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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Malcanis
Vanishing Point. The Initiative.
14179
|
Posted - 2014.03.20 19:32:00 -
[331] - Quote
KIller Wabbit wrote:CCP - congrats, you continue to find ways to screw me over.
Yeah there's not many left now, but rest assured - they'll get you every last way we can think of!
1 Kings 12:11
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Weaselior
GoonWaffe Goonswarm Federation
6696
|
Posted - 2014.03.20 19:32:00 -
[332] - Quote
Sir HyperChrist wrote: Ehh, my corps' set of capital bpo's, jump freighters, mineral buying pipeline don't count? A silly 15B station isn't that expensive if you're talking capital construction on any relevant scale....
a tier3 station is about 60b and can be taken away from you forever, unlike your capital construction bpos which are never at risk Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
La Nariz
GoonWaffe Goonswarm Federation
1711
|
Posted - 2014.03.20 19:32:00 -
[333] - Quote
Lipbite wrote:This is that happens when devs don't develop real content.
Dev's let us make the content, ~sandbox~ remember? You people were all happy about ~sandbox~ when it was nullsec getting nerfed, why not now :allears:. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Marcia en Welle
Tribal Liberation Force Minmatar Republic
2
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Posted - 2014.03.20 19:33:00 -
[334] - Quote
The Cue wrote:Marcia en Welle wrote:Also I'd like to point out this is a massive buff to WH residents, perhaps unnecessarily seeing as CCP state that they do not want people living in WHs. Now WH residents will be able to cut themselves off almost completely. CCP has never said that they do not want people living in WHs. You are very significantly misunderstanding them. They stated that it was a totally unintentional situation, but just because it's unintended does not mean it's unwanted. This change is also a partial nerf to WH residents, as many of us import ice instead of the four products. Less M3, which is a precious commodity in WHs. You obviously either don't understand WHs very well, or are just trying to under play how significant of a buff this is to WH residents.
You can now instantly refine and build components at rates higher than a fully skilled station refiner, and also compress at the now new highest standard of compression using the POS module.
This is a very significant buff to WH residents. |
RomeStar
Empire Investments Logistics
409
|
Posted - 2014.03.20 19:33:00 -
[335] - Quote
Anhenka wrote:Adellle Nadair wrote:The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec.
Then why not get rid of high sec completely since they deserve nothing in your opinion. Yeah thats going to bring in alot of new players but who cares we dont need them anyways right. This is CCP telling its player base how to play the sandbox game.
Signatured removed, CCP Phantom |
Anhenka
Daktaklakpak. Red Coat Conspiracy
396
|
Posted - 2014.03.20 19:33:00 -
[336] - Quote
mkint wrote:Numbers come into play, yes. But you're forgetting one important thing... Nullsec would be great if it weren't for the people who live there. The people who like industry type stuff, don't like the kind of people who like to live in nullsec. The people who like to live in nullsec are joiners, followers, anti-entrepreneurs. People who want to do industry have a vision of themselves as forging their own path, creating something, finding the secret levers to make themselves powerful. What the budding industrialists don't realize right away is that even if all the mechanics were in place for them to be able to do unimpeded industry in nullsec is that it's trivially easy for any of the nullbear follower joiners to just roll and indy alt to fill their own needs.
There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it. Entrepreneurs who don't work well with other people swiftly go out of business.
People who live in nullsec either went there because they want to be a part of the PvE, a part of the PvP, or both. There are plenty of people who do things solo in nullsec. You are just imagining that all of nullsec is out to get you in order to justify huddlng in highsec. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
202
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Posted - 2014.03.20 19:33:00 -
[337] - Quote
Mukuro Gravedigger wrote:Just had a thought - since scrap metal reprocessing will have a heavily reduced output, what are the chances of reintroducing drone alloys into the game, perhaps in smaller total amounts? This would be a phenomenally poor idea, given that the express purpose of kicking scrap metal reprocessing in the family jewels was to reduce the amount of minerals available. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Adellle Nadair
Nuclear Midnight
10
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Posted - 2014.03.20 19:34:00 -
[338] - Quote
Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Hi-sec will still be a massively better place to do production than 0.0 after this change. You can complain after CCP - Remove CONCORD - Remove all the NPC stations - Remove the faction police - Allow cynos, bombs and bubbles to work in hi-sec - Move datacore production out of hi-sec - Move BPO sell orders out of hi-sec While hi-sec still has those monumental advantages, this is basically complaining that the poor kid is getting a cherry while you're eating your way through a giant triple-scoop sundae.
