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Thread Statistics | Show CCP posts - 13 post(s) |

Maybelater Headache
Republic University Minmatar Republic
41
|
Posted - 2013.06.16 10:42:00 -
[661] - Quote
As a customer, i do not see any need to have any programming knowledge at all tbh. It might be an significant effort to make changes on the jump animation and all the other stuff people are complaining about or not- it doesn-¦t matter because this is solely CCPs headache. Not implementing irreversible stuff that is potentially annoying your customers is common sense, isn-¦t it?
What i don-¦t want to see is a semi-autistic Dev doing Customer-Relationship- doesn-¦t work out very well obviously... |

Geralden
Imperial Academy Amarr Empire
13
|
Posted - 2013.06.16 12:50:00 -
[662] - Quote
Kaarous Aldurald wrote:Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me. Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff? Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then. I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier.
Lol.. months on that animation? Try using a few minuttes, and you can get the same. No, CCP are arrogant as usual - dont offer any choise, even after the INCARNA failure, you would think they would at least listen to the feedback from the test server - but NONE was taken into consderation.
Wellcome back to the CCP of old days - where GREED was good and CCP wouldnt listen to any feedback.
While CCP may gain a handfull of 13 year old custommers with this nonsense, you alienate your longtime subscribers. The new jump animation, the pityfull exploration minigames, and the poor thought out exploration "upgrade" really put this update on par with Incarna. |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
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Posted - 2013.06.16 13:16:00 -
[663] - Quote
Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.
they mite of made the game but its us gamers that make it our own with out gamers they have there game but no one playing it aka no money coming in to there pockets |

Velarra
240
|
Posted - 2013.06.16 15:51:00 -
[664] - Quote
Bug Report #162614 filed. |

Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.16 21:24:00 -
[665] - Quote
Still not going to unsub over this (so you can't have my stuff ). But I'm also not going to play much until I can really enjoy a nice stalk and hunt in lowsec again. Anyway, I'm pretty sure CCP mean it when they say that they are working on the problem. I'm looking forward to hearing about how that's going. No pressure. Just curious to hear the news.  |

Maraner
The Executioners Capital Punishment.
262
|
Posted - 2013.06.16 22:04:00 -
[666] - Quote
Don't mind the tunnel of love bit but the gate rotation is not fun after a while. Did a 150 jump roam on the weekend and had a pounding headache at the end of it (may have been the black label tbh), but for sure the damn rotation gets old real quick, please provide an option to remove it.
Please. |

Krazynikomo
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.06.16 22:10:00 -
[667] - Quote
Could you please make it so that the tunnel-effect also shows when you're on the lowest graphical settings, and take a titan bridge?
It's really annoying when I get the awesome effect when moving through gates with the fleet, but getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect. |

Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.16 23:47:00 -
[668] - Quote
CCP BunnyVirus wrote:there is no old system anymore
Krazynikomo wrote:getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect.
 |

Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.16 23:50:00 -
[669] - Quote
Sister Sophia wrote:CCP BunnyVirus wrote:there is no old system anymore Krazynikomo wrote:getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect. 
https://www.youtube.com/watch?v=cJQ0-Cwil8U
Note the date.
Ain't no load screen there, either. Not posting on my main, and loving it.-á Because free speech.-á |

Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.17 00:14:00 -
[670] - Quote
Kaarous Aldurald wrote:Ain't no load screen there, either.
Cool. Thanks for setting that straight. I was wondering what the hell was going on.
Looking at that vid makes it seem like there's no rapid camera swing at the start of the bridge effect. Is that right? There's still that terrible abrupt stop at the end. But if there's no camera swing then settling this may just be a matter of using the bridge animation (minus sudden stop) in the place of the gate animation. Relatively few people have complained about the black tunnel itself as far as I can tell.
Of course, we'd still have the various cpu / heat / loading speed issues left to deal with. But it would be a pretty good start. Or is this wrong? Dunno.
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Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.17 00:46:00 -
[671] - Quote
Quote:Cool. Thanks for setting that straight. I was wondering what the hell was going on.
Looking at that vid makes it seem like there's no rapid camera swing at the start of the bridge effect. Is that right? There's still that terrible abrupt stop at the end. But if there's no camera swing then settling this may just be a matter of using the bridge animation (minus sudden stop) in the place of the gate animation. Relatively few people have complained about the black tunnel itself as far as I can tell.
Not as abrupt of a swing as with the gates, no. But then he had mostly aligned his camera to the jump bridge in any case, so anything's possible.
Yeah, the tunnel isn't really the issue here, the gate swing is. They could slow that down some, and in compensation shorten the tunnel time (because it's still functionally a load screen behind the scenes anyway). But that would have to be postulated on by a blue, idk how feasible it would be.
But getting rid of it entirely? Very unlikely to happen.
Quote:Of course, we'd still have the various cpu / heat / loading speed issues left to deal with. But it would be a pretty good start. Or is this wrong? Dunno.
Overheating issue? Train Thermodynamics to 5.  Not posting on my main, and loving it.-á Because free speech.-á |

Gotta Hairball
Science and Trade Institute Caldari State
3
|
Posted - 2013.06.17 01:03:00 -
[672] - Quote
Linus Gengod wrote:OK, I might as well join the love fest.
First thing I would say is I'm actually pretty open to change. In general I'm pretty easy going, for example I never had any real complaints about the new inventory system. I like the new system scanner effect, and I'm not going to cry about where my undock button is. And finally, I have been living with the new jump effect, because I have no other choice.
I don't get motion sickness or anything, but I find the effect, as some have said, OVER THE TOP. And I'll take it one step further... it makes no sense.
If we are to believe that our ship is hurtling forward at some ridiculous jump speed, why would it just come to a complete standstill at the end of that jump? Prior to Odyssey, my ship disappeared and reappeared somewhere else. I imagine this sort of like being teleported somewhere else. But this new effect has me to believe that as a pilot, I can watch it happen. And it isn't my inner ear, but my brain that hurts after every jump.
After all, we have to slow down after a warp.. our ships all have MASS and INERTIA modifiers... but after traveling at... what, 10X? 100X? warp speed.. my ship comes to a complete standstill? It just makes no sense.
It was cool the first three times, but after a while now it's just monotonous and repetitive, and I would add, illogical. And btw I have a pretty good PC but multiboxing 3+ clients on 3 screens and the effect is sometimes, if not usually choppy.
my 3 cents. LG
Actually, warp theory says that your ship never moves but space moves around and past your ship (by contracting the space in front of you and expanding it behind you), therefore your ship doesn't need to slow down at the endof the jump.  I'm not saying you did it, I'm just saying I'm blaming you. |

Velarra
240
|
Posted - 2013.06.17 01:04:00 -
[673] - Quote
Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is.
It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine. |

Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.17 01:06:00 -
[674] - Quote
Quote:Actually, warp theory says that your ship never moves but space moves around and past your ship (by contracting the space in front of you and expanding it behind you), therefore your ship doesn't need to slow down at the end of the jump.
If I recall right, that is about the only way to not be liquified at that level of acceleration/decceleration of relative speeds.
Of course, then there's the fact that it would literally make you time travel as a result thanks to speeds relative to observation, but that's for another day. Not posting on my main, and loving it.-á Because free speech.-á |

Deceduto
Deep Core Mining Inc. Caldari State
5
|
Posted - 2013.06.17 01:07:00 -
[675] - Quote
I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.
NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.
The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.
Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.
4 alts going up for sale soon :=) |

Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.17 01:09:00 -
[676] - Quote
Velarra wrote:Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is. It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine.
It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting.
But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed.
Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.17 01:16:00 -
[677] - Quote
Deceduto wrote:I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.
NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.
The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.
Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.
4 alts going up for sale soon :=)
How petulant. How is this a factor in PVP at all? You appear in the same damn place you would have if they still had the load screen.
Also, you mean the same "programmer" who said this?
Quote:Do you read at all what I slices before you knock a new post in! ... "sigh"
Yeah, not putting any stock in him, just sayin'.
Code isn't Legos. You can't just take out a block and put another block back that's about the same size, and the whole thing holds together.
So lay off the code monkeys already. Not posting on my main, and loving it.-á Because free speech.-á |

