Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] 40 50 60 70 .. 76 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
19
|
Posted - 2014.03.21 15:29:00 -
[871] - Quote
Daniel Plain wrote:well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math. Hmm, I must admit it is going to be interesting to see what happens. I have a feeling that anything other than capital T1 components will still be imported in form high sec. Although I guess a lot of complex calculations will have to be undertaken to find which items are worth importing and which are not. T1 ships I would assume arethe most likely t1 item to be produced in null, and modules the least. |

Shantetha
Brutor Tribe Minmatar Republic
44
|
Posted - 2014.03.21 15:32:00 -
[872] - Quote
admiral root wrote:Rivr Luzade wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". Which risk? The inherent risk that comes with living in nullsec. Lived deep in AAAC space during the invasion of HED-GP and GE by CFC-Test/PL never once was bothered. I ratted and mined and saw only a handful people that weren't in AAAC or my corp, plus intel channel we would know if anything was coming 7 jumps out. 6 months during a major war and never once had to run to a pos or station because of reds, gankers, or any thing else, the annoyance was we were cut off from importing from highsec. I was still a yearling and that made life really tough; also it was more boring the highsec and lowsec had been.
Mario Putzo wrote: Want to get people mining and producing in Nullsec, nerf Plexing/Ratting and Moon Mining.
Nah, just move moon minerals into nullsec and lowsec asteroids instead of passive array moon mining. No more passive goo of any kind and bam mining becomes a worth venture in nullsec, 0.0 may hate it but the 0.0's would find it worth while to have mining fleets. Either that or t2 modules and ships disappear which i doubt the null corps would tolerate. You wouldn't even need to touch plexing & ratting.
Yes those previous moon minerals would require a major balance pass if they were placed into asteroids, in order to keep the fires industry running, but it would definitely be a major carrot to 0.0 industry to incorporate 0.0 mining. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 15:37:00 -
[873] - Quote
GreasyCarl Semah wrote:Querns wrote:GreasyCarl Semah wrote:Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post. Obviously they set the bar quite low for that particular brain trust. Read back half a dozen pages or so; I've laid out why your posts are terrible and wrong. Oh thanks for the primer on rock size and spawn rates. That completely explains why you can't seem to get in a mining ship and mine. Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 15:43:00 -
[874] - Quote
Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate.
Math is hard after the change if you have max skills you will get the same yield out of a block of veld as you would pre patch. People in null will get slightly more yield out of the same block of veld if they have upgraded their station. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 15:47:00 -
[875] - Quote
Fredric Wolf wrote: Math is hard after the change if you have max skills you will get the same yield out of a block of veld as you would pre patch. People in null will get slightly more yield out of the same block of veld if they have upgraded their station.
He's referring to the scrap metal refine rate, which is getting kneecapped.
Don't feel bad if you didn't catch it immediately -- the poster you're quoting didn't even mention which type of reprocessing he was talking about. I had to infer it from the general candor of apoplexy he used in his post. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Matalino
53
|
Posted - 2014.03.21 15:49:00 -
[876] - Quote
Steve Ronuken wrote:Basil Vulpine wrote:A convenience request which CCP will hopefully consider.
Currently if I'm doing industry I can place a small number of buy orders for the minerals I need. After this change I will need a much larger range of buy orders to get my compressed ores.
Can we have it so that : 100 Veldspar is compressed -> 100 compressed Veld 100 Concentrated Veld is compressed -> 105 compressed Veld 100 Dense Veld is compressed -> 110 compressed Veld
And so on for each ore type? Sure this reduces your theoretical maximum compression but it's likely a decent enough quality of life trade off. Or maybe retain the current BPOs for normal ores as an optional and using them simplifies the ore down as above.
Sure we'll still need more buy orders than now but not quite as many. It also makes life a bit easier for the little guy who wants just the right amount of minerals and easier for the budding industrialist who doesn't have to remember all of the ore variations. Leave the nitty gritty details of ore types as something for miners.
I'm still digesting the devblog and I may have missed it, will current ore cargo holds also be able to move compressed ore after the patch? I'm assuming they do currently but I've never actually tried.
And for all those complaining about losing their income stream, spare a thought for the poor scammers who currently try to sell overpriced rare compressed ores. I do hope they come up with something new and creative though, Jita local has been missing new scam types for a while. So you want to lose the extra 5% and 10% compression you get from the ore variants? I suspects a great many people would argue with that. Ore holds currently allow for compressed Ore. I see no reason for that to change. I have mixed feelings on this.
I agree with Basil Vulpine that it would be much simpler if we did not need to deal with so many commodities. Instead of down grading the compression for Dense Veld, they could just as easily up grade the compression for regular Veld. Final compression ratios can be balanced so that the end result is that everything has the same compression as the denser ore varieties, making Steve's argument irrelevant. It is all part of the compression ratio balancing process.
On the other hand, having different qualities of compressed ore provides variety that can drive price differences and enhance game play. This difference could result in a price premium for the dense veld making it more valuable than just the minerals it contains. This would then add depth to the mining process by providing increased intensive to favor denser ores. Further variation could be added by increasing the difference in compression ratios by varying the volume between compress ores of different qualities. For example if the volume of compressed dense veld were reduced by 9% while leaving compressed veld alone, it would have a compression ratio that is 20% better, making it even more of a premium product. |

