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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Brainless Bimbo
Pator Tech School Minmatar Republic
46
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Posted - 2013.05.16 11:01:00 -
[1021] - Quote
CCP Paradox wrote:Singularity is coming online with an update in the next hour. Rather than address a bunch of individual points, please have another look on the server. (I'll update my OP to remove any known issues, and add the changes we have made)
There are quite a few points addressed already, with still many more to come.
start new threadnought you know it makes sense |
Brainless Bimbo
Pator Tech School Minmatar Republic
46
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Posted - 2013.05.16 11:07:00 -
[1022] - Quote
Terrorfrodo wrote:Brainless Bimbo wrote:"every prober" thats total bullshit, you maybe the cookie cutters aka 60%, but you just pulled that out of your ar*e, probes and probing to those that do it daily relies on personal preference, confirming unwanted known sigs and removing them, that is not done with a super probe or from the centre.
All this abortive attempt shows is they want to reinvent from scratch instead of upgrade and refine using existing known reliable systems, they don-¦t explore they play at it sometimes and only at a rookie or basic level as they do not have the time to invest at work or at home to be proficient in it and make isk.
they really are raging against those who took to the profession, which has become devalued due to over supply of rewards, and the increased competition who at low skill levels get ar*e mopped by elite players who have invested months in skills (which get thrown away and not compensated for), they cant get it to work so they are changing it to how they think they can work it and overlay some shiny shiny to keep the morons happy.
Ok maybe I shouldn't have said "everyone". But certainly your pov isn't representative of everyone either. I spend maybe ~70% of my play time scanning and have probed down 1500 signatures in the last 3 months alone (yes I use a tool that counts this automatically :p). So I'm not a casual scanner I think. The new system is *not* reinventing anything from scratch, scanning still works the same in principle. It just becomes faster for everyone, which means that a bad scanner will be faster than now, but a good scanner will be even faster than the bad scanner. And I love this change. Because while I love scouting and exploration, it is more for what I will find (pvp hopefully, or at least nice pve sites) than for the scanning itself. Which is okay, but not so exciting that I want to spend hours on it everyday I play EVE, as I do currently.
You use a tool !!!!!!!!., and count how many, oh do you register what type in a database, correlate it with system/constellation/region and have worked out the spawn algorithm?
It is A Super Probe in everything but name, if you cannot see that no wonder you need a tool.
scanning is the on-board that everyone can use to get low lvl ded sites, probing is where reward for effort comes in, so yeah, not even a moron does it for just fun. |
hfo df
Ramm's RDI Tactical Narcotics Team
20
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Posted - 2013.05.16 11:34:00 -
[1023] - Quote
If i only have 7 probes (but skill for 8) i cant launch my probes atm? Edit: i meant via the formation button. Oh cool, the copy paste button is in there. edit 3: doesnt yet work though? Edit 2: they launch at the sun, iso where i'm at if you hit scan after launching. |
Platypi
Rayn Enterprises Test Alliance Please Ignore
0
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Posted - 2013.05.16 11:49:00 -
[1024] - Quote
I spent 4-5 hours probing stuff down yesterday on SiSi, and I have the following feedback:
-I find the constant sensor sweep graphic distracting and borderline annoying. It's fine the one time when you first undock or enter a system. However, I feel like once it's discovered the anomalies and signatures in the system, there should be an option to just show those icons in space, rather than have the sensor sweep effect constantly swinging by.
-The icons for Cosmic Signatures should move in space as you scan them down. The icons should turn green in space once they're scanned to 100%.
-It's already been said in this thread/forum, but 100% scanned sites should be remembered as you scan other stuff.
This is the big one I'd like to see:
-I'd like to see somewhere on my fitting window or character sheet what my current stats are for scanning. Scan time, scan res, deviation. With the addition of modules that affect those numbers, in addition to my skills and implants, it'd be really helpful knowing where I'm at so I can improve them. Can I do the math the old fashion way? Yes. But while we're making scanning/probing more user-friendly, I think this change would help more people understand what's going on. |
Altrue
Exploration Frontier inc
387
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Posted - 2013.05.16 12:01:00 -
[1025] - Quote
After the very recent update on Sisi, here is my feedback :
Nice new probes formations of eight probes ! Pinpoint is better, Spread no longer has holes in the area covered !
