Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Memran
Sons Of 0din The Unthinkables
7
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Posted - 2013.07.13 23:37:00 -
[601] - Quote
Suggestion: Suspect flag for salvaging other peoples wrecks Keywords: Suspect |

BeanBagKing
Aperture Harmonics K162
242
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Posted - 2013.07.14 00:14:00 -
[602] - Quote
Suggestion: Save / Import / Export Fleet Settings
Keywords: Fleet, PVP
Notes: See the full suggestion here. The idea is to eliminate a LOT of the clicking that's done when setting up fleets that are, many times, exactly the same. |

Papryka d'Nact
The Scope Gallente Federation
3
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Posted - 2013.07.14 00:22:00 -
[603] - Quote
Suggestion: show Customs Office inventory in Asset section |

Gaia Ma'chello
V.I.C.E. Aegis Solaris
52
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Posted - 2013.07.14 01:41:00 -
[604] - Quote
Suggestion: Add common areas in stations for multiple avatars. Keywords: Avatar, WIS, Incarna |

TokageChan
3-Strikes Nulli Secunda
0
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Posted - 2013.07.14 02:32:00 -
[605] - Quote
Suggestion: "Fix" off-grid boosters by making active gang links a warpable target on the overview (like a cyno is).
Keywords: Warfare links, gang booster, off-grid.
Off grid boosters are a necessary evil for PvP. Making them only work on grid is probably a difficult change. However just making them a warpable target puts them at risk (and so essentially forcing them to keep with their fleet for safety) without any large and complex changes to mechanics. |

Tek Handle
Vanishing Point. The Initiative.
38
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Posted - 2013.07.14 02:37:00 -
[606] - Quote
Suggestion: Make fleet broadcast buttons more responsive Keywords: Fleet, UI Note: They give no visual nor acustic feedback and they're too damn tiny atm. |

Anessa Smith
Interference Research Inc Beyond Event Horizon.
4
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Posted - 2013.07.14 02:57:00 -
[607] - Quote
Suggestion: Include me/pe/runs (for blueprints) and itemFlags/damage information for all items to AssetList.xml api calls Keywords: API |

Anessa Smith
Interference Research Inc Beyond Event Horizon.
4
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Posted - 2013.07.14 02:57:00 -
[608] - Quote
Suggestion: Add deliveryTime, outputItemID to applicable rows in IndustryJobs.xml api call Keywords: API |

Anessa Smith
Interference Research Inc Beyond Event Horizon.
4
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Posted - 2013.07.14 02:57:00 -
[609] - Quote
Suggestion: Add second optional parameter to CCPEVE.buyType() function to preset quantity in opening window Keywords: IGB, javascript
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Jayden Sunfire
Sunfire Corporation
46
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Posted - 2013.07.14 02:59:00 -
[610] - Quote
Suggestion: Allow the transfer of trained skills between avatars through the cloning facility and have them be available on the in game market
Keywords: Clone, Skill, Market |
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Tjorven Einherjar Valkyrja
Insight n Foresight
9
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Posted - 2013.07.14 03:24:00 -
[611] - Quote
Suggestion: Implement a visual cue (such as a circle) for using the Directional Scanner
Keyword: Directional, Scanner, UI, Tactical, Overlay, D Scan
Note: Current system is not user friendly in the fact it take much practise to get an idea what is the area of space the D-scan is actually scanning towards. Could be coupled with the Tactical Overlay or the Scanning Overlay using 360 degree markers. Using your own ship or in-space objects are helpful, but not so much when probing down something/someone in a mission area, especially when chasing someone quickly. Makin' Isk is my business
GÿàGÿàGÿà 3rd Party & Location ServicesGÿàGÿàGÿà ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party |

Tjorven Einherjar Valkyrja
Insight n Foresight
9
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Posted - 2013.07.14 03:29:00 -
[612] - Quote
Suggestion: Linking Targeting Options
Keyword: UI, Targeting, Gameplay, Everyone, Fleet, Wing, Squads, Gang
Note: When in gangs having the Squad Leader calling Primaries and other competing information coming in as well from Scouts or calls for help. Having the ability to designate targets on Overview or Targeted Pictures of primaries and the like, would cut confusion in half and allow more fluid communication between pilots and their gang. Makin' Isk is my business
GÿàGÿàGÿà 3rd Party & Location ServicesGÿàGÿàGÿà ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party |

Masao Kurata
Uncorporate
4
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Posted - 2013.07.14 03:32:00 -
[613] - Quote
Suggestion: Attach combat log to killmails. Keywords: PVP, everyone, killmails
Suggestion: Make the Dock/Jump/Activate gate key enter wormholes too. Keywords: UI, wormholes Note: D D D D D D D DDDDD whyisn'tthisworking? |

