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Thread Statistics | Show CCP posts - 30 post(s) |

Zeus Maximo
Mentally Assured Destruction
430
|
Posted - 2013.09.04 16:33:00 -
[2011] - Quote
These changes make every ship balanced for both PVE and PVP
For PVE: Your rep power in Bastion mode is still greater than what they are now Your resists will be higher than what they are now All turrets and missiles will be able to hit small npcs due to web bonus(this solves smaller drone bay)
For PVP: You can now properly buffer tank these ships without the Bastion module You can have an ultra tank with the Bastion module on You can lock down targets when Bastion mode is on/off You can be bumped off the station/gate when in Bastion mode |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
365
|
Posted - 2013.09.04 16:34:00 -
[2012] - Quote
Ravasta Helugo wrote:luredivino wrote:CCP Ytterbium wrote:Battle Cube wrote:While the blue post is appreciated.... i cant be the only one disappointing in those vargur numbers comparing even to a current vargur, or to a pirate bs.....
Maybe its just me, but it shouldn't just "compare" to a pirate bs if it costs the same but take more skills
And ok so it can tank the first wave of a VG but with no benefit due to lost dps, so its just 'comparable' for doing L4s. Exciting.
"we are definitely not going to give any kind of damage bonus in Bastion mode"
well i think i'm done here.
i guess i'll play with one for like 20 minutes though, i guess. You have a bit less damage and less mobility, but better damage application, more tank, EW immunity, less ammunition consumption, more range on tractor beams, MJD reduction bonus. Apple and oranges. Again, point of Tech2 in the new scheme isn't to make them all better than other hulls  The goal of Tech 2 hulls isn't to be necessarily better than other ships, but better in certain roles than other ships. Pirate battleships are better than marauders, do more damage, are faster, tankier, more turret dps, more dronebay/bandwidth. Why fly marauder at this point. Bastian mode should have a damage bonus. Nothing crazy like with dreads, but something small like a 10% bonus. Something that would give 1 effective turret and put them on par with their pirate battleship counterparts. A small tracking nerf to compensate would be fair. Yeah. Fine. Now that my Pali's tank just got nerfed by 37.5%, I'm jumping right on this bandwagon. There is no reason not to include a damage boost, or at bare minimum an application (tracking/exp velocity) boost, now that the bastion tank has been so massively scaled back. Instead of defined roles, we just went right back into "Pirate Battleships are better in every way, cheaper and need fewer skills because lol." For the love of Gob, please bring back the first iteration.
What nerF!? the paladin tank just went up a notch you got the 30% more overall resistances without fitting a single module now! which will stack with the bastion rep bonus when in bastion! |

Harvey James
Deep Core Mining Inc. Caldari State
484
|
Posted - 2013.09.04 16:34:00 -
[2013] - Quote
and Again minmatar have 225% resists whilst the rest get much less why????????????????????????????????? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Ravasta Helugo
Republic University Minmatar Republic
37
|
Posted - 2013.09.04 16:38:00 -
[2014] - Quote
Xequecal wrote:Tech 2 resists are actually overall stronger than the proposed bastion module resists were. T2 resists give a 75% bonus to one resist and a 50% bonus to a second, for a total of 125%, while the module was only 120% total.
Vargurs just get more and more ridiculous for incursions. This is a threefold EHP and tanking increase for Vargurs against EM/Therm damage. You don't even need to bother with spider-tanking or ASBs anymore, you can just face tank it solo with a max gank setup. You need to pair that analysis with the 37.5% rep reduction.
Also the omni-taking nature of the first iteration mod lent it's self much better to mission running amongst different pirate factions. |

