| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 67 :: one page |
| Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Deacon Abox
Justified Chaos
237
|
Posted - 2013.11.28 03:44:00 -
[1681] - Quote
Anybody upset over the new tracking camera bug? Every friggin gate or undock it turns back on and won't stay off. It's the same ******* deal, losing control of your direction of vision. So this has me thinking even if they put in an on/off button (which apparently is doable for the tracking camera) THEY WILL HAVE US STILL GO THROUGH THE FORCED CAMERA PAN.
FIX THIS **** CCP |

Morrow Disca
SniggWaffe WAFFLES.
83
|
Posted - 2013.11.28 09:14:00 -
[1682] - Quote
Allison A'vani wrote:This seriously use to bug me, now I just don't use star gates anymore and when I absolutely have to use them, I play the game with the map up. But legit I pretty much do not use gates anymore at all since even though they toned the effect down, it still makes me a bit sic to my stomach. Jump drives ftw.
Pandemic Legion Jumping through gates
You can only have one of these things at a time  https://twitter.com/SniggWaffe
https://forums.eveonline.com/default.aspx?g=posts&t=237822 |

Serdar Tyrnx
For the Love of Ore
26
|
Posted - 2013.11.28 10:27:00 -
[1683] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore It's a lie, the cake is a lie, the universe is a lie.... -áCCP, keep to your promises please > https://forums.eveonline.com/default.aspx?g=posts&t=299891&find=unread |

Rekon X
Federal Navy Academy Gallente Federation
55
|
Posted - 2013.11.28 13:12:00 -
[1684] - Quote
Cause it's hard to put an if statement and a variable in your code and setup a switch in options.
You know you suck when...... |

Othran
Route One
618
|
Posted - 2013.11.28 18:05:00 -
[1685] - Quote
I still hate the transition and the tunnel.
All I do now is either go AFK for high-sec moves or focus on the dscan window and spam scan.
Neither is ideal but spamming scan at least passes the time 
It still sucks guys. Just put a switch in so we get a blank background but still have the UI visible. Its not rocket science. |

thowlimer
Roprocor Ltd
4
|
Posted - 2013.11.28 20:53:00 -
[1686] - Quote
Rekon X wrote:Cause it's hard to put an if statement and a variable in your code and setup a switch in options.
You know you suck when......
Sadly we are talking about the same people who have over the last 10 years been putting their fingers in their ears eyes staring up at the ceiling and going "lalalalalalal" when people complain about other graphic issues like fonts being to small, colors making text even more hard to read etc(although they did finally get rid of those gas clouds in cosmos sites, but that was because they caused performance issues, not because they made people reach for their sunglasses ...)
So i can't say that i am holding my breath on this one, CCP has a history of being extremely reluctant to change anything graphical no matter how impractical/poor it is
thowlimer |

Tappits
North Eastern Swat Pandemic Legion
20
|
Posted - 2013.11.28 23:00:00 -
[1687] - Quote
I like the new system. if you don't like it close your eyes. |

Johan Civire
The Lyran Empire
709
|
Posted - 2013.11.28 23:42:00 -
[1688] - Quote
Dangirdas Bachir wrote:Pak Narhoo wrote:Dangirdas Bachir wrote:That's what you get for being a multiboxing **** with a low end computer. Yeah, you're a smart guy. Poast more. pls pak pls
please dude don't bump this troll post just ignore those trolls. The keep spamming. You can never win a argue against them. The see it like that and that its. Also don't give them some info about the subject the keep bashing this. See dev post in here that there is no returning to the classic way. End of any debate on this subject. |

Opia Munba
mss industry
16
|
Posted - 2013.11.29 10:13:00 -
[1689] - Quote
Johan Civire wrote:Dangirdas Bachir wrote:Pak Narhoo wrote:Dangirdas Bachir wrote:That's what you get for being a multiboxing **** with a low end computer. Yeah, you're a smart guy. Poast more. pls pak pls please dude don't bump this troll post just ignore those trolls. The keep spamming. You can never win a argue against them. The see it like that and that its. Also don't give them some info about the subject the keep bashing this. See dev post in here that there is no returning to the classic way. End of any debate on this subject.
Yup Johan ... let the post go dead by bumping it.
Let logic know i`m here if you ever find it  |

