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Thread Statistics | Show CCP posts - 24 post(s) |

Melek D'Ivri
Propst Mining Services
39
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Posted - 2014.03.21 03:40:00 -
[691] - Quote
Krom Thomson wrote:CCP Eterne wrote:There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window. CCP Ytterbium details all these changes in this new dev blog! get bent you stupid **** twats perfect skills should not need implants to get perfect results
I like this guy! |

Rain6637
Team Evil
12962
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Posted - 2014.03.21 03:43:00 -
[692] - Quote
Ispia Jaydrath wrote:So, as a lowsec builder stop being a lowsec builder? President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
65
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Posted - 2014.03.21 03:43:00 -
[693] - Quote
At OP, I beg you to make all the ore units equal to 1 per m3. Why on earth would anyone use another unit than the volume itself? Are we using some obscure mole measurement? Veldspar = 1m3 = 1 unit Scordite = 1m3 = 1 unit etc. |

Nex Killer
Drunk3n Industry
51
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Posted - 2014.03.21 03:44:00 -
[694] - Quote
mkint wrote:hopielee hopielie wrote:jeep hearing that the PoS will compete with the roqu. it will not, because if you are in high or low sec, finding a moon will be a problem(high sec standings may as well). but in null you would need a ship to carry the compressed ores, and have a tank, so think the rorq will be fine. Can't use rorq in high. Anywhere else you always do rorqual compression in the pos shield anyway. And anywhere you've already got a POS shield, save yourself the fuel cost and just run the pos mod. Highsec POSes aren't that hard to get anyway, but it's a useful thing that most people don't realize it.
I don't get why they just didn't make the Orca into a mini Rorq that lets you compress in highsec. |

Rain6637
Team Evil
12963
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Posted - 2014.03.21 03:46:00 -
[695] - Quote
because it's already a mini carrier :-3
<3 <3 orcas President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Dramaticus
GoonWaffe Goonswarm Federation
478
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Posted - 2014.03.21 03:48:00 -
[696] - Quote
Querns wrote:Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate. Not for scrap metal, no. If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now.
An occupation of scooping trash has become trash.
Maybe there's a smaller trash heap inside? The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Melek D'Ivri
Propst Mining Services
39
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Posted - 2014.03.21 03:48:00 -
[697] - Quote
baltec1 wrote:Jeremy Soikutsu wrote: So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
Why would we? High sec offers the exact same but with all the benefits of high sec safety. Why would we take the extra risk for no reward?
Actually thanks to the new profession/career/PvP we know and love called Miner-Bumping & Ganking nulsec belts are quite severely safer than what we have in high sec. 5 seconds away from our keyboard means we come back wherever we had our clone at. 5 seconds away from your keyboard means the neut is still 7-8 jumps away from you so you can decide if it's time to dock up. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
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Posted - 2014.03.21 03:49:00 -
[698] - Quote
Dramaticus wrote:Querns wrote: Not for scrap metal, no.
If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now.
An occupation of scooping trash has become trash. Maybe there's a smaller trash heap inside? Most likely, it's in the capsule of the ship doing the trash cleanup. :sun: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
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Posted - 2014.03.21 03:50:00 -
[699] - Quote
Melek D'Ivri wrote:baltec1 wrote:Jeremy Soikutsu wrote: So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
Why would we? High sec offers the exact same but with all the benefits of high sec safety. Why would we take the extra risk for no reward? Actually thanks to the new profession/career/PvP we know and love called Miner-Bumping & Ganking nulsec belts are quite severely safer than what we have in high sec. 5 seconds away from our keyboard means we come back wherever we had our clone at. 5 seconds away from your keyboard means the neut is still 7-8 jumps away from you so you can decide if it's time to dock up. Fly a procurer or skiff. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
363
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Posted - 2014.03.21 03:54:00 -
[700] - Quote
Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there
Taking nearly 30% of a yield is not a small change by any means, I now have to do 30% more to match miners who now have to do 10% less, and null folks who do nothing to suckle on the teet of R32/R64 Passive moongoo.
I shouldn't have to contemplate branching out, I shouldn't have to contemplate moving, the only reason for this change is to appease null sec groups and CCP's ridiculous fascination with reading news reports about how 4K nolifes spent 18 hours fighting in .01% real time.
I get you are Goonie, and have blued 3/4 of EVE already, but I don't feel that forcing folks to kiss a ring of a null lord is promoting emergent game play. It makes no sense and only further decreases the value of living and operating in Low Security space.
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Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
251
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Posted - 2014.03.21 03:55:00 -
[701] - Quote
Quote: null should be the worst refining and production. there profit is in every other area. this added with the removal of PoS fuels from high sec. just makes the game unrealistic mechs. if you go to the congo to mine gold or diamonds, you do not expect to find a 5 star restaurant. and you expect to import all your eq.
I agree with the principal behind this...if it was the congo and the real world. In the realities of EvE - risk needs to be balanced with reward. What I am suggesting is that Player Built Structures should be better than NPC structures. And that their location in the game world should offer bonuses based on where they are. ie: Null provides advantages over low sec which provides advantages over high sec.
I think the ultimate solution is higher taxes for high sec - not because i want to punish high sec dwellers but because using your analogy of the congo and a 5 star restaurant - the costs of doing business - ie: NPC Corp overhead - higher wages - unions - Concord Protection etc...etc... should cost much more than it does now. Whereas Sov territories held by alliances should be able to set their own rates.
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Melek D'Ivri
Propst Mining Services
39
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Posted - 2014.03.21 03:55:00 -
[702] - Quote
Querns wrote:GreasyCarl Semah wrote:baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals. More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it. The problem is that what you see as "system after system of belts in null sec" is actually a pittance of ore compared to what the fires of industry require. We work on different scales; the miner sees boundless fields of plenty, while the supercap producer sees a bare pipe rising out of the ground in a desert ghost town, dripping a little bit of trit onto the ground once every few minutes.
Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
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Posted - 2014.03.21 03:55:00 -
[703] - Quote
Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there Taking nearly 30% of a yield is not a small change by any means, I now have to do 30% more to match miners who now have to do 10% less, and null folks who do nothing to suckle on the teet of R32/R64 Passive moongoo. I shouldn't have to contemplate branching out, I shouldn't have to contemplate moving, the only reason for this change is to appease null sec groups and CCP's ridiculous fascination with reading news reports about how 4K nolifes spent 18 hours fighting in .01% real time. I get you are Goonie, and have blued 3/4 of EVE already, but I don't feel that forcing folks to kiss a ring of a null lord is promoting emergent game play. It makes no sense and only further decreases the value of living and operating in Low Security space. Let no man touch the sacred cow of whatever profession I've chosen this week! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
58
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Posted - 2014.03.21 03:57:00 -
[704] - Quote
What is the point of changing it so people cant hit 100% refine? Why is this a problem or goal? Module or ship refining i sort of get but you made your own solution with the adition of extra materials to the bpo's and this just seems a copout of changing the rest of the bpos and for doing less work. Adding refinery's to all the stations is a good idea and one long overdue but i just cant get around what the hell is wrong with hitting 100% refine, Mind you i dont have all my ore specs to 5 they are all sitting at 4 and most are 16 days each. thats a lot of training there.
So really what is your problem with people hitting 100% refine, i would think after the massive amount of training time people put being able to perfectly refine somthing would be ok.
Second thing is in the past the pos mobile refinerys were **** mainly due to the fact they didnt take into account reprocessing skills? is this still true or will they finally be able to. If not they will be just as worthless as before.
Oh i also have to ask why ccp thinks there are so many tier 3 upgraded stations? Iv seen 2 in my time in nullsec in over 2 years, they take somthing like 80 billion isk if not more to upgrade to thier 3 which is a huge problem, you cant build the upgrades you have to cart them through highsec wh's then go through the archacic process of upgrading them day by day as you can only do one act per a day. |

