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Thread Statistics | Show CCP posts - 1 post(s) |

Aitillies
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2016.01.08 02:26:53 -
[1081] - Quote
Hi I was just playing with some oversize AB fits onto frigs like the punisher and I can't get a true speed reading. Fitting one makes for a negative effect on the speed. |

Paranoid Loyd
8104
|
Posted - 2016.01.08 03:04:43 -
[1082] - Quote
Aitillies wrote:Hi I was just playing with some oversize AB fits onto frigs like the punisher and I can't get a true speed reading. Fitting one makes for a negative effect on the speed. I can't seem to duplicate that, works fine for me. You have 1.17.1?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
|

Aitillies
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2016.01.08 03:35:47 -
[1083] - Quote
Sorry I should have said the mac client. 1.17.1 yes
[Punisher, punching bag 10MN active]
Damage Control II Adaptive Nano Plating II Magnetic Field Stabilizer II Small Ancillary Armor Repairer, Nanite Repair Paste Adaptive Nano Plating II
10MN Y-S8 Compact Afterburner J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Nanobot Accelerator I Small Auxiliary Nano Pump I Small Ancillary Current Router I
Nanite Repair Paste x22 |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.08 17:37:49 -
[1084] - Quote
I also cannot reproduce. Which version of OS X? Mind supplying a screenshot? |

Aitillies
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2016.01.08 19:31:19 -
[1085] - Quote
Sable Blitzmann wrote:I also cannot reproduce. Which version of OS X? Mind supplying a screenshot? 10.11.2 El Capitan I tried a new fitting of the punisher as per above and it works normally, it just seems to be on one i've edited before. AB on
AB off |

Chromartix
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.01.08 21:04:16 -
[1086] - Quote
OS X 10.11.2 crash report |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.09 03:48:16 -
[1087] - Quote
[quote=Chromartix]OS X 10.11.2 crash report[/quote
can you tell me what you were doing when pyfa crashed? |

James Archcycle
Mecha Enterprises Fleet Spaceship Bebop
0
|
Posted - 2016.01.09 13:51:32 -
[1088] - Quote
Can you add a 'save cargo' ?
Example: fit up a caracal and quickly dump a saved set of 500 of each light missile and 50 nanite paste to the cargo hold for import to Eve client |

Nemo Anonimus
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.01.12 19:52:24 -
[1089] - Quote
Hi. I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect. I can't do it with double-click or drag'n'drop. Take a look and fix it, please.
Pyfa version: pyfa 1.18.0 (but it's in previous version too)
Pyfa is very good fiting tool, thank you for it :) |

K950
EVE University Ivy League
2
|
Posted - 2016.01.13 18:52:20 -
[1090] - Quote
Nemo Anonimus wrote:Hi. I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect. I can't do it with double-click or drag'n'drop. Take a look and fix it, please.
Pyfa version: pyfa 1.18.0 (but it's in previous version too)
Pyfa is very good fiting tool, thank you for it :)
I was just about to post about that too.
I should also point out that I still use EFT for a couple of reasons (I do use both, but keep EFT on hand):
1) EFT tells me how long modules will last overheated, and how much heat damage will be applied... 2) EFT has proper "Change Ship Skills" for the hull itself, such as Caldari Cruiser level, Minmatar Frigate level, etc... 3) EFT tells me how much capacitor energy is "positive" from modules like capacitor batteries, cap rechargers, power relays, etc.
Can you be so kind as to make a "All Level IV" profile? This profile would be REALLY nice to have too. Some of us have to make doctrines, or make fits for the general populace, and having All Level IV, New Character and possibly All Level III would be nice too. |