Velarra
240
|
Posted - 2013.06.17 01:28:00 -
[678] - Quote
Kaarous Aldurald wrote:Velarra wrote:Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is. It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine. It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting. But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed. Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well.
Have you clone jumped? Used SiSi's moveme? Jumped a gate while a map screen obscures your ability to see grid and the positions of other ships on grid? If you're amusingly (un)lucky you can (could?) end up in 2 systems at once. (Logging out fixes it)
Tracking is an on & off option. Camera Shake is an on/off option. Forced 'immersionary' camera movements need to be optional on gates. Much like using CQ or the hanger is optional, rendering station environments is optional.
CQ was forced. Old hangers supposedly impossible to return to.
Yet today we do have hangers. We have ship spinning, even a counter for number of spins. |

Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 01:38:00 -
[679] - Quote
Quote:Have you clone jumped? Used SiSi's moveme? Jumped a gate while a map screen obscures your ability to see grid and the positions of other ships on grid? If you're amusingly (un)lucky you can (could?) end up in 2 systems at once. (Logging out fixes it)
All irrelevant. Hell, I've heard of people who were in warp the moment the servers shut down, and woke up in Jove Space, so what? Bugs are bugs.
Quote:Tracking is an on & off option. Camera Shake is an on/off option. Forced 'immersionary' camera movements need to be optional on gates. Much like using CQ or the hanger is optional, rendering station environments is optional.
Ok, let me explain this to you.
It aligns your camera because it is aligning your in game representation model in order to shoot you down the pipe to the system destination. None of the rest of those things you listed, are part and parcel of session change movement. That's like asking the undock system to be altered so it doesn't face the same direction every time.
More to the point, they've already said that they can't get rid of it, so the option now falls to suggestions on how to mitigate the problem, which they eagerly asked for feedback about.
Quote:CQ was forced. Old hangers supposedly impossible to return to.
I would LOVE to see that quote. Not posting on my main, and loving it.-á Because free speech.-á |

Deceduto
Deep Core Mining Inc. Caldari State
5
|
Posted - 2013.06.17 01:41:00 -
[680] - Quote
Kaarous Aldurald wrote:Deceduto wrote:I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.
NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.
The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.
Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.
4 alts going up for sale soon :=) How petulant. How is this a factor in PVP at all? You appear in the same damn place you would have if they still had the load screen. Also, you mean the same "programmer" who said this? Quote:Do you read at all what I slices before you knock a new post in! ... "sigh" Yeah, not putting any stock in him, just sayin'. Code isn't Legos. You can't just take out a block and put another block back that's about the same size, and the whole thing holds together. So lay off the code monkeys already.
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Kaarous Aldurald
ROC Academy The ROC
259
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Posted - 2013.06.17 01:52:00 -
[681] - Quote
Quote:The lag caused by the new animation effects PVP. As for code, I know it is not Lego's but it was added and with work can be modified.
Okay, I could blame the game designers but having worked at a couple game companies most of them are glorified hall monitors. How about blaming CCP as a whole, for putting something so useless and annoying on the live servers.
Yeah, it can be modified. That's why I am making such suggestions as:
Slowing down the gate turning speed, increasing tunnel speed to compensate so the load time remains the same.
Pan the camera back a great deal, to make the sense of movement lessen.
That said, if someone has an issue that effects their ability to see, etc, then that's fine. They can work around that.
But a lot of people are just complaining because they don't like it. Well, they already said you're not getting the load screen back, so the only answer there is TS.
As for myself, I have yet to see any lag effecting PVP, so I have no clue what aspect of gate jumping would be a problem there. And I quite like it, not nearly as annoying for me as seeing a load screen forty-odd times per play session. Not posting on my main, and loving it.-á Because free speech.-á |

