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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Gizznitt Malikite
Agony Unleashed Agony Empire
3735
|
Posted - 2014.03.20 20:48:00 -
[421] - Quote
Alp Khan wrote:[quote=Malcanis]
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground.
With the current state of manufacturing, I believe you are wrong on this point:
Highsec has the costumers. Highsec has perfect refine. Highsec has more build options. Highsec has more safety.
The only way you will encourage nullsec industry is to make it competitive with highsec industry. Highsec currently has all the conveniences you'd desire for industry, why would anyone produce in nullsec?
The answer is profitability. You need to reward the effort and risks associated with operating in nullsec/lowsec with more profitable manufacturing. This won't eliminate highsec manufacturing from producing the majority of items in game, because (as demonstrated by many posts in this thread), players are generally lazy and are more than willing to sacrifice some profits for convenience. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.20 20:48:00 -
[422] - Quote
Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. |

Malcanis
Vanishing Point. The Initiative.
14182
|
Posted - 2014.03.20 20:49:00 -
[423] - Quote
Alp Khan wrote:Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. But it's acceptable that hi-sec is the only place that is viable for production, right? I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground.
Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec?
1 Kings 12:11
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Niko Lorenzio
United Eve Directorate
296
|
Posted - 2014.03.20 20:50:00 -
[424] - Quote
No offense but this is the most confusing blog I've ever read.
Anyway, so this is another case of some people badly abusing a game mechanic and CCP nerfing an entire industry screwing everyone because of few bad apples. Not happy with this at all. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3735
|
Posted - 2014.03.20 20:51:00 -
[425] - Quote
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff.
That is only true for Ores.
Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around.
Null is actually getting a nerf at the same time it is getting a buff.
|

baltec1
Bat Country Goonswarm Federation
10465
|
Posted - 2014.03.20 20:51:00 -
[426] - Quote
Niko Lorenzio wrote:No offense but this is the most confusing blog I've ever read.
Anyway, so this is another case of some people badly abusing a game mechanic and CCP nerfing an entire industry screwing everyone because of few bad apples. Not happy with this at all.
The few bad apple being 99% of us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 20:52:00 -
[427] - Quote
Gizznitt Malikite wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. That is only true for Ores. Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around. Null is actually getting a nerf at the same time it is getting a buff. Did you miss where ore compression is getting a massive boost to compensate for the loss of scrapmetal processing? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
1
|
Posted - 2014.03.20 20:53:00 -
[428] - Quote
Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing |

ergherhdfgh
Imperial Academy Amarr Empire
74
|
Posted - 2014.03.20 20:53:00 -
[429] - Quote
Reizak StormFury wrote:
I think you'll find that with simpler and more accessible compression, people won't be refining ores in high sec. Instead they'll be selling compressed ore direct to market.
So, you won't need to export minerals from high to null. You'll transport compressed ore instead.
I've not heard any talk of which minerals get used most versus the ores they come from. Without careful consideration this could lead to one ore high in a particular mineral becoming way out of balance with everything else. Already we see the ABC ores way down the list of most profitable. Will these changes fix this or make it better? |

Kadl
Imperial Academy Amarr Empire
86
|
Posted - 2014.03.20 20:53:00 -
[430] - Quote
Destitute Tehol Beddict wrote:You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition.
A while ago I mentioned that some people would feel uncomfortable if they couldn't ever get their number to 100%. My suggestion is to realize that there is a max player skill at max efficiency station and that is essentially 100%. Rate yourself against that and forget the silly game mechanics where all the asteroids suddenly have more tritanium.
An increase in volume (m3) would be an interesting addition since it would localize production of some items or force an additional cost in transportation. In the past CCP reduced transportation costs with jump freighters and the like. Increasing volume requires an increase in transportation which requires increased costs. Increased transportation costs encourages local production in null as well as high sec. We will have to see what CCP wants to do with this opportunity. |
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Destitute Tehol Beddict
ROC Incorporated The ROC
4
|
Posted - 2014.03.20 20:54:00 -
[431] - Quote
Querns wrote:Gizznitt Malikite wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. That is only true for Ores. Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around. Null is actually getting a nerf at the same time it is getting a buff. Did you miss where ore compression is getting a massive boost to compensate for the loss of scrapmetal processing?
Some people don't use scrap metal reprocessing only for compression... |

