking for feedback. Second they could have started a feedback thread asking for ideas on how to improve the existing system.
So here we are. What can we all do now?
The build on SiSi can only be described as an Alpha build. Essentially broken with interesting possibilities but over all poor execution. The feedback has been mostly negative. Understandable. A lot of the feedback has been constructive and the devs appear to be taking it seriously.
I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies.
There really is little time before June, we need to get this right because CCP is quite poor at fixing things post go live: New thread for the next build and considered constructive feedback for BOTH good and poor functionality. |

Omnathious Deninard
The Scope Gallente Federation
1029
|
Posted - 2013.05.16 05:23:00 -
[1007] - Quote
Arriaz wrote:Omnathious Deninard wrote:Utremi Fasolasi wrote:Mariner6 wrote:After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)
1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.
A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change. If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning. Either way a cosmetic change for the sake of a change is a poor use of time: Time that could have been spent improving an existing system versus creating something new that no one asked for. What? This is not a cosmetic change, when I launch probes and there default location is the sun and I hit scan they warp to the sun, if I launch probes and there default location is on me, then when I hit scan guess where they will stay.... On me Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Brainless Bimbo
Pator Tech School Minmatar Republic
46
|
Posted - 2013.05.16 07:02:00 -
[1008] - Quote
Arriaz wrote:Let us be clear, many many people do not like what they currently seeing on SiSi. On the other hand many do like the direction the dev team is going. You cannot please all the people all the time. So let us take stock:
How could the dev team have proceeded when tasked with doing something with scanning. Two options come to mind. First they could have posted a survey asking for feedback. Second they could have started a feedback thread asking for ideas on how to improve the existing system.
So here we are. What can we all do now?
The build on SiSi can only be described as an Alpha build. Essentially broken with interesting possibilities but over all poor execution. The feedback has been mostly negative. Understandable. A lot of the feedback has been constructive and the devs appear to be taking it seriously.
I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies.
There really is little time before June, we need to get this right because CCP is quite poor at fixing things post go live: New thread for the next build and considered constructive feedback for BOTH good and poor functionality.
i agree on new thread on next build, it will be better as what is on Sisi atm is not fit for internal testing let alone Duality its really impossible to test it with so many code errors unlinked features that need linking and basic design errors, its like buying a car today and getting a box of model T parts to self assemble instead of a e class merc.
also i suggest the dev tean start playing it on 21" screens to see what joe average who plays eve gets to look at, its surprising what monitor size does to a game with silly tablet mini games that take up the whole screen and break immersion, its like alt tabing out of eve, yeah, did they think of that at all, i bet you it never crossed their minds in any meaning full way.
|

Rammix
FreeWorkers
65
|
Posted - 2013.05.16 07:04:00 -
[1009] - Quote
- Scanning radius is still not showing until you actually activate scan. I.e. while you're changing it you can only see the previous radius.
- Sorting by distance/signature take effect only after you rescan. Sorting doesn't change the order of sigs before that.
- When you choose 'Show all' and scan the first time, it shows nothing. It starts showing signatures only after you scan with another filter.
- Copy/paste isn't working.
Some of these, or all, may be already known though. OpenSUSE 12.2, wine 1.5 |

Rook Otomeya
Victrix Immortalis Sovereign Fleet
0
|
Posted - 2013.05.16 07:12:00 -
[1010] - Quote
Hello I`m not a really bit explorer I log in SISI yestarday and i dont like the new sistem because: The new "windshield" sistem overlay is messed up, i dont want some damn curtain to be drawn on my eyes everytime i move my ship, It feel like i need to look in space through dirty glasses, I dont like it, put a option to disable it, and put sigs in a list.
|

Dominatus01
State War Academy Caldari State
12
|
Posted - 2013.05.16 08:11:00 -
[1011] - Quote
Having taken a step back for a few days to re-evaluate my feelings on the scanning changes I have come to a conclusion...
It feels to me like the odyssey scanning upgrade is more like an "old" system, and the current "live" DSP system is in fact the new, shiny upgrade to it....
I am left with a sinking feeling of "if it ain't broke, don't fix it" ! |

Rammix
FreeWorkers
65
|
Posted - 2013.05.16 08:19:00 -
[1012] - Quote
'Instant action menu' still keeps active until logoff. You activate it just one time and no matter what you do - press it again or change a system - it keeps calling radial menu instantly. I mean, you just use it once, then you don't press it anymore, but the radial menu will pop up instantly on every simple click. AFAIK only logoff helps. OpenSUSE 12.2, wine 1.5 |

Rammix
FreeWorkers
65
|
Posted - 2013.05.16 08:20:00 -
[1013] - Quote
Rook Otomeya wrote: put sigs in a list.
Launch probes. OpenSUSE 12.2, wine 1.5 |