One problem though, the colums need to be resizable manually. Currently, you need to expand the size of the scanning window way too much compared to what should be requiered, if you want to read the full signature name (aka type). While other columns, expanded equally, are full of empty space. G££ <= Me |
Rengerel en Distel
Amarr Science and Industry
1467
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Posted - 2013.05.16 12:02:00 -
[1026] - Quote
As of this morning's update:
You can launch 8 probes now, but you have to have 8 probes to launch at all.
The result list remembers 100% finds, but at least with wormholes, you can't right click warp to. The signal strength stays at 100%, and doesn't change to the warp to button.
Still can't resize the columns.
With the increase in shiptoasting, the Report timer needs to be shortened.
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CCP Paradox
856
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Posted - 2013.05.16 12:06:00 -
[1027] - Quote
Rengerel en Distel wrote:As of this morning's update:
You can launch 8 probes now, but you have to have 8 probes to launch at all.
The result list remembers 100% finds, but at least with wormholes, you can't right click warp to. The signal strength stays at 100%, and doesn't change to the warp to button.
Still can't resize the columns.
When you got a 100% result, did you check to see if you were right next to the wormhole? If you can't warp to it, you can't warp to it. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Rammix
FreeWorkers
65
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Posted - 2013.05.16 12:52:00 -
[1028] - Quote
Platypi wrote:I'd like to see somewhere on my fitting window or character sheet what my current stats are for scanning. Scan time, scan res, deviation. Open your fitting window, open from there your probe launcher info window. Lurk there. OpenSUSE 12.2, wine 1.5 |
Rengerel en Distel
Amarr Science and Industry
1467
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Posted - 2013.05.16 13:02:00 -
[1029] - Quote
CCP Paradox wrote:Rengerel en Distel wrote:As of this morning's update:
You can launch 8 probes now, but you have to have 8 probes to launch at all.
The result list remembers 100% finds, but at least with wormholes, you can't right click warp to. The signal strength stays at 100%, and doesn't change to the warp to button.
Still can't resize the columns.
When you got a 100% result, did you check to see if you were right next to the wormhole? If you can't warp to it, you can't warp to it.
Didn't believe I was, but can't prove it one way or another now :P I'll have to try again tomorrow after DT to see if it's a wormhole thing or I was next to the hole.
With the increase in shiptoasting, the Report timer needs to be shortened.
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CCP Paradox
856
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Posted - 2013.05.16 13:10:00 -
[1030] - Quote
Rengerel en Distel wrote:CCP Paradox wrote:Rengerel en Distel wrote:As of this morning's update:
You can launch 8 probes now, but you have to have 8 probes to launch at all.
The result list remembers 100% finds, but at least with wormholes, you can't right click warp to. The signal strength stays at 100%, and doesn't change to the warp to button.
Still can't resize the columns.
When you got a 100% result, did you check to see if you were right next to the wormhole? If you can't warp to it, you can't warp to it. Didn't believe I was, but can't prove it one way or another now :P I'll have to try again tomorrow after DT to see if it's a wormhole thing or I was next to the hole.
Please do, I haven't been able to reproduce. And as a reminder, if you ever see something strange like this hit F12, and report bug. That way you can take a screenshot too, upload and send the evidence to me :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Brainless Bimbo
Pator Tech School Minmatar Republic
47
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Posted - 2013.05.16 13:46:00 -
[1031] - Quote
Scanner Window:
TIMER, TIMER, TIMER, TIMER. (Reducing the size of the filter drop down box and putting it on the same line seems to be the best option if you haven-¦t figured it out yet) Make columns adjustable. THIS IS VERY IMPORTANT. Stop the annoy splash as you scroll to unseen results, its cool but annoying it will become after a year or so. Kill the warp to button, it is not necessary, yes it makes it easy, but easy is how you make mistakes and lose ships. Signal columns gives warp to button after a scroll up/down, so two warp too buttons !!! Using on board scanner should give all the results displayed by the overlay scanner on entry scan, not to do so implies a broken system, the data was collected so why is it not displayed? Make a space between destroy probes and re-connect to probes, same distance as scan and recover should do it.
