Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 67 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
xxxTRUSTxxx
Galactic Rangers R O G U E
146
|
Posted - 2013.06.13 23:13:00 -
[631] - Quote
tell me, have you guys tried changing the refresh rate in your display settings, there is also LCD shutter glasses that can help with motion sickness.
also try chewing gum, this does help some poeple.
my main issue will always be people jumping on the forums and making demands and threats that they will cancel their 5 accounts if they don't get what they want instead of creating a support ticket and keeping their **** private. also people jumping on the band wagon because the effect in question is causing performance issues with 5 accounts on a pc that's well past replacing.
still give the option to disable it, because as nice as shite looks in eve, when it comes to performance if an effect causes performance issues the effect gets turned off. we all do this.
|
Aldap
Club Bear
220
|
Posted - 2013.06.13 23:46:00 -
[632] - Quote
Siresa Talesi wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thanks you so much for your response; it means a lot to know that CCP is looking into this and taking our issues into consideration. Personally, I have experienced mild nasuea (not so bad that I feel a need to vomit, but enough to make me feel ill and uncomfortable) after viewing the jump animation a few times in sequence. I would say that the wild swinging and repositioning of the camera is only part of the problem; the fast and twisting movement is another factor, as well as the choppy and halting animation (I have yet to see this play smoothly, it always stutters its way through). In order to fix this, you would need to 1)stop taking control of the camera, 2) change the jump animation to straight directional travel and adjust the speed 3) remove or reduce the "cloud" effect so that there are fewer reference points indicating speed to the eye, and 4) reduce resource needs so that the animation plays smoothly. However, to me, the nasuea is a minor complaint compared to my primary issue. I suffer from migraines, and like epilepsy, migraines can be triggered by certain light effects. The flashing lights and other visual effects in this animation have caused me severe pain. I've experienced similar problems with some flourescent lighting, they flicker at a frequency I am sensitive to. It doesn't happen every time, but often enough that I am very wary of gate jumps, and try to avoid them. Part of the problem is that the headaches don't usually trigger immediately, and often take a little bit of time to set in. So I may go through a few jumps thinking I got past it all right, and then I'll be in agony a short while later. Once there, the migraines last for hours. Can I look away or open another window? Sure, that's what I try to do. But it is annoying to have to do so, and frankly, not safe, especially if I'm in low or null, as my attention is away for a few moments after the jump. My personal health issues aside though, I have to say that this animation just seems all around bad. It lags, and seems to induce more system lag. It adds time to gate transitions, making travel even more long and tedious. It's disorienting and immersion breaking; in all of EVE it is the only situation I am aware of where the game is in first person perspective. On its own, it looks great, but after five jumps, the wow factor wears off. After 10 jumps, it is mildy annoying as you begin to resent the time it is taking. After 15-20 jumps, you're sick of seeing it over and over. If it's true that this animation has been coded in such a way that it is impossible to reverse or turn off, then I have to say that this is truly horrible design, and I have to wonder what you (CCP) were thinking. Especially in light of all the feedback received after this feature hit the test server, why would you ever consider rolling out a change like this without a way to reverse it? It makes me wonder why you even have a test server, if you refuse to listen to the feedback and at least take precautions based on it. I have a couple of months left on my subscription, so at the very least I will be around until then. I may just be updating skillls mostly, depending on how this plays out. However, if at the end of that time, this animation is still in effect with no option to disable it, then I will have to cancel my account. Not because I want to, and not out of some rage or protest, as I really enjoy this game, but because a purely decorative feature completely independent of the gameplay has made it too physically painful to continue playing. I imagine many people feel this same discomfort, and I simply see no other way for CCP but to work hard and make this animation fully optional. For me its simply become too annoying. I keep my map open when jumping, or look away, but as you said- this can only continue for a short time, and must be fixed by CCP. My latest solo PvP videos |
Pitrolo Orti
Caldari Provisions Caldari State
73
|
Posted - 2013.06.14 00:23:00 -
[633] - Quote
CCP I have to close my eyes when I jump. Is this the real purpose of this feature?
