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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.03.20 20:09:00 -
[391] - Quote
Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. But it's acceptable that hi-sec is the only place that is viable for production, right?
So to fix that you make null the only place viable to do production? Can't there be an equal divide..... |
Gizznitt Malikite
Agony Unleashed Agony Empire
3734
|
Posted - 2014.03.20 20:11:00 -
[392] - Quote
Weaselior wrote:Gilbaron wrote: what about outsourcing by simply buying compressed ore ?
I am concerned that with it being pos-only the supply may not match the demand.
Then it will become profitable to compress ore, and it will be worth your time to do it.
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baltec1
Bat Country Goonswarm Federation
10464
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Posted - 2014.03.20 20:12:00 -
[393] - Quote
Dinsdale Pirannha wrote:GreasyCarl Semah wrote:Grookshank wrote:What I am implying it, that this is a serious nerve to wreck loot - mostly for new players who miss the skills to blitz. Blitzing is already more efficient than looting/salvaging. So once you have the skills, you won't touch wrecks anyways. The people who are hit are players who rely on salvage/looting. Miners will profit since their efficiency is compensated and the demand will less be filled by loot/salvage. So in the end, the afk-miner profits. This is not a high/low/null thing, but a general change. I don't get what positive this part of the change does. It basically rewards afk-gaming. Interesting point here. The price of rig salvage has already been crushed thanks to exploration. So now we are going to reduce the minerals you get from reprocessing the modules too? Why even have wrecks in missions any more? Bingo. That is likely coming soon enough. First, we lost meta 0 loot. Then we lost drone alloys. Now, we lose half the value of the loot left over. Guess what is next?
High sec miners have done well from our efforts. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Querns
GBS Logistics and Fives Support Goonswarm Federation
203
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Posted - 2014.03.20 20:12:00 -
[394] - Quote
Rukoro Okagima wrote:Querns wrote:Rukoro Okagima wrote:Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off You are aware that with compression available in highsec, profits for highsec miners won't change? You do not, and in fact SHOULD NOT refine ore in highsec unless you intend to build things with it immediately. Even then, it may be a better idea to sell the ore and buy the minerals with the proceeds, as the ore will be worth MORE than the minerals available in highsec! Oh so now High/low sec (and btw I no longer mine or produce but I know many who do) miners shouldn't rely on there own stocks they should buy there minerals from there null sec overlords. Bows to the CFC Aha, you are one of those "I mined it, so it's free" types. Carry on, then -- I don't have the patience to try and correct your hilariously awful concepts about how things work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Omnathious Deninard
Novis Initiis
2273
|
Posted - 2014.03.20 20:15:00 -
[395] - Quote
Dinsdale Pirannha wrote:Omnathious Deninard wrote:Dinsdale Pirannha wrote:CCP Fozzie wrote:Big changes coming! Big nerfs to high sec coming. Fixed it for you. Can I borrow your tinfoil hat, I been to line the bottom of my grill before I have a barbecue. Right, so this announcement is not a net nerf to high sec? And this is apparently just the first of several "big changes", as per the dev''s first post. The only nerf in this announcement is scrap metal processing. Which TBH needed nerfed anyway. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
KIller Wabbit
The Scope Gallente Federation
540
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Posted - 2014.03.20 20:17:00 -
[396] - Quote
Gilbaron wrote:Paul Otichoda wrote: Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up.
they aren't training other skills. they are training for barges and the perfect refine. because they don't feel ready for pvp. takes an organisation like brave newbies to change that mindset. brave newbies is probably the best thing that happened to eve on the player side in a looooooooong time.
They still need income. You gonna pull that out of their *** ??
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Weaselior
GoonWaffe Goonswarm Federation
6702
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Posted - 2014.03.20 20:22:00 -
[397] - Quote
Gizznitt Malikite wrote:Weaselior wrote:Gilbaron wrote: what about outsourcing by simply buying compressed ore ?
I am concerned that with it being pos-only the supply may not match the demand. Then it will become profitable to compress ore, and it will be worth your time to do it. it will literally never be worth MY time to do it, i've seen how much hauling is involved
we're talking endless freighterloads into a pos Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Raquel Smith
Caldari Provisions Caldari State
42
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Posted - 2014.03.20 20:23:00 -
[398] - Quote
Marcia en Welle wrote:Bienator II wrote:Raquel Smith wrote:Bienator II wrote:Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing. I did this many, many years ago to get access to Scrapmetal Processing. What a kick in the teeth. yeah same here. Its one of the skills i am 100% sure i will never need once the change is made since i simple don't mine. Just fix it for the new players at least Why not just improve it to at least add something other than a minuscule 5% extra. Or is there any particular reason why CCP has gone for the arbitrary value of 55% as the maximum. Increasing it to at least 60% would give some reason to still have the skill.
The skill training isn't the worst part.
I ground missions for Caldari Navy for weeks to get my standing up so I could refine 100% with Scrapmetal Processing III. Training Refining V and Scrapmetal Processing III is, honestly, a drop in the skill training bucket. This character is nearly eight years old and has trained almost non-stop since perhaps with a week total with nothing going.