Scanner window, probes in use with Map view open:
Noticed probe 8 is 6th on the list on launch. Is the list icon really required? Launch spread get 16 AU default range, scan and find 3 sigs from 0.4 au to 9, resizing probes to 8Au using all rows selected in the scanner window by rh click changes the range but the formation does not move to give an overlap, and scanning reflect this. Resizing by dragging blue sphere edge does move them, old code had them linked, so you wrote new code base without reference to old it seems. Scan range does not update as you do it in scanner window only on activation of scan Selecting in scanner top window is not persistent, IT SHOULD BE PERSISTENT as it is presently. Pinpoint formation selection still goes to default 4 Au, it should stay at the currently selected range for ease of use. Again pinpoint does not adjust if you use the selected columns rh click method of resizing.
It seems to be totally reliant on using the mouse in the map window to do every thing, doing this makes its so simple to get a hit with what is essentially a single probe object as you do not have to split them at all.
The Probes:
In all honesty the formation launch and movement is HAVING ONE SUPER PROBE
Give a single launch option or change the launcher so 8 probes count as one set (as it works as a single entity by default) and we can have a capacity of several sets loaded., makes sense as your trying to make it easier.
On probe strength, currently with the same ship i use on Tranquillity (Rapier) in Sisi i have fitted all three new mods and get same strenght (actually slightly less). when i off line the mods the probe strength etc stays the same, as it does when i on-line them (all in space btw), so mods are not modifying probes or they are and fitting/info are not yet linked?
CCP better start calling this pseudo Super Probe a Probe Set and have launch options for single probe deployment as many people deploy singles and need flexibility when hunting for PvP.
The best option in my very humble opinion is to have combat probes launch as single probes and Core probes to launch as a set, this gives CCP an easy way out code wise, keeps PvP hunters happy and allows the new easy find super probe system to open up the game to all and sundry with ease if ccp use that idea, i'll be amazed as its the simple and logical one |
Haseo Antares
Corollary Forest Fairytail.
41
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Posted - 2013.05.16 14:27:00 -
[1032] - Quote
Yes! Got the 8th probe back . Still would like to see the probe lifetime and km distances. One other thing that bugs me is that the probes keep de-selecting themselves in the scanner pane.
Brainless Bimbo wrote: The best option in my very humble opinion is to have combat probes launch as single probes and Core probes to launch as a set, this gives CCP an easy way out code wise, keeps PvP hunters happy and allows the new easy find super probe system to open up the game to all and sundry with ease
This is easy to work around. Simply move all probes off system grid, deactivate all but one (or as many as you need) probe(s), then do your thing. Or recall all but one or as many as you need. Just my $.02.
Edit: Also love the "new" short cuts : ). No more alt + shift. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |
Brainless Bimbo
Pator Tech School Minmatar Republic
48
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Posted - 2013.05.16 14:33:00 -
[1033] - Quote
Haseo Antares wrote:Yes! Got the 8th probe back . Still would like to see the probe lifetime and km distances. One other thing that bugs me is that the probes keep de-selecting themselves in the scanner pane. Brainless Bimbo wrote: The best option in my very humble opinion is to have combat probes launch as single probes and Core probes to launch as a set, this gives CCP an easy way out code wise, keeps PvP hunters happy and allows the new easy find super probe system to open up the game to all and sundry with ease
This is easy to work around. Simply move all probes off system grid, deactivate all but one (or as many as you need) probe(s), then do your thing. Or recall all but one or as many as you need. Just my $.02.
That is more work and very cumbersome, Ody is meant to be making probing more accessible: Combats and Cores have different uses and difference masses therefore such a solution would make sense. |
Haseo Antares
Corollary Forest Fairytail.
