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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Eterne
C C P C C P Alliance
3362

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Posted - 2014.03.20 14:29:00 -
[1] - Quote
There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window.
CCP Ytterbium details all these changes in this new dev blog! EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Fozzie
C C P C C P Alliance
9466

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Posted - 2014.03.20 14:34:00 -
[2] - Quote
Big changes coming!  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Muscaat
EVE Markets
55
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Posted - 2014.03.20 14:37:00 -
[3] - Quote
Any plans to undo the Extra Materials hack for T1 production at any point? |

Gilbaron
Free-Space-Ranger Nulli Secunda
1233
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Posted - 2014.03.20 14:37:00 -
[4] - Quote
ohhhhh, that tickles my fancy. GRRR Goons |
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CCP Logibro
C C P C C P Alliance
348

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Posted - 2014.03.20 14:37:00 -
[5] - Quote
Dis gone be good. Seriously though Roqual pilots everywhere rejoice. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2891
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Posted - 2014.03.20 14:38:00 -
[6] - Quote
[herf blerf] you're ruining everything [/herf blerf]
Redoing reprocessing has been needed for a while.
Now to think about the fallout and changes to tools. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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CCP Fozzie
C C P C C P Alliance
9467

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Posted - 2014.03.20 14:41:00 -
[7] - Quote
Muscaat wrote:Any plans to undo the Extra Materials hack for T1 production at any point?
Getting closer to the point where we can remove that hack is one of the motivations for these changes, yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Morwen Lagann
Tyrathlion Interstellar
1130
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Posted - 2014.03.20 14:42:00 -
[8] - Quote
I am surprisingly okay with all of this.
I'll wait to see how the number changes play out, but overall, I like what I see in this devblog. Thanks, Ytterbium! Morwen Lagann CEO, Tyrathlion Interstellar |

Omnathious Deninard
Novis Initiis
2256
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Posted - 2014.03.20 14:43:00 -
[9] - Quote
I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

mynnna
GoonWaffe Goonswarm Federation
3123
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Posted - 2014.03.20 14:43:00 -
[10] - Quote
Any highsec miner whines that CCP is netting you, I'm siccing Miniluv on you.  Member of the Goonswarm Economic Warfare Cabal |
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Bagehi
Sniggerdly Pandemic Legion
255
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Posted - 2014.03.20 14:46:00 -
[11] - Quote
BRB, going to buy a Rorqual now. |

Djakku
Pod Liberation Authority HYDRA RELOADED
151
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Posted - 2014.03.20 14:47:00 -
[12] - Quote
RIP Stories of 'I repro'd my Machariel...'  |

Dersen Lowery
Laurentson INC StructureDamage
1065
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Posted - 2014.03.20 14:47:00 -
[13] - Quote
Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice.
Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing.
Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Proud founder and member of the Belligerent Desirables. |

Max Goldwing
Homeworld Republic The East India Co.
11
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Posted - 2014.03.20 14:48:00 -
[14] - Quote
Quote:Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 50% output and all others have 30%. Currently there is not much of a choice on that regard. Hmm, minmatar default is 35% all others have no refining ability per default. Minmatar can be upgraded to 50% although I guess few will have all 3 upgrades thats required to make it so.
Quote:In the same vein, there is not so much of an incentive to upgrade an outpost for better reprocessing yields, since perfect reprocessing rates are so easily achieved. You need to upgrade to 40% to get perfect refine. |
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CCP Ytterbium
C C P C C P Alliance
3213

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Posted - 2014.03.20 14:50:00 -
[15] - Quote
Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes.
Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.
The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab). |
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Omnathious Deninard
Novis Initiis
2256
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Posted - 2014.03.20 14:52:00 -
[16] - Quote
I might have missed it, but do starbase refining arrays now take skills into consideration? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2256
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Posted - 2014.03.20 14:55:00 -
[17] - Quote
CCP Ytterbium wrote:Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab). You could always make refining and reprocessing two unique services and not allow every station to do both. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Darth Felin
Monkey Attack Squad Goonswarm Federation
16
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Posted - 2014.03.20 14:55:00 -
[18] - Quote
IMHO you should reimburse Refining and Refining Efficiency skills in that case as I trained them to reprocess my loot but know they are useless for it and it is seems they still will be needed for training of Scrapmetal Processing that make situation much worse. |

Plug in Baby
Crouching Woman Hidden Cucumber
157
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Posted - 2014.03.20 14:55:00 -
[19] - Quote
Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this? This is not a forum alt, this is a forum main. |
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CCP Ytterbium
C C P C C P Alliance
3213

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Posted - 2014.03.20 14:55:00 -
[20] - Quote
Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration?
Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays).
This may change later on though. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2892
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Posted - 2014.03.20 14:57:00 -
[21] - Quote
mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you. 
I can only see a few sets of people who can really complain:
Collectors. As they want the blueprints just because. (can you add some dud copies to the DB and give them to Entity to keep him quiet?) Scammers. Compressed minerals are rare enough to work with margin trading. People who do mineral compression with modules. As they'll have a bunch of blueprints for things which aren't in huge demand any more. Me. Because I just wrote a mineral compression tool. I'll need to redo it with compressed mineral types now.
Other than that, this is looking good to me. Especially the compressed minerals and refining arrays actually having some value now.
I've not crunched the numbers yet, but I'm not seeing anything majorly concerning. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Dersen Lowery
Laurentson INC StructureDamage
1066
|
Posted - 2014.03.20 14:57:00 -
[22] - Quote
CCP Ytterbium wrote:The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).
Is there any particular reason why two different processes with two different skill requirements should necessarily use the same service, besides inertia and fewer artist/developer hours?
[EDIT: Omnathious Deninard and I are obviously sharing a muse today.] Proud founder and member of the Belligerent Desirables. |
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Chribba
Otherworld Enterprises Otherworld Empire
11337
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Posted - 2014.03.20 14:57:00 -
[23] - Quote
Fancy ui!
And this will make a whole lot of change, looking forward to see the outcome.
/c
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Darkblad
Hilfe is like Free Entertainment
136
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Posted - 2014.03.20 14:58:00 -
[24] - Quote
With my updated complete(ly German language) mining guide my first reaction after taking a peek @ the blog was just like this I'm curious about the impact this will have on the community, even after one or more baguettes. EVE Infolinks -+-áOld and new-áPortraits |

Efraya
Dissident Aggressors Mordus Angels
258
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Posted - 2014.03.20 14:58:00 -
[25] - Quote
Removing the arbitrary values for batch sizes on ore greatly simplifies things. Moving in the right direction CCP. GG WP
WSpace; Dead space. |

Phoenix Jones
Brave Newbies Inc. Brave Collective
416
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Posted - 2014.03.20 14:59:00 -
[26] - Quote
CCP does something positive. + 1 Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Omnathious Deninard
Novis Initiis
2258
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Posted - 2014.03.20 15:00:00 -
[27] - Quote
CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though. With the cost to operate and risk involved in using starbase refining arrays 52/54% seems a little low, I would think the optimal refining should need to be performed at player controlled structures and not NPC stations. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sarhyl Connaly
Politas Ateles Syndicate
8
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Posted - 2014.03.20 15:02:00 -
[28] - Quote
Maybe you could name the interface tab, if not the skill, 'Refining and Reprocessing.' But honestly, I can't think up a solo word that would be better than 'Reprocessing' myself. I suppose we're alright on the technical ground that some process must have let to the asteroids forming in the first place, though not really an industrial kind.....
I like the interface mock-ups very much, can we have one for manufacturing?  |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2892
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Posted - 2014.03.20 15:03:00 -
[29] - Quote
Omnathious Deninard wrote:CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though. With the cost to operate and risk involved in using starbase refining arrays 52/54% seems a little low, I would think the optimal refining should need to be performed at player controlled structures and not NPC stations.
This. Very much this.
(I'm pretty certain this was talked about at the CSM9 industry panel that should be going up on Declarations of war (.com) soon) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Dersen Lowery
Laurentson INC StructureDamage
1066
|
Posted - 2014.03.20 15:03:00 -
[30] - Quote
CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though.
Pretty please with Dark Glitter on top? Proud founder and member of the Belligerent Desirables. |
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Ms Michigan
Aviation Professionals for EVE The Diogenes Club
29
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Posted - 2014.03.20 15:06:00 -
[31] - Quote
::Slow clap::
I read this dev blog...and I am still in disbelief. Everything looks ::cough:: Awesome.
I think you actually managed to get this one right out of the gate.
For years it never occurred to me that reprocessing could have been made better. This dev blog exceeded my expectations and I am glad to hear it will fix many other problems in EVE. The UI interface looks amazing and worthwhile.
Am I right to assume, people can actually reprocess ore in a Wormhole now too without loss?
Holy $hit if that is correct. Now with increased risks mining in a WH, you can actually have something to balance it out. Awesome.
One more question:
"A character that has perfect skills / standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently. Again, that is an intended behavior, as we want players to invest in reprocessing to get the most out of it."
Does this mean that you will HAVE To use implants to get 100%?
If so I disagree with this philosophy as the rest of the game does not work this way. I.e. People use implants mostly to make up for skills lacking and then sometimes to take it to 105% - not to get to 100%.
Please reconsider if that is the case...it is immersion breaking imho.
Thanks for a great dev blog and new summer feature though. My crew will really be looking forward to this. |

Weaselior
GoonWaffe Goonswarm Federation
6671
|
Posted - 2014.03.20 15:06:00 -
[32] - Quote
Great change.
What's happening to conquerable stations? Do conquerable refineries remain 50% (and un-upgradable) instantly rendering them obsolete? Do conquerable factories remain refinery-free? I understand if the answer is yes, too much trouble to fix them/balance them for too little gain but I'd like to make sure.
Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Bagehi
Sniggerdly Pandemic Legion
255
|
Posted - 2014.03.20 15:07:00 -
[33] - Quote
Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. Nope. Just means more runs into low sec because you can't run modules for compression. So you'll have to haul minerals to low sec, compress in a rorqual, haul to destination. Means more gank opportunities in low sec, more risk for producers, and higher capital prices. |
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CCP Ytterbium
C C P C C P Alliance
3214

|
Posted - 2014.03.20 15:08:00 -
[34] - Quote
Steve Ronuken wrote:Omnathious Deninard wrote:CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though. With the cost to operate and risk involved in using starbase refining arrays 52/54% seems a little low, I would think the optimal refining should need to be performed at player controlled structures and not NPC stations. This. Very much this. (I'm pretty certain this was talked about at the CSM9 industry panel that should be going up on Declarations of war (.com) soon)
There was a discussion on whereas player Outposts or Starbase Reprocessing Arrays should come out on top of the reprocessing race - so far we prefer Outpost to have the better rates since it's significantly more expensive to fully upgrade a Minmatar outpost to the last improvement.
But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate. |
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Weaselior
GoonWaffe Goonswarm Federation
6671
|
Posted - 2014.03.20 15:09:00 -
[35] - Quote
Omnathious Deninard wrote: With the cost to operate and risk involved in using starbase refining arrays 52/54% seems a little low, I would think the optimal refining should need to be performed at player controlled structures and not NPC stations.
They are better than all NPC stations.
I also think they're already somewhat high. I'm not a fan of skill-free refining that's as good as an upgraded outpost that costs something like 40b. This change is so far-reaching and great I don't want to complain but the refining arrays are certainly on the "good enough, probably too good" side and definitely not on the "needs a buff" side. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 15:11:00 -
[36] - Quote
yay a dev blog... i was afraid i might have to work today... good to see i have distractions :) There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2892
|
Posted - 2014.03.20 15:11:00 -
[37] - Quote
Bagehi wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. Nope. Just means more runs into low sec because you can't run modules for compression. So you'll have to haul minerals to low sec, compress in a rorqual, haul to destination. Means more gank opportunities in low sec, more risk for producers, and higher capital prices.
Nope.
You missed that the compression array can be stuck in a Highsec POS (and WH for that matter). So you can skip the Rorqual (Unless you're using it for hauling) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Plug in Baby
Crouching Woman Hidden Cucumber
157
|
Posted - 2014.03.20 15:12:00 -
[38] - Quote
Bagehi wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. Nope. Just means more runs into low sec because you can't run modules for compression. So you'll have to haul minerals to low sec, compress in a rorqual, haul to destination. Means more gank opportunities in low sec, more risk for producers, and higher capital prices.
I'm pretty sure those are reasons for plenty of people stopping building caps. I'm sure plenty of people will be thrilled to sit in freighters for hours at a time waiting for their defence fleet to get hot dropped just to build a week's worth of caps. This is not a forum alt, this is a forum main. |
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CCP Ytterbium
C C P C C P Alliance
3214

|
Posted - 2014.03.20 15:12:00 -
[39] - Quote
Ms Michigan wrote:::Slow clap:: I read this dev blog...and I am still in disbelief. Everything looks ::cough:: Awesome. I think you actually managed to get this one right out of the gate. For years it never occurred to me that reprocessing could have been made better. This dev blog exceeded my expectations and I am glad to hear it will fix many other problems in EVE. The UI interface looks amazing and worthwhile.  Am I right to assume, people can actually reprocess ore in a Wormhole now too without loss?  Holy $hit if that is correct. Now with increased risks mining in a WH, you can actually have something to balance it out. Awesome. One more question: "A character that has perfect skills / standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently. Again, that is an intended behavior, as we want players to invest in reprocessing to get the most out of it."  Does this mean that you will HAVE To use implants to get 100%?  If so I disagree with this philosophy as the rest of the game does not work this way. I.e. People use implants mostly to make up for skills lacking and then sometimes to take it to 105% - not to get to 100%. Please reconsider if that is the case...it is immersion breaking imho. Thanks for a great dev blog and new summer feature though. My crew will really be looking forward to this.
You will need the 4% reprocessing implant if you want to reach the old rates yes. We also discussed the point you mention, but in the end we didn't want to increase reprocessing rates for high-security NPC stations, and as such counted the implant as base for the change. |
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Raquel Smith
Caldari Provisions Caldari State
31
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Posted - 2014.03.20 15:16:00 -
[40] - Quote
Pretty miserable changes to Scrapmetal Processing. |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1233
|
Posted - 2014.03.20 15:17:00 -
[41] - Quote
Plug in Baby wrote:Bagehi wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. Nope. Just means more runs into low sec because you can't run modules for compression. So you'll have to haul minerals to low sec, compress in a rorqual, haul to destination. Means more gank opportunities in low sec, more risk for producers, and higher capital prices. I'm pretty sure those are reasons for plenty of people stopping building caps. I'm sure plenty of people will be thrilled to sit in freighters for hours at a time waiting for their defence fleet to get hot dropped just to build a week's worth of caps.
you missed the part where you can compress minerals in a highsec pos with that new compression thingy. there will probably be a market for compressed ores in the future since they make life so much easier compared to minerals. GRRR Goons |

Ms Michigan
Aviation Professionals for EVE The Diogenes Club
29
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Posted - 2014.03.20 15:17:00 -
[42] - Quote
Thanks for the reply Ytterbium.
What ARE the numbers on perfect refine in a Wormhole now?
Also - Dev blog lacking numbers on scrapmetal reprocessing maxed. Maybe I missed it. Big devblog. |

Javajunky
Eternity INC. Goonswarm Federation
102
|
Posted - 2014.03.20 15:18:00 -
[43] - Quote
+1
Buying compressed ore and hauling it will be easier than buying the minerals and building guns. I haven't torn through all the numbers yet but this should make things a little more easier in terms of in game time spent doing silly shlt.
Looking forward breaking out the spreadsheets on this data after work. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
53
|
Posted - 2014.03.20 15:19:00 -
[44] - Quote
As someone who has done my fair share of bitching about changes made by CCP, I'm delighted by these changes. I'm sure there will be tweaks done here and there with the numbers, but the key thing is that refining in perfect safety within high sec stations will no longer be far better than refining in more dangerous places.
In keeping with the Rubicon theme, I think that the empires should also begin charging higher taxes in the high sec space that they control. Not only should the base tax rates go up, but the standing required to get optimal refining should be increased as well.
That might get some high sec panties in a bunch, I admit, but it should cost more to live in places where there are multiple stations in each system, stations contain both refineries and factory slots, and the police are out in force to punish anyone who shoots at you.
I also say this because these tax rates matter, and can be a draw for players to move outside of the safety and boredom of high sec. One of the things that pushed me into null sec several years ago was a large upward change to NPC Customs Office taxes. In an effort to avoid them, I found a group that was taking over a single system in null sec, and was promising a zero POCO tax rate for all my PI needs. The policy and the corp and the alliance didn't last long, but the seed was planted and I've lived in various parts of null ever since. |

Wibla
Tactical Narcotics Team
152
|
Posted - 2014.03.20 15:20:00 -
[45] - Quote
Quote:Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 50% output and all others have 30%. Currently there is not much of a choice on that regard.
Minmatar outposts have a base rate of 35%, no?
Not many minmatar stations will be upgraded past the first level (currently giving 40% base yield and perfect refine/reproc with good skills and/or implants).
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Jonah Gravenstein
Machiavellian Space Bastards
17252
|
Posted - 2014.03.20 15:20:00 -
[46] - Quote
A dev blog without graphs is not a proper dev blog 
The UI mockup looks great, something similar would be nice for the Science and Industry interface, which has been the bane of industrialists everywhere for years 
Psychotic Monk for CSM 9 |

Bienator II
madmen of the skies
2485
|
Posted - 2014.03.20 15:20:00 -
[47] - Quote
Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil
so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Zloco Crendraven
BALKAN EXPRESS
579
|
Posted - 2014.03.20 15:20:00 -
[48] - Quote
Since i am not much into industry can someone explain me few things.
Can someone say in short did lowsec in any way get a buff from all of this.? And how i get perfect reprocessing rates in lowsec?
Tnx
BALEX is recruiting -----> tinyurl.com/oscmmlv |

Bagehi
Sniggerdly Pandemic Legion
255
|
Posted - 2014.03.20 15:20:00 -
[49] - Quote
Steve Ronuken wrote:Bagehi wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. Nope. Just means more runs into low sec because you can't run modules for compression. So you'll have to haul minerals to low sec, compress in a rorqual, haul to destination. Means more gank opportunities in low sec, more risk for producers, and higher capital prices. Nope. You missed that the compression array can be stuck in a Highsec POS (and WH for that matter). So you can skip the Rorqual (Unless you're using it for hauling) Ah. Good point. So, either a rorqual or you have to maintain a highsec POS. Highsec POS is probably preferable since the fewer runs into lowsec in freighters, the better. |

Omnathious Deninard
Novis Initiis
2260
|
Posted - 2014.03.20 15:21:00 -
[50] - Quote
CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Ms Michigan
Aviation Professionals for EVE The Diogenes Club
29
|
Posted - 2014.03.20 15:23:00 -
[51] - Quote
Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from?
Ore amount increases? I am losing this point as well... |

mkint
1061
|
Posted - 2014.03.20 15:24:00 -
[52] - Quote
CCP Logibro wrote:Dis gone be good. Seriously though Roqual pilots everywhere rejoice.
Rejoice why? You're obsoleting the rorqual, not buffing it.
Rorqual: 1) can't go where miners mine 2) takes months of skills 3) expensive
POS mod 1) can go anywhere 2) no skills 3) pretty cheap
I guess rorqual will still be useful as a poor man's jump freighter, unless you decide to nerf that too. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Zifrian
Licentia Ex Vereor Black Core Alliance
1423
|
Posted - 2014.03.20 15:26:00 -
[53] - Quote
Everything here is win. Double win for Outpost / POS mod updates.
/enthusiasticallyapproved
Looking forward to Rorq changes later. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 15:26:00 -
[54] - Quote
mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you. 
why is your picture out of focus?
and the answer is my work computer is bad. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Albert Spear
meadhan oidhche cinneach Moist.
43
|
Posted - 2014.03.20 15:26:00 -
[55] - Quote
As a career miner and a solo toon, I really like it.
It gives me reason to go into low sec and worm holes for the purpose of mining and refining.
Overall, running some simple math on the numbers, I doubt my income will take a huge hit, and loot from the wrecks in the belts will actually be helpful.
I am not thrilled about scrap metal, but I can deal with that particular change.
Overall a step in the right direction, now we just need to apply skills in Nul sec to refining and think about how this is going to impact freighter operations in high sec.
More compressed ore in high sec means fewer freighter runs in all probability and a need for a mid-sized cargo ship (e.g. in the 150-300,000 m3 range). |

Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
18
|
Posted - 2014.03.20 15:27:00 -
[56] - Quote
So...
The result of this is going to be:
1) An overall net loss in refining/reprocessing? Exacerbated when performed in an NPC station, compared to a POS.
2) POS refining array's are getting their cooldown slashed, so they actually get used, and used pretty damn effectively?
3) Prices for refined minerals will invariably go up as they become less common, resulting in an inflated price for just about everything else in the game?
From reading this article loosely, are all these assumptions correct?
If so, the increase to price sucks for new players who already have a hard time. |

Xayo 204
I don't pay tax to NPC
0
|
Posted - 2014.03.20 15:28:00 -
[57] - Quote
brb relisting some caps...
Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips. |

Raath Nambode
Dreddit Test Alliance Please Ignore
38
|
Posted - 2014.03.20 15:28:00 -
[58] - Quote
It was not a good time to buy and start researching 20 more 425 BPOs.
 Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper |

Tau Cabalander
Retirement Retreat Working Stiffs
3287
|
Posted - 2014.03.20 15:29:00 -
[59] - Quote
So...
* Stop manufacturing 425mm Railguns, liquidate your inventory, and sell your BPO now. * Stock-up now on materials, because prices will be going-up, especially in the short-term until skills are trained to 5. * Stock-up now on refining arrays. * Stock-up on memory and intelligence attribute implants. * Stock-up on refining implants. * Sell your Rorqual now before everyone else does. Wait until it is more useful to buy one. [Opportunity cost.]
I probably missed a few.
This puts a major crimp in my training plans for several characters. I personally was going to remap in 19 hours to INT > MEM  |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 15:30:00 -
[60] - Quote
Steve Ronuken wrote:People who do mineral compression with modules. As they'll have a bunch of blueprints for things which aren't in huge demand any more. .
well its a good thing that the balance team are going to be working on modules pretty soon. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

Weaselior
GoonWaffe Goonswarm Federation
6673
|
Posted - 2014.03.20 15:31:00 -
[61] - Quote
a mere 200 days to max out refining skills :suicide: Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Raquel Smith
Caldari Provisions Caldari State
33
|
Posted - 2014.03.20 15:32:00 -
[62] - Quote
Bienator II wrote:Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing.
I did this many, many years ago to get access to Scrapmetal Processing. What a kick in the teeth. |

Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
|
Posted - 2014.03.20 15:32:00 -
[63] - Quote
Isn't this going to hit new players income streams?
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
But lets be honest this is just another attempt by CCP to undermine the economic viability of high sec and solo industry and force people into corps and specifically into low and null sec.
And it will always fail because the people who this change will hit most are the ones who would never go into null sec in the first place. I.E, new players without the skills or people who don't want to log on ever day. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
53
|
Posted - 2014.03.20 15:33:00 -
[64] - Quote
I've gotta say, though, that I don't quite get why POS refining is not (currently) going to take a pilot's refining skill into account, and -- if I'm reading things right -- simply assume that everyone using it has perfect skills. All refining, in all locations, should take those skills into account. Otherwise, why bother training them at all? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2896
|
Posted - 2014.03.20 15:33:00 -
[65] - Quote
MeBiatch wrote:Steve Ronuken wrote:People who do mineral compression with modules. As they'll have a bunch of blueprints for things which aren't in huge demand any more. . well its a good thing that the balance team are going to be working on modules pretty soon.
Gaze survey probes aren't exactly going to be high use.
(unless CCP change the meta around mining a lot, and use them for building up a hotspot grid of a system so you can find (read create when you arrive) ore sites (with belts and ore anomalies gone))
And 425mm Rail Is aren't high use either. There will be a /lot/ of those blueprints out there. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Joshua Foiritain
Coreli Corporation Ineluctable.
588
|
Posted - 2014.03.20 15:35:00 -
[66] - Quote
Any chance we could see gas compression as well? Gas miners feel left out :(
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1423
|
Posted - 2014.03.20 15:36:00 -
[67] - Quote
CCP Ytterbium wrote:There was a discussion on whereas player Outposts or Starbase Reprocessing Arrays should come out on top of the reprocessing race - so far we prefer Outpost to have the better rates since it's significantly more expensive to fully upgrade a Minmatar outpost to the last improvement.
But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate. I agree with this thinking completely. Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 15:37:00 -
[68] - Quote
Xayo 204 wrote:brb relisting some caps...
Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips.
too many caps anyways... maybe this will help localalize mining to the place caps are built? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Altrue
Exploration Frontier inc Brave Collective
1048
|
Posted - 2014.03.20 15:39:00 -
[69] - Quote
One word: SWEET. Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |
|

CCP Ytterbium
C C P C C P Alliance
3218

|
Posted - 2014.03.20 15:39:00 -
[70] - Quote
Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well...
That's ok, I'm apparently very good at confusing people.
NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station.
However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%.
Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there.
Is that less confusing now?  |
|
|

Juliette Asanari
Saeder-Krupp Trading Division
51
|
Posted - 2014.03.20 15:40:00 -
[71] - Quote
Aside from other effects mentioned in this thread, the price of a lot of meta 1->3 items is going to plumet, since their value is mostly derived from their reprocessed materials. Any hike in mineral prices is very unlikely to compensate for a 45-50% loss in minerals, since the size of that mineral hike is very dependend on the amount of minerals injected into the mineral market via module repro vs. the amount injected via mining. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1233
|
Posted - 2014.03.20 15:40:00 -
[72] - Quote
Paul Otichoda wrote:
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else.
(sadly) there are plenty people around that will buy ore or support newbie miners in mining corps.
GRRR Goons |

Ereshgikal
Pigs and Sows Gentlemen's Agreement
26
|
Posted - 2014.03.20 15:43:00 -
[73] - Quote
Will the consumption of Heavy Water during compression be removed / changed / remain? Not seeing anything in the devblog that indicates that there will be a consumption of it at all.
Stealth buff to compression? |

Weaselior
GoonWaffe Goonswarm Federation
6673
|
Posted - 2014.03.20 15:43:00 -
[74] - Quote
You've made a mistake, here:
Quote:As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well.
Because alchemy uses scrapmetal which is getting nerfed, you need to boost it by its own percentage (instead of the ore percentage) to get it back to where it is now. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Ms Michigan
Aviation Professionals for EVE The Diogenes Club
29
|
Posted - 2014.03.20 15:43:00 -
[75] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now? 
Gotcha! Thanks.
Yeah I missed the part where arrays still didn't take into account skills. |

Maximus Andendare
Future Corps Sleeper Social Club
859
|
Posted - 2014.03.20 15:44:00 -
[76] - Quote
CCP Fozzie wrote:Big changes coming!  I sincerely hope this means that you guys are reducing the current clickfest that is involved with Industry.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Omnathious Deninard
Novis Initiis
2261
|
Posted - 2014.03.20 15:44:00 -
[77] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now?  So the 52/54% is the "base" refining rate for refining arrays and the final rate is with free skill buffs added in? If so that makes more sense. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tharin Malkyre
Knights of the Ouroboros
15
|
Posted - 2014.03.20 15:45:00 -
[78] - Quote
Oof. I've spent the last few months hitting the Refining skills hard and grinding mining missions, trying to get the most out of my mission runner's scrap loot and my miner's ore/ice. I was going to start offering a service to my small corp for said refining.
So if I'm reading this right, all scrapmetal reprocessing is going to take a dive in output, and if I want to get the max refining I have right now, I need to set up a POS and buy a hilariously expensive implant? Oof. Kind of fun that I could compress though, without a Rorqual.
I see the logic, and I'm interested to see the changes, but overall: ow.
Also: how can you justify making a Starbase array skill agnostic, when the rest of your blog is so intent on scaling the playing field by skill level and time investment?
I do love the mock-up for the new Reprocessing window and the streamlining of 'units to refine'. Do that :) |

Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
|
Posted - 2014.03.20 15:45:00 -
[79] - Quote
MeBiatch wrote:Xayo 204 wrote:brb relisting some caps...
Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips. too many caps anyways... maybe this will help localalize mining to the place caps are built?
well this is a rather obvious attempt to undermine the high sec domination of mineral production. I expect the entire economy to have collapsed a few weeks after this change happens.
Why?
well lets look at it this way, people sell the ore now not the minerals themselves since for the most part their getting less of them without a lot of skill training. This benefits a small group of players who have high level of refining skills trained and own high sec refining POSs. This new syndicate of players work together to force the market price up since there are less cheaper alternatives coming into the market. The result is both miners and builders suffer while this new middleman gets rich and the overall economy suffers. |

Berluth Luthian
Meltdown.
180
|
Posted - 2014.03.20 15:46:00 -
[80] - Quote
Don't some FW stations get special reprocessing bonuses based on upgrade level? |
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Javajunky
Eternity INC. Goonswarm Federation
102
|
Posted - 2014.03.20 15:47:00 -
[81] - Quote
While you're looking at reprocessing/compression is there anyway you could change the default location where the UI looks for Ore to be in the ore cargo on the Rorqual.
Right now if you right click on a the Arkanor BPO and you click manufacturer, it opens up a default of the fleet hangar (where these are normally stored) and then you have to select different locations. This seems like extra clicks that should be streamlined where the compression should default to the ore hangar at all times. Just throwing it out there as a suggest. Less carpal tunnel in industry means more carpal tunnel in other things. |

Dramaticus
GoonWaffe Goonswarm Federation
475
|
Posted - 2014.03.20 15:48:00 -
[82] - Quote
Hell yes The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Gilbaron
Free-Space-Ranger Nulli Secunda
1233
|
Posted - 2014.03.20 15:48:00 -
[83] - Quote
Xayo 204 wrote:brb relisting some caps...
Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips.
you forgot the part where you can now compress minerals in a POS mod everywhere or a rorqual in low/null/wh space. compressed minerals will take the role 425mm railguns have today GRRR Goons |

Plug in Baby
Crouching Woman Hidden Cucumber
157
|
Posted - 2014.03.20 15:49:00 -
[84] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now? 
So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin? This is not a forum alt, this is a forum main. |

Rivr Luzade
Coreli Corporation Ineluctable.
284
|
Posted - 2014.03.20 15:51:00 -
[85] - Quote
You are really desperate to drive people out of high sec, aren't you?  |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
393
|
Posted - 2014.03.20 15:52:00 -
[86] - Quote
I would like their to be some static structures similar to POCO's that are owned by players in space near planets or something that can offer exceptional reprocessing efficiency but taxed by the owner.
Obviously, Hi sec would offer a small benefit. Low sec a really good benefit and null sect the best benefit.
Would drive conflict as people would like to have their own refineries in busy systems where volume of ore refined would be high. |

Janine Ibanez
Vamonos Pest Control Goonswarm Federation
4
|
Posted - 2014.03.20 15:54:00 -
[87] - Quote
Right now the ore compression BPOs each require the corresponding ore reprocessing skill to level 4 to use the BPO in a rorqual.
Currently, you don't need any refining or reprocessing skills to do ore compression, just some 425mm BPOs and production efficiency level 5.
Will the ore reprocessing skill requirements be going away to use the compression arrays along with the compression BPOs, or will anyone planning to do compression also have to train the relevant ore reprocessing skills? |

Bienator II
madmen of the skies
2485
|
Posted - 2014.03.20 15:54:00 -
[88] - Quote
Berluth Luthian wrote:Don't some FW stations get special reprocessing bonuses based on upgrade level? it would be hilarious if amarr would get a special bonus for reprocessing minmatar equipment (and vice versa) at certain upgrade lvl. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

TheButcherPete
Incompertus INC Fatal Ascension
405
|
Posted - 2014.03.20 15:55:00 -
[89] - Quote
Sounds great, while you're at it can you make hidden belts I dunno... hidden again?
Remove them from the discovery scanner. This + the interceptor buff means mining in null is suicidal at best. THE KING OF EVE RADIO
ElQuirko is my son |

Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
|
Posted - 2014.03.20 15:56:00 -
[90] - Quote
Gilbaron wrote:Paul Otichoda wrote:
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else. (sadly) there are plenty people around that will buy ore or support newbie miners in mining corps.
Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up.
|
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Nicen Jehr
Brave Newbies Inc. Brave Collective
373
|
Posted - 2014.03.20 15:57:00 -
[91] - Quote
CCP Ytterbium wrote:We tried to find a term that would encompess both reprocessing and refining, but with no avail. The Diamond Age refers to it as 'molecular disassembly' which is obviously a mouthful
- desynthesize
- decompose
- dismantle
- deconstruct
- disintegrate
or if you want to coin a term:
- defabricate
- dematerialize
FWIW I think reprocess is the best choice because everyone already recognizes it and it's close enough in meaning to both cases. Surely the ore/ice has already been 'processed' to some degree since it's being vaporized and sucked along a laser beam or something... as far as I can tell it's not like you are actually taking a hammer and smashing up a chunk of asteroid Little Things to improve GëíGïüGëí-á| My Little Things posts |
|

CCP Ytterbium
C C P C C P Alliance
3225

|
Posted - 2014.03.20 15:58:00 -
[92] - Quote
Janine Ibanez wrote:Right now the ore compression BPOs each require the corresponding ore reprocessing skill to level 4 to use the BPO in a rorqual.
Currently, you don't need any refining or reprocessing skills to do ore compression, just some 425mm BPOs and production efficiency level 5.
Will the ore reprocessing skill requirements be going away to use the compression arrays along with the compression BPOs, or will anyone planning to do compression also have to train the relevant ore reprocessing skills?
We're not planning on having skills to be able to compress ores in the Rorqual / Starbase Compression Arrays so far. Just right-click the ore and get bacon. Again, this may change depending on time / feedback though. |
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Opner Dresden
Lugus Foundry The Serenity Initiative
0
|
Posted - 2014.03.20 16:00:00 -
[93] - Quote
CCP Logibro wrote:Dis gone be good. Seriously though industrialists everywhere rejoice.
I spend 10 hours a day mining in null, I build everything from frigates to titans... this change is pretty much ****. SERIOUSLY... it's not broken, fix something else. |

Apollo Purvon
School of Applied Knowledge Caldari State
0
|
Posted - 2014.03.20 16:01:00 -
[94] - Quote
Why is alchemy refining not included at the refining array? |

Orion Guardian
199
|
Posted - 2014.03.20 16:01:00 -
[95] - Quote
So just to be clear:
AS the "Volume" column of compressed ores is not present in "after" the ONLY thing changing for Rorqual compressing is the added 38.1% of minerals which is doen to EVERY ore anyway.
So the volume stays the same, the time needed to compress (which is far too long for Ice nowadays) stay the same and the overall yield is just kept "the same" as well? (Ice has a crappy compress rate anyway)
So....where does this include a boost to compression? The only thing it does is make compression via POS and Rorqual mandatory which is kinda of a boost for them but nerf for everyone else. Either change the volumes of the compressed batches as well to be viable and the time to compress itself as well.. |

Rivr Luzade
Coreli Corporation Ineluctable.
287
|
Posted - 2014.03.20 16:01:00 -
[96] - Quote
And what about mineral compression? |

Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
18
|
Posted - 2014.03.20 16:01:00 -
[97] - Quote
CCP Ytterbium wrote:Janine Ibanez wrote:Right now the ore compression BPOs each require the corresponding ore reprocessing skill to level 4 to use the BPO in a rorqual.
Currently, you don't need any refining or reprocessing skills to do ore compression, just some 425mm BPOs and production efficiency level 5.
Will the ore reprocessing skill requirements be going away to use the compression arrays along with the compression BPOs, or will anyone planning to do compression also have to train the relevant ore reprocessing skills? We're not planning on having skills to be able to compress ores in the Rorqual / Starbase Compression Arrays so far. Just right-click the ore and get bacon. Again, this may change depending on time / feedback though.
So does these changes effectively mean that if you have access to a POS (in high, low or null), then you can refine with a ~70-75% (can't remember the exact figure), and compress ore without any skill training whatsoever?
Whereas people who refine ores in a high/low sec station have to spend half a year training, and still struggle to get comparable refining rates? |

Gilbaron
Free-Space-Ranger Nulli Secunda
1233
|
Posted - 2014.03.20 16:03:00 -
[98] - Quote
Paul Otichoda wrote: Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up.
they aren't training other skills. they are training for barges and the perfect refine. because they don't feel ready for pvp. takes an organisation like brave newbies to change that mindset. brave newbies is probably the best thing that happened to eve on the player side in a looooooooong time. GRRR Goons |

Cylin Rath
10
|
Posted - 2014.03.20 16:03:00 -
[99] - Quote
Now if you could add a reprocessing input category of corpse and an output category of implants I would be overjoyed. |

Emilia Istis
Alter Ego Inc.
1
|
Posted - 2014.03.20 16:03:00 -
[100] - Quote
From what I understand rorqual is a tool to compress and transport large quantities of ore from null to hi. and what will be a tool to carry them from hi to null
after the change, will no longer be used all methods of compression, ie 425 railgun is there any plan to allow transportation tritanium from hi to null, as you know there is a little veldspar in hull
transporting minerals from high to null becomes a real pain in the .. |
|

Weaselior
GoonWaffe Goonswarm Federation
6674
|
Posted - 2014.03.20 16:04:00 -
[101] - Quote
The table does not have the new volumes of compressed ore. Is that deliberate? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6674
|
Posted - 2014.03.20 16:05:00 -
[102] - Quote
Opner Dresden wrote:CCP Logibro wrote:Dis gone be good. Seriously though industrialists everywhere rejoice. I spend 10 hours a day mining in null, I build everything from frigates to titans... this change is pretty much ****. SERIOUSLY... it's not broken, fix something else. i'm sure you mine for 10h each day and maybe make frigates in highsec but i'm quite sure the rest is a lie Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Plug in Baby
Crouching Woman Hidden Cucumber
159
|
Posted - 2014.03.20 16:07:00 -
[103] - Quote
CCP Logibro wrote:Dis gone be good. Seriously though industrialists everywhere rejoice.
If by everywhere you mean sov null then yes. They can enjoy being the only region of space that can build anything bigger than a BS without throwing away 100s m ISK at a time. This is not a forum alt, this is a forum main. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
55
|
Posted - 2014.03.20 16:08:00 -
[104] - Quote
CCP Ytterbium wrote: We're not planning on having skills to be able to compress ores in the Rorqual / Starbase Compression Arrays so far. Just right-click the ore and get bacon. Again, this may change depending on time / feedback though.
This makes little sense. You have a huge set of changes which tell the player base to train the refining skills. And then you turn around and make the skills irrelevant for refining at POSs and for compressing ore.
I have an alt that I've been training to sit in a Rorqual. He wasn't going to do refining per se; I have another character that already had refining skills. He was just going to sit in the Rorqual and compress things. A very large portion of his skill queue was dedicated to getting all of these refining skills up to level 4 so that he could compress every kind of ore. Now you are telling me that all of that time (and money) was wasted, since he won't need these skills.
Don't invalidate months of training that just about every Rorqual character has done. If ore-specific refining skills are going to become important, then at least let them retain the little bit of importance that they already had! |

Orion Guardian
199
|
Posted - 2014.03.20 16:09:00 -
[105] - Quote
Oh Yeah and second: Yes nice that you can compress the ore at the same mineral/volume ratio as before (in absolute numbers) but that does change SQUAT for minerals...425mms were used to export MINERALS to nullsec, so we should import ORE to nullsec now instead? hoping that miners do not refine it and sell the minerals?
I mean, how stupid is that? Yes compression of ore might be 'boosted' or at least be kept similar, but compressing the minerals again is made completely useless: That just means nullsec manufacturing WILL take a hit! [think about how easy it is to buy minerals in Highsec and how unlikely it is to have the same amount or ore bought....]
I am not sure, maybe I missed something or this is a very very stupid way to "boost" something... |

Neki Koskanaiken
Science and Trade Institute Caldari State
0
|
Posted - 2014.03.20 16:09:00 -
[106] - Quote
Many short sighted industrialists might QQ over this but let me assure you this is a very good change. It will improve the health of EVE in so many ways, it's blowing my mind. |

Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
|
Posted - 2014.03.20 16:09:00 -
[107] - Quote
Gilbaron wrote:Paul Otichoda wrote: Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up.
they aren't training other skills. they are training for barges and the perfect refine. because they don't feel ready for pvp. takes an organisation like brave newbies to change that mindset. brave newbies is probably the best thing that happened to eve on the player side in a looooooooong time.
Isn't that habit going to get even worse? I freely admit I trained for a mining barge because they're the cheapest/quickest way for a solo player to see a big jump in revenue but I didn't spend a lot of time training the refining skills now people will have to train for them to get a good refine level. CCP would force people going down this route to either sell the ore at a reduced price or waste time training the refining skills up |

June Ting
Valkyries of Night Of Sound Mind
66
|
Posted - 2014.03.20 16:10:00 -
[108] - Quote
Please, think of the NPC null and lowsec dwellers.
This change makes alchemy impossible for anyone outside of sovnull, unless NPC null and NPC low stations are buffed to have better refine rates than NPC high, which is the benchmark comparison for these changes to sovnull.
Why?
Profit margin on a typical high-profit (e.g. worth doing) alchemy reaction worth doing is about 20-25% before fuel costs (see https://www.fuzzwork.co.uk/reactions/), and about 10% after fuel costs of ~200M per month per reaction are accounted for.
If NPC null and low yields are kept in lockstep with NPC high yields at 50% base, scrap metal processing with perfect skills will yield 55% in NPC null, and 62% on a double-upgraded Minmatar outpost. This means that those with access to a double-upgraded Minmatar outpost *anywhere* they have docking rights (and with alchemy output so small, it actually is quite feasible to get the outputs there regardless of distance from POS being maintained) will have alchemy yields that are nearly 13% better than those of NPC null and NPC low dwellers. In a competitive market, this would result in a supply glut from sovnull dwellers, bringing profit margins down to 0% or negative for those without sovnull access, while maintaining existing net profit margins of 10-15% for sovnull dwellers. The relative scarcity of double-upgraded Minmatar outposts does not matter -- you only need *one* dockable to you within the nearest 3-4 regions to attain these types of yields.
As it is, with the sov fuel bonus giving sovnull dwellers a 50M isk per month advantage per reaction line, many reactions are profitable only in sov null and not in NPC low/null. This would be fine on its own, but I'm worried that the combination one-two punch will completely eliminate the incentive to do this form of industry in NPC low/null.
I feel that a base refine of 56-58% would be appropriate for NPC null stations, and a base refine of 53-54% would be appropriate for NPC low stations -- it gives some advantage to double or triple upgraded sovnull stations, while not entirely stamping out reaction farming for those who choose not to dwell in sovnull. I fight for the freedom of my people. |

Yeck Dethahal
Khanid Constructions The Volition Cult
5
|
Posted - 2014.03.20 16:10:00 -
[109] - Quote
I guess we will see a lot more neutral freighters in Providence |

Weaselior
GoonWaffe Goonswarm Federation
6674
|
Posted - 2014.03.20 16:10:00 -
[110] - Quote
Orion Guardian wrote:[think about how easy it is to buy minerals in Highsec and how unlikely it is to have the same amount or ore bought....] and now this will change, obviously
think a little more Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Orion Guardian
199
|
Posted - 2014.03.20 16:10:00 -
[111] - Quote
Neki Koskanaiken wrote:Many short sighted industrialists might QQ over this but let me assure you this is a very good change. It will improve the health of EVE in so many ways, it's blowing my mind.
Well it is a small boost for Ore -> Minerals at some point, but why should they rejoice when there is NO WAY to compress minerals for good transportation? |

Opner Dresden
Lugus Foundry The Serenity Initiative
0
|
Posted - 2014.03.20 16:11:00 -
[112] - Quote
MeBiatch wrote:Xayo 204 wrote:brb relisting some caps...
Max refine rate you can get on 425mm rails is 55% now? O god what did you do..? all those poor cap builders will need to do so many extra trips. too many caps anyways... maybe this will help localize mining to the place caps are built?
SCREW YOU... Do you have any idea how horrible the mineral balance is across eve for any serious production. All this did was make my life considerably more difficult (having to haul around and compress ore in a POS) for zero gain in a profession that's already unpopular because of the interpersonal requirements (blues, station rights, mining security) and capital investments (JF, Rorqual, POS). Now I get another POS to maintain in HS (oh joy) |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2898
|
Posted - 2014.03.20 16:14:00 -
[113] - Quote
Unable to refine ore for profit?
Sell it, so someone else refines it.
Where's it written that Miners have to be the ones who refine ore? Especially newbie miners? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
18
|
Posted - 2014.03.20 16:15:00 -
[114] - Quote
Orion Guardian wrote:Neki Koskanaiken wrote:Many short sighted industrialists might QQ over this but let me assure you this is a very good change. It will improve the health of EVE in so many ways, it's blowing my mind. Well it is a small boost for Ore -> Minerals at some point, but why should they rejoice when there is NO WAY to compress minerals for good transportation?
I think you'll find that with simpler and more accessible compression, you won't need to export minerals from high to null. You'll transport compressed minerals instead. |

Orion Guardian
199
|
Posted - 2014.03.20 16:15:00 -
[115] - Quote
Weaselior wrote:Orion Guardian wrote:[think about how easy it is to buy minerals in Highsec and how unlikely it is to have the same amount or ore bought....] and now this will change, obviously think a little more
I did, and yes it will change, but seeing the high Mineral consumption in Highsec I am not sure it will change much. Unless I am missing the point: Nullsec is not the biggest user of Minerals in itself (most of it is build in Highsec after all). So the Minerals are needed there as well. So if the stuff is left as ore to be exported to nullsec it is missing as potential quick sold stock in high.
It gets alot more complex and the missing part of converting minerals back into a compressed state (The compressed ore -> Mineral side is quite easy, the backward-reaction that used to be Module compression is negated.) The economic system will adapt, but like a chemical reaction: If the backward path is completely blocked there are consequences far greater than just "tweaking the system" |

Opner Dresden
Lugus Foundry The Serenity Initiative
0
|
Posted - 2014.03.20 16:15:00 -
[116] - Quote
Neki Koskanaiken wrote:Many short sighted industrialists might QQ over this but let me assure you this is a very good change. It will improve the health of EVE in so many ways, it's blowing my mind.
No, this will effectively kill low/null sec industry completely... driving out users of high quantities of high sec minerals, titans/supers will get more expensive relative to build cost (good) but the value of the minerals will go down considerably as supply overwhelms demand... then people will stop mining... then it will all balance... and we'll be right back where we are now value wise (relative to inflation).
Only the playstyle I've trained for and built my entire game around, just got kicked in the balls for zero benefit. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1233
|
Posted - 2014.03.20 16:15:00 -
[117] - Quote
Paul Otichoda wrote:
Isn't that habit going to get even worse? I freely admit I trained for a mining barge because they're the cheapest/quickest way for a solo player to see a big jump in revenue but I didn't spend a lot of time training the refining skills now people will have to train for them to get a good refine level. CCP would force people going down this route to either sell the ore at a reduced price or waste time training the refining skills up
maxed refine in a highsec NPC station: 72.4% (and that is with perfect skills, standings and an implant) maxed refine in a highsec POS: 75.3% (without any skills)
i don't think that's the perfect way to do it, having invested so much time and skills should give you something better than a POS could. but that's up to CCP to decide. i'm gonna be busy finding a nice nullsec system to run my heavy industry in. GRRR Goons |

Rivr Luzade
Coreli Corporation Ineluctable.
287
|
Posted - 2014.03.20 16:16:00 -
[118] - Quote
Reizak StormFury wrote: I think you'll find that with simpler and more accessible compression, you won't need to export minerals from high to null. You'll transport compressed minerals instead.
Compressed minerals don't work any more after this. |

Rastaf Arian
Dead Lobster
2
|
Posted - 2014.03.20 16:16:00 -
[119] - Quote
I forsee a large drop in the value of mission salvage and loot, this greatly reducing high sec mission running income. There is little point missioning in low and null due to the ease of killing battleships with cheap hulls. I think the ramifications of this will be farther reaching than anticipated. |

Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
18
|
Posted - 2014.03.20 16:17:00 -
[120] - Quote
Rivr Luzade wrote:Reizak StormFury wrote: I think you'll find that with simpler and more accessible compression, you won't need to export minerals from high to null. You'll transport compressed minerals instead.
Compressed minerals don't work any more after this.
I mis-typed. See my edited post. |
|

Weaselior
GoonWaffe Goonswarm Federation
6676
|
Posted - 2014.03.20 16:18:00 -
[121] - Quote
Orion Guardian wrote:Weaselior wrote:Orion Guardian wrote:[think about how easy it is to buy minerals in Highsec and how unlikely it is to have the same amount or ore bought....] and now this will change, obviously think a little more I did, and yes it will change, but seeing the high Mineral consumption in Highsec I am not sure it will change much. Unless I am missing the point: Nullsec is not the biggest user of Minerals in itself (most of it is build in Highsec after all). So the Minerals are needed there as well. So if the stuff is left as ore to be exported to nullsec it is missing as potential quick sold stock in high. It gets alot more complex and the missing part of converting minerals back into a compressed state (The compressed ore -> Mineral side is quite easy, the backward-reaction that used to be Module compression is negated.) The economic system will adapt, but like a chemical reaction: If the backward path is completely blocked there are consequences far greater than just "tweaking the system" i'm going to put up buy orders for compressed ore and pubbies will fill them, because the ore is worth 14.4% more to me than them
the way they get the MOST money is to compress it, or sell it to someone who will compress it
you're fixated on compressing minerals instead of buying pre-compressed ore Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
18
|
Posted - 2014.03.20 16:22:00 -
[122] - Quote
Weaselior wrote:Orion Guardian wrote:Weaselior wrote:Orion Guardian wrote:[think about how easy it is to buy minerals in Highsec and how unlikely it is to have the same amount or ore bought....] and now this will change, obviously think a little more I did, and yes it will change, but seeing the high Mineral consumption in Highsec I am not sure it will change much. Unless I am missing the point: Nullsec is not the biggest user of Minerals in itself (most of it is build in Highsec after all). So the Minerals are needed there as well. So if the stuff is left as ore to be exported to nullsec it is missing as potential quick sold stock in high. It gets alot more complex and the missing part of converting minerals back into a compressed state (The compressed ore -> Mineral side is quite easy, the backward-reaction that used to be Module compression is negated.) The economic system will adapt, but like a chemical reaction: If the backward path is completely blocked there are consequences far greater than just "tweaking the system" i'm going to put up buy orders for compressed ore and pubbies will fill them, because the ore is worth 14.4% more to me than them the way they get the MOST money is to compress it, or sell it to someone who will compress it you're fixated on compressing minerals instead of buying pre-compressed ore
Exactly this, which is a move in the right direction IMHO.
The whole "you don't need skills if you have a POS" thing vexes me no end though. |

Dracnys
59
|
Posted - 2014.03.20 16:22:00 -
[123] - Quote
Looks interesting. Let's see how this changes industry. I think many solo highsec miners won't be able to get acceptable refinery rates now. There may be a new market for unrefined ore and a profit for people with the rights skills. Overall I predict that mineral prices will go up by a bit.
While you're at it: Could you do a simple fix to POS manufacturing arrays?  It's driving me nuts getting just the right ratio of minerals into their super small cargo bays. I would really like to use them but as things stand manufacturing in NPC stations is just the only way to go. So how about just doubling (at least) their cargo capacity? If that means they become better than hangars just increase their fitting requirements/split them into a small version and a large one with different cargo capacities and fittings reqs.
|

Warcalibre
Manu Fortius space weaponry and trade
109
|
Posted - 2014.03.20 16:22:00 -
[124] - Quote
Bienator II wrote:Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing.
Please this. |

JackEuchre
Order Collective The Obsidian Front
17
|
Posted - 2014.03.20 16:23:00 -
[125] - Quote
Was it CCP's oversite or intent to make the Rorq completley useless? Compression with a Rorq requires Heavy Water and lots of time. Compression at the new POS module does not require Heavy water and is instant. Chances are the compression pos module well be MUCH cheaper than a rorq. Why on earth would anyone use a Rorq? |

Marcel Devereux
Aideron Robotics
343
|
Posted - 2014.03.20 16:23:00 -
[126] - Quote
CCP Ytterbium wrote:Steve Ronuken wrote:Omnathious Deninard wrote:CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though. With the cost to operate and risk involved in using starbase refining arrays 52/54% seems a little low, I would think the optimal refining should need to be performed at player controlled structures and not NPC stations. This. Very much this. (I'm pretty certain this was talked about at the CSM9 industry panel that should be going up on Declarations of war (.com) soon) There was a discussion on whereas player Outposts or Starbase Reprocessing Arrays should come out on top of the reprocessing race - so far we prefer Outpost to have the better rates since it's significantly more expensive to fully upgrade a Minmatar outpost to the last improvement. But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
This makes implants only good for high sec. Why aren't they being taken into account here?
|

Tarsas Phage
Freight Club
265
|
Posted - 2014.03.20 16:23:00 -
[127] - Quote
CCP Ytterbium wrote: Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.
Transmogrify?
I jest, I jest. |

Centurax
Eve Engineering Authority Eve Engineering
47
|
Posted - 2014.03.20 16:24:00 -
[128] - Quote
Some very useful changes, looking forward to them.
However,
CCP Ytterbium wrote:Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays).
This may change later on though.
I hope I am just misinterpreting this but, if you are not planning to add player skills to the reprocessing on Starbases then pleae reconsider that a bit more closely. It would be good to keep these arrays competitive with stations especially in high sec space where players spend time to generate standings to deploy moon and this could then, giving competitive reprocessing would be a good bonus to the time taken to do this. However using skills to boost Reprocessing on the Starbases would being all areas of space, and make us want to use the Reprocessing arrays, instead of compression it all and hauling it to a station where we can get a good refine which frankly would be a stupid approach since you are putting a lot of work into this.
If they even had a lower reprocessing yield to make them less competitive at the start would be a compromise, but having had to live with the unforgivable Refining arrays all this time, to take the improvement so far only to stop short of a usable solution is a little annoying. |

Wylt Echerie
Conqueror Worm Limited
7
|
Posted - 2014.03.20 16:24:00 -
[129] - Quote
I don't really do much mining/industry type stuff but most of this sounds pretty reasonable. The whole ore compression via module manufacturing always seemed awkward and a bit unwieldy. Being able to accomplish the same thing just via straight ore compression seems to make alot more sense. Being able to max out your efficiency with less then maxed skills seemed strange.
Juliette Asanari wrote:Aside from other effects mentioned in this thread, the price of a lot of meta 1->3 items is going to plumet, since their value is mostly derived from their reprocessed materials. Any hike in mineral prices is very unlikely to compensate for a 45-50% loss in minerals, since the size of that mineral hike is very dependend on the amount of minerals injected into the mineral market via module repro vs. the amount injected via mining.
However tthis is the one thing that jumped out at me as being an issue. While it doesn't affect my current isk-generating activities, in the past collecting loot drops and selling them comprised a decent portion of my income. I don't know the exact amounts but I can remember that a significant portion of that income came from modules that were only valuable due to the mineral content. In my eyes the proposed drop in value of these items seems too high and impacts lower-income newer players especially. |

Galia Goodbody
Astral Sanctuary - 7th Division
1
|
Posted - 2014.03.20 16:24:00 -
[130] - Quote
mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you. 
Now, that makes the discussion fair and balanced. |
|

Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
|
Posted - 2014.03.20 16:24:00 -
[131] - Quote
Steve Ronuken wrote:Unable to refine ore for profit?
Sell it, so someone else refines it.
Where's it written that Miners have to be the ones who refine ore? Especially newbie miners?
one problem with that, generally I found that most ore buy orders were set about 10% below the regular market price for the ore while the minerals were generally much closer to the market value. There is nothing to stop a new syndicate forming that only buys ore at massively reduced price and then forcing the market price for the minerals up
|

Tarikla
Projet Aurora
35
|
Posted - 2014.03.20 16:27:00 -
[132] - Quote
Weaselior wrote:You've made a mistake, here: Quote:As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well. Because alchemy uses scrapmetal which is getting nerfed, you need to boost it by its own percentage (instead of the ore percentage) to get it back to where it is now.
Upping this. CCP, you either need to consider alchemy an ore (heck, give it his own refining skill !) or boost MORE alchemy reaction for unrefined products.
Otherwise you are NERFING alchemy reaction straight away. Oh, and yes, you are upping alchemy in 0.0 sov too. |

Weaselior
GoonWaffe Goonswarm Federation
6676
|
Posted - 2014.03.20 16:27:00 -
[133] - Quote
Paul Otichoda wrote:Steve Ronuken wrote:Unable to refine ore for profit?
Sell it, so someone else refines it.
Where's it written that Miners have to be the ones who refine ore? Especially newbie miners? one problem with that, generally I found that most ore buy orders were set about 10% below the regular market price for the ore while the minerals were generally much closer to the market value. There is nothing to stop a new syndicate forming that only buys ore at massively reduced price and then forcing the market price for the minerals up currently, only idiots sell ore because it's so trivial to get 100% refines in highsec, so the ore buy orders have an idiot tax in
it'll narrow Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Rivr Luzade
Coreli Corporation Ineluctable.
287
|
Posted - 2014.03.20 16:28:00 -
[134] - Quote
Paul Otichoda wrote:Steve Ronuken wrote:Unable to refine ore for profit?
Sell it, so someone else refines it.
Where's it written that Miners have to be the ones who refine ore? Especially newbie miners? one problem with that, generally I found that most ore buy orders were set about 10% below the regular market price for the ore while the minerals were generally much closer to the market value. There is nothing to stop a new syndicate forming that only buys ore at massively reduced price and then forcing the market price for the minerals up
I would gladly take part in this syndicate, just to punish all the supporters of this change.  |
|

CCP Ytterbium
C C P C C P Alliance
3227

|
Posted - 2014.03.20 16:29:00 -
[135] - Quote
Tarikla wrote:Weaselior wrote:You've made a mistake, here: Quote:As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well. Because alchemy uses scrapmetal which is getting nerfed, you need to boost it by its own percentage (instead of the ore percentage) to get it back to where it is now. Upping this. CCP, you either need to consider alchemy an ore (heck, give it his own refining skill !) or boost MORE alchemy reaction for unrefined products. Otherwise you are NERFING alchemy reaction straight away. Oh, and yes, you are upping alchemy in 0.0 sov too.
Indeed, point noted, we'll have a look into that one. |
|

Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
210
|
Posted - 2014.03.20 16:29:00 -
[136] - Quote
Weaselior wrote:Paul Otichoda wrote:Steve Ronuken wrote:Unable to refine ore for profit?
Sell it, so someone else refines it.
Where's it written that Miners have to be the ones who refine ore? Especially newbie miners? one problem with that, generally I found that most ore buy orders were set about 10% below the regular market price for the ore while the minerals were generally much closer to the market value. There is nothing to stop a new syndicate forming that only buys ore at massively reduced price and then forcing the market price for the minerals up currently, only idiots sell ore because it's so trivial to get 100% refines in highsec, so the ore buy orders have an idiot tax in it'll narrow
you sure?
I seem to remember all the trouble we had with the high sec POCOs
|

Joshua Foiritain
Coreli Corporation Ineluctable.
589
|
Posted - 2014.03.20 16:31:00 -
[137] - Quote
JackEuchre wrote:Was it CCP's oversite or intent to make the Rorq completley useless? Compression with a Rorq requires Heavy Water and lots of time. Compression at the new POS module does not require Heavy water and is instant. Chances are the compression pos module well be MUCH cheaper than a rorq. Why on earth would anyone use a Rorq? The rorqual is now instant as well. No idea about fuel use but keep in mind poses use fuel as well and they do it even when you're not compressing stuff ;)
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Valterra Craven
157
|
Posted - 2014.03.20 16:33:00 -
[138] - Quote
I've been reading through this thread and what I'm not seeing a lot of people comment on is loot reprocs.
I'm sure CCP has access to the amount of minerals that are currently being added to the market through this sort of mining, but I without knowing how much are coming from this method, its going to be pretty hard to fathom just how badly this is going to affect the market. If people were to stop refining all modules for mins that are dropped as loot, this could have a huge affect on the mineral market and having prices going up a good bit.
As another poster said, this is also going to drastically decrease the price for some meta modules (ex: smartbombs that are otherwise valueless). I think people are worried about the wrong thing here (ie minerals from ore) as what CCP has shown is that despite these changes that profession is going to basically stay the same.
I'm just not sure what the point of introducing something like the MTU was if they were going to make looting not profitable, or not worth the time... |

Rola Lennt
WelTraum Corp
0
|
Posted - 2014.03.20 16:33:00 -
[139] - Quote
yey industry revamp yey lowsec cap building nerf
why do i play this game .. |

Illectroculus Defined
GoonWaffe Goonswarm Federation
159
|
Posted - 2014.03.20 16:33:00 -
[140] - Quote
I see no mention of NPC station refining efficiency, wouldn't this be a good time to change the bizarre association of Refining Effiiciency to Stations/Corporations
i.e. Yuzier III - Nefantar Miner Association Mining Outpost gets 32% vs Sooma X - CONCORD Academy - 50%
For some bizarre reason stations associated with NPC mining corporations or heavy industry have terrible yields, despite Reprocessing being quite important to their business. Meanwhile military installations seem to be gifted the best reprocessing yields.
This is utterly bizarre and should be fixed while you're doing this. |
|

JackEuchre
Order Collective The Obsidian Front
18
|
Posted - 2014.03.20 16:34:00 -
[141] - Quote
Joshua Foiritain wrote:JackEuchre wrote:Was it CCP's oversite or intent to make the Rorq completley useless? Compression with a Rorq requires Heavy Water and lots of time. Compression at the new POS module does not require Heavy water and is instant. Chances are the compression pos module well be MUCH cheaper than a rorq. Why on earth would anyone use a Rorq? The rorqual is now instant as well. No idea about fuel use but keep in mind poses use fuel as well and they do it even when you're not compressing stuff ;) Anyhow; CCP Ytterbium, can we pretty please get gas compression as well? 
yes, but who uses a Rorq to compres (you have to seige) outside a POS? So you still need a POS....might as well have the module that takes 10 seconds to online.
EDIT: where did it say Rorq was instant? I missed that. |

Qalix
Long Jump.
177
|
Posted - 2014.03.20 16:35:00 -
[142] - Quote
Spugg Galdon wrote:I would like their to be some static structures similar to POCO's that are owned by players in space near planets or something that can offer exceptional reprocessing efficiency but taxed by the owner.
Obviously, Hi sec would offer a small benefit. Low sec a really good benefit and null sect the best benefit.
Would drive conflict as people would like to have their own refineries in busy systems where volume of ore refined would be high. Gee, Mom and Dad, thanks for buying me this new Toyota for Christmas. Now, where's my Ferrari? |

Orion Guardian
201
|
Posted - 2014.03.20 16:37:00 -
[143] - Quote
Weaselior wrote:Orion Guardian wrote:Weaselior wrote:Orion Guardian wrote:[think about how easy it is to buy minerals in Highsec and how unlikely it is to have the same amount or ore bought....] and now this will change, obviously think a little more I did, and yes it will change, but seeing the high Mineral consumption in Highsec I am not sure it will change much. Unless I am missing the point: Nullsec is not the biggest user of Minerals in itself (most of it is build in Highsec after all). So the Minerals are needed there as well. So if the stuff is left as ore to be exported to nullsec it is missing as potential quick sold stock in high. It gets alot more complex and the missing part of converting minerals back into a compressed state (The compressed ore -> Mineral side is quite easy, the backward-reaction that used to be Module compression is negated.) The economic system will adapt, but like a chemical reaction: If the backward path is completely blocked there are consequences far greater than just "tweaking the system" i'm going to put up buy orders for compressed ore and pubbies will fill them, because the ore is worth 14.4% more to me than them the way they get the MOST money is to compress it, or sell it to someone who will compress it you're fixated on compressing minerals instead of buying pre-compressed ore
I can see were you are coming from, but maybe I was not being that clear. I am looking at the whole process like I would see a chemical reaction. Nowadays ore is either refined directly or bought be refiners and the resulting minerals are then bought be droves of manufacturers. The Manufactures have to compete between themselves to get enough minerals to build their stuff. A simple a -> b -> c+d+e+f+g+h.... reaction where each product c till whatever has a chance to be "build" depending on how successful the manufaturer "reaction"
[Where a is the ore, b are minerals, c+d+e is nullsec manufactured and f+g+h etc is highsec]
#The way I see it in the future, one part of the manufacturers will be a side reaction, they buy the ore instead and have to compete with those who refined themselves or buy to refine to sell to the manufacturers. They are STILL competing with the manufacturing needs of the Highsec but at the same time they have to compete with the refinery side as well. And to make matters worse they cannot even use BOTH they have to buy the ore (or compressed or) and have no real way to use the minerals, so you get
a -> b + c+d+e b -> f+g+h....
[And as b is used up by the "follow up" reaction the corresponding 'reaction speed" is increased so alot more b is created than c+d+e because it is used fast]
So depending on the surrounding it either shafts f till whatever because they cannot get enough of b, or it shafts c+d+e because they have to compete with every manufacturer they competed with before (remotely because driving the incentive to reprocess the ore) AND with the reprocessers as well.
Yes the potential 13% more reprocessing yield in nullsec can offset that, but the opportunity cost and the logistical cost of compressing and moving the minerals can negate that. You will have to run a POS, pay fuel, pay compression fuel, use time etc to compress the ore and then use fuel, time etc to move it to nullsec (some of those costs already exist with compressed minerals, but the added competition is new) so this 13% more can melt easily.
So, that was my train of thought, maybe I am wrong and the comparism is unadequate but it makes sense in my mind. |

Qalix
Long Jump.
177
|
Posted - 2014.03.20 16:37:00 -
[144] - Quote
CCP Ytterbium wrote: Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.
Why not just "Processing"? |

Opner Dresden
Lugus Foundry The Serenity Initiative
0
|
Posted - 2014.03.20 16:37:00 -
[145] - Quote
I don't get how CCP can take industry, especially low/null industry, and just give it a clean across the board nerf. Not mining, mining gets a minor nerf... but industry... just got a swift kick in the balls and more hoops to jump through. So for any sizable project, not only do we get massive spreadsheets to do the actual build, sourcing materials gets one as well, since finding the right minerals in the ore compositions is going to be a pain. Or we can do it ourselves, and run another POS (yes, just what I wanted to do, and in HS no less) and haul the heaviest stuff in eve all around in pitiful amounts.
And if you're goal was to make rorqual compression more useful, you failed, miserably. |

Valterra Craven
158
|
Posted - 2014.03.20 16:38:00 -
[146] - Quote
Illectroculus Defined wrote:I see no mention of NPC station refining efficiency, wouldn't this be a good time to change the bizarre association of Refining Effiiciency to Stations/Corporations
i.e. Yuzier III - Nefantar Miner Association Mining Outpost gets 32% vs Sooma X - CONCORD Academy - 50%
For some bizarre reason stations associated with NPC mining corporations or heavy industry have terrible yields, despite Reprocessing being quite important to their business. Meanwhile military installations seem to be gifted the best reprocessing yields.
This is utterly bizarre and should be fixed while you're doing this.
I agree, Poksu is another example of this. Genolution gets better refines in a system than Poksu... WTF? |

Helavus
Vivicide The Kadeshi
6
|
Posted - 2014.03.20 16:38:00 -
[147] - Quote
Congrats CCP you just f***ed the titan builders, i would hazard a guess that 70% of titans are built with compression. Now it requires 3 x more work.
Its a good way to reduce the numbers of titans being built, it also means that if anyone wants one they will likely have to pay upwards of 150 bill.
|

Kym Sorenson
Lone Wolf Union Yulai Federation
0
|
Posted - 2014.03.20 16:38:00 -
[148] - Quote
What a terrible change for legitimate salvager/reprocessor folks- a new max yield of 55%is a huge hit to those folks, and they spend a long time training scrapmetal processing in the first place. Why can't CCP tweak a POS module to let it reprocess loot at a player's maximum skill? I see the desire to nerf module compression, but there is a huge amount of collateral damage done with these changes to folks who don't compress minerals but do loot and salvage wrecks. |

Centurax
Eve Engineering Authority Eve Engineering
47
|
Posted - 2014.03.20 16:40:00 -
[149] - Quote
JackEuchre wrote:Joshua Foiritain wrote:JackEuchre wrote:Was it CCP's oversite or intent to make the Rorq completley useless? Compression with a Rorq requires Heavy Water and lots of time. Compression at the new POS module does not require Heavy water and is instant. Chances are the compression pos module well be MUCH cheaper than a rorq. Why on earth would anyone use a Rorq? The rorqual is now instant as well. No idea about fuel use but keep in mind poses use fuel as well and they do it even when you're not compressing stuff ;) Anyhow; CCP Ytterbium, can we pretty please get gas compression as well?  yes, but who uses a Rorq to compres (you have to seige) outside a POS? So you still need a POS....might as well have the module that takes 10 seconds to online. EDIT: where did it say Rorq was instant? I missed that.
Rorq sits inside the POS shield to Compress, but it will be 2bil isk cheaper to do so after the expansion with an array. Good for WH space, unless you really want the mining boosts from the rorq as well. |

Joshua Foiritain
Coreli Corporation Ineluctable.
590
|
Posted - 2014.03.20 16:40:00 -
[150] - Quote
Helavus wrote:Congrats CCP you just f***ed the titan builders, i would hazard a guess that 70% of titans are built with compression. Now it requires 3 x more work.
Its a good way to reduce the numbers of titans being built, it also means that if anyone wants one they will likely have to pay upwards of 150 bill.
Thats actually a good thing. Less titans = better eve 
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |
|

Ms Michigan
Aviation Professionals for EVE The Diogenes Club
29
|
Posted - 2014.03.20 16:41:00 -
[151] - Quote
Valterra Craven wrote:I've been reading through this thread and what I'm not seeing a lot of people comment on is loot reprocs.
I'm sure CCP has access to the amount of minerals that are currently being added to the market through this sort of mining, but I without knowing how much are coming from this method, its going to be pretty hard to fathom just how badly this is going to affect the market. If people were to stop refining all modules for mins that are dropped as loot, this could have a huge affect on the mineral market and having prices going up a good bit.
As another poster said, this is also going to drastically decrease the price for some meta modules (ex: smartbombs that are otherwise valueless). I think people are worried about the wrong thing here (ie minerals from ore) as what CCP has shown is that despite these changes that profession is going to basically stay the same.
I'm just not sure what the point of introducing something like the MTU was if they were going to make looting not profitable, or not worth the time...
Also, with people compressing ore now as a viable profession, I wonder how much minerals that will take off the market since the ore won't be refined and thus also drive the price up. I expect to see all mineral prices rise by 10-20% if not 30% depending on how all this shakes out.
Agree...I posted this query as well.
My best guess is that CCP says - "Hold tight - inbound meta 1-4 changes to come." ???
So people MAY NOT refine these?? Not sure. How does Fozzie plan to rebalance modules without unbalancing ships. Above my pay grade. |

Callic Veratar
589
|
Posted - 2014.03.20 16:42:00 -
[152] - Quote
I'm going to have to request a compression personal deployable as well. It should be fairly easy to destroy, have a long-ish cycle time (a minute or two), take up a decent amount of cargo space (200m3?) and not be able to keep up with the pull rate of a decent skilled mining barge.
A solo miner could make use of one, kinda, but not super efficiently, plus you're trading valuable crystal cargo space for the compressor. |
|

CCP Punkturis
C C P C C P Alliance
5157

|
Posted - 2014.03.20 16:44:00 -
[153] - Quote
Phoenix Jones wrote:CCP does something positive. + 1
I know! finally!  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1234
|
Posted - 2014.03.20 16:45:00 -
[154] - Quote
Opner Dresden wrote:I don't get how CCP can take industry, especially low/null industry, and just give it a clean across the board nerf. Not mining, mining gets a minor nerf... but industry... just got a swift kick in the balls and more hoops to jump through. So for any sizable project, not only do we get massive spreadsheets to do the actual build, sourcing materials gets one as well, since finding the right minerals in the ore compositions is going to be a pain. Or we can do it ourselves, and run another POS (yes, just what I wanted to do, and in HS no less) and haul the heaviest stuff in eve all around in pitiful amounts.
And if you're goal was to make rorqual compression more useful, you failed, miserably.
assuming Weaseliors numbers are correct you can get 14.4% more minerals from your ore in nullsec than in highsec. that does not really sound like a nerf to me. GRRR Goons |

mkint
1062
|
Posted - 2014.03.20 16:46:00 -
[155] - Quote
Valterra Craven wrote:I've been reading through this thread and what I'm not seeing a lot of people comment on is loot reprocs.
I'm sure CCP has access to the amount of minerals that are currently being added to the market through this sort of mining, but I without knowing how much are coming from this method, its going to be pretty hard to fathom just how badly this is going to affect the market. If people were to stop refining all modules for mins that are dropped as loot, this could have a huge affect on the mineral market and having prices going up a good bit.
As another poster said, this is also going to drastically decrease the price for some meta modules (ex: smartbombs that are otherwise valueless). I think people are worried about the wrong thing here (ie minerals from ore) as what CCP has shown is that despite these changes that profession is going to basically stay the same.
I'm just not sure what the point of introducing something like the MTU was if they were going to make looting not profitable, or not worth the time...
Also, with people compressing ore now as a viable profession, I wonder how much minerals that will take off the market since the ore won't be refined and thus also drive the price up. I expect to see all mineral prices rise by 10-20% if not 30% depending on how all this shakes out.
This'll only affect the loot that gets refined as it is. The meta 0 loot that was ever worth refining was nerfed a long long time ago. It'll drive down the cost of low meta items to worthlessness, yes, but they are pretty worthless anyway. Higher meta might go down a little bit because manufactured goods prices will go up because of the refining nerf (30% nerf on refining rates, I think the dev blog said), and the isk supply won't go up to match. Maybe mid meta price would go up to balance it, but probably not as much as normal market fluctuations. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Gospadin
School of Applied Knowledge Caldari State
113
|
Posted - 2014.03.20 16:47:00 -
[156] - Quote
My frustration with this is that it's so ungodly tedious to sell a bunch of modules these days that I typically just reprocess my entire station contents and sell the ore to save time.
Can we get some kind of "bulk sell to buy orders" to go with this? Entrepreneurs will still be able to make more money by doing individual sales, but given the bottom has just fallen out of reprocessing modules, it seems like anyone doing any kind of missions will have to spend even more time working on Carpal Tunnel V in stations. |

Rivr Luzade
Coreli Corporation Ineluctable.
288
|
Posted - 2014.03.20 16:47:00 -
[157] - Quote
Gilbaron wrote:assuming Weaseliors numbers are correct you can get 14.4% more minerals from your ore in nullsec than in highsec. that does not really sound like a nerf to me.
No, it's an outright and desperate attempt of CCP to force more people into 00 sec - like cattle to the butcher. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1234
|
Posted - 2014.03.20 16:47:00 -
[158] - Quote
Ms Michigan wrote:
So people MAY NOT refine these?? Not sure. How does Fozzie plan to rebalance modules without unbalancing ships. Above my pay grade.
there is a whole lot of inconsistencys for meta 1-4 items, even more if you factor in T2. a whole lot of changes that can (and should) be done without changing any ship hulls whatsoever. GRRR Goons |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 16:49:00 -
[159] - Quote
CCP Punkturis wrote:Phoenix Jones wrote:CCP does something positive. + 1 I know! finally! 
well other then UI stuffz There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Trinity Faetal
Hard Knocks Inc.
14
|
Posted - 2014.03.20 16:50:00 -
[160] - Quote
Exactly what wormholes need to be relevant again. |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1234
|
Posted - 2014.03.20 16:51:00 -
[161] - Quote
Rivr Luzade wrote:Gilbaron wrote:assuming Weaseliors numbers are correct you can get 14.4% more minerals from your ore in nullsec than in highsec. that does not really sound like a nerf to me. No, it's an outright and desperate attempt of CCP to force more people into 00 sec - like cattle to the butcher.
grow some balls and teeth. when we had the chance to choose between hotdropping carebears in providence and russian carebear renters we chose providence. mainly because the russian renters were fighting back. GRRR Goons |

Opner Dresden
Lugus Foundry The Serenity Initiative
0
|
Posted - 2014.03.20 16:51:00 -
[162] - Quote
Gilbaron wrote:Opner Dresden wrote:I don't get how CCP can take industry, especially low/null industry, and just give it a clean across the board nerf. Not mining, mining gets a minor nerf... but industry... just got a swift kick in the balls and more hoops to jump through. So for any sizable project, not only do we get massive spreadsheets to do the actual build, sourcing materials gets one as well, since finding the right minerals in the ore compositions is going to be a pain. Or we can do it ourselves, and run another POS (yes, just what I wanted to do, and in HS no less) and haul the heaviest stuff in eve all around in pitiful amounts.
And if you're goal was to make rorqual compression more useful, you failed, miserably. assuming Weaseliors numbers are correct you can get 14.4% more minerals from your ore in nullsec than in highsec. that does not really sound like a nerf to me.
Perhaps you missed it in my OP... INDUSTRY, not MINING, is getting a swift kick in the balls. Not a critical strike, but a nice grazing shot of pure pain... of getting to deal with even more logistics, spreadsheets, and POSes... all for no gain. |

The Ironfist
Nordgoetter Hand of Despair
11
|
Posted - 2014.03.20 16:53:00 -
[163] - Quote
CCP is this not going to hugely effect the looting and salvaging profession? As the loot value will drop significantly? Or is this intended? |

Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 16:56:00 -
[164] - Quote
Opner Dresden wrote:I don't get how CCP can take industry, especially low/null industry, and just give it a clean across the board nerf. Not mining, mining gets a minor nerf... but industry... just got a swift kick in the balls and more hoops to jump through. So for any sizable project, not only do we get massive spreadsheets to do the actual build, sourcing materials gets one as well, since finding the right minerals in the ore compositions is going to be a pain. Or we can do it ourselves, and run another POS (yes, just what I wanted to do, and in HS no less) and haul the heaviest stuff in eve all around in pitiful amounts.
And if you're goal was to make rorqual compression more useful, you failed, miserably. if you think this is a nerf to null industry you're utterly nuts Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Gilbaron
Free-Space-Ranger Nulli Secunda
1234
|
Posted - 2014.03.20 16:56:00 -
[165] - Quote
Opner Dresden wrote:[
Perhaps you missed it in my OP... INDUSTRY, not MINING, is getting a swift kick in the balls. Not a critical strike, but a nice grazing shot of pure pain... of getting to deal with even more logistics, spreadsheets, and POSes... all for no gain.
what ? you need to deal with less logistics. no more buying or making 425mm guns in jita. you simply buy precompressed ore. you then jump that ore out to nullsec (and you can put a shitload of it in a JF. you won't need a SINGLE pos on your own)
you have to adjust your spreadsheets, yes. but that is a one time thing (if you are clever enough to see the variables CCP left for future adjustments)
highsec and lowsec (heavy) industry are getting kicked in the balls. but rightfully so. nullsec industry has been **** for the last 10 years. time to change that.
GRRR Goons |

Tarikla
Projet Aurora
35
|
Posted - 2014.03.20 16:57:00 -
[166] - Quote
Gospadin wrote:My frustration with this is that it's so ungodly tedious to sell a bunch of modules these days that I typically just reprocess my entire station contents and sell the ore to save time.
Can we get some kind of "bulk sell to buy orders" to go with this? Entrepreneurs will still be able to make more money by doing individual sales, but given the bottom has just fallen out of reprocessing modules, it seems like anyone doing any kind of missions will have to spend even more time working on Carpal Tunnel V in stations.
+1 good idea. always sucks to have to select 20 different items, sell each 1 stack at a time. |

Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 16:57:00 -
[167] - Quote
i look forward to drinking the milkshake of all the fools in nullsec who think this is a nerf Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Rivr Luzade
Coreli Corporation Ineluctable.
288
|
Posted - 2014.03.20 16:58:00 -
[168] - Quote
Gilbaron wrote:Rivr Luzade wrote:Gilbaron wrote:assuming Weaseliors numbers are correct you can get 14.4% more minerals from your ore in nullsec than in highsec. that does not really sound like a nerf to me. No, it's an outright and desperate attempt of CCP to force more people into 00 sec - like cattle to the butcher. grow some balls and teeth. when we had the chance to choose between hotdropping carebears in providence and russian carebear renters we chose providence. mainly because the russian renters were fighting back.
Why am I not surprised to read that? Oh ... right, because that is what 00 sec is about: Killing of those who cannot defend themselves instead of fighting those who fight back. And that is the environment CCP wants to force more people in. Rejoice!  |

Wylt Echerie
Conqueror Worm Limited
7
|
Posted - 2014.03.20 16:58:00 -
[169] - Quote
mkint wrote:
This'll only affect the loot that gets refined as it is. The meta 0 loot that was ever worth refining was nerfed a long long time ago. It'll drive down the cost of low meta items to worthlessness, yes, but they are pretty worthless anyway. Higher meta might go down a little bit because manufactured goods prices will go up because of the refining nerf (30% nerf on refining rates, I think the dev blog said), and the isk supply won't go up to match. Maybe mid meta price would go up to balance it, but probably not as much as normal market fluctuations.
I certainly don't have access to the raw numbers but I'd suspect a pretty good percentage of meta items sold (especially to buy orders) wind up reprocessed. Even on low value items quite a few of them sit right below the value of the minerals obtained through reprocessing which to me indicates that the majority of demand is coming from people purchasing to reprocess. While the refining rate for ore is going down the mineral content of that ore is going up so it shouldn't change overall pricing of ore/minerals/manufactured modules that much. I doubt the overall % of minerals in the system will be terribly affected by the nerf to module reprocessing but the value of the loot to the person collecting it will drop significantly. |

Kym Sorenson
Lone Wolf Union Yulai Federation
1
|
Posted - 2014.03.20 16:59:00 -
[170] - Quote
Here's an idea: give the Rorqual a new and unique trait that lets it reprocess loot at 100% as a cap (based on player skills). Keep the fuel and time requirements since that will keep the mineral compression folks nerfed and bottlenecked, but it'll let the smaller players have a way to extract all of the minerals out of their scrap. It'll also keep the Rorqual relevent. |
|

June Ting
Valkyries of Night Of Sound Mind
67
|
Posted - 2014.03.20 17:01:00 -
[171] - Quote
CCP Ytterbium wrote:Tarikla wrote:Weaselior wrote:You've made a mistake, here: Quote:As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well. Because alchemy uses scrapmetal which is getting nerfed, you need to boost it by its own percentage (instead of the ore percentage) to get it back to where it is now. Upping this. CCP, you either need to consider alchemy an ore (heck, give it his own refining skill !) or boost MORE alchemy reaction for unrefined products. Otherwise you are NERFING alchemy reaction straight away. Oh, and yes, you are upping alchemy in 0.0 sov too. Indeed, point noted, we'll have a look into that one. Please look at the issues with NPC null stations vs. sov null stations wrt alchemy I mentioned upthread please while you're looking at balancing alchemy yield. I fight for the freedom of my people. |

Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 17:01:00 -
[172] - Quote
Rivr Luzade wrote:Gilbaron wrote:Rivr Luzade wrote:Gilbaron wrote:assuming Weaseliors numbers are correct you can get 14.4% more minerals from your ore in nullsec than in highsec. that does not really sound like a nerf to me. No, it's an outright and desperate attempt of CCP to force more people into 00 sec - like cattle to the butcher. grow some balls and teeth. when we had the chance to choose between hotdropping carebears in providence and russian carebear renters we chose providence. mainly because the russian renters were fighting back. Why am I not surprised to read that?  Oh ... right, because that is what 00 sec is about: Killing of those who cannot defend themselves instead of fighting those who fight back. And that is the environment CCP wants to force more people in. Rejoice!  you're not being forced in, you're staying at exactly the same level of income as you cower in your hole
it's merely that the people who take greater risks can reap greater reqards Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

seth Hendar
I love you miners
492
|
Posted - 2014.03.20 17:01:00 -
[173] - Quote
and as always, lowsec will get the biggest hit in the nuts......
CCP, why don't ou get rid of low directly instead of nerfing it every expansion?
nerf over nerf over nerf.......really?
this is already one of the most difficult place to live in, and it has the lowest income possibilitys, and you are making it worse EVERY SINGLE TIME....stop this |

Gilbaron
Free-Space-Ranger Nulli Secunda
1234
|
Posted - 2014.03.20 17:02:00 -
[174] - Quote
Rivr Luzade wrote:Why am I not surprised to read that?  Oh ... right, because that is what 00 sec is about: Killing of those who cannot defend themselves instead of fighting those who fight back. And that is the environment CCP wants to force more people in. Rejoice! 
the russian renters had exactly the same tools the provi carebears had. they simply chose to use them. the whole "can not fight back" thing is utter bullshit GRRR Goons |

Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 17:02:00 -
[175] - Quote
June Ting wrote: Please look at the issues with NPC null stations vs. sov null stations wrt alchemy I mentioned upthread please while you're looking at balancing alchemy yield.
NPC and sov null stations refine alchemy at the exact same rates: upgrades don't affect scrapmetal, only ore and ice. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 17:03:00 -
[176] - Quote
seth Hendar wrote:and as always, lowsec will get the biggest hit in the nuts......
CCP, why don't ou get rid of low directly instead of nerfing it every expansion?
nerf over nerf over nerf.......really?
this is already one of the most difficult place to live in, and it has the lowest income possibilitys, and you are making it worse EVERY SINGLE TIME....stop this lowsec recieves the 54% pos refinery, a net buff
it's not nerfed Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Arrendis
Northstar Cabal Tactical Narcotics Team
92
|
Posted - 2014.03.20 17:03:00 -
[177] - Quote
On the whole, I really like the direction of these changes, but I've been hearing a lot of grumbling from someone who tends to be all 'CCP never listens, why bother?' about asking a question, so I'm gonna ask it for him, since you know, business partner and all.
We've got ourselves a little ice-mining operation that involves - right now - carving up chunks, compressing them, and refining them in Jita to sell there. With these changes, assuming max skills/rep/implant, the amount of isotopes refined from a block of Pure White Glaze or Thick Blue (compressed or otherwise) will go from 400 in Jita to 349. That's not an insignificant loss of product. Our other option is to refine locally, where - if my math is right and the station's fully upgraded - we'll get 419. But at that point, we can't compress the ice products to haul out to Jita.
So just to check, if I'm reading this right, the major advantage of compression for ice will be making it easier to haul it to the refining location - but that refining location will need to be in sov-null, or you're just throwing money away. If you're selling in high-sec, you're losing money on this change no matter what - either you don't get as much product, or you refine locally and need more JF runs to get the product to market.
Am I missing something, or is that an accurate assessment? |

Rivr Luzade
Coreli Corporation Ineluctable.
288
|
Posted - 2014.03.20 17:04:00 -
[178] - Quote
Weaselior wrote:you're not being forced in, you're staying at exactly the same level of income as you cower in your hole
it's merely that the people who take greater risks can reap greater reqards
ROFL ... greater risk. Never heard a better joke.
Gilbaron wrote: the russian renters had exactly the same tools the provi carebears had. they simply chose to use them. the whole "can not fight back" thing is utter bullshit
As said.  |

Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 17:05:00 -
[179] - Quote
Arrendis wrote: So just to check, if I'm reading this right, the major advantage of compression for ice will be making it easier to haul it to the refining location - but that refining location will need to be in sov-null, or you're just throwing money away. If you're selling in high-sec, you're losing money on this change no matter what - either you don't get as much product, or you refine locally and need more JF runs to get the product to market.
Am I missing something, or is that an accurate assessment?
You'll sell your compressed ice in jita, then another null alliance buys it for the LO and brings it back. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Anys Thes'Realin
Garoun Investment Bank Gallente Federation
759
|
Posted - 2014.03.20 17:06:00 -
[180] - Quote
I still dabble with this type of stuff on my old Industry alt, and I mostly like these changes, but there are some parts of it I am a little concerned about.
This does make a Refiner/Reprocessor a more important mini-profession. With the Ore compression, I see raw Ore being sold more often and minerals being sold far less often. However, will this paradigm shift benefit miners, or actually make the mining profession less profitable and only benefit the new "middle man refiner" that simply refines everything and marks it up?
Raw mineral prices will go up since the supply of minerals will be noticeably be going down. This will affect the economy as a whole, inflating the prices of everything.
With how volatile the market will be, it seems like this would be as good of time as any to fix ship mineral costs and do away with the "Extra Materials" section. Merging these "Extra Materials" in with the regular materials (and thus affected by Mineral efficiency) would reduce the mineral costs on these T1 ships slightly, and partly alleviating the burden of a diminished Mineral supply.
Finally, as far as the word, "Reprocess? and "Refining" I have a couple suggestions:- Lustrate/Lustration
- Meliorate/Melioration
- Process (NOT Reprocess)
- Reformation
Overall, I'm not a big industry person these days, so I may not even know what I'm talking about. These are just thoughts that occurred to me after reading the blog. My EVElopedia roleplaying profile, last updated February 23rd, 2014: http://tinyurl.com/nfazlch I support having more clothes for our characters!-á http://tinyurl.com/kpafjh2 |
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Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 17:07:00 -
[181] - Quote
Rivr Luzade wrote:Weaselior wrote:you're not being forced in, you're staying at exactly the same level of income as you cower in your hole
it's merely that the people who take greater risks can reap greater reqards ROFL ... greater risk. Never heard a better joke. you're crying about how 0.0 is too dangerous for you, then you post this
you should think a little harder next time Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Dracnys
60
|
Posted - 2014.03.20 17:07:00 -
[182] - Quote
Jagoff Haverford wrote:I've gotta say, though, that I don't quite get why POS refining is not (currently) going to take a pilot's refining skill into account, and -- if I'm reading things right -- simply assume that everyone using it has perfect skills. All refining, in all locations, should take those skills into account. Otherwise, why bother training them at all?
I completely agree. POS refining should take skills into account. |

Irregessa
Obfuscation and Reflections
100
|
Posted - 2014.03.20 17:08:00 -
[183] - Quote
People seem to be confusing ore compression and mineral compression. The changes to compression for the rorq and the POS modules just compensates for the loss of yield due to refining changes, as far as I can see - they are increased by a factor of 1.381. IIRC, mineral compression, as done with 425mm railguns, is not going to be done by the rorq or POS modules. There a 50m3 module is reprocessed into 102492 units of trit. With these changes, it will be 56371 units of trit. That is still over 10-times less volume than the minerals themselves.
So it really depends on what is more onerous for the builder - the isk for the minerals or the volume and cost of moving the minerals to where they need to be used to build the components/ships. |

Althalus Stenory
Flying Blacksmiths
5
|
Posted - 2014.03.20 17:08:00 -
[184] - Quote
Either I understand the fact you want / need to "change" the mechanics under reprocessing, by revaluating some advantages to some stuff already existing (ore compression / rorqual / station outposts etc) which is really great, but it's also, in my opinion, just an hidden way to "nerf" once again mineral people get from reprocessing.
Maybe I just don't get it (feel free to explain me why it's better, i'd really like to understand), but for now, the only positive points for me are : - Better UI - Useful modules / ship / outposts / new pos items. - Simplify batchs size (all with 100 is just better) - better use in some situations
And then, - Mining is again more profitable (well, not sure it's a bad thing) - and the classical "People do not use some kind of stuff, so we fix it by nerfing some other" thing (about ore compression mainly) (I should have said this :D)
No really, changes about ore / ice are really nice. The only thing I think is not that good is all about scrap metal processing and mineral compression that'll be not anymore used.
Another thing (I should be bad at maths...) : With new dense veldspar refining rates : 100 dense veldspar give 457 trit. So, with reprocessing with all skill at 5 in an NPC station (gives 69.575%?) I get 318 trit (317.95) so it's 3.74% less than before... instead of 2.8% as said in the devblog... What am I doing wrong ? :o |

Max Kolonko
High Voltage Industries Ash Alliance
376
|
Posted - 2014.03.20 17:09:00 -
[185] - Quote
You really should make pos modules refining usie skills instead of flat bonus.
Keep the incentive to actually train those skills instead of using 1 day alt on a pos in hi sec Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Ekaterina 'Ghetto' Thurn
Department 10
126
|
Posted - 2014.03.20 17:10:00 -
[186] - Quote
mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you. 
What does the word siccing mean? I have never heard it before so maybe it is one of those awful words or phrases such as:
Yeah but no but. Like. Innit. Awesome. Basically. etc.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2900
|
Posted - 2014.03.20 17:10:00 -
[187] - Quote
Anys Thes'Realin wrote: With how volatile the market will be, it seems like this would be as good of time as any to fix ship mineral costs and do away with the "Extra Materials" section. Merging these "Extra Materials" in with the regular materials (and thus affected by Mineral efficiency) would reduce the mineral costs on these T1 ships slightly, and partly alleviating the burden of a diminished Mineral supply.
Maybe, maybe not.
Because the way waste works is:
you have the base materials. The waste is a percentage of that added on top. you cannot reduce the mineral quantity below the base materials. If they add the extra materials to the base materials, you'll get more waste. (unless they reduce the extra materials to around 91%) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Rivr Luzade
Coreli Corporation Ineluctable.
288
|
Posted - 2014.03.20 17:11:00 -
[188] - Quote
Weaselior wrote:Rivr Luzade wrote:Weaselior wrote:you're not being forced in, you're staying at exactly the same level of income as you cower in your hole
it's merely that the people who take greater risks can reap greater reqards ROFL ... greater risk. Never heard a better joke. you're crying about how 0.0 is too dangerous for you, then you post this you should think a little harder next time
I don't cry about 00 being too dangerous, I complain about CCP's and your ignorance towards playstyles that don't revolve around 00 sec for many reasons that have nothing to do with risk aversion. But keep living in your pretty bubble.
|

admiral root
Red Galaxy Disband.
984
|
Posted - 2014.03.20 17:12:00 -
[189] - Quote
IB4 Doomsdale Little proclaims that the sky is falling (again) and that this is another direct, personal attack on him by the devs. :) No, your rights end in optimal+2*falloff |

seth Hendar
I love you miners
492
|
Posted - 2014.03.20 17:12:00 -
[190] - Quote
Weaselior wrote:seth Hendar wrote:and as always, lowsec will get the biggest hit in the nuts......
CCP, why don't ou get rid of low directly instead of nerfing it every expansion?
nerf over nerf over nerf.......really?
this is already one of the most difficult place to live in, and it has the lowest income possibilitys, and you are making it worse EVERY SINGLE TIME....stop this lowsec recieves the 54% pos refinery, a net buff it's not nerfed no, this thing will still be worse than station refining we have now, and said station refining will be nerfed, making the pos array better but still worse than the curent situation -> it's a nerf
and i don't even talk here about the alchemy, where it is also nerfed, providing a de facto buff to null |
|

Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 17:13:00 -
[191] - Quote
seth Hendar wrote: no, this thing will still be worse than station refining we have now, and said station refining will be nerfed, making the pos array better but still worse than the curent situation -> it's a nerf
and i don't even talk here about the alchemy, where it is also nerfed, providing a de facto buff to null
wrong, as mineral composition is buffed so 50% is the same as it used to be, the pos is better than the current situation
it is a buff
also, alchemy (once they fix the math goof) is precisely the same everywhere after this as it is now Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Ms Michigan
Aviation Professionals for EVE The Diogenes Club
29
|
Posted - 2014.03.20 17:14:00 -
[192] - Quote
Gilbaron wrote:Rivr Luzade wrote:Gilbaron wrote:assuming Weaseliors numbers are correct you can get 14.4% more minerals from your ore in nullsec than in highsec. that does not really sound like a nerf to me. No, it's an outright and desperate attempt of CCP to force more people into 00 sec - like cattle to the butcher. grow some balls and teeth. when we had the chance to choose between hotdropping carebears in providence and russian carebear renters we chose providence. mainly because the russian renters were fighting back.
Come to Providence $@$@ - I guarantee you we will fight back.
Bring your cap ships too - we would love to help you get rid of yours. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2900
|
Posted - 2014.03.20 17:15:00 -
[193] - Quote
Ekaterina 'Ghetto' Thurn wrote:mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you.  What does the word siccing mean? I have never heard it before so maybe it is one of those awful words or phrases such as: Yeah but no but. Like. Innit. Awesome. Basically. etc. http://www.merriam-webster.com/dictionary/sic Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Arrendis
Northstar Cabal Tactical Narcotics Team
92
|
Posted - 2014.03.20 17:16:00 -
[194] - Quote
Weaselior wrote: You'll sell your compressed ice in jita, then another null alliance buys it for the LO and brings it back.
That's more or less what I was suspecting would be the case. So now the refining skills that've been trained aren't as useful unless, for example, we were simultaneously hauling in other compressed ice blocks in order to make our own fuel blocks (like if we were using (for god knows whatever reason) Amarr towers in Minmatar-flavored space. |

adriaans
Ankaa. Nair Al-Zaurak
8
|
Posted - 2014.03.20 17:16:00 -
[195] - Quote
Not happy with low-sec still being worst off, if not worse after this change, though I like the idea and concept of it. ----True oldschool solo pvp'er---- My latest vid: Insanity IV |
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CCP Ytterbium
C C P C C P Alliance
3229

|
Posted - 2014.03.20 17:18:00 -
[196] - Quote
Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ. |
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Atomic Option
Taggart Transdimensional Virtue of Selfishness
82
|
Posted - 2014.03.20 17:20:00 -
[197] - Quote
This is pretty badass, and best of all it makes EVE more sensical and "real".
I think the only people who may lose are people who rely on reprocessing loot for income (i.e. noobs in nullsec). Some loot is better when sold, but some of it is (currently) more valuable reprocessed. Have you looked into how this will be affected? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2900
|
Posted - 2014.03.20 17:21:00 -
[198] - Quote
CCP Ytterbium wrote:Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ.
\o/ (can we get them as spreadsheets too?) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Marsan
Old Farts
214
|
Posted - 2014.03.20 17:23:00 -
[199] - Quote
mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you. 
What about the missioners who are gonna whine about nerfing gun mining, and nerfing their income on mid priced mission loot that is gets sold instead of melted down? Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Kadl
Imperial Academy Amarr Empire
85
|
Posted - 2014.03.20 17:27:00 -
[200] - Quote
I like the changes. There are a couple of spots which seem rough, but in general this is well thought out.
Ore and Ice Refining: Advertised percent | amount of current ore/ice received | percent of max obtainable (Player Null = 100%) NPC Station (with a highly skilled individual): 72.4% | 100% | 83.3% POS High Sec: 75.3% | 104% | 86.7% POS Low, Null, and Wormholes: 78.1% | 108% | 89.9% Player Null Station (fully upgraded): 86.9% | 120% | 100%
The lack of any perfect refines is going to tweak some people, not that I am worried. The mass of ways to refine at different percentages is going to result in confusion and encourage development of specialized refiners. The confusion is the result of a varying landscape, which is great. Finding the most profitable place to refine will involve figuring out transportation costs. Player Owned Null Sec stations can be used to provide greater refining profits if the transportation costs are acceptable. The High Sec poses provide a small margin gain, but will need great volume to pay for their fuel. Wormholes will still be disadvantaged, but in comparison with Null Sec this time, and perhaps not too badly.
Some rough spots: 1) Scrapmetal processing requires refining skills, but the processing does not get a bonus from them. It might be best to remove the skill prerequisites. 2) Refining ore sounds correct. Reprocessing modules sounds correct. I don't see any gain from combining the names. Remove the scrapmetal prerequisites and no one should worry about whether they are learning refining or reprocessing. The station service can be named Refining and Reprocessing (R&R for short). The POS modules can make it clear that they do not deal with modules and ships by being named Refining Array. The name change lets us reprocess everything, except sometimes you cannot reprocess some things at reprocessing arrays because they are modules. 3) Rocqual's compression method needs to be explained better (instant, industrial mode?, Heavy Water?) 4) Alchemy as others have noted and CCP has acknowledge. 5) Perhaps a reconsideration of meta module mineral levels. This effects mission runners, and a moderate increase in these might put them closer to basic module mineral levels without exceeding it or introducing more minerals. Note this may be an intended nerf, but that could be acknowledged.
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Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 17:28:00 -
[201] - Quote
CCP Ytterbium wrote:Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ. Are there any changes to the effectiveness of ice compression? Those tables aren't updated - I assume because they're not changing but I want to be sure. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Irregessa
Obfuscation and Reflections
100
|
Posted - 2014.03.20 17:28:00 -
[202] - Quote
CCP Ytterbium wrote:Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ.
Okay, with those ore compression values, mineral compression via 425mm rails will indeed be dead. |

Kuda Timberline
Alea Iacta Est Universal Brave Collective
2
|
Posted - 2014.03.20 17:28:00 -
[203] - Quote
Correct me if I'm wrong (the forums are good at that) but this is a nerf to those of us that took the time to theory craft mineral compression using modules.
Do I dare call this another dumbing down of EVE? |

electrostatus
Center for Advanced Studies Gallente Federation
63
|
Posted - 2014.03.20 17:29:00 -
[204] - Quote
I'm not understanding this. You're saying you "want players to invest in reprocessing to get the most out of it." But you're having them now not get 100% refining ability after investing lots of skills but only 69% (no implant, 50% station). That's barely anything for all those skills. It's like the skills are worthless now. But you're also saying that people who did invest all of this will still get 2.8% less than they're currently getting. So the people who invested the most into refining will be getting less? You should make slightly more. Like 0.25% more or so than people are currently getting. Furthermore, isn't this the deep deep future? Refining technology should be able to get you 100%! Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

Weaselior
GoonWaffe Goonswarm Federation
6677
|
Posted - 2014.03.20 17:32:00 -
[205] - Quote
Kuda Timberline wrote:Correct me if I'm wrong (the forums are good at that) but this is a nerf to those of us that took the time to theory craft mineral compression using modules.
Do I dare call this another dumbing down of EVE? you took the time to google all the work that was done years ago? this is much harder math-wise now: give me the ratio of ores to most accurately match a me1 erebus
you have ten minutes
(with railguns it is 35,400 railguns + some loose highends, something that took me under thirty seconds to figure out) Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

strikethree
Technology Acquisition Collective LEGIO ASTARTES ARCANUM
29
|
Posted - 2014.03.20 17:33:00 -
[206] - Quote
Look. No matter how you spin it, you are making things harder and taking things away from us. Here is a particularly revealing quote from the dev blog: "Decreasing reprocessing efficiency as a whole affects the outcome of mining, which really doesnGÇÖt need to be nerfed right now."
So you are planning on nerfing mining as well in the future.
Why do you insist on making things harder and harder and less lucrative to the players? Where is the payoff for me? Where is the ISK to be made for the average player?
The end result of all this nerfing will be a game that has no rewards for the person paying to have fun.
You nerfed ice belts, you nerfed rats, you nerfed missions, you nerfed the amount and type of loot,you nerfed anoms, when are you going to be giving instead of taking? The only thing I ever remember you (CCP/Eve Devs) giving is artillery and autocannons. They were pointless to train for years and a few years ago, you un-nerfed them... but then nerfed the tracking enhancer.
Really, why should I continue giving you my money? Why should I continue giving you my money when you continuously make the game less fun and plan on continuing to do so? What is the draw for the casual player? The person who works 12 hours a day? You LIVE this game so none if this is all that serious to you. I can only visit occasionally, so each nerf makes it more and more impossible for me to have any fun since I can not earn any resources.
Ultimately, this game will NOT survive if it is all about alliances and null sec. You need casual players. Lots of them. Stop trying to turn us away by removing the ability to get resources. Actually *think* about what it is like for us. We can not mine for 6 hours a day. We can not run dozens of a missions a day. We can not run alliances out in null (we can barely even participate in any of the battles!). Think about us please.
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CCP Ytterbium
C C P C C P Alliance
3230

|
Posted - 2014.03.20 17:35:00 -
[207] - Quote
Weaselior wrote:CCP Ytterbium wrote:Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ. Are there any changes to the effectiveness of ice compression? Those tables aren't updated - I assume because they're not changing but I want to be sure.
Yep, not being changed. |
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Kadl
Imperial Academy Amarr Empire
85
|
Posted - 2014.03.20 17:35:00 -
[208] - Quote
CCP Ytterbium wrote:Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.
The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).
So you cannot reprocess a module at a reprocessing array, but you can at a reprocessing station facility? Also I learn reprocessing so that I can refine ore which is called reprocessing because this is EVE. I learn Reprocessing Efficiency but it does not help reprocessing modules because it is really only for ores, and ices which you would refine. This change just trades one confusion for another. The station service can be Refining and Reprocessing (R&R for short). The reason why you had a hard time finding different terms is because English identifies them as separate processes and combining them will cause confusion. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2900
|
Posted - 2014.03.20 17:38:00 -
[209] - Quote
Weaselior wrote:Kuda Timberline wrote:Correct me if I'm wrong (the forums are good at that) but this is a nerf to those of us that took the time to theory craft mineral compression using modules.
Do I dare call this another dumbing down of EVE? you took the time to google all the work that was done years ago? this is much harder math-wise now: give me the ratio of ores to most accurately match a me1 erebus you have ten minutes (with railguns it is 35,400 railguns + some loose highends, something that took me under thirty seconds to figure out)
Or use a tool like, say: https://www.fuzzwork.co.uk/compression/
I'll be updating it at some point in the near future so there's a version for compressed ores. (probably stick to the basics at least to start with).
Don't suppose you have a list of the minerals required for an ML 1 erebus? Just to save me doing the addition? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Adellle Nadair
Nuclear Midnight
9
|
Posted - 2014.03.20 17:38:00 -
[210] - Quote
Please check your math for the ore compression. Currently on TQ when you compress ore no minerals are lost.
Example:
Crokite gives 2.652 Zydrine/Unit of Crokite ( 663 / 250 = 2.652 ) Multiplying this by total number of units used to compress Crokite, 1250, gives us 3315, which is the amount of Zydrine given when refining Compressed Crokite.
Here is the issue. When you compress ore in the new system MINERALS ARE LOST.
Dev Blog Changes:
Crokite gives 3.67 Zydrine/Unit of Crokite ( 367 / 100 = 3.67 ) Multiply by the unchanged compression amount, 1250, and you get 4587.5.
However the stated refined amount of Zydrine for Crokite stated in the dev blog is 4579. This gives a loss of 8.5 units. This type of loss due to compression occurs in every instance using the new compression numbers.
If it is the goal of this change to cause a loss due to compression, please clearly state this in the dev blog. Moving compressed ore already has a sizable cost in fuel and time. Please do not add the additional cost of losing minerals from using compression.
If you did not intend for this loss due to compression to occur, please publish an updated dev blog with the corrected refined mineral amounts.
Thank you,
A side note:
- When publishing spreadsheets that many people will pour over, please keep the order of the elements the same in each sheet. |
|

Weaselior
GoonWaffe Goonswarm Federation
6678
|
Posted - 2014.03.20 17:40:00 -
[211] - Quote
Steve Ronuken wrote: Don't suppose you have a list of the minerals required for an ML 1 erebus? Just to save me doing the addition?
Capital Armor Plates420 Capital Capacitor Battery525 Capital Clone Vat Bay525 Capital Computer System420 Capital Construction Parts525 Capital Corporate Hangar Bay525 Capital Doomsday Weapon Mount525 Capital Drone Bay0 Capital Launcher Hardpoint0 Capital Jump Bridge Array525 Capital Jump Drive525 Capital Power Generator210 Capital Propulsion Engine420 Capital Sensor Cluster420 Capital Shield Emitter315 Capital Ship Maintenance Bay525 Capital Turret Hardpoint420 Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Dinsdale Pirannha
Pirannha Corp
2370
|
Posted - 2014.03.20 17:41:00 -
[212] - Quote
mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you. 
You do that anyway.
And I called this huge attack on high sec for the last patch. Guess I was just off by 6 months. Every high sec mission runner just got totally screwed by you and the rest of your cartel buddies. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Edward Olmops
Sirius Fleet
145
|
Posted - 2014.03.20 17:43:00 -
[213] - Quote
CCP Ytterbium wrote:Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).
Well, what about just "transform"? Then you'll have a "Matter Transformation Station Service" or "Matter Transformation Array" ... it's sci-fi so these could pretty much do anything. :-D |

Anhenka
Daktaklakpak. Red Coat Conspiracy
396
|
Posted - 2014.03.20 17:46:00 -
[214] - Quote
As someone who trained up a scrapmetal processing V/ Cyber V alt for the purpose of compression, this change REALLY bites.
Since let's face it. With only a bit over 50% potential refine from modules and ships even with max skills, nearly nothing is going to be refined. Some modules could be reprocessed to mineral levels higher than market value with excellent skills, plus the uses of mineral compression via module. And now both uses are gone.
If I had not just transferred a new char onto that account, I'd be removing the recurring subscriptions from it, as he's now basically worthless.
Any plans to make scrapmetal processing not worthless? |

Rola Lennt
WelTraum Corp
1
|
Posted - 2014.03.20 17:47:00 -
[215] - Quote
Can someone tell me why they don't just remove the compression from Rorquals? I mean will anyone seriously compress in a sieged Rorq while sitting in a pos that could just anchor a compressor array? |

Dinsdale Pirannha
Pirannha Corp
2371
|
Posted - 2014.03.20 17:50:00 -
[216] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now? 
So let me get this straight. Joe high sec mission runner, who is currently getting 100% refine on modules, will now have to have a hugely expensive implant, plus weeks of skills, to achieve a 27.6% nerf in his mission loot income.
So what null sec cartel corp do you have your alt in?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Ekaterina 'Ghetto' Thurn
Department 10
126
|
Posted - 2014.03.20 17:51:00 -
[217] - Quote
I'm just starting to dissect your dev blog on mining:
"Perfect refine reduces the incentive to train most reprocessing skills, since it's possible to get to cap without maximizing them all. As an indirect consequence, it discourages players specializing in this particular activity." CCP.
Short answer: Complete twaddle!!
Longer answer: Serious industrial pilots will want and need ore reprocessing skills to enable them to fit T2 mining crystals to their mining ships. If not all they will probably want the ones for Veld, Scor, Omb, Plag, Pyro, Ker, Jas, Hem, & Hed all trained to lvl four currently. There is no accurate reasoning to suggest that perfect refine discourages pilots from training the ore processing skills. Utter humbug.
It is possible to use differing levels of different skills in differing combinations possibly in conjunction with hardwirings and implants to attain perfect yield currently. Standings are also currently required with NPC's to bring the waste factor down to zero. EVE Online is complicated and adult mature players are intelligent and understand this and enjoy it. Otherwise we would F off to WoW. Hardwirings are used in other ways to increase pilots capabilities. I see nothing wrong with this.
This reeks of dumbing down in combination with clawing at the walls desperately trying to find a resolution the 'extra materials' debacle from the ship rebalancing much of which was unnecessary and damaging to the economy of New Eden.
Production in nullsec is largely an unpopular activity and unnecessary except for production of Capital ships. You can lead a horse to water but you can't make it drink. This will do as much good as the recent increases to minerals in nullsec rocks.
I have only just started reading this blog so maybe it won't be as bad as it looks. But it probably will be. LOL. |

Scaugh
Blue Republic RvB - BLUE Republic
51
|
Posted - 2014.03.20 17:51:00 -
[218] - Quote
mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you. 
bring it on .. ohh wait you already are employing us to protect you and your high sec POCO empire. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
58
|
Posted - 2014.03.20 17:52:00 -
[219] - Quote
Dinsdale Pirannha wrote: Every high sec mission runner just got totally screwed by you and the rest of your cartel buddies.
Your days are numbered here at Faber. You and all your sick Delta buddies.
|

Weaselior
GoonWaffe Goonswarm Federation
6678
|
Posted - 2014.03.20 17:54:00 -
[220] - Quote
Dinsdale Pirannha wrote: So let me get this straight. Joe high sec mission runner, who is currently getting 100% refine on modules, will now have to have a hugely expensive implant, plus weeks of skills, to achieve a 27.6% nerf in his mission loot income.
So what null sec cartel corp do you have your alt in?
i don't think you grasped how scrapmetal works in the current system, implants don't affect it and you're getting 55% of what you get now at most Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Sir HyperChrist
Persnickety Pilots
24
|
Posted - 2014.03.20 17:55:00 -
[221] - Quote
Not that I don't want any change, but this change destroys the way my corp builds capital ships now. It'll bog down a now smooth running machine. My corp won't be the only one, so expect empire-built capital ships to get more expensive and more rare.
1) my current setup: area-buy minerals over a few weeks, low-price long-term buyorder 2) haul them to two or three station to compress into guns, Red Frog helps with the haulage 3) Jumpfreighter them to a low-sec station, and reprocess the guns into materials 4) build capital components, and then capital ships 5) sell those ships
The new process will be quite a bit tougher: 1) area-buy ores. The miners will have to learn that ores are more valuable than minerals! 2) haul those ores to a station in a system with a pos: 1 veld has a size of 0.1 m3, and contains 3 trit, so 0.033 m3/trit, which is triple the volume as veld, so triple empire haulage! 3) haul all those ores to a high-sec pos. tough to get, corp standings etc: can I buy corp standing for this, like people can now buy concord standing for pvp-ing in highsec? 4) Manually haul ores and compress: we often have more than 1 stack of trit, due to the 2-B unit limit, so I expect 30+ freighter hauls if it were trit, 60 (correction 90) freighter hauls carrying the veld! 5) haul the compressed ores back to station 6) about 50% more JF jumps, due to decreased compression compared to guns 7) jump to lowsec station, dock and unload 8) Haul the compressed ores to a low-sec pos for refining Extra risk 9) haul the refined minerals back to station 30 freighter hauls in lowsec 10) build capital comps and ships 11) sell them
Again, it destroys my corps reason to exist. What 5 or 6 people can do now by themselves and some redfrog contracts, will after this take 2 or 3 times the effort and people, will become triple as tedious, and in the end won't be done at all.
CCP Ytterbium: consider above added complexity, is this really what you want?
If it stays like this, I'll stop my capital ventures, I should be able to live off the value of my capital bpo's for a few years. But for that I need someone to sell them to for at least NPC market value, which noone will pay by then:
where can I get reimbursement for my capital bpo's?
I'll find you at fanfest :)
-Chris |

Querns
GBS Logistics and Fives Support Goonswarm Federation
198
|
Posted - 2014.03.20 17:57:00 -
[222] - Quote
Regarding the rorqual: I understand that you guys are punting on rorqs for the summer expansion, which is fine. However, perhaps I could convince you to do some quick, easy changes to improve the Quality of Life for the rorqual? I have two proposals in mind, both of which require a single row of database fixtures to be changed in the dogma attributes table. Or in the YML files; whatever you use internally for that stuff.
PROPOSITION ONE: Reduce heavy water usage for Industrial Cores Right now, rorquals use 563 heavy water per siege cycle at all fives (and nearly double that, worst case.) This works out to 64,857.6 m^3 of heavy water per day of operation. This is a nontrivial amount of materiel to have to move around just to provide bonuses. Having a max leadership, max rorqual skilled character amongst my corp, I had recently toyed with the idea of providing "public" bonuses to new members of my alliance, but the amount of hauling and logistics I'd have to do in order to keep myself in heavy water for providing bonuses made the idea infeasible. (The cost wasn't really a factor; it ended up being about 30m/day, a trivial amount.)
PROPOSITION TWO: Eliminate siege requirement for rorquals to provide maximum bonuses. The benefits would be similar to proposition one.
I feel either of these suggestions would provide a minor quality of life boost for rorqual boosters and would ease the transitional period between the summer expansion and when the actual balance pass could occur. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Karaburan
Jolly Codgers Get Off My Lawn
6
|
Posted - 2014.03.20 17:58:00 -
[223] - Quote
Valterra Craven wrote:I've been reading through this thread and what I'm not seeing a lot of people comment on is loot reprocs.
I'm sure CCP has access to the amount of minerals that are currently being added to the market through this sort of mining, but I without knowing how much are coming from this method, its going to be pretty hard to fathom just how badly this is going to affect the market. If people were to stop refining all modules for mins that are dropped as loot, this could have a huge affect on the mineral market and having prices going up a good bit.
As another poster said, this is also going to drastically decrease the price for some meta modules (ex: smartbombs that are otherwise valueless). I think people are worried about the wrong thing here (ie minerals from ore) as what CCP has shown is that despite these changes that profession is going to basically stay the same.
I'm just not sure what the point of introducing something like the MTU was if they were going to make looting not profitable, or not worth the time...
Also, with people compressing ore now as a viable profession, I wonder how much minerals that will take off the market since the ore won't be refined and thus also drive the price up. I expect to see all mineral prices rise by 10-20% if not 30% depending on how all this shakes out.
I think that you are right that there will be secondary and tertiary effects on the market as a result of this. However, I don't think salvaging as a profession is in danger. There will be a drop in motive to go and scoop up your loot. It will mostly affect the ratters/mission runners who just drop an MTU and don't bother salvaging. The effect of this is that the drop in module prices should be offset by the increase in prices for the salvage materials. So, salvaging as a profession should remain similar in profitability over time.
Also, +1 CCP. Not quite out of the park, but definitely a home run. keep going on this track.
P. S.
Please make rorquals/orcas fun to fly, not just sitting in a POS AFK. Would it really break the game if Rorquals and Orcas could fight and defend their poor little miners? Considering their cost they should have a reason to risk them in the fight. Eve is about fighting for resources in any manner feasible and the industrial command/capital ships should be in the mix. |

Orion Guardian
202
|
Posted - 2014.03.20 17:58:00 -
[224] - Quote
CCP Ytterbium wrote:Weaselior wrote:CCP Ytterbium wrote:Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ. Are there any changes to the effectiveness of ice compression? Those tables aren't updated - I assume because they're not changing but I want to be sure. Yep, not being changed.
Then on that table Mercoxit remains unchanged as well?
And: Are there any changes to the time needed to compress? The BPs hat run times, which made compressing Ice kinda obsolete (you could mine it faster than you could compress it ;)) |

Orion Guardian
202
|
Posted - 2014.03.20 17:59:00 -
[225] - Quote
Sir HyperChrist wrote: 6) about 50% more JF jumps, due to decreased compression compared to guns
-Chris
check the new volumes for compression, that might have changed ;) |

Weaselior
GoonWaffe Goonswarm Federation
6678
|
Posted - 2014.03.20 17:59:00 -
[226] - Quote
Orion Guardian wrote: And: Are there any changes to the time needed to compress? The BPs hat run times, which made compressing Ice kinda obsolete (you could mine it faster than you could compress it ;))
compression is instant now Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Elena Thiesant
Sun Micro Systems
1285
|
Posted - 2014.03.20 18:00:00 -
[227] - Quote
CCP Ytterbium, if someone owns a Medium Intensive Refinery before the change, what will happen? Reimburse or convert automatically to the new compression array? |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.03.20 18:01:00 -
[228] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now?  That makes a lot more sense now. Although I still don't understand why someone with no skill can suddenly achieve almost the maximum reprocessing rates compared to someone who has spent literally years (as all will need to be level 5 now) maxing the refining skills. |

Malcanis
Vanishing Point. The Initiative.
14176
|
Posted - 2014.03.20 18:03:00 -
[229] - Quote
Paul Otichoda wrote:Gilbaron wrote:Paul Otichoda wrote:
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else. (sadly) there are plenty people around that will buy ore or support newbie miners in mining corps. Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up.
Did you miss the part where base ore values are being increased to compensate? The blog makes it very clear that reducing mining income is not an intended result.
Alhough obviously not quite clear enough. 
1 Kings 12:11
|

Plug in Baby
Crouching Woman Hidden Cucumber
159
|
Posted - 2014.03.20 18:03:00 -
[230] - Quote
Sir HyperChrist wrote: Again, it destroys my corps reason to exist. What 5 or 6 people can do now by themselves and some redfrog contracts, will after this take 2 or 3 times the effort and people, will become triple as tedious, and in the end won't be done at all.
CCP Ytterbium: consider above added complexity, is this really what you want?
And you'll be making considerably less ISK as null sec will be working more efficiently without having to use a POS and saving 100-300m per capital compared to your build costs.
At least I won't need all my slots on my second account, to the BPO ISK retirement fund! This is not a forum alt, this is a forum main. |
|

Cheekything
Dark-Rising Executive Outcomes
157
|
Posted - 2014.03.20 18:04:00 -
[231] - Quote
This is the dumbest idea I have heard from CCP since the 100$ cargo shorts.
You want to promote null sec industry don't nerf everything and nerf null sec slightly less.
The 30 odd billion isk you have to sink into an minmatar outpost to tier 3 with maxium skill and implat 6% should net 100% refine
In low sec with a POS 90% and high/low sec npc station 80%.
But compressed ore/ice should be 100% 90% and 80% based on where it was mined not where you refine it.
You want to promote industry in null sec give them a huge advantage which still carries a huge risk, not here is what you used to make and here is a fraction of that you'll make now that's dumb.
Sorry but if anything high sec mining needs a boost and null sec mining need a huge overhaul since botters were banned not a nerf you'll kill most the industry that has tried to replace the dark days of botted minerals by causing a huge inflation of the prices.
Also for the love of everything good in eve introduce an easy way to compress minerals that isn't ore or 425 rail based already, we dont care if it requires a rorqual and the industrial mod but we've been asking for a long time now and nothing.
Trit 1,000 m3 to 1m3 , pyrite to 1000m3 to 5m3 etc etc just do the maths make us happy make the industrial life easier by that and you'll get more than just super caps built in null sec. |

Alp Khan
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.03.20 18:05:00 -
[232] - Quote
Weaselior wrote:a mere 200 days to max out refining skills :suicide:
Which is why that particular change is ridiculous in that aspect. And even with those perfect skills, you will stil need perfect standings on top of the necessity to use a reprocessing implant to net the same yield you can in empire space right now.
This is not an example of good design, as it places another tremendous barrier of entry to a young player who would like to get involved with mining and industry in the empire space.
If anything, this part of the proposed change is a buff to CCP's revenue that will be attained through the burden of 200 days of extra skill training every industrialist will need to take to remain competitive and profitable.
Sure, this might net CCP extra revenue, but then again, we are increasingly getting pushed towards a New Eden populated by armies of alts. Is CCP really want to delve down into that path as opposed to making the game inaccessible to new players?
Note that this ridiculous change will also drive producible module and ship prices up through the shifting/increasing mineral prices.
CCP needed to fix null industry for some time now. They could have done this through a direct and a sensible approach. But rather, this announcement indicates that CCP again ignores the principle of Occam's Razor, and tries to fix a broken aspect of the game by breaking down another aspect and profiting from it.
This will not really hurt null-sec industrialists (Translation: Capital ship producers) in any way or shape, as they can easily afford resources to mitigate and accommodate the ore refining nerf that has been proposed. This will rather, heavily burden the new guy, create more revenue for CCP, alienate new players from getting involed with mining and industry and effect the whole economy of New Eden.
Yes my friends, the axiom 'If it isn't broken, do not fix it' remains very much valid.
If the dev team's objective was creating a boosted revenue stream for CCP, then this is a splendid proposal that will greatly benefit CCP's gametime/PLEX income. New alts will have to be rapidly created and trained up for reprocessing by dedicated big-time industrialists, or existing training plans will have to be accommodated, increasing the pressure for any player to create more alts.
However, if the dev team's objective was fixing the null industry or balancing out empire industry and null industry, the changes I mentioned are terrible and they are not going to benefit players, seasoned or young, or game balance. Barring new players from profitable mining and industry and punishing the existing industrialists is a terrible decision.
So yes, please do not 'fix' empire reprocessing, but rather, focus your energies on fixing the problems that null industrialists are facing and rightly stopping the usage of mineral compression modules.
At this point, I'm asking myself "Why must I carry the burden of increasing PLEX/game timecode revenue stream as a player who has to maintain several accounts and alts already |

Nex Killer
Drunk3n Industry
51
|
Posted - 2014.03.20 18:05:00 -
[233] - Quote
I don't like the change with the compression being immediate, time and a fuel should still be involved with compression. As of just now to compress 250 blocks of ice with a 8 PE BPO is 2 hours and 44 minutes and about 3 hours and 40 minutes with a unresearch BPO and *not at home so can't see how much heavy water used*. Why not make it so the Rorq can compress faster then this new PoS mod? Like the Rorq could compress 250 blocks of ice in an 2 hours and the PoS Mod take 4 hours. Plus this way you could make an Industrial Core II that makes the compress even faster for the Rorq so that 250 blocks of ice only take an hour and 30 minutes, this would give people a reason to buy and use Rorqs. Plus why did you guys make an PoS mod for compression and not make the Orca into a mini Rorq? I mean the model of the Orca looks like it would be easy todo. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2903
|
Posted - 2014.03.20 18:05:00 -
[234] - Quote
Orion Guardian wrote:Sir HyperChrist wrote: 6) about 50% more JF jumps, due to decreased compression compared to guns
-Chris
check the new volumes for compression, that might have changed ;)
Compression is ticking in at around 2800 to 3100 units of mineral per M3 (though that's perfect refine. so adjustments will need to be made)
https://docs.google.com/spreadsheets/d/1Rztizv7FJOTyS1KqTorge0YtRpY60Lp_bzSnWhmaRDo/edit?usp=sharing Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Sir HyperChrist
Persnickety Pilots
24
|
Posted - 2014.03.20 18:06:00 -
[235] - Quote
Orion Guardian wrote:Sir HyperChrist wrote: 6) about 50% more JF jumps, due to decreased compression compared to guns
-Chris
check the new volumes for compression, that might have changed ;)
it might, it's quite a big info dump in that blog, but it's only a detail in the total list
for now: iirc 425mm guns compressed minerals something like 24:1, compressed veld is now 1:16.5 |

Weaselior
GoonWaffe Goonswarm Federation
6682
|
Posted - 2014.03.20 18:07:00 -
[236] - Quote
Cheekything wrote: The 30 odd billion isk you have to sink into an minmatar outpost to tier 3 with maxium skill and implat 6% should net 100% refine
it nets better than 100% refine you twit, using today's rates
it is a buff you just are getting hung up on the percentages instead of understanding what those percentages mean to you Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.03.20 18:07:00 -
[237] - Quote
Sir HyperChrist wrote:Again, it destroys my corps reason to exist. What 5 or 6 people can do now by themselves and some redfrog contracts, will after this take 2 or 3 times the effort and people, will become triple as tedious, and in the end won't be done at all.
CCP Ytterbium: consider above added complexity, is this really what you want?
If it stays like this, I'll stop my capital ventures, I should be able to live off the value of my capital bpo's for a few years. But for that I need someone to sell them to for at least NPC market value, which noone will pay by then:
where can I get reimbursement for my capital bpo's?
I'll find you at fanfest :)
-Chris Right now capital building is probably too easy. The only effect will be that capital ships will increase in price. This will hurt buyers more than sellers I would assume. (theoretically) |

Marsan
Old Farts
214
|
Posted - 2014.03.20 18:08:00 -
[238] - Quote
Anys Thes'Realin wrote:
With how volatile the market will be, it seems like this would be as good of time as any to fix ship mineral costs and do away with the "Extra Materials" section. Merging these "Extra Materials" in with the regular materials (and thus affected by Mineral efficiency) would reduce the mineral costs on these T1 ships slightly, and partly alleviating the burden of a diminished Mineral supply.
They can't do a way with the Extra Materials cost on a number of ships as there are still large stocks of those ships built prior to material requirement changes. If you merge the Extra Materials on those ship they can be reprocessed for more than they were built.
Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Black Maxi
Stoli Holdings
0
|
Posted - 2014.03.20 18:08:00 -
[239] - Quote
Well I don't like the change. Nice you want people in low or 0.0 but this I do find a change for the worse. I want to play for an hour I don't want to be part of a F...g big Alliance just to mine save in 0.0 or low sec. Or be able to run missions.
It is a nice change for those people who can play more as 2 hours a day and are member of one of the big alliances in 0.0 . I am not able nor would I like to do that. Neither do I like a big Alliance., small ones don't have a chance and pets are to my reckoning part of the big ones
The biggest problem you have is that the alliances are getting to big. It really will become a game of numbers, more then it allready is. Save mining in 0.0 for the win, any unfriendly is reported over 6 jumps away so tell me?
For some reason I think I will have to look for another game. Before anyones asks no you can't have my stuff!
|

Malcanis
Vanishing Point. The Initiative.
14176
|
Posted - 2014.03.20 18:08:00 -
[240] - Quote
Dinsdale Pirannha wrote:mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you.  You do that anyway. And I called this huge attack on high sec for the last patch. Guess I was just off by 6 months. Every high sec mission runner just got totally screwed by you and the rest of your cartel buddies.
Well actually a lot of hi-sec mission runners blitz and don't bother looting. However I did strongly represent that this change disproportionately affects new low-skill players who derive a larger percentage of their mission income from the loot value.
You'll have to wait for a later blog to see what will be done about this.
1 Kings 12:11
|
|

Weaselior
GoonWaffe Goonswarm Federation
6682
|
Posted - 2014.03.20 18:08:00 -
[241] - Quote
Alp Khan wrote:Weaselior wrote:a mere 200 days to max out refining skills :suicide: Which is why that particular change is ridiculous in that aspect. And even with those perfect skills, you will stil need perfect standings on top of the necessity to use a reprocessing implant to net the same yield you can in empire space right now. This is not an example of good design, as it places another tremendous barrier of entry to a young player who would like to get involved with mining and industry in the empire space. a newbie mining in empire space doesn't need arknor V or any of the other highends that don't spawn in highsec, which are most of the 200 days for me
veld V is 3d Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Ekaterina 'Ghetto' Thurn
Department 10
126
|
Posted - 2014.03.20 18:08:00 -
[242] - Quote
You'd better let the worldwide aluminium can industry know that recycling used aluminium cans to reuse the aluminium is exactly the same as mining ore and using furnaces to make the aluminium. Also that recycling doesn't save energy or resources. 
Oh dear. I am a sarcastic ***** today. |

Otto Kring
Imperial Guardians Spaceship Samurai
3
|
Posted - 2014.03.20 18:09:00 -
[243] - Quote
Paul Otichoda wrote:Isn't this going to hit new players income streams?
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
But lets be honest this is just another attempt by CCP to undermine the economic viability of high sec and solo industry and force people into corps and specifically into low and null sec.
And it will always fail because the people who this change will hit most are the ones who would never go into null sec in the first place. I.E, new players without the skills or people who don't want to log on ever day.
Maybe the newbros will burn Jita? If over 1,000+ of them protest they can hold up a system in tidi hell. Rise up newbros if you are unhappy! Or just log off :( . |

Weaselior
GoonWaffe Goonswarm Federation
6682
|
Posted - 2014.03.20 18:12:00 -
[244] - Quote
One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wrenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time). Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Sir HyperChrist
Persnickety Pilots
24
|
Posted - 2014.03.20 18:12:00 -
[245] - Quote
Marcia en Welle wrote:Sir HyperChrist wrote:Again, it destroys my
....
I'll find you at fanfest :)
-Chris Right now capital building is probably too easy. The only effect will be that capital ships will increase in price. This will hurt buyers more than sellers I would assume. (theoretically)
Yup, I'm enough an entrepeneur to stock up on minerals and ships for now, and wait for the price hike, then see where the new shipprices settle to sell my stocks. After that I can always decide to continue the 425mm gun compressions at 50% loss of minerals :)
Would nullsec like it if their empire supply of capitals doubles in price? It just might happen.... |

Sir HyperChrist
Persnickety Pilots
24
|
Posted - 2014.03.20 18:14:00 -
[246] - Quote
Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wrenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).
hey, thats a big part of my point ! :) |

Orion Guardian
202
|
Posted - 2014.03.20 18:15:00 -
[247] - Quote
Ekaterina 'Ghetto' Thurn wrote:You'd better let the worldwide aluminium can industry know that recycling used aluminium cans to reuse the aluminium is exactly the same as mining ore and using furnaces to make the aluminium. Also that recycling doesn't save energy or resources.  Oh dear. I am a sarcastic ***** today.
Well if you could take a Mobile phone and get all the rare earth metals and oher elements back out of it and perhaps even reuse the plastic so you wouldn't need all the oil to make new....THEN you can make that metaphor work. Even taking 2 phones "reprocessing" them to build 2 more would be quite a challenge in the real world...
Aluminium Cans are 95% aluminium....there is nearly no reprocessing needed....jeez |

Gilbaron
Free-Space-Ranger Nulli Secunda
1237
|
Posted - 2014.03.20 18:15:00 -
[248] - Quote
Quote:1) area-buy ores. The miners will have to learn that ores are more valuable than minerals! 2) haul those ores to a station in a system with a pos: 1 veld has a size of 0.1 m3, and contains 3 trit, so 0.033 m3/trit, which is triple the volume as veld, so triple empire haulage! 3) haul all those ores to a high-sec pos. tough to get, corp standings etc: can I buy corp standing for this, like people can now buy concord standing for pvp-ing in highsec? 4) Manually haul ores and compress: we often have more than 1 stack of trit, due to the 2-B unit limit, so I expect 30+ freighter hauls if it were trit, 60 freighter hauls carrying the veld! 5) haul the compressed ores back to station 6) about 50% more JF jumps, due to decreased compression compared to guns 7) jump to lowsec station, dock and unload 8) Haul the compressed ores to a low-sec pos for refining Extra risk 9) haul the refined minerals back to station 30 freighter hauls in lowsec 10) build capital comps and ships 11) sell them
you make things waaaaaaay to complicated.
1) area buy COMPRESSED ORES. the miners will also learn that compressed ores are much cooler than uncompressed. 2) haul ore to your jumpout 3) jump ores to lowsec (or even better, nullsec) 4) build capital components and ships 5) sell them GRRR Goons |

Kollyn
Inferno Technologies Fatal Ascension
3
|
Posted - 2014.03.20 18:15:00 -
[249] - Quote
I'm the only one who think thats bad for Mission runners and 0.0 ratting income?
When you lower the Reprocessing bei so much?
|

JackEuchre
Order Collective The Obsidian Front
19
|
Posted - 2014.03.20 18:15:00 -
[250] - Quote
Malcanis wrote:Paul Otichoda wrote:Gilbaron wrote:Paul Otichoda wrote:
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else. (sadly) there are plenty people around that will buy ore or support newbie miners in mining corps. Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up. Did you miss the part where base ore values are being increased to compensate? The blog makes it very clear that reducing mining income is not an intended result. Alhough obviously not quite clear enough. 
Maybe you missed the part where HS refining is being reduced for a Max Skilled pilot to 72.6% and a noob to 52%. Newer players are going to be even more encouraged to sell their ore instead of refining as refining for anyone short of max skills (which takes quite a bit of time to get) is a waste of time. |
|

Alp Khan
GoonWaffe Goonswarm Federation
9
|
Posted - 2014.03.20 18:16:00 -
[251] - Quote
Weaselior wrote:Alp Khan wrote:Weaselior wrote:a mere 200 days to max out refining skills :suicide: Which is why that particular change is ridiculous in that aspect. And even with those perfect skills, you will stil need perfect standings on top of the necessity to use a reprocessing implant to net the same yield you can in empire space right now. This is not an example of good design, as it places another tremendous barrier of entry to a young player who would like to get involved with mining and industry in the empire space. a newbie mining in empire space doesn't need arknor V or any of the other highends that don't spawn in highsec, which are most of the 200 days for me veld V is 3d
Add every reprocessing skill related to empire spawning ores to V, their dependents/prerequisites to the queue and you are seeing an increased burden even for a newbie miner or an industrialist. For seasoned players like you, the extra burden CCP intends to place is only worse as you have correctly stated before.
And the new guy won't even be able to attain maximum efficiency unless he trains up for Cybernetics IV and keeps a %4 reprocessing implant plugged in consistently in empire space.
Currently, the new guy is already burdened with attaining good corp and faction standings (which he will need to grind a lot of missions to attain with sufficient combat related skills or pay for someone else to grind for him) on top of the current necessary reprocessing skills required to be trained for efficiency.
This is ridiculous and indicates to me that CCP's grand vision is problematically aligned with milking the existing player base for increased revenue rather than getting new players into the fold. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
198
|
Posted - 2014.03.20 18:16:00 -
[252] - Quote
This change is highly unlikely to seriously affect the income streams of new players who mine. As written in the devblog, unrefined ore is going to be a LOT more useful to anyone needing minerals than the actual minerals will be, because already-refined minerals will no longer be compressible. New players simply need to sell their ore (or compress it themselves; anchoring 3 is not a particularly long train) to buyers in a trade hub who have the refining skills to get maximum profit from the ore. Heck, I am toying with the idea of bulk purchasing compressed ore in highsec, shipping it to nullsec, refining it at an alliance T3 minmatar outpost, then selling the minerals at a profit. You can be damned sure that I'm going to be willing to purchase the ore from these supposed "new" miners for far more isk than any empire reprocesser is going to be able to stomach. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Quintana Roo
Common Sense Ltd Nulli Secunda
0
|
Posted - 2014.03.20 18:17:00 -
[253] - Quote
Does this mean capital modules will have their volumes adjusted to a more reasonable level now? |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.03.20 18:19:00 -
[254] - Quote
Hmm. is it just me or does anyone else think scrap metal processing needs a slight buff. Obviously not a the stupid 100% levels, although 55% with max skills seems trivial, I don't think anything will be worth reprocessing, and the scrap metal skill just adds a miniscule 5% extra, it should at least add 10%. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
198
|
Posted - 2014.03.20 18:19:00 -
[255] - Quote
Quintana Roo wrote:Does this mean capital modules will have their volumes adjusted to a more reasonable level now? Unlikely; then you could carry more types of capital modules for combat refitting. The current values are necessary to minimize this. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Findell Ronuken
Republic Military School Minmatar Republic
15
|
Posted - 2014.03.20 18:19:00 -
[256] - Quote
Because you are changing the ever loving **** out of the reprocessing skills and making more then half of them dead weight you should change the training time on them way down because there are no where near as useful as they once were.
It is also wrong the an implant should be required to get 100% refines because the only reason to use implants right now is to get 100% refines in null. |

Sir HyperChrist
Persnickety Pilots
25
|
Posted - 2014.03.20 18:20:00 -
[257] - Quote
Gilbaron wrote:Quote:1) area-buy ores. The .... 6) about 50% more JF jumps, due to decreased compression compared to guns 7) jump to lowsec station, dock and unload 8) Haul the compressed ores to a low-sec pos for refining Extra risk 9) haul the refined minerals back to station 30 freighter hauls in lowsec 10) build capital comps and ships 11) sell them
you make things waaaaaaay to complicated. 1) area buy COMPRESSED ORES. the miners will also learn that compressed ores are much cooler than uncompressed. 2) haul ore to your jumpout 3) jump ores to lowsec (or even better, nullsec) 4) build capital components and ships 5) sell them
you forget my currect lowsec todo-list: have to reprocess at pos: it's 54/50 = 108% better yield but yes, that's one step I might just skip :)
However for the first part: if I area-buy compressed ores, someone else is doing the same tedious stuff, which makes it more expensive. Most miners don't have a pos, as mining is mostly for newer players, so the compressing will fall onto older,. better trained, better standings, richer corps, like mine. (Please I already have had enough wars, I just wait them out, so don't bother :) The end result is the same. |

Findell Ronuken
Republic Military School Minmatar Republic
15
|
Posted - 2014.03.20 18:22:00 -
[258] - Quote
Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wrenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time). They should just use their stupid new depolyables system for their fitting arrays and all the other hot garbage for these compression arrays if they want people to use them otherwise its just a wasted system. |

Weaselior
GoonWaffe Goonswarm Federation
6683
|
Posted - 2014.03.20 18:22:00 -
[259] - Quote
Sir HyperChrist wrote: However for the first part: if I area-buy compressed ores, someone else is doing the same tedious stuff, which makes it more expensive. The end result is the same.
you pay them part of the profit from your better refines, and you both profit Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Gilbaron
Free-Space-Ranger Nulli Secunda
1237
|
Posted - 2014.03.20 18:22:00 -
[260] - Quote
Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wrenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).
what about outsourcing by simply buying compressed ore ? GRRR Goons |
|

Alp Khan
GoonWaffe Goonswarm Federation
9
|
Posted - 2014.03.20 18:24:00 -
[261] - Quote
Querns wrote:This change is highly unlikely to seriously affect the income streams of new players who mine. As written in the devblog, unrefined ore is going to be a LOT more useful to anyone needing minerals than the actual minerals will be, because already-refined minerals will no longer be compressible. New players simply need to sell their ore (or compress it themselves; anchoring 3 is not a particularly long train) to buyers in a trade hub who have the refining skills to get maximum profit from the ore. Heck, I am toying with the idea of bulk purchasing compressed ore in highsec, shipping it to nullsec, refining it at an alliance T3 minmatar outpost, then selling the minerals at a profit. You can be damned sure that I'm going to be willing to purchase the ore from these supposed "new" miners for far more isk than any empire reprocesser is going to be able to stomach.
A POS in empire space is quite out of reach for a new guy. The fuel costs, the necessity to provide a form of security (hire mercs, recruit combat oriented pilots which is an increased risk by itself, or train your combat skills up) against war declarations, necessity of considerable amounts of faction standings to be able to anchor are quite difficult problems for a new guy to tackle down.
A newbie miner already has a great incentive to sell the raw ore to make a profit, as they tend to focus on actual mining and core skills rather than refining skills. Current mechanic already requires you to have good corp/faction standings on top of good refining skills. This change will make attaining ideal efficiency even more difficult. |

Malcanis
Vanishing Point. The Initiative.
14177
|
Posted - 2014.03.20 18:24:00 -
[262] - Quote
Weaselior wrote:Alp Khan wrote:Weaselior wrote:a mere 200 days to max out refining skills :suicide: Which is why that particular change is ridiculous in that aspect. And even with those perfect skills, you will stil need perfect standings on top of the necessity to use a reprocessing implant to net the same yield you can in empire space right now. This is not an example of good design, as it places another tremendous barrier of entry to a young player who would like to get involved with mining and industry in the empire space. a newbie mining in empire space doesn't need arknor V or any of the other highends that don't spawn in highsec, which are most of the 200 days for me veld V is 3d
Oh you with your "facts" 
1 Kings 12:11
|

Sir HyperChrist
Persnickety Pilots
25
|
Posted - 2014.03.20 18:25:00 -
[263] - Quote
Weaselior wrote:Sir HyperChrist wrote: However for the first part: if I area-buy compressed ores, someone else is doing the same tedious stuff, which makes it more expensive. The end result is the same.
you pay them part of the profit from your better refines, and you both profit
We both lose compared to the current game...... |

Aeril Malkyre
Knights of the Ouroboros
313
|
Posted - 2014.03.20 18:25:00 -
[264] - Quote
Malcanis wrote:Dinsdale Pirannha wrote:mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you.  You do that anyway. And I called this huge attack on high sec for the last patch. Guess I was just off by 6 months. Every high sec mission runner just got totally screwed by you and the rest of your cartel buddies. Well actually a lot of hi-sec mission runners blitz and don't bother looting. However I did strongly represent that this change disproportionately affects new low-skill players who derive a larger percentage of their mission income from the loot value. You'll have to wait for a later blog to see what will be done about this. Speaking as a missioner that doesn't blitz, I get probably a third of my income from good meta1-4 drops. I keep meta 4's to outfit kitchen sink ships. I reprocess anything worth <30k isk per unit, and use it to make manufacture ammo. Everything else sells.
I even trained up my industry alt to be a solid refiner. This change is going to hurt both sides of that equation. |

Axl Borlara
T.R.I.A.D
70
|
Posted - 2014.03.20 18:27:00 -
[265] - Quote
strikethree wrote: Ultimately, this game will NOT survive if it is all about alliances and null sec. You need casual players. Lots of them. Stop trying to turn us away by removing the ability to get resources. Actually *think* about what it is like for us. We can not mine for 6 hours a day. We can not run dozens of a missions a day. We can not run alliances out in null (we can barely even participate in any of the battles!). Think about us please.
Casual players can join corps which accept casual players. You get advantages of being in a corp and can still play by yourself. You may not even need to talk to your corpmates. You can do your 30mins of mining at the weekend, sell to the corp and probably make more than you would by yourself.
None of which is particularly relevant to the changes in this devblog.
Having said that, "We can not run alliances out in null" seems to be coming from someone who is a member of a null sec alliance! (after very quick googling - I'm not good on the politics side of things).
|