Ulviirala Vauryndar
Vauryndar Dalharil
14
|
Posted - 2013.11.29 10:44:00 -
[1690] - Quote
CCP Sisyphus wrote:Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems. You should be able to chat etc. while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.
So all those things everyone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;)
You can skip the cursive part. Also, I fixed your typo!
I'm sure it's been posted before, so I say that for me, too, it is the loss of control of the camera. You're being taken on a ride that can feel like being spun in an office chair continuously (e.g. when flying missions, turning to every NPC you select and target, or to every asteroid when mining). The jump camera is not as bad for me as the "tracking camera" BY FAR though.
When I started playing again in Odyssey, I immediately ran and sat down in a corner of my bedroom, hugging my Hannah Montana pillow tighy, and crying quietly. I sat there and cried, looking out of my window on the other side of the room. I sat there until nightfall, the moon rose, the stars shined... it was then when I called upon my fellow Capsuleers of old, high up in the skies, if I can turn that feature off.
They warped to me in deadspace, slowly approached me and bumped me out of the shadows and into the light. My ship slowly turned around, facing the sun, and through the internal cameras I saw the light flood the interior. Tears of joy ran down my cheeks, it was so emotional. Then they started flying maneuvers with activated MWD and kilometres long engine trails, like synchronus swimmers. Or at least I think that's what happened. "I was there." It was beautiful. They also told me to take less of whatever they thought I was taking.
Worry not, I'm fine... I got myself a sweetened cup of coffee and continued playing.
I admit though, the star gate camera and warp tunnel is a pretty (but effectively useless) feature. Though the EVE players of old, at least the ones that I know from 2005 and earlier, never put so much value on shiny bling blings anyway. Hell, I'd reckon some still don't have audio enabled to this day. A shame really... for the music *hums below the asteroids*. |

Kirren D'marr
State Protectorate Caldari State
243
|
Posted - 2013.11.30 16:27:00 -
[1691] - Quote
Rekon X wrote:Cause it's hard to put an if statement and a variable in your code and setup a switch in options.
You know you suck when......
Well, I don't know if CCP thinks it is hard to do, but they did say that it's a "cop out."
I think CCP needs to train Customer Service past 2. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Mysttina
Alpha Spectres
4
|
Posted - 2013.11.30 17:25:00 -
[1692] - Quote
I don't have any issue with the jump itself, but what I find so annoying is that once I arrived to the destination system, the view is zoomed all the way in everytime.
It would be very very nice if the zoom distance restored once I arrived, exactly the same as before I jump the stargate.
Or even better, make it possible to jump while keeping same zoom distant and view angle to my ship, basically triggering the warp animation. It will solve the disconcerting issue while retaining the immersion. Anything outside the warp tunnel can be blurred out, allowing transition between different systems ( e.g Caldari to Amarr space background color change ) |

Skeln Thargensen
The Scope Gallente Federation
320
|
Posted - 2013.11.30 17:34:00 -
[1693] - Quote
I've been stuck in that damn tunnel like dr frikkin who.
there's a rare bug where the fisheye effect sticks too. freelance space bum |

Coroner Shardani
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.11.30 19:32:00 -
[1694] - Quote
I see Eve has no shortage of tit babies. Must just come with the territory on a MMO. |

Deacon Abox
Justified Chaos
238
|
Posted - 2013.12.01 01:03:00 -
[1695] - Quote
Coroner Shardani wrote:I see Eve has no shortage of tit babies. Must just come with the territory on a MMO. Yes I like ****. If that makes me a baby, then I'm happy to be one. BTW, thank you for the bump. |

