Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jamyl Jaynara
Viziam Amarr Empire
0
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Posted - 2013.07.15 22:16:00 -
[751] - Quote
Suggestion: Add hotkey + click shortcuts for routing product, ingredient 1, ingredient 2 and ingredient 3 to/from a factory in PI.
Keywords: UI, PI
Notes: This kind of functionality already exists for Ctrl + Click to create a link between PI buildings, so hopefully minimal dev time but a great sanity saver for anyone setting up/retooling PI. Especially if combined with the earlier suggestion that was made to allow shift+click to select multiple factories of the same type and configure batches of factories at once*, but even without that this would help so much.
*Obviously in this situation it would have to be "select however many factories you want to configure, then hold hotkey and click on the souce/destination" rather than being exactly like the "Ctrl+Click on one building, then another" to create links. |
Memran
Sons Of 0din The Unthinkables
18
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Posted - 2013.07.15 22:21:00 -
[752] - Quote
Suggestion: Brightness / Gamma adjustment. Keywords: Graphics, UI |
Sarmatiko
1310
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Posted - 2013.07.15 23:09:00 -
[753] - Quote
Suggestion: Enable polls on EVE forums. Keywords: web, forum
Note: EVE-O forum based on Yet Another Forum engine and poll functionality already included by default (yaf help page). Enabling this functionality at least in useful sub-forums like "F&I Discussion" or "Test Server Feedback" can create another valuable feedback source about various matters. -¥ |
Spathe Ne Boirelle
Dead Space Continuum Abandon Ships
8
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Posted - 2013.07.15 23:30:00 -
[754] - Quote
Gilbaron wrote:Suggestion: I want an easy way to import and export fittings in EFT format to the client Keywords: UI you can already do that and it works perfectly. Just export to xml from eft and go in your ship loadout in the game and import it. Not that complicated. I honestly don't know what could be more simple really. |
Spathe Ne Boirelle
Dead Space Continuum Abandon Ships
8
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Posted - 2013.07.15 23:36:00 -
[755] - Quote
Suggestion: or a challenge to CCP. Find a way for me to do 1vs1 or 3vs3 without going low or nullsec and no penalty. Arena style Keywords: pvp
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Spathe Ne Boirelle
Dead Space Continuum Abandon Ships
8
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Posted - 2013.07.16 00:03:00 -
[756] - Quote
Suggestion: clicking on any facility should open the content or the scematic window first. less clicking in the end Keywords: PI |
Ifni Apol
Pro Synergy
0
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Posted - 2013.07.16 01:32:00 -
[757] - Quote
Ruze wrote:Suggestion: Allow corporate members with appropriate rights to send 'broadcasts' to all members of their corporation, which would appear center screen and be accompanied by an alert or sound. Category: UI, Chat, Corporations
Suggestion: Allow individual players to turn this function, if implemented, OFF, or change the UI functionality that forces notification windows (server downtime alerts) to the top/blocks all other actions
Category: UI, Chat, Corporations, Server notice
Note: Those freaking downtime popups always come up while I'm in the middle of combat and block time sensitive actions I'm in the middle of trying to execute until I clear them by mouse clicking the 'okay' button. I'm thinking three moves ahead of where my UI is and suddenly it kills my action queue... >.< |
Dersen Lowery
Laurentson INC The Last Chancers.
602
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Posted - 2013.07.16 02:21:00 -
[758] - Quote
Ifni Apol wrote:Note: Those freaking downtime popups always come up while I'm in the middle of combat and block time sensitive actions I'm in the middle of trying to execute until I clear them by mouse clicking the 'okay' button. I'm thinking three moves ahead of where my UI is and suddenly it kills my action queue... >.<
On that note:
Suggestion: Find all but the most time- and attention-critical modal dialog boxes and extirpate them.
Keywords: UI, Quality of Life Proud founder and member of the Belligerent Desirables. |
Dersen Lowery
Laurentson INC The Last Chancers.
602
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Posted - 2013.07.16 02:27:00 -
[759] - Quote
Suggestion: Make it possible to turn off the auto-scanning of the system scanner after a session change.
Keywords: UI, PVE, Exploration
Suggestion: Repurpose the auto-discovery of scannable anomalies to become the new missioning system, with agents accepting the work you've already done in the general manner of Guild Wars 2.
Keywords: UI, PVE, Missions, Exploration
Suggestion: Make scannable sites discoverable only by scanning probes again, so that there's at least a little exploration involved in exploration.
Keywords: UI, Scanning, PVE, Exploration Proud founder and member of the Belligerent Desirables. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3659
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Posted - 2013.07.16 02:28:00 -
[760] - Quote
Suggestion: Allow Plastic Wrapping of Items without requiring a Courier Contract. Keywords: Quality of Life, Industry This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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Leucy Kerastase
650BN
14
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Posted - 2013.07.16 02:31:00 -
[761] - Quote
Suggestion: Implement an "Align ship to current camera view" keyboard shortcut Keywords: user interface, shortcuts, navigation, everyone
I think this would make manual piloting much more comfortable.
