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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Asurix
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Posted - 2006.01.24 17:18:00 -
[241]
astarte and deimos tho, that's a big difference in price even worse then HAC's if u lose it hehe tho if u do you're a noob an should be shot etc but nvm
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Dash Ripcock
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Posted - 2006.01.24 17:38:00 -
[242]
Originally by: Eyeshadow Im gonna slighty **** on the parade here and say i got a useable setup out of a deimos that can hit 800 DPS.
However, this does not change the fact its a fat slow mofo that cant tank for squat and the very nature of the beast means it will either kill or be killed (there aint no running once u under 10km)
Now the Astarte is a TRUE blasterboat imo. Uber dmg, decent tank. It makes it worth getting as close as you need to (and it can hit over 1k DPS quite easily with a pretty good tank)
Deimos with a rack of Ion Blaster IIs, good skills and three Mag Stab IIs does 500 DPS. With Void it does 625. With a rack of medium drones she does about 725 DPS. That's with an RCU II in the lows and a lot of T1 named equipment that seriously compromise her defences. Where did you get 800 from, and still get a useable setup?
The Firing Range |

Mag's
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Posted - 2006.01.24 18:18:00 -
[243]
Edited by: Mag''s on 24/01/2006 18:19:07 oops
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Capt 69
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Posted - 2006.01.24 18:57:00 -
[244]
Originally by: Rod Blaine I never fit a 1600mm on a deimos anyway. It gimps the ship to no end, utterly useless ship once you fit that.
I use an 800mm II plate, or none at all.
Then again, the 800mm II fits with 5 heavy ions and an ABII quite decently. Once you need the mwd you're screwed.
An mwd setup means no plate, unless you go for electron II's and an 800mm plate.
Yes that means deimos is maybe one of the weakest hac's in hac v hac or hac v bc, generally speaking. But how strange is that ? Tell me, what ship can be designed for short range, yet be cap hungry with a low cap, have low hitpoint total, and be grid poor and still function as a short range beast ?
None can, it's that easy.
Of course, this only gets most ibvious in 1v1, in 3v1 a blasterthron for example still works pretty fine, as does a deimos. Sometimes, in 1v1 it'll work fine too, for example when youve got a tracking disruptor on that mega and end up at 7km from a geddon with pulses.
In general however, blasterboats are too weak to really function well. Which is why I'm glad to to see the damage bonus of the deimos work on rails as well.
/signed.
A deimos at close range is a dead deimos. Hit it mith a medium neutraliser and he's history. That sucks pretty bad considering its the only range your gonna do damage at. I fought one in my uberferox and he went down REAL hard. Didn't take him down because he docked (at 12% hull :-) ) but the guy was asking if i'd ransom in local. I'm of the opinion that this shouldn't be so.
A HAC should reasonably pwn the majority of peeps in BC's, and the occasional bs, otherwise whats the justification for spending 70 - 100 mil on a ship that insures for 15 when you can spend 25 for a ship instead. Inappropriate signature content. --Jorauk |

LUKEC
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Posted - 2006.01.24 19:00:00 -
[245]
actually deimos has good use... npcing :)
apart from that it is very bad investment.
I use no guns... i smack to death. |

Eyeshadow
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Posted - 2006.01.25 14:16:00 -
[246]
2 electron IIs 3 ION IIs 1 medium NOS
1 named or SS MWD web + scram
1 medium rep 1 faction hard 1 PDU 3 dmg mods
Void in the guns, HAC 5, 5% dmg implant and 5 tech2 hammerheads. Do the calculations (everything else maxed, which im sure you have dash, maybe minus the implant)
My Latest Vid (16/11/05) |

Eyeshadow
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Posted - 2006.01.25 14:17:00 -
[247]
Oh and 5 tech2 hammerheads with top skills is nearly 150 DPS 
My Latest Vid (16/11/05) |

LUKEC
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Posted - 2006.01.25 14:29:00 -
[248]
eyeshadow... so how much better you rate your setup than similar setup on thorax :)?
Something like: 5x electronsII mwd, web, scram mar, 800mm t2, mix of membranes/dmg mods
Oh and don't forget, 150dps from hammerheads still :)
I doubt deimos is worth flying :)
I use no guns... i smack to death. |