Omnathious Deninard
Novis Initiis
2273
|
Posted - 2014.03.20 20:54:00 -
[432] - Quote
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. High sec is getting refining arrays that will refine in the 104% of current yield so they are getting buffed also. And high sec is also getting a compressing array. I would also like to add they get these buffs with almost no skill investment. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Dinsdale Pirannha
Pirannha Corp
2377
|
Posted - 2014.03.20 20:54:00 -
[433] - Quote
Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right?
You are dealing with a goon here. They are operating on a dual purpose: Destroy high sec while at the same time enriching themselves. They are one step closer in achieving their goal with this announcement.
I am really looking forward to the other attacks on high sec they pushed through with this release. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Rivr Luzade
Coreli Corporation Ineluctable.
296
|
Posted - 2014.03.20 20:56:00 -
[434] - Quote
Gizznitt Malikite wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. That is only true for Ores. Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around. Null is actually getting a nerf at the same time it is getting a buff.
Nope, it does not. At least not 00 that is properly run, means with industrial people who mine locally so that you don't need to import. If you need to import stuff, then you do it wrong and deserve the nerf. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
2
|
Posted - 2014.03.20 20:56:00 -
[435] - Quote
Omnathious Deninard wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. High sec is getting refining arrays that will refine in the 104% of current yield so they are getting buffed also. And high sec is also getting a compressing array. I would also like to add they get these buffs with almost no skill investment.
Yeah the more I look into this I do but my point about salvage as a profitable trade still stands. |

Destitute Tehol Beddict
ROC Incorporated The ROC
4
|
Posted - 2014.03.20 20:56:00 -
[436] - Quote
Kadl wrote:Destitute Tehol Beddict wrote:You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition. A while ago I mentioned that some people would feel uncomfortable if they couldn't ever get their number to 100%. My suggestion is to realize that there is a max player skill at max efficiency station and that is essentially 100%. Rate yourself against that and forget the silly game mechanics where all the asteroids suddenly have more tritanium. An increase in volume (m3) would be an interesting addition since it would localize production of some items or force an additional cost in transportation. In the past CCP reduced transportation costs with jump freighters and the like. Increasing volume requires an increase in transportation which requires increased costs. Increased transportation costs encourages local production in null as well as high sec. We will have to see what CCP wants to do with this opportunity.
You never get more than 100% refine that is the cap. (theoretically yes... in game no) |

Rivr Luzade
Coreli Corporation Ineluctable.
296
|
Posted - 2014.03.20 20:56:00 -
[437] - Quote
Gizznitt Malikite wrote:Alp Khan wrote:[quote=Malcanis]
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground. With the current state of manufacturing, I believe you are wrong on this point: Highsec has the costumers. Highsec has perfect refine. Highsec has more build options. Highsec has more safety. The only way you will encourage nullsec industry is to make it competitive with highsec industry. Highsec currently has all the conveniences you'd desire for industry, why would anyone produce in nullsec? The answer is profitability. You need to reward the effort and risks associated with operating in nullsec/lowsec with more profitable manufacturing. This won't eliminate highsec manufacturing from producing the majority of items in game, because (as demonstrated by many posts in this thread), players are generally lazy and are more than willing to sacrifice some profits for convenience.
And screwing High sec over is the perfect way to do. So now you are forced to use POS, which are broken and ancient code, to get the best refining results and still lose money over it, while people in 00 in their blue realms, where no one attacks them, can safely refine in station and get more minerals out of the same ore than what's actually in side the ore ... genius. |

Sany Saccante
State Protectorate Caldari State
3
|
Posted - 2014.03.20 20:58:00 -
[438] - Quote
Any chance to add mineral compression?
It could solve problem with moving minerals to null. |

Joshua Foiritain
Coreli Corporation Ineluctable.
594
|
Posted - 2014.03.20 20:58:00 -
[439] - Quote
So use compressed ore instead?
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
5
|
Posted - 2014.03.20 21:04:00 -
[440] - Quote
CCP Eterne wrote:There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window. CCP Ytterbium details all these changes in this new dev blog! get bent you stupid **** twats perfect skills should not need implants to get perfect results |
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baltec1
Bat Country Goonswarm Federation
10467
|
Posted - 2014.03.20 21:04:00 -
[441] - Quote
Rukoro Okagima wrote:Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing. I tried to stay quiet promise
Buff to miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