41
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Posted - 2013.05.16 14:39:00 -
[1034] - Quote
Brainless Bimbo wrote:Haseo Antares wrote:Yes! Got the 8th probe back . Still would like to see the probe lifetime and km distances. One other thing that bugs me is that the probes keep de-selecting themselves in the scanner pane. Brainless Bimbo wrote: The best option in my very humble opinion is to have combat probes launch as single probes and Core probes to launch as a set, this gives CCP an easy way out code wise, keeps PvP hunters happy and allows the new easy find super probe system to open up the game to all and sundry with ease
This is easy to work around. Simply move all probes off system grid, deactivate all but one (or as many as you need) probe(s), then do your thing. Or recall all but one or as many as you need. Just my $.02. That is more work and very cumbersome, Ody is meant to be making probing more accessible: Combats and Cores have different uses therefore such a solution would make sense.
I don't think CCP made any of these changes with PvP in mind. They want to make PvE exploration more "accessible" (I don't agree with this term but I'll go with it) to help retain new frustrated players. Besides cant make things to easy...easy is boring imo. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |
Brainless Bimbo
Pator Tech School Minmatar Republic
48
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Posted - 2013.05.16 14:47:00 -
[1035] - Quote
Haseo Antares wrote:
I don't think CCP made any of these changes with PvP in mind. They want to make PvE exploration more "accessible" (I don't agree with this term but I'll go with it) to help retain new frustrated players. Besides cant make things to easy...easy is boring imo.
The new frustrated players are here because CCP has tried to change the demographics of the player base, they are now changing the game to a more friendly but shorter term game, its all shiny and shallowness, its loosing depth.
And ONE SUPER PROBE a.k.a. the formations, is EASY, times EASY-¦.
Combats as singles and cores as sets, keeps both sides happy as they will get in Ody. |
Haseo Antares
Corollary Forest Fairytail.
41
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Posted - 2013.05.16 14:49:00 -
[1036] - Quote
Brainless Bimbo wrote:Haseo Antares wrote:
I don't think CCP made any of these changes with PvP in mind. They want to make PvE exploration more "accessible" (I don't agree with this term but I'll go with it) to help retain new frustrated players. Besides cant make things to easy...easy is boring imo.
The new frustrated players are here because CCP has tried to change the demographics of the player base, they are now changing the game to a more friendly but shorter term game, its all shiny and shallowness, its loosing depth. And ONE SUPER PROBE a.k.a. the formations, is EASY, times EASY-¦. Combats as singles and cores as sets, keeps both sides happy as they will get in Ody.
If CCP takes up your idea then great. If not we gotta adapt somehow. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |
Kitanga
Lowsec Border Marshals
56
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Posted - 2013.05.16 15:18:00 -
[1037] - Quote
Brainless Bimbo wrote:Haseo Antares wrote:
I don't think CCP made any of these changes with PvP in mind. They want to make PvE exploration more "accessible" (I don't agree with this term but I'll go with it) to help retain new frustrated players. Besides cant make things to easy...easy is boring imo.
The new frustrated players are here because CCP has tried to change the demographics of the player base, they are now changing the game to a more friendly but shorter term game, its all shiny and shallowness, its loosing depth. And ONE SUPER PROBE a.k.a. the formations, is EASY, times EASY-¦. Combats as singles and cores as sets, keeps both sides happy as they will get in Ody.
you seem forget that all we asked for was player defined launch patterns. and yes that applies to combats.
otherwise i agree with you. |
Ammzi
Boob Heads Test Alliance Please Ignore
1351
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Posted - 2013.05.16 15:20:00 -
[1038] - Quote
The continuous "color bar filling" when you scroll down the scan list is cool - however, it doesn't remember the ones it has filled and as such if you keep scrolling up and down, up and down, it will keep filling up bars that have already been "loaded". This gets really annoying with time when there's a lot of scrolling involved :/ quote CCP Spitfire
"Hello Im Blue,"
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CCP Paradox
856
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Posted - 2013.05.16 15:26:00 -
[1039] - Quote
Ammzi wrote:The continuous "color bar filling" when you scroll down the scan list is cool - however, it doesn't remember the ones it has filled and as such if you keep scrolling up and down, up and down, it will keep filling up bars that have already been "loaded". This gets really annoying with time when there's a lot of scrolling involved :/
Current bug with the window is scrolling lists, you will notice some duplication and stuff going on. Should be resolved by the next build. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Zerb Arus
WormSpaceWormS Galactic Skyfleet Empire
19
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Posted - 2013.05.16 15:53:00 -
[1040] - Quote
CCP Devs seem to think in 2D. The 3D space-coverage of the "spread formation" for the scanner-probes is a joke. And as many others I was under the impression that "probe formations" entailed the ability to save one's elaborate formations.