Gariuys
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Posted - 2006.01.25 14:30:00 -
[249]
Edited by: Gariuys on 25/01/2006 14:32:02 Void is pretty nice. But 800 seems a bit low, hit 750+ with 2x SS mag fields, 615 from the guns. But I use a RCU and 5x ions as well instead of the PDU. Maxed out here as well, gallente drone spec 5 FTW 
I ain't eyeshadow but the 25% damage, nos, and 50% falloff are pretty nice, and so are the cap and resists. But compaired to the other HACs the improvement is pretty minimal really. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Testy Mctest
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Posted - 2006.01.25 14:50:00 -
[250]
Originally by: Kurenin You cannot fit a plate, mwd, and decent guns to ANY HAC. This is totally besides the point that plates are incredibly imbalanced.
I didnt read this thread as I was bored after about 5 posts. But...here's a link for you that will solve all your MWD/Plate/Guns needs.
The Eve Guild Wars Project! |

Eyeshadow
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Posted - 2006.01.25 15:41:00 -
[251]
Originally by: Gariuys Edited by: Gariuys on 25/01/2006 14:32:02 Void is pretty nice. But 800 seems a bit low, hit 750+ with 2x SS mag fields, 615 from the guns. But I use a RCU and 5x ions as well instead of the PDU. Maxed out here as well, gallente drone spec 5 FTW 
I ain't eyeshadow but the 25% damage, nos, and 50% falloff are pretty nice, and so are the cap and resists. But compaired to the other HACs the improvement is pretty minimal really.
Yes but do you have a medium NOS and the extra cap/recharge etc from a PDU? I could swop my 3 dmg mods to 3 SS and check the dmg output but i cba to go get em off my blasterthron
As for Rax v Deimos the Deimos will win everytime now. The rax's only advantage, its drone bay, is now the same. The extra resists, second dmg bonus and falloff bonus, not to mention extra armor etc, just make it so much better than a rax at the close range blaster game (that is if you can get them easily like i can). Price is the only real problem
My Latest Vid (16/11/05) |

Gariuys
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Posted - 2006.01.25 15:55:00 -
[252]
Originally by: Eyeshadow
Originally by: Gariuys Edited by: Gariuys on 25/01/2006 14:32:02 Void is pretty nice. But 800 seems a bit low, hit 750+ with 2x SS mag fields, 615 from the guns. But I use a RCU and 5x ions as well instead of the PDU. Maxed out here as well, gallente drone spec 5 FTW 
I ain't eyeshadow but the 25% damage, nos, and 50% falloff are pretty nice, and so are the cap and resists. But compaired to the other HACs the improvement is pretty minimal really.
Yes but do you have a medium NOS and the extra cap/recharge etc from a PDU? I could swop my 3 dmg mods to 3 SS and check the dmg output but i cba to go get em off my blasterthron
As for Rax v Deimos the Deimos will win everytime now. The rax's only advantage, its drone bay, is now the same. The extra resists, second dmg bonus and falloff bonus, not to mention extra armor etc, just make it so much better than a rax at the close range blaster game (that is if you can get them easily like i can). Price is the only real problem
Got the med nos, but yeah sacrifice the cap from the pdu for all ions, love those ions, used to run same as you but the greater range flexibility of the ions won me over.
That's why they should fit without a RCU CCP... fix now!! ;) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dash Ripcock
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Posted - 2006.01.26 13:03:00 -
[253]
I've tried similar setups to the above with mixed T1 and T2 gear, but the sheer lack of fitting and my tight wallet meant that it wasn't overly flexible. You shouldn't require faction equipment to fit a mixture of Electrons and Ions to a Deimos. If someone has decent skills and straps into one, their blaster setup should be dictated by what they want to do, not what the ship restricts them from doing.
The Firing Range |

Ange1
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Posted - 2006.01.26 13:22:00 -
[254]
Edited by: Ange1 on 26/01/2006 13:26:19 This is the current setup (or at least last setup until we engaged in a skirmish against mom 'n' pop) I run:
4x Heavy Ion Blaster II's 1x Heavy Electron II 1x Improved Cloak II
1x MWD II 1x 20km Disruptor 1x 14km Webber
1x Centum A-Type Rep 1x 400mm Plate 1x Faction 55% Exp Hardener or Officer Nano Hardener, depending on my mood 1x Serpentis Mag Stab 2x Cap Relays
5x Valkyrie II's
I think I have something like 0.5 PG and 10 CPU left. =======================
The Establishment is at your service... |