Moghedien
Evasion Inc.
0
|
Posted - 2016.01.13 21:45:51 -
[1091] - Quote
Maybe a feature to import ammunition damage types by copying from the EVE client. For example RF Fusion S returns the following when copying the damage types from the attributes window:
EM damageNone Thermal damageNone Kinetic damage2.30 HP Explosive damage11.50 HP
Would be helpful to improve the "Import damage type" function in the damage pattern editor (unless there's a similar or easier method to do this) |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.14 01:20:40 -
[1092] - Quote
The cloak bug is known and fixed internally.
K950 wrote:1) EFT tells me how long modules will last overheated, and how much heat damage will be applied... 2) EFT has proper "Change Ship Skills" for the hull itself, such as Caldari Cruiser level, Minmatar Frigate level, etc... 3) EFT tells me how much capacitor energy is "positive" from modules like capacitor batteries, cap rechargers, power relays, etc. Can you be so kind as to make a "All Level IV" profile? This profile would be REALLY nice to have too. Some of us have to make doctrines, or make fits for the general populace, and having All Level IV, New Character and possibly All Level III would be nice too.
1) Yes, it would be an interesting thing to have. However, no one can ever tell me if EFT's heat estimator is even accurate. Heat damage is based on chance, and so estimating a time based on chance is tricky. I don't have the time to sit and think about an efficient algorithm for this at this time, but there is an open issue regarding this: https://github.com/DarkFenX/Pyfa/issues/445
2) This is due to the way pyfa calculates things. Ideally, we should be using the skill to modify the ships bonus attribute before applying that bonus to the module in question. In reality, the skill level is combined with the ship attribute at the time the ship bonus attribute is being applied to the module. The ship itself never sees the skill, and thus doesn't know it's an 'affector', whereas it is the item itself that show this. This can be a really difficult thing to change as it's so ingrained into the current pyfa engine 3) I'm not sure I understand this. The cap stats on the right show total + and - cap with stability. Please elaborate 4) Yeah, I've been meaning to add an option to specify a default level when making a new character. In the meantime, you can import and EVEMon "After Plan" character export. Just make an evemon character with all 4 (or whatever other finesse you wish) and import it. =)
Moghedien wrote:Maybe a feature to import ammunition damage types by copying from the EVE client. For example RF Fusion S returns the following when copying the damage types from the attributes window:
EM damageNone Thermal damageNone Kinetic damage2.30 HP Explosive damage11.50 HP
Would be helpful to improve the "Import damage type" function in the damage pattern editor (unless there's a similar or easier method to do this)
Find the ammo in the market, right click, and select "Set Charge as Damage Pattern"
|

Timmeeyh Thesecond
Distortion. Heiian Conglomerate
0
|
Posted - 2016.01.20 17:57:18 -
[1093] - Quote
Pyfa keeps crashing on me whenever I open the character editor. I had this problem last release and the current release
Crash report:
Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:1.15.1.0 Application Timestamp:549debdc Fault Module Name:StackHash_d19e Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:74c02dd9 OS Version:6.1.7600.2.0.0.768.3 Locale ID:1033 Additional Information 1:d19e Additional Information 2:d19e32876b8131b0e5fdd9d20f8a8520 Additional Information 3:ff4d Additional Information 4:ff4dcfca128113e6ce71b37b82dea407
Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt
|

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.20 18:07:45 -
[1094] - Quote
Timmeeyh Thesecond wrote:Pyfa keeps crashing on me whenever I open the character editor. I had this problem last release and the current release Crash report: Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:1.15.1.0 Application Timestamp:549debdc Fault Module Name:StackHash_d19e Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:74c02dd9 OS Version:6.1.7600.2.0.0.768.3 Locale ID:1033 Additional Information 1:d19e Additional Information 2:d19e32876b8131b0e5fdd9d20f8a8520 Additional Information 3:ff4d Additional Information 4:ff4dcfca128113e6ce71b37b82dea407 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt
This is something I am actively looking into at this moment. It's difficult as I cannot reproduce the issue myself, and thus have been relying on other folks to tweak files to see what works and what doesn't. There is a possible fix available (albeit one that doesn't make sense and one that is not final at this time), but I'm still trying to find the root cause of this issue.
Please see here for updates on issue: https://github.com/DarkFenX/Pyfa/issues/441
For those experiencing this issue, you may follow these instructions in the meantime to get a working editor: https://github.com/DarkFenX/Pyfa/issues/441#issuecomment-172793111
|