GreasyCarl Semah
A Game as Old as Empire
78
|
Posted - 2014.03.21 15:58:00 -
[877] - Quote
Querns wrote:Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need.
Obviously an across the board 14.4% advantage in refining changes this situation of "no low end minerals" dramatically.
Of course by "dramatically" I mean not at all and I can't figure out why you are so dense that you just tried to offer that as a point.
At some point, you or your members are going to have to get in a ship and mine if you want to build things. You know...."HTFU!" and play the game if you want the shiny toys. Even after this patch goes live you will have to do that.
Furthermore, if you would take your own advice and "read back a few pages" you will plainly see that I pointed out that I have lived in null sec and know how the asteroids work just fine. It might just save you some typing next time. Apparently I also did the impossible while I was out there... since I ran a mining and manufacturing operation. All of my trit and pyerite came right off the market at less than Jita prices thanks to those annoying hauler spawns in neighboring NPC null. |

Phoenix Jones
Brave Newbies Inc. Brave Collective
420
|
Posted - 2014.03.21 16:07:00 -
[878] - Quote
This was something that should have been done about 4 years ago.
The issue people are having is.. Why the hell now....
The Universe was a bit more diverse back then, now its under control by a few super entities, and changes to stuff like this empowers them, making it more difficult for other entities to "move in". The conspiracy thinkers believe that the nullsec entities wanted to build more supers, and needed a way for their space/roids to be more valuable. It is a viable issue. The changes are fantastic (should have been so LOOOONG ago), the timing is Terrible (CCP is feeding the trolls when the trolls ask to be fed).
As far as I can see, this makes nullsec stations and space more valuable. Now will the PVP coalitions care. No, but their renters will. This is potentially a massive buff to them. It was something that should have happened years ago though.
Changes are fine, timing is.. borderline idiotic (these changes occuring right now project implied favoritism for certain groups vs shared equality throughout new-eden). Does it need to happen. Yes with little doubt.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Avalokitusvara
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.21 16:09:00 -
[879] - Quote
Just another example of CCP giving more advantages to the huge nul sec alliances...Is CCP ran by Goons? It certainly looks like it... |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:10:00 -
[880] - Quote
Commander Bjorn Gisch wrote:Death of the casual player. Join a 0.0 alliance, pay tribute, force yourself to login for CTAs, activity minimums. Screw having a real life. We have gone from sandbox to WoW style level regions. maybe not all of us want to be a null b itch |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 16:10:00 -
[881] - Quote
GreasyCarl Semah wrote:Querns wrote:Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need. Obviously an across the board 14.4% advantage in refining changes this situation of "no low end minerals" dramatically. Of course by "dramatically" I mean not at all and I can't figure out why you are so dense that you just tried to offer that as a point. At some point, you or your members are going to have to get in a ship and mine if you want to build things. You know...."HTFU!" and play the game if you want the shiny toys. Even after this patch goes live you will have to do that. Furthermore, if you would take your own advice and "read back a few pages" you will plainly see that I pointed out that I have lived in null sec and know how the asteroids work just fine. It might just save you some typing next time. Apparently I also did the impossible while I was out there... since I ran a mining and manufacturing operation. All of my trit and pyerite came right off the market at less than Jita prices thanks to those annoying hauler spawns in neighboring NPC null. I'm happy that you were purportedly able to run a pissant manufacturing operation in nullsec. Good for you. Meanwhile, the big boys are talking about manufacturing supercapital ships.
Even if there were enough minerals to make these ships completely in nullsec, and even if we cracked the whip and posted MINING CTAs (and we both know both of these things are not the case today, but we can pretend that they are,) it would STILL be inferior to shipping minerals in from Empire due to the inefficiencies of nullsec stations and the dearth of safe courier services.
It is hilarious that you think that hauler spawns can somehow provide all the lowends that supercapital ships need. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:11:00 -
[882] - Quote
Vaerah Vahrokha wrote:Plug in Baby wrote:So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin? You aren't meant to compete with them. This whole change is precisely tailored at bringing in the long time request of large null sec alliances (expecially one) to have everything made the best for them "because we fought to hold sov". Therefore you are meant to either suck up and join them or close shop. you guys alrdy get the best of everything eale's |

