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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Weaselior
GoonWaffe Goonswarm Federation
6673
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Posted - 2014.03.20 15:31:00 -
[61] - Quote
a mere 200 days to max out refining skills :suicide: Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Raquel Smith
Caldari Provisions Caldari State
33
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Posted - 2014.03.20 15:32:00 -
[62] - Quote
Bienator II wrote:Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing.
I did this many, many years ago to get access to Scrapmetal Processing. What a kick in the teeth. |
Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
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Posted - 2014.03.20 15:32:00 -
[63] - Quote
Isn't this going to hit new players income streams?
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
But lets be honest this is just another attempt by CCP to undermine the economic viability of high sec and solo industry and force people into corps and specifically into low and null sec.
And it will always fail because the people who this change will hit most are the ones who would never go into null sec in the first place. I.E, new players without the skills or people who don't want to log on ever day. |
Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
53
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Posted - 2014.03.20 15:33:00 -
[64] - Quote
I've gotta say, though, that I don't quite get why POS refining is not (currently) going to take a pilot's refining skill into account, and -- if I'm reading things right -- simply assume that everyone using it has perfect skills. All refining, in all locations, should take those skills into account. Otherwise, why bother training them at all? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2896
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Posted - 2014.03.20 15:33:00 -
[65] - Quote
MeBiatch wrote:Steve Ronuken wrote:People who do mineral compression with modules. As they'll have a bunch of blueprints for things which aren't in huge demand any more. . well its a good thing that the balance team are going to be working on modules pretty soon.
Gaze survey probes aren't exactly going to be high use.
(unless CCP change the meta around mining a lot, and use them for building up a hotspot grid of a system so you can find (read create when you arrive) ore sites (with belts and ore anomalies gone))
And 425mm Rail Is aren't high use either. There will be a /lot/ of those blueprints out there. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Joshua Foiritain
Coreli Corporation Ineluctable.
588
|
Posted - 2014.03.20 15:35:00 -
[66] - Quote
Any chance we could see gas compression as well? Gas miners feel left out :(
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |
Zifrian
Licentia Ex Vereor Black Core Alliance
1423
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Posted - 2014.03.20 15:36:00 -
[67] - Quote
CCP Ytterbium wrote:There was a discussion on whereas player Outposts or Starbase Reprocessing Arrays should come out on top of the reprocessing race - so far we prefer Outpost to have the better rates since it's significantly more expensive to fully upgrade a Minmatar outpost to the last improvement.
But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate. I agree with this thinking completely. Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 15:37:00 -
[68] - Quote
Xayo 204 wrote:brb relisting some caps...
Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips.
too many caps anyways... maybe this will help localalize mining to the place caps are built? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Altrue
Exploration Frontier inc Brave Collective
1048
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Posted - 2014.03.20 15:39:00 -
[69] - Quote
One word: SWEET. Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |
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CCP Ytterbium
C C P C C P Alliance
3218
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Posted - 2014.03.20 15:39:00 -
[70] - Quote
Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well...
That's ok, I'm apparently very good at confusing people.
NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station.
However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%.
Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there.
Is that less confusing now? |
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Juliette Asanari
Saeder-Krupp Trading Division
51
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Posted - 2014.03.20 15:40:00 -
[71] - Quote
Aside from other effects mentioned in this thread, the price of a lot of meta 1->3 items is going to plumet, since their value is mostly derived from their reprocessed materials. Any hike in mineral prices is very unlikely to compensate for a 45-50% loss in minerals, since the size of that mineral hike is very dependend on the amount of minerals injected into the mineral market via module repro vs. the amount injected via mining. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1233
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Posted - 2014.03.20 15:40:00 -
[72] - Quote
Paul Otichoda wrote:
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else.
(sadly) there are plenty people around that will buy ore or support newbie miners in mining corps.
GRRR Goons |
Ereshgikal
Pigs and Sows Gentlemen's Agreement
26
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Posted - 2014.03.20 15:43:00 -
[73] - Quote
Will the consumption of Heavy Water during compression be removed / changed / remain? Not seeing anything in the devblog that indicates that there will be a consumption of it at all.
Stealth buff to compression? |
Weaselior
GoonWaffe Goonswarm Federation
6673
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Posted - 2014.03.20 15:43:00 -
[74] - Quote
You've made a mistake, here:
Quote:As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well.
Because alchemy uses scrapmetal which is getting nerfed, you need to boost it by its own percentage (instead of the ore percentage) to get it back to where it is now. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Ms Michigan
Aviation Professionals for EVE The Diogenes Club
29
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Posted - 2014.03.20 15:43:00 -
[75] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now?
Gotcha! Thanks.
Yeah I missed the part where arrays still didn't take into account skills. |
Maximus Andendare
Future Corps Sleeper Social Club
859
|
Posted - 2014.03.20 15:44:00 -
[76] - Quote
CCP Fozzie wrote:Big changes coming! I sincerely hope this means that you guys are reducing the current clickfest that is involved with Industry.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Omnathious Deninard
Novis Initiis
2261
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Posted - 2014.03.20 15:44:00 -
[77] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now? So the 52/54% is the "base" refining rate for refining arrays and the final rate is with free skill buffs added in? If so that makes more sense. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Tharin Malkyre
Knights of the Ouroboros
15
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Posted - 2014.03.20 15:45:00 -
[78] - Quote
Oof. I've spent the last few months hitting the Refining skills hard and grinding mining missions, trying to get the most out of my mission runner's scrap loot and my miner's ore/ice. I was going to start offering a service to my small corp for said refining.