Selena Na'sharr
Eve Minions The-Company
12
|
Posted - 2016.01.21 12:57:02 -
[1095] - Quote
Nemo Anonimus wrote:Hi. I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect. I can't do it with double-click or drag'n'drop. Take a look and fix it, please.
Pyfa version: pyfa 1.18.0 (but it's in previous version too)
Pyfa is very good fiting tool, thank you for it :) I just discovered the same issue (cannot fit a Covert Ops Cloak II on a Prospect) with the 1.18.0 version (on Mac OS X at least) |

Timmeeyh Thesecond
Distortion. Heiian Conglomerate
0
|
Posted - 2016.01.21 16:37:31 -
[1096] - Quote
I just wanted to say that tech support for pyfa trumps the **** out of tech support for any other software I've had trouble with, on my spare time and at work
Keep up the good work |

Argento Jones
The Scope Gallente Federation
0
|
Posted - 2016.01.22 18:52:49 -
[1097] - Quote
Hey guys, Seems that I can not copy and paste anyting in the API setup - HELP?? |

BSTheo Aldent
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.01.23 20:06:46 -
[1098] - Quote
Is there an explanation on what the "Projected" tab is projecting when you drag a fit to it? I've done a number of searches in this forum and via google and I can't find an explanation.
Thanks |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.24 03:49:52 -
[1099] - Quote
Argento Jones wrote:Hey guys, Seems that I can not copy and paste anyting in the API setup - HELP??
How do you mean?
BSTheo Aldent wrote: Is there an explanation on what the "Projected" tab is projecting when you drag a fit to it? I've done a number of searches in this forum and via google and I can't find an explanation.
Thanks
If you project a fit, it will project any remote effects (webs, neuts, cap exchangers, etc). There's no way yet to turn some off or on other than opening fit in new tab and toggling them from there. |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
159
|
Posted - 2016.01.26 02:07:38 -
[1100] - Quote
New thread: https://forums.eveonline.com/default.aspx?g=posts&m=6299694
I'll continue to monitor this thread for some time while people fix bookmarks and migrate over |

Jnarai Legoso
Solstejas Incorporated
0
|
Posted - 2016.02.04 20:07:12 -
[1101] - Quote
I'm only here as this is where Pyfa linked me to :D.
Travel light, hit hard.
|

Cixi
29
|
Posted - 2016.02.16 23:45:36 -
[1102] - Quote
I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly.
Thank you  |

Sable Blitzmann
dirt 'n' glitter Local Is Primary
165
|
Posted - 2016.02.17 00:46:58 -
[1103] - Quote
Cixi wrote:I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly. Thank you 
This should already be possible. Open fit, then File -> Export skills needed. |

Cixi
29
|
Posted - 2016.02.17 01:51:36 -
[1104] - Quote
Sable Blitzmann wrote:Cixi wrote:I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly. Thank you  This should already be possible. Open fit, then File -> Export skills needed.
Thank you  |

Triksterism
Victory or Whatever
21
|
Posted - 2016.02.23 20:24:01 -
[1105] - Quote
With EFT seemingly falling by the wayside recently I've found myself using Pyfa more and more.
I've always liked the UI and everything as it's pretty crisp and organized but there are a few things from EFT I still miss:
(1)The ability to save implants to clones: I hate having to add implant sets to each different fit of each different ship I want to mess with. It was easier to have different loadouts for different characters and go from there. This is probably my biggest issue.
(2)Overheat time calculation: In EFT you could select overheat (like you can in Pyfa) but it would give an estimated time till burnout which made it nice for messing with different slot configurations to increase overheat efficiency.
(3)EFT's graph is more technical / robust: The Pyfa graph is OK but I miss being able to mess with different modules (painters, webs, etc...) in EFT's graph/fittings. In Pyfa its all manual number editing, not as intuitive I feel, minor complaint.
Regardless, Pyfa is a fantastic tool, it's really fancy and feels great to use plus the regular and quick updates are fantastic. Can't wait to see more in the future. |