Anyways I would like a black screen or loading bar. The animation hurts my eyes after a while...
Rable Rable Rable Price is what you pay. Value is what you get.
|
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.14 01:41:00 -
[634] - Quote
CMD Ishikawa wrote:It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.
u know it takes longer to jump systems now then what it did befor |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.14 01:45:00 -
[635] - Quote
xxxTRUSTxxx wrote:tell me, have you guys tried changing the refresh rate in your display settings, there is also LCD shutter glasses that can help with motion sickness.
also try chewing gum, this does help some poeple.
my main issue will always be people jumping on the forums and making demands and threats that they will cancel their 5 accounts if they don't get what they want instead of creating a support ticket and keeping their shite private. also people jumping on the band wagon because the effect in question is causing performance issues with 5 accounts on a pc that's well past replacing.
still give the option to disable it, because as nice as shite looks in eve, when it comes to performance if an effect causes performance issues the effect gets turned off. we all do this.
foolish this is what the forums is for to have a say to give ur opinion ect if u dont like the thread dont read the post |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.14 01:47:00 -
[636] - Quote
Ranger 1 wrote:Mata Hotaki wrote:Jimmy Morane wrote:
To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.
...but not before making several "HTFU weakling u just don't want change" posts. Of course, he was quickly cornered, and had to make a tactical retreat. I bet he (or someone just like him) will still return to this thread. I said: That there are a small number of people who are actually experiencing discomfort. These people are those that are extremely susceptible to motion sickness, as the effect isn't over the top compared to many popular games. That adjustments should be made to the new effect to accomodate them (which incidentally coincide with yours). That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect. That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda. That it is unlikely that an off switch is possible without a costly and time consuming rewrite of some base game mechanics, not that it wasn't good idea (it's just likely impractical at this time). Choice is always good, but not always immediately practical. What is much more likely is that some of the elements that are causing the distress may be modified to solve the important issue, the physical distress. That's about as clear as I can make my point of view. While you may not agree with all points, I believe it's a pretty fair and accurate assessment.
why would they be stupid enough to write it in to the base code in the first place lol one would think they would of been a bit smarter and put it some were easly modified |
Hakaru Ishiwara
Republic Military School Minmatar Republic
469
|
Posted - 2013.06.14 01:58:00 -
[637] - Quote
Guttripper wrote:CMD Ishikawa wrote:It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before. Strangely enough, when it used to be just a loading bar, I would be in the other system faster than the new animation offers today. And my computer is low end by today's standards... If CMD Ishikawa is thinking that the animation must complete before a quick jump, then he's only half-right.
Specifically, I have done gate jumps -- typically regional jumps -- where the tunnel animation remains relatively smooth across the longish jump time. Additionally, when my carrier jumps across long LY distances, the animation remains active and runs smoothly. That's on an account with gfx settings on high for enjoyment of the EVE visual candy.
On another account / client where the settings are turned way down for performance, the tunnel animation is choppy at best no matter what the distance between systems. Furthermore, the transition from one system to another system is visually confusing with delayed or mistimed refreshing of both the local channel and the overview. The *only* variable that I think might be impacting the tunnel animation is that this client has thousands of bookmarks that won't be deleted any time soon.
My ping to CCP's server has been ~83ms consistently across the years, too. Not amazing, but not terrible, either. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
AutumnWind1983
Future Corps Sleeper Social Club
59
|
Posted - 2013.06.14 04:28:00 -
[638] - Quote
CCP is telling people to respond in here . . . and then not talking in here at all . . . James Arget for CSM 8! http://csm.fcftw.org |
Bryla Jax
AeD Corp
7
|
Posted - 2013.06.14 09:52:00 -
[639] - Quote
And no news about it. |
Phext
SIGBUS
13
|
Posted - 2013.06.14 10:54:00 -
[640] - Quote
Gallowmere Rorschach wrote:CCP Sisyphus wrote:... It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty... ... Most of the problem seems to come from the camera pan into first person gate alignment when initiating the jump sequence. ... However, not nearly as many (but still quite a lot, myself included) seem to be having a problem with the tunnel animation as well.