So if I'm reading this right, all scrapmetal reprocessing is going to take a dive in output, and if I want to get the max refining I have right now, I need to set up a POS and buy a hilariously expensive implant? Oof. Kind of fun that I could compress though, without a Rorqual.
I see the logic, and I'm interested to see the changes, but overall: ow.
Also: how can you justify making a Starbase array skill agnostic, when the rest of your blog is so intent on scaling the playing field by skill level and time investment?
I do love the mock-up for the new Reprocessing window and the streamlining of 'units to refine'. Do that :) |
Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
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Posted - 2014.03.20 15:45:00 -
[79] - Quote
MeBiatch wrote:Xayo 204 wrote:brb relisting some caps...
Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips. too many caps anyways... maybe this will help localalize mining to the place caps are built?
well this is a rather obvious attempt to undermine the high sec domination of mineral production. I expect the entire economy to have collapsed a few weeks after this change happens.
Why?
well lets look at it this way, people sell the ore now not the minerals themselves since for the most part their getting less of them without a lot of skill training. This benefits a small group of players who have high level of refining skills trained and own high sec refining POSs. This new syndicate of players work together to force the market price up since there are less cheaper alternatives coming into the market. The result is both miners and builders suffer while this new middleman gets rich and the overall economy suffers. |
Berluth Luthian
Meltdown.
180
|
Posted - 2014.03.20 15:46:00 -
[80] - Quote
Don't some FW stations get special reprocessing bonuses based on upgrade level? |
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Javajunky
Eternity INC. Goonswarm Federation
102
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Posted - 2014.03.20 15:47:00 -
[81] - Quote
While you're looking at reprocessing/compression is there anyway you could change the default location where the UI looks for Ore to be in the ore cargo on the Rorqual.
Right now if you right click on a the Arkanor BPO and you click manufacturer, it opens up a default of the fleet hangar (where these are normally stored) and then you have to select different locations. This seems like extra clicks that should be streamlined where the compression should default to the ore hangar at all times. Just throwing it out there as a suggest. Less carpal tunnel in industry means more carpal tunnel in other things. |
Dramaticus
GoonWaffe Goonswarm Federation
475
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Posted - 2014.03.20 15:48:00 -
[82] - Quote
Hell yes The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Gilbaron
Free-Space-Ranger Nulli Secunda
1233
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Posted - 2014.03.20 15:48:00 -
[83] - Quote
Xayo 204 wrote:brb relisting some caps...
Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips.
you forgot the part where you can now compress minerals in a POS mod everywhere or a rorqual in low/null/wh space. compressed minerals will take the role 425mm railguns have today GRRR Goons |
Plug in Baby
Crouching Woman Hidden Cucumber
157
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Posted - 2014.03.20 15:49:00 -
[84] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now?
So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin? This is not a forum alt, this is a forum main. |
Rivr Luzade
Coreli Corporation Ineluctable.
284
|
Posted - 2014.03.20 15:51:00 -
[85] - Quote
You are really desperate to drive people out of high sec, aren't you? |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
393
|
Posted - 2014.03.20 15:52:00 -
[86] - Quote
I would like their to be some static structures similar to POCO's that are owned by players in space near planets or something that can offer exceptional reprocessing efficiency but taxed by the owner.
Obviously, Hi sec would offer a small benefit. Low sec a really good benefit and null sect the best benefit.
Would drive conflict as people would like to have their own refineries in busy systems where volume of ore refined would be high. |
Janine Ibanez
Vamonos Pest Control Goonswarm Federation
4
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Posted - 2014.03.20 15:54:00 -
[87] - Quote
Right now the ore compression BPOs each require the corresponding ore reprocessing skill to level 4 to use the BPO in a rorqual.
Currently, you don't need any refining or reprocessing skills to do ore compression, just some 425mm BPOs and production efficiency level 5.
Will the ore reprocessing skill requirements be going away to use the compression arrays along with the compression BPOs, or will anyone planning to do compression also have to train the relevant ore reprocessing skills? |
Bienator II
madmen of the skies
2485
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Posted - 2014.03.20 15:54:00 -
[88] - Quote
Berluth Luthian wrote:Don't some FW stations get special reprocessing bonuses based on upgrade level? it would be hilarious if amarr would get a special bonus for reprocessing minmatar equipment (and vice versa) at certain upgrade lvl. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
TheButcherPete
Incompertus INC Fatal Ascension
405
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Posted - 2014.03.20 15:55:00 -
[89] - Quote
Sounds great, while you're at it can you make hidden belts I dunno... hidden again?
Remove them from the discovery scanner. This + the interceptor buff means mining in null is suicidal at best. THE KING OF EVE RADIO
ElQuirko is my son |
Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
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Posted - 2014.03.20 15:56:00 -
[90] - Quote
Gilbaron wrote:Paul Otichoda wrote:
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else. (sadly) there are plenty people around that will buy ore or support newbie miners in mining corps.
Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up.
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