Rain6637
Team Evil
12963
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Posted - 2014.03.21 03:58:00 -
[705] - Quote
they're trying to see how ****** they can make the game for miners before they realize their life sucks President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
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Posted - 2014.03.21 03:58:00 -
[706] - Quote
e: clipping nested quotes
Melek D'Ivri wrote:[quote=Querns] Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.
This is a terrible idea. Venture mining pays out at most 5m isk/hr without bonuses, and that is on hedbergite. Nullsec ore is much less valuable than that. It's much more efficient to get them mining ice a week after they start for 30m isk/hr. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
58
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Posted - 2014.03.21 03:59:00 -
[707] - Quote
Quote:this added with the removal of PoS fuels from high sec.
What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire. |

Ispia Jaydrath
Reib Autonomous Industries
114
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Posted - 2014.03.21 04:00:00 -
[708] - Quote
Rain6637 wrote:Ispia Jaydrath wrote:So, as a lowsec builder stop being a lowsec builder?
That would fix the margins and eliminate the need for a reprocessing tower, but multiply the amount of work I have to do. Being ****** from two directions instead of three isn't that much of an improvement. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
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Posted - 2014.03.21 04:04:00 -
[709] - Quote
Zetaomega333 wrote:Quote:this added with the removal of PoS fuels from high sec. What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire. He might be referring to liquid ozone, which is impossible to get in highsec in large quantities. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
363
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Posted - 2014.03.21 04:07:00 -
[710] - Quote
Querns wrote: Let no man touch the sacred cow of whatever profession I've chosen this week!
Says a spokesman for the loudest bunch of whiners in the whole game.
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Zetaomega333
HIFI INDUSTRIAL The Kadeshi
58
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Posted - 2014.03.21 04:08:00 -
[711] - Quote
Querns wrote:Zetaomega333 wrote:Quote:this added with the removal of PoS fuels from high sec. What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire. He might be referring to liquid ozone, which is impossible to get in highsec in large quantities.
Hasnt it always been like that? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
214
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Posted - 2014.03.21 04:11:00 -
[712] - Quote
Zetaomega333 wrote:Querns wrote: He might be referring to liquid ozone, which is impossible to get in highsec in large quantities.
Hasnt it always been like that? Potentially! I can't actually remember. The only thing I can remember from that time is the Bloodtears whining endlessly about the LIQUIDOZONEPOCALYPSE due to the change. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Lucius Saturninus
Pator Tech School Minmatar Republic
11
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Posted - 2014.03.21 04:12:00 -
[713] - Quote
mkint wrote:CCP Logibro wrote:Dis gone be good. Seriously though Roqual pilots everywhere rejoice. Rejoice why? You're obsoleting the rorqual, not buffing it. Rorqual: 1) can't go where miners mine 2) takes months of skills 3) expensive POS mod 1) can go anywhere 2) no skills 3) pretty cheap I guess rorqual will still be useful as a poor man's jump freighter, unless you decide to nerf that too.
I'm hoping that maybe we can reprocess the RorqualGÇÖs and be able to break even on the cost of them. They are going to have to give it so much love, or change its roll, so it is not worthless. I'm thinking they will become the new WH closer after this patch. Who cares what side you get stuck on, right? |

