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Thread Statistics | Show CCP posts - 3 post(s) |

Mic Dirt
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Posted - 2007.05.07 00:58:00 -
[631]
Edited by: Mic Dirt on 07/05/2007 00:54:53 found a major bug with velocity calculations... when adding an AB or MWD it calculates velocity off the ship's base velocity and ignores the affects of any skills or implants. |

Sgt DonRedhorse
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Posted - 2007.05.07 09:58:00 -
[632]
To use with Linux, you must download again and reinstall. Thanks Rahzelk to correct this little bug.
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mematar
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.10 06:04:00 -
[633]
Originally by: Mic Dirt Edited by: Mic Dirt on 07/05/2007 00:54:53 found a major bug with velocity calculations... when adding an AB or MWD it calculates velocity off the ship's base velocity and ignores the affects of any skills or implants.
I can confirm this bug.
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Agent Li
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Posted - 2007.05.11 00:08:00 -
[634]
I have a question - I've downloaded the program, put my character xml into it, and fitted out a ship.
How do I get the DPS calculations that everyone is talking about? I don't see where this is calculated... ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Tanya Kovacs
SteelVipers YouWhat
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Posted - 2007.05.11 08:29:00 -
[635]
thanks alot for the new version. finally i can use older xml-files \o/ --
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Sundisco
Intergalactic Capsuleer Foundation
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Posted - 2007.05.12 11:51:00 -
[636]
Edited by: Sundisco on 12/05/2007 11:52:33 I just downloaded and it says
This application has failed to start because MSVCR71.dll was not found.
Anyone know where I can get MSVCR71.dll or what I have to do to fix it?
Edit: I fixed it now, Nice program :)
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Mistress Cara
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Posted - 2007.05.15 01:34:00 -
[637]
Im not able to access the website to download the newest Quickfit, is it just not working right now?
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.05.15 14:49:00 -
[638]
Edited by: Barbarellas Daughter on 15/05/2007 14:47:25 Hey Rahzelk,
thanks for this awesome tool. However, some calculations regarding ECM seem to be off. Signal Strength in game: 13.2286297164 Signal Strength Quickfit: 14.726
Maybe it has sthg to do with rigs (fitted 2 rigs of the same kind). I will test on sisi this week and try to figure out what it is exactly.
edit: to poster above: i downloaded it today and all was fine.
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.05.15 16:37:00 -
[639]
I have looked into it again and found the mistake: The rigs are are stacking nerfed together with the signal distortion amplifiers.
Hope that helps.
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Katamarino
Blazing Angels Brutally Clever Empire
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Posted - 2007.05.16 09:52:00 -
[640]
I can't get the downloads to work. If i click on the 'EXE File' or 'JAR File' links, it just opens another copy of the website inside that centre panel, back at the index page. I've tried on 2 days, on 2 seperate computers...
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Vediovis
Minmatar Echo of War
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Posted - 2007.05.16 12:42:00 -
[641]
Originally by: Katamarino I can't get the downloads to work. If i click on the 'EXE File' or 'JAR File' links, it just opens another copy of the website inside that centre panel, back at the index page. I've tried on 2 days, on 2 seperate computers...
the same bug:( --------------------------------------------------
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Dave White
coracao ardente Triumvirate.
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Posted - 2007.05.18 13:15:00 -
[642]
Nanofiber Internal Structure II's are still showing the speed increase, which got removed ingame afaik. The other nanos seem to be have been fixed though
CORA. Killboard Personal Killboard |