Malcanis
Vanishing Point. The Initiative.
14177
|
Posted - 2014.03.20 18:29:00 -
[266] - Quote
Aeril Malkyre wrote:Malcanis wrote:Dinsdale Pirannha wrote:mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you.  You do that anyway. And I called this huge attack on high sec for the last patch. Guess I was just off by 6 months. Every high sec mission runner just got totally screwed by you and the rest of your cartel buddies. Well actually a lot of hi-sec mission runners blitz and don't bother looting. However I did strongly represent that this change disproportionately affects new low-skill players who derive a larger percentage of their mission income from the loot value. You'll have to wait for a later blog to see what will be done about this. Speaking as a missioner that doesn't blitz, I get probably a third of my income from good meta1-4 drops. I keep meta 4's to outfit kitchen sink ships. I reprocess anything worth <30k isk per unit, and use it to make manufacture ammo. Everything else sells. I even trained up my industry alt to be a solid refiner. This change is going to hurt both sides of that equation.
Well it's worth remembering that you're not losing all of that loot income. And your bounty, mission reward, LP, special drops, etc will remain.
Further, if this change is significant enough to reduce that income, it's significant enough to reduce the mineral supply, so price changes will partly compensate.
Additionally fewer people will loot, reducing the loot supply.
Essentially, there will be some compensating effects.
1 Kings 12:11
|

Weaselior
GoonWaffe Goonswarm Federation
6683
|
Posted - 2014.03.20 18:29:00 -
[267] - Quote
Gilbaron wrote: what about outsourcing by simply buying compressed ore ?
I am concerned that with it being pos-only the supply may not match the demand. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6683
|
Posted - 2014.03.20 18:30:00 -
[268] - Quote
Sir HyperChrist wrote:Weaselior wrote:Sir HyperChrist wrote: However for the first part: if I area-buy compressed ores, someone else is doing the same tedious stuff, which makes it more expensive. The end result is the same.
you pay them part of the profit from your better refines, and you both profit We both lose compared to the current game...... you just admitted you gain by your increased yield Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Bienator II
madmen of the skies
2487
|
Posted - 2014.03.20 18:33:00 -
[269] - Quote
Raquel Smith wrote:Bienator II wrote:Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing. I did this many, many years ago to get access to Scrapmetal Processing. What a kick in the teeth.
yeah same here. Its one of the skills i am 100% sure i will never need once the change is made since i simple don't mine. Just fix it for the new players at least eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Findell Ronuken
Republic Military School Minmatar Republic
15
|
Posted - 2014.03.20 18:33:00 -
[270] - Quote
Well this is going to be a giant nerf to alchemy unless you make them always give the same yield no matter skills/location because you can no longer get 100% or even close to it because it has no ore skill. |
|

Marcia en Welle
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.03.20 18:36:00 -
[271] - Quote
Bienator II wrote:Raquel Smith wrote:Bienator II wrote:Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing. I did this many, many years ago to get access to Scrapmetal Processing. What a kick in the teeth. yeah same here. Its one of the skills i am 100% sure i will never need once the change is made since i simple don't mine. Just fix it for the new players at least Why not just improve it to at least add something other than a minuscule 5% extra. Or is there any particular reason why CCP has gone for the arbitrary value of 55% as the maximum. Increasing it to at least 60% would give some reason to still have the skill. |

Kadl
Imperial Academy Amarr Empire
86
|
Posted - 2014.03.20 18:38:00 -
[272] - Quote
Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wrenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).
Compression is going to be fast and simple right? Right click and compress. The time involved is all about transporting the minerals to a POS or Rocqual. Instead of an industrial corporation running many mineral compression jobs (425mm ...) you have the mining corporation using their pos to run the compression module. Someone sits there and compresses the corporation's earnings. Miners in the corp are paid for their ore at fair rates, but the corporation makes money on the compression and transport. I don't see the POS requirement limiting your compression rates since you are removing a more complicated process of industrial building.
Of course there are some additional potential side effects: high sec mining corporations taking over the compression business. These organizations can buy minerals from their miners like they already do and then compress them for a slightly added value. So this will support more high sec mining corporations, but that is not bad right? If you really must buy uncompressed ore and compress it yourself you will have to setup a POS but that is your choice in vertically integrating and eliminates the industrial mineral compressors anyway so you have a better time.
One oddity I have seen is that Rocquals will be able to compress lots of minerals all at once and without the costs of a POS. Currently Rocquals are confined to a POS for safety, but the POS could be doing something else as well. This means that Rocquals have a slight cost advantage over the POS conversion method. |

Seismic Stan
Freebooted Junkworks
462
|
Posted - 2014.03.20 18:38:00 -
[273] - Quote
I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) EVE Online: The Text Adventure --- GameSkinny Correspondent --- Freebooted Blogger |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2903
|
Posted - 2014.03.20 18:41:00 -
[274] - Quote
https://docs.google.com/spreadsheets/d/1mZSNGLaxi1A-Q818nApcJ2kNJOfnJmhcAcYn-mulzEU/edit?usp=sharing
Ores, before and after.
You'll want to take a copy of it, so you can adjust the numbers for efficiency and so on. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Malcanis
Vanishing Point. The Initiative.
14177
|
Posted - 2014.03.20 18:42:00 -
[275] - Quote
Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;)
That's a succint summary of 90% of the complaints in this thread.
1 Kings 12:11
|

Sir HyperChrist
Persnickety Pilots
25
|
Posted - 2014.03.20 18:43:00 -
[276] - Quote
Weaselior wrote:Sir HyperChrist wrote:Weaselior wrote:Sir HyperChrist wrote: However for the first part: if I area-buy compressed ores, someone else is doing the same tedious stuff, which makes it more expensive. The end result is the same.
you pay them part of the profit from your better refines, and you both profit We both lose compared to the current game...... you just admitted you gain by your increased yield
LMAO, an 8% yield increase everyone building capitals in lowsec or nullsec gets, it's only a profit when compared to station reprocessing which is slightly less tedious
it's a loss compared to the current game either way |

Mukuro Gravedigger
Republic University Minmatar Republic
33
|
Posted - 2014.03.20 18:45:00 -
[277] - Quote
Years ago, being young and foolish (compared to now being old and foolish), I trained all the processing skills to level five, even the scrap metal skill, since I was under the initial impression these skills were a requirement to crush asteroids into minerals. That is, without the skill, the station would not let you reprocess the rock.
If I am reading this blog correctly, even though I am "perfect" in these skills, I will have to now accept a loss - interesting. Yet the overall boost in output may or may not compensate (I have not crunched the numbers, much less if others have yet) to see if this is a balance. Also, is CCP changing the size of the asteroids when they reconfigure reprocessing to be in 100 amount batches? Might have missed that skimming through all of this.
Heh - "Even though you have all your gunnery skills and expanded skills maxed out, the best you can get is around 75% efficiency shooting them. So every one out of four shots may or may not jam your gun for a round."
More "work" for a game... |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2014.03.20 18:45:00 -
[278] - Quote
Steve Ronuken wrote:https://docs.google.com/spreadsheets/d/1mZSNGLaxi1A-Q818nApcJ2kNJOfnJmhcAcYn-mulzEU/edit?usp=sharing
Ores, before and after.
You'll want to take a copy of it, so you can adjust the numbers for efficiency and so on. So seems like a slight buff to ore values. |

sudobaal theblooded
Public Embarrasment Greater Western Co-Prosperity Sphere
2
|
Posted - 2014.03.20 18:47:00 -
[279] - Quote
but then will this revamp also mean that if you get max skills in reprocessing you get more yeild out of your crystals also ? or is that part not changed?? |

Sir HyperChrist
Persnickety Pilots
26
|
Posted - 2014.03.20 18:48:00 -
[280] - Quote
I'm just wondering: why does 1 unit of ore, esp compressed veldspar, yield more volume worth of minerals? It's unnatural, unless the tritanium itself is honeycombed or something.
If all intermediary materials were volume and density consistent, there would be no need for compression and stuff: the refined end material would always be best for transportation.
I suggest making all minerals 20 times less volume, so 20 times more dense, and then get rid of both compressing using guns, and compressors in posses or rorquals. It deletes a lot of "Tedious" from the game..... |
|

Soaran Sikadi
Valkyries of Night Of Sound Mind
8
|
Posted - 2014.03.20 18:52:00 -
[281] - Quote
This seems like a huge nerf for alchemy done outside of sov null. While Ytterbium is going to fix the 50% drop in yield in all alchemy, the lack of a strong refining station is going to hit alchemy especially hard. This is in part because the refining array module only gives its balancing high efficiency refines to ore and ice. This seems to cut into the ability to run alchemy reactions of non-sovholders pretty heavy, by giving the max base refine for them as 50%. The sovholders already have a fuel bonus in producing the reacted goo, and are now getting an additional (relative) bonus due to having much higher potential refine.
My understanding is that the primary purpose of this change is to nerf mineral compression and buff local mining/industry, but it seems that alchemy as a whole was not properly considered in this rebalance, especially considering the earlier oversight with ore/ice having yields increased at the same rate as alchemy products.
I feel that the proposed changes should probably gone over with a fresh eye to consider what effect each change will have on it, especially as one of the main purposes of alchemy's introduction was to break up large moon cartels. Giving sov null a heavy bonus to the alchemy means that they can at any time price e.g. npcnull out of running these reactions, making it potentially ineffective.
tl;dr This nerfs alchemy extremely hard for anyone who does not hold sov. I don't think this was intentional. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
|
Posted - 2014.03.20 18:55:00 -
[282] - Quote
You can summarize a lot of the complaints in this thread with the phrase, "this change nerfs playing eve alone." To that, I say good -- eve is a terrible game without other people. Anything that encourages people to band into player groups can only help the game's health overall. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6691
|
Posted - 2014.03.20 18:55:00 -
[283] - Quote
SOV OUTPOST UPGRADES DO NOT AFFECT ALCHEMY REFINES OR ANY OTHER SCRAPMETAL REFINES AND EVERYONE DOES THOSE AT EXACTLY THE SAME % STOP WHINING ABOUT ALCHEMY
(except 30% npc stations lawl) Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
|
Posted - 2014.03.20 18:56:00 -
[284] - Quote
Soaran Sikadi wrote:This seems like a huge nerf for alchemy done outside of sov null. While Ytterbium is going to fix the 50% drop in yield in all alchemy, the lack of a strong refining station is going to hit alchemy especially hard. This is in part because the refining array module only gives its balancing high efficiency refines to ore and ice. This seems to cut into the ability to run alchemy reactions of non-sovholders pretty heavy, by giving the max base refine for them as 50%. The sovholders already have a fuel bonus in producing the reacted goo, and are now getting an additional (relative) bonus due to having much higher potential refine.
My understanding is that the primary purpose of this change is to nerf mineral compression and buff local mining/industry, but it seems that alchemy as a whole was not properly considered in this rebalance, especially considering the earlier oversight with ore/ice having yields increased at the same rate as alchemy products.
I feel that the proposed changes should probably gone over with a fresh eye to consider what effect each change will have on it, especially as one of the main purposes of alchemy's introduction was to break up large moon cartels. Giving sov null a heavy bonus to the alchemy means that they can at any time price e.g. npcnull out of running these reactions, making it potentially ineffective.
tl;dr This nerfs alchemy extremely hard for anyone who does not hold sov. I don't think this was intentional. You are interpreting the changes incorrectly. All scrapmetal refines are hard locked at 50-55%. Outpost efficiency boosts do not affect scrap metal reprocessing.
e: ^^^^ :argh: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Berluth Luthian
Meltdown.
180
|
Posted - 2014.03.20 18:56:00 -
[285] - Quote
Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
|
Posted - 2014.03.20 18:58:00 -
[286] - Quote
Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. Sounds like you need a better alliance. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Smoking Blunts
ZC Industries Dark Stripes
721
|
Posted - 2014.03.20 18:59:00 -
[287] - Quote
so this is the industry revamp?
what about the terrible UI?
what about all the pointless clicking?
this is the result of the industry survey? really? OMG when can i get a pic here
|

Weaselior
GoonWaffe Goonswarm Federation
6691
|
Posted - 2014.03.20 19:00:00 -
[288] - Quote
Smoking Blunts wrote:so this is the industry revamp?
what about the terrible UI?
what about all the pointless clicking?
this is the result of the industry survey? really? this is the first post about a patch three months away
stop acting like it is the entire patch you nutjob Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mukuro Gravedigger
Republic University Minmatar Republic
34
|
Posted - 2014.03.20 19:00:00 -
[289] - Quote
Sir HyperChrist wrote:I'm just wondering: why does 1 unit of ore, esp compressed veldspar, yield more volume worth of minerals? It's unnatural, unless the tritanium itself is "armor layered" or something. Since CCP seems to have a limited vocabulary and prefer blanket encasing various detailed words as but one word, I adjusted your quote and removed "honeycombed". |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
|
Posted - 2014.03.20 19:00:00 -
[290] - Quote
Smoking Blunts wrote:so this is the industry revamp?
what about the terrible UI?
what about all the pointless clicking?
this is the result of the industry survey? really? Could I interest you in a "Jump To Conclusions" mat? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Sir HyperChrist
Persnickety Pilots
26
|
Posted - 2014.03.20 19:01:00 -
[291] - Quote
Querns wrote:You can summarize a lot of the complaints in this thread with the phrase, "this change nerfs playing eve alone." To that, I say good -- eve is a terrible game without other people. Anything that encourages people to band into player groups can only help the game's health overall.
yes! lets add more tedious stuff to divide amongst the people of EVE! |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2014.03.20 19:01:00 -
[292] - Quote
After some though I can see two major problems with these changes.
1. Although initially this change appears that it should help the Rorqual, by adding a POS structure which can do exactly the same thing without the cost of using fuel and going into industrial core mode, it is yet again is another kick in the teeth to the ship. Hopefully the whole issue of the Rorqual can be addressed at some point soon.
CCP Ytterbium wrote:That's ok, I'm apparently very good at confusing people.
NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station.
However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%.
Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there.
2. Although I am loving the changes to null sec outposts, it is absolutely silly that a maximum skilled refiner in a 50% station can get 72.4%, whereas a fresh newb with no skills at all can achieve 78.1% in a POS.
Two things I would change:
Bring low sec and null sec stations up to the current levels which the POS modules can achieve respectively.
Add the skill requirement for POS modules
.
Also I'd like to point out this is a massive buff to WH residents, perhaps unnecessarily seeing as CCP state that they do not want people living in WHs. Now WH residents will be able to cut themselves off almost completely.
|

Alp Khan
GoonWaffe Goonswarm Federation
9
|
Posted - 2014.03.20 19:01:00 -
[293] - Quote
Querns wrote:You can summarize a lot of the complaints in this thread with the phrase, "this change nerfs playing eve alone." To that, I say good -- eve is a terrible game without other people. Anything that encourages people to band into player groups can only help the game's health overall.
Not every organization is blessed with the well oiled machine that I'm enjoying to be a part of called CFC.
|

Smoking Blunts
ZC Industries Dark Stripes
721
|
Posted - 2014.03.20 19:02:00 -
[294] - Quote
Weaselior wrote:Smoking Blunts wrote:so this is the industry revamp?
what about the terrible UI?
what about all the pointless clicking?
this is the result of the industry survey? really? this is the first post about a patch three months away stop acting like it is the entire patch you nutjob
lol just asking questions, be nice to know there was more to the patch than a few number changes is all OMG when can i get a pic here
|

Malcanis
Vanishing Point. The Initiative.
14177
|
Posted - 2014.03.20 19:04:00 -
[295] - Quote
Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base.
No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths.
OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported.
1 Kings 12:11
|

Max Kolonko
High Voltage Industries Ash Alliance
377
|
Posted - 2014.03.20 19:04:00 -
[296] - Quote
Malcanis wrote:
You'll have to wait for a later blog to see what will be done about this.
hmmm NDA **** Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Jamie Clark
Zeonic Federation The Void Mandate
1
|
Posted - 2014.03.20 19:05:00 -
[297] - Quote
so what happened to Medium Intensive Refining Array i keep reading and did not find any thing.
So can you change the ore sites back so you have to scan for them. That would make mining better again and get use of the pos refining in wh space.
|

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1501
|
Posted - 2014.03.20 19:05:00 -
[298] - Quote
Looks nice  |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2906
|
Posted - 2014.03.20 19:07:00 -
[299] - Quote
Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported.
This is where it's worth listening to the declarations of war podcast, for the industry panel that was recently recorded. It's not out yet, but it touches on this topic 
(Malcanis isn't wrong.) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2906
|
Posted - 2014.03.20 19:08:00 -
[300] - Quote
Jamie Clark wrote:so what happened to Medium Intensive Refining Array i keep reading and did not find any thing.
So can you change the ore sites back so you have to scan for them. That would make mining better again and get use of the pos refining in wh space.
Quote:That is why we are turning the previous Medium Intensive Refinery into a Compression Array that functions the same way that the Rorqual does.
From the dev blog Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
|

Jeremy Soikutsu
Kite Co. Space Trucking Brave Collective
76
|
Posted - 2014.03.20 19:11:00 -
[301] - Quote
Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt?
Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. "Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven |

Kadl
Imperial Academy Amarr Empire
86
|
Posted - 2014.03.20 19:11:00 -
[302] - Quote
Marcia en Welle wrote:2. Although I am loving the changes to null sec outposts, it is absolutely silly that a maximum skilled refiner in a 50% station can get 72.4%, whereas a fresh newb with no skills at all can achieve 78.1% in a POS. Two things I would change:
- Bring low sec and null sec stations up to the current levels which the POS modules can achieve respectively.
- Add the skill requirement for POS modules.
Also I'd like to point out this is a massive buff to WH residents, perhaps unnecessarily seeing as CCP state that they do not want people living in WHs. Now WH residents will be able to cut themselves off almost completely.
Your maxed skilled person is in a high sec station. Your fresh newb has setup a lowsec pos. I think a small bonus is acceptable.
Adding skill requirements for the POS module sounds good. I would be even more thrilled if the modules actually used your skills to determine the refined amounts. CCP has indicated in their design that they would like to use skills, but that the effort to do that might not be reasonable at the present time. |

GeeBee
Paragon Fury Tactical Narcotics Team
43
|
Posted - 2014.03.20 19:11:00 -
[303] - Quote
So,
Overall this makes me extremely unhappy, its tearing the very fabric of T1 production in the game into shreds.
Currently
Mine Minerals
Build whatever you want, when you're bored of it repro it into the 100% base materials and build something else. Module compression for production was a side effect of this. It also meant that a useless unfavored module / hull could be scrapped in favor of something useful, minus rigs(well except this *extra minerals* business)
Get bored of it entirely make something more profitable out of it and market it.
After ReproGeddon.
Mine Minerals - Get more minerals than before When something is built its built that way for good. No more clay molding materials Back and forth into whatever. All hail the miners that supply everything, long live the mining bots.
Other Things So the mineral compression blueprints are being bought back, what about module compression blueprints? Theres going to be alot of useless bastion module, 425 railguns, tachyon and other blueprints.
So this will also affectively nerf the reprocessing of drops that get reprocessed by ~50%? post change will rat / mission drops be adjusted? I mean most of what drops is useless and gets repro'd anyway with a minor amount of things being put onto the market because they sell higher than they repro.
If nullsec mining is to be a *thing* could we get the sov indicies removed from the map? this has always been a terrible thing and never used for its intended purpose of nice built up sov, ill take that. Its only been used for griefing.
Speaking of griefing, since you're cracking into things that have been that way for a long time and really probably should have been changed a long time ago how about a change to AFK CLOAKY CAMPING? |

Adunh Slavy
1345
|
Posted - 2014.03.20 19:12:00 -
[304] - Quote
Good, but not going far enough. Could reduce reprocessing by another 25% across the board. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Weaselior
GoonWaffe Goonswarm Federation
6692
|
Posted - 2014.03.20 19:13:00 -
[305] - Quote
Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. have you?
did you see how you were the only person there? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
|
Posted - 2014.03.20 19:13:00 -
[306] - Quote
Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. The reason asteroids are so large in nullsec belts is because no one mines them. If for some ungodly reason you were daft enough to actually mine a regular asteroid belt over a mining anomaly (or perhaps as a function of bootstrapping an industrial index,) you would quickly exhaust the inflated asteroid, and it would return to regenerating at the normal rate. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

The Cue
Applied Agoraphobia
16
|
Posted - 2014.03.20 19:14:00 -
[307] - Quote
Marcia en Welle wrote:Also I'd like to point out this is a massive buff to WH residents, perhaps unnecessarily seeing as CCP state that they do not want people living in WHs. Now WH residents will be able to cut themselves off almost completely.
CCP has never said that they do not want people living in WHs. You are very significantly misunderstanding them. They stated that it was a totally unintentional situation, but just because it's unintended does not mean it's unwanted.
This change is also a partial nerf to WH residents, as many of us import ice instead of the four products. Less M3, which is a precious commodity in WHs. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
|
Posted - 2014.03.20 19:15:00 -
[308] - Quote
GeeBee wrote:So,
Overall this makes me extremely unhappy, its tearing the very fabric of T1 production in the game into shreds.
Currently
Mine Minerals
Build whatever you want, when you're bored of it repro it into the 100% base materials and build something else. Module compression for production was a side effect of this. It also meant that a useless unfavored module / hull could be scrapped in favor of something useful, minus rigs(well except this *extra minerals* business)
Get bored of it entirely make something more profitable out of it and market it.
After ReproGeddon.
Mine Minerals - Get more minerals than before When something is built its built that way for good. No more clay molding materials Back and forth into whatever. All hail the miners that supply everything, long live the mining bots.
Other Things So the mineral compression blueprints are being bought back, what about module compression blueprints? Theres going to be alot of useless bastion module, 425 railguns, tachyon and other blueprints.
So this will also affectively nerf the reprocessing of drops that get reprocessed by ~50%? post change will rat / mission drops be adjusted? I mean most of what drops is useless and gets repro'd anyway with a minor amount of things being put onto the market because they sell higher than they repro.
If nullsec mining is to be a *thing* could we get the sov indicies removed from the map? this has always been a terrible thing and never used for its intended purpose of nice built up sov, ill take that. Its only been used for griefing.
Speaking of griefing, since you're cracking into things that have been that way for a long time and really probably should have been changed a long time ago how about a change to AFK CLOAKY CAMPING?
The current fungibility of assembled items and raw minerals is not healthy for the game. This change, frankly, is more elegant than I would have expected. You'll just have to console yourself with the hilarious extra reproc yields from your T3 minmatar outpost. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Benny Ohu
Beneath the Ashes Margin of Silence
2722
|
Posted - 2014.03.20 19:17:00 -
[309] - Quote
i like this a lot |

Kadl
Imperial Academy Amarr Empire
86
|
Posted - 2014.03.20 19:17:00 -
[310] - Quote
If the items used in mineral compression are no longer needed for that then perhaps the volumes could be increased. That might encourage more local production in all areas. |
|

Adellle Nadair
Nuclear Midnight
9
|
Posted - 2014.03.20 19:18:00 -
[311] - Quote
Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported.
The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. |

Weaselior
GoonWaffe Goonswarm Federation
6693
|
Posted - 2014.03.20 19:20:00 -
[312] - Quote
Adellle Nadair wrote: The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null.
wrong Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
|
Posted - 2014.03.20 19:21:00 -
[313] - Quote
Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. I would suggest competing on the fact that acquisition of ore in highsec is safer by several orders of magnitude and on the fact that you are not required to sell minerals on the open market; your ore can be sold just as easily and dragged out to one of the conquerable tier 3 minmatar outposts to be melted. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Benny Ohu
Beneath the Ashes Margin of Silence
2722
|
Posted - 2014.03.20 19:22:00 -
[314] - Quote
Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. you're saying that to malcanis |

Adellle Nadair
Nuclear Midnight
9
|
Posted - 2014.03.20 19:24:00 -
[315] - Quote
Weaselior wrote:Adellle Nadair wrote: The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null.
wrong
From a goon. Thank you for proving my point. |

Ashla Boga
Pro Synergy
0
|
Posted - 2014.03.20 19:24:00 -
[316] - Quote
"Keep Calm and Carry On"?
Damn it CCP. You're trying to kill the profit of hundreds of salvagers and hundreds of missioners just revolving around Pro Synergy alone. One corp. You're screwing with things that are just going to backfire and increase botting. Everyone wants more bots, right?
You killed drone poo which was a huge spike through the heart of the salvaging community, and gave us bounties on drones instead, which I agree missioners were in love with (despite salvagers losing a lot of profit). Then you removed Meta 0 modules from rat droppings because there was too many minerals in your eyes. Now this.
"Calm down, Mr Director of Salvage Corp Person, it's just a game." Hell no. I'm fired up and pissed off because you're going to decrease profits of new and veteran players salvaging and their missioner friends by obscene amounts with not even the slightest compensation. Even with Scrapmetal V and a 4% implant the yields are going to be crap. Rig changes have done almost nothing to increase profits from the salvaging profession, and behind every Noctis is a real live player. Not a program.
You say you want to reward players who specialize in a career, and ore miners and ice miners are going to be unaffected by this. But module reprocessors like myself and a dozen other faithful admins of the corp have absolutely NO POSSIBLE WAY to get even remotely close to 100% yield. Even if you added an Advanced Scrapmetal Reprocessing we'd still be far off. That's not helping a specialized player, it's slapping them in the F***ing face. Our admins have trained OVER a month of skills to be the best at what they do for their customers, but not that will all be way more than wasted. Ore miners didn't have to go anywhere near this kind of training to be 100%. Dig a little deeper before you go killing professions off, CCP. |

Malcanis
Vanishing Point. The Initiative.
14179
|
Posted - 2014.03.20 19:25:00 -
[317] - Quote
Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong.
Hi-sec will still be a massively better place to do production than 0.0 after this change.
You can complain after CCP - Remove CONCORD - Remove all the NPC stations - Remove the faction police - Allow cynos, bombs and bubbles to work in hi-sec - Move datacore production out of hi-sec - Move BPO sell orders out of hi-sec
While hi-sec still has those monumental advantages, this is basically complaining that the poor kid is getting a cherry while you're eating your way through a giant triple-scoop sundae.
1 Kings 12:11
|

ergherhdfgh
Imperial Academy Amarr Empire
72
|
Posted - 2014.03.20 19:25:00 -
[318] - Quote
I remember how the huge loot nerf they did a couple years ago was supposed to "fix" mining and still you need to run 3 accounts to make the same isk / hour mining as you do ratting.
I've watched as they introduced incursions which pay out in massive amounts of server created isk which is new money introduced to the game which inflates all prices and is a defacto nerf to all other income streams.
Now more recently we've had the bounty nerf and yet prices continue to click upward. The price of ships and PLEXs keep going up and up as our ability to earn isk is steadily driven downward. The logical outcome of this is that more game time needs to be spent to earn the isk for lost ships. To me that can only mean one thing more conservative game play or spoken more directly more time mining / ratting and less time PvPing which in the past has been the opposite of what CCP had professed as their goal.
After years of reading these blogs and seeing the results I can only conclude one of two things. Either the CCP Devs are totally and completely incompetent or they are lying. Spoken more directly option 2 would be that they are working behind the scenes to reduce the amount of players that can pay for game time with in game money. Since they have allowed PLEXs to be moved and thus lost to the RNG gods and with the aurum scandal a few years back and now ship painting for aurum it seems like option 2 is more likely. |

Sir HyperChrist
Persnickety Pilots
26
|
Posted - 2014.03.20 19:26:00 -
[319] - Quote
Weaselior wrote:Adellle Nadair wrote: The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null.
wrong
Exactly: 0-sec should be better in every aspect over highsec: more trit miners needed in null, I take it you're the mining director? (AFK)  |

Anhenka
Daktaklakpak. Red Coat Conspiracy
396
|
Posted - 2014.03.20 19:26:00 -
[320] - Quote
Adellle Nadair wrote:The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong.
Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec. |
|

Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:26:00 -
[321] - Quote
Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong.
Of course it is wrong. But the cartels are ramming through this change because they expect it to be a net gain to their serf population in null sec, while at the same time hammering high sec.
The cartels know that this will shrink the overall subscription base as many new high sec players will quit once the full impact of this attack is felt. But their personal income will increase as some will migrate to null sec that would not have done so otherwise, and that is all that matters to them. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
396
|
Posted - 2014.03.20 19:28:00 -
[322] - Quote
Dinsdale Pirannha wrote: Of course it is wrong. But the cartels are ramming through this change because they expect it to be a net gain to their serf population in null sec, while at the same time hammering high sec.
The cartels know that this will shrink the overall subscription base as many new high sec players will quit once the full impact of this attack is felt. But their personal income will increase as some will migrate to null sec that would not have done so otherwise, and that is all that matters to them.
Whoop Whoop! Grab da Tinfoil! |

Querns
GBS Logistics and Fives Support Goonswarm Federation
202
|
Posted - 2014.03.20 19:28:00 -
[323] - Quote
ergherhdfgh wrote: After years of reading these blogs and seeing the results I can only conclude one of two things. Either the CCP Devs are totally and completely incompetent or they are lying. Spoken more directly option 2 would be that they are working behind the scenes to reduce the amount of players that can pay for game time with in game money. Since they have allowed PLEXs to be moved and thus lost to the RNG gods and with the aurum scandal a few years back and now ship painting for aurum it seems like option 2 is more likely.
You seem to be under the delusion that a player subscribing his account with PLEX purchased from the market are somehow denying CCP income, when the opposite is actually true -- PLEX are more expensive to purchase than a corresponding month of subscription time paid directly. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

KIller Wabbit
The Scope Gallente Federation
540
|
Posted - 2014.03.20 19:28:00 -
[324] - Quote
CCP - congrats, you continue to find ways to screw me over.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Malcanis
Vanishing Point. The Initiative.
14179
|
Posted - 2014.03.20 19:29:00 -
[325] - Quote
ergherhdfgh wrote:I remember how the huge loot nerf they did a couple years ago was supposed to "fix" mining and still you need to run 3 accounts to make the same isk / hour mining as you do ratting.
It wasn't supposed to "fix" mining, it was supposed to make mining more viable.
Would you like to argue that it didn't?
1 Kings 12:11
|

mkint
1062
|
Posted - 2014.03.20 19:29:00 -
[326] - Quote
Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported.
Numbers come into play, yes. But you're forgetting one important thing... Nullsec would be great if it weren't for the people who live there. The people who like industry type stuff, don't like the kind of people who like to live in nullsec. The people who like to live in nullsec are joiners, followers, anti-entrepreneurs. People who want to do industry have a vision of themselves as forging their own path, creating something, finding the secret levers to make themselves powerful. What the budding industrialists don't realize right away is that even if all the mechanics were in place for them to be able to do unimpeded industry in nullsec is that it's trivially easy for any of the nullbear follower joiners to just roll and indy alt to fill their own needs.
There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Lipbite
Express Hauler
1827
|
Posted - 2014.03.20 19:30:00 -
[327] - Quote
This is that happens when devs don't develop real content. |

Mukuro Gravedigger
Republic University Minmatar Republic
34
|
Posted - 2014.03.20 19:30:00 -
[328] - Quote
Just had a thought - since scrap metal reprocessing will have a heavily reduced output, what are the chances of reintroducing drone alloys into the game, perhaps in smaller total amounts? |

Sir HyperChrist
Persnickety Pilots
26
|
Posted - 2014.03.20 19:31:00 -
[329] - Quote
Anhenka wrote:Adellle Nadair wrote:The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec.
Ehh, my corps' set of capital bpo's, jump freighters, mineral buying pipeline don't count? A silly 15B station isn't that expensive if you're talking capital construction on any relevant scale.... |

Weaselior
GoonWaffe Goonswarm Federation
6696
|
Posted - 2014.03.20 19:31:00 -
[330] - Quote
mkint wrote:Numbers come into play, yes. But you're forgetting one important thing... Nullsec would be great if it weren't for the people who live there. The people who like industry type stuff, don't like the kind of people who like to live in nullsec. The people who like to live in nullsec are joiners, followers, anti-entrepreneurs. People who want to do industry have a vision of themselves as forging their own path, creating something, finding the secret levers to make themselves powerful. What the budding industrialists don't realize right away is that even if all the mechanics were in place for them to be able to do unimpeded industry in nullsec is that it's trivially easy for any of the nullbear follower joiners to just roll and indy alt to fill their own needs. wrong Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Malcanis
Vanishing Point. The Initiative.
14179
|
Posted - 2014.03.20 19:32:00 -
[331] - Quote
KIller Wabbit wrote:CCP - congrats, you continue to find ways to screw me over.
Yeah there's not many left now, but rest assured - they'll get you every last way we can think of!
1 Kings 12:11
|

Weaselior
GoonWaffe Goonswarm Federation
6696
|
Posted - 2014.03.20 19:32:00 -
[332] - Quote
Sir HyperChrist wrote: Ehh, my corps' set of capital bpo's, jump freighters, mineral buying pipeline don't count? A silly 15B station isn't that expensive if you're talking capital construction on any relevant scale....
a tier3 station is about 60b and can be taken away from you forever, unlike your capital construction bpos which are never at risk Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

La Nariz
GoonWaffe Goonswarm Federation
1711
|
Posted - 2014.03.20 19:32:00 -
[333] - Quote
Lipbite wrote:This is that happens when devs don't develop real content.
Dev's let us make the content, ~sandbox~ remember? You people were all happy about ~sandbox~ when it was nullsec getting nerfed, why not now :allears:. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2014.03.20 19:33:00 -
[334] - Quote
The Cue wrote:Marcia en Welle wrote:Also I'd like to point out this is a massive buff to WH residents, perhaps unnecessarily seeing as CCP state that they do not want people living in WHs. Now WH residents will be able to cut themselves off almost completely. CCP has never said that they do not want people living in WHs. You are very significantly misunderstanding them. They stated that it was a totally unintentional situation, but just because it's unintended does not mean it's unwanted. This change is also a partial nerf to WH residents, as many of us import ice instead of the four products. Less M3, which is a precious commodity in WHs. You obviously either don't understand WHs very well, or are just trying to under play how significant of a buff this is to WH residents.
You can now instantly refine and build components at rates higher than a fully skilled station refiner, and also compress at the now new highest standard of compression using the POS module.
This is a very significant buff to WH residents. |

RomeStar
Empire Investments Logistics
409
|
Posted - 2014.03.20 19:33:00 -
[335] - Quote
Anhenka wrote:Adellle Nadair wrote:The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec.
Then why not get rid of high sec completely since they deserve nothing in your opinion. Yeah thats going to bring in alot of new players but who cares we dont need them anyways right. This is CCP telling its player base how to play the sandbox game.
Signatured removed, CCP Phantom |

Anhenka
Daktaklakpak. Red Coat Conspiracy
396
|
Posted - 2014.03.20 19:33:00 -
[336] - Quote
mkint wrote:Numbers come into play, yes. But you're forgetting one important thing... Nullsec would be great if it weren't for the people who live there. The people who like industry type stuff, don't like the kind of people who like to live in nullsec. The people who like to live in nullsec are joiners, followers, anti-entrepreneurs. People who want to do industry have a vision of themselves as forging their own path, creating something, finding the secret levers to make themselves powerful. What the budding industrialists don't realize right away is that even if all the mechanics were in place for them to be able to do unimpeded industry in nullsec is that it's trivially easy for any of the nullbear follower joiners to just roll and indy alt to fill their own needs.
There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it. Entrepreneurs who don't work well with other people swiftly go out of business.
People who live in nullsec either went there because they want to be a part of the PvE, a part of the PvP, or both. There are plenty of people who do things solo in nullsec. You are just imagining that all of nullsec is out to get you in order to justify huddlng in highsec. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
202
|
Posted - 2014.03.20 19:33:00 -
[337] - Quote
Mukuro Gravedigger wrote:Just had a thought - since scrap metal reprocessing will have a heavily reduced output, what are the chances of reintroducing drone alloys into the game, perhaps in smaller total amounts? This would be a phenomenally poor idea, given that the express purpose of kicking scrap metal reprocessing in the family jewels was to reduce the amount of minerals available. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Adellle Nadair
Nuclear Midnight
10
|
Posted - 2014.03.20 19:34:00 -
[338] - Quote
Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Hi-sec will still be a massively better place to do production than 0.0 after this change. You can complain after CCP - Remove CONCORD - Remove all the NPC stations - Remove the faction police - Allow cynos, bombs and bubbles to work in hi-sec - Move datacore production out of hi-sec - Move BPO sell orders out of hi-sec While hi-sec still has those monumental advantages, this is basically complaining that the poor kid is getting a cherry while you're eating your way through a giant triple-scoop sundae.
While I disagree with your motivations, I do agree that this is a needed and good change. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
396
|
Posted - 2014.03.20 19:34:00 -
[339] - Quote
RomeStar wrote:Anhenka wrote:Adellle Nadair wrote:The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec. Then why not get rid of high sec completely since they deserve nothing in your opinion. Yeah thats going to bring in alot of new players but who cares we dont need them anyways right. This is CCP telling its player base how to play the sandbox game. Where the hell did I say they deserve nothing?
But effort results in reward. The effort expended to take, control, maintain, and upgrade space should result in space that is better than that for which no effort is required. End of story. |

Weaselior
GoonWaffe Goonswarm Federation
6701
|
Posted - 2014.03.20 19:36:00 -
[340] - Quote
mkint wrote:There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it.
i'd just like to laugh again at the idea that if you want power what you should be is a highsec industrialist Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Grookshank
Dondrinesoft
1
|
Posted - 2014.03.20 19:36:00 -
[341] - Quote
So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? |

Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:37:00 -
[342] - Quote
RomeStar wrote:Anhenka wrote:Adellle Nadair wrote:The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec. Then why not get rid of high sec completely since they deserve nothing in your opinion. Yeah thats going to bring in alot of new players but who cares we dont need them anyways right. This is CCP telling its player base how to play the sandbox game.
It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
397
|
Posted - 2014.03.20 19:38:00 -
[343] - Quote
Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? 1: Yes. 2: Not really, yield is being increased to compensate. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2907
|
Posted - 2014.03.20 19:38:00 -
[344] - Quote
Just a small note:
I'd typoed on the formula for refining. I've corrected the spreadsheet now. (and added in for refining implants) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Weaselior
GoonWaffe Goonswarm Federation
6701
|
Posted - 2014.03.20 19:39:00 -
[345] - Quote
Dinsdale Pirannha wrote:It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market. and in 2020, we'll consider it Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Lipbite
Express Hauler
1829
|
Posted - 2014.03.20 19:39:00 -
[346] - Quote
La Nariz wrote:Lipbite wrote:This is that happens when devs don't develop real content. Dev's let us make the content, ~sandbox~ remember? You people were all happy about ~sandbox~ when it was nullsec getting nerfed, why not now :allears:.
ArcheAge is sandbox too and it's getting like 50x more content than EVE. It's not about sandbox, it's about CCP selling time sinks instead of content. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
202
|
Posted - 2014.03.20 19:39:00 -
[347] - Quote
Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Ah yes, Star Citizen, the Eve killer. Let's take a sneak peek into some exciting Star Citizen gameplay footage:
http://i.imgur.com/pHvNNlk.gif This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
397
|
Posted - 2014.03.20 19:40:00 -
[348] - Quote
Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Same thing that happens whenever another shiney new game comes along. A lot of the old bittervets will dissapear for a few weeks, then reappear again.
It happens for EVER SINGLE new good looking multiplayer game.
But we have been playing this game for years already, we will return, as always. |

Grookshank
Dondrinesoft
1
|
Posted - 2014.03.20 19:41:00 -
[349] - Quote
Anhenka wrote:Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? 1: Yes. 2: Not really, yield is being increased to compensate. Well, the increased yield only compensates for miners. Once something is build out of materials, there will be a much bigger loss than before, which will increase demand for ores, since minerals are lost in the cycle. |

Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:41:00 -
[350] - Quote
CCP Fozzie wrote:Big changes coming! 
Big nerfs to high sec coming.
Fixed it for you. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
12
|
Posted - 2014.03.20 19:41:00 -
[351] - Quote
Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level? |

Snowflake Tem
The Order of Symbolic Measures
101
|
Posted - 2014.03.20 19:42:00 -
[352] - Quote
Corpses to biomass, perchance? Just a suggestion, but you could take this opportunity to add to the processing list: Lots of orphaned database items out there folks.
And thank you for making a real profound difference. Sincerely. |

Jeremy Soikutsu
Kite Co. Space Trucking Brave Collective
76
|
Posted - 2014.03.20 19:42:00 -
[353] - Quote
Querns wrote:Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. The reason asteroids are so large in nullsec belts is because no one mines them. If for some ungodly reason you were daft enough to actually mine a regular asteroid belt over a mining anomaly (or perhaps as a function of bootstrapping an industrial index,) you would quickly exhaust the inflated asteroid, and it would return to regenerating at the normal rate. So what are we talking about here? In that unlikely situation, null miners not feeling that they were too good or too chicken **** to mine a belt, it would be the same as high? God forbid. "Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven |

GreasyCarl Semah
A Game as Old as Empire
42
|
Posted - 2014.03.20 19:42:00 -
[354] - Quote
Right now there is no mining to speak of in null sec outside of the null sec power blocs. And I got a pile of ISK that says that long after this change is made there will still be no mining in null sec. CCP's long term goal is to have an economy in null sec that isn't on life support. They have already made changes to ore yield to entice people to mine in null and that didn't work. Now we buff refining to try to do the same thing. You can dangle that carrot in front of the horse from now until doomsday and I hate to tell you guys but the horse just isn't going to bite. However, you can guarantee that large organized groups of players will take full advantage to wreck the economy at every opportunity. Is more market collusion and manipulation really what this game needs?
There are a lot of good ideas in this blog. I can see the changes to refining to stress reprocessing skills, as those skills are basically useless at the moment. The batch volume changes to ore make sense. Disabling the mechanic that people use for compression makes sense and there should be an in game solution that takes the place of that mechanic. Making the Rorqual better has been needed for a long, long time. But buffing null/low sec refining is the dumbest idea I have heard in a long, long time. And that says a lot because I read this forum every day. |

Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:43:00 -
[355] - Quote
Anhenka wrote:Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Same thing that happens whenever another shiney new game comes along. A lot of the old bittervets will dissapear for a few weeks, then reappear again. It happens for EVER SINGLE new good looking multiplayer game. But we have been playing this game for years already, we will return, as always.
Yup, keep believing that. One day, they might not come back. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
397
|
Posted - 2014.03.20 19:43:00 -
[356] - Quote
Grookshank wrote:Anhenka wrote:Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? 1: Yes. 2: Not really, yield is being increased to compensate. Well, the increased yield only compensates for miners. Once something is built out of materials, there will be a much bigger loss than before, which will increase demand for ores, since minerals are lost in the cycle.
Nobody will bother refining something after building it. I certainly wont, and I have a Scrapmetal V Char that's soon to be worthless. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
203
|
Posted - 2014.03.20 19:46:00 -
[357] - Quote
Jeremy Soikutsu wrote:Querns wrote:Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. The reason asteroids are so large in nullsec belts is because no one mines them. If for some ungodly reason you were daft enough to actually mine a regular asteroid belt over a mining anomaly (or perhaps as a function of bootstrapping an industrial index,) you would quickly exhaust the inflated asteroid, and it would return to regenerating at the normal rate. So what are we talking about here? In the situation that null miners were not feeling that they were too good or too chicken **** to mine a belt, it would be the same as high? God forbid. Well, aside from the exact asteroid types, yeah. Nearly all the ore mining that goes on in nullsec is done in upgraded systems and in mining anomalies spawned as a function of those upgrades. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2907
|
Posted - 2014.03.20 19:46:00 -
[358] - Quote
Joanna RB wrote:Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level?
It means that an /improved/ Minmater outpost is worth significantly more (wrt refining)
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Malcanis
Vanishing Point. The Initiative.
14182
|
Posted - 2014.03.20 19:46:00 -
[359] - Quote
mkint wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. Numbers come into play, yes. But you're forgetting one important thing... Nullsec would be great if it weren't for the people who live there. The people who like industry type stuff, don't like the kind of people who like to live in nullsec. The people who like to live in nullsec are joiners, followers, anti-entrepreneurs. People who want to do industry have a vision of themselves as forging their own path, creating something, finding the secret levers to make themselves powerful. What the budding industrialists don't realize right away is that even if all the mechanics were in place for them to be able to do unimpeded industry in nullsec is that it's trivially easy for any of the nullbear follower joiners to just roll and indy alt to fill their own needs. There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it.
Holy made up bullshit massive sweeping generalisations, Batman!
Do you think no "nullsec" players engage in industry? I can 100% assure you that we do.
And we do it in hi-sec, with alts.
1 Kings 12:11
|

Omnathious Deninard
Novis Initiis
2270
|
Posted - 2014.03.20 19:47:00 -
[360] - Quote
Dinsdale Pirannha wrote:CCP Fozzie wrote:Big changes coming!  Big nerfs to high sec coming. Fixed it for you. Can I borrow your tinfoil hat, I been to line the bottom of my grill before I have a barbecue. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Callic Veratar
590
|
Posted - 2014.03.20 19:47:00 -
[361] - Quote
Malcanis wrote:Hi-sec will still be a massively better place to do production than 0.0 after this change.
You can complain after CCP - Remove CONCORD - Remove all the NPC stations - Remove the faction police - Allow cynos, bombs and bubbles to work in hi-sec - Move datacore production out of hi-sec - Move BPO sell orders out of hi-sec
While hi-sec still has those monumental advantages, this is basically complaining that the poor kid is getting a cherry while you're eating your way through a giant triple-scoop sundae.
Totally the wrong place for the discussion, but I'd love to see R&D agents and all NPC sell orders disappear. Move them to PI or Starbase modules or whatever. |

Weaselior
GoonWaffe Goonswarm Federation
6702
|
Posted - 2014.03.20 19:47:00 -
[362] - Quote
Jeremy Soikutsu wrote: So what are we talking about here? In the situation that null miners were not feeling that they were too good or too chicken **** to mine a belt, it would be the same as high? God forbid.
what we're talking about here is that your idea of what is in a null belt and what is actually in a null belt are two very different things and your ideas are wrong and you should correct them Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
62
|
Posted - 2014.03.20 19:48:00 -
[363] - Quote
I like some stuff I read like making ore and minerals output more simple.I mean i was always confused how much mineral will this ore give how much that etc.Don't know though how will affect missioners and salvagers income since I m a member and customer of pro synergy.Also i would like to see in info from what ore the current metal comes.For example how a new player should know tritanium comes from scordite etc. |

La Nariz
GoonWaffe Goonswarm Federation
1711
|
Posted - 2014.03.20 19:48:00 -
[364] - Quote
Lipbite wrote:La Nariz wrote:Lipbite wrote:This is that happens when devs don't develop real content. Dev's let us make the content, ~sandbox~ remember? You people were all happy about ~sandbox~ when it was nullsec getting nerfed, why not now :allears:. ArcheAge is sandbox too and it's getting like 50x more content than EVE. It's not about sandbox, it's about CCP selling time sinks instead of content.
It's also not big enough to make major news outlets; exactly what parts of these balance changes are adding time sinks? You do grasp that CCP gives us the tools then we use those to make content right? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Kadl
Imperial Academy Amarr Empire
86
|
Posted - 2014.03.20 19:48:00 -
[365] - Quote
Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining?
1) Loot/Salvage will take a hit of 45% to their mineral prices. Some items are worth more than their minerals.
2) There will be more minerals recovered from ore. All of the changes might lead to similar, higher or lower prices. Are you implying less afk and bot mining if ore prices drop?
There may be more of an emphasis on ore mining, which might result in more afk and bot mining. The locations of mining might change so that Null Sec empires have more, and their miners might afk or bot according to the acceptance of the sov holders and the enforcement by CCP. Enforcement against botting looks like a separate although linked issue. Perhaps CCP should keep an eye on botting in sov holder areas while they move forward on these good changes. |

ergherhdfgh
Imperial Academy Amarr Empire
73
|
Posted - 2014.03.20 19:51:00 -
[366] - Quote
Ashla Boga wrote:"Keep Calm and Carry On"?
Damn it CCP. You're trying to kill the profit of hundreds of salvagers and hundreds of missioners just revolving around Pro Synergy alone. One corp. You're screwing with things that are just going to backfire and increase botting. Everyone wants more bots, right?
You killed drone poo which was a huge spike through the heart of the salvaging community, and gave us bounties on drones instead, which I agree missioners were in love with (despite salvagers losing a lot of profit). Then you removed Meta 0 modules from rat droppings because there was too many minerals in your eyes. Now this.
"Calm down, Mr Director of Salvage Corp Person, it's just a game." Hell no. I'm fired up and pissed off because you're going to decrease profits of new and veteran players salvaging and their missioner friends by obscene amounts with not even the slightest compensation. Even with Scrapmetal V and a 4% implant the yields are going to be crap. Rig changes have done almost nothing to increase profits from the salvaging profession, and behind every Noctis is a real live player. Not a program.
You say you want to reward players who specialize in a career, and ore miners and ice miners are going to be unaffected by this. But module reprocessors like myself and a dozen other faithful admins of the corp have absolutely NO POSSIBLE WAY to get even remotely close to 100% yield. Even if you added an Advanced Scrapmetal Reprocessing we'd still be far off. That's not helping a specialized player, it's slapping them in the F***ing face. Our admins have trained OVER a month of skills to be the best at what they do for their customers, but not that will all be way more than wasted. Ore miners didn't have to go anywhere near this kind of training to be 100%. Dig a little deeper before you go killing professions off, CCP.
I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then.
These changes will only further alienate and discourage actual players and further incentivise bots. |

GreasyCarl Semah
A Game as Old as Empire
44
|
Posted - 2014.03.20 19:52:00 -
[367] - Quote
Dinsdale Pirannha wrote:Anhenka wrote:Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Same thing that happens whenever another shiney new game comes along. A lot of the old bittervets will dissapear for a few weeks, then reappear again. It happens for EVER SINGLE new good looking multiplayer game. But we have been playing this game for years already, we will return, as always. Yup, keep believing that. One day, they might not come back.
I just like how Dinsdale, labeled a fruitcake by many, turns out to be right more often than not. Here we are again, with CCP catering to the null sec groups. Meanwhile the null babies cry about "carebears" ruining the game. I love it. |

John Frohike
Wu Si Yuan Luojishan Solitude Coalition
5
|
Posted - 2014.03.20 19:53:00 -
[368] - Quote
And now I get to laugh at all the people who told me it was a waste of time to max out my refining skills! |

Dorian Wylde
Imperial Academy Amarr Empire
439
|
Posted - 2014.03.20 19:54:00 -
[369] - Quote
I will lament the temporary loss of income, but I am overall excited. This may lead to an increase in mining demand in null sec alliances (where I currently am) as well as an increased need for Rorq support (which is something I want to do). So overall, I'm happy. Just hope the dev teams take several passes over the numbers before release to make sure everything balances out properly. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
203
|
Posted - 2014.03.20 19:55:00 -
[370] - Quote
ergherhdfgh wrote: I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then.
These changes will only further alienate and discourage actual players and further incentivise bots.
So what you're saying is that no professions in the game should ever be made to be more lucrative, because the BOT ARMY will descend upon it? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 19:55:00 -
[371] - Quote
Ok I'm fairly new only been playing about a year and a half of which I spent a lot of it mining. Basically this seems to suggest that null sec production will eventually become the cheapest and most profitable so with the way thing look [sorry N3]CFC and their renters will control all production specifically low sec production will become redundant. And those of us who salvager wrecks might as well start mining because loot won't be worth.......
CCP I have read and understood so many of your changes over the last year, yes the Extra Minerals factor really annoyed me but I got over it hopefully I'll get over this but why may I ask or even better what do you gain by putting low sec capital production and salvagers out a job what reason do you have for doing this but if your insistent of doing it can you refund all players who bought salvagers and there blueprints oh and can you lower the mineral amount for the Noctis as it will of lost half its purpose.
I may of got the wrong end of the stick but I don't live in null and that's that oh and btw potential haters I live in low sec not this toon of course as he's being sold. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3094
|
Posted - 2014.03.20 19:56:00 -
[372] - Quote
Wow this is crazy. That's a pretty big change. I guess I have to figure out what all this means. Looks pretty cool though...
|

John Frohike
Wu Si Yuan Luojishan Solitude Coalition
5
|
Posted - 2014.03.20 19:56:00 -
[373] - Quote
ergherhdfgh wrote:Ashla Boga wrote:"Keep Calm and Carry On"?
Damn it CCP. You're trying to kill the profit of hundreds of salvagers and hundreds of missioners just revolving around Pro Synergy alone. One corp. You're screwing with things that are just going to backfire and increase botting. Everyone wants more bots, right?
You killed drone poo which was a huge spike through the heart of the salvaging community, and gave us bounties on drones instead, which I agree missioners were in love with (despite salvagers losing a lot of profit). Then you removed Meta 0 modules from rat droppings because there was too many minerals in your eyes. Now this.
"Calm down, Mr Director of Salvage Corp Person, it's just a game." Hell no. I'm fired up and pissed off because you're going to decrease profits of new and veteran players salvaging and their missioner friends by obscene amounts with not even the slightest compensation. Even with Scrapmetal V and a 4% implant the yields are going to be crap. Rig changes have done almost nothing to increase profits from the salvaging profession, and behind every Noctis is a real live player. Not a program.
You say you want to reward players who specialize in a career, and ore miners and ice miners are going to be unaffected by this. But module reprocessors like myself and a dozen other faithful admins of the corp have absolutely NO POSSIBLE WAY to get even remotely close to 100% yield. Even if you added an Advanced Scrapmetal Reprocessing we'd still be far off. That's not helping a specialized player, it's slapping them in the F***ing face. Our admins have trained OVER a month of skills to be the best at what they do for their customers, but not that will all be way more than wasted. Ore miners didn't have to go anywhere near this kind of training to be 100%. Dig a little deeper before you go killing professions off, CCP. I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then. These changes will only further alienate and discourage actual players and further incentivise bots.
WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right? |

Weaselior
GoonWaffe Goonswarm Federation
6702
|
Posted - 2014.03.20 19:58:00 -
[374] - Quote
ergherhdfgh wrote: I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then.
These changes will only further alienate and discourage actual players and further incentivise bots.
what kind of nutjob thinks we conquer space for the mining Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 19:59:00 -
[375] - Quote
Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off |

Gilbaron
Free-Space-Ranger Nulli Secunda
1238
|
Posted - 2014.03.20 19:59:00 -
[376] - Quote
Quote:I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then.
These changes will only further alienate and discourage actual players and further incentivise bots.
you just completely obliterated the scale on my bullshit-o-meter GRRR Goons |

Grookshank
Dondrinesoft
1
|
Posted - 2014.03.20 19:59:00 -
[377] - Quote
Kadl wrote:Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? 1) Loot/Salvage will take a hit of 45% to their mineral prices. Some items are worth more than their minerals. 2) There will be more minerals recovered from ore. All of the changes might lead to similar, higher or lower prices. Are you implying less afk and bot mining if ore prices drop? There may be more of an emphasis on ore mining, which might result in more afk and bot mining. The locations of mining might change so that Null Sec empires have more, and their miners might afk or bot according to the acceptance of the sov holders and the enforcement by CCP. Enforcement against botting looks like a separate although linked issue. Perhaps CCP should keep an eye on botting in sov holder areas while they move forward on these good changes.
What I am implying it, that this is a serious nerve to wreck loot - mostly for new players who miss the skills to blitz. Blitzing is already more efficient than looting/salvaging. So once you have the skills, you won't touch wrecks anyways. The people who are hit are players who rely on salvage/looting. Miners will profit since their efficiency is compensated and the demand will less be filled by loot/salvage. So in the end, the afk-miner profits. This is not a high/low/null thing, but a general change. I don't get what positive this part of the change does. It basically rewards afk-gaming. |

JackEuchre
Order Collective The Obsidian Front
21
|
Posted - 2014.03.20 20:00:00 -
[378] - Quote
I can already see the null sec blocks adjusting their renter agreements to increase rates. Hard to imagine why all the Null Sec Cartels are defending this every 3rd post while those who live in Low and High Sec are basically complaining. This is a net nerf for the high sec playground that most casual players come to enjoy. It hits mission income, mining income and production income when refining rates in outposts controlled by the cartels produce more minerals, resultiing in lower cost of production as compared to those who choose to play in high sec. The idea then is that high sec corps well think that maybe they can go to null and decide to rent from CFC or some other cartel. These cartels aren't going to do a bit of mining. This is just another way to increase their double your isk SRP program they run through more rental contracts and higher rates. It must be nice to have CCP kissing your collective behinds every new announced patch. Why even bother....It's obvoius CCP = CFC. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 20:00:00 -
[379] - Quote
Weaselior wrote:ergherhdfgh wrote: I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then.
These changes will only further alienate and discourage actual players and further incentivise bots.
what kind of nutjob thinks we conquer space for the mining
Ore mining you don't but now you might, Moon mining yeah you do don't lie :P |

Querns
GBS Logistics and Fives Support Goonswarm Federation
203
|
Posted - 2014.03.20 20:01:00 -
[380] - Quote
Rukoro Okagima wrote:Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off You are aware that with compression available in highsec, profits for highsec miners won't change? You do not, and in fact SHOULD NOT refine ore in highsec unless you intend to build things with it immediately. Even then, it may be a better idea to sell the ore and buy the minerals with the proceeds, as the ore will be worth MORE than the minerals available in highsec! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

GreasyCarl Semah
A Game as Old as Empire
44
|
Posted - 2014.03.20 20:03:00 -
[381] - Quote
Grookshank wrote:What I am implying it, that this is a serious nerve to wreck loot - mostly for new players who miss the skills to blitz. Blitzing is already more efficient than looting/salvaging. So once you have the skills, you won't touch wrecks anyways. The people who are hit are players who rely on salvage/looting. Miners will profit since their efficiency is compensated and the demand will less be filled by loot/salvage. So in the end, the afk-miner profits. This is not a high/low/null thing, but a general change. I don't get what positive this part of the change does. It basically rewards afk-gaming.
Interesting point here. The price of rig salvage has already been crushed thanks to exploration. So now we are going to reduce the minerals you get from reprocessing the modules too? Why even have wrecks in missions any more? |

Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 20:04:00 -
[382] - Quote
Omnathious Deninard wrote:Dinsdale Pirannha wrote:CCP Fozzie wrote:Big changes coming!  Big nerfs to high sec coming. Fixed it for you. Can I borrow your tinfoil hat, I been to line the bottom of my grill before I have a barbecue.
Right, so this announcement is not a net nerf to high sec? And this is apparently just the first of several "big changes", as per the dev''s first post.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 20:05:00 -
[383] - Quote
Querns wrote:Rukoro Okagima wrote:Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off You are aware that with compression available in highsec, profits for highsec miners won't change? You do not, and in fact SHOULD NOT refine ore in highsec unless you intend to build things with it immediately. Even then, it may be a better idea to sell the ore and buy the minerals with the proceeds, as the ore will be worth MORE than the minerals available in highsec!
Oh so now High/low sec (and btw I no longer mine or produce but I know many who do) miners shouldn't rely on there own stocks they should buy there minerals from there null sec overlords. Bows to the CFC |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 20:06:00 -
[384] - Quote
GreasyCarl Semah wrote:Grookshank wrote:What I am implying it, that this is a serious nerve to wreck loot - mostly for new players who miss the skills to blitz. Blitzing is already more efficient than looting/salvaging. So once you have the skills, you won't touch wrecks anyways. The people who are hit are players who rely on salvage/looting. Miners will profit since their efficiency is compensated and the demand will less be filled by loot/salvage. So in the end, the afk-miner profits. This is not a high/low/null thing, but a general change. I don't get what positive this part of the change does. It basically rewards afk-gaming. Interesting point here. The price of rig salvage has already been crushed thanks to exploration. So now we are going to reduce the minerals you get from reprocessing the modules too? Why even have wrecks in missions any more? Why have wrecks any more full stop |

Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 20:06:00 -
[385] - Quote
GreasyCarl Semah wrote:Grookshank wrote:What I am implying it, that this is a serious nerve to wreck loot - mostly for new players who miss the skills to blitz. Blitzing is already more efficient than looting/salvaging. So once you have the skills, you won't touch wrecks anyways. The people who are hit are players who rely on salvage/looting. Miners will profit since their efficiency is compensated and the demand will less be filled by loot/salvage. So in the end, the afk-miner profits. This is not a high/low/null thing, but a general change. I don't get what positive this part of the change does. It basically rewards afk-gaming. Interesting point here. The price of rig salvage has already been crushed thanks to exploration. So now we are going to reduce the minerals you get from reprocessing the modules too? Why even have wrecks in missions any more?
Bingo. That is likely coming soon enough. First, we lost meta 0 loot. Then we lost drone alloys. Now, we lose half the value of the loot left over. Guess what is next? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

ergherhdfgh
Imperial Academy Amarr Empire
73
|
Posted - 2014.03.20 20:06:00 -
[386] - Quote
Bagehi wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. Nope. Just means more runs into low sec because you can't run modules for compression. So you'll have to haul minerals to low sec, compress in a rorqual, haul to destination. Means more gank opportunities in low sec, more risk for producers, and higher capital prices.
You must have stopped reading before the part about the PoS mod that compresses. High Sec ore compression will be possible. |

GreasyCarl Semah
A Game as Old as Empire
44
|
Posted - 2014.03.20 20:06:00 -
[387] - Quote
Rukoro Okagima wrote:Oh so now High/low sec (and btw I no longer mine or produce but I know many who do) miners shouldn't rely on there own stocks they should buy there minerals from there null sec overlords. Bows to the CFC
As a pubbie sh#tlord, you are only allowed to kiss Mittani's left butt cheek. The right is reserved specifically for his friends on the CSM. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 20:07:00 -
[388] - Quote
Quote: Bingo. That is likely coming soon enough. First, we lost meta 0 loot. Then we lost drone alloys. Now, we lose half the value of the loot left over. Guess what is next?
CCP Bans salvage yay |

Malcanis
Vanishing Point. The Initiative.
14182
|
Posted - 2014.03.20 20:07:00 -
[389] - Quote
Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong.
But it's acceptable that hi-sec is the only place that is viable for production, right?
1 Kings 12:11
|

Arthur Trevelyan
School of Applied Knowledge Caldari State
0
|
Posted - 2014.03.20 20:09:00 -
[390] - Quote
These changes are a deathstroke to salvaging as a business!
I've only been a salvager for a short while, but I know that salvaging is a lot more lucrative than other pastimes within EVE. One of the better, more enjoyable ways of making ISK will be lost.
Pro Synergy is a great company for the new capsuleer, they've helped me every time I required it (and not just with salvaging, that is) and you-¦re willing to condemn a huge amount of new players to a monotone life of mining asteroids, for hours on end (this is what most new players start out as)? These new players will probably end up joining some corporation that provides some ridiculously low income, turning the early game into a grind!
I love the game, CCP, I do, I've enjoyed it from the moment I created my first character, because this game provides something different - a living, breathing universe, filled with players from all over the world. Are you prepared to take the risk of condemning new players to grinds and scraps?
Don't get me wrong, I love scraps - as long as I can make some decent ISK out of it.
|
|

Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 20:09:00 -
[391] - Quote
Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. But it's acceptable that hi-sec is the only place that is viable for production, right?
So to fix that you make null the only place viable to do production? Can't there be an equal divide..... |

Gizznitt Malikite
Agony Unleashed Agony Empire
3734
|
Posted - 2014.03.20 20:11:00 -
[392] - Quote
Weaselior wrote:Gilbaron wrote: what about outsourcing by simply buying compressed ore ?
I am concerned that with it being pos-only the supply may not match the demand.
Then it will become profitable to compress ore, and it will be worth your time to do it.
|

baltec1
Bat Country Goonswarm Federation
10464
|
Posted - 2014.03.20 20:12:00 -
[393] - Quote
Dinsdale Pirannha wrote:GreasyCarl Semah wrote:Grookshank wrote:What I am implying it, that this is a serious nerve to wreck loot - mostly for new players who miss the skills to blitz. Blitzing is already more efficient than looting/salvaging. So once you have the skills, you won't touch wrecks anyways. The people who are hit are players who rely on salvage/looting. Miners will profit since their efficiency is compensated and the demand will less be filled by loot/salvage. So in the end, the afk-miner profits. This is not a high/low/null thing, but a general change. I don't get what positive this part of the change does. It basically rewards afk-gaming. Interesting point here. The price of rig salvage has already been crushed thanks to exploration. So now we are going to reduce the minerals you get from reprocessing the modules too? Why even have wrecks in missions any more? Bingo. That is likely coming soon enough. First, we lost meta 0 loot. Then we lost drone alloys. Now, we lose half the value of the loot left over. Guess what is next?
High sec miners have done well from our efforts. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
203
|
Posted - 2014.03.20 20:12:00 -
[394] - Quote
Rukoro Okagima wrote:Querns wrote:Rukoro Okagima wrote:Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off You are aware that with compression available in highsec, profits for highsec miners won't change? You do not, and in fact SHOULD NOT refine ore in highsec unless you intend to build things with it immediately. Even then, it may be a better idea to sell the ore and buy the minerals with the proceeds, as the ore will be worth MORE than the minerals available in highsec! Oh so now High/low sec (and btw I no longer mine or produce but I know many who do) miners shouldn't rely on there own stocks they should buy there minerals from there null sec overlords. Bows to the CFC Aha, you are one of those "I mined it, so it's free" types. Carry on, then -- I don't have the patience to try and correct your hilariously awful concepts about how things work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Omnathious Deninard
Novis Initiis
2273
|
Posted - 2014.03.20 20:15:00 -
[395] - Quote
Dinsdale Pirannha wrote:Omnathious Deninard wrote:Dinsdale Pirannha wrote:CCP Fozzie wrote:Big changes coming!  Big nerfs to high sec coming. Fixed it for you. Can I borrow your tinfoil hat, I been to line the bottom of my grill before I have a barbecue. Right, so this announcement is not a net nerf to high sec? And this is apparently just the first of several "big changes", as per the dev''s first post. The only nerf in this announcement is scrap metal processing. Which TBH needed nerfed anyway. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

KIller Wabbit
The Scope Gallente Federation
540
|
Posted - 2014.03.20 20:17:00 -
[396] - Quote
Gilbaron wrote:Paul Otichoda wrote: Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up.
they aren't training other skills. they are training for barges and the perfect refine. because they don't feel ready for pvp. takes an organisation like brave newbies to change that mindset. brave newbies is probably the best thing that happened to eve on the player side in a looooooooong time.
They still need income. You gonna pull that out of their *** ??
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Weaselior
GoonWaffe Goonswarm Federation
6702
|
Posted - 2014.03.20 20:22:00 -
[397] - Quote
Gizznitt Malikite wrote:Weaselior wrote:Gilbaron wrote: what about outsourcing by simply buying compressed ore ?
I am concerned that with it being pos-only the supply may not match the demand. Then it will become profitable to compress ore, and it will be worth your time to do it. it will literally never be worth MY time to do it, i've seen how much hauling is involved
we're talking endless freighterloads into a pos Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Raquel Smith
Caldari Provisions Caldari State
42
|
Posted - 2014.03.20 20:23:00 -
[398] - Quote
Marcia en Welle wrote:Bienator II wrote:Raquel Smith wrote:Bienator II wrote:Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing. I did this many, many years ago to get access to Scrapmetal Processing. What a kick in the teeth. yeah same here. Its one of the skills i am 100% sure i will never need once the change is made since i simple don't mine. Just fix it for the new players at least Why not just improve it to at least add something other than a minuscule 5% extra. Or is there any particular reason why CCP has gone for the arbitrary value of 55% as the maximum. Increasing it to at least 60% would give some reason to still have the skill.
The skill training isn't the worst part.
I ground missions for Caldari Navy for weeks to get my standing up so I could refine 100% with Scrapmetal Processing III. Training Refining V and Scrapmetal Processing III is, honestly, a drop in the skill training bucket. This character is nearly eight years old and has trained almost non-stop since perhaps with a week total with nothing going.
CCP is touching a part of the game which is sacred: perfect processing; the culmination of weeks of standings grinding married with weeks of skill training. They're setting the bar ridiculously low so just what you've done in your post will happen: pleading to let us have something to show for our time and effort, even if it isn't anywhere close to reflecting the actual time and effort put into the achievement. If CCP is bent on nerfing Scrapmetal Processing we're better off with a more realistic plea: 95%, 97.5%.
Just like every other nerf in the game the playerbase will move on and adapt or quit for new players who don't know better. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 20:24:00 -
[399] - Quote
Querns wrote:Rukoro Okagima wrote:Querns wrote:Rukoro Okagima wrote:Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off You are aware that with compression available in highsec, profits for highsec miners won't change? You do not, and in fact SHOULD NOT refine ore in highsec unless you intend to build things with it immediately. Even then, it may be a better idea to sell the ore and buy the minerals with the proceeds, as the ore will be worth MORE than the minerals available in highsec! Oh so now High/low sec (and btw I no longer mine or produce but I know many who do) miners shouldn't rely on there own stocks they should buy there minerals from there null sec overlords. Bows to the CFC Aha, you are one of those "I mined it, so it's free" types. Carry on, then -- I don't have the patience to try and correct your hilariously awful concepts about how things work.
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 95% efficiency. |

Weaselior
GoonWaffe Goonswarm Federation
6703
|
Posted - 2014.03.20 20:25:00 -
[400] - Quote
Raquel Smith wrote: CCP is touching a part of the game which is sacred: perfect processing;
you need to get out more Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

ergherhdfgh
Imperial Academy Amarr Empire
73
|
Posted - 2014.03.20 20:26:00 -
[401] - Quote
Gilbaron wrote:
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else.
(sadly) there are plenty people around that will buy ore or support newbie miners in mining corps.
It's only boring for you. Don't assume everyone on the planet has the same likes and dislikes as you. Early on in this game I really loved the large scale mining ops I was involved in. How ever once you get past the noob phase and do some basic math and discover that mining income is nothing compared to pretty much everything else then you refocus. I moved to missions and then ratting not because it was more fun but because it was more isk and also can be done solo where as mining has to be done in groups to be effective. The fact that mining is by nature a group activity makes it more social, more engaging and by my measure more fun. I also think group activities should be incentivised over solo activities in an MMO. However I see no way to do that unless you eliminate mining bots.
|

hydraSlav
Synergy Evolved
67
|
Posted - 2014.03.20 20:27:00 -
[402] - Quote
I've only tried industry in passing in the past, but this beautiful UI makes me want to become an industrialist now!
Can you please add the total volume on the left side as well, so that it's easy to compare the "reverse-compression" ratio at a glance |

baltec1
Bat Country Goonswarm Federation
10464
|
Posted - 2014.03.20 20:28:00 -
[403] - Quote
Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency.
In order to make null rewarding the perfect refining of high sec must go. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
1
|
Posted - 2014.03.20 20:31:00 -
[404] - Quote
Weaselior wrote:Raquel Smith wrote: CCP is touching a part of the game which is sacred: perfect processing;
you need to get out more
Go burn Jita or something everyone in eve has things their passionate about why do you have to ignore that if you don't care finish off N3 beat up the Brave Noobies (I don't mind I'm for sale) But seriously I get your point but I don't [or rather I hope] really think she means sacred its just a term of phrase leave her to exaggerate in peace. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
1
|
Posted - 2014.03.20 20:34:00 -
[405] - Quote
baltec1 wrote:Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency. In order to make null rewarding the perfect refining of high sec must go.
coughs so you've read the Dev blog then points to Hisec 113% efficiency stats
And I thought I was on shaky ground.. |

Destitute Tehol Beddict
ROC Incorporated The ROC
4
|
Posted - 2014.03.20 20:36:00 -
[406] - Quote
IMO the I like the ORE changes
I highly DISLIKE the Module/Scraps Reprocessing Changes..
Not only is this nerfing professions like salvaging/reprocessing (I do this) but it seems like such a waste.
In alternative...
You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2911
|
Posted - 2014.03.20 20:36:00 -
[407] - Quote
Rukoro Okagima wrote:baltec1 wrote:Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency. In order to make null rewarding the perfect refining of high sec must go. coughs so you've read the Dev blog then points to Hisec 113% efficiency stats And I thought I was on shaky ground..
Sure, you can get the raw number up to 113% right now. It caps at 100%. You can't get more minerals that way. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Destitute Tehol Beddict
ROC Incorporated The ROC
4
|
Posted - 2014.03.20 20:37:00 -
[408] - Quote
Rukoro Okagima wrote:baltec1 wrote:Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency. In order to make null rewarding the perfect refining of high sec must go. coughs so you've read the Dev blog then points to Hisec 113% efficiency stats And I thought I was on shaky ground..
you only ever get 100% efficiency... the extra % is just wasted. |

ergherhdfgh
Imperial Academy Amarr Empire
74
|
Posted - 2014.03.20 20:38:00 -
[409] - Quote
Gilbaron wrote:
they aren't training other skills. they are training for barges and the perfect refine. because they don't feel ready for pvp. takes an organisation like brave newbies to change that mindset. brave newbies is probably the best thing that happened to eve on the player side in a looooooooong time.
PvP is not inherent nor a for sure. Not everyone likes that type of game play. I don't understand why so many people assume that with experience you will eventually like PvP. There are people who are competitive and those that are cooperative. If you are a competitive person you'll want to PvP from day one and if you are a cooperative person you'll want to do constructive group activities even if you've been playing for years.
|

Alp Khan
GoonWaffe Goonswarm Federation
10
|
Posted - 2014.03.20 20:40:00 -
[410] - Quote
Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. But it's acceptable that hi-sec is the only place that is viable for production, right?
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground. |
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
777
|
Posted - 2014.03.20 20:42:00 -
[411] - Quote
baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. CLUE: the 5 or 6 percent who are in 0.0 who aren't in null sec still won't join you.
     Just looking at this thread (and who's telling who to STFU & GTFO) I can see that Null-sec's investment in the CSM is paying off. Bob is the god of Wormholes.
That's all you need to know. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
1
|
Posted - 2014.03.20 20:42:00 -
[412] - Quote
Bows to Steve Ronuken's superior knowledge. As I respect all the work you have done I will now try to sit back and watch however do you not agree at least that this put salvager's severely out of pocket. |

Qalix
Long Jump.
182
|
Posted - 2014.03.20 20:43:00 -
[413] - Quote
baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding.
You do realize it's not a zero sum game, right? |

Kiere Padecain
Ceres Protectorate
0
|
Posted - 2014.03.20 20:43:00 -
[414] - Quote
You're making a big change so that people should spend the 6+ months training their refinery skills up, giving two tiers of max refinery, one in NPC stations and one in nullsec outposts.
Then you take all that and throw it away saying that PoS refinery will be better than NPC stations without any skills or implants needed.
So that means people can launch a PoS in highsec using standing boosters, and by that get refinery without any skilltime spent at all.
Guess we'll see that rise of hundreds of refinery corps, only there to hold a highsec PoS to refine in.
Skills should affect the PoS refinery just like anywhere else, making PoS refineries still useful, even though STILL requiring the training time to do so. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 20:45:00 -
[415] - Quote
Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dracvlad
Taishi Combine Pirate Nation.
361
|
Posted - 2014.03.20 20:45:00 -
[416] - Quote
There are quite a few people who gun mine in NPC 0.0, I am one of them, I have to say that this is a real kick in the nuts, its extremely painful.
Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

baltec1
Bat Country Goonswarm Federation
10465
|
Posted - 2014.03.20 20:45:00 -
[417] - Quote
Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right?
If high sec offers the same or better rewards as null sec why would people go to null? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Darth Skorpius
Aideron Robotics
162
|
Posted - 2014.03.20 20:47:00 -
[418] - Quote
I note with interest that you can now output reprocessed materials into a container, will be now be able to reprocess them while they are in a container, removing the need to move them to the hanger Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Wellington NZ Player Gathering https://forums.eveonline.com/default.aspx?g=posts&m=2810012 |

Malcanis
Vanishing Point. The Initiative.
14182
|
Posted - 2014.03.20 20:47:00 -
[419] - Quote
Rukoro Okagima wrote:Malcanis wrote: But it's acceptable that hi-sec is the only place that is viable for production, right?
So to fix that you make null the only place viable to do production? Can't there be an equal divide.....
Even after this change, hi-sec will still have numerous compelling advantages for industry.
1 Kings 12:11
|

baltec1
Bat Country Goonswarm Federation
10465
|
Posted - 2014.03.20 20:48:00 -
[420] - Quote
Kiere Padecain wrote:You're making a big change so that people should spend the 6+ months training their refinery skills up, giving two tiers of max refinery, one in NPC stations and one in nullsec outposts.
Then you take all that and throw it away saying that PoS refinery will be better than NPC stations without any skills or implants needed.
So that means people can launch a PoS in highsec using standing boosters, and by that get refinery without any skilltime spent at all.
Guess we'll see that rise of hundreds of refinery corps, only there to hold a highsec PoS to refine in.
Skills should affect the PoS refinery just like anywhere else, making PoS refineries still useful, even though STILL requiring the training time to do so.
POS cost more to run than the free NPC station and can be destroyed. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
3735
|
Posted - 2014.03.20 20:48:00 -
[421] - Quote
Alp Khan wrote:[quote=Malcanis]
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground.
With the current state of manufacturing, I believe you are wrong on this point:
Highsec has the costumers. Highsec has perfect refine. Highsec has more build options. Highsec has more safety.
The only way you will encourage nullsec industry is to make it competitive with highsec industry. Highsec currently has all the conveniences you'd desire for industry, why would anyone produce in nullsec?
The answer is profitability. You need to reward the effort and risks associated with operating in nullsec/lowsec with more profitable manufacturing. This won't eliminate highsec manufacturing from producing the majority of items in game, because (as demonstrated by many posts in this thread), players are generally lazy and are more than willing to sacrifice some profits for convenience. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.20 20:48:00 -
[422] - Quote
Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. |

Malcanis
Vanishing Point. The Initiative.
14182
|
Posted - 2014.03.20 20:49:00 -
[423] - Quote
Alp Khan wrote:Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. But it's acceptable that hi-sec is the only place that is viable for production, right? I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground.
Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec?
1 Kings 12:11
|

Niko Lorenzio
United Eve Directorate
296
|
Posted - 2014.03.20 20:50:00 -
[424] - Quote
No offense but this is the most confusing blog I've ever read.
Anyway, so this is another case of some people badly abusing a game mechanic and CCP nerfing an entire industry screwing everyone because of few bad apples. Not happy with this at all. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3735
|
Posted - 2014.03.20 20:51:00 -
[425] - Quote
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff.
That is only true for Ores.
Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around.
Null is actually getting a nerf at the same time it is getting a buff.
|

baltec1
Bat Country Goonswarm Federation
10465
|
Posted - 2014.03.20 20:51:00 -
[426] - Quote
Niko Lorenzio wrote:No offense but this is the most confusing blog I've ever read.
Anyway, so this is another case of some people badly abusing a game mechanic and CCP nerfing an entire industry screwing everyone because of few bad apples. Not happy with this at all.
The few bad apple being 99% of us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 20:52:00 -
[427] - Quote
Gizznitt Malikite wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. That is only true for Ores. Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around. Null is actually getting a nerf at the same time it is getting a buff. Did you miss where ore compression is getting a massive boost to compensate for the loss of scrapmetal processing? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
1
|
Posted - 2014.03.20 20:53:00 -
[428] - Quote
Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing |

ergherhdfgh
Imperial Academy Amarr Empire
74
|
Posted - 2014.03.20 20:53:00 -
[429] - Quote
Reizak StormFury wrote:
I think you'll find that with simpler and more accessible compression, people won't be refining ores in high sec. Instead they'll be selling compressed ore direct to market.
So, you won't need to export minerals from high to null. You'll transport compressed ore instead.
I've not heard any talk of which minerals get used most versus the ores they come from. Without careful consideration this could lead to one ore high in a particular mineral becoming way out of balance with everything else. Already we see the ABC ores way down the list of most profitable. Will these changes fix this or make it better? |

Kadl
Imperial Academy Amarr Empire
86
|
Posted - 2014.03.20 20:53:00 -
[430] - Quote
Destitute Tehol Beddict wrote:You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition.
A while ago I mentioned that some people would feel uncomfortable if they couldn't ever get their number to 100%. My suggestion is to realize that there is a max player skill at max efficiency station and that is essentially 100%. Rate yourself against that and forget the silly game mechanics where all the asteroids suddenly have more tritanium.
An increase in volume (m3) would be an interesting addition since it would localize production of some items or force an additional cost in transportation. In the past CCP reduced transportation costs with jump freighters and the like. Increasing volume requires an increase in transportation which requires increased costs. Increased transportation costs encourages local production in null as well as high sec. We will have to see what CCP wants to do with this opportunity. |
|

Destitute Tehol Beddict
ROC Incorporated The ROC
4
|
Posted - 2014.03.20 20:54:00 -
[431] - Quote
Querns wrote:Gizznitt Malikite wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. That is only true for Ores. Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around. Null is actually getting a nerf at the same time it is getting a buff. Did you miss where ore compression is getting a massive boost to compensate for the loss of scrapmetal processing?
Some people don't use scrap metal reprocessing only for compression... |

Omnathious Deninard
Novis Initiis
2273
|
Posted - 2014.03.20 20:54:00 -
[432] - Quote
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. High sec is getting refining arrays that will refine in the 104% of current yield so they are getting buffed also. And high sec is also getting a compressing array. I would also like to add they get these buffs with almost no skill investment. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Dinsdale Pirannha
Pirannha Corp
2377
|
Posted - 2014.03.20 20:54:00 -
[433] - Quote
Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right?
You are dealing with a goon here. They are operating on a dual purpose: Destroy high sec while at the same time enriching themselves. They are one step closer in achieving their goal with this announcement.
I am really looking forward to the other attacks on high sec they pushed through with this release. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Rivr Luzade
Coreli Corporation Ineluctable.
296
|
Posted - 2014.03.20 20:56:00 -
[434] - Quote
Gizznitt Malikite wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. That is only true for Ores. Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around. Null is actually getting a nerf at the same time it is getting a buff.
Nope, it does not. At least not 00 that is properly run, means with industrial people who mine locally so that you don't need to import. If you need to import stuff, then you do it wrong and deserve the nerf. |

Rukoro Okagima
Garoun Investment Bank Gallente Federation
2
|
Posted - 2014.03.20 20:56:00 -
[435] - Quote
Omnathious Deninard wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. High sec is getting refining arrays that will refine in the 104% of current yield so they are getting buffed also. And high sec is also getting a compressing array. I would also like to add they get these buffs with almost no skill investment.
Yeah the more I look into this I do but my point about salvage as a profitable trade still stands. |

Destitute Tehol Beddict
ROC Incorporated The ROC
4
|
Posted - 2014.03.20 20:56:00 -
[436] - Quote
Kadl wrote:Destitute Tehol Beddict wrote:You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition. A while ago I mentioned that some people would feel uncomfortable if they couldn't ever get their number to 100%. My suggestion is to realize that there is a max player skill at max efficiency station and that is essentially 100%. Rate yourself against that and forget the silly game mechanics where all the asteroids suddenly have more tritanium. An increase in volume (m3) would be an interesting addition since it would localize production of some items or force an additional cost in transportation. In the past CCP reduced transportation costs with jump freighters and the like. Increasing volume requires an increase in transportation which requires increased costs. Increased transportation costs encourages local production in null as well as high sec. We will have to see what CCP wants to do with this opportunity.
You never get more than 100% refine that is the cap. (theoretically yes... in game no) |

Rivr Luzade
Coreli Corporation Ineluctable.
296
|
Posted - 2014.03.20 20:56:00 -
[437] - Quote
Gizznitt Malikite wrote:Alp Khan wrote:[quote=Malcanis]
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground. With the current state of manufacturing, I believe you are wrong on this point: Highsec has the costumers. Highsec has perfect refine. Highsec has more build options. Highsec has more safety. The only way you will encourage nullsec industry is to make it competitive with highsec industry. Highsec currently has all the conveniences you'd desire for industry, why would anyone produce in nullsec? The answer is profitability. You need to reward the effort and risks associated with operating in nullsec/lowsec with more profitable manufacturing. This won't eliminate highsec manufacturing from producing the majority of items in game, because (as demonstrated by many posts in this thread), players are generally lazy and are more than willing to sacrifice some profits for convenience.
And screwing High sec over is the perfect way to do. So now you are forced to use POS, which are broken and ancient code, to get the best refining results and still lose money over it, while people in 00 in their blue realms, where no one attacks them, can safely refine in station and get more minerals out of the same ore than what's actually in side the ore ... genius. |

Sany Saccante
State Protectorate Caldari State
3
|
Posted - 2014.03.20 20:58:00 -
[438] - Quote
Any chance to add mineral compression?
It could solve problem with moving minerals to null. |

Joshua Foiritain
Coreli Corporation Ineluctable.
594
|
Posted - 2014.03.20 20:58:00 -
[439] - Quote
So use compressed ore instead?
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
5
|
Posted - 2014.03.20 21:04:00 -
[440] - Quote
CCP Eterne wrote:There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window. CCP Ytterbium details all these changes in this new dev blog! get bent you stupid **** twats perfect skills should not need implants to get perfect results |
|

baltec1
Bat Country Goonswarm Federation
10467
|
Posted - 2014.03.20 21:04:00 -
[441] - Quote
Rukoro Okagima wrote:Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing. I tried to stay quiet promise
Buff to miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

GreasyCarl Semah
A Game as Old as Empire
48
|
Posted - 2014.03.20 21:06:00 -
[442] - Quote
Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec?
Why should refining in nullsec be better than anywhere else?
Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. |

baltec1
Bat Country Goonswarm Federation
10467
|
Posted - 2014.03.20 21:07:00 -
[443] - Quote
GreasyCarl Semah wrote:Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec? Why should refining in nullsec be better than anywhere else? Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded.
So miners and re-processors shouldn't be rewarded for taking more risk? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sabriz Adoudel
Mission BLITZ
2298
|
Posted - 2014.03.20 21:09:00 -
[444] - Quote
Juliette Asanari wrote:Aside from other effects mentioned in this thread, the price of a lot of meta 1->3 items is going to plumet, since their value is mostly derived from their reprocessed materials. Any hike in mineral prices is very unlikely to compensate for a 45-50% loss in minerals, since the size of that mineral hike is very dependend on the amount of minerals injected into the mineral market via module repro vs. the amount injected via mining.
This.
Ditto for all smartbombs and meta armor plates.
I wonder if this will lead to an exodus from missioning and then to a corresponding increase in the value of the remaining good meta items. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
5
|
Posted - 2014.03.20 21:09:00 -
[445] - Quote
baltec1 wrote:GreasyCarl Semah wrote:Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec? Why should refining in nullsec be better than anywhere else? Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. So miners and re-processors shouldn't be rewarded for taking more risk? you do get more reward you guys get the better rocks and bigger rocks |

Gizznitt Malikite
Agony Unleashed Agony Empire
3735
|
Posted - 2014.03.20 21:09:00 -
[446] - Quote
Rivr Luzade wrote:Gizznitt Malikite wrote:Alp Khan wrote:[quote=Malcanis]
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground. With the current state of manufacturing, I believe you are wrong on this point: Highsec has the costumers. Highsec has perfect refine. Highsec has more build options. Highsec has more safety. The only way you will encourage nullsec industry is to make it competitive with highsec industry. Highsec currently has all the conveniences you'd desire for industry, why would anyone produce in nullsec? The answer is profitability. You need to reward the effort and risks associated with operating in nullsec/lowsec with more profitable manufacturing. This won't eliminate highsec manufacturing from producing the majority of items in game, because (as demonstrated by many posts in this thread), players are generally lazy and are more than willing to sacrifice some profits for convenience. And screwing High sec over is the perfect way to do. So now you are forced to use POS, which are broken and ancient code, to get the best refining results and still lose money over it, while people in 00 in their blue realms, where no one attacks them, can safely refine in station and get more minerals out of the same ore than what's actually in side the ore ... genius.
Encouraging players to use POS's is 10000x better than the current M.O. Items in a station are pretty much 100% safe (unless you store it in a corp hangar). Items at a POS are subject to potential theft and are subject to destruction if you get wardecced. No longer do you simply drop to an NPC corp and avoid wardecs while experiencing perfect industry. This opens the door to conflict, which is the driving force of this game. I understand (as a highsec manufacture too), why this is a nerf, but I welcome the change!
|

Arthur Aihaken
Arsenite
3102
|
Posted - 2014.03.20 21:10:00 -
[447] - Quote
Some of the these dev blogs should really come with free lube... I am currently away, traveling through time and will be returning last week. |

Rivr Luzade
Coreli Corporation Ineluctable.
296
|
Posted - 2014.03.20 21:10:00 -
[448] - Quote
baltec1 wrote:GreasyCarl Semah wrote:Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec? Why should refining in nullsec be better than anywhere else? Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. So miners and re-processors shouldn't be rewarded for taking more risk?
You don't take more risks. that's the entire problem with your believes.
|

Mikron Alexarr
New Age Solutions Vanguard.
90
|
Posted - 2014.03.20 21:11:00 -
[449] - Quote
baltec1 wrote:Rukoro Okagima wrote:Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing. I tried to stay quiet promise Buff to miners.
well, kinda... Mining can be done afk meaning that it can potentially be botted (sorry, no method of bot detection short of full system analysis is full-proof). Because it can be botted, making it more profitable can produce more bots doing it.
If you want to see a real buff to mining as a profession, they need to change how mining is done in the same way that hacking was changed to be more interactive. I'm not saying add a click fest... I want to see something done for mining that rewards being at the keyboard with more ore and fun. This would also make botting more difficult (or at the very least more complex - interactive can be tough) which means more value added to the real miners. |

GreasyCarl Semah
A Game as Old as Empire
48
|
Posted - 2014.03.20 21:12:00 -
[450] - Quote
baltec1 wrote:So miners and re-processors shouldn't be rewarded for taking more risk?
They aren't rewarded already with belts and belts of mid grade ores? |
|

Marcia en Welle
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2014.03.20 21:12:00 -
[451] - Quote
Kiere Padecain wrote:You're making a big change so that people should spend the 6+ months training their refinery skills up, giving two tiers of max refinery, one in NPC stations and one in nullsec outposts.
Then you take all that and throw it away saying that PoS refinery will be better than NPC stations without any skills or implants needed.
So that means people can launch a PoS in highsec using standing boosters, and by that get refinery without any skilltime spent at all.
Guess we'll see that rise of hundreds of refinery corps, only there to hold a highsec PoS to refine in.
Skills should affect the PoS refinery just like anywhere else, making PoS refineries still useful, even though STILL requiring the training time to do so. Exactly ^^
CCP need to make POS modules require skills.
Also why not buff some of the low sec and null sec NPC station so they give a base refine of around 55%. Then low would finally have some relevance. |

Weaselior
GoonWaffe Goonswarm Federation
6705
|
Posted - 2014.03.20 21:13:00 -
[452] - Quote
Rivr Luzade wrote: You don't take more risks. that's the entire problem with your believes.
then surely you can compete just as easily with us by coming out to 0.0 Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
5
|
Posted - 2014.03.20 21:13:00 -
[453] - Quote
Mikron Alexarr wrote:baltec1 wrote:Rukoro Okagima wrote:Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing. I tried to stay quiet promise Buff to miners. well, kinda... Mining can be done afk meaning that it can potentially be botted (sorry, no method of bot detection short of full system analysis is full-proof). Because it can be botted, making it more profitable can produce more bots doing it. If you want to see a real buff to mining as a profession, they need to change how mining is done in the same way that hacking was changed to be more interactive. I'm not saying add a click fest... I want to see something done for mining that rewards being at the keyboard with more ore and fun. This would also make botting more difficult (or at the very least more complex - interactive can be tough) which means more value added to the real miners. that i agree with 100% but miners have been asking for a more interesting way to mine |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
482
|
Posted - 2014.03.20 21:15:00 -
[454] - Quote
Sany Saccante wrote:Any chance to add mineral compression?
It could solve problem with moving minerals to null.
I get a feeling part of this change is to encourage local industry in null sec blocs. What is happening right now is that there are insanely huge power blocks that have 90% of their production in high sec or are relying on imported minerals to build stuff locally. Entire Titan fleets being built with minerals that were mined in a 1.0 system while the rock fields in the systems the Titans are being built are untouched. Does that make sense? No it doesn't. As such, mineral compression as a mechanic is probably being left out very much on purpose. Just like loot reprocessing is being nerfed to **** for the same reason. My YouTube Channel - EVE Tutorials & other game related things! |

MicDeath Titan
Titans Guild Solitude Coalition
50
|
Posted - 2014.03.20 21:15:00 -
[455] - Quote
Since my thread was locked, and directed here, here it is.
As a Rorqual Pilot I have to say this dev blog pissed me the right fk off! Seriously? WTF CCP?!? A pos module that not only can be used ANYWHERE(that means highsec bucko!), but it also has 20 bloody fking MILLION cargo space, AND is instant? guys.... Guys... GUYS!!! You are giving the power of EIGHTY RORQUALS into a SINGLE POS MODULE, and at a cost probably FAR FAR cheaper than a Rorqual to boot.
Seriously... either nerf this mod down to reality or give the Rorqual a buff to make them more worthwhile to use than the pos module, because as it stands, this pos module just nuked the Rorqual out of a job.
ok, got that out of my system. Here is what I think about the rest of the blog though. [img]http://upload.linkswarm.com/i/sunny77/boner0Yw.gif[/img] ^Probably NSFW |

baltec1
Bat Country Goonswarm Federation
10467
|
Posted - 2014.03.20 21:15:00 -
[456] - Quote
Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety.
Null has nothing to offer in terms of mining or processing those minerals. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10468
|
Posted - 2014.03.20 21:16:00 -
[457] - Quote
MicDeath Titan wrote:Since my thread was locked, and directed here, here it is.
As a Rorqual Pilot I have to say this dev blog pissed me the right fk off! Seriously? WTF CCP?!? A pos module that not only can be used ANYWHERE(that means highsec bucko!), but it also has 20 bloody fking MILLION cargo space, AND is instant? guys.... Guys... GUYS!!! You are giving the power of EIGHTY RORQUALS into a SINGLE POS MODULE, and at a cost probably FAR FAR cheaper than a Rorqual to boot.
Seriously... either nerf this mod down to reality or give the Rorqual a buff to make them more worthwhile to use than the pos module, because as it stands, this pos module just nuked the Rorqual out of a job.
ok, got that out of my system. Here is what I think about the rest of the blog though. [img]http://upload.linkswarm.com/i/sunny77/boner0Yw.gif[/img] ^Probably NSFW
The rorqual is getting rebalanced at a later date. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mikron Alexarr
New Age Solutions Vanguard.
90
|
Posted - 2014.03.20 21:16:00 -
[458] - Quote
Krom Thomson wrote:Mikron Alexarr wrote:baltec1 wrote:Rukoro Okagima wrote:Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing. I tried to stay quiet promise Buff to miners. well, kinda... Mining can be done afk meaning that it can potentially be botted (sorry, no method of bot detection short of full system analysis is full-proof). Because it can be botted, making it more profitable can produce more bots doing it. If you want to see a real buff to mining as a profession, they need to change how mining is done in the same way that hacking was changed to be more interactive. I'm not saying add a click fest... I want to see something done for mining that rewards being at the keyboard with more ore and fun. This would also make botting more difficult (or at the very least more complex - interactive can be tough) which means more value added to the real miners. that i agree with 100% but miners have been asking for a more interesting way to mine
I am one of those miners. CCP, please make mining something I can't do while blackout drunk, and I might actually put my perfect mining/refining skills to proper use.
|

Jeremy Soikutsu
Kite Co. Space Trucking Brave Collective
76
|
Posted - 2014.03.20 21:19:00 -
[459] - Quote
Querns wrote:Jeremy Soikutsu wrote:Querns wrote:Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. The reason asteroids are so large in nullsec belts is because no one mines them. If for some ungodly reason you were daft enough to actually mine a regular asteroid belt over a mining anomaly (or perhaps as a function of bootstrapping an industrial index,) you would quickly exhaust the inflated asteroid, and it would return to regenerating at the normal rate. So what are we talking about here? In the situation that null miners were not feeling that they were too good or too chicken **** to mine a belt, it would be the same as high? God forbid. Well, aside from the exact asteroid types, yeah. Nearly all the ore mining that goes on in nullsec is done in upgraded systems and in mining anomalies spawned as a function of those upgrades. So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven |

GreasyCarl Semah
A Game as Old as Empire
51
|
Posted - 2014.03.20 21:21:00 -
[460] - Quote
TigerXtrm wrote:Sany Saccante wrote:Any chance to add mineral compression?
It could solve problem with moving minerals to null. I get a feeling part of this change is to encourage local industry in null sec blocs. What is happening right now is that there are insanely huge power blocks that have 90% of their production in high sec or are relying on imported minerals to build stuff locally. Entire Titan fleets being built with minerals that were mined in a 1.0 system while the rock fields in the systems the Titans are being built are untouched. Does that make sense? No it doesn't. As such, mineral compression as a mechanic is probably being left out very much on purpose. Just like loot reprocessing is being nerfed to **** for the same reason.
This is indeed the problem. So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems? Or is it easier just to elect one of your ranks to the CSM and have that person fly to Iceland to cry all over the conference room table until you get what you want? |
|

baltec1
Bat Country Goonswarm Federation
10468
|
Posted - 2014.03.20 21:21:00 -
[461] - Quote
Jeremy Soikutsu wrote: So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
Why would we?
High sec offers the exact same but with all the benefits of high sec safety. Why would we take the extra risk for no reward? Join Bat Country today and defend the Glorious Socialist Dictatorship |

GreasyCarl Semah
A Game as Old as Empire
51
|
Posted - 2014.03.20 21:23:00 -
[462] - Quote
baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals.
More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 21:23:00 -
[463] - Quote
GreasyCarl Semah wrote:TigerXtrm wrote:Sany Saccante wrote:Any chance to add mineral compression?
It could solve problem with moving minerals to null. I get a feeling part of this change is to encourage local industry in null sec blocs. What is happening right now is that there are insanely huge power blocks that have 90% of their production in high sec or are relying on imported minerals to build stuff locally. Entire Titan fleets being built with minerals that were mined in a 1.0 system while the rock fields in the systems the Titans are being built are untouched. Does that make sense? No it doesn't. As such, mineral compression as a mechanic is probably being left out very much on purpose. Just like loot reprocessing is being nerfed to **** for the same reason. This is indeed the problem. So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems? Or is it easier just to elect one of your ranks to the CSM and have that person fly to Iceland to cry all over the conference room table until you get what you want?
CCP has always been a goonz bi tch they have always bent over backwards for them |

Melek D'Ivri
Propst Mining Services
37
|
Posted - 2014.03.20 21:24:00 -
[464] - Quote
Valterra Craven wrote:I've been reading through this thread and what I'm not seeing a lot of people comment on is loot reprocs.
I'm sure CCP has access to the amount of minerals that are currently being added to the market through this sort of mining, but I without knowing how much are coming from this method, its going to be pretty hard to fathom just how badly this is going to affect the market. If people were to stop refining all modules for mins that are dropped as loot, this could have a huge affect on the mineral market and having prices going up a good bit.
As another poster said, this is also going to drastically decrease the price for some meta modules (ex: smartbombs that are otherwise valueless). I think people are worried about the wrong thing here (ie minerals from ore) as what CCP has shown is that despite these changes that profession is going to basically stay the same.
I'm just not sure what the point of introducing something like the MTU was if they were going to make looting not profitable, or not worth the time...
Also, with people compressing ore now as a viable profession, I wonder how much minerals that will take off the market since the ore won't be refined and thus also drive the price up. I expect to see all mineral prices rise by 10-20% if not 30% depending on how all this shakes out.
For heavy module reprocessors like myself I can give you a pretty fair estimate that at LEAST 40% of a large batch of mission loot (specifically) is turned into minerals. Sometimes this is higher, and 45%-50% is probably more accuracte, but I can guarantee 40% of the value being from minerals. |

baltec1
Bat Country Goonswarm Federation
10468
|
Posted - 2014.03.20 21:24:00 -
[465] - Quote
GreasyCarl Semah wrote:baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals. More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it.
We gain nothing over mining the same stuff in high sec. Why would we not mine it in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

PsychoBitch
Playboy Enterprises Dark Taboo
444
|
Posted - 2014.03.20 21:25:00 -
[466] - Quote
YOU PEOPLE ARE OUT OF YOUR ****ING MINDS. |

Kadl
Imperial Academy Amarr Empire
86
|
Posted - 2014.03.20 21:25:00 -
[467] - Quote
Destitute Tehol Beddict wrote:Kadl wrote:Destitute Tehol Beddict wrote:You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition. A while ago I mentioned that some people would feel uncomfortable if they couldn't ever get their number to 100%. My suggestion is to realize that there is a max player skill at max efficiency station and that is essentially 100%. Rate yourself against that and forget the silly game mechanics where all the asteroids suddenly have more tritanium. An increase in volume (m3) would be an interesting addition since it would localize production of some items or force an additional cost in transportation. In the past CCP reduced transportation costs with jump freighters and the like. Increasing volume requires an increase in transportation which requires increased costs. Increased transportation costs encourages local production in null as well as high sec. We will have to see what CCP wants to do with this opportunity. You never get more than 100% refine that is the cap. (theoretically yes... in game no)
The question is 100% of what? A percent alone does not tell the story. For example the new cap for efficiency is 86.9%.
Lets go through the steps:
1) CCP magically adds 38.1% more minerals to all ores. 2) Your old efficiency in high sec was 100% of the minerals in the ore, but now the ore has more minerals. 3) Your new efficiency in high sec is 72.4%* of the minerals in the ore, but no one can get more than 86.9%. Your new efficiency gives you the same number of minerals. 4) OH MY THERE ARE MINERALS LEFT IN THE ORE!!!! - Those minerals were not there before. So if you compare the number of minerals received from old method vs new method then you could have a percentage above 100%. This means CCP is buffing the minerals obtained from ore, but we already know that because in step one CCP magically added more minerals. * The caveat is that you need to have maxed skills. If you skimped because you were "good enough," well times change and you aren't. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
62
|
Posted - 2014.03.20 21:26:00 -
[468] - Quote
Kiere Padecain wrote:You're making a big change so that people should spend the 6+ months training their refinery skills up, giving two tiers of max refinery, one in NPC stations and one in nullsec outposts.
Then you take all that and throw it away saying that PoS refinery will be better than NPC stations without any skills or implants needed. Exactly this.
|

baltec1
Bat Country Goonswarm Federation
10468
|
Posted - 2014.03.20 21:26:00 -
[469] - Quote
Krom Thomson wrote:
CCP has always been a goonz bi tch they have always bent over backwards for them
Yep, that's why the nerfed tech moons which we mostly controlled. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 21:27:00 -
[470] - Quote
Jeremy Soikutsu wrote:So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
That is not the case. Lowends continue to be difficult to source in 0.0. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

baltec1
Bat Country Goonswarm Federation
10468
|
Posted - 2014.03.20 21:27:00 -
[471] - Quote
Jagoff Haverford wrote:Kiere Padecain wrote:You're making a big change so that people should spend the 6+ months training their refinery skills up, giving two tiers of max refinery, one in NPC stations and one in nullsec outposts.
Then you take all that and throw it away saying that PoS refinery will be better than NPC stations without any skills or implants needed. Exactly this.
POS cost a lot more isk to run and can be blown up. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jeremy Soikutsu
Kite Co. Space Trucking Brave Collective
77
|
Posted - 2014.03.20 21:28:00 -
[472] - Quote
baltec1 wrote:Jeremy Soikutsu wrote: So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
Why would we? High sec offers the exact same but with all the benefits of high sec safety. Why would we take the extra risk for no reward? I never said you should. I only care about people pushing this "no veld in null" bullshit.
As an aside there's not no benefit, decreased logistics load would be the benefit under a proper set up. If you think that's not worth it that's fine, but it's not nothing. "Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven |

GreasyCarl Semah
A Game as Old as Empire
53
|
Posted - 2014.03.20 21:29:00 -
[473] - Quote
baltec1 wrote:We gain nothing over mining the same stuff in high sec. Why would we not mine it in high sec?
Obviously you have a problem with math and I am not going to educate you.
Someone please get ballic1 a third grade math primer. |

Wulfy Johnson
NorCorp Security
21
|
Posted - 2014.03.20 21:30:00 -
[474] - Quote
Nice overhaul, now let the rorqual compress minerals and carry those in ihts ore bay too to make it shine as a specialized ship |

Vladimir Norkoff
Income Redistribution Service
330
|
Posted - 2014.03.20 21:31:00 -
[475] - Quote
GreasyCarl Semah wrote:So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems? Or is it easier just to elect one of your ranks to the CSM and have that person fly to Iceland to cry all over the conference room table until you get what you want? Yeah I think we get that you are super-jelly of nullsec. That's cool. (Not really.) I spend my time hanging out in hi-sec as well, so I can kinda see where you are coming from. (Again, not really.) But you gotta remember that industrialist in null have ALOT more risks than empire-dwellers. Let's just ignore the fact that being an industrialist in null is currently rather pointless (other than supercap production obviously). It's stupid, but they are still there. And even with all their scout info channels and other nullsec silliness they still have a huge risk - the fact that at anytime somebody can come along and take their POSes, their stations, and their space. All their stuff? Locked away. Never to be seen again. So yeah, they do deserve a few benefits for that risk.
|

baltec1
Bat Country Goonswarm Federation
10468
|
Posted - 2014.03.20 21:31:00 -
[476] - Quote
GreasyCarl Semah wrote:baltec1 wrote:We gain nothing over mining the same stuff in high sec. Why would we not mine it in high sec? Obviously you have a problem with math and I am not going to educate you. Someone please get ballic1 a third grade math primer.
near endless Veld, perfect refining and concord.
What has null got to beat that? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 21:32:00 -
[477] - Quote
GreasyCarl Semah wrote:baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals. More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it. The problem is that what you see as "system after system of belts in null sec" is actually a pittance of ore compared to what the fires of industry require. We work on different scales; the miner sees boundless fields of plenty, while the supercap producer sees a bare pipe rising out of the ground in a desert ghost town, dripping a little bit of trit onto the ground once every few minutes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 21:32:00 -
[478] - Quote
Kadl wrote:Destitute Tehol Beddict wrote:Kadl wrote:Destitute Tehol Beddict wrote:You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition. A while ago I mentioned that some people would feel uncomfortable if they couldn't ever get their number to 100%. My suggestion is to realize that there is a max player skill at max efficiency station and that is essentially 100%. Rate yourself against that and forget the silly game mechanics where all the asteroids suddenly have more tritanium. An increase in volume (m3) would be an interesting addition since it would localize production of some items or force an additional cost in transportation. In the past CCP reduced transportation costs with jump freighters and the like. Increasing volume requires an increase in transportation which requires increased costs. Increased transportation costs encourages local production in null as well as high sec. We will have to see what CCP wants to do with this opportunity. You never get more than 100% refine that is the cap. (theoretically yes... in game no) The question is 100% of what? A percent alone does not tell the story. For example the new cap for efficiency is 86.9%. Lets go through the steps: 1) CCP magically adds 38.1% more minerals to all ores. 2) Your old efficiency in high sec was 100% of the minerals in the ore, but now the ore has more minerals. 3) Your new efficiency in high sec is 72.4%* of the minerals in the ore, but no one can get more than 86.9%. Your new efficiency gives you the same number of minerals. 4) OH MY THERE ARE MINERALS LEFT IN THE ORE!!!! - Those minerals were not there before. So if you compare the number of minerals received from old method vs new method then you could have a percentage above 100%. This means CCP is buffing the minerals obtained from ore, but we already know that because in step one CCP magically added more minerals. * The caveat is that you need to have maxed skills. If you skimped because you were "good enough," well times change and you aren't.
+ implants |

Destitute Tehol Beddict
ROC Incorporated The ROC
5
|
Posted - 2014.03.20 21:32:00 -
[479] - Quote
Kadl wrote:Destitute Tehol Beddict wrote:Kadl wrote:Destitute Tehol Beddict wrote:You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition. A while ago I mentioned that some people would feel uncomfortable if they couldn't ever get their number to 100%. My suggestion is to realize that there is a max player skill at max efficiency station and that is essentially 100%. Rate yourself against that and forget the silly game mechanics where all the asteroids suddenly have more tritanium. An increase in volume (m3) would be an interesting addition since it would localize production of some items or force an additional cost in transportation. In the past CCP reduced transportation costs with jump freighters and the like. Increasing volume requires an increase in transportation which requires increased costs. Increased transportation costs encourages local production in null as well as high sec. We will have to see what CCP wants to do with this opportunity. You never get more than 100% refine that is the cap. (theoretically yes... in game no) The question is 100% of what? A percent alone does not tell the story. For example the new cap for efficiency is 86.9%. Lets go through the steps: 1) CCP magically adds 38.1% more minerals to all ores. 2) Your old efficiency in high sec was 100% of the minerals in the ore, but now the ore has more minerals. 3) Your new efficiency in high sec is 72.4%* of the minerals in the ore, but no one can get more than 86.9%. Your new efficiency gives you the same number of minerals. 4) OH MY THERE ARE MINERALS LEFT IN THE ORE!!!! - Those minerals were not there before. So if you compare the number of minerals received from old method vs new method then you could have a percentage above 100%. This means CCP is buffing the minerals obtained from ore, but we already know that because in step one CCP magically added more minerals. * The caveat is that you need to have maxed skills. If you skimped because you were "good enough," well times change and you aren't.
Ahh I misunderstood your reply.
To be frankly honest the ORE change do not interest me nor do I care about it..
My concern was with the module changes.. (or really lack there of) |

Tildor Sarzaf
Pro Synergy
0
|
Posted - 2014.03.20 21:33:00 -
[480] - Quote
I for one would like to see some data regarding the necessary changes to these module reprocessing nerfs to incur such a dramatic change. Otherwise, this is just a gut punch into fellow full-time salvagers like myself who not only do this for ISK, but for fun. |
|

Kadl
Imperial Academy Amarr Empire
86
|
Posted - 2014.03.20 21:33:00 -
[481] - Quote
Grookshank wrote:What I am implying it, that this is a serious nerve to wreck loot - mostly for new players who miss the skills to blitz. Blitzing is already more efficient than looting/salvaging. So once you have the skills, you won't touch wrecks anyways. The people who are hit are players who rely on salvage/looting. Miners will profit since their efficiency is compensated and the demand will less be filled by loot/salvage. So in the end, the afk-miner profits. This is not a high/low/null thing, but a general change. I don't get what positive this part of the change does. It basically rewards afk-gaming.
In my first post I suggested the possibility of increasing the minerals in the meta items to more closely approximate the tier 1 items. The refining change would allow CCP to make that change. I have not seen anything which implies that CCP is specifically aiming at reducing the minerals from salvage loot. The reduction in minerals may be a happy result according to some. The percentage of reduction appears open to change at this point.
On the other hand you are not looking at any of the benefits of this change. This change will make refining more than "go to a 50% station with these skills and reputation". The change adds a variety of choices all of which have some benefits. This will allow a number of specialized player options adding to a players options in EVE. Since there is specialization choices, a player can choose to do something specific for a larger group or profit as an individual doing one step. I have suggested before that this provides another profitable role for high sec mining corporations, allowing more social interaction in that realm. Few people have the skills needed for the best refining, which puts currently new players in a more equal position vis-a-vis older players.
I am a bit saddened by the loss of salvaging incomes, but given the numerous other opportunities for even a new character I think this is reasonable. The currently mutable state of this change allows CCP to choose the full effect of the impact of the salvaging nerf by messing with meta item mineral composition. They could also do the same thing when they look at the extra minerals they have added to many ship production lines. I certainly do not see any reason to take a depressed, the world is ending, attitude. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 21:34:00 -
[482] - Quote
Additionally, the size of asteroids in nullsec asteroid belts is misleading; these asteroids are at the size that they because they have spent YEARS being unmined, growing to their current sizes. These asteroids do not balloon to this size overnight; if you were to mine out the entire asteroid belt one day, you'd see a belt that looks eerily similar to highsec belts the next day. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Alp Khan
GoonWaffe Goonswarm Federation
12
|
Posted - 2014.03.20 21:34:00 -
[483] - Quote
Gizznitt Malikite wrote:Alp Khan wrote:[quote=Malcanis]
I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground. With the current state of manufacturing, I believe you are wrong on this point: Highsec has the costumers. Highsec has perfect refine. Highsec has more build options. Highsec has more safety. The only way you will encourage nullsec industry is to make it competitive with highsec industry. Highsec currently has all the conveniences you'd desire for industry, why would anyone produce in nullsec? The answer is profitability. You need to reward the effort and risks associated with operating in nullsec/lowsec with more profitable manufacturing. This won't eliminate highsec manufacturing from producing the majority of items in game, because (as demonstrated by many posts in this thread), players are generally lazy and are more than willing to sacrifice some profits for convenience.
Regarding customers, local production can be encouraged through more sensible means. Null was long due to be given a means of perfect refining, but I don't see the point of making perfect refining in empire a time sink in order to achieve that. Newbies spend their initial time and gain experience in empire, another time and effort sink regarding refining is only contribute to their stagnation of seeking further experiences elsewhere.
Seasoned players sometimes do really tend to forget how inaccessible some aspects to getting things done in EVE to young players.
Again, null can be easily given the same production availability and means as the empire.
And I do really disagree with you in empire being more safe. If anything, through a combination of illusion of safety and unpredictability, empire space is more chaotic in comparison to null, especially sov null.
We have solid intel networks, defense mechanisms and a guarantee that no player with blue standings can seek to harm you in null. On the contrary, in the empire, if you are mining, you can be ganked easily. Only thing you can do to prevent that is to seek a backwater system to mine in and slightly fit your hulls to be more tanky to require gankers to bring in more numbers. Same goes for missioners.
Of course I haven't really added the extortion schemes and awoxing to the issues that empire dwellers are facing.
This also explains why parts of this change cannot be objectively encouraging social interactions in empire. Rather, it encourages players to create more alts.
Can anyone really claim that risks inherent in adding POS setups to small time mining outfits in empire (because they will not be able to refine efficiently anymore unless they sink their training time into PERFECTING ALL the ore specific refining skills in addition to the current requirements of attaining perfect faction standings and training baseline refining skills to V) will result in more social interactions? Rather, it will be a hilarious mixture of awoxing, ganking, industrial corporation harrasment and failure on part of new players. Additionally, think about the lack of clear moons in empire that POS setups can be dropped on and the necessity of very high faction standings you need to place a POS in empire space.
This is why I think this change only benefits CCP's wallet. More time spent training time sink skills is more money they make. And they don't even realize that they will be alienating prospective players away from the game by making things difficult in empire.
Really, ask yourselves. Are pushing away new players and forcing existing player base to create even more alts and/or sink more time into very specific skills that have an effect on the greater picture of the New Eden really the best practices that CCP can come up with to increase their revenue?
Lastly, we who live in null sometimes have the tendency to forget that we need new players living in empire, expanding their involvement in EVE for us to thrive as well. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
483
|
Posted - 2014.03.20 21:34:00 -
[484] - Quote
GreasyCarl Semah wrote:TigerXtrm wrote:Sany Saccante wrote:Any chance to add mineral compression?
It could solve problem with moving minerals to null. I get a feeling part of this change is to encourage local industry in null sec blocs. What is happening right now is that there are insanely huge power blocks that have 90% of their production in high sec or are relying on imported minerals to build stuff locally. Entire Titan fleets being built with minerals that were mined in a 1.0 system while the rock fields in the systems the Titans are being built are untouched. Does that make sense? No it doesn't. As such, mineral compression as a mechanic is probably being left out very much on purpose. Just like loot reprocessing is being nerfed to **** for the same reason. This is indeed the problem. So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems?
Because (and I'm saying this as a miner) mining is boring as f*ck and guarding miners is boring as 10 f*cks. Any PVPer that is on guard duty is one less PVPer available on the battlefront.
The bigger problem seems to be though that null sec blocs don't like taking in industrial corporations. I've had my time in null sec and I've always noticed that the industrial corporations that did make it into an alliance were frowned upon by other corps. There are plenty of large industrial corps that could easily take over a large part of the external production and mining locally, if only they were accepted as part of a healthy sov holding entity. I'm not entirely sure what the reasoning behind this is though. Maybe it has something to do with maximum numbers allowed in alliance or something. My YouTube Channel - EVE Tutorials & other game related things! |

Raquel Smith
Caldari Provisions Caldari State
44
|
Posted - 2014.03.20 21:38:00 -
[485] - Quote
Weaselior wrote:Raquel Smith wrote: CCP is touching a part of the game which is sacred: perfect processing;
you need to get out more Any suggestions? |

GreasyCarl Semah
A Game as Old as Empire
55
|
Posted - 2014.03.20 21:38:00 -
[486] - Quote
Vladimir Norkoff wrote:GreasyCarl Semah wrote:So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems? Or is it easier just to elect one of your ranks to the CSM and have that person fly to Iceland to cry all over the conference room table until you get what you want? Yeah I think we get that you are super-jelly of nullsec. That's cool. (Not really.) I spend my time hanging out in hi-sec as well, so I can kinda see where you are coming from. (Again, not really.) But you gotta remember that industrialist in null have ALOT more risks than empire-dwellers. Let's just ignore the fact that being an industrialist in null is currently rather pointless (other than supercap production obviously). It's stupid, but they are still there. And even with all their scout info channels and other nullsec silliness they still have a huge risk - the fact that at anytime somebody can come along and take their POSes, their stations, and their space. All their stuff? Locked away. Never to be seen again. So yeah, they do deserve a few benefits for that risk.
And they already have those benefits. I have produced a huge amount of stuff in null sec so hump someone else's leg.
Industry out there doesn't need a buff beyond maybe making low grade minerals more available. If you can't make things out there then you are just lazy and no amount of CCP changes will change that. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 21:39:00 -
[487] - Quote
GreasyCarl Semah wrote:baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals. More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it.
oh yes that veldspar and scordite vary valuable so then the gigantic ore site you guys get in your mining systems in null are utterly worthless and all that merc and a morphite just **** rocks |

Alp Khan
GoonWaffe Goonswarm Federation
12
|
Posted - 2014.03.20 21:39:00 -
[488] - Quote
Krom Thomson wrote:GreasyCarl Semah wrote:TigerXtrm wrote:Sany Saccante wrote:Any chance to add mineral compression?
It could solve problem with moving minerals to null. I get a feeling part of this change is to encourage local industry in null sec blocs. What is happening right now is that there are insanely huge power blocks that have 90% of their production in high sec or are relying on imported minerals to build stuff locally. Entire Titan fleets being built with minerals that were mined in a 1.0 system while the rock fields in the systems the Titans are being built are untouched. Does that make sense? No it doesn't. As such, mineral compression as a mechanic is probably being left out very much on purpose. Just like loot reprocessing is being nerfed to **** for the same reason. This is indeed the problem. So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems? Or is it easier just to elect one of your ranks to the CSM and have that person fly to Iceland to cry all over the conference room table until you get what you want? CCP has always been a goonz bi tch they have always bent over backwards for them
Please dispense with your tin foil hat, this is not some Goon conspiracy. Being able to mine in our sov has never been a problem. Rather, the problem with mining in null sov is the inherent nightmare of logistics that's associated with carrying that ore and refining it efficiently (currently can only be done in empire). |

Tippia
Sunshine and Lollipops
20171
|
Posted - 2014.03.20 21:39:00 -
[489] - Quote
Dinsdale Pirannha wrote:Right, so this announcement is not a net nerf to high sec? No, it buffs it pretty significantly, bringing faster and better abilities than it ever had before. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 21:40:00 -
[490] - Quote
TigerXtrm wrote: The bigger problem seems to be though that null sec blocs don't like taking in industrial corporations. I've had my time in null sec and I've always noticed that the industrial corporations that did make it into an alliance were frowned upon by other corps. There are plenty of large industrial corps that could easily take over a large part of the external production and mining locally, if only they were accepted as part of a healthy sov holding entity. I'm not entirely sure what the reasoning behind this is though. Maybe it has something to do with maximum numbers allowed in alliance or something.
You vastly overestimate the ability for nullsec production to fuel the fires of nullsec war. It is vastly more efficient in man-hours for a nullsec coalition to outsource the production of T1 hulls and T2 modules to Empire and move pre-built hulls from Empire to nullsec. A given corporation's membership is much more effective applying force through PvP activity than it is trickling in a pittance of ships and modules through local production.
Perhaps this change will shift the pendulum closer to what you'd like, but it remains to be seen. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
2
|
Posted - 2014.03.20 21:40:00 -
[491] - Quote
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff.
Empire is not getting nerfed? True IF You have PERFECT Refining Skills AND PERFECT Standings AND the 4% Refining Implant
So an industry player will have to train Reprocessing to 5, Reprocessing Efficiency to 5 and waste a clone to have the 4% implant (which requires Cybernetics 5 to plug-in BTW) ......... OHHH AND grind missions for XYZ months after training Social to 5 and all the skills required to run missions just to get a 1.2% "buff"
I thought CCP was trying to attract more people to this game.....
How is a maximum refining yield of 72.4% supposed to be attractive to anyone let alone a beginner? Especially when it will now take months if not years of skill training and mission grinding to be able to get "decent" yield in 1 npc corporations stations.
I also notice the true minimum yield was never stated as the lowest yield quoted was for a character with Reprocessing 5 Reprocessing Efficiency 1 and PERFECT Standings...... |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 21:42:00 -
[492] - Quote
Scyllyn wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Empire is not getting nerfed? True IF You have PERFECT Refining Skills AND PERFECT Standings AND the 4% Refining Implant So an industry player will have to train Reprocessing to 5, Reprocessing Efficiency to 5 and waste a clone to have the 4% implant (which requires Cybernetics 5 to plug-in BTW) ......... OHHH AND grind missions for XYZ months after training Social to 5 and all the skills required to run missions just to get a 1.2% "buff" I thought CCP was trying to attract more people to this game..... How is a maximum refining yield of 72.4% supposed to be attractive to anyone let alone a beginner? Especially when it will now take months if not years of skill training and mission grinding to be able to get "decent" yield in 1 npc corporations stations. I also notice the true minimum yield was never stated as the lowest yield quoted was for a character with Reprocessing 5 Reprocessing Efficiency 1 and PERFECT Standings...... "Perfect standings" means 6.67 corporation standings, the minimum required to reduce the "WE TAKE" portion of reprocessing to 0.00%. You can knock that out pretty quick with data center turnins and a cosmos blitz. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Anela Cistine
GoonWaffe Goonswarm Federation
189
|
Posted - 2014.03.20 21:42:00 -
[493] - Quote
"Refine" is better than "Reprocess" if you want to use the same word for each.
You can refine scrap metal. You can refine ore. Both sound fine.
You can reprocess scrap metal. Reprocessing raw ore sounds dumb.
|

Kinis Deren
House Of Serenity. Disband.
357
|
Posted - 2014.03.20 21:42:00 -
[494] - Quote
baltec1 wrote: We gain nothing over mining the same stuff in high sec. Why would we not mine it in high sec?
This is ironically very true ..... assuming you will still be able haul hi sec compressed ore to your blue sec space depot. For game balance, this situation should be financially unattractive. Resource projection might even be considered one of the reasons why null sec is generally devoid of miners - resources should ideally be harvested locally.
I wonder if a restricted size ore bay might be added to jump freighters at some point?
Into PVP & looking for small gang focused, NPC Null corp? Check out The Nyan Cat Pirates!
Corp CEO looking for an easy going, none sov, PVP alliance? Join Disband. today! |

GreasyCarl Semah
A Game as Old as Empire
55
|
Posted - 2014.03.20 21:43:00 -
[495] - Quote
Alp Khan wrote:Please dispense with your tin foil hat, this is not some Goon conspiracy. Being able to mine in our sov has never been a problem. Rather, the problem with mining in null sov is the inherent nightmare of logistics that's associated with carrying that ore and refining it efficiently (currently can only be done in empire).
In other words, laziness. |

Toshiro Ozuwara
Brave Newbies Inc. Brave Collective
363
|
Posted - 2014.03.20 21:44:00 -
[496] - Quote
Malcanis wrote:It wasn't supposed to "fix" mining, it was supposed to make mining more viable.
Would you like to argue that it didn't?
Newsflash - Malcanis says mining wasn't viable. Things were not being built. Capsuleer society on the verge of collapse.
Weaselior wrote:a tier3 station is about 60b and can be taken away from you forever He said, hiding behind the Mittani's well starched skirt.
This change is excellent. Many tears. Much drama. No meaningful gameplay changes. Well done CCP Ytterbium! --- |

mkint
1067
|
Posted - 2014.03.20 21:44:00 -
[497] - Quote
Weaselior wrote:mkint wrote:There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it. i'd just like to laugh again at the idea that if you want power what you should be is a highsec industrialist I'm not talking about myself. I'm talking about people. I'm talking about what it is they want out of the game, what their ambitions are.
The odd thing is, you in particular, and your alliance in general, are being the noisiest and least clever supporters of this change. No arguments, just noise. Noise does not make you right. You probably see as clearly as I do how this benefits the nullsec alliances.
This change will lead even further to nullsec stagnation. This change is bad for the game. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
400
|
Posted - 2014.03.20 21:44:00 -
[498] - Quote
TigerXtrm wrote: This is indeed the problem. So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems?
Because (and I'm saying this as a miner) mining is boring as f*ck and guarding miners is boring as 10 f*cks. Any PVPer that is on guard duty is one less PVPer available on the battlefront.
The bigger problem seems to be though that null sec blocs don't like taking in industrial corporations. I've had my time in null sec and I've always noticed that the industrial corporations that did make it into an alliance were frowned upon by other corps. There are plenty of large industrial corps that could easily take over a large part of the external production and mining locally, if only they were accepted as part of a healthy sov holding entity. I'm not entirely sure what the reasoning behind this is though. Maybe it has something to do with maximum numbers allowed in alliance or something.[/quote]
Not really. It's that once you let them in, they start getting ideas that they are important, or that they are a necessary part of the alliance and need to be treated as such, and that every time a small gang goes through all the PvPr's should suit up to go protect the miners from the evil roamers.
And fairly soon you have an alliance where half is industry and ratters, and half is PvP, and the Indy half seems to think that they have an equal right to decide the actions of the alliance as the PvP people.
When the PvP can just source everything from highsec at the same price or cheaper, using about 1% the time and effort that the miners require to produce the same thing.
TLDR: Miners and indy guys are not needed. And they certainly don't contribute enough to make paying attention to their issues worth the time. They might not like it, but there ARE second class citizens. An entire corp or miners and producers can be replaced by a couple people who make a JF run a couple times a week.
So if they want to come out and mine, sure, there are alliances that will allow that. But if the alliance for the most part ignores their woes and expects them to contribute in isk or minerals, then that's the way it's going to happen, since they are completely unnecessary. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3736
|
Posted - 2014.03.20 21:44:00 -
[499] - Quote
PsychoBitch wrote:YOU PEOPLE ARE OUT OF YOUR ****ING MINDS.
High sec should have the highest reprocessing, it is the most civiled and technologically supreme area which has the benefits of high sec empires making things better.
Null sec has outpost which are the equal to an outhouse to modern worldsindoor toilets. You get garbage refine because it is grindfest and they don't have access to they high sec tech.
I don't mind a change to make perfect refine skills in high sec with standing 100%
I do mind making something that is a temp structure better then high sec.
Will we be refunded the time used improve the compression BPO's?
GET YOU HEAD OUT OF YOUR ***!
I think you greatly misunderstand the nature of bureaucracy!
Highsec bureaucrats would demand union wages for the reprocessors, strict environmental regulations to ensure healthy populations, as well as high taxes to pay for the "safety".
Nullsec is more second world, where you can pay sweatshop wages, mangle the environment in the name of efficiency, and other scorched earth policies.
Highsec vs Nullsec ins't like Germany vs Columbia. It is much more akin to the U.S. vs China, where both sides have plenty of technology and resources, they just have very different guidelines on how to uitlize it!
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 21:46:00 -
[500] - Quote
mkint wrote:Weaselior wrote:mkint wrote:There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it. i'd just like to laugh again at the idea that if you want power what you should be is a highsec industrialist I'm not talking about myself. I'm talking about people. I'm talking about what it is they want out of the game, what their ambitions are. The odd thing is, you in particular, and your alliance in general, are being the noisiest and least clever supporters of this change. No arguments, just noise. Noise does not make you right. You probably see as clearly as I do how this benefits the nullsec alliances. This change will lead even further to nullsec stagnation. This change is bad for the game. Man, I really should get into the "Jump to Conclusions" mat business. I'd be raking it in here in this thread.
Also, duh, this benefits nullsec. You're not revealing some great hidden truth here. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Toshiro Ozuwara
Brave Newbies Inc. Brave Collective
363
|
Posted - 2014.03.20 21:47:00 -
[501] - Quote
Gizznitt Malikite wrote:Nullsec is more second world, where you can pay sweatshop wages, mangle the environment in the name of efficiency, and other scorched earth policies. Someone has never been to nullsec.
Also, LOL SECOND WORLD, GSF is paying 200% peacetime srp. Real second world.
--- |

Aleq Alexandrea
Playboy Enterprises Dark Taboo
0
|
Posted - 2014.03.20 21:47:00 -
[502] - Quote
This will also kill starters profits.
It was very unprofitable to manifacture stuff as a starter. Now it will be even worse...
All of the minerals will start to dry-up and there will be nothing but ores in high sec. Mineral prices will go up like mad and all of the industrials specially new characters will start to loose money in high sec.
You have to do bunch of stuff to take your old profit again within low&null sec with the propability to loose all of the tings u carry
CCP, i wonder why we pay you money to work like slaves to get some fun from a game?
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 21:49:00 -
[503] - Quote
Aleq Alexandrea wrote:This will also kill starters profits.
It was very unprofitable to manifacture stuff as a starter. Now it will be even worse...
All of the minerals will start to dry-up and there will be nothing but ores in high sec. Mineral prices will go up like mad and all of the industrials specially new characters will start to loose money in high sec.
You have to do bunch of stuff to take your old profit again within low&null sec with the propability to loose all of the tings u carry
CCP, i wonder why we pay you money to work like slaves to get some fun from a game?
No.
One refiner is all it takes to convert the entirety of all ore generated ever into minerals. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 21:50:00 -
[504] - Quote
baltec1 wrote:Krom Thomson wrote:
CCP has always been a goonz bi tch they have always bent over backwards for them
Yep, that's why the nerfed tech moons which we mostly controlled.
oh ya they totally nurfed your moonz if you know tec was the only type of moon all they did was switched what moons did what and it took you guys a whole of what 15 week to take all the new good moons ***** plz i'm ex cfc got tired of your anti indy policies |

Vanessa Vansen
Black Hole Squadron
68
|
Posted - 2014.03.20 21:52:00 -
[505] - Quote
At least the reprocessing implant (slot 8) does not compete with the already competing ore mining and ice harvesting implants (slot 10).
The numbers ... consider this? Station Equipment 50% Refining 5 Refining Efficiency 5 Ore Processing 4 No implant
This is provides access to T2 crystals, i.e. maximal mining and a perfect refining rate (given the standing).
Current refinement: Station Equipment + 0.375 x (1 + Refining skill x 0.02) x (1 + Refining Efficiency skill x 0.04) x (1 + Ore Processing skill x 0.05) .5 + 0.375 * 1.1 * 1.2 * 1.2 = 1.094
New refinement: Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) ) .5*1.15*1.1*1.08=0.6831
Basically that's 31.69% less than before. With the adjustment (* 1.381) you end up with 94.3%
That is the income of quite decent miners will drop by 5.7% ... How would you feel if your boss would tell you that he is going to cut your wage by that amount?
I'm quite glad I stopped mining! |

Skrizzy
State War Academy Caldari State
0
|
Posted - 2014.03.20 21:52:00 -
[506] - Quote
Are the changes buffing the isk possible to made in null? Its only large/strong alliances gaining from that. Soon they got all access to the goodies and not even need to get it in to sec space to transform it into nice isk. Doing it out there where all the goodies are shold have huge drawbacks... If you really want to make this game into a one side versus the other you should do the changes... |

Alp Khan
GoonWaffe Goonswarm Federation
12
|
Posted - 2014.03.20 21:52:00 -
[507] - Quote
GreasyCarl Semah wrote:Alp Khan wrote:Please dispense with your tin foil hat, this is not some Goon conspiracy. Being able to mine in our sov has never been a problem. Rather, the problem with mining in null sov is the inherent nightmare of logistics that's associated with carrying that ore and refining it efficiently (currently can only be done in empire). In other words, laziness.
No.
Rather it takes too much time and effort to be even remotely profitable. I can, for instance go kills rats in null anomalies in the same time that takes for me to mine, carry the ore to the empire where I can refine it efficiently and make more ISK.
And CCP has come up with a hilariously unwise 'fix' to that by choosing to capitalize on this problem by making refining a bigger time sink then it was before, equally in empire and in null.
Do you really think this will effect any serious null dweller negatively? Because your average null dweller in a good organization can make ISK more easily than pretty much anybody else, and I don't know many seasoned null dwellers that only keep a single character. Most, if not all, have an army of alts. |

Qalix
Long Jump.
184
|
Posted - 2014.03.20 21:53:00 -
[508] - Quote
baltec1 wrote:GreasyCarl Semah wrote:Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec? Why should refining in nullsec be better than anywhere else? Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. So miners and re-processors shouldn't be rewarded for taking more risk? What additional risks are they taking? As you are so fond of reminding everyone (and your corp in particular is fond of reminding everyone) hisec isn't safe. Every hisec miner is dealing with the same issues a nosec miner is dealing with. Only with far less protection, anonymity, and seclusion.
The risk/reward line doesn't work with everything. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 21:55:00 -
[509] - Quote
Vanessa Vansen wrote:At least the reprocessing implant (slot 8) does not compete with the already competing ore mining and ice harvesting implants (slot 10).
The numbers ... consider this? Station Equipment 50% Refining 5 Refining Efficiency 5 Ore Processing 4 No implant
Part of the change is to provide a reason to train the individual ore skill to 5. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Kadl
Imperial Academy Amarr Empire
88
|
Posted - 2014.03.20 21:55:00 -
[510] - Quote
Toshiro Ozuwara wrote:Gizznitt Malikite wrote:Nullsec is more second world, where you can pay sweatshop wages, mangle the environment in the name of efficiency, and other scorched earth policies. Someone has never been to nullsec. Also, LOL SECOND WORLD, GSF is paying 200% peacetime srp. Real second world.
Agony held sov.
There are great profits to be made in forcing your slaves/non-unionized labor to work harder for their capsular overlords. |
|

mkint
1073
|
Posted - 2014.03.20 21:55:00 -
[511] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Right, so this announcement is not a net nerf to high sec? No, it buffs it pretty significantly, bringing faster and better abilities than it ever had before. You're usually good with the market stuff. Didn't you read the dev blog? It says very very explicitly, that an absolutely maxed out (someone else did the math that it's 200 days worth of skills, i.e., nearly equivalent to a titan parking alt) would STILL have a lower refining yield than now. The dev blog also listed a more normal loss amount as well, at a 30% nerf to all empire refining. Not to mention the unapologetic PVE nerf. This change is yet another wealth redistribution. It gives (yes, gives, because it's a freebie, result of CSM politics) nullsec alliances a 60% or so economic advantage in anything that's made out of minerals (i.e. those super caps they use to hang onto their sov, and oh by the way get even better mineral compression than ever to help build.) That data is right there in the dev blog, and it just takes arithmetic. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Melek D'Ivri
Propst Mining Services
37
|
Posted - 2014.03.20 21:58:00 -
[512] - Quote
strikethree wrote:Look. No matter how you spin it, you are making things harder and taking things away from us. Here is a particularly revealing quote from the dev blog: "Decreasing reprocessing efficiency as a whole affects the outcome of mining, which really doesnGÇÖt need to be nerfed right now."
So you are planning on nerfing mining as well in the future.
Why do you insist on making things harder and harder and less lucrative to the players? Where is the payoff for me? Where is the ISK to be made for the average player?
The end result of all this nerfing will be a game that has no rewards for the person paying to have fun.
You nerfed ice belts, you nerfed rats, you nerfed missions, you nerfed the amount and type of loot,you nerfed anoms, when are you going to be giving instead of taking? The only thing I ever remember you (CCP/Eve Devs) giving is artillery and autocannons. They were pointless to train for years and a few years ago, you un-nerfed them... but then nerfed the tracking enhancer.
Really, why should I continue giving you my money? Why should I continue giving you my money when you continuously make the game less fun and plan on continuing to do so? What is the draw for the casual player? The person who works 12 hours a day? You LIVE this game so none if this is all that serious to you. I can only visit occasionally, so each nerf makes it more and more impossible for me to have any fun since I can not earn any resources.
Ultimately, this game will NOT survive if it is all about alliances and null sec. You need casual players. Lots of them. Stop trying to turn us away by removing the ability to get resources. Actually *think* about what it is like for us. We can not mine for 6 hours a day. We can not run dozens of a missions a day. We can not run alliances out in null (we can barely even participate in any of the battles!). Think about us please.
Damn that is good stuff. Please run for CSM, you actually seem vested in the average player unlike the rest of candidates and seat warmers I've seen. |

GreasyCarl Semah
A Game as Old as Empire
56
|
Posted - 2014.03.20 21:58:00 -
[513] - Quote
Alp Khan wrote:No.
Rather it takes too much time and effort to be even remotely profitable. I can, for instance go kills rats in null anomalies in the same time that takes for me to mine, carry the ore to the empire where I can refine it efficiently and make more ISK.
And CCP has come up with a hilariously unwise 'fix' to that by choosing to capitalize on this problem by making refining a bigger time sink then it was before, equally in empire and in null.
Do you really think this will effect any serious null dweller negatively? Because your average null dweller in a good organization can make ISK more easily than pretty much anybody else, and I don't know many seasoned null dwellers that only keep a single character. Most, if not all, have an army of alts.
I was busting your chops with my first reply, you do have a point about the refining.
And your point about null dwellers is something we agree on. They have the best access to ISK. So do they need BETTER refining? They don't. I agree that they should have 100% refining ability in sov space. But an advantage over high sec just makes the mentality of null vs. high that is currently at work in this game even worse. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
483
|
Posted - 2014.03.20 21:59:00 -
[514] - Quote
Anhenka wrote: TLDR: Miners and indy guys are not needed.
You're right, which is why I figured this reprocessing change to be something of a stealth encouragement to make them more needed than they are now by making it harder to get large volumes of equipment with relatively little work (ie, mineral compression nerf). My YouTube Channel - EVE Tutorials & other game related things! |

Arthur Aihaken
Arsenite
3105
|
Posted - 2014.03.20 22:00:00 -
[515] - Quote
mkint wrote:That data is right there in the dev blog, and it just takes arithmetic. Goons have been gloating all morning. Is anyone really surprised? I am currently away, traveling through time and will be returning last week. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3738
|
Posted - 2014.03.20 22:00:00 -
[516] - Quote
Vanessa Vansen wrote:At least the reprocessing implant (slot 8) does not compete with the already competing ore mining and ice harvesting implants (slot 10).
The numbers ... consider this? Station Equipment 50% Refining 5 Refining Efficiency 5 Ore Processing 4 No implant
This is provides access to T2 crystals, i.e. maximal mining and a perfect refining rate (given the standing).
Current refinement: Station Equipment + 0.375 x (1 + Refining skill x 0.02) x (1 + Refining Efficiency skill x 0.04) x (1 + Ore Processing skill x 0.05) .5 + 0.375 * 1.1 * 1.2 * 1.2 = 1.094
New refinement: Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) ) .5*1.15*1.1*1.08=0.6831
Basically that's 31.69% less than before. With the adjustment (* 1.381) you end up with 94.3%
That is the income of quite decent miners will drop by 5.7% ... How would you feel if your boss would tell you that he is going to cut your wage by that amount?
I'm quite glad I stopped mining!
A 5.7% reduction in minerals harvested does not mean you'll earn less isk/hr (which is the standard metric used for determining the income of a profession). Furthermore, the value of Ore will increase, as compressed Ore becomes the most efficient means to haul minerals about.
Overall, the value of minerals will change with this patch, and it is hard to predict exactly how that will alter the income of miners. In the end, this is a boost to miners though, as they are certain to benefit from either increased ore prices or increased mineral prices. |

Weaselior
GoonWaffe Goonswarm Federation
6706
|
Posted - 2014.03.20 22:00:00 -
[517] - Quote
mkint wrote: I'm not talking about myself. I'm talking about people. I'm talking about what it is they want out of the game, what their ambitions are.
The odd thing is, you in particular, and your alliance in general, are being the noisiest and least clever supporters of this change. No arguments, just noise. Noise does not make you right. You probably see as clearly as I do how this benefits the nullsec alliances.
This change will lead even further to nullsec stagnation. This change is bad for the game.
the arguments are laid out clearly in the devblog and the many things we've posted before on this subject
we don't need new arguments. if you had any we'd rebut them but all you have is screeching and rending of garments and generally hilarious mistakes about how the game works, so we can just point and laugh Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Vladimir Norkoff
Income Redistribution Service
330
|
Posted - 2014.03.20 22:00:00 -
[518] - Quote
GreasyCarl Semah wrote:And they already have those benefits. I have produced a huge amount of stuff in null sec so hump someone else's leg.
Industry out there doesn't need a buff beyond maybe making low grade minerals more available. If you can't make things out there then you are just lazy and no amount of CCP changes will change that. Awww... insults and uncivil behaviour. You seem angry. 
It's not a question of whether or not you can build in null (cuz you definitely can), it's whether or not it is smart to. Right now it's not. Hi-sec has better facilities, more customers, and is infinitely safer. Logistically it's better to buy your stuff in hi-sec and jump it out to null, so that way every person in your alliance is combat-capable defender of your space instead of miner or builder (ideally). And actually null-sec does have every mineral you need in abundant quantities EXCEPT for Mexallon (still have no idea why CCP insists on that bottleneck). Fix that and they'd be another step closer to Industry being worthwhile in Null.
Quite simply the people that put in the time, effort, and teamwork to claim and build up a section of space should have the advantage over the hi-sec pubbies who just leech off the empire teat. Null-sec players are the ones risking their assets. They are the ones who have to deal with the stupid childish politics. And they are the ones who have to actively defend their space from aggressors.
|

Weaselior
GoonWaffe Goonswarm Federation
6706
|
Posted - 2014.03.20 22:01:00 -
[519] - Quote
no miner anywhere in highsec who has three braincells to rub together and can comprehend the tiny change to his routine to profit off this expansion loses a penny of income
needless to say we have a lot of miners who don't fit that bill in this thread Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Tippia
Sunshine and Lollipops
20171
|
Posted - 2014.03.20 22:02:00 -
[520] - Quote
Vanessa Vansen wrote:Basically that's 31.69% less than before. With the adjustment (* 1.381) you end up with 94.3%
That is the income of quite decent miners will drop by 5.7% ... So you're saying that the skills and implants are actually meaningful now? Excellent.
mkint wrote:You're usually good with the market stuff. Didn't you read the dev blog? It says very very explicitly, that an absolutely maxed out (someone else did the math that it's 200 days worth of skills, i.e., nearly equivalent to a titan parking alt) would STILL have a lower refining yield than now. GǪif you're refining scrap metal, which you shouldn't be doing in highsec anyway. For everything else, you can either outsource it for more cash or just do things better and faster in high now than you could before.
Quote:This change is yet another wealth redistribution. It gives (yes, gives, because it's a freebie, result of CSM politics) nullsec alliances a 60% or so economic advantage in anything that's made out of minerals Close. It gives null a handy advantage for anything made out of junk (and is sitll far lower than it used to be). For everything else, highsec will still be the source of the minerals. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 22:04:00 -
[521] - Quote
Tippia wrote:Vanessa Vansen wrote:Basically that's 31.69% less than before. With the adjustment (* 1.381) you end up with 94.3%
That is the income of quite decent miners will drop by 5.7% ... So you're saying that the skills and implants are actually meaningful now? Excellent. mkint wrote:You're usually good with the market stuff. Didn't you read the dev blog? It says very very explicitly, that an absolutely maxed out (someone else did the math that it's 200 days worth of skills, i.e., nearly equivalent to a titan parking alt) would STILL have a lower refining yield than now. GǪif you're refining scrap metal, which you shouldn't be doing in highsec anyway. For everything else, you can either outsource it for more cash or just do things better and faster in high now than you could before. Quote:This change is yet another wealth redistribution. It gives (yes, gives, because it's a freebie, result of CSM politics) nullsec alliances a 60% or so economic advantage in anything that's made out of minerals Close. It gives null a handy advantage for anything made out of junk (and is sitll far lower than it used to be). For everything else, highsec will still be the source of the minerals. Scrapmetal refines are identical yield in every outpost and every 50% station in empire and NPC nullsec. Conquerable nullsec does not have an advantage. Outpost refine bonuses from upgrades specifically exclude scrapmetal. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6707
|
Posted - 2014.03.20 22:04:00 -
[522] - Quote
Tippia wrote:Close. It gives null a handy advantage for anything made out of junk (and is sitll far lower than it used to be). For everything else, highsec will still be the source of the minerals. null has no scrapmetal bonus: everyone refines scrap the same Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