ergherhdfgh
Imperial Academy Amarr Empire
97
|
Posted - 2014.03.21 16:14:00 -
[883] - Quote
Andrea Keuvo wrote: Oh please, how does this change even remotely "screw over" hisec? When the ESS was announced and null players complained about the 5% bounty nerf there was plenty of HTFU coming from hisec players and this is only a 2.8% nerf. So the definition of "screwing over" hisec is doing anything that is not the status quo? The module reprocessing nerf hits everyone the same so we are really crying over 2.8%? The change is simple really, if you mine in hisec you will no longer refine your ore. Nullsec ores will be refined in nullsec and high end minerals will be shipped out. Hisec ores will be sold as ore and compressed for transport and refining in nullsec.
To the guys that made their living salvaging - yes it sucks that you spent time training skills that are no longer needed. But it also sucks that I trained 60 days for large autocannons only to have tracking enhancers nerfed and making that training time a waste for me. Welcome to eve.
A 5% bounty nerf is a 5% bounty nerf. You loose 5% of your income from something like that.
Every industrialist has a magic number that is a margin percentage that is a break-point for them. Above that number you seek to produce and sell that item below that number you stop production as a small shift in things could put you into the red. For most people doing high volume trade hub production that number is around 6-7 percent. Meaning that the ship you are building sells for 6-7% above build costs with market fees cutting into that. Multi-phase production is a little more complicated as there are more steps and each step along the path has to be considered if it is profitable to do your self or better out sourced but the same basic concept remains. Also low isk value things with high volumes and disproportionate production times like ammo don't follow this rule, however these qualifications aside I'll continue with my point.
So if you are only typically making about 7% over material costs and 4 or 5% puts in a danger zone then a 2.8% nerf means you can no longer operate your current business model. That's not a 2.8% nerf it's a 100% nerf to you and your style of game play.
Now I realize in this example I'm ignoring transportation cost from null to high sec but I was keeping it simple just to show you that you can't compare a 5% ratting nerf to a 2.8% refine disadvantage as bounties are 100% profit and Manufacturing is only about 6% so a 2.8% nerf is really halving your income.
Now I understand that people will say well just go to null and become and industrialist there. That kind of thing has been talked about on both sides already in this threadnaught and I'm not going to go off topic here to address that. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:14:00 -
[884] - Quote
Jason Station wrote:My drink is empty.
If I read this all correctly I'm going to get hit with a very large nerf bat.
The timing is such that I should stock up like hell before the patch.
Once it is over I should hope that bounties alone will pay my way for the next 18 months until the economy recovers (yes I am looking at you battleship BPO)
Oh wait. I really don't give a flying squirrel and will just adapt.
Bartender! to late the prices have alrdy skyrocked |

Crappeshotte
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.21 16:15:00 -
[885] - Quote
TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out? |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:16:00 -
[886] - Quote
Cor'len wrote:Really, CCP? What a f*cked way to start off announcing summer features.
So in short you're nerfing hisec. Woohoo, sure makes me look forward to this summer then. Sure, the refining bit needed work, but you really didn't have to completely destroy mineral compression and reprocessing loot, as well as drop ore yields down the shitter.
No, I'd rather have it the way it currently is than what you're planning, even if some parts make sense. Stop f*cking up the game, you've done enough already. don't worry if ccp keeps on this path old hi sec players will quit and new once will go f uck this i'm not playing a game i can't do anything on for 6 months |
|