Camera pan and zoom is the main issue. Warptunnel effect (tunnel itself as well as the entering and exiting sequence) is not as bad as the camera stuff but it's a problem too.
As mentioned by other people: it's probably a good idea to post a news item or respond in the Odyssee Feedback and Issue Threads.
Thanks for looking into this.
Stop vomitgate-online! Make new gatejump effects optional: http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness |
|
Daniel Whateley
30
|
Posted - 2013.06.14 13:21:00 -
[641] - Quote
nehh, i wanted it turned off too, but i like it now, i no longer mind if i have to scroll back out, or for its minor bugs in development of a fix. |
Li Tiger
Deep Space Resources Ltd.
12
|
Posted - 2013.06.14 13:38:00 -
[642] - Quote
Siresa Talesi wrote:Can I look away or open another window? Sure, that's what I try to do. But it is annoying to have to do so, and frankly, not safe, especially if I'm in low or null, as my attention is away for a few moments after the jump.
Spot on, the same concern I have. I have not played eve much the last few days now. I have kept me in high and performed tremendously boring lvl. 3 missions. I would now otherwise have made GÇïGÇïsome lvl. 4 but then I have to move out to low where my agents are. |
Maybelater Headache
Republic University Minmatar Republic
41
|
Posted - 2013.06.15 09:55:00 -
[643] - Quote
Day 12- CCP still ignoring its customers. |
Ace Uoweme
Republic Military School Minmatar Republic
263
|
Posted - 2013.06.15 10:16:00 -
[644] - Quote
Maybelater Headache wrote:Day 12- CCP still ignoring its customers.
Day 12 of 22 l-o-n-g jumps carting stuff and seeing this animation.
Was the CCP Q&A asleep at the wheel? Changes like this -- over a much used item in the game -- really needs to be evaluated fully before going live. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Kaarous Aldurald
ROC Academy The ROC
248
|
Posted - 2013.06.15 10:26:00 -
[645] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
I don't know how much more clear you can get. Sounds to me like they had to code the replacement for the loading screen directly into the game engine, and they can't uncouple it now.
Quote:Day 12 of 22 l-o-n-g jumps carting stuff and seeing this animation.
Was the CCP Q&A asleep at the wheel? Changes like this -- over a much used item in the game -- really needs to be evaluated fully before going live.
It was revealed at one of the conventions a while before the patch, to thunderous applause. Not posting on my main, and loving it.-á Because free speech.-á |
Lady Areola Fappington
New Order Logistics CODE.
332
|
Posted - 2013.06.15 10:31:00 -
[646] - Quote
OK CCP, I've done a little research and some experiments, and I can solve this problem. Seriously. You can keep the cool effect and everything, AND fix a good portion of the motion sickness.
Render the ship in the tunnel, with a slight off-straight axis to the camera.
The first person view is the prime reason people are getting sick. You'll notice, in-system warp is almost the same as gate jumping, visually. The difference: an off-center (normally) camera, and the rendered ship. Keeping the ship on-screen is typically enough to fool the brain into thinking "that thing is moving" over "I am moving". The slight off-axis view is just there to reaffirm the lizard brain that the body isn't moving, it's something being looked at moving.
Please give it a try, CCP. I don't know how hard it would be to implement, but it can't be THAT difficult. I really miss playing EVE as much as I used to. Hell, I'll even volunteer to be a motion sickness guinea pig for you, to get it set right. Don't worry miners, I'm here to help!
|
Kaarous Aldurald
ROC Academy The ROC
248
|
Posted - 2013.06.15 10:35:00 -
[647] - Quote
Lady Areola Fappington wrote:OK CCP, I've done a little research and some experiments, and I can solve this problem. Seriously. You can keep the cool effect and everything, AND fix a good portion of the motion sickness.