Ravasta Helugo
Republic University Minmatar Republic
37
|
Posted - 2013.09.04 16:39:00 -
[2015] - Quote
Ager Agemo wrote:Ravasta Helugo wrote:luredivino wrote:CCP Ytterbium wrote:Battle Cube wrote:While the blue post is appreciated.... i cant be the only one disappointing in those vargur numbers comparing even to a current vargur, or to a pirate bs.....
Maybe its just me, but it shouldn't just "compare" to a pirate bs if it costs the same but take more skills
And ok so it can tank the first wave of a VG but with no benefit due to lost dps, so its just 'comparable' for doing L4s. Exciting.
"we are definitely not going to give any kind of damage bonus in Bastion mode"
well i think i'm done here.
i guess i'll play with one for like 20 minutes though, i guess. You have a bit less damage and less mobility, but better damage application, more tank, EW immunity, less ammunition consumption, more range on tractor beams, MJD reduction bonus. Apple and oranges. Again, point of Tech2 in the new scheme isn't to make them all better than other hulls  The goal of Tech 2 hulls isn't to be necessarily better than other ships, but better in certain roles than other ships. Pirate battleships are better than marauders, do more damage, are faster, tankier, more turret dps, more dronebay/bandwidth. Why fly marauder at this point. Bastian mode should have a damage bonus. Nothing crazy like with dreads, but something small like a 10% bonus. Something that would give 1 effective turret and put them on par with their pirate battleship counterparts. A small tracking nerf to compensate would be fair. Yeah. Fine. Now that my Pali's tank just got nerfed by 37.5%, I'm jumping right on this bandwagon. There is no reason not to include a damage boost, or at bare minimum an application (tracking/exp velocity) boost, now that the bastion tank has been so massively scaled back. Instead of defined roles, we just went right back into "Pirate Battleships are better in every way, cheaper and need fewer skills because lol." For the love of Gob, please bring back the first iteration. What nerF!? the paladin tank just went up a notch you got the 30% more overall resistances without fitting a single module now! which will stack with the bastion rep bonus when in bastion! 2 Pages. Go back. Read.
The 30% non-stacking resist is GONE. So is the Paladin's current 7.5% per level rep bonus. |

Maximus Andendare
Future Corps Sleeper Social Club
497
|
Posted - 2013.09.04 16:40:00 -
[2016] - Quote
CCP Ytterbium wrote:Time for another update.We discussed the Marauder situation further and came with the following changes:
- Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.
- We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
- Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
I will change the OP to match the changes. Actually, not liking the change to add web bonuses, especially given your comments the other day that web bonuses weren't needed/had drones to kill frigs/blap them at range, etc.
Further, the removal of the non-stacking 30% bonus to tank is unfortunate. Unless you're going to radically rethink Pirate BSs (hint: DON'T!), there's little reason to use one over a Marauder. The two ship lines were unique, with Marauders having tank/projection going for them, while Pirate BSs had damage/application going for them. See? Two distinct uses for the ships. You've effectively made Maurauders on-par with Pirate BSs for the metrics that gave them an advantage over Marauders.
This is a step backward, and an unfortunate one at that. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Zolian
Murderous Impulse
0
|
Posted - 2013.09.04 16:42:00 -
[2017] - Quote
The main issue I had with the previously proposed changes was the destruction of current functionality with the removal of the web bonuses.
This new proposal is both sensible and well thought out, I approve wholeheartedly. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
12
|
Posted - 2013.09.04 16:42:00 -
[2018] - Quote
CCP Ytterbium wrote:Time for another update.We discussed the Marauder situation further and came with the following changes:
- Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.
- We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
- Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
I will change the OP to match the changes.
Now there isn't much use for the bastion module with this iteration. You still have a large increase to local tank, but you won't be able to fend off much before dying.
-1 for me, the original proposal looked better. I think most people would just use the pirate bs instead for PVE, the utility highs and tracking are not worth the risk of 1 billion + isk for just the local tank boost which is unecessary for most normal situations anyway, and you won't be able to fend off a gang for long without the immense gain of resists. They are now all too slow or don't have enough drone bay to PVE competitively with the Pirate BS either.
The web bonus is counter productive for the bastion mode as well as the mode gives you increased range. Whats the use of the range bonus if the ship has to be much closer to use its web? This proposal will keep the ships shelved for everything I think, and those who do use them will only use the bastion module to see the cool animation or AFTER having already been locked down by a gang to slow down getting killed.
The original was pretty close, just needed some tweaking and less ability to be ganked while solo.
|

Josilin du Guesclin
University of Caille Gallente Federation
100
|
Posted - 2013.09.04 16:43:00 -
[2019] - Quote
Zeus Maximo wrote: Marauders need:
sensor strength buff paladin/kronos need 90% web back t2 resists since they are "advanced battleships" larger drone bay if possible
Marauders don't need:
More repping power Smaller drone bay To be immobile MJD bonus
My reasoning for 90% web: Paladin: Large lasers can't track unless target is slowed down up close. Armor ships are also slower and can't keep up Golem: Missiles always track and have distance, shield ship = faster Vargur: Great tracking and distance, shield ship = faster Kronos: Blasters have horrible range and need ship locked down. Armor ships are also slower and can't keep up
Never mind that the Kronos is going to be about as fast as a Golem, and 'always track' is not the same as 'do enough damage to matter', this whole post is just a silly "I need buffs" post.
|