Mario Putzo
Welping and Dunking.
363
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Posted - 2014.03.21 04:15:00 -
[714] - Quote
Lucius Saturninus wrote:mkint wrote:CCP Logibro wrote:Dis gone be good. Seriously though Roqual pilots everywhere rejoice. Rejoice why? You're obsoleting the rorqual, not buffing it. Rorqual: 1) can't go where miners mine 2) takes months of skills 3) expensive POS mod 1) can go anywhere 2) no skills 3) pretty cheap I guess rorqual will still be useful as a poor man's jump freighter, unless you decide to nerf that too. I'm hoping that maybe we can reprocess the RorqualGÇÖs and be able to break even on the cost of them. They are going to have to give it so much love, or change its roll, so it is not worthless. I'm thinking they will become the new WH closer after this patch. Who cares what side you get stuck on, right?
Better reprocess them now, because soon you only going to get max 55% of mineral input. |

Melek D'Ivri
Propst Mining Services
40
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Posted - 2014.03.21 04:25:00 -
[715] - Quote
Mara Rinn wrote:Tarsas Phage wrote:Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. Smelt. You smelt alumina to make aluminium You also smelt aluminium scrap to make aluminium. The process of rendering "stuff containing the metal I'm after" into "the metal I'm after" is smelting.
I like the term smelting. At least if you're going to leave me lying in an expanding puddle of my blood, give me a fancy name for your actions like smelting.
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GreasyCarl Semah
A Game as Old as Empire
67
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Posted - 2014.03.21 04:31:00 -
[716] - Quote
Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.
Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields?
I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
214
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Posted - 2014.03.21 04:35:00 -
[717] - Quote
GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! It's almost like you are dangerously misinformed about how asteroid belt mechanics work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

ergherhdfgh
Imperial Academy Amarr Empire
82
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Posted - 2014.03.21 04:36:00 -
[718] - Quote
Malcanis wrote:
Well it's worth remembering that you're not losing all of that loot income. And your bounty, mission reward, LP, special drops, etc will remain.
Further, if this change is significant enough to reduce that income, it's significant enough to reduce the mineral supply, so price changes will partly compensate.
Additionally fewer people will loot, reducing the loot supply.
Essentially, there will be some compensating effects.
Sounds like you've been drinkin' a bit too much of the company koolaid on those free vacations you get to Iceland.
Even if you speed run missions and don't loot the value of your LP will drop considerably as more and more players do the same. Further as the price of everything goes up to compenste for this refine nerf one's mission income will be worth less due to inflation which is a defacto nerf as well. This is for sure a mission running nerf even with the compensating effects taken into account and I believe you know this which means your flippant way of blowing off a players concerns makes you a poor representative of the player base as a CSM. The man has a concern either address it or don't but your attitude here is less than what I would like to see from someone claiming to represent me. You don't have to agree with the guy to address his concerns appropriately.
Expansion after expansion I've watched as high sec incomes get continually nerfed. CCP seems intent on pissing off what is the majority of all players and the vast majority of new players. This is not a business model for growth. Null sec has become more and more of an elitist haven for the hyper-aggressive Type A personalities.
This game is both an industrial and war simulation with probably the most intricate market system in gaming to interface the two of those aspects. If you keep ******* over the industrial types and tell them to go out to null and fight or STFU and go play hello kitty then one half of the industrial / war simulation disappears.
CCP keeps acting as if PvP is for everyone and everyone likes it and that if everyone is not running out to null to PvP then the income in high sec must be too high. There are people that don't like PvP period and no amount of null sec income will change that. If you look at WoW there are far more regular servers than PvP servers so it's not a small amount. So CCP can continue to alienate what is the majority of the gaming population as well as the majority of their players or choose to reexamine their focus. |

Melek D'Ivri
Propst Mining Services
40
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Posted - 2014.03.21 04:40:00 -
[719] - Quote
Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s
That's also how much they have to pay to replace it since you aren't able to safely autopilot through high sec anymore. Where's your CONCORD makes everyone safe argument now? |

ergherhdfgh
Imperial Academy Amarr Empire
82
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Posted - 2014.03.21 04:43:00 -
[720] - Quote
Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread.
You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position?
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