Render the ship in the tunnel, with a slight off-straight axis to the camera.
The first person view is the prime reason people are getting sick. You'll notice, in-system warp is almost the same as gate jumping, visually. The difference: an off-center (normally) camera, and the rendered ship. Keeping the ship on-screen is typically enough to fool the brain into thinking "that thing is moving" over "I am moving". The slight off-axis view is just there to reaffirm the lizard brain that the body isn't moving, it's something being looked at moving.
Please give it a try, CCP. I don't know how hard it would be to implement, but it can't be THAT difficult. I really miss playing EVE as much as I used to. Hell, I'll even volunteer to be a motion sickness guinea pig for you, to get it set right.
Hmm. This has merit.
Upon reading this, I actually realized that I mostly keep my eyes on my module icons or inventory when I am gate jumping, which would explain very much why I haven't even encountered the disorientation mentioned by others in the thread.
Yeah, upvoting this. Not posting on my main, and loving it.-á Because free speech.-á |
Maybelater Headache
Republic University Minmatar Republic
41
|
Posted - 2013.06.15 10:42:00 -
[648] - Quote
Kaarous Aldurald wrote: It was revealed at one of the conventions a while before the patch, to thunderous applause.
That happened on fan fest. So what?
|
Geralden
Imperial Academy Amarr Empire
13
|
Posted - 2013.06.15 12:01:00 -
[649] - Quote
Incarna got standing applause at the fan fest - but of cause, it was a "bit" different ?
This?
Off switch, like ANY OTHER ANIMATION HAS IT. Why code this any differently? |
Omo Hubble
Coniuro Libenter Concero
0
|
Posted - 2013.06.15 12:26:00 -
[650] - Quote
I just want to control my own camera at all times. Animations and graphics of any sort are fine, but don't swing the camera around like it's some sort of theme park ride. It should feel like we are comfortably in our ships. |
|
Stalker Dellacort
The Scope Gallente Federation
13
|
Posted - 2013.06.15 19:51:00 -
[651] - Quote
What I don't understand is why CCP insists everyone has to adapt to this and are so arrogant in thinking everyone would be okay with this? Not everyone watches fan fest or goes on the test server religiously. Also even if everyone had done these things and made a 30+! page forum thread protesting the "feature", would CCP have removed it? I think the fact that CCP have said they cannot and will not provide an option to the animation shows that even if you think feedback matters, it doesn't. The argument that this attracts new players is a skyscraper built on sand, new players may become 9 year bittervets in time but if you alienate your current subscribers you will quickly have very little subs. This arrogant line of thinking is the same which brought about Incarna and shows CCP, at its heart has not changed.
P.S. CCP you should probably add "CCP" to your spell check dictionary on this site. |
Sister Sophia
Imperial Academy Amarr Empire
35
|
Posted - 2013.06.15 20:58:00 -
[652] - Quote
Kaarous Aldurald wrote:The animation was released at fanfest to thunderous applause.
Below is a summary of the pre-release criticisms posted on SiSi. The list was compiled by Huang Mo (big thanks!) in response to a similar point about the pre-launch popularity of the animation.
It's hard to maintain that CCP listened to pre-launch player feedback. |
Linus Gengod
Gravit Negotii S2N Citizens
7
|
Posted - 2013.06.15 21:08:00 -
[653] - Quote
OK, I might as well join the love fest.
First thing I would say is I'm actually pretty open to change. In general I'm pretty easy going, for example I never had any real complaints about the new inventory system. I like the new system scanner effect, and I'm not going to cry about where my undock button is. And finally, I have been living with the new jump effect, because I have no other choice.
I don't get motion sickness or anything, but I find the effect, as some have said, OVER THE TOP. And I'll take it one step further... it makes no sense.