Nival
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Posted - 2006.01.26 14:33:00 -
[255]
How can you justify asking for Deimos boost when Muninn runs into exactly the same issues. Either boost all the tier2 HACs (with possible exception of Sacriledge, which is already getting fixed) or leave them alone.
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LUKEC
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Posted - 2006.01.26 14:44:00 -
[256]
Edited by: LUKEC on 26/01/2006 14:44:09
Originally by: Nival How can you justify asking for Deimos boost when Muninn runs into exactly the same issues. Either boost all the tier2 HACs (with possible exception of Sacriledge, which is already getting fixed) or leave them alone.
Well not entirely true... munin performs excellent in sniping role. Deimos suck in its role, however. Oh and i've seen how AC munin with 2x wcs fitted wiped floor with deimos that didn't have wcs.
I use no guns... i smack to death. |

Bazman
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Posted - 2006.01.26 14:45:00 -
[257]
Originally by: Nival How can you justify asking for Deimos boost when Muninn runs into exactly the same issues. Either boost all the tier2 HACs (with possible exception of Sacriledge, which is already getting fixed) or leave them alone.
Not much wrong with the Munnin, could use some help to fit 720's easier, but its a frikken pocket battleship, volleying people for stupendous damage -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Naughty Boy
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Posted - 2006.01.26 14:52:00 -
[258]
Edited by: Naughty Boy on 26/01/2006 14:54:11
Originally by: Bazman Not much wrong with the Munnin, could use some help to fit 720's easier, but its a frikken pocket battleship, volleying people for stupendous damage
He's right though, you cannot fit 5 650mm t2 2 assault launcher and a med rep on a muninn, without power mod, and with maxed skills. You can however fit 5 250mm t2 and a med rep on a deimos without powermod. The dps of the raildeimos will be higher than the dps of the artillery muninn too. Only things muninn gets is a higher alpha strike, some more flexbility in damage types, slightly better shield resists (though worse armor resists which is what matter anyway).
There's the math for it in another thread.
Edit: I do not mean to hijack this thread, sorry for this.
Sincerly Yours, The Naughty Boy. ---
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LUKEC
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Posted - 2006.01.26 14:59:00 -
[259]
yes, but u can pvp with arty munin solo quite nice... Afs die b4 you get to F5 :)
I use no guns... i smack to death. |

LWMaverick
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Posted - 2006.01.26 15:02:00 -
[260]
/Signed.. it needs a fix.
With great power, comes great responsibility. |

KilROCK
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Posted - 2006.01.26 15:06:00 -
[261]
Originally by: LUKEC yes, but u can pvp with arty munin solo quite nice... Afs die b4 you get to F5 :)
We don't shoot the same afs 
Hail Ammo - Remove Speed penality! |

LUKEC
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Posted - 2006.01.26 15:15:00 -
[262]
Originally by: KilROCK
Originally by: LUKEC yes, but u can pvp with arty munin solo quite nice... Afs die b4 you get to F5 :)
We don't shoot the same afs 
i dont use minmater ship, but i know what iu've seen
I use no guns... i smack to death. |

Gariuys
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Posted - 2006.01.26 15:18:00 -
[263]
Edited by: Gariuys on 26/01/2006 15:21:14
Originally by: Nival How can you justify asking for Deimos boost when Muninn runs into exactly the same issues. Either boost all the tier2 HACs (with possible exception of Sacriledge, which is already getting fixed) or leave them alone.
lol AC muninn destroys deimoses so fast it's sick. And you SHIELD tank a arti munnin, with pdu/rcu in the lows and things look a lot better. And setup like that it makes a awesome long ranger as well. And yes that means no speed mods in arti mode, big deal. ( been ages, but 1x rcu, 1x pdu, 1x co-pro, 2x gyro IIRC, with kin hardner large shield booster and amplifier in meds, should fit IIRC ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