Sister Sophia
Imperial Academy Amarr Empire
39
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Posted - 2013.06.17 01:55:00 -
[682] - Quote
Kaarous Aldurald wrote:How is this a factor in PVP at all? You appear in the same damn place.
Fair question.
So suppose for a sec that you find the animation disorienting. Suppose you deal with the swing/stop sequence by looking away from the jump, or at your instruments, using F10, or whatever. Suppose also that you are flying a stabber in lowsec and jump into a gang of 20 hostiles on a gate. You decide to jump through and pray that none of their tacklers are on the other side.....
.... and whoosh....
The camera swings. You close your eyes. You open your eyes. The sudden stop. You try to reorient. .... And damn... they have some small fast ships here already (still?). You power back to the gate as they begin to aggress. The shields start to drop. You look intently at your screen to assess the tactical situation....
.... and whoosh....
The camera swings. You close your eyes. You open your eyes. The sudden stop. You readjust your focus. Has all their small stuff jumped through? By now you're a bit disoriented and you're not quite sure what's on the field.... You try to warp to a safe and hope that you make it....
Now, isn't all this fancy footwork a lot easier without the part where you need to shut your eyes or puke in a bucket? And, of course, if you add having to look at the configuration of warp bubbles to the scenario it gets worse still.
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Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 02:02:00 -
[683] - Quote
Sister Sophia wrote: lots of stuff
Interesting perspective. And a fair statement as well. I don't experience any kind of motion sickness from this, so that specific problem hadn't occured to me.
But it's rather different from the "it causes lag somehow" explanation above. I find it interesting that a lot of possibilities are being offered.
Not posting on my main, and loving it.-á Because free speech.-á |

Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.17 02:04:00 -
[684] - Quote
What I wrote is the honest reason I've not been to lowsec since the patch came out. And since my main is not welcome in highsec, I'm kind of stuck for now.  |

Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 02:12:00 -
[685] - Quote
Sister Sophia wrote:What I wrote is the honest reason I've not been to lowsec since the patch came out. And since my main is not welcome in highsec, I'm kind of stuck for now. 
Do you think any of the graphical changes I suggested would be of use in this situation?
Also, I feel for you, I had a character like that once... once, so long ago, back when I was an even bigger douche than I am now. *drifts off into soliloquy of backstory* Not posting on my main, and loving it.-á Because free speech.-á |

Sister Sophia
Imperial Academy Amarr Empire
39
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Posted - 2013.06.17 02:24:00 -
[686] - Quote
Kaarous Aldurald wrote:Do you think any of the graphical changes I suggested would be of use in this situation?
Ya, for sure. I think if they just took out the camera swing and the sudden invisible brick-wall stop, I'd be good to go. The tunnel is not much of an issue for me. The main thing they need to factor in is that people look at various stuff on the screen really really intensely when they are fighting for their lives on a gate. So the start of the jump and the end are kind of a big deal. (Well, that's what it is for me anyway. I can't speak for everyone.)
Oh, and lowsec douchebaggery is best douchebaggery.  |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
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Posted - 2013.06.17 02:25:00 -
[687] - Quote
Kaarous Aldurald wrote:Velarra wrote:Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is. It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine. It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting. But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed. Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well.
no one is asking for it to be removed some ppl like the silly animation which is fine just add an off option for those that dont like/get sick from it rly hardwireing it in to base code shows how inept there programmers can be stop being stupid ccp and fix your great game! good game poor thought in to what there doing with it |

Kaarous Aldurald
ROC Academy The ROC
259
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Posted - 2013.06.17 02:28:00 -
[688] - Quote
Quote:Quote:no one is asking for it to be removed
The title of this thread is asking for it to be removed. Half the posters of the first 15 pages are asking for it to be removed. Not posting on my main, and loving it.-á Because free speech.-á |

Castro Pizon
Hedion University Amarr Empire
0
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Posted - 2013.06.17 02:39:00 -
[689] - Quote
this animation is so lame... why would they impliment such crap it takes way to long to jump threw gates now and codeing can be modified put a bloody off switch in allready if ur programmers are even half decent they can put an on off switch in there system |

Castro Pizon
Hedion University Amarr Empire
0
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Posted - 2013.06.17 02:40:00 -
[690] - Quote
Kaarous Aldurald wrote:Quote:Quote:no one is asking for it to be removed The title of this thread is asking for it to be removed. Half the posters of the first 15 pages are asking for it to be removed.
ahh well they dont have to remove just add on off switch |
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