As it stands now we are basically back to the single-probe mechanic from 3 versions ago (minus some randomness) |
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Omnathious Deninard
The Scope Gallente Federation
1031
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Posted - 2013.05.16 16:10:00 -
[1041] - Quote
Today on the test server Combat Scanning Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1031
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Posted - 2013.05.16 16:12:00 -
[1042] - Quote
Is it not possible to create a option in the scanner settings for formations that launches an indicated number of probes, ranging from 4 to 8. I still feel the astrometrics skill is OP with what it offers. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
4
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Posted - 2013.05.16 16:19:00 -
[1043] - Quote
We may have wanted the 8th probe back but not sure we really want to launch them all together as is now the case on SIsi. My ship is located in a wormhole so trying to find another probe suddenly out of thin air just to test the new system was fun. Thank you to a corp mate for supplying one!
There is an issue with the scan results window that seems to come about if you first scan a system with Combat probes and then recall them and scan with Core probes (or the other way around). The results window is not updating with the correct information - you still get ships on the results when using core probes for the second scan or you don't get ships if you use combats for the second scan. Also the ability to sort the results by column gets stuck and you can only sort by distance and ID.
On a positive, I've now got so used to resizing and moving all the probes at once without having to hold down shift or alt that probing on TQ now seems very tedious. So a +1 for that change at least.
Still very much missing the full DSP functionality.
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Ling Gong Chen
ALL THE LONELY PEOPLE
0
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Posted - 2013.05.16 17:11:00 -
[1044] - Quote
Thank god and CCP the hacking mechanism is finally complete!The analyzers are now online! And now we don't need to worry about leaving probes behind! The digital white pad problem had fixed! But there are still problems. Today I ran across many nullsec system to probe, and found out that all these data/relic site would not be erased from universe after someone finished them. Just before the DT I enter a system and probed out a relic site which was done by myself two hours ago. And after the hacking mini game the jetting containers are very difficult to pick up. There are two different jetting directions and the containers are flying a little bit too fast, and the icon of containers are too small, which make them very hard to be double clicked on. Once I failed to click on it I would start to accelerate to another direction and fly away from the containers. I hope that maybe CCP can add the "recover" or "collect" options in the right click options on these small little containers. There is one more thing. Even if I can pick up some of those containers, the loot of these containers are very unworthy. Indeed sometimes I could loot few worthy things like T2 BPC or blue salvage materials, but most of them are garbage such as data sheets, or metal scraps. These things make the relic/data sites become very unworthy. Certainly if we go to these sites with friends we may be able to pick up all the stuff but that also means solo hacking would be totally meaningless and I would dare to say that most of hackers are solo hackers. And we don't know what kinds of containers would give you something worthy so all we could do now is pick up all the containers as possible, but that's more like a draw. I believe most of us raise our analyzing skills for something solid and worthy, not a lottery. |
Johan Toralen
Clockwork X3
16
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Posted - 2013.05.16 17:16:00 -
[1045] - Quote
Probing is now broken for me. The signals don't update in the Scanner. So its impossible to scan down any signatures. Jumped one system further and no signatures show up at all in the scanner. Even tho the scanner overlay shows me 3 unidentified sites. |
Domanique Altares
Rifterlings Point Blank Alliance
59
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Posted - 2013.05.16 17:17:00 -
[1046] - Quote
Sulvorati Kunoki wrote:We may have wanted the 8th probe back but not sure we really want to launch them all together as is now the case on SIsi.