CCP Ytterbium
C C P C C P Alliance
3247

|
Posted - 2014.03.21 16:19:00 -
[887] - Quote
Omnathious Deninard wrote:CCP Ytterbium, if the Minmatar Outpost once fully upgraded is the new "100%" could the numbers not be adjusted to reflect this? Some players may (and probably will) get extremely cranky to invest so much time and isk into getting there refining to perfect skills and implants only to see they refine at 86.8%
We want to leave a waste margin if and when future changes are needed.
Regarding the Minmatar Outpost providing no advantage over the other racial ones when it's not upgraded, that's a good point, will look into that one. |
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:21:00 -
[888] - Quote
Arthur Aihaken wrote:Rain6637 wrote:High sec should provide a taste of what's available in EVE, and cause players to seek out where they can get more of it/do it better, and those places should be not-highsec. strip highsec down to the frame and leave it on cinder blocks. edit: and shrink it too. We'd have to buff null (again) to compensate Goons for all their lost incomeGǪ  only way to make a goon happy is if you gave them full control over the game oh wait........... CCP already did that when they gave mittani back his account after telling players at fan fest to go tell a player to commit suicide. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 16:23:00 -
[889] - Quote
CCP Ytterbium wrote: Regarding the Minmatar Outpost providing no advantage over the other racial ones when it's not upgraded, that's a good point, will look into that one.
Thanks a lot; attention to this will be appreciated. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 16:24:00 -
[890] - Quote
GreasyCarl Semah wrote: Furthermore, if you would take your own advice and "read back a few pages" you will plainly see that I pointed out that I have lived in null sec and know how the asteroids work just fine. It might just save you some typing next time. Apparently I also did the impossible while I was out there... since I ran a mining and manufacturing operation. All of my trit and pyerite came right off the market at less than Jita prices thanks to those annoying hauler spawns in neighboring NPC null.
i and one other person at one point were using an api parser to alert us to hauler spawns that people in our corporation had killed, back in the belt ratting days, and would then go take them in a rorqual (because nobody ever did because no ratter spends his day hauling trit back in an iteron). we basically collected all of the hauler spawn in the region, so I have a very good idea how many minerals that is.
the flow of minerals from hauler spawns was infintesimal compared to the needs of any alliance living in that space, and that was back when belt ratting was a thing (it no longer is thanks to the chaining nerf). i basically did it solely because it was hilarious and provided enough minerals for the alliance project i was working on, but it doesn't support any amount of industry and that is in the most heavily ratted nullsec region in the game
so you clearly don't actually know anything about nullsec industry and hauler spawns are a hilariously dumb suggestion here Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Dinsdale Pirannha
Pirannha Corp
2420
|
Posted - 2014.03.21 16:25:00 -
[891] - Quote
Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out?
Your investment is about to be cut in half, or only 45% if you invest in weeks of training and an implant that is skyrocketing in value. Welcome to Null Sec Cartels Online.
I too have a lot of reprocessing and hauling to do very soon. Of course, knowing CCP, and how much they hate the bulk of their sub base, I would not be surprised they implement this tomorrow as a surprise "improvement in game mechanics". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:29:00 -
[892] - Quote
Rain6637 wrote:what i think about the refining array is: either they can't get the refining array to use your skills (bc programming limitation), or like other new things in EVE they make it OP at first so that people will want to use it/make it a thing. I know of quite a few people who will be happy about this change.
anyway. refining, mining, all PVE sources of isk should be the worst in highsec. make it a sample of game mechanics, but nothing more.
if the refining array is your new best option, go with it.
instead of worrying about mega allies, find a way to join one.
you are right and wrong all at the same time yes a lot of stuff should be worse like the rock types/amounts in the rocks but refining shouldn't be worse since a company is more likly to invest money to refine stuff in a safer place such as hi sec station apose to low/null........ you guys get the better rats better ded sites better asteroid belts/ anom's.
|

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 16:29:00 -
[893] - Quote
Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out? fortunately for you, they've announced this change months in advance Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:32:00 -
[894] - Quote
Weaselior wrote:oh dear me in order to compete economically with nullsec i might have to put in a fraction of the effort they do?
heavens to betsy this can't be happening what kind of monster would put in a change that would do that
mommmyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy spoken like a true mittani b itch |