Xequecal
GoonWaffe Goonswarm Federation
49
|
Posted - 2013.09.04 16:45:00 -
[2020] - Quote
Ravasta Helugo wrote:You need to pair that analysis with the 37.5% rep reduction.
Also the omni-taking nature of the first iteration mod lent it's self much better to mission running amongst different pirate factions.
Eh, just fit an AB and move around a bit. 400 m/sec movement is worth way more than 37.5% repping against terrible NPC tracking and 60 m/sec explosion velocity missiles. |
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Onictus
Silver Snake Enterprise Fatal Ascension
437
|
Posted - 2013.09.04 16:45:00 -
[2021] - Quote
[quote=Makoto Priano
If we're losing resists from the Bastion, is it possible that we could get a damage application bonus? For instance, a tracking and explosion radius buff would be brilliant. It'd give a clear application advantage to the Marauders in Bastion, while not buffing their DPS.[/quote]
You did, the web. |

Ravasta Helugo
Republic University Minmatar Republic
39
|
Posted - 2013.09.04 16:46:00 -
[2022] - Quote
Zeus Maximo wrote:These changes make every ship balanced for both PVE and PVP
Quote: Your rep power in Bastion mode is still greater than what they are now
It's 37.5% less out of Bastion. This translates to 45% boost over my current tank in Bastion.
Quote:Your resists will be higher than what they are now Significantly less than what they would have been, and EHP is essentially a wash due to HP reductions.
Quote:All turrets and missiles will be able to hit small npcs due to web bonus(this solves smaller drone bay) Slightly nerfed from what it currently is, and at the price of the Rep bonus.
Stop pretending this is a good deal for PvE players just because you finally got a ****** T2 PvP Battleship.
|

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
13
|
Posted - 2013.09.04 16:47:00 -
[2023] - Quote
The Golem should also have the painter bonus removed or the web. Both seems OP. I think I will just stick with my navy raven or just not use the bastion module.
Give back the speed these had before, or hell make them on par with Attack BS in speed. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
3
|
Posted - 2013.09.04 16:49:00 -
[2024] - Quote
Zeus Maximo wrote:These changes make every ship balanced for both PVE and PVP For PVE: Your resists will be higher than what they are now
Only vs two types of damage. A single minor one (Kinetic) for the mission/plex Paladin, since you don't want to run against Angel Cartel and their explosive damage with your lasers anyway, thus making the explosive resistance bonus kind of useless for this role.
I was excited with these upcoming changes, but right now feel kind of disappointed. What's the point of a web strength bonus taking into account the MJD bonus? Those are really not meant to be together, imo.
Whiners won, I guess... |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
366
|
Posted - 2013.09.04 16:50:00 -
[2025] - Quote
New fit for a golem!
Highs 4 Torp launchers, 2 Energy Disruptors 1 NOS Bastion Mode.
Mids T2 Invul T2 Em Hardener XL ASB TP MWD SCRAM WEB
Lows BCU BCU BCU DAMAGE CONTROL
Rigs 2x Rigor Rig
See the problem? the MJD does not works here... it needs a MWD... and the target painters could be replaced by a native exp radius bonus! thus making it the most missile focused ship ever without Adding DPS you get more application. |

Ravasta Helugo
Republic University Minmatar Republic
39
|
Posted - 2013.09.04 16:51:00 -
[2026] - Quote
Xequecal wrote:Ravasta Helugo wrote:You need to pair that analysis with the 37.5% rep reduction.
Also the omni-taking nature of the first iteration mod lent it's self much better to mission running amongst different pirate factions. Eh, just fit an AB and move around a bit. 400 m/sec movement is worth way more than 37.5% repping against terrible NPC tracking and 60 m/sec explosion velocity missiles. These ships now move 100 m/s. With AB they can go 250 m/s. And that's at the cost of fitting the MJD, unless you want to waste a mid.
Oh, spare me.
A web to apply damage within 12 km, when my main weapon system has an optimal/falloff out to 100 km.
Incursion whining killed what would have been an amazing change to Marauders. Bring back the original iteration, please! |