While I disagree with your motivations, I do agree that this is a needed and good change. |
Anhenka
Daktaklakpak. Red Coat Conspiracy
396
|
Posted - 2014.03.20 19:34:00 -
[339] - Quote
RomeStar wrote:Anhenka wrote:Adellle Nadair wrote:The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec. Then why not get rid of high sec completely since they deserve nothing in your opinion. Yeah thats going to bring in alot of new players but who cares we dont need them anyways right. This is CCP telling its player base how to play the sandbox game. Where the hell did I say they deserve nothing?
But effort results in reward. The effort expended to take, control, maintain, and upgrade space should result in space that is better than that for which no effort is required. End of story. |
Weaselior
GoonWaffe Goonswarm Federation
6701
|
Posted - 2014.03.20 19:36:00 -
[340] - Quote
mkint wrote:There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it.
i'd just like to laugh again at the idea that if you want power what you should be is a highsec industrialist Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
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Grookshank
Dondrinesoft
1
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Posted - 2014.03.20 19:36:00 -
[341] - Quote
So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? |
Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:37:00 -
[342] - Quote
RomeStar wrote:Anhenka wrote:Adellle Nadair wrote:The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec. Then why not get rid of high sec completely since they deserve nothing in your opinion. Yeah thats going to bring in alot of new players but who cares we dont need them anyways right. This is CCP telling its player base how to play the sandbox game.
It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Anhenka
Daktaklakpak. Red Coat Conspiracy
397
|
Posted - 2014.03.20 19:38:00 -
[343] - Quote
Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? 1: Yes. 2: Not really, yield is being increased to compensate. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2907
|
Posted - 2014.03.20 19:38:00 -
[344] - Quote
Just a small note:
I'd typoed on the formula for refining. I've corrected the spreadsheet now. (and added in for refining implants) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Weaselior
GoonWaffe Goonswarm Federation
6701
|
Posted - 2014.03.20 19:39:00 -
[345] - Quote
Dinsdale Pirannha wrote:It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market. and in 2020, we'll consider it Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Lipbite
Express Hauler
1829
|
Posted - 2014.03.20 19:39:00 -
[346] - Quote
La Nariz wrote:Lipbite wrote:This is that happens when devs don't develop real content. Dev's let us make the content, ~sandbox~ remember? You people were all happy about ~sandbox~ when it was nullsec getting nerfed, why not now :allears:.
ArcheAge is sandbox too and it's getting like 50x more content than EVE. It's not about sandbox, it's about CCP selling time sinks instead of content. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
202
|
Posted - 2014.03.20 19:39:00 -
[347] - Quote
Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Ah yes, Star Citizen, the Eve killer. Let's take a sneak peek into some exciting Star Citizen gameplay footage:
http://i.imgur.com/pHvNNlk.gif This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Anhenka
Daktaklakpak. Red Coat Conspiracy
397
|
Posted - 2014.03.20 19:40:00 -
[348] - Quote
Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Same thing that happens whenever another shiney new game comes along. A lot of the old bittervets will dissapear for a few weeks, then reappear again.
It happens for EVER SINGLE new good looking multiplayer game.
But we have been playing this game for years already, we will return, as always. |
Grookshank
Dondrinesoft
1
|
Posted - 2014.03.20 19:41:00 -
[349] - Quote
Anhenka wrote:Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? 1: Yes. 2: Not really, yield is being increased to compensate. Well, the increased yield only compensates for miners. Once something is build out of materials, there will be a much bigger loss than before, which will increase demand for ores, since minerals are lost in the cycle. |
Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:41:00 -
[350] - Quote
CCP Fozzie wrote:Big changes coming!
Big nerfs to high sec coming.
Fixed it for you. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
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Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
12
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Posted - 2014.03.20 19:41:00 -
[351] - Quote
Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level? |
Snowflake Tem
The Order of Symbolic Measures
101
|
Posted - 2014.03.20 19:42:00 -
[352] - Quote
Corpses to biomass, perchance? Just a suggestion, but you could take this opportunity to add to the processing list: Lots of orphaned database items out there folks.