Kirren D'marr
State Protectorate Caldari State
246
|
Posted - 2013.12.04 20:59:00 -
[1696] - Quote
Dec 4th - six months since Odyssey launched, more than five months since the dev promise of an improvement was made, and nothing but silence since. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Jill Chastot
Oath of the Forsaken Ragnarok.
19
|
Posted - 2013.12.04 21:52:00 -
[1697] - Quote
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that. - Kina Ayami
I lol'd
Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles? Hell do away with the projectiles at all and just leave the text telling you that you hit. Make eve text based, (okay i exagerate here but i hope you get my point)
Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.
Nut up man |

Kirren D'marr
State Protectorate Caldari State
247
|
Posted - 2013.12.04 22:31:00 -
[1698] - Quote
Jill Chastot wrote:Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles? Hell do away with the projectiles at all and just leave the text telling you that you hit. Make eve text based, (okay i exagerate here but i hope you get my point)
Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.
Reductio ad absurdum arguments will get you nowhere.
Immersion at the expense of playability is not an improvment.
Also, how would having a client-side option to disable this effect (just like many other visual effects in this game) change your immersion in any way?
CCP promised they would improve this animation to reduce the ill effects others have experienced. They have had more than enough time to attempt a solution, and have failed to deliver or even communicate their progress. They have demonstrated that they are either unwilling or unable to fix this "their way," andI think it is high time that they put their egos aside, and admit that the "cop out" of actually listening to their players is the best option at this point. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Abla Tive
State War Academy Caldari State
15
|
Posted - 2013.12.04 22:48:00 -
[1699] - Quote
It is sad that they still have done nothing to alleviate my nausea. |

Jill Chastot
Oath of the Forsaken Ragnarok.
19
|
Posted - 2013.12.04 23:09:00 -
[1700] - Quote
Kirren D'marr wrote:Jill Chastot wrote:Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles? Hell do away with the projectiles at all and just leave the text telling you that you hit. Make eve text based, (okay i exagerate here but i hope you get my point)
Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.
Reductio ad absurdum arguments will get you nowhere. Immersion at the expense of playability is not an improvment. Also, how would having a client-side option to disable this effect (just like many other visual effects in this game) change your immersion in any way? CCP promised they would improve this animation to reduce the ill effects others have experienced. They have had more than enough time to attempt a solution, and have failed to deliver or even communicate their progress. They have demonstrated that they are either unwilling or unable to fix this "their way," andI think it is high time that they put their egos aside, and admit that the "cop out" of actually listening to their players is the best option at this point.
What expense of playability?
Perhaps if you are still using the machine you got when eve was released but that's really your problem/fault
Who are you to judge someones "enough time" CCP don't have you at the top of their priorities I am sure. There is no requirement to keep you updated either, honestly they owe you squat but access to their game and various things it entails.
Why does your argument for reduction hold any gravity over mine? It is the same thing in effect, you are just skewed as to supporting your own idea methinks. |

Kirren D'marr
State Protectorate Caldari State
247
|
Posted - 2013.12.05 00:06:00 -
[1701] - Quote
Jill Chastot wrote: What expense of playability?
Read the thread; I'm not rehashing it for you. There is plenty of information here; if you remain ignorant, it is by your own choice to do so.
Jill Chastot wrote:Perhaps if you are still using the machine you got when eve was released but that's really your problem/fault
Again, read the thread; this has nothing to do with client hardware and everything to do with physical responses to visual stimuli.
Jill Chastot wrote:Who are you to judge someones "enough time" CCP don't have you at the top of their priorities I am sure. There is no requirement to keep you updated either, honestly they owe you squat but access to their game and various things it entails.
It seems to me that if CCP promises a fix, and promises to update this issue, that they an obligation to fulfill that promise. Call me crazy or old fashioned, but when someone gives their word, I hold them to it. If they need more time for their fix, fine, but five months is a long time to go in complete silence.
Jill Chastot wrote:Why does your argument for reduction hold any gravity over mine? It is the same thing in effect, you are just skewed as to supporting your own idea methinks.
"Reductio ad absurdum", if you don't know what it is, look it up. You claimed that because I had a problem with one graphical effect that I would prefer EVE to be text based, which is a ridiculous extension and a fallacy. I made no such argument.
And after all this, you still have ignored my question. No one who comes here and claims that we shouldn't have an off switch can ever give a reasonable explanation of how such an option would negatively impact their experience. Like you, they just ignore the question, because there is no good response. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Jill Chastot
Oath of the Forsaken Ragnarok.
19
|
Posted - 2013.12.05 00:31:00 -
[1702] - Quote
Read through 84 pages of dribble? No thanks, GD isn't renownd for its excellent levels of posting quality.
So from your last response it seems that because something is affecting someone negatively it should be chaged. I can see merit there, but is it an "I get seasick from wobbles" or is there an actual photosensitive response that could be harmful? I'm sure theres a blanket disclamer on anything you play nowdays that there may be flashing lights and moving cameras and that you experience this at your own risk.
CCP is obliged to nothing more than services paid. Don't bother throwing a hissyfit from lack of communication, you or I am not important enough to be walked through every or any stage of their development.
Why shouldn't we have a switch?
Because we don't need it and it adds nothing. |