CCP is touching a part of the game which is sacred: perfect processing; the culmination of weeks of standings grinding married with weeks of skill training. They're setting the bar ridiculously low so just what you've done in your post will happen: pleading to let us have something to show for our time and effort, even if it isn't anywhere close to reflecting the actual time and effort put into the achievement. If CCP is bent on nerfing Scrapmetal Processing we're better off with a more realistic plea: 95%, 97.5%.
Just like every other nerf in the game the playerbase will move on and adapt or quit for new players who don't know better. |
Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 20:24:00 -
[399] - Quote
Querns wrote:Rukoro Okagima wrote:Querns wrote:Rukoro Okagima wrote:Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off You are aware that with compression available in highsec, profits for highsec miners won't change? You do not, and in fact SHOULD NOT refine ore in highsec unless you intend to build things with it immediately. Even then, it may be a better idea to sell the ore and buy the minerals with the proceeds, as the ore will be worth MORE than the minerals available in highsec! Oh so now High/low sec (and btw I no longer mine or produce but I know many who do) miners shouldn't rely on there own stocks they should buy there minerals from there null sec overlords. Bows to the CFC Aha, you are one of those "I mined it, so it's free" types. Carry on, then -- I don't have the patience to try and correct your hilariously awful concepts about how things work.
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 95% efficiency. |
Weaselior
GoonWaffe Goonswarm Federation
6703
|
Posted - 2014.03.20 20:25:00 -
[400] - Quote
Raquel Smith wrote: CCP is touching a part of the game which is sacred: perfect processing;
you need to get out more Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
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ergherhdfgh
Imperial Academy Amarr Empire
73
|
Posted - 2014.03.20 20:26:00 -
[401] - Quote
Gilbaron wrote:
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else.
(sadly) there are plenty people around that will buy ore or support newbie miners in mining corps.
It's only boring for you. Don't assume everyone on the planet has the same likes and dislikes as you. Early on in this game I really loved the large scale mining ops I was involved in. How ever once you get past the noob phase and do some basic math and discover that mining income is nothing compared to pretty much everything else then you refocus. I moved to missions and then ratting not because it was more fun but because it was more isk and also can be done solo where as mining has to be done in groups to be effective. The fact that mining is by nature a group activity makes it more social, more engaging and by my measure more fun. I also think group activities should be incentivised over solo activities in an MMO. However I see no way to do that unless you eliminate mining bots.
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hydraSlav
Synergy Evolved
67
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Posted - 2014.03.20 20:27:00 -
[402] - Quote
I've only tried industry in passing in the past, but this beautiful UI makes me want to become an industrialist now!
Can you please add the total volume on the left side as well, so that it's easy to compare the "reverse-compression" ratio at a glance |
baltec1
Bat Country Goonswarm Federation
10464
|
Posted - 2014.03.20 20:28:00 -
[403] - Quote
Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency.
In order to make null rewarding the perfect refining of high sec must go. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rukoro Okagima
Garoun Investment Bank Gallente Federation
1
|
Posted - 2014.03.20 20:31:00 -
[404] - Quote
Weaselior wrote:Raquel Smith wrote: CCP is touching a part of the game which is sacred: perfect processing;
you need to get out more
Go burn Jita or something everyone in eve has things their passionate about why do you have to ignore that if you don't care finish off N3 beat up the Brave Noobies (I don't mind I'm for sale) But seriously I get your point but I don't [or rather I hope] really think she means sacred its just a term of phrase leave her to exaggerate in peace. |
Rukoro Okagima
Garoun Investment Bank Gallente Federation
1
|
Posted - 2014.03.20 20:34:00 -
[405] - Quote
baltec1 wrote:Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency. In order to make null rewarding the perfect refining of high sec must go.
coughs so you've read the Dev blog then points to Hisec 113% efficiency stats
And I thought I was on shaky ground.. |
Destitute Tehol Beddict
ROC Incorporated The ROC
4
|
Posted - 2014.03.20 20:36:00 -
[406] - Quote
IMO the I like the ORE changes
I highly DISLIKE the Module/Scraps Reprocessing Changes..
Not only is this nerfing professions like salvaging/reprocessing (I do this) but it seems like such a waste.
In alternative...
You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2911
|
Posted - 2014.03.20 20:36:00 -
[407] - Quote
Rukoro Okagima wrote:baltec1 wrote:Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency. In order to make null rewarding the perfect refining of high sec must go. coughs so you've read the Dev blog then points to Hisec 113% efficiency stats And I thought I was on shaky ground..