After all, designating a 3D direction by double-clicking on a 2D screen isn't very intuitive (at least it wasn't for me at first). You can currently achieve the same effect as my suggestion by facing the camera to your desired direction and then clicking on the center-ish of the screen, but instead of constantly having to double-click, having a nice shortcut for it would make manual piloting much more elegant. EVE-J: Translations of EVE related stuff (mainly dev posts) into Japanese. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3659
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Posted - 2013.07.16 02:39:00 -
[762] - Quote
Suggestion: Allow multiple invention windows to be opened at once (highlight 10 BPCs, it opens 10 windows). Keywords: Industry, Quality of Life, Invention
Suggestion: Allow the Science and Industry window's Blueprint tab to display blueprints in containers. Keywords: Industry, Quality of Life This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Ifni Apol
Pro Synergy
1
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Posted - 2013.07.16 02:58:00 -
[763] - Quote
Memran wrote:Suggestion: Suspect flag for salvaging other peoples wrecks Keywords: Suspect
Suggestion: Make it possible to contract your wrecks to another player for salvaging, to decrease ninja looting - especially if salvaging yellow wrecks becomes a suspect offense. Keywords: Suspect, PVP, Salvaging |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3659
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Posted - 2013.07.16 03:02:00 -
[764] - Quote
Suggestion: Add a "Jobs Installed" line to the Science and Industry window. Keywords: Quality of Life, Industry Note: I want to know how many jobs a character has against his limit without having to count. Changing the "Max Manufacturing Jobs X" line to "Manufacturing Jobs X/Y" and the same for Research would seem to do the trick. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Nicodemus Bathana
Khanid Drifters
0
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Posted - 2013.07.16 03:14:00 -
[765] - Quote
Suggestion: The ships, as depicted, are pretty huge. with lot of windows implying that crew are elements of the ship. I suggest that this be explored in some way, possibly with kill rates (when the ship is damaged). Maybe even make the training and keeping of experienced crew worth while in some way. I guess this would be adding a couple layers of micro-NPCs to the mix, but it would be cool if you knew that in the last fight you lost 20 crew members, etc). It might also add an economic factor in terms of having to pay your crews, replace them, hire on the best/most skilled ones etc (for whatever micro advantage that might grant). It would also add story-stress in terms of not wanting to lose advanced crews, or crew members that have become veterans of your ship. Keywords: ships, |
Seamus Donohue
Donohue Enterprises Ad-Astra
37
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Posted - 2013.07.16 03:17:00 -
[766] - Quote
Suggestion: In Unflattened mode, allow the camera to zoom in on a target much closer than it currently allows.
Suggestion: There should be an option to *not* select a system on mouseover, only on click.
Suggestion: Releasing the mouse button on top of a solar system should not select that solar system unless the mouse button was pressed on top of that solar system to begin with.
Suggestion: Allow the user to hide certain stars on the Star Map. Keywords: UI, Map Note: See http://oldforums.eveonline.com/?a=topic&threadID=1217272&page=1#15 for details on all four suggestions. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |
Freejack Furlong
1
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Posted - 2013.07.16 03:27:00 -
[767] - Quote
Suggestion: Allow players to select to play an alert for each category of message that pops up during play. Keywords: UI, Sounds |
Masao Kurata
Uncorporate
18
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Posted - 2013.07.16 03:37:00 -
[768] - Quote
Suggestion: Provide a way (accounts page, login screen, training queue window, popup) to pause a pilot's training and start another pilot's training without all the logging in and out. Keywords: UI, everyone, quality of life |
Sorcerror
SteelFactory Inc. Legion of xXDEATHXx
0
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Posted - 2013.07.16 04:19:00 -
[769] - Quote
Suggestion: Add ingame "Production Planner" windown as drop-down option of right-click menu for Blueprint Keywords: UI, Industry, Recearch
Notes: Replace all excel calculators with EVE ingame window in style of Killmail window, which allows to enter desired quantity and Could show you all Product Materials tree already summed up, with "V" check on materials which are present in hangar (so there will be no need each time to re-start the job to see the missing materials) , and take component/module bpos which needed for certain bpo propduction, allow check/input from certain crop hangar. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
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Posted - 2013.07.16 04:21:00 -
[770] - Quote
Suggestion: Make missions interesting or replace their place in game with something that is. Keywords: PvE, Missions Note: Right now there is no real progression. Some mission are quick and boring, many are grind fests. Overall very rough this many years in. |