Opia Munba
mss industry
17
|
Posted - 2013.12.05 16:06:00 -
[1703] - Quote
Jill Chastot wrote:
Why shouldn't we have a switch?
Because we don't need it and it adds nothing.
Some people may perceive a need and it would certainly add quality of life to others. Whether you are for or against an off switch, not understanding this makes you look a little slow. |

Notorious Fellon
Republic University Minmatar Republic
40
|
Posted - 2013.12.05 16:58:00 -
[1704] - Quote
I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play.
We can have nice graphics and good gameplay. They are not mutually exclusive. |

Kirren D'marr
State Protectorate Caldari State
247
|
Posted - 2013.12.05 18:17:00 -
[1705] - Quote
Notorious Fellon wrote:I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play.
Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation.
Notorious Fellon wrote:We can have nice graphics and good gameplay. They are not mutually exclusive.
And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more?
Or do you think we should remove all graphics options and require everything to be enabled with no player choice as to how to run the game? Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Notorious Fellon
Republic University Minmatar Republic
40
|
Posted - 2013.12.05 19:15:00 -
[1706] - Quote
Kirren D'marr wrote:Notorious Fellon wrote:I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play. Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation. Notorious Fellon wrote:We can have nice graphics and good gameplay. They are not mutually exclusive. And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more?
I did read it. Go forum warrior elsewhere. |

Jill Chastot
Modulated Dreams AAA Citizens
19
|
Posted - 2013.12.05 20:47:00 -
[1707] - Quote
Opia Munba wrote:Jill Chastot wrote:
Why shouldn't we have a switch?
Because we don't need it and it adds nothing.
Some people may perceive a need and it would certainly add quality of life to others. Whether you are for or against an off switch, not understanding this makes you look a little slow.
No need to launch a personal attack for an answer to a question, that is childish behaviour. |

Kirren D'marr
State Protectorate Caldari State
247
|
Posted - 2013.12.05 21:18:00 -
[1708] - Quote
Notorious Fellon wrote:Kirren D'marr wrote:Notorious Fellon wrote:I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play. Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation. Notorious Fellon wrote:We can have nice graphics and good gameplay. They are not mutually exclusive. And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more? I did read it. Go forum warrior elsewhere.
You first. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
604
|
Posted - 2013.12.05 23:57:00 -
[1709] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
Dont muktibox then. Dumbing down of Eve Online will result in it's destruction... |

Smohq Anmirorz
State War Academy Caldari State
151
|
Posted - 2013.12.06 04:03:00 -
[1710] - Quote
CCP Sisyphus wrote:
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
In that light, I would like to say that I like the jump animation far more than a black screen and loading bars. I feel it adds to the game. I think perhaps if you could reduce the effect of it swinging around you would reduce the complaints from a dull roar down to a soft whimper. Keep up the good work! |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 67 :: one page |
| First page | Previous page | Next page | Last page |