EI Digin
Sniggerdly Pandemic Legion
1876
|
Posted - 2014.03.20 22:05:00 -
[523] - Quote
Looking forward to the summer expansion! |

mkint
1074
|
Posted - 2014.03.20 22:05:00 -
[524] - Quote
Querns wrote:mkint wrote:Weaselior wrote:mkint wrote:There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it. i'd just like to laugh again at the idea that if you want power what you should be is a highsec industrialist I'm not talking about myself. I'm talking about people. I'm talking about what it is they want out of the game, what their ambitions are. The odd thing is, you in particular, and your alliance in general, are being the noisiest and least clever supporters of this change. No arguments, just noise. Noise does not make you right. You probably see as clearly as I do how this benefits the nullsec alliances. This change will lead even further to nullsec stagnation. This change is bad for the game. Man, I really should get into the "Jump to Conclusions" mat business. I'd be raking it in here in this thread. Also, duh, this benefits nullsec. You're not revealing some great hidden truth here. Of course this benefits nullsec. But it affects nullsec more than the dev blog directly states. Mineral prices skyrocket while ore prices drop, regardless of what happens in nullsec. But nullbears get to profit on it coming AND going. But arguing with a goon is pointless. You guys are just better at making lots of noise than anyone else, except for maybe the average two-year-old. Good job. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Weaselior
GoonWaffe Goonswarm Federation
6707
|
Posted - 2014.03.20 22:08:00 -
[525] - Quote
someone explain to me the gaping [insert logic here] in mkint's thinking on how this increases mineral prices while decreasing ore
does he think the margin for buying ore off 4-4, refining it, and relisting the mins will be huge despite the fact a single guy in jita can handle all of highsec's refining if that gap opens up Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Melek D'Ivri
Propst Mining Services
37
|
Posted - 2014.03.20 22:09:00 -
[526] - Quote
Weaselior wrote:Dinsdale Pirannha wrote: So let me get this straight. Joe high sec mission runner, who is currently getting 100% refine on modules, will now have to have a hugely expensive implant, plus weeks of skills, to achieve a 27.6% nerf in his mission loot income.
So what null sec cartel corp do you have your alt in?
i don't think you grasped how scrapmetal works in the current system, implants don't affect it and you're getting 55% of what you get now at most (only scrapmetal processing, which is now 2% affects scrapmetal, nothing else, so 50% *1.10=55%)
Both Refining and Refinery Efficiency affect modules reprocessing pre-nerf. As well as Implants. You can use an implant and skip Scrapmetal Processing currently, so yes, if you have Scrapmetal Processing and Implant is useless, but only then. You can currently get 100% yield on an item VERY easily with Standings (just need about 3 weeks of training instead of 6) |

Tippia
Sunshine and Lollipops
20171
|
Posted - 2014.03.20 22:10:00 -
[527] - Quote
Weaselior wrote:Tippia wrote:Close. It gives null a handy advantage for anything made out of junk (and is sitll far lower than it used to be). For everything else, highsec will still be the source of the minerals. null has no scrapmetal bonus: everyone refines scrap the same I stand corrected. I was somehow thinking in terms of GÇ£compared to oldGÇ¥ instead of GÇ£compared to highGÇ¥. So null doesn't even have that advantage. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Weaselior
GoonWaffe Goonswarm Federation
6707
|
Posted - 2014.03.20 22:11:00 -
[528] - Quote
Melek D'Ivri wrote:Weaselior wrote:Dinsdale Pirannha wrote: So let me get this straight. Joe high sec mission runner, who is currently getting 100% refine on modules, will now have to have a hugely expensive implant, plus weeks of skills, to achieve a 27.6% nerf in his mission loot income.
So what null sec cartel corp do you have your alt in?
i don't think you grasped how scrapmetal works in the current system, implants don't affect it and you're getting 55% of what you get now at most (only scrapmetal processing, which is now 2% affects scrapmetal, nothing else, so 50% *1.10=55%) Both Refining and Refinery Efficiency affect modules reprocessing pre-nerf. As well as Implants. You can use an implant and skip Scrapmetal Processing currently, so yes, if you have Scrapmetal Processing and Implant is useless, but only then. You can currently get 100% yield on an item VERY easily with Standings (just need about 3 weeks of training instead of 6) i was unclear, i meant in the system in the devblog, which works how I said it does Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
3
|
Posted - 2014.03.20 22:13:00 -
[529] - Quote
The real reason that people don't mine/produce transportable stuff in Null?
The fact that Nullsec dwellers consider "Indy Jews" to be worse that second class citizens and actively force anyone who does not pewpew 99.9% of the time out of their alliance's by either declaring a "safari" on industrialist (where any player can be attacked by blue "allies" with no warning and no repercussions on the aggressor) or hiring/'playing characters who are not blue to cloaky camp systems or attack allies.
Industry outside Empire is hard enough without being disrespected and attacked by the very people who you are trying to supply ships and modules to.
Want more people to come to Null? Then stop treating people who don't play this game exactly the same way you do like ****, After all, there is not enough rewards in the world let alone this game to compensate the average industrialist for all the hostility, abuse and hassle inflicted on them by elitist PVP a***oles. |

mkint
1074
|
Posted - 2014.03.20 22:16:00 -
[530] - Quote
Weaselior wrote:someone explain to me the gaping [insert logic here] in mkint's thinking on how this increases mineral prices while decreasing ore
does he think the margin for buying ore off 4-4, refining it, and relisting the mins will be huge despite the fact a single guy in jita can handle all of highsec's refining if that gap opens up You really expect all refining to happen by 1 person from now on? Can we all sit down and think about what this goon is saying? From now on, EVE will only have 1 refiner everybody. We can all call it a day. Problem solved. All hail our goon overlords, come with healing in their hearts and joyous news on their tongues. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
|

Tippia
Sunshine and Lollipops
20171
|
Posted - 2014.03.20 22:18:00 -
[531] - Quote
Scyllyn wrote:The real reason that people don't mine/produce transportable stuff in Null?
The fact that Nullsec dwellers consider "Indy Jews" to be worse that second class citizens and actively force anyone who does not pewpew 99.9% of the time out of their alliance's by either declaring a "safari" on industrialist (where any player can be attacked by blue "allies" with no warning and no repercussions on the aggressor) or hiring/'playing characters who are not blue to cloaky camp systems or attack allies. So you're not subscribing to this whole blue donut nonsense then? That's a good start I supposeGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Weaselior
GoonWaffe Goonswarm Federation
6707
|
Posted - 2014.03.20 22:18:00 -
[532] - Quote
mkint wrote:Weaselior wrote:someone explain to me the gaping [insert logic here] in mkint's thinking on how this increases mineral prices while decreasing ore
does he think the margin for buying ore off 4-4, refining it, and relisting the mins will be huge despite the fact a single guy in jita can handle all of highsec's refining if that gap opens up You really expect all refining to happen by 1 person from now on? Can we all sit down and think about what this goon is saying? From now on, EVE will only have 1 refiner everybody. We can all call it a day. Problem solved. All hail our goon overlords, come with healing in their hearts and joyous news on their tongues. nope, but i'm not surprised with reading comprehension skills and critical thinking skills like this you think this is a bad change
i will give you a few more breadcrumbs: if a single guy can pocket effort-free profits doing this, what's going to happen to the profit margins when guys two through two thousand try to get in on it Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
4
|
Posted - 2014.03.20 22:26:00 -
[533] - Quote
Querns wrote:Scyllyn wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Empire is not getting nerfed? True IF You have PERFECT Refining Skills AND PERFECT Standings AND the 4% Refining Implant So an industry player will have to train Reprocessing to 5, Reprocessing Efficiency to 5 and waste a clone to have the 4% implant (which requires Cybernetics 5 to plug-in BTW) ......... OHHH AND grind missions for XYZ months after training Social to 5 and all the skills required to run missions just to get a 1.2% "buff" I thought CCP was trying to attract more people to this game..... How is a maximum refining yield of 72.4% supposed to be attractive to anyone let alone a beginner? Especially when it will now take months if not years of skill training and mission grinding to be able to get "decent" yield in 1 npc corporations stations. I also notice the true minimum yield was never stated as the lowest yield quoted was for a character with Reprocessing 5 Reprocessing Efficiency 1 and PERFECT Standings...... "Perfect standings" means 6.67 corporation standings, the minimum required to reduce the "WE TAKE" portion of reprocessing to 0.00%. You can knock that out pretty quick with data center turnins and a cosmos blitz.
Yeah I know standings can be gained quickly with enough isk and enough points in combat orientated skills and Cybernetics 5 but lets face it we ALL live in a world where in the largest MMO on earth (yes World of Warcraft) a brand new player can be max level and have a full set of "epic" gear if not 2 full sets in less than a week. Ask yourself would you rather play a game where you can be enjoying "end game" content in less than a fortnight or a game where it takes almost 8 months just to be able to melt rocks properly? While your at it ask yourself if you would rather have a character with "perfect" refining or a character that can hold its own in a Capital ship be it a dreadnought or a carrier......... |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2014.03.20 22:28:00 -
[534] - Quote
How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. |

Vanguarder
The Wakizashi
9
|
Posted - 2014.03.20 22:29:00 -
[535] - Quote
This seems like a form of social engineering.
With all the various ancient bugs and broken functions.... spend your time doing this?
It is my opinion, you will please the top 15% of industrial types, and a lot of the remaining 85% will move on to something else.
Again, CCP wants people to join the big alliances or quit playing.
There is an invisible ceiling in the game.
Solo players or small corps simply can not function when everything becomes so specialized. I'll not pay for alts just to make more use of my one character.
Face it, the same old problem, that of 0.4 might as well be on the otherside of the moon. You need to live in low sec or null to learn the skills needed to survive in low sec or null.
So either you join a huge mega-alliance or you only play the small part of the game that is called Empire.
Are you at CCP sure you all arn't forgetting this is a game we play for fun? Its not real.... you know that, right? |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:30:00 -
[536] - Quote
mkint wrote:Tippia wrote:Dinsdale Pirannha wrote:Right, so this announcement is not a net nerf to high sec? No, it buffs it pretty significantly, bringing faster and better abilities than it ever had before. You're usually good with the market stuff. Didn't you read the dev blog? It says very very explicitly, that an absolutely maxed out (someone else did the math that it's 200 days worth of skills, i.e., nearly equivalent to a titan parking alt) would STILL have a lower refining yield than now. The dev blog also listed a more normal loss amount as well, at a 30% nerf to all empire refining. Not to mention the unapologetic PVE nerf. This change is yet another wealth redistribution. It gives (yes, gives, because it's a freebie, result of CSM politics) nullsec alliances a 60% or so economic advantage in anything that's made out of minerals (i.e. those super caps they use to hang onto their sov, and oh by the way get even better mineral compression than ever to help build.) That data is right there in the dev blog, and it just takes arithmetic.
hmm titan perfect refining .. titan perfect refining now tell me what would you pick? |

mkint
1075
|
Posted - 2014.03.20 22:30:00 -
[537] - Quote
Weaselior wrote:mkint wrote:Weaselior wrote:someone explain to me the gaping [insert logic here] in mkint's thinking on how this increases mineral prices while decreasing ore
does he think the margin for buying ore off 4-4, refining it, and relisting the mins will be huge despite the fact a single guy in jita can handle all of highsec's refining if that gap opens up You really expect all refining to happen by 1 person from now on? Can we all sit down and think about what this goon is saying? From now on, EVE will only have 1 refiner everybody. We can all call it a day. Problem solved. All hail our goon overlords, come with healing in their hearts and joyous news on their tongues. nope, but i'm not surprised with reading comprehension skills and critical thinking skills like this you think this is a bad change i will give you a few more breadcrumbs: if a single guy can pocket effort-free profits doing this, what's going to happen to the profit margins when guys two through two thousand try to get in on it And all it'll take is the skillpoints of a titan pilot. Thank goodness that's a normal state of affairs! Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2914
|
Posted - 2014.03.20 22:32:00 -
[538] - Quote
If there's a decent margin in it, I'd certainly take up refining ore for profit.
Around 30 days from now, I'd have all the highsec ores at 5 for perfect refine. I already have the standing for perfect refine. So that's an implant, at around 300 million or so (ignoring the current markup on it, since the devblog came out)
Any decent corporation would take care of refining for its members. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Lucy Riraille
Aliastra Gallente Federation
27
|
Posted - 2014.03.20 22:34:00 -
[539] - Quote
Dear DEVS,
work on something more useful! This is just another NERF!!! For miners and missionrunners. It was YOUR skillsystem that gave max refining yield with oreprocessing IV instead of V. I bet the refining implant needed will have moonprizes and will be a slot 10 imp, so that either one can mine perfectly or refine perfectly.
The rorqual compresseion rate was messed up by YOU DEVS, it is not the players fault that building other modules or ammo will result in better "mineral compression rate". This could have been fixed xears ago.
Why not implementing a refining array for POS that is worth it's name?
Do you really think people will mine in lowsec, if hisec stations were refining yield wise disadvantaged? BS! NO!
If Moon Minerals or its products could be gotten frome refining modules that reuire them in the production line, this would be great.
But as afar as you described it, this is just another income nerf.
When MTUs were released every single missionrunner used them, so the loot rate got a helluva nerf in order to "stabilize" named item prizes.
As there aren't more players around who salvage the wrecks too (in compatison to all those who loot the wrecks), salvage mat prizes remained somewhat stable. Now, I used to get about 30M ISK loot and salvage from a lv4 Scarlet and about as much from a lv4 Damsel, now the rate is more like 16M far under 20M in any case. Interestingly enough, the worth of the salvage remained the same but it now takes a far bigger part in the overall loot/salvage income than before.
Now this is a result of giving players from day one, without skill or effort a "loot collecting autobot". Anyone can do it, anyone does it, inflation or a huge nerf of drop rates are the consequences.
Now, regarding refining, you are going the complete opposite way, which is bad as well!
Most rorquals are deployed in Nullsec, far less in low and very few in wh space. WH space is THE PLACE where better refining or compression methods are bitterly needed. Althoug most ores can be found in w-space, most of the ore sites despwan without being mined. Why? because no one has enough space in a pos to store large volumes and transport logistics are another issue. Refining those ores at a pos is just wasting time and effort. POS owner have asked for a cure for that for years, as well as rational POS access right management, but that would improve the gameplay experience and mean more fun, so noa chance for us players getting that in the near future.
Not long ago, a survey regarding S&I was handed out to us, but I haven't read of any plans to improve the ****** BPO/ARRAY UI!!! EVEMon is capable of showing my all my assets even when stored in containers, "Alt+T" isn't. SHAME!
There is no way to export corporation wallet data other then by API. How can Corporations calculate their POCO TAX income? By hand....
There are so many things the desperately need fixing, ore refining is not one of them
Compression rates and compression bpc as well as building stuff in order to reprocess it instead of compressing minerals or ore needs overhauling!
Oh and ships not warping, but idlin |

Weaselior
GoonWaffe Goonswarm Federation
6707
|
Posted - 2014.03.20 22:37:00 -
[540] - Quote
mkint wrote: And all it'll take is the skillpoints of a titan pilot. Thank goodness that's a normal state of affairs!
yeah uh no, that's not how many skillpoints it would take
a titan is two years of training
the 200 days was me, and much of that is highend ores, you can bust out all highsec ores easily by patch day, and that also included ampV because i was inattentive to my skillplan (whoops)
since i am an overman and live in null i may have need of highend refining as well so i'll do that but someone with zero refining skills can become a perfect veldspar refiner in under 30d then its about 5 days max for each additional highsec ore, so the people scrabbling in the dirt in highsec don't have that sort of training time
but yes, people more skilled than you should get more rewards but it takes like three guys with the skills in jita to drive profits down to minimal levels Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2914
|
Posted - 2014.03.20 22:37:00 -
[541] - Quote
Lucy Riraille wrote:Dear DEVS,
I bet the refining implant needed will have moonprizes and will be a slot 10 imp, so that either one can mine perfectly or refine perfectly.
Slot 8 actually. Competes with gas harvesting. The mining ones are slot 10 (competing with mindlinks)
Lucy Riraille wrote: The rorqual compresseion rate was messed up by YOU DEVS, it is not the players fault that building other modules or ammo will result in better "mineral compression rate". This could have been fixed xears ago.
This is it being fixed?
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:38:00 -
[542] - Quote
Steve Ronuken wrote:If there's a decent margin in it, I'd certainly take up refining ore for profit.
Around 30 days from now, I'd have all the highsec ores at 5 for perfect refine. I already have the standing for perfect refine. So that's an implant, at around 300 million or so (ignoring the current markup on it, since the devblog came out)
Any decent corporation would take care of refining for its members. Easy enough to split the ore requirements between multiple characters.
And it's not like anyone in highsec needs all the ore skills. the ABCs aren't available. Lowsec ores are only in sites. you may want to reevaluate what perfect is steve |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 22:39:00 -
[543] - Quote
Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. So conquerable nullsec should have to spend 35b per outpost to get the same refines as a lowsec station?
Nope. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5003
|
Posted - 2014.03.20 22:39:00 -
[544] - Quote
Tarsas Phage wrote:Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.
Smelt.
You smelt alumina to make aluminium
You also smelt aluminium scrap to make aluminium.
The process of rendering "stuff containing the metal I'm after" into "the metal I'm after" is smelting.
Day 0 advice for new players: Day 0 Advice for New Players |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 22:41:00 -
[545] - Quote
Mara Rinn wrote:Tarsas Phage wrote:Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. Smelt. You smelt alumina to make aluminium You also smelt aluminium scrap to make aluminium. The process of rendering "stuff containing the metal I'm after" into "the metal I'm after" is smelting. Unfortunately this might get confused with "fishing for smelt."
http://en.wikipedia.org/wiki/Smelt_(fish)
:V This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2914
|
Posted - 2014.03.20 22:41:00 -
[546] - Quote
Krom Thomson wrote:Steve Ronuken wrote:If there's a decent margin in it, I'd certainly take up refining ore for profit.
Around 30 days from now, I'd have all the highsec ores at 5 for perfect refine. I already have the standing for perfect refine. So that's an implant, at around 300 million or so (ignoring the current markup on it, since the devblog came out)
Any decent corporation would take care of refining for its members. Easy enough to split the ore requirements between multiple characters.
And it's not like anyone in highsec needs all the ore skills. the ABCs aren't available. Lowsec ores are only in sites. you may want to reevaluate what perfect is steve
Perfect as in : matches perfect refine right now.
Sure, out in Null or lowsec (intensive array) it'll be possible to do better. But an outpost isn't exactly a free thing. And how many do you think have the refining bonuses? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

handige harrie
Hedion University Amarr Empire
210
|
Posted - 2014.03.20 22:42:00 -
[547] - Quote
I like this change, it gives something nice to every area of the game and makes the value of Compressed Ore vs Ore vs Minerals or Compressed Ice vs Ice products fresh and more fluid again. The only ones losing out for now are Rorqual pilots, who lose their nich+¬ (compression). Baddest poster ever |

ergherhdfgh
Imperial Academy Amarr Empire
76
|
Posted - 2014.03.20 22:43:00 -
[548] - Quote
Some basic points I think CCP misses: - There are two types of isk: server generated and isk made from other players - Server generated isk adds to mudflation - isk made from other players drives down mudflation as eventually those sold goods are blown up. - Players engaging in PvE have choices which effect the ratio of server isk to player isk - Loot nerf leads to less mission / ratting / anoms being looted
- Increased ratio of speed running missions means: - Dilution of LP values - Increase in salvage value - Increase in server isk to player isk ratio which = mudflation - Increase entry barrier for new players
Last I heard something like 80% of players reside in high sec. CCP thinks if it keeps buffing null sec income it will get those players to go to null yet somehow keep forgetting the huge entry barrier to null and the fact that if you want null to become as popular has high sec you have to attract all kinds of players to null.
Currently null sec favors only one kind of player and that is the type like to shoot at everything. Null sec mechanics do not favor industrial types. So CCP keeps buffing what large coalitions can make which just further increases the entry barrier to null. No matter how much you boost mining if you have to have 3 combat pilots to protect every miner / hauler / booster then that means less isk per character involved in the mining op.
The bubble proof interceptors while I love them for getting around null make it so the only way to protect a mining op from a hot drop is to move so deep into null that you are out of cyno range or any red territory. This just further increases the entry barrier to null for newer players and newer corps / alliances
If you want null more active you need to increase the amount of newer players and newer / lower population corps and alliances. If you want that you need to increase the tools for Coalitions and Alliance to open their space to other players. The types of things I can think of to do is are: - An easy way to share standings publicly like allowing anyone to have their local chat display the standing that any person, alliance or corp chooses to make public. - More tools to earn isk from neutrals like the ability to set rates of tax i.e. bounty sharing rates - Tools to tax ore removed from system.
Current null sec mechanics encourage large Coalitions to lock down huge sections of space to not get used. If you want to make null more active you need to change that and create mechanics that incentivise sov holders to encourage other players to use their space. This creates a mechanic where as an Alliance leader I want as many friendlies in my space as possible and as few in my competitors space as possible. So if I set my tax rates too high independents will go to my competition. If I keep my space safer it will be more valuable. If I make my competitors space less safe it will drive down the value of their space.
In short you need to make it so that sov holders are actively seeking more people to come use their space in stead of the mechanic which we currently have which is to encourage them to keep as many people as possible out of their space. The more valuable you make null under the current mechanics the more you make profitable to lock down your boarders and keep as many people out of null as possible.
So instead of trying to make everyone fight regardless of their play style why not make it so that those who like to fight can and those that like to produce can and create tools for the producers to be able to pay the combatants. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2014.03.20 22:44:00 -
[549] - Quote
Querns wrote:Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. So conquerable nullsec should have to spend 35b per outpost to get the same refines as a lowsec station? Nope. If I read the blog correctly, then 55% would put low sec just above a POS, but still below a null sec outpost which is 60%. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:44:00 -
[550] - Quote
Melek D'Ivri wrote:Weaselior wrote:Dinsdale Pirannha wrote: So let me get this straight. Joe high sec mission runner, who is currently getting 100% refine on modules, will now have to have a hugely expensive implant, plus weeks of skills, to achieve a 27.6% nerf in his mission loot income.
So what null sec cartel corp do you have your alt in?
i don't think you grasped how scrapmetal works in the current system, implants don't affect it and you're getting 55% of what you get now at most (only scrapmetal processing, which is now 2% affects scrapmetal, nothing else, so 50% *1.10=55%) Both Refining and Refinery Efficiency affect modules reprocessing pre-nerf. As well as Implants. You can use an implant and skip Scrapmetal Processing currently, so yes, if you have Scrapmetal Processing and Implant is useless, but only then. You can currently get 100% yield on an item VERY easily with Standings (just need about 3 weeks of training instead of 6)
he also forgets that its the null-sec alliance leadership that controls how much null station take.... excluding npc of course. |
|

Nevyn Auscent
Broke Sauce
1159
|
Posted - 2014.03.20 22:44:00 -
[551] - Quote
Not convinced by the inability to reach perfect refine for high/low sec. Once Null Sec adjusts and other balance points are also implemented this may actually end up tipping the scales too far in Null Industries favour long term. It's a very dangerous precedent to set as it says Null must be best at everything, rather than each section of space having a true identity for what it's used for.
That said, the change to favour players who have trained the skills properly rather than the current 'slap a few levels on and be at 100%' is a good change, as it makes mining & industry a more serious profession skill wise than it used to be. Just concerns it's going too far in nerfing high sec.
P.S. Yes! 50% base on all Null Outposts. Something I have been in favour of for a long time. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5003
|
Posted - 2014.03.20 22:44:00 -
[552] - Quote
Scyllyn wrote:Ask yourself would you rather play a game where you can be enjoying "end game" content in less than a fortnight or a game where it takes almost 8 months just to be able to melt rocks properly?
1) EVE doesn't have an end-game.
2) If you love WoW so much because of the "end game" (which is simply levelling your gear instead of your character), why don't you go back there?
3) All the games which try to replicate WoW's model fail. Why should EVE try to emulate WoW when it already has a model that has worked for 10 years?
4) EVE doesn't have an end-game, so discussion of "end game content" is meaningless.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5005
|
Posted - 2014.03.20 22:45:00 -
[553] - Quote
Querns wrote:Mara Rinn wrote:Tarsas Phage wrote:Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. Smelt. You smelt alumina to make aluminium You also smelt aluminium scrap to make aluminium. The process of rendering "stuff containing the metal I'm after" into "the metal I'm after" is smelting. Unfortunately this might get confused with "fishing for smelt." http://en.wikipedia.org/wiki/Smelt_(fish) :V
Or a new skill that involves manufacturing perfumes and GǪ less desirable fragrances.
Day 0 advice for new players: Day 0 Advice for New Players |

Querns
GBS Logistics and Fives Support Goonswarm Federation
204
|
Posted - 2014.03.20 22:45:00 -
[554] - Quote
Marcia en Welle wrote:Querns wrote:Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. So conquerable nullsec should have to spend 35b per outpost to get the same refines as a lowsec station? Nope. If I read the blog correctly, then 55% would put low sec just above a POS, but still below a null sec outpost which is 60%. Getting the 60% requires you to install 35b of upgrades. An un-upgraded outpost sits at 50%. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Don Aubaris
90
|
Posted - 2014.03.20 22:49:00 -
[555] - Quote
Why is it each time I find something to do in Eve, CCP feels an urgent need to screw me royally? I finally got my reprocessing of modules perfect. Buying up cheap stuff from the market and reprocessing it seems yet another career-path that is closed or atleast alot less profitable. Make your own career...yeah...you should start changing your advertising : you can do what you want, but if you don't do what we want (=goto null-sec), we'll just make your life miserable.
Your arguments are all flawed : * "prevents us from giving low and null-security facilities some advantage" : Once again CCP does not respect the idea of the Empires. It makes perfect sense that mining activities in null-sec are more profitable. It make perfect sense that loot there is better. It is not logical that refining in null-sec is more efficient. If refining is more efficient then this would mean the empires are technologically behind. Those null-seccers should work their asses off to get the same ratio as the empires. Or be forced to go to empire space to get the best ratio's. They certainly should not have advantages in this area. * "reduces the incentive to train most reprocessing skills". Any serious miner will have those ore reprocessing skill to IV already since you need them for tech 2 mining Crystals. So who else need a motive for training them? People who are not interested in mining? And if you want to 'specialize' ain't it then good that people don't train all skills??? * "limits a game designerGÇÖs ability to increase material composition on items when needed,a s this would give players free stuff ". This is complete nonsense. After these changes you will have the same problem. But it will be less visible since you reduced the amount of mats you can get. You should add a version Attribute to the items to solve this. Same stats that matter but only with a 'version' that gives different materials when reprocessed. Will need to visibile in the market ofc. * Compression... not my problem...but just push the compression-ratio then instead of annoying people.
Forcing people to use an implant is ridicoulous... That basically means we'll have to have a jump-clone to reprocess. Realy??
Conclusion : lots of bad ideas. Please make your home work again |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:50:00 -
[556] - Quote
Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%.
that is one i wouldn't be opposed to seeing a bit of love for the low bears |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2914
|
Posted - 2014.03.20 22:51:00 -
[557] - Quote
ergherhdfgh wrote:Some basic points I think CCP misses: - There are two types of isk: server generated and isk made from other players
All isk comes from the server. Everything else is just moving isk around.
Something to bear in mind: that 80% of characters in highsec, includes alts of people in lowsec and nullsec.
It should also be noted, for your LP dilution? That's actually a good thing. Because for every lp that is spent, some ISK is returned to the server. More LP spent = larger isk sink.
(stuff being destroyed doesn't remove isk. It generally creates more, due to insurance. sure, /you/ don't have it. but someone else does) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2914
|
Posted - 2014.03.20 22:52:00 -
[558] - Quote
Krom Thomson wrote:Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. that is one i wouldn't be opposed to seeing a bit of love for the low bears
Well, they do get access to the intensive refining array, with a higher return on it. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2014.03.20 22:54:00 -
[559] - Quote
Querns wrote:Marcia en Welle wrote:Querns wrote:Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. So conquerable nullsec should have to spend 35b per outpost to get the same refines as a lowsec station? Nope. If I read the blog correctly, then 55% would put low sec just above a POS, but still below a null sec outpost which is 60%. Getting the 60% requires you to install 35b of upgrades. An un-upgraded outpost sits at 50%. To be honest low sec needs some help. Any alliance worth its salt will get a 60% outpost as soon as they can.
It is all well and good giving null sec industry a nice buff, but if you take your argument to it's logical conclusion, then you should also be arguing for both low sec and npc null sec to also be superior for industry than high sec.
After these changes, low and npc null will have a much greater risk, although still offer the same benefits of operating in high sec.
Altering this is surely only following your own logical argument. Unless of course you are shamelessly trying to get buffs for only your own benefit. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:55:00 -
[560] - Quote
Weaselior wrote:mkint wrote: And all it'll take is the skillpoints of a titan pilot. Thank goodness that's a normal state of affairs!
yeah uh no, that's not how many skillpoints it would take a titan is two years of training the 200 days was me, and much of that is highend ores, you can bust out all highsec ores easily by patch day, and that also included ampV because i was inattentive to my skillplan (whoops) since i am an overman and live in null i may have need of highend refining as well so i'll do that but someone with zero refining skills can become a perfect veldspar refiner in under 30d then its about 5 days max for each additional highsec ore, so the people scrabbling in the dirt in highsec don't have that sort of training time but yes, people more skilled than you should get more rewards but it takes like three guys with the skills in jita to drive profits down to minimal levels and how do you get that we don't need the skills? some of us do refining for a living other see the saving in buying the ore and refining it to make are stuff |
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 22:57:00 -
[561] - Quote
handige harrie wrote:I like this change, it gives something nice to every area of the game and makes the value of Compressed Ore vs Ore vs Minerals or Compressed Ice vs Ice products fresh and more fluid again. The only ones losing out for now are Rorqual pilots, who lose their nich+¬ (compression). why not say that well not hiding on your npc alt |

Weaselior
GoonWaffe Goonswarm Federation
6707
|
Posted - 2014.03.20 22:57:00 -
[562] - Quote
I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6707
|
Posted - 2014.03.20 22:59:00 -
[563] - Quote
Krom Thomson wrote: and how do you get that we don't need the skills? some of us do refining for a living other see the saving in buying the ore and refining it to make are stuff
well if you're doing refining for a living you shouldn't complain you can specialize even more now Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5007
|
Posted - 2014.03.20 22:59:00 -
[564] - Quote
CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, GǪ
Someone who is not trained in industry can simply plug in a 4% implant (they have Cybernetics 5 already in order to use their High Grade Slaves), wander up to a POS and refine as efficiently as someone who has focussed on the appropriate skills. This needs to change so that industry-focussed characters have some advantage over combat-focussed characters when it comes to doing industry stuff.
I hope you can turn "not for now" into "it's on the roadmap for summer/winter 201x" soon :)
Why do refineries in EVE smelt a billion tonnes of ore into metal instantly, when it takes days to manufacture that battleship in the first place? In the words of Pauline Hanson, "I just don't like it!" Ideally, there should be limits to throughput in order to provide other avenues for improvement GÇö either by skills or advanced refinery designs GÇö in order for one group of industrialists to gain a edge over another.
Thank you for these changes so far, CCP, it's a good direction to be heading in order to remove the extreme advantages of NPC supported industry in hi sec over industry in low and null.
Day 0 advice for new players: Day 0 Advice for New Players |

Benny Ohu
Beneath the Ashes Margin of Silence
2725
|
Posted - 2014.03.20 23:01:00 -
[565] - Quote
Mara Rinn wrote:1) EVE doesn't have an end-game. that's the bit that starts just after the tutorials |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
65
|
Posted - 2014.03.20 23:01:00 -
[566] - Quote
Weaselior wrote: the 200 days [of training] was me, and much of that is highend ores, you can bust out all highsec ores easily by patch day, and that also included ampV because i was inattentive to my skillplan (whoops)
since i am an overman and live in null i may have need of highend refining as well so i'll do that but someone with zero refining skills can become a perfect veldspar refiner in under 30d then its about 5 days max for each additional highsec ore, so the people scrabbling in the dirt in highsec don't have that sort of training time
Weaselior has a point, and I think everryone who claims that this is an enormous buff for null sec should consider the ramifications that he is putting forward. Right now (like just about everyone), I have my refining skills trained only to level 4. This was a real pain to accomplish, because I live in null and I needed to include every single ore type in my training plan.
If I had stayed in high sec (and stuck to just one faction's systems), I would have only needed to do this with just four ore types. If I found myself traveling into other faction's systems, I would have needed to train more of them, but all of them would have far smaller multipliers to training time than the high sec ores.
I stopped at level 4 because there was no advantage to moving up to 5. Now there is an advantage to getting level 5 trained, and -- as Weaselior noted -- it's going to take me more than 200 days to get all of these skills from level 4 to level 5. It's physically impossible to get all of this done before the patch drops this summer.
If I lived in Amarr high sec, those 200 days would shrink to just 20 days or so.
So null pilots are going to take a far bigger hit in training time than those who live in empire space.
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:04:00 -
[567] - Quote
ergherhdfgh wrote:Some basic points I think CCP misses: - There are two types of isk: server generated and isk made from other players - Server generated isk adds to mudflation - isk made from other players drives down mudflation as eventually those sold goods are blown up. - Players engaging in PvE have choices which effect the ratio of server isk to player isk - Loot nerf leads to less mission / ratting / anoms being looted
- Increased ratio of speed running missions means: - Dilution of LP values - Increase in salvage value - Increase in server isk to player isk ratio which = mudflation - Increase entry barrier for new players
Last I heard something like 80% of players reside in high sec. CCP thinks if it keeps buffing null sec income it will get those players to go to null yet somehow keep forgetting the huge entry barrier to null and the fact that if you want null to become as popular has high sec you have to attract all kinds of players to null.
Currently null sec favors only one kind of player and that is the type like to shoot at everything. Null sec mechanics do not favor industrial types. So CCP keeps buffing what large coalitions can make which just further increases the entry barrier to null. No matter how much you boost mining if you have to have 3 combat pilots to protect every miner / hauler / booster then that means less isk per character involved in the mining op.
The bubble proof interceptors while I love them for getting around null make it so the only way to protect a mining op from a hot drop is to move so deep into null that you are out of cyno range or any red territory. This just further increases the entry barrier to null for newer players and newer corps / alliances
If you want null more active you need to increase the amount of newer players and newer / lower population corps and alliances. If you want that you need to increase the tools for Coalitions and Alliance to open their space to other players. The types of things I can think of to do is are: - An easy way to share standings publicly like allowing anyone to have their local chat display the standing that any person, alliance or corp chooses to make public. - More tools to earn isk from neutrals like the ability to set rates of tax i.e. bounty sharing rates - Tools to tax ore removed from system.
Current null sec mechanics encourage large Coalitions to lock down huge sections of space to not get used. If you want to make null more active you need to change that and create mechanics that incentivise sov holders to encourage other players to use their space. This creates a mechanic where as an Alliance leader I want as many friendlies in my space as possible and as few in my competitors space as possible. So if I set my tax rates too high independents will go to my competition. If I keep my space safer it will be more valuable. If I make my competitors space less safe it will drive down the value of their space.
In short you need to make it so that sov holders are actively seeking more people to come use their space in stead of the mechanic which we currently have which is to encourage them to keep as many people as possible out of their space. The more valuable you make null under the current mechanics the more you make profitable to lock down your boarders and keep as many people out of null as possible.
So instead of trying to make everyone fight regardless of their play style why not make it so that those who like to fight can and those that like to produce can and create tools for the producers to be able to pay the combatants.
you keep forgetting one small thing and that indys are mostly treated as second class in null cpp can't fix null only null can fix null by giving up this stupid anti new players and anti indy lifestyle |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2014.03.20 23:04:00 -
[568] - Quote
Mara Rinn wrote:CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, GǪ Someone who is not trained in industry can simply plug in a 4% implant (they have Cybernetics 5 already in order to use their High Grade Slaves), wander up to a POS and refine as efficiently as someone who has focussed on the appropriate skills. This needs to change so that industry-focussed characters have some advantage over combat-focussed characters when it comes to doing industry stuff. I hope you can turn "not for now" into "it's on the roadmap for summer/winter 201x" soon :) Why do refineries in EVE smelt a billion tonnes of ore into metal instantly, when it takes days to manufacture that battleship in the first place? In the words of Pauline Hanson, "I just don't like it!" Ideally, there should be limits to throughput in order to provide other avenues for improvement GÇö either by skills or advanced refinery designs GÇö in order for one group of industrialists to gain a edge over another. Thank you for these changes so far, CCP, it's a good direction to be heading in order to remove the extreme advantages of NPC supported industry in hi sec over industry in low and null. Yes, agreed completely. Although I don't think you even need a 4% implant as Ytterbium indicated earlier in this thread that the POS module would operate as though the user already had full skills and a +4% implant.
An additional implant would have no further effect.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
205
|
Posted - 2014.03.20 23:04:00 -
[569] - Quote
Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s Well, it's 300m now... This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
65
|
Posted - 2014.03.20 23:04:00 -
[570] - Quote
Mara Rinn wrote:In the words of Pauline Hanson, "I just don't like it!"
There's a name I haven't heard in a long time. I'm wondering just how many people have any idea just who Pauline is. She had the best set of foot-in-mouth quotes of any politician, in any country, over the past 20 years.
|
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:07:00 -
[571] - Quote
Mara Rinn wrote:Scyllyn wrote:Ask yourself would you rather play a game where you can be enjoying "end game" content in less than a fortnight or a game where it takes almost 8 months just to be able to melt rocks properly? 1) EVE doesn't have an end-game. 2) If you love WoW so much because of the "end game" (which is simply levelling your gear instead of your character), why don't you go back there? 3) All the games which try to replicate WoW's model fail. Why should EVE try to emulate WoW when it already has a model that has worked for 10 years? 4) EVE doesn't have an end-game, so discussion of "end game content" is meaningless. he is aiming more at the fact that it is vary hard on new players and with ccp adding longer and longer skill qu's to the game its going to make this game less and less inviting to new people |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5008
|
Posted - 2014.03.20 23:08:00 -
[572] - Quote
Jagoff Haverford wrote:Weaselior wrote: the 200 days [of training] was me, and much of that is highend ores, you can bust out all highsec ores easily by patch day, and that also included ampV because i was inattentive to my skillplan (whoops)
since i am an overman and live in null i may have need of highend refining as well so i'll do that but someone with zero refining skills can become a perfect veldspar refiner in under 30d then its about 5 days max for each additional highsec ore, so the people scrabbling in the dirt in highsec don't have that sort of training time
Weaselior has a point, GǪ I stopped at level 4 because there was no advantage to moving up to 5. Now there is an advantage to getting level 5 trained, and -- as Weaselior noted -- it's going to take me more than 200 days to get all of these skills from level 4 to level 5. It's physically impossible to get all of this done before the patch drops this summer.
One option: form a corporation, make friends who are industrialists too. Then each of you can focus on different refining skills. Ultimately you'll get that 4 -> 5 training done much faster by having each corp member specialise until the entire corp is capable of perfect refines. Then you can all "backfill" the other refining skills over the entire 200-day period required.
Weaselior is only complaining because he has no friends and is not a team player. Or maybe he just likes complaining.
Day 0 advice for new players: Day 0 Advice for New Players |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
5
|
Posted - 2014.03.20 23:12:00 -
[573] - Quote
Jagoff Haverford wrote:Weaselior wrote: the 200 days [of training] was me, and much of that is highend ores, you can bust out all highsec ores easily by patch day, and that also included ampV because i was inattentive to my skillplan (whoops)
since i am an overman and live in null i may have need of highend refining as well so i'll do that but someone with zero refining skills can become a perfect veldspar refiner in under 30d then its about 5 days max for each additional highsec ore, so the people scrabbling in the dirt in highsec don't have that sort of training time
Weaselior has a point, and I think everryone who claims that this is an enormous buff for null sec should consider the ramifications that he is putting forward. Perhaps Weaselior and yourself would be much happier then, if all the high end null sec ores were moved to high sec. That would satisfactorily solve the issue, and then you would be freed from this arduous problem over which we all feel very much sympathy for your terrible plight.
;) |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:12:00 -
[574] - Quote
Steve Ronuken wrote:Krom Thomson wrote:Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. that is one i wouldn't be opposed to seeing a bit of love for the low bears Well, they do get access to the intensive refining array, with a higher return on it. i meant a little station love |

Anhenka
Daktaklakpak. Red Coat Conspiracy
402
|
Posted - 2014.03.20 23:14:00 -
[575] - Quote
Krom Thomson wrote:you keep forgetting one small thing and that indys are mostly treated as second class in null cpp can't fix null only null can fix null by giving up this stupid anti new players and anti indy lifestyle This applies to indies, not newbros.
And as soon as indies start contributing to the good of the alliance at the same level as a PvP player, we will stop treating them like second class citizens.
But to contribute on that level would require them either providing supplies at MASSIVE discounts (And I don't mean 5% over Jita), or supplying the alliance with a flat tax of isk, minerals or ore.
If you want to come out and give your alliance a 30% discount in order to keep your value anywhere near that of a PvP player, then alliances will welcome you with open arms.
But if you think nullsec is your personal isk printing ground for mining, and that providing supplies to the alliance at only slightly ABOVE Jita is some sort of valuable contribution worthy of other people protecting you and the space you live in, you have your head in the sand.
And guess what? Most indy guys only want to go to null to make more money. Actually helping their alliance by decreasing their profit margins or spending time to PvP is nowhere on their agenda. They might pretend to agree to do so, but 90% of the time, they get out there and do absolutely nothing of significant benefit to the alliance.
TLDR: You can have mining profit, with effort paid for living there by PvPing, or you mine there and pay the alliance to protect you with a significant chunk of your efforts, or you can sit in highsec and pathetically whine about how nullsec alliances don't like miners. Pick one. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:15:00 -
[576] - Quote
Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s
the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2014.03.20 23:17:00 -
[577] - Quote
Krom Thomson wrote:Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect It is not the new perfect, the new perfect can only be achieved if you are an alliance holder in null sec with a minmatar fully upgraded station. To be honest I have no problem with this, but at least extend some of the benefit to low sec and npc null. |

Weaselior
GoonWaffe Goonswarm Federation
6709
|
Posted - 2014.03.20 23:18:00 -
[578] - Quote
Krom Thomson wrote:Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect of course you should need it to be the best highsec refiner you can be, what would the point be otherwise Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6709
|
Posted - 2014.03.20 23:19:00 -
[579] - Quote
Marcia en Welle wrote: the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect
It is not the new perfect, the new perfect can only be achieved if you are an alliance holder in null sec with a minmatar fully upgraded station. To be honest I have no problem with this, but at least extend some of the benefit to low sec and npc null.[/quote] you got benefits, you get free 54% no skill required refines
asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
207
|
Posted - 2014.03.20 23:19:00 -
[580] - Quote
Marcia en Welle wrote:Krom Thomson wrote:Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect It is not the new perfect, the new perfect can only be achieved if you are an alliance holder in null sec with a minmatar fully upgraded station. To be honest I have no problem with this, but at least extend some of the benefit to low sec and npc null. Anchor an intensive refining array, which can only be done in lowsec or nullsec. Poof, you have an advantage over empire. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:20:00 -
[581] - Quote
Anhenka wrote:Krom Thomson wrote:you keep forgetting one small thing and that indys are mostly treated as second class in null cpp can't fix null only null can fix null by giving up this stupid anti new players and anti indy lifestyle This applies to indies, not newbros. And as soon as indies start contributing to the good of the alliance at the same level as a PvP player, we will stop treating them like second class citizens. But to contribute on that level would require them either providing supplies at MASSIVE discounts (And I don't mean 5% over Jita), or supplying the alliance with a flat tax of isk, minerals or ore. If you want to come out and give your alliance a 30% discount in order to keep your value anywhere near that of a PvP player, then alliances will welcome you with open arms. But if you think nullsec is your personal isk printing ground for mining, and that providing supplies to the alliance at only slightly ABOVE Jita is some sort of valuable contribution worthy of other people protecting you and the space you live in, you have your head in the sand. And guess what? Most indy guys only want to go to null to make more money. Actually helping their alliance by decreasing their profit margins or spending time to PvP is nowhere on their agenda. They might pretend to agree to do so, but 90% of the time, they get out there and do absolutely nothing of significant benefit to the alliance. TLDR: You can have mining profit, with effort paid for living there by PvPing, or you mine there and pay the alliance to protect you with a significant chunk of your efforts, or you can sit in highsec and pathetically whine about how nullsec alliances don't like miners. Pick one.
no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of |

Querns
GBS Logistics and Fives Support Goonswarm Federation
207
|
Posted - 2014.03.20 23:22:00 -
[582] - Quote
It looks like one thing that is going to have to stop here is this fascination with "perfect" refines. There is no longer the ability to refine perfectly. What remains is a system where you can train game skills to increase yield, and when that hits its cap, use social skills or PvP skills to get access to facilities to further increase your yield. No longer are capsuleers entitled to 100% refine yield in this brave new era. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2014.03.20 23:22:00 -
[583] - Quote
Weaselior wrote:asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk I'm not asking for what you get, I am simply asking for a modicum of benefit over high sec stations. And conducting industry in the back ends of low sec or npc null is not without risk.
An upcoming industrial overlord needs somewhere to start, and we cannot all jump straight into null sec with a fully upgraded minmatar outpost.
I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for.
|

Minari Inocari
Nebula Rasa Vanguard Nebula Rasa
5
|
Posted - 2014.03.20 23:23:00 -
[584] - Quote
"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. |

Weaselior
GoonWaffe Goonswarm Federation
6709
|
Posted - 2014.03.20 23:23:00 -
[585] - Quote
Mara Rinn wrote: One option: form a corporation, make friends who are industrialists too. Then each of you can focus on different refining skills. Ultimately you'll get that 4 -> 5 training done much faster by having each corp member specialise until the entire corp is capable of perfect refines. Then you can all "backfill" the other refining skills over the entire 200-day period required.
Weaselior is only complaining because he has no friends and is not a team player. Or maybe he just likes complaining.
i do so love to complain
sadly the thing is only one person I know has a perfect refine guy handy, and since i deal with a lot of our mineral importation i need to be able to do it myself so i'll be training everything (plus, it lets me help out newbies and the like). that said though, i'll just target the same highsec ores everyone in highsec will be because that's the ore I need to refine, and I can be completionist once it's done Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6709
|
Posted - 2014.03.20 23:25:00 -
[586] - Quote
Marcia en Welle wrote: I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for.
but they gave you that, a 54% pos
the station would be strictly superior to anything but a fully upgraded amarr or minmatar outpost, something that costs 60b all told (~40b to upgrade from the base outpost) so that would actually be unbalanced Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Anhenka
Daktaklakpak. Red Coat Conspiracy
402
|
Posted - 2014.03.20 23:25:00 -
[587] - Quote
Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS!
You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local.
You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local.
Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals.
But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.20 23:25:00 -
[588] - Quote
Marcia en Welle wrote:Weaselior wrote:asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk I'm not asking for what you get, I am simply asking for a modicum of benefit over high sec stations. And conducting industry in the back ends of low sec or npc null is not without risk. An upcoming industrial overlord needs somewhere to start, and we cannot all jump straight into null sec with a fully upgraded minmatar outpost. I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for. 55% is too much. It impugns on nullsec upgrades and pos refineries. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

talonmaster77
Gemini Anguium Ouroboros
0
|
Posted - 2014.03.20 23:29:00 -
[589] - Quote
So the idea is to make the economy jump everything in cost by 30% or to make all the indie players quit so nothing get's made at all. great plan. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.20 23:32:00 -
[590] - Quote
talonmaster77 wrote:So the idea is to make the economy jump everything in cost by 30% or to make all the indie players quit so nothing get's made at all. great plan. Another sale of a high-quality silicone Jump To Conclusions mat goes to this fine post. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:32:00 -
[591] - Quote
Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. ya i'll feel sorry for you guys your a good group that helps new bro's a lot |

Kadl
Imperial Academy Amarr Empire
89
|
Posted - 2014.03.20 23:32:00 -
[592] - Quote
Querns wrote:It looks like one thing that is going to have to stop here is this fascination with "perfect" refines. There is no longer the ability to refine perfectly. What remains is a system where you can train game skills to increase yield, and when that hits its cap, use social skills or PvP skills to get access to facilities to further increase your yield. No longer are capsuleers entitled to 100% refine yield in this brave new era.
Correct no one is entitled to 100% refines, but some people can get max refine if they are friendly. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2014.03.20 23:33:00 -
[593] - Quote
Weaselior wrote:Marcia en Welle wrote: I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for.
but they gave you that, a 54% pos the station would be strictly superior to anything but a fully upgraded amarr or minmatar outpost, something that costs 60b all told (~40b to upgrade from the base outpost) so that would actually be unbalanced Well a high sec station does 50% which matches all null sec outposts base rates.
Also using a POS for manufacturing is a massive pain. Imo they need to do something for the stations. Perhaps not a 55%, but at least some advantage over high sec, but not quite as good as null.
I would suggest something like this
high sec - 50% reprocessing array - 52% stations 0.4 and below - 53% intensive reprocessing array - 54% outpost full upgraded - 57% minmatar outpost fully upgraded - 60%
|

Tarsas Phage
Freight Club
265
|
Posted - 2014.03.20 23:33:00 -
[594] - Quote
Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc.
Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier. |

Beofryn Sedorak
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.03.20 23:35:00 -
[595] - Quote
Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all.
Empires rise, And empires fall, Some even burn to the ground. It's the natural order of things. Adapt or die. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
406
|
Posted - 2014.03.20 23:37:00 -
[596] - Quote
Tarsas Phage wrote:Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc. Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier.
It's the circle of life. Just keep training for what the current doctrine is, getting cut off before you finish it, rinse repeat.
Eventually, it might be a month, six months, a year, three years, but the doctrine you half trained for will come back, and you will be ready.
Remember Hellcat abbadons? Amarr BS V and t2 LG lasers. It took a hell of a long time to come back, but Apocs needing the same skills are now a thing.
Circle of life :) |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:37:00 -
[597] - Quote
Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING.
minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.20 23:39:00 -
[598] - Quote
Krom Thomson wrote:Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING. minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions I gotta say, having lived in the land of milk and honey for so long, it's adorable that this sort of thing is even possible in The Year Of Our Lord 2014. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2915
|
Posted - 2014.03.20 23:41:00 -
[599] - Quote
Tarsas Phage wrote:Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc. Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier.
4s for the Null sec ores (5 for Mercoxit) 3 for low, 2 or 1 for high. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Sabriz Adoudel
Mission BLITZ
2299
|
Posted - 2014.03.20 23:41:00 -
[600] - Quote
I have real reservations about these changes.
For me personally they mean little, other than that I will likely lose the ~0.8% of my wealth tied up in mineral compression related BPOs. Not fussed about that at all, I might be able to unload them to a sucker, and even if I can't, the loss is easily absorbed and expected.
My concerns are for the very, very new player.
These changes will reduce the value of a good 80% of mission loot to around half of what it is now (as reprocessing determines the value of 'bad' modules), reducing the income of the majority of newbs.
Newbs having less income makes them more risk averse, as when a cruiser loss represents a 4 hour setback rather than a 3 hour setback, they are more careful with their cruisers.
Being more risk averse pushes more newbs into the solo carebear lifestyle rather than the 'ah screw it, let's lose some ships in PVP' lifestyle. And we know the latter type of player is more likely to continue playing.
My suggested changes:
- Reduce tech 1 frigate and cruiser build costs to address this issue. (Not destroyers - as much as I'd love cheaper destroyers as a ganker, dessies are not overly good ships for new players and they get given them for tutorials anyway so they don't buy many on the market). - Then keep the rest of the changes as is. They are overall good changes that make refining and mining in sovereign nullsec more viable than at present. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
|

Anhenka
Daktaklakpak. Red Coat Conspiracy
406
|
Posted - 2014.03.20 23:42:00 -
[601] - Quote
Krom Thomson wrote: minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions
Tell me Krom. As a nullsec miner living in the space of an alliance that protects you so that you don't have to protect yourself, which one of these is an appropriate price for Trit?
A: Jita price.
B: Above Jita price
C: Below Jita price
If A: We don't need you because we can do that via compression and JF with minimal costs, in much higher volume, on demand.
If B: **** off, we REALLY don't need you because we can import it at Jita price.
If C: Are you seriously saying there are miners willing to come to nullsec, mine Tritanium, then get paid less for it than highsec miners get paid for less effort? Well come on in. We'd love tons of trit at 75% of Jita price. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:42:00 -
[602] - Quote
Anhenka wrote:Tarsas Phage wrote:Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc. Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier. It's the circle of life. Just keep training for what the current doctrine is, getting cut off before you finish it, rinse repeat. Eventually, it might be a month, six months, a year, three years, but the doctrine you half trained for will come back, and you will be ready. Remember Hellcat abbadons? Amarr BS V and t2 LG lasers. It took a hell of a long time to come back, but Apocs needing the same skills are now a thing. Circle of life :)
i just went logi when i lived in null everyone loves logi :P
|

Daniel Plain
Science and Trade Institute Caldari State
1886
|
Posted - 2014.03.20 23:48:00 -
[603] - Quote
Beofryn Sedorak wrote:Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. Empires rise, And empires fall, Some even burn to the ground. It's the natural order of things. Adapt or die. in other exciting news, we will remove spaceships from EVE. adapt or die.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

I Love Boobies
All Hail Boobies
1063
|
Posted - 2014.03.20 23:50:00 -
[604] - Quote
Knew I should have sold my Rorqual alt a while back instead of training it up more... sigh. |

Beofryn Sedorak
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.03.20 23:50:00 -
[605] - Quote
Daniel Plain wrote:Beofryn Sedorak wrote:Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. Empires rise, And empires fall, Some even burn to the ground. It's the natural order of things. Adapt or die. in other exciting news, we will remove spaceships from EVE. adapt or die.
Does that mean it's time for walking stations? :D |

Niko Lorenzio
United Eve Directorate
299
|
Posted - 2014.03.20 23:52:00 -
[606] - Quote
There is a fundamental problem with the current state of affairs within New Eden. It's in the core, like a cancer growing. What you're doing is prescribing make up for the a sick patient that's going pale.
Tackle the root problem, we don't need band aids. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:54:00 -
[607] - Quote
Anhenka wrote:Krom Thomson wrote: minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions
Tell me Krom. As a nullsec miner living in the space of an alliance that protects you so that you don't have to protect yourself, which one of these is an appropriate price for Trit? A: Jita price. B: Above Jita price C: Below Jita price If A: We don't need you because we can do that via compression and JF with minimal costs, in much higher volume, on demand. If B: **** off, we REALLY don't need you because we can import it at Jita price. If C: Are you seriously saying there are miners willing to come to nullsec, mine Tritanium, then get paid less for it than highsec miners get paid for less effort? Well come on in. We'd love tons of trit at 75% of Jita price.
wait you guys protect your miners? wow you guys will be the first |

Daniel Plain
Science and Trade Institute Caldari State
1886
|
Posted - 2014.03.21 00:01:00 -
[608] - Quote
since i can't be assed to read all 30 pages, i'll just ask: has there been any thought on making refining less than instant? it does not have to scale linearly, but even a logarithmically scaling duration would be better than than just snapping your fingers and turning millions of tons of stuff into other stuff.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.21 00:03:00 -
[609] - Quote
Daniel Plain wrote:since i can't be assed to read all 30 pages, i'll just ask: has there been any thought on making refining less than instant? it does not have to scale linearly, but even a logarithmically scaling duration would be better than than just snapping your fingers and turning millions of tons of stuff into other stuff. that is an idea i could get behind |

mkint
1079
|
Posted - 2014.03.21 00:09:00 -
[610] - Quote
Anhenka wrote:Krom Thomson wrote: minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions
Tell me Krom. As a nullsec miner living in the space of an alliance that protects you so that you don't have to protect yourself, which one of these is an appropriate price for Trit? A: Jita price. B: Above Jita price C: Below Jita price If A: We don't need you because we can do that via compression and JF with minimal costs, in much higher volume, on demand. If B: **** off, we REALLY don't need you because we can import it at Jita price. If C: Are you seriously saying there are miners willing to come to nullsec, mine Tritanium, then get paid less for it than highsec miners get paid for less effort? Well come on in. We'd love tons of trit at 75% of Jita price. You know, that's great and all, but I'm not sure what that has to do with refining. I think I'd be less annoyed by something like double-trit veldspar in nullsec than I am about this refining thing. At least then it would take some effort to benefit from the changes instead of just a freebie gift to dev-bros. I mean, nullsec doesn't HAVE to be better at absolutely everything. I never saw that written down anywhere by anyone who matters. But if the devs are gonna give free stuff to their bros, it could at least take a little bit of effort. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
|

Daniel Plain
Science and Trade Institute Caldari State
1887
|
Posted - 2014.03.21 00:12:00 -
[611] - Quote
and while i'm on the roll, maybe we could reimburse mission runners by making salvage refinable (call it refurbishing or something). so for example five armor plates get refurbished into one intact armor plate for T2 rigs. this would mitigate the absurd price differences between some T1 and T2 rigs and the only profession nerfed would be explorers (fuck them).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Sylvia Lafayette
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2014.03.21 00:14:00 -
[612] - Quote
Turning the medium intensive array into a compression array is an indirect nerf to the rorqual. Maybe make it able to refine in siege mode with a 12% per level to base refine? That way the option is either anchor a pos or bring in a rorqual as a mobile industry platform |

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.21 00:18:00 -
[613] - Quote
mkint wrote:At least then it would take some effort to benefit from the changes instead of just a freebie gift to dev-bros. I mean, nullsec doesn't HAVE to be better at absolutely everything. I never saw that written down anywhere by anyone who matters. But if the devs are gonna give free stuff to their bros, it could at least take a little bit of effort. Man, if this is the usufruct of some sort of relationship with CCP, we've really fucked up. Instead of the way it's being laid out, where you have to spend 60 billion ISK to get the 60% efficiency station, we could have gotten it for free. I guess we'll have to send our negotiators back to the table, minus a few layers of back skin from the flaying. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.21 00:21:00 -
[614] - Quote
Querns wrote:mkint wrote:At least then it would take some effort to benefit from the changes instead of just a freebie gift to dev-bros. I mean, nullsec doesn't HAVE to be better at absolutely everything. I never saw that written down anywhere by anyone who matters. But if the devs are gonna give free stuff to their bros, it could at least take a little bit of effort. Man, if this is the usufruct of some sort of relationship with CCP, we've really fu cked up. Instead of the way it's being laid out, where you have to spend 60 billion ISK to get the 60% efficiency station, we could have gotten it for free. I guess we'll have to send our negotiators back to the table, minus a few layers of back skin from the flaying. ok you guys ***** about the upgrade cost but forget who makes the prices on them |

Haldan Shepherd
Warpstorm Consulting
0
|
Posted - 2014.03.21 00:21:00 -
[615] - Quote
Whats up Crackheadz?
do you even play your own game? Industy is more than Mining Frigate I and i can fly Venture and its like btzzzz, btzzzz, btzzzzzzzzzzzz and i can melt Roidz!!! LOL!!!
* I think the only valid Point is perfect Ore refining Skills should net in about 99% refine. (Without Implants. Implants should be an Option to get an extra 1% or to compensate missing Skills / training Time). Giving Player Outposts an extra % is ok so they don't have to use Implants or need less training to get maximum yield.
* For me it looks like supply from 0-sec / Wormhole Minerals is bigger than demand in Highsec and supply from High-sec Minerals is lower than demand in 0-sec. So for me it would make sense to buff Trit, Pye, Mex, Iso in 0.0 and / or nerf it in High-Sec
* Nerfing Scrapmetal Reprocessing is a very bad Idea. It will affect loot and salvage, Noctis, Marauders. Making Meta 1-3 more worthless. Most of these Items reprocess to High Sec Minerals and will increase their demand. Making Highsec Mining even more attractive and drive Mission Runners to skip looting and blitzing missions more. When an Ratter says he gets 1/4 to 1/3 from Loot and Salvage and you cut 50% of that Loot that mostly goes to Trit, Pye, Mex, Iso I would say your are making it more difficult for 0-sec industry, as this increases demand to haul these Minerals from High-Sec. I would suggest to add another skill like "Advanced Scrapmetal Processing" to get ~99% refine on Items with perfect Skills.
* Ore Compression is not Mineral Compression. When you refine Ore you get Minerals (There is no way of turning Minerals back to Ore to use your compression). Players will stop to refine their Ore to sell Minerals and will only sell Ore. Only Builders will refine at the location where they are building their Stuff. And they will not use NPC Stations as every % counts, because of their huge amount to refine. They will use Refining Arrays for the extra 2%. You are actively working on making an entire Skilltree unattractive for most Players. I would suggest to add something like "Superdense Compressed Tritanium Coin" that needs 1m Trit and some extra Material to build and that Coin has maybe 100m-¦ Volume and can be refined back to 1m Trit with loosing the extra Material.
* Refining Arrays are way to strong as they are not affected by station tax (NPC or Corp Tax). Your Blog didn't explained if they are affected by skills (i would assume they do). They can be used by One-Man-Corps. Compression Array is way to strong (or you have to buff Rorqual by a huge amount) because Anchoring I only needs like 10 Minutes compared to 1 Year before you can use an Rorqual. Btw. Rorquals rarely go to Belts they spent most of their Time sitting in POS waiting for Haulers bring in Ore to compress it (and giving Links while sitting inside POS - i know it has something to do with your balancing risk vs. reward and making 0.0 attractive and giving opportunities for pvp-focused players etc.).
* "It is also important to note that NPC station reprocessing rates are not being changed for now." Let me translate that into an more understandable Statement: "We give a **** about the **** that is called our Game Database!" In the beginning there where very few Stations that had Refining Service. These Stations where owned by NPC-Mining-Corps (25%-40% Station Equipment). Later CCP discovered that this was a bad Design so they added Refining Service to all Stations (50%) but all Stations that already had Refining Service (the NPC-Corps that specialized in Mining) remained unchanged. So now Concord and all Pirate Faction Stations have better Refining Equipment than "Poksu Mineral Group MINING OUTPOSTS". I would suggest to add yellow stripes to Stations with less than 50% Refining Equipment so they look faster. |

hopielee hopielie
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.21 00:22:00 -
[616] - Quote
jeep hearing that the PoS will compete with the roqu. it will not, because if you are in high or low sec, finding a moon will be a problem(high sec standings may as well). but in null you would need a ship to carry the compressed ores, and have a tank, so think the rorq will be fine. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.21 00:23:00 -
[617] - Quote
Krom Thomson wrote:Querns wrote:mkint wrote:At least then it would take some effort to benefit from the changes instead of just a freebie gift to dev-bros. I mean, nullsec doesn't HAVE to be better at absolutely everything. I never saw that written down anywhere by anyone who matters. But if the devs are gonna give free stuff to their bros, it could at least take a little bit of effort. Man, if this is the usufruct of some sort of relationship with CCP, we've really fu cked up. Instead of the way it's being laid out, where you have to spend 60 billion ISK to get the 60% efficiency station, we could have gotten it for free. I guess we'll have to send our negotiators back to the table, minus a few layers of back skin from the flaying. ok you guys ***** about the upgrade cost but forget who makes the prices on them http://games.chruker.dk/eve_online/item.php?type_id=27660 http://games.chruker.dk/eve_online/item.php?type_id=28039
Looks like it's mostly Planetary Interaction dudes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

TheSmokingHertog
TALIBAN EXPRESS
201
|
Posted - 2014.03.21 00:24:00 -
[618] - Quote
Steve Ronuken wrote:Unable to refine ore for profit?
Sell it, so someone else refines it.
Where's it written that Miners have to be the ones who refine ore? Especially newbie miners?
So we should filter out even more market volume noise in our tables now? ;)
|

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
4
|
Posted - 2014.03.21 00:26:00 -
[619] - Quote
Tell me Krom. As a nullsec miner living in the space of an alliance that protects you so that you don't have to protect yourself, which one of these is an appropriate price for Trit?
A: Jita price.
B: Above Jita price
C: Below Jita price
If A: We don't need you because we can do that via compression and JF with minimal costs, in much higher volume, on demand.
If B: **** off, we REALLY don't need you because we can import it at Jita price.
If C: Are you seriously saying there are miners willing to come to nullsec, mine Tritanium, then get paid less for it than highsec miners get paid for less effort? Well come on in. We'd love tons of trit at 75% of Jita price.[/quote]
With your attitude why even have asteroids in nullsec just have random beacons that you can warp to to see if officer rats have appeared to donate you some overpriced modules.
& about A: If you where not an as**ole and you actually let people mine the ore that is in your belts you could save yourself the "minimal cost" & risk associated with transporting whatever from highsec.
Re C: There are plenty of people in highsec corps/alliances who GIVE most of the ore they mine each week to their corp for nothing. Sure we give them the odd free ship or skill book but most of their satisfaction comes from being involved in the production of ships they are not in a position to produce alone. Surely you are not going to try and argue that you would hate getting free stuff for protecting space you are already protecting anyway?
It has always amazed me that somehow you think that having people mining in your systems that you already protect so your PVPers can belt rat, run anoms, run combat sites, collect PI, suck moongoo IN OTHER SYSTEMS is somehow immensely harder than having 4 or 5 extra people providing intel in systems that would probably otherwise be empty unused space. This totally ignores the income your corp would gain from taxes on planetary interaction, NPC bounties & the fact that YOU would no longer have to no longer do the JF runs to highsec for stuff that is already present in your area as often even if all each your indy's did was produce 1/10th of the mineral's needed for 1 battleship a month. Do you really like JF cyno runs that much?
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.21 00:27:00 -
[620] - Quote
TheSmokingHertog wrote:Steve Ronuken wrote:Unable to refine ore for profit?
Sell it, so someone else refines it.
Where's it written that Miners have to be the ones who refine ore? Especially newbie miners? So we should filter out even more market volume noise in our tables now? ;)
so what your saying is new pilots should have to struggle even more to make isk in this game? |
|

Decaneos
Center for Advanced Studies Gallente Federation
101
|
Posted - 2014.03.21 00:28:00 -
[621] - Quote
I'm not completely sure about this, but does this mean that even if you train scrap metal reprocessing to five, module reprocessing is going to take a massive hit in the nuts?
As this is a big part of my mineral influx ,im not sure i will be very happy about these changes. |

mkint
1080
|
Posted - 2014.03.21 00:29:00 -
[622] - Quote
hopielee hopielie wrote:jeep hearing that the PoS will compete with the roqu. it will not, because if you are in high or low sec, finding a moon will be a problem(high sec standings may as well). but in null you would need a ship to carry the compressed ores, and have a tank, so think the rorq will be fine. Can't use rorq in high. Anywhere else you always do rorqual compression in the pos shield anyway. And anywhere you've already got a POS shield, save yourself the fuel cost and just run the pos mod. Highsec POSes aren't that hard to get anyway, but it's a useful thing that most people don't realize it. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
4
|
Posted - 2014.03.21 00:29:00 -
[623] - Quote
Another question for a Dev.
Why are you modifying every single asteroid, refining array, Station, skills and every thing else that is involved in this mammoth undertaking INSTEAD or just modifying just modules to produce less minerals when melted?
|

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 00:30:00 -
[624] - Quote
Marcia en Welle wrote:Weaselior wrote:asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk I'm not asking for what you get, I am simply asking for a modicum of benefit over high sec stations. And conducting industry in the back ends of low sec or npc null is not without risk. An upcoming industrial overlord needs somewhere to start, and we cannot all jump straight into null sec with a fully upgraded minmatar outpost. I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for.
Drop a pos with an intensive refining array problem solved |

TheSmokingHertog
TALIBAN EXPRESS
201
|
Posted - 2014.03.21 00:31:00 -
[625] - Quote
Weaselior wrote:Arrendis wrote: So just to check, if I'm reading this right, the major advantage of compression for ice will be making it easier to haul it to the refining location - but that refining location will need to be in sov-null, or you're just throwing money away. If you're selling in high-sec, you're losing money on this change no matter what - either you don't get as much product, or you refine locally and need more JF runs to get the product to market.
Am I missing something, or is that an accurate assessment?
You'll sell your compressed ice in jita, then another null alliance buys it for the LO and brings it back.
So we now all have to buy stock in Red Frog?
|

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.03.21 00:32:00 -
[626] - Quote
Fantastic, glad to see you're cleaning up the reprocessing section and normalising ore to 100 units each! And good to hear the Rorqual is going to get some love, 'cause even with these changes, they'll be more commonly used but welded inside a POS shield more than ever. Eager to see more of these blogs too, CCP has been so quiet lately about what's in store. X |

Querns
GBS Logistics and Fives Support Goonswarm Federation
208
|
Posted - 2014.03.21 00:34:00 -
[627] - Quote
Decaneos wrote:I'm not completely sure about this, but does this mean that even if you train scrap metal reprocessing to five, module reprocessing is going to take a massive hit in the nuts?
As this is a big part of my mineral influx ,im not sure i will be very happy about these changes. This is correct; all scrap metal refines will produce 55% of the minerals that they do today at maximum, on both sides of the summer expansion. Additionally, to claw out even that much efficiency, you need Scrapmetal Processing to 5. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

ergherhdfgh
Imperial Academy Amarr Empire
79
|
Posted - 2014.03.21 00:37:00 -
[628] - Quote
Gospadin wrote:My frustration with this is that it's so ungodly tedious to sell a bunch of modules these days that I typically just reprocess my entire station contents and sell the ore to save time.
Can we get some kind of "bulk sell to buy orders" to go with this? Entrepreneurs will still be able to make more money by doing individual sales, but given the bottom has just fallen out of reprocessing modules, it seems like anyone doing any kind of missions will have to spend even more time working on Carpal Tunnel V in stations.
why waste all that time and effort to make almost no isk. Most players will do the math on isk / hour and realize it's not worth their time to loot and salvage anymore. That will probably drive up the cost of meta 1-4 items which will affect newer players almost exclusively.
|

TheSmokingHertog
TALIBAN EXPRESS
201
|
Posted - 2014.03.21 00:38:00 -
[629] - Quote
Anys Thes'Realin wrote:I still dabble with this type of stuff on my old Industry alt, and I mostly like these changes, but there are some parts of it I am a little concerned about.
This does make a Refiner/Reprocessor a more important mini-profession. With the Ore compression, I see raw Ore being sold more often and minerals being sold far less often. However, will this paradigm shift benefit miners, or actually make the mining profession less profitable and only benefit the new "middle man refiner" that simply refines everything and marks it up?
[...]
About the mining bit, you forget that markets will look for equilibrium's all the time, this means that if a profession (say mining) will have a dip in volume (as in hours, since the isk/hour ratio will go down for mining), the output volume of mining will reach a equilibrium after a while, since the people going out of the profession will leave a hole in the provided volume from mining activity, since the volume in ores / minerals from mining will drop, people will have to scoop up less volume from the same amount of buy-orders, this will drive up buy order prices, what will attract new miners since the isk / hour ratio will up again, etc... etc...
|

Tau Cabalander
Retirement Retreat Working Stiffs
3292
|
Posted - 2014.03.21 00:49:00 -
[630] - Quote
* Can we get a 50% array that can reprocess everything other than ice and ore. This is especially useful in w-space.
* Can you please fix the reprocessing UI so that there is a yield column showing yield for each material reprocessed, rather than the useless and confusing single yield number at the top right of the window (doesn't include material skills).
FYI: I notice that the Reprocessing Array is +4%, the same as an implant, and the Intensive Reprocessing Array is +8%
As I see it, this is a major nerf to "gun mining", and that is a good thing for mining, although I was expecting more like 90% yield than 50%. |
|

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
249
|
Posted - 2014.03.21 00:54:00 -
[631] - Quote
This was already at 31 pages when i started writing and I did take time to read all the replies so far.
(Yes Wall of Text hits you for 2,133 damage)
I find myself with odd mixed feelings about this change being proposed. On one had null does need a boost to give it a much better competitive edge in terms of some industrial changes. However I am not sure I like the way its being proposed.
I think this is overly complicated.
1. I understand the desire to make null sec and player owned/built structures have more value as there is greater risk associated with owning and operating. This I 100% support. However I have never felt that the issue was one of refine rate. In fact I think 100% refine rates are perfectly okay. The issue is that there is ZERO cost associated with NPC refine rates. Once you build up enough standing with said NPC entity you get a big zero on the "we take" side. Sorry but this never made sense to me (though i did as a big ass carebear in high sec benefit from it) but the costs of doing business in high sec seem to be missing in some equations.
There should ALWAYS be a cost associated with using an NPC station for anything....whether that be refine, research, industry etc...etc.... and these taxes should be imho MUCH higher than they are now. Instead of tinkering with the gameplay mechanics so much adding new and useless lines of code - you could have just raised the taxes in high sec.
That being said - I do see that there needs to be some usefulness put into those lvl 5 refine and ore skills. You could have just tweaked the refine rates to less than 100% and made it so that you get 100% with those level 5s.
Instead you have opted for a complicated math solution that confuses the masses and makes people think okay "how do I perfect this" oh wait i cant get 100% - i have some complicated math then we add some extra minerals in...but those will be lost in the conversions...etc..etc...
Just seems a bit daft to me this approach. The goal, and perhaps I am not fully understanding it, is to rebalance refine with a boost to null sec. With taxes its as easy as saying in high sec 10% of all minerals refined are taxed, Low sec 5% null sec - alliance set and just modified that refinery % at each of the stations (btw several others have mentioned this - there is no rationale behind a corp or station being a better refinery over another in high sec - there are Military bases with perfect refine and mining corp stations with less than perfect - be nice to fix that)
2. Changes to scrapmetal - this one I don't understand at all - you have taken a valuable profession in salvaging and looting - one that any newbie in a t1 fit thrasher or catalyst can do - and nerfed it heavily. In addition many people used this to refine for the low/null minerals when starting out - again a big nerf to small time indy folks who are just starting the game.
The really bad result of this change is that the flexibility of minerals is lost. You can no longer build something and recycle it and get a significant portion of the materials back. What you are in essence saying is that in the future nobody will have perfected recycling in any meaningful way. I do like the instant compression on the Rorq and the POS modules - but I would strongly suggest making the skills apply to the POS modules. Not some freebee "it thinks your perfect" just because you have a POS - otherwise your defeating the purpose of making those skills for refine/ore not really matter.
In addition the POS modules should receive some sort of Sov bonus - why should a high sec or low sec POS have the same advantage as a null POS ? A null POS is much more risk - either have different modules (ie: some regular stuff that can be anchored anywhere with basic refine - some upgraded stuff for low sec with slightly higher stats - and some faction pirate stuff with much higher stats) or that you receive some bonus from the I-Hub.
I am overall worried about the effects on new players and small time industrialists in high sec. These changes will make it much more difficult to squeeze profit out of diminished margins. There are not alot of options for new players who DONT want to join the big alliances and coalitions and I think both of these changes are significantly increasing the complexity of the game and their ability to come into EvE and learn. I did not join a blob or even a corp for my first year and a half, but i still enjoyed the social side of the game (insert big plug for CAS - the best NPC corp in the game) I have really enjoyed myself more since moving to null and exploring and learning some basic pvp. But I did it at my pace and how I wanted to play the game.
Sometimes I see these changes and I think its an experiment on how to get people to play the game differently rather than letting them enjoy it at their own pace.
My main concerns: - overly complicated , hard to figure out or goal set to see how you get to the best refine - provides equal bonuses to high/low/null pos's - should provide a scale - ie: better refine in null - creates barriers on some of the early professions - refining, industrial production, salvaging - reduces mineral flexibility - which i think will drive up prices which will drive down pvp as many are risk adverse and not all corps or alliances have or can afford luxury SRP plans.
I think this needs lots more discussion and testing....I am supportive that changes need to be made....let's just go slow on this one.
|

TheSmokingHertog
TALIBAN EXPRESS
201
|
Posted - 2014.03.21 00:57:00 -
[632] - Quote
Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote: ...
... ... Hi-sec will still be a massively better place to do production than 0.0 after this change. You can complain after CCP - Remove CONCORD - Remove all the NPC stations - Remove the faction police - Allow cynos, bombs and bubbles to work in hi-sec - Move datacore production out of hi-sec - Move BPO sell orders out of hi-sec While hi-sec still has those monumental advantages, this is basically complaining that the poor kid is getting a cherry while you're eating your way through a giant triple-scoop sundae.
Didn't EVE advertise its a dangerous game?
|

TheSmokingHertog
TALIBAN EXPRESS
201
|
Posted - 2014.03.21 00:59:00 -
[633] - Quote
Lipbite wrote:This is that happens when devs don't develop real content.
You want Jesus features? That worked out well. |

TheSmokingHertog
TALIBAN EXPRESS
201
|
Posted - 2014.03.21 01:01:00 -
[634] - Quote
Anhenka wrote:Grookshank wrote:So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too: 1. Loot/Salvage taking a huge hit of about 45-50% in worth. 2. Minerals getting worth more, so more people go afk and bot mining? 1: Yes. 2: Not really, yield is being increased to compensate.
I did not realize my orca hauls will be more frequent now... ;) Thx.
|

Commander Bjorn Gisch
Gisch Mercenary Group
0
|
Posted - 2014.03.21 01:11:00 -
[635] - Quote
Death of the casual player. Join a 0.0 alliance, pay tribute, force yourself to login for CTAs, activity minimums. Screw having a real life. We have gone from sandbox to WoW style level regions. |

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 01:13:00 -
[636] - Quote
Plug in Baby wrote:So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin?
You aren't meant to compete with them.
This whole change is precisely tailored at bringing in the long time request of large null sec alliances (expecially one) to have everything made the best for them "because we fought to hold sov".
Therefore you are meant to either suck up and join them or close shop. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Commander Bjorn Gisch
Gisch Mercenary Group
0
|
Posted - 2014.03.21 01:16:00 -
[637] - Quote
Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING.
TLDR: You can do whatever you want so long as we aren't telling you what to do at the time. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
211
|
Posted - 2014.03.21 01:24:00 -
[638] - Quote
Commander Bjorn Gisch wrote:Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING. TLDR: You can do whatever you want so long as we aren't telling you what to do at the time. Man, what alliances have you guys been in where you are told what to do all the time? Being in a Goonwaffe altcorp, I am not required to do anything. I haven't been on a strategic op in over three years.
I keep saying this, but it bears repeating -- find a better alliance. A real alliance uses carrots to motivate you, not sticks. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rakooner
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2014.03.21 01:26:00 -
[639] - Quote
way too long dev blog...... wtf |

ergherhdfgh
Imperial Academy Amarr Empire
80
|
Posted - 2014.03.21 01:28:00 -
[640] - Quote
Wylt Echerie wrote:
I certainly don't have access to the raw numbers but I'd suspect a pretty good percentage of meta items sold (especially to buy orders) wind up reprocessed. Even on low value items quite a few of them sit right below the value of the minerals obtained through reprocessing which to me indicates that the majority of demand is coming from people purchasing to reprocess. While the refining rate for ore is going down the mineral content of that ore is going up so it shouldn't change overall pricing of ore/minerals/manufactured modules that much. I doubt the overall % of minerals in the system will be terribly affected by the nerf to module reprocessing but the value of the loot to the person collecting it will drop significantly.
I actually think the price of low meta modules will go up. As it is now in most cases it's not worth it to loot and salvage missions and null sec anomalies probably are but not by a huge margin. Currently I'll take a huge amount of loot and pull out a small handful of things I know are worth selling like heavy launchers and just melt the rest. For the time I would spend on the market to make a small percentage over mineral value on a small percentage of the mods it's just not worth it. .
So when they cut the mineral value of the loot in half a good percentage of the players especially anyone with more than say about 50 or 60 million skill points or so will find it's not worth their time and just leave the wrecks. when that happens meta 1-4 mods will go up in price. Not enough to make looting worthwhile but enough to make loosing a ship a much bigger deal for anyone without the skill points to fit all T2 mods.
Higher cost of loosing a ship for noobs means more conservative play for those newer players which is the exact opposite of what CCP wants right now. If they are going to do this they should make a way for players to manufacture meta 1-4 mods. Maybe they could make like an experimental production with the meta level of the output mod to be RNG determined. But to do that they'd have to bring back 100% mod reprocessing so that you could do something with the low ones not worth selling. Either that or something with BPC copying where you could have a chance at higher meta levels. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
|
Posted - 2014.03.21 01:28:00 -
[641] - Quote
Rakooner wrote:way too long dev blog...... wtf Don't fret, mon frere, just look to the thought leaders of GBS Logistics and Fives Support [MY 5S] for direction. Our warm glow and beatific interpretation of reality will serve to guide you through this confusing time. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Jason Station
A Better Corp Name
5
|
Posted - 2014.03.21 01:39:00 -
[642] - Quote
My drink is empty.
If I read this all correctly I'm going to get hit with a very large nerf bat.
The timing is such that I should stock up like hell before the patch.
Once it is over I should hope that bounties alone will pay my way for the next 18 months until the economy recovers (yes I am looking at you battleship BPO)
Oh wait. I really don't give a flying squirrel and will just adapt.
Bartender! |

Beofryn Sedorak
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.03.21 01:41:00 -
[643] - Quote
Jason Station wrote:My drink is empty.
If I read this all correctly I'm going to get hit with a very large nerf bat.
The timing is such that I should stock up like hell before the patch.
Once it is over I should hope that bounties alone will pay my way for the next 18 months until the economy recovers (yes I am looking at you battleship BPO)
Oh wait. I really don't give a flying squirrel and will just adapt.
Bartender!
See people, He gets it. |

Cor'len
Remnant of an Empire Psychosomatic.
0
|
Posted - 2014.03.21 01:42:00 -
[644] - Quote
Really, CCP? What a f*cked way to start off announcing summer features.
So in short you're nerfing hisec. Woohoo, sure makes me look forward to this summer then. Sure, the refining bit needed work, but you really didn't have to completely destroy mineral compression and reprocessing loot, as well as drop ore yields down the shitter.
No, I'd rather have it the way it currently is than what you're planning, even if some parts make sense. Stop f*cking up the game, you've done enough already. |

Arthur Aihaken
Arsenite
3112
|
Posted - 2014.03.21 01:43:00 -
[645] - Quote
Cor'len wrote:Really, CCP? What a f*cked way to start off announcing summer features. This is probably the "big" Summer feature, so don't get your hopes up... I am currently away, traveling through time and will be returning last week. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
409
|
Posted - 2014.03.21 01:44:00 -
[646] - Quote
Arthur Aihaken wrote:Cor'len wrote:Really, CCP? What a f*cked way to start off announcing summer features. This is probably the "big" Summer feature, so don't get your hopes up...
Arthur, do you do anything but whine on the forums?
All I ever see from you is bashing things, doom and gloom, and wide sweeping statements about how CCP is ****.
Do you have any redeeming features whatsoever? |

Dealth Striker
Striker Ltd
20
|
Posted - 2014.03.21 02:03:00 -
[647] - Quote
Thank you CCP - once this goes live, you will make me a millionaire. I am currently a billionaire but who cares, right?
CCP, it would be nice if you put in some system where a person can trade in SP for these skills that you make completely useless or make one's gameplay totally different from what they were doing previous.
I have spent countless hours (and thus money) training skills that are greatly affected when you change things that you say are for the better.
Like before, I will wait and see what happens with this nerf to my gameplay and decide if I take a break for a few years like last time.
Boy, does this really hurt the new players though - sheesh! |

James Amril-Kesh
4S Corporation Goonswarm Federation
9195
|
Posted - 2014.03.21 02:04:00 -
[648] - Quote
Anhenka wrote:Arthur Aihaken wrote:Cor'len wrote:Really, CCP? What a f*cked way to start off announcing summer features. This is probably the "big" Summer feature, so don't get your hopes up... Arthur, do you do anything but whine on the forums? All I ever see from you is bashing things, doom and gloom, and wide sweeping statements about how CCP is ****. Do you have any redeeming features whatsoever? The same could be said about a LOT of people on these forums. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

hopielee hopielie
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.21 02:04:00 -
[649] - Quote
Scyllyn wrote:Another question for a Dev.
Why are you modifying every single asteroid, refining array, Station, skills and every thing else that is involved in this mammoth undertaking INSTEAD or just modifying just modules to produce less minerals when melted?
because they are nerfing high sec, to give the nul peeps more. it does not make sense, but is the ccp way to avoid the sand box they like to act proud of. but avoid letting it affect the game. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9195
|
Posted - 2014.03.21 02:04:00 -
[650] - Quote
Dealth Striker wrote:Thank you CCP - once this goes live, you will make me a millionaire. I am currently a billionaire but who cares, right?
CCP, it would be nice if you put in some system where a person can trade in SP for these skills that you make completely useless or make one's gameplay totally different from what they were doing previous.
I have spent countless hours (and thus money) training skills that are greatly affected when you change things that you say are for the better.
Like before, I will wait and see what happens with this nerf to my gameplay and decide if I take a break for a few years like last time.
Boy, does this really hurt the new players though - sheesh! Nobody cares. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9195
|
Posted - 2014.03.21 02:05:00 -
[651] - Quote
hopielee hopielie wrote:Scyllyn wrote:Another question for a Dev.
Why are you modifying every single asteroid, refining array, Station, skills and every thing else that is involved in this mammoth undertaking INSTEAD or just modifying just modules to produce less minerals when melted?
because they are nerfing high sec, to give the nul peeps more. it does not make sense, but is the ccp way to avoid the sand box they like to act proud of. but avoid letting it affect the game. If you had read the dev blog it would make sense. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

The Cue
Applied Agoraphobia
17
|
Posted - 2014.03.21 02:06:00 -
[652] - Quote
Marcia en Welle wrote:The Cue wrote:Marcia en Welle wrote:Also I'd like to point out this is a massive buff to WH residents, perhaps unnecessarily seeing as CCP state that they do not want people living in WHs. Now WH residents will be able to cut themselves off almost completely. CCP has never said that they do not want people living in WHs. You are very significantly misunderstanding them. They stated that it was a totally unintentional situation, but just because it's unintended does not mean it's unwanted. This change is also a partial nerf to WH residents, as many of us import ice instead of the four products. Less M3, which is a precious commodity in WHs. You obviously either don't understand WHs very well, or are just trying to under play how significant of a buff this is to WH residents. You can now instantly refine and build components at rates higher than a fully skilled station refiner, and also compress at the now new highest standard of compression using the POS module. This is a very significant buff to WH residents.
Consider training reading comp to at least one. I never said it wasn't a buff in some ways, just that it was a nerf in others. |

Blake Ice
Bacon Anomaly
0
|
Posted - 2014.03.21 02:09:00 -
[653] - Quote
So, in conclusion...
If you reprocess an aluminum can, you can't make another aluminum can. You can only make 66% of an aluminum can.
Sounds logical to me. Good job. Now go play with your toys... |

ergherhdfgh
Imperial Academy Amarr Empire
81
|
Posted - 2014.03.21 02:09:00 -
[654] - Quote
Weaselior wrote: you're not being forced in, you're staying at exactly the same level of income as you cower in your hole
it's merely that the people who take greater risks can reap greater reqards
I find this funny coming from a goon. Thanks to effort most likely being funded by goons high sec is probably a more dangerous place to mine than most null sec systems. So I don't think your risk versus reward statement is accurate from the mining toon's perspective. Granted the alliance as a whole has expenses that go with holding that space which need to be accounted for but if are simply talking about an individual miner's decision to stay in high sec or join a null alliance I believe you are very much wrong.
I came across a wormhole that lead deep into goon territory once. So I wandered around there on a no skill point alt in a noob ship because I figured I'd be podded instantly. To my surprise I came across system after system that was completely empty. I went to one of the -1.0 systems you guys have and watched as about a dozen or so what I assume to be ratting bots safed up in PoS bubbles from a 3 year old toon in a noob ship with no kills in his history. I talked in local and warped around to the belts for a while with no response. I then left system and came back several minutes later with no response again but new wrecks spread around. I spent a good amount of time there before I decided to see if I could make my way to high sec and I made it all the way to the bubbles you guys had on the gates leading to high sec before I died.
From that experience I came to the conclusion that there was little to no risk of loosing anything deep in goon space. I witnessed what I concluded were likely ratting bots and can only assume that you guys have mining bots operating in there as well. So please save the lecture on risk versus reward because for your isk makers be they bots or real players there just isn't any.
You goons got famous taking people who've never played the game from the something awful forums and setting them up in game with everything they need to get started and holding their hand all the way. Most goons have never risked anything they've been handed a sure thing from day one.
So maybe before you belittle this guy and lecture him about risk versus reward for new players you should listen to the concerns of some people who are coming to this game by themselves all alone trying to make their way in this complicated game with no one to hold their hand and show them the way. Because if we want this game to grow we can't go chasing them off. |

hopielee hopielie
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.21 02:12:00 -
[655] - Quote
Regan Rotineque wrote:This was already at 31 pages when i started writing and I did take time to read all the replies so far.
(Yes Wall of Text hits you for 2,133 damage)
I find myself with odd mixed feelings about this change being proposed. On one had null does need a boost to give it a much better competitive edge in terms of some industrial changes. However I am not sure I like the way its being proposed.
I think this is overly complicated.
1. I understand the desire to make null sec and player owned/built structures have more value as there is greater risk associated with owning and operating. This I 100% support. However I have never felt that the issue was one of refine rate. In fact I think 100% refine rates are perfectly okay. The issue is that there is ZERO cost associated with NPC refine rates. Once you build up enough standing with said NPC entity you get a big zero on the "we take" side. Sorry but this never made sense to me (though i did as a big ass carebear in high sec benefit from it) but the costs of doing business in high sec seem to be missing in some equations.
There should ALWAYS be a cost associated with using an NPC station for anything....whether that be refine, research, industry etc...etc.... and these taxes should be imho MUCH higher than they are now. Instead of tinkering with the gameplay mechanics so much adding new and useless lines of code - you could have just raised the taxes in high sec.
That being said - I do see that there needs to be some usefulness put into those lvl 5 refine and ore skills. You could have just tweaked the refine rates to less than 100% and made it so that you get 100% with those level 5s.
Instead you have opted for a complicated math solution that confuses the masses and makes people think okay "how do I perfect this" oh wait i cant get 100% - i have some complicated math then we add some extra minerals in...but those will be lost in the conversions...etc..etc...
Just seems a bit daft to me this approach. The goal, and perhaps I am not fully understanding it, is to rebalance refine with a boost to null sec. With taxes its as easy as saying in high sec 10% of all minerals refined are taxed, Low sec 5% null sec - alliance set and just modified that refinery % at each of the stations (btw several others have mentioned this - there is no rationale behind a corp or station being a better refinery over another in high sec - there are Military bases with perfect refine and mining corp stations with less than perfect - be nice to fix that)
null should be the worst refining and production. there profit is in every other area. this added with the removal of PoS fuels from high sec. just makes the game unrealistic mechs. if you go to the congo to mine gold or diamonds, you do not expect to find a 5 star restaurant. and you expect to import all your eq. |

Ishka Tekitsu
State War Academy Caldari State
0
|
Posted - 2014.03.21 02:15:00 -
[656] - Quote
pegi 12 violence - wondering what this really means. forum full of violent 12y/o?
for two years now, whenever I try to commit to this game. some expansion comes along that totally anti-hypes my drive. thanks again. two weeks ago I got refining wastage to zero. with a semi goal to at least try S&I. ohh well, I'll better wait till winter. yeah at least I should login annually. |

Arthur Aihaken
Arsenite
3113
|
Posted - 2014.03.21 02:16:00 -
[657] - Quote
If Goons can afford to build hundreds of Supercarriers and Titans, maybe we really shouldn't be looking at buffing their income. They're obviously making out hand over first out there, but no wonder they can't stop gloating: more toys for the blue donut. I am currently away, traveling through time and will be returning last week. |

Daniel Plain
Science and Trade Institute Caldari State
1887
|
Posted - 2014.03.21 02:16:00 -
[658] - Quote
hopielee hopielie wrote:just makes the game unrealistic mechs. please stop talking about realism in a game where planets do not move in their orbits.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Rain6637
Team Evil
12952
|
Posted - 2014.03.21 02:17:00 -
[659] - Quote
High sec should provide a taste of what's available in EVE, and cause players to seek out where they can get more of it/do it better, and those places should be not-highsec. strip highsec down to the frame and leave it on cinder blocks.
edit: and shrink it too. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Arthur Aihaken
Arsenite
3113
|
Posted - 2014.03.21 02:19:00 -
[660] - Quote
Rain6637 wrote:High sec should provide a taste of what's available in EVE, and cause players to seek out where they can get more of it/do it better, and those places should be not-highsec. strip highsec down to the frame and leave it on cinder blocks. edit: and shrink it too. We'd have to buff null (again) to compensate Goons for all their lost incomeGǪ  I am currently away, traveling through time and will be returning last week. |
|

Rain6637
Team Evil
12955
|
Posted - 2014.03.21 02:25:00 -
[661] - Quote
do it, make it the big leagues. make it so that a new player logs in for the first time like a broke immigrant who can't speak the local language, and changes mean up and out (of highsec) President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Grarr Dexx
Snuff Box
327
|
Posted - 2014.03.21 02:27:00 -
[662] - Quote
Quote:It prevents us from giving low and null-security facilities some advantage
That's really great and all, but that sentence is actually the only time you mention lowsec. Conveniently forgotten, again? |

hopielee hopielie
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.21 02:30:00 -
[663] - Quote
Rain6637 wrote:High sec should provide a taste of what's available in EVE, and cause players to seek out where they can get more of it/do it better, and those places should be not-highsec. strip highsec down to the frame and leave it on cinder blocks.
edit: and shrink it too.
most the people i know would not mind leaving high sec, but first they would need to get rid of mega allys, and the possibility of them, make null more like WH space. and you would see a lot more people in it. notice how many WH's have people living in them, but you don't want the people in high sec to move to low or null, then you would lose a lot of the goodies there. you just want them to be forced to visit so your gate camps are not so boring. |

Rain6637
Team Evil
12955
|
Posted - 2014.03.21 02:34:00 -
[664] - Quote
i started EVE in Curse and i like wormholes, and i'm not sure we've met, hi i'm rain President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Miles Chanlin
Pro Synergy
0
|
Posted - 2014.03.21 02:37:00 -
[665] - Quote
What an incredibly disappointing announcement, CCP. My thoughts:
I generally agree with allowing low/null stations and POS's have better reprocessing returns than High; however, dropping net returns by ~40% for station reprocessing is too severe.
I also agree with those who have argued that skills should affect reprocessing returns regardless of the station or outpost used to do the reprocessing. Make the skills count if you want them to be taken seriously.
It seems by your blog that the primary complaint is that some modules provide more mineral value than their actual value. What a strange way to address this, if it is really an issue at all.
You shouldn't have to nerf an entire profession to spot-fix the mineral returns on a few problem modules.
And the prefession I refer to is salvaging. The salvaging profession suffers much under this new system. And it would seem other professions, if affected at all, will be so only trivially.
The dev blog does not explain what made the salvaging profession so unbalanced as to deserve a massive nerf. It is already the case that salvage is better in low and null. The rats are bigger and better. The missions are bigger and better. Players' ships leave better modules. Everything about salvaging in low and null is better--except getting shot down easily in a Noctis, but I digress. Making salvaging and reprocessing *much less profitable* in high sec compounds this. I can accept some rebalancing... but demolishing? Why?
The primary impact of this change as I see it is that placing alts in high-sec careers becomes increasingly unaffordable. And to those arrogant snobs who snigger away their "adapt and die" cliche: go away. Real people play the game and want to be successful at it, and spend real time and money acquiring the skills to build the careers that are now being screwed with. What a waste of money! |

Ludi Burek
Brutor Tribe Minmatar Republic
295
|
Posted - 2014.03.21 02:41:00 -
[666] - Quote
The only issue that concerns me is alchemy and not from the "my sec lol" nerfed point of view. 
As alchemy depends on the scrapmetal skill, it has been nerfed accross the board. You are increasing it's refine value to match the ore but it doesn't use the ore skills. Did I miss something where it will be changed to match the new scrap processing bonus?
As with the changes to ore & minerals, it will balance out pretty quick and no one will even remember the patch but I fear that alchemy may be pushed into a "not worth doing" basket.
Now that I think about it a bit more, prices of moon products will probably adjust (rise) and all will be fine again but alchemy still worries me. |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
279
|
Posted - 2014.03.21 02:58:00 -
[667] - Quote
I haven't read the entire thread yet, so I will likely add additional responses later.
Changing the refining in NPC stations to lowest yield = good change So I read these changes as being best yield to lowest as being: Minmatar Station > Other Player built Stations > POSs > NPC Stations The above is good :)
Not fixing the POSs to use player skill to refine is an abomination, this needs to be fixed ASAP.
I disagree with the changes to where you can get perfect refine though.
Perfect refine should be possible with all skills at 5 and the highest implant(may wish to introduce higher implants) in the lowest NPC station. However this should be exactly 100% when the math is worked, so that missing any one of the appropriate skills or implant you will not get perfect refine. You should also get perfect refine in the best player built station without the implant and all skills at 4. That should provide enough differentiation.
Module based mineral compression has always been an abomination and glad to see that go/get nerf'd.
Removing the random constant from the formula is good :)
Quote:Also, all refining skills and implants will now only affect ore and ices ^^^ This is an over nerf
Changing the pre-req for Refining Efficiency of Refining from V to IV is wack, unless you are also planning on doing the same thing for Advanced Laboratory Operation and Advanced Mass Production and a heap of other skills around the place.
Changing the batch amounts to the same number of units will make sense, thankyou.
Introduction of the Ore Compression Array is awesome, however I would've preferred to see it as a new manufacturing array and use the normal Ore Compression Blueprints.
Removal of the Ore Compression BPOs, NOOOOOOO!!!!! I just finished researching 4 complete sets to PE 20(Perfect PE), that was a waste of research time that I could have used on different BPOs :(
New reprocessing UI looks Large, Ugly and missing information. Where does it tell me how much I am loosing to tax? Loosing to my lack of ability to refine? Without seeing this information, the new player will not know that they are wasting potentially more available stuff, making them go looking for how to reduce the waste.
Where is my refine button to tell it to go?
Why are you putting in a warning marker? This might prevent the tears of reprocessing a ship that you didn't mean to :( we need tears of this kind in Eve :)
The changes to the module refining will be interesting, for the people that look at items, and if the mineral price is higher than the market price they buy the module and then reprocess them, to sell the minerals, they will have additional loss in the refine now. |

Kiere Padecain
Ceres Protectorate
3
|
Posted - 2014.03.21 03:02:00 -
[668] - Quote
baltec1 wrote:Kiere Padecain wrote:You're making a big change so that people should spend the 6+ months training their refinery skills up, giving two tiers of max refinery, one in NPC stations and one in nullsec outposts.
Then you take all that and throw it away saying that PoS refinery will be better than NPC stations without any skills or implants needed.
So that means people can launch a PoS in highsec using standing boosters, and by that get refinery without any skilltime spent at all.
Guess we'll see that rise of hundreds of refinery corps, only there to hold a highsec PoS to refine in.
Skills should affect the PoS refinery just like anywhere else, making PoS refineries still useful, even though STILL requiring the training time to do so. POS cost more to run than the free NPC station and can be destroyed.
Holding corp, online to refine, offline after. Unanchor in case of wardec and put it back up after.
The initial investment is higher yes, but the running costs are low, esp because you can pretty much keep it up an hour or two, then pull it back offline again |

Grendell
Technologies Unlimited Superior Eve Engineering
847
|
Posted - 2014.03.21 03:03:00 -
[669] - Quote
Took some time to understand the blog, due to the wording. I still fail to see the logic behind half the numbers they have proposed.
Overall thumbs down. Swing and miss. Try again.
|

Dramaticus
GoonWaffe Goonswarm Federation
476
|
Posted - 2014.03.21 03:11:00 -
[670] - Quote
Vaerah Vahrokha wrote:Plug in Baby wrote:So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin? You aren't meant to compete with them. This whole change is precisely tailored at bringing in the long time request of large null sec alliances (expecially one) to have everything made the best for them "because we fought to hold sov". Therefore you are meant to either suck up and join them or close shop.
You'd think someone so astute at following trends would have seen this coming. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
|

Rain6637
Team Evil
12960
|
Posted - 2014.03.21 03:14:00 -
[671] - Quote
what i think about the refining array is: either they can't get the refining array to use your skills (bc programming limitation), or like other new things in EVE they make it OP at first so that people will want to use it/make it a thing. I know of quite a few people who will be happy about this change.
anyway. refining, mining, all PVE sources of isk should be the worst in highsec. make it a sample of game mechanics, but nothing more.
if the refining array is your new best option, go with it.
instead of worrying about mega allies, find a way to join one. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
19
|
Posted - 2014.03.21 03:14:00 -
[672] - Quote
Here is a thought. Kill the "re" in the reprocessing and just call it processing. We process the ore/ice for minerals. We process the other stuff back to minerals.
There isn't any real "re"processing going on. The only time I reprocess anything is when I process double quarter pounders. Chew chew chew. :D xoxo Amarisen Gream
|

Weaselior
GoonWaffe Goonswarm Federation
6717
|
Posted - 2014.03.21 03:16:00 -
[673] - Quote
Grendell wrote:Took some time to understand the blog, due to the wording. I still fail to see the logic behind half the numbers they have proposed. Overall thumbs down. Swing and miss. Try again.  thats some fine number-reasoning there lou don't strain a muscle thinkin that hard, let alone all that writin Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:17:00 -
[674] - Quote
baltec1 wrote:Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency. In order to make null rewarding the perfect refining of high sec must go.
Okay, so you aren't allowed to have perfect reprocessing in high sec anymore. Not an issue. You reduce High Sec effectiveness by 5%. Or by 10%. Not FORTY FRIGGIN FIVE percent. Make Wormholes refining and nulsec equally rewarding to each other, or very closely approximate, make lowsec a little bit worse, and make high sec yield less. Not half. Less. The salvaging and missions community wouldn't be up in arms about the subject if it wasn't a huge part of our way of life, and we sure as heck don't have CSMs in our back pocket to stand up for us.
I do agree with the idea that a 100% high sec yield is maybe not a sensible thing anymore, but you guys are trying to out right kill it off! At worst 90% yield with perfect skills is still a kick to the teeth, but at least we can adapt and learn to live with it. You guys are ridiculous and blow my mind sometimes. Jita gets locked out for 2 days a week with dozens or hundreds of ships stranded on a gate as sitting ducks and THIS is what our money is getting spent on. |

Weaselior
GoonWaffe Goonswarm Federation
6717
|
Posted - 2014.03.21 03:18:00 -
[675] - Quote
Vaerah Vahrokha wrote:Plug in Baby wrote:So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin? You aren't meant to compete with them. This whole change is precisely tailored at bringing in the long time request of large null sec alliances (expecially one) to have everything made the best for them "because we fought to hold sov". Therefore you are meant to either suck up and join them or close shop. sounds like you're complaining that you can't compete with us in any respect
that sounds like a personal problem, when you can't compete don't come begging for handouts Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6717
|
Posted - 2014.03.21 03:19:00 -
[676] - Quote
oh dear me in order to compete economically with nullsec i might have to put in a fraction of the effort they do?
heavens to betsy this can't be happening what kind of monster would put in a change that would do that
mommmyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Rain6637
Team Evil
12960
|
Posted - 2014.03.21 03:23:00 -
[677] - Quote
what i don't get is ... if you see how much better entity A's margins will be over entity B, why not ... join entity A? the only reasons I can come up with are RP. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Teshania
Skittish Endeavors
64
|
Posted - 2014.03.21 03:25:00 -
[678] - Quote
Love the changes!!!
2 things caught my eye and made me sigh, 1) Refining Arrays Just doing max regardless of skills. (Why train, just drop and pos and move on with life, It breaks the system you are trying to implement) 2) Compression, the Roq is back to being useless, you had it shining again for 30secs, then said don't worry you can us a POS module.
I love it cause it prevents Modules as the primary means of transporting minerals for mass production. But you went and nerfed ships that need to the heart and soul of operations!
My suggestions
1) Move the Refining Arrays out of the POS and make them Deployable Objects, and have then refine based on the user of the object!
2) MAKE THE Roqual Worth something! It needs to have its nitch that is not being shared with a POS or deployable object. We need a Bounty Button on the Forums |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 03:26:00 -
[679] - Quote
Directly nerfing the output of Scrap metal thanks, guess i don't need Mobile tractors anymore. |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:27:00 -
[680] - Quote
Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos.
This is not even remotely close to the same reproc rate. |
|

Rain6637
Team Evil
12960
|
Posted - 2014.03.21 03:28:00 -
[681] - Quote
I think on page 8 (or maybe it was 15, i dunno: look) CCP Yterrrbbiibbubium (sp?) indirectly admitted the scrapmetal nerf was an unintentional oversight and will be looked at. I could be wrong. if it's important you should definitely read posts by CCP on the topic President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 03:31:00 -
[682] - Quote
Rain6637 wrote:I think on page 8 (or maybe it was 15, i dunno: look) CCP Yterrrbbiibbubium (sp?) indirectly admitted the scrapmetal nerf was an unintentional oversight and will be looked at. I could be wrong. if it's important you should definitely read posts by CCP on the topic
I have only hint at it was in regards to alchemy processing. I use the reprocessed minerals to manufacture ships from BPO's I buy with LP. I now see a some 30% reduction in my ability to do this.
With no return on my investment, unlike miners who get an overall bump if they put in the effort, I get left holding the bag so to speak. |

Rain6637
Team Evil
12960
|
Posted - 2014.03.21 03:35:00 -
[683] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:35:00 -
[684] - Quote
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff.
That's funny. Where I learned math 78.2% in fact does not equal 100.0%. But 78.2% does equal 100% of 78.2%. And that "new 100%" they are letting people keep is only on ores. With perfect skills. Buffing ores NOW just gives them leverage to remove that buff later. Because after all. 78.2% of buffed ores will equal 100% then, so removing 5-10% of the yield really won't hurt the miners too much, since there will be too many minerals. Then CCP can knock another small yield off, or raise the skills needed just a little bit, or the standings needed. It's a slippery slope and they didn't even try to hide it. They made a bold & definitive statement that player needs are no longer a first priority. Or... priority at all perhaps.
Increase the skill needs, increase the standings needs - plausible. What they are doing? - Outrageous. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
|
Posted - 2014.03.21 03:36:00 -
[685] - Quote
Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate. Not for scrap metal, no.
If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 03:37:00 -
[686] - Quote
Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you.
I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics and not whine to CCP to change the game. |

Rain6637
Team Evil
12962
|
Posted - 2014.03.21 03:38:00 -
[687] - Quote
k. i got the impression you were about to be not-happy after the change. disregard President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Weaselior
GoonWaffe Goonswarm Federation
6718
|
Posted - 2014.03.21 03:38:00 -
[688] - Quote
Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy
maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

ergherhdfgh
Imperial Academy Amarr Empire
82
|
Posted - 2014.03.21 03:39:00 -
[689] - Quote
Marsan wrote:
They can't do a way with the Extra Materials cost on a number of ships as there are still large stocks of those ships built prior to material requirement changes. If you merge the Extra Materials on those ship they can be reprocessed for more than they were built.
This is not a valid argument as this ship it's self can be sold for the current value of the minerals + margin so it would be a loss to reprocess it regardless.
I am going to use an example here and assume a 7% margin as that seems to be a decent moderate number.
Example: Say you build a bunch of Dominixs before the changes and you built them for 80 million isk worth of minerals but they were selling for 85.6 million. So you invested the time and manufacturing costs into building them to make 7% so you are going to refine the ship to loose all that? Probably not.
Now forward to today. Lets say now it costs 160 million in minerals to build a Dominix but they are selling for 171.2. Sure you could reprocess the ship and get double the minerals but why when you could sell the whole ship for an 11.2 million profit?
The damage has been done with the jacked up minerals already. I fail to see the difference if someone reprocesses the above ship. Either way they are doubling their isk from initial investment. I'm sure the forums will correct me if I'm missing something here but I see no reason they can't just fix it now.
|

Ispia Jaydrath
Reib Autonomous Industries
113
|
Posted - 2014.03.21 03:40:00 -
[690] - Quote
So, as a lowsec builder, what I'm getting is that I have to either run around picking up ore, or give part of my margin to some ******* who's willing to compress it for me. Also, I need a tower in lowsec to keep up with the joneses. Also, anybody who builds in sov null and jumps the finished product to low can crush me.
I'm not going to threaten to leave the game or anything, but if you're going to **** my livelihood from three directions at once you could at least not be all condescending about how nobody has anything to worry about. |
|

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:40:00 -
[691] - Quote
Krom Thomson wrote:CCP Eterne wrote:There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window. CCP Ytterbium details all these changes in this new dev blog! get bent you stupid **** twats perfect skills should not need implants to get perfect results
I like this guy! |

Rain6637
Team Evil
12962
|
Posted - 2014.03.21 03:43:00 -
[692] - Quote
Ispia Jaydrath wrote:So, as a lowsec builder stop being a lowsec builder? President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
65
|
Posted - 2014.03.21 03:43:00 -
[693] - Quote
At OP, I beg you to make all the ore units equal to 1 per m3. Why on earth would anyone use another unit than the volume itself? Are we using some obscure mole measurement? Veldspar = 1m3 = 1 unit Scordite = 1m3 = 1 unit etc. |

Nex Killer
Drunk3n Industry
51
|
Posted - 2014.03.21 03:44:00 -
[694] - Quote
mkint wrote:hopielee hopielie wrote:jeep hearing that the PoS will compete with the roqu. it will not, because if you are in high or low sec, finding a moon will be a problem(high sec standings may as well). but in null you would need a ship to carry the compressed ores, and have a tank, so think the rorq will be fine. Can't use rorq in high. Anywhere else you always do rorqual compression in the pos shield anyway. And anywhere you've already got a POS shield, save yourself the fuel cost and just run the pos mod. Highsec POSes aren't that hard to get anyway, but it's a useful thing that most people don't realize it.
I don't get why they just didn't make the Orca into a mini Rorq that lets you compress in highsec. |

Rain6637
Team Evil
12963
|
Posted - 2014.03.21 03:46:00 -
[695] - Quote
because it's already a mini carrier :-3
<3 <3 orcas President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Dramaticus
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.03.21 03:48:00 -
[696] - Quote
Querns wrote:Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate. Not for scrap metal, no. If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now.
An occupation of scooping trash has become trash.
Maybe there's a smaller trash heap inside? The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:48:00 -
[697] - Quote
baltec1 wrote:Jeremy Soikutsu wrote: So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
Why would we? High sec offers the exact same but with all the benefits of high sec safety. Why would we take the extra risk for no reward?
Actually thanks to the new profession/career/PvP we know and love called Miner-Bumping & Ganking nulsec belts are quite severely safer than what we have in high sec. 5 seconds away from our keyboard means we come back wherever we had our clone at. 5 seconds away from your keyboard means the neut is still 7-8 jumps away from you so you can decide if it's time to dock up. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
|
Posted - 2014.03.21 03:49:00 -
[698] - Quote
Dramaticus wrote:Querns wrote: Not for scrap metal, no.
If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now.
An occupation of scooping trash has become trash. Maybe there's a smaller trash heap inside? Most likely, it's in the capsule of the ship doing the trash cleanup. :sun: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
|
Posted - 2014.03.21 03:50:00 -
[699] - Quote
Melek D'Ivri wrote:baltec1 wrote:Jeremy Soikutsu wrote: So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
Why would we? High sec offers the exact same but with all the benefits of high sec safety. Why would we take the extra risk for no reward? Actually thanks to the new profession/career/PvP we know and love called Miner-Bumping & Ganking nulsec belts are quite severely safer than what we have in high sec. 5 seconds away from our keyboard means we come back wherever we had our clone at. 5 seconds away from your keyboard means the neut is still 7-8 jumps away from you so you can decide if it's time to dock up. Fly a procurer or skiff. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 03:54:00 -
[700] - Quote
Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there
Taking nearly 30% of a yield is not a small change by any means, I now have to do 30% more to match miners who now have to do 10% less, and null folks who do nothing to suckle on the teet of R32/R64 Passive moongoo.
I shouldn't have to contemplate branching out, I shouldn't have to contemplate moving, the only reason for this change is to appease null sec groups and CCP's ridiculous fascination with reading news reports about how 4K nolifes spent 18 hours fighting in .01% real time.
I get you are Goonie, and have blued 3/4 of EVE already, but I don't feel that forcing folks to kiss a ring of a null lord is promoting emergent game play. It makes no sense and only further decreases the value of living and operating in Low Security space.
|
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Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
251
|
Posted - 2014.03.21 03:55:00 -
[701] - Quote
Quote: null should be the worst refining and production. there profit is in every other area. this added with the removal of PoS fuels from high sec. just makes the game unrealistic mechs. if you go to the congo to mine gold or diamonds, you do not expect to find a 5 star restaurant. and you expect to import all your eq.
I agree with the principal behind this...if it was the congo and the real world. In the realities of EvE - risk needs to be balanced with reward. What I am suggesting is that Player Built Structures should be better than NPC structures. And that their location in the game world should offer bonuses based on where they are. ie: Null provides advantages over low sec which provides advantages over high sec.
I think the ultimate solution is higher taxes for high sec - not because i want to punish high sec dwellers but because using your analogy of the congo and a 5 star restaurant - the costs of doing business - ie: NPC Corp overhead - higher wages - unions - Concord Protection etc...etc... should cost much more than it does now. Whereas Sov territories held by alliances should be able to set their own rates.
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Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:55:00 -
[702] - Quote
Querns wrote:GreasyCarl Semah wrote:baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals. More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it. The problem is that what you see as "system after system of belts in null sec" is actually a pittance of ore compared to what the fires of industry require. We work on different scales; the miner sees boundless fields of plenty, while the supercap producer sees a bare pipe rising out of the ground in a desert ghost town, dripping a little bit of trit onto the ground once every few minutes.
Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
|
Posted - 2014.03.21 03:55:00 -
[703] - Quote
Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there Taking nearly 30% of a yield is not a small change by any means, I now have to do 30% more to match miners who now have to do 10% less, and null folks who do nothing to suckle on the teet of R32/R64 Passive moongoo. I shouldn't have to contemplate branching out, I shouldn't have to contemplate moving, the only reason for this change is to appease null sec groups and CCP's ridiculous fascination with reading news reports about how 4K nolifes spent 18 hours fighting in .01% real time. I get you are Goonie, and have blued 3/4 of EVE already, but I don't feel that forcing folks to kiss a ring of a null lord is promoting emergent game play. It makes no sense and only further decreases the value of living and operating in Low Security space. Let no man touch the sacred cow of whatever profession I've chosen this week! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
58
|
Posted - 2014.03.21 03:57:00 -
[704] - Quote
What is the point of changing it so people cant hit 100% refine? Why is this a problem or goal? Module or ship refining i sort of get but you made your own solution with the adition of extra materials to the bpo's and this just seems a copout of changing the rest of the bpos and for doing less work. Adding refinery's to all the stations is a good idea and one long overdue but i just cant get around what the hell is wrong with hitting 100% refine, Mind you i dont have all my ore specs to 5 they are all sitting at 4 and most are 16 days each. thats a lot of training there.
So really what is your problem with people hitting 100% refine, i would think after the massive amount of training time people put being able to perfectly refine somthing would be ok.
Second thing is in the past the pos mobile refinerys were **** mainly due to the fact they didnt take into account reprocessing skills? is this still true or will they finally be able to. If not they will be just as worthless as before.
Oh i also have to ask why ccp thinks there are so many tier 3 upgraded stations? Iv seen 2 in my time in nullsec in over 2 years, they take somthing like 80 billion isk if not more to upgrade to thier 3 which is a huge problem, you cant build the upgrades you have to cart them through highsec wh's then go through the archacic process of upgrading them day by day as you can only do one act per a day. |

Rain6637
Team Evil
12963
|
Posted - 2014.03.21 03:58:00 -
[705] - Quote
they're trying to see how ****** they can make the game for miners before they realize their life sucks President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
|
Posted - 2014.03.21 03:58:00 -
[706] - Quote
e: clipping nested quotes
Melek D'Ivri wrote:[quote=Querns] Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.
This is a terrible idea. Venture mining pays out at most 5m isk/hr without bonuses, and that is on hedbergite. Nullsec ore is much less valuable than that. It's much more efficient to get them mining ice a week after they start for 30m isk/hr. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
58
|
Posted - 2014.03.21 03:59:00 -
[707] - Quote
Quote:this added with the removal of PoS fuels from high sec.
What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire. |

Ispia Jaydrath
Reib Autonomous Industries
114
|
Posted - 2014.03.21 04:00:00 -
[708] - Quote
Rain6637 wrote:Ispia Jaydrath wrote:So, as a lowsec builder stop being a lowsec builder?
That would fix the margins and eliminate the need for a reprocessing tower, but multiply the amount of work I have to do. Being ****** from two directions instead of three isn't that much of an improvement. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
213
|
Posted - 2014.03.21 04:04:00 -
[709] - Quote
Zetaomega333 wrote:Quote:this added with the removal of PoS fuels from high sec. What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire. He might be referring to liquid ozone, which is impossible to get in highsec in large quantities. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 04:07:00 -
[710] - Quote
Querns wrote: Let no man touch the sacred cow of whatever profession I've chosen this week!
Says a spokesman for the loudest bunch of whiners in the whole game.
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Zetaomega333
HIFI INDUSTRIAL The Kadeshi
58
|
Posted - 2014.03.21 04:08:00 -
[711] - Quote
Querns wrote:Zetaomega333 wrote:Quote:this added with the removal of PoS fuels from high sec. What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire. He might be referring to liquid ozone, which is impossible to get in highsec in large quantities.
Hasnt it always been like that? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
214
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Posted - 2014.03.21 04:11:00 -
[712] - Quote
Zetaomega333 wrote:Querns wrote: He might be referring to liquid ozone, which is impossible to get in highsec in large quantities.
Hasnt it always been like that? Potentially! I can't actually remember. The only thing I can remember from that time is the Bloodtears whining endlessly about the LIQUIDOZONEPOCALYPSE due to the change. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Lucius Saturninus
Pator Tech School Minmatar Republic
11
|
Posted - 2014.03.21 04:12:00 -
[713] - Quote
mkint wrote:CCP Logibro wrote:Dis gone be good. Seriously though Roqual pilots everywhere rejoice. Rejoice why? You're obsoleting the rorqual, not buffing it. Rorqual: 1) can't go where miners mine 2) takes months of skills 3) expensive POS mod 1) can go anywhere 2) no skills 3) pretty cheap I guess rorqual will still be useful as a poor man's jump freighter, unless you decide to nerf that too.
I'm hoping that maybe we can reprocess the RorqualGÇÖs and be able to break even on the cost of them. They are going to have to give it so much love, or change its roll, so it is not worthless. I'm thinking they will become the new WH closer after this patch. Who cares what side you get stuck on, right? |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 04:15:00 -
[714] - Quote
Lucius Saturninus wrote:mkint wrote:CCP Logibro wrote:Dis gone be good. Seriously though Roqual pilots everywhere rejoice. Rejoice why? You're obsoleting the rorqual, not buffing it. Rorqual: 1) can't go where miners mine 2) takes months of skills 3) expensive POS mod 1) can go anywhere 2) no skills 3) pretty cheap I guess rorqual will still be useful as a poor man's jump freighter, unless you decide to nerf that too. I'm hoping that maybe we can reprocess the RorqualGÇÖs and be able to break even on the cost of them. They are going to have to give it so much love, or change its roll, so it is not worthless. I'm thinking they will become the new WH closer after this patch. Who cares what side you get stuck on, right?
Better reprocess them now, because soon you only going to get max 55% of mineral input. |

Melek D'Ivri
Propst Mining Services
40
|
Posted - 2014.03.21 04:25:00 -
[715] - Quote
Mara Rinn wrote:Tarsas Phage wrote:Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. Smelt. You smelt alumina to make aluminium You also smelt aluminium scrap to make aluminium. The process of rendering "stuff containing the metal I'm after" into "the metal I'm after" is smelting.
I like the term smelting. At least if you're going to leave me lying in an expanding puddle of my blood, give me a fancy name for your actions like smelting.
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GreasyCarl Semah
A Game as Old as Empire
67
|
Posted - 2014.03.21 04:31:00 -
[716] - Quote
Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.
Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields?
I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
214
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Posted - 2014.03.21 04:35:00 -
[717] - Quote
GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! It's almost like you are dangerously misinformed about how asteroid belt mechanics work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

ergherhdfgh
Imperial Academy Amarr Empire
82
|
Posted - 2014.03.21 04:36:00 -
[718] - Quote
Malcanis wrote:
Well it's worth remembering that you're not losing all of that loot income. And your bounty, mission reward, LP, special drops, etc will remain.
Further, if this change is significant enough to reduce that income, it's significant enough to reduce the mineral supply, so price changes will partly compensate.
Additionally fewer people will loot, reducing the loot supply.
Essentially, there will be some compensating effects.
Sounds like you've been drinkin' a bit too much of the company koolaid on those free vacations you get to Iceland.
Even if you speed run missions and don't loot the value of your LP will drop considerably as more and more players do the same. Further as the price of everything goes up to compenste for this refine nerf one's mission income will be worth less due to inflation which is a defacto nerf as well. This is for sure a mission running nerf even with the compensating effects taken into account and I believe you know this which means your flippant way of blowing off a players concerns makes you a poor representative of the player base as a CSM. The man has a concern either address it or don't but your attitude here is less than what I would like to see from someone claiming to represent me. You don't have to agree with the guy to address his concerns appropriately.
Expansion after expansion I've watched as high sec incomes get continually nerfed. CCP seems intent on pissing off what is the majority of all players and the vast majority of new players. This is not a business model for growth. Null sec has become more and more of an elitist haven for the hyper-aggressive Type A personalities.
This game is both an industrial and war simulation with probably the most intricate market system in gaming to interface the two of those aspects. If you keep ******* over the industrial types and tell them to go out to null and fight or STFU and go play hello kitty then one half of the industrial / war simulation disappears.
CCP keeps acting as if PvP is for everyone and everyone likes it and that if everyone is not running out to null to PvP then the income in high sec must be too high. There are people that don't like PvP period and no amount of null sec income will change that. If you look at WoW there are far more regular servers than PvP servers so it's not a small amount. So CCP can continue to alienate what is the majority of the gaming population as well as the majority of their players or choose to reexamine their focus. |

Melek D'Ivri
Propst Mining Services
40
|
Posted - 2014.03.21 04:40:00 -
[719] - Quote
Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s
That's also how much they have to pay to replace it since you aren't able to safely autopilot through high sec anymore. Where's your CONCORD makes everyone safe argument now? |

ergherhdfgh
Imperial Academy Amarr Empire
82
|
Posted - 2014.03.21 04:43:00 -
[720] - Quote
Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread.
You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position?
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Lemmih AI
Hart Industries Nexus Fleet
0
|
Posted - 2014.03.21 04:44:00 -
[721] - Quote
Joanna RB wrote:Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level? I was wondering when someone would point point out this huge nerf. Currently, every unimproved outpost has some huge advantage over every other. The current state of things is that a fully upgraded non-Matari outpost still cannot touch an unupgraded Matari outpost; after this nerf, the Minmatar outpost starts at a huge disadvantage and grows only slightly better than other outposts with regard to refining. The Minmatar outpost should at least start with a better refining rate than others, even if only 5%.
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Yes, they realize this. What you fail to realize is that with the skills that people in empire are currently using to get a 100% refine (Refining 5, RE 5, Ore 4, no implant), they will only get 68.31%, or a 12.7% loss compared to now. If they really believed that mining doesn't need a nerf right now, they'd adjust the ore composition to the 68.31% value rather than the elusive 78.2% value.
Also, I've seen no mention of the fact that by changing Rorqual compression to not be a manufacturing process, you're reducing it's ore capacity, as before we could opt not to deliver jobs. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
215
|
Posted - 2014.03.21 04:46:00 -
[722] - Quote
ergherhdfgh wrote:Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread. You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position? Fortunately, any given CSM member does not need to please the entire playerbase to make it on the CSM. It's only necessary to throw in with our voting bloc. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Tau Cabalander
Retirement Retreat Working Stiffs
3292
|
Posted - 2014.03.21 04:47:00 -
[723] - Quote
Rain6637 wrote:I think on page 8 (or maybe it was 15, i dunno: look) CCP Yterrrbbiibbubium (sp?) indirectly admitted the scrapmetal nerf was an unintentional oversight and will be looked at. I could be wrong. if it's important you should definitely read posts by CCP on the topic I think he was referring to unrefined alchemy products, but I too am too lazy to look. |

mynnna
GoonWaffe Goonswarm Federation
3144
|
Posted - 2014.03.21 04:51:00 -
[724] - Quote
GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! When exactly will CCP's catering to these people stop? Does it know no bounds?
So querns already made the point that you don't seem to get how asteroid belts work, so let's attack the rest of your premise. Imagine thescenario. You are a three day old newbie in an alliance well known for loving its newbies. You're looking for something to do, so do you a) start training down a pointless dead end training path (considering you want to pvp) and grab a venture, then go mining for 5m isk/hr? b) Run around behind a veteran looting his ratting sites for what is certainly more than that? c) bug a mentor for a stack of free frigates, have fun PvPing, then say something adorable on voice comms and get showered with more isk than you think you can possibly ever use (really, a couple hundred million) because of it?
Hint: The answer is not A.
And to squash the typical and hilariously wrong response I always see, the answer still does not become A if the person looking to buy the minerals just doubles the price he's willing to pay, because if you need some minerals are you going to a) offer to pay twice the going price just so you can get them locally or b) import them from empire in one of any of the readily available compressed forms?
Hint: The answer is, once again, not A.
Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely.
Answer? Still not A, sorry.
In case you weren't aware, grav sites (the scanner based mining sites) respawn pretty much instantly if they're fully mined out. In other words, it's not like a lack of ore is why "we can't get enough minerals" - it's got everything to do with mining simply not being a worthwhile task. Member of the Goonswarm Economic Warfare Cabal |

Querns
GBS Logistics and Fives Support Goonswarm Federation
216
|
Posted - 2014.03.21 04:58:00 -
[725] - Quote
Newbies in Eve aren't some sort of slave labor, to be put to what ever task is most convenient for older players. They want the same thing you do -- to maximize their isk/hr so they spend less time making money and more time doing the fun stuff in this game; to wit: PvP. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Caviar Liberta
Moira. Villore Accords
491
|
Posted - 2014.03.21 05:03:00 -
[726] - Quote
Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well...
Perhaps this is what it means.
Dense Veldspar [old] Batch Size=333; produces 1100 Tritanium: Dense Veldspar [new] Batch Size=100 produces 457 Tritanium or 1377 @ 300
an increase of 25.18% in mineral yield.
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Mario Putzo
Welping and Dunking.
364
|
Posted - 2014.03.21 05:03:00 -
[727] - Quote
Funny to see goonies telling everyone how mining works when across their vast 3/4 of null asteroid belts sit untouched. "Oooh the mechanics" What a load of **** Mynnna. I respect your grasp on economics in the game but this is a pretty weak reach for justifying the fact that all across CFC space there are thousands of roids untouched. Its not the mechanics, its cowardice and laziness. Im sure if you could passively grab those rocks like moongoo you and your friends would have stopped complaining years ago.
Let me guess its the afk cloaky dudes fault. Maybe you should have Martini ask for another round of forum alt warriors to spread the news.
What a joke. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
216
|
Posted - 2014.03.21 05:04:00 -
[728] - Quote
Caviar Liberta wrote:Ms Michigan wrote:
Ore amount increases? I am losing this point as well...
Perhaps this is what it means. Dense Veldspar [old] Batch Size=333; produces 1100 Tritanium: Dense Veldspar [new] Batch Size=100 produces 457 Tritanium or 1377 @ 300 an increase of 25.18% in mineral yield. The 457 Tritanium figure is at 100% yield, which is impossible to reach in the new system. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Melek D'Ivri
Propst Mining Services
40
|
Posted - 2014.03.21 05:06:00 -
[729] - Quote
Decaneos wrote:I'm not completely sure about this, but does this mean that even if you train scrap metal reprocessing to five, module reprocessing is going to take a massive hit in the nuts?
As this is a big part of my mineral influx ,im not sure i will be very happy about these changes. Yes that's exactly what they are hoping to do. "Patch Was Successfully deployed on..." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
216
|
Posted - 2014.03.21 05:07:00 -
[730] - Quote
Mario Putzo wrote:Funny to see goonies telling everyone how mining works when across their vast 3/4 of null asteroid belts sit untouched. "Oooh the mechanics" What a load of **** Mynnna. I respect your grasp on economics in the game but this is a pretty weak reach for justifying the fact that all across CFC space there are thousands of roids untouched. Its not the mechanics, its cowardice and laziness. Im sure if you could passively grab those rocks like moongoo you and your friends would have stopped complaining years ago.
Let me guess its the afk cloaky dudes fault. Maybe you should have Martini ask for another round of forum alt warriors to spread the news.
What a joke. I'm sure the original fomenter of this laughably wrong attempt at an attack on nullsec appreciates you latching onto his idea like some kind of uninformed parasite, but it remains that neither you nor he understand how asteroid belt mechanics work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

ergherhdfgh
Imperial Academy Amarr Empire
84
|
Posted - 2014.03.21 05:09:00 -
[731] - Quote
Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported.
What are you even talking about here? What industry advantage? As a matter of fact if you are at an NPC null sec station your manufacturing job set up costs are probably less, an insignificant amount less but less. Also you'll have open research slots for ME and copying for T2 production without needing to set up a PoS just for labs to make copies.
The reason most of the stuff in eve is made in high sec is becasue most of the players live in high sec therefore the null sec markets have less volume therefore it's more efficient to just buy the stuff from where it's made in high volumes by a large number of players than to have a much smaller number of players make a larger amount of small volume runs for **** that won't move on a market where someone would rather have something cynoed in than make 7 jumps to the nearest station in an industrial ship and risk loosing your ship to a roaming red gang.
There are reasons that high sec is where stuff is made and unless you want to change the game play in null sec away from shoot everything that moves to something more productive and less destructive no amount of market manipulation will change that.
|

Opner Dresden
Lugus Foundry The Serenity Initiative
15
|
Posted - 2014.03.21 05:12:00 -
[732] - Quote
mynnna wrote:
Hint: The answer is, once again, not A.
Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely.
Answer? Still not A, sorry.
Your math is a bit off on the hourly... mining scales to more toons extremely well, ratting, mission running, incursions doesn't... per toon income per hour may not be epic, but you can stack more toons to make total isk per hour better. If it takes 2-3 days to plex all the accounts (one or multiple), isk/hour/toon is kind of a worthless metric and mining again becomes worthwhile.
The ore/ice changes are good, nothing wrong with them (except minmatar stations getting the fuzzy end of the lolly pop, but that will probably be adjusted before all is said and done), rorq and POS changes are fine and dandy (except the intensive might be a bit OP since it beats out all outposts until they've got lvl 2 upgrades in), but the scrap metal changes feel like such a brutal shift. Not only from a compression end, but also mission and ratting loot... this could easily be split out to a point patch after and give the market some time to implement the spiffy new compression system and get used to change in ore supply numbers since this is a nerf to all HS miners until they put up a POS and get an array for it. |

Mario Putzo
Welping and Dunking.
364
|
Posted - 2014.03.21 05:14:00 -
[733] - Quote
ergherhdfgh wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. What are you even talking about here? What industry advantage? As a matter of fact if you are at an NPC null sec station your manufacturing job set up costs are probably less, an insignificant amount less but less. Also you'll have open research slots for ME and copying for T2 production without needing to set up a PoS just for labs to make copies. The reason most of the stuff in eve is made in high sec is becasue most of the players live in high sec therefore the null sec markets have less volume therefore it's more efficient to just buy the stuff from where it's made in high volumes by a large number of players than to have a much smaller number of players make a larger amount of small volume runs for **** that won't move on a market where someone would rather have something cynoed in than make 7 jumps to the nearest station in an industrial ship and risk loosing your ship to a roaming red gang. There are reasons that high sec is where stuff is made and unless you want to change the game play in null sec away from shoot everything that moves to something more productive and less destructive no amount of market manipulation will change that.
Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo and Rental Income. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
By reducing the ability for highsec and lowsec to generate worthwhile income they encourage more rental alliances, which further allows for passive playability of the game. Since they buy most of the Plex they also control the overall cost of playing the game. Making the incentive to kiss a ring and rent even more appealing.
And CCP happily caters to this because every now and then big news companies run a story on a ****** 4K man tidi fight that lasted for 18 hours in .01% real time. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
216
|
Posted - 2014.03.21 05:20:00 -
[734] - Quote
Mario Putzo wrote: Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
Yet another misinformed opinion. Do you actually have any context for the drivel you post?
We don't mine because mining ore is terrible isk/hr. Instead, we rat.
Need proof? http://evemaps.dotlan.net/map/Deklein#npc24
Look at all those people logged in and playing, outside of war time.
The fact of the matter is that we drill into the heads of every member of our alliance this simple fact: doing the thing that gets you the best isk/hr is always better, because you can just take the money you earn and buy the products you need instead of half-assedly chasing them down doing significantly less isk/hr. Right now, mining isn't that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
364
|
Posted - 2014.03.21 05:22:00 -
[735] - Quote
Querns wrote:Mario Putzo wrote: Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
Yet another misinformed opinion. Do you actually have any context for the drivel you post? We don't mine because mining ore is terrible isk/hr. Instead, we rat. Need proof? http://evemaps.dotlan.net/map/Deklein#npc24Look at all those people logged in and playing, outside of war time. The fact of the matter is that we drill into the heads of every member of our alliance this simple fact: doing the thing that gets you the best isk/hr is always better, because you can just take the money you earn and buy the products you need instead of half-assedly chasing them down doing significantly less isk/hr. Right now, mining isn't that.
But several months of whining on EVEO about how imbalanced mineral acquisition is between Null and HS is entirely relevant. Give me a break son. Go ask Mittens for another cup of koolaid and more talking points. You can't spend half a year whining about something when you completely refuse to do the process yourself.
Well you can, but trying to play it off is pathetic. But hey parrot away. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
217
|
Posted - 2014.03.21 05:25:00 -
[736] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
Yet another misinformed opinion. Do you actually have any context for the drivel you post? We don't mine because mining ore is terrible isk/hr. Instead, we rat. Need proof? http://evemaps.dotlan.net/map/Deklein#npc24Look at all those people logged in and playing, outside of war time. The fact of the matter is that we drill into the heads of every member of our alliance this simple fact: doing the thing that gets you the best isk/hr is always better, because you can just take the money you earn and buy the products you need instead of half-assedly chasing them down doing significantly less isk/hr. Right now, mining isn't that. But several months of whining on EVEO about how imbalanced mineral acquisition is between Null and HS is entirely relevant. Give me a break son. Go ask Mittens for another cup of koolaid and more talking points. You can't spend half a year whining about something when you completely refuse to do the process yourself. Well you can, but trying to play it off is pathetic. But hey parrot away. Why would we need to whine on eve-o when we have multiple CSM members? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dinsdale Pirannha
Pirannha Corp
2403
|
Posted - 2014.03.21 05:26:00 -
[737] - Quote
Malcanis wrote:Rukoro Okagima wrote:Malcanis wrote: But it's acceptable that hi-sec is the only place that is viable for production, right?
So to fix that you make null the only place viable to do production? Can't there be an equal divide..... Even after this change, hi-sec will still have numerous compelling advantages for industry.
Bullshit. And you know it. And even if it did, you (by you I mean the cartel's) are actively lobbying to have high sec manufacturing slots nerfed to virtual non-existence, as well as mfg slot costs increased many orders of magnitude. I doubt you will get that assault on high sec rammed through with the June release, but it is happening soon enough.
You want the sheep to adjust to the new equilberium, possibly new players who have no recollection of what high sec should be like, before you hammer them with the manufacturing slot destruction. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Melek D'Ivri
Propst Mining Services
41
|
Posted - 2014.03.21 05:28:00 -
[738] - Quote
Querns wrote:Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate. Not for scrap metal, no. If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now.
That's an industry that from a small group of players can produce dozens of billions of ISK worth of profit. Per Week. even a 10% cut to that is pretty hefty. |

mynnna
GoonWaffe Goonswarm Federation
3145
|
Posted - 2014.03.21 05:29:00 -
[739] - Quote
Opner Dresden wrote:mynnna wrote:
Hint: The answer is, once again, not A.
Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely.
Answer? Still not A, sorry.
Your math is a bit off on the hourly... mining scales to more toons extremely well, ratting, mission running, incursions doesn't... per toon income per hour may not be epic, but you can stack more toons to make total isk per hour better. If it takes 2-3 days to plex all the accounts (one or multiple), isk/hour/toon is kind of a worthless metric and mining again becomes worthwhile. The ore/ice changes are good, nothing wrong with them (except minmatar stations getting the fuzzy end of the lolly pop, but that will probably be adjusted before all is said and done), rorq and POS changes are fine and dandy (except the intensive might be a bit OP since it beats out all outposts until they've got lvl 2 upgrades in), but the scrap metal changes feel like such a brutal shift. Not only from a compression end, but also mission and ratting loot... this could easily be split out to a point patch after and give the market some time to implement the spiffy new compression system and get used to change in ore supply numbers since this is a nerf to all HS miners until they put up a POS and get an array for it.
Oh okay, so now we're expecting these three day old newbies to be running multiple accounts in order to serve as our slave labor?
Answer still not A, sorry.
And if we're talking about veteran players, well, Ishtars can be multiboxed quite effectively as well and so scale horizontally almost as well as mining does. They don't scale horizontally as far, but I've heard four or five is manageable and anomaly respawns can certainly support that. So, 240-300m/hr from those 4-5 ishtars. Multiboxed mining gang would need about 8-10 mackinaws to match that, but only if they have a rorqual for boosts, a hauler or two, and never have to move or do anything to interrupt the on-paper isk per hour value. Hulks, while they're higher yield, really aren't worth comparing since the requisite effort is a considerably larger increase.
So for most people the answer is still A, and unfortunately, the number of mass multiboxing sperglords in this game is low enough that, yeah, they still don't really supply enough minerals. Good thing compression exists, huh? Member of the Goonswarm Economic Warfare Cabal |

Mario Putzo
Welping and Dunking.
364
|
Posted - 2014.03.21 05:30:00 -
[740] - Quote
Querns wrote: Why would we need to whine on eve-o when we have multiple CSM members?
Thread-naughts have a way of reaffirming interest in a specific topic. Which is why Mittens doesn't hesitate to call posting CTA's for certain thread topics. I am sure as this change gets closer we will see even more CFC forum warriors arrive to ramp up the page counts with useless drivel about how the pubbies just don't get it.
I mean if CCP truly desired balance we would be drowning in Goon tears when the passive income trough that is moongoo gets nerfed. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
217
|
Posted - 2014.03.21 05:32:00 -
[741] - Quote
Mario Putzo wrote:Querns wrote: Why would we need to whine on eve-o when we have multiple CSM members?
Thread-naughts have a way of reaffirming interest in a specific topic. Which is why Mittens doesn't hesitate to call posting CTA's for certain thread topics. I am sure as this change gets closer we will see even more CFC forum warriors arrive to ramp up the page counts with useless drivel about how the pubbies just don't get it. Near as I can tell, it's primarily Weaselior and I dishing out the victory lap posts here. That hardly qualifies as a "posting CTA." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dinsdale Pirannha
Pirannha Corp
2404
|
Posted - 2014.03.21 05:34:00 -
[742] - Quote
mynnna wrote:GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! When exactly will CCP's catering to these people stop? Does it know no bounds? So querns already made the point that you don't seem to get how asteroid belts work, so let's attack the rest of your premise. Imagine thescenario. You are a three day old newbie in an alliance well known for loving its newbies. You're looking for something to do, so do you a) start training down a pointless dead end training path (considering you want to pvp) and grab a venture, then go mining for 5m isk/hr? b) Run around behind a veteran looting his ratting sites for what is certainly more than that? c) bug a mentor for a stack of free frigates, have fun PvPing, then say something adorable on voice comms and get showered with more isk than you think you can possibly ever use (really, a couple hundred million) because of it? Hint: The answer is not A. And to squash the typical and hilariously wrong response I always see, the answer still does not become A if the person looking to buy the minerals just doubles the price he's willing to pay, because if you need some minerals are you going to a) offer to pay twice the going price just so you can get them locally or b) import them from empire in one of any of the readily available compressed forms? Hint: The answer is, once again, not A. Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely. Answer? Still not A, sorry. In case you weren't aware, grav sites (the scanner based mining sites) respawn pretty much instantly if they're fully mined out. In other words, it's not like a lack of ore is why "we can't get enough minerals" - it's got everything to do with mining simply not being a worthwhile task. Lemmih AI wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Yes, they realize this. What you fail to realize is that with the skills that people in empire are currently using to get a 100% refine (Refining 5, RE 5, Ore 4, no implant), they will only get 68.31%, or a 12.7% loss compared to now. If they really believed that mining doesn't need a nerf right now, they'd adjust the ore composition to the 68.31% value rather than the elusive 78.2% value. Oh no, now you'll have to train your skills up to their maximum level and use implants to achieve your fullest potential, just like every other activity in the game!
So bottom line, goons won't start mining in null sec until your dev's have buffed null sec mining to making as much coin as an FW plexer, or whatever the most profitable activity is in Eve at the time.
Good to know. Tell me, are you going to wreck all other forms of non-null sec income to achieve this, have your dev's increase by an order of magnitude the minerals that a null sec miner can harvest per hour, or some combination? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Alyxportur
From Our Cold Dead Hands The Kadeshi
78
|
Posted - 2014.03.21 05:34:00 -
[743] - Quote
Are researched BPOs not worth more than market value? |

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 05:34:00 -
[744] - Quote
Anhenka wrote:
Those who spend the massive amount of time, isk, and effort to acquire and hold nullsec sov, then dump dozens of billions of isk into a refining station. then haul ore out or mine it locally most certainly deserve a definate advantage over highsec.
Null sec ratting is already exponentially more profitable than high sec mission running even in crappy -0.2 sec. Go to a -0.7 or better and it's like OMG better. Null sec mining is already significantly profitable than high sec just based on size of roids alone and not having to switch all the time never mind the better ores and the Rorqual bonuses. Then the moon minerals needed for T2 production come exclusively from non-high sec space and almost totally from null which means they can basically set the rates of T2 mats to what ever is needed to compensate for the costs of holding sov.
I'm not going to argue that null should not have some benefits to off set the increased costs so let's not pretend like they don't already have a lot of them. |

Matalino
51
|
Posted - 2014.03.21 05:35:00 -
[745] - Quote
Lemmih AI wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Yes, they realize this. What you fail to realize is that with the skills that people in empire are currently using to get a 100% refine (Refining 5, RE 5, Ore 4, no implant), they will only get 68.31%, or a 12.7% loss compared to now. If they really believed that mining doesn't need a nerf right now, they'd adjust the ore composition to the 68.31% value rather than the elusive 78.2% value. Given how easy it is to refine ore, how large of a price difference do you expect between ore and perfectly refined minerals. If there was a 2% or 3% difference in price between the ore and the minerals, how quickly do you think that ore would be purchased by someone with those skills so that they could resell the minerals. If you think there is going to be a huge difference in price between the cost of ore and the cost of minerals, then sink the training time into those skills and make a killing on refining ore. However, the more people follow that business model the smaller the margins are going to be.
Even if you have perfect skills + refining implant, you will probably still be better off selling your ore. The high-sec price of ore will likely be set by those refining at POS facilities. If you have a high-sec POS Refinery and no skills you can get 4% more minerals than having perfect skills and an implant at an NPC station. The refine rates at POS facilities render the refining skills irrelevant. POS operators can cut themselves a decent profit just buying ore at the price of perfect NPC station refined minerals: no skills required just a high-sec POS near a trade hub. |