Sure, you can get the raw number up to 113% right now. It caps at 100%. You can't get more minerals that way. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Destitute Tehol Beddict
ROC Incorporated The ROC
4
|
Posted - 2014.03.20 20:37:00 -
[408] - Quote
Rukoro Okagima wrote:baltec1 wrote:Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency. In order to make null rewarding the perfect refining of high sec must go. coughs so you've read the Dev blog then points to Hisec 113% efficiency stats And I thought I was on shaky ground..
you only ever get 100% efficiency... the extra % is just wasted. |
ergherhdfgh
Imperial Academy Amarr Empire
74
|
Posted - 2014.03.20 20:38:00 -
[409] - Quote
Gilbaron wrote:
they aren't training other skills. they are training for barges and the perfect refine. because they don't feel ready for pvp. takes an organisation like brave newbies to change that mindset. brave newbies is probably the best thing that happened to eve on the player side in a looooooooong time.
PvP is not inherent nor a for sure. Not everyone likes that type of game play. I don't understand why so many people assume that with experience you will eventually like PvP. There are people who are competitive and those that are cooperative. If you are a competitive person you'll want to PvP from day one and if you are a cooperative person you'll want to do constructive group activities even if you've been playing for years.
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Alp Khan
GoonWaffe Goonswarm Federation
10
|
Posted - 2014.03.20 20:40:00 -
[410] - Quote
Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. But it's acceptable that hi-sec is the only place that is viable for production, right?
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground. |
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Asuri Kinnes
Adhocracy Incorporated Adhocracy
777
|
Posted - 2014.03.20 20:42:00 -
[411] - Quote
baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. CLUE: the 5 or 6 percent who are in 0.0 who aren't in null sec still won't join you.
Just looking at this thread (and who's telling who to STFU & GTFO) I can see that Null-sec's investment in the CSM is paying off. Bob is the god of Wormholes.
That's all you need to know. |
Rukoro Okagima
Garoun Investment Bank Gallente Federation
1
|
Posted - 2014.03.20 20:42:00 -
[412] - Quote
Bows to Steve Ronuken's superior knowledge. As I respect all the work you have done I will now try to sit back and watch however do you not agree at least that this put salvager's severely out of pocket. |
Qalix
Long Jump.
182
|
Posted - 2014.03.20 20:43:00 -
[413] - Quote
baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding.
You do realize it's not a zero sum game, right? |
Kiere Padecain
Ceres Protectorate
0
|
Posted - 2014.03.20 20:43:00 -
[414] - Quote
You're making a big change so that people should spend the 6+ months training their refinery skills up, giving two tiers of max refinery, one in NPC stations and one in nullsec outposts.
Then you take all that and throw it away saying that PoS refinery will be better than NPC stations without any skills or implants needed.
So that means people can launch a PoS in highsec using standing boosters, and by that get refinery without any skilltime spent at all.
Guess we'll see that rise of hundreds of refinery corps, only there to hold a highsec PoS to refine in.
Skills should affect the PoS refinery just like anywhere else, making PoS refineries still useful, even though STILL requiring the training time to do so. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 20:45:00 -
[415] - Quote
Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Dracvlad
Taishi Combine Pirate Nation.
361
|
Posted - 2014.03.20 20:45:00 -
[416] - Quote
There are quite a few people who gun mine in NPC 0.0, I am one of them, I have to say that this is a real kick in the nuts, its extremely painful.
Don't be a turd and follow the herd Instead be a Hero at Hub Zero |
baltec1
Bat Country Goonswarm Federation
10465
|
Posted - 2014.03.20 20:45:00 -
[417] - Quote
Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right?
If high sec offers the same or better rewards as null sec why would people go to null? Join Bat Country today and defend the Glorious Socialist Dictatorship |
Darth Skorpius
Aideron Robotics
162
|
Posted - 2014.03.20 20:47:00 -
[418] - Quote
I note with interest that you can now output reprocessed materials into a container, will be now be able to reprocess them while they are in a container, removing the need to move them to the hanger Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Wellington NZ Player Gathering https://forums.eveonline.com/default.aspx?g=posts&m=2810012 |
Malcanis
Vanishing Point. The Initiative.
14182
|
Posted - 2014.03.20 20:47:00 -
[419] - Quote
Rukoro Okagima wrote:Malcanis wrote: But it's acceptable that hi-sec is the only place that is viable for production, right?
So to fix that you make null the only place viable to do production? Can't there be an equal divide.....
Even after this change, hi-sec will still have numerous compelling advantages for industry.
1 Kings 12:11
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baltec1
Bat Country Goonswarm Federation
10465
|
Posted - 2014.03.20 20:48:00 -
[420] - Quote
Kiere Padecain wrote:You're making a big change so that people should spend the 6+ months training their refinery skills up, giving two tiers of max refinery, one in NPC stations and one in nullsec outposts.
Then you take all that and throw it away saying that PoS refinery will be better than NPC stations without any skills or implants needed.
So that means people can launch a PoS in highsec using standing boosters, and by that get refinery without any skilltime spent at all.
Guess we'll see that rise of hundreds of refinery corps, only there to hold a highsec PoS to refine in.
Skills should affect the PoS refinery just like anywhere else, making PoS refineries still useful, even though STILL requiring the training time to do so.
POS cost more to run than the free NPC station and can be destroyed. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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