Jack Ogeko
Republic University Minmatar Republic
11
|
Posted - 2013.05.16 08:28:00 -
[1014] - Quote
when site is scaned to 100% and it is warpable, and then i scan next site in this system, without returning probes to cargo, the warpable/scaned 100% site disaper, and i must scan this site again, scaned site shuold stay 100% scaned in system scaner in the same scaning sesion if i start scaning other sites |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
290
|
Posted - 2013.05.16 09:12:00 -
[1015] - Quote
Arriaz wrote:I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies.
Well... you can click on the dev tag to auto-find the next dev response as well ;) |

Terrorfrodo
Renegade Hobbits for Mordor
451
|
Posted - 2013.05.16 09:29:00 -
[1016] - Quote
Just so you devs don't think players are unanimous in hating that the probe positioning is now at the system center by default: I very much like this change. Every prober starts scanning a system from the center outwards, because most of the planets are usually clustered in the center and thus most signatures are there. That CCP has made this change shows that the person who made that actually plays the game and knows how explorers work.
The far less common case of combat probing on your grid or very close to your ship may involve moving your probes once... big deal  . |

Brainless Bimbo
Pator Tech School Minmatar Republic
46
|
Posted - 2013.05.16 09:36:00 -
[1017] - Quote
Caitlyn Tufy wrote:Arriaz wrote:I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies. Well... you can click on the dev tag to auto-find the next dev response as well ;) yeah and get one answer to one question or a flippant remark..
Hopefully the new build should/will be so radically different to what is present that the 50 pages here become a distraction to what is presented.
Even updating page one list is pointless at this stage, best start over with Mark II version to stop confusion and ppl reading outdated stuff
|

Brainless Bimbo
Pator Tech School Minmatar Republic
46
|
Posted - 2013.05.16 09:47:00 -
[1018] - Quote
Terrorfrodo wrote:Just so you devs don't think players are unanimous in hating that the probe positioning is now at the system center by default: I very much like this change. Every prober starts scanning a system from the center outwards, because most of the planets are usually clustered in the center and thus most signatures are there. That CCP has made this change shows that the person who made that actually plays the game and knows how explorers work. The far less common case of combat probing on your grid or very close to your ship may involve moving your probes once... big deal 
"every prober" thats total bullshit, you maybe the cookie cutters aka 60%, but you just pulled that out of your ar*e, probes and probing to those that do it daily relies on personal preference, confirming unwanted known sigs and removing them, that is not done with a super probe or from the centre.
All this abortive attempt shows is they want to reinvent from scratch instead of upgrade and refine using existing known reliable systems, they don-Št explore they play at it sometimes and only at a rookie or basic level as they do not have the time to invest at work or at home to be proficient in it and make isk.
they really are raging against those who took to the profession, which has become devalued due to over supply of rewards, and the increased competition who at low skill levels get ar*e mopped by elite players who have invested months in skills (which get thrown away and not compensated for), they cant get it to work so they are changing it to how they think they can work it and overlay some shiny shiny to keep the morons happy.
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CCP Paradox
855

|
Posted - 2013.05.16 10:30:00 -
[1019] - Quote
Singularity is coming online with an update in the next hour. Rather than address a bunch of individual points, please have another look on the server.
There are quite a few points addressed already, with still many more to come. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Terrorfrodo
Renegade Hobbits for Mordor
451
|
Posted - 2013.05.16 10:44:00 -
[1020] - Quote
Brainless Bimbo wrote:"every prober" thats total bullshit, you maybe the cookie cutters aka 60%, but you just pulled that out of your ar*e, probes and probing to those that do it daily relies on personal preference, confirming unwanted known sigs and removing them, that is not done with a super probe or from the centre.
All this abortive attempt shows is they want to reinvent from scratch instead of upgrade and refine using existing known reliable systems, they don-Št explore they play at it sometimes and only at a rookie or basic level as they do not have the time to invest at work or at home to be proficient in it and make isk.
they really are raging against those who took to the profession, which has become devalued due to over supply of rewards, and the increased competition who at low skill levels get ar*e mopped by elite players who have invested months in skills (which get thrown away and not compensated for), they cant get it to work so they are changing it to how they think they can work it and overlay some shiny shiny to keep the morons happy.
Ok maybe I shouldn't have said "everyone". But certainly your pov isn't representative of everyone either.
I spend maybe ~70% of my play time scanning and have probed down 1500 signatures in the last 3 months alone (yes I use a tool that counts this automatically :p). So I'm not a casual scanner I think.
The new system is *not* reinventing anything from scratch, scanning still works the same in principle. It just becomes faster for everyone, which means that a bad scanner will be faster than now, but a good scanner will be even faster than the bad scanner. And I love this change. Because while I love scouting and exploration, it is more for what I will find (pvp hopefully, or at least nice pve sites) than for the scanning itself. Which is okay, but not so exciting that I want to spend hours on it everyday I play EVE, as I do currently. . |
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