Melek D'Ivri
Propst Mining Services
41
|
Posted - 2014.03.21 05:37:00 -
[746] - Quote
Querns wrote:GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! It's almost like you are dangerously misinformed about how asteroid belt mechanics work.
You are probably correct here. No one could possibly know about respawn rate timers on rocks day to day and the arguments on popping rocks vs leaving traces in them, popping roid sites to respawn new ones, or anything of that nature. Nobody reads or researches in their spare time. |

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 05:40:00 -
[747] - Quote
Alyxportur wrote:Are researched BPOs not worth more than market value?
Not if everyone is dumping the same one at once. I think you are missing the fact that currently much of cap ship production is done by taking ore in high sec and turning into 425mm rail guns to ship down to low or null sec and then reprocessed to make the cap ship components. Most cap ship producers have dozens of these BPOs for the purpose of making minerals easier to ship. This nerf will make those BPOs nearly useless as thousands of people will be looking to sell them to a market where they are no longer needed. There is probably many thousands of times more 425mm rail BPOs out there than any other turret I bet. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
217
|
Posted - 2014.03.21 05:40:00 -
[748] - Quote
Melek D'Ivri wrote:Querns wrote: It's almost like you are dangerously misinformed about how asteroid belt mechanics work.
You are probably correct here. No one could possibly know about respawn rate timers on rocks day to day and the arguments on popping rocks vs leaving traces in them, popping roid sites to respawn new ones, or anything of that nature. Nobody reads or researches in their spare time. If you did know these things, you'd know that nullsec asteroids contain inferior ore for generating lowends compared to lowsec and highsec, and would know that the "HUGE ASTEROIDS OMG" that you see in nullsec belts are the result of years of trickle accumulation and do not represent the state of the asteroid after it's been mined to completion. These asteroids would provide a one-time injection of minerals, and after this would trickle in ore at a snail's pace. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dinsdale Pirannha
Pirannha Corp
2404
|
Posted - 2014.03.21 05:40:00 -
[749] - Quote
ergherhdfgh wrote:Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread. You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position?
He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

mynnna
GoonWaffe Goonswarm Federation
3145
|
Posted - 2014.03.21 05:45:00 -
[750] - Quote
Dinsdale Pirannha wrote:
So bottom line, goons won't start mining in null sec until your dev's have buffed null sec mining to making as much coin as an FW plexer, or whatever the most profitable activity is in Eve at the time.
Good to know. Tell me, are you going to wreck all other forms of non-null sec income to achieve this, have your dev's increase by an order of magnitude the minerals that a null sec miner can harvest per hour, or some combination?
Hardly. Having it be competitive with nullsec ratting would be sufficient. You wouldn't do one activity if another one was more valuable, why would you expect anyone else to? And you don't even have to increase the amount of minerals found in nullsec, really. Remove the lowsec and highsec ores from nullsec mining sites and buff the remaining six nullsec ores a little more, basically adding the minerals you removed back in. Overall minerals in the site thus doesn't change, but as you've increased the value density of the site, isk/hr climbs... up to around 55m/hr for an xlarge or giant, which would be just fine.
I don't think even you can find anything sinister in that. Member of the Goonswarm Economic Warfare Cabal |
|

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 05:47:00 -
[751] - Quote
Anhenka wrote:Dinsdale Pirannha wrote: Of course it is wrong. But the cartels are ramming through this change because they expect it to be a net gain to their serf population in null sec, while at the same time hammering high sec.
The cartels know that this will shrink the overall subscription base as many new high sec players will quit once the full impact of this attack is felt. But their personal income will increase as some will migrate to null sec that would not have done so otherwise, and that is all that matters to them.
Whoop Whoop! Grab da Tinfoil!
you are going to pretend like mittens (a.k.a. the mitani) and the Devs don't have circle jerk parties when he goes to Iceland and that his time as a CSM has not gained him a personal realtionship with them? Or are we going to pretend like the Devs haven't been caught more than once helping out their favorite null sec alliance like the Free BPOs they gave to BOB. The guy is not making some conspiracy theory he's pointing out a cozy relationship that does exist between the CCP devs and the big null sec alliance heads and a history of those cozy relationships leading to favoritism and in some cases outright cheating. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
217
|
Posted - 2014.03.21 05:50:00 -
[752] - Quote
ergherhdfgh wrote:Anhenka wrote:Dinsdale Pirannha wrote: Of course it is wrong. But the cartels are ramming through this change because they expect it to be a net gain to their serf population in null sec, while at the same time hammering high sec.
The cartels know that this will shrink the overall subscription base as many new high sec players will quit once the full impact of this attack is felt. But their personal income will increase as some will migrate to null sec that would not have done so otherwise, and that is all that matters to them.
Whoop Whoop! Grab da Tinfoil! you are going to pretend like mittens (a.k.a. the mitani) and the Devs don't have circle jerk parties when he goes to Iceland and that his time as a CSM has not gained him a personal realtionship with them? Or are we going to pretend like the Devs haven't been caught more than once helping out their favorite null sec alliance like the Free BPOs they gave to BOB. The guy is not making some conspiracy theory he's pointing out a cozy relationship that does exist between the CCP devs and the big null sec alliance heads and a history of those cozy relationships leading to favoritism and in some cases outright cheating. Gee, this slope looks awfully slippery. I don't know if we should. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Melek D'Ivri
Propst Mining Services
41
|
Posted - 2014.03.21 05:50:00 -
[753] - Quote
mynnna wrote:Dinsdale Pirannha wrote:
So bottom line, goons won't start mining in null sec until your dev's have buffed null sec mining to making as much coin as an FW plexer, or whatever the most profitable activity is in Eve at the time.
Good to know. Tell me, are you going to wreck all other forms of non-null sec income to achieve this, have your dev's increase by an order of magnitude the minerals that a null sec miner can harvest per hour, or some combination?
Hardly. Having it be competitive with nullsec ratting would be sufficient. You wouldn't do one activity if another one was more valuable, why would you expect anyone else to?
I mine regularly just for the fun of it. The ISK I do [or don't] make while mining is a pure byproduct for me. Sometimes I salvage because there are more wrecks than rats at the moment, even if it's of less profit to me. If I am in dire need of ISK, yes, I probably mission because that's my best current ISK-HR ratio, but if I'm tired of it, or just not interested, I find something else to do. Not everyone really IS interested in ISK per hour, oddly. They just want to have fun doing what they do and not see it continually axed away at until they can't profit at all from what they find interesting to do. |

d'Arma Edd
Free Space Tech Banderlogs Alliance
27
|
Posted - 2014.03.21 05:54:00 -
[754] - Quote
Reimbursement of Compression BPO - OK. And what about BPCs? |

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 05:56:00 -
[755] - Quote
Querns wrote:ergherhdfgh wrote: After years of reading these blogs and seeing the results I can only conclude one of two things. Either the CCP Devs are totally and completely incompetent or they are lying. Spoken more directly option 2 would be that they are working behind the scenes to reduce the amount of players that can pay for game time with in game money. Since they have allowed PLEXs to be moved and thus lost to the RNG gods and with the aurum scandal a few years back and now ship painting for aurum it seems like option 2 is more likely.
You seem to be under the delusion that a player subscribing his account with PLEX purchased from the market are somehow denying CCP income, when the opposite is actually true -- PLEX are more expensive to purchase than a corresponding month of subscription time paid directly.
No I am not. I fully understand that. What you seem to be missing is the corprate business model which is too much is never enough. Yes PLEXs cost more than game time purchased with a subscription but the way the MBA mind works is why have one or the other when you can have both.
Corporations don't like giving up money. Once they have your money they've already counted it and spent it even if like in the case of the PLEX the money has not been used for services yet. They do not like that debt sitting out there. They just want to keep your money and owe you nothing. Now that can't do that but what they will inevitably do is find more and more ways to not have to come through on delivering those services. Thus we've had the introduction of the destructability of PLEX and Aurum and such. |

Dramaticus
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.03.21 06:01:00 -
[756] - Quote
FYI I'm all for high-sec having ISK making capabilities matching that of 0.0
I just want them taxed at 90% because after all, CONCORD gotta get paid. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Lady Areola Fappington
New Order Logistics CODE.
1235
|
Posted - 2014.03.21 06:02:00 -
[757] - Quote
ergherhdfgh wrote:
you are going to pretend like mittens (a.k.a. the mitani) and the Devs don't have circle jerk parties when he goes to Iceland and that his time as a CSM has not gained him a personal realtionship with them? Or are we going to pretend like the Devs haven't been caught more than once helping out their favorite null sec alliance like the Free BPOs they gave to BOB. The guy is not making some conspiracy theory he's pointing out a cozy relationship that does exist between the CCP devs and the big null sec alliance heads and a history of those cozy relationships leading to favoritism and in some cases outright cheating.
I'm going to assume you have a job/career you'd like to hang on to. Would *YOU* give your bestest best pal a freebie, knowing that doing so would likely cost you your job, and get you blackballed from the industry you work in? If not, why the default assumption that an employee at CCP would do it?
Also, referring to ~10 year old incidents as some kind of new, pressing trend is silly. The very few incidents since of dev misconduct that have happened, CCP has taken action and swiftly resolved the issue.
CCP recognized the fault, implemented controls, and have proven since that they'll act on said controls. Really, what MORE do you want, blood? The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Dinsdale Pirannha
Pirannha Corp
2405
|
Posted - 2014.03.21 06:05:00 -
[758] - Quote
mynnna wrote:Dinsdale Pirannha wrote:
So bottom line, goons won't start mining in null sec until your dev's have buffed null sec mining to making as much coin as an FW plexer, or whatever the most profitable activity is in Eve at the time.
Good to know. Tell me, are you going to wreck all other forms of non-null sec income to achieve this, have your dev's increase by an order of magnitude the minerals that a null sec miner can harvest per hour, or some combination?
Hardly. Having it be competitive with nullsec ratting would be sufficient. You wouldn't do one activity if another one was more valuable, why would you expect anyone else to? And you don't even have to increase the amount of minerals found in nullsec, really. Remove the lowsec and highsec ores from nullsec mining sites and buff the remaining six nullsec ores a little more, basically adding the minerals you removed back in. Overall minerals in the site thus doesn't change, but as you've increased the value density of the site, isk/hr climbs... up to around 55m/hr for an xlarge or giant, which would be just fine. I don't think even you can find anything sinister in that.
LOL.. Yeah, right.
So tell me this one. Naturally you will deny it, but your own propaganda team has posted long and hard about how null sec players are so poor that they need high sec alts to make real income. They also have gone on to post that they have diamond hard proof that high sec mission runners make 100 million / hour. So why on earth would they mine in null sec at 55M / hour, which is obviously fraught with so much danger, when they can run missions "risk-free" in high sec?
Bottom line, you engineered this to drive more players into null sec into your waiting arms , which will reach deep into their pockets. This is never about any "balance" in the game, but pure greed on the part of you and the rest of your cartel buddies. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 06:10:00 -
[759] - Quote
Malcanis wrote:ergherhdfgh wrote:I remember how the huge loot nerf they did a couple years ago was supposed to "fix" mining and still you need to run 3 accounts to make the same isk / hour mining as you do ratting. It wasn't supposed to "fix" mining, it was supposed to make mining more viable. Would you like to argue that it didn't?
I obviously don't have access to all the historical data that CCP does but yes subjectively I would say that the increases in potential isk / hour from mining has been less than the decrease in potential isk / hour from missioning and ratting both percentage wise and absolute amount. If you take out the bonus that the noctis has given to loot and salvage I would say it's even worse. And if you add in the increased price of everything it's much worse.
I'll give you the probability that a decent part of the inflation may be caused by the introduction of what I consider a flawed pay out system that came with incursions. However the point remains that PLEXs are double what they were before hand and that ship cost a significant amount more now than they did before.
Now that we are talking about it I'd be curious to know if mining has even increased at all or maybe decreased when instead of considering isk / hour we talk the actual buying power of an hour's worth of mining. Now I've drifted way off into conjecture but at least you know where I stand. |

Dinsdale Pirannha
Pirannha Corp
2405
|
Posted - 2014.03.21 06:11:00 -
[760] - Quote
ergherhdfgh wrote:Anhenka wrote:Dinsdale Pirannha wrote: Of course it is wrong. But the cartels are ramming through this change because they expect it to be a net gain to their serf population in null sec, while at the same time hammering high sec.
The cartels know that this will shrink the overall subscription base as many new high sec players will quit once the full impact of this attack is felt. But their personal income will increase as some will migrate to null sec that would not have done so otherwise, and that is all that matters to them.
Whoop Whoop! Grab da Tinfoil! you are going to pretend like mittens (a.k.a. the mitani) and the Devs don't have circle jerk parties when he goes to Iceland and that his time as a CSM has not gained him a personal realtionship with them? Or are we going to pretend like the Devs haven't been caught more than once helping out their favorite null sec alliance like the Free BPOs they gave to BOB. The guy is not making some conspiracy theory he's pointing out a cozy relationship that does exist between the CCP devs and the big null sec alliance heads and a history of those cozy relationships leading to favoritism and in some cases outright cheating.
Oh no..there is no cosy relationship between the dev's and the null sec cartels. There are certainly no blogs by goons, nor pictures, of certain high level goons getting a number of dev's and other high placed CCP employees into VIP rooms in Las Vegas and getting them utterly drunk.
And even of they did, it would not matter, because everyone knows that although drunk people across the planet are known to give up secrets, or can be easily swayed, CCP employees undergo specialized training so no matter how drunk they are, no matter how good a time they are having, they would never ever give their hosts information that can give said hosts an advantage in game. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9196
|
Posted - 2014.03.21 06:25:00 -
[761] - Quote
Dinsdale Pirannha wrote:Oh no..there is no cosy relationship between the dev's and the null sec cartels. There are certainly no blogs by goons, nor pictures, of certain high level goons getting a number of dev's and other high placed CCP employees into VIP rooms in Las Vegas and getting them utterly drunk.
And even of they did, it would not matter, because everyone knows that although drunk people across the planet are known to give up secrets, or can be easily swayed, CCP employees undergo specialized training so no matter how drunk they are, no matter how good a time they are having, they would never ever give their hosts information that can give said hosts an advantage in game. What the actual **** "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 06:26:00 -
[762] - Quote
Querns wrote:ergherhdfgh wrote: I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then.
These changes will only further alienate and discourage actual players and further incentivise bots.
So what you're saying is that no professions in the game should ever be made to be more lucrative, because the BOT ARMY will descend upon it?
No I'm just saying that if they don't tackle the bot problem then the professional buff will only benefit the botters and not actual players.
This perspective is coming from an assumption that not only are there a significant number of mining bots in game but that CCP secretly has a love / hate relationship with them as all those bots do still have to pay monthly fees to bot. Neither of these things can I prove. However I was in Scalding Pass when White Noise moved their botting empire in and it was obvious to everyone that something very fishy was going on. I find it hard to believe that if you are CCP and have the ability to roam around in an invisible ship and not show up in local and observe everything as well as have full access to chat logs and game files I have a hard time believing that they couldn't prevent more of this activity if they realy wanted to. It seems there is a financial incentive for them to "put up the good fight" against botting but not actually eradicate it. In business if you can find a profit motive it's most likely happening.
Anyway these are the forums and Devs read these so I'm putting my take out there in hopes it's at least considered. |

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 06:29:00 -
[763] - Quote
John Frohike wrote:
WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
No because bots are computer programs as opposed to actual people actually playing the game. |

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 06:31:00 -
[764] - Quote
Weaselior wrote:ergherhdfgh wrote: I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then.
These changes will only further alienate and discourage actual players and further incentivise bots.
what kind of nutjob thinks we conquer space for the mining
You have me there. That was a judgement error and a ridiculous conclusion. I thank you for setting me strait. |

Rain6637
Team Evil
12967
|
Posted - 2014.03.21 06:34:00 -
[765] - Quote
it's ok. people expect starting locations in expansive games will suck. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

El 1974
Freedom For Fantasy The Unthinkables
125
|
Posted - 2014.03.21 06:42:00 -
[766] - Quote
1. I have a feeling the POS refining arrays don't take skills into account because you don't have a clue how to make that work with the POS code. You continue to build on broken code and end up with solutions like this. Stop doing that: finally fix pos code pls.
2. You are seriously nerfing reprocessing of modules and ships because one day you want to remove the extra materials from blueprints. There is no good reason to make this change now. It's bad timing. Just continue to let the refining skills affect module reprocessing until you are finally ready to make the change. That will already reduce the outcome of module reprocessing by ~38.1% without compensation by adding more materials like you are doing with ores. |

Debir Achen
The Red Circle Inc.
83
|
Posted - 2014.03.21 06:47:00 -
[767] - Quote
I'm not really sure I see the point behind scrap metal processing any more.
Previously, scrap metal processing 1 made sense if you wanted to be a purist. Refining V + Refining Efficiency V + 50% station + perfect standings landed just short of 100%, with Scrapmetal Processing I taking you to 100% (and it was a huge train, because of the RE V and Met V pre-reqs).
Under the new proposal, it increases from 50% to 55% yield at level V.
I'm not sure why this is considered attractive. You can't use it for perfect mineral compression, because anything other than a marginal loss is a big deal (unless shipping costs are high enough that paying double for railgun compression is OK, in which case the nerf fails).
So it's purely being used to turn junk into raw materials. But this is being hit with a double nerf - you're now getting half the previous yield, plus ore is expected to become more valuable with respect to minerals since it can be compressed and minerals can't.
In other words, you get 50% at 0, and 50% plus a little bit at V, on something that's already been nerfed hard. Basically, similar utility to the four updated X Shield Compensation skills - a negligible bonus to something few bother with anyway.
I understand why 100% reprocessing is bad. What I don't understand is why 50% is a good number, rather than something in the 80-95% range. Reprocessing ceases to be a way to turn useful stuff into other useful stuff, and becomes a way of getting a token return on stuff that no-one wants. Aren't Caldari supposed to have a large signature? |

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
6
|
Posted - 2014.03.21 06:55:00 -
[768] - Quote
CCP Ytterbium wrote:
However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%.
so, it mean once you anchor the reprocessing array, it immediately give you 75.3% / 78.1% yield ? no matter what skills level you have ? |

Barton Breau
University of Caille Gallente Federation
0
|
Posted - 2014.03.21 06:56:00 -
[769] - Quote
Rain6637 wrote:it's ok. people expect starting locations in expansive games will suck.
And you are quite sure we want to be more like other expansive games and join the trend in expansive games of gradually loosing players over time?
|

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 07:03:00 -
[770] - Quote
Steve Ronuken wrote:ergherhdfgh wrote:Some basic points I think CCP misses: - There are two types of isk: server generated and isk made from other players
All isk comes from the server. Everything else is just moving isk around. Something to bear in mind: that 80% of characters in highsec, includes alts of people in lowsec and nullsec. It should also be noted, for your LP dilution? That's actually a good thing. Because for every lp that is spent, some ISK is returned to the server. More LP spent = larger isk sink. (stuff being destroyed doesn't remove isk. It generally creates more, due to insurance. sure, /you/ don't have it. but someone else does)
I understand all isk comes from the server at some point I'm talking on a transaction by transaction basis. If every transaction that got a player isk came from the server then every transaction in which you spent isk would have to go back to the server. Eve is billed as a player based economy. For that to happen with minimal mudflation you have to maximize the number of income streams that derive from players selling to players and minimize the number of transactions that are a result of the server putting isk into your wallet.
An example would be when wormholes were introduced blue loot was created that if you scooped it up and got it to high sec could be sold to an NPC vendor for isk. This is essentially server generated isk but it's not direct payment like bounties are. The blue loot could be left behind or lost or stolen. Also at the same time sleeper salvage was introduced as well as T3 production and reverse engineering. This was a major income stream that involved selling T3 ships and materials to players for isk. I see that expansion as a decent balance
Fast forward to incursions where it was tons bounty payments which were server generated isk deposited strait into your wallet. absolutely no loot and with no loot almost none of the ships got salvaged. I can't recall for sure but in the beginning I don't recall any LP payouts I think that was added later but I'm stretching my memory there. That was followed by drone poo being removed and replaced by bounty payouts. Both of those I consider examples of a poor balance of server created isk to isk made from selling goods to other players.
Keep in mind that any kind of money has no inherent value. The value of money comes from it's transfer in exchange for something of value. You don't measure an economy by how much money it has but by how much that money is moved around. Yes if in real life you print dollars at a higher rate proportionately or generate more server isk in game then prices will go up but if income streams go up as well then then end result measured in purchasing power of an hour of labor remains unchanged. |
|

Rivr Luzade
Coreli Corporation Ineluctable.
307
|
Posted - 2014.03.21 07:09:00 -
[771] - Quote
Barton Breau wrote:Rain6637 wrote:it's ok. people expect starting locations in expansive games will suck. And you are quite sure we want to be more like other expansive games and join the trend in expansive games of gradually loosing players over time?
CCP apparently is. More mainstream is so much fun.
|

ergherhdfgh
Imperial Academy Amarr Empire
87
|
Posted - 2014.03.21 07:19:00 -
[772] - Quote
Krom Thomson wrote:
you keep forgetting one small thing and that indys are mostly treated as second class in null cpp can't fix null only null can fix null by giving up this stupid anti new players and anti indy lifestyle
You are most certainly correct and while I did not miss that point I did drift off from it. CCP may not be able to fix that mind set but they do control all of the rules of the game and have the ability to incentivise or deincentivise various activities.
I am of the viewpoint that in recent years CCP has increasingly push one type of game play which is the one that gets them out of game headlines and that style is large scale null sec battles that can be translated into insane amounts of real life dollars wasted. Because a thousand smaller scale battles won't get them free advertising.
I've argued here and elsewhere that a better more engaging game play might come from many more smaller engagements. People are smart and if you make the most profitable thing to do in space to attract people to your space this game of spreadsheets we have here will rapidly adjust to strategies that take advantage of that.
If CCP sets a goal of making null sec space more valuable and it achieves that goal then it will make null sec more valuable. That does not mean more people will come to null. If anything it will mean those in null will want to share with as few people as possible. So it will encourage the kind of game play we have now which can be summed up as PEW PEW PEW GTFO of my space or I'll shoot.
However if CCP sets a goal to attract as many people to null as possible and they achieve that goal then null will have a lot of people which means a lot of small scale tussles that lead to a **** ton of little cheap ships getting blown up and lots of PvP fun but no headlines. |

ergherhdfgh
Imperial Academy Amarr Empire
88
|
Posted - 2014.03.21 07:32:00 -
[773] - Quote
Querns wrote:Newbies in Eve aren't some sort of slave labor, to be put to what ever task is most convenient for older players. They want the same thing you do -- to maximize their isk/hr so they spend less time making money and more time doing the fun stuff in this game; to wit: PvP.
Not everyone considers PvP fun. I'm not sure why you PvP types keep assuming that to be the case. |

Aleq Alexandrea
Playboy Enterprises Dark Taboo
2
|
Posted - 2014.03.21 07:44:00 -
[774] - Quote
i dont even get why people who has never been constructed something in this game making comments here.
It sounds fun to you? Couse more poeple will head to low and null sec. More free kills for ur boards to increase ur efficiency?
Let me tell what will happen;
This sounds like people will need to be more socialized to get more profit from ore reprocessing and manufacturing. U think that ore&and mineral prices will be balanced again after sometime? This will not happen.
This will sounds like it couse:
- ore prices will rise - people (A) mine it sell it at a hub - people (B) buy it move it to null - people (C) refine it - people (D) move it back to the highsec - people (A) buy it back and manufacture crap out of it
looks social right?
- people (A) will not be able to sell ore in hubs as much as before. Cosue no one will dare to buy ore in high sec if they are able to mine it where they refine. - people (B) will get killed while moving ore to null and after sometime when they loose like 10bil, they will quit the game for sight. - people (C)? who the hell are they? The big guys in ur corp who has been playing this game like years with dozen alt characters? - people (D) would be the experianced players who will greately increase the mineral prices. - people (A) will not maniacture anything couse the cost/profit margin will greately reduce becouse of some rich and experianced players who can obtain %4 implant (wich will cost bilions after sometime) can refine the ore and manufacture for cheaper cost will greately reduce module and ship prices. couse they can still make profit from it.
good news for pvp'ers. as always u forget that the modules ships that you are fighing in made by that freaking industrial people.
newbee industrials? there will be no more of them. to be able to have an efficient profit from construction u have to play this game like 6 months to achieve some skills and structures like POS'es.
oh i forget that POS usage has a greate security leaks just becouse of that only corp owners and directors be able to use them. Who are reserved all of the arrays for themselves and u have to wait for weeks juts for some copies.... Social isnt it?
i wonder why CCP came-up with this "greate" (!) idea after 10 years? wasnt that hard to grind missions already to get the perfect refining amount?. I hate people who deosnt play the game came up with theorical ideas which will ruin this game... |

ergherhdfgh
Imperial Academy Amarr Empire
88
|
Posted - 2014.03.21 07:44:00 -
[775] - Quote
Dinsdale Pirannha wrote:ergherhdfgh wrote:Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread. You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position? He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced. Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude.
If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust. |

Arthur Aihaken
Arsenite
3119
|
Posted - 2014.03.21 07:49:00 -
[776] - Quote
I'm just glad I don't rely on mining or missioning every month. I am currently away, traveling through time and will be returning last week. |

Alyxportur
From Our Cold Dead Hands The Kadeshi
78
|
Posted - 2014.03.21 07:54:00 -
[777] - Quote
Will heavy water still play a role in compression for the Rorqual and/or be needed for the POS compression array? On the one hand, it sounds like you're moving away from that function of the Rorqual by eliminating the compression BPOs, but won't that make the Industrial Core obsolete without a heavy water consumption? |

Himnos Altar
An Errant Venture
422
|
Posted - 2014.03.21 07:56:00 -
[778] - Quote
My industry boner is so big right now.
Thank you CCP for making Wspace industry a bit easier. |

Malcanis
Vanishing Point. The Initiative.
14195
|
Posted - 2014.03.21 07:57:00 -
[779] - Quote
ergherhdfgh wrote:Dinsdale Pirannha wrote:ergherhdfgh wrote:Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread. You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position? He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced. Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude. If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust.
I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege.
1 Kings 12:11
|

ergherhdfgh
Imperial Academy Amarr Empire
89
|
Posted - 2014.03.21 08:08:00 -
[780] - Quote
Querns wrote: Gee, this slope looks awfully slippery. I don't know if we should.
It seems to me you may not know what a slippery slope is. You might want to wikipedia it .
I'm not jumping to any ridiculous conclusions here I'm speaking of a historical pattern. Taking a historical pattern and stretching forth into the future and drawing conclusions from that is more like predictive modeling.
A slippery slope argument would be taking a fact totally out of any historical context and making a leap into territory not supported by any fact of the current state or historical correlation.
I clearly pointed out the facts indicating a close and friendly relationship that Mittens and CCP have with each other.
I also gave one example of the many that exist of when in the past this type of relationship has lead to favoritism which lead to out and out cheating
I then drew the conclusion that this indicates a high probability that these things will lead to the goons having an unjust amount of influence with the Devs on game mechanics.
What I left out was that Mittens is reported to be a retired lawyer making a 6 figure income from his website that get's it's traffic from his Eve fame. This fact ties Mittens and CCP together in a co-dependent business relationship. |
|

Dracvlad
Taishi Combine Pirate Nation.
365
|
Posted - 2014.03.21 08:17:00 -
[781] - Quote
Malcanis wrote: I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege.
Before the 0.0 cartels finally got what they wanted I had an exchange with you on this very subject, my view was that 0.0 refining needed to be improved, but I was against a hisec nerf. Because in my opinion more settled places meant that people put more ISK into plant, its RL logic that, you don't put an Aluminium smelter in a country with patchy power supply do you? But I suggested that CCP make it so that null sec stations could get to the same level as hisec stations. I am sorry to see CCP make a massive mistake.
That being said, this is not just going to have a massive hit on mission running, it kills the few brave souls who do belt ratting in NPC 0.0 and other peoples 0.0 systems. In one sweeping game change, my industrial capacity has been reduced by 50% and all those that operate like me, this is going to kill belt ratting in NPC 0.0. Did you guys even think about that? Do you have anything that can soften this devastating blow to our approach, because we sure as hell need it. To give you an idea, all of the long term Stain players in Hub Zero built the majority of their ships from the loot they reprocessed in Stain, this is a massive hit on us.
You are a deep thinking intelligent player, you must see the impact this will have on belt ratting, is there anyone in the CSM who wants to save NPC 0.0 belt ratting? Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
6
|
Posted - 2014.03.21 08:24:00 -
[782] - Quote
another question
CCP Ytterbium wrote: In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently.
where is the 14.4% comes from? Ytterbium just use the number of maximun yield at a fully upgraded Minmatar outpost (86.8%), minus the maximum yield before (72.4%) ? 86.8-72.4 = 14.4
but the actual change is (86.8-72.4)/72.4 = 20 %
or do i miss something?
|

ergherhdfgh
Imperial Academy Amarr Empire
89
|
Posted - 2014.03.21 08:24:00 -
[783] - Quote
Lady Areola Fappington wrote:ergherhdfgh wrote:
you are going to pretend like mittens (a.k.a. the mitani) and the Devs don't have circle jerk parties when he goes to Iceland and that his time as a CSM has not gained him a personal realtionship with them? Or are we going to pretend like the Devs haven't been caught more than once helping out their favorite null sec alliance like the Free BPOs they gave to BOB. The guy is not making some conspiracy theory he's pointing out a cozy relationship that does exist between the CCP devs and the big null sec alliance heads and a history of those cozy relationships leading to favoritism and in some cases outright cheating.
I'm going to assume you have a job/career you'd like to hang on to. Would *YOU* give your bestest best pal a freebie, knowing that doing so would likely cost you your job, and get you blackballed from the industry you work in? If not, why the default assumption that an employee at CCP would do it? Also, referring to ~10 year old incidents as some kind of new, pressing trend is silly. The very few incidents since of dev misconduct that have happened, CCP has taken action and swiftly resolved the issue. CCP recognized the fault, implemented controls, and have proven since that they'll act on said controls. Really, what MORE do you want, blood?
I am not saying that this type of activity is happening again. I am pointing out an extreeme that a cozy relationship has lead to in the past and that to say it could or even probably would lead to some type of favoritism with the current restructuring is not out of the question or a silly thing to suggest.
Also people giving friends freebies happens in the business world every single day. It's not often caught but it happens a lot. As a matter of fact most of sales and marketing training is how to develop quasi-personal relationships with people and exploit that for business gain.
Also you are completely ignoring the fact that Mittens and CCP have common business interests. That is to say that they both make money when Eve gets press and the kind of Sov warfare battles CFC is involved in creates plenty of out of game news stories and lots of traffic to Mittens' website and free advertising for CCP.
However what I think CCP is missing is that this badboy behavior may get people to come check out the game it does not get them to stick around. I've read that Eve has a very high washout rate for trials. I can't help but think that the very thing which gets them the headlines is also what chases away many new players.
|

Kristina Lynn
Twilight Military Industrial Complex Twilight Military Industrial Complex Alliance
0
|
Posted - 2014.03.21 08:27:00 -
[784] - Quote
Ashla Boga wrote:"Keep Calm and Carry On"?
Damn it CCP. You're trying to kill the profit of hundreds of salvagers and hundreds of missioners just revolving around Pro Synergy alone. One corp. You're screwing with things that are just going to backfire and increase botting. Everyone wants more bots, right?
You killed drone poo which was a huge spike through the heart of the salvaging community, and gave us bounties on drones instead, which I agree missioners were in love with (despite salvagers losing a lot of profit). Then you removed Meta 0 modules from rat droppings because there was too many minerals in your eyes. Now this.
"Calm down, Mr Director of Salvage Corp Person, it's just a game." Hell no. I'm fired up and pissed off because you're going to decrease profits of new and veteran players salvaging and their missioner friends by obscene amounts with not even the slightest compensation. Even with Scrapmetal V and a 4% implant the yields are going to be crap. Rig changes have done almost nothing to increase profits from the salvaging profession, and behind every Noctis is a real live player. Not a program.
You say you want to reward players who specialize in a career, and ore miners and ice miners are going to be unaffected by this. But module reprocessors like myself and a dozen other faithful admins of the corp have absolutely NO POSSIBLE WAY to get even remotely close to 100% yield. Even if you added an Advanced Scrapmetal Reprocessing we'd still be far off. That's not helping a specialized player, it's slapping them in the F***ing face. Our admins have trained OVER a month of skills to be the best at what they do for their customers, but not that will all be way more than wasted. Ore miners didn't have to go anywhere near this kind of training to be 100%. Dig a little deeper before you go killing professions off, CCP.
As a person that uses Pro Synergy's services, this is a kick in the pants. |

ergherhdfgh
Imperial Academy Amarr Empire
89
|
Posted - 2014.03.21 08:35:00 -
[785] - Quote
Malcanis wrote:ergherhdfgh wrote:Dinsdale Pirannha wrote:
He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced.
Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude. If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust. I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege.
I never said you were lying. Of the 3 examples I gave the only one that relates directly to what you said is "he and the rest of the CSM were not out to screw high sec". The others were just examples of other ways people usually say the opposite of the truth. In this case you said you were not out to screw high sec when you just in this post now indicated that you always have been. So thank you reinforcing my point.
|

Lady Areola Fappington
New Order Logistics CODE.
1237
|
Posted - 2014.03.21 08:41:00 -
[786] - Quote
ergherhdfgh wrote:
I am not saying that this type of activity is happening again. I am pointing out an extreeme that a cozy relationship has lead to in the past and that to say it could or even probably would lead to some type of favoritism with the current restructuring is not out of the question or a silly thing to suggest.
Also people giving friends freebies happens in the business world every single day. It's not often caught but it happens a lot. As a matter of fact most of sales and marketing training is how to develop quasi-personal relationships with people and exploit that for business gain.
Also you are completely ignoring the fact that Mittens and CCP have common business interests. That is to say that they both make money when Eve gets press and the kind of Sov warfare battles CFC is involved in creates plenty of out of game news stories and lots of traffic to Mittens' website and free advertising for CCP.
However what I think CCP is missing is that this badboy behavior may get people to come check out the game it does not get them to stick around. I've read that Eve has a very high washout rate for trials. I can't help but think that the very thing which gets them the headlines is also what chases away many new players.
I would say that favoritism calls are silly, seeing as how every favoritism "scandal" since t20 has been handled pretty promptly, professionally, and swiftly by CCP's IA team. You aren't going to end people breaking the rules, but having a good mitigation plan in place makes up for it. CCP shot themselves in the foot with t20, and learned better.
Freebies happen, sure. Way back when I worked for a popular satellite provider, we were authorized to hand out hats and t-shirts for free advertising. Now, if I hooked my bestie up with free service, that was a termination offense. CCP devs showing favoritism is a termination offense.
Yea, Mittens makes money when CCP gets in the news. So does EN24, battleclinic, and Bobs Eve Blog running google ads. It's a mutually beneficial setup. CCP gets more advertising, *insert blog* gets ad money. This is a good thing.
Eve's high washout rate is intentional. CCP has stated that they feel the initial difficulty weeds out people who would not make a good addition to the EVE community. Those who stay have the right mindset. I've forgotten specifically were I read it from, but I seem to recall that CCP doesn't even consider someone a "customer" in terms of churn until they've been in-game 4 months. If you'd like further insight, read this link. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

gascanu
Bearing Srl.
87
|
Posted - 2014.03.21 08:43:00 -
[787] - Quote
Malcanis wrote:
I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege.
oh, so eating a 50% nerf on refining is going to fix high sec now? silly me yes high sec is overpowered, but this is by far one of the worse ways to try and balance it; and this will nerf not only high sec but npc 0.0 also; no matter what, mineral prices are going to rise after this goes on, anyone that says otherwise have no ideea about industry; yea, this will be good for some 0.0 miners but except that, for everyone else will be worse; how many 0.0 alliances can atm be "independent" from high sec manufacturers? atm i think none, with some efforts some of the big ones will be in time; but the smaller independent ones will have no chance, at least with the afk cloacking camping mechanics going on as it is so yea, a buff to large alliances and coalitions and a kick in the teeth to the smaller entitys, good job CCP |

ergherhdfgh
Imperial Academy Amarr Empire
89
|
Posted - 2014.03.21 08:46:00 -
[788] - Quote
Dracvlad wrote:Malcanis wrote: I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege. Before the 0.0 cartels finally got what they wanted I had an exchange with you on this very subject, my view was that 0.0 refining needed to be improved, but I was against a hisec nerf. Because in my opinion more settled places meant that people put more ISK into plant, its RL logic that, you don't put an Aluminium smelter in a country with patchy power supply do you? But I suggested that CCP make it so that null sec stations could get to the same level as hisec stations. I am sorry to see CCP make a massive mistake. That being said, this is not just going to have a massive hit on mission running, it kills the few brave souls who do belt ratting in NPC 0.0 and other peoples 0.0 systems. In one sweeping game change, my industrial capacity has been reduced by 50% and all those that operate like me, this is going to kill belt ratting in NPC 0.0. Did you guys even think about that? Do you have anything that can soften this devastating blow to our approach, because we sure as hell need it. To give you an idea, all of the long term Stain players in Hub Zero built the majority of their ships from the loot they reprocessed in Stain, this is a massive hit on us. You are a deep thinking intelligent player, you must see the impact this will have on belt ratting, is there anyone in the CSM who wants to save NPC 0.0 belt ratting?
While I agree with everything you are saying here I think you are missing one point at least if you are the industrialist that I'm inferring that you are. If mining is to become viable it will have to compete with other isk earning activities. I do not think these changes accomplish this but I would like to propose an idea:
What if CCP Nerfed ratting and mission running and boosted mining with the net effect being that you could make the same isk being a PvE combat pilot or a miner? Is that what you would consider a good change? I'm not saying these changes will accomplish that mind you I'm just saying there has been some indication of that being the stated goal.
To me I would love to have a game mechanic where I can actually make as much money mining as I can running anoms or missioning. And in null sec I'd like to see mining profitable enough that I can pay PvPers to keep the system secure while I mine and have enough isk for all of us to do as well as we would if we were each running anoms.
|

Malcanis
Vanishing Point. The Initiative.
14195
|
Posted - 2014.03.21 08:55:00 -
[789] - Quote
ergherhdfgh wrote:Malcanis wrote:ergherhdfgh wrote:Dinsdale Pirannha wrote:
He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced.
Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude. If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust. I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege. I never said you were lying. Of the 3 examples I gave the only one that relates directly to what you said is "he and the rest of the CSM were not out to screw high sec". The others were just examples of other ways people usually say the opposite of the truth. In this case you said you were not out to screw high sec when you just in this post now indicated that you always have been. So thank you reinforcing my point.
So you're going on record as saying that this change will leave 99% of industry in 0.0 and 1% of industry in hi-sec?
Interesting.
1 Kings 12:11
|

Gardaz
Viziam Amarr Empire
13
|
Posted - 2014.03.21 08:56:00 -
[790] - Quote
Correct me if I'm wrong:
After the change, (regular) cap builders ideally would build in upgraded outposts to get the best rates from the compressed ores. They will face serious competition for the few build slots for the numerous and long running jobs. The alternative will be to have a POS in the same system for component building, which burns fuel and adds risk.
Cap builders without access to upgraded outposts have the additional handicap of worse reprocess rates, which considering the activity typically has <10% margin is a quite significant loss.
The ease of compressing via Rails in Jita is lost. You'll either need to buy pre-compressed ores and lose profits on it, or you need to run your own compression POS, which adds another cost and risk factor and a huge timesink for the many freighter trips you'll need to do out of Jita.
Purely from the profitability point of view this should balance out neutrally as it affects all cap builders, as long as you increase the effort put in. As CCP has noted: "Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it". |
|

Toshiro Ozuwara
Brave Newbies Inc. Brave Collective
366
|
Posted - 2014.03.21 09:10:00 -
[791] - Quote
How will this affect the AT? They thought they could get away.-áNot today, it's not the way that this kid plays. |

ergherhdfgh
Imperial Academy Amarr Empire
89
|
Posted - 2014.03.21 09:17:00 -
[792] - Quote
Lady Areola Fappington wrote:ergherhdfgh wrote:
I am not saying that this type of activity is happening again. I am pointing out an extreeme that a cozy relationship has lead to in the past and that to say it could or even probably would lead to some type of favoritism with the current restructuring is not out of the question or a silly thing to suggest.
Also people giving friends freebies happens in the business world every single day. It's not often caught but it happens a lot. As a matter of fact most of sales and marketing training is how to develop quasi-personal relationships with people and exploit that for business gain.
Also you are completely ignoring the fact that Mittens and CCP have common business interests. That is to say that they both make money when Eve gets press and the kind of Sov warfare battles CFC is involved in creates plenty of out of game news stories and lots of traffic to Mittens' website and free advertising for CCP.
However what I think CCP is missing is that this badboy behavior may get people to come check out the game it does not get them to stick around. I've read that Eve has a very high washout rate for trials. I can't help but think that the very thing which gets them the headlines is also what chases away many new players.
I would say that favoritism calls are silly, seeing as how every favoritism "scandal" since t20 has been handled pretty promptly, professionally, and swiftly by CCP's IA team. You aren't going to end people breaking the rules, but having a good mitigation plan in place makes up for it. CCP shot themselves in the foot with t20, and learned better. Freebies happen, sure. Way back when I worked for a popular satellite provider, we were authorized to hand out hats and t-shirts for free advertising. Now, if I hooked my bestie up with free service, that was a termination offense. CCP devs showing favoritism is a termination offense. Yea, Mittens makes money when CCP gets in the news. So does EN24, battleclinic, and Bobs Eve Blog running google ads. It's a mutually beneficial setup. CCP gets more advertising, *insert blog* gets ad money. This is a good thing. Eve's high washout rate is intentional. CCP has stated that they feel the initial difficulty weeds out people who would not make a good addition to the EVE community. Those who stay have the right mindset. I've forgotten specifically were I read it from, but I seem to recall that CCP doesn't even consider someone a "customer" in terms of churn until they've been in-game 4 months. If you'd like further insight, read this link. If you think favoritism calls are silly then I think you are ignoring basic psychological premises as well as the most basic of business concepts.
You can say that these common business interests are a good thing that's a subjective call and you are entitled to your opinion.
You can say that giving freebies to friends is a termination event but that does not prevent it from happening it just means if you get caught you'll likely get fired.
I will say it once again what I'm saying here is not that cheating or breaking the rules has happened. What I am saying is that is it likely the rules are being changed in a manner that is swayed heavily by a cozy and mutually beneficial business interest that exists between CCP and a small number of players that conduct large scale sov warfare. I further am stating my opinion that if they continue down the road of trying to make ass ponies of 90% of the players so that 5% of them can make headlines then I think they will loose a lot of engaging game play and likely much of the player base with it.
We can disagree on opinion's here but what is established fact is that favoritism has happened repeatedly in the past and to varying degrees.
Let me give you one correlation here. If you catch your wife in bed with the mail man and she swears it will never happen again. Says she reported the mail man so he'd get fired and never have your route again. So then you say well she'd be stupid to do it again after having been caught once. After it happens 3 or 4 times you'd be the one who looked foolish when your neighbor says dude I think your wife is screwing the mail man and you said no way she is. I've caught her half a dozen times already she'd have to be an idiot to do it again.
But once again I am taken off topic because again I am not saying cheating or rule breaking has occurred. I'm not saying that it will occur here. I'm saying there is a common business interest that exists and if followed through on will lead to less rewarding game play for the majority of the player base.
References to extreme scandals in the past are only to indicate that this is not a crazy theory that is out of the question. So please stop accusing me of stating that one employee and CCP gave free **** to a "bestie" when I never indicated any such thing.
If there are common interests a conspiracy is not called a conspiracy it's called good business.
If you can't see a mutually beneficial business relationship leading to favoritism then I think you are the one being not only silly but naive. |

General Nusense
Not Posting With My Main
122
|
Posted - 2014.03.21 09:20:00 -
[793] - Quote
With these changes I didnt see anything about moving ships giving mining bonuses outside of POS shield. Will this happen this summer or are you not going to do it? |

ergherhdfgh
Imperial Academy Amarr Empire
89
|
Posted - 2014.03.21 09:20:00 -
[794] - Quote
Malcanis wrote:ergherhdfgh wrote:Malcanis wrote:ergherhdfgh wrote:Dinsdale Pirannha wrote:
He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced.
Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude. If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust. I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege. I never said you were lying. Of the 3 examples I gave the only one that relates directly to what you said is "he and the rest of the CSM were not out to screw high sec". The others were just examples of other ways people usually say the opposite of the truth. In this case you said you were not out to screw high sec when you just in this post now indicated that you always have been. So thank you reinforcing my point. So you're going on record as saying that this change will leave 99% of industry in 0.0 and 1% of industry in hi-sec? Interesting. huh? I think you replied to the wrong post. what you said here doesn't make any sense in relation to anything I've said much less anything linked here. I never stated anything even remotely close to that. Please tell me that was a posting error on your part.
|

Himnos Altar
An Errant Venture
422
|
Posted - 2014.03.21 09:30:00 -
[795] - Quote
Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).
How I read this post.
I.......am uncertain how I feel about CCP throwing wenches into the gears of nullsec industry.
I....think I'm against it? |

Okami Otichoda
Toxic Refuge Elemental Tide
0
|
Posted - 2014.03.21 10:00:00 -
[796] - Quote
I'm interested in seeing how this fits in with the rest of the upcoming changes and will withold any major armchair game developing untill at least the first couple balance passes.
Like Making POS refining more worthwhile. Implied future role change/buffs for the Rorq
Dislike The math making 78% the new 100% (so yes that Veldspar has ### units of Trit in it... somewhere... but I can't figure out how to get em all out even after moving to a spesific, fully upgraded, Outpost in Sov Null, maxing 3 skills, and installing a 300M chip in my head)
That said I would offer "Extraction" as a term that would work for refining and reprocessing. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
484
|
Posted - 2014.03.21 10:05:00 -
[797] - Quote
Now that POS's are worthwhile to actually use for refining, please please PLEASE fix it so that alliance members can actually use a POS's modules!  My YouTube Channel - EVE Tutorials & other game related things! |

Sgt Ocker
Last Bastion of Freedom
130
|
Posted - 2014.03.21 10:11:00 -
[798] - Quote
ergherhdfgh wrote: Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude.
If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust.
OUCH - Harsh - and sadly, so very true.
People who say "hello friend" while shaking your right hand will often use their left to reach for your wallet. -_-_-_-_-
I wonder Was making the Rorqual appealing for compression then taking it away in the next paragraph with highsec compression arrays intentional?
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DEFANDER
The Ultimate Gaming Tower Building Shop
3
|
Posted - 2014.03.21 10:27:00 -
[799] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now? 
|

Dracvlad
Taishi Combine Pirate Nation.
365
|
Posted - 2014.03.21 10:45:00 -
[800] - Quote
ergherhdfgh wrote:While I agree with everything you are saying here I think you are missing one point at least if you are the industrialist that I'm inferring that you are. If mining is to become viable it will have to compete with other isk earning activities. I do not think these changes accomplish this but I would like to propose an idea:
What if CCP Nerfed ratting and mission running and boosted mining with the net effect being that you could make the same isk being a PvE combat pilot or a miner? Is that what you would consider a good change? I'm not saying these changes will accomplish that mind you I'm just saying there has been some indication of that being the stated goal.
To me I would love to have a game mechanic where I can actually make as much money mining as I can running anoms or missioning. And in null sec I'd like to see mining profitable enough that I can pay PvPers to keep the system secure while I mine and have enough isk for all of us to do as well as we would if we were each running anoms.
I do what I need to do to operate, this means T1 production, and developing a market hub in NPC 0.0. An important facet of our operation was gun mining, belt rats have better salvage and module drops than anom rats.
The main issue with mining is that it is market driven, based on supply and demand, how could you adjust ratting and missions to walk in lock step with that? That being said, these changes are likely to attract to sov 0.0 all those mining alts of 0.0 players who currently reside in hisec, it will not move dedicated hisec players to 0.0.
I think the issue here is that CCP have made it so that hisec industrialists have an issue in competing with 0.0, however people are flexible and may change their approach to cater for this, really its a suck it and see, even though I do suspect that this is a massive benefit to the 0.0 cartels, it could also be very good for the game, creating content where systems are actually being used. Your scenario will happen, there will be dedicated fleets defending mining operations and I think its a good thing for the game if this happens, it will not be so much you paying them to defend you, but part of the act of operating in sov 0.0.
My objection to this is purely on the basis that my mode of operation just took a massive nerf, when it was already at the lower end of the scale in terms of ISK per hour, not that I am so hung up on that, because ISK per hour has to be balanced against risk of the loss of your assets, so my efficiency level is based on a certain amount of risk control which means I do not tend to lose assets, so to be clear, I did belt ratting as I was able to control my risk doing that.
CCP by making this change to make people use a Rorqual more and to remove the need for extra materials, have just destroyed the efficiency of my profession, by cutting the amount of minerals I can get by 50%, it was already a grind before hand, I would do about 5 hours a day and it took me three days to get enough to make a BS, now that has doubled to 6 days, that hurts, and it is evident to me taht they completely overlooked the impact on people like me.
I doubt that they will even acknowledge my point or anyone like me, its the same when they made all hidden belts accessible to all, they ignored the impact to the players who operated in them and destroyed their game play, not a single one saw any acknowledgement from CCP or the CSM of their plight.
Its not for me to get uptight, there are a number of things wrong with this game, but it has a sort of masochistic appeal to me because of the way cards are just stacked against people like me, I can just say that this is a whole deck of cards thrown at me, hang tough, indeed... Don't be a turd and follow the herd Instead be a Hero at Hub Zero |
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DEFANDER
The Ultimate Gaming Tower Building Shop
3
|
Posted - 2014.03.21 10:47:00 -
[801] - Quote
So, i take the 10-15 min to write a reply and when i press post it only posts the Quote. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
9
|
Posted - 2014.03.21 10:50:00 -
[802] - Quote
Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time). Weaselior, do you not understand this is the whole intention of the rebalance. This whole change makes it very inefficient to transport refined ores, meaning that if you want max refining rates for your production, then that production needs to be done in null sec.
This works both ways with high sec not being able to benefit from the cheaper minerals which would come about if it was easy to transport the refined ores from null to jita.
The point is that you need to move your whole production chain into null sec or face inefficiency, but on the other hand, you will gain a big advantage with the superior refining rates. |

Andrea Keuvo
Science and Trade Institute Caldari State
255
|
Posted - 2014.03.21 11:02:00 -
[803] - Quote
ergherhdfgh wrote:Malcanis wrote:ergherhdfgh wrote:Dinsdale Pirannha wrote:
He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced.
Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude. If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust. I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege. I never said you were lying. Of the 3 examples I gave the only one that relates directly to what you said is "he and the rest of the CSM were not out to screw high sec". The others were just examples of other ways people usually say the opposite of the truth. In this case you said you were not out to screw high sec when you just in this post now indicated that you always have been. So thank you reinforcing my point.
Oh please, how does this change even remotely "screw over" hisec? When the ESS was announced and null players complained about the 5% bounty nerf there was plenty of HTFU coming from hisec players and this is only a 2.8% nerf. So the definition of "screwing over" hisec is doing anything that is not the status quo? The module reprocessing nerf hits everyone the same so we are really crying over 2.8%? The change is simple really, if you mine in hisec you will no longer refine your ore. Nullsec ores will be refined in nullsec and high end minerals will be shipped out. Hisec ores will be sold as ore and compressed for transport and refining in nullsec.
To the guys that made their living salvaging - yes it sucks that you spent time training skills that are no longer needed. But it also sucks that I trained 60 days for large autocannons only to have tracking enhancers nerfed and making that training time a waste for me. Welcome to eve. |

Salvos Rhoska
Pator Tech School Minmatar Republic
379
|
Posted - 2014.03.21 11:08:00 -
[804] - Quote
Results of the nerf to non-ice/ore refinement efficiency and/or to below that of ice/ore refinement:
-Looters will no longer bring in modules valued only for refinement.
-A categoric and universal reduction in the mineral value (base value) of ALL non-ore/ice refinement items, from modules to ships. (This one cannot be overstated. ALL non-ice/ore refinement items in the game will have their base value reduced by this change. Though production costs are not directly affected, the value of those commodities post production is reduced, as a factor of the reduced profit from refining them back into minerals. So this affects not only game generated modules from loot, but also player produced refinable commodities.)
-Death of the non-ore/ice refining profession, for the two stacking reasons outlined above. Lack of materials brought to market for refinement AND the reduced value of every single on of those items in refinement mineral outcome.
-Further excacerbated by the fact that instead of skilling for non-ice/ore refinement into an market devoid of refinable items and all at reduced value, the dame time can be spent to skill into ice/ore refinement instead, for which the market will provide plenty of unrefined materials and of which there is likely to be an net increase of in volume.
What is the reason/justification that is beneficial to the game, for causing the above?
The Dev Blog does not provide one either directly or by implication.
Infact it tries to claim that this will encourage the non-ice/ore refining profession for skilling, which is unfortunately completely false for the reasons I have demonstrated above. It infact does the exact opposite of what they propose, and kills that niche profession which already today is a very tight margin business.
WHY is this change being made?
Can a Dev elaborate on the justification for this specific change please? |

DEFANDER
The Ultimate Gaming Tower Building Shop
3
|
Posted - 2014.03.21 11:11:00 -
[805] - Quote
It is my opinion that will not, in any way, make the null sec alliances see the light, and incorporate Industry corporations in there mix.
Now they will just turn from having freighters full 425 rails, to freighters full of compressed ore. Yeah they might upgrade the outposts .. maybe ...
What this will do is make it harder to run industry in high sec.
And the big point of all this:
Declining scrapmetal processing in such a way will end up removing an entire aspect from the game - LOOTING.
There are a lot of pilots that want to loot the missions/DED's/Anomelies when-ever-possible and then reprecess all the non-Meta 4 items. That is one sort of minerals for industry that will be gone if the change will remain like this.
I am not saying buff it up or whatever in null. Not sure anything will do the job, except maybe removing/nerfing the moons. Null sec alliances, for some reason, do not accept industry corporations in their mix and let them really do mining/industry - to supply said alliances with ships/mods - and/or support them. It is much easier for them to have a handfull of people doing JF services, that bring items in a much higher prices then Jita.
So my idea to kinda mitigate loosing the Looting aspect of the game, and at the same time negating the 425mm rail "industry" guys would be to have Scrapmetal reprocessing work diferantly in high/low/null space.
1. High sec - scrapmatter processing will have the same ratio as before, or as the ore/ice refinning. Like is it now (kinda). 2. Low sec - Mid point from "perfect" rates to basic rates ( that would be in null sec ) 3. Null sec - The very basic rates as planed right now. 4. WH sec - Identical to High sec, as it is fairly impossible to have the option of producing caps to then sell in Known-space.
NOTE: or it may be needed for wh space at all - all you Wh pilots know better.
Find a way to stop people from buying mins in high sec - turning the mins in 425mm rails ( and the like ) - and then reprocessing them in null sec, But at the same time let the little guy who wants to reprocess loot for mins - he then sells or uses in his own little productions still be able to do that.
I like to build my own ships and ammo most of the time. BUT I DO NOT WANT TO MINE ORE FOR THE MINERALS or BUY THE ORE.
I want to reprocess the loot that takes me minutes to gather, and use that to build stuff, or sell it.
It may not be profitable ( some will say blits the missions for the LP ), but it is something i like to do. And I DO NOT THINK that i'm the only one.
|

Daniel Plain
Science and Trade Institute Caldari State
1889
|
Posted - 2014.03.21 11:11:00 -
[806] - Quote
Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there slight changes can make huge differences in happiness. case in point: free climbing.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Dracvlad
Taishi Combine Pirate Nation.
365
|
Posted - 2014.03.21 11:18:00 -
[807] - Quote
Andrea Keuvo wrote:Oh please, how does this change even remotely "screw over" hisec? When the ESS was announced and null players complained about the 5% bounty nerf there was plenty of HTFU coming from hisec players and this is only a 2.8% nerf. So the definition of "screwing over" hisec is doing anything that is not the status quo? The module reprocessing nerf hits everyone the same so we are really crying over 2.8%? The change is simple really, if you mine in hisec you will no longer refine your ore. Nullsec ores will be refined in nullsec and high end minerals will be shipped out. Hisec ores will be sold as ore and compressed for transport and refining in nullsec.
To the guys that made their living salvaging - yes it sucks that you spent time training skills that are no longer needed. But it also sucks that I trained 60 days for large autocannons only to have tracking enhancers nerfed and making that training time a waste for me. Welcome to eve.
It is fascinating to see people who have no understanding on how to operate a business, with these changes a very well run null sec cartel could attack the hisec industrialist groups that currently control the market and they will. But like all things a balance will evantually happen, in that the null sec groups will sell at a price just above the break even point of hisec operators and the price will sit around there.
However they will have to do something to maintain security, I know some industrialists in the CFC who do not mine in 0.0 as they lose too many ships because interceptors have made it impossible, until CCP re-introduce hidden belts mining in 0.0 is not going to happen.
Over the last couple of years, its always the niche players that get screwed, this is another such niche player bashing event, which is not even intentional, they don't even notice them to be honest. One of the fun parts of Eve was the ability to try to do what you want, but it seems to me that this is being squeezed all the time and to be different means that you have to be a masochist! Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5012
|
Posted - 2014.03.21 11:23:00 -
[808] - Quote
Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).
All player-driven industry should be better than any NPC-driven industry.
Rather than allow compression at stations, it should simply be possible to arrange for courier contracts to deliver things to POSes in some manner: for example a CHA anchored outside the shield (or a removal of the need for a POS shield at all).
Then there's always the option of replacing courier contracts with buy orders.
Day 0 advice for new players: Day 0 Advice for New Players |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
68
|
Posted - 2014.03.21 11:51:00 -
[809] - Quote
Tarsas Phage wrote:Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc. Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier. I don't take it as a troll at all, mate. Of course, I'm also replying so late that the chance of you seeing this is probably minimal.
Yeah, skill trains for doctrines are a bastard. As someone else said, I always seem to get into a specific ship within a week (plus or minus) of the time when that doctrine is retired. And as another commenter noted, my end solution was to just train all of the logistics skills to 5, so that I have a role in every fleet.
One key point of clarification, though. Theses aren't Rank 1 skills. The high sec ores are all Rank 1. So you can get from 4 to 5 for Veldspar, Scordite, etc. in just a month or so. But Arkonor, Bistot, and Crokite are Rank 4, and Ice and Mercoxite are Rank 5. That's where the days really start to add up, amounting to a 200 day train for the null sec refiner to move from 4 to 5.
I could pose an argument that perhaps these skills should be reduced to lower rank levels, so that they were more like T3 subsystems. But that would simply ignite more fury that CCP was bowing to null sec (especially since it would probably entail a reimbursement of skill points to those of us who had trained these skills already).
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Nemtar Nataal
Demonic Retribution Nullsec Ninjas
0
|
Posted - 2014.03.21 11:52:00 -
[810] - Quote
If you dont make it riskey to have the outpost upgrade then at some point everyone will have it - and then everything is once again static.
Basically you should allow an invading force/alliances who is putting there space to the torch to destory the opgrades 
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DEFANDER
The Ultimate Gaming Tower Building Shop
3
|
Posted - 2014.03.21 11:53:00 -
[811] - Quote
Mara Rinn wrote: All player-driven industry should be better than any NPC-driven industry.
Player driven industry in null should be better then NPC, if you maximize everything. Fully upgrade Outposts for Industry, and you will have that.
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Rastlor
Torpedo Industries
27
|
Posted - 2014.03.21 11:54:00 -
[812] - Quote
A possible fix for this to me appears simple - make JF's unable to carry compressed ore.
In this way the Rorq has a use (outside of sitting in a POS or for seeding a region with SBUs), people actually have to put something at risk e.g. freighters jumping compressed ore into Low sec to the waiting Rorq etc in order to be able to get the benefit of importing from High and Refining in null.
Give the Lowsec types something to look forward too as well with this change who doesn't like a un-escorted freighter jumping into your welcoming arms. |

Barton Breau
University of Caille Gallente Federation
0
|
Posted - 2014.03.21 12:00:00 -
[813] - Quote
I guess i dont get how this changes the desire to train refining at all, which is being advertised as the main reason.
The bonus of 0 skills vs max skills stays roughly the same, due to pos array, yet now you can get max skill bonus only in null.
Wouldnt giving pos and null 50% base and replacing null ore with a "superdense" 25% variant achieve all this without killing off mineral compression and reducing mission rewards?
What am i missing here? It does really seem like "YOU WILL HAVE TO SHIP ALL ORE TO NULL!!!" is the main reason.
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GreasyCarl Semah
A Game as Old as Empire
72
|
Posted - 2014.03.21 12:02:00 -
[814] - Quote
mynnna wrote: - it's got everything to do with mining simply not being a worthwhile task. \
Admitting that you and your friends are too lazy or self important to actually mine the asteroids in your space isn't much of an attack on my premise. Neither is admitting that in an alliance with 20,000 or more members you can't arrange or force your new members to take up the task of mining for the almighty alliance. That sounds like a problem with logistics and leadership, not with game design.
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DEFANDER
The Ultimate Gaming Tower Building Shop
3
|
Posted - 2014.03.21 12:03:00 -
[815] - Quote
Barton Breau wrote:
What am i missing here? It does really seem like "YOU WILL HAVE TO SHIP ALL ORE TO NULL!!!" is the main reason.
That is a huge reason.
And my question to everyone is .. Why ship it in the first place, when you can mine it in null ? |

Barton Breau
University of Caille Gallente Federation
0
|
Posted - 2014.03.21 12:09:00 -
[816] - Quote
DEFANDER wrote:Barton Breau wrote:
What am i missing here? It does really seem like "YOU WILL HAVE TO SHIP ALL ORE TO NULL!!!" is the main reason.
That is a huge reason. And my question to everyone is .. Why ship it in the first place, when you can mine it in null ?
Are you advertising concord-like services for unaffiliated miners in the systems you hold? :) |

Malcanis
Vanishing Point. The Initiative.
14196
|
Posted - 2014.03.21 12:15:00 -
[817] - Quote
ergherhdfgh wrote:Malcanis wrote: So you're going on record as saying that this change will leave 99% of industry in 0.0 and 1% of industry in hi-sec?
Interesting.
huh? I think you replied to the wrong post. what you said here doesn't make any sense in relation to anything I've said much less anything linked here. I never stated anything even remotely close to that. Please tell me that was a posting error on your part.
Currently, that's about the ratio of non-supercap industry, except that it's 99% in hisec, 1% in 0.0
Simply because it's the status quo, you implicitly assume that this situation is "balanced". Of course it's easy to see that it's not by imagining that the ratio is reversed, only this time not in your favour.
Even after the changes Ytterbium has outlined, the very large majority of production will still take place in hi-sec. If you think differently, then by all means show us your analysis. But leave the tinfoil, name-calling and big-lie bullshit out of it please. Just numbers will persuade far more effectively than whining ever will.
1 Kings 12:11
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Kuni Oichi
GoonWaffe Goonswarm Federation
173
|
Posted - 2014.03.21 12:18:00 -
[818] - Quote
GreasyCarl Semah wrote:mynnna wrote: - it's got everything to do with mining simply not being a worthwhile task. \ Admitting that you and your friends are too lazy or self important to actually mine the asteroids in your space isn't much of an attack on my premise. Neither is admitting that in an alliance with 20,000 or more members you can't arrange or force your new members to take up the task of mining for the almighty alliance. That sounds like a problem with logistics and leadership, not with game design.
A leadership that forces new players to mine is far more problematic than one that doesn't. |

Himnos Altar
An Errant Venture
422
|
Posted - 2014.03.21 12:18:00 -
[819] - Quote
ergherhdfgh wrote:Lady Areola Fappington wrote:ergherhdfgh wrote:
you are going to pretend like mittens (a.k.a. the mitani) and the Devs don't have circle jerk parties when he goes to Iceland and that his time as a CSM has not gained him a personal realtionship with them? Or are we going to pretend like the Devs haven't been caught more than once helping out their favorite null sec alliance like the Free BPOs they gave to BOB. The guy is not making some conspiracy theory he's pointing out a cozy relationship that does exist between the CCP devs and the big null sec alliance heads and a history of those cozy relationships leading to favoritism and in some cases outright cheating.
I'm going to assume you have a job/career you'd like to hang on to. Would *YOU* give your bestest best pal a freebie, knowing that doing so would likely cost you your job, and get you blackballed from the industry you work in? If not, why the default assumption that an employee at CCP would do it? Also, referring to ~10 year old incidents as some kind of new, pressing trend is silly. The very few incidents since of dev misconduct that have happened, CCP has taken action and swiftly resolved the issue. CCP recognized the fault, implemented controls, and have proven since that they'll act on said controls. Really, what MORE do you want, blood? I am not saying that this type of activity is happening again. I am pointing out an extreeme that a cozy relationship has lead to in the past and that to say it could or even probably would lead to some type of favoritism with the current restructuring is not out of the question or a silly thing to suggest. Also people giving friends freebies happens in the business world every single day. It's not often caught but it happens a lot. As a matter of fact most of sales and marketing training is how to develop quasi-personal relationships with people and exploit that for business gain. Also you are completely ignoring the fact that Mittens and CCP have common business interests. That is to say that they both make money when Eve gets press and the kind of Sov warfare battles CFC is involved in creates plenty of out of game news stories and lots of traffic to Mittens' website and free advertising for CCP. However what I think CCP is missing is that this badboy behavior may get people to come check out the game it does not get them to stick around. I've read that Eve has a very high washout rate for trials. I can't help but think that the very thing which gets them the headlines is also what chases away many new players.
Confirming that low sec, hi sec gankers/deccers, and the frankly quite excellent PVE  are what drive all the trials away. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
68
|
Posted - 2014.03.21 12:26:00 -
[820] - Quote
Caldari 5 wrote: Not fixing the POSs to use player skill to refine is an abomination, this needs to be fixed ASAP. ...
Module based mineral compression has always been an abomination and glad to see that go/get nerf'd. ...
Changing the pre-req for Refining Efficiency of Refining from V to IV is wack, unless you are also planning on doing the same thing for Advanced Laboratory Operation and Advanced Mass Production and a heap of other skills around the place.
Changing the batch amounts to the same number of units will make sense, thankyou. ...
Removal of the Ore Compression BPOs, NOOOOOOO!!!!! I just finished researching 4 complete sets to PE 20(Perfect PE), that was a waste of research time that I could have used on different BPOs :(
There are all very good points. Especially the last one, concerning the Ore Compression BPOs. Yes, they are beyond unwieldy and keeping track of 17 different BPOs is a genuine pain in the ass. But people have invested a great deal of time in researching them already, and that investment is not something that can be compensated for just by throwing them ISK when the BPOs are removed.
Honestly, as much of a pain as the BPOs can be, it's probably better to leave them in and to require their use in both the Rorqual (as before) and the new POS ore compression module.
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DEFANDER
The Ultimate Gaming Tower Building Shop
3
|
Posted - 2014.03.21 12:34:00 -
[821] - Quote
Jagoff Haverford wrote:Caldari 5 wrote: Not fixing the POSs to use player skill to refine is an abomination, this needs to be fixed ASAP. ...
Module based mineral compression has always been an abomination and glad to see that go/get nerf'd. ...
Changing the pre-req for Refining Efficiency of Refining from V to IV is wack, unless you are also planning on doing the same thing for Advanced Laboratory Operation and Advanced Mass Production and a heap of other skills around the place.
Changing the batch amounts to the same number of units will make sense, thankyou. ...
Removal of the Ore Compression BPOs, NOOOOOOO!!!!! I just finished researching 4 complete sets to PE 20(Perfect PE), that was a waste of research time that I could have used on different BPOs :(
There are all very good points. Especially the last one, concerning the Ore Compression BPOs. Yes, they are beyond unwieldy and keeping track of 17 different BPOs is a genuine pain in the ass. But people have invested a great deal of time in researching them already, and that investment is not something that can be compensated for just by throwing them ISK when the BPOs are removed. Honestly, as much of a pain as the BPOs can be, it's probably better to leave them in and to require their use in both the Rorqual (as before) and the new POS ore compression module.
Agree |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
68
|
Posted - 2014.03.21 12:43:00 -
[822] - Quote
Lemmih AI wrote:Joanna RB wrote:Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level? I was wondering when someone would point point out this huge nerf. Currently, every unimproved outpost has some huge advantage over every other. The current state of things is that a fully upgraded non-Matari outpost still cannot touch an unupgraded Matari outpost; after this nerf, the Minmatar outpost starts at a huge disadvantage and grows only slightly better than other outposts with regard to refining. The Minmatar outpost should at least start with a better refining rate than others, even if only 5%. ... Also, I've seen no mention of the fact that by changing Rorqual compression to not be a manufacturing process, you're reducing it's ore capacity, as before we could opt not to deliver jobs. Excellent points here, as well. |

Daniel Plain
Science and Trade Institute Caldari State
1889
|
Posted - 2014.03.21 12:45:00 -
[823] - Quote
Malcanis wrote:ergherhdfgh wrote:Malcanis wrote: So you're going on record as saying that this change will leave 99% of industry in 0.0 and 1% of industry in hi-sec?
Interesting.
huh? I think you replied to the wrong post. what you said here doesn't make any sense in relation to anything I've said much less anything linked here. I never stated anything even remotely close to that. Please tell me that was a posting error on your part. Currently, that's about the ratio of non-supercap industry, except that it's 99% in hisec, 1% in 0.0 Simply because it's the status quo, you implicitly assume that this situation is "balanced". Of course it's easy to see that it's not by imagining that the ratio is reversed, only this time not in your favour. Even after the changes Ytterbium has outlined, the very large majority of production will still take place in hi-sec. If you think differently, then by all means show us your analysis. But leave the tinfoil, name-calling and big-lie bullshit out of it please. Just numbers will persuade far more effectively than whining ever will. correct me if i misunderstand the problem, but the way i see it, the easiest way of comparing post summer expansion industry is to compare the costs of hauling a jump freighter full of T1 products to the benefit of refining in an upgraded amarr outpost. if the 20% (not percent points, percent) increased refining yield makes up for the costs of jumping to jita, buying compressed ore and jumping back to refine and produce in your outpost/pos, then we at least have an argument for null industry being more efficient than hisec production. of course, you would still have to compare the time investment of hauling through hisec versus jumping out to null and back, as well as find a way to quantify the risks of producing in 0.0 and the ramp up costs of dropping a minmatar outpost, but from where i stand, this could at least be an attempt to compare the two in a meaningful way.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Scaugh
Blue Republic RvB - BLUE Republic
51
|
Posted - 2014.03.21 12:47:00 -
[824] - Quote
Querns wrote:Melek D'Ivri wrote:Querns wrote: It's almost like you are dangerously misinformed about how asteroid belt mechanics work.
You are probably correct here. No one could possibly know about respawn rate timers on rocks day to day and the arguments on popping rocks vs leaving traces in them, popping roid sites to respawn new ones, or anything of that nature. Nobody reads or researches in their spare time. If you did know these things, you'd know that nullsec asteroids contain inferior ore for generating lowends compared to lowsec and highsec, and would know that the "HUGE ASTEROIDS OMG" that you see in nullsec belts are the result of years of trickle accumulation and do not represent the state of the asteroid after it's been mined to completion. These asteroids would provide a one-time injection of minerals, and after this would trickle in ore at a snail's pace.
can you actually show me where this is a fact and not as a result of what you are saying. |

Basil Vulpine
Blueprint Haus Get Off My Lawn
17
|
Posted - 2014.03.21 13:13:00 -
[825] - Quote
A convenience request which CCP will hopefully consider.
Currently if I'm doing industry I can place a small number of buy orders for the minerals I need. After this change I will need a much larger range of buy orders to get my compressed ores.
Can we have it so that : 100 Veldspar is compressed -> 100 compressed Veld 100 Concentrated Veld is compressed -> 105 compressed Veld 100 Dense Veld is compressed -> 110 compressed Veld
And so on for each ore type?
Sure we'll still need more buy orders than now but not quite as many. It also makes life a bit easier for the little guy who wants just the right amount of minerals and easier for the budding industrialist who doesn't have to remember all of the ore variations. Leave the nitty gritty details of ore types as something for miners.
I'm still digesting the devblog and I may have missed it, will current ore cargo holds also be able to move compressed ore after the patch? I'm assuming they do currently but I've never actually tried.
And for all those complaining about losing their income stream, spare a thought for the poor scammers who currently try to sell overpriced rare compressed ores. I do hope they come up with something new and creative though, Jita local has been missing new scam types for a while. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2925
|
Posted - 2014.03.21 13:26:00 -
[826] - Quote
Basil Vulpine wrote:A convenience request which CCP will hopefully consider.
Currently if I'm doing industry I can place a small number of buy orders for the minerals I need. After this change I will need a much larger range of buy orders to get my compressed ores.
Can we have it so that : 100 Veldspar is compressed -> 100 compressed Veld 100 Concentrated Veld is compressed -> 105 compressed Veld 100 Dense Veld is compressed -> 110 compressed Veld
And so on for each ore type? Sure this reduces your theoretical maximum compression but it's likely a decent enough quality of life trade off. Or maybe retain the current BPOs for normal ores as an optional and using them simplifies the ore down as above.
Sure we'll still need more buy orders than now but not quite as many. It also makes life a bit easier for the little guy who wants just the right amount of minerals and easier for the budding industrialist who doesn't have to remember all of the ore variations. Leave the nitty gritty details of ore types as something for miners.
I'm still digesting the devblog and I may have missed it, will current ore cargo holds also be able to move compressed ore after the patch? I'm assuming they do currently but I've never actually tried.
And for all those complaining about losing their income stream, spare a thought for the poor scammers who currently try to sell overpriced rare compressed ores. I do hope they come up with something new and creative though, Jita local has been missing new scam types for a while.
So you want to lose the extra 5% and 10% compression you get from the ore variants? I suspects a great many people would argue with that.
Ore holds currently allow for compressed Ore. I see no reason for that to change. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Kyshonuba
Science and Trade Institute Caldari State
26
|
Posted - 2014.03.21 13:39:00 -
[827] - Quote
Mara Rinn wrote:Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time). All player-driven industry should be better than any NPC-driven industry. Rather than allow compression at stations, it should simply be possible to arrange for courier contracts to deliver things to POSes in some manner: for example a CHA anchored outside the shield (or a removal of the need for a POS shield at all). Then there's always the option of replacing courier contracts with buy orders.
..... and we probaply will see a significant rise of transport volumes because hauling ores trequires more cargo then hauling minerals. Currently, the abundance of 100 % refining NPC stations mean, that most people haul minerals instead of ores. It might not be a bad thing fi CCP starts thinking about changing the cargo capacities for ore hauling.
|

Omnathious Deninard
Novis Initiis
2280
|
Posted - 2014.03.21 13:43:00 -
[828] - Quote
CCP Ytterbium, if the Minmatar Outpost once fully upgraded is the new "100%" could the numbers not be adjusted to reflect this? Some players may (and probably will) get extremely cranky to invest so much time and isk into getting there refining to perfect skills and implants only to see they refine at 86.8% Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 13:48:00 -
[829] - Quote
Scaugh wrote: can you actually show me where this is a fact and not as a result of what you are saying.
go out and test, and you'll find out
if you don't believe the facts when we tell you them, what else are we going to do, tell them to you again? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 13:53:00 -
[830] - Quote
Mara Rinn wrote: All player-driven industry should be better than any NPC-driven industry.
Rather than allow compression at stations, it should simply be possible to arrange for courier contracts to deliver things to POSes in some manner: for example a CHA anchored outside the shield (or a removal of the need for a POS shield at all).
Then there's always the option of replacing courier contracts with buy orders.
I'm happy with that plan, but I imagine its infesible programming-wise because it requires more effort than they're willing to give (though it would be a huge, huge deal that I think should be done). Otherwise there's ways to make station compressing not as good - require it to use manufacturing slots and taking time (you could repurpose all those compression bpos!).
Today I plan to work out exactly how many freighterloads of hauling people need to do to a pos to compress reasonable amounts of minerals, I have a sneaking suspicion its something obscene though since ore is bulky as all hell. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 13:56:00 -
[831] - Quote
mynnna wrote:GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! When exactly will CCP's catering to these people stop? Does it know no bounds? So querns already made the point that you don't seem to get how asteroid belts work, so let's attack the rest of your premise. Imagine thescenario. You are a three day old newbie in an alliance well known for loving its newbies. You're looking for something to do, so do you a) start training down a pointless dead end training path (considering you want to pvp) and grab a venture, then go mining for 5m isk/hr? b) Run around behind a veteran looting his ratting sites for what is certainly more than that? c) bug a mentor for a stack of free frigates, have fun PvPing, then say something adorable on voice comms and get showered with more isk than you think you can possibly ever use (really, a couple hundred million) because of it? Hint: The answer is not A. And to squash the typical and hilariously wrong response I always see, the answer still does not become A if the person looking to buy the minerals just doubles the price he's willing to pay, because if you need some minerals are you going to a) offer to pay twice the going price just so you can get them locally or b) import them from empire in one of any of the readily available compressed forms? Hint: The answer is, once again, not A. Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely. Answer? Still not A, sorry. In case you weren't aware, grav sites (the scanner based mining sites) respawn pretty much instantly if they're fully mined out. In other words, it's not like a lack of ore is why "we can't get enough minerals" - it's got everything to do with mining simply not being a worthwhile task. TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Malcanis
Vanishing Point. The Initiative.
14199
|
Posted - 2014.03.21 13:57:00 -
[832] - Quote
Omnathious Deninard wrote:CCP Ytterbium, if the Minmatar Outpost once fully upgraded is the new "100%" could the numbers not be adjusted to reflect this? Some players may (and probably will) get extremely cranky to invest so much time and isk into getting there refining to perfect skills and implants only to see they refine at 86.8%
he explained at some length why perfect reprocessing is undesirable.
1 Kings 12:11
|

Scaugh
Blue Republic RvB - BLUE Republic
51
|
Posted - 2014.03.21 13:57:00 -
[833] - Quote
Weaselior wrote:Scaugh wrote: can you actually show me where this is a fact and not as a result of what you are saying.
go out and test, and you'll find out if you don't believe the facts when we tell you them, what else are we going to do, tell them to you again?
OK so it happens because we say is happens. That is all you are proving with your reply and the only FACT I know is true in this whole conservation is that you are simply stating them as so.
I'm putting it up to you to Goon overlord to put up or shut up.
|

Tessen
Stellar Tide
7
|
Posted - 2014.03.21 13:58:00 -
[834] - Quote
Missing : Total volume for input materials.
Could make sens when you ask : Should i reprocess of not for transport ? |

KIller Wabbit
The Scope Gallente Federation
541
|
Posted - 2014.03.21 14:00:00 -
[835] - Quote
Beofryn Sedorak wrote:Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. Empires rise, And empires fall, Some even burn to the ground. It's the natural order of things. Adapt or die.
Die - definition: Player quits, **** rolls down hill, you have nothing, you quit.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Omnathious Deninard
Novis Initiis
2280
|
Posted - 2014.03.21 14:02:00 -
[836] - Quote
Malcanis wrote:Omnathious Deninard wrote:CCP Ytterbium, if the Minmatar Outpost once fully upgraded is the new "100%" could the numbers not be adjusted to reflect this? Some players may (and probably will) get extremely cranky to invest so much time and isk into getting there refining to perfect skills and implants only to see they refine at 86.8% he explained at some length why perfect reprocessing is undesirable. And yet by all accounts it is still there, and in many cases you now get more minerals than current refining. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kyshonuba
Science and Trade Institute Caldari State
26
|
Posted - 2014.03.21 14:07:00 -
[837] - Quote
Weaselior wrote:
Today I plan to work out exactly how many freighterloads of hauling people need to do to a pos to compress reasonable amounts of minerals, I have a sneaking suspicion its something obscene though since ore is bulky as all hell.
...what Marcia said
Marcia en Welle wrote: ..... This whole change makes it very inefficient to transport refined ores, meaning that if you want max refining rates for your production, then that production needs to be done in null sec.
This works both ways with high sec not being able to benefit from the cheaper minerals which would come about if it was easy to transport the refined ores from null to jita.
The point is that you need to move your whole production chain into null sec or face inefficiency, but on the other hand, you will gain a big advantage with the superior refining rates.
|

Coras Aldeland
K32 Industries
3
|
Posted - 2014.03.21 14:08:00 -
[838] - Quote
I think refining and recycling (or reprocessing) should be completely separate requiring completely different skills. You technically don't REprocess a raw material.
I agree that it was too easy to achieve 100% refining efficiency but I question if the numbers have moved too far. I don't see where 100% efficiency is even attainable. Looking at the first chart showing before and after efficiencies, I think 52% for no skill is OK but only 72.4% after that much time spent training? If a Minmatar outpost is the best at 60% efficiency then with max skills and 4% implant should give you 100% refining efficiency. Everything should be calculated down from there. In other words, the 72.4% available in a 50% station should be 90% and slide faster down to the 52% with no skills. |

admiral root
Red Galaxy Disband.
987
|
Posted - 2014.03.21 14:09:00 -
[839] - Quote
Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there...
I think you should improve your understanding of the phrase "risk versus reward". No, your rights end in optimal+2*falloff |

Rivr Luzade
Coreli Corporation Ineluctable.
310
|
Posted - 2014.03.21 14:14:00 -
[840] - Quote
admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward".
Which risk?
|
|

admiral root
Red Galaxy Disband.
987
|
Posted - 2014.03.21 14:19:00 -
[841] - Quote
Rivr Luzade wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". Which risk?
The inherent risk that comes with living in nullsec. No, your rights end in optimal+2*falloff |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:22:00 -
[842] - Quote
admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:24:00 -
[843] - Quote
admiral root wrote:The inherent risk that comes with living in nullsec. the inherent risk of living in (sov) nullsec need not be greater than the inherent risk of living in highsec, considering alpha nados and the New Order. and yet you demand greater rewards.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
68
|
Posted - 2014.03.21 14:25:00 -
[844] - Quote
Coras Aldeland wrote: I agree that it was too easy to achieve 100% refining efficiency but I question if the numbers have moved too far. I don't see where 100% efficiency is even attainable. ... If a Minmatar outpost is the best at 60% efficiency then with max skills and 4% implant should give you 100% refining efficiency. Everything should be calculated down from there. In other words, the 72.4% available in a 50% station should be 90% and slide faster down to the 52% with no skills.
One problem with having 100% be attainable, though, was that it limited the ability of the developers to adjust things or introduce refining improvements into the game.
Look at it this way. They could, if they wanted to, introduce T3 mining barges (or strip miners, mining upgrades, mining crystals, new skills, etc.) right now and give them lower cycle times or larger m3 collection rates. They have the ability to improve resource collection this way.
Until this change, there was no way to improve on refining. You couldn't go beyond the 100% ceiling. More to the point, training the ore-specific refining skills to level 5 was a silly waste of time, as you could easily reach 100% (even in null) without doing so.
By leaving some room between the "best available refining" and 100%, they have the ability to adjust things as they see how the market reacts to these changes. They can adjust the refining rates in low sec and NPC null, introduce new POS modules, play around with how different skills affect things, create new refining implants, and all kinds of other things.
Besides, all refining has some inherent waste involved. So there is a bit or realism (and congruence with other things in the game) by not allowing anyone to reach the 100% refining rate.
|

Batelle
Tymast Industries 150th
2320
|
Posted - 2014.03.21 14:28:00 -
[845] - Quote
Daniel Plain wrote: i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours.
This has nothing to do with mining and everything to do with manufacturing. If you're a highsec miner that wants to sell to nullsec, you will now compress the ore directly and it will get shipped to those nice shiny refineries. Thus your product is not disadvantaged at all. The buff to nullsec refining means that there's a reward, not entirely for the risk, but also for the unavoidable costs of doing manufacturing in nullsec. This change basically gives null a better stake in t1 manufacturing.
The more I think about these changes the more awesome I think they are in every way. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

admiral root
Red Galaxy Disband.
987
|
Posted - 2014.03.21 14:30:00 -
[846] - Quote
Daniel Plain wrote:i understand risk versus reward very well, thank you very much.
It didn't seem that way from your previous post.
Daniel Plain wrote:the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec.
And it still doesn't look that way given this post. No, your rights end in optimal+2*falloff |

GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:32:00 -
[847] - Quote
Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there...
Oh Daniel, you don't believe their lies about how null sec belts work either? These guys act like no one can fly out there and see system after system of rocks that have sat for YEARS. They act like the respawn rate of the rocks has anything to do with the fact that they can't be bothered to mine themselves or compel their members to mine for them.
I figure once this new change fails to generate any significant amount of mining in null sec (outside of attempts to manipulate markets of course) that the Goons will just ask CCP to bypass all the other game mechanics that they can't be bothered to use and just put Supercaps directly in their hangars. |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:32:00 -
[848] - Quote
Batelle wrote:Daniel Plain wrote: i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours.
This has nothing to do with mining and everything to do with manufacturing. If you're a highsec miner that wants to sell to nullsec, you will now compress the ore directly and it will get shipped to those nice shiny refineries. Thus your product is not disadvantaged at all. The buff to nullsec refining means that there's a reward, not entirely for the risk, but also for the unavoidable costs of doing manufacturing in nullsec. This change basically gives null a better stake in t1 manufacturing. The more I think about these changes the more awesome I think they are in every way. go back a few pages and you will see me writing my opinion on the changes, or lack thereof. the post you mention refers to an answer to mynna's post which explicitly dealt with mining.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 14:34:00 -
[849] - Quote
GreasyCarl Semah wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... Oh Daniel, you don't believe their lies about how null sec belts work either? These guys act like no one can fly out there and see system after system of rocks that have sat for YEARS. They act like the respawn rate of the rocks has anything to do with the fact that they can't be bothered to mine themselves or compel their members to mine for them. I figure once this new change fails to generate any significant amount of mining in null sec (outside of attempts to manipulate markets of course) that the Goons will just ask CCP to bypass all the other game mechanics that they can't be bothered to use and just put Supercaps directly in their hangars. You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
367
|
Posted - 2014.03.21 14:35:00 -
[850] - Quote
Just another example of why the CSM needs to be abolished. |
|

GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:38:00 -
[851] - Quote
Batelle wrote:Daniel Plain wrote: i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours.
This has nothing to do with mining and everything to do with manufacturing. If you're a highsec miner that wants to sell to nullsec, you will now compress the ore directly and it will get shipped to those nice shiny refineries. Thus your product is not disadvantaged at all. The buff to nullsec refining means that there's a reward, not entirely for the risk, but also for the unavoidable costs of doing manufacturing in nullsec. This change basically gives null a better stake in t1 manufacturing. The more I think about these changes the more awesome I think they are in every way.
This is a brilliant analysis, all of high sec selling compressed ore to null sec for refining. What could go wrong? |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:39:00 -
[852] - Quote
GreasyCarl Semah wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... Oh Daniel, you don't believe their lies about how null sec belts work either? These guys act like no one can fly out there and see system after system of rocks that have sat for YEARS. They act like the respawn rate of the rocks has anything to do with the fact that they can't be bothered to mine themselves or compel their members to mine for them. I figure once this new change fails to generate any significant amount of mining in null sec (outside of attempts to manipulate markets of course) that the Goons will just ask CCP to bypass all the other game mechanics that they can't be bothered to use and just put Supercaps directly in their hangars. please don't put words in my mouth.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
367
|
Posted - 2014.03.21 14:42:00 -
[853] - Quote
Querns wrote:GreasyCarl Semah wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... Oh Daniel, you don't believe their lies about how null sec belts work either? These guys act like no one can fly out there and see system after system of rocks that have sat for YEARS. They act like the respawn rate of the rocks has anything to do with the fact that they can't be bothered to mine themselves or compel their members to mine for them. I figure once this new change fails to generate any significant amount of mining in null sec (outside of attempts to manipulate markets of course) that the Goons will just ask CCP to bypass all the other game mechanics that they can't be bothered to use and just put Supercaps directly in their hangars. You are adorable. Please keep posting this weird tangent. Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss.
You certainly whine an awful lot about it though. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
18
|
Posted - 2014.03.21 14:43:00 -
[854] - Quote
Jagoff Haverford wrote:Lemmih AI wrote:Joanna RB wrote:Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level? I was wondering when someone would point point out this huge nerf. Currently, every unimproved outpost has some huge advantage over every other. The current state of things is that a fully upgraded non-Matari outpost still cannot touch an unupgraded Matari outpost; after this nerf, the Minmatar outpost starts at a huge disadvantage and grows only slightly better than other outposts with regard to refining. The Minmatar outpost should at least start with a better refining rate than others, even if only 5%. ... Also, I've seen no mention of the fact that by changing Rorqual compression to not be a manufacturing process, you're reducing it's ore capacity, as before we could opt not to deliver jobs. Excellent points here, as well. This is a case of null bears whining even harder than even a high sec carebear.
First you complained that nullsecers will now have to train their advanced ore processing skills to V to squeeze the last benefit from all the high end ores which are available there.
And now you want the minmatar unupgraded outpost to give even more benefit than a high sec station. Even with one upgrade it is already outperforming a POS refinery, two upgrades and it is above and beyond anything that any other player can achieve.
HTFU has never been more appropriate. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
18
|
Posted - 2014.03.21 14:45:00 -
[855] - Quote
Batelle wrote: This change basically gives null a better stake in t1 manufacturing. How so?
|

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:47:00 -
[856] - Quote
Marcia en Welle wrote:Batelle wrote: This change basically gives null a better stake in t1 manufacturing. How so? well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:48:00 -
[857] - Quote
Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss.
Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post.
Obviously they set the bar quite low for that particular brain trust.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 14:51:00 -
[858] - Quote
GreasyCarl Semah wrote:Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post. Obviously they set the bar quite low for that particular brain trust. Read back half a dozen pages or so; I've laid out why your posts are terrible and wrong. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 14:52:00 -
[859] - Quote
Hint: newbies are not slave labor. No one is obligated to mine, ever. The fact that you covet our tiny asteroid belts due to the crippling poverty that a highsec miner faces on account of daily depletion of highsec belts does not somehow obligate us to use ours. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:53:00 -
[860] - Quote
Kuni Oichi wrote:GreasyCarl Semah wrote:mynnna wrote: - it's got everything to do with mining simply not being a worthwhile task. \ Admitting that you and your friends are too lazy or self important to actually mine the asteroids in your space isn't much of an attack on my premise. Neither is admitting that in an alliance with 20,000 or more members you can't arrange or force your new members to take up the task of mining for the almighty alliance. That sounds like a problem with logistics and leadership, not with game design. A leadership that forces new players to mine is far more problematic than one that doesn't.
And that is your problem exclusively. |
|

Mario Putzo
Welping and Dunking.
368
|
Posted - 2014.03.21 14:54:00 -
[861] - Quote
Querns wrote:Hint: newbies are not slave labor. No one is obligated to mine, ever. The fact that you covet our tiny asteroid belts due to the crippling poverty that a highsec miner faces on account of daily depletion of highsec belts does not somehow obligate us to use ours.
Yet it entitles your CSM members to lobby for changes to mechanics that don't even impact "you", all because you refuse to mine belts in your own space. Sounds about par for the course for Goon Logic. |

GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:56:00 -
[862] - Quote
Querns wrote:GreasyCarl Semah wrote:Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post. Obviously they set the bar quite low for that particular brain trust. Read back half a dozen pages or so; I've laid out why your posts are terrible and wrong.
Oh thanks for the primer on rock size and spawn rates. That completely explains why you can't seem to get in a mining ship and mine. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
19
|
Posted - 2014.03.21 14:56:00 -
[863] - Quote
Daniel Plain wrote:Marcia en Welle wrote:Batelle wrote: This change basically gives null a better stake in t1 manufacturing. How so? well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math. I don't see how this will explicitly affect t1 manufacturing over any other form of manufacturing.
Null sec will be encouraged to localise their production across the board. |

1Robert McNamara1
The Graduates RAZOR Alliance
44
|
Posted - 2014.03.21 15:00:00 -
[864] - Quote
My biggest beef with this is that the Minmatar Outpost needs 2 upgrades before getting better than POS refining. Maybe the Tier 1 upgrade could be 54% |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 15:03:00 -
[865] - Quote
Marcia en Welle wrote:Daniel Plain wrote:Marcia en Welle wrote:Batelle wrote: This change basically gives null a better stake in t1 manufacturing. How so? well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math. I don't see how this will explicitly affect t1 manufacturing over any other form of manufacturing. T1 products (especially ships) are the largest mineral sink. most other items require other components like PI products, salvage etc.Quote:Null sec will be encouraged to localise their production across the board. well, assuming constant demand, if one part of space starts producing more, there has to be another part that will have to cut back. that's why you have so much hate on here from hisec industrialists.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
368
|
Posted - 2014.03.21 15:03:00 -
[866] - Quote
Marcia en Welle wrote:Daniel Plain wrote:Marcia en Welle wrote:Batelle wrote: This change basically gives null a better stake in t1 manufacturing. How so? well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math. I don't see how this will explicitly affect t1 manufacturing over any other form of manufacturing. Null sec will be encouraged to localise their production across the board.
It won't happen because it is not as profitable. It is a side profit at best. The money will continue to remain in doing plexes and hunting rats, and that is where the people will go. The REAL money comes from selling Moongoo back in Jita, passively earned by simply bloobing timers and blue up 3/4 of space.
Production will remain in Hi Sec because outside of Capital/SuperCapital production it isn't an effective isk/hr for "line members" in Null alliances. Sure there might be some guys from logistics who bake some ships but its hardly comparable at all. This isn't because of mechanics though, this is because of players CHOOSING to min/max their time investment in game.
Go fly through CFC space, you can go from north to south and see less than a fraction of a % of their ~50K members. They don't use the space they have, and then whine to CCP on forums and in CSM meetings about the people who actually use the space.
Want to get people mining and producing in Nullsec, nerf Plexing/Ratting and Moon Mining.
|

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 15:05:00 -
[867] - Quote
Mario Putzo wrote:Querns wrote:Hint: newbies are not slave labor. No one is obligated to mine, ever. The fact that you covet our tiny asteroid belts due to the crippling poverty that a highsec miner faces on account of daily depletion of highsec belts does not somehow obligate us to use ours. Yet it entitles your CSM members to lobby for changes to mechanics that don't even impact "you", all because you refuse to mine belts in your own space. Sounds about par for the course for Goon Logic. could not have said it better. the hidden assumption is that no newbiew would ever want to mine ever. this fits goon ideology but not reality.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Freelancer117
So you want to be a Hero
154
|
Posted - 2014.03.21 15:11:00 -
[868] - Quote
The reprocessing update, must be immediately followed by iteration on reprocessing yield of Station Equipment across new eden.
Please CCP do not delay that to long  Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Vincent Athena
V.I.C.E.
2681
|
Posted - 2014.03.21 15:17:00 -
[869] - Quote
Ive not read all 44 pages, so this may be a repeat. There is now a mini-profession of buying up surplus loot and reprocessing it. In high sec many items (rat loot: low meta modules) are in gross oversupply, and their prices have dropped to below the mineral value. With the change to reprocessing these will drop even farther. Another note: At one time in the past CCP nerfed the reprocessing value of these same items, cutting their mineral content in half. For all practical purposes, they are cutting it in half again. I recommend reversing the mineral content nerf of these modules. Doing so will mean that after the summer change these modules will retain their current value. Making this change will not make "gun mining" easier, it will just leave it as it is now. http://vincentoneve.wordpress.com/ |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 15:26:00 -
[870] - Quote
Daniel Plain wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours. it is arguably more safe in the sense that if you ignore reality you can argue anything
it is not arguably more safe in the sense that there are legitimate arguments it is more safe Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Marcia en Welle
Tribal Liberation Force Minmatar Republic
19
|
Posted - 2014.03.21 15:29:00 -
[871] - Quote
Daniel Plain wrote:well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math. Hmm, I must admit it is going to be interesting to see what happens. I have a feeling that anything other than capital T1 components will still be imported in form high sec. Although I guess a lot of complex calculations will have to be undertaken to find which items are worth importing and which are not. T1 ships I would assume arethe most likely t1 item to be produced in null, and modules the least. |

Shantetha
Brutor Tribe Minmatar Republic
44
|
Posted - 2014.03.21 15:32:00 -
[872] - Quote
admiral root wrote:Rivr Luzade wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". Which risk? The inherent risk that comes with living in nullsec. Lived deep in AAAC space during the invasion of HED-GP and GE by CFC-Test/PL never once was bothered. I ratted and mined and saw only a handful people that weren't in AAAC or my corp, plus intel channel we would know if anything was coming 7 jumps out. 6 months during a major war and never once had to run to a pos or station because of reds, gankers, or any thing else, the annoyance was we were cut off from importing from highsec. I was still a yearling and that made life really tough; also it was more boring the highsec and lowsec had been.
Mario Putzo wrote: Want to get people mining and producing in Nullsec, nerf Plexing/Ratting and Moon Mining.
Nah, just move moon minerals into nullsec and lowsec asteroids instead of passive array moon mining. No more passive goo of any kind and bam mining becomes a worth venture in nullsec, 0.0 may hate it but the 0.0's would find it worth while to have mining fleets. Either that or t2 modules and ships disappear which i doubt the null corps would tolerate. You wouldn't even need to touch plexing & ratting.
Yes those previous moon minerals would require a major balance pass if they were placed into asteroids, in order to keep the fires industry running, but it would definitely be a major carrot to 0.0 industry to incorporate 0.0 mining. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 15:37:00 -
[873] - Quote
GreasyCarl Semah wrote:Querns wrote:GreasyCarl Semah wrote:Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post. Obviously they set the bar quite low for that particular brain trust. Read back half a dozen pages or so; I've laid out why your posts are terrible and wrong. Oh thanks for the primer on rock size and spawn rates. That completely explains why you can't seem to get in a mining ship and mine. Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 15:43:00 -
[874] - Quote
Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate.
Math is hard after the change if you have max skills you will get the same yield out of a block of veld as you would pre patch. People in null will get slightly more yield out of the same block of veld if they have upgraded their station. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 15:47:00 -
[875] - Quote
Fredric Wolf wrote: Math is hard after the change if you have max skills you will get the same yield out of a block of veld as you would pre patch. People in null will get slightly more yield out of the same block of veld if they have upgraded their station.
He's referring to the scrap metal refine rate, which is getting kneecapped.
Don't feel bad if you didn't catch it immediately -- the poster you're quoting didn't even mention which type of reprocessing he was talking about. I had to infer it from the general candor of apoplexy he used in his post. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Matalino
53
|
Posted - 2014.03.21 15:49:00 -
[876] - Quote
Steve Ronuken wrote:Basil Vulpine wrote:A convenience request which CCP will hopefully consider.
Currently if I'm doing industry I can place a small number of buy orders for the minerals I need. After this change I will need a much larger range of buy orders to get my compressed ores.
Can we have it so that : 100 Veldspar is compressed -> 100 compressed Veld 100 Concentrated Veld is compressed -> 105 compressed Veld 100 Dense Veld is compressed -> 110 compressed Veld
And so on for each ore type? Sure this reduces your theoretical maximum compression but it's likely a decent enough quality of life trade off. Or maybe retain the current BPOs for normal ores as an optional and using them simplifies the ore down as above.
Sure we'll still need more buy orders than now but not quite as many. It also makes life a bit easier for the little guy who wants just the right amount of minerals and easier for the budding industrialist who doesn't have to remember all of the ore variations. Leave the nitty gritty details of ore types as something for miners.
I'm still digesting the devblog and I may have missed it, will current ore cargo holds also be able to move compressed ore after the patch? I'm assuming they do currently but I've never actually tried.
And for all those complaining about losing their income stream, spare a thought for the poor scammers who currently try to sell overpriced rare compressed ores. I do hope they come up with something new and creative though, Jita local has been missing new scam types for a while. So you want to lose the extra 5% and 10% compression you get from the ore variants? I suspects a great many people would argue with that. Ore holds currently allow for compressed Ore. I see no reason for that to change. I have mixed feelings on this.
I agree with Basil Vulpine that it would be much simpler if we did not need to deal with so many commodities. Instead of down grading the compression for Dense Veld, they could just as easily up grade the compression for regular Veld. Final compression ratios can be balanced so that the end result is that everything has the same compression as the denser ore varieties, making Steve's argument irrelevant. It is all part of the compression ratio balancing process.
On the other hand, having different qualities of compressed ore provides variety that can drive price differences and enhance game play. This difference could result in a price premium for the dense veld making it more valuable than just the minerals it contains. This would then add depth to the mining process by providing increased intensive to favor denser ores. Further variation could be added by increasing the difference in compression ratios by varying the volume between compress ores of different qualities. For example if the volume of compressed dense veld were reduced by 9% while leaving compressed veld alone, it would have a compression ratio that is 20% better, making it even more of a premium product. |

GreasyCarl Semah
A Game as Old as Empire
78
|
Posted - 2014.03.21 15:58:00 -
[877] - Quote
Querns wrote:Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need.
Obviously an across the board 14.4% advantage in refining changes this situation of "no low end minerals" dramatically.
Of course by "dramatically" I mean not at all and I can't figure out why you are so dense that you just tried to offer that as a point.
At some point, you or your members are going to have to get in a ship and mine if you want to build things. You know...."HTFU!" and play the game if you want the shiny toys. Even after this patch goes live you will have to do that.
Furthermore, if you would take your own advice and "read back a few pages" you will plainly see that I pointed out that I have lived in null sec and know how the asteroids work just fine. It might just save you some typing next time. Apparently I also did the impossible while I was out there... since I ran a mining and manufacturing operation. All of my trit and pyerite came right off the market at less than Jita prices thanks to those annoying hauler spawns in neighboring NPC null. |

Phoenix Jones
Brave Newbies Inc. Brave Collective
420
|
Posted - 2014.03.21 16:07:00 -
[878] - Quote
This was something that should have been done about 4 years ago.
The issue people are having is.. Why the hell now....
The Universe was a bit more diverse back then, now its under control by a few super entities, and changes to stuff like this empowers them, making it more difficult for other entities to "move in". The conspiracy thinkers believe that the nullsec entities wanted to build more supers, and needed a way for their space/roids to be more valuable. It is a viable issue. The changes are fantastic (should have been so LOOOONG ago), the timing is Terrible (CCP is feeding the trolls when the trolls ask to be fed).
As far as I can see, this makes nullsec stations and space more valuable. Now will the PVP coalitions care. No, but their renters will. This is potentially a massive buff to them. It was something that should have happened years ago though.
Changes are fine, timing is.. borderline idiotic (these changes occuring right now project implied favoritism for certain groups vs shared equality throughout new-eden). Does it need to happen. Yes with little doubt.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Avalokitusvara
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.21 16:09:00 -
[879] - Quote
Just another example of CCP giving more advantages to the huge nul sec alliances...Is CCP ran by Goons? It certainly looks like it... |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:10:00 -
[880] - Quote
Commander Bjorn Gisch wrote:Death of the casual player. Join a 0.0 alliance, pay tribute, force yourself to login for CTAs, activity minimums. Screw having a real life. We have gone from sandbox to WoW style level regions. maybe not all of us want to be a null b itch |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 16:10:00 -
[881] - Quote
GreasyCarl Semah wrote:Querns wrote:Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need. Obviously an across the board 14.4% advantage in refining changes this situation of "no low end minerals" dramatically. Of course by "dramatically" I mean not at all and I can't figure out why you are so dense that you just tried to offer that as a point. At some point, you or your members are going to have to get in a ship and mine if you want to build things. You know...."HTFU!" and play the game if you want the shiny toys. Even after this patch goes live you will have to do that. Furthermore, if you would take your own advice and "read back a few pages" you will plainly see that I pointed out that I have lived in null sec and know how the asteroids work just fine. It might just save you some typing next time. Apparently I also did the impossible while I was out there... since I ran a mining and manufacturing operation. All of my trit and pyerite came right off the market at less than Jita prices thanks to those annoying hauler spawns in neighboring NPC null. I'm happy that you were purportedly able to run a pissant manufacturing operation in nullsec. Good for you. Meanwhile, the big boys are talking about manufacturing supercapital ships.
Even if there were enough minerals to make these ships completely in nullsec, and even if we cracked the whip and posted MINING CTAs (and we both know both of these things are not the case today, but we can pretend that they are,) it would STILL be inferior to shipping minerals in from Empire due to the inefficiencies of nullsec stations and the dearth of safe courier services.
It is hilarious that you think that hauler spawns can somehow provide all the lowends that supercapital ships need. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:11:00 -
[882] - Quote
Vaerah Vahrokha wrote:Plug in Baby wrote:So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin? You aren't meant to compete with them. This whole change is precisely tailored at bringing in the long time request of large null sec alliances (expecially one) to have everything made the best for them "because we fought to hold sov". Therefore you are meant to either suck up and join them or close shop. you guys alrdy get the best of everything eale's |

ergherhdfgh
Imperial Academy Amarr Empire
97
|
Posted - 2014.03.21 16:14:00 -
[883] - Quote
Andrea Keuvo wrote: Oh please, how does this change even remotely "screw over" hisec? When the ESS was announced and null players complained about the 5% bounty nerf there was plenty of HTFU coming from hisec players and this is only a 2.8% nerf. So the definition of "screwing over" hisec is doing anything that is not the status quo? The module reprocessing nerf hits everyone the same so we are really crying over 2.8%? The change is simple really, if you mine in hisec you will no longer refine your ore. Nullsec ores will be refined in nullsec and high end minerals will be shipped out. Hisec ores will be sold as ore and compressed for transport and refining in nullsec.
To the guys that made their living salvaging - yes it sucks that you spent time training skills that are no longer needed. But it also sucks that I trained 60 days for large autocannons only to have tracking enhancers nerfed and making that training time a waste for me. Welcome to eve.
A 5% bounty nerf is a 5% bounty nerf. You loose 5% of your income from something like that.
Every industrialist has a magic number that is a margin percentage that is a break-point for them. Above that number you seek to produce and sell that item below that number you stop production as a small shift in things could put you into the red. For most people doing high volume trade hub production that number is around 6-7 percent. Meaning that the ship you are building sells for 6-7% above build costs with market fees cutting into that. Multi-phase production is a little more complicated as there are more steps and each step along the path has to be considered if it is profitable to do your self or better out sourced but the same basic concept remains. Also low isk value things with high volumes and disproportionate production times like ammo don't follow this rule, however these qualifications aside I'll continue with my point.
So if you are only typically making about 7% over material costs and 4 or 5% puts in a danger zone then a 2.8% nerf means you can no longer operate your current business model. That's not a 2.8% nerf it's a 100% nerf to you and your style of game play.
Now I realize in this example I'm ignoring transportation cost from null to high sec but I was keeping it simple just to show you that you can't compare a 5% ratting nerf to a 2.8% refine disadvantage as bounties are 100% profit and Manufacturing is only about 6% so a 2.8% nerf is really halving your income.
Now I understand that people will say well just go to null and become and industrialist there. That kind of thing has been talked about on both sides already in this threadnaught and I'm not going to go off topic here to address that. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:14:00 -
[884] - Quote
Jason Station wrote:My drink is empty.
If I read this all correctly I'm going to get hit with a very large nerf bat.
The timing is such that I should stock up like hell before the patch.
Once it is over I should hope that bounties alone will pay my way for the next 18 months until the economy recovers (yes I am looking at you battleship BPO)
Oh wait. I really don't give a flying squirrel and will just adapt.
Bartender! to late the prices have alrdy skyrocked |

Crappeshotte
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.21 16:15:00 -
[885] - Quote
TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out? |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:16:00 -
[886] - Quote
Cor'len wrote:Really, CCP? What a f*cked way to start off announcing summer features.
So in short you're nerfing hisec. Woohoo, sure makes me look forward to this summer then. Sure, the refining bit needed work, but you really didn't have to completely destroy mineral compression and reprocessing loot, as well as drop ore yields down the shitter.
No, I'd rather have it the way it currently is than what you're planning, even if some parts make sense. Stop f*cking up the game, you've done enough already. don't worry if ccp keeps on this path old hi sec players will quit and new once will go f uck this i'm not playing a game i can't do anything on for 6 months |
|

CCP Ytterbium
C C P C C P Alliance
3247

|
Posted - 2014.03.21 16:19:00 -
[887] - Quote
Omnathious Deninard wrote:CCP Ytterbium, if the Minmatar Outpost once fully upgraded is the new "100%" could the numbers not be adjusted to reflect this? Some players may (and probably will) get extremely cranky to invest so much time and isk into getting there refining to perfect skills and implants only to see they refine at 86.8%
We want to leave a waste margin if and when future changes are needed.
Regarding the Minmatar Outpost providing no advantage over the other racial ones when it's not upgraded, that's a good point, will look into that one. |
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:21:00 -
[888] - Quote
Arthur Aihaken wrote:Rain6637 wrote:High sec should provide a taste of what's available in EVE, and cause players to seek out where they can get more of it/do it better, and those places should be not-highsec. strip highsec down to the frame and leave it on cinder blocks. edit: and shrink it too. We'd have to buff null (again) to compensate Goons for all their lost incomeGǪ  only way to make a goon happy is if you gave them full control over the game oh wait........... CCP already did that when they gave mittani back his account after telling players at fan fest to go tell a player to commit suicide. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 16:23:00 -
[889] - Quote
CCP Ytterbium wrote: Regarding the Minmatar Outpost providing no advantage over the other racial ones when it's not upgraded, that's a good point, will look into that one.
Thanks a lot; attention to this will be appreciated. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 16:24:00 -
[890] - Quote
GreasyCarl Semah wrote: Furthermore, if you would take your own advice and "read back a few pages" you will plainly see that I pointed out that I have lived in null sec and know how the asteroids work just fine. It might just save you some typing next time. Apparently I also did the impossible while I was out there... since I ran a mining and manufacturing operation. All of my trit and pyerite came right off the market at less than Jita prices thanks to those annoying hauler spawns in neighboring NPC null.
i and one other person at one point were using an api parser to alert us to hauler spawns that people in our corporation had killed, back in the belt ratting days, and would then go take them in a rorqual (because nobody ever did because no ratter spends his day hauling trit back in an iteron). we basically collected all of the hauler spawn in the region, so I have a very good idea how many minerals that is.
the flow of minerals from hauler spawns was infintesimal compared to the needs of any alliance living in that space, and that was back when belt ratting was a thing (it no longer is thanks to the chaining nerf). i basically did it solely because it was hilarious and provided enough minerals for the alliance project i was working on, but it doesn't support any amount of industry and that is in the most heavily ratted nullsec region in the game
so you clearly don't actually know anything about nullsec industry and hauler spawns are a hilariously dumb suggestion here Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Dinsdale Pirannha
Pirannha Corp
2420
|
Posted - 2014.03.21 16:25:00 -
[891] - Quote
Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out?
Your investment is about to be cut in half, or only 45% if you invest in weeks of training and an implant that is skyrocketing in value. Welcome to Null Sec Cartels Online.
I too have a lot of reprocessing and hauling to do very soon. Of course, knowing CCP, and how much they hate the bulk of their sub base, I would not be surprised they implement this tomorrow as a surprise "improvement in game mechanics". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:29:00 -
[892] - Quote
Rain6637 wrote:what i think about the refining array is: either they can't get the refining array to use your skills (bc programming limitation), or like other new things in EVE they make it OP at first so that people will want to use it/make it a thing. I know of quite a few people who will be happy about this change.
anyway. refining, mining, all PVE sources of isk should be the worst in highsec. make it a sample of game mechanics, but nothing more.
if the refining array is your new best option, go with it.
instead of worrying about mega allies, find a way to join one.
you are right and wrong all at the same time yes a lot of stuff should be worse like the rock types/amounts in the rocks but refining shouldn't be worse since a company is more likly to invest money to refine stuff in a safer place such as hi sec station apose to low/null........ you guys get the better rats better ded sites better asteroid belts/ anom's.
|

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 16:29:00 -
[893] - Quote
Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out? fortunately for you, they've announced this change months in advance Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:32:00 -
[894] - Quote
Weaselior wrote:oh dear me in order to compete economically with nullsec i might have to put in a fraction of the effort they do?
heavens to betsy this can't be happening what kind of monster would put in a change that would do that
mommmyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy spoken like a true mittani b itch |

Mario Putzo
Welping and Dunking.
369
|
Posted - 2014.03.21 16:33:00 -
[895] - Quote
Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out?
You are losing about 30% of your end of the day yield. So if you buy junk to reprocess and flip you are basically cutting about 1/3rd of your baseline +profit margin, so your 20B looks more like 13.6B (give or take) and there is no way around that. Unlike mining that is getting its refining process relocated, reprocessing of modules/ships is being nerfed outright.
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:34:00 -
[896] - Quote
Rain6637 wrote:what i don't get is ... if you see how much better entity A's margins will be over entity B, why not ... join entity A? the only reasons I can come up with are RP. cause some people play this as a game and not a way of life unlike null sec alliances who seem to think they can dictate your qu's and all your free time. |

Matalino
53
|
Posted - 2014.03.21 16:35:00 -
[897] - Quote
ergherhdfgh wrote:A 5% bounty nerf is a 5% bounty nerf. You loose 5% of your income from something like that.
Every industrialist has a magic number that is a margin percentage that is a break-point for them. Above that number you seek to produce and sell that item below that number you stop production as a small shift in things could put you into the red. For most people doing high volume trade hub production that number is around 6-7 percent. Meaning that the ship you are building sells for 6-7% above build costs with market fees cutting into that. Multi-phase production is a little more complicated as there are more steps and each step along the path has to be considered if it is profitable to do your self or better out sourced but the same basic concept remains. Also low isk value things with high volumes and disproportionate production times like ammo don't follow this rule, however these qualifications aside I'll continue with my point.
So if you are only typically making about 7% over material costs and 4 or 5% puts in a danger zone then a 2.8% nerf means you can no longer operate your current business model. That's not a 2.8% nerf it's a 100% nerf to you and your style of game play.
Now I realize in this example I'm ignoring transportation cost from null to high sec but I was keeping it simple just to show you that you can't compare a 5% ratting nerf to a 2.8% refine disadvantage as bounties are 100% profit and Manufacturing is only about 6% so a 2.8% nerf is really halving your income.
Now I understand that people will say well just go to null and become and industrialist there. That kind of thing has been talked about on both sides already in this threadnaught and I'm not going to go off topic here to address that. That would be great if this change resulted in a 2.8% nerf to everyone doing industry. However, for those industrialists who run a POS, this change will result in a 4% boost to ore refining. Those who do not run a POS will likely outsource refining to those who do. Can you please update your assessment to account for that boost?
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:36:00 -
[898] - Quote
Teshania wrote:Love the changes!!!
2 things caught my eye and made me sigh, 1) Refining Arrays Just doing max regardless of skills. (Why train, just drop and pos and move on with life, It breaks the system you are trying to implement) 2) Compression, the Roq is back to being useless, you had it shining again for 30secs, then said don't worry you can us a POS module.
I love it cause it prevents Modules as the primary means of transporting minerals for mass production. But you went and nerfed ships that need to the heart and soul of operations!
My suggestions
1) Move the Refining Arrays out of the POS and make them Deployable Objects, and have then refine based on the user of the object!
2) MAKE THE Roqual Worth something! It needs to have its nitch that is not being shared with a POS or deployable object. well they still let it boost in poses |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:40:00 -
[899] - Quote
Ispia Jaydrath wrote:So, as a lowsec builder, what I'm getting is that I have to either run around picking up ore, or give part of my margin to some ******* who's willing to compress it for me. Also, I need a tower in lowsec to keep up with the joneses. Also, anybody who builds in sov null and jumps the finished product to low can crush me.
I'm not going to threaten to leave the game or anything, but if you're going to **** my livelihood from three directions at once you could at least not be all condescending about how nobody has anything to worry about. oh i feel for you low bro's but don't worry soon enough ccp will tell us that goonz own the rights to the game |

Dinsdale Pirannha
Pirannha Corp
2420
|
Posted - 2014.03.21 16:41:00 -
[900] - Quote
Arthur Aihaken wrote:I'm just glad I don't rely on mining or missioning every month.
I rely on missioning.
Incursions are much more miss that hit these days with the fact that most of the time there is only one high sec incursion up, or none. Coupled with the fact that plexes are going insane in prices, and a billion a pop is quite realistic once the skins program hits full stride, I really don't know how I will pay for my 2 plexes. I fired up 2nd char training on my last account for a char destined for small ship/small gang warfare. But frankly, that plan looks dead now with the huge loss in mission income plus the equally huge spike in plex prices.
The cartels and CCP get their wish, another casual player cuts back on their gameplay, income to CCP be damned. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Matalino
53
|
Posted - 2014.03.21 16:41:00 -
[901] - Quote
Weaselior wrote:Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out? fortunately for you, they've announced this change months in advance Exactly. You have several months before the change goes into effect, during which you can clear out your inventory. Update your buying price to reflect the new mineral content of the modules after the change. It will take a while for prices to adjust, but once they have you can resume business as usual.
If anything this is a long-term boost to those who specialize in this business model because the barrier of entry has increased from Scrapmetal Processing 4 to Scrapmetal Processing 5. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:42:00 -
[902] - Quote
Nex Killer wrote:mkint wrote:hopielee hopielie wrote:jeep hearing that the PoS will compete with the roqu. it will not, because if you are in high or low sec, finding a moon will be a problem(high sec standings may as well). but in null you would need a ship to carry the compressed ores, and have a tank, so think the rorq will be fine. Can't use rorq in high. Anywhere else you always do rorqual compression in the pos shield anyway. And anywhere you've already got a POS shield, save yourself the fuel cost and just run the pos mod. Highsec POSes aren't that hard to get anyway, but it's a useful thing that most people don't realize it. I don't get why they just didn't make the Orca into a mini Rorq that lets you compress in highsec. i might actually use my orca again |

ergherhdfgh
Imperial Academy Amarr Empire
97
|
Posted - 2014.03.21 16:42:00 -
[903] - Quote
Dracvlad wrote:
Over the last couple of years, its always the niche players that get screwed, this is another such niche player bashing event, which is not even intentional, they don't even notice them to be honest. One of the fun parts of Eve was the ability to try to do what you want, but it seems to me that this is being squeezed all the time and to be different means that you have to be a masochist!
You make an excellent point here. Eve is billed as a sandbox game where they encourage players to find varied and interesting ways to play the game Yet it seems that niche game-play, which is the varied and interesting part, keeps getting nerfed and one specific type of game play keeps getting buffed.
How much longer can CCP get away with calling Eve a sandbox when they keep trying to force people into specific types of game play?
CCP a good sandbox game is one where you look at what players are doing and give them to tools to not only do what they do more interestingly but branch out and do more interesting and divergent stuff. Somehow you keep thinking that you can take 80% of the players and force them into a current game play style that currently only a small percentage seek out. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:43:00 -
[904] - Quote
Rain6637 wrote:because it's already a mini carrier :-3
<3 <3 orcas
how so? |

Crappeshotte
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.03.21 16:47:00 -
[905] - Quote
Matalino wrote:Weaselior wrote:Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out? fortunately for you, they've announced this change months in advance Exactly. You have several months before the change goes into effect, during which you can clear out your inventory. Update your buying price to reflect the new mineral content of the modules after the change. It will take a while for prices to adjust, but once they have you can resume business as usual. If anything this is a long-term boost to those who specialize in this business model because the barrier of entry has increased from Scrapmetal Processing 4 to Scrapmetal Processing 5.
A 45% reduction on return for my time and money is not a very attractive prospect.
In the meantime, I have a little hauling to conduct... |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:48:00 -
[906] - Quote
Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there Taking nearly 30% of a yield is not a small change by any means, I now have to do 30% more to match miners who now have to do 10% less (assuming they take the 2 minutes to find a new favorable refining station), and null folks who do practically nothing to suckle on the teet of R32/R64 Passive moongoo. I shouldn't have to contemplate branching out, I shouldn't have to contemplate moving, the only reason for this change is to appease null sec groups and CCP's ridiculous fascination with reading news reports about how 4K nolifes spent 18 hours fighting in .01% real time. I get you are Goonie, and have blued 3/4 of EVE already, but I don't feel that forcing folks to kiss a ring of a null lord is promoting emergent game play. It makes no sense and only further decreases the value of living and operating in Low Security space.
didn't you know if we are not kissing mattani ass and bending over backwards to give goonz free kills we are not playing the game right |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:51:00 -
[907] - Quote
Rain6637 wrote:they're trying to see how ****** they can make the game for miners before they realize their life sucks
its a test to see how far they can destroy the game b4 players say f uck this and quit
|

Rain6637
Team Evil
13019
|
Posted - 2014.03.21 16:51:00 -
[908] - Quote
point on the doll where the goons touched you President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:52:00 -
[909] - Quote
Zetaomega333 wrote:Quote:this added with the removal of PoS fuels from high sec. What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire.
won't argue ice has been broken and still is broken |

Rain6637
Team Evil
13019
|
Posted - 2014.03.21 16:53:00 -
[910] - Quote
ok let me turn the doll around. was it anywhere on this side? President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |
|

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
112
|
Posted - 2014.03.21 16:53:00 -
[911] - Quote
Think about the fact that a skill that gives you 2% per level seems to give you nothing. Seriously a 10% bonus after you waited days or month... And think about the fact that diference between a guy that have a skill at 4 and guy that have a skill at 5 is only 2% . It is hard . |

MeBiatch
GRR GOONS
1771
|
Posted - 2014.03.21 16:55:00 -
[912] - Quote
CCP Ytterbium wrote:Regarding the Minmatar Outpost providing no advantage over the other racial ones when it's not upgraded, that's a good point, will look into that one.
yes i second that there should be an intrinsic bonus for non upgraded systems. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:57:00 -
[913] - Quote
Querns wrote:ergherhdfgh wrote:Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread. You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position? Fortunately, any given CSM member does not need to please the entire playerbase to make it on the CSM. It's only necessary to throw in with our voting bloc. so what your saying is go give mittani a blow job and i'm sure to be a csm by next year? |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:58:00 -
[914] - Quote
mynnna wrote:GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! When exactly will CCP's catering to these people stop? Does it know no bounds? So querns already made the point that you don't seem to get how asteroid belts work, so let's attack the rest of your premise. Imagine thescenario. You are a three day old newbie in an alliance well known for loving its newbies. You're looking for something to do, so do you a) start training down a pointless dead end training path (considering you want to pvp) and grab a venture, then go mining for 5m isk/hr? b) Run around behind a veteran looting his ratting sites for what is certainly more than that? c) bug a mentor for a stack of free frigates, have fun PvPing, then say something adorable on voice comms and get showered with more isk than you think you can possibly ever use (really, a couple hundred million) because of it? Hint: The answer is not A. And to squash the typical and hilariously wrong response I always see, the answer still does not become A if the person looking to buy the minerals just doubles the price he's willing to pay, because if you need some minerals are you going to a) offer to pay twice the going price just so you can get them locally or b) import them from empire in one of any of the readily available compressed forms? Hint: The answer is, once again, not A. Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely. Answer? Still not A, sorry. In case you weren't aware, grav sites (the scanner based mining sites) respawn pretty much instantly if they're fully mined out. In other words, it's not like a lack of ore is why "we can't get enough minerals" - it's got everything to do with mining simply not being a worthwhile task. Lemmih AI wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Yes, they realize this. What you fail to realize is that with the skills that people in empire are currently using to get a 100% refine (Refining 5, RE 5, Ore 4, no implant), they will only get 68.31%, or a 12.7% loss compared to now. If they really believed that mining doesn't need a nerf right now, they'd adjust the ore composition to the 68.31% value rather than the elusive 78.2% value. Oh no, now you'll have to train your skills up to their maximum level and use implants to achieve your fullest potential, just like every other activity in the game! and look its are local goon rep |

Batelle
Tymast Industries 150th
2321
|
Posted - 2014.03.21 16:59:00 -
[915] - Quote
Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out?
It will if you sit on your butt until summer and do nothing. Just because its not practical to refine them now doesn't mean you can't gather up what you've bought and unload them or reprocess them yourself between now and then. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Omnathious Deninard
Novis Initiis
2280
|
Posted - 2014.03.21 17:00:00 -
[916] - Quote
CCP Ytterbium wrote:Omnathious Deninard wrote:CCP Ytterbium, if the Minmatar Outpost once fully upgraded is the new "100%" could the numbers not be adjusted to reflect this? Some players may (and probably will) get extremely cranky to invest so much time and isk into getting there refining to perfect skills and implants only to see they refine at 86.8% We want to leave a waste margin if and when future changes are needed. Regarding the Minmatar Outpost providing no advantage over the other racial ones when it's not upgraded, that's a good point, will look into that one. Well, I think this sums up my concerns, looks like a great change. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

ergherhdfgh
Imperial Academy Amarr Empire
97
|
Posted - 2014.03.21 17:00:00 -
[917] - Quote
Rastlor wrote:A possible fix for this to me appears simple - make JF's unable to carry compressed ore.
In this way the Rorq has a use (outside of sitting in a POS or for seeding a region with SBUs), people actually have to put something at risk e.g. freighters jumping compressed ore into Low sec to the waiting Rorq etc in order to be able to get the benefit of importing from High and Refining in null.
Give the Lowsec types something to look forward too as well with this change who doesn't like a un-escorted freighter jumping into your welcoming arms. My guess would be the freighter pilot and his business partners.
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 17:01:00 -
[918] - Quote
Mario Putzo wrote:Funny to see goonies telling everyone how mining works when across their vast 3/4 of null asteroid belts sit untouched. "Oooh the mechanics" What a load of **** Mynnna. I respect your grasp on economics in the game but this is a pretty weak reach for justifying the fact that all across CFC space there are thousands of roids untouched. Its not the mechanics, its cowardice and laziness. Im sure if you could passively grab those rocks like moongoo you and your friends would have stopped complaining years ago.
Let me guess its the afk cloaky dudes fault. Maybe you should have Martini ask for another round of forum alt warriors to spread the news.
What a joke.
wait you mean they can't yet? well this won't do! we must petition ccp to make this happen post haste! |

Matalino
53
|
Posted - 2014.03.21 17:03:00 -
[919] - Quote
Cardano Firesnake wrote:Think about the fact that a skill that gives you 2% per level seems to give you nothing. Seriously a 10% bonus after you waited days or month... And think about the fact that diference between a guy that have a skill at 4 and guy that have a skill at 5 is only 2% . It is hard . As others have pointed out, that comparison does not work for industry. If the guy with the skill at 4 is operating a recycling business with a 2% margin, training the skill to level 5 will result in a 100% increase in profits. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 17:04:00 -
[920] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
Yet another misinformed opinion. Do you actually have any context for the drivel you post? We don't mine because mining ore is terrible isk/hr. Instead, we rat. Need proof? http://evemaps.dotlan.net/map/Deklein#npc24Look at all those people logged in and playing, outside of war time. The fact of the matter is that we drill into the heads of every member of our alliance this simple fact: doing the thing that gets you the best isk/hr is always better, because you can just take the money you earn and buy the products you need instead of half-assedly chasing them down doing significantly less isk/hr. Right now, mining isn't that. But several months of whining on EVEO about how imbalanced mineral acquisition is between Null and HS is entirely relevant. Give me a break son. Go ask Mittens for another cup of koolaid and more talking points. You can't spend half a year whining about something when you completely refuse to do the process yourself. Well you can, but trying to play it off is pathetic. But hey parrot away. Why would we need to whine on eve-o when we have multiple CSM members?
you are aware like 4 carrier pilot can make all the rat kills you just posted |
|

ergherhdfgh
Imperial Academy Amarr Empire
97
|
Posted - 2014.03.21 17:07:00 -
[921] - Quote
Barton Breau wrote:I guess i dont get how this changes the desire to train refining at all, which is being advertised as the main reason.
The bonus of 0 skills vs max skills stays roughly the same, due to pos array, yet now you can get max skill bonus only in null.
Wouldnt giving pos and null 50% base and replacing null ore with a "superdense" 25% variant achieve all this without killing off mineral compression and reducing mission rewards?
What am i missing here? It does really seem like "YOU WILL HAVE TO SHIP ALL ORE TO NULL!!!" is the main reason.
This is an excellent point you make. I think this gives a decent bit of insight into the mindset of the people that decided to follow through on this development cycle. With the old carrot and stick analogy you can either use carrots to encourage players to go in the direction you would like them to or use a stick to punish the ones that don't obey your whims.
It seems CCP chose the path of the tyrant. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 17:07:00 -
[922] - Quote
mynnna wrote:Opner Dresden wrote:mynnna wrote:
Hint: The answer is, once again, not A.
Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely.
Answer? Still not A, sorry.
Your math is a bit off on the hourly... mining scales to more toons extremely well, ratting, mission running, incursions doesn't... per toon income per hour may not be epic, but you can stack more toons to make total isk per hour better. If it takes 2-3 days to plex all the accounts (one or multiple), isk/hour/toon is kind of a worthless metric and mining again becomes worthwhile. The ore/ice changes are good, nothing wrong with them (except minmatar stations getting the fuzzy end of the lolly pop, but that will probably be adjusted before all is said and done), rorq and POS changes are fine and dandy (except the intensive might be a bit OP since it beats out all outposts until they've got lvl 2 upgrades in), but the scrap metal changes feel like such a brutal shift. Not only from a compression end, but also mission and ratting loot... this could easily be split out to a point patch after and give the market some time to implement the spiffy new compression system and get used to change in ore supply numbers since this is a nerf to all HS miners until they put up a POS and get an array for it. Oh okay, so now we're expecting these three day old newbies to be running multiple accounts in order to serve as our slave labor? Answer still not A, sorry. And if we're talking about veteran players, well, Ishtars can be multiboxed quite effectively as well and so scale horizontally almost as well as mining does. They don't scale horizontally as far, but I've heard four or five is manageable and anomaly respawns can certainly support that. So, 240-300m/hr from those 4-5 ishtars. Multiboxed mining gang would need about 8-10 mackinaws to match that, but only if they have a rorqual for boosts, a hauler or two, and never have to move or do anything to interrupt the on-paper isk per hour value. Hulks, while they're higher yield, really aren't worth comparing since the requisite effort is a considerably larger increase. So for most people the answer is still A, and unfortunately, the number of mass multiboxing sperglords in this game is low enough that, yeah, they still don't really supply enough minerals. Good thing compression exists, huh?
mynnna go away b4 the lynch mob get the rope over the tree and hangs you for the filthy goon you are
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
595
|
Posted - 2014.03.21 17:08:00 -
[923] - Quote
I've been playing with some of the numbers, especially regarding the possibility of using a fully upgraded Minmatar refinery (60%) for refining in nulsec.
Looks like a 20% buff to output over current rates. There may be a reason to mine in sov nulsec now. Assuming you're willing to accept the risks involved.
I also like the changes to compressed ores and scrapmetal reprocessing. It seems compressed Veldpar is now a better compression rate than 425mm Rails. Free Ripley Weaver! |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2925
|
Posted - 2014.03.21 17:09:00 -
[924] - Quote
Cardano Firesnake wrote:Think about the fact that a skill that gives you 2% per level seems to give you nothing. Seriously a 10% bonus after you waited days or month... And think about the fact that diference between a guy that have a skill at 4 and guy that have a skill at 5 is only 2% . It is hard .
So... Small Autocannon Specialization.
See many people complaining about that?
After all, it's only 2% per level. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2925
|
Posted - 2014.03.21 17:12:00 -
[925] - Quote
Soldarius wrote:I've been playing with some of the numbers, especially regarding the possibility of using a fully upgraded Minmatar refinery (60%) for refining in nulsec.
Looks like a 20% buff to output over current rates. There may be a reason to mine in sov nulsec now. Assuming you're willing to accept the risks involved.
I also like the changes to compressed ores and scrapmetal reprocessing. It seems compressed Veldpar is now a better compression rate than 425mm Rails.
It will be better once the change happens, due to the maximum return of 55%.
It won't be better than the current.
https://docs.google.com/spreadsheets/d/1Rztizv7FJOTyS1KqTorge0YtRpY60Lp_bzSnWhmaRDo/edit?usp=sharing
details the compression. With an 80% refine rate, you're looking at 21.5-1 compression, where as a 425mm Rail does better.
On the other hand, this adjusts the mineral ratios fairly significantly. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Gizznitt Malikite
Agony Unleashed Agony Empire
3743
|
Posted - 2014.03.21 17:14:00 -
[926] - Quote
CCP Ytterbium wrote:Omnathious Deninard wrote:CCP Ytterbium, if the Minmatar Outpost once fully upgraded is the new "100%" could the numbers not be adjusted to reflect this? Some players may (and probably will) get extremely cranky to invest so much time and isk into getting there refining to perfect skills and implants only to see they refine at 86.8% We want to leave a waste margin if and when future changes are needed. Regarding the Minmatar Outpost providing no advantage over the other racial ones when it's not upgraded, that's a good point, will look into that one.
As much as I love to see more people move to lowsec, this suggestion will be devastating to lowsec.
Lowsec is home to a lot of capital ship production, which utilize mineral compression to move items to lowsec and build them there.
There is no pragmatic logistical difference between moving items to a lowsec station and moving items to a nullsec station (unless they are in deep nullsec). So these costs are the same.
However, nullsec residents generally have access to Minmatar Stations. A quick review of Providence, Deklien, Tribute, and Vale shows about 25% of the outposts in those regions are minmatar, and about 12.5% of all outposts in those regions are Tier 1 Minmatar Stations. There is ONE Tier 2 and Zero Tier 3 Outposts out of the 200 player build outposts in those regions.
What this means, is that a nullsec resident readily has access to 53% stations. That is a 6% increase in refine yield over lowsec station refiners. Considering the profits on a Carrier/Dread are about 5%, this will make it very hard for the lowsec producers to compete. Luckily, they can use a POS, just like the nullseccer, and be on equal footing again.
However, if you increase the base yield of Minmatar stations, you easily run into the situation where lowsec builders cannot compete with nullsec builders. To be frank, lowsec has similar levels of risks as nullsec. The efforts to build ships there is roughly the same. So, with little increased effort, and little increased risk, I don't see the justification in increasing reward.
I would recommend making all Non-minmatar outposts have a 45% base Refining, and giving the minnie outposts a 50% base refining!
|

Batelle
Tymast Industries 150th
2321
|
Posted - 2014.03.21 17:14:00 -
[927] - Quote
I think people are seeing better refining rates in nullsec and completely overlooking how the changes to compression will change the mineral/ore markets. Minerals obtained by refining in high-efficiency nullsec stations will have to be used there. The refining changes are good for miners, but the real difference will be felt by manufacturers. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 17:18:00 -
[928] - Quote
Yeah, I did the math as well: mineral compression is not as good as 425mms. I'm guessing that CCP made a mistake and assumed that, if you did a 100% refine the compressed ore is as good as 425mms are now. That's wrong though, it should be as good as 425mms are if you did a 86.86% refine, the highest you can get. That requires packing the ore a little bit more densely.
CCP Ytterbium: Could you take another look at the compression values and make sure they're where you want them to be, assuming you refine at a 60% minmatar instead of a hypothetical 100% refine? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
24
|
Posted - 2014.03.21 17:19:00 -
[929] - Quote
admiral root wrote:Rivr Luzade wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". Which risk? The inherent risk that comes with living in nullsec. you mean logging in having a intel network that tells you a hostels is coming from 40 jumps away the station only you guys can dock in the best rats in the game the best rocks in the game the best moons in the game...... but yet when you null pricks get bored the first thing you do is come up and suicide gank indy and mission runners. and ***** cause you are so hard done by with all your supers and tech moons. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
24
|
Posted - 2014.03.21 17:21:00 -
[930] - Quote
Mario Putzo wrote:Querns wrote:Hint: newbies are not slave labor. No one is obligated to mine, ever. The fact that you covet our tiny asteroid belts due to the crippling poverty that a highsec miner faces on account of daily depletion of highsec belts does not somehow obligate us to use ours. Yet it entitles your CSM members to lobby for changes to mechanics that don't even impact "you", all because you refuse to mine belts in your own space. Sounds about par for the course for Goon Logic.
down with goon csm? |
|

Destitute Tehol Beddict
ROC Incorporated The ROC
7
|
Posted - 2014.03.21 17:22:00 -
[931] - Quote
Matalino wrote:Weaselior wrote:Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out? fortunately for you, they've announced this change months in advance Exactly. You have several months before the change goes into effect, during which you can clear out your inventory. Update your buying price to reflect the new mineral content of the modules after the change. It will take a while for prices to adjust, but once they have you can resume business as usual. If anything this is a long-term boost to those who specialize in this business model because the barrier of entry has increased from Scrapmetal Processing 4 to Scrapmetal Processing 5.
This assumes that people who loot missions will stay constant... which is not guaranteed at all. Also this assumes that margins will double in the long terms...
To be honest nerfing the refine rate is fine.. but nerfing it this much? I mean whats the real problem here? Why is this change necessary? Because I'm not convinced. The numbers seem so arbitrary... |

ergherhdfgh
Imperial Academy Amarr Empire
98
|
Posted - 2014.03.21 17:23:00 -
[932] - Quote
GreasyCarl Semah wrote:mynnna wrote: - it's got everything to do with mining simply not being a worthwhile task. \ Admitting that you and your friends are too lazy or self important to actually mine the asteroids in your space isn't much of an attack on my premise. Neither is admitting that in an alliance with 20,000 or more members you can't arrange or force your new members to take up the task of mining for the almighty alliance. That sounds like a problem with logistics and leadership, not with game design. Look at the word "worthwhile". "worth" meaning value and "while" mean a period of time or an interval. Literally this is value in time spent. Compare mining to all other possible income streams in game currently and convince me it's "worth-while".
I was originally a miner in this game and now mostly run null sec anoms not because running anoms is my preferred game play but because I'd need to run three accounts simultaneously to make the same isk mining.
As a side note when I'm not running null sec anoms for isk I'm running high sec missions for fun. |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 17:25:00 -
[933] - Quote
Gizznitt Malikite wrote: However, if you increase the base yield of Minmatar stations, you easily run into the situation where lowsec builders cannot compete with nullsec builders. To be frank, lowsec has similar levels of risks as nullsec. The efforts to build ships there is roughly the same. So, with little increased effort, and little increased risk, I don't see the justification in increasing reward.
This is not at all true. A lowsec builder builds in station: he is utterly invulnerable and can never lose his station or have his bpos locked up. He also has a factory/refinery: perfect refines, 50 slots. It's the latter that nullsec has been utterly unable to compete with, as nullsec has no factory/refineries.
Even if minmatar refines are boosted, a lowsec station is better than an un-upgraded minmatar station because the minmatar station doesn't have any factory slots (it only has 5, making it impossible to produce caps well there). You'd have to be building at a pos, and placing yourself at greater risk of losing your baby ships (something a lowsec producer can never lose).
In addition, in null, you can lose your build station: even if I spend 60 billion making an improved factory/refinery I can build in-station, I can lose that station and have all my caps/cap bpos locked up. No lowsec producer ever faces that risk. The lowsec producer simply moves in and doesn't have to work for his space, pay to upgrade it, defend it, and risk losing it. Nullsec producers must do all four. It's nonsense that they face "little increased effort" and "little increased risk", as a lowsec builder needs to expend no effort and suffer no risk. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 17:27:00 -
[934] - Quote
Krom Thomson wrote: you mean logging in having a intel network that tells you a hostels is coming from 40 jumps away the station only you guys can dock in the best rats in the game the best rocks in the game the best moons in the game...... but yet when you null pricks get bored the first thing you do is come up and suicide gank indy and mission runners. and ***** cause you are so hard done by with all your supers and tech moons.
worthless highseccers often compare the risk that a nullsec miner faces when he and hundreds of his friends expend constant effort to reduce their risks, to their risk when they are afk mining without taking any steps to reduce their risk whatsoever
given any amount of effort you are always, always, always far safer in highsec than in nullsec. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
63
|
Posted - 2014.03.21 17:27:00 -
[935] - Quote
One question for everybody.
Will you be able to reprocess stuff in low sec at higher ratio?
For example at 0.4 sec you ll get 60% at 0.1 90% and at null 100%?
If not then i suggest it |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 17:28:00 -
[936] - Quote
Egravant Alduin wrote:One question for everybody.
Will you be able to reprocess stuff in low sec at higher ratio?
For example at 0.4 sec you ll get 60% at 0.1 90% and at null 100%?
If not then i suggest it This is already the case. You can anchor intensive refining arrays in lowsec, which give you 8% better refines than highsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Andrea Keuvo
Science and Trade Institute Caldari State
255
|
Posted - 2014.03.21 17:35:00 -
[937] - Quote
ergherhdfgh wrote:Andrea Keuvo wrote: Oh please, how does this change even remotely "screw over" hisec? When the ESS was announced and null players complained about the 5% bounty nerf there was plenty of HTFU coming from hisec players and this is only a 2.8% nerf. So the definition of "screwing over" hisec is doing anything that is not the status quo? The module reprocessing nerf hits everyone the same so we are really crying over 2.8%? The change is simple really, if you mine in hisec you will no longer refine your ore. Nullsec ores will be refined in nullsec and high end minerals will be shipped out. Hisec ores will be sold as ore and compressed for transport and refining in nullsec.
To the guys that made their living salvaging - yes it sucks that you spent time training skills that are no longer needed. But it also sucks that I trained 60 days for large autocannons only to have tracking enhancers nerfed and making that training time a waste for me. Welcome to eve.
A 5% bounty nerf is a 5% bounty nerf. You loose 5% of your income from something like that. Every industrialist has a magic number that is a margin percentage that is a break-point for them. Above that number you seek to produce and sell that item below that number you stop production as a small shift in things could put you into the red. For most people doing high volume trade hub production that number is around 6-7 percent. Meaning that the ship you are building sells for 6-7% above build costs with market fees cutting into that. Multi-phase production is a little more complicated as there are more steps and each step along the path has to be considered if it is profitable to do your self or better out sourced but the same basic concept remains. Also low isk value things with high volumes and disproportionate production times like ammo don't follow this rule, however these qualifications aside I'll continue with my point. So if you are only typically making about 7% over material costs and 4 or 5% puts in a danger zone then a 2.8% nerf means you can no longer operate your current business model. That's not a 2.8% nerf it's a 100% nerf to you and your style of game play. Now I realize in this example I'm ignoring transportation cost from null to high sec but I was keeping it simple just to show you that you can't compare a 5% ratting nerf to a 2.8% refine disadvantage as bounties are 100% profit and Manufacturing is only about 6% so a 2.8% nerf is really halving your income. Now I understand that people will say well just go to null and become and industrialist there. That kind of thing has been talked about on both sides already in this threadnaught and I'm not going to go off topic here to address that.
Look, the same change is happening to everyone. If module X is no longer profitable to build in hisec after the change people will either move to where it is profitable to build module X or they will exit the market and start building module Y or Z instead. As people stop building module X the supply will decrease and prices will rise and all of the sudden it will be profitable to build again. Yeah, you might not be able to build the same exact things you always have right away, but the market will sort that out over time.
You wouldn't go to work for free in the real world so if hisec manufacture doesn't pay the bills then maybe it's time for a new career. CCP doesn't owe you a free lunch. |

Rastlor
Torpedo Industries
27
|
Posted - 2014.03.21 17:36:00 -
[938] - Quote
Whilst not wanting to turn this into a Grr Goons thread is there not a certain amount of irony in on one hand pleading poverty and demanding CCP fix broken Null, introduce fields and farms, increase bounties...
Whilst in the other hand running one of the most generous SRP programs effectively paying double for pvp losses, free carriers, free skillbooks etc etc.
There is plenty of people that mine in Null (I've killed many of them) even within Goonswarm if there lucid they are pretty much safe, sure a cloakie can stop them some but whatever.
JF's should not be able to carry Compressed Ore or have a special bay which can limits the amount they can. In that way conflict is driven by having to move freighters into Low Sec for tranfer to a Rorq (which is somewhat lacking in utility at the moment). |