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
|
Posted - 2016.02.24 17:39:28 -
[1106] - Quote
Triksterism wrote:With EFT seemingly falling by the wayside recently I've found myself using Pyfa more and more. I've always liked the UI and everything as it's pretty crisp and organized but there are a few things from EFT I still miss:
- The ability to save implants to clones: I hate having to add implant sets to each different fit of each different ship I want to mess with. It was easier to have different loadouts for different characters and go from there. This is probably my biggest issue.
- Overheat time calculation: In EFT you could select overheat (like you can in Pyfa) but it would give an estimated time till burnout which made it nice for messing with different slot configurations to increase overheat efficiency.
- EFT's graph is more technical / robust: The Pyfa graph is OK but I miss being able to mess with different modules (painters, webs, etc...) in EFT's graph/fittings. In Pyfa its all manual number editing, not as intuitive I feel, minor complaint.
Regardless, Pyfa is a fantastic tool, it's really fancy and feels great to use plus the regular and quick updates are fantastic. Can't wait to see more in the future.
1) https://github.com/pyfa-org/Pyfa/issues/422 It's something I was working on, then other things came up and I haven't really made another push since. The problem with this is simply to figure out a intuitive way of differentiating character implants from fit implants, and figure out a way to toggle between them (it will also require edits to the current database schema, which I dread doing)
2) https://github.com/pyfa-org/Pyfa/issues/445 This has also been discussed multiple times. But, due to the nature of heat damage, I am unconvinced EFT gives a reliable value for this. EFT may just be pulling numbers out of no where; someone suggested EFT used a worse-case scenero - we don't know and can't check due to it being closed-source. I am not opposed to this idea, but it needs to be efficient and correct (or at least a ballpark), and not added simply because EFT has it (the quality of which I am not sure of). There's also the undertaking of implementing it when an algorithm is developed for it, which will not be trivial
3) Yes, the pyfa graph needs a complete overhaul, but it's definitely not a priority (and generally not something I am familiar with).
To all: I would urge you to join the github discussions for these features / issues and give your input. The more input we receive on how to tackle some of these problems the better. =) |

Kismeteer
GoonWaffe Goonswarm Federation
870
|
Posted - 2016.02.25 21:46:14 -
[1107] - Quote
Cargohold calculations are off by CCP amounts.
Demonstration in a claw with a single t2 extender, which should hold 300 lo3.
http://i.imgur.com/oh6RoqD.png
Edit: BTW, PYFA is awesome. I have been heavily using it for the past year, and it's excellent. <3 you guys. |

Aluanna
Republic Military School Minmatar Republic
10
|
Posted - 2016.02.29 13:38:25 -
[1108] - Quote
So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Ideas for missile launchers to make firing missiles more interesting/rewarding
|

Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
169
|
Posted - 2016.02.29 23:49:09 -
[1109] - Quote
Aluanna wrote:So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Windows/Linux/OS X? |

Aluanna
Republic Military School Minmatar Republic
10
|
Posted - 2016.03.01 07:31:45 -
[1110] - Quote
Sable Blitzmann wrote:Aluanna wrote:So, I'm not sure where to post this, but I figure here is a good a place as any, and who knows, maybe I'm not the only one..
First off I find Pyfa far more usable than the two alternatives EveHQ and EFT.
However, after using it for a while it will randomly stop accepting right clicks.. making the contextual menu completely inaccessible and the whole thing become just frustrating as I have to close the application and open it again.
I have no idea what is causing it, or what could be the trigger, it happens seemingly randomly.
Windows/Linux/OS X?
Windows 10
Ideas for missile launchers to make firing missiles more interesting/rewarding
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