Arthur Aihaken
The.VOID
152
|
Posted - 2013.09.04 16:55:00 -
[2027] - Quote
CCP Ytterbium wrote:Time for another update. We discussed the Marauder situation further and came with the following changes:
-1. THESE SUCK. These changes have gone full ******. I am currently away, traveling through time and will be returning last week. |

Big rEy
ROMANIA Renegades C0VEN
5
|
Posted - 2013.09.04 16:55:00 -
[2028] - Quote
Ravasta Helugo wrote: Oh, spare me.
A web to apply damage within 12 km, when my main weapon system has an optimal/falloff out to 100 km.
Incursion whining killed what would have been an amazing change to Marauders. Bring back the original iteration, please!
This^ Always I will be ready to meet the next challenge even if is bigger that me ! |

Mournful Conciousness
Embers Children TOHA Conglomerate
308
|
Posted - 2013.09.04 16:56:00 -
[2029] - Quote
Arthur Aihaken wrote:CCP Ytterbium wrote:Time for another update. We discussed the Marauder situation further and came with the following changes: -1. THESE SUCK. These changes have gone full r e t a r d.
ROFL. Another capsuleer expresses himself with eloquent reasoned argument.
 Winter marauders - Mutant Ninja Space Turtles
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Edora Madullier
French Kiss Singularity Astromechanica Federatis
5
|
Posted - 2013.09.04 17:00:00 -
[2030] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:CCP Ytterbium wrote:Time for another update. We discussed the Marauder situation further and came with the following changes: -1. THESE SUCK. These changes have gone full r e t a r d. ROFL. Another capsuleer expresses himself with eloquent reasoned argument. 
Well it seems to work, since the first iteration has been destroyed because of such posts from whiners. Gotta use the weapons you know are effective. |
|

Arthur Aihaken
The.VOID
155
|
Posted - 2013.09.04 17:00:00 -
[2031] - Quote
Mournful Conciousness wrote:ROFL. Another capsuleer expresses himself with eloquent reasoned argument. 
And that was the third edit before I posted, too. ;) I am currently away, traveling through time and will be returning last week. |

DTson Gauur
Underground-Operators Illuminantur Dominium Sicarioum
16
|
Posted - 2013.09.04 17:01:00 -
[2032] - Quote
The first iteration had me excited... This new one is total bull, who needs a web anyway when NOTHING survives to web range? My Paladin even as it currently is on TQ can kill pretty much everything with _TACH BEAMS_ before the rats get closer than 40km. Usually they die before they can get up to speed.
Only things that actually need droned to death are the Mk2 web drones, because they got devhaxx and fly to you @5km/s, and whne mission has them, those are the last ones to take out anyway.
|

Zeus Maximo
Mentally Assured Destruction
430
|
Posted - 2013.09.04 17:02:00 -
[2033] - Quote
TheFace Asano wrote: Now there isn't much use for the bastion module with this iteration. You still have a large increase to local tank, but you won't be able to fend off much before dying.
Your tank will be greater than what it is now as the bastion bonus is huge. Therefore you will be able to fend off more when the time comes.
TheFace Asano wrote: -1 for me, the original proposal looked better. I think most people would just use the pirate bs instead for PVE, the utility highs and tracking are not worth the risk of 1 billion + isk for just the local tank boost which is unecessary for most normal situations anyway, and you won't be able to fend off a gang for long without the immense gain of resists. They are now all too slow or don't have enough drone bay to PVE competitively with the Pirate BS either.
Most pirate bs's are 1 billion isk whereas the marauders are much cheaper. Your resists will be greater than what they are now and the new web bonus will allow you to make up for your smaller drone bay. 80% web bonus, or whatever it is, will allow most guns to track and any size drone to hit perfectly. We are talking about applied dps here.
TheFace Asano wrote: The web bonus is counter productive for the bastion mode as well as the mode gives you increased range. Whats the use of the range bonus if the ship has to be much closer to use its web? This proposal will keep the ships shelved for everything I think, and those who do use them will only use the bastion module to see the cool animation or AFTER having already been locked down by a gang to slow down getting killed.
You still get the tracking and range bonus with the bastion mode. If you don't want to use the web bonus for PVE then don't put a web on your ship. Silly complaint here. PVPers WILL use the web bonus. The range bonus will be great when in bastion mode so you can shoot stuff that your gang has tackled a few k away outside of point/web range.
TheFace Asano wrote: The original was pretty close, just needed some tweaking and less ability to be ganked while solo.
The new t2 resists are pretty big EHP buff.
|