Dramaticus
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.03.21 17:36:00 -
[939] - Quote
Krom Thomson wrote:admiral root wrote:Rivr Luzade wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". Which risk? The inherent risk that comes with living in nullsec. you mean logging in having a intel network that tells you a hostels is coming from 40 jumps away the station only you guys can dock in the best rats in the game the best rocks in the game the best moons in the game...... but yet when you null pricks get bored the first thing you do is come up and suicide gank indy and mission runners. and ***** cause you are so hard done by with all your supers and tech moons.
We've kicked the same 0.0 retreads in the balls for so long that we occasionally gotta find new people to stomp and where else are we supposed to find them but high sec? The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Emuar
Vak'Atioth War Veterans
3
|
Posted - 2014.03.21 17:36:00 -
[940] - Quote
The majority of people just do not see the larger picture. Absolutely no reason to quarrel and to increase hostility between different groups of players. These changes are just an improvement of the game called GÇ£Lords and peasantsGÇ¥. These peasants are found not only in highsec but in null as well. Though some of them think that they are the lords.
Only real GÇ£mastersGÇ¥ will benefit after these changes, those who can set tax on ore refining in null outposts. Just set tax at level that peasant could get a bit higher refine rate than is posible in highsec or inside pos and he will use your outpost service instead compresing valuable ore and shiping to highsec to refine. Everyone will be happy, peasant will get the same amount of minerals as now (because of ore adjustment) with 70+% refining and his master will get few percents too.
Will we see more miners in null??? Dont think so, all low end ore will be imported from highsec just in other form and these low end minerals will be cheaper for outposts owners, because only they can get max output from refining. Sure nullsec cartels wont control all items manufacturing but they can pick some GÇ£keyGÇ¥ ships, modules and noone from low, wh or highsec can compete with them at profitability to do it. Why player outposts get higher refine rates than pos? I saw some comments about (obviously) risk vs reward, but in reality owning outpost is safer than pos, because you can get outpost back after losing it, while pos is destructable. Yes outpost and upgrades are expensive, why to not make them cheaper?
Changes to modules, ships reprocesing - thats a bit complicated. It is good if you think that GÇ£gun miningGÇ¥ was bad design and maybe thats true, but on other hand it gives versatility in game, other option to get some minerals (even null minerals in highsec) for small scale manufacturing. So these people who bother to loot and salvage npc wreck will be nerfed. Last GÇ£Great loot nerfGÇ¥ as some people call it was not so great if you compare with what will come. Maybe removing all but meta4 mods from drop tables would be best option with upcoming changes.
Sorry for my bad english
welcome to "Lords and peasants" online?[/left] The mind is a constant. Unfortunately the number of people increases every year.... |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 17:39:00 -
[941] - Quote
Rastlor wrote: JF's should not be able to carry Compressed Ore or have a special bay which can limits the amount they can. In that way conflict is driven by having to move freighters into Low Sec.
Doing this will not make people use freighters in low sec. They'll, in the case of the ore bay, continue to JF smaller loads of compressed minerals, or in the case of removing a JF's ability to carry compressed ore, just move uncompressed ore into lowsec, where it will get compressed at a pos and moved via rorquals into nullsec. You can't use the stick to force people to accept risk; they'll just do it the hard way and burn out on the game extremely fast. You have to use the carrot to force people to accept risk; ESS were great at doing that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Daniel Plain
Science and Trade Institute Caldari State
1891
|
Posted - 2014.03.21 17:39:00 -
[942] - Quote
Weaselior wrote:Daniel Plain wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours. it is arguably more safe in the sense that if you ignore reality you can argue anything it is not arguably more safe in the sense that there are legitimate arguments it is more safe ok then, let's stick to reality: - in contrast to hisec, sov holding alliances are already organized to provide intel on any intruder, who could possibly disrupt a mining operation. - in contrast to hisec, non-blue locals are very few and very far between in deep sov 0.0. - the same as in hisec, any new local can be on his way to disrupt the mining, but in contrast to hisec, you rarely see one, so you have a much smaller frequency of false positive threat assessments.
any argument about protecting your space, locked in assets etc. is inherently invalid when applied to the supposed profitability of mining, as obviously, the space you hold is already valuable enough to hold with or without mining, so there is no reason to provide any extra value to it (especially considering the stance of GSF towards mining displayed in this thread).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Grarr Dexx
Snuff Box
329
|
Posted - 2014.03.21 17:41:00 -
[943] - Quote
Querns wrote:Egravant Alduin wrote:One question for everybody.
Will you be able to reprocess stuff in low sec at higher ratio?
For example at 0.4 sec you ll get 60% at 0.1 90% and at null 100%?
If not then i suggest it This is already the case. You can anchor intensive refining arrays in lowsec, which give you 8% better refines than highsec.
AKA still not competitive with 0.0, unlike what it is right now. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 17:43:00 -
[944] - Quote
Grarr Dexx wrote:Querns wrote:Egravant Alduin wrote:One question for everybody.
Will you be able to reprocess stuff in low sec at higher ratio?
For example at 0.4 sec you ll get 60% at 0.1 90% and at null 100%?
If not then i suggest it This is already the case. You can anchor intensive refining arrays in lowsec, which give you 8% better refines than highsec. AKA still not competitive with 0.0, unlike what it is right now. This is correct. However, since what he described was a scaling increase in reprocessing yields as the security status of the system goes down, he was also correct in his assessment. Everybody wins! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 17:44:00 -
[945] - Quote
Daniel Plain wrote: ok then, let's stick to reality: - in contrast to hisec, sov holding alliances are already organized to provide intel on any intruder, who could possibly disrupt a mining operation. - in contrast to hisec, non-blue locals are very few and very far between in deep sov 0.0. - the same as in hisec, any new local can be on his way to disrupt the mining, but in contrast to hisec, you rarely see one, so you have a much smaller frequency of false positive threat assessments.
any argument about protecting your space, locked in assets etc. is inherently invalid when applied to the supposed profitability of mining, as obviously, the space you hold is already valuable enough to hold with or without mining, so there is no reason to provide any extra value to it (especially considering the stance of GSF towards mining displayed in this thread).
"if you put huge amounts of effort into being safer, you can be safer than if I do absolutely nothing to protect myself and indeed play like i'm roleplaying a bot"
we are able, through effort, to make ourselves safer. that amount of effort in highsec would make us much safer than we are now. there is no sense in which null is safer than highsec, your argument is merely that a higher caliber of player exists in nullsec: but these overmen would be a higher caliber anywhere Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Ekaterina 'Ghetto' Thurn
Department 10
131
|
Posted - 2014.03.21 17:45:00 -
[946] - Quote
I have just fully read the blog and have a few comments & questions:
1) I don't see what is wrong with leaving refining as being called refining in terms of ore & ice and having reprocessing of already processed materials such as modules etc as being called reprocessing. After all this is how it is in real life and it just seems logical to me therefore these terminologies should remain as they are.
2) So to confirm what was written would a high sec refiner of ore & ice need the following at a 50% NPC station to achieve the maximum possible yield in high sec: Refining at lvl 5. Refinery Efficiency at lvl 5. All or relevant to their needs Ore Processing skills to lvl 5. A 4% refining hardwiring implant fitted.
3) Halving the return on reprocessing loot is going to seriously reduce the income that mission runners can make depending if they gather the loot or are more interested in mission rewards & LP. The blog doesn't touch on this issue very much as CCP still appears to be under the thraldom of the nullsec community and the nullsec CSM powerbase. Would or has a CCP dev made a comment on mission income as a result of this change?
4) IT does seem like CCP is forcing the nullsec community down one method of transporting minerals/ore into nullsec to produce capital ships. What will be the jump freighter m3 capacity needed to transport compressed ore from high to null sec versus the current favoured method of transporting 425mm Railguns from high to null sec and reprocessing them to use the minerals?
5) A lot of pilots consider miners to be the scum of the earth, parasites, etc. If the proposed changes come to pass will the nullsec community start mining on a large scale in nullsec systems or will they purchase compressed ore in high sec and JF it back to nullsec?
6) It seems to me like the proposed changes will make the Rorqual redundant especially once the changes come in to make the Rorqual not provide bonuses to miners if it is within a POS shield. Does CCP have anything to add regarding this issue?
On balance I don't think anything in this dev blog should be implemented. The main reasoning for it appears to be to appease the nullsec community which it largely fails to do as it drops a spanner in the works of their industrial capability. The other reason for this proposal being to bodge the 'extra materials' mess from all the 'ship rebalancing' that wasn't needed or wanted.
I truly hope you pull back from this idea and put some consideration into fixing broken things. This proposal alludes to fixing broken things in nullsec but breaks a number of other processes across the whole of New Eden.
Corporation Roles & Permissions in conjunction with running POSes are really broken. I suggest you go have a look at that issue instead? |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 17:51:00 -
[947] - Quote
Ekaterina 'Ghetto' Thurn wrote:The main reasoning for it appears to be to appease the nullsec community which it largely fails to do as it drops a spanner in the works of their industrial capability. all the other errors in your post have already been corrected earlier in the thread, but I wish to note for the record everyone who understands nullsec industry recognizes that this is a long-needed improvement and many have posted to that effect in this thread (such as myself)
please do not try to make bad arguments speaking for other people Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Gizznitt Malikite
Agony Unleashed Agony Empire
3743
|
Posted - 2014.03.21 17:52:00 -
[948] - Quote
Weaselior wrote:Gizznitt Malikite wrote: However, if you increase the base yield of Minmatar stations, you easily run into the situation where lowsec builders cannot compete with nullsec builders. To be frank, lowsec has similar levels of risks as nullsec. The efforts to build ships there is roughly the same. So, with little increased effort, and little increased risk, I don't see the justification in increasing reward.
This is not at all true. A lowsec builder builds in station: he is utterly invulnerable and can never lose his station or have his bpos locked up. He also has a factory/refinery: perfect refines, 50 slots. It's the latter that nullsec has been utterly unable to compete with, as nullsec has no factory/refineries. Even if minmatar refines are boosted, a lowsec station is better than an un-upgraded minmatar station because the minmatar station doesn't have any factory slots (it only has 5, making it impossible to produce caps well there). You'd have to be building at a pos, and placing yourself at greater risk of losing your baby ships (something a lowsec producer can never lose). In addition, in null, you can lose your build station: even if I spend 60 billion making an improved factory/refinery I can build in-station, I can lose that station and have all my caps/cap bpos locked up. No lowsec producer ever faces that risk. The lowsec producer simply moves in and doesn't have to work for his space, pay to upgrade it, defend it, and risk losing it. Nullsec producers must do all four. It's nonsense that they face "little increased effort" and "little increased risk", as a lowsec builder needs to expend no effort and suffer no risk.
You bring up some good points.
1.) Don't get me started on the imbalances of the Sov system. Ill admit that the current system makes it very risky for small entities holding sov, which is why nullsec production will generally be found in the "Safer" homes of larger coalition entities. From such positions, the risk of loss is pretty much identical to that of a lowsec producer. Stop the propaganda and be honestly, unless you are in a small alliance/coalition, this is a very small risk your BPO's get locked up in a station.
2.) I did not realize the nullsec Minmatar stations only have 5 MFG lines. Even upgraded, you aren't going to have too many MFG lines. This is a legitimate reason to boost Minmatar station refining. To be honest though, minmatar stations are primarily built FOR their refining potential. It makes sense they should refine better than other stations, I just don't know where that level should be. They are regularly upgraded to Tier 1 stations, and I firmly believe that the POS Intensive refinery should refine better than the Tier 1 Minmatar Outpost. I like the 54% POS, 53% Tier1 Minmatar balance, and would recommend reducing the efficiency of "Other" outposts rather than increasing the efficiency of the Minmatar ones. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
10
|
Posted - 2014.03.21 17:54:00 -
[949] - Quote
Dracvlad wrote:Over the last couple of years, its always the niche players that get screwed, this is another such niche player bashing event, which is not even intentional, they don't even notice them to be honest. One of the fun parts of Eve was the ability to try to do what you want, but it seems to me that this is being squeezed all the time and to be different means that you have to be a masochist! The situation may be even more interesting than that. If my observations over the last 5+ years of playing EVE is any indication, then CCP have a huge problem on their hands, given their current direction of constant HiSec nerfs, and the company seems utterly unaware of this.
From my talks with many long term players currently having an activity focus in HiSec, it would appear that a staggering number of the HiSec population are - for lack of a better term - 'refugees' from NullSec (both 0.0 and WHs).
A large percentage of players seem to sooner or later burn out on the NullSec playstyle, after which they either quit or refocus their activities. Once you understand the problem, then it isn't even hard to understand why this happens.
Just have a look at any one of kil2's nice PvP videos on YouTube. I think most of them admirably illustrates the core issue. In his videos you see the current employee of CCP sitting alone in his attick room while wearing a headset, and totally focusing his attention of the screen for hours on end.
To many players this is socially unacceptable in the real world, where people have families and friends to care for. Sure, doing it for a bit once in a while is fine, we all have our personal interests and hobbies. Yet this is how you have to behave, whenever you engage in 'serious' PvP related activities (or any activity, where PvP may jump in on you) in EVE.
Another illustration of the problem could be found in an early edition of a guide to potential WH CEOs. In this guide the aspiring WH corp CEO was adviced that their preferred recruits were young men with no social life, who still lived in their parent's basement, and who remained logged into EVE 23/7...
Mature players, who have an active social life outside the game, *cannot* maintain this isolationist behaviour indefinitely. So eventually they have to adjust. They switch to a casual play style, move to HiSec for their ISK making activities, and maintain a PvP presense in LowSec, perhaps as an ebil piwate. 
Whenever they can dedicate themselves 100% to the game, they jump on their PvP alt and enjoy some funtime PvP. And when they cannot, they idle in HiSec at varying levels of activity, earning a bit of ISK on the side in the process.
These players are not risk adverse, nor do they at all mind PvP. They just frequently choose a playing style, where they cannot - or will not - focus 100% of their attention on the game client while playing. This HiSec PvE is what they do for some of their time in the game.
This is why mining and mission running (in perma-tanked ships) remains popular, despite the repeated hits with the nerfbat. People know they don't stand to loose an expensive ship if the phone rings, or they casually talk to their SO in real life while playing.
The large NullSec alliances knows they constantly bleed members due to burnout, which is why we have these constant PR battles asking for more HiSec nerfs, combined with appropriate NullSec buffs. They need to make life in HiSec unbearable to long time players, so their members doesn't have a reason to jump back to HiSec.
This is also why we see all these concentrated PR campaigns vilifying most HiSec PvE activities: Hulkageddon, miniluv and more. Lest they forget, the 'HiSec puppies' needs to be constantly reminded just how bad a player they are for focusing some of their time in HiSec.
Unfortunately the casual nature of the average empire citizen's gameplay means only the organized NullSec alliances has a strong political voice via the CSM and forum spammers. Which means the only thing CCP hear is what the NullSec alliances wants them to hear.
NERFBAT! NERFBAT! NERFBAT!
|

Marcia en Welle
Tribal Liberation Force Minmatar Republic
20
|
Posted - 2014.03.21 17:56:00 -
[950] - Quote
Weaselior wrote:Yeah, I did the math as well: mineral compression is not as good as 425mms. I'm guessing that CCP made a mistake and assumed that, if you did a 100% refine the compressed ore is as good as 425mms are now. That's wrong though, it should be as good as 425mms are if you did a 86.86% refine, the highest you can get. That requires packing the ore a little bit more densely. CCP Ytterbium: Could you take another look at the compression values and make sure they're where you want them to be, assuming you refine at a 60% minmatar instead of a hypothetical 100% refine? What makes you think that CCP didn't want to nerf compression? That would make a lot more sense to me seeing as CCP are trying to encourage industry to be conducted in null sec, including mining.
It doesn't mention in the blog that CCP want to keep compression ratios exactly the same as they are now. I don't think CCP has made a mistake here, this is working as intended, and a very good change in my opinion. |
|

admiral root
Red Galaxy Disband.
989
|
Posted - 2014.03.21 17:56:00 -
[951] - Quote
Vhelnik Cojoin wrote:given their current direction of constant HiSec nerfs, and the company seems utterly unaware of this.
Could you list these nerfs, please?
Edit: quote fail. No, your rights end in optimal+2*falloff |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 17:58:00 -
[952] - Quote
Here's a new topic: Compression. In the currently proposed changeset, you need to use a POS in highsec to compress ore. This is good for people with an established corporation and pos infrastructure, but it's a little restrictive to the solo player or the new player, who lacks the standings and the capital to run a POS.
My suggestion, in this regard, is to keep the existing ore compression blueprints, but allow them to be used in standard industrial lines. Alternatively, allow right-click compression to simply function in stations. In the blueprint option, remove the skills needed to use the blueprints and make their PE research values low-to-nonexistent to allow a new player to quickly bootstrap themselves into compressed ore.
This will let new players and solo players more readily produce compressed ore, which, I believe, will quickly become the preferred method to trade minerals in Eve. The POS module for compressing ore should remain, however, to allow people with the necessary wherewithal to produce mining emplacements in areas of space with no stations, allowing them to bend their superior skills and capital into a market advantage. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Anabella Rella
Gradient
1605
|
Posted - 2014.03.21 17:58:00 -
[953] - Quote
Don't waste your time or effort expecting CCP to either abandon or make major changes to this mechanic. There hasn't been a dev reply to any questions/issues raised in over 30 pages. This is a done deal, folks.
Guess I'd better start liquidating the pile of mission loot I've been meaning to deal with forever and learn to blitz missions as it'll no longer be worth my time to loot/salvage them. When the world is running down, you make the best of what's still around. |

Mario Putzo
Welping and Dunking.
370
|
Posted - 2014.03.21 17:59:00 -
[954] - Quote
Weaselior wrote:Daniel Plain wrote: ok then, let's stick to reality: - in contrast to hisec, sov holding alliances are already organized to provide intel on any intruder, who could possibly disrupt a mining operation. - in contrast to hisec, non-blue locals are very few and very far between in deep sov 0.0. - the same as in hisec, any new local can be on his way to disrupt the mining, but in contrast to hisec, you rarely see one, so you have a much smaller frequency of false positive threat assessments.
any argument about protecting your space, locked in assets etc. is inherently invalid when applied to the supposed profitability of mining, as obviously, the space you hold is already valuable enough to hold with or without mining, so there is no reason to provide any extra value to it (especially considering the stance of GSF towards mining displayed in this thread).
"if you put huge amounts of effort into being safer, you can be safer than if I do absolutely nothing to protect myself and indeed play like i'm roleplaying a bot" we are able, through effort, to make ourselves safer. that amount of effort in highsec would make us much safer than we are now. there is no sense in which null is safer than highsec, your argument is merely that a higher caliber of player exists in nullsec: but these overmen would be a higher caliber anywhere
Ya because you can totally limit gate travel in HS. You can have a mining op defense fleet aggress neutrals in HS. Come on man, this whole Null isn't as safe is entirely bogus.
Bubble the gate get a +1 and align out, by the time "enemy" is out of the gate bubble you are aligned, get a Dscan hit warp to safe. Wait for guy to get bored repeat. Or just put a defensive gate camp up and go about your business, because you can freely engage anything that comes into system. Null has much more safety measures available to it than HS, you are living in a dream world if you don't think its true. Hell you can freely shoot without a care in the world that is a huge safety advantage.
Especially null that is 20 or so systems deep into "Blue Space" You think the guys up in Tenal, or Deklein fear of getting ganked? If they did they wouldn't be out ratting and plexing in Carriers and Supers. Give your head a shake parrot.
Ultimately your complaints come down to Sov mechanics which CCP will not change because doing so will only remove the only publicity this game gets 4K man Tidi brawls. |

baltec1
Bat Country Goonswarm Federation
10500
|
Posted - 2014.03.21 18:00:00 -
[955] - Quote
Vhelnik Cojoin wrote:Dracvlad wrote:Over the last couple of years, its always the niche players that get screwed, this is another such niche player bashing event, which is not even intentional, they don't even notice them to be honest. One of the fun parts of Eve was the ability to try to do what you want, but it seems to me that this is being squeezed all the time and to be different means that you have to be a masochist! The situation may be even more interesting than that. If my observations over the last 5+ years of playing EVE is any indication, then CCP have a huge problem on their hands, given their current direction of constant HiSec nerfs, and the company seems utterly unaware of this. From my talks with many long term players currently having an activity focus in HiSec, it would appear that a staggering number of the HiSec population are - for lack of a better term - 'refugees' from NullSec (both 0.0 and WHs). A large percentage of players seem to sooner or later burn out on the NullSec playstyle, after which they either quit or refocus their activities. Once you understand the problem, then it isn't even hard to understand why this happens. Just have a look at any one of kil2's nice PvP videos on YouTube. I think most of them admirably illustrates the core issue. In his videos you see the current employee of CCP sitting alone in his attick room while wearing a headset, and totally focusing his attention of the screen for hours on end. To many players this is socially unacceptable in the real world, where people have families and friends to care for. Sure, doing it for a bit once in a while is fine, we all have our personal interests and hobbies. Yet this is how you have to behave, whenever you engage in 'serious' PvP related activities (or any activity, where PvP may jump in on you) in EVE. Another illustration of the problem could be found in an early edition of a guide to potential WH CEOs. In this guide the aspiring WH corp CEO was adviced that their preferred recruits were young men with no social life, who still lived in their parent's basement, and who remained logged into EVE 23/7... Mature players, who have an active social life outside the game, *cannot* maintain this isolationist behaviour indefinitely. So eventually they have to adjust. They switch to a casual play style, move to HiSec for their ISK making activities, and maintain a PvP presense in LowSec, perhaps as an ebil piwate.  Whenever they can dedicate themselves 100% to the game, they jump on their PvP alt and enjoy some funtime PvP. And when they cannot, they idle in HiSec at varying levels of activity, earning a bit of ISK on the side in the process. These players are not risk adverse, nor do they at all mind PvP. They just frequently choose a playing style, where they cannot - or will not - focus 100% of their attention on the game client while playing. This HiSec PvE is what they do for some of their time in the game. This is why mining and mission running (in perma-tanked ships) remains popular, despite the repeated hits with the nerfbat. People know they don't stand to loose an expensive ship if the phone rings, or they casually talk to their SO in real life while playing. The large NullSec alliances knows they constantly bleed members due to burnout, which is why we have these constant PR battles asking for more HiSec nerfs, combined with appropriate NullSec buffs. They need to make life in HiSec unbearable to long time players, so their members doesn't have a reason to jump back to HiSec. This is also why we see all these concentrated PR campaigns vilifying most HiSec PvE activities: Hulkageddon, miniluv and more. Lest they forget, the 'HiSec puppies' needs to be constantly reminded just how bad a player they are for focusing some of their time in HiSec. Unfortunately the casual nature of the average empire citizen's gameplay means only the organized NullSec alliances has a strong political voice via the CSM and forum spammers. Which means the only thing CCP hear is what the NullSec alliances wants them to hear. NERFBAT! NERFBAT! NERFBAT!
By far the greatest number of nullsec players are in high sec because they get better results there than in null due to the backwards way EVE rewards people.
CCP are now fixing this huge problem one area at a time by rewarding people who take the bigger risks. This is a good thing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Barton Breau
University of Caille Gallente Federation
3
|
Posted - 2014.03.21 18:01:00 -
[956] - Quote
Weaselior wrote:Gizznitt Malikite wrote: However, if you increase the base yield of Minmatar stations, you easily run into the situation where lowsec builders cannot compete with nullsec builders. To be frank, lowsec has similar levels of risks as nullsec. The efforts to build ships there is roughly the same. So, with little increased effort, and little increased risk, I don't see the justification in increasing reward.
This is not at all true. A lowsec builder builds in station: he is utterly invulnerable and can never lose his station or have his bpos locked up. He also has a factory/refinery: perfect refines, 50 slots. It's the latter that nullsec has been utterly unable to compete with, as nullsec has no factory/refineries. Even if minmatar refines are boosted, a lowsec station is better than an un-upgraded minmatar station because the minmatar station doesn't have any factory slots (it only has 5, making it impossible to produce caps well there). You'd have to be building at a pos, and placing yourself at greater risk of losing your baby ships (something a lowsec producer can never lose). In addition, in null, you can lose your build station: even if I spend 60 billion making an improved factory/refinery I can build in-station, I can lose that station and have all my caps/cap bpos locked up. No lowsec producer ever faces that risk. The lowsec producer simply moves in and doesn't have to work for his space, pay to upgrade it, defend it, and risk losing it. Nullsec producers must do all four. It's nonsense that they face "little increased effort" and "little increased risk", as a lowsec builder needs to expend no effort and suffer no risk.
You CAN most of the stuff, but how many times you actually do is up for discussion.
Unless ofc you are out to compensate for stupid things, like loosing sov because of payment issues or loosing an embryo because the jf was jumping around like mad.
In the end most people (like me) will read: "I have more belts and mineral types available to me but refuse to mine them until my refining has the same bonus as everything else in null to compensate for random agression deep in my large secure alliance territory."
This is what you get if the changes are many, seem contrived, all over the place and with bad timing. |

Mario Putzo
Welping and Dunking.
370
|
Posted - 2014.03.21 18:03:00 -
[957] - Quote
Its funny seeing the regular Goon posting crew being the only ones calling this a good change. Mittens must have sent a ping out this morning. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
20
|
Posted - 2014.03.21 18:04:00 -
[958] - Quote
Querns wrote:Here's a new topic: Compression. In the currently proposed changeset, you need to use a POS in highsec to compress ore. This is good for people with an established corporation and pos infrastructure, but it's a little restrictive to the solo player or the new player, who lacks the standings and the capital to run a POS.
My suggestion, in this regard, is to keep the existing ore compression blueprints, but allow them to be used in standard industrial lines. Alternatively, allow right-click compression to simply function in stations. In the blueprint option, remove the skills needed to use the blueprints and make their PE research values low-to-nonexistent to allow a new player to quickly bootstrap themselves into compressed ore.
This will let new players and solo players more readily produce compressed ore, which, I believe, will quickly become the preferred method to trade minerals in Eve. The POS module for compressing ore should remain, however, to allow people with the necessary wherewithal to produce mining emplacements in areas of space with no stations, allowing them to bend their superior skills and capital into a market advantage. No thanks, keep compression a proper profession for which you either need a Rorqual or a POS, I would even suggest that the POS module should use the same skills as are necessary for the Rorqual to compress.
I love how Nullseccers quickly switch their stance on their opposition to dumbing things down when it is about to affect their production chains. Just suck it up and deal with it like everyone else is going to have to. |

Destitute Tehol Beddict
ROC Incorporated The ROC
8
|
Posted - 2014.03.21 18:06:00 -
[959] - Quote
Marcia en Welle wrote:Weaselior wrote:Yeah, I did the math as well: mineral compression is not as good as 425mms. I'm guessing that CCP made a mistake and assumed that, if you did a 100% refine the compressed ore is as good as 425mms are now. That's wrong though, it should be as good as 425mms are if you did a 86.86% refine, the highest you can get. That requires packing the ore a little bit more densely. CCP Ytterbium: Could you take another look at the compression values and make sure they're where you want them to be, assuming you refine at a 60% minmatar instead of a hypothetical 100% refine? What makes you think that CCP didn't want to nerf compression? That would make a lot more sense to me seeing as CCP are trying to encourage industry to be conducted in null sec, including mining. It doesn't mention in the blog that CCP want to keep compression ratios exactly the same as they are now. I don't think CCP has made a mistake here, this is working as intended, and a very good change in my opinion.
If there intended goal was to nerf compression why not just change the m3 values of the modules themselves, I mean its not very realistic in the first place.
|

Marcia en Welle
Tribal Liberation Force Minmatar Republic
21
|
Posted - 2014.03.21 18:08:00 -
[960] - Quote
Mario Putzo wrote:Its funny seeing the regular Goon posting crew being the only ones calling this a good change. Mittens must have sent a ping out this morning. Actually it is a much needed change, and any impartial person can see that null sec should confer some advantage, as should low sec and npc null sec.
The only thing I would say is that the scrap metal nerf is a bit too heavy handed, and also the POS modules should require skills to be used.
I just love the double standards though, these sov holders are so quick to tell everyone else to suck it up, and then at the same time cry when something is going to affect their production chains.
A slight nerf to compression is a small price to pay for this big buff, along with the previous big buff to ore mineral content. |
|

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:08:00 -
[961] - Quote
Weaselior wrote:Daniel Plain wrote: ok then, let's stick to reality: - in contrast to hisec, sov holding alliances are already organized to provide intel on any intruder, who could possibly disrupt a mining operation. - in contrast to hisec, non-blue locals are very few and very far between in deep sov 0.0. - the same as in hisec, any new local can be on his way to disrupt the mining, but in contrast to hisec, you rarely see one, so you have a much smaller frequency of false positive threat assessments.
any argument about protecting your space, locked in assets etc. is inherently invalid when applied to the supposed profitability of mining, as obviously, the space you hold is already valuable enough to hold with or without mining, so there is no reason to provide any extra value to it (especially considering the stance of GSF towards mining displayed in this thread).
"if you put huge amounts of effort into being safer, you can be safer than if I do absolutely nothing to protect myself and indeed play like i'm roleplaying a bot" we are able, through effort, to make ourselves safer. that amount of effort in highsec would make us much safer than we are now. there is no sense in which null is safer than highsec, your argument is merely that a higher caliber of player exists in nullsec: but these overmen would be a higher caliber anywhere you are already investing this effort, with or without mining. if the space you hold is not worth it without mining, either start ******* mining or abandon 0.0 and join fw. seeing as you are unwilling to do either, the effort is probably worth it and the intel network can be considered free, as far as mining ops go. the same amount of effort would be highly inefficient (or even impossible) in highsec and would have exactly 0 benefit beyond safer mining. again, reality, not *what if we were idiots who didn't know how to intel*.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Matalino
54
|
Posted - 2014.03.21 18:08:00 -
[962] - Quote
Destitute Tehol Beddict wrote:This assumes that people who loot missions will stay constant... which is not guaranteed at all. Also this assumes that margins will double in the long terms...
To be honest nerfing the refine rate is fine.. but nerfing it this much? I mean whats the real problem here? Why is this change necessary? Because I'm not convinced. The numbers seem so arbitrary... The number of mission runners who loot missions changes the volume of recyclables, not the margin on those recyclables.
Recyclable loot, by definition, is loot with a value defined by the minerals obtained by recycling. Items will stabilize at the value of the new mineral content or they will stop being classified as recyclable junk.
If people stop looting missions, then the higher meta items will increase in value until an equilibrium is reached.
I fully expect that the volume of recyclables will decrease, but this will be offset by the decrease in competition among recyclers that comes with increased barrier of entry.
The real problem that is being fixed here is that "gun mining" should not be able to compete with asteroid mining as a source of minerals. This will significantly shift the production of minerals towards asteroid mining. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 18:08:00 -
[963] - Quote
Marcia en Welle wrote:Querns wrote:Here's a new topic: Compression. In the currently proposed changeset, you need to use a POS in highsec to compress ore. This is good for people with an established corporation and pos infrastructure, but it's a little restrictive to the solo player or the new player, who lacks the standings and the capital to run a POS.
My suggestion, in this regard, is to keep the existing ore compression blueprints, but allow them to be used in standard industrial lines. Alternatively, allow right-click compression to simply function in stations. In the blueprint option, remove the skills needed to use the blueprints and make their PE research values low-to-nonexistent to allow a new player to quickly bootstrap themselves into compressed ore.
This will let new players and solo players more readily produce compressed ore, which, I believe, will quickly become the preferred method to trade minerals in Eve. The POS module for compressing ore should remain, however, to allow people with the necessary wherewithal to produce mining emplacements in areas of space with no stations, allowing them to bend their superior skills and capital into a market advantage. No thanks, keep compression a proper profession for which you either need a Rorqual or a POS, I would even suggest that the POS module should use the same skills as are necessary for the Rorqual to compress. I love how Nullseccers quickly switch their stance on their opposition to dumbing things down when it is about to affect their production chains. Just suck it up and deal with it like everyone else is going to have to. So, the solo/new miner should not be able to participate in the mining economy at all until they've trained up Capital Industrial Ships and Industrial Reconfiguration? The proposed changeset is going to make compressed ore the sovereign currency by which minerals are traded, due to the need to run them through a Minmatar T3 station. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
21
|
Posted - 2014.03.21 18:09:00 -
[964] - Quote
Destitute Tehol Beddict wrote: If there intended goal was to nerf compression why not just change the m3 values of the modules themselves, I mean its not very realistic in the first place.
No one is going to use modules to transport minerals now with a 55% maximum efficiency rate. I don't think you have fully understood this change. |

baltec1
Bat Country Goonswarm Federation
10500
|
Posted - 2014.03.21 18:10:00 -
[965] - Quote
Mario Putzo wrote:
Ya because you can totally limit gate travel in HS. You can have a mining op defense fleet aggress neutrals in HS. Come on man, this whole Null isn't as safe is entirely bogus.
Bubble the gate get a +1 and align out, by the time "enemy" is out of the gate bubble you are aligned, get a Dscan hit warp to safe. Wait for guy to get bored repeat. Or just put a defensive gate camp up and go about your business, because you can freely engage anything that comes into system. Null has much more safety measures available to it than HS, you are living in a dream world if you don't think its true. Hell you can freely shoot back without a care in the world that is a huge safety advantage.
Especially null that is 20 or so systems deep into "Blue Space" You think the guys up in Tenal, or Deklein fear of getting ganked? If they did they wouldn't be out ratting and plexing in Carriers and Supers. Give your head a shake parrot.
Ultimately your complaints come down to Sov mechanics which CCP will not change because doing so will only remove the only publicity this game gets 4K man Tidi brawls.
We lost several hundred ratting ships last month in Deklein last month. Ratting carriers are so easily caught only the stupid use them. Cepters ignore bubbles and warp at 14au/sec. Blops just love a good mining fleet to chew on. A single cloaked neut is enough to shutdown mining in any system.
Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. You then go and refine the minerals in a station that will never lose access to.
Nobody buys your dross, Highsec is the safest area of space in EVE and is going to rightfully offer less reward than the more risky areas come summer which is only right. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Gospadin
School of Applied Knowledge Caldari State
117
|
Posted - 2014.03.21 18:10:00 -
[966] - Quote
Maybe the proper thing here is for CCP to post (repost?) their vision statement on what system security is supposed to mean, and their first order effects of the differences between high, low, null, and w-space they expect to see. There needs to be arcs in both directions between all spaces that players of all ages decide to take because every region should excel at some things. (And no, Concord alone is not enough for hisec)
I'd also like to see what, exactly, their vision is for retaining new players past the first few months.
There's lots of subscription money available, but if their entire vision is forcing newbros into null within a few weeks of creating their accounts, I don't see how they would expect to retain it with such a narrow available player base.
Examples of design decisions that negatively impact new players asymmetrically is the extra minerals on T1 production, for example. The module refining change here is another thing that really only significantly affects new players.
I agree mining is terrible, but the "fix" to mining has to involve more creativity than "force everyone to null"
|

Barton Breau
University of Caille Gallente Federation
3
|
Posted - 2014.03.21 18:10:00 -
[967] - Quote
Marcia en Welle wrote:Querns wrote:Here's a new topic: Compression. In the currently proposed changeset, you need to use a POS in highsec to compress ore. This is good for people with an established corporation and pos infrastructure, but it's a little restrictive to the solo player or the new player, who lacks the standings and the capital to run a POS.
My suggestion, in this regard, is to keep the existing ore compression blueprints, but allow them to be used in standard industrial lines. Alternatively, allow right-click compression to simply function in stations. In the blueprint option, remove the skills needed to use the blueprints and make their PE research values low-to-nonexistent to allow a new player to quickly bootstrap themselves into compressed ore.
This will let new players and solo players more readily produce compressed ore, which, I believe, will quickly become the preferred method to trade minerals in Eve. The POS module for compressing ore should remain, however, to allow people with the necessary wherewithal to produce mining emplacements in areas of space with no stations, allowing them to bend their superior skills and capital into a market advantage. No thanks, keep compression a proper profession for which you either need a Rorqual or a POS, I would even suggest that the POS module should use the same skills as are necessary for the Rorqual to compress. I love how Nullseccers quickly switch their stance on their opposition to dumbing things down when it is about to affect their production chains. Just suck it up and deal with it like everyone else is going to have to.
Needing a POS does not make it a profession. In my own subjective case the worst thing is that you need to have a corp for a POS, i like me uni :)
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 18:10:00 -
[968] - Quote
Destitute Tehol Beddict wrote:If there intended goal was to nerf compression why not just change the m3 values of the modules themselves, I mean its not very realistic in the first place.
If they just targeted the current compression modules for a nerf, we'd just run a script and find the new hotness. It'd be an endless cycle of retaliation until everything in eve is significantly larger than its constituent minerals.
Ripping the bandaid off all at once and saying "reprocessing values for all scrap metal is capped at 55% of its constituent minerals" does the deed in a much more elegant fashion. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
21
|
Posted - 2014.03.21 18:12:00 -
[969] - Quote
Querns wrote:So, the solo/new miner should not be able to participate in the mining economy at all until they've trained up Capital Industrial Ships and Industrial Reconfiguration? The proposed changeset is going to make compressed ore the sovereign currency by which minerals are traded, due to the need to run them through a Minmatar T3 station. No one said that they cannot participate. But there is a difference between participating and being able to do everything straight of the bat.
If compression is made as easy as you suggest, then there will be no point in the Rorqual, and no point in this new POS module.
Also you only need the ore processing skills to level IV to use the rorqual compression blueprints currently, the same should be the case for the POS module too. |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:13:00 -
[970] - Quote
baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Destitute Tehol Beddict
ROC Incorporated The ROC
8
|
Posted - 2014.03.21 18:14:00 -
[971] - Quote
Querns wrote:Destitute Tehol Beddict wrote:If there intended goal was to nerf compression why not just change the m3 values of the modules themselves, I mean its not very realistic in the first place.
If they just targeted the current compression modules for a nerf, we'd just run a script and find the new hotness. It'd be an endless cycle of retaliation until everything in eve is significantly larger than its constituent minerals. Ripping the bandaid off all at once and saying "reprocessing values for all scrap metal is capped at 55% of its constituent minerals" does the deed in a much more elegant fashion.
Umm I have a spreadsheet that shows ALL what all the modules reprocess into. (I use this everyday) I don't think it would be hard to make min m3 = module m3.
This is a stupid excuse. |

Matthew
BloodStar Technologies
9
|
Posted - 2014.03.21 18:14:00 -
[972] - Quote
Very interesting changes and certainly something that needed to be looked at given the complete lack of design flexibility offered by the ease by which 100% refines can be reached currently. So generally in support of these changes, but a few points I'd like to pick up:
Skills for POS arrays
Having POS arrays disconnected from the relevant skills seems to be the most inconsistent and undesirable of these changes. Unless you have access to an upgraded outpost, it means that specializing in reprocessing is simply a matter of putting up a POS array rather than investing skill points.
If this is a technical limitation of the existing POS code then guess it's something I can live with for now, but I'd like to see a clear intention that the skills will be applied as/when POS code renovation makes it possible.
Scrapmetal Processing
Can certainly see why this is desirable. The effects on mission runners and mineral supply have already been covered in the thread, but I've not seen much mention of the possible impact on manufacturing demand and market clearance.
There is a potential impact here in terms of the ability of the market to adapt to oversupply of certain produced items. Right now, if someone drops a big sell order of an item at just below mineral cost that massively oversupplies a market, then someone is going to buy that up very quickly and reprocess it back into minerals for a profit. After these changes, that oversupply would pull down prices for longer as it would rely on either local consumption or a bulk trade shipment back out to another region to clear the oversupply.
This isn't necessarily a bad thing, as the current reprocessing path mutes the supply messaging from the market a bit. But it will be a change in market dynamic that will be interesting to see play out.
Of slightly more concern is the impact it will have on the disposal of loot drops. If this change leads to significantly more loot drops reaching market as items rather than minerals, then this could be detrimental to the manufacturing of those goods (bear in mind that while meta 0 drops were nerfed, other meta loot can be considered a substitute good, especially if prices drop enough). We've seen this before where items are available as both mission/loot drops and via player industry - if the volume coming through the NPC route is significant, then it can damage or completely prevent the viability of the player industry option (think back to the transition of T2 materials from agent rewards to POS manufacture). Would hopefully only impact the rarely used modules, but still not ideal from my point of view.
Rather than an argument against the reprocessing changes, I see this as an argument to reform of loot. My favored solution to this would be to move away from NPCs providing virgin items completely, in favor of the sort of "trade-up" model used by the loyalty store.
Ore/Mineral Compression
I am entirely in favor of compression being done via the "compressed" item types rather than through fortuitously-resourced modules. However, I'm not entirely convinced that just improving the existing Compressed Ores is enough.
While others have correctly identified that the market will adapt to supply the demand for Compressed Ores that will be generated, I'm still concerned about two other consequences of this change:
- Once you have reprocessed ore into minerals, there is no way to get it back into a compressed form. This will discourage people from reprocessing ore until the last possible moment to avoid that loss of functionality, making it essential to co-locate refining and manufacturing facilities.
If this means that most trade in minerals occurs as Ores rather than Minerals, it will greatly obfuscate the market value of minerals (which would then need to be derived as a composite from the prices of Ores that supply it), which in turn obfuscates the valuation of everything else in Eve that is composed of minerals.
This also makes little sense from a physics point of view, and I can't see a desirable game design reason for this restriction.
- You can only transport minerals in the ratios defined by the ores.
This will limit the ability to ship the mix of minerals you need, rather than a mix that is imposed by ore compositions and the availability of particular ore types. This could potentially lead to some ore types becoming more valuable than their constituent minerals simply by virtue of having a more favorable mix of minerals for common purposes. While it is true that module-based mineral compression was limited to the ratios defined by the modules, there was far more flexibility in this due to the much larger variety of modules, making it much easier to match supply and demand.
This is likely to lead to surpluses of some mineral types building up in a given manufacturing location as a result of the mismatch between the ore supply mix and the manufacturing demand. The desired outcome of this excess would be trade between this location and another part of Eve where the ore mix yielded a different surplus. However, with no way to get the mineral back into a compressible form, trade in these mineral surpluses would be discouraged.
What I would like to see to resolve this is the option to compress minerals directly, i.e. add Compressed Tritanium, Compressed Pyerite etc to the list of compressed item types, with compression ratios competitive with the ores.
The compressed ores would likely remain the favored option for bulk transport to take advantage of the better reprocessing available in null for the initial ore reprocess and avoid a second reprocess in the chain. However, I think the compressed mineral types would still have an important role to play in facilitating movements of minerals to offset the limitations of the ore compositions. |

Gospadin
School of Applied Knowledge Caldari State
117
|
Posted - 2014.03.21 18:15:00 -
[973] - Quote
Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way...
Arms always wins the arms vs armor race, hisec mining is no different. You can buy a crap-ton of catalysts or taloses or whatever for a lot less than the value of what you're ganking. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
222
|
Posted - 2014.03.21 18:15:00 -
[974] - Quote
Marcia en Welle wrote:Querns wrote:So, the solo/new miner should not be able to participate in the mining economy at all until they've trained up Capital Industrial Ships and Industrial Reconfiguration? The proposed changeset is going to make compressed ore the sovereign currency by which minerals are traded, due to the need to run them through a Minmatar T3 station. No one said that they cannot participate. But there is a difference between participating and being able to do everything straight of the bat. If compression is made as easy as you suggest, then there will be no point in the Rorqual, and no point in this new POS module. Also you only need the ore processing skills to level IV to use the rorqual compression blueprints currently, the same should be the case for the POS module too. Rorquals still pass the best mining bonuses, and they're still eminently useful as a logistics vessel. I have two rorqual pilots, myself, and I have never used them for compressing. I use them all the time to service POS in remote, stationless systems, and to erect POS because of their ability to cloak.
CCP also said, in the devblog, that they recognize that the rorqual is having its niche intruded upon, and that they are punting on the issue for now. They were up front about it and are willing to endure the pain point to get the much-needed change through. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Andrea Keuvo
Science and Trade Institute Caldari State
255
|
Posted - 2014.03.21 18:16:00 -
[975] - Quote
Gizznitt Malikite wrote:Weaselior wrote:Gizznitt Malikite wrote: However, if you increase the base yield of Minmatar stations, you easily run into the situation where lowsec builders cannot compete with nullsec builders. To be frank, lowsec has similar levels of risks as nullsec. The efforts to build ships there is roughly the same. So, with little increased effort, and little increased risk, I don't see the justification in increasing reward.
This is not at all true. A lowsec builder builds in station: he is utterly invulnerable and can never lose his station or have his bpos locked up. He also has a factory/refinery: perfect refines, 50 slots. It's the latter that nullsec has been utterly unable to compete with, as nullsec has no factory/refineries. Even if minmatar refines are boosted, a lowsec station is better than an un-upgraded minmatar station because the minmatar station doesn't have any factory slots (it only has 5, making it impossible to produce caps well there). You'd have to be building at a pos, and placing yourself at greater risk of losing your baby ships (something a lowsec producer can never lose). In addition, in null, you can lose your build station: even if I spend 60 billion making an improved factory/refinery I can build in-station, I can lose that station and have all my caps/cap bpos locked up. No lowsec producer ever faces that risk. The lowsec producer simply moves in and doesn't have to work for his space, pay to upgrade it, defend it, and risk losing it. Nullsec producers must do all four. It's nonsense that they face "little increased effort" and "little increased risk", as a lowsec builder needs to expend no effort and suffer no risk. You bring up some good points. 1.) Don't get me started on the imbalances of the Sov system. Ill admit that the current system makes it very risky for small entities holding sov, which is why nullsec production will generally be found in the "Safer" homes of larger coalition entities. From such positions, the risk of loss is pretty much identical to that of a lowsec producer. Stop the propaganda and be honestly, unless you are in a small alliance/coalition, this is a very small risk your BPO's get locked up in a station. 2.) I did not realize the nullsec Minmatar stations only have 5 MFG lines. Even upgraded, you aren't going to have too many MFG lines. This is a legitimate reason to boost Minmatar station refining. To be honest though, minmatar stations are primarily built FOR their refining potential. It makes sense they should refine better than other stations, I just don't know where that level should be. They are regularly upgraded to Tier 1 stations, and I firmly believe that the POS Intensive refinery should refine better than the Tier 1 Minmatar Outpost. I like the 54% POS, 53% Tier1 Minmatar balance, and would recommend reducing the efficiency of "Other" outposts rather than increasing the efficiency of the Minmatar ones.
Also, I wouldn't assume that nullsec cap builders will lower their prices and drive lowsec builders out of the market. Why not leave prices at lowsec build level and just take the extra profit?
|

Matthew
BloodStar Technologies
10
|
Posted - 2014.03.21 18:16:00 -
[976] - Quote
Weaselior wrote:One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wrenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).
I'm not so keen on putting compression into stations, one of the things I like about these changes is how it provides actual benefits for using the more vulnerable in-space facilities in high-sec. The sort of hands-off level of outsourcing you are talking about would be better served by buying the compressed ore directly.
My concern with throughput for high-sec compression is more about the availability of moons in relevant areas of high-sec. My preferred solution to this would be a personal deployable for compression. Much smaller cargo than the compression array and a non-zero reprocessing time, so that the POS module retains an edge, but with the advantage that it's much easier for players to get involved and scale up capacity to the level that's required.
I'd be inclined to make it not deployable within 150km of an asteroid, to prevent it messing with the dynamics of hauling at the mining-op stage (and to leave a window for the Rorqual to have that impact if it is ever changed such that being on-grid with the miners is viable), though it could still form part of a mining op as a stop-off between the belt and the station.
Sure, it still won't mean it is worth YOUR time to compress the ore, but then it isn't worth your time to mine it in the first place and that hasn't stopped you so far 
Weaselior wrote: Today I plan to work out exactly how many freighterloads of hauling people need to do to a pos to compress reasonable amounts of minerals, I have a sneaking suspicion its something obscene though since ore is bulky as all hell.
Probably will be an obscene number, though no more obscene than the amount of hauling that is currently done to get that ore from the belt to a station to begin with, and that seems to get done without any issue. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 18:17:00 -
[977] - Quote
Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... Fly a skiff instead. They can hit 80k EHP, making them impervious to casual ganking. Sure, a concentrated overkill force could still take you down, but that would only happen if you were deliberately being targeted because you were being obnoxious, perhaps in an out of game forum. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rastlor
Torpedo Industries
27
|
Posted - 2014.03.21 18:18:00 -
[978] - Quote
baltec1 wrote:
By far the greatest number of nullsec players are in high sec because they get better results there than in null due to the backwards way EVE rewards people.
CCP are now fixing this huge problem one area at a time by rewarding people who take the bigger risks. This is a good thing.
As I pointed out earlier the "Risks" in null and particularly in CFC space are minimal particularly with the various agreements with the other power blocks. So the previous comments about BPOs etc being at risk are to an extent moot, yes they are technically at risk in the same way I'm at risk of a meator strike taking me out walking to the car.
For a individual pilot with the CFC that has trained staying awake and reading intel channels to Lvl 3 the risks really are minimal. Even when it does go south there is still the SRP programmes to compensate and more often as not reward the the stupidity of the individual. |

ergherhdfgh
Imperial Academy Amarr Empire
101
|
Posted - 2014.03.21 18:18:00 -
[979] - Quote
Malcanis wrote:ergherhdfgh wrote:Malcanis wrote: So you're going on record as saying that this change will leave 99% of industry in 0.0 and 1% of industry in hi-sec?
Interesting.
huh? I think you replied to the wrong post. what you said here doesn't make any sense in relation to anything I've said much less anything linked here. I never stated anything even remotely close to that. Please tell me that was a posting error on your part. Currently, that's about the ratio of non-supercap industry, except that it's 99% in hisec, 1% in 0.0 Simply because it's the status quo, you implicitly assume that this situation is "balanced". Of course it's easy to see that it's not by imagining that the ratio is reversed, only this time not in your favour. Even after the changes Ytterbium has outlined, the very large majority of production will still take place in hi-sec. If you think differently, then by all means show us your analysis. But leave the tinfoil, name-calling and big-lie bullshit out of it please. Just numbers will persuade far more effectively than whining ever will. I never made the argument that all of industry would go running to null I never even implied it. What I've stated clearly and repeatedly is that CCP keeps trying to force a majority of players into a game play style that is currently chosen by a minority of players. I don't recall whining about anything.
My main point here has been that by the last numbers I've seen, which admittedly are a few years old, at least 80% of characters lived in high sec. I further pointed out that repeatedly expansion after expansion instead focusing on improving game play for for 80% of the players they've listened to the real whiners which are null sec PvPers that complain that they don't have enough defenseless industrialist to shoot at.
I've never argued about the specific numbers or percentages in this proposed change being too much nor too little so I'm not sure why you are asking me now to back up what I've said with numbers when I've never argued numbers. The only number I've put out there is the 80% living in high sec and I'll be more than happy to take that number back if CCP would release current ones.
My point has been the intent of these changes and the general direction that CCP seems to be pushing the game in and the mindset behind that intent as well as coloring it with my conjecture on what unintended outcomes may result if the desired changes are realized as well as putting forth some ideas as to other ways that could potentially active those same goals more effectively and with less unwanted side affects.
Further I've never made any arguments for "balanced" or unbalanced. I don't even believe such a thing exists nor that it is a desirable goal. As a matter of fact you can find places in these forums where I have truly whined about how the attempted ship balancing ruined the game by removing flavor and introducing homogenization.
I believe in that which works and that which does not. What I've argued here is that there are reasons why the vast majority of stuff is made in high sec and that a lot of those reasons work for most everyone that plays including those arguing in favor of the proposed changes.
I could be totally wrong here and time will tell. I guess we'll just have to wait and see.
You seem to keep trying to take my comments out of context so that you can invalidate them instead of actually addressing the concepts I've put forth.
And "tinfoil name calling" now that's a projection if ever I heard one. I'd like you to point out the "tinfoil" comments I've made and while I"m not above name calling I don't recall doing it in this threadnaught yet but I'm getting closer. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
21
|
Posted - 2014.03.21 18:19:00 -
[980] - Quote
Destitute Tehol Beddict wrote:Querns wrote:Destitute Tehol Beddict wrote:If there intended goal was to nerf compression why not just change the m3 values of the modules themselves, I mean its not very realistic in the first place.
If they just targeted the current compression modules for a nerf, we'd just run a script and find the new hotness. It'd be an endless cycle of retaliation until everything in eve is significantly larger than its constituent minerals. Ripping the bandaid off all at once and saying "reprocessing values for all scrap metal is capped at 55% of its constituent minerals" does the deed in a much more elegant fashion. Umm I have a spreadsheet that shows what ALL the modules reprocess into. (I use this everyday) I don't think it would be hard to make min m3 = module m3. This is a stupid excuse. Nope it Is not a stupid excuse. CCP have already followed this exact method you suggest to nerf compression ratios before, and if they do it again then module's will just balloon in size for little reason.
It was never intended that modules where meant to be refined in this way for transport, and as soon as CCP figured out what was happening they have taken numerous steps to try and rectify the situation over the years. They have done as you suggest and increased the m3 of module, and they even bought out a brand new ship (rorqual) to try and encourage people to use that instead.
Unless they balloon modules to ridiculous sizes, then they will never fix the problem with mineral compression. With this change though they have finally nailed it once and for all.
|
|

Matalino
54
|
Posted - 2014.03.21 18:19:00 -
[981] - Quote
Querns wrote:Here's a new topic: Compression. In the currently proposed changeset, you need to use a POS in highsec to compress ore. This is good for people with an established corporation and pos infrastructure, but it's a little restrictive to the solo player or the new player, who lacks the standings and the capital to run a POS.. Market forces will ensure that there is a profitable, but not excessive margin for compressing ore in high sec. While it takes some effort to run a high sec POS, there are plenty of people who do it for invention. The margins will be compressed on compressed ore until it is hardly worth the effort. |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:20:00 -
[982] - Quote
Querns wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... Fly a skiff instead. They can hit 80k EHP, making them impervious to casual ganking. Sure, a concentrated overkill force could still take you down, but that would only happen if you were deliberately being targeted because you were being obnoxious, perhaps in an out of game forum. the new order takes on skiffs and even orcas. i know this first hand because i'm not always on the receiving side.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Destitute Tehol Beddict
ROC Incorporated The ROC
8
|
Posted - 2014.03.21 18:23:00 -
[983] - Quote
Marcia en Welle wrote:Destitute Tehol Beddict wrote:Querns wrote:Destitute Tehol Beddict wrote:If there intended goal was to nerf compression why not just change the m3 values of the modules themselves, I mean its not very realistic in the first place.
If they just targeted the current compression modules for a nerf, we'd just run a script and find the new hotness. It'd be an endless cycle of retaliation until everything in eve is significantly larger than its constituent minerals. Ripping the bandaid off all at once and saying "reprocessing values for all scrap metal is capped at 55% of its constituent minerals" does the deed in a much more elegant fashion. Umm I have a spreadsheet that shows what ALL the modules reprocess into. (I use this everyday) I don't think it would be hard to make min m3 = module m3. This is a stupid excuse. Nope it Is not a stupid excuse. CCP have already followed this exact method you suggest to nerf compression ratios before, and if they do it again then module's will just balloon in size for little reason. It was never intended that modules where meant to be refined in this way for transport, and as soon as CCP figured out what was happening they have taken numerous steps to try and rectify the situation over the years. They have done as you suggest and increased the m3 of module, and they even bought out a brand new ship (rorqual) to try and encourage people to use that instead. Unless they balloon modules to ridiculous sizes, then they will never fix the problem with mineral compression. With this change though they have finally nailed it once and for all.
The Mineral M3 = Module M3 (for all modules) There is no room for compression here. They could have done this if they wanted to. |

Mario Putzo
Welping and Dunking.
371
|
Posted - 2014.03.21 18:24:00 -
[984] - Quote
Marcia en Welle wrote:Mario Putzo wrote:Its funny seeing the regular Goon posting crew being the only ones calling this a good change. Mittens must have sent a ping out this morning. Actually it is a much needed change, and any impartial person can see that null sec should confer some advantage, as should low sec and npc null sec. The only thing I would say is that the scrap metal nerf is a bit too heavy handed, and also the POS modules should require skills to be used. I just love the double standards though, these sov holders are so quick to tell everyone else to suck it up, and then at the same time cry when something is going to affect their production chains. A slight nerf to compression is a small price to pay for this big buff, along with the previous big buff to ore mineral content.
There is no reason at all to make these changes. It only serves one purpose. Pull people out of highsec and lowsec and put them into nullsec. That is it.
There is no economic benefit to any of this, there is no gameplay benefit to any of this, and they are making a ship that takes a long while to get into effectively redundant outside of a clone boat. |

Weaselior
GoonWaffe Goonswarm Federation
6724
|
Posted - 2014.03.21 18:24:00 -
[985] - Quote
Gizznitt Malikite wrote:You bring up some good points.
1.) Don't get me started on the imbalances of the Sov system. Ill admit that the current system makes it very risky for small entities holding sov, which is why nullsec production will generally be found in the "Safer" homes of larger coalition entities. From such positions, the risk of loss is pretty much identical to that of a lowsec producer. Stop the propaganda and be honestly, unless you are in a small alliance/coalition, this is a very small risk your BPO's get locked up in a station.
2.) I did not realize the nullsec Minmatar stations only have 5 MFG lines. Even upgraded, you aren't going to have too many MFG lines. This is a legitimate reason to boost Minmatar station refining. To be honest though, minmatar stations are primarily built FOR their refining potential. It makes sense they should refine better than other stations, I just don't know where that level should be. They are regularly upgraded to Tier 1 stations, and I firmly believe that the POS Intensive refinery should refine better than the Tier 1 Minmatar Outpost. I like the 54% POS, 53% Tier1 Minmatar balance, and would recommend reducing the efficiency of "Other" outposts rather than increasing the efficiency of the Minmatar ones.
1) The largest alliance (at the time) got butchered like a hog only a few months ago. Nothing in 0.0 is guearanteed: while GSF is relatively secure for the moment, it also was relatively secure when it was an ally of the old Northern Coilition (which collapsed) and our capital was sieged, and it was relatively secure in its old incarnation as Goonswarm when it collapsed completely in a light wind. Just because we've put a great deal of effort into securing ourselves doesn't make us invulnerable - nor does it justify nerfing sov 0.0, which requires far more effort and requires placing far more at risk to enter or hold than lowsec. A sov 0.0 capital producer is far more at risk than a lowsec producer who is never at risk. You'd think the BPOs would be safe and only the minerals/caps would be at risk, but well IRC managed to lose all theirs once.
2) There is no justification for a system that must be built at great expense (and risk, the egg can die), paid for, defended, and that can be lost to be inferior to any npc outpost. There is no justification for a lowseccer to have a station that is strictly better than an outpost. Yes, lowsec will no longer have its absolute superiority over sov null (which has never had a 100% refinery with meaningful amounts of slots). Anyone with an outpost in 0.0 will be able to equal a lowsec producer. They will have the option of spending huge amounts of money and take on greater risk to outcompete (and anyone using those 60% refineries will be building in a pos, at vast risk compared to a station where your build can't die, or moving uncompressed minerals to another station, a huge expense and risk lowsec doesn't need to do).
You're asking that your risk-free effort-free station outcompete sov 0.0. Thats nuts. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 18:24:00 -
[986] - Quote
Daniel Plain wrote:Querns wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... Fly a skiff instead. They can hit 80k EHP, making them impervious to casual ganking. Sure, a concentrated overkill force could still take you down, but that would only happen if you were deliberately being targeted because you were being obnoxious, perhaps in an out of game forum. the new order takes on skiffs and even orcas. i know this first hand because i'm not always on the receiving side. The New Order takes on people who are specifically obnoxious to them; people who talk back. You can avoid this by not being obnoxious. The moldy, moth-bitten argument that highsec is less safe than nullsec is studded with the belief that one should not have to fit their ship against disaster; that one is entitled to the best yields simply by being in highsec. If you dissuade against casual ganking by flying a tankable ship, keep your mouth shut, and keep an ear out for the next Burn Jita and/or Hulkageddon, you'll find that your troubles will dwindle to an infinitesimal level. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10502
|
Posted - 2014.03.21 18:25:00 -
[987] - Quote
Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way...
I see no KB history at all for you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
21
|
Posted - 2014.03.21 18:27:00 -
[988] - Quote
Destitute Tehol Beddict wrote:The Mineral M3 = Module M3 (for all modules) There is no room for compression here. They could have done this if they wanted to. You must be trolling. Sorry CCP messed up your spreadsheet, but anyone can see why mineral m3 = module m3 would be a ridiculous situation.
|

Rivr Luzade
Coreli Corporation Ineluctable.
317
|
Posted - 2014.03.21 18:27:00 -
[989] - Quote
Querns wrote: keep your mouth shut,
By that you mean to pay them the extortion money? 
|

baltec1
Bat Country Goonswarm Federation
10503
|
Posted - 2014.03.21 18:27:00 -
[990] - Quote
Mario Putzo wrote:
There is no reason at all to make these changes. It only serves one purpose. Pull people out of highsec and lowsec and put them into nullsec. That is it.
There is no economic benefit to any of this, there is no gameplay benefit to any of this, and they are making a ship that takes a long while to get into effectively redundant outside of a clone boat.
CCP are rewarding people who do these activities in areas of greater risk. This is a good thing. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Mario Putzo
Welping and Dunking.
371
|
Posted - 2014.03.21 18:28:00 -
[991] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... I see no KB history at all for you.
You can gank Skiffs/Macks/Orca easily with less than 10 destroyers and it is a green KB everytime.
baltec1 wrote:Mario Putzo wrote:
There is no reason at all to make these changes. It only serves one purpose. Pull people out of highsec and lowsec and put them into nullsec. That is it.
There is no economic benefit to any of this, there is no gameplay benefit to any of this, and they are making a ship that takes a long while to get into effectively redundant outside of a clone boat.
CCP are rewarding people who do these activities in areas of greater risk. This is a good thing.
Then why nerf scrap metal processing and ore processing which is a big income line for lowsec which is infinitely more dangerous than 0.0 or HS? |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:28:00 -
[992] - Quote
Querns wrote:Daniel Plain wrote:Querns wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... Fly a skiff instead. They can hit 80k EHP, making them impervious to casual ganking. Sure, a concentrated overkill force could still take you down, but that would only happen if you were deliberately being targeted because you were being obnoxious, perhaps in an out of game forum. the new order takes on skiffs and even orcas. i know this first hand because i'm not always on the receiving side. The New Order takes on people who are specifically obnoxious to them; people who talk back. You can avoid this by not being obnoxious. The moldy, moth-bitten argument that highsec is less safe than nullsec is studded with the belief that one should not have to fit their ship against disaster; that one is entitled to the best yields simply by being in highsec. If you dissuade against casual ganking by flying a tankable ship, keep your mouth shut, and keep an ear out for the next Burn Jita and/or Hulkageddon, you'll find that your troubles will dwindle to an infinitesimal level. again, from first hand experience i can assure you that the new order will take on anyone it wants and the amount of tank is much less relevant than you seem to believe. 'tank your ship' is just as much a straw man as nullsec mining 'effort'.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Destitute Tehol Beddict
ROC Incorporated The ROC
8
|
Posted - 2014.03.21 18:29:00 -
[993] - Quote
Marcia en Welle wrote:Destitute Tehol Beddict wrote:The Mineral M3 = Module M3 (for all modules) There is no room for compression here. They could have done this if they wanted to. You must be trolling. Sorry CCP messed up your spreadsheet, but anyone can see why mineral m3 = module m3 would be a ridiculous situation.
Its really just a simple formula that has to be added (to my spreadsheet nothing is ruined)
I don't understand would this make logistics harder? .. good its already to easy. |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:30:00 -
[994] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... I see no KB history at all for you. 'post with your main!'
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 18:30:00 -
[995] - Quote
Rivr Luzade wrote:Querns wrote: keep your mouth shut, By that you mean to pay them the extortion money?  If you're at your keyboard, you don't have to pay. Even if you don't pay, you just get bumped; you do not run the risk of being destroyed. They only engage those who are willful and make a big stink about it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10503
|
Posted - 2014.03.21 18:30:00 -
[996] - Quote
Mario Putzo wrote:
Then why nerf scrap metal processing which is a big income line for lowsec?
Thats because near all of them fit no tank. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Weaselior
GoonWaffe Goonswarm Federation
6725
|
Posted - 2014.03.21 18:31:00 -
[997] - Quote
Daniel Plain wrote: you are already investing this effort, with or without mining. if the space you hold is not worth it without mining, either start ******* mining or abandon 0.0 and join fw. seeing as you are unwilling to do either, the effort is probably worth it and the intel network can be considered free, as far as mining ops go. the same amount of effort would be highly inefficient (or even impossible) in highsec and would have exactly 0 benefit beyond safer mining. again, reality, not *what if we were idiots who didn't know how to intel*.
correct, we should be properly rewarded for the amount of effort we put in that we put in the effort does not make the effort free and does not entitle a lazy highseccer roleplaying a bot to anywhere close to the same level of reward: to the extent it does the game needs fixing Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Toshiro Ozuwara
Brave Newbies Inc. Brave Collective
367
|
Posted - 2014.03.21 18:31:00 -
[998] - Quote
baltec1 wrote:Highsec is the safest area of space in EVE and is going to rightfully offer less reward than the more risky areas come summer which is only right. What is risky about being a nullbear in the CFC?
Your rewards are already greater than your risk, or all of the carebears in nullsec would be in hisec. No one except cap builders would be renting. They thought they could get away.-áNot today, it's not the way that this kid plays. |

baltec1
Bat Country Goonswarm Federation
10503
|
Posted - 2014.03.21 18:32:00 -
[999] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... I see no KB history at all for you. 'post with your main!'
Give me the evidence to your claims. Without any you just look to be telling lies to win an argument in order to try and keep a broken reward system that benefits you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Weaselior
GoonWaffe Goonswarm Federation
6725
|
Posted - 2014.03.21 18:32:00 -
[1000] - Quote
Daniel Plain wrote: again, from first hand experience i can assure you that the new order will take on anyone it wants and the amount of tank is much less relevant than you seem to believe. 'tank your ship' is just as much a straw man as nullsec mining 'effort'.
tanking your ship is no excuse to go afk. it does, however, mean that while you are having your computer legally bot for you, it takes many people to take you down. but there should never be a situation you are free of risk while you are legally botting Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

baltec1
Bat Country Goonswarm Federation
10503
|
Posted - 2014.03.21 18:33:00 -
[1001] - Quote
Toshiro Ozuwara wrote:baltec1 wrote:Highsec is the safest area of space in EVE and is going to rightfully offer less reward than the more risky areas come summer which is only right. What is risky about being a nullbear in the CFC? Your rewards are already greater than your risk, or all of the carebears in nullsec would be in hisec. No one except cap builders would be renting.
We are not the only people in null. How about you ask the NC and PL about how little risk there is in null? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 18:33:00 -
[1002] - Quote
Daniel Plain wrote: again, from first hand experience i can assure you that the new order will take on anyone it wants and the amount of tank is much less relevant than you seem to believe. 'tank your ship' is just as much a straw man as nullsec mining 'effort'.
This is true. They take on whoever they want. Fortunately for anyone with a brain, "whoever they want" are the people who are obnoxious and raise a stink about their entitlements. Don't do that, and surprise -- you have no trouble.
Attempting to take a crowbar and open up these improbable series of events into everyday occurrence is a pretty tired tactic. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3743
|
Posted - 2014.03.21 18:35:00 -
[1003] - Quote
Weaselior wrote:Gizznitt Malikite wrote:You bring up some good points.
1.) Don't get me started on the imbalances of the Sov system. Ill admit that the current system makes it very risky for small entities holding sov, which is why nullsec production will generally be found in the "Safer" homes of larger coalition entities. From such positions, the risk of loss is pretty much identical to that of a lowsec producer. Stop the propaganda and be honestly, unless you are in a small alliance/coalition, this is a very small risk your BPO's get locked up in a station.
2.) I did not realize the nullsec Minmatar stations only have 5 MFG lines. Even upgraded, you aren't going to have too many MFG lines. This is a legitimate reason to boost Minmatar station refining. To be honest though, minmatar stations are primarily built FOR their refining potential. It makes sense they should refine better than other stations, I just don't know where that level should be. They are regularly upgraded to Tier 1 stations, and I firmly believe that the POS Intensive refinery should refine better than the Tier 1 Minmatar Outpost. I like the 54% POS, 53% Tier1 Minmatar balance, and would recommend reducing the efficiency of "Other" outposts rather than increasing the efficiency of the Minmatar ones. 1) The largest alliance (at the time) got butchered like a hog only a few months ago. Nothing in 0.0 is guearanteed: while GSF is relatively secure for the moment, it also was relatively secure when it was an ally of the old Northern Coilition (which collapsed) and our capital was sieged, and it was relatively secure in its old incarnation as Goonswarm when it collapsed completely in a light wind. Just because we've put a great deal of effort into securing ourselves doesn't make us invulnerable - nor does it justify nerfing sov 0.0, which requires far more effort and requires placing far more at risk to enter or hold than lowsec. A sov 0.0 capital producer is far more at risk than a lowsec producer who is never at risk. You'd think the BPOs would be safe and only the minerals/caps would be at risk, but well IRC managed to lose all theirs once. 2) There is no justification for a system that must be built at great expense (and risk, the egg can die), paid for, defended, and that can be lost to be inferior to any npc outpost. There is no justification for a lowseccer to have a station that is strictly better than an outpost. Yes, lowsec will no longer have its absolute superiority over sov null (which has never had a 100% refinery with meaningful amounts of slots). Anyone with an outpost in 0.0 will be able to equal a lowsec producer. They will have the option of spending huge amounts of money and take on greater risk to outcompete (and anyone using those 60% refineries will be building in a pos, at vast risk compared to a station where your build can't die, or moving uncompressed minerals to another station, a huge expense and risk lowsec doesn't need to do). You're asking that your risk-free effort-free station outcompete sov 0.0. Thats nuts.
I guess I just have a different perception on the risks associated with station lockouts. I'm not sure we'll see eye to eye on this at the moment.
However, as you have pointed out, there is a large amount of effort in moving the refined minerals to a production facility as the Minmatar Outpost itself is limited in its production lines. This is perhaps enough justification for bumping up the Minmatar Outpost's base refine rate.
Would something like this be reasonable in your estimate?
Non-Minnie Outpost: 50, 52, 54, 57 Minnie Outpost: 52 (best a highseccer can get), 54 (Best a POS can get), 57, 60.
|

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:35:00 -
[1004] - Quote
Weaselior wrote:Daniel Plain wrote: you are already investing this effort, with or without mining. if the space you hold is not worth it without mining, either start ******* mining or abandon 0.0 and join fw. seeing as you are unwilling to do either, the effort is probably worth it and the intel network can be considered free, as far as mining ops go. the same amount of effort would be highly inefficient (or even impossible) in highsec and would have exactly 0 benefit beyond safer mining. again, reality, not *what if we were idiots who didn't know how to intel*.
correct, we should be properly rewarded for the amount of effort we put in that we put in the effort does not make the effort free and does not entitle a lazy highseccer roleplaying a bot to anywhere close to the same level of reward: to the extent it does the game needs fixing again, if the effort you are spending was not appropriately rewarded already, you would not be investing it and go defend innia against the squids instead (or frogs, as the case may be). so the situation then is you are already investing an appropriate price to obtain a product and then demand an extra gym membership to go with it, even though you don't even do work-out.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
371
|
Posted - 2014.03.21 18:36:00 -
[1005] - Quote
Weaselior wrote:Daniel Plain wrote: you are already investing this effort, with or without mining. if the space you hold is not worth it without mining, either start ******* mining or abandon 0.0 and join fw. seeing as you are unwilling to do either, the effort is probably worth it and the intel network can be considered free, as far as mining ops go. the same amount of effort would be highly inefficient (or even impossible) in highsec and would have exactly 0 benefit beyond safer mining. again, reality, not *what if we were idiots who didn't know how to intel*.
correct, we should be properly rewarded for the amount of effort we put in that we put in the effort does not make the effort free and does not entitle a lazy highseccer roleplaying a bot to anywhere close to the same level of reward: to the extent it does the game needs fixing
Just because you refuse to seize your reward doesn't mean it is not there. I actively go throughout Tribute, Vale. On a daily basis. It is empty everywhere. Minerals as far as the eye can see. Hell there are even very lucrative mining sites that are never touched, when cleared generate a sizeable income. Hell you could stick 100 dudes in Ventures and do it risk free...but you don't.
The irony of being lazy. |

Chirjo Durruti
Blue Republic RvB - BLUE Republic
24
|
Posted - 2014.03.21 18:37:00 -
[1006] - Quote
If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0 convo me. |

Guttripper
State War Academy Caldari State
441
|
Posted - 2014.03.21 18:40:00 -
[1007] - Quote
*casually reads through this thread...
... "work" ... ... "effort" ... ... "work" ...

What's next, yearly reviews on your progress and status?
So CCP handing out paychecks to play this game now too? |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:41:00 -
[1008] - Quote
Querns wrote:Daniel Plain wrote: again, from first hand experience i can assure you that the new order will take on anyone it wants and the amount of tank is much less relevant than you seem to believe. 'tank your ship' is just as much a straw man as nullsec mining 'effort'.
This is true. They take on whoever they want. Fortunately for anyone with a brain, "whoever they want" are the people who are obnoxious and raise a stink about their entitlements. Don't do that, and surprise -- you have no trouble. Attempting to take a crowbar and open up these improbable series of events into everyday occurrence is a pretty tired tactic. for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 18:41:00 -
[1009] - Quote
Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. Heaven forbid you find a new way to make money. Hint: trash cleanup is extremely poor isk/hr, even before the change. You can do better. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10504
|
Posted - 2014.03.21 18:42:00 -
[1010] - Quote
Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after.
You will make exactly the same after these changes as before in high sec. The other areas will be seeing a buff in income. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 18:43:00 -
[1011] - Quote
Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein
If what you're saying is true, these numbers should be "zero", instead of "hundreds." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10504
|
Posted - 2014.03.21 18:44:00 -
[1012] - Quote
Mario Putzo wrote:
The irony of being lazy.
What is more lazy than expecting high sec to offer the exact same reward or better as the most dangerous areas of space? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
371
|
Posted - 2014.03.21 18:45:00 -
[1013] - Quote
Querns wrote:Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. Heaven forbid you find a new way to make money. Hint: trash cleanup is extremely poor isk/hr, even before the change. You can do better.
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
|

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 18:46:00 -
[1014] - Quote
Querns wrote:Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein If what you're saying is true, these numbers should be "zero", instead of "hundreds." i'm contemplating about if i should be so obnoxious as to claim that these mining ops just wern't organized properly. hello there, true scotsman...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 18:46:00 -
[1015] - Quote
Mario Putzo wrote:Querns wrote:Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. Heaven forbid you find a new way to make money. Hint: trash cleanup is extremely poor isk/hr, even before the change. You can do better. Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect. As a self reliant player this is an unacceptable change. "I mined it, so it's free." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 18:49:00 -
[1016] - Quote
Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 18:49:00 -
[1017] - Quote
Daniel Plain wrote:Querns wrote:Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein If what you're saying is true, these numbers should be "zero", instead of "hundreds." i'm contemplating about if i should be so obnoxious as to claim that these mining ops just wern't organized properly. hello there, true scotsman... Conversely, all highsec ganks were a result of not taking common, inexpensive precautions and mistakenly assuming that your mouth won't get you into trouble.
We can do this all day, really. However, feel free to shortcut it and accept that neither nullsec nor highsec is perfectly safe. Furthermore, nullsec security is completely manufactured by a playerbase, while highsec security is guaranteed by the server. Have you ever heard of a logoff trap? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 18:51:00 -
[1018] - Quote
Daniel Plain wrote:Querns wrote:Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein If what you're saying is true, these numbers should be "zero", instead of "hundreds." i'm contemplating about if i should be so obnoxious as to claim that these mining ops just wern't organized properly. hello there, true scotsman...
They were mining in the same ways as high sec miners operate. Most along, some in small 2 to 10 man fleets. We do not run mining OPs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Avalokitusvara
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.21 18:53:00 -
[1019] - Quote
Mario Putzo wrote:Its funny seeing the regular Goon posting crew being the only ones calling this a good change. Mittens must have sent a ping out this morning.
Its because the Goons are the only ones benefiting from this change |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 18:54:00 -
[1020] - Quote
Avalokitusvara wrote:Mario Putzo wrote:Its funny seeing the regular Goon posting crew being the only ones calling this a good change. Mittens must have sent a ping out this morning. Its because the Goons are the only ones benefiting from this change
Because only goons have access to null and POS. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

admiral root
Red Galaxy Disband.
989
|
Posted - 2014.03.21 18:55:00 -
[1021] - Quote
Avalokitusvara wrote:Mario Putzo wrote:Its funny seeing the regular Goon posting crew being the only ones calling this a good change. Mittens must have sent a ping out this morning. Its because the Goons are the only ones benefiting from this change
I'm sure if you try really hard you can find something even more ridiculous to say. No, your rights end in optimal+2*falloff |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 18:56:00 -
[1022] - Quote
Querns wrote:Furthermore, nullsec security is completely manufactured by a playerbase, while highsec security is guaranteed by the server. ...which is irrelevant unless the deciding factor in maintaining mullsec security is in fact mining and not other much more relevant reasons.
Quote:Have you ever heard of a logoff trap? in great detail, after being the target of one.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 18:57:00 -
[1023] - Quote
baltec1 wrote:Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income.
Thats great if I cared about the "best isk". But I don't. If I did, I wouldn't running missions in HS and LS. I would be in 0.0 farming plexes.
|

admiral root
Red Galaxy Disband.
989
|
Posted - 2014.03.21 18:58:00 -
[1024] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income. Thats great if I cared about the "best isk". But I don't. If I did, I wouldn't running missions in HS and LS. I would be in 0.0 farming plexes.
Actually, no, you'd be running L4s in highsec. No, your rights end in optimal+2*falloff |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 18:58:00 -
[1025] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income. Thats great if I cared about the "best isk". But I don't. If I did, I wouldn't running missions in HS and LS. I would be in 0.0 farming plexes.
Well then if you dont care about isk then you dont care about this slight nerf to loot from missions. Level 4 income beats anom ratting quite well, hence why most of null run them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 19:00:00 -
[1026] - Quote
baltec1 wrote:Daniel Plain wrote:Querns wrote:Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein If what you're saying is true, these numbers should be "zero", instead of "hundreds." i'm contemplating about if i should be so obnoxious as to claim that these mining ops just wern't organized properly. hello there, true scotsman... They were mining in the same ways as high sec miners operate. Most along, some in small 2 to 10 man fleets. We do not run mining OPs.
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:01:00 -
[1027] - Quote
baltec1 wrote:Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income. this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Rain6637
Team Evil
13022
|
Posted - 2014.03.21 19:04:00 -
[1028] - Quote
the old hotness will not always be the next hotness. i imagine players started building in lowsec because it was a good idea at the time, but things change.
i'm not affiliated with goons or anyone else in particular... at this time... but for the record i'll be voting goons 11x this year. 6x more than last year. after threads like this, it just feels right. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:05:00 -
[1029] - Quote
Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Cepters are not stopped by bubbles and blops are always around
Unlike highsec, we dont have an invincible fleet of constantly alert robots on standby that will respond in seconds and wipe out anything hostile on grid. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:07:00 -
[1030] - Quote
Daniel Plain wrote: this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Rivr Luzade
Coreli Corporation Ineluctable.
317
|
Posted - 2014.03.21 19:07:00 -
[1031] - Quote
Querns wrote:Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein If what you're saying is true, these numbers should be "zero", instead of "hundreds."
Lovely, you kill your own ships to boost your numbers.  |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 19:08:00 -
[1032] - Quote
baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income. Thats great if I cared about the "best isk". But I don't. If I did, I wouldn't running missions in HS and LS. I would be in 0.0 farming plexes. Well then if you dont care about isk then you dont care about this slight nerf to loot from missions. Level 4 income beats anom ratting quite well, hence why most of null run them.
I don't care about the isk, I care about the 30% reduction to minerals I acquire from missions. Not only do I now need to go to a third party (or do more missions) I also need to transport them, this means hiring another individual, or training irrelevant skills for my character, or starting a new character. It is entirely inconvenient change to my production capacity for absolutely no benefit to any other aspect of the game, It doesn't generate isk, it doesn't remove isk, all it does is changes where the isk goes...and ultimately that is out to 0.0.
Also if your pilots aren't getting more out of anoms in 0.0 they are doing them wrong.
baltec1 wrote: Cepters are not stopped by bubbles and blops are always around
Unlike highsec, we dont have an invincible fleet of constantly alert robots on standby that will respond in seconds and wipe out anything hostile on grid.
All these things are common with LS which is the only space actually getting hit with the nerf bat. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 19:08:00 -
[1033] - Quote
Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno.
Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:09:00 -
[1034] - Quote
baltec1 wrote:Daniel Plain wrote: this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP. show me the spread sheet. you have a mission spread sheet, don't you?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 19:10:00 -
[1035] - Quote
Querns wrote:Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno. Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one.
and if your miners got caught, they are ****. or your intel is ****.
Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't.
But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal! |

Harah Noud
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.03.21 19:13:00 -
[1036] - Quote
TL'DR: fully skilled char (with months of training) plus an implant= 72.4% refining yield fresh char, no skill, no implant, just a POS =========== 75.3% refining yield
that doesn't seem fair or good game mechanics...
first,
I had a problem with the max refine not being 100% (as an absolute number, fully knowing that with the mining buff it is almost the same) but it seems CCP want to keep some wiggle room for more deployables/implants/ ... in the future to further increase refining yield. so i m fine with it.
I have also no problem with null having better refining yield after a lot of skill/time/iskies investment , i understand the risk vs reward formula
However, i really dislike the POS workaround CCP made. Let me explain:
Currently in high Sec NPC stations the Max refining yield (including all skills at V and the +4% implant) is 72.4% However, a Char with no skills, no implants, just access to a POS array (still in high sec) gets an automatic refining yield of 75.3%
let me restate the numbers
fully skilled char (wiht months of training) plus an implant= 72.4% fresh char, no skill, no implant, just a POS =========== 75.3%
take the same skilled char with implants and use the POS array, u still get the same yield 75.3%
i have a sever issue with that! it goes against all the reasons that pushed CCP to make these changes. Why would i bother with complete my char training up to V now, i ll just buy a pos and filled with refining arrays.
A fully skilled Char should be better than am untrained char, keep the POS yeild high, and better than a station but give the skilled char an advantage, even if minimal....
Thanks for reading |

Querns
GBS Logistics and Fives Support Goonswarm Federation
223
|
Posted - 2014.03.21 19:13:00 -
[1037] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno. Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one. and if your miners got caught, they are ****. or your intel is ****. Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't. But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal! And if you got suicide ganked, your tank is shit, and your intel is shit. If there are so many BIG BAD GANKING MACHINES in highsec, why not find a quiet corner and dock up when anyone not blue to you waddles into local? By your own words, that's how nullsec operates and somehow manages to claw out PERFECT SAFETY. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Chirjo Durruti
Blue Republic RvB - BLUE Republic
24
|
Posted - 2014.03.21 19:15:00 -
[1038] - Quote
baltec1 wrote:Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. You will make exactly the same after these changes as before in high sec. The other areas will be seeing a buff in income. An RX-804 refining implant (even now) costs 300m+ isk and sells in low volumes. I can get alot of pvp out of that amount of isk. Additionally that's more than half of my funds right now and i don't expect it to get any cheaper after this announcement. HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0 convo me. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:16:00 -
[1039] - Quote
Mario Putzo wrote:
All these things are common with LS which is the only space actually getting hit with the nerf bat.
They are the same people who figured out how to make trillions in FW, make a fortune from industrialising ganking and make untold billions every day from manipulating the markets.
Anoms work out worse than blitzing high sec level 4s. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:18:00 -
[1040] - Quote
Chirjo Durruti wrote: An RX-804 refining implant (even now) costs 300m+ isk and sells in low volumes. I can get alot of pvp out of that amount of isk. Additionally that's more than half of my funds right now and i don't expect it to get any cheaper after this announcement.
My warp speed implant gost 600 mil and is used by my mission alt to make more isk. I dont see the problem with making expensive one time investments for long term gains. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Chirjo Durruti
Blue Republic RvB - BLUE Republic
24
|
Posted - 2014.03.21 19:20:00 -
[1041] - Quote
Querns wrote:Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. Heaven forbid you find a new way to make money. Hint: trash cleanup is extremely poor isk/hr, even before the change. You can do better. Finding a new way to make money usually involves training skills. Since i use a second char to support my main, this would mean additional money spent on a second training queue or opening a second account and transfering my "alt". Means reduced fun/money ratio. HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0 convo me. |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 19:20:00 -
[1042] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno. Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one. and if your miners got caught, they are ****. or your intel is ****. Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't. But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal! And if you got suicide ganked, your tank is sh it, and your intel is shi t. If there are so many BIG BAD GANKING MACHINES in highsec, why not find a quiet corner and dock up when anyone not blue to you waddles into local? By your own words, that's how nullsec operates and somehow manages to claw out PERFECT SAFETY.
Right so we agree, that "safety'" is relative and applies solely to the pilot sitting behind the keyboard. So how is the "safety" of HS at all relative to game balance if it is ultimately as "safe" as null sec
All that Nullsec requires over HS is time and effort in gaining and holding systems. Which is rewarded in the moons, and minerals available to pilots to retrieve. It is rewarded in the superior isk generation of Anoms, and other such sites (exploration).
So maybe it is time to drop the whole risk/reward thing, and focus on the effort/reward thing, which would require CCP to acknowledge that Sov mechanics are crap for the benefits you receive. |

Mylea Chanlin
Royal Damsels in Distress
1
|
Posted - 2014.03.21 19:21:00 -
[1043] - Quote
CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE!
Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless.
Not your brightest move, CCP! |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 19:23:00 -
[1044] - Quote
Gizznitt Malikite wrote: Would something like this be reasonable in your estimate?
Non-Minnie Outpost: 50, 52, 54, 57 Minnie Outpost: 52 (best a highseccer can get), 54 (Best a POS can get), 57, 60.
Yeah, that's completely reasonable. Honestly the unupgraded minmatar thing isn't a huge deal since everyone always slapped a tier1 upgrade on it anyway (to get to 100%). Your method also cuts down on the possible refine levels which is nice. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:24:00 -
[1045] - Quote
Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! surprisingly enough, not everyone is simple-minded enough to get distracted with new shiny toys features.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Querns
GBS Logistics and Fives Support Goonswarm Federation
224
|
Posted - 2014.03.21 19:24:00 -
[1046] - Quote
Mario Putzo wrote:Right so we agree, that "safety'" is relative and applies solely to the pilot sitting behind the keyboard. So how is the "safety" of HS at all relative to game balance if it is ultimately as "safe" as null sec
You're the one who brought it up. I don't agree with that assertion, but it's not particularly relevant to the discussion any more.
Quote: All that Nullsec requires over HS is time and effort in gaining and holding systems. Which is rewarded in the moons, and minerals available to pilots to retrieve. It is rewarded in the superior isk generation of Anoms, and other such sites (exploration).
So maybe it is time to drop the whole risk/reward thing, and focus on the effort/reward thing, which would require CCP to acknowledge that Sov mechanics are crap for the benefits you receive.
Strangely enough, they are improving this by giving us more efficient refines. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:25:00 -
[1047] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP. show me the spread sheet. you have a mission spread sheet, don't you?
https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0
Level 3 mission info for blitzing at 50mil/hr. I belive I can improve on that isk/hr.
Level 4 blitzing will easily earn twice as much. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
224
|
Posted - 2014.03.21 19:25:00 -
[1048] - Quote
Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! I, too, judge an entire expansion on the first devblog posted about it, months before its release. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mylea Chanlin
Royal Damsels in Distress
1
|
Posted - 2014.03.21 19:28:00 -
[1049] - Quote
Daniel Plain wrote:Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! surprisingly enough, not everyone is simple-minded enough to get distracted with new shiny toys features.
Simple-minded enough to make a dumb rebuttal, I suppose.
I want development energies spent on enhancing the game, not endless and stupid frobnicating with the mechanics. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:28:00 -
[1050] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP. show me the spread sheet. you have a mission spread sheet, don't you? https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0Level 3 mission info for blitzing at 50mil/hr. I belive I can improve on that isk/hr. Level 4 blitzing will easily earn twice as much. lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 19:28:00 -
[1051] - Quote
Querns wrote:Mario Putzo wrote:Right so we agree, that "safety'" is relative and applies solely to the pilot sitting behind the keyboard. So how is the "safety" of HS at all relative to game balance if it is ultimately as "safe" as null sec
You're the one who brought it up. I don't agree with that assertion, but it's not particularly relevant to the discussion any more. Quote: All that Nullsec requires over HS is time and effort in gaining and holding systems. Which is rewarded in the moons, and minerals available to pilots to retrieve. It is rewarded in the superior isk generation of Anoms, and other such sites (exploration).
So maybe it is time to drop the whole risk/reward thing, and focus on the effort/reward thing, which would require CCP to acknowledge that Sov mechanics are crap for the benefits you receive.
Strangely enough, they are improving this by giving us more efficient refines.
Right but why do they need to change the mechanics of HS as well.
Minerals in NS are not readily available in HS so there is no apparent competition in that regard. NS would provide the higher end stuff (more effort, more profit), while HS supplies the baseline stuff (less effort, less profit)
The only reason to change HS is out of some ill placed false belief that one is more safe then the other. Since we have established that HS and NS are effectively as safe as each other, then what is the reasoning behind the nerf to HS, other than pushing more people in NS for "arbitrary" reason. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:29:00 -
[1052] - Quote
Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP!
This is not the only thing coming this summer. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:30:00 -
[1053] - Quote
Mylea Chanlin wrote:Daniel Plain wrote:Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! surprisingly enough, not everyone is simple-minded enough to get distracted with new shiny toys features. Simple-minded enough to make a dumb rebuttal, I suppose. I want development energies spent on enhancing the game, not endless and stupid frobnicating with the mechanics. because improving outdated mechanics cannot ever make the game as a whole better...?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Querns
GBS Logistics and Fives Support Goonswarm Federation
224
|
Posted - 2014.03.21 19:32:00 -
[1054] - Quote
Mario Putzo wrote:
Right but why do they need to change the mechanics of HS as well.
Minerals in NS are not readily available in HS so there is no apparent competition in that regard. NS would provide the higher end stuff, while HS supplies the baseline stuff.
The only reason to change HS is out of some ill placed false belief that one is more safe then the other. Since we have established that HS and NS are effectively as safe as each other, then what is the reasoning behind the nerf to HS?
The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport.
The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:32:00 -
[1055] - Quote
Daniel Plain wrote: lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
It is the exact same process. You will not be earning 100 mil/hr from the blocade because there is not 100 mil in there. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mylea Chanlin
Royal Damsels in Distress
1
|
Posted - 2014.03.21 19:34:00 -
[1056] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP. show me the spread sheet. you have a mission spread sheet, don't you? https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0Level 3 mission info for blitzing at 50mil/hr. I belive I can improve on that isk/hr. Level 4 blitzing will easily earn twice as much. lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
Burning and salvaging the blockade doesn't get anywhere near 100m/hr, and it's the best of many far lesser missions. 30m in loot, after processing and sale, and an hour to shoot up and salvage.
Making up fake numbers to justify a bad mechanic is a little disingenuous. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:36:00 -
[1057] - Quote
baltec1 wrote:Daniel Plain wrote: lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
It is the exact same process. You will not be earning 100 mil/hr from the blocade because there is not 100 mil in there. fortunately, you can finish it up to three times per hour.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mylea Chanlin
Royal Damsels in Distress
3
|
Posted - 2014.03.21 19:40:00 -
[1058] - Quote
Querns wrote:Mario Putzo wrote:
Right but why do they need to change the mechanics of HS as well.
Minerals in NS are not readily available in HS so there is no apparent competition in that regard. NS would provide the higher end stuff, while HS supplies the baseline stuff.
The only reason to change HS is out of some ill placed false belief that one is more safe then the other. Since we have established that HS and NS are effectively as safe as each other, then what is the reasoning behind the nerf to HS?
The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport. The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess.
Light nerf?! Did you even read the article. In high sec, module reprocessing returns drop 30-40% at any skill level. That's not a light nerf. That's a heavy kick in the groin nerf.
I'm generally ok with reprocessing being better in low/null. But 40% better? That's a bad mechanic. Low and null already have better minerals, better rats, better missions, and PvP T2 salvage. We don't need to make high sec yet another 40% disadvantaged. It's overkill and unnecessary. |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 19:41:00 -
[1059] - Quote
Querns wrote:Mario Putzo wrote:
Right but why do they need to change the mechanics of HS as well.
Minerals in NS are not readily available in HS so there is no apparent competition in that regard. NS would provide the higher end stuff, while HS supplies the baseline stuff.
The only reason to change HS is out of some ill placed false belief that one is more safe then the other. Since we have established that HS and NS are effectively as safe as each other, then what is the reasoning behind the nerf to HS?
The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport. The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess.
But it is in the nerf, an ultimately it doesn't change the capacity for people to bring ore in the form of modules. All the change does is encourages people to ship to NS compress or make more trips with with modules for the same effect.
I am sure you see how this change ultimately accomplishes nothing but reduce further the capacity of LS space to generate meaningful income. You either move to HS and benefit from the changes there, or move to NS and benefit from the changes there. Mining in LS and Mission running in LS both take a hit to the overall comparable capacity, while taking all the risk same risks of NS (and HS) with none of the defensive capability that NS and HS provide. |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 19:41:00 -
[1060] - Quote
Mylea Chanlin wrote: I'm generally ok with reprocessing being better in low/null. But 40% better? That's a bad mechanic. Low and null already have better minerals, better rats, better missions, and PvP T2 salvage. We don't need to make high sec yet another 40% disadvantaged. It's overkill and unnecessary.
It's not 40% better. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
225
|
Posted - 2014.03.21 19:43:00 -
[1061] - Quote
Mylea Chanlin wrote:Querns wrote: The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport.
The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess.
Light nerf?! Did you even read the article. In high sec, module reprocessing returns drop 30-40% at any skill level. That's not a light nerf. That's a heavy kick in the groin nerf. I'm generally ok with reprocessing being better in low/null. But 40% better? That's a bad mechanic. Low and null already have better minerals, better rats, better missions, and PvP T2 salvage. We don't need to make high sec yet another 40% disadvantaged. It's overkill and unnecessary. Relatively speaking, sure; 40% is a large amount. But, compared to the small absolute value that it's modifying, it's a rounding error. Space garbage simply isn't valuable enough to warrant being a sacred cow on this matter. Alchemy is being adjusted to be unaffected, and the other use case for scrap metal reprocessing (425mm railguns) is specifically being targeted for the nerf. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mylea Chanlin
Royal Damsels in Distress
4
|
Posted - 2014.03.21 19:45:00 -
[1062] - Quote
Weaselior wrote:Mylea Chanlin wrote: I'm generally ok with reprocessing being better in low/null. But 40% better? That's a bad mechanic. Low and null already have better minerals, better rats, better missions, and PvP T2 salvage. We don't need to make high sec yet another 40% disadvantaged. It's overkill and unnecessary.
It's not 40% better.
Tell that to the developers |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 19:46:00 -
[1063] - Quote
Again, something I've posted many times before: everyone refines scrap metal exactly the same. Outpost upgrades do not increase scrap metal refining rates. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
225
|
Posted - 2014.03.21 19:47:00 -
[1064] - Quote
Mario Putzo wrote:Querns wrote: The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport.
The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess.
But it is in the nerf (nearly one third of resources procurement), and ultimately it doesn't change the capacity for people to bring ore in the form of modules. All the change does is encourages people to ship to NS compress or make more trips with with modules for the same effect. I am sure you see how this change ultimately accomplishes nothing but reduce further the capacity of LS space to generate meaningful income. You either move to HS and benefit from the changes there, or move to NS and benefit from the changes there. Mining in LS and Mission running in LS both take a hit to the overall comparable capacity, while taking all the risk same risks of NS (and HS) with none of the defensive capability that NS and HS provide. Ultimately the cost increase of LS production is increasing while HS is staying relatively the same, and NS is getting even cheaper. This becomes a big detractor for a region of space that has already been shat on numerous time in the past by CCPs forever war with balancing NS and HS. Man, you sure are bouncing around a lot. Do you have a personal stake in all of these disparate pies you keep bringing up, or are you simply trying to manufacture the one angle that will turn the tables on the conversation forever?
Nevertheless:
Lowsec has a massive, massive money maker in FW. If you want to live in lowsec, you've got the tools to keep yourself funded. Additionally, you can put up a pos anywhere in lowsec and refine better than highsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:47:00 -
[1065] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
It is the exact same process. You will not be earning 100 mil/hr from the blocade because there is not 100 mil in there. fortunately, you can finish it up to three times per hour. edit: my personal best time for the blockade is 18:54 undock to dock. i dimly remember hearing of sub 18m times. if you need an hour to complete it, you are doing it terribly wrong.
You do not get back to back blocades, missions are randomised so no, what you are suggesting cannot happen. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 19:47:00 -
[1066] - Quote
you can't read, and that doesn't mean what you think it means
a minmatar t3 station is 20% better than a highsec 50% station. the math is stupidly easy: minmatar t3 is 60%, highsec is 50%, null has a 20% advantage
you can do out the math of the formulas but you'll find i'm correct Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
225
|
Posted - 2014.03.21 19:48:00 -
[1067] - Quote
Mylea Chanlin wrote:Weaselior wrote:Mylea Chanlin wrote: I'm generally ok with reprocessing being better in low/null. But 40% better? That's a bad mechanic. Low and null already have better minerals, better rats, better missions, and PvP T2 salvage. We don't need to make high sec yet another 40% disadvantaged. It's overkill and unnecessary.
It's not 40% better. Tell that to the developers EVERYONE REPROCESSES SCRAP METAL AT THE SAME RATE. HIGHSEC, LOWSEC, NPC NULLSEC, CONQUERABLE NULLSEC. EVERYBODY GETS 55%.
This message brought to you by the GBS Logistics and Fives Support's Reading Comprehension Department. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Malcanis
Vanishing Point. The Initiative.
14205
|
Posted - 2014.03.21 19:48:00 -
[1068] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
It is the exact same process. You will not be earning 100 mil/hr from the blocade because there is not 100 mil in there. fortunately, you can finish it up to three times per hour. edit: my personal best time for the blockade is 18:54 undock to dock. i dimly remember hearing of sub 18m times. if you need an hour to complete it, you are doing it terribly wrong. You do not get back to back blocades, missions are randomised so no, what you are suggesting cannot happen.
Amusingly, the 0.0 version of blockade is much more lucrative if you don't blitz because CONCORD cloaks sell for 3/4 of a bill
1 Kings 12:11
|

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 19:50:00 -
[1069] - Quote
here is the actual table for comparing highsec to nullsec, in three different formats so you can pick whichever you choose:
http://i.imgur.com/jfbpBm7.png
reminder: this is only for ore. everything scrapmetal is 50% base, 55% with skills, period (except 30% highsec refineries) Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:51:00 -
[1070] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
It is the exact same process. You will not be earning 100 mil/hr from the blocade because there is not 100 mil in there. fortunately, you can finish it up to three times per hour. edit: my personal best time for the blockade is 18:54 undock to dock. i dimly remember hearing of sub 18m times. if you need an hour to complete it, you are doing it terribly wrong. You do not get back to back blocades, missions are randomised so no, what you are suggesting cannot happen. 1. this does nothing to disprove my point, even if you run one blockade, its isk per HOUR is still well over 100m 2. you can get back to back blockades naturally or by helping out a little (faction standings) 3. you do not get an average 100m/hour from blitzing just any mission either, albeit you also don't have to take care of selling the salvage.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Mylea Chanlin
Royal Damsels in Distress
4
|
Posted - 2014.03.21 19:51:00 -
[1071] - Quote
Querns wrote:Mylea Chanlin wrote:Querns wrote: The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport.
The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess.
Light nerf?! Did you even read the article. In high sec, module reprocessing returns drop 30-40% at any skill level. That's not a light nerf. That's a heavy kick in the groin nerf. I'm generally ok with reprocessing being better in low/null. But 40% better? That's a bad mechanic. Low and null already have better minerals, better rats, better missions, and PvP T2 salvage. We don't need to make high sec yet another 40% disadvantaged. It's overkill and unnecessary. Relatively speaking, sure; 40% is a large amount. But, compared to the small absolute value that it's modifying, it's a rounding error. Space garbage simply isn't valuable enough to warrant being a sacred cow on this matter. Alchemy is being adjusted to be unaffected, and the other use case for scrap metal reprocessing (425mm railguns) is specifically being targeted for the nerf.
If you want to specifically target 425mm railguns, target them by modifying the minerals you get out of them. A blanket nerf across all salvage is overkill and unnecessary.
I spent three months of Eve as a dedicated salvager in a salvaging corp, Pro Synergy. Made a career out of it. One of the few careers without any direct incentive or oversight from CCP. I know how much gets reprocessed, and it's a lot. And it's thankless. And it's boring. And now it's a lot worse.
My position is the same: if it needs rebalancing, fine, but spot-fix the problem items, and reduce the overall nerf. That's the right thing to do. |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 19:52:00 -
[1072] - Quote
no change should affect even the most trivial, stupid of professions in any way, apparently
people can't come up with new ways to make money, they're too set in their ways and can't afford job retraining :ohdear: Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 19:53:00 -
[1073] - Quote
Querns wrote: Man, you sure are bouncing around a lot. Do you have a personal stake in all of these disparate pies you keep bringing up, or are you simply trying to manufacture the one angle that will turn the tables on the conversation forever?
Nevertheless:
Lowsec has a massive, massive money maker in FW. If you want to live in lowsec, you've got the tools to keep yourself funded. Additionally, you can put up a pos anywhere in lowsec and refine better than highsec.
and if I don't want to do FW to generate isk? |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 19:53:00 -
[1074] - Quote
also why are people going to the mat for what they admit is a thankless boring profession
sounds like the ideal profession to eliminate as a byproduct of changes Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 19:54:00 -
[1075] - Quote
Mario Putzo wrote: and if I don't want to do FW to generate isk?
that sounds like your problem, not an imbalance Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:55:00 -
[1076] - Quote
Mylea Chanlin wrote:If you want to specifically target 425mm railguns, target them by modifying the minerals you get out of them. A blanket nerf across all salvage is overkill and unnecessary.
I spent three months of Eve as a dedicated salvager in a salvaging corp, Pro Synergy. Made a career out of it. One of the few careers without any direct incentive or oversight from CCP. I know how much gets reprocessed, and it's a lot. And it's thankless. And it's boring. And now it's a lot worse.
My position is the same: if it needs rebalancing, fine, but spot-fix the problem items, and reduce the overall nerf. That's the right thing to do.
as i have posted some 20 pages ago, you could keep the profits of pro synergy healthy by tinkering with the value of salvage (such as refurbishing T1 into T2 salvage).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 19:56:00 -
[1077] - Quote
Weaselior wrote:Mario Putzo wrote: and if I don't want to do FW to generate isk?
that sounds like your problem, not an imbalance
I didn't say there was an imbalance. I said it is an arbitrary nerf that reduces an aspect of lowsec living, in order to benefit NS mineral procurement. I don't care if NS is 20% more effective than HS in refining ore. I want a valid reason as to why mission loot is deserving of a 30% nerf. (which impacts HS/LS/NS equally.)
It seems like collateral damage for no reason. |

Mylea Chanlin
Royal Damsels in Distress
4
|
Posted - 2014.03.21 19:58:00 -
[1078] - Quote
Weaselior wrote:here is the actual table for comparing highsec to nullsec, in three different formats so you can pick whichever you choose: http://i.imgur.com/jfbpBm7.pngreminder: this is only for ore. everything scrapmetal is 50% base, 55% with skills, period (except 30% highsec refineries)
Thank you for confirming my very point.
The 30% stations are in high sec. The 50-55% corresponds to low and null outposts. And guess what? It's 30-40%. Ah,if you want to get nitpicky, its high-20s to high 30s, but who cares? It's too much. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:58:00 -
[1079] - Quote
Daniel Plain wrote: 1. this does nothing to disprove my point, even if you run one blockade, its isk per HOUR is still well over 100m 2. you can get back to back blockades naturally or by helping out a little (faction standings) 3. you do not get an average 100m/hour from blitzing just any mission either, albeit you also don't have to take care of selling the salvage.
1. The mechanics of missions making it impossible to do what youjust suggested does blow a very wide hole in what you just said.
2. You cannot do back to back blocades for hours, you stand a small chance of getting two, a very very rare chance of three and any higher than that is less likely to happen than officer spawns.
3. You seem to be thinking that blitzing means doing one mission over and over. You are wrong, Blitzing is the process of finishing all missions as quickly as possible. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 20:00:00 -
[1080] - Quote
Mylea Chanlin wrote:Weaselior wrote:here is the actual table for comparing highsec to nullsec, in three different formats so you can pick whichever you choose: http://i.imgur.com/jfbpBm7.pngreminder: this is only for ore. everything scrapmetal is 50% base, 55% with skills, period (except 30% highsec refineries) Thank you for confirming my very point. The 30% stations are in high sec. The 50-55% corresponds to low and null outposts. And guess what? It's 30-40%. Ah,if you want to get nitpicky, its high-20s to high 30s, but who cares? It's too much. highsec has 50% refineries you idiot
jita 4-4, a station you may have heard of, is 50%
highsec happens to have 30% ones but nobody uses them because 50%s exist usually in the same system Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 20:02:00 -
[1081] - Quote
http://evemaps.dotlan.net/system/Jita
every single jita station is a 50% refinery
how dumb do you have to be to opine in a thread on reprocessing without even knowing the base highsec refine rate Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:02:00 -
[1082] - Quote
baltec1 wrote:Daniel Plain wrote: 1. this does nothing to disprove my point, even if you run one blockade, its isk per HOUR is still well over 100m 2. you can get back to back blockades naturally or by helping out a little (faction standings) 3. you do not get an average 100m/hour from blitzing just any mission either, albeit you also don't have to take care of selling the salvage.
1. The mechanics of missions making it impossible to do what youjust suggested does blow a very wide hole in what you just said. 2. You cannot do back to back blocades for hours, you stand a small chance of getting two, a very very rare chance of three and any higher than that is less likely to happen than officer spawns. 3. You seem to be thinking that blitzing means doing one mission over and over. You are wrong, Blitzing is the process of finishing all missions as quickly as possible. 1. you do not have to run missions for an hour do calculate an isk/hour for a mission. go back and read my original point. 2. irrelevant, as i never claimed you could 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mylea Chanlin
Royal Damsels in Distress
4
|
Posted - 2014.03.21 20:03:00 -
[1083] - Quote
Daniel Plain wrote:Mylea Chanlin wrote:If you want to specifically target 425mm railguns, target them by modifying the minerals you get out of them. A blanket nerf across all salvage is overkill and unnecessary.
I spent three months of Eve as a dedicated salvager in a salvaging corp, Pro Synergy. Made a career out of it. One of the few careers without any direct incentive or oversight from CCP. I know how much gets reprocessed, and it's a lot. And it's thankless. And it's boring. And now it's a lot worse.
My position is the same: if it needs rebalancing, fine, but spot-fix the problem items, and reduce the overall nerf. That's the right thing to do. as i have posted some 20 pages ago, you could keep the profits of pro synergy healthy by tinkering with the value of salvage (such as refurbishing T1 into T2 salvage).
Saying something to the effect of: "It isn't a nerf to your profession because you can do another profession" isn't a valid rebuttal.
This isn't about Pro Synergy anyway. It's about an severe nerf to an entire profession as an unintentional side-effect of efforts to fix something else entirely. Hell, salvaging is presented as a career option in the tutorial missions. Did CCP forget that? |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 20:05:00 -
[1084] - Quote
Daniel Plain wrote: 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
You mean where you told a lie about making 100 mil/hr in the blocade despite the fact that there in not 100 mil isk in that mission? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:05:00 -
[1085] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: 1. this does nothing to disprove my point, even if you run one blockade, its isk per HOUR is still well over 100m 2. you can get back to back blockades naturally or by helping out a little (faction standings) 3. you do not get an average 100m/hour from blitzing just any mission either, albeit you also don't have to take care of selling the salvage.
1. The mechanics of missions making it impossible to do what youjust suggested does blow a very wide hole in what you just said. 2. You cannot do back to back blocades for hours, you stand a small chance of getting two, a very very rare chance of three and any higher than that is less likely to happen than officer spawns. 3. You seem to be thinking that blitzing means doing one mission over and over. You are wrong, Blitzing is the process of finishing all missions as quickly as possible. 1. you do not have to run missions for an hour do calculate an isk/hour for a mission. go back and read my original point. 2. irrelevant, as i never claimed you could 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:05:00 -
[1086] - Quote
Mylea Chanlin wrote:Daniel Plain wrote:Mylea Chanlin wrote:If you want to specifically target 425mm railguns, target them by modifying the minerals you get out of them. A blanket nerf across all salvage is overkill and unnecessary.
I spent three months of Eve as a dedicated salvager in a salvaging corp, Pro Synergy. Made a career out of it. One of the few careers without any direct incentive or oversight from CCP. I know how much gets reprocessed, and it's a lot. And it's thankless. And it's boring. And now it's a lot worse.
My position is the same: if it needs rebalancing, fine, but spot-fix the problem items, and reduce the overall nerf. That's the right thing to do. as i have posted some 20 pages ago, you could keep the profits of pro synergy healthy by tinkering with the value of salvage (such as refurbishing T1 into T2 salvage). Saying something to the effect of: "It isn't a nerf to your profession because you can do another profession" isn't a valid rebuttal. This isn't about Pro Synergy anyway. It's about an severe nerf to an entire profession as an unintentional side-effect of efforts to fix something else entirely. Hell, salvaging is presented as a career option in the tutorial missions. Did CCP forget that? so wait, you are afraid of a profession disappearing because of low income, i propose a way of keeping the same income and you still complain?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 20:06:00 -
[1087] - Quote
Mylea Chanlin wrote: Saying something to the effect of: "It isn't a nerf to your profession because you can do another profession" isn't a valid rebuttal.
This isn't about Pro Synergy anyway. It's about an severe nerf to an entire profession as an unintentional side-effect of efforts to fix something else entirely. Hell, salvaging is presented as a career option in the tutorial missions. Did CCP forget that?
i should think that a change that pushes people pick a different profession when their most fervent champions admit their profession is boring unfun garbage would be exactly the sort of rebuttal that works when discussing making a game better Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6726
|
Posted - 2014.03.21 20:08:00 -
[1088] - Quote
I should also think that someone who thought highsec refined at 30% would bow out of a discussion on reprocessing in shame, rather than claim to be some pro reprocessor who didn't even know highsec had 50% refineries Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:09:00 -
[1089] - Quote
Weaselior wrote:Mylea Chanlin wrote: Saying something to the effect of: "It isn't a nerf to your profession because you can do another profession" isn't a valid rebuttal.
This isn't about Pro Synergy anyway. It's about an severe nerf to an entire profession as an unintentional side-effect of efforts to fix something else entirely. Hell, salvaging is presented as a career option in the tutorial missions. Did CCP forget that?
i should think that a change that pushes people pick a different profession when their most fervent champions admit their profession is boring unfun garbage would be exactly the sort of rebuttal that works when discussing making a game better
Coming from a guy whose organization laments mining and production because it is inferior isk/hr to passive moongoo and belt ratting. Come on guy go huff some more Mittani sloopge. Gotta keep the RMT empire running eh. |

admiral root
Red Galaxy Disband.
989
|
Posted - 2014.03.21 20:11:00 -
[1090] - Quote
Moongoo suddenly became passive? When did that happen? No, your rights end in optimal+2*falloff |
|

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:13:00 -
[1091] - Quote
Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what even a dedicated lvl4 runner can make. that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:13:00 -
[1092] - Quote
admiral root wrote:Moongoo suddenly became passive? When did that happen? Always has been with the exception having to push a couple buttons a couple times a week. |

admiral root
Red Galaxy Disband.
989
|
Posted - 2014.03.21 20:14:00 -
[1093] - Quote
Mario Putzo wrote:admiral root wrote:Moongoo suddenly became passive? When did that happen? Always has been with the exception having to push a couple buttons a couple times a week.
Ah, you're one of those experts from out of town, who's never actually done the things you talk about? No, your rights end in optimal+2*falloff |

Mylea Chanlin
Royal Damsels in Distress
4
|
Posted - 2014.03.21 20:14:00 -
[1094] - Quote
Daniel Plain wrote:Mylea Chanlin wrote:Daniel Plain wrote:Mylea Chanlin wrote:If you want to specifically target 425mm railguns, target them by modifying the minerals you get out of them. A blanket nerf across all salvage is overkill and unnecessary.
I spent three months of Eve as a dedicated salvager in a salvaging corp, Pro Synergy. Made a career out of it. One of the few careers without any direct incentive or oversight from CCP. I know how much gets reprocessed, and it's a lot. And it's thankless. And it's boring. And now it's a lot worse.
My position is the same: if it needs rebalancing, fine, but spot-fix the problem items, and reduce the overall nerf. That's the right thing to do. as i have posted some 20 pages ago, you could keep the profits of pro synergy healthy by tinkering with the value of salvage (such as refurbishing T1 into T2 salvage). Saying something to the effect of: "It isn't a nerf to your profession because you can do another profession" isn't a valid rebuttal. This isn't about Pro Synergy anyway. It's about an severe nerf to an entire profession as an unintentional side-effect of efforts to fix something else entirely. Hell, salvaging is presented as a career option in the tutorial missions. Did CCP forget that? so wait, you are afraid of a profession disappearing because of low income, i propose a way of keeping the same income and you still complain?
Who's complaining? The dev asked for feedback. I'm offering it. I think the unintended consequences of this nerf are too severe and it needs to be thought out a little more by the dev team.
If I get on the forums and say the same things after it's released, well, that's complaining.
And again, saying that if I spend time not salvaging that salvaging magically didn't get hit with a big-ass 40% nerf is dumb. Of course I can reprocess T2 modules. On my own personal salvage, I sometimes do.
But to arrogantly state that, because this doesn't seem to affect your profession, that all I have to do is buy dozens or hundreds BPOs and sink hours and time, training, and ISK into industry to "un-nerf" salvaging is pretty silly. |

Orion Satar
Just In Time Science Greater Western Co-Prosperity Sphere
1
|
Posted - 2014.03.21 20:15:00 -
[1095] - Quote
One thing that I didn't see getting mentioned regarding the reprocessing arrays. Will we be able to overfill the arrays by reprocesing?
From what I've seen, after the patch, the reprocessing arrays will have 2,000,000m3 of cargo space. Compressed Veldspar, for example, will have a volume of 257m3 and contain 690,500 units of Tritanium (6905 m3). With the intensive array, I'll get ~78% yield on that so 538,590 units or 5385.9m3. This means a full array with 7,782 blocks of compressed veldspar (1,999,974m3) will reprocess to 4,191,307,380 units of trit, or over 40 million m3.
|

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:15:00 -
[1096] - Quote
baltec1 wrote:Daniel Plain wrote: 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
You mean where you told a lie about making 100 mil/hr in the blocade despite the fact that there in not 100 mil isk in that mission? no, were i told you the truth about making 100m PER HOUR in the blockade.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:16:00 -
[1097] - Quote
Orion Satar wrote:One thing that I didn't see getting mentioned regarding the reprocessing arrays. Will we be able to overfill the arrays by reprocesing?
From what I've seen, after the patch, the reprocessing arrays will have 2,000,000m3 of cargo space. Compressed Veldspar, for example, will have a volume of 257m3 and contain 690,500 units of Tritanium (6905 m3). With the intensive array, I'll get ~78% yield on that so 538,590 units or 5385.9m3. This means a full array with 7,782 blocks of compressed veldspar (1,999,974m3) will reprocess to 4,191,307,380 units of trit, or over 40 million m3.
Nope you will lose the 38M extra. |

baltec1
Bat Country Goonswarm Federation
10506
|
Posted - 2014.03.21 20:17:00 -
[1098] - Quote
Daniel Plain wrote:Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what a dedicated lvl4 runner can make (in hisec). that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with).
Actually, we are limited by what can catch us. Battleships are much easier to catch than the ishtar plus the ishtar has no ammo costs and warps faster while having good firepower. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10506
|
Posted - 2014.03.21 20:19:00 -
[1099] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
You mean where you told a lie about making 100 mil/hr in the blocade despite the fact that there in not 100 mil isk in that mission? no, were i told you the truth about making 100m PER HOUR in the blockade.
Now quote the part where I told you I can get 100 mil in the time it takes you run a single blockade by blitzing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mylea Chanlin
Royal Damsels in Distress
4
|
Posted - 2014.03.21 20:25:00 -
[1100] - Quote
Well, I'm out. I don't know if CCP reads 50 pages into these things to see what we think, but at least I've said my piece. I don't salvage much, anymore, but I sympathize with my corpmates who do, and who use this career as a launching pad for other more interesting things.
I strongly believe the dev team needs to revisit the numbers and come up with something more modest. If there are trouble modules, address those separately.
I also, again, voice my support for low/null processing to be better than high, so long as the difference is more modest.
And, finally, I voice my support for ensuring that skills play into salvaging returns regardless of whether the reprocessing is done in an NPC station or outpost.
Fin. |
|

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:25:00 -
[1101] - Quote
baltec1 wrote:Daniel Plain wrote:Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what a dedicated lvl4 runner can make (in hisec). that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with). Actually, we are limited by what can catch us. Battleships are much easier to catch than the ishtar plus the ishtar has no ammo costs and warps faster while having good firepower.
You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk"
You fly weaker ships and absorb less income because you choose to, not because mechanics force you to. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:26:00 -
[1102] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
You mean where you told a lie about making 100 mil/hr in the blocade despite the fact that there in not 100 mil isk in that mission? no, were i told you the truth about making 100m PER HOUR in the blockade. Now quote the part where I told you I can get 100 mil in the time it takes you run a single blockade by blitzing. no need to, as you will not.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:29:00 -
[1103] - Quote
Mario Putzo wrote:baltec1 wrote:Daniel Plain wrote:Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what a dedicated lvl4 runner can make (in hisec). that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with). Actually, we are limited by what can catch us. Battleships are much easier to catch than the ishtar plus the ishtar has no ammo costs and warps faster while having good firepower. You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk" You fly weaker ships and absorb less income because you choose to, not because mechanics force you to. let's stick to the facts here. undocking a ratter in 0.0 is much more dangerous as anything that can catch you, will probably kill you and not just for your shiny purple modules.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:32:00 -
[1104] - Quote
Daniel Plain wrote:Mario Putzo wrote:baltec1 wrote:Daniel Plain wrote:Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what a dedicated lvl4 runner can make (in hisec). that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with). Actually, we are limited by what can catch us. Battleships are much easier to catch than the ishtar plus the ishtar has no ammo costs and warps faster while having good firepower. You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk" You fly weaker ships and absorb less income because you choose to, not because mechanics force you to. let's stick to the facts here. undocking a ratter in 0.0 is much more dangerous as anything that can catch you, will probably kill you and not just for your shiny purple modules.
Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. Protecting yourself in 0.0 isn't difficult. Especially when you are talking about playing deep in your own space. All the same tools as HS, plus bubbles, cynos and the ability to shoot first.
You are only limited to what you are willing to lose. Anywhere in EVE. Game mechanics have nothing to do with personal risk aversion. |

baltec1
Bat Country Goonswarm Federation
10506
|
Posted - 2014.03.21 20:32:00 -
[1105] - Quote
Mario Putzo wrote:
You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk"
You fly weaker ships and absorb less income because you choose to, not because mechanics force you to.
I have no fear of using battleships in null. I am not however, going to stupidly throw them away to interceptors scouting for blops. Ishtars are the better option as fast worp times means more isk, the no ammo means more isk and they are easy to use. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2927
|
Posted - 2014.03.21 20:33:00 -
[1106] - Quote
https://gist.github.com/fuzzysteve/9695750
A breakdown of refineries by security status.
Vast majority are 50% stations. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:35:00 -
[1107] - Quote
Mario Putzo wrote:Daniel Plain wrote:let's stick to the facts here. undocking a ratter in 0.0 is much more dangerous as anything that can catch you, will probably kill you and not just for your shiny purple modules. Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. Protecting yourself in 0.0 isn't difficult. Especially when you are talking about playing deep in your own space. All the same tools as HS, plus bubbles, cynos and the ability to shoot first. You are only limited to what you are willing to lose. Anywhere in EVE. Game mechanics have nothing to do with personal risk aversion. no amount of precaution will help you against an interceptor coming out of a wormhole, whereas just keeping your mission ship reasonably cheap and not being a ****** will keep you 100% safe in hisec for all practical purposes.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

baltec1
Bat Country Goonswarm Federation
10506
|
Posted - 2014.03.21 20:35:00 -
[1108] - Quote
Daniel Plain wrote: no need to, as you will not.
But we do. You can look up the LP rewards, you can easily find all of the mission guides we use to know exactly what to shoot or do to finish a 30 min mission in under 5 min.
You simply do not run missions effectively or know how to. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:35:00 -
[1109] - Quote
baltec1 wrote:Mario Putzo wrote:
You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk"
You fly weaker ships and absorb less income because you choose to, not because mechanics force you to.
I have no fear of using battleships in null. I am not however, going to stupidly throw them away to interceptors scouting for blops. Ishtars are the better option as fast worp times means more isk, the no ammo means more isk and they are easy to use.
Then don't complain that anoms aren't making you as much isk as level 4's if you are unwilling to do what is needed. This is no different then people complaining about isk reductions in missions because they won't put the money on the line to be able to blitz them.
Its not mechanics that reduce your isk in 0.0, its your choices. 0.0 makes more isk than HS in every single way already. It always has. You would think with 3/4 of NS Blue you would have realized this. |

admiral root
Red Galaxy Disband.
992
|
Posted - 2014.03.21 20:37:00 -
[1110] - Quote
Mario Putzo wrote:Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods.
You're absolutely right - there are both game mechanics and EULA provisions that prevent highsec players from paying attention to what's going on around them, watching local, setting standings, creating their own intel channels and using dscan.  No, your rights end in optimal+2*falloff |
|

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:39:00 -
[1111] - Quote
admiral root wrote:Mario Putzo wrote:Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. You're absolutely right - there are both game mechanics and EULA provisions that prevent highsec players from paying attention to what's going on around them, watching local, setting standings, creating their own intel channels and using dscan. 
If you can't secure the space you are in, then you don't deserve the space and should live in HS. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:39:00 -
[1112] - Quote
baltec1 wrote:Daniel Plain wrote: no need to, as you will not.
But we do. You can look up the LP rewards, you can easily find all of the mission guides we use to know exactly what to shoot or do to finish a 30 min mission in under 5 min. You simply do not run missions effectively or know how to. believe me, i know all about the rewards and triggers. i also know that the triggers in the blockade are random to some degree and that assuming a LP exchange rate higher than 3k is ingenuous, especially with the amounts you will have to turn over. a realistic time would be around 10 minutes and a realistic ratio (after dealing with hauling tags, updating orders etc.) is somewhere around 2.4k, unless you are willing to let your isk rot for weeks.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Alcorak
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
46
|
Posted - 2014.03.21 20:40:00 -
[1113] - Quote
Can you also add 8 turret slots and some extra PG/CPU to the Noctis so we can fleet whelp them properly? |

baltec1
Bat Country Goonswarm Federation
10506
|
Posted - 2014.03.21 20:40:00 -
[1114] - Quote
Mario Putzo wrote:
Then don't complain that anoms aren't making you as much isk as level 4's if you are unwilling to do what is needed.
Not even a vindicator in anoms can beat level 4 income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

admiral root
Red Galaxy Disband.
992
|
Posted - 2014.03.21 20:40:00 -
[1115] - Quote
Mario Putzo wrote:admiral root wrote:Mario Putzo wrote:Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. You're absolutely right - there are both game mechanics and EULA provisions that prevent highsec players from paying attention to what's going on around them, watching local, setting standings, creating their own intel channels and using dscan.  If you can't secure the space you are in, then you don't deserve the space and should live in HS.
What does that have to do with the range of precautions that are available to highsec players? No, your rights end in optimal+2*falloff |

Querns
GBS Logistics and Fives Support Goonswarm Federation
226
|
Posted - 2014.03.21 20:42:00 -
[1116] - Quote
Mario Putzo wrote:admiral root wrote:Mario Putzo wrote:Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. You're absolutely right - there are both game mechanics and EULA provisions that prevent highsec players from paying attention to what's going on around them, watching local, setting standings, creating their own intel channels and using dscan.  If you can't secure the space you are in, then you don't deserve the space and should live in HS. You keep drawing parallels to nullsec being this perfectly safe bastion of plenty, a situation that you yourself admit is only possible when all actors are rational and operating with perfect attention and perfect knowledge of all game mechanics, including metagame mechanics such as awoxing, and then, in the VERY SAME BREATH, refuse to apply the same standards to highsec. All the weird, one-off vignettes you keep proposing are equally valid in highsec, yet for some reason they don't apply in your head. Why is that? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6727
|
Posted - 2014.03.21 20:45:00 -
[1117] - Quote
Orion Satar wrote:One thing that I didn't see getting mentioned regarding the reprocessing arrays. Will we be able to overfill the arrays by reprocesing?
From what I've seen, after the patch, the reprocessing arrays will have 2,000,000m3 of cargo space. Compressed Veldspar, for example, will have a volume of 257m3 and contain 690,500 units of Tritanium (6905 m3). With the intensive array, I'll get ~78% yield on that so 538,590 units or 5385.9m3. This means a full array with 7,782 blocks of compressed veldspar (1,999,974m3) will reprocess to 4,191,307,380 units of trit, or over 40 million m3.
You're able to overflow any other array, don't see why they'd special-case this. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:45:00 -
[1118] - Quote
Querns wrote:Mario Putzo wrote:admiral root wrote:Mario Putzo wrote:Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. You're absolutely right - there are both game mechanics and EULA provisions that prevent highsec players from paying attention to what's going on around them, watching local, setting standings, creating their own intel channels and using dscan.  If you can't secure the space you are in, then you don't deserve the space and should live in HS. You keep drawing parallels to nullsec being this perfectly safe bastion of plenty, a situation that you yourself admit is only possible when all actors are rational and operating with perfect attention and perfect knowledge of all game mechanics, including metagame mechanics such as awoxing, and then, in the VERY SAME BREATH, refuse to apply the same standards to highsec. All the weird, one-off vignettes you keep proposing are equally valid in highsec, yet for some reason they don't apply in your head. Why is that?
I hold HS to the same standards, not sure where you got that from. Frankly I would like to see engagement rules redacted in HS and make it even more competitive, but I am sure the whine from then would be equally as large as the whine of the phantom inequality from you Nullbears.
Fact is though there are more safety measures available in NS. Whether you wish to employ them or not, is again. Your choice. |

Weaselior
GoonWaffe Goonswarm Federation
6728
|
Posted - 2014.03.21 20:46:00 -
[1119] - Quote
Mario Putzo wrote:You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. nope Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
226
|
Posted - 2014.03.21 20:46:00 -
[1120] - Quote
Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

baltec1
Bat Country Goonswarm Federation
10506
|
Posted - 2014.03.21 20:47:00 -
[1121] - Quote
Daniel Plain wrote: believe me, i know all about the rewards and triggers. i also know that the triggers in the blockade are random to some degree and that assuming a LP exchange rate higher than 3k is ingenuous, especially with the amounts you will have to turn over. a realistic time would be around 10 minutes and a realistic ratio (after dealing with hauling tags, updating orders etc.) is somewhere around 2.4k, unless you are willing to let your isk rot for weeks.
The triggers in the blockade are not random.
Realistic time is indeed 5 min
I leave my LP sitting for 1-2 weeks or longer depending on what the markets are doing and make my trips in a 14au/sec blockade runner. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:48:00 -
[1122] - Quote
Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example?
Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
226
|
Posted - 2014.03.21 20:50:00 -
[1123] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first. Nope. CONCORD has perfect response time, never goes to sleep, can neutralize enemies, and destroy them without fail. It's not even comparable. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6728
|
Posted - 2014.03.21 20:51:00 -
[1124] - Quote
Mario Putzo wrote: Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works?
wrong
concord, through its timer, is a protection mechanism: given my ehp, i am absolutely invulnerable to ganks with dps lower than is required to kill me within that time
any ganker would have known that, and known that concord protects victims and gives them a level of safety. it's just not perfect safety, but your posting indicates you have trouble grasping the distinction between more safe and less safe and can only really grasp "can die" and "cannot die" Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:52:00 -
[1125] - Quote
baltec1 wrote:Daniel Plain wrote: believe me, i know all about the rewards and triggers. i also know that the triggers in the blockade are random to some degree and that assuming a LP exchange rate higher than 3k is ingenuous, especially with the amounts you will have to turn over. a realistic time would be around 10 minutes and a realistic ratio (after dealing with hauling tags, updating orders etc.) is somewhere around 2.4k, unless you are willing to let your isk rot for weeks.
The triggers in the blockade are not random. Realistic time is indeed 5 min I leave my LP sitting for 1-2 weeks or longer depending on what the markets are doing and make my trips in a 14au/sec blockade runner. i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger. you seem to assume that you are the only one smart enough to run missions efficiently (including stocking up LP and using blockade runners) when in fact there are a lot of people who do it. listen and maybe you will also learn a thing or two.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

baltec1
Bat Country Goonswarm Federation
10506
|
Posted - 2014.03.21 20:53:00 -
[1126] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first.
Go park your unfitted BS on a gate anywhere in null and count how long it takes before someone kills you.
Park the same BS in Jita and count how long it is before someone kills you.
The time difference will tell you how safe concord makes high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

admiral root
Red Galaxy Disband.
993
|
Posted - 2014.03.21 20:54:00 -
[1127] - Quote
Daniel Plain wrote:i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger..
Then you're not paying sufficient attention. No, your rights end in optimal+2*falloff |

Mario Putzo
Welping and Dunking.
373
|
Posted - 2014.03.21 20:55:00 -
[1128] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first. Nope. CONCORD has perfect response time, never goes to sleep, can neutralize enemies, and destroy them without fail. It's not even comparable.
get better friends? |

baltec1
Bat Country Goonswarm Federation
10507
|
Posted - 2014.03.21 20:57:00 -
[1129] - Quote
Daniel Plain wrote: i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger. you seem to assume that you are the only one smart enough to run missions efficiently (including stocking up LP and using blockade runners) when in fact there are a lot of people who do it. listen and maybe you will also learn a thing or two.
The Blockade, level 4
Faction: Serpentis
Initial Group 1x Core Port Admiral Trigger
Spawn 1 1x Core Vice Admiral Trigger
Spawn 2 1x Core Vice Admiral Trigger
Spawn 3 1x Core Rear Admiral Trigger
Spawn 4 1x Core Lord Admiral
Mission finished. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
227
|
Posted - 2014.03.21 20:59:00 -
[1130] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first. Nope. CONCORD has perfect response time, never goes to sleep, can neutralize enemies, and destroy them without fail. It's not even comparable. get better friends? Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.
The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 21:01:00 -
[1131] - Quote
baltec1 wrote:Daniel Plain wrote: i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger. you seem to assume that you are the only one smart enough to run missions efficiently (including stocking up LP and using blockade runners) when in fact there are a lot of people who do it. listen and maybe you will also learn a thing or two.
The Blockade, level 4 Faction: Serpentis Initial Group 1x Core Port Admiral TriggerSpawn 1 1x Core Vice Admiral TriggerSpawn 2 1x Core Vice Admiral TriggerSpawn 3 1x Core Rear Admiral TriggerSpawn 4 1x Core Lord Admiral Mission finished.
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
374
|
Posted - 2014.03.21 21:02:00 -
[1132] - Quote
Querns wrote: Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.
The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.
Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail.
Its not game mechanics that makes you earn less than you should. Its your choice to do that. |

baltec1
Bat Country Goonswarm Federation
10507
|
Posted - 2014.03.21 21:03:00 -
[1133] - Quote
Daniel Plain wrote:
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
Your finished, report back to your agent for your reward and get another mission. Join Bat Country today and defend the Glorious Socialist Dictatorship |

admiral root
Red Galaxy Disband.
995
|
Posted - 2014.03.21 21:03:00 -
[1134] - Quote
Mario "flip-flop" Putz, ladies and gentlemen. *applause* No, your rights end in optimal+2*falloff |

Querns
GBS Logistics and Fives Support Goonswarm Federation
227
|
Posted - 2014.03.21 21:04:00 -
[1135] - Quote
Mario Putzo wrote:Querns wrote: Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.
The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.
Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends in that space, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail. Its not game mechanics that makes you earn less than you should. Its your choice to do that. Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.
I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 21:05:00 -
[1136] - Quote
baltec1 wrote:Daniel Plain wrote:
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
Your finished, report back to your agent for your reward and get another mission. yea, no. that was the possible combination of ships and triggers for ONE wave.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mario Putzo
Welping and Dunking.
374
|
Posted - 2014.03.21 21:06:00 -
[1137] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote: Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.
The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.
Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends in that space, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail. Its not game mechanics that makes you earn less than you should. Its your choice to do that. Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it. I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.
If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends. |

baltec1
Bat Country Goonswarm Federation
10507
|
Posted - 2014.03.21 21:06:00 -
[1138] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
Your finished, report back to your agent for your reward and get another mission. yea, no. that was the possible combination of ships and triggers for ONE wave.
No thats the order you go.
You can ignore everything else. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Opner Dresden
Lugus Foundry The Serenity Initiative
19
|
Posted - 2014.03.21 21:08:00 -
[1139] - Quote
admiral root wrote:Mario Putzo wrote:admiral root wrote:Moongoo suddenly became passive? When did that happen? Always has been with the exception having to push a couple buttons a couple times a week. Ah, you're one of those experts from out of town, who's never actually done the things you talk about?
Moon Goo is passive income... like PI or Industry... you set it up, and it continues working for an extended period of time. Ratting/Mining/Mission are active, if you stop doing them, you stop producing items/isk at that moment. |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 21:09:00 -
[1140] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
Your finished, report back to your agent for your reward and get another mission. yea, no. that was the possible combination of ships and triggers for ONE wave. No thats the order you go. You can ignore everything else. jeez, read yourself: http://eve-survival.org/wikka.php?wakka=Blockade4sa
i'm done arguing for today. please keep mario putzo in check. he seems to have some... unreasonable assumptions about ratting safety.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
227
|
Posted - 2014.03.21 21:10:00 -
[1141] - Quote
Mario Putzo wrote:Querns wrote: Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.
I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.
If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends. Justifying nerfs based on cowardice and unwillingness for a group of people to exploit what they have is pathetic. Bad example; interceptors are uncatchable. An interceptor can and will completely ignore your mythical gatecamp, land on grid with the person he wants to kill, using his awoxer warpin, and due to his inherently superior warp speed, land and have plenty of time to execute the miner or ratter before help can arrive. And even if he can't, the interceptor just uses his 2 second align to warp off.
Just stop. You are going nowhere. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

admiral root
Red Galaxy Disband.
996
|
Posted - 2014.03.21 21:11:00 -
[1142] - Quote
Opner Dresden wrote:Moon Goo is passive income
Poppycock. No, your rights end in optimal+2*falloff |

Querns
GBS Logistics and Fives Support Goonswarm Federation
227
|
Posted - 2014.03.21 21:11:00 -
[1143] - Quote
Meanwhile, in this exact same scenario in empire, the ratter merely has to tank the interceptor for seven seconds before CONCORD arrives, instantly points, neuts, jams, and executes the ratter. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10507
|
Posted - 2014.03.21 21:11:00 -
[1144] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
Your finished, report back to your agent for your reward and get another mission. yea, no. that was the possible combination of ships and triggers for ONE wave. No thats the order you go. You can ignore everything else. jeez, read yourself: http://eve-survival.org/wikka.php?wakka=Blockade4sai'm done arguing for today. please keep mario putzo in check. he seems to have some... unreasonable assumptions about ratting safety.
"Usually the odd-one-out battleship is the trigger in this mission."
I find this to be true. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
374
|
Posted - 2014.03.21 21:12:00 -
[1145] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote: Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.
I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.
If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends. Justifying nerfs based on cowardice and unwillingness for a group of people to exploit what they have is pathetic. Bad example; interceptors are uncatchable. An interceptor can and will completely ignore your mythical gatecamp, land on grid with the person he wants to kill, using his awoxer warpin, and due to his inherently superior warp speed, land and have plenty of time to execute the miner or ratter before help can arrive. And even if he can't, the interceptor just uses his 2 second align to warp off. Just stop. You are going nowhere.
Heh an interceptor ganking a plexer/ratter or miner.
Just tank your Mack brah and put drones on him. No Corp fits in GSF for tanking mining ships I guess?
and awoxer warp in? You definitely need better friends if you fear for being awoxed. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
227
|
Posted - 2014.03.21 21:14:00 -
[1146] - Quote
There's nothing mystical or special about nullsec game mechanics that somehow allow nullsec people to enjoy better security. Bubbles don't even do this due to the prevalence of nullified T3 cruisers with cynos and interceptors. Every tool we have in nullsec is available in highsec, plus you have CONCORD limiting the engagement window to several seconds, no ability to use cynos to circumvent intel, and you can always dock no matter where you go. You have to be deliberately obtuse to think that highsec is less safe than nullsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6728
|
Posted - 2014.03.21 21:15:00 -
[1147] - Quote
Mario Putzo wrote:If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends.
Justifying nerfs based on cowardice and unwillingness for a group of people to exploit what they have is pathetic. sounds like you just hit upon yet another inherent protection in highsec: no cynos Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6729
|
Posted - 2014.03.21 21:16:00 -
[1148] - Quote
Querns wrote:You have to be deliberately obtuse to think that highsec is less safe than nullsec. ding ding ding Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

baltec1
Bat Country Goonswarm Federation
10507
|
Posted - 2014.03.21 21:17:00 -
[1149] - Quote
Mario Putzo wrote:
Heh an interceptor ganking a plexer/ratter or miner.
Just tank your Mack brah and put drones on him. No Corp fits in GSF for tanking mining ships I guess?
and awoxer warp in? You definitely need better friends if you fear for being awoxed.
Buffer tanks dont work outside of high sec. With no concord they have all the time in the world to chew through it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:18:00 -
[1150] - Quote
Mario Putzo wrote: Heh an interceptor ganking a plexer/ratter or miner.
Just tank your Mack brah and put drones on him. No Corp fits in GSF for tanking mining ships I guess?
https://zkillboard.com/detail/37582094/ A solo interceptor killing a ratter.
Drones are easily killable by interceptors. Light missiles tear them to shreds, and the speeds at which an interceptor orbits reduces the damage from light drones to well within the abilities of a single ancillary armor rep to overcome.
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Mario Putzo
Welping and Dunking.
374
|
Posted - 2014.03.21 21:18:00 -
[1151] - Quote
Querns wrote:There's nothing mystical or special about nullsec game mechanics that somehow allow nullsec people to enjoy better security. Bubbles don't even do this due to the prevalence of nullified T3 cruisers with cynos and interceptors. Every tool we have in nullsec is available in highsec, plus you have CONCORD limiting the engagement window to several seconds, no ability to use cynos to circumvent intel, and you can always dock no matter where you go. You have to be deliberately obtuse to think that highsec is less safe than nullsec.
Oh interceptor is out but now the T3 is in? hue hue hue. Come on guy, keep grasping.
You don't mine because you choose not to, not because you can't. You make less money plexing because you choose to not because you can't make more. There is no mechanics that put NS at a disadvantage pound for pound everything in NS is better isk wise, and more profitable market wise.
Choosing not to exploit that is based on your own unwillingness not because of lopsided mechanics. Perhaps if 90% of your systems weren't uninhabited you would see different results, but I am sure its hard when the vast majority of your alliance and coalition mates only log in/show up for timers and jabber pings.
Not a problem with the game, problem with the players. |

Weaselior
GoonWaffe Goonswarm Federation
6729
|
Posted - 2014.03.21 21:18:00 -
[1152] - Quote
i appreciate that mario putzo is here to demonstrate the type of thinking about the game you need to oppose this change Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:19:00 -
[1153] - Quote
It took me 20 seconds to locate a single instance of a solo interceptor killing a ratter, by the way. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
374
|
Posted - 2014.03.21 21:20:00 -
[1154] - Quote
Weaselior wrote:i appreciate that mario putzo is here to demonstrate the type of thinking about the game you need to oppose this change Well maybe if coward coalition spent more time running mining opps and not forum CTA's then there wouldn't need to be a change. |

baltec1
Bat Country Goonswarm Federation
10507
|
Posted - 2014.03.21 21:21:00 -
[1155] - Quote
Mario Putzo wrote:Querns wrote:There's nothing mystical or special about nullsec game mechanics that somehow allow nullsec people to enjoy better security. Bubbles don't even do this due to the prevalence of nullified T3 cruisers with cynos and interceptors. Every tool we have in nullsec is available in highsec, plus you have CONCORD limiting the engagement window to several seconds, no ability to use cynos to circumvent intel, and you can always dock no matter where you go. You have to be deliberately obtuse to think that highsec is less safe than nullsec. Oh interceptor is out but now the T3 is in? hue hue hue. Come on guy, keep grasping. You don't mine because you choose not to, not because you can't. You make less money plexing because you choose to not because you can't make more. There is no mechanics that put NS at a disadvantage pound for pound everything in NS is better isk wise, and more profitable market wise. Choosing not to exploit that is based on your own unwillingness not because of lopsided mechanics. Perhaps if 90% of your systems weren't uninhabited you would see different results, but I am sure its hard when the vast majority of your alliance and coalition mates only log in/show up for timers and jabber pings. Not a problem with the game, problem with the players.
If null sec is so good for making isk and as safe as you say why are 80% of bots located in high sec and mostly in caldari space? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10507
|
Posted - 2014.03.21 21:21:00 -
[1156] - Quote
Mario Putzo wrote:Weaselior wrote:i appreciate that mario putzo is here to demonstrate the type of thinking about the game you need to oppose this change Well maybe if coward coalition spent more time running mining opps and not forum CTA's then there wouldn't need to be a change.
We dont run CTAs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:23:00 -
[1157] - Quote
Mario Putzo wrote:Querns wrote:There's nothing mystical or special about nullsec game mechanics that somehow allow nullsec people to enjoy better security. Bubbles don't even do this due to the prevalence of nullified T3 cruisers with cynos and interceptors. Every tool we have in nullsec is available in highsec, plus you have CONCORD limiting the engagement window to several seconds, no ability to use cynos to circumvent intel, and you can always dock no matter where you go. You have to be deliberately obtuse to think that highsec is less safe than nullsec. Oh interceptor is out but now the T3 is in? hue hue hue. Come on guy, keep grasping.
I specifically mention interceptors in that post.
Quote: You don't mine because you choose not to, not because you can't. You make less money plexing because you choose to not because you can't make more. There is no mechanics that put NS at a disadvantage pound for pound everything in NS is better isk wise, and more profitable market wise.
Like I've said repeatedly in this thread, there are not enough lowends in nullsec to make use of the nullsec highends. We don't mine because the prices of highends are garbage due to this dearth of lowends, and because even if we did, we'd have hangars of highends just sitting there, unable to be used.
Quote: Choosing not to exploit that is based on your own unwillingness not because of lopsided mechanics. Perhaps if 90% of your systems weren't uninhabited you would see different results, but I am sure its hard when the vast majority of your alliance and coalition mates only log in/show up for timers and jabber pings.
http://evemaps.dotlan.net/map/Deklein#npc24
Looks pretty populated to me! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6729
|
Posted - 2014.03.21 21:23:00 -
[1158] - Quote
Mario Putzo wrote:Weaselior wrote:i appreciate that mario putzo is here to demonstrate the type of thinking about the game you need to oppose this change Well maybe if coward coalition spent more time running mining opps and not forum CTA's then there wouldn't need to be a change. maybe if everyone acted stupidly then we would never need to rebalance anything ever Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
374
|
Posted - 2014.03.21 21:23:00 -
[1159] - Quote
Querns wrote:It took me 20 seconds to locate a single instance of a solo interceptor killing a ratter, by the way. was that with 20 people in system or some tard with a half fit ship who got caught being stupid? Go Go T1 Wasps!
Hey guys i just took 32K dmg from an inty and didn't have to call for help once!. LOL. |