Of course it's what we wanted, even if we didn't know it yet. Push buttan, vomit probes.
Honestly, I have all ideas that this has been done because it's now impossible for the launcher to actually discharge only one probe. The horrible workaround provided by CCP Devs in this thread makes me believe this very strongly.
'Launch them and get rid of the ones you don't need.'
I have a feeling that the launch operation of the probe launcher is now hard coded into the preset formation system, in such a fashion that they would have to create a new, separate 'Single Probe' preset in order to do it. Which would mean you'd need a two, three, four, etc. preset, all the way up to maximum, in order to launch less than a full load of probes. Hopefully this can be changed in the next two weeks, because if it is not, then it likely never will be.
This is what happens when the 'exploration focused' expansion revolves mainly around tiericide, radial menus, minigames, session change transitions, and a semi-annoying windshield wiper graphic effect. Lots of nice eyecandy, but the actual mechanic by which exploration is done seems to have taken a backseat, and this poorly researched, planned, and implemented job is what resulted. It could have been so much better, so much more user friendly. I hate to sound bitter, because it seems like the direction they wanted to go had promise, but the way they did it fell far short, and damaged current game play as a result. In the furor to make the system more accessible to beginners, they have gutted advanced features enjoyed by people that use the system to it fullest.
EVE is apparently supposed to be about doing it your way. I realize it means work for the systems team, but why is there no option for a 'Basic' and 'Advanced' system? For casual missioners and regular explorers who want to pick up a DED plex or two, or run hacking or arch sites quickly, let them use the Basic system. Lauch all, find your stuff, and go. For combat pilots, wormholers, and people who simply like to use the system to its fullest, let them select Advanced, and exert control over their own equipment. This was done with the highsec noob safety, and it should also be done with the probing system. |
Brainless Bimbo
Pator Tech School Minmatar Republic
48
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Posted - 2013.05.16 18:03:00 -
[1047] - Quote
you say over lap is now working, NO ITS NOT if you change range from scanner window. they do not move.
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Ammzi
Boob Heads Test Alliance Please Ignore
1351
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Posted - 2013.05.16 18:21:00 -
[1048] - Quote
CCP Paradox wrote:Ammzi wrote:The continuous "color bar filling" when you scroll down the scan list is cool - however, it doesn't remember the ones it has filled and as such if you keep scrolling up and down, up and down, it will keep filling up bars that have already been "loaded". This gets really annoying with time when there's a lot of scrolling involved :/ Current bug with the window is scrolling lists, you will notice some duplication and stuff going on. Should be resolved by the next build.
That sounds great. Are there plans to add timers, such as ~Countdown till scan finished~ and ~TIME TO LIVE~ on the probes? quote CCP Spitfire
"Hello Im Blue,"
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Ginger Barbarella
Caldari Provisions Caldari State
1306
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Posted - 2013.05.16 18:30:00 -
[1049] - Quote
1. Just trained up one of my mains to Astro 5 specifically to use DSPs... now that I wasted that 3 weeks, what exactly is the benefit anymore? And don't say something inane like "5% better deviation!" 2. I find sites perfectly find and quickly with four probes... why the f**k must I now manage 7 probes? Not 5, not 6, not 8, but 7...
Sorry, this has go to be yet another inane update to a system that wasn't broken (just like the STUPID mini-game inside exploration). "Blow it all on Quafe and strippers." --- Sorlac |
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CCP Paradox
858
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Posted - 2013.05.16 18:50:00 -
[1050] - Quote
Ginger Barbarella wrote:1. Just trained up one of my mains to Astro 5 specifically to use DSPs... now that I wasted that 3 weeks, what exactly is the benefit anymore? And don't say something inane like "5% better deviation!" 2. I find sites perfectly find and quickly with four probes... why the f**k must I now manage 7 probes? Not 5, not 6, not 8, but 7...
Sorry, this has go to be yet another inane update to a system that wasn't broken (just like the STUPID mini-game inside exploration).
7? You haven't tested out the changes have you. :)
(hint, you have 8 probes) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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