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Thread Statistics | Show CCP posts - 24 post(s) |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:07:00 -
[571] - Quote
Mara Rinn wrote:Scyllyn wrote:Ask yourself would you rather play a game where you can be enjoying "end game" content in less than a fortnight or a game where it takes almost 8 months just to be able to melt rocks properly? 1) EVE doesn't have an end-game. 2) If you love WoW so much because of the "end game" (which is simply levelling your gear instead of your character), why don't you go back there? 3) All the games which try to replicate WoW's model fail. Why should EVE try to emulate WoW when it already has a model that has worked for 10 years? 4) EVE doesn't have an end-game, so discussion of "end game content" is meaningless. he is aiming more at the fact that it is vary hard on new players and with ccp adding longer and longer skill qu's to the game its going to make this game less and less inviting to new people |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5008
|
Posted - 2014.03.20 23:08:00 -
[572] - Quote
Jagoff Haverford wrote:Weaselior wrote: the 200 days [of training] was me, and much of that is highend ores, you can bust out all highsec ores easily by patch day, and that also included ampV because i was inattentive to my skillplan (whoops)
since i am an overman and live in null i may have need of highend refining as well so i'll do that but someone with zero refining skills can become a perfect veldspar refiner in under 30d then its about 5 days max for each additional highsec ore, so the people scrabbling in the dirt in highsec don't have that sort of training time
Weaselior has a point, GǪ I stopped at level 4 because there was no advantage to moving up to 5. Now there is an advantage to getting level 5 trained, and -- as Weaselior noted -- it's going to take me more than 200 days to get all of these skills from level 4 to level 5. It's physically impossible to get all of this done before the patch drops this summer.
One option: form a corporation, make friends who are industrialists too. Then each of you can focus on different refining skills. Ultimately you'll get that 4 -> 5 training done much faster by having each corp member specialise until the entire corp is capable of perfect refines. Then you can all "backfill" the other refining skills over the entire 200-day period required.
Weaselior is only complaining because he has no friends and is not a team player. Or maybe he just likes complaining.
Day 0 advice for new players: Day 0 Advice for New Players |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
5
|
Posted - 2014.03.20 23:12:00 -
[573] - Quote
Jagoff Haverford wrote:Weaselior wrote: the 200 days [of training] was me, and much of that is highend ores, you can bust out all highsec ores easily by patch day, and that also included ampV because i was inattentive to my skillplan (whoops)
since i am an overman and live in null i may have need of highend refining as well so i'll do that but someone with zero refining skills can become a perfect veldspar refiner in under 30d then its about 5 days max for each additional highsec ore, so the people scrabbling in the dirt in highsec don't have that sort of training time
Weaselior has a point, and I think everryone who claims that this is an enormous buff for null sec should consider the ramifications that he is putting forward. Perhaps Weaselior and yourself would be much happier then, if all the high end null sec ores were moved to high sec. That would satisfactorily solve the issue, and then you would be freed from this arduous problem over which we all feel very much sympathy for your terrible plight.
;) |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:12:00 -
[574] - Quote
Steve Ronuken wrote:Krom Thomson wrote:Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. that is one i wouldn't be opposed to seeing a bit of love for the low bears Well, they do get access to the intensive refining array, with a higher return on it. i meant a little station love |

Anhenka
Daktaklakpak. Red Coat Conspiracy
402
|
Posted - 2014.03.20 23:14:00 -
[575] - Quote
Krom Thomson wrote:you keep forgetting one small thing and that indys are mostly treated as second class in null cpp can't fix null only null can fix null by giving up this stupid anti new players and anti indy lifestyle This applies to indies, not newbros.
And as soon as indies start contributing to the good of the alliance at the same level as a PvP player, we will stop treating them like second class citizens.
But to contribute on that level would require them either providing supplies at MASSIVE discounts (And I don't mean 5% over Jita), or supplying the alliance with a flat tax of isk, minerals or ore.
If you want to come out and give your alliance a 30% discount in order to keep your value anywhere near that of a PvP player, then alliances will welcome you with open arms.
But if you think nullsec is your personal isk printing ground for mining, and that providing supplies to the alliance at only slightly ABOVE Jita is some sort of valuable contribution worthy of other people protecting you and the space you live in, you have your head in the sand.
And guess what? Most indy guys only want to go to null to make more money. Actually helping their alliance by decreasing their profit margins or spending time to PvP is nowhere on their agenda. They might pretend to agree to do so, but 90% of the time, they get out there and do absolutely nothing of significant benefit to the alliance.
TLDR: You can have mining profit, with effort paid for living there by PvPing, or you mine there and pay the alliance to protect you with a significant chunk of your efforts, or you can sit in highsec and pathetically whine about how nullsec alliances don't like miners. Pick one. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:15:00 -
[576] - Quote
Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s
the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2014.03.20 23:17:00 -
[577] - Quote
Krom Thomson wrote:Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect It is not the new perfect, the new perfect can only be achieved if you are an alliance holder in null sec with a minmatar fully upgraded station. To be honest I have no problem with this, but at least extend some of the benefit to low sec and npc null. |