Weaselior
GoonWaffe Goonswarm Federation
6729
|
Posted - 2014.03.21 21:24:00 -
[1160] - Quote
it is true, an eve full of mario putzos would not need balancing because nobody would be able to figure out what the best thing was and do that Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Adunh Slavy
1345
|
Posted - 2014.03.21 21:24:00 -
[1161] - Quote
Ingots ... oh wait, that's a good idea, so never mind. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Mario Putzo
Welping and Dunking.
374
|
Posted - 2014.03.21 21:27:00 -
[1162] - Quote
Weaselior wrote:it is true, an eve full of mario putzos would not need balancing because nobody would be able to figure out what the best thing was and do that
Generally you have to actually do something in order to do it. You know like actually mining asteroids in order to get the minerals. But I know I know bad isk/hr, so lets reduce that isk/hr everywhere else while not increasing it at all in the apparent problem area. Good Fix to a non-existant problem guys!. |

Dracvlad
Taishi Combine Pirate Nation.
367
|
Posted - 2014.03.21 21:27:00 -
[1163] - Quote
The only issue for me in all of this is the excessive nerf to module/ship reprocessing, and I think that this is so large because CCP want to get rid of the extra material on BP's. And the admit to that in the dev blog:
Quote:It limits a game designerGÇÖs ability to increase material composition on items when needed, as this would give players free stuff in the process. As an example, we were forced to add Extra Materials to most of the ships that have been through the Tiericide initiative (which by itself, added a lot of confusion for players engaged in Manufacturing).
So the reason they are being nerfed to this heavy degree is simply to remove all this extra material rubbish which was caused by excessive tinkering on manufacturing costs. A more sensible way would be over time adding the extra material bit by bit to the manufacturing costs, but of course that would require effort on the part of CCP. Instead you just shaft a minority group of players, the same way that you shafted ninja miners in NPC 0.0, and you never even responded to them when they raised it as an issue.
So ignoring all these Goons on here, there are a lot of people who do actually reprocess minerals to make ships, especially in NPC 0.0 and all of us just got a massive hit in terms of our industry, I am not going to let this go, this is making it really difficult for us to compete, because my ability to produce will be cut in half, and we will be facing up against people in Sov 0.0 who get even more advantages.
And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Dramaticus
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.03.21 21:27:00 -
[1164] - Quote
Its a shame the Rorquals can only figuratively run on tears because goddamn do we have a geyser here The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Dracvlad
Taishi Combine Pirate Nation.
367
|
Posted - 2014.03.21 21:29:00 -
[1165] - Quote
Dramaticus wrote:Its a shame the Rorquals can only figuratively run on tears because goddamn do we have a geyser here
Archons to you mate Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:31:00 -
[1166] - Quote
Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:33:00 -
[1167] - Quote
Mario Putzo wrote:Weaselior wrote:it is true, an eve full of mario putzos would not need balancing because nobody would be able to figure out what the best thing was and do that Generally you have to actually do something in order to do it. You know like actually mining asteroids in order to get the minerals. But I know I know bad isk/hr, so lets reduce that isk/hr everywhere else while not increasing it at all in the apparent problem area. Good Fix to a non-existant problem guys!. The funny thing about your posts is that we actually do mine in nullsec. Need proof?
https://zkillboard.com/region/10000035/group/543/ <--- exhumer losses in Deklein. https://zkillboard.com/region/10000035/group/463/ <--- mining barges lost in Dekein.
"Proof" is a thing your posts tend to lack, FYI. Anecdotes are not the same thing.
Even with thousands of exhumer and barge losses, we still apparently need to import minerals from highsec. I wonder why that might be? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dracvlad
Taishi Combine Pirate Nation.
367
|
Posted - 2014.03.21 21:34:00 -
[1168] - Quote
Querns wrote:Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant!
Nice try, but just as lame as that first comment! Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Mario Putzo
Welping and Dunking.
374
|
Posted - 2014.03.21 21:35:00 -
[1169] - Quote
Querns wrote:Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant!
Because people do missions and plexes in unfit ships. Come on GSF are these the best posters you got? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:36:00 -
[1170] - Quote
Mario Putzo wrote:Querns wrote:Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant! Because people do missions and plexes in unfit ships. Come on GSF are these the best posters you got? You've confused the vignettes again, please re-read and try again. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:37:00 -
[1171] - Quote
Oh, sorry.
Quote: vi-+gnette vin-êyet noun 1. a brief evocative description, account, or episode. 2. a small illustration or portrait photograph that fades into its background without a definite border.
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
375
|
Posted - 2014.03.21 21:39:00 -
[1172] - Quote
Querns wrote:Mario Putzo wrote:Weaselior wrote:it is true, an eve full of mario putzos would not need balancing because nobody would be able to figure out what the best thing was and do that Generally you have to actually do something in order to do it. You know like actually mining asteroids in order to get the minerals. But I know I know bad isk/hr, so lets reduce that isk/hr everywhere else while not increasing it at all in the apparent problem area. Good Fix to a non-existant problem guys!. The funny thing about your posts is that we actually do mine in nullsec. Need proof? https://zkillboard.com/region/10000035/group/543/ <--- exhumer losses in Deklein. https://zkillboard.com/region/10000035/group/463/ <--- mining barges lost in Dekein. "Proof" is a thing your posts tend to lack, FYI. Anecdotes are not the same thing. Even with thousands of exhumer and barge losses, we still apparently need to import minerals from highsec. I wonder why that might be?
Only proof here is that GSF can't secure even their home region, and have a lot of bad pilots. Hey guys we lose a lot of ships in our home region, so obviously HS needs a nerf. No no its not our fault for being bad and having terrible pilots who die to interceptors in our home region of space!
Not sure what you are trying to prove other than the fact you guys can't provide security and lack the initiative to do so. But hey lets blame it on HS having Concord and claiming it is infinitely safer despite doing nothing to prevent it.
You should go ask Mittani for some more talking points yours have become laughably stale.
"Hey guys we need to import lowends from High Sec, Ya we export Highends, but its not the same!" |

Rivr Luzade
Coreli Corporation Ineluctable.
317
|
Posted - 2014.03.21 21:39:00 -
[1173] - Quote
Querns wrote:Mario Putzo wrote:Weaselior wrote:it is true, an eve full of mario putzos would not need balancing because nobody would be able to figure out what the best thing was and do that Generally you have to actually do something in order to do it. You know like actually mining asteroids in order to get the minerals. But I know I know bad isk/hr, so lets reduce that isk/hr everywhere else while not increasing it at all in the apparent problem area. Good Fix to a non-existant problem guys!. The funny thing about your posts is that we actually do mine in nullsec. Need proof? https://zkillboard.com/region/10000035/group/543/ <--- exhumer losses in Deklein. https://zkillboard.com/region/10000035/group/463/ <--- mining barges lost in Dekein. "Proof" is a thing your posts tend to lack, FYI. Anecdotes are not the same thing. Even with thousands of exhumer and barge losses, we still apparently need to import minerals from highsec. I wonder why that might be?
You don't mine enough?
Btw. as stated before, you should also stop killing your own barges with your own people. That might also be a reason why you still need to import.  |

Opner Dresden
Lugus Foundry The Serenity Initiative
19
|
Posted - 2014.03.21 21:41:00 -
[1174] - Quote
Weaselior wrote:Gizznitt Malikite wrote: Would something like this be reasonable in your estimate?
Non-Minnie Outpost: 50, 52, 54, 57 Minnie Outpost: 52 (best a highseccer can get), 54 (Best a POS can get), 57, 60.
Yeah, that's completely reasonable. Honestly the unupgraded minmatar thing isn't a huge deal since everyone always slapped a tier1 upgrade on it anyway (to get to 100%). Your method also cuts down on the possible refine levels which is nice.
Still seems unreasonable... given an Amarr station comes out of the oven with more production slots than a minmatar station could have at lvl 3 factory (which would be a huge waist now). Caldari and Gallente get similar results for research and office space... really, in this model, it should go
Non-Minmatar: 35, 50, 54, 57 Minmatar: 52, 54, 57, 60
Can you refine at a non-minmatar station? Yes... should you plan on it being a major use of the station? No. With this setup, each station can work in a pinch for any activity, but when planning and deploying a station and upgrades, the best station for the activity is always the goto station for that type.
Also, humble apologies to the devs.. after seeing the new volume numbers on compressed ore, I think they made a good set of changes overall... horribly explained and the math gymnastics seem horrible, with a change this big, you'd think they could just shovel all the old value and rework everything into a better system. It would be nice to show perfect refining skills getting 100% reprocessing for younger players and then showing increased amounts (105%, 120%) ext for more experienced players. I know, without a doubt, I'm going to be beating my head against a table after trying to explain to a new pilot why 100% isn't actually possible and even 86.4% is probably not guna happen. |

Dracvlad
Taishi Combine Pirate Nation.
367
|
Posted - 2014.03.21 21:41:00 -
[1175] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote:Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant! Because people do missions and plexes in unfit ships. Come on GSF are these the best posters you got? You've confused the vignettes again, please re-read and try again.
You are digging yourself even deeper which is why you tried to recover by the post immediately after this, that was funny, and yet you are most likely thinking you won that. Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:46:00 -
[1176] - Quote
Mario Putzo wrote: Only proof here is that GSF can't secure even their home region, and have a lot of bad pilots. Hey guys we lose a lot of ships in our home region, so obviously HS needs a nerf. No no its not our fault for being bad and having terrible pilots who die to interceptors in our home region of space!
Not sure what you are trying to prove other than the fact you guys can't provide security and lack the initiative to do so. But hey lets blame it on HS having Concord and claiming it is infinitely safer despite doing nothing to prevent it.
You should go ask Mittani for some more talking points yours have become laughably stale.
"Hey guys we need to import lowends from High Sec, Ya we export Highends, but its not the same!"
Naw, I was proving that mining does occur in Deklein. You can also verify this by going to your Star Map, going to the options and choosing Development Indices > Industrial. Any system that has a glow around it is a place where mining has occurred in the last 24 hours. Unfortunately, as I don't have Eve installed on this machine, I can't make a screenshot. You'll have to do it yourself. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:48:00 -
[1177] - Quote
Dracvlad wrote:Querns wrote:Mario Putzo wrote:Querns wrote:Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant! Because people do missions and plexes in unfit ships. Come on GSF are these the best posters you got? You've confused the vignettes again, please re-read and try again. You are digging yourself even deeper which is why you tried to recover by the post immediately after this, that was funny, and yet you are most likely thinking you won that. Nah. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
375
|
Posted - 2014.03.21 21:50:00 -
[1178] - Quote
Querns wrote:Mario Putzo wrote: Only proof here is that GSF can't secure even their home region, and have a lot of bad pilots. Hey guys we lose a lot of ships in our home region, so obviously HS needs a nerf. No no its not our fault for being bad and having terrible pilots who die to interceptors in our home region of space!
Not sure what you are trying to prove other than the fact you guys can't provide security and lack the initiative to do so. But hey lets blame it on HS having Concord and claiming it is infinitely safer despite doing nothing to prevent it.
You should go ask Mittani for some more talking points yours have become laughably stale.
"Hey guys we need to import lowends from High Sec, Ya we export Highends, but its not the same!"
Naw, I was proving that mining does occur in Deklein. You can also verify this by going to your Star Map, going to the options and choosing Development Indices > Industrial. Any system that has a glow around it is a place where mining has occurred in the last 24 hours. Unfortunately, as I don't have Eve installed on this machine, I can't make a screenshot. You'll have to do it yourself.
Unrequired, I can see how much mining goes on in nullsec as I romp around your coalition space plexing in my mach laughing at how pathetic your arguments about HS being superior are. Thanks for the isk brosef.
|

Weaselior
GoonWaffe Goonswarm Federation
6730
|
Posted - 2014.03.21 21:53:00 -
[1179] - Quote
Mario Putzo wrote:Unrequired, I can see how much mining goes on in nullsec as I romp around your coalition space plexing in my mach laughing at how pathetic your arguments about HS being superior are. Thanks for the isk brosef.
i think we can all agree that in your reality anything could be true, even you actually being right
but let's get back to actual reality instead of your dreamworld Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 21:56:00 -
[1180] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Only proof here is that GSF can't secure even their home region, and have a lot of bad pilots. Hey guys we lose a lot of ships in our home region, so obviously HS needs a nerf. No no its not our fault for being bad and having terrible pilots who die to interceptors in our home region of space!
Not sure what you are trying to prove other than the fact you guys can't provide security and lack the initiative to do so. But hey lets blame it on HS having Concord and claiming it is infinitely safer despite doing nothing to prevent it.
You should go ask Mittani for some more talking points yours have become laughably stale.
"Hey guys we need to import lowends from High Sec, Ya we export Highends, but its not the same!"
Naw, I was proving that mining does occur in Deklein. You can also verify this by going to your Star Map, going to the options and choosing Development Indices > Industrial. Any system that has a glow around it is a place where mining has occurred in the last 24 hours. Unfortunately, as I don't have Eve installed on this machine, I can't make a screenshot. You'll have to do it yourself. Unrequired, I can see how much mining goes on in nullsec as I romp around your coalition space plexing in my mach laughing at how pathetic your arguments about HS being superior are. Thanks for the isk brosef. You're a liar.
First you are running missions in highsec, scooping loot to be "self sufficient", then you're trying to make money in lowsec, now you're ninjaratting in our space in a Machariel? You sure do get around.
I'll cut you a deal. Take a screenshot of yourself in each of these activities, with the local eve time and date visible somewhere in the screenshot, and I'll cut you some slack and refrain from posting in this thread for 24 hours. You can even block out the system names; just make sure to include one of the local nebulas in the shot. I'm familiar enough with our space to be able to tell what region you're in just by the nebulae. Old screenshots are fine, just make sure they're within a week of this post.
To wit, I want to see one each of the following: you in a mission-capable ship, with some mission loot in your cargohold. I want to see you mining or refining in lowsec, and I want to see you in a Machariel somewhere in our space running plexes or doing an anomaly, identifiable only by the nebula in the shot.
Only Mario Putzo is eligible for this deal. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 21:56:00 -
[1181] - Quote
Mario Putzo wrote:Orion Satar wrote:One thing that I didn't see getting mentioned regarding the reprocessing arrays. Will we be able to overfill the arrays by reprocesing?
From what I've seen, after the patch, the reprocessing arrays will have 2,000,000m3 of cargo space. Compressed Veldspar, for example, will have a volume of 257m3 and contain 690,500 units of Tritanium (6905 m3). With the intensive array, I'll get ~78% yield on that so 538,590 units or 5385.9m3. This means a full array with 7,782 blocks of compressed veldspar (1,999,974m3) will reprocess to 4,191,307,380 units of trit, or over 40 million m3.
Nope you will lose the 38M extra.
Pretty sure that is not how it works you must take any overflow out before it works again. It is the same as when you put multiple cap components into a POS array. |

Weaselior
GoonWaffe Goonswarm Federation
6731
|
Posted - 2014.03.21 21:57:00 -
[1182] - Quote
Dracvlad wrote:You are digging yourself even deeper which is why you tried to recover by the post immediately after this, that was funny, and yet you are most likely thinking you won that. my friend i have read your posts and there is no finer example of someone thinking they're clever while looking dumb Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
376
|
Posted - 2014.03.21 21:57:00 -
[1183] - Quote
http://evemaps.dotlan.net/map/Tribute#npc24 Much Active, so afraid. http://evemaps.dotlan.net/map/Vale_of_the_Silent#npc24 Many ships, such scare. http://evemaps.dotlan.net/map/Tenal#npc24 Such numbers, very frighten. http://evemaps.dotlan.net/map/Pure_Blind#npc24 Much Empty. Such safe.
shall I continue?
oh another empty region. http://evemaps.dotlan.net/map/Fade#npc24 here is one too http://evemaps.dotlan.net/map/Fountain#npc24 another http://evemaps.dotlan.net/map/Delve#npc24 here is one http://evemaps.dotlan.net/map/Period_Basis#npc24
hue hue hue
Go anywhere in CFC and its sure to be empty. But ya "we use our space guys! Promise!" |

Kazanir
GoonWaffe Goonswarm Federation
474
|
Posted - 2014.03.21 22:06:00 -
[1184] - Quote
You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:09:00 -
[1185] - Quote
Also, Goonswarm Federation has no rights to rat in any of that space. Also, Paragon Soul and Omist aren't even held by CFC entities.
Also, colors on Dotlan indicating amount of ratting being done are relative to the largest value in that region.
Also, mining does not show up on dotlan. Plexing also shows very poorly, but you should know that because you ninjarun plexes in our space. Oh wait, you haven't proven that yet. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
376
|
Posted - 2014.03.21 22:10:00 -
[1186] - Quote
Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job.
Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach.
Bring more apologists.
Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow. |

Weaselior
GoonWaffe Goonswarm Federation
6731
|
Posted - 2014.03.21 22:13:00 -
[1187] - Quote
Mario Putzo wrote:Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach.
you have an impressive schitzoform disorder and appear to just mix phrases together and hope they come up with a coherent thought but no, people don't rat in **** trusec because you don't make bank there, you make "bank" in high-trusec systems where you spawn good anoms
you have failed yet again to comprehend how anything works at all Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:14:00 -
[1188] - Quote
Mario Putzo wrote: Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
You can't tax plexing or mining, currently. How do we get SRP from these activities, pray tell? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
376
|
Posted - 2014.03.21 22:14:00 -
[1189] - Quote
Querns wrote:Also, Goonswarm Federation has no rights to rat in any of that space. Also, Paragon Soul and Omist aren't even held by CFC entities.
Also, colors on Dotlan indicating amount of ratting being done are relative to the largest value in that region.
Also, mining does not show up on dotlan. Plexing also shows very poorly, but you should know that because you ninjarun plexes in our space. Oh wait, you haven't proven that yet.
Yet when you linked it a little bit ago it was concrete evidence of activity. Come on Goonie your mind tricks don't work on me, I am immune to the koolaid. |

Kazanir
GoonWaffe Goonswarm Federation
474
|
Posted - 2014.03.21 22:14:00 -
[1190] - Quote
Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
No, you didn't understand my post. I am saying that there is plenty of ratting in the parts of those regions where the TRUE SECURITY of the space justifies it. Do you know what truesec is? |
|

Weaselior
GoonWaffe Goonswarm Federation
6731
|
Posted - 2014.03.21 22:15:00 -
[1191] - Quote
the reason that people don't rat in -0.01 trusec in mario putzo's mind is apparently they don't realize they'll make bank undocking a ship there
not that it wouldn't be worth it ever because the anoms are **** Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6731
|
Posted - 2014.03.21 22:17:00 -
[1192] - Quote
Kazanir wrote: No, you didn't understand my post. I am saying that there is plenty of ratting in the parts of those regions where the TRUE SECURITY of the space justifies it. Do you know what truesec is?
i'm going to save you a lot of time and tell you with 100% certainty that he does not Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:17:00 -
[1193] - Quote
Mario Putzo wrote:Querns wrote:Also, Goonswarm Federation has no rights to rat in any of that space. Also, Paragon Soul and Omist aren't even held by CFC entities.
Also, colors on Dotlan indicating amount of ratting being done are relative to the largest value in that region.
Also, mining does not show up on dotlan. Plexing also shows very poorly, but you should know that because you ninjarun plexes in our space. Oh wait, you haven't proven that yet. Yet when you linked it a little bit ago it was concrete evidence of activity. Come on Goonie your mind tricks don't work on me, I am immune to the koolaid. It's concrete evidence of activity in Deklein, the only region Goonswarm Federation line members are allowed to use to earn money. Other regions are irrelevant to this discussion; we can't control how others in the coalition use their space and, frankly, don't care as long as they are participating in strategic ops and don't sell supercaps to our enemies. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rivr Luzade
Coreli Corporation Ineluctable.
317
|
Posted - 2014.03.21 22:18:00 -
[1194] - Quote
Querns wrote:Mario Putzo wrote: Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
You can't tax plexing or mining, currently. How do we get SRP from these activities, pray tell?
Corp tax to the alliance? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:20:00 -
[1195] - Quote
Rivr Luzade wrote:Querns wrote:Mario Putzo wrote: Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
You can't tax plexing or mining, currently. How do we get SRP from these activities, pray tell? Corp tax to the alliance? This works for anomalies, but falls short for mining and plexing.
For mining, most people, currently, rorq compress and jump their stuff to lowsec for perfect refines. This may change with the changes being outlined here, however!
For plexing, the majority of the value is in the deadspace drops at the end of the complex, which are sold on the market and as such are untaxable. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:20:00 -
[1196] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote:Also, Goonswarm Federation has no rights to rat in any of that space. Also, Paragon Soul and Omist aren't even held by CFC entities.
Also, colors on Dotlan indicating amount of ratting being done are relative to the largest value in that region.
Also, mining does not show up on dotlan. Plexing also shows very poorly, but you should know that because you ninjarun plexes in our space. Oh wait, you haven't proven that yet. Yet when you linked it a little bit ago it was concrete evidence of activity. Come on Goonie your mind tricks don't work on me, I am immune to the koolaid. It's concrete evidence of activity in Deklein, the only region Goonswarm Federation line members are allowed to use to earn money. Other regions are irrelevant to this discussion; we can't control how others in the coalition use their space and, frankly, don't care as long as they are participating in strategic ops and don't sell supercaps to our enemies.
Wait so only Deklein matters in a discussion on why 0.0 needs to have its mineral procurement buffed, and why lowsec and highsec are seeing arbitrary changes to mineral procurement.
Well lati da. look at that. It is a Goon problem afterall. Who cares about the rest of EVEs regions as long as Deklein is making bank.
|

Weaselior
GoonWaffe Goonswarm Federation
6731
|
Posted - 2014.03.21 22:22:00 -
[1197] - Quote
Mario Putzo wrote: Wait so only Deklein matters in a discussion on why 0.0 needs to have its mineral procurement buffed, and why lowsec and highsec are seeing arbitrary changes to mineral procurement.
Well lati da. look at that. It is a Goon problem afterall. Who cares about the rest of EVEs regions as long as Deklein is making bank.
we're not discussing the change right now, we are discussing your incoherent babble
what is relevant to the change and what is relevant to mario putzo's house of crazy are two very different things Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6731
|
Posted - 2014.03.21 22:22:00 -
[1198] - Quote
i will admit however you are utterly immune to mind tricks Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:24:00 -
[1199] - Quote
Weaselior wrote:Mario Putzo wrote: Wait so only Deklein matters in a discussion on why 0.0 needs to have its mineral procurement buffed, and why lowsec and highsec are seeing arbitrary changes to mineral procurement.
Well lati da. look at that. It is a Goon problem afterall. Who cares about the rest of EVEs regions as long as Deklein is making bank.
we're not discussing the change right now, we are discussing your incoherent babble what is relevant to the change and what is relevant to mario putzo's house of crazy are two very different things
You might not be but i have been discussing what merits this change the whole time.
Nothing warrants it. CFC and N3/PL don't use the space they have currently. So why should Low Sec and High Sec take a hit because Null Sec alliances refuse to use what they have? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:24:00 -
[1200] - Quote
You'd have to have a functioning mind for it to be eligible for trickery, I suppose. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 22:25:00 -
[1201] - Quote
I just want to know why this is all a big "CFC conspiracy" to make hi sec suffer when PL and N3 own a large portion of space and possibly mine more in their area as it is deathly quiet to roaming people. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:26:00 -
[1202] - Quote
Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote: Wait so only Deklein matters in a discussion on why 0.0 needs to have its mineral procurement buffed, and why lowsec and highsec are seeing arbitrary changes to mineral procurement.
Well lati da. look at that. It is a Goon problem afterall. Who cares about the rest of EVEs regions as long as Deklein is making bank.
we're not discussing the change right now, we are discussing your incoherent babble what is relevant to the change and what is relevant to mario putzo's house of crazy are two very different things You might not be but i have been discussing what merits this change the whole time. Nothing warrants it. CFC and N3/PL don't use the space they have currently. So why should Low Sec and High Sec take a hit because Null Sec alliances refuse to use what they have? It's funny because the change is targeted at curbing module compression, and apparently no one but nullsec people used that. You couldn't use it to, say, compress minerals to ship into lowsec to build capitals, or anything like that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:27:00 -
[1203] - Quote
Fredric Wolf wrote:I just want to know why this is all a big "CFC conspiracy" to make hi sec suffer when PL and N3 own a large portion of space and possibly mine more in their area as it is deathly quiet to roaming people.
They don't mine either, nor do they use their space. They like CFC live on Moongoo and Rental income. Source I went through there yesterday...no Nexus chips though because CCP hates SOE. Its an arbitrary change so CCP can say hey look we did something. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:30:00 -
[1204] - Quote
The point here is even if you take out any real or alleged nullsec bias in regards to killing scrap metal refines, there are still plenty of good reasons to do it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rivr Luzade
Coreli Corporation Ineluctable.
317
|
Posted - 2014.03.21 22:30:00 -
[1205] - Quote
Querns wrote:Rivr Luzade wrote:Querns wrote:Mario Putzo wrote: Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
You can't tax plexing or mining, currently. How do we get SRP from these activities, pray tell? Corp tax to the alliance? This works for anomalies, but falls short for mining and plexing. For mining, most people, currently, rorq compress and jump their stuff to lowsec for perfect refines. This may change with the changes being outlined here, however! For plexing, the majority of the value is in the deadspace drops at the end of the complex, which are sold on the market and as such are untaxable.
Then you need to get a system in place that collects the minerals/ores and tax them according to their value. Shouldn't be too hard for an entity with your capacities. I, however, was more referring to that corps pay taxes (sort of membership fees) to the alliance. It's not unheard of, has been used in the past already and it is up to the corps to organize the taxation of things that you named. For miners the minerals/ores are collected by the corp and taxed as described, for ratters and plexers their bounty tax should be enough to pay their chunk. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 22:30:00 -
[1206] - Quote
So 3 days ago when we went on a roam and just missed countless mining fleets, they were not mining my D-Scan was messed up. Got it thanks for clarifying. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:32:00 -
[1207] - Quote
Rivr Luzade wrote: Then you need to get a system in place that collects the minerals/ores and tax them according to their value. Shouldn't be too hard for an entity with your capacities. I, however, was more referring to that corps pay taxes (sort of membership fees) to the alliance. It's not unheard of, has been used in the past already and it is up to the corps to organize the taxation of things that you named. For miners the minerals/ores are collected by the corp and taxed as described, for ratters and plexers their bounty tax should be enough to pay their chunk.
We have this system in place; it's called "renting."
As far as manually taxing things, it's untenable in a 12,577 member alliance. We prefer automatable taxing schemes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:40:00 -
[1208] - Quote
Querns wrote:The point here is even if you take out any real or alleged nullsec bias in regards to killing scrap metal refines, there are still plenty of good reasons to do it.
No there aren't.
What this accomplishes.
Reduces module based mineral transport. - This was already minimally used by anyone with Rorqual access. Eliminates need to have a Rorqual - POS is easier to get in any security, and requires way less training Reduces HS/LS/NS Mineral procurement from missioning by 30% - unneeded change as the volume has never competed with mining in HS/LS/NS
Gives NS a ~20% boost over HS refinement - Irrelevant for the most part as minerals flow between HS and NS already and this doesn't impact HS transfers. Reduces need for LS transport - Cuts out LS by offering HS pos crushing and JF jumping straight to 0.0
*CCP can add some form of bonus or another skill down the line to enhance base mining rate.
Ultimately you get nothing of overall worth from this. A marginal increase to mining yield that makes up for the market loss of reprocessing yield. There is also not much overall loss. Unless you are a scrap junkie who goes around hoovering up mission blitzers wrecks and producing products without requiring a miner.
It eliminates the scavenger profession and replaces it with nothing, for what amounts to a reallocation of mineral compression from using modules (which need BPO/BPC) and putting it onto a pos mod.
Did I miss anything about how this change offers marginal benefits at great costs? I wonder how long until we see a Rorqual Balance pass since it is useless. Glad I stopped training before I wasted months to get it.
|

TJ Grimes
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.21 22:47:00 -
[1209] - Quote
I'm a fresh player to Eve and I would like to set up my own business where I mine, reprocess and then use the minerals to make products to sell.
I wanted to do it in the safety of high security space until I have a better understanding of low security space.
So from what I can see, high security miners will lose minerals (and in turn ISK) from a lower reprocessing yield but to balance the ISK loss they are given easy methods to compress ore.
Low/Null security space miners get the better yield, but lose out on the "425mm cannon transporting method" allowing the high security space miners to monopolize and make up for their lower reprocessing yield and generally keeping the same average income of ISK.
But what about people like me who want to keep their minerals to make products, the cost to make a product is higher for me in a sense as some of my minerals are going waste, is my only option to move to low/null security space?
I feel like these changes will force me to charge slightly more for a ship or module I make from high security space as it's cost me slightly more minerals/ore to make it in the first place.
Am I being ignorant and missing something here?
Edit: Are these changes taking into account high security space players who want to use ore/minerals to make ships and modules, or is it being assumed that everyone mines to sell minerals/ore. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
229
|
Posted - 2014.03.21 22:48:00 -
[1210] - Quote
In your world, is it somehow not allowed or impossible to use jump freighters to move 425mm railgun Is to lowsec, where the minerals can be melted and used to build in the same station?
Hint: this is how we do it in nullsec currently, minus the whole "melt and build in the same station" bit (since that is not possible.)
Mining profitability is not negatively impacted; miners just need to sell compressed ore instead of minerals.
The scavenger profession is hardly a profession; it is a pittance of minerals and a marginal number of people are doing it, at best.
In the new situation, we get a world where location and skills actually matter for refining, the end to tying up tens of thousands of empire slothours building railguns just to melt them down, and increased profitability for miners when the very ore they're mining now is worth 20% more due to the increased refinery efficiency. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Andrea Keuvo
Science and Trade Institute Caldari State
255
|
Posted - 2014.03.21 22:51:00 -
[1211] - Quote
Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
229
|
Posted - 2014.03.21 22:55:00 -
[1212] - Quote
Additionally, kneecapping scrap metal refines allows CCP the liberty to actually mess with the build cost of items without fearing a REPROCALYPSE from smart minded folks like myself who would otherwise build on either side of the patch line in order to generate minerals or isk from thin air. Having the 50% cut gives them an enormous amount of freedom. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:58:00 -
[1213] - Quote
Querns wrote:In your world, is it somehow not allowed or impossible to use jump freighters to move 425mm railgun Is to lowsec, where the minerals can be melted and used to build in the same station?
Hint: this is how we do it in nullsec currently, minus the whole "melt and build in the same station" bit (since that is not possible.)
Mining profitability is unchanged; miners just need to sell compressed ore instead of minerals.
The scavenger profession is hardly a profession; it is a pittance of minerals and a marginal number of people are doing it, at best.
No there is nothing stopping you from doing that, and no there isn't anything wrong with that. If you want to produce components and break them apart later that is your choice, and it should be a valid way of transporting materials as it doesn't have any negative impact on the economy, nor the mining or production processes.
In order to sell compressed ore mining groups now REQUIRE a POS or Rorqual access. Where as mining groups could produce popular consumed components to make better income than just minerals. This directly impacts groups which do not have the capacity to get a POS, or a Rorqual. It also puts them into Direct conflict with other groups that they may or may not be able to compete with, and ultimately drives them from the profession, or forces them to kiss a ring to make profits.
Hardly a profession in your opinion, but a profession none the less.
CCP has just said unless you are party to a big group of players EVE Online probably isn't the game for you. Sucks to you. And all to appease a portion of players who currently refuse to use the very space they complain is inferior. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:59:00 -
[1214] - Quote
double |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 23:13:00 -
[1215] - Quote
Andrea Keuvo wrote:Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer. God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon.
Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
The reason people don't mine or plex in 0.0 isn't because the returns are bad. Its because once you have PLEXed your accounts for the month, the Moongoo covers all the other costs of being a sov entity. Which is why most null players only log in to +1 a Timer fight. |

Andrea Keuvo
Science and Trade Institute Caldari State
255
|
Posted - 2014.03.21 23:29:00 -
[1216] - Quote
Mario Putzo wrote:Andrea Keuvo wrote:Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer. God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon. Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
You do realize that nullsec contains players that are not goons right? |

Mario Putzo
Welping and Dunking.
378
|
Posted - 2014.03.21 23:35:00 -
[1217] - Quote
Andrea Keuvo wrote:Mario Putzo wrote:Andrea Keuvo wrote:Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer. God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon. Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game. You do realize that nullsec contains players that are not goons right?
Yes and they all have moons and SRP programs to some degree based on their alliance income...that comes from moons. Why do people think all null discussion is a blast at Goons? |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
20
|
Posted - 2014.03.21 23:47:00 -
[1218] - Quote
Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there.
|

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
20
|
Posted - 2014.03.21 23:55:00 -
[1219] - Quote
Please make it so that alliance members can use POS to the full extent! Especially with this new compression/better refinery this would be soo nice. Plus slot rental ! |

Mario Putzo
Welping and Dunking.
378
|
Posted - 2014.03.21 23:56:00 -
[1220] - Quote
Fish Hunter wrote:Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there.
None of which requires the changes presented by CCP to accomplish. Which is the whole point of this thread. CCP presented an Idea, and we pick it apart.
These changes do nothing constructive for the game and are actually deconstructive as a whole. |
|

Marcia en Welle
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.03.22 00:02:00 -
[1221] - Quote
*sighs* just had to read through 3 pages of mario vs goons drivel.... Can you guys create your own thread, GD would be more appropriate. |

Kel hound
Lycosa Syndicate Surely You're Joking
94
|
Posted - 2014.03.22 00:12:00 -
[1222] - Quote
CCP Ytterbium wrote:That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now? 
Less confusing but still confusing. EVE industry is something I've wanted to try for a while now but frankly so many of these processes are either broken or nonsensical. Hardly anything is properly explained or documented, and in the end I just walked away. I am but a humble combat pilot, understanding traversal is as complicated as I get.
...If these changes are any indication though that should soon change. I remain hopeful. |

Mario Putzo
Welping and Dunking.
379
|
Posted - 2014.03.22 00:15:00 -
[1223] - Quote
Marcia en Welle wrote:*sighs* just had to read through 3 pages of mario vs goons drivel.... Can you guys create your own thread, GD would be more appropriate.
It was all relative to the discussion. CSM candidates lobbying for changes in Nullsec that benefits space they don't even use currently while Lowsec and Highsec get the shaft.
Although I guess WH guys should be happy too, they have Rorquals now to use for hole collapsing.. |

KIller Wabbit
The Scope Gallente Federation
543
|
Posted - 2014.03.22 00:49:00 -
[1224] - Quote
DEFANDER wrote:So, i take the 10-15 min to write a reply and when i press post it only posts the Quote.
CCP code pays off again and again... too bad it's not repeatable or they would fix it... oh wait..
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Dramaticus
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.03.22 00:53:00 -
[1225] - Quote
We are freeing you from the shackles of collecting space trash The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 01:03:00 -
[1226] - Quote
Kel hound wrote:CCP Ytterbium wrote:That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now?  Less confusing but still confusing. EVE industry is something I've wanted to try for a while now but frankly so many of these processes are either broken or nonsensical. Hardly anything is properly explained or documented, and in the end I just walked away. I am but a humble combat pilot, understanding traversal is as complicated as I get. ...If these changes are any indication though that should soon change. I remain hopeful.
Industry is not hard. There are now programs that will automatically input prices and spit out what to build. THIS IS NOT HARD.
|

Doctor Beldrulf
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.03.22 01:05:00 -
[1227] - Quote
So basically,
For those of us who went through the long process of training scrapmetal processing, and all of its prerequisites, and having gone through the standing grind for an npc corp to get some benefit out of reprocessing crappy loot, you are telling us that we wasted our time and that we should have trained something else. Thanks.
I like to know that no matter what I train, it is going to get nerfed somehow. That really motivates me to renew my subscription.
Does it ever occur to you that by making these arbitrary changes to balance something else, that you might take a niche of trading out of the game? Oh, gee, what was that called? Oh yeah--arbitrage. Refining stuff when it goes below base value and making a profit off of it. Well, that will be gone. And what does this accomplish? Oh, you want to motivate more mining. Many of us hate that crap anyway.
How about this: since you are going to make a drastic change to reprocessing and call refining something that its not, why not make npcs super hard to kill while you are at it? For that matter, why not make it pointless to trade by arbitrarily removing the trade skills? How about increasing the amount of training for stuff that matters by a million times? Or better yet, why not make a mechanic that for every new ship you train, on its maiden voyage it blows up for no reason? |

KIller Wabbit
The Scope Gallente Federation
543
|
Posted - 2014.03.22 01:09:00 -
[1228] - Quote
Daniel Plain wrote:Mylea Chanlin wrote:Daniel Plain wrote:Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! surprisingly enough, not everyone is simple-minded enough to get distracted with new shiny toys features. Simple-minded enough to make a dumb rebuttal, I suppose. I want development energies spent on enhancing the game, not endless and stupid frobnicating with the mechanics. because improving outdated mechanics cannot ever make the game as a whole better...?
Because it shows how little innovation CCP has left in the tank.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Dramaticus
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.03.22 01:09:00 -
[1229] - Quote
Doctor Beldrulf wrote:Or better yet, why not make a mechanic that for every new ship you train, on its maiden voyage it blows up for no reason?
This is already a feature of GoonFleet The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Crappeshotte
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.03.22 01:13:00 -
[1230] - Quote
ergherhdfgh wrote:Dracvlad wrote:
Over the last couple of years, its always the niche players that get screwed, this is another such niche player bashing event, which is not even intentional, they don't even notice them to be honest. One of the fun parts of Eve was the ability to try to do what you want, but it seems to me that this is being squeezed all the time and to be different means that you have to be a masochist!
You make an excellent point here. Eve is billed as a sandbox game where they encourage players to find varied and interesting ways to play the game Yet it seems that niche game-play, which is the varied and interesting part, keeps getting nerfed and one specific type of game play keeps getting buffed. How much longer can CCP get away with calling Eve a sandbox when they keep trying to force people into specific types of game play? CCP a good sandbox game is one where you look at what players are doing and give them to tools to not only do what they do more interestingly but branch out and do more interesting and divergent stuff. Somehow you keep thinking that you can take 80% of the players and force them into a current game play style that currently only a small percentage seek out.
This +1
I looked at the game when I first came here and worked out a way of playing it that suited my nature. A large part of this involved buying the trash that no-one else wanted and recycling it into useful stuff.
First my chosen career path was hit by a drastic reduction in mission and rat loot, but I managed to cope with that.
Then it was hit again by a dog's dinner of a "fix" that introduced Extra Materials which were required in the manufacture of an item but not recovered upon reprocessing. This was a pain to spreadsheet, but I did it anyway and worked my gameplay around it.
And now my career's being gutted by what appears to be a blanket 45% reduction in the return on minerals from reprocessing. Admittedly this is going to do away with the dogs-dinner fix, which can only be a good thing, but still: is this really the right solution?
Considering the technologies which are supposed to exist within the game environment, perfect reprocessing of items into their constituent minerals is a reasonable prospect. But should this service be provided free at NPC stations? If they were to charge a fee for their services, I would consider this quite reasonable. If that fee could be reduced - but not entirely eliminated - by standings and such, then all to the good. And players who want to circumvent those fees entirely can do so by building a POS, or joining a Corp that has a POS, which has a fee-free but equally 100% efficient reprocessing plant, be that POS in hisec, losec or null. Or, if CCP want to create a distinct career path by introducing more skills which have to be trained before 100% reprocessing is achieved, then fair enough. Even if an implant was required to gain those last few % points before perfection, that would be reasonable.
But to place an absolute ceiling of 55% on what can be recovered from recycling a batch of garbage is just plain stupid.
Yes, "free" recycling is not a "realistic" game feature and should perhaps be attended to. Whether or not it gives an advantage to the hisec industrialist over the null is irrelevant: the same technologies are available throughout the game universe, and so reprocessing should be equally efficient no matter where on the map the reprocessing plant is sited. The inherent higher "worth" of nullsec raw materials should provide the only advantage in this particular aspect of the game. CCP seem intent on coercing players into joining PC Corps: creating a new NPC tax would provide an incentive for players to do this, whilst leaving open the option for others who wish to go it alone.
Retaining perfect reprocessing as a possibility, but making it a much harder target to achieve, would add to the game. It has, does, and could continue to provide a useful fate for the huge quantity of garbage that gameplay generates, as well as a genuine career path that takes time and dedication to train for, which requires effort and know-how to sustain, and that returns a reasonable and attractive profit margin. EVE is such a wide-ranging, involving, rich and complex environment... What possible justification can there be for introducing any changes which restrict or diminish the options open to players?
|
|

Doctor Beldrulf
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.03.22 01:14:00 -
[1231] - Quote
Dramaticus wrote:Doctor Beldrulf wrote:Or better yet, why not make a mechanic that for every new ship you train, on its maiden voyage it blows up for no reason? This is already a feature of GoonFleet
Indeed,
And Goons have created many laughs with the stories of their shenanigans. Keep it up. |

stoicfaux
4241
|
Posted - 2014.03.22 01:33:00 -
[1232] - Quote
Can we get the pre-reqs for training the Scrapmetal Processing reduced?
Refinery Efficiency V and Metallurgy V as pre-reqs seems a bit excessive now that "all refining skills and implants will now only affect ore and ices" i.e. scrapmetal is a now a "lesser" value skill that shouldn't require two ore-centric Vs to train.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Doctor Beldrulf
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2014.03.22 01:40:00 -
[1233] - Quote
stoicfaux wrote:Can we get the pre-reqs for training the Scrapmetal Processing reduced?
Refinery Efficiency V and Metallurgy V as pre-reqs seems a bit excessive now that "all refining skills and implants will now only affect ore and ices" i.e. scrapmetal is a now a "lesser" value skill that shouldn't require two ore-centric Vs to train.
Why not just remove scrapmetal processing from the game and refund those of us all of the prereq skillpoints plus scrapmetal 5? It is blatantly obvious that scrapmetal processing is a worthless skill now. |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 01:43:00 -
[1234] - Quote
Doctor Beldrulf wrote:stoicfaux wrote:Can we get the pre-reqs for training the Scrapmetal Processing reduced?
Refinery Efficiency V and Metallurgy V as pre-reqs seems a bit excessive now that "all refining skills and implants will now only affect ore and ices" i.e. scrapmetal is a now a "lesser" value skill that shouldn't require two ore-centric Vs to train.
Why not just remove scrapmetal processing from the game and refund those of us all of the prereq skillpoints plus scrapmetal 5? It is blatantly obvious that scrapmetal processing is a worthless skill now.
It's still perfectly viable for arbitage. Is it worthless for PVEers who collect loot? Not at all, but their income from it does get reduced by about half (depending on how min prices move). And why is that such a huge problem? The loot portion of PVE activities is minimal. |

admiral root
Red Galaxy Disband.
997
|
Posted - 2014.03.22 01:43:00 -
[1235] - Quote
Doctor Beldrulf wrote:For those of us who went through the long process of training scrapmetal processing, and all of its prerequisites, and having gone through the standing grind for an npc corp to get some benefit out of reprocessing crappy loot, you are telling us that we wasted our time and that we should have trained something else. Thanks.
No, you trained it and got benefit from it so I don't see how you can consider that to be wasted time. You'll continue to get benefit from it, too, albeit with lesser resulting minerals. You'll still come out ahead of other people who haven't trained the skill or ground the standings as much as you. No, your rights end in optimal+2*falloff |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
70
|
Posted - 2014.03.22 02:13:00 -
[1236] - Quote
Now that things have degenerated into the standard "High Sec vs. Null Sec" and "GRRRR Goons" debate that we've had a thousand times, it may be too late to offer any productive suggestions.
But let me try anyway. I think there might be a way for salvagers to retain their income streams, while still controlling (player-manufactured) mineral compression.
The reason for the nerf to scrapmetal reprocessing, apparently, is that things got too far out of hand with mineral compression. This mostly had to do with player-produced T1 items (425mm rails, etc.). These items are being manufactured in large amounts, due almost exclusively to the fact that they can be reprocessed into more minerals (volume wise) than they occupy in a cargo hold.
As far as I know, however, none of these items drop from rats when they are killed. To be sure, some items like meta 1-4 425mm hybrids are dropped. And these things must be pretty good for mineral compression, since they tend to sell rather well. But the key thing is that almost nothing that drops from rats can be player-manufactured.
This is particularly true for metal scraps. These things were introduced to the loot tables when meta 0 items were removed. There is no way for players to manufacture metal scraps; they can only be obtained by looting rats. They also are incredibly useful as compressed minerals. A single metal scrap currently occupies the space of just a single unit of Tritanium (0.01 m3), but -- with today's perfect refining -- can be reprocessed into 500 units of Tritanium. In fact, even with the proposed nerf to reprocessing, they are going to be remain a source of amazing mineral compression.
Now, I admit that I haven't thought this through in every way, but what if metal scraps got a big buff to compensate for the loss in refining efficiency?
Let's say that more scraps dropped. Let's say that different kinds of scraps got introduced, with different variations being compressed versions of other minerals other than Tritanium. The types of scraps that dropped could vary depending on security status and location of the kill (basically, the same kinds of minerals that could be mined in that location). And let's further say that the mineral amounts were buffed so that the best refiners, with the best equipment and implants, could still obtain today's 500:1 compression ratios (or some other appropriate ratio) with these scraps.
If these scraps were the only source of deeply compressed minerals, they would be worth quite a bit to the salvager who went out and collected them. Because they can't be manufactured, they would only be available from salvaging, so salvaging would remain a "thing". They would never account for enough minerals to maintain any kind of heavy production line, so mining would still be needed. And CCP would be able to adjust the loot tables and drop rates as needed to maintain balance.
Meanwhile meta 1-4 items would continue to drop, and would be salvaged. But they would be hit with the same reprocessing nerf that player-produced items have, and would only be useful as actual meta 1-4 modules, and not as a source of minerals.
I freely admit that this idea probably has problems that I have not considered. But it seems a way to retain powerful value in looting and salvaging as professions, while limiting the ability of players to intentionally compress minerals into manufactured items.
I welcome any and all comments that tear this idea apart or (even better yet) improve upon it. |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 02:16:00 -
[1237] - Quote
Jagoff Haverford wrote:Now that things have degenerated into the standard "High Sec vs. Null Sec" and "GRRRR Goons" debate that we've had a thousand times, it may be too late to offer any productive suggestions.
But let me try anyway. I think there might be a way for salvagers to retain their income streams, while still controlling (player-manufactured) mineral compression.
The reason for the nerf to scrapmetal reprocessing, apparently, is that things got too far out of hand with mineral compression. This mostly had to do with player-produced T1 items (425mm rails, etc.). These items are being manufactured in large amounts, due almost exclusively to the fact that they can be reprocessed into more minerals (volume wise) than they occupy in a cargo hold.
As far as I know, however, none of these items drop from rats when they are killed. To be sure, some items like meta 1-4 425mm hybrids are dropped. And these things must be pretty good for mineral compression, since they tend to sell rather well. But the key thing is that almost nothing that drops from rats can be player-manufactured.
This is particularly true for metal scraps. These things were introduced to the loot tables when meta 0 items were removed. There is no way for players to manufacture metal scraps; they can only be obtained by looting rats. They also are incredibly useful as compressed minerals. A single metal scrap currently occupies the space of just a single unit of Tritanium (0.01 m3), but -- with today's perfect refining -- can be reprocessed into 500 units of Tritanium. In fact, even with the proposed nerf to reprocessing, they are going to be remain a source of amazing mineral compression.
Now, I admit that I haven't thought this through in every way, but what if metal scraps got a big buff to compensate for the loss in refining efficiency?
Let's say that more scraps dropped. Let's say that different kinds of scraps got introduced, with different variations being compressed versions of other minerals other than Tritanium. The types of scraps that dropped could vary depending on security status and location of the kill (basically, the same kinds of minerals that could be mined in that location). And let's further say that the mineral amounts were buffed so that the best refiners, with the best equipment and implants, could still obtain today's 500:1 compression ratios (or some other appropriate ratio) with these scraps.
If these scraps were the only source of deeply compressed minerals, they would be worth quite a bit to the salvager who went out and collected them. Because they can't be manufactured, they would only be available from salvaging, so salvaging would remain a "thing". They would never account for enough minerals to maintain any kind of heavy production line, so mining would still be needed. And CCP would be able to adjust the loot tables and drop rates as needed to maintain balance.
Meanwhile meta 1-4 items would continue to drop, and would be salvaged. But they would be hit with the same reprocessing nerf that player-produced items have, and would only be useful as actual meta 1-4 modules, and not as a source of minerals.
I freely admit that this idea probably has problems that I have not considered. But it seems a way to retain powerful value in looting and salvaging as professions, while limiting the ability of players to intentionally compress minerals into manufactured items.
I welcome any and all comments that tear this idea apart or (even better yet) improve upon it.
As for the scraps
Either 1) The value is too low to incentivize salvaging
or 2) The output is so high that we return to "mining with guns", a la drone regions
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1246
|
Posted - 2014.03.22 02:50:00 -
[1238] - Quote
i made a spreadsheet, it may or may not be useful for the discussion:
https://docs.google.com/spreadsheet/ccc?key=0AmeSjuDVQf0TdF9QTnpRVUJrMUVna0tKY3pkTjZ0dVE&usp=sharing
(you need to make a copy to change values)
it's supposed to show you how much ore you need to refine in order to pay for your investment.
GRRR Goons |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 02:56:00 -
[1239] - Quote
In regards to scraps, most people running missions to generate minerals are more interested in the more expensive less readily available things like Noxium and Morphite. Which scraps do not yield but other modules do.
Maybe if nullsec alliances actually mined their fields of ore and marketed the minerals the outrageous price jump from highsec based minerals to nullsec based minerals wouldn't encourage so much reprocessing.
I think that reprocessing could use a tweak but the up to 45% reduction is ridiculous. It doesn't fix any apparent problems, other than making self sustained players have to invest more time into the shittiness that is PVE. However 100% is ridiculous as well, and doesn't serve a purpose in market risk (make something it doesn't sell so reprocess try something else).
CCP should really consider not such a drastic change. A lot of Low Sec people are going to be pissed off, and many Nullsec people who live without SRP as well. |

Rain6637
Team Evil
13034
|
Posted - 2014.03.22 03:20:00 -
[1240] - Quote
wormholers who had a rorqual or wanted a rorqual are still interested in a rorqual for the boosts, and a rorqual is still more valuable than a dread or carrier to them. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
237
|
Posted - 2014.03.22 03:24:00 -
[1241] - Quote
The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1248
|
Posted - 2014.03.22 03:27:00 -
[1242] - Quote
Querns wrote:The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable.
there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement though (how much loot is actually reprocessed and how many minerals of what type come from it) GRRR Goons |

Querns
GBS Logistics and Fives Support Goonswarm Federation
237
|
Posted - 2014.03.22 03:30:00 -
[1243] - Quote
Gilbaron wrote:Querns wrote:The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable. there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it) This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal.
It only took 63 pages, too. This is probably a new record. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Gospadin
School of Applied Knowledge Caldari State
118
|
Posted - 2014.03.22 03:32:00 -
[1244] - Quote
Querns wrote:Gilbaron wrote:Querns wrote:The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable. there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it) This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal. It only took 63 pages, too. This is probably a new record.
Kind of pissed I didn't think of it 62 pages ago. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
237
|
Posted - 2014.03.22 03:34:00 -
[1245] - Quote
Gospadin wrote:Querns wrote:Gilbaron wrote:Querns wrote:The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable. there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it) This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal. It only took 63 pages, too. This is probably a new record. Kind of pissed I didn't think of it 62 pages ago. No kidding -- you and me both. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1248
|
Posted - 2014.03.22 03:36:00 -
[1246] - Quote
:) GRRR Goons |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 03:46:00 -
[1247] - Quote
And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone? |

Weaselior
GoonWaffe Goonswarm Federation
6750
|
Posted - 2014.03.22 03:48:00 -
[1248] - Quote
Loraine Gess wrote:And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone? fuel ain't free
nothing in highsec would be worth doing that, except in certain border stations with a freighter (and in those, drag bubble the freighter for some hilarious kills) Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
238
|
Posted - 2014.03.22 03:48:00 -
[1249] - Quote
Loraine Gess wrote:And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone? By stuff, do you mean space junk? Scrap metal refines are the same efficiency everywhere. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5014
|
Posted - 2014.03.22 03:52:00 -
[1250] - Quote
Weaselior wrote:Loraine Gess wrote:And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone? fuel ain't free nothing in highsec would be worth doing that, except in certain border stations with a freighter (and in those, drag bubble the freighter for some hilarious kills)
20% of the value of a hauler full of compressed ores is worth the fuel cost of hauling, no?
Even better, you haul junk rich in low ends to null sec, then haul junk rich in high ends back to hi sec. No more deadheads. Now you know why Minmatar ships are built out of scrap metal: because the Minmatar specialise in scrap metal arbitrage. Why convert the metal into junk to store in a spaceship hold when you can convert the metal into a junk spaceship? Day 0 advice for new players: Day 0 Advice for New Players |
|

Cathrianne
Industrix Manufacturing and Extraction Touched by Destiny
5
|
Posted - 2014.03.22 03:54:00 -
[1251] - Quote
That's all fine and good. When can we reprocess POS modules again? |

Cathrianne
Industrix Manufacturing and Extraction Touched by Destiny
5
|
Posted - 2014.03.22 03:55:00 -
[1252] - Quote
That's all fine and good. When can we reprocess POS modules again? |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 03:59:00 -
[1253] - Quote
heh heh heh you two back for more, must be time for a new CTA.
Also to the guy who said just increase mineral values of the items. That works somewhat, but if that is the case then obviously it isn't the minerals being acquired that is the problem.
They should just leave the skill at 5% per level, and remove the other bonuses. 50%>62.5% instead of 50%-55% seems a little more fair for the skill training requirements. Still negates the whole 100% reprocess (which is ridiculous in terms of production safe guarding).
Should never have been 100% anyway. 55% is just insulting to people who put time to train skills.
Doubling the value of minerals works too, but ultimately defeats the whole premise of "mineral compressing" conflict. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5014
|
Posted - 2014.03.22 04:10:00 -
[1254] - Quote
Querns wrote:Gilbaron wrote:Querns wrote:The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable. there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it) This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal.
As much as I benefit from the space junk recycling program, just remember that minerals from loot directly compete with a profession entirely based on producing minerals.
I'll resort to a WoW anecdote here: in Gnomeregan (the 'homeland" of the Gnomes, which has now been overrun by the Dark Iron Dwarves thanks to betrayal by the power-mad Gnomish leader Mekatorque) you can pick up "dirty objects". At a certain location within Gnomeregan you can put these "dirty items" into a washing machine, insert some coins, and out comes a cleaned object which will be a random item with random enchantments (sometimes a useless "grey" object, sometimes vendor trash, sometimes a green ring with decent stats).
I wonder if there's a similar possibility for salvaging: replace all the T1 loot with "metal scraps" which can then be "reprocessed" to produce random junk ranging from a few lumps of minerals through to high-end T1 salvage materials. Thus you can "restore" the value of the salvaging profession, remove the "mining with guns" aspect of NPC-shooting, and have a valuable specialist market for "salvage laundering".
As it stands, the most valuable missions in terms of contract salvaging are the ones that leave behind tags, the ones with a lot of loot such as Mordus Headhunters and Gone Berserk, and the ones that have lots of battleship wrecks to salvage (from a faction which tends to leave good salvage) such as Serpentis or Blood Raiders.
The immediate effect of the planned change to reprocessing is that contract salvagers like Pro Synergy are going to lose income simply because the loot that is collected will be worth less than it used to be. Until the market values estimates adjust, the missioners contracting tag-heavy salvage fields will be losing income to missioners contracting loot-heavy salvage fields (this is because Pro Synergy uses the market value estimate to calculate shares of the final haul value, rather than recording every single item collected for a particular mission-runner). So Pro Synergy will be in for a rough few weeks until the estimates adjust.
Thankfully CCP Soundwave is gone, so we won't face the spectre of salvage being purchasable with LP from the FW LP stores. At least that part of a salvager's income is relatively stable and secure.
Day 0 advice for new players: Day 0 Advice for New Players |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 04:13:00 -
[1255] - Quote
Weaselior wrote:Loraine Gess wrote:And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone? fuel ain't free nothing in highsec would be worth doing that, except in certain border stations with a freighter (and in those, drag bubble the freighter for some hilarious kills)
If highsec is balanced around the 50% refine (or 52% POS) base price, the increase in margin for, say, flipping ice becomes hilariously profitable. Using EC- as a border system, you need a jump in (should always be 100% safe) and one warp out to make it back to safety. As long as you scout your way out, you're perfectly safe if bubbles are kept cleared.
One of my previous pasttimes (and some of my associates' main income) involves buy orders for ice in highsec, which is then melted down and flipped for sell cost. My experience in 4-4 placed margins around 5-10%, with billions of turnover/day. Consider for a moment that that involved no moving. With a POS in muvolailen (the only system capable of anchoring that's within 1j of jita), you can now compress that to 3000blocks/JF, with plenty of room for fuel. Assuming typical profit remains in the 5-10% range, a T3 minmatar outpost gives a profit in the name of 20-30%*. That means I have to:
Put the bought **** into a freighter Move it 1j to compress (instant) Jump it to my border station, hopefully within 1 jump from Muv. If not, 2. Let's assume this costs 30, for 1 midpoint, 1 destination, 1 midpoint back, and then normal flying back to staging POS Reprocess at ridiculous rates Put into a new not-JF freighter, and move it into torrinos** Contract it to Red Frog for movement back to Jita. Let's assume it has to be split into 2 loads (lol it won't) and costs 50m.
For all this I make up to 250m, sans 30m for fuel, then 50m for red frog... so say 170? Oh, and I can preposition ships and outsource a lot of it to make it go faster for me, and I can definitely do more than 1 freighter character a time, meaning I can scale my effort up...
I think it will be worthwhile. Hell, I think staging a 54% base refining POS in low will be worthwhile. Assuming someone else does not make a market of it, and prices stay stabilized around highsec refining rates.
*napkin math, I CBA to do the new formulas until they're finalized
**For my hypothetical EC- scenario |

Gilbaron
Free-Space-Ranger Nulli Secunda
1248
|
Posted - 2014.03.22 04:16:00 -
[1256] - Quote
i doubt there is a (serious) mineral compression conflict for meta 1-4 loot GRRR Goons |

Mal Nina
The Red Circle Inc.
21
|
Posted - 2014.03.22 04:34:00 -
[1257] - Quote
I own a rorqual and the only reason I had it was to compress the ore that was mined in the WH.
Then came change 1... Seems me ore sites no longer were hidden. Seems someone thought it was too much work to actually get skilled at scanning and to learn to scan. You could mine in a WH and hit Dscan when the probes showed up you ran. At least the null guys have local. Now in WHs there are no warning probes and no warning local. Consequence: Mining in WHs is basically suicide unless you have no WHs open into you. Guess what, mining basically stopped in our WH... well except that new guy that just lost his hulk due to the above.
Now this change... I love the new interface, don't get me wrong. I love the compression changes except for all that training I did so I could compress every ore out there. But... do I need a rorqual? Absolutely not! I have a 1.5 billion dollar paperweight sitting in my POS. If I ever mine again in my home I am setting up my refinery. after all I only compressed the ore so I could haul the ore out and refine it in a HS station that did far better than my refinery at the POS.
Seems with the new compression module to add to your POS the only use the rorqual had is gone. So CCP while you are giving me my money back for all those BPOs how about reimbursing me for the rorqual as well?
On to refining skills.
If the argument is that to be good at something you should have to skill it should apply to every way that you do something regardless of where you live. My skill 4s and 5s should mean something if I am refining ore at my POS. That investment in training should mean something important. It should provide me with an advantage over the guy that has no skill. Regardless of where you are and what you are using, when you use it, whether its an AB, a 150mm gun or mineral refining, your skills should give you an advantage over the guy without skills.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
239
|
Posted - 2014.03.22 04:48:00 -
[1258] - Quote
Mal Nina wrote:I own a rorqual and the only reason I had it was to compress the ore that was mined in the WH.
Then came change 1... Seems me ore sites no longer were hidden. Seems someone thought it was too much work to actually get skilled at scanning and to learn to scan. You could mine in a WH and hit Dscan when the probes showed up you ran. At least the null guys have local. Now in WHs there are no warning probes and no warning local. Consequence: Mining in WHs is basically suicide unless you have no WHs open into you. Guess what, mining basically stopped in our WH... well except that new guy that just lost his hulk due to the above.
Now this change... I love the new interface, don't get me wrong. I love the compression changes except for all that training I did so I could compress every ore out there. But... do I need a rorqual? Absolutely not! I have a 1.5 billion dollar paperweight sitting in my POS. If I ever mine again in my home I am setting up my refinery. after all I only compressed the ore so I could haul the ore out and refine it in a HS station that did far better than my refinery at the POS.
Seems with the new compression module to add to your POS the only use the rorqual had is gone. So CCP while you are giving me my money back for all those BPOs how about reimbursing me for the rorqual as well?
On to refining skills.
If the argument is that to be good at something you should have to skill it should apply to every way that you do something regardless of where you live. My skill 4s and 5s should mean something if I am refining ore at my POS. That investment in training should mean something important. It should provide me with an advantage over the guy that has no skill. Regardless of where you are and what you are using, when you use it, whether its an AB, a 150mm gun or mineral refining, your skills should give you an advantage over the guy without skills.
You still need a rorqual to provide mining bonuses. Not doing so is costing you hilarious amounts of isk/hr. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 04:53:00 -
[1259] - Quote
Loraine Gess wrote:Weaselior wrote:Loraine Gess wrote:And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone? fuel ain't free nothing in highsec would be worth doing that, except in certain border stations with a freighter (and in those, drag bubble the freighter for some hilarious kills) If highsec is balanced around the 50% refine (or 52% POS) base price, the increase in margin for, say, flipping ice becomes hilariously profitable. Using EC- as a border system, you need a jump in (should always be 100% safe) and one warp out to make it back to safety. As long as you scout your way out, you're perfectly safe if bubbles are kept cleared. One of my previous pasttimes (and some of my associates' main income) involves buy orders for ice in highsec, which is then melted down and flipped for sell cost. My experience in 4-4 placed margins around 5-10%, with billions of turnover/day. Consider for a moment that that involved no moving. With a POS in muvolailen (the only system capable of anchoring that's within 1j of jita), you can now compress that to 3000blocks/JF, with plenty of room for fuel. Assuming typical profit remains in the 5-10% range, a T3 minmatar outpost gives a profit in the name of 20-30%*. That means I have to: Put the bought **** into a freighter Move it 1j to compress (instant) Jump it to my border station, hopefully within 1 jump from Muv. If not, 2. Let's assume this costs 30, for 1 midpoint, 1 destination, 1 midpoint back, and then normal flying back to staging POS Reprocess at ridiculous rates Put into a new not-JF freighter, and move it into torrinos** Contract it to Red Frog for movement back to Jita. Let's assume it has to be split into 2 loads (lol it won't) and costs 50m. For all this I make up to 250m, sans 30m for fuel, then 50m for red frog... so say 170? Oh, and I can preposition ships and outsource a lot of it to make it go faster for me, and I can definitely do more than 1 freighter character a time, meaning I can scale my effort up... I think it will be worthwhile. Hell, I think staging a 54% base refining POS in low will be worthwhile. Assuming someone else does not make a market of it, and prices stay stabilized around highsec refining rates.*napkin math, I CBA to do the new formulas until they're finalized **For my hypothetical EC- scenario
Belated addendum to this post: A partner and me worked out the numbers. I was headmathing dark glitter (which refines to ~400m^3, larger than compressed). In this scenario we're working with highsec ices, which refine to ~90m^3, after these changes come into effect, even smaller than the compressed form at 100m^3.
Meaning muvolailen ---> Passari ---> EC-P8R should become a thing. Goons please build a minmatar outpost in EC-. Thank you.
|

Teslyn Sable
Shadowfire Enterprises Rura-Penthe
0
|
Posted - 2014.03.22 04:56:00 -
[1260] - Quote
Mal Nina wrote:I own a rorqual and the only reason I had it was to compress the ore that was mined in the WH.
Then came change 1... Seems me ore sites no longer were hidden. Seems someone thought it was too much work to actually get skilled at scanning and to learn to scan. You could mine in a WH and hit Dscan when the probes showed up you ran. At least the null guys have local. Now in WHs there are no warning probes and no warning local. Consequence: Mining in WHs is basically suicide unless you have no WHs open into you. Guess what, mining basically stopped in our WH... well except that new guy that just lost his hulk due to the above.
Now this change... I love the new interface, don't get me wrong. I love the compression changes except for all that training I did so I could compress every ore out there. But... do I need a rorqual? Absolutely not! I have a 1.5 billion dollar paperweight sitting in my POS. If I ever mine again in my home I am setting up my refinery. after all I only compressed the ore so I could haul the ore out and refine it in a HS station that did far better than my refinery at the POS.
Seems with the new compression module to add to your POS the only use the rorqual had is gone. So CCP while you are giving me my money back for all those BPOs how about reimbursing me for the rorqual as well?
This.
Our wormhole corps got their start by doing heavy asteroid mining in lower-end wormholes. It made us a lot of ISK to bootstrap us into bigger and better things. We don't do it as much as we used to, but we still do some mining.
Several of our pilots spent months of time training up to fly rorquals and compress ore in order to help with our mining operations, and now that all of that time has basically been invalidated. The mining boosts from the rorqual are only worth the fuel cost if you have a large mining fleet going so you can compress at the same time. For smaller mining fleets, a skilled booster with the (now much less expensive) mining foreman implant sitting in an Orca can boost just as effectively as a rorqual can, without burning fuel. With the previous change to ore sites, if we have the numbers to securely run a large mining operation, it's easier and more profitable for us just to go raid a nearby class 4 and do the sleeper sites and gas sites with combat ships and ventures instead. Now we won't even need the rorqual for compression, since we can just online an array at the POS and accomplish the same thing - with no skills needed.
What's going to be done to compensate people who skilled into rorquals and ore compression?
For that matter, what's going to be done to make the rorqual worth having again? It's an impressive ship, and it seems wrong to make it completely obsolete in this way. Something needs to be done to make the rorqual worth using.
If you want to give Rorquals a new role that gets them out of the POS, that's fine. But they need to be buffed considerably to make it worth the risk, since they can't defend themselves at all. A Rorqual in open space is a gigantic target, whether you're in a wormhole, lowsec, or nullsec. In their current state, we would never deploy one outside of a POS at all. Even if there was a reason to, we wouldn't do it without a support fleet to keep them alive and give them a chance to escape if we get jumped - they're just too expensive to risk without a fleet backing them.
|
|

Mal Nina
The Red Circle Inc.
22
|
Posted - 2014.03.22 05:22:00 -
[1261] - Quote
Boosts... lets see have to have the motor running to get that boost and that means that you have to buy then import the ice products into the WH which is just more freight that has to be moved. Orca works great at that when boosts are needed at a very nice price (free) Frankly mining is a sideline in the WH anyway. Just would like to see the ship actually have a function which makes it worthwhile again.
The bigger issue is skills and how they interact with these new plans. |

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 05:56:00 -
[1262] - Quote
Mario Putzo wrote:Fish Hunter wrote:Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there. None of which requires the changes presented by CCP to accomplish. Which is the whole point of this thread. CCP presented an Idea, and we pick it apart. These changes do nothing constructive for the game and are actually deconstructive as a whole.
These changes offer a reason to leave high sec for miners. 20% more isk infact. It also makes POS usefull and gives us a reason to use compression rather that exploiting a loophole with 425s. Plus miners everywhere get a little buff to income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rain6637
Team Evil
13037
|
Posted - 2014.03.22 05:57:00 -
[1263] - Quote
why wouldn't you shut your holes down first
have you ever seen a rorqual spider tank in EFT? they're beasts, and with their drone bonus they're not defenseless. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Keltin
MSE-corp
0
|
Posted - 2014.03.22 06:10:00 -
[1264] - Quote
Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.
This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.
I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.
|

Mario Putzo
Welping and Dunking.
392
|
Posted - 2014.03.22 06:20:00 -
[1265] - Quote
baltec1 wrote:Mario Putzo wrote:Fish Hunter wrote:Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there. None of which requires the changes presented by CCP to accomplish. Which is the whole point of this thread. CCP presented an Idea, and we pick it apart. These changes do nothing constructive for the game and are actually deconstructive as a whole. These changes offer a reason to leave high sec for miners. 20% more isk infact. It also makes POS usefull and gives us a reason to use compression rather that exploiting a loophole with 425s. Plus miners everywhere get a little buff to income.
If the 400% increase to mineral value didn't drag them from HS I doubt a 20% increase wil. But hey while we are pretending Im sure that the safety of Deklein and the Awoxing of minners is a wonderful invitation to.
|

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 06:31:00 -
[1266] - Quote
Keltin wrote:Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.
This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.
I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.
So you are going to quit EVE because CCP are going to reward miners who live in riskier places with 20% more reward?
you do know that you will be earning the same as you do right now in highsec right? The only nerf happening is to junk loot which most people wont notice and is resulting in a slight buff for miners like you.
So you are going to quit for CCP giving you a little buff and finally rewarding you for taking risks outside of highsec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 06:33:00 -
[1267] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:Fish Hunter wrote:Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there. None of which requires the changes presented by CCP to accomplish. Which is the whole point of this thread. CCP presented an Idea, and we pick it apart. These changes do nothing constructive for the game and are actually deconstructive as a whole. These changes offer a reason to leave high sec for miners. 20% more isk infact. It also makes POS usefull and gives us a reason to use compression rather that exploiting a loophole with 425s. Plus miners everywhere get a little buff to income. If the 250% increase to mineral value didn't drag them from HS I doubt a 20% increase wil. But hey while we are pretending Im sure that the awoxing in deklein screams come mine with us!
miners have never been rewarded for leaving high sec. They were infact punished with lower refine rates and higher costs.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 06:33:00 -
[1268] - Quote
Keltin wrote:Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.
This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.
I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.
Goodbye
I will be more than happy to fill the void you leave behind and harvest even greater profit |

Keltin
MSE-corp
0
|
Posted - 2014.03.22 06:37:00 -
[1269] - Quote
baltec1 wrote:Keltin wrote:Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.
This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.
I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.
So you are going to quit EVE because CCP are going to reward miners who live in riskier places with 20% more reward? you do know that you will be earning the same as you do right now in highsec right? The only nerf happening is to junk loot which most people wont notice and is resulting in a slight buff for miners like you. So you are going to quit for CCP giving you a little buff and finally rewarding you for taking risks outside of highsec?
Refine Rates
20% not even close the refine value before and after, the after value with perfect refine is 28% of what it was previously. That's an 72% nerf for high-sec mining.
Where are people getting this "20%" this "risk vs reward" is not even a factor in this large of a nerf. Look at the actual numbers.
|

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 06:44:00 -
[1270] - Quote
Keltin wrote:baltec1 wrote:Keltin wrote:Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.
This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.
I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.
So you are going to quit EVE because CCP are going to reward miners who live in riskier places with 20% more reward? you do know that you will be earning the same as you do right now in highsec right? The only nerf happening is to junk loot which most people wont notice and is resulting in a slight buff for miners like you. So you are going to quit for CCP giving you a little buff and finally rewarding you for taking risks outside of highsec? Refine Rates20% not even close the refine value before and after, the after value with perfect refine is 28% of what it was previously. That's an 72% nerf for high-sec mining. Where are people getting this "20%" this "risk vs reward" is not even a factor in this large of a nerf. Look at the actual numbers.
You missed the part where CCP said they are upping the amount of mi erals you mine. Miners are not losing anything and gaining up to 20% if they mine and refine in nul Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Nevyn Auscent
Broke Sauce
1161
|
Posted - 2014.03.22 06:48:00 -
[1271] - Quote
baltec1 wrote: miners have never been rewarded for leaving high sec. They were infact punished with lower refine rates and higher costs.
Nice Nullsec lies. Miners already got far higher profits in Null Sec after the last round of mineral changes. Which made sure no matter what ore prices did that Null Sec ores would be worth more than High Sec ores. Not that this was a bad thing.
But this latest change goes too far. It's good that skill now matters. It's good that POS arrays are now relevant. But it is bad that Null Sec is best at everything. That leads to a theme park where high sec is just a starting zone, and to go anywhere you have to sign onto an overlord to get allowed into Null (Because that basically is the current setup in Null) Equal refining from stations & outposts would have been fine. 20% extra is not fine. It gives too much advantage to Null. |

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 06:55:00 -
[1272] - Quote
Nevyn Auscent wrote:baltec1 wrote: miners have never been rewarded for leaving high sec. They were infact punished with lower refine rates and higher costs.
Nice Nullsec lies. Miners already got far higher profits in Null Sec after the last round of mineral changes. Which made sure no matter what ore prices did that Null Sec ores would be worth more than High Sec ores. Not that this was a bad thing. But this latest change goes too far. It's good that skill now matters. It's good that POS arrays are now relevant. But it is bad that Null Sec is best at everything. That leads to a theme park where high sec is just a starting zone, and to go anywhere you have to sign onto an overlord to get allowed into Null (Because that basically is the current setup in Null) Equal refining from stations & outposts would have been fine. 20% extra is not fine. It gives too much advantage to Null.
Why is it bad that the most risky areas give the best reward?
right now there is nothing to reward a miner. Trit in null is worth the same as high sec and you cant mine any more than in high sec. Come summer it will be worth 20% more than high sec.
how is this not a good thing for miners? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Keltin
MSE-corp
0
|
Posted - 2014.03.22 06:56:00 -
[1273] - Quote
Nevyn Auscent wrote:baltec1 wrote: miners have never been rewarded for leaving high sec. They were infact punished with lower refine rates and higher costs.
Nice Nullsec lies. Miners already got far higher profits in Null Sec after the last round of mineral changes. Which made sure no matter what ore prices did that Null Sec ores would be worth more than High Sec ores. Not that this was a bad thing. But this latest change goes too far. It's good that skill now matters. It's good that POS arrays are now relevant. But it is bad that Null Sec is best at everything. That leads to a theme park where high sec is just a starting zone, and to go anywhere you have to sign onto an overlord to get allowed into Null (Because that basically is the current setup in Null) Equal refining from stations & outposts would have been fine. 20% extra is not fine. It gives too much advantage to Null.
Agreed 1000000000000000%
I'm not signing up for an Alliance, it hasn't happened in my previous 10 years it's not happening now. Deal with it CCP!
baltec1 And for the others, I said I would no longer devote time to industry, I'll go pvp if I need/have to but this overall **** storm to High-Sec Industry is not going to be beneficial to the game. You are right I didn't see a "part where they said they were changing" I am going by what is currently posted. once they make a new devblog I'll change my thoughts but until then I will go by the current "official" information being the blog itself. I do not care what they say in a forum post. Update the blog with the actual numbers. |

Rain6637
Team Evil
13037
|
Posted - 2014.03.22 07:00:00 -
[1274] - Quote
my momma always told me there will be industrialists who can do it faster and cheaper than me. so I decided not to be an industrialist. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Nevyn Auscent
Broke Sauce
1161
|
Posted - 2014.03.22 07:05:00 -
[1275] - Quote
baltec1 wrote:
Why is it bad that the most risky areas give the best reward?
right now there is nothing to reward a miner. Trit in null is worth the same as high sec and you cant mine any more than in high sec. Come summer it will be worth 20% more than high sec.
how is this not a good thing for miners?
Because you ALREADY GET THE MOST REWARDS! You can't use that argument on every single thing in the game in isolation. Null gets better PI. Null gets better Ore. Null gets faster manufacturing lines. (Last I looked post outpost buff) Null gets faster research lines. (Last I looked post outpost buff) Null gets better Gas. Null has infinite ore in a single system thanks to industrial anomalies. Null does have higher yield thanks to Rorq boosts being better.
All of this is directly industry related. You don't need better refine rates as well. If you need a boost to Null ore at all, which I'm not convinced, then it should be in the 5% & 10% varieties being more common, not in all ore giving 20% better yield when refined.
Note, I'm not against the changing of outposts base to 50%, or the change so that skills matter & that POS arrays are good for refining. I'm against the 'Null must be best at every single aspect of the game' argument which is being used to justify Null getting better refining when it gives too much advantage to Null Industrialists to be able to simply price high sec utterly out of the game. |

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 07:05:00 -
[1276] - Quote
Keltin wrote:Nevyn Auscent wrote:baltec1 wrote: miners have never been rewarded for leaving high sec. They were infact punished with lower refine rates and higher costs.
Nice Nullsec lies. Miners already got far higher profits in Null Sec after the last round of mineral changes. Which made sure no matter what ore prices did that Null Sec ores would be worth more than High Sec ores. Not that this was a bad thing. But this latest change goes too far. It's good that skill now matters. It's good that POS arrays are now relevant. But it is bad that Null Sec is best at everything. That leads to a theme park where high sec is just a starting zone, and to go anywhere you have to sign onto an overlord to get allowed into Null (Because that basically is the current setup in Null) Equal refining from stations & outposts would have been fine. 20% extra is not fine. It gives too much advantage to Null. Agreed 1000000000000000% I'm not signing up for an Alliance, it hasn't happened in my previous 10 years it's not happening now. Deal with it CCP! baltec1 And for the others, I said I would no longer devote time to industry, I'll go pvp if I need/have to but this overall **** storm to High-Sec Industry is not going to be beneficial to the game. You are right I didn't see a "part where they said they were changing" I am going by what is currently posted. once they make a new devblog I'll change my thoughts but until then I will go by the current "official" information being the blog itself. I do not care what they say in a forum post. Update the blog with the actual numbers.
Its in the current dev blog. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Raiden MarkIV
The Serenity Initiative Holding Corporation The Serenity Initiative
0
|
Posted - 2014.03.22 07:07:00 -
[1277] - Quote
So......
Are Minmitar stations going to get some re balancing to bring them inline with the bonuses given to the other stations?
The other stations got massive increases in office/production/research counts a while back where Minmitar a minimal increase because "They could do decent refining".
With this new patch all outposts will be "equal" at 50% refining on egg drop, so there is no reason to even drop a Minmitar station now if you are not planing on upgrading the station. Granted the increase to 60% at l3 upgrade is a nice perk...
But, out of the box **(Post Current Patch Proposal)**
Caldari Research Outpost
Refining: 50% Manufacturing: 5 Booster Manufacturing: 10 Copying: 20 (+10) ME Research: 20 PE Research: 20 Invention: 20 Reverse Engineering: 30 Offices: 18
Amarr Factory Outpost
Refining: 50% Manufacturing: 50 Booster Manufacturing: 20 Copying: 2 ME Research: 2 PE Research: 2 Offices: 16
Gallente Administrative Outpost
Refining: 50% Manufacturing: 10 Booster Manufacturing: 20 Copying: 4 ME Research: 4 PE Research: 4 Invention: 2 Offices: 36
Minmatar Service Outpost
Refining: 50% Manufacturing: 5 Offices: 10
We can see here.... Minmitar Outposts are not getting any love with this new patch.... In fact, they are becoming the worst outpost investment ever.
Why would we even place one of these when a POS can do refining w/o skills at L1 upgrade rates
Don't get me wrong this refining change is good, But there needs to be some re balancing on the Minmitar Outposts now that they are not going to be the Refining kings of nullsec anymore. They are now just marginally better than the rest of the outposts. with massive investment cost (something upwards of 70bil at current market rates) to get there. |

Ispia Jaydrath
Reib Autonomous Industries
118
|
Posted - 2014.03.22 07:08:00 -
[1278] - Quote
Keltin wrote:Refine Rates20% not even close the refine value before and after, the after value with perfect refine is 28% of what it was previously. That's an 72% nerf for high-sec mining. Where are people getting this "20%" this "risk vs reward" is not even a factor in this large of a nerf. Look at the actual numbers.
Wow. Forget the devblog, you didn't even read the link you used to try to prove your point.
Look at the batch size. |

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 07:14:00 -
[1279] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Why is it bad that the most risky areas give the best reward?
right now there is nothing to reward a miner. Trit in null is worth the same as high sec and you cant mine any more than in high sec. Come summer it will be worth 20% more than high sec.
how is this not a good thing for miners?
Because you ALREADY GET THE MOST REWARDS! You can't use that argument on every single thing in the game in isolation. Null gets better PI. Null gets better Ore. Null gets faster manufacturing lines. (Last I looked post outpost buff) Null gets faster research lines. (Last I looked post outpost buff) Null gets better Gas. Null has infinite ore in a single system thanks to industrial anomalies. Null does have higher yield thanks to Rorq boosts being better. All of this is directly industry related. You don't need better refine rates as well. If you need a boost to Null ore at all, which I'm not convinced, then it should be in the 5% & 10% varieties being more common, not in all ore giving 20% better yield when refined. Note, I'm not against the changing of outposts base to 50%, or the change so that skills matter & that POS arrays are good for refining. I'm against the 'Null must be best at every single aspect of the game' argument which is being used to justify Null getting better refining when it gives too much advantage to Null Industrialists to be able to simply price high sec utterly out of the game.
yes we can use that argument on everything. Any activity should reward people who take greater risks with greater rewards. I do wonder why it is you seem to think you should get the same reward for less risk, effort and cost.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Anke Eyrou
Hades Sisters
41
|
Posted - 2014.03.22 07:15:00 -
[1280] - Quote
CCP Ytterbium wrote:Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).
How about recycling? I expect to get this post deleted or locked. So much for freedom of expression. |
|

Nevyn Auscent
Broke Sauce
1161
|
Posted - 2014.03.22 07:22:00 -
[1281] - Quote
baltec1 wrote:
yes we can use that argument on everything. Any activity should reward people who take greater risks with greater rewards. I do wonder why it is you seem to think you should get the same reward for less risk, effort and cost.
Because I don't get the same reward. I don't get any of the things I listed above. So a Null player ALREADY HAS MORE REWARD! You can't look at a single facet of reward and go 'that reward aspect must be higher' when there are a number of DIFFERENT rewards that apply. Overall the reward should be higher sure, but it should be higher in ways that don't break the sandbox game, and the 20% higher refine in Null has the potential to break the sandbox and make it theme park. And it shouldn't be 20% higher in every aspect, when those aspects multiply together to create a massive cumulative reward.
Some of the aspects can be the same, some can even be lower in Null. As long as the overall reward across an entire play area is higher. And Industry/Mining is already significantly better in Null. Refining was poor, but it's being over corrected now, not simply fixed to the same. |

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 07:30:00 -
[1282] - Quote
Nevyn Auscent wrote:baltec1 wrote:
yes we can use that argument on everything. Any activity should reward people who take greater risks with greater rewards. I do wonder why it is you seem to think you should get the same reward for less risk, effort and cost.
Because I don't get the same reward. I don't get any of the things I listed above. So a Null player ALREADY HAS MORE REWARD! You can't look at a single facet of reward and go 'that reward aspect must be higher' when there are a number of DIFFERENT rewards that apply. Overall the reward should be higher sure, but it should be higher in ways that don't break the sandbox game, and the 20% higher refine in Null has the potential to break the sandbox and make it theme park. And it shouldn't be 20% higher in every aspect, when those aspects multiply together to create a massive cumulative reward. Some of the aspects can be the same, some can even be lower in Null. As long as the overall reward across an entire play area is higher. And Industry/Mining is already significantly better in Null. Refining was poor, but it's being over corrected now, not simply fixed to the same.
How exactly will it break the game and make it a theampark?
also take note, goons are backing CCP with rewarding miners who take risks and you are against it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Georgiy Giggle
REFORD Division REFORD
115
|
Posted - 2014.03.22 07:37:00 -
[1283] - Quote
I see many nice improvements, such as compression process and reprocessing UI. But also I see some bad things:
- You are boosting mining while nerfing reprocess output from modules and ships (It's very famous CCP's way of solving problems: we should not fix something, we should break, so other broken stuff would not look like broken). - You nerfing minmatar outpost, so it won't be so juicy as now. Have a question: how will you boost other features of minmatar outpost instead? Or, how will you nerf (make it similar to other) other outposts to make a balance? Not mastering proprieties, won't become firmly established. - Confucius |

Keltin
MSE-corp
0
|
Posted - 2014.03.22 07:39:00 -
[1284] - Quote
Ispia Jaydrath wrote:Keltin wrote:Refine Rates20% not even close the refine value before and after, the after value with perfect refine is 28% of what it was previously. That's an 72% nerf for high-sec mining. Where are people getting this "20%" this "risk vs reward" is not even a factor in this large of a nerf. Look at the actual numbers. Wow. Forget the devblog, you didn't even read the link you used to try to prove your point. Look at the batch size.
Wow, so hard to say "look at the batch size" in a nice way isn't it?
But yeah, thnx, been up for 72 hours straight, numbers are not being friendly to me at the moment.
Stop the world! |

Nevyn Auscent
Broke Sauce
1161
|
Posted - 2014.03.22 07:45:00 -
[1285] - Quote
baltec1 wrote:
How exactly will it break the game and make it a theampark?
Now, tell us why you deserve the same reward as someone who is taking more risks than you, has more costs than you and is putting in more effort than you? also take note, goons are backing CCP with rewarding miners who take risks and you are against it.
And like normal you just trot out the same argument without actually bothering to read a thing I wrote about how you already get more rewards. Also nothing about Null says you are putting in more effort than a high sec player. Or taking more risks even though I'll give you that on average Null is riskier.
Anyway, have fun being a Goon and continuing with your stated SA forum goal of breaking the game, you are well on the way. Hopefully the Devs can actually multiply and work out what their maths actually means to High Sec. Or of course, Dinsdale could actually be correct in his paranoia (If wrong in how he expresses it normally) and they really are just destroying High Sec one aspect at a time till it's just like all the other MMO's out there. |

Mario Putzo
Welping and Dunking.
392
|
Posted - 2014.03.22 07:50:00 -
[1286] - Quote
baltec1 wrote: miners have never been rewarded for leaving high sec. They were infact punished with lower refine rates and higher costs.
Hahahaha. What ever you say. Simple math says you are wrong. But its more fun to watch you all whine about how eveil Carebears are breaking the material bank while Goonies can't cut a break.
272% more valuable to mine in NS, yet no one does. Weird thing is you can get Trit just as easily in NS as you can in HS. 2 ventures in Null make more money than 2 in HS.
Easier just to parrot the talking points of the greater goonion though I imagine. |

El 1974
Freedom For Fantasy The Unthinkables
128
|
Posted - 2014.03.22 08:02:00 -
[1287] - Quote
If taking risk was to be rewarded, then lowsec would get the highest refine rates. |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 08:06:00 -
[1288] - Quote
El 1974 wrote:If taking risk was to be rewarded, then lowsec would get the highest refine rates.
Except that null has more risk... |

baltec1
Bat Country Goonswarm Federation
10518
|
Posted - 2014.03.22 08:06:00 -
[1289] - Quote
Georgiy Giggle wrote:I see many nice improvements, such as compression process and reprocessing UI. But also I see some bad things:
- You are boosting mining while nerfing reprocess output from modules and ships (It's very famous CCP's way of solving problems: we should not fix something, we should break, so other broken stuff would not look like broken). - You nerfing minmatar outpost, so it won't be so juicy as now. Have a question: how will you boost other features of minmatar outpost instead? Or, how will you nerf (make it similar to other) other outposts to make a balance?
Outposts are an entire summer expansion of problems themselves and will most likely get seen when they revamp sov.
the mods and ship reprocessing is honestly a good thing and a welcome buff to miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10518
|
Posted - 2014.03.22 08:07:00 -
[1290] - Quote
Mario Putzo wrote:baltec1 wrote: miners have never been rewarded for leaving high sec. They were infact punished with lower refine rates and higher costs.
Hahahaha. What ever you say. Simple math says you are wrong. But its more fun to watch you all whine about how eveil Carebears are breaking the material bank while Goonies can't cut a break. 272% more valuable to mine in NS, yet no one does. Weird thing is you can get Trit just as easily in NS as you can in HS. 2 ventures in Null make more money than 2 in HS. Easier just to parrot the talking points of the greater goonion though I imagine.
Please post this simple maths. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

baltec1
Bat Country Goonswarm Federation
10518
|
Posted - 2014.03.22 08:11:00 -
[1291] - Quote
Keltin wrote:Ispia Jaydrath wrote:Keltin wrote:Refine Rates20% not even close the refine value before and after, the after value with perfect refine is 28% of what it was previously. That's an 72% nerf for high-sec mining. Where are people getting this "20%" this "risk vs reward" is not even a factor in this large of a nerf. Look at the actual numbers. Wow. Forget the devblog, you didn't even read the link you used to try to prove your point. Look at the batch size. Wow, so hard to say "look at the batch size" in a nice way isn't it? But yeah, thnx, been up for 72 hours straight, numbers are not being friendly to me at the moment. Stop the world!
This is why I an trying to be civil with you. It looked like you saw the nerfs and missed the other changes that balanced it all out. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kinis Deren
House Of Serenity. Disband.
357
|
Posted - 2014.03.22 08:12:00 -
[1292] - Quote
El 1974 wrote:If taking risk was to be rewarded, then lowsec would get the highest refine rates.
I completely agree, however the nullbear narative coming out of Mittanigrad, and trotted out by the rest of the goontards and their underlings, will always contradict the facts.
If we take a simple risk ratio as being defined as ship loss/jump then low sec is approximately 3 x as riskier than null. Into PVP & looking for small gang focused, NPC Null corp? Check out The Nyan Cat Pirates!
Corp CEO looking for an easy going, none sov, PVP alliance? Join Disband. today! |

White Queen
Homeworld Republic The East India Co.
2
|
Posted - 2014.03.22 08:19:00 -
[1293] - Quote
The refining changes seem great to miners but horrible to ratters. A significant part if the income was reprocessing loot, which was critical since 60% or more of the modules that drop off rats are useless items that nobody has any use for. Scrap metal 4 became a great skill for me and boosted my income considerably. Now this part of income is going to drop considerably, with nothing else boosted to balance that.
I know this only happens rarely, but I would consider sp refunds on Scrapmetal reprocessing skills and Metallurgy. |

baltec1
Bat Country Goonswarm Federation
10518
|
Posted - 2014.03.22 08:21:00 -
[1294] - Quote
Kinis Deren wrote:El 1974 wrote:If taking risk was to be rewarded, then lowsec would get the highest refine rates. I completely agree, however the nullbear narative coming out of Mittanigrad, and trotted out by the rest of the goontards and their underlings, will always contradict the facts. If we take a simple risk ratio as being defined as ship loss/jump then low sec is approximately 3 x as riskier than null.
Nullsec has several million more ship deaths than low sec. You also cant be locked out of a station in low sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Vingoruud Arthie
Armada vi Vulnezia
0
|
Posted - 2014.03.22 08:36:00 -
[1295] - Quote
i think the changes are crap as i have trained to level 5 on all and then worked my ass off to get standings. this is going to screw a lot of us, don't over think it
|

Vaju Enki
Secular Wisdom
1254
|
Posted - 2014.03.22 08:40:00 -
[1296] - Quote
Good change. Emergent game play FTW. The Tears Must Flow |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 08:44:00 -
[1297] - Quote
Vingoruud Arthie wrote:i think the changes are crap as i have trained to level 5 on all and then worked my ass off to get standings. this is going to screw a lot of us, don't over think it
Your skills suddenly become useful
You whine your skills are now useless?? |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
449
|
Posted - 2014.03.22 08:46:00 -
[1298] - Quote
Though I am a mission runner and enjoy the extra income from reprocessing my loot, it is just that, extra income. My husband and daughter are miners and they always grumbled that I could get minerals on top of my bounties and LP rewards when they had to mine for it. So though I personally will lose some income I think it a good change towards balancing the reward to activity, ie: minerals for miners, bounties and LP for mission runners. |

baltec1
Bat Country Goonswarm Federation
10526
|
Posted - 2014.03.22 08:47:00 -
[1299] - Quote
Vingoruud Arthie wrote:i think the changes are crap as i have trained to level 5 on all and then worked my ass off to get standings. this is going to screw a lot of us, don't over think it
You will see no difference in your mining and refining, all this change will do is give up to 20% more reward for miners who take greater risks. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sentamon
Imperial Academy Amarr Empire
1511
|
Posted - 2014.03.22 09:09:00 -
[1300] - Quote
baltec1 wrote: Nullsec has several million more ship deaths than low sec. You also cant be locked out of a station in low sec.
Yeah will duh, hardly anyone can handle the risk of lowsec so they avoid it. Total ship deaths mean crap, unless you want to go as far as saying that more ship deaths in highsec makes it more dangerous then lowsec.
The posters are correct, if EVE had real risk vs reward, Lowsec rewards would be considerably higher then any other place.
~ Professional Forum Alt -á~ |
|

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 09:14:00 -
[1301] - Quote
Sentamon wrote:baltec1 wrote: Nullsec has several million more ship deaths than low sec. You also cant be locked out of a station in low sec.
Yeah will duh, hardly anyone can handle the risk of lowsec so they avoid it. Total ship deaths mean crap, unless you want to go as far as saying that more ship deaths in highsec makes it more dangerous then lowsec. The posters are correct, if EVE had real risk vs reward, Lowsec rewards would be considerably higher then any other place.
We flew an orca around lowsec for an hour before someone attacked it and the systems were far from empty.
you cant be locked out of a lowsec station like you can be in null and there are several weapons that cannot be activated in low sec. Its risky but null and WH are more risky. Join Bat Country today and defend the Glorious Socialist Dictatorship |

El 1974
Freedom For Fantasy The Unthinkables
128
|
Posted - 2014.03.22 09:22:00 -
[1302] - Quote
baltec1 wrote:We flew an orca around lowsec for an hour before someone attacked it and the systems were far from empty.
you cant be locked out of a lowsec station like you can be in null and there are several weapons that cannot be activated in low sec. Its risky but null and WH are more risky. You can't lock your enemies out of stations either. Lowsec and nullsec are different in several ways. Statistics show that lowsec is more dangerous. |

Toshiro Ozuwara
Brave Newbies Inc. Brave Collective
373
|
Posted - 2014.03.22 09:25:00 -
[1303] - Quote
baltec1 wrote:you cant be locked out of a lowsec station like you can be in null and there are several weapons that cannot be activated in low sec. Its risky but null and WH are more risky. And when was the last time your great big blue blob was locked out of a station? How many stations do you control anyway?
Tell us about how scary it is for people to undock and rat in carriers, or to AFK and bot mine in Deklein.
Please, compare your blue donut to W-SPACE which has no local and no regional blues.
You pile into fights you have no chance of losing, bring overwhelming force to bear, win nearly every major engagement, and then come on the forums and poor mouth about how hard nullsec is. Don't even get me started on B0TLRD and peacetime reimbursements.
Cui bono?
Spare us this victory lap where you tell us how it's all for the good of the game and how hard done by GSF has struggled these last 3 years. They thought they could get away.-áNot today, it's not the way that this kid plays. |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 09:43:00 -
[1304] - Quote
El 1974 wrote:baltec1 wrote:We flew an orca around lowsec for an hour before someone attacked it and the systems were far from empty.
you cant be locked out of a lowsec station like you can be in null and there are several weapons that cannot be activated in low sec. Its risky but null and WH are more risky. You can't lock your enemies out of stations either. Lowsec and nullsec are different in several ways. Statistics show that lowsec is more dangerous.
Yes we can, go ask the NC about it.
Statistics show null is more deadly by millions of ships. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 09:45:00 -
[1305] - Quote
baltec1 wrote:Vingoruud Arthie wrote:i think the changes are crap as i have trained to level 5 on all and then worked my ass off to get standings. this is going to screw a lot of us, don't over think it
You will see no difference in your mining and refining, all this change will do is give up to 20% more reward for miners who take greater risks.
Potential 20% more reward for miners but in reality more reward for outpost owners who will set taxes on refining. That is direct income buff for "masters" not to "peasants". Only those who already rich could use that "potential" (upgrades for outposts are not cheap). So it increase gap between rich and poor alliances. That is not buff for miners or miners in null particularly, mining in null was always better than in lowsec or highsec (some of us remember when people used cruisers to fly to null and mine there). Nothing wrong to let refine ore in null outpost as efficient as in npc station, but why it must be better? Outpost is empire technology. The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 10:02:00 -
[1306] - Quote
Emuar wrote:baltec1 wrote:Vingoruud Arthie wrote:i think the changes are crap as i have trained to level 5 on all and then worked my ass off to get standings. this is going to screw a lot of us, don't over think it
You will see no difference in your mining and refining, all this change will do is give up to 20% more reward for miners who take greater risks. Potential 20% more reward for miners but in reality more reward for outpost owners who will set taxes on refining. That is direct income buff for "masters" not to "peasants". Only those who already rich could use that "potential" (upgrades for outposts are not cheap). So it increase gap between rich and poor alliances. That is not buff for miners or miners in null particularly, mining in null was always better than in lowsec or highsec (some of us remember when people used cruisers to fly to null and mine there). Nothing wrong to let refine ore in null outpost as efficient as in npc station, but why it must be better? Outpost is empire technology.
We arnt going to tax away that 20% because nobody would bother mining if we do. Our tax system is more advanced than that and we value getting cheaper ships to pvp with over taxing a miner. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dracvlad
Taishi Combine Pirate Nation.
370
|
Posted - 2014.03.22 10:25:00 -
[1307] - Quote
TJ Grimes wrote:I'm a fresh player to Eve and I would like to set up my own business where I mine, reprocess and then use the minerals to make products to sell.
I wanted to do it in the safety of high security space until I have a better understanding of low security space.
So from what I can see, high security miners will lose minerals (and in turn ISK) from a lower reprocessing yield but to balance the ISK loss they are given easy methods to compress ore.
Low/Null security space miners get the better yield, but lose out on the "425mm cannon transporting method" allowing the high security space miners to monopolize and make up for their lower reprocessing yield and generally keeping the same average income of ISK.
But what about people like me who want to keep their minerals to make products, the cost to make a product is higher for me in a sense as some of my minerals are going waste, is my only option to move to low/null security space?
I feel like these changes will force me to charge slightly more for a ship or module I make from high security space as it's cost me slightly more minerals/ore to make it in the first place.
Am I being ignorant and missing something here?
Edit: Are these changes taking into account high security space players who want to use ore/minerals to make ships and modules, or is it being assumed that everyone mines to sell minerals/ore.
In this thread you have a number of self-important Goons carrying out is intellectual ************, they think they are so so clever but most people reading their posts see them as so far up themselves its embarrassing. And they are so arrogant that they fail to see that. But of course they are full of themselves because they have got what they wanted, so triumphant posting on their part says a lot doesn't it.
You question hits the nail on the head, a lot of new players do what you are doing and also a lot of older players who do not want to operate within these 0.0 cartels, in one stupid ill thought out change which was applied to get rid of extra materials on BP'sCCP just shafted all those people, for me it doubles the amount of grinding I have to do to make a ship. I hope CCP will think about this a bit more because most of the group I am with are rather annoyed with this, but CCP only listen to the 0.0 controlled CSM and shrills like these self-proclaimed economic Goons.
The 0.0 cartels want to screw over hisec, however reasonable people like myself saw no reason why those 0.0 sov stations couldn't be upgraded to be as good as hisec, but saw no reason to nerf hisec, by cutting refining efficiency to make you grind more, with the changes to ore amounts its not as bad as it may first appear, but for those that reprocess modules for minerals it is catastrophic.
As you can see they are also hogging this thread and posting lots of pap in here to hide people coming up with issues like you,and insulting people that is again part of their strategy, again they are very good at it and CCP will fail to note your concerns due to their hogging of this thread with their pap.
So what are my options, I could cancel my paid for accounts and have as my leaving reason this change, wait a couple of days and then re-sub, at least it will get past the Goons blocking it here, there is no point in saying anything in Assembly Hall or speaking to the CSM as they ignore people like you and me. Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 10:32:00 -
[1308] - Quote
I love all these terrible lore reasons for making highsec the be-all do-all end-all. "It has better technology because order!!" "It's empire technology!""
Here's a few to consider:
Rampant corruption taking your extra
Capsuleers are inherently superior, empire sucks balls
Rubicon blah blah crossing boundaries breaking free of empire's grasp |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 10:36:00 -
[1309] - Quote
Dracvlad wrote:TJ Grimes wrote:I'm a fresh player to Eve and I would like to set up my own business where I mine, reprocess and then use the minerals to make products to sell.
I wanted to do it in the safety of high security space until I have a better understanding of low security space.
So from what I can see, high security miners will lose minerals (and in turn ISK) from a lower reprocessing yield but to balance the ISK loss they are given easy methods to compress ore.
Low/Null security space miners get the better yield, but lose out on the "425mm cannon transporting method" allowing the high security space miners to monopolize and make up for their lower reprocessing yield and generally keeping the same average income of ISK.
But what about people like me who want to keep their minerals to make products, the cost to make a product is higher for me in a sense as some of my minerals are going waste, is my only option to move to low/null security space?
I feel like these changes will force me to charge slightly more for a ship or module I make from high security space as it's cost me slightly more minerals/ore to make it in the first place.
Am I being ignorant and missing something here?
Edit: Are these changes taking into account high security space players who want to use ore/minerals to make ships and modules, or is it being assumed that everyone mines to sell minerals/ore. In this thread you have a number of self-important Goons carrying out is intellectual ************, they think they are so so clever but most people reading their posts see them as so far up themselves its embarrassing. And they are so arrogant that they fail to see that. But of course they are full of themselves because they have got what they wanted, so triumphant posting on their part says a lot doesn't it. You question hits the nail on the head, a lot of new players do what you are doing and also a lot of older players who do not want to operate within these 0.0 cartels, in one stupid ill thought out change which was applied to get rid of extra materials on BP'sCCP just shafted all those people, for me it doubles the amount of grinding I have to do to make a ship. I hope CCP will think about this a bit more because most of the group I am with are rather annoyed with this, but CCP only listen to the 0.0 controlled CSM and shrills like these self-proclaimed economic Goons. The 0.0 cartels want to screw over hisec, however reasonable people like myself saw no reason why those 0.0 sov stations couldn't be upgraded to be as good as hisec, but saw no reason to nerf hisec, by cutting refining efficiency to make you grind more, with the changes to ore amounts its not as bad as it may first appear, but for those that reprocess modules for minerals it is catastrophic. As you can see they are also hogging this thread and posting lots of pap in here to hide people coming up with issues like you,and insulting people that is again part of their strategy, again they are very good at it and CCP will fail to note your concerns due to their hogging of this thread with their pap. So what are my options, I could cancel my paid for accounts and have as my leaving reason this change, wait a couple of days and then re-sub, at least it will get past the Goons blocking it here, there is no point in saying anything in Assembly Hall or speaking to the CSM as they ignore people like you and me.
You will be earning exactly the same isk as a miner in high sec in the summer as you do right now. CCP are not nerfing high sec miners income at all. Everything you just put is rubbish based upon incorrect assumptions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 10:37:00 -
[1310] - Quote
Dracvlad wrote:TJ Grimes wrote:I'm a fresh player to Eve and I would like to set up my own business where I mine, reprocess and then use the minerals to make products to sell.
I wanted to do it in the safety of high security space until I have a better understanding of low security space.
So from what I can see, high security miners will lose minerals (and in turn ISK) from a lower reprocessing yield but to balance the ISK loss they are given easy methods to compress ore.
Low/Null security space miners get the better yield, but lose out on the "425mm cannon transporting method" allowing the high security space miners to monopolize and make up for their lower reprocessing yield and generally keeping the same average income of ISK.
But what about people like me who want to keep their minerals to make products, the cost to make a product is higher for me in a sense as some of my minerals are going waste, is my only option to move to low/null security space?
I feel like these changes will force me to charge slightly more for a ship or module I make from high security space as it's cost me slightly more minerals/ore to make it in the first place.
Am I being ignorant and missing something here?
Edit: Are these changes taking into account high security space players who want to use ore/minerals to make ships and modules, or is it being assumed that everyone mines to sell minerals/ore. In this thread you have a number of self-important Goons carrying out is intellectual ************, they think they are so so clever but most people reading their posts see them as so far up themselves its embarrassing. And they are so arrogant that they fail to see that. But of course they are full of themselves because they have got what they wanted, so triumphant posting on their part says a lot doesn't it. You question hits the nail on the head, a lot of new players do what you are doing and also a lot of older players who do not want to operate within these 0.0 cartels, in one stupid ill thought out change which was applied to get rid of extra materials on BP'sCCP just shafted all those people, for me it doubles the amount of grinding I have to do to make a ship. I hope CCP will think about this a bit more because most of the group I am with are rather annoyed with this, but CCP only listen to the 0.0 controlled CSM and shrills like these self-proclaimed economic Goons. The 0.0 cartels want to screw over hisec, however reasonable people like myself saw no reason why those 0.0 sov stations couldn't be upgraded to be as good as hisec, but saw no reason to nerf hisec, by cutting refining efficiency to make you grind more, with the changes to ore amounts its not as bad as it may first appear, but for those that reprocess modules for minerals it is catastrophic. As you can see they are also hogging this thread and posting lots of pap in here to hide people coming up with issues like you,and insulting people that is again part of their strategy, again they are very good at it and CCP will fail to note your concerns due to their hogging of this thread with their pap. So what are my options, I could cancel my paid for accounts and have as my leaving reason this change, wait a couple of days and then re-sub, at least it will get past the Goons blocking it here, there is no point in saying anything in Assembly Hall or speaking to the CSM as they ignore people like you and me.
lmao "grinding" to make a ship? Maybe if your idea of "industry" wasn't an inefficient shitfest it could survive a balance patch. Any self-respecting company is going to ignore your prattling inefficiency when struggling to BALANCE AN ENTIRE ECONOMY'S MINERALS |
|

Dracvlad
Taishi Combine Pirate Nation.
370
|
Posted - 2014.03.22 10:48:00 -
[1311] - Quote
Both of the people who responded to me did the typical deflect away from my issue, the first Baltec ignores the reprocessing of modules and correctly points out that there is little difference in refinery rates in 0.0 and hisec, however it is enough to give 0.0 manufacturers the advantage over hisec ones, which is crucial for their renting empire. This is why they are so full of themselves.
The second one, uses insults, without any understanding of the point I raised, I operate in NPC 0.0, mining is not an option, its impossible, so gun mining is really the only way, while earning ISK with bounties, but he is too stupid to work that out and throws an insult to make him feel all superior, a legend in his own lunchtime. I was talking about the excessive nerf to module reprocessing!
Earlier in this thread we had Baltec and Weasoler both allude to additional changes coming through, now I thought Myanna was subject to a NDA, but they are so sure of themselves that they make it evident that they know what else is coming in spite of their rep being subject to a NDA. But of course CCP will ignore this, because they have a working relationship, its not surprising that many people start calling the Goons out on this by saying that they have CCP in their pockets, when two people who are not CSM members know what is coming and can indicate that they know it without any fear of a reaction from CCP. When I called these Goons stupidly arrogant, one understands that sometimes being overly triumphant can have repercussions, but like many I have no expectations that CCP will even react to this.
So you guys either know what is coming and wanted to show your superiority or you are pretending you know tyo make you feel more important, by doing either says quite a lot about you. Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 10:53:00 -
[1312] - Quote
Dracvlad wrote:Both of the people who responded to me did the typical deflect away from my issue, the first Baltec ignores the reprocessing of modules and correctly points out that there is little difference in refinery rates in 0.0 and hisec, however it is enough to give 0.0 manufacturers the advantage over hisec ones, which is crucial for their renting empire. This is why they are so full of themselves.
The second one, uses insults, without any understanding of the point I raised, I operate in NPC 0.0, mining is not an option, its impossible, so gun mining is really the only way, while earning ISK with bounties, but he is too stupid to work that out and throws an insult to make him feel all superior, a legend in his own lunchtime. I was talking about the excessive nerf to module reprocessing!
Earlier in this thread we had Baltec and Weasoler both allude to additional changes coming through, now I thought Myanna was subject to a NDA, but they are so sure of themselves that they make it evident that they know what else is coming in spite of their rep being subject to a NDA. But of course CCP will ignore this, because they have a working relationship, its not surprising that many people start calling the Goons out on this by saying that they have CCP in their pockets, when two people who are not CSM members know what is coming and can indicate that they know it without any fear of a reaction from CCP. When I called these Goons stupidly arrogant, one understands that sometimes being overly triumphant can have repercussions, but like many I have no expectations that CCP will even react to this.
So you guys either know what is coming and wanted to show your superiority or you are pretending you know tyo make you feel more important, by doing either says quite a lot about you.
I, too, admit to abusing a flawed system (gun mining), ignore the fix (this patch), and think I should be able to compete with people who strive for efficiency in my backwater system with no operation and one ship to my name
Confirming I know what changes are coming - hint hint nod nod |

Harah Noud
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.03.22 10:56:00 -
[1313] - Quote
Mal Nina wrote:
On to refining skills.
If the argument is that to be good at something you should have to skill it should apply to every way that you do something regardless of where you live. My skill 4s and 5s should mean something if I am refining ore at my POS. That investment in training should mean something important. It should provide me with an advantage over the guy that has no skill. Regardless of where you are and what you are using, when you use it, whether its an AB, a 150mm gun or mineral refining, your skills should give you an advantage over the guy without skills.
I totally agree Refining skills should have an effect in POS refining array A char with no skill, no implants can get 75% refining yield While a fully skilled char with implants get 72.4% in a high sec station!!!! And if he uses the POS Refining array he ll get same yield as the unskilled char ....
This goes against the whole philosophy of CCP for this change. Rather than encourage ppl to skill up it will encourage them to ... Own a POS |

Dracvlad
Taishi Combine Pirate Nation.
370
|
Posted - 2014.03.22 10:58:00 -
[1314] - Quote
Loraine Gess wrote:Dracvlad wrote:Both of the people who responded to me did the typical deflect away from my issue, the first Baltec ignores the reprocessing of modules and correctly points out that there is little difference in refinery rates in 0.0 and hisec, however it is enough to give 0.0 manufacturers the advantage over hisec ones, which is crucial for their renting empire. This is why they are so full of themselves.
The second one, uses insults, without any understanding of the point I raised, I operate in NPC 0.0, mining is not an option, its impossible, so gun mining is really the only way, while earning ISK with bounties, but he is too stupid to work that out and throws an insult to make him feel all superior, a legend in his own lunchtime. I was talking about the excessive nerf to module reprocessing!
Earlier in this thread we had Baltec and Weasoler both allude to additional changes coming through, now I thought Myanna was subject to a NDA, but they are so sure of themselves that they make it evident that they know what else is coming in spite of their rep being subject to a NDA. But of course CCP will ignore this, because they have a working relationship, its not surprising that many people start calling the Goons out on this by saying that they have CCP in their pockets, when two people who are not CSM members know what is coming and can indicate that they know it without any fear of a reaction from CCP. When I called these Goons stupidly arrogant, one understands that sometimes being overly triumphant can have repercussions, but like many I have no expectations that CCP will even react to this.
So you guys either know what is coming and wanted to show your superiority or you are pretending you know tyo make you feel more important, by doing either says quite a lot about you. I, too, admit to abusing a flawed system (gun mining), ignore the fix (this patch), and think I should be able to compete with people who strive for efficiency in my backwater system with no operation and one ship to my name Confirming I know what changes are coming - hint hint nod nod
So you are a Goon then, or your reading and comprehension skills suck even more than I first thought  Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 10:59:00 -
[1315] - Quote
Dracvlad wrote:Both of the people who responded to me did the typical deflect away from my issue, the first Baltec ignores the reprocessing of modules and correctly points out that there is little difference in refinery rates in 0.0 and hisec, however it is enough to give 0.0 manufacturers the advantage over hisec ones, which is crucial for their renting empire. This is why they are so full of themselves.
The second one, uses insults, without any understanding of the point I raised, I operate in NPC 0.0, mining is not an option, its impossible, so gun mining is really the only way, while earning ISK with bounties, but he is too stupid to work that out and throws an insult to make him feel all superior, a legend in his own lunchtime. I was talking about the excessive nerf to module reprocessing!
Earlier in this thread we had Baltec and Weasoler both allude to additional changes coming through, now I thought Myanna was subject to a NDA, but they are so sure of themselves that they make it evident that they know what else is coming in spite of their rep being subject to a NDA. But of course CCP will ignore this, because they have a working relationship, its not surprising that many people start calling the Goons out on this by saying that they have CCP in their pockets, when two people who are not CSM members know what is coming and can indicate that they know it without any fear of a reaction from CCP. When I called these Goons stupidly arrogant, one understands that sometimes being overly triumphant can have repercussions, but like many I have no expectations that CCP will even react to this.
So you guys either know what is coming and wanted to show your superiority or you are pretending you know tyo make you feel more important, by doing either says quite a lot about you.
We did what you didnt.
we read the dev blog. We have spent the last 66 pages correcting people who have not read the dev blog. All our info is in that dev blog. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dracvlad
Taishi Combine Pirate Nation.
370
|
Posted - 2014.03.22 11:21:00 -
[1316] - Quote
baltec1 wrote:Dracvlad wrote:Both of the people who responded to me did the typical deflect away from my issue, the first Baltec ignores the reprocessing of modules and correctly points out that there is little difference in refinery rates in 0.0 and hisec, however it is enough to give 0.0 manufacturers the advantage over hisec ones, which is crucial for their renting empire. This is why they are so full of themselves.
The second one, uses insults, without any understanding of the point I raised, I operate in NPC 0.0, mining is not an option, its impossible, so gun mining is really the only way, while earning ISK with bounties, but he is too stupid to work that out and throws an insult to make him feel all superior, a legend in his own lunchtime. I was talking about the excessive nerf to module reprocessing!
Earlier in this thread we had Baltec and Weasoler both allude to additional changes coming through, now I thought Myanna was subject to a NDA, but they are so sure of themselves that they make it evident that they know what else is coming in spite of their rep being subject to a NDA. But of course CCP will ignore this, because they have a working relationship, its not surprising that many people start calling the Goons out on this by saying that they have CCP in their pockets, when two people who are not CSM members know what is coming and can indicate that they know it without any fear of a reaction from CCP. When I called these Goons stupidly arrogant, one understands that sometimes being overly triumphant can have repercussions, but like many I have no expectations that CCP will even react to this.
So you guys either know what is coming and wanted to show your superiority or you are pretending you know tyo make you feel more important, by doing either says quite a lot about you. We did what you didnt. we read the dev blog. We have spent the last 66 pages correcting people who have not read the dev blog. All our info is in that dev blog.
Nice try, I did read it, the fun part is that its a good defence on your part, but the context in which you and that other Goon used it indicated that you actually knew what is coming to shut someone up in terms of their argument. So it was bluster was it? Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
450
|
Posted - 2014.03.22 11:28:00 -
[1317] - Quote
When is the summer expansion anyway? |

TJ Grimes
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.22 11:31:00 -
[1318] - Quote
Seen two posts quoting my questions and thoughts, but they also quote the first response to my questions and thoughts, so I guess they aren't directed at me? Hard to tell when someone quotes two seperate posts, so I'll ask again.
Is CCP making the assumption that people mine in high security space to sell minerals and ore?
It seems that way as they are offering the easier ore compression methods to "hi-sec" players to make up for their lower yield, allowing them to sell this compressed ore and in turn make no real dent on ISK income.
But I love the idea of collecting various materials in "hi-sec" and then turning them into the end products be it modules or ships, I'm even collecting "hi-sec" gas to one day turn into synth boosters when I have the means to do so in "low-sec".
But these changes seem to tell me that if I want to be self sufficent and mine ore, reprocess and then build things to sell, by doing it in "hi-sec" I'm going to potentially make a loss due to my low reprocessing yield, either that or my profit won't be as high as a "low-sec" players ships and modules. I could charge slightly more to make up for the larger quantity of ore needed but then I'll just be pricing myself out of the market.
Will my only option be to start selling ore in compressed form? |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
71
|
Posted - 2014.03.22 11:35:00 -
[1319] - Quote
So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game. |

Rivr Luzade
Coreli Corporation Ineluctable.
319
|
Posted - 2014.03.22 11:52:00 -
[1320] - Quote
If it gets tiresome, get out of there, otherwise deal with it. Sandbox and meta game, you know? After all, it's your own fault that so many people bash you.
And an increase in minerals for meta loot drops would undermine the obvious shift to more actual mining and less gun mining. If the gun mined minerals are just a bit less than their current values, it's not going to discourage this kind of activity at all. Whereas, if the gun mined minerals are only roughly half as much as their current values, it's going to take a lot more time and grind to get them. Time that can be spent by properly incorporated, integrated and with proper incentives provided miners into alliances.  |
|

Dracvlad
Taishi Combine Pirate Nation.
370
|
Posted - 2014.03.22 11:52:00 -
[1321] - Quote
Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game.
Its only Grrr Goons because they make it so by their Grrr hisec or Grrr anyone who does not agree with them, so feel free to define it however you want to make it simple for you.
Gun mining is not a big deal to you, it is to some niche players like me and we find this nerf catastrophically excessive, that being said I respect your suggestion because it is a very sensible way to reduce the pain on new players and niche operators like me. Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Ravcharas
Infinite Point Nulli Secunda
290
|
Posted - 2014.03.22 11:52:00 -
[1322] - Quote
Any redesign for player built outposts in the pipe? If you can't solve destructible outposts, maybe at least let us change one kind of outpost into another? |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 11:54:00 -
[1323] - Quote
baltec1 wrote:
We arnt going to tax away that 20% because nobody would bother mining if we do. Our tax system is more advanced than that and we value getting cheaper ships to pvp with over taxing a miner.
as for why reward the risk takers, why wouldnt you? With no reward for taking on the higher risk why would you leave high sec?
There is nothing to gain from refining in null that high sec doesnt offer right now.
of course you are not going tax away 20%, but these changes let you get your tax (one more "alliance lvl income" as your grunts used to believe) and grunts will get the same or a bit more than in pos or highsec station.
and with better refine rates you automatically will get more profit from manufacturing ships for your grunts because you can more efficiently refine imported low grade ores from highsec and noone (refering to your renters and grunts) will try export high end ore to highsec and refine there.
Even wh residents will get more benefit just selling compresed ore to null outpost owner because you can offer better price than they can get reprocesing them by self at pos. Only limiting factor - jump freighter fuel costs but i bet some people already calculated possible profit from it (before official dev blog) and these percents was approved (noone from CSM complain about removing high rate mineral compresion with some modules).
where did i complain about rewarding greater risk taker? though risk / reward arguments may work on some folk who never lived outside highsec, but we both know that there is options to reduce risk to minimum value and if you got ganked - thats your own mistake.
then answer - who takes bigger risk:
a) pilot fly from lowsec (highsec) to null to mine some ore and take that ore back to lowsec (highsec) to refine b) pilot lives in nullsec, has docking rights at outpost, intel channel, alliance/corporation members in surrounding and same systems
how about risk / reward?
do wh miners take less risk than null miners? why they cant get the same refine rates? maybe wh logistic a lot easier than in k-space?
why you and your alliance live in null if there is no reason (no reward) to live there?
why we have null sec renters if there is no reward?
The mind is a constant. Unfortunately the number of people increases every year.... |

Ispia Jaydrath
Reib Autonomous Industries
118
|
Posted - 2014.03.22 11:56:00 -
[1324] - Quote
TJ Grimes wrote:Seen two posts quoting my questions and thoughts, but they also quote the first response to my questions and thoughts, so I guess they aren't directed at me? Hard to tell when someone quotes two seperate posts, so I'll ask again.
Is CCP making the assumption that people mine in high security space to sell minerals and ore?
It seems that way as they are offering the easier ore compression methods to "hi-sec" players to make up for their lower yield, allowing them to sell this compressed ore and in turn make no real dent on ISK income.
But I love the idea of collecting various materials in "hi-sec" and then turning them into the end products be it modules or ships, I'm even collecting "hi-sec" gas to one day turn into synth boosters when I have the means to do so in "low-sec".
But these changes seem to tell me that if I want to be self sufficent and mine ore, reprocess and then build things to sell, by doing it in "hi-sec" I'm going to potentially make a loss due to my low reprocessing yield, either that or my profit won't be as high as a "low-sec" players ships and modules. I could charge slightly more to make up for the larger quantity of ore needed but then I'll just be pricing myself out of the market.
Will my only option be to start selling ore in compressed form?
The volume of stuff that highsec markets move is huge. In order for them to be influenced in a meaningful way by the changes there would have to be a large number of people willing to put in a mind-numbing amount of work in order to get ore out to null, build stuff, and then take the completed products back to highsec. The margins do look reasonable, and I'm not saying some people don't do it, but it will be an exercise in boredom and frustration. There aren't a lot of people who love isk enough to put up with those working conditions.
The amount of ore you have to mine in order to build something won't change. Neither will the isk per hour you make mining. |

baltec1
Bat Country Goonswarm Federation
10530
|
Posted - 2014.03.22 12:01:00 -
[1325] - Quote
Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game.
Idealy the only way to get minerals should by from mining. Miners only have one thing going for them while combat players have several which are better anyway. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dracvlad
Taishi Combine Pirate Nation.
370
|
Posted - 2014.03.22 12:14:00 -
[1326] - Quote
baltec1 wrote:Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game. Idealy the only way to get minerals should by from mining. Miners only have one thing going for them while combat players have several which are better anyway.
Melting down scrap for metal is totally realistic, I cannot see any reason for this not to be possible, and in any case as module drops are so poor in anoms most don't bother, its belt ratting and level 4 missions that do this, something that a high and mighty Goon has no idea of because its so beneath his kingly gaze... Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

baltec1
Bat Country Goonswarm Federation
10531
|
Posted - 2014.03.22 12:27:00 -
[1327] - Quote
Emuar wrote:baltec1 wrote:
We arnt going to tax away that 20% because nobody would bother mining if we do. Our tax system is more advanced than that and we value getting cheaper ships to pvp with over taxing a miner.
as for why reward the risk takers, why wouldnt you? With no reward for taking on the higher risk why would you leave high sec?
There is nothing to gain from refining in null that high sec doesnt offer right now.
of course you are not going tax away 20%, but these changes let you get your tax (one more "alliance lvl income" as your grunts used to believe) and grunts will get the same or a bit more than in pos or highsec station. and with better refine rates you automatically will get more profit from manufacturing ships for your grunts because you can more efficiently refine imported low grade ores from highsec and noone (refering to your renters and grunts) will try export high end ore to highsec and refine there. Even wh residents will get more benefit just selling compresed ore to null outpost owner because you can offer better price than they can get reprocesing them by self at pos. Only limiting factor - jump freighter fuel costs but i bet some people already calculated possible profit from it (before official dev blog) and these percents was approved (noone from CSM complain about removing high rate mineral compresion with some modules). where did i complain about rewarding greater risk taker? though risk / reward arguments may work on some folk who never lived outside highsec, but we both know that there is options to reduce risk to minimum value and if you got ganked - thats your own mistake. then answer - who takes bigger risk: a) pilot fly from lowsec (highsec) to null to mine some ore and take that ore back to lowsec (highsec) to refine b) pilot lives in nullsec, has docking rights at outpost, intel channel, alliance/corporation members in surrounding and same systems how about risk / reward? do wh miners take less risk than null miners? why they cant get the same refine rates? maybe wh logistic a lot easier than in k-space? why you and your alliance live in null if there is no reason (no reward) to live there? why we have null sec renters if there is no reward?
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 12:29:00 -
[1328] - Quote
Dracvlad wrote:baltec1 wrote:Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game. Idealy the only way to get minerals should by from mining. Miners only have one thing going for them while combat players have several which are better anyway. Melting down scrap for metal is totally realistic, I cannot see any reason for this not to be possible, and in any case as module drops are so poor in anoms most don't bother, its belt ratting and level 4 missions that do this, something that a high and mighty Goon has no idea of because its so beneath his kingly gaze...
It's not like we had several people come in here and personally testify to their looting of anoms - Oh wait, we did
It's not like we calculated the miniscule portion of income this will effect for the efficient mission runner - Oh wait, we did
So, direct your GRR GOON to me and explain why I should care about your ability to gun mine, especially when your mineral output COULD (but I strongly dislike this idea) be changed back to pre-patch by simply increasing the mins in meta 1-4.
|

baltec1
Bat Country Goonswarm Federation
10531
|
Posted - 2014.03.22 12:30:00 -
[1329] - Quote
Dracvlad wrote:baltec1 wrote:Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game. Idealy the only way to get minerals should by from mining. Miners only have one thing going for them while combat players have several which are better anyway. Melting down scrap for metal is totally realistic, I cannot see any reason for this not to be possible, and in any case as module drops are so poor in anoms most don't bother, its belt ratting and level 4 missions that do this, something that a high and mighty Goon has no idea of because its so beneath his kingly gaze...
Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Omnathious Deninard
Novis Initiis
2280
|
Posted - 2014.03.22 12:47:00 -
[1330] - Quote
I am concerned with the negative effect this (scrap metal processing) nerf will have on the meta 0 modules. I personally reprocess all meta 1 and meta 2 modules, after the change it will be more profitable to sell them and because modules are tiered meta level modules are almost always better than T1, so the price of meta 1 and 2 modules will go even further down making it less and less desirable to use T1 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Tres Farmer
Gallente Federation Intelligence Service
99
|
Posted - 2014.03.22 12:48:00 -
[1331] - Quote
nice shake-up :-) Keep up the good work CCP!
PS: and while you're at it - get rid of the gates and introduce JDs for everyone + better intel/scanning.. that would make for some sand pit  |

Dracvlad
Taishi Combine Pirate Nation.
370
|
Posted - 2014.03.22 12:49:00 -
[1332] - Quote
Loraine Gess wrote:Dracvlad wrote:baltec1 wrote:Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game. Idealy the only way to get minerals should by from mining. Miners only have one thing going for them while combat players have several which are better anyway. Melting down scrap for metal is totally realistic, I cannot see any reason for this not to be possible, and in any case as module drops are so poor in anoms most don't bother, its belt ratting and level 4 missions that do this, something that a high and mighty Goon has no idea of because its so beneath his kingly gaze... It's not like we had several people come in here and personally testify to their looting of anoms - Oh wait, we did It's not like we calculated the miniscule portion of income this will effect for the efficient mission runner - Oh wait, we did So, direct your GRR GOON to me and explain why I should care about your ability to gun mine, especially when your mineral output COULD (but I strongly dislike this idea) be changed back to pre-patch by simply increasing the mins in meta 1-4.
Your reading and comprehension fails again, "most don't bother" but some do, its like some people looting belt rats, most do.
It is not exactly minuscule for missions runners, and I think that was one mission that has an especially good drop, there are a few, but I don't run missions any more, I got totally bored of them.
No one has addressed the fact that Belt ratting will become even less viable, which is what I am interested in!
Why should I direct any comment about the Goons posting here and their methods in terms of total war at you who is not a Goon? Unless you are an alt of a Goon player, you certainly seem to be aligning with the Goons by saying we as if you are part of the Goons. But that is not important to me, my objective is to raise the issue so CCP at least looks at it again, though in truth I have no faith in them at all in terms of this, they completely ignored ninja miners when they were upset about hidden belts becoming instant warp too's. So this is not going to get noticed, the only advantage we have compared to them is that new players tend to reprocess modules and in that is the only hope to get an adjustment, because in terms of this it will affect them in holding on to players who want to do different things. Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Rivr Luzade
Coreli Corporation Ineluctable.
319
|
Posted - 2014.03.22 12:52:00 -
[1333] - Quote
baltec1 wrote:Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice.
This is the problem. Everyone only thinks in this utterly limiting ISK/hour mentality and it is only going to get worse if more and more people are pushed into this. It's time to recognize that there are also a lot of people who enjoy the activities itself of belt ratting, enjoy mining, producing, hunting anomalies, DED complexes, data/relic sites, etc - not because of money, but because the activity is fun and (somewhat) enjoyable. There is certainly a lot of things to be improved to make then better, more enjoyable and challenging, emergent, varying - fun. Forcefully improving only the ISK/hour aspect in all these activities is limiting and focuses on the in my opinion wrong aspect of the mechanics. But then again, there are also so many people who only have such a limited scope and view on enjoying the game and only see it as a grinding fest, just like any other game. This is way too mainstream in my opinion. |

Dracvlad
Taishi Combine Pirate Nation.
370
|
Posted - 2014.03.22 12:54:00 -
[1334] - Quote
baltec1 wrote:Dracvlad wrote:baltec1 wrote:Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game. Idealy the only way to get minerals should by from mining. Miners only have one thing going for them while combat players have several which are better anyway. Melting down scrap for metal is totally realistic, I cannot see any reason for this not to be possible, and in any case as module drops are so poor in anoms most don't bother, its belt ratting and level 4 missions that do this, something that a high and mighty Goon has no idea of because its so beneath his kingly gaze... Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice.
NPC 0.0, go out there and go ice mining, this would be good for a laugh, or perhaps you want to go and do level 4's when being camped by BLOP's hot droppers, I deal in operating in difficult areas, not fantasy.
Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 13:00:00 -
[1335] - Quote
baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want.
Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer?
"we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this. The mind is a constant. Unfortunately the number of people increases every year.... |

Pic'n dor
Epsilon Lyr Black Eclipse.
23
|
Posted - 2014.03.22 13:08:00 -
[1336] - Quote
so...
If i don't want to mine but i want to build some caps far away how it will be diffrent ?
- buy stuff : before minerals / after ores << i'm still buyong thing nothing really change - compress previous stuff <- uncompress/refine << little to no change : output is 100% of what i could have before - build / sell / do the conga of happiness << same as before
The only thing that really matter : finding ore and not mineral anymore
On big production scale that is eve and supercaps, that mean billions and billions of minerals that won't be bought on market (price drop ??) and some more hauling of the ore...
The purest, the densier : trit volume should be competitive with compress veldspar volume that mean 1/2000th of a m3 (0.0005 m3) |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 13:14:00 -
[1337] - Quote
Rivr Luzade wrote:baltec1 wrote:Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice. This is the problem. Everyone only thinks in this utterly limiting ISK/hour mentality and it is only going to get worse if more and more people are pushed into this. It's time to recognize that there are also a lot of people who enjoy the activities itself of belt ratting, enjoy mining, producing, hunting anomalies, DED complexes, data/relic sites, etc - not because of money, but because the activity is fun and (somewhat) enjoyable. There is certainly a lot of things to be improved to make then better, more enjoyable and challenging, emergent, varying - fun. Forcefully improving only the ISK/hour aspect in all these activities is limiting and focuses on the in my opinion wrong aspect of the mechanics. But then again, there are also so many people who only have such a limited scope and view on enjoying the game and only see it as a grinding fest, just like any other game. This is way too mainstream in my opinion.
Belt ratting is also not fun. Its just terrible. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 13:20:00 -
[1338] - Quote
Emuar wrote:baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want. Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer? "we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this.
Just because we are rich does not mean we should ignore very real issues. Mining and refining are not in a good way, hence this fix.
Equally our alliance level income is not only based in nullsec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
319
|
Posted - 2014.03.22 13:27:00 -
[1339] - Quote
baltec1 wrote:Rivr Luzade wrote:baltec1 wrote:Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice. This is the problem. Everyone only thinks in this utterly limiting ISK/hour mentality and it is only going to get worse if more and more people are pushed into this. It's time to recognize that there are also a lot of people who enjoy the activities itself of belt ratting, enjoy mining, producing, hunting anomalies, DED complexes, data/relic sites, etc - not because of money, but because the activity is fun and (somewhat) enjoyable. There is certainly a lot of things to be improved to make then better, more enjoyable and challenging, emergent, varying - fun. Forcefully improving only the ISK/hour aspect in all these activities is limiting and focuses on the in my opinion wrong aspect of the mechanics. But then again, there are also so many people who only have such a limited scope and view on enjoying the game and only see it as a grinding fest, just like any other game. This is way too mainstream in my opinion. Belt ratting is also not fun. Its just terrible.
That is your opinion, one that I don't share. And if it is terrible then it needs to be improved, and reasonable suggestions for improvements need to be submitted.
|

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 13:28:00 -
[1340] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:baltec1 wrote:Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game. Idealy the only way to get minerals should by from mining. Miners only have one thing going for them while combat players have several which are better anyway. Melting down scrap for metal is totally realistic, I cannot see any reason for this not to be possible, and in any case as module drops are so poor in anoms most don't bother, its belt ratting and level 4 missions that do this, something that a high and mighty Goon has no idea of because its so beneath his kingly gaze... Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice. NPC 0.0, go out there and go ice mining, this would be good for a laugh, or perhaps you want to go and do level 4's when being camped by BLOP's hot droppers, I deal in operating in difficult areas, not fantasy. Why would we go to npc 0.0 for ice?
Why would we worry about blops when running level 4s in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Loraine Gess
Confedeferate Union of Tax Legalists
165
|
Posted - 2014.03.22 13:32:00 -
[1341] - Quote
Dracvlad wrote: Your reading and comprehension fails again, "most don't bother" but some do, its like some people looting belt rats, most do.
It is not exactly minuscule for missions runners, and I think that was one mission that has an especially good drop, there are a few, but I don't run missions any more, I got totally bored of them.
No one has addressed the fact that Belt ratting will become even less viable, which is what I am interested in!
Why should I direct any comment about the Goons posting here and their methods in terms of total war at you who is not a Goon? Unless you are an alt of a Goon player, you certainly seem to be aligning with the Goons by saying we as if you are part of the Goons. But that is not important to me, my objective is to raise the issue so CCP at least looks at it again, though in truth I have no faith in them at all in terms of this, they completely ignored ninja miners when they were upset about hidden belts becoming instant warp too's. So this is not going to get noticed, the only advantage we have compared to them is that new players tend to reprocess modules and in that is the only hope to get an adjustment, because in terms of this it will affect them in holding on to players who want to do different things.
CCP I use my freighters as combat vessels
Please stop reducing their EHP you are killing my ability to play the game
Again, no one in their right mind cares about your pointless, inefficient, wasteful, useless setup. |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 13:35:00 -
[1342] - Quote
Rivr Luzade wrote:baltec1 wrote:Rivr Luzade wrote:baltec1 wrote:Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice. This is the problem. Everyone only thinks in this utterly limiting ISK/hour mentality and it is only going to get worse if more and more people are pushed into this. It's time to recognize that there are also a lot of people who enjoy the activities itself of belt ratting, enjoy mining, producing, hunting anomalies, DED complexes, data/relic sites, etc - not because of money, but because the activity is fun and (somewhat) enjoyable. There is certainly a lot of things to be improved to make then better, more enjoyable and challenging, emergent, varying - fun. Forcefully improving only the ISK/hour aspect in all these activities is limiting and focuses on the in my opinion wrong aspect of the mechanics. But then again, there are also so many people who only have such a limited scope and view on enjoying the game and only see it as a grinding fest, just like any other game. This is way too mainstream in my opinion. Belt ratting is also not fun. Its just terrible. That is your opinion, one that I don't share. And if it is terrible then it needs to be improved, and reasonable suggestions for improvements need to be submitted.
We have 67 pages of people raging over miners getting a 20% reward for taking on risks. There is a ragenought in GD over mission runners getting a 3.7% reduction in their earnings.
Every time there is talk of a buff to income outside of highsec the bears explode in rage. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
239
|
Posted - 2014.03.22 13:36:00 -
[1343] - Quote
Those of you bemoaning the effect of the new reprocessing rates on highsec miners, don't despair. If you are mining in highsec, simply compress the ore instead of reprocessing it. All builders, be them in highsec, lowsec, or nullsec, are going to prefer trafficking in compressed ore over the minerals, as they are much more convenient to move around. They're also more convenient to bring to market for the miner!
In order to handle the new way of doing things as a miner, you're going to have to divorce yourself of the concept that you are required to reprocess your ore yourself. I understand that this is going against ten years of habit, but it's okay; we'll get through this together. :) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2014.03.22 13:51:00 -
[1344] - Quote
Omnathious Deninard wrote:I am concerned with the negative effect this (scrap metal processing) nerf will have on the meta 0 modules. I personally reprocess all meta 1 and meta 2 modules, after the change it will be more profitable to sell them and because modules are tiered meta level modules are almost always better than T1, so the price of meta 1 and 2 modules will go even further down making it less and less desirable to use T1 Meta 0 modules need rebalancing in my opinion. Im hoping for some kind of module tiericide. With meta 1-4 modules becoming a lot rarer than they are currently, and also offering some benefits over T2 modules. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2014.03.22 13:54:00 -
[1345] - Quote
Jagoff Haverford wrote:So, other than the ever-present "GRRR Goons!" thing -- which is really getting tiresome -- what about the idea of buffing the mineral content of things that one can only obtain by salvaging? This could be meta 1-4 loot, or new and varied forms of metal scraps (or both).
I don't think this would (necessarily) take us all the way back to "gun mining", since I don't get the sense that gun mining is really a big deal at the moment. Just buff the mineral content of loot drops so that a max-skilled refiner can extract roughly what they are getting today from these items (perhaps a bit less).
As long as these items couldn't be player-manufactured, it would be pretty impossible to use them (at least at any large scale) for mineral compression.
That way, the mineral value of salvage could remain useful, and mineral compression would still be nerfed.
Personally, I like the idea of meta 1-4 items getting a slight uptick in their mineral content, but remaining mostly useful for their role as improved versions of meta 0 modules. The buff to mineral content could instead be rolled into new forms metal scraps. If it was done in a balanced way, this would retain the usefulness of salvaging without allowing huge amounts of compressed minerals into the game. The issue isn't making meta 1-4 yield more minerals, which would completely negate one of the benefits of this change. The issue is meta 1-4 modules should actually be useful and offer something over the T2 modules, and at the same time decrease their drop rate.
That way no more gun mining, but if ratters and mission runners wish, they can still loot and make a decent profit by actually selling the modules for use. |

Rivr Luzade
Coreli Corporation Ineluctable.
320
|
Posted - 2014.03.22 13:58:00 -
[1346] - Quote
baltec1 wrote:We have 67 pages of people raging over miners getting a 20% reward for taking on risks. There is a ragenought in GD over mission runners getting a 3.7% reduction in their earnings.
Every time there is talk of a buff to income outside of highsec the bears explode in rage.
And there you are again with your ISK/hour mentality. There doesn't need to be a buff to income, you can get 15M+ ticks in belts as it is, with proper chaining. What all activities need are a buff in how interesting they are, how fun they are to do, how good you have to be at thinking around corners in some instances and how engaging they are. Long things short: A complete replacement of the current PVE system with new mechanics, new ways to do it, new content, new challenges. It of course requires a lot of coding, but judging by the lack of any information on this matter it's something that CCP doesn't seem to consider at all.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
240
|
Posted - 2014.03.22 14:08:00 -
[1347] - Quote
Rivr Luzade wrote: And there you are again with your ISK/hour mentality. There doesn't need to be a buff to income, you can get 15M+ ticks in belts as it is, with proper chaining.
Man, you haven't been in nullsec for a long time, if ever. Chaining was killed a long time ago. The rats that spawn in a belt are now fully randomized, even if you leave some alive. Belt ratting is deader than disco. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 14:12:00 -
[1348] - Quote
baltec1 wrote:
Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice.
Here people we have real response why there are so many "nerf high buff null" talks. There are a lot mission agents in low, even lvl5, and pirate agents in npc null, but they do lvl4 in high sec (i mean grunts do this). You know that's embarrassing to realise that you prefer to play EVE as safe as possible for those who officially are proud pvpers.
These "high risk takers" thinks that if high sec income would be nerfed to ground, they would find courage to start using sov space not only for moon mining and leadership hopes that they will get high influx of players from high sec. More active players, more taxes, safer poses, less chance to loose timer. One not blue person in local shut down almost all pve activities in null - that's reality. That's why grunts do lvl4 missions in high sec (lower rewards but steady income). of course one null sec system can't support infinity ratters as high sec agent and they need to spread across "owned" systems but there is some risk, so they stick in system with outpost and if neutral or red comes to system they just go to do lvl4 in high.
Belt ratting in null better than most high sec lvl4 missions (do you chaining belts these days?) and with chance to get faction/officer spown if you not chaining. and there are anomalies. The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 14:13:00 -
[1349] - Quote
Rivr Luzade wrote:baltec1 wrote:We have 67 pages of people raging over miners getting a 20% reward for taking on risks. There is a ragenought in GD over mission runners getting a 3.7% reduction in their earnings.
Every time there is talk of a buff to income outside of highsec the bears explode in rage. And there you are again with your ISK/hour mentality. There doesn't need to be a buff to income, you can get 15M+ ticks in belts as it is, with proper chaining. What all activities need are a buff in how interesting they are, how fun they are to do, how good you have to be at thinking around corners in some instances and how engaging they are. Long things short: A complete replacement of the current PVE system with new mechanics, new ways to do it, new content, new challenges. It of course requires a lot of coding, but judging by the lack of any information on this matter it's something that CCP doesn't seem to consider at all.
A full revamp of PVE would be a muli-year project. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 14:15:00 -
[1350] - Quote
Emuar wrote:baltec1 wrote:
Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice.
Here people we have real response why there are so many "nerf high buff null" talks. There are a lot mission agents in low, even lvl5, and pirate agents in npc null, but they do lvl4 in high sec (i mean grunts do this). You know that's embarrassing to realise that you prefer to play EVE as safe as possible for those who officially are proud pvpers. These "high risk takers" thinks that if high sec income would be nerfed to ground, they would find courage to start using sov space not only for moon mining and leadership hopes that they will get high influx of players from high sec. More active players, more taxes, safer poses, less chance to loose timer. One not blue person in local shut down almost all pve activities in null - that's reality. That's why grunts do lvl4 missions in high sec (lower rewards but steady income). of course one null sec system can't support infinity ratters as high sec agent and they need to spread across "owned" systems but there is some risk, so they stick in system with outpost and if neutral or red comes to system they just go to do lvl4 in high. Belt ratting in null better than most high sec lvl4 missions (do you chaining belts these days?) and with chance to get faction/officer spown if you not chaining. and there are anomalies.
Belt ratting tops out at 16 mil in a very good system.
you earn 50 mil blitzing level 3 missions in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Ravcharas
Infinite Point Nulli Secunda
290
|
Posted - 2014.03.22 14:22:00 -
[1351] - Quote
If nullsec is such a land of milk and honey, with no risk because of reasons X, Y, and Z, and "virtually empty" to boot; why aren't you out here mining and ratting in these mythical belts of plenty? |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 14:25:00 -
[1352] - Quote
Ravcharas wrote:If nullsec is such a land of milk and honey, with no risk because of reasons X, Y, and Z, and "virtually empty" to boot; why aren't you out here mining and ratting in these mythical belts of plenty?
More importantly, why arnt the bots? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 14:31:00 -
[1353] - Quote
baltec1 wrote:Emuar wrote:baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want. Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer? "we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this. Just because we are rich does not mean we should ignore very real issues. Mining and refining are not in a good way, hence this fix. Equally our alliance level income is not only based in nullsec.
and how the refining buffing in player null sec helps to mining? i agree that change to mods reprocess will reduce minerals influx to market and miners will have less competition but doubt it significantly increase they income. though it reduce income for people who bother to loot and i nowhere saw in dev blog how this will be compensated. i agree that "gun mining" must be not best option to obtain minerals but i am not convinced that null need be best at refining. The mind is a constant. Unfortunately the number of people increases every year.... |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
252
|
Posted - 2014.03.22 14:32:00 -
[1354] - Quote
baltec1 wrote:Vingoruud Arthie wrote:i think the changes are crap as i have trained to level 5 on all and then worked my ass off to get standings. this is going to screw a lot of us, don't over think it
You will see no difference in your mining and refining, all this change will do is give up to 20% more reward for miners who take greater risks.
This statement is not entirely true. The entire fabric that the current economy is based on will be changed by this. The Goon narrative is that this is good for EvE and that nothing is really changing here. This is not the case.
Right now most production occurs in high sec. Isk, raw high end null minerals, flow out of null and into high sec. Finished goods and low ends (compressed mins) flow out to null sec. Minerals are the lifeblood - bought - sold - reprocessed endlessly.
These changes turn that narrative around. Minerals are no longer that lifeblood - compressed ore blocks are. Now unprocessed ore from high sec will flow out to null and finished goods back to high sec.
Here is the problem. Nobody in high sec can compete when you start at a 20% disadvantage. New players learning the game will not be able make isk and prosper. The number and options that are available as professions is reduced to new players. You can mine and sell ore for compression...you can go try scanning... But the doors of industry are slammed shut by the multinationals who will manipulate the mineral markets. Salvaging...gone as a profession.
I don't see how null can provide the volumes of goods back to high sec that are required. Not because of a lack of slots but a lack of security for moving the finished goods.
This is not as Baltec refers a simple buff to null refine. This is a significant change to the economy and what looks like a social experiment by CCP on forcing gameplay - the old join an alliance and move to null game.
CCP do any of you remember SWG....they toyed around and significantly altered the game. Where are they now?
I am not saying null industry does not need some TLC, in fact it does....but I am not sure that this is the solution.
And for the record I live in null, I build in null, and I would not live back in high sec for all the tea in China. |