GodGiven Right
Caldari
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Posted - 2007.05.19 02:48:00 -
[643]
Originally by: Katamarino I can't get the downloads to work. If i click on the 'EXE File' or 'JAR File' links, it just opens another copy of the website inside that centre panel, back at the index page. I've tried on 2 days, on 2 seperate computers...
Had similiar problem until i enable popups(allowed them).
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OneSock
Silentia Mortalis Curse Alliance
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Posted - 2007.05.22 11:59:00 -
[644]
may already have been mentioned but anti thermic pump rigs don't work on hyperion for armour resist calc.
BugReport java.lang.ArrayIndexOutOfBoundsException: 5 at eleg.tools.data.Effects.computeAllEffects(Effects.java:4550) // affectedType=24690 // Ship=24690 // attribute=987 // module=25892 // effect=987
It does calculate the velocity penalty though:
Anti-Thermic Pump I -> Hyperion.maxVelocity : 372.211 m/sec => 342.434 m/sec
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Rahzelk
Elegance
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Posted - 2007.05.22 21:11:00 -
[645]
If download don't work, please try with IE. Note that direct-link won't work, you have to click on the links from this page !
WHAT'S NEW IN 1.4 ----------------- * Damage control do not stack anymore with other modules * When calcluating the speed bonus from AB/MWD, it's now using the base speed of the ship modified by the navigation skill. * Nanofibers II fixed * Siege module fixed (again :P) * Agility and modifiers should now be fixed * Megathron federate issue fixed * Log analyzer is now working when you submit a log that starts before 00h and finnish after 00h. * Trimark Armor Pump Rig no more affected by skills & regenerative membrane * MWDs capasitor penalty now apply to the ships stats even if the "Activate special modules" is not selected * You now have a button for test your fit against a Doomsday Device
* Load multiple characters into Qfit. You'll now have a choice for them through a simple list that will load when you start QuickFit. * Export your fit plan or character plan to EveMon * See what skills you miss and how much time you'll need to learn them all. * Skill tree now show your skill level without having to click them.
* if you have problem running the EXE version with latest JRE (aka "This Application has failed to start...") : 1) Go here - http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71 2) Download the .dll file and put it in your windows/system folder and go on
OR simply go for the JAR version, downloadable on QFit website.
 Have Fun Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
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Kaisi
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Posted - 2007.05.22 21:54:00 -
[646]
think the EXE download is invalid, won't let me extract in winzip
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William Alex
Caldari Viscosity Dark Synergy
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Posted - 2007.05.22 22:25:00 -
[647]
Download is corrupted.
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Sollz
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Posted - 2007.05.23 02:22:00 -
[648]
can you add an "ultimate damage simulation" to quickfit? I want to do damage simulation after i fit a ship and see how long it would last. that would perfect tool to finetune the shipfitting to do mission 
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Rahzelk
Elegance
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Posted - 2007.05.23 06:31:00 -
[649]
Originally by: William Alex Download is corrupted.
*Download Link fixed*
Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
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Heloise ChateauBriande
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Posted - 2007.05.23 22:19:00 -
[650]
Edited by: Heloise ChateauBriande on 23/05/2007 22:19:30 Is working now. Nevermind. 
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XtremeTurmoil07
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Posted - 2007.05.24 23:55:00 -
[651]
This program is excellent, fair play for spending the time to make it.
Would it be possible in the CAP simulation to maybe add so that the ship takes damage(user defined or avg damage from a lvl of mission) and accounts for boosters/repairers so that shield/armor tanking could be tested to see how well a player holds out?
Thanks, XT
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Oridonos
SECUWAY.
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Posted - 2007.05.25 08:10:00 -
[652]
hmm Quickfit doesnt seem to save my skills anymore since the last version. imported skills arent gonna show up after next start and if i change skill levels manually, apply lvl and so on nothing happens. a new install didnt help. any idea¦s?
beside that, its a great and very usefull program
greetings, Oridonos
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Kua Burrow
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Posted - 2007.05.25 11:15:00 -
[653]
Hey,
Awesome tool. Velocity is very nearly exactly right now :). And resistance mod stacking is also very accurate.
Small-ish issue: Changing the level of a skill doesn't work. It's a bit annoying .
Cheers. Keep it up mate! Kua
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Kua Immortal
RSP Enterprises
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Posted - 2007.05.25 11:27:00 -
[654]
The official Kua reporting in here, to say that the QF is not adding any velocity after adding a Propellant Injection Vent.
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Docain
Skull Knockers
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Posted - 2007.05.25 17:40:00 -
[655]
Originally by: Docain I think i've found a small bug: the Impel (Amarr Deep Space Transport) gets a -5% bonus to armor repairer duration. This bonus seems to be bugged or not implemented, because if you have Repair Systems V and fit a Medium Armor Rep, the cycle time stays 9.0 s. It should be 6.75 s. Its possible to circumvent this bug by creating a custom Medium Armor Repairer with a basic cycle time of 9.0 sec, with the skill bonus it drops to 6.75 s. Would be nice if you could have a look at that :)
Bug still exists. 
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T'ni Iommi
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Posted - 2007.05.25 21:38:00 -
[656]
http://goonfleet.com/open_letter_to_CCP.html |

Unholycrap
Amarr GoonFleet
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Posted - 2007.05.25 21:52:00 -
[657]
You know, there really isn't anything that I hate much more than this smiley: 
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Kua Immortal
RSP Enterprises
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Posted - 2007.05.27 02:38:00 -
[658]
Originally by: Unholycrap You know, there really isn't anything that I hate much more than this smiley: 
I think it's ace.
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Neo Providence
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Posted - 2007.05.27 02:39:00 -
[659]
um, i got a problem with the fitting? i can't fit any interdictionssphere launcher on the interdictors. It keep saying i don't have enoughn cpu? is this a glich?
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Kua Immortal
RSP Enterprises
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Posted - 2007.05.29 16:26:00 -
[660]
Originally by: Drobar I just want to say this is an amazing utility by far the best i have seen for eve so far. It has like everything and whatever i have seen so far is accurate to the point of being inredible and it helped me really fix my tanking so it can forever. I just have a question i noticed in the CAP simulation that you don't reach your maximum cap recharge rate until you reach 40% of your CAP and when it goes below 30% you recharge rate starts to take a dive. Why is this? And is this accurate? The dive down after 30% cause i know when it's filled the capacitor it has a much smaller refill rate but i didn't know it dropped when it was too low.
Max recharge rate is at 34% iirc. Recharge rate takes a dive either side of it, due to some complex maths I don't understand.
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