And thank you for making a real profound difference. Sincerely. |
Jeremy Soikutsu
Kite Co. Space Trucking Brave Collective
76
|
Posted - 2014.03.20 19:42:00 -
[353] - Quote
Querns wrote:Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. The reason asteroids are so large in nullsec belts is because no one mines them. If for some ungodly reason you were daft enough to actually mine a regular asteroid belt over a mining anomaly (or perhaps as a function of bootstrapping an industrial index,) you would quickly exhaust the inflated asteroid, and it would return to regenerating at the normal rate. So what are we talking about here? In that unlikely situation, null miners not feeling that they were too good or too chicken **** to mine a belt, it would be the same as high? God forbid. "Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven |
GreasyCarl Semah
A Game as Old as Empire
42
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Posted - 2014.03.20 19:42:00 -
[354] - Quote
Right now there is no mining to speak of in null sec outside of the null sec power blocs. And I got a pile of ISK that says that long after this change is made there will still be no mining in null sec. CCP's long term goal is to have an economy in null sec that isn't on life support. They have already made changes to ore yield to entice people to mine in null and that didn't work. Now we buff refining to try to do the same thing. You can dangle that carrot in front of the horse from now until doomsday and I hate to tell you guys but the horse just isn't going to bite. However, you can guarantee that large organized groups of players will take full advantage to wreck the economy at every opportunity. Is more market collusion and manipulation really what this game needs?
There are a lot of good ideas in this blog. I can see the changes to refining to stress reprocessing skills, as those skills are basically useless at the moment. The batch volume changes to ore make sense. Disabling the mechanic that people use for compression makes sense and there should be an in game solution that takes the place of that mechanic. Making the Rorqual better has been needed for a long, long time. But buffing null/low sec refining is the dumbest idea I have heard in a long, long time. And that says a lot because I read this forum every day. |
Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:43:00 -
[355] - Quote
Anhenka wrote:Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Same thing that happens whenever another shiney new game comes along. A lot of the old bittervets will dissapear for a few weeks, then reappear again. It happens for EVER SINGLE new good looking multiplayer game. But we have been playing this game for years already, we will return, as always.
Yup, keep believing that. One day, they might not come back. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Anhenka
Daktaklakpak. Red Coat Conspiracy
397
|
Posted - 2014.03.20 19:43:00 -
[356] - Quote
Grookshank wrote:Anhenka wrote:Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? 1: Yes. 2: Not really, yield is being increased to compensate. Well, the increased yield only compensates for miners. Once something is built out of materials, there will be a much bigger loss than before, which will increase demand for ores, since minerals are lost in the cycle.
Nobody will bother refining something after building it. I certainly wont, and I have a Scrapmetal V Char that's soon to be worthless. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
203
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Posted - 2014.03.20 19:46:00 -
[357] - Quote
Jeremy Soikutsu wrote:Querns wrote:Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. The reason asteroids are so large in nullsec belts is because no one mines them. If for some ungodly reason you were daft enough to actually mine a regular asteroid belt over a mining anomaly (or perhaps as a function of bootstrapping an industrial index,) you would quickly exhaust the inflated asteroid, and it would return to regenerating at the normal rate. So what are we talking about here? In the situation that null miners were not feeling that they were too good or too chicken **** to mine a belt, it would be the same as high? God forbid. Well, aside from the exact asteroid types, yeah. Nearly all the ore mining that goes on in nullsec is done in upgraded systems and in mining anomalies spawned as a function of those upgrades. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2907
|
Posted - 2014.03.20 19:46:00 -
[358] - Quote
Joanna RB wrote:Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level?
It means that an /improved/ Minmater outpost is worth significantly more (wrt refining)
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Malcanis
Vanishing Point. The Initiative.
14182
|
Posted - 2014.03.20 19:46:00 -
[359] - Quote
mkint wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. Numbers come into play, yes. But you're forgetting one important thing... Nullsec would be great if it weren't for the people who live there. The people who like industry type stuff, don't like the kind of people who like to live in nullsec. The people who like to live in nullsec are joiners, followers, anti-entrepreneurs. People who want to do industry have a vision of themselves as forging their own path, creating something, finding the secret levers to make themselves powerful. What the budding industrialists don't realize right away is that even if all the mechanics were in place for them to be able to do unimpeded industry in nullsec is that it's trivially easy for any of the nullbear follower joiners to just roll and indy alt to fill their own needs. There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it.
Holy made up bullshit massive sweeping generalisations, Batman!
Do you think no "nullsec" players engage in industry? I can 100% assure you that we do.
And we do it in hi-sec, with alts.
1 Kings 12:11
|
Omnathious Deninard
Novis Initiis
2270
|
Posted - 2014.03.20 19:47:00 -
[360] - Quote
Dinsdale Pirannha wrote:CCP Fozzie wrote:Big changes coming! Big nerfs to high sec coming. Fixed it for you. Can I borrow your tinfoil hat, I been to line the bottom of my grill before I have a barbecue. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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