Josilin du Guesclin
University of Caille Gallente Federation
101
|
Posted - 2013.09.04 17:02:00 -
[2034] - Quote
Onictus wrote:Makoto Priano wrote:
If we're losing resists from the Bastion, is it possible that we could get a damage application bonus? For instance, a tracking and explosion radius buff would be brilliant. It'd give a clear application advantage to the Marauders in Bastion, while not buffing their DPS.
You did, the web. No, silly. Applied DPS buffs don't count. Only raw, paper, DPS counts.
|

Ravasta Helugo
Republic University Minmatar Republic
42
|
Posted - 2013.09.04 17:03:00 -
[2035] - Quote
Edora Madullier wrote:Mournful Conciousness wrote:Arthur Aihaken wrote:CCP Ytterbium wrote:Time for another update. We discussed the Marauder situation further and came with the following changes: -1. THESE SUCK. These changes have gone full r e t a r d. ROFL. Another capsuleer expresses himself with eloquent reasoned argument.  Well it seems to work, since the first iteration has been destroyed because of such posts from whiners. Gotta use the weapons you know are effective. ^ This |

Onictus
Silver Snake Enterprise Fatal Ascension
437
|
Posted - 2013.09.04 17:03:00 -
[2036] - Quote
Ravasta Helugo wrote: A web to apply damage within 12 km, when my main weapon system has an optimal/falloff out to 100 km.
Incursion whining killed what would have been an amazing change to Marauders. Bring back the original iteration, please!
If you are shooting 100km its not like you nee tracking killer.
Unless you are one of those missile diehards. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
302
|
Posted - 2013.09.04 17:05:00 -
[2037] - Quote
DTson Gauur wrote:The first iteration had me excited... This new one is total bull, who needs a web anyway when NOTHING survives to web range? My Paladin even as it currently is on TQ can kill pretty much everything with _TACH BEAMS_ before the rats get closer than 40km. Usually they die before they can get up to speed.
Only things that actually need droned to death are the Mk2 web drones, because they got devhaxx and fly to you @5km/s, and whne mission has them, those are the last ones to take out anyway.
The webs aren't need that much for PVE with the original idea but without some kind of web bonus for PVP they are restricted to very niche useage.
I will say again the original idea is a good one being hamstrung by being shoe horned onto the existing marauders.
|

Xequecal
GoonWaffe Goonswarm Federation
49
|
Posted - 2013.09.04 17:06:00 -
[2038] - Quote
You can actually use the Paladin in wormholes now without immobilizing yourself. Sleeper BS missiles have an exp velocity of 60m/sec and do pure exp/kin damage so with an AB fitted and Amarr racial resists they basically do no damage whatsoever. Sleepless Upholders, the only BS that aren't favored towards exp/kin damage, have 0.017 tracking, you can actually speed tank their lasers in an ABing BS.
It's perfectly viable to run C3s in a 1250 DPS setup with three heat sinks, AB, web, two tracking computers, and a 4-slot tank. You don't need to root yourself so you're not much more vulnerable to ganks than a T3 is. |

Zeus Maximo
Mentally Assured Destruction
430
|
Posted - 2013.09.04 17:07:00 -
[2039] - Quote
PVE people need to understand that these new changes Balance the marauder update to fit PVPers too.
The first update only helped PVE engagements.
This second one now benefits PVPers and still gives PVErs a boost. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2011
|
Posted - 2013.09.04 17:09:00 -
[2040] - Quote
Web bonus and MJD+Projection bonus... What? Why bother extending our engagement range if you want us to use webs anyways?
I don't understand why people think adding those T2 resists together somehow makes it better than the 30% unstacking. Yes, if you add all the percentages together you get a higher number, but that seems like a ******** way of measuring it. Formerly you had an undeniably strong and flexible tank across all every resist and tank at the same time without needing to refit.
You're stronger against two resists now, but you're weaker in the other two. It's still a buff to the current tank, but it is not 'better' than the 30% unstacking.
Somebody please correct me if I'm wrong here, because by God I want to be wrong right now. I wish I could understand how T2 resists is better in application than the first iteration.
Golem is now expected to fit web, tank, TP, cap booster, and prop all in the same set of mids? Seems a bit overcrowded in there. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
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