If we are to believe that our ship is hurtling forward at some ridiculous jump speed, why would it just come to a complete standstill at the end of that jump? Prior to Odyssey, my ship disappeared and reappeared somewhere else. I imagine this sort of like being teleported somewhere else. But this new effect has me to believe that as a pilot, I can watch it happen. And it isn't my inner ear, but my brain that hurts after every jump.
After all, we have to slow down after a warp.. our ships all have MASS and INERTIA modifiers... but after traveling at... what, 10X? 100X? warp speed.. my ship comes to a complete standstill? It just makes no sense.
It was cool the first three times, but after a while now it's just monotonous and repetitive, and I would add, illogical. And btw I have a pretty good PC but multiboxing 3+ clients on 3 screens and the effect is sometimes, if not usually choppy.
my 3 cents. LG |
Li Tiger
Deep Space Resources Ltd.
14
|
Posted - 2013.06.16 07:23:00 -
[654] - Quote
Kaarous Aldurald wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore I don't know how much more clear you can get. Sounds to me like they had to code the replacement for the loading screen directly into the game engine, and they can't uncouple it now. Okay another one of those "sigh" ... you are a programmer, I assume! I myself am old programmer. I stopped when it was made GÇïGÇïso that when something is coded, it can never be changed or altered again ... hope you can see how silly this is what you write. It was changed, of course it can be made back, change or add to!
Maybelater Headache wrote:Kaarous Aldurald wrote: It was revealed at one of the conventions a while before the patch, to thunderous applause.
That happened on fan fest. So what? Oh, so neatly caught! thumbs up lol |
Vaerah Vahrokha
Vahrokh Consulting
4186
|
Posted - 2013.06.16 08:08:00 -
[655] - Quote
Ranger 1 wrote:
That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect.
That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda.
I like the effect, I don't feel sick but the end of the animation makes my video driver crash and be reinitialized. Basically the computer hangs for 8 seconds and black outs and also makes every other Windows application crash as well.
Needless to say I have tried (re)installing several versions of the video driver, I have flashed the BIOS to the latest version and have updated DirectX.
Did they care for the feeback prior to releasing this? NO, like almost every other feature they just pull it down our teeth and HTFU. Till people realizes that they are actually the ones with the knife's handle on their side and unsub or something.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Kaarous Aldurald
ROC Academy The ROC
255
|
Posted - 2013.06.16 08:17:00 -
[656] - Quote
Quote:Okay another one of those "sigh" ... you are a programmer, I assume! I myself am old programmer. I stopped when it was made GÇïGÇïso that when something is coded, it can never be changed or altered again ... hope you can see how silly this is what you write. It was changed, of course it can be made back, change or add to!
Used to be, yeah.
But I didn't say that's what I would have done.
I said it sure sounded like that's what CCP ended up doing. Particularly since it's seamless with the regular game's graphics engine now. I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. They've mentioned before, if I recall right anyway, that a lot of what has held them up on making obviously badly needed POS changes was that the guy who coded the POS attributes is long gone from CCP. Not posting on my main, and loving it.-á Because free speech.-á |
Li Tiger
Deep Space Resources Ltd.
14
|
Posted - 2013.06.16 09:03:00 -
[657] - Quote
Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.
|
Kaarous Aldurald
ROC Academy The ROC
256
|
Posted - 2013.06.16 09:07:00 -
[658] - Quote
Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.
Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff?
Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then.
I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier. Not posting on my main, and loving it.-á Because free speech.-á |
Li Tiger
Deep Space Resources Ltd.
14
|
Posted - 2013.06.16 09:14:00 -
[659] - Quote
Kaarous Aldurald wrote:Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me. Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff? Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then. I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier. Do you read at all what I slices before you knock a new post in! ... "sigh" |
Kaarous Aldurald
ROC Academy The ROC
256
|
Posted - 2013.06.16 09:16:00 -
[660] - Quote
Quote:Do you read at all what I slices before you knock a new post in! ... "sigh"
Anybody else want to tackle that? Not posting on my main, and loving it.-á Because free speech.-á |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 67 :: one page |
First page | Previous page | Next page | Last page |