Mario Putzo
Welping and Dunking.
369
|
Posted - 2014.03.21 16:33:00 -
[895] - Quote
Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out?
You are losing about 30% of your end of the day yield. So if you buy junk to reprocess and flip you are basically cutting about 1/3rd of your baseline +profit margin, so your 20B looks more like 13.6B (give or take) and there is no way around that. Unlike mining that is getting its refining process relocated, reprocessing of modules/ships is being nerfed outright.
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:34:00 -
[896] - Quote
Rain6637 wrote:what i don't get is ... if you see how much better entity A's margins will be over entity B, why not ... join entity A? the only reasons I can come up with are RP. cause some people play this as a game and not a way of life unlike null sec alliances who seem to think they can dictate your qu's and all your free time. |

Matalino
53
|
Posted - 2014.03.21 16:35:00 -
[897] - Quote
ergherhdfgh wrote:A 5% bounty nerf is a 5% bounty nerf. You loose 5% of your income from something like that.
Every industrialist has a magic number that is a margin percentage that is a break-point for them. Above that number you seek to produce and sell that item below that number you stop production as a small shift in things could put you into the red. For most people doing high volume trade hub production that number is around 6-7 percent. Meaning that the ship you are building sells for 6-7% above build costs with market fees cutting into that. Multi-phase production is a little more complicated as there are more steps and each step along the path has to be considered if it is profitable to do your self or better out sourced but the same basic concept remains. Also low isk value things with high volumes and disproportionate production times like ammo don't follow this rule, however these qualifications aside I'll continue with my point.
So if you are only typically making about 7% over material costs and 4 or 5% puts in a danger zone then a 2.8% nerf means you can no longer operate your current business model. That's not a 2.8% nerf it's a 100% nerf to you and your style of game play.
Now I realize in this example I'm ignoring transportation cost from null to high sec but I was keeping it simple just to show you that you can't compare a 5% ratting nerf to a 2.8% refine disadvantage as bounties are 100% profit and Manufacturing is only about 6% so a 2.8% nerf is really halving your income.
Now I understand that people will say well just go to null and become and industrialist there. That kind of thing has been talked about on both sides already in this threadnaught and I'm not going to go off topic here to address that. That would be great if this change resulted in a 2.8% nerf to everyone doing industry. However, for those industrialists who run a POS, this change will result in a 4% boost to ore refining. Those who do not run a POS will likely outsource refining to those who do. Can you please update your assessment to account for that boost?
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:36:00 -
[898] - Quote
Teshania wrote:Love the changes!!!
2 things caught my eye and made me sigh, 1) Refining Arrays Just doing max regardless of skills. (Why train, just drop and pos and move on with life, It breaks the system you are trying to implement) 2) Compression, the Roq is back to being useless, you had it shining again for 30secs, then said don't worry you can us a POS module.
I love it cause it prevents Modules as the primary means of transporting minerals for mass production. But you went and nerfed ships that need to the heart and soul of operations!
My suggestions
1) Move the Refining Arrays out of the POS and make them Deployable Objects, and have then refine based on the user of the object!
2) MAKE THE Roqual Worth something! It needs to have its nitch that is not being shared with a POS or deployable object. well they still let it boost in poses |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:40:00 -
[899] - Quote
Ispia Jaydrath wrote:So, as a lowsec builder, what I'm getting is that I have to either run around picking up ore, or give part of my margin to some ******* who's willing to compress it for me. Also, I need a tower in lowsec to keep up with the joneses. Also, anybody who builds in sov null and jumps the finished product to low can crush me.
I'm not going to threaten to leave the game or anything, but if you're going to **** my livelihood from three directions at once you could at least not be all condescending about how nobody has anything to worry about. oh i feel for you low bro's but don't worry soon enough ccp will tell us that goonz own the rights to the game |

Dinsdale Pirannha
Pirannha Corp
2420
|
Posted - 2014.03.21 16:41:00 -
[900] - Quote
Arthur Aihaken wrote:I'm just glad I don't rely on mining or missioning every month.
I rely on missioning.
Incursions are much more miss that hit these days with the fact that most of the time there is only one high sec incursion up, or none. Coupled with the fact that plexes are going insane in prices, and a billion a pop is quite realistic once the skins program hits full stride, I really don't know how I will pay for my 2 plexes. I fired up 2nd char training on my last account for a char destined for small ship/small gang warfare. But frankly, that plan looks dead now with the huge loss in mission income plus the equally huge spike in plex prices.
The cartels and CCP get their wish, another casual player cuts back on their gameplay, income to CCP be damned. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] 40 50 60 70 .. 76 :: one page |
First page | Previous page | Next page | Last page |