KilROCK
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Posted - 2006.01.26 15:21:00 -
[264]
Edited by: KilROCK on 26/01/2006 15:22:57
Originally by: Gariuys
Originally by: Nival How can you justify asking for Deimos boost when Muninn runs into exactly the same issues. Either boost all the tier2 HACs (with possible exception of Sacriledge, which is already getting fixed) or leave them alone.
lol AC muninn destroys deimoses so fast it's sick.
You've fought one? I know the way you fit your deimos, you'd go thru my armor at the speed of light and i couldn't repair fast enough.
We'd both be in structure and you'd probably die tho, due to having less armor. But your sheer damage is A L O T higher.
Same with my GankaBond, A ion damage fitted deimos will go thru my shield like butter, and i'll be in deep armor when it dies, If not in structure.
Hail Ammo - Remove Speed penality! |

Gariuys
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Posted - 2006.01.26 15:24:00 -
[265]
Originally by: KilROCK
Originally by: Gariuys
Originally by: Nival How can you justify asking for Deimos boost when Muninn runs into exactly the same issues. Either boost all the tier2 HACs (with possible exception of Sacriledge, which is already getting fixed) or leave them alone.
lol AC muninn destroys deimoses so fast it's sick.
You've fought one? I know the way you fit your deimos, you'd go thru my armor at the speed of light and i couldn't repair fast enough.
We'd both be in structure and you'd probably die tho, due to having less armor. But your sheer damage is A L O T higher.
Flown against, and flown as. Sheer damage is actually pretty close as well not in dps, but in dps you can project on target, munnin hits sooner into the fight, unless you land right on top of each other and even then munnin wins. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

KilROCK
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Posted - 2006.01.26 15:27:00 -
[266]
Well, With Barrage, My AC muninn kicks pretty much anything around 1-15km.
Same could be said of your deimos with Null M ...
Hail Ammo - Remove Speed penality! |

Nival
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Posted - 2006.01.26 23:13:00 -
[267]
Originally by: Gariuys
lol AC muninn destroys deimoses so fast it's sick. And you SHIELD tank a arti munnin, with pdu/rcu in the lows and things look a lot better. And setup like that it makes a awesome long ranger as well. And yes that means no speed mods in arti mode, big deal. ( been ages, but 1x rcu, 1x pdu, 1x co-pro, 2x gyro IIRC, with kin hardner large shield booster and amplifier in meds, should fit IIRC )
Ah here you are, recommending a setup with three (thats 3) fitting mods and in the same breath requesting a boost for Deimos so it would be able to fit weapons + speed + tank without a _single_ fitting mod? And people go on about Deimos being unable to perform the "role it was meant to" and still recommend an AC Muninn when it is clear it's a howitzer platform just as much as Deimos is a blaster platform?
Sorry, but then I can use same arguments and tell you to fit a railgun Deimos like Naugty Boy suggested, I'm sure you would all like that...
Anyway, I'm not saying Deimons doesn't need a boost, I'm sure it would be a much more enjoyable ship to fly if it got one. But I am tired of this selfishness and only seeking to get what you fly boosted. Try to get a broader picture in consideration and realize that there are other ships with exactly the same problems. So if theres to be a fix/boost, it should affect everyone not the ship that majority of population flies.
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Commander Nikolas
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Posted - 2006.01.29 12:02:00 -
[268]
How long have blasterboats been serioulsy underpowered and hard to fit?
Supposedly blasters are the most damaging weapon in game... at least the description says so...
lol, if you look at the DPS charts supposedly a thron/dem should be able to eat a raven alive up close (according to CCP).
BRB need to change skills... Caldari Cruiser lvl 4 just completed
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Kaeten
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Posted - 2006.01.29 12:05:00 -
[269]
Originally by: Commander Nikolas
lol, if you look at the DPS charts supposedly a thron/dem should be able to eat a raven alive up close (according to CCP).
They Should but they don't do they 
 Latest Movie: RKK - Meatshield |

Ante
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Posted - 2006.01.29 12:31:00 -
[270]
As a radical suggestion, what if the Deimos received some extra grid (for arguments sake around 200), received a new mid slot but lost a low slot?
I realise it changes the ship a lot but it might be a welcome change.
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