GreasyCarl Semah
A Game as Old as Empire
48
|
Posted - 2014.03.20 21:06:00 -
[442] - Quote
Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec?
Why should refining in nullsec be better than anywhere else?
Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. |

baltec1
Bat Country Goonswarm Federation
10467
|
Posted - 2014.03.20 21:07:00 -
[443] - Quote
GreasyCarl Semah wrote:Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec? Why should refining in nullsec be better than anywhere else? Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded.
So miners and re-processors shouldn't be rewarded for taking more risk? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sabriz Adoudel
Mission BLITZ
2298
|
Posted - 2014.03.20 21:09:00 -
[444] - Quote
Juliette Asanari wrote:Aside from other effects mentioned in this thread, the price of a lot of meta 1->3 items is going to plumet, since their value is mostly derived from their reprocessed materials. Any hike in mineral prices is very unlikely to compensate for a 45-50% loss in minerals, since the size of that mineral hike is very dependend on the amount of minerals injected into the mineral market via module repro vs. the amount injected via mining.
This.
Ditto for all smartbombs and meta armor plates.
I wonder if this will lead to an exodus from missioning and then to a corresponding increase in the value of the remaining good meta items. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
5
|
Posted - 2014.03.20 21:09:00 -
[445] - Quote
baltec1 wrote:GreasyCarl Semah wrote:Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec? Why should refining in nullsec be better than anywhere else? Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. So miners and re-processors shouldn't be rewarded for taking more risk? you do get more reward you guys get the better rocks and bigger rocks |

Gizznitt Malikite
Agony Unleashed Agony Empire
3735
|
Posted - 2014.03.20 21:09:00 -
[446] - Quote
Rivr Luzade wrote:Gizznitt Malikite wrote:Alp Khan wrote:[quote=Malcanis]
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground. With the current state of manufacturing, I believe you are wrong on this point: Highsec has the costumers. Highsec has perfect refine. Highsec has more build options. Highsec has more safety. The only way you will encourage nullsec industry is to make it competitive with highsec industry. Highsec currently has all the conveniences you'd desire for industry, why would anyone produce in nullsec? The answer is profitability. You need to reward the effort and risks associated with operating in nullsec/lowsec with more profitable manufacturing. This won't eliminate highsec manufacturing from producing the majority of items in game, because (as demonstrated by many posts in this thread), players are generally lazy and are more than willing to sacrifice some profits for convenience. And screwing High sec over is the perfect way to do. So now you are forced to use POS, which are broken and ancient code, to get the best refining results and still lose money over it, while people in 00 in their blue realms, where no one attacks them, can safely refine in station and get more minerals out of the same ore than what's actually in side the ore ... genius.
Encouraging players to use POS's is 10000x better than the current M.O. Items in a station are pretty much 100% safe (unless you store it in a corp hangar). Items at a POS are subject to potential theft and are subject to destruction if you get wardecced. No longer do you simply drop to an NPC corp and avoid wardecs while experiencing perfect industry. This opens the door to conflict, which is the driving force of this game. I understand (as a highsec manufacture too), why this is a nerf, but I welcome the change!
|

Arthur Aihaken
Arsenite
3102
|
Posted - 2014.03.20 21:10:00 -
[447] - Quote
Some of the these dev blogs should really come with free lube... I am currently away, traveling through time and will be returning last week. |

Rivr Luzade
Coreli Corporation Ineluctable.
296
|
Posted - 2014.03.20 21:10:00 -
[448] - Quote
baltec1 wrote:GreasyCarl Semah wrote:Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec? Why should refining in nullsec be better than anywhere else? Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. So miners and re-processors shouldn't be rewarded for taking more risk?
You don't take more risks. that's the entire problem with your believes.
|

Mikron Alexarr
New Age Solutions Vanguard.
90
|
Posted - 2014.03.20 21:11:00 -
[449] - Quote
baltec1 wrote:Rukoro Okagima wrote:Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing. I tried to stay quiet promise Buff to miners.
well, kinda... Mining can be done afk meaning that it can potentially be botted (sorry, no method of bot detection short of full system analysis is full-proof). Because it can be botted, making it more profitable can produce more bots doing it.
If you want to see a real buff to mining as a profession, they need to change how mining is done in the same way that hacking was changed to be more interactive. I'm not saying add a click fest... I want to see something done for mining that rewards being at the keyboard with more ore and fun. This would also make botting more difficult (or at the very least more complex - interactive can be tough) which means more value added to the real miners. |

GreasyCarl Semah
A Game as Old as Empire
48
|
Posted - 2014.03.20 21:12:00 -
[450] - Quote
baltec1 wrote:So miners and re-processors shouldn't be rewarded for taking more risk?
They aren't rewarded already with belts and belts of mid grade ores? |
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