Weaselior
GoonWaffe Goonswarm Federation
6709
|
Posted - 2014.03.20 23:18:00 -
[578] - Quote
Krom Thomson wrote:Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect of course you should need it to be the best highsec refiner you can be, what would the point be otherwise Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6709
|
Posted - 2014.03.20 23:19:00 -
[579] - Quote
Marcia en Welle wrote: the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect
It is not the new perfect, the new perfect can only be achieved if you are an alliance holder in null sec with a minmatar fully upgraded station. To be honest I have no problem with this, but at least extend some of the benefit to low sec and npc null.[/quote] you got benefits, you get free 54% no skill required refines
asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
207
|
Posted - 2014.03.20 23:19:00 -
[580] - Quote
Marcia en Welle wrote:Krom Thomson wrote:Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect It is not the new perfect, the new perfect can only be achieved if you are an alliance holder in null sec with a minmatar fully upgraded station. To be honest I have no problem with this, but at least extend some of the benefit to low sec and npc null. Anchor an intensive refining array, which can only be done in lowsec or nullsec. Poof, you have an advantage over empire. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:20:00 -
[581] - Quote
Anhenka wrote:Krom Thomson wrote:you keep forgetting one small thing and that indys are mostly treated as second class in null cpp can't fix null only null can fix null by giving up this stupid anti new players and anti indy lifestyle This applies to indies, not newbros. And as soon as indies start contributing to the good of the alliance at the same level as a PvP player, we will stop treating them like second class citizens. But to contribute on that level would require them either providing supplies at MASSIVE discounts (And I don't mean 5% over Jita), or supplying the alliance with a flat tax of isk, minerals or ore. If you want to come out and give your alliance a 30% discount in order to keep your value anywhere near that of a PvP player, then alliances will welcome you with open arms. But if you think nullsec is your personal isk printing ground for mining, and that providing supplies to the alliance at only slightly ABOVE Jita is some sort of valuable contribution worthy of other people protecting you and the space you live in, you have your head in the sand. And guess what? Most indy guys only want to go to null to make more money. Actually helping their alliance by decreasing their profit margins or spending time to PvP is nowhere on their agenda. They might pretend to agree to do so, but 90% of the time, they get out there and do absolutely nothing of significant benefit to the alliance. TLDR: You can have mining profit, with effort paid for living there by PvPing, or you mine there and pay the alliance to protect you with a significant chunk of your efforts, or you can sit in highsec and pathetically whine about how nullsec alliances don't like miners. Pick one.
no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of |

Querns
GBS Logistics and Fives Support Goonswarm Federation
207
|
Posted - 2014.03.20 23:22:00 -
[582] - Quote
It looks like one thing that is going to have to stop here is this fascination with "perfect" refines. There is no longer the ability to refine perfectly. What remains is a system where you can train game skills to increase yield, and when that hits its cap, use social skills or PvP skills to get access to facilities to further increase your yield. No longer are capsuleers entitled to 100% refine yield in this brave new era. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2014.03.20 23:22:00 -
[583] - Quote
Weaselior wrote:asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk I'm not asking for what you get, I am simply asking for a modicum of benefit over high sec stations. And conducting industry in the back ends of low sec or npc null is not without risk.
An upcoming industrial overlord needs somewhere to start, and we cannot all jump straight into null sec with a fully upgraded minmatar outpost.
I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for.
|

Minari Inocari
Nebula Rasa Vanguard Nebula Rasa
5
|
Posted - 2014.03.20 23:23:00 -
[584] - Quote
"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. |

Weaselior
GoonWaffe Goonswarm Federation
6709
|
Posted - 2014.03.20 23:23:00 -
[585] - Quote
Mara Rinn wrote: One option: form a corporation, make friends who are industrialists too. Then each of you can focus on different refining skills. Ultimately you'll get that 4 -> 5 training done much faster by having each corp member specialise until the entire corp is capable of perfect refines. Then you can all "backfill" the other refining skills over the entire 200-day period required.
Weaselior is only complaining because he has no friends and is not a team player. Or maybe he just likes complaining.
i do so love to complain
sadly the thing is only one person I know has a perfect refine guy handy, and since i deal with a lot of our mineral importation i need to be able to do it myself so i'll be training everything (plus, it lets me help out newbies and the like). that said though, i'll just target the same highsec ores everyone in highsec will be because that's the ore I need to refine, and I can be completionist once it's done Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6709
|
Posted - 2014.03.20 23:25:00 -
[586] - Quote
Marcia en Welle wrote: I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for.
but they gave you that, a 54% pos
the station would be strictly superior to anything but a fully upgraded amarr or minmatar outpost, something that costs 60b all told (~40b to upgrade from the base outpost) so that would actually be unbalanced Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Anhenka
Daktaklakpak. Red Coat Conspiracy
402
|
Posted - 2014.03.20 23:25:00 -
[587] - Quote
Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS!
You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local.
You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local.
Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals.
But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.20 23:25:00 -
[588] - Quote
Marcia en Welle wrote:Weaselior wrote:asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk I'm not asking for what you get, I am simply asking for a modicum of benefit over high sec stations. And conducting industry in the back ends of low sec or npc null is not without risk. An upcoming industrial overlord needs somewhere to start, and we cannot all jump straight into null sec with a fully upgraded minmatar outpost. I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for. 55% is too much. It impugns on nullsec upgrades and pos refineries. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