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Quintessen
Orion's Belt Mining and Pharmaceuticals
124
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Posted - 2013.07.16 04:24:00 -
[771] - Quote
Suggestion: Make making safes less of a chore. Keywords: Bookmarks, UI Note: Safes are a major part of the game and they are mentioned nowhere in game and they are tedious to create. Having better UI management of them and making them a little faster to make would go a long way. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
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Posted - 2013.07.16 04:26:00 -
[772] - Quote
Suggestion: Change geometries on all non-base T1 ships at least slightly. Keywords: Graphics Note: It would be nice if T2 and navy ships actually had some differentiators besides a skin change. It doesn't have to be overkill, but some changes would make the game feel richer. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
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Posted - 2013.07.16 04:31:00 -
[773] - Quote
Suggestion: Show previews for PE/ME/Copy/Invention when starting jobs. Smarter UI. Keywords: UI, Industry Note: I would like a revamp of the blueprint screens that negates my need for third party software. When I choose to improve the stats of a blueprint it should show the old stats and the new stats with the changed stats highlighted. Then for the thing I am changing I would love a slider and for ME, a mark where I am getting perfect refine. And a mark at 30d or the max length for research. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
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Posted - 2013.07.16 04:35:00 -
[774] - Quote
Suggestion: Move to scaling cost rather than extended wait times for industry jobs. Keywords: Balance, Industry, UI Note: Right now PE and Invention lines are almost never used while ME and Copying lines are always on long wait times. Consider moving to scaling cost so that rather than forced scarcity, cost goes up as usage goes up, meaning that people can start their jobs more quickly. Secondly slow down research time to compensate some for this speed-up. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
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Posted - 2013.07.16 06:40:00 -
[775] - Quote
Suggestion: add ice to wormhole space Keywords: wormholes, mining, industry, fuel Notes: might as well. Wormholes are basically 0.0 space, and now no need to probe down ice fields makes it more viable to hunt and mine down |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
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Posted - 2013.07.16 06:42:00 -
[776] - Quote
Suggestion: allow pos refinery arrays to reprocess compressed ore blocks to 100% (with skills). Keywords: mining, ore, industry, refining Notes: currently you can get 75% of the minerals from ore at a pos. set it so that if the ore is compressed (via rorqual), it can then be refined to 100%. It would make the refineries useful, would make having a rorqual even more useful, and would help industrialists in fringe areas work out. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
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Posted - 2013.07.16 06:42:00 -
[777] - Quote
Suggestion: increase compression value of ice by 35 to 50%. Adjust the rorqual to allow more ice compression. Keywords: ice, mining, compression, rorqual. Notes: compressing ice in a rorqual is quite a huge waste of time. Edit it so its less of a pain. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
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Posted - 2013.07.16 06:43:00 -
[778] - Quote
Suggestion: allow us to set the fitting window UI estimated ehp to be either lowest resists or 25/25/25/25 Keywords: UI, eft, Notes: don't know how ehp are calculated, but would like the ingame to match the out of game estimates. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
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Posted - 2013.07.16 06:44:00 -
[779] - Quote
Suggestion: put the cop light back on the navy comet. Add a siren (activates when you target someone). Keywords: Navy Comet, NYPD, LAPD, Pull Over
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Aspecter en Welle
brotherhood of desman Darkness of Despair
97
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Posted - 2013.07.16 08:05:00 -
[780] - Quote
Suggestion: Probe scanner UI - Replace 'show anomalies' checkbox with 'show overlay data'. Move 'anomalies' back to signature filter. Keywords: UI, Scanner Note: -ô-¦-+-¦-¦ "-+-+-¦-¦-+-¦-é-î -¦-+-+-+-¦-+-î-¦-+" -+-¦ -+-â-¦-+-¦ - -¦-ü-é-î -ä-+-+-î-é-Ç -é-+-+-+-¦ -ü-+-¦-+-¦-+-+-¦, -¦-¦-Ç-+-â-é-î -é-â-¦-¦ -+-¦-ü-é-Ç-+-¦-¦-+ -¦-+-Å -¦-+-+-+-¦-+-¦-¦, -¦-¦-¦ -¦-ï-+-+ -¦-+ -+-¦-+-ü-ü-¦-+. -ö-¦-+-+-ï-¦ -ü -+-¦-¦-Ç-+-¦-Å -+-+-¦-¦-+-ï-¦-¦-Ä-é-ü-Å -+-¦ -ü-¦-¦-+-¦-Ç-¦/-¦-¦-Ç-é-¦ -+-+-ü-+-¦ -+-¦-à-+-¦-¦ -¦ -ü-+-ü-é-¦-+-â. -ƒ-+-ü-+-¦ -ü-¦-¦-+-¦ -+-+-+-¦-¦-+-+ -ì-é-+ -¦-¦-+-+-ï-¦ -+-¦-+-¦-ë-¦-Ä-é-ü-Å -¦-¦-+-+-ï-+-+ -ü -+-+-+-¦-+-¦, -+-+-ü-+-¦ -ç-¦-¦-+ -ü-é-¦-+-+-¦-Å-é-ü-Å -+-¦-¦-+-ü-é-â-+-+-ï-+-+. -í-¦-¦-+-¦-é-î -+-¦-Ç-¦-¦-+-Ä-ç-¦-+-+-¦ - -+-+-¦-¦-+-ï-¦-¦-é-î -¦-¦-+-+-ï-¦ -ü -+-+-+-¦-+-¦ -+-+-+ -+-¦-¦-Ç-+-¦-Å.
By Darth Fett"s request |
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