Jayden Sunfire
Sunfire Corporation
46
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Posted - 2013.07.14 04:04:00 -
[614] - Quote
Suggestion: Include an in game activity that accelerates skill training. See note for details.
Keywords: Skill, Training
Note: The activity should look similar to connecting neurons. The inputs are the space bar, the asdf keys and the jkl; keys. A row of twelve neurons are shown on screen with each of the ten main keys being a connection between two neurons. There is a timer for the row and the player has to make all of the connections before time runs out. If they finish early they can hit the space bar to proceed to the next row. If they hit the wrong key, they can hit it again to undo the connection. If time runs out they are shown a new row. If they hit the space bar and the connections are not correct, they are shown a new row. It must be emphasized that this activity depends on how short the timer is for difficulty. The amount of time is dependent on the skill multiplier, so a 1x skill will have a longer timer than a 3x skill. Skills need to be added to increase the amount of time on the timer. There needs to be one skill for each tier of skill. Training the 1x Improvement skill increases the timer for that tier the most, increases the 2x tier a little bit, the 3x tier even less, and so on. When the 1x improvement skill is at level five then the 1x skills will be a medium challenge and the 2x tier skills will be the same challenge as the 1x tier when the improvement skill was at level zero. When the 1x improvement skill is at level five, then the 2x improvement skill can be trained. Training the 2x improvement skill does not effect the timer for 1x tier skills, only higher ones. This pattern continues throughout all skill tiers. Switching topics to translating activity progress into skill points, I think that one row finished should equal one skill point. If this activity does not add skill points significantly faster than the current training times then the skill points per minute should be reduced and the point requirements should be adjusted in order to preserve the current training time per skill level. Also, when the player is not actively training a skill, they should be able to watch the computer make connections at the reduced pace. Make sure that you do not depict the computer making mistakes in the connections and having to start a new row. This will be frustrating to the player. It would be better for the user's experience to be peaceful/restful as well as satisfying while they watch the computer making connections. In conclusion, it is currently a great tragedy that players are often denied the satisfaction of actively engaging Eve in the activity of their choice while a crucial skill is being trained. I hope that the implementation of this suggestion will either reduce or prevent this kind of situation from arising in the future. |

Jayden Sunfire
Sunfire Corporation
46
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Posted - 2013.07.14 04:17:00 -
[615] - Quote
Suggestion: Increase the powergrid on the Thrasher, or include more skills for improving powergrid consumption. See note for reason.
Keywords: Thrasher, Powergrid, Skills
Note: I tried to fit artillery to my Thrasher, but having Engineering at level IV barely allows me to fit all the turret hardpoints, and it doesn't allow for much else. |

Anessa Smith
Interference Research Inc Beyond Event Horizon.
5
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Posted - 2013.07.14 05:12:00 -
[616] - Quote
Suggestion: Provide API call to access market data. Keywords: API, Market Note: Eve Central and alike are good resources but it would be much better if EVE had direct access to this information. And.. there is no downside for this if you think about it. I'm currently working on application for industry and yes, I am considering reducing clickfest eve player is going thought while assessing profitability and such things by (1) direct access to the cache and (2) IGB page that will open all orders of interest in automated fashion (to cache them), which in turn will lead (in unlikely case my app succeeds) to the hell a lot of load in EVE server. |

Onnen Mentar
Murientor Tribe Defiant Legacy
61
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Posted - 2013.07.14 06:11:00 -
[617] - Quote
Suggestion: Add a bracket option to show bracket of own ship. Keywords: UI
Suggestion: Make drone commands accessible via the radial menu. Keywords: UI
Suggestion: Allow drones of different types (e.g. ewar and combat drones) to be grouped in the same group. Keywords: UI |

Altrue
Exploration Frontier inc
473
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Posted - 2013.07.14 06:43:00 -
[618] - Quote
Suggestion: Add a visual effect (a ray) for an active moon harvesting array. Keywords: POS, Moon Note: An effect close to a strip miner would be enough. G££ <= Me |

Sasha Seraph
FaintHeart Industries
1
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Posted - 2013.07.14 06:55:00 -
[619] - Quote
Suggestion: Add the "X clears all" button to the input boxes for Assest's Search, Wallet Transaction Search, etc. Keyword: U/I
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brammator
SUB ZERO. Legion of xXDEATHXx
47
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Posted - 2013.07.14 07:32:00 -
[620] - Quote
Suggestion: drag-and-dropping a character name or item anywhere on Wallet/Transaction tab should enter it in respective input box Keywords: UI Note: also make said boxes bigger, please |
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Buddah Jouhinen
School of Applied Knowledge Caldari State
2
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Posted - 2013.07.14 08:30:00 -
[621] - Quote
Suggestion: consider ore and materials not in pieces but in cubic meters Keywords: Mining, Market, UI Note: simplification of trade and mining |