Rivr Luzade
Coreli Corporation Ineluctable.
320
|
Posted - 2014.03.22 14:33:00 -
[1355] - Quote
Querns wrote:Rivr Luzade wrote: And there you are again with your ISK/hour mentality. There doesn't need to be a buff to income, you can get 15M+ ticks in belts as it is, with proper chaining.
Man, you haven't been in nullsec for a long time, if ever. Chaining was killed a long time ago. The rats that spawn in a belt are now fully randomized, even if you leave some alive. Belt ratting is deader than disco.
I live in 00 sec all the time, contrary to you people.
That is a myth; chaining works perfectly fine for me every time I rat the belts. 
baltec1 wrote:Belt ratting tops out at 16 mil in a very good system.
you earn 50 mil blitzing level 3 missions in high sec in an ishtar.
And again ISK/hour. What makes you think that everything every where in the game needs to give top ISK? Besides, 16M*3==48M/hour... Wow, 2M less than L3 Blitzing ... in space that you actually pay for with your sov bills you can make as much money as in high sec with just as much effort. But if you 00 dwellers make money in High sec, then why do we need to buff 00 sec at all? Where's the point in this? (to bring the discussion a back to the original point a bit) |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 14:34:00 -
[1356] - Quote
Emuar wrote:baltec1 wrote:Emuar wrote:baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want. Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer? "we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this. Just because we are rich does not mean we should ignore very real issues. Mining and refining are not in a good way, hence this fix. Equally our alliance level income is not only based in nullsec. and how the refining buffing in player null sec helps to mining? i agree that change to mods reprocess will reduce minerals influx to market and miners will have less competition but doubt it significantly increase they income. though it reduce income for people who bother to loot and i nowhere saw in dev blog how this will be compensated. i agree that "gun mining" must be not best option to obtain minerals but i am not convinced that null need buff in refining.
It finally gives miners are reason to want to leave high sec and it gives alliances in null a reason to want to have them. They are an asset now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dracvlad
Taishi Combine Pirate Nation.
371
|
Posted - 2014.03.22 14:35:00 -
[1357] - Quote
baltec1 wrote:Dracvlad wrote: NPC 0.0, go out there and go ice mining, this would be good for a laugh, or perhaps you want to go and do level 4's when being camped by BLOP's hot droppers, I deal in operating in difficult areas, not fantasy.
Why would we go to npc 0.0 for ice? Why would we worry about blops when running level 4s in high sec?
As I said, I am operating in NPC 0.0 and I found that belt ratting and salvaging/looting works very well for me in terms of being difficult to catch and annoying the hell out of cloaky campers, the come in and go AFK and a couple of hours later they come back to their keyboard to find me next door, so they jump in there and come back a couple hours later to find me in the original system, they cannot stop me, I am using the space something that you don't understand and my strategies and tactics are designed to use the space effectively. Of course you do not understand it, as you are PLAYING AT A DIFFERENT LEVEL, or in a different sandbox.
But CCP has come along and cut my mineral production by 50% in terms of reprocessing modules, its a major hit. So running level 4's make no difference, going ice mining makes no difference, they were irrelevant comments so I made an equally irrelevant one back about you doing this in 0.0, just like your unfitted BS rubbish.
Of course I know how much you get from belt ratting, but my fun comes from more than just the act of belt ratting, its from being in that space, but along comes CCP and makes belt ratting even worse, way to go CCP especially when they want people to go to 0.0 and operate there. But of course you don't see it, you are playing a different game where ISK/hour is king and ship losses are covered by your vast income from moon goo and rental income of stupid serfs, well thats your game, it is not my game. Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 14:36:00 -
[1358] - Quote
Rivr Luzade wrote:Querns wrote:Rivr Luzade wrote: And there you are again with your ISK/hour mentality. There doesn't need to be a buff to income, you can get 15M+ ticks in belts as it is, with proper chaining.
Man, you haven't been in nullsec for a long time, if ever. Chaining was killed a long time ago. The rats that spawn in a belt are now fully randomized, even if you leave some alive. Belt ratting is deader than disco. I live in 00 sec all the time, contrary to you people. That is a myth; chaining works perfectly fine for me every time I rat the belts.  baltec1 wrote:Belt ratting tops out at 16 mil in a very good system.
you earn 50 mil blitzing level 3 missions in high sec in an ishtar. And again ISK/hour.  What makes you think that everything every where in the game needs to give top ISK? Besides, 16M*3==48M/hour... Wow, 2M less than L3 Blitzing ... in space that you actually pay for with your sov bills you can make as much money as in high sec with just as much effort. But if you 00 dwellers make money in High sec, then why do we need to buff 00 sec at all? Where's the point in this? (to bring the discussion a back to the original point a bit)
Isk/hr is important to damn near everyone as more isk means we can buy more ships. You are the oddity in EVE in not wanting isk, you are not the norm.
Also those numbers I posted are all isk/hr. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dracvlad
Taishi Combine Pirate Nation.
371
|
Posted - 2014.03.22 14:37:00 -
[1359] - Quote
Loraine Gess wrote:CCP I use my freighters as combat vessels
Please stop reducing their EHP you are killing my ability to play the game .
Can I have some of what your smoking, maybe it helps in dealing with the massive nerf on module reprocessing. Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Dracvlad
Taishi Combine Pirate Nation.
371
|
Posted - 2014.03.22 14:41:00 -
[1360] - Quote
baltec1 wrote:Emuar wrote:baltec1 wrote:Emuar wrote:baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want. Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer? "we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this. Just because we are rich does not mean we should ignore very real issues. Mining and refining are not in a good way, hence this fix. Equally our alliance level income is not only based in nullsec. and how the refining buffing in player null sec helps to mining? i agree that change to mods reprocess will reduce minerals influx to market and miners will have less competition but doubt it significantly increase they income. though it reduce income for people who bother to loot and i nowhere saw in dev blog how this will be compensated. i agree that "gun mining" must be not best option to obtain minerals but i am not convinced that null need buff in refining. It finally gives miners are reason to want to leave high sec and it gives alliances in null a reason to want to have them. They are an asset now.
This will not happen, because its just to easy to kill mining fleets, one of my friends in the CFC said that they do not mine in 0.0 as they lose too many ships, he feels that CCP need to have hidden belts like before, the interceptor nerf has made it even worse. The changes detailed here do make 0.0 more attractive, but this issue is not going away, I am surprised you don't see it. Don't be a turd and follow the herd Instead be a Hero at Hub Zero |
|

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 14:44:00 -
[1361] - Quote
baltec1 wrote:Emuar wrote:baltec1 wrote:Emuar wrote:baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want. Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer? "we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this. Just because we are rich does not mean we should ignore very real issues. Mining and refining are not in a good way, hence this fix. Equally our alliance level income is not only based in nullsec. and how the refining buffing in player null sec helps to mining? i agree that change to mods reprocess will reduce minerals influx to market and miners will have less competition but doubt it significantly increase they income. though it reduce income for people who bother to loot and i nowhere saw in dev blog how this will be compensated. i agree that "gun mining" must be not best option to obtain minerals but i am not convinced that null need buff in refining. It finally gives miners are reason to want to leave high sec and it gives alliances in null a reason to want to have them. They are an asset now.
they always were valuable asset and mining in null was always better than high sec, main problem is with some groups mentality. The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 14:48:00 -
[1362] - Quote
Quote:
This will not happen, because its just to easy to kill mining fleets, one of my friends in the CFC said that they do not mine in 0.0 as they lose too many ships, he feels that CCP need to have hidden belts like before, the interceptor buff has made it even worse. The changes detailed here do make 0.0 more attractive, but this issue is not going away, I am surprised you don't see it.
I agree with him, the belts should be hidden or at the ery least harder to find with the d-scan. That still does not change the fact that this change has made miners an asset we now want. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 14:52:00 -
[1363] - Quote
Emuar wrote:
they always were valuable asset and mining in null was always better than high sec, main problem is with some groups mentality.
They have never been an asset in null. Refining was always done in high sec and if null is so great why do we find almost all mining bots in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5015
|
Posted - 2014.03.22 14:54:00 -
[1364] - Quote
baltec1 wrote:They have never been an asset in null. Refining was always done in high sec and if null is so great why do we find almost all mining bots in high sec?
Because that's the only place you look, and you're not allowed to report blue bots in null?
Day 0 advice for new players: Day 0 Advice for New Players |

Rivr Luzade
Coreli Corporation Ineluctable.
320
|
Posted - 2014.03.22 14:54:00 -
[1365] - Quote
baltec1 wrote: Isk/hr is important to damn near everyone as more isk means we can buy more ships. You are the oddity in EVE in not wanting isk, you are not the norm.
Also those numbers I posted are all isk/hr. You earn twice as much running level 3s in high sec as belt ratting in null.
As for why we want null buffed? We want to be rewarded for taking on that extra risk. If high sec offers the same or better isk the we will pick the safer high sec every time.
I'm by no means not interested in not gaining ISK, but I don't seek to make the most possible ISK in all things I do, my way of playing this game is to enjoy it, not to make it more of a job and chore than it already is. I actually want to and do enjoy making ISK the way I do it, making it leisurely and with a lot of the different aspects the game offers.
So safety is the issue after all? You want to be (perfectly, I assume?) safe in an environment that is driven by player conflict? Do you realize you are contradicting all your previous Risk vs Reward talk with that? You can make tons of ISK with ratting, PI, mining, moon mining and exploration combined when compared to High sec, you already have all the tools and possibilities at your hand to make x times more ISK in 00 sec than in High sec if only you would use them. But what do you do? You concentrate on ratting, you do what everyone also does in High sec, you want to make more ISK with the exact same things that people in High sec does. How can you possibly expect more reward if you do exactly the same? |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 14:57:00 -
[1366] - Quote
Mara Rinn wrote:baltec1 wrote:They have never been an asset in null. Refining was always done in high sec and if null is so great why do we find almost all mining bots in high sec? Because that's the only place you look, and you're not allowed to report blue bots in null?
Most bots get picked up without ever being reported. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 15:04:00 -
[1367] - Quote
Rivr Luzade wrote:baltec1 wrote: Isk/hr is important to damn near everyone as more isk means we can buy more ships. You are the oddity in EVE in not wanting isk, you are not the norm.
Also those numbers I posted are all isk/hr. You earn twice as much running level 3s in high sec as belt ratting in null.
As for why we want null buffed? We want to be rewarded for taking on that extra risk. If high sec offers the same or better isk the we will pick the safer high sec every time.
I'm by no means not interested in not gaining ISK, but I don't seek to make the most possible ISK in all things I do, my way of playing this game is to enjoy it, not to make it more of a job and chore than it already is. I actually want to and do enjoy making ISK the way I do it, making it leisurely and with a lot of the different aspects the game offers. So safety is the issue after all? You want to be (perfectly, I assume?) safe in an environment that is driven by player conflict? Do you realize you are contradicting all your previous Risk vs Reward talk with that? You can make tons of ISK with ratting, PI, mining, moon mining and exploration combined when compared to High sec, you already have all the tools and possibilities at your hand to make x times more ISK in 00 sec than in High sec if only you would use them. But what do you do? You concentrate on ratting, you do what everyone also does in High sec, you want to make more ISK with the exact same things that people in High sec does. How can you possibly expect more reward if you do exactly the same?
I expect more isk if I do the same activity without concords protection, out of a station that can taken with all of my stuff trappen init, if the very real risk of blops drops are there and if a neutral entering local means I must dock my ship.
If you earn exactly the same isk in both null and high sec you have to be stupid to not see high sec is the better option. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
15
|
Posted - 2014.03.22 15:05:00 -
[1368] - Quote
Why base refining on implants so much? Without implants under the new system you will get LESS minerals even with level 5 skills. Surely it would be better to scrap the implant altogether and refund people with it, then boost the yield the individual ore refining skills give you to compensate. Industrial implants (except mining) only encourage the use of alts and add NOTHING to gameplay whatsoever.
Also, please please please STOP changing skill names. There was nothing wrong with 'Electronics', 'Engineering', 'Multitasking', ect.. and certainly not with 'Refining'. Noone seems to like the changes, and to say the old skills were meaningless is not true, as the new skills make a mockery of the Science skills - for example to train 'Electronic Engineering' you used to need 'Electronics' and 'Engineering' maxed (which makes sense), now its 'CPU Management' and 'Power Grid Management', which is totally and utterly meaningless. |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 15:06:00 -
[1369] - Quote
baltec1 wrote:Quote:
This will not happen, because its just to easy to kill mining fleets, one of my friends in the CFC said that they do not mine in 0.0 as they lose too many ships, he feels that CCP need to have hidden belts like before, the interceptor buff has made it even worse. The changes detailed here do make 0.0 more attractive, but this issue is not going away, I am surprised you don't see it.
I agree with him, the belts should be hidden or at the ery least harder to find with the d-scan. That still does not change the fact that this change has made miners an asset we now want.
oh so CFC decided that they now want miners, i am sure that all who got ganked in result of interdictions would gladly join your ranks.
btw almost all mining bots is in highsec, because those who has access to null running ratting bots ;) The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 15:10:00 -
[1370] - Quote
Emuar wrote:baltec1 wrote:Quote:
This will not happen, because its just to easy to kill mining fleets, one of my friends in the CFC said that they do not mine in 0.0 as they lose too many ships, he feels that CCP need to have hidden belts like before, the interceptor buff has made it even worse. The changes detailed here do make 0.0 more attractive, but this issue is not going away, I am surprised you don't see it.
I agree with him, the belts should be hidden or at the ery least harder to find with the d-scan. That still does not change the fact that this change has made miners an asset we now want. oh so CFC decided that they now want miners, i am sure that all who got ganked in result of interdictions would gladly join your ranks. btw almost all mining bots is in highsec, because those who has access to null running ratting bots ;)
Actually 80% of ALL bots are in high sec with mozt of them located in caldari space. Ratting bots are a rare thing these days. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Andrea Keuvo
Science and Trade Institute Caldari State
256
|
Posted - 2014.03.22 15:12:00 -
[1371] - Quote
Nothing like spending 10 min writing a post only to have forums post nothing but the text you quoted  |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 15:19:00 -
[1372] - Quote
though we talking here not about bots, so why player owned outpost must have highest refine rates? why wh residents won't get the same refine rates? why we can't get the same refine rates in pos? The mind is a constant. Unfortunately the number of people increases every year.... |

Rivr Luzade
Coreli Corporation Ineluctable.
320
|
Posted - 2014.03.22 15:23:00 -
[1373] - Quote
baltec1 wrote: I expect more isk if I do the same activity without concords protection, out of a station that can taken with all of my stuff trappen init, if the very real risk of blops drops are there and if a neutral entering local means I must dock my ship.
If you earn exactly the same isk in both null and high sec you have to be stupid to not see high sec is the better option.
You make more money ratting (30M+ ticks every 20 minutes?), you make more money in exploration (data/relic sites and not to mention 7-10/10s), you make more money with PI (PI in High sec only makes serious money if you only produce, not mine), you obviously make more money with moon goo because there is no moon goo in high sec, you make more money mining already, because of high value roids, and after this even more... what more do you want? 40M ticks in your AFK-Ishtars? 100% success rate in 7-10/10s? Planets in 0.0 to -1.0 with full white resource fields everywhere? Don't you expect a little bit too much for your little, save blue empire in Deklein?
|

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 15:26:00 -
[1374] - Quote
Emuar wrote:though we talking here not about bots, so why player owned outpost must have highest refine rates? why wh residents won't get the same refine rates? why we can't get the same refine rates in pos?
Because not only do WH dwellers risk less but we also would have the issue of a lowsec POS parked next door to highsec offering the same refine rate as a null station. Nobody would use the null station in that situation as you get the same refine rate in a lowsec pos for less risk, effort and cost. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 15:35:00 -
[1375] - Quote
Rivr Luzade wrote:baltec1 wrote: I expect more isk if I do the same activity without concords protection, out of a station that can taken with all of my stuff trappen init, if the very real risk of blops drops are there and if a neutral entering local means I must dock my ship.
If you earn exactly the same isk in both null and high sec you have to be stupid to not see high sec is the better option.
You make more money ratting (30M+ ticks every 20 minutes?), you make more money in exploration (data/relic sites and not to mention 7-10/10s), you make more money with PI (PI in High sec only makes serious money if you only produce, not mine), you obviously make more money with moon goo because there is no moon goo in high sec, you make more money mining already, because of high value roids, and after this even more... what more do you want? 40M ticks in your AFK-Ishtars? 100% success rate in 7-10/10s? Planets in 0.0 to -1.0 with full white resource fields everywhere? Don't you expect a little bit too much for your little, save blue empire in Deklein? -- Andrea Keuvo wrote:Nothing like spending 10 min writing a post only to have forums post nothing but the text you quoted  ALT A + ALT C, there's also this "Saved Draft" crap.
We earn more in high sec. Anoms have been nerfed in the last year so those 30 mil ticks dont happen anymore. The vindicators are gone. Now you get 90mil/hr in them while missions in high sec offer 100mil/hr +.
Mining also works out better in high sec right not despite null having more high ends. Hence why the bots chose to be in high sec, its where the isk is.
We also do not have personal moons. Why people in high sec think we do is a mystery.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Inspiration
127
|
Posted - 2014.03.22 15:38:00 -
[1376] - Quote
I like the set out goals and most of the changes! And say most, as in some respects they didn't wend far enough to my liking (see end of post).
The main thing players need to recognize is that these changes bring a crucial industrial activity (refining/recycling) in line with mining and to some extend, transport and production, with respect to exposure to PvP. It is no longer a risk free and free service if you want all you can get out of it.
Well, now i own a bunch of useless blueprints, who cares. I sure don't.
CCP did not wend far enough with the changes, because:
1. There is still virtually instant processing capacity.
Not only is this unrealistic, but also unbalanced versus other industrial activities like mining and production. Thus recycling remains the odd step in the chain!
2. There is still unlimited capacity at stations.
Compare recycling (a heavy industrial activity) with blueprint research. For research there are a certain number of slots available at a location, it makes sense to do the same with recycling. It should take time and there has to be a limit to how much can be recycled at a given time at a location.
I find this important as it would break the insane clustering that is Jita. It would spread out a step of the manufacturing, to other parts of space and no longer make Jita a hub for mineral resources and hence the cluster all production tries to center around. It would also reduce its importance relative to other locations. And it will reduce the extreme importance of the standings of one faction above all others.
This simple change alone would bring a sandbox quality to the industrial side of EVE and even stretch far beyond it. I sincerely see this as a missed opportunity. One that also highlights the extreme importance to keep in game mechanics logical and reasonable within the sci-fi setting of EVE. Because the side effects of not doing so can be severe! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
240
|
Posted - 2014.03.22 15:56:00 -
[1377] - Quote
The change, as proposed, actually provides this "de-clustering" as you've described by making it vastly more cost-efficient to jump ore out of Jita into nullsec, where it can be refined at a bonus, and exporting minerals back to highsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
394
|
Posted - 2014.03.22 16:01:00 -
[1378] - Quote
baltec1 wrote:We earn more in high sec. Anoms have been nerfed in the last year so those 30 mil ticks dont happen anymore. The vindicators are gone. Now you get 90mil/hr in them while missions in high sec offer 100mil/hr +.
Mining also works out better in high sec right not despite null having more high ends. Hence why the bots chose to be in high sec, its where the isk is.
We also do not have personal moons. Why people in high sec think we do is a mystery.
Still telling the young folks lies Baltec.
120M+ Easy in NS Anoms/Plexs. Unless you are risk averse and fly around in an Ishtar. Go use the right tool for the job, if you can't then you are not doing it right.
272% more Isk/m3 in NS compared to HS. If you can't you aren't doing it right.
NS is overall SAFER than HS. Provided you actually play with people who undock. If you disagree you aren't doing it right.
It has nothing to do with Risk/Reward. Over 3/4 of your systems are Empty (same applies to N3) No one mines. Yet you feel you are entitled to a handout. Pathetic and FYI. You can get locked out of station in LS, don't even get a fancy timer to form up for to prevent it from happening either. |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 16:07:00 -
[1379] - Quote
baltec1 wrote:Emuar wrote:though we talking here not about bots, so why player owned outpost must have highest refine rates? why wh residents won't get the same refine rates? why we can't get the same refine rates in pos? Because not only do WH dwellers risk less but we also would have the issue of a lowsec POS parked next door to highsec offering the same refine rate as a null station. Nobody would use the null station in that situation as you get the same refine rate in a lowsec pos for less risk, effort and cost.
nice logic.. where arguments? why won't your grunts use their stations if they get the same refine rate as they would get in low sec (highsec)? outpost gives a lot more comfort than pos and they usefull not only for refining so effort and cost to build outpost can't be the main reason here. they won't use null station only in one situation - if they won't like refine tax.
with these changes sov owning alliances (not only CFC) will get upper hand in capital production driving out others from that market, hell they get upper hand in every item production what they will choose. The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10536
|
Posted - 2014.03.22 16:10:00 -
[1380] - Quote
Mario Putzo wrote:baltec1 wrote:We earn more in high sec. Anoms have been nerfed in the last year so those 30 mil ticks dont happen anymore. The vindicators are gone. Now you get 90mil/hr in them while missions in high sec offer 100mil/hr +.
Mining also works out better in high sec right not despite null having more high ends. Hence why the bots chose to be in high sec, its where the isk is.
We also do not have personal moons. Why people in high sec think we do is a mystery.
Still telling the young folks lies Baltec. 120M+ Easy in NS Anoms/Plexs. Unless you are risk averse and fly around in an Ishtar. Go use the right tool for the job, if you can't then you are not doing it right. 272% more Isk/m3 in NS compared to HS. If you can't you aren't doing it right. NS is overall SAFER than HS. Provided you actually play with people who undock. If you disagree you aren't doing it right. It has nothing to do with Risk/Reward. Over 3/4 of your systems are Empty (same applies to N3) No one mines. Yet you feel you are entitled to a handout. Pathetic and FYI. You can get locked out of station in LS, don't even get a fancy timer to form up for to prevent it from happening either.
If null is as good as you say and better than high se then why is it empty? Why do even the bots crowd into high sec?
Nobody is buying your rubbish. 120 mil in anoms? How? Not even vindicators can get that. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Mario Putzo
Welping and Dunking.
395
|
Posted - 2014.03.22 16:11:00 -
[1381] - Quote
Querns wrote:The change, as proposed, actually provides this "de-clustering" as you've described by making it vastly more cost-efficient to jump ore out of Jita into nullsec, where it can be refined at a bonus, and exporting minerals back to highsec.
No it doesn't. |

baltec1
Bat Country Goonswarm Federation
10536
|
Posted - 2014.03.22 16:14:00 -
[1382] - Quote
Emuar wrote:baltec1 wrote:Emuar wrote:though we talking here not about bots, so why player owned outpost must have highest refine rates? why wh residents won't get the same refine rates? why we can't get the same refine rates in pos? Because not only do WH dwellers risk less but we also would have the issue of a lowsec POS parked next door to highsec offering the same refine rate as a null station. Nobody would use the null station in that situation as you get the same refine rate in a lowsec pos for less risk, effort and cost. nice logic.. where arguments? why won't your grunts use their stations if they get the same refine rate as they would get in low sec (highsec)? outpost gives a lot more comfort than pos and they usefull not only for refining so effort and cost to build outpost can't be the main reason here. they won't use null station only in one situation - if they won't like refine tax. with these changes sov owning alliances (not only CFC) will get upper hand in capital production driving out others from that market, hell they get upper hand in every item production what they will choose.
The outpost costs 60 billion to upgrade. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
395
|
Posted - 2014.03.22 16:18:00 -
[1383] - Quote
baltec1 wrote:Emuar wrote:baltec1 wrote:Emuar wrote:though we talking here not about bots, so why player owned outpost must have highest refine rates? why wh residents won't get the same refine rates? why we can't get the same refine rates in pos? Because not only do WH dwellers risk less but we also would have the issue of a lowsec POS parked next door to highsec offering the same refine rate as a null station. Nobody would use the null station in that situation as you get the same refine rate in a lowsec pos for less risk, effort and cost. nice logic.. where arguments? why won't your grunts use their stations if they get the same refine rate as they would get in low sec (highsec)? outpost gives a lot more comfort than pos and they usefull not only for refining so effort and cost to build outpost can't be the main reason here. they won't use null station only in one situation - if they won't like refine tax. with these changes sov owning alliances (not only CFC) will get upper hand in capital production driving out others from that market, hell they get upper hand in every item production what they will choose. The outpost costs 60 billion to upgrade.
Shouldn't be to hard to get that through your passive moongoo empire. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1249
|
Posted - 2014.03.22 16:20:00 -
[1384] - Quote
baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery GRRR Goons |

Emuar
Vak'Atioth War Veterans
4
|
Posted - 2014.03.22 16:21:00 -
[1385] - Quote
Querns wrote:The change, as proposed, actually provides this "de-clustering" as you've described by making it vastly more cost-efficient to jump ore out of Jita into nullsec, where it can be refined at a bonus, and exporting minerals back to highsec.
in other words - those who own outpost in null close to jita will get the highest profit, guess who? The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
5
|
Posted - 2014.03.22 16:31:00 -
[1386] - Quote
Gilbaron wrote:baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery
since when that became a lot of isk for "we so rich bla bla" folk? indestructible asset if you lose it you can reclaim it later The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10536
|
Posted - 2014.03.22 16:57:00 -
[1387] - Quote
Emuar wrote:Gilbaron wrote:baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery since when that became a lot of isk for "we so rich bla bla" folk? indestructible asset if you lose it you can reclaim it later
Losing an egg still hurts. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Inspiration
128
|
Posted - 2014.03.22 16:59:00 -
[1388] - Quote
Gilbaron wrote:baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery
Which is easily in the price range of many individual players! Let alone the organisations on top of this that can use it to tax and have a solid base of operations by owning gone.
If this is the complete price of one (i always though it was more) they are actually a steal. You got to be able to defend them tho, thus its a little more complex then this. But base value seems very affordable to alliances. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Mario Putzo
Welping and Dunking.
398
|
Posted - 2014.03.22 17:03:00 -
[1389] - Quote
baltec1 wrote:Emuar wrote:Gilbaron wrote:baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery since when that became a lot of isk for "we so rich bla bla" folk? indestructible asset if you lose it you can reclaim it later Losing an egg still hurts.
Then don't lose it. |

baltec1
Bat Country Goonswarm Federation
10536
|
Posted - 2014.03.22 17:04:00 -
[1390] - Quote
Mario Putzo wrote:
Then don't lose it.
Easier said than done. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Malcanis
Vanishing Point. The Initiative.
14221
|
Posted - 2014.03.22 17:06:00 -
[1391] - Quote
Emuar wrote:Gilbaron wrote:baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery since when that became a lot of isk for "we so rich bla bla" folk? indestructible asset if you lose it you can reclaim it later

1 Kings 12:11
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Inspiration
128
|
Posted - 2014.03.22 17:06:00 -
[1392] - Quote
Emuar wrote:Querns wrote:The change, as proposed, actually provides this "de-clustering" as you've described by making it vastly more cost-efficient to jump ore out of Jita into nullsec, where it can be refined at a bonus, and exporting minerals back to highsec. in other words - those who own outpost in null close to jita will get the highest profit, guess who?
Nah, he was talking out of his big behind. The volume of ore and minerals is simply too large. He does have a point that 'some' de-clustering might happen. Moving ore to Jita is insane (volume wise), so there will be local compression needed to feed Jita with compressed ore.
Compression needs to be done in POS. There is a reasonable chance we see the rise of middleman, buying up ore and compressing that ore to enable shipment.
Maybe, just maybe this is what CCP is hoping for and are willing to wait and see first before going further like what i would have done. It also is a matter of how many code changes they need to do, which i have no objective way of determining. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Mario Putzo
Welping and Dunking.
398
|
Posted - 2014.03.22 17:06:00 -
[1393] - Quote
baltec1 wrote:Mario Putzo wrote:
Then don't lose it.
Easier said than done.
No not really, but I know :effort:. |

baltec1
Bat Country Goonswarm Federation
10536
|
Posted - 2014.03.22 17:10:00 -
[1394] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Then don't lose it.
Easier said than done. No not really, but I know :effort:.
Not only might it die before it can hatch but they can take the station off you when it is built.
Just ask N3 how many trillions they lost when we deadzoned their staging system. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
398
|
Posted - 2014.03.22 17:15:00 -
[1395] - Quote
baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Then don't lose it.
Easier said than done. No not really, but I know :effort:. Not only might it die before it can hatch but they can take the station off you when it is built. Just ask N3 how many trillions they lost when we deadzoned their staging system.
Again so what, don't let people take it, and if N3 didn't put all their eggs in one basket it wouldn't have hurt so much when that basket got knocked over.
Poor decisions by leadership and players is no basis for balancing changes. Its not the mechanics of the game that do either of those things you listed. That is player choices. Huge difference friend. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1249
|
Posted - 2014.03.22 17:17:00 -
[1396] - Quote
Quote:Just ask N3 how many trillions they lost when we deadzoned their staging system.
lol
GRRR Goons |

baltec1
Bat Country Goonswarm Federation
10536
|
Posted - 2014.03.22 17:19:00 -
[1397] - Quote
Mario Putzo wrote:
Again so what, don't let people take it, and if N3 didn't put all their eggs in one basket it wouldn't have hurt so much when that basket got knocked over.
Poor decisions by leadership and players is no basis for balancing changes. Its not the mechanics of the game that do either of those things you listed. That is player choices. Huge difference friend.
Its shows the risk we all take when we set up in 0.0.
This is why these stations are going to be the best for refining, they face the most risk, they cost the most and they take the most effort to defend. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10536
|
Posted - 2014.03.22 17:21:00 -
[1398] - Quote
Gilbaron wrote:Quote:Just ask N3 how many trillions they lost when we deadzoned their staging system.
lol
Hey to your credit it didn't end you plus you ate one of our eggs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Emuar
Vak'Atioth War Veterans
5
|
Posted - 2014.03.22 17:40:00 -
[1399] - Quote
baltec1 wrote:Mario Putzo wrote:
Again so what, don't let people take it, and if N3 didn't put all their eggs in one basket it wouldn't have hurt so much when that basket got knocked over.
Poor decisions by leadership and players is no basis for balancing changes. Its not the mechanics of the game that do either of those things you listed. That is player choices. Huge difference friend.
Its shows the risk we all take when we set up in 0.0. This is why these stations are going to be the best for refining, they face the most risk, they cost the most and they take the most effort to defend.
how many timers there are if you want take over station and how many timers to take down the pos? can you get that destructed pos back after few days? one guy undocked 40b raven some time ago in high sec. it ended really well - do we need reward him? you know, risk/reward  The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10537
|
Posted - 2014.03.22 17:45:00 -
[1400] - Quote
Emuar wrote:how many timers there are if you want take over station and how many timers to take down the pos? can you get that destructed pos back after few days? one guy undocked 40b raven some time ago in high sec. it ended really well - do we need reward him? you know, risk/reward 
POS cost a fraction of the price of an outpost and are easily replaced.
That guy was a moron, his raven was 60 bil and we scammed another one out of him. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Scilent Enigma
Vae Victis Inc.
10
|
Posted - 2014.03.22 17:46:00 -
[1401] - Quote
So basically, all of the people who wants to do something more interesting with the ores they mine will be shafted bigtime by this change.. Mine, sell, mine, sell... Don't think, don't dream, just mine, sell.. don't bother with production, don't bother with refining, just mine, sell, mine, sell... Gee.. way to make S&I more interesting... You go CCP... |

baltec1
Bat Country Goonswarm Federation
10537
|
Posted - 2014.03.22 17:58:00 -
[1402] - Quote
Scilent Enigma wrote:So basically, all of the people who wants to do something more interesting with the ores they mine will be shafted bigtime by this change.. Mine, sell, mine, sell... Don't think, don't dream, just mine, sell.. don't bother with production, don't bother with refining, just mine, sell, mine, sell... Gee.. way to make S&I more interesting... You go CCP...
Production wont change. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Scilent Enigma
Vae Victis Inc.
10
|
Posted - 2014.03.22 18:02:00 -
[1403] - Quote
baltec1 wrote: Production wont change.
It's the progression from mining to production I'm concerned about, this is a disincentive for miners to experiment with production as they will have a huge ammount of hoops to jump through to even begin being profitable.. But then again, time will tell how this will play out. I might be wrong, at least I hope so. |

baltec1
Bat Country Goonswarm Federation
10537
|
Posted - 2014.03.22 18:13:00 -
[1404] - Quote
Scilent Enigma wrote:baltec1 wrote: Production wont change.
It's the progression from mining to production I'm concerned about, this is a disincentive for miners to experiment with production as they will have a huge ammount of hoops to jump through to even begin being profitable.. But then again, time will tell how this will play out. I might be wrong, at least I hope so.
You are.
Its good that the people willing to put in the effort will be getting greater rewards than those who arnt. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Emuar
Vak'Atioth War Veterans
5
|
Posted - 2014.03.22 18:14:00 -
[1405] - Quote
Scilent Enigma wrote:So basically, all of the people who wants to do something more interesting with the ores they mine will be shafted bigtime by this change.. Mine, sell, mine, sell... Don't think, don't dream, just mine, sell.. don't bother with production, don't bother with refining, just mine, sell, mine, sell... Gee.. way to make S&I more interesting... You go CCP...
you get it correct, all miners from high sec, low sec, npc null and wh must mine and sell or mine, compress and sell if they don't have access to outpost. then they will buy minerals from market. i doubt null cartels have ability to buy all produced ore and ore price will fall (to similar level as perfect high sec refine) so even more profit to sov owners.
The mind is a constant. Unfortunately the number of people increases every year.... |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.22 18:55:00 -
[1406] - Quote
While the blog was not as clear as many may have wanted it to be. It was missing critical bits of information right at press release which was quickly fixed. The blog needed a one panel diagram that showed that isk generation would remain the same.
What industry as a whole is missing is a way to see hard to relate to information like where different ores can be found and the different refine rates. The easiest location for this would be on the world map.
A way to tell what the max refine is at a particular location for a type of item would also be a great tool for the new players that are just starting out. A vertical line on the rate bar would be the easiest solution in my eyes. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Aryth
GoonWaffe Goonswarm Federation
1490
|
Posted - 2014.03.22 18:57:00 -
[1407] - Quote
Alas, I was away on a trip and didn't get to see this beautiful thread until it was already 71 pages long and long since melting down. Lovely change and so many implications. Delicious Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.22 18:59:00 -
[1408] - Quote
Emuar wrote:Scilent Enigma wrote:So basically, all of the people who wants to do something more interesting with the ores they mine will be shafted bigtime by this change.. Mine, sell, mine, sell... Don't think, don't dream, just mine, sell.. don't bother with production, don't bother with refining, just mine, sell, mine, sell... Gee.. way to make S&I more interesting... You go CCP... you get it correct, all miners from high sec, low sec, npc null and wh must mine and sell or mine, compress and sell if they don't have access to outpost. then they will buy minerals from market. i doubt null cartels have ability to buy all produced ore and ore price will fall (to similar level as perfect high sec refine) so even more profit to sov owners.
do you seriously believe that people are going to buy raw ore, refine it in null and ship minerals back to highsec ? GRRR Goons |

Rivr Luzade
Coreli Corporation Ineluctable.
320
|
Posted - 2014.03.22 19:08:00 -
[1409] - Quote
Gilbaron wrote:Emuar wrote:Scilent Enigma wrote:So basically, all of the people who wants to do something more interesting with the ores they mine will be shafted bigtime by this change.. Mine, sell, mine, sell... Don't think, don't dream, just mine, sell.. don't bother with production, don't bother with refining, just mine, sell, mine, sell... Gee.. way to make S&I more interesting... You go CCP... you get it correct, all miners from high sec, low sec, npc null and wh must mine and sell or mine, compress and sell if they don't have access to outpost. then they will buy minerals from market. i doubt null cartels have ability to buy all produced ore and ore price will fall (to similar level as perfect high sec refine) so even more profit to sov owners. do you seriously believe that people are going to buy raw ore, refine it in null and ship minerals back to highsec ? 
Part is probably going to do that. The others import the ores to the out post, refine it, build stuff and bring the stuff to the markets. All according to plan. \o/
|

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.22 19:09:00 -
[1410] - Quote
Rivr Luzade wrote:baltec1 wrote:We have 67 pages of people raging over miners getting a 20% reward for taking on risks. There is a ragenought in GD over mission runners getting a 3.7% reduction in their earnings.
Every time there is talk of a buff to income outside of highsec the bears explode in rage. And there you are again with your ISK/hour mentality. There doesn't need to be a buff to income, you can get 15M+ ticks in belts as it is, with proper chaining. What all activities need are a buff in how interesting they are, how fun they are to do, how good you have to be at thinking around corners in some instances and how engaging they are. Long things short: A complete replacement of the current PVE system with new mechanics, new ways to do it, new content, new challenges. It of course requires a lot of coding, but judging by the lack of any information on this matter it's something that CCP doesn't seem to consider at all.
So if is not about isk/h why do you care about the change with reproc rates then if you are only belt ratting because you enjoy it? If you belt rat because you enjoy it then the isk or proc rate shouldn't matter to you? I am lost here are we arguing about isk/ hour or not? |
|

Inspiration
128
|
Posted - 2014.03.22 19:10:00 -
[1411] - Quote
Aryth wrote:Alas, I was away on a trip and didn't get to see this beautiful thread until it was already 71 pages long and long since melting down. Lovely change and so many implications. Delicious
Just those comments, coming form you, might spawn another 70 pages ;)
I agree, interesting things can happen with this profit driven and essential part of the industry chain being partially exposed to PvP (as it should have been a long time ago).
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Draekas Darkwater
Frank Exchange of Views Accidentally The Whole Thing
37
|
Posted - 2014.03.22 19:12:00 -
[1412] - Quote
I like it.
The only comment I would make would be to make refining at POSs even more attractive, even more so than in outposts. As it stands, POSs are more vulnerable than outposts are and also have a fuel cost to them as well. So while it might be worth tacking a refinery onto a POS you already have set up that has extra grid/cpu to fit one, I can't say how it'd be worth it to setup a POS to specifically support mining.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
241
|
Posted - 2014.03.22 19:22:00 -
[1413] - Quote
Gilbaron wrote:Emuar wrote:Scilent Enigma wrote:So basically, all of the people who wants to do something more interesting with the ores they mine will be shafted bigtime by this change.. Mine, sell, mine, sell... Don't think, don't dream, just mine, sell.. don't bother with production, don't bother with refining, just mine, sell, mine, sell... Gee.. way to make S&I more interesting... You go CCP... you get it correct, all miners from high sec, low sec, npc null and wh must mine and sell or mine, compress and sell if they don't have access to outpost. then they will buy minerals from market. i doubt null cartels have ability to buy all produced ore and ore price will fall (to similar level as perfect high sec refine) so even more profit to sov owners. do you seriously believe that people are going to buy raw ore, refine it in null and ship minerals back to highsec ?  I'm planning to do just that, if the prices are right. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.22 19:47:00 -
[1414] - Quote
did you know there is a reason people currently use modules to compress minerals ? it has to do something with m-¦ GRRR Goons |

Inspiration
128
|
Posted - 2014.03.22 20:06:00 -
[1415] - Quote
My earlier mentioned idea of a limited number of reprocessing slots and making reprocessing take time (just as research & manufacturing) would mean any scheme of moving lots of ore to one to the best refining place would never be worth it.
I remain hopeful this will still get introduced at a later date. As I said before, they could have gone further and probably should have. But it likely would have taken more rewriting and balancing then these easy, mostly attribute, changes. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Emuar
Vak'Atioth War Veterans
5
|
Posted - 2014.03.22 20:09:00 -
[1416] - Quote
Gilbaron wrote:did you know there is a reason people currently use modules to compress minerals ? it has to do something with m-¦
first CCP planing to add new pos mod for ore compression and that new ore compression seems - that will be (quote from dev blog):
" With the max reprocessing rate for any item that is not ore or ice dropping to 55%(with Scrapmetal Processing trained at 5), we needed to find other ways to favor compression or else null-security industry would simply stop functioning.
The solution is to improve compression ratios from Rorqual ore blueprints by increasing their outputs by 38.1% (due to the reprocessing changes above) while tweaking the compressed ore volumes to make it competitive with current modules like the 425mm Railgun I for instance. Exact figures on compression changes available below:"
i highlighted it for you. you must know that high end ore can come not only from sov space. Npc null, wh will sell their compressed ore if price will be higher than they will get from refined minerals (they can't get perfect possible refine) do you get point? The mind is a constant. Unfortunately the number of people increases every year.... |

Born2beSlut
Hedion University Amarr Empire
0
|
Posted - 2014.03.22 21:00:00 -
[1417] - Quote
Having better refining yields in null sec than high sec destroys competition and forces serious industrialists to join null sec alliances in order to maintain their profit margin . Also worst refining yields will hurt mission running income , will hurt salvaging corporations and will generate less tritanium etc tritanium --->ships will become more expensive . I dont really know whats the ratio mining asteroids for tritanium vs refining loot for tritanium so i dont really know where the market will balance .
|

Emuar
Vak'Atioth War Veterans
10
|
Posted - 2014.03.22 22:01:00 -
[1418] - Quote
Born2beSlut wrote:Having better refining yields in null sec than high sec destroys competition and forces serious industrialists to join null sec alliances in order to maintain their profit margin . Also worst refining yields will hurt mission running income , will hurt salvaging corporations and will generate less tritanium etc tritanium --->ships will become more expensive . I dont really know whats the ratio mining asteroids for tritanium vs refining loot for tritanium so i dont really know where the market will balance .
a lot serious industrialists already in null and you can sell mods, ships for local residents with very nice profit (if you have access to stations). "gun mining" nerf possibly is good decision - miners will benefit from it. The mind is a constant. Unfortunately the number of people increases every year.... |
|

ISD Ezwal
ISD Community Communications Liaisons
1022

|
Posted - 2014.03.22 22:36:00 -
[1419] - Quote
Thread temporarily closed for private partying...eh....cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.23 00:59:00 -
[1420] - Quote
Emuar wrote:Gilbaron wrote:did you know there is a reason people currently use modules to compress minerals ? it has to do something with m-¦ first CCP planing to add new pos mod for ore compression and that new ore compression seems - that will be (quote from dev blog): " With the max reprocessing rate for any item that is not ore or ice dropping to 55%(with Scrapmetal Processing trained at 5), we needed to find other ways to favor compression or else null-security industry would simply stop functioning. The solution is to improve compression ratios from Rorqual ore blueprints by increasing their outputs by 38.1% (due to the reprocessing changes above) while tweaking the compressed ore volumes to make it competitive with current modules like the 425mm Railgun I for instance. Exact figures on compression changes available below:" i highlighted it for you. you must know that high end ore can come not only from sov space. Npc null, wh will sell their compressed ore if price will be higher than they will get from refined minerals (they can't get perfect possible refine) do you get point?
i was talking to the guy who wanted to set up a refinery in nullsec in order to ship minerals back to highsec.
Quote:a lot serious industrialists already in null and you can sell mods, ships for local residents with very nice profit (if you have access to stations).
simply not true. mods come from jita. ever ship that is not a battlecruiser or bigger comes from jita. battleships and battlecruisers sometimes are made locally. with minerals from jita.
lots of traders ? yes. lots of industrialists ? nope. in the few cases where it actually happens it's for jita. exceptions are caps, supercaps and a few battlecruisers and battleships. maybe some production from T2 BPOs. but that's rare GRRR Goons |
|

Darkblad
Hilfe is like Free Entertainment
138
|
Posted - 2014.03.23 01:00:00 -
[1421] - Quote
I got notified about some inconsistencies with the quantities of Minerals contained in compressed Ores. The approximate 38.1 % Bonus appears to be applied to the current mineral quantities of a block. Doing so creates different numbers compared to the ore compressed. For example, take take a block of Veldspar:
166,500 units of Veldspar build a block, which currently contains 500,000 units of Tritanium. Batch size will remain 1.
( 500,000 x 1 / 1 ) x 1,381 = 690,500 This is the quantity given in the blog.
But now consider you reprocess those 166.500 units of Veldspar instead of compressing: ( 1,000 x 100 / 333 ) x 1,381 = 415 (rounded up from 414,714) for the new batch as shown in the blog. 166,500 / 100 = 1,665 batches
415 x 1,665 = 690,975 Tritanium That's 475 units more in each block, compared to the devblog
The quantity of 415 units stays the same when I add more digits of the 1/0.724 value which is approximated as 38.1 % However, if I follow the approach of applying the 1/0.724 bonus to a block's minerals:
500,000 / 0.724 = 690,608 (rounded up from 690,607.73) This way, it's 108 more Tritanium in each block, compared to the devblog.
The compression table doesn't show the required quantities of uncompressed ore, therefore we had to assume that they don't change. For a quick verification if they might have changed to match the new quantities of minerals:
690,500 / 415 = 1663.8554... 1663.8554... x 100 = 166,385.5421... doesn't look like this is the case.
I created some tables using several approaches to calculate mineral quantities within the new range of blocks and subtracted the quantities of the devblog to show the difference. The tables in the "Comparison" sheet are
1. Bonus of 1.381 to raw ore minerals, then rounded up first and multiplied to block quantities 2. Bonus of 1/0.724 to block minerals, then rounded up 3. Bonus of 1/0.724 to ore minerals, then rounded up first and multiplied to block quantities
You'll find them in the google doc https://docs.google.com/spreadsheet/ccc?key=0AgZ5pxoOlog1dE5CdURmcFJxUERhczE3bjM5bU5halE
Another issue are the ore quantities for several blocks:
Pyroxeres = 49,950 Units Spodumain = 1250 Units Crokite = 1250 Units
The new uniform batch size will be 100 units for all ores ... EVE Infolinks -+-áOld and new-áPortraits |

Emuar
Vak'Atioth War Veterans
12
|
Posted - 2014.03.23 03:00:00 -
[1422] - Quote
Gilbaron wrote:
simply not true. mods come from jita. ever ship that is not a battlecruiser or bigger comes from jita. battleships and battlecruisers sometimes are made locally. with minerals from jita.
lots of traders ? yes. lots of industrialists ? nope. in the few cases where it actually happens it's for jita. exceptions are caps, supercaps and a few battlecruisers and battleships. maybe some production from T2 BPOs. but that's rare
i was talking about real people (players) who have chars in null and chars in other part of space. people who can make few spreadsheets, can calculate profit and have patience to use industry tab. eve players are intelligent enough to be hardcore pvpers in null and to run some industry jobs with their alts. some players coordinating large scale moon mining operations, caps, supercaps production.
lets go back to topic - how these changes to refining will magically summon industrialist characters to sov null?
do sov holding alliances feel shortage on some items or ships?
do pvp alliances who live from renting and moon mining really need miners and industrialists at large quantities?
The mind is a constant. Unfortunately the number of people increases every year.... |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
13
|
Posted - 2014.03.23 03:01:00 -
[1423] - Quote
Weaselior wrote:Gizznitt Malikite wrote: However, if you increase the base yield of Minmatar stations, you easily run into the situation where lowsec builders cannot compete with nullsec builders. To be frank, lowsec has similar levels of risks as nullsec. The efforts to build ships there is roughly the same. So, with little increased effort, and little increased risk, I don't see the justification in increasing reward.
This is not at all true. A lowsec builder builds in station: he is utterly invulnerable and can never lose his station or have his bpos locked up. He also has a factory/refinery: perfect refines, 50 slots. It's the latter that nullsec has been utterly unable to compete with, as nullsec has no factory/refineries. Even if minmatar refines are boosted, a lowsec station is better than an un-upgraded minmatar station because the minmatar station doesn't have any factory slots (it only has 5, making it impossible to produce caps well there). You'd have to be building at a pos, and placing yourself at greater risk of losing your baby ships (something a lowsec producer can never lose). In addition, in null, you can lose your build station: even if I spend 60 billion making an improved factory/refinery I can build in-station, I can lose that station and have all my caps/cap bpos locked up. No lowsec producer ever faces that risk. The lowsec producer simply moves in and doesn't have to work for his space, pay to upgrade it, defend it, and risk losing it. Nullsec producers must do all four. It's nonsense that they face "little increased effort" and "little increased risk", as a lowsec builder needs to expend no effort and suffer no risk.
You have BPO's in null? why would you have BPO's in null? Don't want your BPO's to be "locked up" ? use bpc's and keep bpo's in highsec where you will never get ganked as all the gankers are your minions anyway.....
Ohh wait you already do this and are trying to make yourself look braver by pretending your are stupid enough to have capital and super capital BPO's in null.... nvm got it now |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
2
|
Posted - 2014.03.23 03:05:00 -
[1424] - Quote
I don't like it. You just severly made my rorqual useless. Thanks for the "help"
A pos mod? Seriously?
I researched bluprints for monthes to compres in the rorqual, and now you make the ship worthless. Really?! |

Lugues Slive
The Kissaki Consortia
19
|
Posted - 2014.03.23 03:14:00 -
[1425] - Quote
The one thing that I am concerned about is the export of minerals from hi sec to null sec. For all hi sec miners whom do not have access to a compression POS, they will continue to refine their ore for transport to trade hubs. That will make it harder for null mineral transporters to collect ore for compressing to haul to null sec.
I could see it being more beneficial either to make the ore compression a station service or a deployable or to make the compression mineral based instead of ore based. Either way, I think that the Rorqual should compress more efficiently that the POS module.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
241
|
Posted - 2014.03.23 03:21:00 -
[1426] - Quote
Lugues Slive wrote: I could see it being more beneficial either to make the ore compression a station service or a deployable or to make the compression mineral based instead of ore based. Either way, I think that the Rorqual should compress more efficiently that the POS module.
I agree that compressing should be a station service as well. I'm not sure how to balance it against the pos module, though. Maybe the station service costs isk, or takes time to compress? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.23 03:44:00 -
[1427] - Quote
Quote:i was talking about real people (players) who have chars in null and chars in other part of space. people who can make few spreadsheets, can calculate profit and have patience to use industry tab. eve players are intelligent enough to be hardcore pvpers in null and to run some industry jobs with their alts. some players coordinating large scale moon mining operations, caps, supercaps production.
you forgot the part where the alts are doing industry in Highsec.
large scale moon mining operations ? the moon goo is send to jita and sold. in some cases it's sold to the member corps or individual players. those then do reactions. on anonymous alts in lowsec. btw: did you know that reactions are entirely different from other industrial stuff ? mainly because they don't require sov, don't require outposts, don't require slots. all you need is an anonymous pos in lowsec.
caps and supercaps are the exceptions i acknowledge, just like some other edge cases. but the overwhelming majority of all building is happening in highsec. i have interviewed maybe 30 or 40 recruits for my corp. not a single one of these guys has ever even asked about doing industry in nullsec. many of them have done industry. in anonymous highsec corps. GRRR Goons |

Emuar
Vak'Atioth War Veterans
12
|
Posted - 2014.03.23 03:45:00 -
[1428] - Quote
remember that a lot people don't have perfect refine skills so they sell ore to anyone who will set ore buy orders higher than they can get from imperfect refining. these traders will compress ore or resell to someone who can compress it. very possible that ore prices will jump up but that means minerals will cost more too - so sov null still will get their profit. The mind is a constant. Unfortunately the number of people increases every year.... |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 03:49:00 -
[1429] - Quote
Gilbaron wrote: large scale moon mining operations ? the moon goo is send to jita and sold. in some cases it's sold to the member corps or individual players. those then do reactions. on anonymous alts in lowsec. btw: did you know that reactions are entirely different from other industrial stuff ? mainly because they don't require sov, don't require outposts, don't require slots. all you need is an anonymous pos in lowsec.
Sov confers a fuel bonus to towers, however, so if you have access to sov nullsec, you'd be a fool to run reactions anywhere else. Hell, we have some renters in Greater Western Co-Prosperity Sphere that rent specifically to get access to moons to run towers on at a fuel discount. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2937
|
Posted - 2014.03.23 03:53:00 -
[1430] - Quote
LP + isk for station compression 
Just to be different.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
|

Lugues Slive
The Kissaki Consortia
19
|
Posted - 2014.03.23 04:02:00 -
[1431] - Quote
I think we could stick with a queue based system like manufacturing, set number of slots with a slower speed than a POS. Just make it possible for all. |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
13
|
Posted - 2014.03.23 04:19:00 -
[1432] - Quote
Weaselior wrote:
You're asking that your risk-free effort-free station out compete sov 0.0. Thats nuts.
And your asking for a buff to your area for an area of the game that you have no interest in making use of? And no intention of letting anyone else make use of either?
Why should CCP make 0.0 better than highsec for a section of gameplay that you will never ever let anyone be invloved in?
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.23 04:21:00 -
[1433] - Quote
Querns wrote:Gilbaron wrote: large scale moon mining operations ? the moon goo is send to jita and sold. in some cases it's sold to the member corps or individual players. those then do reactions. on anonymous alts in lowsec. btw: did you know that reactions are entirely different from other industrial stuff ? mainly because they don't require sov, don't require outposts, don't require slots. all you need is an anonymous pos in lowsec.
Sov confers a fuel bonus to towers, however, so if you have access to sov nullsec, you'd be a fool to run reactions anywhere else. Hell, we have some renters in Greater Western Co-Prosperity Sphere that rent specifically to get access to moons to run towers on at a fuel discount.
okay, fair point. you need quite a lot of towers to make renting worthwile, there is probably still a few people doing it. however, most of it is happening in anonymous lowsec corps, for a variety of reasons
GRRR Goons |

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.23 04:25:00 -
[1434] - Quote
Quote:Why should CCP make 0.0 better than highsec for a section of gameplay that you will never ever let anyone be invloved in?
wat ?
you can get access to prime nullsec space within a week, try contacting someone from one of the three big rental programs to forge a deal.
If you don't want to be a renter join a corp in NPC nullsec or a corp from one of the low-tier alliances within the powerblocks. anyone can become a part of nullsec within a week. you won't get a spot in the good corps or alliances in that time, but once you are in the not-so-good ones you can work your way up. GRRR Goons |

Emuar
Vak'Atioth War Veterans
12
|
Posted - 2014.03.23 04:36:00 -
[1435] - Quote
Gilbaron wrote:
you forgot the part where the alts are doing industry in Highsec.
large scale moon mining operations ? the moon goo is send to jita and sold. in some cases it's sold to the member corps or individual players. those then do reactions. on anonymous alts in lowsec. btw: did you know that reactions are entirely different from other industrial stuff ? mainly because they don't require sov, don't require outposts, don't require slots. all you need is an anonymous pos in lowsec.
caps and supercaps are the exceptions i acknowledge, just like some other edge cases. but the overwhelming majority of all building is happening in highsec. i have interviewed maybe 30 or 40 recruits for my corp. not a single one of these guys has ever even asked about doing industry in nullsec. many of them have done industry. in anonymous highsec corps.
i haven't forgot it, that's why i said that null already have a lot indi capable players (not indi chars).
that's up to alliance to sell that moon goo as rough source or do some reaction. that's alliance choice. you can get nice profit from doing it, sov space poses use less fuel so it more profitable to do reactions in sov space. i am not pretending that i know everything, but i am not one month old grunt who know eve from trailers, some nice youtube videos and "friends".
so you complaining that recruits (who trying to join one of the top pvp alliances) want to be pvpers? they have enough isk and they wana use their new shiny toys, that's is normal.
so how new refining in sov null will change people attitude if they want pvp not industry? The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
12
|
Posted - 2014.03.23 04:41:00 -
[1436] - Quote
Querns wrote:Gilbaron wrote: large scale moon mining operations ? the moon goo is send to jita and sold. in some cases it's sold to the member corps or individual players. those then do reactions. on anonymous alts in lowsec. btw: did you know that reactions are entirely different from other industrial stuff ? mainly because they don't require sov, don't require outposts, don't require slots. all you need is an anonymous pos in lowsec.
Sov confers a fuel bonus to towers, however, so if you have access to sov nullsec, you'd be a fool to run reactions anywhere else. Hell, we have some renters in Greater Western Co-Prosperity Sphere that rent specifically to get access to moons to run towers on at a fuel discount.
oh you was faster than me now i understand why CFC so good at everything - they have some people with brains The mind is a constant. Unfortunately the number of people increases every year.... |

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.23 04:42:00 -
[1437] - Quote
dude, you are confusing as hell:
Quote:a lot serious industrialists already in null and you can sell mods, ships for local residents with very nice profit (if you have access to stations).
my whole argument is based on that statement of yours about serious industry happening in nullsec
GRRR Goons |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 04:42:00 -
[1438] - Quote
Born2beSlut wrote:Having better refining yields in null sec than high sec destroys competition and forces serious industrialists to join null sec alliances in order to maintain their profit margin . Also worst refining yields will hurt mission running income , will hurt salvaging corporations and will generate less tritanium etc tritanium --->ships will become more expensive . I dont really know whats the ratio mining asteroids for tritanium vs refining loot for tritanium so i dont really know where the market will balance .
Mission runners will lose less than 5% pay per mission if they kill and salvage everything. You earn more isk by blitzing missions and ignoring loot all together.
Having better refine yield in null gives miners a reason to go to null, highsec miners will see no change in their isk income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 04:50:00 -
[1439] - Quote
Malcolm Lionel wrote:I don't like it. You just severly made my rorqual useless. Thanks for the "help"
A pos mod? Seriously?
I researched bluprints for monthes to compres in the rorqual, and now you make the ship worthless. Really?!
Rorqual is getting its own revamp at a later date. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.23 04:53:00 -
[1440] - Quote
baltec1 wrote:Malcolm Lionel wrote:I don't like it. You just severly made my rorqual useless. Thanks for the "help"
A pos mod? Seriously?
I researched bluprints for monthes to compres in the rorqual, and now you make the ship worthless. Really?! Rorqual is getting its own revamp at a later date.
and even before that, it's a nice mini jumpfreighter and the best mining booster. GRRR Goons |
|

Emuar
Vak'Atioth War Veterans
13
|
Posted - 2014.03.23 05:00:00 -
[1441] - Quote
Gilbaron wrote:dude, you are confusing as hell: Quote:a lot serious industrialists already in null and you can sell mods, ships for local residents with very nice profit (if you have access to stations).
my whole argument is based on that statement of yours about serious industry happening in nullsec
serious industry indeed happening. Do you want to convince us that supers,caps, reactions - that's joke, the same like to produce some ammo?
btw in your linked sentence there is nothing about serious industry happening, i said "serious industrialists already in null" The mind is a constant. Unfortunately the number of people increases every year.... |

Zorena
The Red Circle Inc.
0
|
Posted - 2014.03.23 05:03:00 -
[1442] - Quote
Any chance that we have a chance to refund the skills? |

Sgt Ocker
Last Bastion of Freedom
132
|
Posted - 2014.03.23 05:05:00 -
[1443] - Quote
Mario Putzo wrote:
Shouldn't be to hard to get that through your passive moongoo empire.
And there is the main reason few if any stations will get the required upgrades. Unless the alliance can get a good return from an investment, it just won't happen. To get that return on a station upgrade means taxing it. A few alliances charge refining taxes now, increasing tax to pay for the upgrade would only make it unprofitable to use. A few super builders may upgrade their stations to keep their own costs down, while passing the costs of the upgrade on to customers. Sov nulsec industry will never be supported by alliances. It is just not viable when compared to jumping everything out from Jita. (and dead mackinaws look bad on their killboards)
Best and most likely outcome of these changes - Empire industrialists increase prices to compensate for the added costs to their production. Nulsec alliances (members) absorb these costs and simply pay a little more for everything. New Status Quo will be reached and maintained.
|

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 05:05:00 -
[1444] - Quote
Zorena wrote:Any chance that we have a chance to refund the skills?
No. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Andrea Keuvo
Science and Trade Institute Caldari State
256
|
Posted - 2014.03.23 06:08:00 -
[1445] - Quote
Lugues Slive wrote:The one thing that I am concerned about is the export of minerals from hi sec to null sec. For all hi sec miners whom do not have access to a compression POS, they will continue to refine their ore for transport to trade hubs. That will make it harder for null mineral transporters to collect ore for compressing to haul to null sec.
I could see it being more beneficial either to make the ore compression a station service or a deployable or to make the compression mineral based instead of ore based. Either way, I think that the Rorqual should compress more efficiently that the POS module.
Don't forget that you can have an entire freighter of ore moved in hisec for 500k isk per jump. People witha proper refining POS set up will place buy orders for the raw ore which they will then compress and move to jita. Stop thinking about ore compression as something that the average hisec miner will do themselves. It's just not efficient - this change will create a new profession of people who compress ore in the various areas where a lot of mining happens. |

ctx2007
Wychwood and Wells Beer needs you
382
|
Posted - 2014.03.23 07:33:00 -
[1446] - Quote
CCP is slowly killing EVE because it nerfs something in every expansion  You only-árealise you life has been a waste of time, when you wake up dead. |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 07:42:00 -
[1447] - Quote
ctx2007 wrote:CCP is slowly killing EVE because it nerfs something in every expansion 
Nerfs are a part of balancing the game. They cannot simply buff their way out of problems because that leads to power creep which is very damaging to the game.
That said the only nerf here is to refining junk mods which ammounts to near nothing off a mission runner who salvages everything. People who blitz (which earns you more isk) will not see any nerf either. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
11
|
Posted - 2014.03.23 09:08:00 -
[1448] - Quote
Although I understand whats being done here, I understand the reasons behind it and i can mostly get behind them this development shows me two problems.
1) yet ANOTHER! way where null sec based power block can outearn the lesser guys. Which basically means anyone not in at least a few hundred man alliance. And don't come whining about the added risk of null-sec mining. If your in bleu area and know how to keep half an eye on directional not all that much risk....no more or less then plexing anyway.
CCP keeps stating that they want more people to move out of high and they keep developing things that make it harder. If you are an upstart and the established local can outgun you 5-1 as well as maintaining a model where they could kill you 1:1 (very badly played by them then) and still run you into the ground economically it is never gonna work.
2) It goes against anything even remote logical universe/lore wise. Where does it make any logical mundane this-is-how-bussiness-works sense to have the lawless, underpoliced, high risk, well-****-up-your-station- if-we-can area have a better industrial complex then well policed, we haven't seen a real distubance in 50 years, your expensive investments are mostly safe here, environment. thats like expecting somalian/algerian/whatever-war-torn-no-peace-ever-for-5-years-solid- ian country to have a better developed undustrial complex then say the Ruhr-area in Germany.
I could figure out if was possible through high investment to make A (single) station / system where you could reach the same level or even surpass in rare-ish cases - but not as a general rule (plonk down any oldpos with any old refinery and work better then a station system)
the tldr: I'm fine with all this.
It just doesn't make a whole lot of sense looking at it from any other perspective then helping out groups that are least in need of any help (really the whole compression improvement would have gone a long way on its own). It help already hulking powerblocks be unbeatable in yet anotehr way.
It wrecks lore and logic.
that all
|

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 09:32:00 -
[1449] - Quote
Marcus Aurelijus wrote:Although I understand whats being done here, I understand the reasons behind it and i can mostly get behind them this development shows me two problems.
1) yet ANOTHER! way where null sec based power block can outearn the lesser guys. Which basically means anyone not in at least a few hundred man alliance. And don't come whining about the added risk of null-sec mining. If your in bleu area and know how to keep half an eye on directional not all that much risk....no more or less then plexing anyway.
CCP keeps stating that they want more people to move out of high and they keep developing things that make it harder. If you are an upstart and the established local can outgun you 5-1 as well as maintaining a model where they could kill you 1:1 (very badly played by them then) and still run you into the ground economically it is never gonna work.
2) It goes against anything even remote logical universe/lore wise. Where does it make any logical mundane this-is-how-bussiness-works sense to have the lawless, underpoliced, high risk, well-****-up-your-station- if-we-can area have a better industrial complex then well policed, we haven't seen a real distubance in 50 years, your expensive investments are mostly safe here, environment. thats like expecting somalian/algerian/whatever-war-torn-no-peace-ever-for-5-years-solid- ian country to have a better developed undustrial complex then say the Ruhr-area in Germany.
I could figure out if was possible through high investment to make A (single) station / system where you could reach the same level or even surpass in rare-ish cases - but not as a general rule (plonk down any oldpos with any old refinery and work better then a station system)
the tldr: I'm fine with all this.
It just doesn't make a whole lot of sense looking at it from any other perspective then helping out groups that are least in need of any help (really the whole compression improvement would have gone a long way on its own). It help already hulking powerblocks be unbeatable in yet anotehr way.
It wrecks lore and logic.
that all
Tell me, why would you do mining and refining in null if high sec offers the exact same reward? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
11
|
Posted - 2014.03.23 09:38:00 -
[1450] - Quote
If you actually read the post you would see thats not the point im making as well as i already got you covered in the first sentence. (Hey look at that- another powerblock-er who isnt satiesfied with already being able to outgun and outearn everybody else already ) |
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baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 09:43:00 -
[1451] - Quote
Marcus Aurelijus wrote:If you actually read the post you would see thats not the point im making as well as i already got you covered in the first sentence. (Hey look at that- another powerblock-er who isnt satiesfied with already being able to outgun and outearn everybody else already  )
"yet ANOTHER! way where null sec based power block can outearn the lesser guys."
So what was that comment all about if not about null having an advantage and reason to mine and refine in null rather than high sec?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mag's
the united SCUM.
16872
|
Posted - 2014.03.23 09:51:00 -
[1452] - Quote
Zorena wrote:Any chance that we have a chance to refund the skills? They are required and actually work better if trained to 5 with this change. So why would CCP even consider that?
So no, it's a silly request and will not happen. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 09:54:00 -
[1453] - Quote
baltec1 wrote:Tell me, why would you do mining and refining in null if high sec offers the exact same reward?
Doesnt the ore varieties available in null answer this in some part atleast on the mining side of things?
Ice being the exception, as a flat commodity available everywhere in predictable location and duration. (Hopefully something to be addressed eventually)
On the refining side of things I agree player run installations should have an incentive over NPC stations. |

Darkblad
Hilfe is like Free Entertainment
138
|
Posted - 2014.03.23 09:55:00 -
[1454] - Quote
Marcus Aurelijus wrote:2) It goes against anything even remote logical universe/lore wise. Consider the future vision of capsuleers gaining more control over the EVE universe. Consider the grumpy CONCORD guy looking even more grumpy in the next trailer.
CCP Falcon wrote:"Damn capsuleers, they're at it again..." From here
EVE Infolinks -+-áOld and new-áPortraits |

Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
11
|
Posted - 2014.03.23 09:57:00 -
[1455] - Quote
baltec1 wrote:Marcus Aurelijus wrote:If you actually read the post you would see thats not the point im making as well as i already got you covered in the first sentence. (Hey look at that- another powerblock-er who isnt satiesfied with already being able to outgun and outearn everybody else already  ) "yet ANOTHER! way where null sec based power block can outearn the lesser guys." So what was that comment all about if not about null having an advantage and reason to mine and refine in null rather than high sec?
Why cant anyone post anything anymore whithout a goon pikinese yapping at their ankles?
The answer to your question is in the text itself. And its META to this partocular change. Perhaps you need another bit of pre-chewing of the contained info: Reason to mine and refine in null....uhm logistics (one could make a point that moving ore isnt too difficult/expensive- its not difficult/expensive enough)? Doing other stuff than blob fighting?
Im already regretting posting again - it always ends the same.
However - we do have a post by someone who did some thinking..
Darkblad wrote:Marcus Aurelijus wrote:2) It goes against anything even remote logical universe/lore wise. Consider the future vision of capsuleers gaining more control over the EVE universe. Consider the worried looking CONCORD guy looking even more worried in the next trailer. CCP Falcon wrote:"Damn capsuleers, they're at it again..." From here
Yep which is why i said i can understand if you upgrade some systems to a god-that-much-billions-hub in zero (smack in your blue space) i dont mind. Perfectly understable if you consider the annoying tendencies of capuleers in New Eden.
Thats not what is happening now. Anyone who plunks down a simpelpos with a simple reactor is already doing better then the these-systems-have-been-developed-for-hundres of-years empire systems (who if try and measureit out a bit should equal or overpower all but the largest null sec allianes in economic development of things...) |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 10:10:00 -
[1456] - Quote
Salvos Rhoska wrote:baltec1 wrote:Tell me, why would you do mining and refining in null if high sec offers the exact same reward? Doesnt the ore varieties available in null answer this in some part atleast on the mining side of things? Ice being the exception, as a flat commodity available everywhere in predictable location and duration. (Hopefully something to be addressed eventually) On the refining side of things I agree player run installations should have an incentive over NPC stations.
Its the refining that was stopping miners from going to null. By far the biggest need in everything is low end ores and frankly, high sec has just as much of the stuff as null. Sure our rocks look bigger but you are just as good stripping a high sec system as null.
This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 10:16:00 -
[1457] - Quote
Marcus Aurelijus wrote:
Why cant anyone post anything anymore whithout a goon pikinese yapping at their ankles?
The answer to your question is in the text itself. And its META to this partocular change. Perhaps you need another bit of pre-chewing of the contained info: Reason to mine and refine in null....uhm logistics (one could make a point that moving ore isnt too difficult/expensive- its not difficult/expensive enough)? Doing other stuff than blob fighting?
Logisticly its cheaper to import finished goods than to import minerals and build as it currently stands. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 10:48:00 -
[1458] - Quote
baltec1 wrote:This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null.
Doesnt this create a reverse impetus though?
At the same time as mining becomes more profitable and efficient in null, due to logistic ease of refining the ore at a higher efficiency locally, with less transport involved, the compression of high-sec ores and transporting those to the same high efficiency null refineries is also added.
Why not just continue mining in high-sec with alts in safety, compressing and shipping to null-sec refineries? |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 10:57:00 -
[1459] - Quote
Salvos Rhoska wrote:baltec1 wrote:This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null. Doesnt this create a reverse impetus though? At the same time as mining becomes more profitable and efficient in null, due to logistic ease of refining the ore at a higher efficiency locally, with less transport involved, the compression of high-sec ores and transporting those to the same high efficiency null refineries is also added. Why not just continue mining in high-sec with alts in safety, compressing and shipping to null-sec refineries?
A 20% bonus to your income right on your doorstep is worth the risk.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Inspiration
128
|
Posted - 2014.03.23 11:33:00 -
[1460] - Quote
Marcus Aurelijus wrote:baltec1 wrote:Marcus Aurelijus wrote:If you actually read the post you would see thats not the point im making as well as i already got you covered in the first sentence. (Hey look at that- another powerblock-er who isnt satiesfied with already being able to outgun and outearn everybody else already  ) "yet ANOTHER! way where null sec based power block can outearn the lesser guys." So what was that comment all about if not about null having an advantage and reason to mine and refine in null rather than high sec? Why cant anyone post anything anymore whithout a goon pikinese yapping at their ankles? The answer to your question is in the text itself. And its META to this partocular change. Perhaps you need another bit of pre-chewing of the contained info: Reason to mine and refine in null....uhm logistics (one could make a point that moving ore isnt too difficult/expensive- its not difficult/expensive enough)? Doing other stuff than blob fighting? Im already regretting posting again - it always ends the same. However - we do have a post by someone who did some thinking.. Darkblad wrote:[quote=Marcus Aurelijus]2) It goes against anything even remote logical universe/lore wise. Consider the future vision of capsuleers gaining more control over the EVE universe. Consider the worried looking CONCORD guy looking even more worried in the next trailer. Yep which is why i said i can understand if you upgrade some systems to a god-that-much-billions-hub in zero (smack in your blue space) i dont mind. Perfectly understable if you consider the annoying tendencies of capuleers in New Eden. Thats not what is happening now. Anyone who plunks down a simpelpos with a simple reactor is already doing better then the these-systems-have-been-developed-for-hundres of-years empire systems (who if try and measureit out a bit should equal or overpower all but the largest null sec allianes in economic development of things...)
You lack real world experience, i can see it in your outrageous claims you gospel as facts and logic.
Heavy industry in RL is never placed within populated areas. Close by, yes, but at a safe distance! Both for logistical, safety and sometimes energy requirement reasons does it not make sense to expect heavily populated stations to have a lot of industrial power.
Let alone running the often dangerous processes with specialized equipment to get the highest yield. Any governed population with a say wouldn't allow it and would keep away commerce out of fear. Hell people even protest to experiments or changes to landscapes with are near 100% safe, if only for the inconveniences they might temporary experience.
The less regulated space and more distance from people, the more likely it is you find industry that can be potentially dangerous or damaging. It is not a hard concept to grasp. Why do you think China is so full of polluting factories? The people there have next to nothing to say about anything. It won't stay that way, these things have a predictable evolution. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Sgt Ocker
Last Bastion of Freedom
132
|
Posted - 2014.03.23 11:33:00 -
[1461] - Quote
baltec1 wrote:Salvos Rhoska wrote:baltec1 wrote:This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null. Doesnt this create a reverse impetus though? At the same time as mining becomes more profitable and efficient in null, due to logistic ease of refining the ore at a higher efficiency locally, with less transport involved, the compression of high-sec ores and transporting those to the same high efficiency null refineries is also added. Why not just continue mining in high-sec with alts in safety, compressing and shipping to null-sec refineries? A 20% bonus to your income right on your doorstep is worth the risk. Sov landlords are the only ones who "may" gain anything here. Landlords install refining upgrades and renters request - landlords up the rent to pay for upgrades. Win win with moderate outlay and no risk.
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Inspiration
128
|
Posted - 2014.03.23 11:48:00 -
[1462] - Quote
Sgt Ocker wrote:baltec1 wrote:Salvos Rhoska wrote:baltec1 wrote:This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null. Doesnt this create a reverse impetus though? At the same time as mining becomes more profitable and efficient in null, due to logistic ease of refining the ore at a higher efficiency locally, with less transport involved, the compression of high-sec ores and transporting those to the same high efficiency null refineries is also added. Why not just continue mining in high-sec with alts in safety, compressing and shipping to null-sec refineries? A 20% bonus to your income right on your doorstep is worth the risk. Sov landlords are the only ones who "may" gain anything here. Landlords install refining upgrades and renters request - landlords up the rent to pay for upgrades. Win win with moderate outlay and no risk.
Not true.
* This will free up manufacturing slots in HS now used to compress minerals into ammo and modules in the compression process.
* This will simplify the market for the miner who now can actually sell there ore to people why specialize in the next step of processing. This frees up their time training skills for compression and transportation, as well as time savings. Right now making ISK from mining requires to master the complete chain and involves nasty, time consuming logistics.
* High sec ICE miners get a boost too, they now can compress the ice, something which before they could not do. This makes moving ICE form high sec islands with no safe connection to a trade hub, more practical to mine.
* Any large industrialist (think freighters and the like) will enjoy more free slots, less hauling minerals. If mineral hauling was outsourced, this now probably not needed anymore. I remember my days i had to ferry like 20 freighters every week full of minerals between Jita and a system a few jumps out. Now this would take maybe 2-3 freighters.
There are some small downsides too, but nothing that cannot be overcome. EVE isn't suppose to be a static stale environment where everything is predictable all the time. That happens not even in RL, except for when your dead.
Stop looking at the downsides you experience if YOU change nothing in your routine. Because if you look at it that way, every change is a bad one, except if it is a plain boost to you, and not to others at the same time. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 12:09:00 -
[1463] - Quote
Salvos Rhoska wrote:baltec1 wrote:A 20% bonus to your income right on your doorstep is worth the risk. Yes, but null gets that 20% bonus regardless of where the ore/ice originates from. Though there is an increased incentive to mine in null, that same time spent mining can also be spent instead in hauling compressed high-sec ore/ice for the same 20% bonus in null refineries.
The time to mine the stuff doesn't go away. Transport time and cash however does. A 20% bonus plus shorter logistics and less isk spent on that transport all factor in. We can be supplying front line battleships for 20 mil less than it costs to import them.
We have run the maths on this, mining in null is worth it after these changes. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 12:14:00 -
[1464] - Quote
baltec1 wrote:The time to mine the stuff doesn't go away. Transport time and cash however does
The time to mine stuff goes away when you simply buy the ice/ore in high-sec (compressed or not) and ship that.
You still get the 20% increased yield upon arrival.
The time to mine is simply replaced by time in hauling, and its "faster" to buy a bulk of ice/ore (compressed or not) and move it, than it is to actually mine it.
By leveraging the increased refine yield, you can essentially eliminate the need to mine in the first place. |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 12:20:00 -
[1465] - Quote
Salvos Rhoska wrote:baltec1 wrote:The time to mine the stuff doesn't go away. Transport time and cash however does The time to mine stuff goes away when you simply buy the ice/ore in high-sec (compressed or not) and ship that. You still get the 20% increased yield upon arrival. The time to mine is simply replaced by time in hauling, and its "faster" to buy a bulk of ice/ore (compressed or not) and move it, than it is to actually mine it. By leveraging the increased refine yield, you can essentially eliminate the need to mine in the first place.
Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market
Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.
Which one of these has lower costs and takes less time? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
327
|
Posted - 2014.03.23 12:29:00 -
[1466] - Quote
baltec1 wrote: Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market
Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.
Which one of these has lower costs and takes less time?
Depends. If you can mine more Ore in High sec per hour than in 00 sec (safety first , campers and constant interruption by roaming gangs are lovely, aren't they?), it can very well be possible that the first choice is faster than the second. All depends. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 12:30:00 -
[1467] - Quote
baltec1 wrote:Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market
Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.
Which one of these has lower costs and takes less time?
The first one takes more time.
But what takes less time than either one, is buying high-sec ice/ore (compressed or not) and hauling it to a null sec refinery for a 20% increase in yield.
When you do this in sufficient quantity, the amount you can move and refine for a 20% markup results in more total minerals for the same time spent than either of the above.
Furthermore, as to the point of this incentivising mining in null sec, that comes with the invariable rent cost. The higher potential profits that a miner can hope for, if he has access to refining personally, are mitigated by the rent cost of having access to those facilities in the first place. To a net result that they may still just as well remain just as profitably in mining in high-sec in safety, selling to market, as they would doing so in null sec to a better refinery, but having to pay rent for the privilege. |

Sgt Ocker
Last Bastion of Freedom
132
|
Posted - 2014.03.23 12:33:00 -
[1468] - Quote
Inspiration wrote:Sgt Ocker wrote:baltec1 wrote:Salvos Rhoska wrote:baltec1 wrote:This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null. Doesnt this create a reverse impetus though? At the same time as mining becomes more profitable and efficient in null, due to logistic ease of refining the ore at a higher efficiency locally, with less transport involved, the compression of high-sec ores and transporting those to the same high efficiency null refineries is also added. Why not just continue mining in high-sec with alts in safety, compressing and shipping to null-sec refineries? A 20% bonus to your income right on your doorstep is worth the risk. Sov landlords are the only ones who "may" gain anything here. Landlords install refining upgrades and renters request - landlords up the rent to pay for upgrades. Win win with moderate outlay and no risk. Not true. * This will free up manufacturing slots in HS now used to compress minerals into ammo and modules in the compression process. * This will simplify the market for the miner who now can actually sell there ore to people why specialize in the next step of processing. This frees up their time training skills for compression and transportation, as well as time savings. Right now making ISK from mining requires to master the complete chain and involves nasty, time consuming logistics. * High sec ICE miners get a boost too, they now can compress the ice, something which before they could not do. This makes moving ICE form high sec islands with no safe connection to a trade hub, more practical to mine. * Any large industrialist (think freighters and the like) will enjoy more free slots, less hauling minerals. If mineral hauling was outsourced, this now probably not needed anymore. I remember my days i had to ferry like 20 freighters every week full of minerals between Jita and a system a few jumps out. Now this would take maybe 2-3 freighters. There are some small downsides too, but nothing that cannot be overcome. EVE isn't suppose to be a static stale environment where everything is predictable all the time. That happens not even in RL, except for when your dead. Stop looking at the downsides you experience if YOU change nothing in your routine. Because if you look at it that way, every change is a bad one, except if it is a plain boost to you, and not to others at the same time. * Ore compression in highsec will come at a cost. Not every miner will have a pos, so yes ores will be sold rather than refined. This in turn adds another layer of cost to manufacturing, those buying ore and compressing it will want to make a profit.
*For maximum return ore will need to be shipped to nul for refining, this in itself is a good thing but again adds another layer of cost. *Refining ore in empire will still be somewhat viable for those with max skills and standings but again the specialist Refiner will want to make a profit for the time taken to train those extra skills, another cost layer.
*My biggest bug with this change. In 1 paragraph the Rorqual became useful for compressing ore. In the very next it was once again relegated to "not the best option" by the ability to do highsec compression in a pos.
Nulsec is not all of a sudden going to become the industry backbone of eve due to these changes. Alliances won't be spending hundreds of billions of isk upgrading stations.
Mining in Nulsec will still be one of the highest risk vs return income streams. High risk - mediocre return. Interceptor bubble immunity and mining sites showing as anoms, means miners are at even higher risk than previously. You could to some extent give your miners time to warp out with a local spike by bubbling entry gates, that time is now down to, if your not aligned your dead. If these changes are meant to get highsec miners and industrialists to move to nulsec and build for the masses, I think it will be a tremendous failure.
Miners will be affected little by these changes but the need to, haul - compress - haul - refine - haul - manufacture - haul to market, is all going to add costs.
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baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 12:34:00 -
[1469] - Quote
Rivr Luzade wrote:baltec1 wrote: Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market
Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.
Which one of these has lower costs and takes less time?
Depends. If you can mine more Ore in High sec than in 00 sec (safety first  ), it can very well be possible that the first choice is faster than the second. All depends.
No it doesnt depend, A mack is a mack, they mine the same everywhere. Are you going to truthfully answer or are you just going to try and worm out of answering like you have been every other answer you dont like?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 12:37:00 -
[1470] - Quote
Sgt Ocker wrote: Miners will be affected little by these changes but the need to, haul - compress - haul - refine - haul - manufacture - haul to market, is all going to add costs.
No it wont, if anything mineral prices will fall. That trit you just bought in jita most likely has exchanged many hands already. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Sgt Ocker
Last Bastion of Freedom
132
|
Posted - 2014.03.23 12:38:00 -
[1471] - Quote
baltec1 wrote:Rivr Luzade wrote:baltec1 wrote: Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market
Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.
Which one of these has lower costs and takes less time?
Depends. If you can mine more Ore in High sec than in 00 sec (safety first  ), it can very well be possible that the first choice is faster than the second. All depends. No it doesnt depend, A mack is a mack, they mine the same everywhere. Are you going to truthfully answer or are you just going to try and worm out of answering like you have been every other answer you dont like? No they don't actually.. A mack in highsec can on an average day, out mine one in nul. He doesn't have to warp to a pos every time a neut enters system.
Quote:baltec1 No it wont, if anything mineral prices will fall. That trit you just bought in jita most likely has exchanged many hands already. How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free?? Is the ore and minerals going to be hauled for free?
Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit. |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 12:46:00 -
[1472] - Quote
Sgt Ocker wrote:How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free?? Is the ore and minerals going to be hauled for free?
Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit.
What makes you think we will be charging tax to our members? We like the idea of cheaper ships.
As for the price of trit, I dont think it will change much but if it does it will be down as the supply will be up thanks to low sec POS. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ekaterina 'Ghetto' Thurn
Department 10
137
|
Posted - 2014.03.23 12:51:00 -
[1473] - Quote
baltec1 wrote:Salvos Rhoska wrote:baltec1 wrote:The time to mine the stuff doesn't go away. Transport time and cash however does The time to mine stuff goes away when you simply buy the ice/ore in high-sec (compressed or not) and ship that. You still get the 20% increased yield upon arrival. The time to mine is simply replaced by time in hauling, and its "faster" to buy a bulk of ice/ore (compressed or not) and move it, than it is to actually mine it. By leveraging the increased refine yield, you can essentially eliminate the need to mine in the first place. Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market. Which one of these has lower costs and takes less time?
I'm not usually one to agree with viewpoints expressed by GSF but baltec1 does have a point. There has been a large campaign by the nullsec community to get better refining facilities for quite a while now. If the proposed changes are implemented it will be far more likely that the nullsec community will look to be far more self sufficient and complete more of the cycle within their own space. The majority are harping on about ferrying in compressed ore from high sec but they fail to realise the alternative.
Also on a separate note I haven't read all sixty-odd pages of comments (Yet.... ;) ) but is anyone mentioning that unrefined ore takes up more space than minerals in a freighters hold? This will be one of many possible costings to take into account for high sec miners to take into account if compressing ore in high sec becomes the predominant method. |

Sgt Ocker
Last Bastion of Freedom
132
|
Posted - 2014.03.23 13:02:00 -
[1474] - Quote
baltec1 wrote:Sgt Ocker wrote:How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free?? Is the ore and minerals going to be hauled for free?
Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit. What makes you think we will be charging tax to our members? We like the idea of cheaper ships. As for the price of trit, I dont think it will change much but if it does it will be down as the supply will be up thanks to low sec POS. Ok so this works by your math.. At 50 bil a hit to upgrade stations, how many battleships do you need to build 20% cheaper to recoup the investment. Because your not getting cheaper ships until the upgrades are paid for. I know goons have too much isk and waste a lot but 50bil?? That's close to paying for the next titan.
Seriously if you expect goon market wh*res to sell 20% cheaper than the next guy, I think your in for a nasty shock..
|

Inspiration
128
|
Posted - 2014.03.23 13:08:00 -
[1475] - Quote
Sgt Ocker wrote:Inspiration wrote: Not true.
* This will free up manufacturing slots in HS now used to compress minerals into ammo and modules in the compression process.
* This will simplify the market for the miner who now can actually sell there ore to people why specialize in the next step of processing. This frees up their time training skills for compression and transportation, as well as time savings. Right now making ISK from mining requires to master the complete chain and involves nasty, time consuming logistics.
* High sec ICE miners get a boost too, they now can compress the ice, something which before they could not do. This makes moving ICE form high sec islands with no safe connection to a trade hub, more practical to mine.
* Any large industrialist (think freighters and the like) will enjoy more free slots, less hauling minerals. If mineral hauling was outsourced, this now probably not needed anymore. I remember my days i had to ferry like 20 freighters every week full of minerals between Jita and a system a few jumps out. Now this would take maybe 2-3 freighters.
There are some small downsides too, but nothing that cannot be overcome. EVE isn't suppose to be a static stale environment where everything is predictable all the time. That happens not even in RL, except for when your dead.
Stop looking at the downsides you experience if YOU change nothing in your routine. Because if you look at it that way, every change is a bad one, except if it is a plain boost to you, and not to others at the same time.
* Ore compression in highsec will come at a cost. Not every miner will have a pos, so yes ores will be sold rather than refined. This in turn adds another layer of cost to manufacturing, those buying ore and compressing it will want to make a profit. *For maximum return ore will need to be shipped to nul for refining, this in itself is a good thing but again adds another layer of cost. *Refining ore in empire will still be somewhat viable for those with max skills and standings but again the specialist Refiner will want to make a profit for the time taken to train those extra skills, another cost layer. *My biggest bug with this change. In 1 paragraph the Rorqual became useful for compressing ore. In the very next it was once again relegated to "not the best option" by the ability to do highsec compression in a pos. Nulsec is not all of a sudden going to become the industry backbone of eve due to these changes. Alliances won't be spending hundreds of billions of isk upgrading stations. Mining in Nulsec will still be one of the highest risk vs return income streams. High risk - mediocre return. Interceptor bubble immunity and mining sites showing as anoms, means miners are at even higher risk than previously. You could to some extent give your miners time to warp out with a local spike by bubbling entry gates, that time is now down to, if your not aligned your dead. If these changes are meant to get highsec miners and industrialists to move to nulsec and build for the masses, I think it will be a tremendous failure. Miners will be affected little by these changes but the need to, haul - compress - haul - refine - haul - manufacture - haul to market, is all going to add costs.
Never did I claim that mining in null will now suddenly blossom, i don't think it will (no change there). But you are being overly negative about the new layers of specialization and even seem to add mutual exclusive processing paths to make the list longer.
The point is, large producers will already have good standings for their faction and they will be the ones to put up raw ore buy orders. They can offer a better price then compression specialist middleman, meaning the chain with losses is not as long as you claim. Only null bear alts can undercut big producer prices. But economically hoarding minerals in null has its limit, and it is impractical to bring minerals back to high sec after that. There exists no mineral compression anymore.
What could happen is that null bears buy up ore, compress it, then ship it and produce stuff in null. There is a cap on how much they can produce per station in the form of manufacturing slots. Then they can bring back the end-products to high sec for sale. The price of exploitation of the better refining comes with several costs...compression, shipping, loss of available manufacturing capacity and shipping again. The last shipping part is next to free as it can be done in the same ships that pick up the compressed ore in the first place. Still there is time invested there and competitive priced modules is not bad for high sec i would say.
As for the Rorqual, i agree it is an odd ship with ill defined use. Compression is certainly not its number one selling point anymore. As for clone bays, well, wouldn't a POS structure be more logical there too? Regardless of how changes will be implemented, needing Industrial "Siege" to be of any use is a big downside in my opinion. You can get close to the same with an Orca deploying a temporary Pos to do compression. A pos that is needed anyway to stay safe. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Ekaterina 'Ghetto' Thurn
Department 10
137
|
Posted - 2014.03.23 13:10:00 -
[1476] - Quote
Questions for CCP:
Is there going to be an official place on the F&I board to discuss these proposals or will this comments section be the official place to discuss the proposals ? Other OP's discussing the issues are beginning to be shut down by the ISD for vague reasons so I think the F&I board would be the best place to take the discussion.
Are CCP open to other ideas or amendments regarding the proposal or are the changes set in stone ? I'm personally not in favour of changing the name of refining to reprocessing as they are obviously different and most people are intelligent enough to realise this. We should not be taken for fools and I object to the insinuation that we all are. Minor point but we all have to take a stand somewhere.
I would also suggest, if you were considering it (And you probably are.), to not dumb down the skill requirement for using T2 mining crystals. There has to be objectives for people to work towards and we have had too much dumbing down of the game already in my humble opinion.
I would also suggest the change to the yield for reprocessing non ore & ice items remain as it is. This will preserve the sandbox element of the game and allow mission runners to fully utilise their loot if they choose to do so. It will also leave several methods available for manufacturers for and in null sec to enable them to make a choice. The current proposals as they stand limits choice and funnels everyone down a smaller variety of options.
|

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 13:13:00 -
[1477] - Quote
Sgt Ocker wrote:baltec1 wrote:Sgt Ocker wrote:How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free?? Is the ore and minerals going to be hauled for free?
Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit. What makes you think we will be charging tax to our members? We like the idea of cheaper ships. As for the price of trit, I dont think it will change much but if it does it will be down as the supply will be up thanks to low sec POS. Ok so this works by your math.. At 50 bil a hit to upgrade stations, how many battleships do you need to build 20% cheaper to recoup the investment. Because your not getting cheaper ships until the upgrades are paid for. I know goons have too much isk and waste a lot but 50bil?? That's close to paying for the next titan. Seriously if you expect goon market wh*res to sell 20% cheaper than the next guy, I think your in for a nasty shock..
You havent seen our SRP bill this week.
60 bil investment is nothing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Freelancer117
so you want to be a Hero
155
|
Posted - 2014.03.23 13:23:00 -
[1478] - Quote
talking about reprocessing modules, there still seem to drop meta 0 loot from npc's; Sensor Backup Array(s)
I thought all meta 0 would be gone from loot drops and has to be player made  Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

John Ustinov Donne
0
|
Posted - 2014.03.23 13:26:00 -
[1479] - Quote
Comrades, most of my fellow starter and intermediate rookies have not had their consciousness raised sufficiently to participate in this thread, therefore as a rookie I should like to offer my perspective which I think is coincident with theirs:
The subtle corollary of the Refining* amendments ie. to dislodge the parasitic capitalists of Highsec, is laudable; however I cannot support the changes as they stand as I foresee that the greatest burden of the changes will fall on the most disadvantaged of New Eden citizens, namely, Rookies.
At the moment, Rookies, of limited means and in NPC corps may refine to the best of their ability with 5/4/1, losing perhaps 2.5% thru imperfect standings. After the change, each ore commonly found in Highsec shall require further training of approx. 125hrs for V/Sc/Py/Pl and 250 hrs for O. The Highsec anomaly ores K/J/Hem require 250 hrs, and Hed 375. Thus, the average Rookie player with a smattering of +3/+2 implants who has already trained 5/4/1 will require another approx 31 days training in order to refine the belt-sourced ores - yet to an inferior degree to which they can presently. (The 4% implant is out of the reach of most Rookies, even if they know it exists, and so expensive as to require a jump clone which also will be out of the reach of the average NPC member Rookie). In order to have perfect refining for all Highsec ores, the average Rookie will need to spend a total of approx. 80 days training.
Established comrades may take these extra training times in their stride (esp. with powerful implants) - but they are a grave impost on Rookies who are scrabbling to acquire skills to be functional and safer in the hostile world of New Eden. In short, few Rookies will be able to achieve efficient levels of refining of even those ores which they mine themselves. They will necessarily give up profitability and market share to established players both in mineral sales and manufacturing. Their efforts to break out of the low-paid drudgery of mining will be thwarted, as will their efforts in exploring some of the other occupations New Eden offers.
Depending on the productivity of low/null sec in relation to total productivity, the increased yield there (of say, 15%) may cause further disadvantage to new comrades struggling to get ahead in New Eden. If it is appreciable, it will reduce the pull of minerals/ore from Highsec and depress prices. Already, many miners are exploited by long-term low-priced ore buy orders, and the fruits of their labours are appropriated by wealthy established rentiers and shipped to low/null sec. Some Rookies offer resistance to these exploiters and refine their own ore, selling their minerals directly or using them in manufacture - Comrades, this is about to be taken away and Rookies will be forced to into long term mining servitude!
Do not let a subjugated underclass of Rookies chained to rocks and competing with bots, be created! **
*'Reprocessing' as an umbrella term is a poor choice, imo. One may refine both ore and other things, and one may reprocess manufactured goods, but one may only reprocess ore that has already been processed at least once :/
** (( Obviously it won't be, 'cos if playing how they want to play is too onerous or efforts to progress are in vain, new players won't persist ))
((Suggestion: One possible amelioration to the excessive training time and disadvantage the change will cause new players Skills: Standard High Sec Ore Processing (x1) .... includes V/Sc/Py/Pl/O Anomaly HIgh Sec Ore Processing (x3) ..... includes K/J/Hem/Hed )) |

Rivr Luzade
Coreli Corporation Ineluctable.
327
|
Posted - 2014.03.23 13:39:00 -
[1480] - Quote
baltec1 wrote:Rivr Luzade wrote:baltec1 wrote: Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market
Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.
Which one of these has lower costs and takes less time?
Depends. If you can mine more Ore in High sec than in 00 sec (safety first  ), it can very well be possible that the first choice is faster than the second. All depends. No it doesnt depend, A mack is a mack, they mine the same everywhere. Are you going to truthfully answer or are you just going to try and worm out of answering like you have been every other answer you dont like?
What is not truthful with my answer? A Mack mines just as much in 00 as in High sec, that is true. But if you can mine 10 hours in High sec without disturbance, you mine more than if you can only mine 5 hours in 00 - thus you get your required ores/minerals faster. Transport of course also plays a role, but I'm convinced that this is negligible in comparison. 
|
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baltec1
Bat Country Goonswarm Federation
10546
|
Posted - 2014.03.23 13:47:00 -
[1481] - Quote
Rivr Luzade wrote:What is not truthful with my answer? A Mack mines just as much in 00 as in High sec, that is true. But if you can mine 10 hours in High sec without disturbance, you mine more than if you can only mine 5 hours in 00 - thus you get your required ores/minerals faster. Transport of course also plays a role, but I'm convinced that this is negligible in comparison. 
So why half the time?
You could equally find a quiet spot and mine the full 10 due to the fact that you do not show up on the map like when you go ratting.
You try to cop out every time you come across something you dont like. Yea but what if this, yea but if we do that.
Why are you so against rewarding people for doing things outside of highsec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 13:54:00 -
[1482] - Quote
By means of an example.
I have an ice/ore mining alt currently in an NPC Corp in high sec.
What incentive can a null corp offer me, pending these changes, that I join and come down there to contribute my output to the null economy? |

baltec1
Bat Country Goonswarm Federation
10546
|
Posted - 2014.03.23 13:57:00 -
[1483] - Quote
Salvos Rhoska wrote:By means of an example.
I have an ice/ore mining alt currently in an NPC Corp in high sec.
What incentive can a null corp offer me, pending these changes, that I join and come down there to contribute my output to the null economy?
Most likely nothing because you dont want there to be a reason for you to go to null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:00:00 -
[1484] - Quote
baltec1 wrote:Most likely nothing because you dont want there to be a reason for you to go to null.
Sorry, I don't understand.
I do want there to be a reason for me to bring him down to null, and that is why I'm asking what reason there would be for doing so.
If this change is supposed to incentivise mining activity in null, I want to capitalise on that if possible, and hence am asking what benefit there would be to me in doing so. |

baltec1
Bat Country Goonswarm Federation
10546
|
Posted - 2014.03.23 14:04:00 -
[1485] - Quote
Salvos Rhoska wrote:baltec1 wrote:Most likely nothing because you dont want there to be a reason for you to go to null. Sorry, I don't understand.
Yes you do.
You have spent your entire time in this thread arguing with the people happy with this change. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:08:00 -
[1486] - Quote
baltec1 wrote:You have spent your entire time in this thread arguing with the people happy with this change.
That is not fair or true. I could argue the same towards you saying that you have spent your entire time in this thread arguing with the people unhappy with this change, and it would be equally unfair and untrue.
I'm sincerely asking out of personal self-interest for making profit on my miner, and for purposes of putting the changes proposed into a real frame of reference, what benefit I would stand if I take my unaffiliated miner who is currently just mining ice day in day out and selling it directly to market in high-sec, to null sec pending these changes. |

Inspiration
128
|
Posted - 2014.03.23 14:13:00 -
[1487] - Quote
Rivr Luzade wrote:baltec1 wrote:Rivr Luzade wrote:baltec1 wrote: Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market
Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.
Which one of these has lower costs and takes less time?
Depends. If you can mine more Ore in High sec than in 00 sec (safety first  ), it can very well be possible that the first choice is faster than the second. All depends. No it doesnt depend, A mack is a mack, they mine the same everywhere. Are you going to truthfully answer or are you just going to try and worm out of answering like you have been every other answer you dont like? What is not truthful with my answer? A Mack mines just as much in 00 as in High sec, that is true. But if you can mine 10 hours in High sec without disturbance, you mine more than if you can only mine 5 hours in 00 - thus you get your required ores/minerals faster. Transport of course also plays a role, but I'm convinced that this is negligible in comparison. 
Actually, ORE mining efficiency for the Mackinaw and certainly for the Skiff is highly dependent on how big the rocks are. This statistically makes them more efficient miners in null. There are other factors in null, that can negate this. But to state based on its the same ship that they are equal in both locations is wrong. Every miner knows this! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

baltec1
Bat Country Goonswarm Federation
10546
|
Posted - 2014.03.23 14:15:00 -
[1488] - Quote
Salvos Rhoska wrote:baltec1 wrote:You have spent your entire time in this thread arguing with the people happy with this change. That is not fair or true. I could argue the same towards you saying that you have spent your entire time in this thread arguing with the people unhappy with this change, and it would be equally unfair and untrue. I'm sincerely asking out of personal self-interest for making profit on my miner, and for purposes of putting the changes proposed into a real frame of reference, what benefit I would stand if I take my unaffiliated miner who is currently just mining ice day in day out and selling it directly to market in high-sec, to null sec pending these changes.
Ice,
Access to ice anoms, rorq bonuses, 20% refine bonus, access to entire alliance/coalition POS network market, less transport costs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Harah Noud
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.03.23 14:22:00 -
[1489] - Quote
I have two problems with these changes:
1- an unskilled fresh char, with no implants can refine at 75% in a POS meanwhile a maxed out char with hall skills at V and an implant can get To MAX 72.4% In a station and same 75% in a POS!!!!!
This goes against CCP philosophy for these changes (encouraging char to skill up and create an incentive for refining career) This will push ppl away from training and into owning or being part of a Corp with a POS
2- making the station Max refine dependent on the +4% implant (to reach the theoretical max refining yield in a station in high sec-72.4%- u need all skill to V and an +4% implant. This max is equal to the current refine yield at 100%) is also counterintuitive.
The implant should be an addition to the 72.4, making the investment in implants an additional gain not a mandatory payment to preserve the current lvl of income.
In short, POS refine can be better than station but it has to give an advantage to high skill char. And implant should add to the max-current yield
Thanks for reading |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:24:00 -
[1490] - Quote
baltec1 wrote:Ice,
Access to ice anoms, rorq bonuses, 20% refine bonus, access to entire alliance/coalition POS network market, less transport costs.
Thanks for the reply.
I can mine Ice in high-sec with less risk and have no transport costs as I can sell it raw directly from the in-system stations to existing BOs that exceed those of even market hubs.
The 20% refine bonus would be nice, but I have no ice-refining skills. The character is only good at mining itself. Do I gain free access to your refineries and will someone refine my stuff for me? If not, at what cost? |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 14:26:00 -
[1491] - Quote
John Ustinov Donne wrote:The subtle corollary of the Refining* amendments ie. to dislodge the parasitic capitalists of Highsec, is laudable; however I cannot support the changes as they stand as I foresee that the greatest burden of the changes will fall on the most disadvantaged of New Eden citizens, namely, Rookies.
At the moment, Rookies, of limited means and in NPC corps may refine to the best of their ability with 5/4/1, losing perhaps 2.5% thru imperfect standings. After the change, each ore commonly found in Highsec shall require further training of approx. 125hrs for V/Sc/Py/Pl and 250 hrs for O. The Highsec anomaly ores K/J/Hem require 250 hrs, and Hed 375. Thus, the average Rookie player with a smattering of +3/+2 implants who has already trained 5/4/1 will require another approx 31 days training in order to refine the belt-sourced ores - yet to an inferior degree to which they can presently. (The 4% implant is out of the reach of most Rookies, even if they know it exists, and so expensive as to require a jump clone which also will be out of the reach of the average NPC member Rookie). In order to have perfect refining for all Highsec ores, the average Rookie will need to spend a total of approx. 80 days training.
Or, the rookie can simply not refine their ore, and ship compressed ore to a market hub to be sold.'
To support this sea change in the miner's routine, I once again must call for station compression. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10546
|
Posted - 2014.03.23 14:36:00 -
[1492] - Quote
Salvos Rhoska wrote:baltec1 wrote:Ice,
Access to ice anoms, rorq bonuses, 20% refine bonus, access to entire alliance/coalition POS network market, less transport costs. Thanks for the reply. I can mine Ice in high-sec with less risk and have no transport costs as I can sell it raw directly from the in-system stations to existing BOs that exceed those of even market hubs. The 20% refine bonus would be nice, but I have no ice-refining skills. The character is only good at mining itself. Do I gain free access to your refineries and will someone refine my stuff for me? If not, at what cost?
And there we have it. But if I do this reply.
If you decide to not refine it for yourself and you chose to not to go to null for the 20% bonus or the rorq bonus thats up to you. You will earn less than someone else who is willing to do those things. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
327
|
Posted - 2014.03.23 14:37:00 -
[1493] - Quote
Random numbers. I could also have taken 10/1 or 10/7, doesn't change the fact.
I turn around words in other's mouths, find loopholes in other's logics or extend their's in ways they don't want to see it extended, I grudge other's theoretical and practical success, and want to see others wriggle like an eel when they justify their logic and their way to play the game. There are more ifs connected to everything in EVE, there is no non-if-able solution in EVE, so I just do what is obvious. Makes me the perfect EVE player in the current state of things, doesn't it? 
Because it does solve none of the more fundamental problems in the game and kicks tons of existing problems just further down the road. Moreover, there is already more than enough reward to be had outside of High sec, as stated before (unless the posts were deleted in CCP's "private cleaning party"), but people just cannot be bothered to reap them and put effort into. This change also does not change any of the reasons for many people to not go into 00 sec space, because many of their reasons are not solvable/changeable by changing game mechanics. It only makes their lifes more difficult, nothing else (also as stated before and in other threads). Another example are the immense and exuberant expectations that people have and are driven to have with regards to SRP. What is your SRP again? Pay people double the price of the ships they fly? Something like that at least. That's sick, on the one hand, and it turns people into spoiled crybabies who don't know the effort, investments and time that is needed to create these things and they don't need to invest time and effort to earn these things. On the other hand, the more people demand such SRP, the more easy money the alliance needs to make, which turns into an neat spiral with a very well-known end. In High sec, people at least fly around in their stuff they have earned through mission grinding or mining (or botting, if you wish), but certain 00 focused entities foist the impression on me that they depend entirely on being able to provide people with such extensive SRP to keep them on board. I am convinced that this is not something that should be supported further than it already is. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:44:00 -
[1494] - Quote
baltec1 wrote:If you decide to not refine it for yourself and you chose to not to go to null for the 20% bonus or the rorq bonus thats up to you. You will earn less than someone else who is willing to do those things.
I see. So in order for this to be an incentive to come to null for my alt as a miner, I also need to be a refiner and have access to a null refinery or rorq. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 14:44:00 -
[1495] - Quote
Rivr Luzade wrote:Random numbers. I could also have taken 10/1 or 10/7, doesn't change the fact. I turn around words in other's mouths, find loopholes in other's logics or extend their's in ways they don't want to see it extended, I grudge other's theoretical and practical success, and want to see others wriggle like an eel when they justify their logic and their way to play the game. There are more ifs connected to everything in EVE, there is no non-if-able solution in EVE, so I just do what is obvious. Makes me the perfect EVE player in the current state of things, doesn't it?  Because it does solve none of the more fundamental problems in the game and kicks tons of existing problems just further down the road. Moreover, there is already more than enough reward to be had outside of High sec, as stated before (unless the posts were deleted in CCP's "private cleaning party"), but people just cannot be bothered to reap them and put effort into. This change also does not change any of the reasons for many people to not go into 00 sec space, because many of their reasons are not solvable/changeable by changing game mechanics. It only makes their lifes more difficult, nothing else (also as stated before and in other threads). Another example are the immense and exuberant expectations that people have and are driven to have with regards to SRP. What is your SRP again? Pay people double the price of the ships they fly? Something like that at least. That's sick, on the one hand, and it turns people into spoiled crybabies who don't know the effort, investments and time that is needed to create these things and they don't need to invest time and effort to earn these things. On the other hand, the more people demand such SRP, the more easy money the alliance needs to make, which turns into an neat spiral with a very well-known end. In High sec, people at least fly around in their stuff they have earned through mission grinding or mining (or botting, if you wish), but certain 00 focused entities foist the impression on me that they depend entirely on being able to provide people with such extensive SRP to keep them on board. I am convinced that this is not something that should be supported further than it already is. So, you're saying that one should not fly any spaceship unless it's been built by their own hands? What nonsense is this?
Also, you seem unusually concerned about the fomenting of entitlement in an organization or organizations to which you don't belong. I can't really see why this would matter to you. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10547
|
Posted - 2014.03.23 14:46:00 -
[1496] - Quote
Rivr Luzade wrote:Random numbers. I could also have taken 10/1 or 10/7, doesn't change the fact. I turn around words in other's mouths, find loopholes in other's logics or extend their's in ways they don't want to see it extended, I grudge other's theoretical and practical success, and want to see others wriggle like an eel when they justify their logic and their way to play the game. There are more ifs connected to everything in EVE, there is no non-if-able solution in EVE, so I just do what is obvious. Makes me the perfect EVE player in the current state of things, doesn't it?  Because it does solve none of the more fundamental problems in the game and kicks tons of existing problems just further down the road. Moreover, there is already more than enough reward to be had outside of High sec, as stated before (unless the posts were deleted in CCP's "private cleaning party"), but people just cannot be bothered to reap them and put effort into. This change also does not change any of the reasons for many people to not go into 00 sec space, because many of their reasons are not solvable/changeable by changing game mechanics. It only makes their lifes more difficult, nothing else (also as stated before and in other threads). Another example are the immense and exuberant expectations that people have and are driven to have with regards to SRP. What is your SRP again? Pay people double the price of the ships they fly? Something like that at least. That's sick, on the one hand, and it turns people into spoiled crybabies who don't know the effort, investments and time that is needed to create these things and they don't need to invest time and effort to earn these things. On the other hand, the more people demand such SRP, the more easy money the alliance needs to make, which turns into an neat spiral with a very well-known end. In High sec, people at least fly around in their stuff they have earned through mission grinding or mining (or botting, if you wish), but certain 00 focused entities foist the impression on me that they depend entirely on being able to provide people with such extensive SRP to keep them on board. I am convinced that this is not something that should be supported further than it already is.
If there is more than enough reward outside of high sec why are the vast bulk of miners in high sec? Christ even the bots are almost totaly located in high sec and they are all about getting the most isk for their time. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:50:00 -
[1497] - Quote
baltec1 wrote:If there is more than enough reward outside of high sec why are the vast bulk of miners in high sec? Christ even the bots are almost totaly located in high sec and they are all about getting the most isk for their time.
I dont think this change will bring any substantial influx of miners to null.
As to bot preponderance in high-sec, I think that is related to the low risk of being blown up, whereas botters would be KOS in null. I mean if I was ever to bot, not that I would, Id set my fleets up in remote high-sec fields where nobody will ever even notice me ingame. |

baltec1
Bat Country Goonswarm Federation
10547
|
Posted - 2014.03.23 14:55:00 -
[1498] - Quote
Salvos Rhoska wrote: As to bot preponderance in high-sec, I think that is related to the low risk of being blown up, whereas botters would be KOS in null. I mean if I was ever to bot, not that I would, Id set my fleets up in remote high-sec fields where nobody will ever even notice me ingame.
Stick it in a backend null system in the middle of nowhere away from everything. They used to do this when belt ratting was good money back in 2007. Its damn near impossible to catch them.
They are in high sec because there's no reason to stick them in null for the same isk as high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

El 1974
Freedom For Fantasy The Unthinkables
131
|
Posted - 2014.03.23 15:11:00 -
[1499] - Quote
Salvos Rhoska wrote:I see. So in order for this to be an incentive to come to null for my alt as a miner, I also need to be a refiner and have access to a null refinery or rorq. No, not necessarily. You could try to join a corp that has all that ready for you. Note that the ice in nullsec also contains more ice products, so it's more valuable. |

Rivr Luzade
Coreli Corporation Ineluctable.
327
|
Posted - 2014.03.23 15:13:00 -
[1500] - Quote
Querns wrote: So, you're saying that one should not fly any spaceship unless it's been built by their own hands? What nonsense is this?
Also, you seem unusually concerned about the fomenting of entitlement in an organization or organizations to which you don't belong. I can't really see why this would matter to you.
No, I do not say that you should build your ships on your own, that is nonsense and what industrialists and miners are for. But thanks for trying to turn my words into your favor. What I say is that people should not be entitled to a life with a silver spoon in the mouth, but to earn their living.
Because these organizations try to shape the game in way it's favorable to them, not for the game. For instance. So I have every right to be concerned and concern myself with the matters, because I don't pay money to fund your game. 
--
baltec1 wrote:If there is more than enough reward outside of high sec why are the vast bulk of miners in high sec? Christ even the bots are almost totaly located in high sec and they are all about getting the most isk for their time.
Because not everyone is wiling to invest as much time and money into living in 00 for reasons that better money there cannot compensate (family, job, social life, other hobbies, other games, ...). Not everyone can and wants to dedicate themselves to a live in constant motion, but just wants to enjoy spaceships. That is something you cannot have in 00 all the time; 00 demands your dedication because of wars, CTAs, defense fleets, etc. (I repeat myself here) Because botters in 00 need more maintenance than in High sec and can be easily disrupted.
|
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Emuar
Vak'Atioth War Veterans
15
|
Posted - 2014.03.23 15:21:00 -
[1501] - Quote
Salvos Rhoska wrote:baltec1 wrote:A 20% bonus to your income right on your doorstep is worth the risk. Yes, but null gets that 20% bonus regardless of where the ore/ice originates from. Though there is an increased incentive to mine in null, that same time spent mining can also be spent instead in hauling compressed high-sec ore/ice for the same 20% bonus in null refineries. So the status quo and incentive on actually utilising null resources, is still mitigated by that same time instead being spent in hauling from high-sec, as was the case before the change. Whereas before that activity involved hauling compressed guns for reprocessing into minerals in null, the same activity now continues instead as hauling compressed ice/ore with an additional profit due to the refining rates that exceeds that which was possible with gun compression hauling. Subsequently it also becomes possible for null to manufacture that direct increased refining yield of compressed ice/ore from high-sec into products, which can then be compressed and re-shipped back to high-sec markets for sale at a margin that high-sec manufacturing cannot feasibly match due to high-sec not being able to compete with the ice/ore refine yield in minerals garnered by null from the compressed ice/ore they imported from high in the first place. What actual mining activity this might incentivise in null, would be for the ore types that are not available in high, which again, due to the refining change, can be added to the base minerals garnered efficiently from refining of imported high-sec compressed ice/ore, manufactured, compressed, and re-shipped to high-sec again for a margin that cannot be met by high-sec not only due to their local reduced refinery rates, but also due to their inability to access "cheap" rarer ores in high-sec, and even if they could, they could only refine them at a lower efficiency. Furthermore, due to the reprocessing nerf, null actually becomes even more dependant on minerals acquired through other means. Though this to a small degree incentivises mining in null for those minerals instead, as I demonstrated above, they can and will still be aquired from high-sec instead. Am I correct in any of this? So though it incentives null mining (of rare ores) to a small degree, the real profit and efficiency is still in importing compressed high-sec ice/ore (whereas before it was compressed guns) refining that at an increased efficiency, manufacturing it, and then re-selling product in high-sec at a margin that high-sec manufacturers cannot match due to their own native lower refinement rates. I don't think this is necessarily "bad" for high-sec, but I think the incentive for null actually finally utilising its own domestic resources to the full is a bit overstated in many interpretations of this change. The best efficiency and profit, to my understanding, is still in importing high-sec ice/ore, which infact is now more efficient in mineral yield than gun compression ever was, not in mining domestically in null. I don't think we will really see a substantial degree of null utilising its own ore resources as a result. If compressing high-sec ice/ore was restricted, yes, that would certainly massively incentivise domestic mining in null, but that is not the proposed change. Alts of null-dwellers can continue to mine in the safety of high-sec, compress and haul their ice/ore to null, get an increased efficiency yield in minerals, manufacture, and sell back to high-sec. At every stage of this process the profits accumulate above and beyond what was the case today, and it doesn't even require you to mine in null instead.
that's very good read and nice argumentation.
i would like invite everyone to look at it from other angle:
that refining change (particularly outpost buff - they would be best) looks very good addition if sov space holder is interested to get as many as possible renters renters.
renters actually pay isk to use null space already.
confusing part is that sov holding alliances refuse to use that space because it is too bad and need buff, but renters like it enough to pay for possibility to use (not the best) sov space.
who are renters you may ask? why they want that space if even holding alliances members better running lvl4 missions in high sec? so after summer there will be one more reason to join null as renter
remember CSM and words from one of them some time ago - if you going to remove moon goo then we need "farm & fields". there is one step to that direction and a lot of eve players very vocal about bottom - up income - so be careful what do you wish.
The mind is a constant. Unfortunately the number of people increases every year.... |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 15:24:00 -
[1502] - Quote
Rivr Luzade wrote:Querns wrote: So, you're saying that one should not fly any spaceship unless it's been built by their own hands? What nonsense is this?
Also, you seem unusually concerned about the fomenting of entitlement in an organization or organizations to which you don't belong. I can't really see why this would matter to you.
No, I do not say that you should build your ships on your own, that is nonsense and what industrialists and miners are for. But thanks for trying to turn my words into your favor. What I say is that people should not be entitled to a life with a silver spoon in the mouth, but to earn their living. Because these organizations try to shape the game in way it's favorable to them, not for the game. For instance. So I have every right to be concerned and concern myself with the matters, because I don't pay money to fund your game.  So, players should never strife to build a life for themselves where they don't have to toil in squalor to get what they want? This is ridiculous. All the perceived largesse and silver spoonery was wrought by our hands from nothing. If you want that, put in the work. You know, that "work" stuff you keep insisting is necessary in order to properly play the game.
Quote:baltec1 wrote:If there is more than enough reward outside of high sec why are the vast bulk of miners in high sec? Christ even the bots are almost totaly located in high sec and they are all about getting the most isk for their time. Because not everyone is wiling to invest as much time and money into living in 00 for reasons that better money there cannot compensate (family, job, social life, other hobbies, other games, ...). Not everyone can and wants to dedicate themselves to a live in constant motion, but just wants to enjoy spaceships. That is something you cannot have in 00 all the time; 00 demands your dedication because of wars, CTAs, defense fleets, etc. (I repeat myself here) Because botters in 00 need more maintenance than in High sec and can be easily disrupted. I don't know what alliance you're basing that nonsense about CTAs and whatnot on, but it sure as hell ain't my alliance. If that is your perception of 0.0, get a better alliance. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10547
|
Posted - 2014.03.23 15:28:00 -
[1503] - Quote
Rivr Luzade wrote: Because botters in 00 need more maintenance than in High sec and can be easily disrupted.
Yea,neither of those things are true. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
327
|
Posted - 2014.03.23 15:34:00 -
[1504] - Quote
Querns wrote:I don't know what alliance you're basing that nonsense about CTAs and whatnot on, but it sure as hell ain't my alliance. If that is your perception of 0.0, get a better alliance.
You've already forgotten about the lengthy fights in B-R and HED? Your Hell Camp of N3s staging system in Detorid? Your funny token system for fleet participation, and if not done sufficiently you get booted from the alliance? This is the stuff I am talking about and this is "sure as hell" your alliance. 
Giving people rewards in form of SRP is not what I disagree with; apparently everyone needs to be nannied these days. But I disagree with providing excessive SRPs, with taking away every work from the players so that they can fidge along and have way too much time at their hand, which they don't know how to spend, while others do all the work for them. This mindset is what I disagree with and which needs to be changed in order for benefactors to keep in mind that everything has a price and doesn't just fall from trees or comes floating into your mouth from milk and honey rivers. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 15:36:00 -
[1505] - Quote
Rivr Luzade wrote:Querns wrote:I don't know what alliance you're basing that nonsense about CTAs and whatnot on, but it sure as hell ain't my alliance. If that is your perception of 0.0, get a better alliance. You've already forgotten about the lengthy fights in B-R and HED? Your Hell Camp of N3s staging system in Detorid? Your funny token system for fleet participation, and if not done sufficiently you get booted from the alliance? This is the stuff I am talking about and this is "sure as hell" your alliance.  Wrong.
I personally did not participate in B-R and HED, nor any of the hellcamps, or indeed ANY of the south action at all. I'm still in my alliance. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
10547
|
Posted - 2014.03.23 15:43:00 -
[1506] - Quote
Rivr Luzade wrote:Querns wrote:I don't know what alliance you're basing that nonsense about CTAs and whatnot on, but it sure as hell ain't my alliance. If that is your perception of 0.0, get a better alliance. You've already forgotten about the lengthy fights in B-R and HED? Your Hell Camp of N3s staging system in Detorid?
None of these were CTA OPs, we never have CTA OPs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 15:53:00 -
[1507] - Quote
I particularly enjoy it when someone on the outside tries to step in and tell us how we run our alliance. It's adorable.
Also, I guess I don't see the problem with taking away the horrible money making parts of the game to encourage people to do the fun parts (PVP). The carrot is always more effective than the stick. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rivr Luzade
Coreli Corporation Ineluctable.
327
|
Posted - 2014.03.23 15:54:00 -
[1508] - Quote
Right, your coalition call it strat ops ... Oh wait ... ... Strat Op CTA even... Are we really down to letter picking now? |

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 15:57:00 -
[1509] - Quote
that thread already was locked and cleaned so lets keep on topic and without any personal attacks.
do sov holding alliances need more industry oriented players as members?
do sov alliances feel shortage on modules/ships?
do sov space is more dangerous than npc null, wh, low sec from pve perspective?
do sov holding alliances need more pve oriented players? The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10547
|
Posted - 2014.03.23 16:01:00 -
[1510] - Quote
Go find one for BATs. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 16:10:00 -
[1511] - Quote
I said alliance, not coalition. Now who's twisting the words in their favor?
I didn't even click on those links. Hint: Goonswarm Federation does not use evemail to conduct its business. We have out of game comms for that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Lucy Riraille
Aliastra Gallente Federation
30
|
Posted - 2014.03.23 17:24:00 -
[1512] - Quote
Reread this crappy ideas "devblog"!!!
Noticed a few things:
First, Nulsec gets ANOTHER Vamp. CCP folks simply don't get it.
Check your numbers and statistics please! Mining isn't done in Nulsec, it is done in Hisec. Why? Logistics, accessability, rentability. Drone space didn't have a single miner as alloys could be reprocessed in way larger scale any mine could ever mine!
What are CCP's plans now? introduce ANOTHER money printer for Outpost rulers: using a ferining service in nul may give more yield, but htese services will have to be paid for, so miners will still be exploited.
Furthermore, most of "cheap" mission loot is being reprocessed where? In Hisec, as space is rare for a nulsec ratter, he usually picks the most expensive items and disregards the rest.
With the recently nerfed loot drop rate and further nerfed reprocessing results, hisec missionrunning will also become less profitable.
The trouble is: CCP thinks it is a great idea as this might push more players into nulsec space, which is failry empty and mostly boring, interrupted only by short periods of ridiculous hotdrops and some "epic" space battles...
The harsh reality is this: as long as poeple in nulsec are forced to spend the most of their online time wating in CTA, fleet ops, will they be crap poor as the cannot spend their time making money ratting or mining. SRP is financed by the various income sources of larger nulsec entities. It is a tool to keep the power by keeping the "normal" habitant poor.
Now CCP will use the same method on ALL hisec residents?
LOL! People will rather quit and play Elderscrolls online or other space games before they go to nulsec.
The powerblocks there need to get resized and "ratting rights" shouldn't be able to sell, but as long as there's an idiot to buy crap, so long crap will be sold for gold.
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Dalketh
Caldari Provisions Caldari State
96
|
Posted - 2014.03.23 17:32:00 -
[1513] - Quote
Apologies in advance if I missed the answer to this, but if someone already owns a Medium Intense Refinery, will it automatically be converted to the new Compression Array? |

Darkblad
Hilfe is like Free Entertainment
138
|
Posted - 2014.03.23 17:42:00 -
[1514] - Quote
Dalketh wrote:Apologies in advance if I missed the answer to this, but if someone already owns a Medium Intense Refinery, will it automatically be converted to the new Compression Array? The devblog suggests that by stating "That is why we are turning the previous Medium Intensive Refinery into a Compression Array". Other than that, there was no further confirmation regarding that by CCP in this thread.
EVE Infolinks -+-áOld and new-áPortraits |

TravelBuoy
Imperial Academy Amarr Empire
115
|
Posted - 2014.03.23 17:59:00 -
[1515] - Quote
CCP Fozzie wrote:Big changes coming! 
And the nerds will be happy, when this crap nerfbat come. CCP Fozzy aka. Pandemic Legion exmember Raivi, why dont go to.... with ur nerfs ???? |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
4
|
Posted - 2014.03.23 18:10:00 -
[1516] - Quote
Also its not good that the PoS module assumes max skill. Why train 200 days of modules if I can just use a PoS for almost max skill refine? And what about the rorqual? Where is its role now? |

EI Digin
Sniggerdly Pandemic Legion
1879
|
Posted - 2014.03.23 18:14:00 -
[1517] - Quote
Did someone mention botting in nullsec? |

Darkblad
Hilfe is like Free Entertainment
138
|
Posted - 2014.03.23 18:22:00 -
[1518] - Quote
you missed the 1/0.724 buff part
EVE Infolinks -+-áOld and new-áPortraits |

baltec1
Bat Country Goonswarm Federation
10548
|
Posted - 2014.03.23 18:24:00 -
[1519] - Quote
Malcolm Lionel wrote:Also its not good that the PoS module assumes max skill. Why train 200 days of skills if I can just use a PoS for almost max skill refine? And what about the rorqual? Where is its role now?
Also isn't the now required 200 days training time a bit much? Maybe shrink it down alot?
Right now you have to put about 5.5 million SP in resorce processing, after this it will be almost 20 million. BIG JUMP. More so than tech 2 guns even.
Thats 200 days to refine everything. If you just want trit it will be much much faster.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Inspiration
128
|
Posted - 2014.03.23 18:26:00 -
[1520] - Quote
I hate you, not for being right, but for wasting my time (see my sticky forum message). Things change and everything is relative, so deal with it like everyone else. Your loss will be absolutely puny compared to what others have had to soak up in the past with changes you very likely welcomed.
CCP now introduces some light economic and social realism and just made the sandbox a little bit bigger and more varied. Not all sand is now 100% recyclable anymore and the grass elsewhere gets a bit greener then that other patch over there. Which by any measure is much better then introducing magic items like with some of the recently introduced deployables. I for one welcome the change and applaud them for it. CCP might just have gotten the message this time around.
And you know what happens with those that cannot adapt or are unable to grasp the changing challenges in their surroundings right? In the wild they go extinct, elsewhere they become socialist and poor...while sweating fear and crying all kinds of nonsense.
To what group do you plan to belong? I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 18:52:00 -
[1521] - Quote
Blog could be renamed: "Reprocess all your things before the nerf!"
I'm only half-joking. We all actually quite seriously have to reprocess our junk stockpiles before the changes hit. |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
4
|
Posted - 2014.03.23 18:55:00 -
[1522] - Quote
baltec1 wrote:Malcolm Lionel wrote:Also its not good that the PoS module assumes max skill. Why train 200 days of skills if I can just use a PoS for almost max skill refine? And what about the rorqual? Where is its role now?
Also isn't the now required 200 days training time a bit much? Maybe shrink it down alot?
Right now you have to put about 5.5 million SP in resorce processing, after this it will be almost 20 million. BIG JUMP. More so than tech 2 guns even. Thats 200 days to refine everything. If you just want trit it will be much much faster.
If your a serious miner your going to want to be able to refine everything at perfect levels to get the most out of your activity. Hence 20 million skill points now required instead of previous 5.5 million for perfect. |

baltec1
Bat Country Goonswarm Federation
10548
|
Posted - 2014.03.23 19:06:00 -
[1523] - Quote
Malcolm Lionel wrote:baltec1 wrote:Malcolm Lionel wrote:Also its not good that the PoS module assumes max skill. Why train 200 days of skills if I can just use a PoS for almost max skill refine? And what about the rorqual? Where is its role now?
Also isn't the now required 200 days training time a bit much? Maybe shrink it down alot?
Right now you have to put about 5.5 million SP in resorce processing, after this it will be almost 20 million. BIG JUMP. More so than tech 2 guns even. Thats 200 days to refine everything. If you just want trit it will be much much faster. If your a serious miner your going to want to be able to refine everything at perfect levels to get the most out of your activity. Hence 20 million skill points now required instead of previous 5.5 million for perfect.
I have spent the last 3 years training skills for my Megathron, I'm not finished yet. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Inspiration
128
|
Posted - 2014.03.23 19:08:00 -
[1524] - Quote
Malcolm Lionel wrote:baltec1 wrote:Malcolm Lionel wrote:Also its not good that the PoS module assumes max skill. Why train 200 days of skills if I can just use a PoS for almost max skill refine? And what about the rorqual? Where is its role now?
Also isn't the now required 200 days training time a bit much? Maybe shrink it down alot?
Right now you have to put about 5.5 million SP in resorce processing, after this it will be almost 20 million. BIG JUMP. More so than tech 2 guns even. Thats 200 days to refine everything. If you just want trit it will be much much faster. If your a serious miner your going to want to be able to refine everything. Hence 20 million skill points now required instead of previous 5.5 million for perfect.
You are misrepresenting the situation...
Seriously, what makes a serious miner? Lots of mining or mining each and every ore in existence? Most miners will only deal with low end ores that the level 5s refining are easy to train for. A high sec miner doesn't need ABC processing at all!
Also mining is mostly a group (or many alts) activity. Just one character of the group needs to have standings, skills and implants to refine. When using a POS to compress, even less is needed in skill points then is now! as you can skip the manufacturing and reprocessing bit altogether A miner will stay like before a miner and does not need to go above level 4 for specific ores which is enough to use T2 crystals.
If you take a look at the whole chain from ore to sales in Jita, there will be a shift. Some skills aren't needed anymore like production, while a bit more refining is needed or simply the use of a POS. Overall i think less SP will be needed for future miners trying to make a buck from mining ore. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Amely Miles
The Lone Runners
7
|
Posted - 2014.03.23 19:08:00 -
[1525] - Quote
after reading 40 pages i got tired and skipped ahead to page 70
i would like to point out that this might affect the current market Hubs
if people are buying compressed ore locally and most of industry has moved to null then will it not stand to reason that people will stop going to jita amarr dodixie rens and save on JF fuel and just buy from the nearest low sec or null sec market hub instead? |

Inspiration
128
|
Posted - 2014.03.23 19:12:00 -
[1526] - Quote
Amely Miles wrote:after reading 40 pages i got tired and skipped ahead to page 70
i would like to point out that this might affect the current market Hubs
if people are buying compressed ore locally and most of industry has moved to null then will it not stand to reason that people will stop going to jita amarr dodixie rens and save on JF fuel and just buy from the nearest low sec or null sec market hub instead?
That would be a wonderful outcome...but i think they need to do more to make "life" outside Jita a fact. It is however u nudge in the right direction! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Querns
GBS Logistics and Fives Support Goonswarm Federation
242
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Posted - 2014.03.23 19:15:00 -
[1527] - Quote
Malcolm Lionel wrote: If your a serious miner your going to want to be able to refine everything at perfect levels to get the most out of your activity. Hence 20 million skill points now required instead of previous 5.5 million for perfect.
Or compress the ore and move it to market. You don't have to refine it to get paid. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Darkblad
Hilfe is like Free Entertainment
138
|
Posted - 2014.03.23 19:20:00 -
[1528] - Quote
Inspiration wrote:Seriously, what makes a serious miner? Lots of mining or mining each and every ore in existence? Most miners will only deal with low end ores that the level 5s refining are easy to train for. A high sec miner doesn't need ABC processing at all! Also, isn't EVE all about specializing? Why not finally restrict "perfect results" to those who follow the path of all related skills at maximum?
It's true that until now we didn't have to. At least not for reprocessing. But nearly any other task provided an increase in performance when all skills are maxed out and improved further with implants.
Why not expand this to reprocessing? Because it wasn't so before? Because it's inconvenient for those affected? Nothing unusual, right?
EVE Infolinks -+-áOld and new-áPortraits |

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 19:28:00 -
[1529] - Quote
yeah we see that high sec has more bots, but still Deklein for example have the same number bots as Kador or some other high sec regions. where bots more profitable? can you tell me from that graph who really owns these bots?
just use logic and answer who needs more isk ?:
1) that cowards high sec bear who affraid leave highsec
2) pvper who lose ships or wana get shiny super
3) and person who trying get real money out of game
seems some people just trying to close that thread... if you have what to say then use your arguments and logic
we have here discussion about summer changes some like it, some don't The mind is a constant. Unfortunately the number of people increases every year.... |

TravelBuoy
Imperial Academy Amarr Empire
115
|
Posted - 2014.03.23 19:44:00 -
[1530] - Quote
Inspiration wrote:I hate you, not for being right, but for wasting my time (see my sticky forum message). Things change....
No, the nerds like u dont change.
|
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Rivr Luzade
Coreli Corporation Ineluctable.
329
|
Posted - 2014.03.23 19:45:00 -
[1531] - Quote
Emuar wrote:yeah we see that high sec has more bots, but still Deklein for example have the same number bots as Kador or some other high sec regions. where bots more profitable? can you tell me from that graph who really owns these bots? just use logic and answer who needs more isk ?: 1) that cowards high sec bear who affraid leave highsec 2) pvper who lose ships or wana get shiny super 3) and person who trying get real money out of game seems some people just trying to close that thread... if you have what to say then use your arguments and logic we have here discussion about summer changes some like it, some don't
Well, if bots are in Deklein, Vale, Tribute, Tenal, then it's clear who's bots they are.
Regarding your question #2: My answer is 3. PVPers don't need money because all the ships are free and come for no cost anyways, they just grow on trees. High sec mission runners also need money to buy new bling after a gank or to upgrade from green to blue to purple. But 3 needs the most ISK because you need to make your living with it.
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Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 19:55:00 -
[1532] - Quote
Amely Miles wrote:after reading 40 pages i got tired and skipped ahead to page 70
i would like to point out that this might affect the current market Hubs
if people are buying compressed ore locally and most of industry has moved to null then will it not stand to reason that people will stop going to jita amarr dodixie rens and save on JF fuel and just buy from the nearest low sec or null sec market hub instead?
that won't happen after summer
those who manufacturing supers, caps will benefit from that, they will get upper hand in items manufacturing and maybe will get some more renters. at this point it is cheaper research t2 in sov null because of less fuel for pos. it is cheaper to do reactions in sov null. though they want to be best at everything.
real problems why industry is stagnating in null depends a lot from mentality and leadership, roles management mechanics and so on. The mind is a constant. Unfortunately the number of people increases every year.... |

baltec1
Bat Country Goonswarm Federation
10549
|
Posted - 2014.03.23 19:57:00 -
[1533] - Quote
Emuar wrote:
real problems why industry is stagnating in null depends a lot from mentality and leadership, roles management mechanics and so on.
Wrong. The only thing that stops us is the fact that it is cheaper to just import everything from jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 20:10:00 -
[1534] - Quote
I hate to be the wet blanket, here.
Well, that's not true, I enjoy the hell out of it.
Nevertheless, that Fanfest slide you guys are passing around is from 2012. It's a bit dated. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 20:37:00 -
[1535] - Quote
baltec1 wrote:Emuar wrote:
real problems why industry is stagnating in null depends a lot from mentality and leadership, roles management mechanics and so on.
Wrong. The only thing that stops us is the fact that it is cheaper to just import everything from jita.
so evil high sec traders and industrialists use magic to spown all moon mining materials for t2 production and all high end minerals coming from high sec belts and evil risk free wh dwellers helping evil high sec bears to live in prosperity while poor sov null can only have 200% SRP, pay sov bills for hundreds systems (mostly empty). where have you got money to buy everything from jita?
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 20:53:00 -
[1536] - Quote
if we believe what Baltec1 say:
"Wrong. The only thing that stops us is the fact that it is cheaper to just import everything from jita."
all sov null problems will be fixed if jita traders increase resell margins.
Tell us, Baltec1, how much do we need to rise price on everything? 20% would be enough?
CCP easily can increase station trading tax to any lvl, so price will go up. Tell that to your GSF member at CSM. The mind is a constant. Unfortunately the number of people increases every year.... |

stoicfaux
4249
|
Posted - 2014.03.23 20:55:00 -
[1537] - Quote
We need POCO style (i.e. "public") Refining/Compression Arrays for high-sec PoS to avoid some needless transport hops and for greater efficiency.
The goal is to make PoS Refining/Compression arrays publicly available in manner similar to POCOs. This is useful to reduce the number of trips and people (i.e. time) needed to get compressed ore and minerals to market.
0. PoS's with reprocessing/compression arrays appear as a beacon on the overview with refining/compression rate and fee listed. 1. Miner mines ore. 2. Miner transports ore to someone's PoS 3. Miner refines/reprocesses ore at someone's PoS using a POCO style interface. (Miner pays a fee/tax as set by PoS owner.) 4. Miner transports compressed ore or minerals to market 5. Miner sells compressed ore/minerals
versus: 1. Miner mines ore 2. Miner transports ore to market. 3. Miner sells ore. 4. Refiner/Compressor buys ore 5. Refiner/Compressor transports ore to PoS. 6. Refiner/Compressor refines/compresses ore. 6. Refiner/Compressor transports compressed ore/minerals back to market 7. Refiner/Compressor sells ore/minerals
Basically, a POCO style Refining/Compressing Array would get compressed ore/minerals to market faster and with greater efficiency (no waiting on a middleman, less transport hops, competition between PoS's, less market taxes, etc.)
The downside would be 0.01 undercutting between PoS.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Querns
GBS Logistics and Fives Support Goonswarm Federation
242
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Posted - 2014.03.23 21:00:00 -
[1538] - Quote
Emuar wrote:baltec1 wrote:Emuar wrote:
real problems why industry is stagnating in null depends a lot from mentality and leadership, roles management mechanics and so on.
Wrong. The only thing that stops us is the fact that it is cheaper to just import everything from jita. so evil high sec traders and industrialists use magic to spown all moon mining materials for t2 production and all high end minerals coming from high sec belts and evil risk free wh dwellers helping evil high sec bears to live in prosperity while poor sov null can only have 200% SRP, pay sov bills for hundreds systems (mostly empty). where have you got money to buy everything from jita? No, he's right. The vast majority of T2 materials pass through Jita, or another highsec market hub.
"Cheaper" is kind of a counterintuitive way to put it, but it's still right. Right now, in 0.0, you can't refine and build in the same station, unlike lowsec and highsec. Thus, JFing or freightering minerals is ALWAYS required. This increases the amount of time building takes, and increases costs in the form of Jump Freighter fuel.
Since this jump freighter work is required in either case, why not just jump in assembled hulls from Empire, where slots are unlimited, refines are equivalent, and the number of people willing to grunt out ships for a pittance of margin far more prevalent? The hulls might cost a little more, but the reduction in effort is immense. We can run our entire Ship Replacement Program with the scant half-dozen number of people in our Finance directorate, rather than requiring an entire industrial wing and the software and logistics needed to manage entire production chains.
Think of highsec as Foxconn, and conquerable nullsec as Apple. It is much more efficient for us to let you guys build everything, and provide the materials you need, rather than try to grunt out our own vertical where costs are higher and labor scarcer.
The proposed changes will help shift that equation back in our favor, by both eliminating time-consuming module compression and by providing a legitimate benefit for production in the far-flung reaches of space. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
4
|
Posted - 2014.03.23 21:05:00 -
[1539] - Quote
Harah Noud wrote:Malcolm Lionel wrote:baltec1 wrote:Malcolm Lionel wrote:Also its not good that the PoS module assumes max skill. Why train 200 days of skills if I can just use a PoS for almost max skill refine? And what about the rorqual? Where is its role now?
Also isn't the now required 200 days training time a bit much? Maybe shrink it down alot?
Right now you have to put about 5.5 million SP in resorce processing, after this it will be almost 20 million. BIG JUMP. More so than tech 2 guns even. Thats 200 days to refine everything. If you just want trit it will be much much faster. If your a serious miner your going to want to be able to refine everything at perfect levels to get the most out of your activity. Hence 20 million skill points now required instead of previous 5.5 million for perfect. Perfect is not good enough, let me repeat the numbers perfect skills, all to V, plus a 4% implants in a high sec station (or even low sec) gets u only 72.4% now a char with no skills, no implants can use a POS to get 75% in high sec and 78% in low sec....
yeah that last part makes no sense. Why train the skills if a player can use a PoS that "pretends" you have max skills. |

Rivr Luzade
Coreli Corporation Ineluctable.
329
|
Posted - 2014.03.23 21:07:00 -
[1540] - Quote
Quote: Right now, in 0.0, you can't refine and build in the same station, unlike lowsec and highsec.
Why is that not changed then? What is the point of this station role splitting anyways? PVP driver, because people need to move stuff around? That's working very well right now, with JF and Rorqus jumping the stuff around. Why not remove this split roles, at least for the industrial stuff.
It still makes sense to have an Administrative Outpost because administration always requires extra space, and the Science Outpost (while absolutely with the docking and so on) makes sense because Research and Invention are, at least in theory, dangerous and can lead to undesirable mishaps. But Refining/Reprocessing and Manufacturing should be available in 1 Station.
Quote:Since this jump freighter work is required in either case, why not just jump in assembled hulls from Empire, where slots are unlimited, refines are equivalent, and the number of people willing to grunt out ships for a pittance of margin far more prevalent? The hulls might cost a little more, but the reduction in effort is immense. We can run our entire Ship Replacement Program with the scant half-dozen number of people in our Finance directorate, rather than requiring an entire industrial wing and the software and logistics needed to manage entire production chains.
Think of highsec as Foxconn, and conquerable nullsec as Apple. It is much more efficient for us to let you guys build everything, and provide the materials you need, rather than try to grunt out our own vertical where costs are higher and labor scarcer.
The proposed changes will help shift that equation back in our favor, by both eliminating time-consuming module compression and by providing a legitimate benefit for production in the far-flung reaches of space.
So you don't want to be Foxconn but you want to be Foxconn. Do I understand that correctly? |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 21:13:00 -
[1541] - Quote
Malcolm Lionel wrote:yeah that last part makes no sense. Why train the skills if a player can use a PoS that "pretends" you have max skills. Don't forget, a POS requires fuel to run. A small caldari pos requires 126.7M isk in fuel to run for a month. That's an awful lot of refining you'd have to do in order to break even on 2% extra efficiency.
Gimme a minute or two to do some math. I can break down just how much. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 21:17:00 -
[1542] - Quote
Rivr Luzade wrote:Quote: Right now, in 0.0, you can't refine and build in the same station, unlike lowsec and highsec. Why is that not changed then? What is the point of this station role splitting anyways? PVP driver, because people need to move stuff around? That's working very well right now, with JF and Rorqus jumping the stuff around. Why not remove this split roles, at least for the industrial stuff. It still makes sense to have an Administrative Outpost because administration always requires extra space, and the Science Outpost (while absolutely with the docking and so on) makes sense because Research and Invention are, at least in theory, dangerous and can lead to undesirable mishaps. But Refining/Reprocessing and Manufacturing should be available in 1 Station.
Ask CCP. They're the ones who put a tiny number of slots in the Minmatar Outpost, not us. It's just the nature of the game.
Quote: So you don't want to be Foxconn but you want to be Foxconn. Do I understand that correctly?
It has nothing to do with what we want; merely how things are. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rivr Luzade
Coreli Corporation Ineluctable.
329
|
Posted - 2014.03.23 21:25:00 -
[1543] - Quote
Quote:Ask CCP. They're the ones who put a tiny number of slots in the Minmatar Outpost, not us. It's just the nature of the game.
Of course you have not put that on there, but why has that not been considered as improvements for 00 industry? Or has it and CCP rejected for arbitrary reasons? I mean, giving 00 sec better reprocessing rates than other sec levels is all nice and dandy, but 00 still has, as you said, tiny numbers in slots, which hampers serious production ambitions. So stuff is moved to 00, reprocessed, and moved back to Low/High for production. That is ... semi-pointless in my opinion.
Malcanis probably knows more, or is there something in the last CSM meeting minutes about that particular aspect of 00 industry? (more a general inquiry and not focused on you, Querns) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 21:29:00 -
[1544] - Quote
BREAKING EVEN ON POS REFINERIES: THE MATH
The pos refinery offers a 52% base efficiency, which results in a 4% increase in yield over the 50% stations currently present. We'll assume max skills for the refiner, as to keep things as even as possible.
A caldari pos costs 4,224,000 isk to run for a day. Therefore, we can calculate the break-even point for refining at a pos vs. the cost with the following equation:
4224000 = ore value * 0.04
Solving the equation gives us:
105,600,000 = ore value
So, we have to mine that much ore per day to break even. Let's look at ore prices today. Because I'm lazy, I'll use Eve Isk Per Hour to do this. I got http://i.imgur.com/5lehIBl.gif at all fives.
Dividing 105.6m by 16.337m gives us 6.46 manhours of mining scordite per day, just to break even. That's 193.91 manhours a month to cover the cost of your pos.
A single pos refinery can easily keep up with this amount of ore, however, requiring only 110 seconds of processing, so there's that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harah Noud
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.03.23 21:29:00 -
[1545] - Quote
Querns wrote:Malcolm Lionel wrote:yeah that last part makes no sense. Why train the skills if a player can use a PoS that "pretends" you have max skills. Don't forget, a POS requires fuel to run. A small caldari pos requires 126.7M isk in fuel to run for a month. That's an awful lot of refining you'd have to do in order to break even on 2% extra efficiency. Gimme a minute or two to do some math. I can break down just how much.
the issue is not with the POS or fuel cost. I agree that POS could offer a more advantageous refining, my issue is with skills and implants not having an effect on a POS refining array...
It doesn't have to be a full spread, similar to in station differences between skilled and unskilled, but a skilled char with implants should have an advantage over an unskilled char... especially in CCP new refining philosophy that wants to underline the importance of refining skills and implants |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
5
|
Posted - 2014.03.23 21:30:00 -
[1546] - Quote
Querns wrote:Malcolm Lionel wrote:yeah that last part makes no sense. Why train the skills if a player can use a PoS that "pretends" you have max skills. Don't forget, a POS requires fuel to run. A small caldari pos requires 126.7M isk in fuel to run for a month. That's an awful lot of refining you'd have to do in order to break even on 2% extra efficiency. Gimme a minute or two to do some math. I can break down just how much. 126 million in fuel is less than the cost of the 4% refining implant, which is currently going for 250 million.
Not to mention if we count the PLEX worth to train almost a years worth of refining skills to max refining the PoS starts to look like a steal. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
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Posted - 2014.03.23 21:31:00 -
[1547] - Quote
I don't know about you guys, but I routinely fail to do 6.46 manhours of work at my regular job in any given day. I also don't work on the weekends. Massively increasing the number of people using the pos will help, of course, but if you are falling short of that onerous amount of effort, refining at a 50% station will work just fine. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harah Noud
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.03.23 21:34:00 -
[1548] - Quote
Querns wrote:BREAKING EVEN ON POS REFINERIES: THE MATHThe pos refinery offers a 52% base efficiency, which results in a 4% increase in yield over the 50% stations currently present. We'll assume max skills for the refiner, as to keep things as even as possible. A caldari pos costs 4,224,000 isk to run for a day. Therefore, we can calculate the break-even point for refining at a pos vs. the cost with the following equation: 4224000 = ore value * 0.04 Solving the equation gives us: 105,600,000 = ore value So, we have to mine that much ore per day to break even. Let's look at ore prices today. Because I'm lazy, I'll use Eve Isk Per Hour to do this. I got http://i.imgur.com/5lehIBl.gif at all fives. Dividing 105.6m by 16.337m gives us 6.46 manhours of mining scordite per day, just to break even. That's 193.91 manhours a month to cover the cost of your pos. A single pos refinery can easily keep up with this amount of ore, however, requiring only 110 seconds of processing, so there's that.
no need to mine it yourself. buy the minerals from the market and refine them. voila you got your fuel covered and then some more. remember you have a 4% advantage over a fully skilled char with a 250 mil implant in his head, just sitting in your POS, and having a 3 or 4 jumps buy order... |