talonmaster77
Gemini Anguium Ouroboros
0
|
Posted - 2014.03.20 23:29:00 -
[589] - Quote
So the idea is to make the economy jump everything in cost by 30% or to make all the indie players quit so nothing get's made at all. great plan. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.20 23:32:00 -
[590] - Quote
talonmaster77 wrote:So the idea is to make the economy jump everything in cost by 30% or to make all the indie players quit so nothing get's made at all. great plan. Another sale of a high-quality silicone Jump To Conclusions mat goes to this fine post. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:32:00 -
[591] - Quote
Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. ya i'll feel sorry for you guys your a good group that helps new bro's a lot |

Kadl
Imperial Academy Amarr Empire
89
|
Posted - 2014.03.20 23:32:00 -
[592] - Quote
Querns wrote:It looks like one thing that is going to have to stop here is this fascination with "perfect" refines. There is no longer the ability to refine perfectly. What remains is a system where you can train game skills to increase yield, and when that hits its cap, use social skills or PvP skills to get access to facilities to further increase your yield. No longer are capsuleers entitled to 100% refine yield in this brave new era.
Correct no one is entitled to 100% refines, but some people can get max refine if they are friendly. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2014.03.20 23:33:00 -
[593] - Quote
Weaselior wrote:Marcia en Welle wrote: I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for.
but they gave you that, a 54% pos the station would be strictly superior to anything but a fully upgraded amarr or minmatar outpost, something that costs 60b all told (~40b to upgrade from the base outpost) so that would actually be unbalanced Well a high sec station does 50% which matches all null sec outposts base rates.
Also using a POS for manufacturing is a massive pain. Imo they need to do something for the stations. Perhaps not a 55%, but at least some advantage over high sec, but not quite as good as null.
I would suggest something like this
high sec - 50% reprocessing array - 52% stations 0.4 and below - 53% intensive reprocessing array - 54% outpost full upgraded - 57% minmatar outpost fully upgraded - 60%
|

Tarsas Phage
Freight Club
265
|
Posted - 2014.03.20 23:33:00 -
[594] - Quote
Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc.
Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier. |

Beofryn Sedorak
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.03.20 23:35:00 -
[595] - Quote
Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all.
Empires rise, And empires fall, Some even burn to the ground. It's the natural order of things. Adapt or die. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
406
|
Posted - 2014.03.20 23:37:00 -
[596] - Quote
Tarsas Phage wrote:Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc. Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier.
It's the circle of life. Just keep training for what the current doctrine is, getting cut off before you finish it, rinse repeat.
Eventually, it might be a month, six months, a year, three years, but the doctrine you half trained for will come back, and you will be ready.
Remember Hellcat abbadons? Amarr BS V and t2 LG lasers. It took a hell of a long time to come back, but Apocs needing the same skills are now a thing.
Circle of life :) |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:37:00 -
[597] - Quote
Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING.
minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.20 23:39:00 -
[598] - Quote
Krom Thomson wrote:Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING. minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions I gotta say, having lived in the land of milk and honey for so long, it's adorable that this sort of thing is even possible in The Year Of Our Lord 2014. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2915
|
Posted - 2014.03.20 23:41:00 -
[599] - Quote
Tarsas Phage wrote:Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc. Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier.
4s for the Null sec ores (5 for Mercoxit) 3 for low, 2 or 1 for high. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Sabriz Adoudel
Mission BLITZ
2299
|
Posted - 2014.03.20 23:41:00 -
[600] - Quote
I have real reservations about these changes.
For me personally they mean little, other than that I will likely lose the ~0.8% of my wealth tied up in mineral compression related BPOs. Not fussed about that at all, I might be able to unload them to a sucker, and even if I can't, the loss is easily absorbed and expected.
My concerns are for the very, very new player.
These changes will reduce the value of a good 80% of mission loot to around half of what it is now (as reprocessing determines the value of 'bad' modules), reducing the income of the majority of newbs.
Newbs having less income makes them more risk averse, as when a cruiser loss represents a 4 hour setback rather than a 3 hour setback, they are more careful with their cruisers.
Being more risk averse pushes more newbs into the solo carebear lifestyle rather than the 'ah screw it, let's lose some ships in PVP' lifestyle. And we know the latter type of player is more likely to continue playing.
My suggested changes:
- Reduce tech 1 frigate and cruiser build costs to address this issue. (Not destroyers - as much as I'd love cheaper destroyers as a ganker, dessies are not overly good ships for new players and they get given them for tutorials anyway so they don't buy many on the market). - Then keep the rest of the changes as is. They are overall good changes that make refining and mining in sovereign nullsec more viable than at present. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
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