The Legendary Soldier
Cold Skies
16
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Posted - 2013.07.14 08:53:00 -
[622] - Quote
Ila Gant wrote:BeanBagKing wrote:--------------Provide a counter to cloaking/cloaked ships ---------- cloaking, fleets, balance Note: I believe cloaking is one of the few things in this game that doesn't have a proper counter and that gameplay could be expanded/improved if one were provided. I don't believe this necessarily requires a change to the cloaking device itself (eg requiring fuel/capacitor), for example, see my suggestion here. However, I'm open to any ideas provided by more experienced game developers/designers. Some other popular ones I've seen include POS mods that would provide a system scan, or "depth charges" from a new module. There is an absolute counter to cloaking that works every time it is employed: proximity.
Not to mention the fact that cloaked ships cannot fire weapons, and the ones that can warp cloaked have very little tank / fire power...
Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |

Lei Merdeau
Hidden Agenda Deep Space Engineering
2
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Posted - 2013.07.14 10:05:00 -
[623] - Quote
Suggestion: Improve mining drone controls
Keywords: Mining drones, UI
Make the Engage shortcut work for mining drones - if valid target then go to work. It already works for Salvage drones!
Replace the 2 menu items "Mine" and "Mine Repeatedly" with 1 item "Engage(Mine)" which acts as Mine Repeatedly.
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BEPOHNKA
The Scope Gallente Federation
81
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Posted - 2013.07.14 10:15:00 -
[624] - Quote
Keywords: Capitals, Re-balance?
Would like to add them do a bit more and maybe add a bit more to them? Give them a reason to be in big gangs? not a solo idea? |

Gr1msy
Tempus Stabilis
11
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Posted - 2013.07.14 10:26:00 -
[625] - Quote
Suggestion: Make T2s more viable Keywords: T2 modules, re-balance Notes: Currently, we have a bunch of T2 modules (like MWDs, ABs, ECM), that do nothing but filling the market. Their meta4 counterparts are as much effective, but require less cap, grid and CPU. CCP did a great job last year, making T2 armor plates (which had the same issue before) more viable, so, I guess, the time has come to have a look at other mods, having the same problem.
Suggestion: add the in-game ability to search within containers. Turn containers into expandable sub-menus in Assets window. Keywords: UI, modules, re-balancing |

Sarmatiko
1294
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Posted - 2013.07.14 10:47:00 -
[626] - Quote
Suggestion: Improvements to chat channel management system (ban list search / sorting) Keywords: UI Note: anyone who ever managed popular chat channels with 200+ players knows how primitive current lists of blocked/muted users are. You need 5-10 seconds only to load huge list of blocked users. There is no search field and operator must scroll down the list manually to lift the ban. Sorting by "block date"/ "block active until"/ "operator name" also good things to have. -¥ |

Chitsa Jason
Infinity Explorers Exhale.
645
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Posted - 2013.07.14 11:15:00 -
[627] - Quote
Suggestion: Dim character portrait or otherwise indicate that person has been AFK for a while. Keywords: AFK, UI, chat CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Gema Utrigas
GoonWaffe Goonswarm Federation
2
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Posted - 2013.07.14 11:27:00 -
[628] - Quote
Suggestion: Don't allow the user to do something in the UI then be told immediately they cannot perform the action. Eg deleting more than 100 eve mail notifications, adding more then 5 overview tabs. Keywords: UI |

Vad Olacar
24th Imperial Crusade Amarr Empire
1
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Posted - 2013.07.14 11:30:00 -
[629] - Quote
Suggestion: include possibility to run 2 or more overview windows Keywords: overview Note: this suggestion takes navigation on battlefield or scouting easier.
Suggestion: add overview sort ally/enemy and possibility to sort for few parametres Keywords: overview
suggestion: move fleet commands in chat from bottom to top over all chat windows keywords: chat
suggestion: add possibility to color your nickname in chat keywords: chat
Suggestion: add oportunity for secondary standart orbit by another button Keywords: battle, UI |

Rek Seven
Probe Patrol
832
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Posted - 2013.07.14 11:43:00 -
[630] - Quote
Suggestion: apply overview tags (e.g. outlaw, suspect, has bounty) to people in the "local" chat channel. Keyword: UI, chat Note: currently i think some display and some don't. Having to right click and show info on someone to see if there a criminal does not make for challenging gameplay, it's just an inconvenience. Putting work in since 2010. |
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