Harah Noud
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.03.23 21:35:00 -
[1549] - Quote
Querns wrote:I don't know about you guys, but I routinely fail to do 6.46 manhours of work at my regular job in any given day. I also don't work on the weekends. Massively increasing the number of people using the pos will help, of course, but if you are falling short of that onerous amount of effort, refining at a 50% station will work just fine.
i dont wanna repeat myself but i answered this point above. just buy the ore and enjoy the +4% spread in refining |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 21:35:00 -
[1550] - Quote
Malcolm Lionel wrote: 126 million in fuel is less than the cost of the 4% refining implant, which is currently going for 250 million.
Not to mention if we count the PLEX worth to train almost a years worth of refining skills to max refining the PoS starts to look like a steal. Infact it would take almost 5 years to break even on that training time to make a the skills for refining better than what you can do by default at a small PoS. Thats just absurd I think.
one year of plex = 7.4 TRILLION isk one month of pos fuel = 1.5 billion
Break even = 4.9 YEARS for skills to be better than simply paying for the PoS fuel.
Uh, one year of plex is not 7.4 trillion isk.
Also, you are comparing a one-time cost of an implant to a recurring tower fuel cost.
Also, in order to mine at all, you have to keep your account subscribed, so the PLEX cost of maintaining an account is not exactly a relevant cost to factor in. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Malcolm Lionel
The Ascended Fleet Intrepid Crossing
5
|
Posted - 2014.03.23 21:39:00 -
[1551] - Quote
right, but I am saying your better off paying the reoccurring cost for the PoS fuel than bothering to train the skills.
Its cheaper when using the PLEX amount of what your times worth by quite a bit. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
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Posted - 2014.03.23 21:40:00 -
[1552] - Quote
Harah Noud wrote:Querns wrote:I don't know about you guys, but I routinely fail to do 6.46 manhours of work at my regular job in any given day. I also don't work on the weekends. Massively increasing the number of people using the pos will help, of course, but if you are falling short of that onerous amount of effort, refining at a 50% station will work just fine. i dont wanna repeat myself but i answered this point above. just buy the ore and enjoy the +4% spread in refining Yeah, I agree; selling the ore is a much better way to do things. People will access to nullsec refineries and enough wherewithal will put up competitive buys for this ore and use their superior facilities to refine the ore. Both the miner and the refiner win. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 21:41:00 -
[1553] - Quote
Malcolm Lionel wrote:right, but I am saying your better off paying the reoccurring cost for the PoS fuel than bothering to train the skills.
Honestly, if you're going to go to that trouble, you're ACTUALLY better off compressing the ore in your pos and shipping the compressed ore to Jita, where any number of ravenous refiners will gladly gobble it up. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harah Noud
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.03.23 21:43:00 -
[1554] - Quote
Querns wrote:Malcolm Lionel wrote:right, but I am saying your better off paying the reoccurring cost for the PoS fuel than bothering to train the skills.
Honestly, if you're going to go to that trouble, you're ACTUALLY better off compressing the ore in your pos and shipping the compressed ore to Jita, where any number of ravenous refiners will gladly gobble it up.
the issue is that an untrained char should not be able to refine at the same rate as a trained one at a POS |

Inspiration
128
|
Posted - 2014.03.23 21:49:00 -
[1555] - Quote
Emuar wrote:and noone pointed that you need standing with faction (happy grinding)for pos in high sec or standing with npc corporation everywhere because of tax
How is that different from current grinding for good refine with stations of specific corporations? At least now is becomes practical to mine in systems where before logistics would not allow for it by using a POS.
Get rid of that boilerplate in your head and look at the bugger picture instead of i loose this or that. You get many opportunities too, that can more then offset any loss you mention.
Said that, I do agree that the current system of confiscating part of the refined ore as payment is a bad one. Better would be simply to may a small ISK fee like you do for other services. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Harah Noud
Royal Amarr Institute Amarr Empire
3
|
Posted - 2014.03.23 21:50:00 -
[1556] - Quote
Emuar wrote:and noone pointed that you need standing with faction (happy grinding)for pos in high sec or standing with npc corporation everywhere because of tax
you can buy a corp with the standings for as little as 100 million
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Malcolm Lionel
The Ascended Fleet Intrepid Crossing
5
|
Posted - 2014.03.23 21:50:00 -
[1557] - Quote
Emuar wrote:and noone pointed that you need standing with faction (happy grinding)for pos in high sec or standing with npc corporation everywhere because of tax Yes so that a combat pilot can get just as good refine as a dedicated industrialist right?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 21:53:00 -
[1558] - Quote
Inspiration wrote: A POS doesn't need to be online or even there all of the time. Anchoring and on-lining the POS and/or ORE compressing structure as needed is the way to go for mobile and const conscious mining groups. The online/anchor times are reasonable these days and do not tie you down to one location. You require maybe a few hours of fuel a day and after the mining is done.
Use a dedicated corp with one or two good toons in there that have all around good standing to raise posses in the region your interested in and your golden versus the competition. The 2nd guys is a ORE hauler that can use these structures and is in fleet. Being the hauler just got a tiny bit more interesting :)
I said too much already, before you know it i am optimizing all your EVE endeavors...where is the fun in that? Be creative, be smart about it and adaptive...then you will love this change to get more rich game play!
Offlining a pos is generally not advised. You lose your stront timer doing this. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harah Noud
Royal Amarr Institute Amarr Empire
3
|
Posted - 2014.03.23 21:54:00 -
[1559] - Quote
Inspiration wrote:Emuar wrote:and noone pointed that you need standing with faction (happy grinding)for pos in high sec or standing with npc corporation everywhere because of tax How is that different with stations of specific corporations? At least now is becomes practical to mine in systems where before logistics would not allow for it. Get rid of that boilerplate in your head and look at the bugger picture instead of i loose this or that. You get many opportunities too, that can more then offset any loss you mention. Said that, I do agree that the current system of confiscating part of the refined ore as payment is a bad one. Better would be simply to may a small ISK fee like you do for other services.
my argument is about the POS refining array not being affected by hard earned and learned skills or implants... the idea has merit but skill should be rewarded!!! |

Inspiration
128
|
Posted - 2014.03.23 21:56:00 -
[1560] - Quote
Querns wrote:Inspiration wrote: A POS doesn't need to be online or even there all of the time. Anchoring and on-lining the POS and/or ORE compressing structure as needed is the way to go for mobile and const conscious mining groups. The online/anchor times are reasonable these days and do not tie you down to one location. You require maybe a few hours of fuel a day and after the mining is done.
Use a dedicated corp with one or two good toons in there that have all around good standing to raise posses in the region your interested in and your golden versus the competition. The 2nd guys is a ORE hauler that can use these structures and is in fleet. Being the hauler just got a tiny bit more interesting :)
I said too much already, before you know it i am optimizing all your EVE endeavors...where is the fun in that? Be creative, be smart about it and adaptive...then you will love this change to get more rich game play!
Offlining a pos is generally not advised. You lose your stront timer doing this.
You can un-anchor them at great speed, it doesn't need to be offline at all, it can....not be there!
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.23 22:03:00 -
[1561] - Quote
Inspiration wrote:Querns wrote: Offlining a pos is generally not advised. You lose your stront timer doing this.
You can un-anchor them at great speed, it doesn't need to be offline at all, it can....not be there! Then you lose your moon. Depending on where you are, this could be a grave mistake. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2939
|
Posted - 2014.03.23 22:03:00 -
[1562] - Quote
Inspiration wrote:Querns wrote:Inspiration wrote: A POS doesn't need to be online or even there all of the time. Anchoring and on-lining the POS and/or ORE compressing structure as needed is the way to go for mobile and const conscious mining groups. The online/anchor times are reasonable these days and do not tie you down to one location. You require maybe a few hours of fuel a day and after the mining is done.
Use a dedicated corp with one or two good toons in there that have all around good standing to raise posses in the region your interested in and your golden versus the competition. The 2nd guys is a ORE hauler that can use these structures and is in fleet. Being the hauler just got a tiny bit more interesting :)
I said too much already, before you know it i am optimizing all your EVE endeavors...where is the fun in that? Be creative, be smart about it and adaptive...then you will love this change to get more rich game play!
Offlining a pos is generally not advised. You lose your stront timer doing this. You can un-anchor them at great speed, it doesn't need to be offline at all, it can....not be there! unless this has changed since I last did it, unanchoring a POS takes an hour. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Inspiration
128
|
Posted - 2014.03.23 22:06:00 -
[1563] - Quote
Steve Ronuken wrote:Inspiration wrote:Querns wrote:Inspiration wrote: A POS doesn't need to be online or even there all of the time. Anchoring and on-lining the POS and/or ORE compressing structure as needed is the way to go for mobile and const conscious mining groups. The online/anchor times are reasonable these days and do not tie you down to one location. You require maybe a few hours of fuel a day and after the mining is done.
Use a dedicated corp with one or two good toons in there that have all around good standing to raise posses in the region your interested in and your golden versus the competition. The 2nd guys is a ORE hauler that can use these structures and is in fleet. Being the hauler just got a tiny bit more interesting :)
I said too much already, before you know it i am optimizing all your EVE endeavors...where is the fun in that? Be creative, be smart about it and adaptive...then you will love this change to get more rich game play!
Offlining a pos is generally not advised. You lose your stront timer doing this. You can un-anchor them at great speed, it doesn't need to be offline at all, it can....not be there! unless this has changed since I last did it, unanchoring a POS takes an hour.
It depends on the size of the tower, small ones are real quick. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
7
|
Posted - 2014.03.23 22:06:00 -
[1564] - Quote
Steve Ronuken wrote:Inspiration wrote:Querns wrote:Inspiration wrote: A POS doesn't need to be online or even there all of the time. Anchoring and on-lining the POS and/or ORE compressing structure as needed is the way to go for mobile and const conscious mining groups. The online/anchor times are reasonable these days and do not tie you down to one location. You require maybe a few hours of fuel a day and after the mining is done.
Use a dedicated corp with one or two good toons in there that have all around good standing to raise posses in the region your interested in and your golden versus the competition. The 2nd guys is a ORE hauler that can use these structures and is in fleet. Being the hauler just got a tiny bit more interesting :)
I said too much already, before you know it i am optimizing all your EVE endeavors...where is the fun in that? Be creative, be smart about it and adaptive...then you will love this change to get more rich game play!
Offlining a pos is generally not advised. You lose your stront timer doing this. You can un-anchor them at great speed, it doesn't need to be offline at all, it can....not be there! unless this has changed since I last did it, unanchoring a POS takes an hour. I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. |

Rivr Luzade
Coreli Corporation Ineluctable.
329
|
Posted - 2014.03.23 22:08:00 -
[1565] - Quote
Querns wrote:Inspiration wrote:Querns wrote: Offlining a pos is generally not advised. You lose your stront timer doing this.
You can un-anchor them at great speed, it doesn't need to be offline at all, it can....not be there! Then you lose your moon. Depending on where you are, this could be a grave mistake.
If we talk about High sec; you cannot shot an offline POS without a war dec or else you get Concorded, as far as I know. So it should be fine, and during a war dec you don't mine or have a POS up anyways.
|

Harah Noud
Royal Amarr Institute Amarr Empire
4
|
Posted - 2014.03.23 22:12:00 -
[1566] - Quote
Malcolm Lionel wrote:Steve Ronuken wrote:Inspiration wrote:Querns wrote:Inspiration wrote: A POS doesn't need to be online or even there all of the time. Anchoring and on-lining the POS and/or ORE compressing structure as needed is the way to go for mobile and const conscious mining groups. The online/anchor times are reasonable these days and do not tie you down to one location. You require maybe a few hours of fuel a day and after the mining is done.
Use a dedicated corp with one or two good toons in there that have all around good standing to raise posses in the region your interested in and your golden versus the competition. The 2nd guys is a ORE hauler that can use these structures and is in fleet. Being the hauler just got a tiny bit more interesting :)
I said too much already, before you know it i am optimizing all your EVE endeavors...where is the fun in that? Be creative, be smart about it and adaptive...then you will love this change to get more rich game play!
Offlining a pos is generally not advised. You lose your stront timer doing this. You can un-anchor them at great speed, it doesn't need to be offline at all, it can....not be there! unless this has changed since I last did it, unanchoring a POS takes an hour. I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing. This is not the precedent for the game I wish to see it take. There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future.
additionally, CCP explained that they wanted refining to be a hard and rewarding profession that u need to skill up and invest time and money in it to be rewarding. having an untrained char be as good as a fully trained with implant char is really frustrating and unrewarding. I was personnaly planning to spend two months to finish my lvl 4 and 5 in refining, but now i ll just upgrade my POS...
|

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 22:15:00 -
[1567] - Quote
Inspiration wrote:Emuar wrote:and noone pointed that you need standing with faction (happy grinding)for pos in high sec or standing with npc corporation everywhere because of tax How is that different with stations of specific corporations? At least now is becomes practical to mine in systems where before logistics would not allow for it. Get rid of that boilerplate in your head and look at the bugger picture instead of i loose this or that. You get many opportunities too, that can more then offset any loss you mention. Said that, I do agree that the current system of confiscating part of the refined ore as payment is a bad one. Better would be simply to may a small ISK fee like you do for other services.
that's not about specific corporations that's about standing with npc corporation everywhere (low, high. npc null)
i know about opportunities but i am indeed looking to larger picture, not only about what is good for me or my playstyle.
think about:
people in npc corporations, new players or those who refuse leave it (that's their choice)
someone already pointed that with pos you will get better refine than with perfect skills - that's is not normal The mind is a constant. Unfortunately the number of people increases every year.... |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
7
|
Posted - 2014.03.23 22:16:00 -
[1568] - Quote
If you add up the PLEX cost it takes to train all the skills up vs buy a PoS and keep it fueled, you don't break even on training the skills for almost 4.5 YEARS. This is why its a hudge problem, along with breaking how the game has always worked. Skill is important.
A player fresh off trial should not be able to refine at the same rate as a dedicated industrialist with 15 million skill points in refining. |

Inspiration
128
|
Posted - 2014.03.23 22:24:00 -
[1569] - Quote
Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future.
* A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor
Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station.
The now 'unused' SP is no more then a weapon system you trained for and has become suddenly no longer the best and thus is unused. Get over it, really! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
8
|
Posted - 2014.03.23 22:29:00 -
[1570] - Quote
Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! A new player can get into a mining barge in 8 days though, join a player corp, and refine at the same rate as the vet without depending on anyone else in the corp to do it for them.
Instead it should be a new player gets into a mining barge in 8 days, joins a player corp, and learns to count on other players to help him out along the way.
The new way it works is broken, it works this way now even with older players refining for newer players. The new PoS mod will break that. |
|

Harah Noud
Royal Amarr Institute Amarr Empire
5
|
Posted - 2014.03.23 22:30:00 -
[1571] - Quote
Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really!
first the advantage is not worth it, why spend month learning skills to refine at a 4% loss in a station... the comparison is sound bcz CCP introduced these changes by saying they wanted to encourage ppl to skill up for refining why would any current industrialist do that? when he can just get a POS or use his corp pos and refine at a +4% advantage than a maxed out char wiht implants (in low sec that becomes +8)
it doesn't make sense and undermine the whole philosophy of the change
PS i haven't learned the skills yet and if this stays like it is then i will definitely not learn them! |

Inspiration
128
|
Posted - 2014.03.23 22:35:00 -
[1572] - Quote
Malcolm Lionel wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! A new player can get into a mining barge in 8 days though, join a player corp, and refine at the same rate as the vet without depending on anyone else in the corp to do it for them. Instead it should be a new player gets into a mining barge in 8 days, joins a player corp, and learns to count on other players to help him out along the way. The new way it works is broken, it works this way now even with older players refining for newer players. The new PoS mod will break that.
Do you know what you are emotionally asking for?
Suppose your wish comes true. Then you are suddenly required to train all to level 5 to get the max. Where you now likely have nothing trained past level 4. Do not shoot yourself in the foot, just because you feel sorry for your existing now seemingly 'unused' SP. Put away the emotion of loss and start being rational.
And again, only one character in a corporation needs really those skills, do you think new players refine their own ore? You just make thinks more complicated then they need to be and force everyone that want to use that POS structure to train even more then they have now. It is not helping the new guy and not helping the old guy...it is not helping anyone! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
8
|
Posted - 2014.03.23 22:39:00 -
[1573] - Quote
Inspiration wrote:Malcolm Lionel wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! A new player can get into a mining barge in 8 days though, join a player corp, and refine at the same rate as the vet without depending on anyone else in the corp to do it for them. Instead it should be a new player gets into a mining barge in 8 days, joins a player corp, and learns to count on other players to help him out along the way. The new way it works is broken, it works this way now even with older players refining for newer players. The new PoS mod will break that. Do you know what you are emotionally asking for? Suppose your wish comes true. Then you are suddenly required to train all to level 5 to get the max. Where you now likely have nothing trained past level 4. Do not shoot yourself in the foot, just because you feel sorry for your existing now seemingly 'unused' SP. Put away the emotion of loss and start being rational. And again, only one character in a corporation needs really those skills, do you think new players refine their own ore? You just make thinks more complicated then they need to be and force everyone that want to use that POS structure to train even more then they have now. It is not helping the new guy and not helping the old guy...it is not helping anyone! I am that player that needs those skills. Its 156 days more training. 5.5 million skill points was all you needed in refining for perfect refine. Now its 15 million. A fresh off trial character can refine better than I can at a PoS when I'm in high sec using my skills at a station. Thats not right. The current model does not encourage anyone to train for the skills. No one will need that one character in high sec. Also what they seem to be going for is only the most dedicated will get the best refine rate. The PoS module undermines it. |

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 22:42:00 -
[1574] - Quote
Inspiration wrote:Malcolm Lionel wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! A new player can get into a mining barge in 8 days though, join a player corp, and refine at the same rate as the vet without depending on anyone else in the corp to do it for them. Instead it should be a new player gets into a mining barge in 8 days, joins a player corp, and learns to count on other players to help him out along the way. The new way it works is broken, it works this way now even with older players refining for newer players. The new PoS mod will break that. Do you know what you are emotionally asking for? Suppose your wish comes true. Then you are suddenly required to train all to level 5 to get the max. Where you now likely have nothing trained past level 4. Do not shoot yourself in the foot, just because you feel sorry for your existing now seemingly 'unused' SP. Put away the emotion of loss and start being rational. And again, only one character in a corporation needs really those skills, do you think new players refine their own ore? You just make thinks more complicated then they need to be and force everyone that want to use that POS structure to train even more then they have now. It is not helping the new guy and not helping the old guy...it is not helping anyone!
i agree with you that this revamp is not helping new guy, but it really simplifies thing to old one.
The mind is a constant. Unfortunately the number of people increases every year.... |

Inspiration
128
|
Posted - 2014.03.23 22:48:00 -
[1575] - Quote
Emuar wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! he said obvious thing and still you refusing accept it - i create corporation, online pos, accept alt and i don't need train any skills with that alt, ill get better results than player with skills without pos.
I got the point, but you both missed it. Your reasoning is pilot vs pilot as if corporation doesn't even matter! How obvious it might seem to you, it is still wrong to look at it that way.Look at it on the corp level.
Requiring max skills to get max result from a POS (corporation) structure means the transition to this new system will be all the harder as few can get the yields they are used to. You also forget that POS structures are vulnerable to PVP, require faction standing, and fuel.
Just like now a well trained toon will do the refining for his corp buddies, so will the POS after the change. The difference is you do not have to wait for the other guy to be around. The effort has been moved upfront..getting the POS there and fueling it. Also note that the POS is really vulnerable if you let new players join the same corporation. The crop faction standings matter and they will get dragged down to the average!
The comparison you make is simply a false one! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
9
|
Posted - 2014.03.23 22:54:00 -
[1576] - Quote
Inspiration wrote:Emuar wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! he said obvious thing and still you refusing accept it - i create corporation, online pos, accept alt and i don't need train any skills with that alt, ill get better results than player with skills without pos. I got the point, but you both missed it. Your reasoning is pilot vs pilot as if corporation doesn't even matter! How obvious it might seem to you, it is still wrong to look at it that way.Look at it on the corp level. Requiring max skills to get max result from a POS (corporation) structure means the transition to this new system will be all the harder as few can get the yields they are used to. You also forget that POS structures are vulnerable to PVP, require faction standing, and fuel. Just like now a well trained toon will do the refining for his corp buddies, so will the POS do it for them after the change. The difference is you do not have to wait for the other guy to be around. Thats the problem, the PoS module should not replace the player. The player is eve. The player took the year to train the skills. People should depend on players, not a module. It has always worked this way. This changes it to a direction where structures replace people, lets not let the machines take over anything that requires almost a year of training for. Wait on the player, he'll be on, take your ore, use the module, then your own your way. This is how it works now, and its a good thing to have to count on others in Eve or any multiplier game for that matter. |

Inspiration
128
|
Posted - 2014.03.23 22:58:00 -
[1577] - Quote
Malcolm Lionel wrote:I am that player that needs those skills. Its 156 days more training. 5.5 million skill points was all you needed in refining for perfect refine. Now its 15 million. A fresh off trial character can refine better than I can at a PoS when I'm in high sec using my skills at a station. Thats not right. The current model does not encourage anyone to train for the skills. No one will need that one character in high sec. Also what they seem to be going for is only the most dedicated will get the best refine rate. The PoS module undermines it.
Once I put the 156 days more time into refining a trial character should NEVER be able to beat a refine rate of a dedicated refiner anywhere in all of eve in any circumstance. Never. Ever. Period. Its not Eve like.
I disagree strongly. See it as new technology...more user friendly, but unsafe to use in NPC stations.
Done, end of discussion...
The rest is plain whining as no one forces you to not use POS (if a newbie can, so can you). You are just trying to remove yourself from player interaction and then find it unreasonably that those who do not, get better results. The SP and new player thing is just an misdirection, an excuse if you will.
I am not going waste more time on you...everyone can see clearly now where you are coming from and what your trying to do! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Inspiration
128
|
Posted - 2014.03.23 23:00:00 -
[1578] - Quote
Malcolm Lionel wrote:Inspiration wrote:Emuar wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! he said obvious thing and still you refusing accept it - i create corporation, online pos, accept alt and i don't need train any skills with that alt, ill get better results than player with skills without pos. I got the point, but you both missed it. Your reasoning is pilot vs pilot as if corporation doesn't even matter! How obvious it might seem to you, it is still wrong to look at it that way.Look at it on the corp level. Requiring max skills to get max result from a POS (corporation) structure means the transition to this new system will be all the harder as few can get the yields they are used to. You also forget that POS structures are vulnerable to PVP, require faction standing, and fuel. Just like now a well trained toon will do the refining for his corp buddies, so will the POS do it for them after the change. The difference is you do not have to wait for the other guy to be around. Thats the problem, the PoS module should not replace the player. The player is eve. The player took the year to train the skills. People should depend on players, not a module. It has always worked this way. This changes it to a direction where structures replace people, lets not let the machines take over anything that requires almost a year of training for. Wait on the player, he'll be on, take your ore, use the module, then your own your way. This is how it works now, and its a good thing to have to count on others in Eve or any multiplier game for that matter. There is no effort to get a PoS. Its easy. You can put one up in a couple of hours. 100 million and you have the faction rep. I guarentee it takes less than a year of hard core nothing else but refining skill training. And thats PER CHARACTER that would use such a module.
You are so twisting the meaning of my words, you avoid PVP risk at any cost! Then come from high ground that this is a multi-player game etc. FAIL! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
11
|
Posted - 2014.03.23 23:07:00 -
[1579] - Quote
Inspiration wrote:Malcolm Lionel wrote:I am that player that needs those skills. Its 156 days more training. 5.5 million skill points was all you needed in refining for perfect refine. Now its 15 million. A fresh off trial character can refine better than I can at a PoS when I'm in high sec using my skills at a station. Thats not right. The current model does not encourage anyone to train for the skills. No one will need that one character in high sec. Also what they seem to be going for is only the most dedicated will get the best refine rate. The PoS module undermines it.
Once I put the 156 days more time into refining a trial character should NEVER be able to beat a refine rate of a dedicated refiner anywhere in all of eve in any circumstance. Never. Ever. Period. Its not Eve like. I disagree strongly. See it as new technology...more user friendly, but unsafe to use in NPC stations. Done, end of discussion... The rest is plain whining as no one forces you to not use POS (if a newbie can, so can you). You are just trying to remove yourself from player interaction and then find it unreasonably that those who do not, get better results. The SP and new player thing is just an misdirection, an excuse if you will. I am not going waste more time on you...everyone can see clearly now where you are coming from and what your trying to do!
I actually like the PoS Module, but the fact it ignores player skills is what I have the problem with. Skills matter because the player maters. The module should not replace a year of player skillpoints to specialize because its convenient for you and everyone else. You should still need the player who has the skills to actually be qualified to use such a module. Its not hard to trade your ore off to that member in the corp to refine it for you.
I also live in null sec. To say I avoid pvp risk is laughable. |

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 23:13:00 -
[1580] - Quote
Inspiration wrote:Emuar wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! he said obvious thing and still you refusing accept it - i create corporation, online pos, accept alt and i don't need train any skills with that alt, ill get better results than player with skills without pos. I got the point, but you both missed it. Your reasoning is pilot vs pilot as if corporation doesn't even matter! How obvious it might seem to you, it is still wrong to look at it that way.Look at it on the corp level. Requiring max skills to get max result from a POS (corporation) structure means the transition to this new system will be all the harder as few can get the yields they are used to. You also forget that POS structures are vulnerable to PVP, require faction standing, and fuel. Just like now a well trained toon will do the refining for his corp buddies, so will the POS do it for them after the change. The difference is you do not have to wait for the other guy to be around.
so we had system where our refining skills where useful (so those who had skills was needed, only thing that it was not needed to train all skills to lvl5 and implant was useful only to low skill players), but we need redo that system because we trying to make skills "matter" so we making new system where we nerfing npc station refining we buffing sov outpost refining and adding better pos refining which eliminates everything about "skills must be useful"
and only sov outpost will be the best place where your skills still "matter"
The mind is a constant. Unfortunately the number of people increases every year.... |
|

Harah Noud
Royal Amarr Institute Amarr Empire
5
|
Posted - 2014.03.23 23:17:00 -
[1581] - Quote
Inspiration wrote:
You are so twisting the meaning of my words, you avoid PVP risk at any cost! Then come from high ground that this is a multi-player game etc. FAIL!
first, i don't think u need to get personal or emotional about this, we r discussing in a rational way. if you find that u don't want to continue feel free, and thank you for your input.
CCP stated that "Perfect refine reduces the incentive to train most reprocessing skills, since itGÇÖs possible to get to the cap without maximizing them all. As an indirect consequence, it discourages players specializing in this particular activity."
"Our design philosophy on specialization in EVE suggests that it should take more time (or resources) to dedicate yourself to one specific field."
So having a high-sec POS with a refining ability that is better by 4% than a player who want to specialize in that area is against the philosophy of CCP changes!
What i am suggesting is keep the POS array better than a station (taking into consideration all what u said about danger and PVP -even though it doesn't apply a lot in high sec-) but allow a skilled char to have a better ield than an unskilled one.
additionally, talking about corps, what is the incentive to recruit skilled refiners when any fresh alt can do a better job (plz remember i m talking about high-sec) |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
12
|
Posted - 2014.03.23 23:19:00 -
[1582] - Quote
Emuar wrote:Inspiration wrote:Emuar wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! he said obvious thing and still you refusing accept it - i create corporation, online pos, accept alt and i don't need train any skills with that alt, ill get better results than player with skills without pos. I got the point, but you both missed it. Your reasoning is pilot vs pilot as if corporation doesn't even matter! How obvious it might seem to you, it is still wrong to look at it that way.Look at it on the corp level. Requiring max skills to get max result from a POS (corporation) structure means the transition to this new system will be all the harder as few can get the yields they are used to. You also forget that POS structures are vulnerable to PVP, require faction standing, and fuel. Just like now a well trained toon will do the refining for his corp buddies, so will the POS do it for them after the change. The difference is you do not have to wait for the other guy to be around. so we had system where our refining skills where useful (so those who had skills was needed, only thing that it was not needed to train all skills to lvl5 and implant was useful only to low skill players), but we need redo that system because we trying to make skills "matter" so we making new system where we nerfing npc station refining we buffing sov outpost refining and adding better pos refining which eliminates everything about "skills must be useful" and only sov outpost will be the best place where your skills still "matter" Pretty much you nailed it. Players need to mater, the PoS module not taking skills into account makes skilled refiners that put a year into refining specialization not matter. |

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 23:36:00 -
[1583] - Quote
as i understand CCP has problem with pos code but still pushing these changes, that's really nice for wh dwellers though.
The mind is a constant. Unfortunately the number of people increases every year.... |

Trit
Q-Tech Solutions
104
|
Posted - 2014.03.24 00:42:00 -
[1584] - Quote
tldr:
Is not broke so we gonna break it so that we can fix it. Shine on Crazy Nubbins |

Sgt Ocker
Last Bastion of Freedom
135
|
Posted - 2014.03.24 01:54:00 -
[1585] - Quote
Inspiration wrote: Never did I claim that mining in null will now suddenly blossom, i don't think it will (no change there). But you are being overly negative about the new layers of specialization and even seem to add mutual exclusive processing paths to make the list longer.
The point is, large producers will already have good standings for their faction and they will be the ones to put up raw ore buy orders. They can offer a better price then compression specialist middleman, meaning the chain with losses is not as long as you claim. Only null bear alts can undercut big producer prices. But economically hoarding minerals in null has its limit, and it is impractical to bring minerals back to high sec after that. There exists no mineral compression anymore.
I've read over this all again when it isn't 3am and i haven't slept for 2.5 days. I never meant to imply it was you stating the changes in nul. If you read the blog and don't pay too much attention to the finer details, as I did originally. It is worded so well by the Dev it seems nulsec indy could be getting a BOON. In fact, unless NULBLOCK alliances are prepared to invest hundreds of billions into station upgrades, there will be little to no change at all.
The mineral compression and refining change is being implemented for 2 reasons. 1/ Scrap metal reprocessing is getting a 50% nerf so CCP can remove "Extra Materials" introduced during 'Ship Balancing". 2/ So super, capital builders and the few producers in nul can still get their ore in much the same manner they do now once reprocessing 425mm rails is no longer viable. A side effect could be, current nul miners may be able to get the ore to market a little easier.
Quote: What could happen is that null bears buy up ore, compress it, then ship it and produce stuff in null. There is a cap on how much they can produce per station in the form of manufacturing slots. Then they can bring back the end-products to high sec for sale. The price of exploitation of the better refining comes with several costs...compression, shipping, loss of available manufacturing capacity and shipping again. The last shipping part is next to free as it can be done in the same ships that pick up the compressed ore in the first place. Still there is time invested there and competitive priced modules is not bad for high sec i would say. *This change was actually well planned to fit the objectives I listed above with minimal fallout. The 20% refining loss in empire space is pretty much covered by the extra materials contained in each rock. *It is not viable to haul compressed ore to nul - refine - haul back to empire to sell. Fuel costs of the multiple jump freighter trips needed to move such large volumes of minerals would kill any potential profit. *For those wishing to increase nulsec production by moving compressed ores from empire to nul and build for resale in empire. It all relies on whether the station they are using is fully upgraded as to whether they make a profit or not, a 50+ bil investment to upgrade the station may see that plan fail before it gets started.
Quote:What we will see is likely these chains:
1. Miner does no compression -> Sells to nearby producer who does compression if hauling time makes that worth doing.
Short chain, least amount of losses, both parties benefit.
2. Miner does compression and hauls to hub -> Sells to null bears that ship it to take advantage in their outposts.
Compressed ore is likely to be available in hubs in huge amounts for the same reasons minerals are found there. For the miner that always sold minerals in Jita these steps are easier then before, no more mineral balancing. Less volume to ship. The only downside...need of a pos, where before compression was done in stations. Upside, no need for manufacturing skills, nor station standings other then the point of sale (= more mobility)
As for the Rorqual, i agree it is an odd ship with ill defined use. Compression is certainly not its number one selling point anymore. As for clone bays, well, wouldn't a POS structure be more logical there too? Regardless of how changes will be implemented, needing Industrial "Siege" to be of any use is a big downside in my opinion. You can get close to the same with an Orca deploying a temporary Pos to do compression. A pos that is needed anyway to stay safe. I've been buying ore on buy orders, refining and selling minerals for about 9 months now. Just did the figures and using my Rorqual pilot, who would need to get the reprocessing implant and somehow get standings with an npc corp, all highsec minerals would need to increase in price by around 3% for me to bother continuing.
I wonder how many "producers" have spent or will spend, the 100+ days to skill up for just highsec ore compression / refining. To date the only reason those skills were required was to compress in a Rorqual, they will now be required for reprocessing (as it is being called). Skills along with a +4 implant, which is likely to run for between 1 and 4 bil, turns what was easily done by all in a station into a large investment in time training and isk. |

Bhock
Lali Corp Limited
9
|
Posted - 2014.03.24 02:44:00 -
[1586] - Quote
I am going to summarize the issue for those that obviously fail to understand it.
FACTS:
- I have 5.5M SP invested currently in Refining Skills.
- I have a PoS, so I can install that Refining Unit
RESULT:
- My 5.5M SP invested before irrelevant, thanks to a cheap structure, as it refines much better than I do
- To get ANY benefit from my skills invested, I need to buy a 180M ISK implant (+4%) and 5M+ SP to finally get better refining skills
- CCP is not promoting Refining Skills if they are irrelevant before you invest 10M+ SP
There is no skill that requires 10M+ SP before providing the first slight benefit.
SO:
- Either CCP refunds the skills (puts them to 0, so anyone still wanting them can put back the SP without losing the Skill Book, but that's going against their statement about making Refining Skills more prevalent
- Either CCP nerfs/cancels that Skill Free structure and it's against their statement about players being more important than items
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.24 02:54:00 -
[1587] - Quote
Sgt Ocker wrote: I wonder how many "producers" have spent or will spend, the 100+ days to skill up for just highsec ore compression / refining. To date the only reason those skills were required was to compress in a Rorqual, they will now be required for reprocessing (as it is being called). Skills along with a +4 implant, which is likely to run for between 1 and 4 bil, turns what was easily done by all in a station into a large investment in time training + isk and will be just as easily achieved by a pos module with no skills required.
This is not strictly true. Currently, if you wish to refine in nullsec, you have to have all the requisite ore/ice/scrap skills to four, a +2% implant, and you have to have a Tier 1 minmatar station, upgraded for refineries. In order to get the maximum refines after the proposed change, you still have to train all the skills to 5 and the +4% implant.
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2941
|
Posted - 2014.03.24 02:58:00 -
[1588] - Quote
Querns wrote:Sgt Ocker wrote: I wonder how many "producers" have spent or will spend, the 100+ days to skill up for just highsec ore compression / refining. To date the only reason those skills were required was to compress in a Rorqual, they will now be required for reprocessing (as it is being called). Skills along with a +4 implant, which is likely to run for between 1 and 4 bil, turns what was easily done by all in a station into a large investment in time training + isk and will be just as easily achieved by a pos module with no skills required.
This is not strictly true. Currently, if you wish to refine in nullsec, you have to have all the requisite ore/ice/scrap skills to four, a +2% implant, and you have to have a Tier 1 minmatar station, upgraded for refineries. In order to get the maximum refines after the proposed change, you still have to train all the skills to 5 and the +4% implant.
And if the +4 implant costs more than 300 million, I'd be /really/ surprised.
It's around 79000 LP and 40 million isk, from a large number of LP stores.
at 3000 isk per lp (which is high) that comes out at around 280 million isk.
If you have the standings for them, that's on the order of 20 odd L4 mining missions, which hardly require high standings.
1000 isk per LP is pretty normal, which would drop the price to 120 million or so. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Sgt Ocker
Last Bastion of Freedom
135
|
Posted - 2014.03.24 04:32:00 -
[1589] - Quote
baltec1 wrote:Sgt Ocker wrote:baltec1 wrote:Sgt Ocker wrote:How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free?? Is the ore and minerals going to be hauled for free?
Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit. What makes you think we will be charging tax to our members? We like the idea of cheaper ships. As for the price of trit, I dont think it will change much but if it does it will be down as the supply will be up thanks to low sec POS. Ok so this works by your math.. At 50 bil a hit to upgrade stations, how many battleships do you need to build 20% cheaper to recoup the investment. Because your not getting cheaper ships until the upgrades are paid for. I know goons have too much isk and waste a lot but 50bil?? That's close to paying for the next titan. Seriously if you expect goon market wh*res to sell 20% cheaper than the next guy, I think your in for a nasty shock.. You havent seen our SRP bill this week. 60 bil investment is nothing when you look at the long term savings.
|

Curzad Ohmsford
0
|
Posted - 2014.03.24 05:24:00 -
[1590] - Quote
CCP Ytterbium wrote:Also, we do know the Rorqual needs more love to be a more viable ship, and that is being looked into, but chances are this wonGÇÖt make it in EVEGÇÖs summer expansion.
I've read and re-read this post. Letting all of this information soak in. I've also read about four pages of replies, before I finally skipped to the end. I apologize if this has been suggested before.
The Rorqual needs lots of love, this I do agree too. However allowing players to anchor a pos module to compress ore will do the exact opposite. The easy answer to is make the Compression Array anchor-able only in highsec (>0.4). This way the Rorqual gets much needed love as you will want to compress your ore and ice before you refine it. This of course does not address all the Rorqual issues, but is a good start.
As for the rest. I am glade you are addressing a much needed aspect of the game. I don't agree with some of the changes and I am happy enough with others, but that I suppose is to be expected. Good work on fixing something that while was not technically broken, but realistically was actually broken. Recycling anything never yields 100% in real life, and with so much of this game patterned after real life physics this needed to be addressed. Now as for those Planck generator containers... I assume the name comes from the Physicist Max Karl Ernst Ludwig Planck... Well that belongs in another post. |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
863
|
Posted - 2014.03.24 06:22:00 -
[1591] - Quote
Querns wrote:BREAKING EVEN ON POS REFINERIES: THE MATHThe pos refinery offers a 52% base efficiency, which results in a 4% increase in yield over the 50% stations currently present. We'll assume max skills for the refiner, as to keep things as even as possible. A caldari pos costs 4,224,000 isk to run for a day. Therefore, we can calculate the break-even point for refining at a pos vs. the cost with the following equation: 4224000 = ore value * 0.04 Solving the equation gives us: 105,600,000 = ore value So, we have to mine that much ore per day to break even. Let's look at ore prices today. Because I'm lazy, I'll use Eve Isk Per Hour to do this. I got http://i.imgur.com/5lehIBl.gif at all fives. Dividing 105.6m by 16.337m gives us 6.46 manhours of mining scordite per day, just to break even. That's 193.91 manhours a month to cover the cost of your pos. A single pos refinery can easily keep up with this amount of ore, however, requiring only 110 seconds of processing, so there's that.
Why would you have a single purpose refinery pos, and why would you have a compression pos online all the time ?
A refinery is basically an alternative gridwise to a lab (I have 3 labs on a small, so my setup would be 3 labs, refinery, and refinery offline unless needed, and jobs in the one lab kept appropriately small). edit - does it even matter, I can't remember ?
On a compression pos, I'd just yank the module and offline the pos when I was done, and leave the dead stick, because there isn't any pressing need to refine close to a hub or in a system that is used for research with compressed ore available to the masses (ie viator ships sufficient value, and its damn fast). people don't really dec and kill poses when there are spare moons and the system has spare moons or no station or no offices or whatever. |

baltec1
Bat Country Goonswarm Federation
10557
|
Posted - 2014.03.24 06:38:00 -
[1592] - Quote
For the people angry over the POS, you have to remember that the code behind them is a maelstrom of chaos that CCP only just getting started in sorting out. What has been announced is only the first step in the revamping of them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
331
|
Posted - 2014.03.24 07:55:00 -
[1593] - Quote
baltec1 wrote:For the people angry over the POS, you have to remember that the code behind them is a maelstrom of chaos that CCP only just getting started in sorting out. What has been announced is only the first step in the revamping of them.
Then CCP is obviously confusing things here. You don't push more people into a broken system, make them learn and deal with a broken system - only to have them learn and deal with a completely new system just months after that push - and then fix the system. What CCP does with this is again just makeshift and imposed changes for the sake of change and leaving the problems as is. In real life, this approach would end in (potentially complete) failure of the operation or at least in massive disgruntlement of the customers, but in EVE this is just swallowed and everyone moves on... |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
72
|
Posted - 2014.03.24 10:06:00 -
[1594] - Quote
I get that the POS code is a mess. Maybe it is such a mess that it's impossible for POS modules (such as the refining and proposed compression modules) to take player skills into account.
And that used to be not a very big deal, because POS refineries were so amazingly awful that only the insane or desperate would use them. It also wasn't such a big deal because perfect refining was so amazingly easy to obtain in high sec that refining skills really didn't matter. Once you hit 100%, you stopped training.
Now, however, the refining skills are going to matter. And the POS refineries are going to get much better; better, in fact, than NPC stations in high sec. Both those changes are golden, and I wouldn't change them for the world.
But if refining skills are going to become relevant, they need to become relevant everywhere. If the POS code is so broken that it can't take player refining skills into account, then that's an enormous problem.
This is precisely why the player base has been screaming for better POS code since I started playing the game, but this isn't the place to make that argument all over again.
Honestly, if the new POS modules are incapable of taking player skill into account at all, then one could make a very strong argument that they simply shouldn't be introduced into the game at all.
If they are going to be introduced, then perhaps they should be unanchorable in high sec. So that wormholers aren't completely screwed over on refining (as they have been for years and years), perhaps they should only be anchorable there.
If anchoring is high sec is non-negotiable, then perhaps only the compression module should find a home there.
If either module is going to be anchorable in high sec, then two things need to happen:
(1) As a temporary step, the modules need to assume that player refining skills are (perhaps far) less than perfect. Someone who genuinely has perfect skills, standings, and implants should be able to do better in a high sec NPC station than they would at a high sec POS refinery. Someone who has the skills to compress in a Rorqual and a set of researched compression BPOs should be able to compress far, far, far better than someone using an high sec compression array.
(2) CCP needs to give us a date certain on which the POS code will be revamped, and can (at the very least) take player skill into account when accessing POS refineries and ore compression arrays.
Fixing the POS code is far more important than just about anything in the game at this moment. |

Sgt Ocker
Last Bastion of Freedom
135
|
Posted - 2014.03.24 10:15:00 -
[1595] - Quote
Querns wrote:Sgt Ocker wrote: I wonder how many "producers" have spent or will spend, the 100+ days to skill up for just highsec ore compression / refining. To date the only reason those skills were required was to compress in a Rorqual, they will now be required for reprocessing (as it is being called). Skills along with a +4 implant, which is likely to run for between 1 and 4 bil, turns what was easily done by all in a station into a large investment in time training + isk and will be just as easily achieved by a pos module with no skills required.
This is not strictly true. Currently, if you wish to refine in nullsec, you have to have all the requisite ore/ice/scrap skills to four, a +2% implant, and you have to have a Tier 1 minmatar station, upgraded for refineries. In order to get the maximum refines after the proposed change, you still have to train all the skills to 5 and the +4% implant. Had you read my whole post, I was referring to empire space where currently all you need is refining 5, refining efficiency 5 and npc standings. After the change you will need all skills to 5 and +4 implant = 100+ days of additional training.
Nulsec really is not worth adding to the equation, except for the few who build out there now. After the change, you too will need to get all your skills to 5, install a +4 implant and 50 bil station upgrade to get any benefit.
This change is entirely about CCP being able to remove "extra materials" post ship balancing. Compressing is about keeping nulblocks placated because their preferred method of moving minerals (425mm rail gun) will be nerfed. This also removes a genuine income source for newer players by nerfing "loot reprocessing" but that seems to be irrelevant, must keep nulsec power blocks happy.
Anyone who believes nulsec industry is going to easily profit from these changes is possibly deluded and should seek counselling.
|

Nevyn Auscent
Broke Sauce
1165
|
Posted - 2014.03.24 10:34:00 -
[1596] - Quote
Sgt Ocker wrote: Ok so this works by your math.. At 50 bil a hit to upgrade stations, how many battleships do you need to build 20% cheaper to recoup the investment. Because your not getting cheaper ships until the upgrades are paid for. I know goons have too much isk and waste a lot but 50bil?? That's close to paying for the next titan.
Seriously if you expect goon market wh*res to sell 20% cheaper than the next guy, I think your in for a nasty shock..
You fail to understand how the goons will profit by this. They will have the ability to manipulate the market at whim since they can buy up the ore at a higher price than any high sec player can afford to pay or just undercut any high sec player on the mineral market and still make a greater profit since they get far greater refine quantities. In the scale of the EVE economy that 50 billion to upgrade is petty cash, they can make trillions a month on manipulating the market.
This is the thing they have whined about for years (Rightly so to a degree). That high sec had 'better' refine rates than Null Sec did. Yet now they have the better refine rates by a larger ratio ever than high sec had, since they 'could' actually get to perfect refine with a lot of effort, now they try to defend it as fair and even despite complaining that the tiny refine difference before crippled their ability to compete.
So yea.... Really, like I've said, good game goons, you bleated loud & long enough to fool CCP. Enjoy wrecking the game one step at a time. Because that superior refine rate you just got yourself is one more nail in building EVE's coffin. The rest of the updates are good. Refine rates being sensible at a base level in Null is good. A massively superior refine rate after years on your whining over a mere couple of percent and a little extra training however is indefensible. |

Inspiration
128
|
Posted - 2014.03.24 10:59:00 -
[1597] - Quote
Jagoff Haverford wrote:I get that the POS code is a mess. Maybe it is such a mess that it's impossible for POS modules (such as the refining and proposed compression modules) to take player skills into account.
And that used to be not a very big deal, because POS refineries were so amazingly awful that only the insane or desperate would use them. It also wasn't such a big deal because perfect refining was so amazingly easy to obtain in high sec that refining skills really didn't matter. Once you hit 100%, you stopped training.
Now, however, the refining skills are going to matter. And the POS refineries are going to get much better; better, in fact, than NPC stations in high sec. Both those changes are golden, and I wouldn't change them for the world.
But if refining skills are going to become relevant, they need to become relevant everywhere. If the POS code is so broken that it can't take player refining skills into account, then that's an enormous problem.
This is precisely why the player base has been screaming for better POS code since I started playing the game, but this isn't the place to make that argument all over again.
Honestly, if the new POS modules are incapable of taking player skill into account at all, then one could make a very strong argument that they simply shouldn't be introduced into the game at all.
If they are going to be introduced, then perhaps they should be unanchorable in high sec. So that wormholers aren't completely screwed over on refining (as they have been for years and years), perhaps they should only be anchorable there.
If anchoring is high sec is non-negotiable, then perhaps only the compression module should find a home there.
If either module is going to be anchorable in high sec, then two things need to happen:
(1) As a temporary step, the modules need to assume that player refining skills are (perhaps far) less than perfect. Someone who genuinely has perfect skills, standings, and implants should be able to do better in a high sec NPC station than they would at a high sec POS refinery. Someone who has the skills to compress in a Rorqual and a set of researched compression BPOs should be able to compress far, far, far better than someone using an high sec compression array.
(2) CCP needs to give us a date certain on which the POS code will be revamped, and can (at the very least) take player skill into account when accessing POS refineries and ore compression arrays.
Fixing the POS code is far more important than just about anything in the game at this moment.
This game is not about training SP and when you got enough...you win. I say it this way because that is the basis for your reasoning, else it just doesn't make sense what you wrote.
Can you at least imagine that a new more efficient (but dangerous) method of refining is introduced, that cannot be done on NPC stations (where your skills will keep having effect). Why would skills have to come into play on a POS using new technology? Because you trained the skills?
Following your line of thought, the introduction of mobile laboratories that even without maxed skills are better then their NPC station equivalents would be terrible and a no go. Oh wait....we already have those! Same goes for POS manufacturing I believe.
You and a few others are so fixated on skills, and the loss of NPC station as the most competitive way of achieving something. Everything...and i mean literally everything gets made up to justify the relevance of skills. Every counter argument gets pissed over, taken out of context and when that fails, it gets repeated over and over in the hope of a better result.
Before the refrigerator, there were people selling blocks of ice. No doubt there was some skill involved, but with the introduction of the refrigerator, they became obsolete and with it their skills. Should they have gotten compensation for that...like a second life?
Technology advances, other things gets affected and in some instances become obsolete. This isn't a game of chess where the rules never ever change! As long as the new way of doing things isn't outrageous, is believable and achieves desired goals, it is progress! The refining is NOT out of line, it is just slightly better then on NPC stations and you need to deal with some extra hassle to get it done. It is all fair! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Nevyn Auscent
Broke Sauce
1165
|
Posted - 2014.03.24 11:21:00 -
[1598] - Quote
Inspiration wrote: It is all fair! The problem with your argument is in scale. If I have 0 skills, POS research still sucks. I can only run one job, it takes longer, and I can't invent to save myself. Skills matter. However if I have 0 skills, I can use a POS to refine better than someone with perfect skills in an NPC station. If Skills matter but you can still get that extra 2-3% from a POS at perfect skills, that's good. The problem is the guy with 0% skills is getting over 50% extra material from using a POS vs using a station. That's not good.
Though I can accept it as a simple coding limitation if that's the truth of the matter as I'd rather POS arrays be relevant. But trying to pretend that it's in a good state is silly. |

Sgt Ocker
Last Bastion of Freedom
135
|
Posted - 2014.03.24 11:43:00 -
[1599] - Quote
Inspiration wrote:Jagoff Haverford wrote:I get that the POS code is a mess. Maybe it is such a mess that it's impossible for POS modules (such as the refining and proposed compression modules) to take player skills into account.
And that used to be not a very big deal, because POS refineries were so amazingly awful that only the insane or desperate would use them. It also wasn't such a big deal because perfect refining was so amazingly easy to obtain in high sec that refining skills really didn't matter. Once you hit 100%, you stopped training.
Now, however, the refining skills are going to matter. And the POS refineries are going to get much better; better, in fact, than NPC stations in high sec. Both those changes are golden, and I wouldn't change them for the world.
But if refining skills are going to become relevant, they need to become relevant everywhere. If the POS code is so broken that it can't take player refining skills into account, then that's an enormous problem.
This is precisely why the player base has been screaming for better POS code since I started playing the game, but this isn't the place to make that argument all over again.
Honestly, if the new POS modules are incapable of taking player skill into account at all, then one could make a very strong argument that they simply shouldn't be introduced into the game at all.
If they are going to be introduced, then perhaps they should be unanchorable in high sec. So that wormholers aren't completely screwed over on refining (as they have been for years and years), perhaps they should only be anchorable there.
If anchoring is high sec is non-negotiable, then perhaps only the compression module should find a home there.
If either module is going to be anchorable in high sec, then two things need to happen:
(1) As a temporary step, the modules need to assume that player refining skills are (perhaps far) less than perfect. Someone who genuinely has perfect skills, standings, and implants should be able to do better in a high sec NPC station than they would at a high sec POS refinery. Someone who has the skills to compress in a Rorqual and a set of researched compression BPOs should be able to compress far, far, far better than someone using an high sec compression array.
(2) CCP needs to give us a date certain on which the POS code will be revamped, and can (at the very least) take player skill into account when accessing POS refineries and ore compression arrays.
Fixing the POS code is far more important than just about anything in the game at this moment. This game is not about training SP and when you got enough...you win. I say it this way because that is the basis for your reasoning, else it just doesn't make sense what you wrote. Can you at least imagine that a new more efficient (but dangerous) method of refining is introduced, that cannot be done on NPC stations (where your skills will keep having effect). Why would skills have to come into play on a POS using new technology? Because you trained the skills? Everything in Eve is (or at least was) about the best skills. Take a day 1 toon put him into exactly the same rookie ship same fit as a toon with 10 years invested in training skills, the 10 year old toon will win every time. Why? because he has the skills trained up to make the ship more effective than it will be for a 1 day old toon.
Anchoring 1 and a pos module should never negate years of skill training.
Risk VS reward - No problem, restrict the new modules to lowsec, nulsec . Make refining with minimum skills only possible for those willing to add risk to the equation.
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
12
|
Posted - 2014.03.24 11:59:00 -
[1600] - Quote
Sgt Ocker wrote:Inspiration wrote:Jagoff Haverford wrote:I get that the POS code is a mess. Maybe it is such a mess that it's impossible for POS modules (such as the refining and proposed compression modules) to take player skills into account.
And that used to be not a very big deal, because POS refineries were so amazingly awful that only the insane or desperate would use them. It also wasn't such a big deal because perfect refining was so amazingly easy to obtain in high sec that refining skills really didn't matter. Once you hit 100%, you stopped training.
Now, however, the refining skills are going to matter. And the POS refineries are going to get much better; better, in fact, than NPC stations in high sec. Both those changes are golden, and I wouldn't change them for the world.
But if refining skills are going to become relevant, they need to become relevant everywhere. If the POS code is so broken that it can't take player refining skills into account, then that's an enormous problem.
This is precisely why the player base has been screaming for better POS code since I started playing the game, but this isn't the place to make that argument all over again.
Honestly, if the new POS modules are incapable of taking player skill into account at all, then one could make a very strong argument that they simply shouldn't be introduced into the game at all.
If they are going to be introduced, then perhaps they should be unanchorable in high sec. So that wormholers aren't completely screwed over on refining (as they have been for years and years), perhaps they should only be anchorable there.
If anchoring is high sec is non-negotiable, then perhaps only the compression module should find a home there.
If either module is going to be anchorable in high sec, then two things need to happen:
(1) As a temporary step, the modules need to assume that player refining skills are (perhaps far) less than perfect. Someone who genuinely has perfect skills, standings, and implants should be able to do better in a high sec NPC station than they would at a high sec POS refinery. Someone who has the skills to compress in a Rorqual and a set of researched compression BPOs should be able to compress far, far, far better than someone using an high sec compression array.
(2) CCP needs to give us a date certain on which the POS code will be revamped, and can (at the very least) take player skill into account when accessing POS refineries and ore compression arrays.
Fixing the POS code is far more important than just about anything in the game at this moment. This game is not about training SP and when you got enough...you win. I say it this way because that is the basis for your reasoning, else it just doesn't make sense what you wrote. Can you at least imagine that a new more efficient (but dangerous) method of refining is introduced, that cannot be done on NPC stations (where your skills will keep having effect). Why would skills have to come into play on a POS using new technology? Because you trained the skills? Everything in Eve is (or at least was) about the best skills. Take a day 1 toon put him into exactly the same rookie ship same fit as a toon with 10 years invested in training skills, the 10 year old toon will win every time. Why? because he has the skills trained up to make the ship more effective than it will be for a 1 day old toon. Anchoring 1 and a pos module should never negate years of skill training. Risk VS reward - No problem, restrict the new modules to lowsec, nulsec . Make refining with minimum skills only possible for those willing to add risk to the equation. Even this breaks a fundamental golden eve has followed for those 10 years that Player skill > convince for everyone it seems in this case. Its a scary track I'd rather not see the game take. |
|

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.24 12:00:00 -
[1601] - Quote
i have just played a bit with spreadsheet and there are results thats just teoretical experiment and if price is right it could work The mind is a constant. Unfortunately the number of people increases every year.... |

Darkblad
Hilfe is like Free Entertainment
144
|
Posted - 2014.03.24 12:38:00 -
[1602] - Quote
Emuar wrote:i have just played a bit with spreadsheet and there are results thats just teoretical experiment and if price is right it could work There's currently a mismatch bewteen mineral quantities of a block compared to those of the ore used to create them. This is due to the new quantities being calculated from current mineral qties of the block, then rounding up that number (once). Refining the base ore, however, will result in higher mineral quantities, as each single batch gets rounded up. I stated that earlier in this thread. So the numbers possibly will vary a bit (if ccp decides to adjust block mineral qties) Using quantities of ore batches will add for each single block of basic Pyroxeres:
Tritanium: 489.5 Pyerite: 265.5 Mexallon: 117 Nocxium: 218.5
(pyroxeres units of a block are not a full multiple of 100, which would be a batch) With the prices in the post you made a block's value changes
50 % base yield station: 2,830,756.16 to 3,001,786.96
V0DF-2: 3,385,959.72 to 3,590,535.23 (given the extra yield of 19.61 %)
Jumping 4.394 blocks will add nearly 150 million more ISK, still before travel cost. EVE Infolinks -+-áOld and new-áPortraits |

Inspiration
128
|
Posted - 2014.03.24 12:45:00 -
[1603] - Quote
Nevyn Auscent wrote:Inspiration wrote: It is all fair! The problem with your argument is in scale. If I have 0 skills, POS research still sucks. I can only run one job, it takes longer, and I can't invent to save myself. Skills matter. However if I have 0 skills, I can use a POS to refine better than someone with perfect skills in an NPC station. If Skills matter but you can still get that extra 2-3% from a POS at perfect skills, that's good. The problem is the guy with 0% skills is getting over 50% extra material from using a POS vs using a station. That's not good. Though I can accept it as a simple coding limitation if that's the truth of the matter as I'd rather POS arrays be relevant. But trying to pretend that it's in a good state is silly. So you value skills more then you value alternative methods of achieving goals. A PvP exposed structure by definition fits better in EVE then the safety comfort of having trained more SP. The POS method is more, not less real skill driven. Trained skills is just a matter of being around longer, having paid more etc.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.24 12:59:00 -
[1604] - Quote
Darkblad wrote:There's currently a mismatch bewteen mineral quantities of a block compared to those of the ore used to create them. This is due to the new quantities being calculated from current mineral qties of the block, then rounding up that number (once). Refining the base ore, however, will result in higher mineral quantities, as each single batch gets rounded up. I stated that earlier in this thread. So the numbers possibly will vary a bit (if ccp decides to adjust block mineral qties) Using quantities of ore batches will add for each single block of basic Pyroxeres: Tritanium: 489.5 Pyerite: 265.5 Mexallon: 117 Nocxium: 218.5 (pyroxeres units of a block are not a full multiple of 100, which would be a batch) With the prices in the post you made a block's value changes 50 % base yield station: 2,830,756.16 to 3,001,786.96 V0DF-2: 3,385,959.72 to 3,590,535.23 (given the extra yield of 19.61 %) Jumping 4.394 blocks will add nearly 150 million more ISK, still before travel cost.
thank you for correcting my mistake
do you believe that my proposed activity is possible in real game after summer?
The mind is a constant. Unfortunately the number of people increases every year.... |

Darkblad
Hilfe is like Free Entertainment
145
|
Posted - 2014.03.24 13:43:00 -
[1605] - Quote
Emuar wrote:thank you for correcting my mistake
do you believe that my proposed activity is possible in real game after summer?
Oh, the error wasn't on your side. The table in the devblog, showing minerals within each block, is calculated as I described above. The error is either on CCPs side or it's intended to be that way (and not explicitly stated in the blog).
And as long as the fuel cost and time consumption will still be less costly than the approximated plus using this strategy, it should work. But I sure won't risk to assume how the markets develop until the changes are deployed  EVE Infolinks -+-áOld and new-áPortraits |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.24 14:41:00 -
[1606] - Quote
Inspiration wrote:Nevyn Auscent wrote:Inspiration wrote: It is all fair! The problem with your argument is in scale. If I have 0 skills, POS research still sucks. I can only run one job, it takes longer, and I can't invent to save myself. Skills matter. However if I have 0 skills, I can use a POS to refine better than someone with perfect skills in an NPC station. If Skills matter but you can still get that extra 2-3% from a POS at perfect skills, that's good. The problem is the guy with 0% skills is getting over 50% extra material from using a POS vs using a station. That's not good. Though I can accept it as a simple coding limitation if that's the truth of the matter as I'd rather POS arrays be relevant. But trying to pretend that it's in a good state is silly. So you value skills more then you value alternative methods of achieving goals. A PvP exposed structure by definition fits better in EVE then the safety comfort of having trained more SP. The POS method is more, not less real skill driven. Trained skills is just a matter of being around longer, having paid more etc.
First, a POS in high sec is not exposed to PVP. U get a 24 hrs period to unanchor it and hide ur stuff...
Second, u r argument might be sound except CCP stated that
"Perfect refine reduces the incentive to train most reprocessing skills, since itGÇÖs possible to get to the cap without maximizing them all. As an indirect consequence, it discourages players specializing in this particular activity."
"Our design philosophy on specialization in EVE suggests that it should take more time (or resources) to dedicate yourself to one specific field."
So having a high-sec POS with a refining ability that is better by 4% than a player who want to specialize in that area is against the philosophy of CCP changes!
What i am suggesting is keep the POS array better than a station (taking into consideration all what u said about danger and PVP -even though it doesn't apply a lot in high sec-) but allow a skilled char to have a better ield than an unskilled one.
additionally, talking about corps, what is the incentive to recruit skilled refiners when any fresh alt can do a better job (plz remember i m talking about high-sec)
So unless CCP change their philosophy for the change, u r new technology is better argument is moot. And skills is at the heart of eve whether u find it fair, or best is irrelevant. Name me one activity that an untrained alt is better than a trained one...
Why start with refining???!? |

Nick Bete
The Scope Gallente Federation
246
|
Posted - 2014.03.24 16:21:00 -
[1607] - Quote
There's no point in arguing back and forth on any of these "improvements"; CCP's going to introduce them to the game with possibly a small tweak here and there but, there will be no major changes. They've invested too much into what they presented in the blog to otherwise.
There's been no kind of official response to any of the questions or issues raised in over 60 pages and I'm not holding my breath for any.
CCP's happy, the null dominated CSM signed off on this, the null bloc advocates are happy so, that's all that matters. Who cares if it kills off a source of income for high sec missioners and makes things tougher for rookies? Those chumps don't matter anyway, right? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.24 16:54:00 -
[1608] - Quote
Nick Bete wrote:There's no point in arguing back and forth on any of these "improvements"; CCP's going to introduce them to the game with possibly a small tweak here and there but, there will be no major changes. They've invested too much into what they presented in the blog to do otherwise.
There's been no kind of official response to any of the questions or issues raised in over 60 pages and I'm not holding my breath for any.
CCP's happy, the null dominated CSM signed off on this, the null bloc advocates are happy so, that's all that matters. Who cares if it kills off a source of income for high sec missioners and makes things tougher for rookies? Those chumps don't matter anyway, right? This is exactly the position of surrender I like to see.
In all seriousness, though, this thread isn't over. There's still some suggestions I'd personally like to see addressed. Namely:
* Is station compression of ore something that CCP is willing to entertain? It would provide some easement for newer miners and solo miners. How do we balance this against the POS module? * Is increasing the minerals gained from reprocessing "space junk" (read: meta 1-4 modules commonly acquired via missions and scavenging anomaly wrecks) a possibility? It would offset the loss of this money-making scheme, commonly used by new players. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Inspiration
128
|
Posted - 2014.03.24 16:55:00 -
[1609] - Quote
Harah Noud wrote:First, a POS in high sec is not exposed to PVP. U get a 24 hrs period to unanchor it and hide ur stuff...
Second, u r argument might be sound except CCP stated that
"Perfect refine reduces the incentive to train most reprocessing skills, since itGÇÖs possible to get to the cap without maximizing them all. As an indirect consequence, it discourages players specializing in this particular activity."
"Our design philosophy on specialization in EVE suggests that it should take more time (or resources) to dedicate yourself to one specific field."
So having a high-sec POS with a refining ability that is better by 4% than a player who want to specialize in that area is against the philosophy of CCP changes!
What i am suggesting is keep the POS array better than a station (taking into consideration all what u said about danger and PVP -even though it doesn't apply a lot in high sec-) but allow a skilled char to have a better ield than an unskilled one.
additionally, talking about corps, what is the incentive to recruit skilled refiners when any fresh alt can do a better job (plz remember i m talking about high-sec)
So unless CCP change their philosophy for the change, u r new technology is better argument is moot. And skills is at the heart of eve whether u find it fair, or best is irrelevant. Name me one activity that an untrained alt is better than a trained one...
Why start with refining???!?
If the corp still has enough standing, yes a POS can then be un-anchored and put back after a war. This is a sizable if, given my own past experiences. Assume for now, that it is, it is still exposed to PvP and that in turn does not mean necessarily destroyed in PvP. The threat of it is interrupting enough as you so elegantly demonstrated and the only fallback is the station for which skills are required.
As for refining in POS, the keywords to pay attention to are: "most" and "or resources"
Ignoring half the text is not a sound basis for an argument. And again, stop player to player comparison and look at the corp level. Refining is what you do for the whole corp and it requires only one character to do it.
Harah Noud wrote:Name me one activity that an untrained alt is better than a trained one...
Now you are just presenting a false case or a trolling (take your pick).
An untrained character (with the help of a POS, the resources of the corp and the skills involved to get there, including gaining standing) , can at most equal a well trained character doing the exact same thing. Your comparing apples to oranges, yet expect apples to apples logic to stick on that.
Still keep on going.....you just exposed your true motives....you want a safe risk less option that can beat a an untrained player that is part of an organisation that did the hard work up front for him. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

baltec1
Bat Country Goonswarm Federation
10565
|
Posted - 2014.03.24 17:40:00 -
[1610] - Quote
Rivr Luzade wrote:baltec1 wrote:For the people angry over the POS, you have to remember that the code behind them is a maelstrom of chaos that CCP only just getting started in sorting out. What has been announced is only the first step in the revamping of them. Then CCP is obviously confusing things here. You don't push more people into a broken system, make them learn and deal with a broken system - only to have them learn and deal with a completely new system just months after that push - and then fix the system. What CCP does with this is again just makeshift and imposed changes for the sake of change and leaving the problems as is. In real life, this approach would end in (potentially complete) failure of the operation or at least in massive disgruntlement of the customers, but in EVE this is just swallowed and everyone moves on...
Because we think past week one. I would rather have it this way than leave POS as they currently are and fix them later as it will punish WH dewllers and others who work out of POS. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.24 17:45:00 -
[1611] - Quote
Inspiration wrote:Harah Noud wrote:First, a POS in high sec is not exposed to PVP. U get a 24 hrs period to unanchor it and hide ur stuff...
Second, u r argument might be sound except CCP stated that
"Perfect refine reduces the incentive to train most reprocessing skills, since itGÇÖs possible to get to the cap without maximizing them all. As an indirect consequence, it discourages players specializing in this particular activity."
"Our design philosophy on specialization in EVE suggests that it should take more time (or resources) to dedicate yourself to one specific field."
So having a high-sec POS with a refining ability that is better by 4% than a player who want to specialize in that area is against the philosophy of CCP changes!
What i am suggesting is keep the POS array better than a station (taking into consideration all what u said about danger and PVP -even though it doesn't apply a lot in high sec-) but allow a skilled char to have a better ield than an unskilled one.
additionally, talking about corps, what is the incentive to recruit skilled refiners when any fresh alt can do a better job (plz remember i m talking about high-sec)
So unless CCP change their philosophy for the change, u r new technology is better argument is moot. And skills is at the heart of eve whether u find it fair, or best is irrelevant. Name me one activity that an untrained alt is better than a trained one...
Why start with refining???!? If the corp still has enough standing, yes a POS can then be un-anchored and put back after a war. This is a sizable if, given my own past experiences. Assume for now, that it is, it is still exposed to PvP and that in turn does not mean necessarily destroyed in PvP. The threat of it is interrupting enough as you so elegantly demonstrated and the only fallback is the station for which skills are required. As for refining in POS, the keywords to pay attention to are: "most" and "or resources" Ignoring half the text is not a sound basis for an argument. And again, stop player to player comparison and look at the corp level. Refining is what you do for the whole corp and it requires only one character to do it. Harah Noud wrote:Name me one activity that an untrained alt is better than a trained one... Now you are just presenting a false case or a trolling (take your pick). An untrained character (with the help of a POS, the resources of the corp and the skills involved to get there, including gaining standing) , can at most equal a well trained character doing the exact same thing. Your comparing apples to oranges, yet expect apples to apples logic to stick on that. Still keep on going.....you just exposed your true motives....you want a safe risk less option that can beat a an untrained player that is part of an organisation that did the hard work up front for him.
lol, stop with the motive and conspiracy. i m stating what i support up front!! all what i am saying is an untrained unskilled char shouldn't be able to outperform a skilled char.
now u ignored all what i said about CCP's philosophy for this change. i think this is the key issue here. not what you think, or what you think my true motives are :D
what about the unskilled VS skilled? u didnt specify what was the career the first is better at?
u keep bring corp into this fine what about a corp that want to be better at refining what can it do? recruit skilled char? encourage its pilot to skill up? what? they can just get a POS and that s it. no skill route to progress LIKE WHAT CCP SAID this whole change is about! a point that you keep ignoring!
u speak of safety and corp hard work up front? what hard work ? a POS takes like 30 min to set up? skilling a char takes months . a corp encouraging ppl to skill, and giving them the resources take months
let me recapp: u just want an easy solution to refining for char and for corps. rendering all skills irrelevant WHICH GOES aginst what CCP said this whole damn change is about!!! |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
596
|
Posted - 2014.03.24 18:13:00 -
[1612] - Quote
Wow, the amount of butthurt from all the people that have been using an obviously broken/abused mechanic for years is mind-boggling.
Compression has been a blight on the face of nulsec industry for years. I'm glad to see it getting nerfed.
As for scrapmetal reprocessing, I agree that people looting and reprocessing is going to take a hit. Rather than a blanket nerf, I would like to see meta-level taken into account when reprocessing stuff. 50% for meta 0, and +2.5% more per meta level. This would ensure that player-built meta 0 items still get the nerf bat, while NPC-spawned meta items are still more valuable, without being nerfed into the ground.
Alternatively, why not just keep current reproc rates for meta 1 and higher, while setting meta 0 at 50%?
Miners should be rejoicing. With mineral compression and reprocessing nerfed, there will be more demand for compressed ores, especially Veldspar and Scordite. Nulsec miners (they exist) will now have a good reason to mine Spodumain. This means a net buff for ores and mining. A Compression Array can easily fit on a small POS. If you have a Rorqual, it will still work, plus the benefit of mining links.
Mine ore. Haul ore to POS. Compress ore. Haul compressed ore to Station. Sell compressed ore. How much easier do you want it to be?
Mad that you have to actually train skills to get that awesome refine rate? Boo-hoo. HTFU. Your days of free brats and beer at the neighbor's BBQ are over. Free Ripley Weaver! |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.24 18:24:00 -
[1613] - Quote
Soldarius wrote:Wow, the amount of butthurt from all the people that have been using an obviously broken/abused mechanic for years is mind-boggling.
Compression has been a blight on the face of nulsec industry for years. I'm glad to see it getting nerfed.
As for scrapmetal reprocessing, I agree that people looting and reprocessing is going to take a hit. Rather than a blanket nerf, I would like to see meta-level taken into account when reprocessing stuff. 50% for meta 0, and +2.5% more per meta level. This would ensure that player-built meta 0 items still get the nerf bat, while NPC-spawned meta items are still more valuable, without being nerfed into the ground.
Alternatively, why not just keep current reproc rates for meta 1 and higher, while setting meta 0 at 50%?
Miners should be rejoicing. With mineral compression and reprocessing nerfed, there will be more demand for compressed ores, especially Veldspar and Scordite. Nulsec miners (they exist) will now have a good reason to mine Spodumain. This means a net buff for ores and mining. A Compression Array can easily fit on a small POS. If you have a Rorqual, it will still work, plus the benefit of mining links.
Mine ore. Haul ore to POS. Compress ore. Haul compressed ore to Station. Sell compressed ore. How much easier do you want it to be?
Mad that you have to actually train skills to get that awesome refine rate? Boo-hoo. HTFU. Your days of free brats and beer at the neighbor's BBQ are over.
Problem is u don't need to skill up to refine, free beer is still flowing! A max skilled char at a station gets 72.4 A fresh char at a pos gets 75
|

Elfi Wolfe
University of Caille Gallente Federation
60
|
Posted - 2014.03.24 18:49:00 -
[1614] - Quote
https://docs.google.com/spreadsheet/ccc?key=0AudGQtGeO0GpdDMyVDdDc2tvR3lBa0IzVGdQdUFYMXc&usp=docslist_api Added pages for the summer changes.
Pages starting with summer2014 have the upcoming changes.
If you want to edit the skills or mining, copy to your own Google docs and then you can change data.
The ISK/m3 Ore price depends on items for sale in Jita, if there is no ore sold, that entry will be 0. "Please point to the place on the doll where the carebear touched you." |

Machiko Agota
Magota Industries
4
|
Posted - 2014.03.24 19:33:00 -
[1615] - Quote
Lots of changes and I like them! I think the Ore/Ice Buff and compression array will make my life much easier . But the Rorqual is going to need some serious love; otherwise what's it purpose (other than Jump Clones).
|

Photon Ceray
Damascus Enterprise
201
|
Posted - 2014.03.24 20:34:00 -
[1616] - Quote
Sounds good, HOWEVER!
The new UI might need time to be worked on, but it seems you have done all the work on the new reprocessing processes and skills,
why wait to implement that till summer?
This is a benefit that can be made available to the players now, holding it off just to have more content for summer expansion sounds like a lame idea to me. |

pyronatic
Mecha Enterprises Fleet
28
|
Posted - 2014.03.24 20:49:00 -
[1617] - Quote
Yay rig prices are gonna go up even more -_- , Seriously just leave it where it is. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
597
|
Posted - 2014.03.24 20:50:00 -
[1618] - Quote
Harah Noud wrote:Soldarius wrote:Wow, the amount of butthurt from all the people that have been using an obviously broken/abused mechanic for years is mind-boggling.
Compression has been a blight on the face of nulsec industry for years. I'm glad to see it getting nerfed.
As for scrapmetal reprocessing, I agree that people looting and reprocessing is going to take a hit. Rather than a blanket nerf, I would like to see meta-level taken into account when reprocessing stuff. 50% for meta 0, and +2.5% more per meta level. This would ensure that player-built meta 0 items still get the nerf bat, while NPC-spawned meta items are still more valuable, without being nerfed into the ground.
Alternatively, why not just keep current reproc rates for meta 1 and higher, while setting meta 0 at 50%?
Miners should be rejoicing. With mineral compression and reprocessing nerfed, there will be more demand for compressed ores, especially Veldspar and Scordite. Nulsec miners (they exist) will now have a good reason to mine Spodumain. This means a net buff for ores and mining. A Compression Array can easily fit on a small POS. If you have a Rorqual, it will still work, plus the benefit of mining links.
Mine ore. Haul ore to POS. Compress ore. Haul compressed ore to Station. Sell compressed ore. How much easier do you want it to be?
Mad that you have to actually train skills to get that awesome refine rate? Boo-hoo. HTFU. Your days of free brats and beer at the neighbor's BBQ are over. Problem is u don't need to skill up to refine, free beer is still flowing! A max skilled char at a station gets 72.4 A fresh char at a pos gets 75
Hmm... you're right. Though I wouldn't call a POS free, even a small one. And I don't think an unskilled player should get a better yield out of a POS array that a fully-skilled player does out of a station. I suppose the offset is to make operating the POS just as cost effective as using station services.
IMO Refining Arrays should take player skill into account. Perhaps as some have guessed, old POS code is at fault here.
Free Ripley Weaver! |

KIller Wabbit
The Scope Gallente Federation
547
|
Posted - 2014.03.24 21:00:00 -
[1619] - Quote
Well there's no reason to stay subscribed for just skills - CCP's now established a track record of obsoleting a skill set every 6 months. Why waste the money?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.24 21:08:00 -
[1620] - Quote
pyronatic wrote:Yay rig prices are gonna go up even more -_- , Seriously just leave it where it is. What? Nevermind that the new hacking sites have sent rig prices crashing to historic lows; this change does not affect salvage at all, only minerals being returned from refining mission/anom loot. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Daichi Yamato
Xero Security and Technologies
1210
|
Posted - 2014.03.24 21:29:00 -
[1621] - Quote
is this a good time to ask that we can show info on ore and see the mineral yields per batch of ore? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Brent zhal
For the Love of Evil
0
|
Posted - 2014.03.24 21:31:00 -
[1622] - Quote
So if I understand correctly and my math is right:
After summer patch 1 compressed arkonor yields
69050 Tritanium 1147 Zydrine 2300 Megacyte
So when I refine that single compressed block of arkonor at a POS i should get:
69050*0.781 = 53928~ Tritanium 1147*0.781= 896~ Zydrine 2300*0.781= 1796~ Megacyte
Is this correct? |

Daichi Yamato
Xero Security and Technologies
1210
|
Posted - 2014.03.24 21:47:00 -
[1623] - Quote
Brent zhal wrote:So if I understand correctly and my math is right:
After summer patch 1 compressed arkonor yields
69050 Tritanium 1147 Zydrine 2300 Megacyte
So when I refine that single compressed block of arkonor at a POS i should get:
69050*0.781 = 53928~ Tritanium 1147*0.781= 896~ Zydrine 2300*0.781= 1796~ Megacyte
Is this correct?
unless the per batch yield is improved like i think they will be.
think the idea is to have u yield approx the same now. but with uber skills and equipment u get even better yield...
no? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.24 21:48:00 -
[1624] - Quote
Brent zhal wrote:So if I understand correctly and my math is right:
After summer patch 1 compressed arkonor yields
69050 Tritanium 1147 Zydrine 2300 Megacyte
So when I refine that single compressed block of arkonor at a POS i should get:
69050*0.781 = 53928~ Tritanium 1147*0.781= 896~ Zydrine 2300*0.781= 1796~ Megacyte
Is this correct?
Max skills plus implant at an NPC station gives u 72.4% No skills or implants at POS in high sec gives u 75.3% , in low sec at a POS u get 78.1% In null sec full skills and implants and in a fully upgraded minmatar station u ll get 86.8 |

Darkblad
Hilfe is like Free Entertainment
150
|
Posted - 2014.03.24 21:56:00 -
[1625] - Quote
Brent zhal wrote:So if I understand correctly and my math is right:
After summer patch 1 compressed arkonor yields
69050 Tritanium 1147 Zydrine 2300 Megacyte
So when I refine that single compressed block of arkonor at a POS i should get:
69050*0.781 = 53928~ Tritanium 1147*0.781= 896~ Zydrine 2300*0.781= 1796~ Megacyte
Is this correct? Correct for an Intensive Refining Array. Though the minerals before reprocessing in the devblog are calculated in a way that doesn't take into consideration that one would get more minerals when reprocessing the raw ore, like stated above. EVE Infolinks -+-áOld and new-áPortraits |

Adunh Slavy
1350
|
Posted - 2014.03.24 22:07:00 -
[1626] - Quote
CCP, are you really going to allow minerals to be created, above and beyond what is contained in ore?
Your formulas show rates of above 100%. Is 100% the hard limit, or are you just going to be silly and poof minerals out of thin air and harm the economy? Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.24 22:37:00 -
[1627] - Quote
Adunh Slavy wrote:CCP, are you really going to allow minerals to be created, above and beyond what is contained in ore?
Your formulas show rates of above 100%. Is 100% the hard limit, or are you just going to be silly and poof minerals out of thin air and harm the economy? Those are relative percentages. They're relative to today's yields. Their plan is to adjust the amount of minerals inside of ore to be much higher than they are today, but lowering the maximum efficiency of player refines so they only get a percentage of that "ideal" refine. For highsec 50% stations, all this math is a wash; with all fives in the relevant reprocessing skills and the +4% implant, you'll get the same amount of minerals you do today.
This is being done to allow pos refineries and nullsec outposts to enjoy a bonus refine amount, as well as provide room for tweaking ore mineral composition upwards or downwards without having a hard cap on the upper amount. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Inspiration
128
|
Posted - 2014.03.24 23:07:00 -
[1628] - Quote
Harah Noud wrote:lol, stop with the motive and conspiracy. i m stating what i support up front!! all what i am saying is an untrained unskilled char shouldn't be able to outperform a skilled char.
now u ignored all what i said about CCP's philosophy for this change. i think this is the key issue here. not what you think, or what you think my true motives are :D
what about the unskilled VS skilled? u didnt specify what was the career the first is better at?
u keep bring corp into this fine what about a corp that want to be better at refining what can it do? recruit skilled char? encourage its pilot to skill up? what? they can just get a POS and that s it. no skill route to progress LIKE WHAT CCP SAID this whole change is about! a point that you keep ignoring!
u speak of safety and corp hard work up front? what hard work ? a POS takes like 30 min to set up? skilling a char takes months . a corp encouraging ppl to skill, and giving them the resources take months
let me recapp: u just want an easy solution to refining for char and for corps. rendering all skills irrelevant WHICH GOES aginst what CCP said this whole damn change is about!!!
An unskilled character cannot outperform a skilled one doing the same thing, i already wrote that. The skilled char has more options and is more flexible. You just cherry picked one unlikely and extreme and unequal situation and start drawing far stretching conclusions from that.
A corp requires quite some skill, time and investment in order to be able to anchor a POS in high sec. You talk as if its essentially, the act of buying and anchoring one. If you base your balancing on this, you would be wrong again.
Refining skills are irrelevant in just one situation, a situation that has to be created and cost a lot of effort to achieve. More so then getting personal standing with a corporation and training some skills. Corp standing with a faction is hard to get and keep and takes time. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Nevyn Auscent
Broke Sauce
1167
|
Posted - 2014.03.24 23:22:00 -
[1629] - Quote
Adunh Slavy wrote:CCP, are you really going to allow minerals to be created, above and beyond what is contained in ore?
Your formulas show rates of above 100%. Is 100% the hard limit, or are you just going to be silly and poof minerals out of thin air and harm the economy? Yes, they are currently allowing minerals to poof out of thin air with their proposed change. In order to actually do this change without doing that, they would have to run a script to auto convert all ore reserves into minerals at some predefined (probably 100% refining) rate when they take the server down for the update. So everyone starts from 0 on the ore and has to mine it.
Otherwise they give free minerals to Null Sec. & pretty much only null sec, the high sec margins aren't overall significant. |

Weaselior
GoonWaffe Goonswarm Federation
6772
|
Posted - 2014.03.24 23:25:00 -
[1630] - Quote
I think that compression has to be moved into station, and here is why: http://www.firvain.org/ss/20140324134105689.png
What you're looking at is a calculation of approximately one jump freighter full of compressed minerals: a decent amount, but not a huge amount of minerals: sufficient to build a good number of battleships or the like or do an initial seed of the market. Nothing crazy though: you certainly couldn't build a titan with that.
That one jump freighter of minerals requires forty eight round trips in a freighter (at least, I just eyeballed it) to get the ore to a pos for compression. That's insane: that's an obscene amount of work even if all the ore is already located in the system itself. It's far, far more than you need right now (as the ore is bulkier than the minerals you'd haul before to compress).
That's a ludicrous amount of insanely boring grunt work - that you can't even pay someone else to courier because it has to go to a pos. It doesn't add any content for anyone else: a freighter warping to and from a station is invulnerable as long as they can be bothered to dock up if someone tries to agress their freighter. It just adds a lot of unneeded human misery to the game that can't be fun for anyone.
I think there's value in maintaining pos as a possibility (or even an improvement): let people compress with the bpos in station, requiring them to waste slots on their alts and in the station, and making it take time. That will encourage people to use a pos (or put one into their routine, unloading into the pos instead of a station) but allows people to work with ore that someone's put on the market in a way that isn't pointlessly cruel to the poor sucker who does forty eight round trips in a charon and pretends he's having fun in a video game. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
243
|
Posted - 2014.03.24 23:35:00 -
[1631] - Quote
Weaselior wrote:I think that compression has to be moved into station, and here is why: http://i.imgur.com/OzN40XM.pngWhat you're looking at is a calculation of approximately one jump freighter full of compressed minerals: a decent amount, but not a huge amount of minerals: sufficient to build a good number of battleships or the like or do an initial seed of the market. Nothing crazy though: you certainly couldn't build a titan with that. That one jump freighter of minerals requires forty eight round trips in a freighter (at least, I just eyeballed it) to get the ore to a pos for compression. That's insane: that's an obscene amount of work even if all the ore is already located in the system itself. It's far, far more than you need right now (as the ore is bulkier than the minerals you'd haul before to compress). That's a ludicrous amount of insanely boring grunt work - that you can't even pay someone else to courier because it has to go to a pos. It doesn't add any content for anyone else: a freighter warping to and from a station is invulnerable as long as they can be bothered to dock up if someone tries to agress their freighter. It just adds a lot of unneeded human misery to the game that can't be fun for anyone. I think there's value in maintaining pos as a possibility (or even an improvement): let people compress with the bpos in station, requiring them to waste slots on their alts and in the station, and making it take time. That will encourage people to use a pos (or put one into their routine, unloading into the pos instead of a station) but allows people to work with ore that someone's put on the market in a way that isn't pointlessly cruel to the poor sucker who does forty eight round trips in a charon and pretends he's having fun in a video game.
This vividly illustrates a point I've been bringing up now and again -- compression is so key to the new mining economy that it needs to be available in stations. I agree that there should be some cost or time consideration for using the "station compression service" as well, to keep a POS compression array a competitive option.
edit: I guess I should shotgun out some suggestions to keep this post from being too much of a "me too!" post. I'm not really sure about the viability of any of these; they're unfiltered, straight from my brain into a post.
* Keep compression BPOs, use standard industrial lines (and remove skill requirements for these BPOs, if they even have them (not sure)) * Charge a fee for station compression * Make new "compression" RAM lines that don't require skills * Require a skill for compressing ore in a station, but don't require it for POS This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
16
|
Posted - 2014.03.25 00:16:00 -
[1632] - Quote
Inspiration wrote:Harah Noud wrote:lol, stop with the motive and conspiracy. i m stating what i support up front!! all what i am saying is an untrained unskilled char shouldn't be able to outperform a skilled char.
now u ignored all what i said about CCP's philosophy for this change. i think this is the key issue here. not what you think, or what you think my true motives are :D
what about the unskilled VS skilled? u didnt specify what was the career the first is better at?
u keep bring corp into this fine what about a corp that want to be better at refining what can it do? recruit skilled char? encourage its pilot to skill up? what? they can just get a POS and that s it. no skill route to progress LIKE WHAT CCP SAID this whole change is about! a point that you keep ignoring!
u speak of safety and corp hard work up front? what hard work ? a POS takes like 30 min to set up? skilling a char takes months . a corp encouraging ppl to skill, and giving them the resources take months
let me recapp: u just want an easy solution to refining for char and for corps. rendering all skills irrelevant WHICH GOES aginst what CCP said this whole damn change is about!!! An unskilled character cannot outperform a skilled one doing the same thing, i already wrote that. The skilled char has more options and is more flexible. You just cherry picked one unlikely and extreme and unequal situation and start drawing far stretching conclusions from that. A corp requires quite some skill, time and investment in order to be able to anchor a POS in high sec. You talk as if its essentially, the act of buying and anchoring one. If you base your balancing on this, you would be wrong again. Refining skills are irrelevant in just one situation, a situation that has to be created and cost a lot of effort to achieve. More so then getting personal standing with a corporation and training some skills. Corp standing with a faction is hard to get and keep and takes time. You can buy a corp with standings for 100 million. Player skill should matter more than a post module. |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.25 00:23:00 -
[1633] - Quote
Inspiration wrote:Harah Noud wrote:lol, stop with the motive and conspiracy. i m stating what i support up front!! all what i am saying is an untrained unskilled char shouldn't be able to outperform a skilled char.
now u ignored all what i said about CCP's philosophy for this change. i think this is the key issue here. not what you think, or what you think my true motives are :D
what about the unskilled VS skilled? u didnt specify what was the career the first is better at?
u keep bring corp into this fine what about a corp that want to be better at refining what can it do? recruit skilled char? encourage its pilot to skill up? what? they can just get a POS and that s it. no skill route to progress LIKE WHAT CCP SAID this whole change is about! a point that you keep ignoring!
u speak of safety and corp hard work up front? what hard work ? a POS takes like 30 min to set up? skilling a char takes months . a corp encouraging ppl to skill, and giving them the resources take months
let me recapp: u just want an easy solution to refining for char and for corps. rendering all skills irrelevant WHICH GOES aginst what CCP said this whole damn change is about!!! An unskilled character cannot outperform a skilled one doing the same thing, i already wrote that. The skilled char has more options and is more flexible. You just cherry picked one unlikely and extreme and unequal situation and start drawing far stretching conclusions from that. A corp requires quite some skill, time and investment in order to be able to anchor a POS in high sec. You talk as if its essentially, the act of buying and anchoring one. If you base your balancing on this, you would be wrong again. Refining skills are irrelevant in just one situation, a situation that has to be created and cost a lot of effort to achieve. More so then getting personal standing with a corporation and training some skills. Corp standing with a faction is hard to get and keep and takes time.
Refining skills are RELEVANT only in one situation: null sec, everywhere else u r better off refining at a POS.
regarding POS anchor it takes minimal skills, efforts and iskies. U buy ur self a corp with high standing (last time I did it it was 150 mil) slap an alt or two in there, teach them anchoring III and add the corp to ur alliance!!
Voila it s done all ur alliance and corps can now use a 75.1% refining array with no hassle! No trouble with standings or missioning
Total cost 150+ 100 or so for a small pos with its array, a medium or large would cost u more With 250-300 mil u r set
It s cheaper than getting a 4% implant :o
Btw: I m no coder but instead of the POS checking ur skills exactly, it could do a yes/no check if u r maxed on refining skills . If so the array gives u a plus 5 or 10% refining yield. Or maybe make two different refine lines in the array (similar to the assembly array) one can be used by all, the other can be used by max skilled char. And this kind of coding is already in the game for POS arrays (ship assembly and such)
Cheers |

Albert Spear
meadhan oidhche cinneach Moist.
43
|
Posted - 2014.03.25 01:38:00 -
[1634] - Quote
WARNING: New Player impact discussion below.
I understand the reasons, for the changes, I agree with the changes and why they are needed.
I spent some time thinking this weekend about what options were open to new players when joining Eve, before they find major corps and other groups. I know that Eve's developers desire it to be a social game, but not all new players are ready to be social on day 1 and not all offered memberships in corporations are good deals for new players.
So we have high sec missioning, we have mining, we have ratting, and we have....? For a new player with almost no isk in their pockets.
For many high sec ratting may be enough to fatten the wallets and move on...but the changes to scrap metal processing will lower the value of most of the dropped items for noobs who need to sell them to make isk.
Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
So that leaves missions in high sec for the new player to get established on. I hope that CCP is going to improve the variety and quality of the missions before this mining change happens.
Given that most new players can't earn enough in game for the first 2 to 3 months (not new toons, but actual live humans who are first time players). They pay CCP in real money (horrors!) and that real money is needed to pay the developers and other CCP staff, because many of us don't use real money, we earn our game time in the game.
I am worried that these changes will increase the rate at which people don't convert their trial accounts to paying accounts.
CCP - I hope your economists are looking at these changes from a noob POV and figuring out how to keep them playing and not so frustrated they quit before converting. Because in the long-term Eve can only get better if there is real money flowing into CCP 's bank account. I don't know of many developers who could take isk to their landlord and pay for their place to live.
END WARNING |

Querns
GBS Logistics and Fives Support Goonswarm Federation
243
|
Posted - 2014.03.25 01:46:00 -
[1635] - Quote
Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2945
|
Posted - 2014.03.25 03:12:00 -
[1636] - Quote
Albert Spear wrote: Given that most new players can't earn enough in game for the first 2 to 3 months (not new toons, but actual live humans who are first time players). They pay CCP in real money (horrors!) and that real money is needed to pay the developers and other CCP staff, because many of us don't use real money, we earn our game time in the game.
You do know that PLEX are bought by someone with real money, don't you? And that not everyone plexes their accounts? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Sgt Ocker
Last Bastion of Freedom
136
|
Posted - 2014.03.25 03:56:00 -
[1637] - Quote
Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? I would imagine the loss in income potential for those mining would be the biggest problem.
|

Laendra
Wildly Inappropriate Goonswarm Federation
33
|
Posted - 2014.03.25 03:59:00 -
[1638] - Quote
CCP Ytterbium wrote:Tarikla wrote:Weaselior wrote:You've made a mistake, here: Quote:As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well. Because alchemy uses scrapmetal which is getting nerfed, you need to boost it by its own percentage (instead of the ore percentage) to get it back to where it is now. Upping this. CCP, you either need to consider alchemy an ore (heck, give it his own refining skill !) or boost MORE alchemy reaction for unrefined products. Otherwise you are NERFING alchemy reaction straight away. Oh, and yes, you are upping alchemy in 0.0 sov too. Indeed, point noted, we'll have a look into that one.
I'd recommend creating a new skill: Alchemical Processing, and set the current skill level for every character to the same level as their Scrapmetal skill.
|

Destination SkillQueue
Are We There Yet
6322
|
Posted - 2014.03.25 08:50:00 -
[1639] - Quote
Sgt Ocker wrote:
Not to mention the income loss for many mission runners, I have a toon who runs lvl 4 missions for LP (implants) but have always looted and salvaged those missions for the additional income. The changes to refining and scrap reprocessing have essentially nerfed my mission income. Take away the income I use to buy ships for pvp, you are essentially taking away my reason for playing eve.
They're not taking away your income earning potential though. Looting your missions instead of blitzing through them earns you less money even today. So if after the change you go do another mission, instead of wasting time looting and salvaging, your income level will increase. The only way for it to decrease with this change is for you to intentionally choose to continue run your missions inefficiently. You can do that if that's the way you like to play the game, but then you're doing it for enjoyment and not mainly as an income to fund other activities, so it shouldn't matter much anyway.
I'm not telling you to like the change, but in the overall scheme of gameplay effects created by this change your complaint carries little to no weight. No activity is taken away from you and just a slight alteration in the way you do the same activity will only increase your income. |

Garadim
1
|
Posted - 2014.03.25 09:13:00 -
[1640] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:::Slow clap:: I read this dev blog...and I am still in disbelief. Everything looks ::cough:: Awesome. I think you actually managed to get this one right out of the gate. For years it never occurred to me that reprocessing could have been made better. This dev blog exceeded my expectations and I am glad to hear it will fix many other problems in EVE. The UI interface looks amazing and worthwhile.  Am I right to assume, people can actually reprocess ore in a Wormhole now too without loss?  Holy $hit if that is correct. Now with increased risks mining in a WH, you can actually have something to balance it out. Awesome. One more question: "A character that has perfect skills / standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently. Again, that is an intended behavior, as we want players to invest in reprocessing to get the most out of it."  Does this mean that you will HAVE To use implants to get 100%?  If so I disagree with this philosophy as the rest of the game does not work this way. I.e. People use implants mostly to make up for skills lacking and then sometimes to take it to 105% - not to get to 100%. Please reconsider if that is the case...it is immersion breaking imho. Thanks for a great dev blog and new summer feature though. My crew will really be looking forward to this. You will need the 4% reprocessing implant if you want to reach the old rates yes. We also discussed the point you mention, but in the end we didn't want to increase reprocessing rates for high-security NPC stations, and as such counted the implant as base for the change.
This is just pain, sadness and frustration to me. I can't undertand how and why ccp is doing this.

Actually i have invested a lot of time to be able to mine, refine and get a low income in empire, get my way on and be happy to mine ! But i like it, i always liked it. But the income is horrible. Many people told me to go mine in null sec, join a corp ... But it's not so easy to find a good corp and since i am only a miner, i did not ask any corp to join them. Also, i do not have 8.0 standing with a NPC corp. I am close, but i needed to stop because the standing system was killing my gallente standing under -2.
My impression is in one way CCP want people in null sec but on my way i am unable to get a jump clone this decade without killing my standing. So, i don't move and stay in empire. And anyway, i like mining in empire for more security.
I have invested to be able to process my Ore's and get my low income in empire. And now what ? CCP told me to be able to do the same thing i can do now, i will have to totally waste months of more training, remove my usefull +5% hull (freighter) implant to get the +4% refining to be nearly close or at the same point in processing i am at the moment ? This sound totally bull***t to me, and it is, sorry, but someone have to say it how it is.
By example, Ice processing level V will take 19d to train on my account. 19d !!!, and that's just for ONE specific ore. If i add the +7, +7 ... . .. . . . . . it's toons of waste training time CCP is forcing the player's to do for what ? doing barely the same thing they can do now.
I am totally protesting against this but sadly, all i can do is 2 things. - saying here i hate this change - stopping to play eve
Some people suggested me to come here and talk. But honestly, looking at how it look CCP already have taken the decision to nerf up once more high-sec in favor of the null sec and sadly this time, it will DIRECTLY NERF ME, my income, my skill training queue and my fun playing this game. Even if i decide to do it and waste months of traning time in specific ore's it will kill my low income during weeks and weeks and waste toons of time training i could have used up for something else, planned this decade. But the nullsec player's will all be happy once again and ccp will have think they do it right once more in the nerf of high-sec.
I can't buy this anymore. In the updates i nearly always got something i liked, something i hated and that's maybe okay. But in this one, it's the nerf of the nerf on my character and for a long time. When i will have the time to train some battle skills ? When ?. I was going to go that way soon but now it's dead. CCP looks like to always have a way to force us to get 5 accounts to play the game.
Sadly, i already know NO one will think i am right because i mine in empire and like it that way. Sadly, i already know even they say they care CCP will not even read my post and consider it because after all, who i am anyway ? Null sec player's want this, null sec player's will have it and lol at the carebear once again.
I can't understand this change and why i would have to accept it, looks like CCP don't see how many time they ask us to waste in the traning queue to be able to do something we already trained to do, and can do now. Or they just don't care ?
That's totally not fun, frustrating, unfair, and hell... i will stop here because i have some bad words i dont stop erasing to show better respect than the one i am receiving now.
You can't have my stuff. but anyway it's still ccp stuff, no ? There is 90% chance i will stop playing my 2 accounts the day this nerf come up. I can't just agree like an idiot and let CCP doing this to me and thinking it's fun and great and a good thing. In clear, to me, it is what it is, BAD, WRONG and an abuse.
My 2 cents. |
|

Salvager Marshall
Pro Synergy
0
|
Posted - 2014.03.25 09:14:00 -
[1641] - Quote
Destination SkillQueue wrote:Sgt Ocker wrote:
Not to mention the income loss for many mission runners, I have a toon who runs lvl 4 missions for LP (implants) but have always looted and salvaged those missions for the additional income. The changes to refining and scrap reprocessing have essentially nerfed my mission income. Take away the income I use to buy ships for pvp, you are essentially taking away my reason for playing eve.
They're not taking away your income earning potential though. Looting your missions instead of blitzing through them earns you less money even today. So if after the change you go do another mission, instead of wasting time looting and salvaging, your income level will increase. The only way for it to decrease with this change is for you to intentionally choose to continue run your missions inefficiently. You can do that if that's the way you like to play the game, but then you're doing it for enjoyment and not mainly as an income to fund other activities, so it shouldn't matter much anyway. I'm not telling you to like the change, but in the overall scheme of gameplay effects created by this change your complaint carries little to no weight. No activity is taken away from you and just a slight alteration in the way you do the same activity will only increase your income.
The majority of mission runners i know use Pro Synergy for this as they can blitz missions and we come along an clean it up and they get 45% of the value without having to do anything, however with this change the salvagers and in-turn mission runners will lose 30-40% profit from that and it will not be worth the time. On a separate note i personally upgraded from a trial account to a full paid account because i found Pro Synergy a salvaging corp that i can make decent income as a low skill point character and i can help a veteran who is more interested in just shooting things faster, with the change we get put out of a profession and im basically back to square one not being able to make much income and the way it is currently looking quitting since i cant make enough isk to PLEX my account. |

Inspiration
128
|
Posted - 2014.03.25 09:16:00 -
[1642] - Quote
Malcolm Lionel wrote:Inspiration wrote:Harah Noud wrote:lol, stop with the motive and conspiracy. i m stating what i support up front!! all what i am saying is an untrained unskilled char shouldn't be able to outperform a skilled char.
now u ignored all what i said about CCP's philosophy for this change. i think this is the key issue here. not what you think, or what you think my true motives are :D
what about the unskilled VS skilled? u didnt specify what was the career the first is better at?
u keep bring corp into this fine what about a corp that want to be better at refining what can it do? recruit skilled char? encourage its pilot to skill up? what? they can just get a POS and that s it. no skill route to progress LIKE WHAT CCP SAID this whole change is about! a point that you keep ignoring!
u speak of safety and corp hard work up front? what hard work ? a POS takes like 30 min to set up? skilling a char takes months . a corp encouraging ppl to skill, and giving them the resources take months
let me recapp: u just want an easy solution to refining for char and for corps. rendering all skills irrelevant WHICH GOES aginst what CCP said this whole damn change is about!!! An unskilled character cannot outperform a skilled one doing the same thing, i already wrote that. The skilled char has more options and is more flexible. You just cherry picked one unlikely and extreme and unequal situation and start drawing far stretching conclusions from that. A corp requires quite some skill, time and investment in order to be able to anchor a POS in high sec. You talk as if its essentially, the act of buying and anchoring one. If you base your balancing on this, you would be wrong again. Refining skills are irrelevant in just one situation, a situation that has to be created and cost a lot of effort to achieve. More so then getting personal standing with a corporation and training some skills. Corp standing with a faction is hard to get and keep and takes time. You can buy a corp with standings for 100 million. Player skill should matter more than a post module.
Maybe a few....but EVE wide, you think there is enough supply at that cost? To create these corps someone somewhere has to build it up first. And here you are assuming again, that is free and looking at it form a single player perspective.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Rivr Luzade
Coreli Corporation Ineluctable.
335
|
Posted - 2014.03.25 09:21:00 -
[1643] - Quote
Mission blitzing should be removed from the game. |

Inspiration
128
|
Posted - 2014.03.25 09:26:00 -
[1644] - Quote
Garadim wrote:CCP Ytterbium wrote:Ms Michigan wrote:... One more question: "A character that has perfect skills / standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently. Again, that is an intended behavior, as we want players to invest in reprocessing to get the most out of it."  Does this mean that you will HAVE To use implants to get 100%?  If so I disagree with this philosophy as the rest of the game does not work this way. I.e. People use implants mostly to make up for skills lacking and then sometimes to take it to 105% - not to get to 100%. Please reconsider if that is the case...it is immersion breaking imho. Thanks for a great dev blog and new summer feature though. My crew will really be looking forward to this. You will need the 4% reprocessing implant if you want to reach the old rates yes. We also discussed the point you mention, but in the end we didn't want to increase reprocessing rates for high-security NPC stations, and as such counted the implant as base for the change. This is just pain, sadness and frustration to me. I can't undertand how and why ccp is doing this. Actually i have invested a lot of time to be able to mine, refine and get a low income in empire, get my way on and be happy to mine ! But i like it, i always liked it. But the income is horrible. Many people told me to go mine in null sec, join a corp ... But it's not so easy to find a good corp and since i am only a miner, i did not ask any corp to join them. Also, i do not have 8.0 standing with a NPC corp. I am close, but i needed to stop because the standing system was killing my gallente standing under -2. My impression is in one way CCP want people in null sec but on my way i am unable to get a jump clone this decade without killing my standing. So, i don't move and stay in empire. And anyway, i like mining in empire for more security. I have invested to be able to process my Ore's and get my low income in empire. And now what ? CCP told me to be able to do the same thing i can do now, i will have to totally waste months of more training, remove my usefull +5% hull (freighter) implant to get the +4% refining to be nearly close or at the same point in processing i am at the moment ? This sound totally bull***t to me, and it is, sorry, but someone have to say it how it is. By example, Ice processing level V will take 19d to train on my account. 19d !!!, and that's just for ONE specific ore. If i add the +7, +7 ... . .. . . . . . it's toons of waste training time CCP is forcing the player's to do for what ? doing barely the same thing they can do now. I am totally protesting against this but sadly, all i can do is 2 things. - saying here i hate this change - stopping to play eve Some people suggested me to come here and talk. But honestly, looking at how it look CCP already have taken the decision to nerf up once more high-sec in favor of the null sec and sadly this time, it will DIRECTLY NERF ME, my income, my skill training queue and my fun playing this game. Even if i decide to do it and waste months of traning time in specific ore's it will kill my low income during weeks and weeks and waste toons of time training i could have used up for something else, planned this decade. But the nullsec player's will all be happy once again and ccp will have think they do it right once more in the nerf of high-sec. I can't buy this anymore. In the updates i nearly always got something i liked, something i hated and that's maybe okay. But in this one, it's the nerf of the nerf on my character and for a long time. When i will have the time to train some battle skills ? When ?. I was going to go that way soon but now it's dead. CCP looks like to always have a way to force us to get 5 accounts to play the game. Sadly, i already know NO one will think i am right because i mine in empire and like it that way. Sadly, i already know even they say they care CCP will not even read my post and consider it because after all, who i am anyway ? Null sec player's want this, null sec player's will have it and lol at the carebear once again. I can't understand this change and why i would have to accept it, looks like CCP don't see how many time they ask us to waste in the traning queue to be able to do something we already trained to do, and can do now. Or they just don't care ? That's totally not fun, frustrating, unfair, and hell... i will stop here because i have some bad words i dont stop erasing to show better respect than the one i am receiving now. You can't have my stuff. but anyway it's still ccp stuff, no ? There is 90% chance i will stop playing my 2 accounts the day this nerf come up. I can't just agree like an idiot and let CCP doing this to me and thinking it's fun and great and a good thing. In clear, to me, it is what it is, BAD, WRONG and an abuse. My 2 cents.
Jesus, what a perfect whine post if there ever was one...it could even become a classic...ever thought about becoming a writer?
Yes, I am not even going to honor this one with a proper or classic response. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

John Ustinov Donne
1
|
Posted - 2014.03.25 09:57:00 -
[1645] - Quote
Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...?
Comrade, Rookies will be channelled into selling ore as their primary source of income, (being unable to compete with established citizens' increased profitability in their nascent steps into manufacturing and refining). The profitability of other high sec endeavours accessible to Rookies, such as exploration and PI, is a bourgeois lie.
Your suggestion that compression be available at stations addresses the issue of the average Rookie in an NPC corp having no access to a POS, but still, it will not prevent the killing off of Rookie cottage industries. Ultimately, station compression will be of most benefit and convenience to large established buyers and exporters of ore out of Highsec who are in a position to set prices. The costs of handling and processing ore by these established buyers are high - the opportunity cost of their time much greater than for a Rookie, so you will understand if I am suspicious that your call for station processing is more to do with your own profitability and less to do with alleviating the suffering of Rookies.
Already I see many highsec ores being bought at prices far below their refining value even allowing for the benefits to the seller of an in situ buy order (0 costs for transport, broker's fees, risk). At the moment, a Rookie may choose not to sell their ore to what they perceive as exploitative pricing and refine it themselves for sale or manufacturing. After the Summer, Rookies will be at the mercy of those with the greatest market power both in respect of selling their ore and buying minerals.
Rookies are at risk of becoming the indentured labourers of New Eden! We must resist the forces attempting to separate us further from the means of production! |

Marcus Iunius Brutus
NerdRage Inc.
22
|
Posted - 2014.03.25 10:09:00 -
[1646] - Quote
I'm happy with the changes. CCP +1 We need more changes to the industry.
Market will adapt, players will adapt. Everything will be ok :-)
Rookies, miners and rookie miners will be ok too. |

Sgt Ocker
Last Bastion of Freedom
136
|
Posted - 2014.03.25 12:06:00 -
[1647] - Quote
Destination SkillQueue wrote:Sgt Ocker wrote:
Not to mention the income loss for many mission runners, I have a toon who runs lvl 4 missions for LP (implants) but have always looted and salvaged those missions for the additional income. The changes to refining and scrap reprocessing have essentially nerfed my mission income. Take away the income I use to buy ships for pvp, you are essentially taking away my reason for playing eve.
They're not taking away your income earning potential though. Looting your missions instead of blitzing through them earns you less money even today. So if after the change you go do another mission, instead of wasting time looting and salvaging, your income level will increase. The only way for it to decrease with this change is for you to intentionally choose to continue run your missions inefficiently. You can do that if that's the way you like to play the game, but then you're doing it for enjoyment and not mainly as an income to fund other activities, so it shouldn't matter much anyway. I'm not telling you to like the change, but in the overall scheme of gameplay effects created by this change your complaint carries little to no weight. No activity is taken away from you and just a slight alteration in the way you do the same activity will only increase your income. In the overall scheme of things this change will have a huge impact on the way I and many others play I've always "enjoyed" the extra isk from looting and salvaging. It kept me in Pvp ships and helped sub a toon. If everyone simply blitzed missions as you suggest - it would be very good for players like me, I could start charging a lot more for rigs and meta items. So these changes would have a positive effect. I think simply the fact you can by rigs and most meta items fairly cheaply is a good indication as to why the change to loot reprocessing is not good. Would you be happy to pay 50% more for every rig you fit to a ship?
Looting and salvaging takes such little extra time, once you have spent months training up to maximize income from it.
|

Vhelnik Cojoin
Pator Tech School Minmatar Republic
16
|
Posted - 2014.03.25 13:28:00 -
[1648] - Quote
I'm a bit surprised by some of the comments in this thread relating to running missions.
The first one is the claim that mission running in HiSec can earn you around 100M ISK/hr. From my fairly exhaustive experience running mission, I would say this figure is hard to achieve in any kind of sustained fashion, and I would dearly like to know the details on how you do this.
The second claim I would like to question, is that blitzing is the most profitable method to maximize your earnings per hour.
To wit, I have tried to optimize my mission running pretty much as far as I am able. I use 3 different Marauders for various missions (Golem, Paladin and Vargur), blitz many missions in an Interceptor, or in one case a shield extended Stabber for Recon 3/3.
The issue I see is that no matter how I go about increasing my earnings, I tend to max. out at around 50M ISK/hr. We may quibble about the exact figure, and whether the time I spend on my trading alts should be considered. But it is nowhere the purported 100M ISK/hr some contributors to this thread claims is possible in HiSec.
The reason for this ceiling is quite simple: As you increase the fraction of the missions you blitz, the average agent payout in LP for those missions plummets in proportion. For instance at one of my mission hubs Recon 3/3 currently pays less than 1000 LP. Similarly all versions of level 4 Cargo Delivery, easily blitzed in an Inty, gives a pitiful payout. This proportional decline in payout appear to be similar between mission hubs, and is exasperated by spam decline (which is possible if you have high faction standing).
From my observation your payout is maximized by killing *some* - yet certainly not a majority - of all missions, and blitzing the rest. For instance using a marauder I can nuke, loot and salvage Gone Beserk in a bit more than 10 minutes. It is IMO an economic mistake not to do so, given the (current) value of the loot, all bounties and the LP rewarded.
In one of my mission hubs I currently have a station container containing about 1.5 B ISK worth of 'junk' loot, collected over about 2 months worth of casual mission running. This figure is with the loot cherry picked for expensive meta 4 items, salvage and NPC tags. The 1.5B figure is then the rough 'melt' value, which is about to take a nosedive.
I also note in passing, that the mineral prices on TQ has either been flat or increased since the buffed marauders and the MTUs were released in the latest expansion. The one exception appear to be Morphite, which had decreased a bit in price over the last few moths, seemingly not correlated in time to the expansion. So at first glance it would appear that gun mining of NPCs currently isn't a major contributor to the amount of minerals entering the market on TQ. Either that, or most people running missions aren't using marauders.
tl;dr: We may debate whether the refining changes is good or bad for EVE as a whole, but this change *will* be a nerf to my mission running payout, deliberate or otherwise. I will need to do some exhaustive statistics before I can make claims to exactly how much.
But if you aren't currently looting at least some missions, then you are doing it wrong IMHO. This is true even after the last few rounds of nerfs to the profitability of mission loot (reduced prices on salvage due to changes to exploration, removal of meta 0 items from the NPC loot tables). |

Querns
GBS Logistics and Fives Support Goonswarm Federation
243
|
Posted - 2014.03.25 14:28:00 -
[1649] - Quote
Sgt Ocker wrote:Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? I would imagine the loss in income potential for those mining would be the biggest problem. What income loss? The miner sells their ore for 10-20% more than they'd get refining it with max skills. If they want, they can turn around and buy minerals with that money and do production, if they so desire. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
243
|
Posted - 2014.03.25 15:30:00 -
[1650] - Quote
Some of the complaints being brought up in this thread arise from a dangerous degree of solipsism that seems to permeate the mind in the context of Eve. Self-sufficiency is a nice thing to strive for, but Eve is a multiplayer game. By breaking through your shell of isolation, you can realize greater profits by participating more closely with society.
If this sounds anathema to you, remember; all the things you are producing by yourself are worthless unless someone else pays for them. Ships, modules, ammo, LP, mission loot: all of it, without merit, until someone else agrees to purchase the yields of your usufruct. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Emuar
Vak'Atioth War Veterans
17
|
Posted - 2014.03.25 15:35:00 -
[1651] - Quote
Destination SkillQueue wrote:Sgt Ocker wrote:
Not to mention the income loss for many mission runners, I have a toon who runs lvl 4 missions for LP (implants) but have always looted and salvaged those missions for the additional income. The changes to refining and scrap reprocessing have essentially nerfed my mission income. Take away the income I use to buy ships for pvp, you are essentially taking away my reason for playing eve.
They're not taking away your income earning potential though. Looting your missions instead of blitzing through them earns you less money even today. So if after the change you go do another mission, instead of wasting time looting and salvaging, your income level will increase. The only way for it to decrease with this change is for you to intentionally choose to continue run your missions inefficiently. You can do that if that's the way you like to play the game, but then you're doing it for enjoyment and not mainly as an income to fund other activities, so it shouldn't matter much anyway. I'm not telling you to like the change, but in the overall scheme of gameplay effects created by this change your complaint carries little to no weight. No activity is taken away from you and just a slight alteration in the way you do the same activity will only increase your income.
if everyone mission runner would be blitzing missions, that means lp price will go even more down. if you have a lot lp - that not the same as you have a lot of isk. you need convert lp to isk and compete with others who doing it. strange that some people don't understand simple things. The mind is a constant. Unfortunately the number of people increases every year.... |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
599
|
Posted - 2014.03.25 15:58:00 -
[1652] - Quote
Thank you for that. Very informative. It seems freighter pilots are going to be hauling a lot of ore and compressed ore around starting this summer.
So glad my alt is most of the way there now.
Free Ripley Weaver! |

Powers Sa
986
|
Posted - 2014.03.25 18:41:00 -
[1653] - Quote
Garadim wrote:This is just pain, sadness and frustration to me. I can't undertand how and why ccp is doing this.  Actually i have invested a lot of time to be able to mine, refine and get a low income in empire, get my way on and be happy to mine ! But i like it, i always liked it. But the income is horrible. Many people told me to go mine in null sec, join a corp ... But it's not so easy to find a good corp and since i am only a miner, i did not ask any corp to join them. Also, i do not have 8.0 standing with a NPC corp. I am close, but i needed to stop because the standing system was killing my gallente standing under -2. My impression is in one way CCP want people in null sec but on my way i am unable to get a jump clone this decade without killing my standing. So, i don't move and stay in empire. And anyway, i like mining in empire for more security. I have invested to be able to process my Ore's and get my low income in empire. And now what ? CCP told me to be able to do the same thing i can do now, i will have to totally waste months of more training, remove my usefull +5% hull (freighter) implant to get the +4% refining to be nearly close or at the same point in processing i am at the moment ? This sound totally bull***t to me, and it is, sorry, but someone have to say it how it is. By example, Ice processing level V will take 19d to train on my account. 19d !!!, and that's just for ONE specific ore. If i add the +7, +7 ... . .. . . . . . it's toons of waste training time CCP is forcing the player's to do for what ? doing barely the same thing they can do now. I am totally protesting against this but sadly, all i can do is 2 things. - saying here i hate this change - stopping to play eve Some people suggested me to come here and talk. But honestly, looking at how it look CCP already have taken the decision to nerf up once more high-sec in favor of the null sec and sadly this time, it will DIRECTLY NERF ME, my income, my skill training queue and my fun playing this game. Even if i decide to do it and waste months of traning time in specific ore's it will kill my low income during weeks and weeks and waste toons of time training i could have used up for something else, planned this decade. But the nullsec player's will all be happy once again and ccp will have think they do it right once more in the nerf of high-sec. I can't buy this anymore. In the updates i nearly always got something i liked, something i hated and that's maybe okay. But in this one, it's the nerf of the nerf on my character and for a long time. When i will have the time to train some battle skills ? When ?. I was going to go that way soon but now it's dead. CCP looks like to always have a way to force us to get 5 accounts to play the game. Sadly, i already know NO one will think i am right because i mine in empire and like it that way. Sadly, i already know even they say they care CCP will not even read my post and consider it because after all, who i am anyway ? Null sec player's want this, null sec player's will have it and lol at the carebear once again. I can't understand this change and why i would have to accept it, looks like CCP don't see how many time they ask us to waste in the traning queue to be able to do something we already trained to do, and can do now. Or they just don't care ? That's totally not fun, frustrating, unfair, and hell... i will stop here because i have some bad words i dont stop erasing to show better respect than the one i am receiving now. You can't have my stuff. but anyway it's still ccp stuff, no ? There is 90% chance i will stop playing my 2 accounts the day this nerf come up. I can't just agree like an idiot and let CCP doing this to me and thinking it's fun and great and a good thing. In clear, to me, it is what it is, BAD, WRONG and an abuse. My 2 cents. lol lol |

Meytal
School of Applied Knowledge Caldari State
352
|
Posted - 2014.03.25 18:49:00 -
[1654] - Quote
Jagoff Haverford wrote:the key thing is that refining in perfect safety within high sec stations will no longer be far better than refining in more dangerous places. Indeed. It's amazing that refining in wormhole space, and POSes in general *, will finally be more efficient than Hisec and Lowsec stations. Being slightly biased in favour of W-space, just as CCP is biased in favour of Nullsec, I would have given the advantage to POSes which can be destroyed and where you can't dock up, but I can accept the decision made, on a temporary basis, considering the costs involved AND the fact that POS modules don't use skills yet.
* Considering that the (low quality) Refining Array can be anchored in Hisec, I'd go so far as to suggest that it be nerfed to be equal to Hisec stations, at the most. Let the Intensive Refining array, anchorable only in 0.4 and lower, have the premium rate.
When POS modules can use skills instead of the skill-less maximums, there's no way I would be content with them playing second fiddle to Outposts. The Outpost construction cost is one time, they can't be destroyed, you can dock up and be in perfect safety, and your presence is hidden from those who don't have rights to dock as well -- you could be AFK cloaking for all anyone knows. It's hisec, except you can be (legally) shot when you undock, and there's a possibility that the Outpost could change hands preventing you from docking; leave a clone and just contract your stuff via Black Frog, or manipulate the market from in-station.
Also, the refining rate on the (low quality) Refining Array can then be re-adjusted up to the numbers in the blog, once they take skills into account.
Jagoff Haverford wrote:In keeping with the Rubicon theme, I think that the empires should also begin charging higher taxes in the high sec space that they control. Not only should the base tax rates go up, but the standing required to get optimal refining should be increased as well. This absolutely. In Hisec, Lowsec, and NPC Null, you have all of the industry programs, medical services, social welfare, etc. that comes from a long-established government and society trying to meet the needs of its populace. Those extra services cost money.
In WH and Sov Null, you only have what you build or conquer.
Quote:various meta1-4 whining Now, or very soon after, would be the perfect time to change how Meta modules are obtained, particularly Deadspace and Officer mods.
Instead of getting an instant, free-to-use module by slaying the dragon, er, NPC, suppose you get a broken or wrecked item -- at the same drop rate that you get the meta items now. You can reprocess these items for some minerals -- perhaps more than you might get from the mods immediately after this change -- or you can try to reverse engineer them to create BPCs that you can then use to build whatever items. Deadspace and Officer mods should require some pretty exotic parts (WH salvage, anyone?) to build.
This would finally put the last hold-out of useable items into the hands of industrialists, and cause all modules used to be dictated by the mineral index, instead of by the bot-farming index. |

Rivr Luzade
Coreli Corporation Ineluctable.
336
|
Posted - 2014.03.25 18:57:00 -
[1655] - Quote
Quote: Deadspace and Officer mods should require some pretty exotic parts (WH salvage, anyone?) to build.
This would finally put the last hold-out of useable items into the hands of industrialists, and cause all modules used to be dictated by the mineral index, instead of by the bot-farming index.
Why should it be WH stuff when it's clearly K-space modules? Is there someone trying to make WH even more profitable than they already are? 
The last sentence will never be able to pass the PVP-ridden CSM and PVP-bondaged CCP devs, never. Industrialists must be kept under the boots of PVPers, not given even more creeping power over them by giving them yet another way to drain money out of poor PVPers' wallets.  |

Unezka Turigahl
Det Som Engang Var
158
|
Posted - 2014.03.25 19:30:00 -
[1656] - Quote
So basically it will never be worth it to reprocess anything? Why have reprocessing at all then? |

Dramaticus
GoonWaffe Goonswarm Federation
489
|
Posted - 2014.03.25 20:37:00 -
[1657] - Quote
Unezka Turigahl wrote:So basically it will never be worth it to reprocess anything? Why have reprocessing at all then?
No your stuff is always worth something. It might be just a little bit more difficult to convert that value directly into minerals via reprocessing. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
17
|
Posted - 2014.03.25 20:41:00 -
[1658] - Quote
In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
245
|
Posted - 2014.03.25 21:04:00 -
[1659] - Quote
Malcolm Lionel wrote:In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. Anchoring cannot be trained on a trial account. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
17
|
Posted - 2014.03.25 21:07:00 -
[1660] - Quote
Querns wrote:Malcolm Lionel wrote:In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. Anchoring cannot be trained on a trial account. You can join a player corp though that has one. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
245
|
Posted - 2014.03.25 21:27:00 -
[1661] - Quote
Malcolm Lionel wrote:Querns wrote:Malcolm Lionel wrote:In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. Anchoring cannot be trained on a trial account. You can join a player corp though that has one. They also can't train industrial ships or mining barges. So, I guess a trial character that wants to fumble his way into a player corporation with only 3 messages in chat every 21 seconds, then mine in a venture, he will enjoy a moderate boost in his income for the 21 days of his trial. He'll still be making less money than if he sold his ore to buy orders put up by people with the skills trained and access to better refineries.
The point is, this comparison is stupid. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

ISD Ezwal
ISD Community Communications Liaisons
1029

|
Posted - 2014.03.25 22:21:00 -
[1662] - Quote
I have removed some rule breaking posts.
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

wicked cheese
Imperial Research Inovations
2
|
Posted - 2014.03.25 22:22:00 -
[1663] - Quote
great changes. all this needs imo is a buff to lowsec stations (which the blog said npc stations wont be changed this summer).
mineral compression has been out of balance for a long time. i remember escorting 3 freighters that had all the minerals to build the first titan.
in hindsight maybe its been that way since the beginning |

Mpat120 M256
Latter Day Saints Dark Taboo
17
|
Posted - 2014.03.25 22:25:00 -
[1664] - Quote
So are these caps changing or did I miss something. As I read it you are CAPPED at these figures in a POS, NOT base refines but capped as a max yeld with perfect skills, implants ect>
Name Max refining % Intensive Refining Array 75% Medium Intensive Refining Array 75% Refining Array 35% |

Darkblad
Hilfe is like Free Entertainment
153
|
Posted - 2014.03.25 22:33:00 -
[1665] - Quote
Mpat120 M256 wrote:So are these caps changing or did I miss something. As I read it you are CAPPED at these figures in a POS, NOT base refines but capped as a max yeld with perfect skills, implants ect>
Name Max refining % Intensive Refining Array 75% Medium Intensive Refining Array 75% Refining Array 35%
CCP Ytterbium wrote:But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate. from here EVE Infolinks -+-áOld and new-áPortraits |

Mpat120 M256
Latter Day Saints Dark Taboo
17
|
Posted - 2014.03.25 22:59:00 -
[1666] - Quote
Ok thats in a Starbase Reprocessing Array, in a station , Im asking about POS modules in particular in say J-space where there are no npc/sov indy stations,eggs ect. Or did he lump POS arrays into that statement?
|

Darkblad
Hilfe is like Free Entertainment
153
|
Posted - 2014.03.25 23:01:00 -
[1667] - Quote
correct. Refining Arrays and Intensive Refining Arrays are POS (Player owned Starbase) Modules. EVE Infolinks -+-áOld and new-áPortraits |

Mpat120 M256
Latter Day Saints Dark Taboo
17
|
Posted - 2014.03.25 23:15:00 -
[1668] - Quote
OK, thanks for clearing that up.
|

Sgt Ocker
Last Bastion of Freedom
138
|
Posted - 2014.03.25 23:21:00 -
[1669] - Quote
Querns wrote:Sgt Ocker wrote:Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? I would imagine the loss in income potential for those mining would be the biggest problem. What income loss? The miner sells their ore for 10-20% more than they'd get refining it with max skills. If they want, they can turn around and buy minerals with that money and do production, if they so desire. You can't be serious? You don't see a problem with that statement, I am so glad you don't do my taxes. Your basing your assumption on ore selling for 10 - 20% more than it does now?
So unless miners can sell ore for 20% more than they could get "now", they will be losing income.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
608
|
Posted - 2014.03.26 01:13:00 -
[1670] - Quote
So I'm wondering if the volume of Compressed Mercoxit and it's variants are going to remain at 1000m/3 per unit. That's really high. High as in you would have to be high to ever compress Mercoxit ore.
Current compression requires 500 units of Mercoxit. At 40m3 per unit of ore, that's 20,000m3 compressed to 1,000m3. At first glance you're thinking 20:1. But that's irrelevant. Its the mineral content that we care about.
Post change Mercoxit will have 293 units of Morphite per batch of 100 units of ore. At 40m3 per unit that is a choice between 4000m3 of ore, or 2.93m3 of mineral. The choice is clear.
Compressed Mercoxit will have 1463 units of Morphite per 1000m3 block. That's only 14.63m3 of mineral, in a 1000m3 block. Is it better than raw ore? Sure. But you're still better off just hauling the Morphite.
In order for there to be any benefit from compressing Mercoxit ores, Compressed Mercoxit would have to be no more than 10m3 per unit, and the higher yield variants would have to be no more than 11m3 per unit. I would recommend 1m3 per unit so as to attain a ratio of refined minerals to ore of slightly better than 10:1.
Free Ripley Weaver! |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
246
|
Posted - 2014.03.26 01:57:00 -
[1671] - Quote
Sgt Ocker wrote:Querns wrote:Sgt Ocker wrote:Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? I would imagine the loss in income potential for those mining would be the biggest problem. What income loss? The miner sells their ore for 10-20% more than they'd get refining it with max skills. If they want, they can turn around and buy minerals with that money and do production, if they so desire. You can't be serious? You don't see a problem with that statement, I am so glad you don't do my taxes. Your basing your assumption on ore selling for 10 - 20% more than it does now? So unless miners can sell ore for 20% more than they could get "now", they will be losing income. No. You'd sell it for 10-20% more than you'd get for selling the minerals at today's prices. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5016
|
Posted - 2014.03.26 02:35:00 -
[1672] - Quote
Having an outpost with better refining capability than a POS is rather offensive.
First, this goes against the idea of "farms and fields" GÇö the point of which is to allow aggressors to deny utility without having to wholesale invade the entire region. Reinforcing a POS is easier for small fleets than reinforcing an outpost.
Second, a POS can be destroyed, looted, and sold for parts & scrap value. Thus outposts violate the much-vaunted "risk versus reward" balance: the outpost has precisely 0 chance of loss since it cannot be destroyed. The only risk to a business running from an outpost is temporary interruption of production.
Outposts already have the advantage of more assembly lines, greater storage capacity and ability to be the pickup or delivery end of a courier contract. They don't need any more advantages.
I can't wait to see the changes CCP has in mind for manufacturing and other activity lines. I'll take this opportunity to remind CCP of the principles of game design espoused by CCP Soundwave:
- No game should be more complex than it absolutely needs to be to meet its goals.
- A good feature can be based on positive or negative player interaction.
- Other players will always be more interesting, for longer, than designed experiences.
- Every system should affect, and be affected by, the wider world of the game.
- Here are the tools, do something cool with them.
- The social experience is more important than practical system balance; the interaction between winners and losers is more interesting than mechanical equality.
- Interactions should be about reaching and touching, more than reading numbers.
- Things in the world need to make sense.
- Players are not entitled to success. There should be an achievement mountain, with players able to find their level and strive to be better.
Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement.
Running an outpost is only a matter of ISK. They don't consume fuel, there's no balancing of which modules to put online given the constraints of PG and CPU, and there's no risk of someone stealing all your stuff.
Running a POS is a much more interactive proposition. You have to scale that achievement mountain. You need to combine efforts with other players or go mad in the meantime. There is a real risk that your investment in time and ISK will be destroyed by other players. There is the risk that you could be betrayed by your corp mates who steal from the POS or even simply "forget" to fuel it.
The only smelting advantage should be based on a POS module that can only be anchored in 0.4 and below. There should not be an additional mechanical advantage given to an indestructible structure which requires no maintenance. If outposts were to become destructible and required fuel to maintain, I'd back down on this complaint a little: but I'd still want the efficiency advantage to be held by POSes simply because the poor suckers running POSes need some reward for their self-flagellation.
POSes make sense. Outposts do not. Day 0 advice for new players: Day 0 Advice for New Players |

Querns
GBS Logistics and Fives Support Goonswarm Federation
246
|
Posted - 2014.03.26 02:44:00 -
[1673] - Quote
Mara Rinn wrote: Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement.
You are aware that outposts can be conquered, right? If you don't like that an outpost has better reprocessing rates than your pos, take it for yourself. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

tom trade valine
Imperium Technologies Get Off My Lawn
8
|
Posted - 2014.03.26 03:01:00 -
[1674] - Quote
You know I swear I heard the devs tell us awhile back that when they re worked the ice belts it would make things better too, and that it was so null sec corps would want to ice mine more and make it more reasonable for prices cause no they null sec alliance would be able to mine there own ice easier. I really start to wonder if they even play this game cause when they reworked the ice belts all it did was drive the prices of ice and ice products up, for things that need ice even fuel blocks and jump fuel. So now when the rework the refining this will drive the prices off all ores up cause the high sec miners will not get as good refine and in order to get perfect refine we need to buy a implant that means you have planned to break something that is working fine. Well ccp is driving itself to ruin cause instead of fixing things they are damaging them and with no real content for the basic player IE new mission, and storylines the game is losing its luster and they have had less subscriptions then normal and more players seem to be leaving then staying. maybe they need to leave the reprocessing they way it is and work on something that is really broken |

Kaimar Redcloud
The Scope Gallente Federation
4
|
Posted - 2014.03.26 03:06:00 -
[1675] - Quote
Raquel Smith wrote:Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS and monthly fuel costs, a refining array and a jump clone with refining implants just to get CLOSE to what I'm getting now.
So much for the "New Player Experince". I hope they like their noob ships. They're going to be in them a looooong time now. Ship prices are gonna jump again. I can see 400mil Domis by the end of the second week after the expansion. Great for the indy's,not so great for the new people.
By the way CCP, if everything is better in low/null, why are your offices in Iceland and the U.S. (.9 or 1.0 equiv) and not in Syria (.3) or Somalia (0.0). Oh yeah, cuz it doesn't work that way. Corps put their best stuff in the safest places. Empire refining should be better than low/null. Nullsec alliances that pay for the upgrades, should get rewarded with close to empire refining abilities. Empire shouldn't be struggling to match null. BTW I live in sov null before I hear the carebear comments. Just waiting for a hiring freeze to thaw.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
246
|
Posted - 2014.03.26 03:07:00 -
[1676] - Quote
tom trade valine wrote:You know I swear I heard the devs tell us awhile back that when they re worked the ice belts it would make things better too, and that it was so null sec corps would want to ice mine more and make it more reasonable for prices cause no they null sec alliance would be able to mine there own ice easier. I really start to wonder if they even play this game cause when they reworked the ice belts all it did was drive the prices of ice and ice products up, for things that need ice even fuel blocks and jump fuel. So now when the rework the refining this will drive the prices off all ores up cause the high sec miners will not get as good refine and in order to get perfect refine we need to buy a implant that means you have planned to break something that is working fine. Well ccp is driving itself to ruin cause instead of fixing things they are damaging them and with no real content for the basic player IE new mission, and storylines the game is losing its luster and they have had less subscriptions then normal and more players seem to be leaving then staying. maybe they need to leave the reprocessing they way it is and work on something that is really broken So, you thought a net REDUCTION in total ice availability would decrease prices somehow? That's a gas.
Like, if a CCP person said that on the forums, please link the post so we can laugh at him/her together. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
246
|
Posted - 2014.03.26 03:09:00 -
[1677] - Quote
Kaimar Redcloud wrote:Raquel Smith wrote:Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS and monthly fuel costs, a refining array and a jump clone with refining implants just to get CLOSE to what I'm getting now. So much for the "New Player Experince". I hope they like their noob ships. They're going to be in them a looooong time now. Ship prices are gonna jump again. I can see 400mil Domis by the end of the second week after the expansion. Great for the indy's,not so great for the new people. The amount of minerals from mission loot is infinitesimal. The adjustment, by itself, will do next-to-nothing to ship prices. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Unezka Turigahl
Det Som Engang Var
158
|
Posted - 2014.03.26 03:34:00 -
[1678] - Quote
Dramaticus wrote:Unezka Turigahl wrote:So basically it will never be worth it to reprocess anything? Why have reprocessing at all then? No your stuff is always worth something. It might be just a little bit more difficult to convert that value directly into minerals via reprocessing.
Well you can only get a maximum of 75% of minerals back out of anything player-made. So anything that can be made by the players is better sold on the market than reprocessed.
That leaves meta items, many of which are more valuable than the minerals they are made of because they are useful in-demand items. Better off saving those up and selling them on the market.
What exactly will people reprocess? I guess only useless stuff that can't be sold quickly. Like non-anti matter hybrid ammo. Worth the time to train up the skills or babysit a POS? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5018
|
Posted - 2014.03.26 05:12:00 -
[1679] - Quote
Querns wrote:Mara Rinn wrote: Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement.
You are aware that outposts can be conquered, right? If you don't like that an outpost has better reprocessing rates than your pos, take it for yourself.
And if someone captures your outpost, what happens to your materials? Nothing. You just fly them away once the invaders have gotten bored of bubbling the station.
Contrast this to a POS which will be utterly destroyed. Your materials will be gone, and you won't be able to simply return to the POS after the invaders have calmed down in order to rescue the goods you left behind.
Day 0 advice for new players: Day 0 Advice for New Players |

Rivr Luzade
Coreli Corporation Ineluctable.
337
|
Posted - 2014.03.26 07:52:00 -
[1680] - Quote
Querns wrote:Kaimar Redcloud wrote:Raquel Smith wrote:Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS and monthly fuel costs, a refining array and a jump clone with refining implants just to get CLOSE to what I'm getting now. So much for the "New Player Experince". I hope they like their noob ships. They're going to be in them a looooong time now. Ship prices are gonna jump again. I can see 400mil Domis by the end of the second week after the expansion. Great for the indy's,not so great for the new people. The amount of minerals from mission loot is infinitesimal. The adjustment, by itself, will do next-to-nothing to ship prices.
The amount is potentially, but the mission runners who run the missions and harvest a portion of this infinite amount aren't and their numbers is very likely not going to increase with this patch. Which means there is in the end less minerals in the market until miners have (potentially) caught up, which means that ship prices are going to increase inevitably after a while when even more stocks are sold off. How was this again? "We look past the first week."  |
|

Sgt Ocker
Last Bastion of Freedom
139
|
Posted - 2014.03.26 07:54:00 -
[1681] - Quote
Mara Rinn wrote:Querns wrote:Mara Rinn wrote: Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement.
You are aware that outposts can be conquered, right? If you don't like that an outpost has better reprocessing rates than your pos, take it for yourself. And if someone captures your outpost, what happens to your materials? Nothing. You just fly them away once the invaders have gotten bored of bubbling the station. Contrast this to a POS which will be utterly destroyed. Your materials will be gone, and you won't be able to simply return to the POS after the invaders have calmed down in order to rescue the goods you left behind. Actually, if someone decided to "capture" someone else's outpost, the losers stand to lose a lot more than someone losing a large pos. "Capturing an Outpost" is a lot different to "Camping an Outpost" Once an Outpost is Captured by another entity the previous owners have no access to it. Anything they had inside it remains there forever unless they join the group who captured it or can retake it.
|

Sgt Ocker
Last Bastion of Freedom
139
|
Posted - 2014.03.26 09:10:00 -
[1682] - Quote
Querns wrote: No. You'd sell it for 10-20% more than you'd get for selling the minerals at today's prices.
With the changes to refining no-one will be able to pay 10 - 20% more for ore than current mineral prices and make a profit. EG; At current prices 1 unit of White Glaze (refined) returns me 312,570 isk, add your 10% it needs to sell as ore for 343,820 isk. Do you see that as viable? Do you see it as achievable? I don't, not when the next guy in line (compression and hauling to refinery) needs to make a profit too and possibly the one after him. By the time the product hits the market, the ore value (in minerals) is just under 375,000 or around 1,850 isk for Nitrogen Isotopes.
|

Huang Mo
Tianxia Inc
98
|
Posted - 2014.03.26 09:11:00 -
[1683] - Quote
Sgt Ocker wrote:Once an Outpost is Captured by another entity the previous owners have no access to it. Anything they had inside it remains there forever unless they join the group who captured it or can retake it. Or until they create an alt, join the new owners, contract the stuff, and ship it away. Or have a friend do that. Or a spy, or ... there are multiple ways of getting it back and it certainly doesn't have to stay there forever. |

Sgt Ocker
Last Bastion of Freedom
139
|
Posted - 2014.03.26 09:33:00 -
[1684] - Quote
Huang Mo wrote:Sgt Ocker wrote:Once an Outpost is Captured by another entity the previous owners have no access to it. Anything they had inside it remains there forever unless they join the group who captured it or can retake it. Or until they create an alt, join the new owners, contract the stuff, and ship it away. Or have a friend do that. Or a spy, or ... there are multiple ways of getting it back and it certainly doesn't have to stay there forever. The refining upgrade alone is worth more than 200 large pos's.. If you have nothing more than personal items invested in your alliance, retrieving your own property may count for something. If your only investment in your alliance is the ability to use their outposts for your own profit, then you possibly have nothing to worry about. As long as you have friends willing to risk getting your stuff out for you. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5031
|
Posted - 2014.03.26 10:13:00 -
[1685] - Quote
Sgt Ocker wrote:Once an Outpost is Captured by another entity the previous owners have no access to it. Anything they had inside it remains there forever unless they join the group who captured it or can retake it.
Or you stay there and ship your stuff out when it's safe to undock. Day 0 advice for new players: Day 0 Advice for New Players |

Firvain
Wildly Inappropriate Goonswarm Federation
5
|
Posted - 2014.03.26 10:30:00 -
[1686] - Quote
Mara Rinn wrote:Sgt Ocker wrote:Once an Outpost is Captured by another entity the previous owners have no access to it. Anything they had inside it remains there forever unless they join the group who captured it or can retake it.
Or you stay there and ship your stuff out when it's safe to undock.
yeah coz undocking freighters full of minerals is such a good plan in hostile space where you cant dock back up ^^
If your outpost full of minerals gets taken, you throw them on the market, no one is going to try and save freighter loads of trit lol |

Inspiration
130
|
Posted - 2014.03.26 12:41:00 -
[1687] - Quote
Soldarius wrote:Thank you for that. Very informative. It seems freighter pilots are going to be hauling a lot of ore and compressed ore around starting this summer. So glad my alt is most of the way there now.
One of the purposes of these changes is to get away from the 'lame' un-eve like game play surrounding refining and recycling. More of industry needed to be part of the sandbox and exposed to possibly explosive player to player interaction.
Both the call for better refining in stations then n00bs at a POS and the call for compression at NPC stations fly 100% against this goal. Under all circumstances must ORE and ICE reprocessing at a POS be better then maxed skills doing the same job at an NPC stations, or else it would not work.
Risk aversion has very deep roots in industry.
Besides, I can not see the point you make about compression being required in stations. To consumers of minerals, the producers, only the high volume minerals (trit / pyerite) really require compression. These are likely sold by miners in compressed form, the rest they refine close to Jita at a POS and ship to Jita for maximum margin.
What this system does is improve transport and time to market. For producers there can will be a small hit due to refining the compressed trit and pyrite not being as good as at a POS. But if they are setting up right and have a POS in they production system, they will with a little effort get a little gain instead.
As for transportation to null , refine, transport back schemes....that can work realistically low volume, high value minerals. Thus any trit and pyerite transported to null this way stays there, or comes back as product. Product however requires POS, including yet again the pvp elements and maintenance costs. Costs that in high sec are zero at NPC stations.
As for the few that say, not applying skills to POS reprocessing is un-eve like and would be a first. Wrong...remember those new wonderful T2 sentry drones? Well, sad to tell you, but your max specialized racial specific drone skills do nothing for them! Yet still they players that trained straight to them will out damage heavy drone users with much more skills.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Rivr Luzade
Coreli Corporation Ineluctable.
337
|
Posted - 2014.03.26 12:50:00 -
[1688] - Quote
Quote: Risk aversion has very deep roots in industry.
Does that surprise you? In contrast to PVPers, industrialists run constantly in danger of losing twice or three times if they are attacked: The money for mineral investments/the produced goods, the ship they are transporting the minerals/goods with, the POS they are producing stuff with or refine at and the invested time. Or take freighter pilots: they lose the freighter, the reward, the time and the collateral if they get ganked, all for a meager maybe 10M/hour. Whereas PVPers lose their ship when they engage in non-consensual PVP or are outclassed by other PVPers, plus they lose bounty or killrights, which make them less of a popular target. So, the loss potential is 3 or 4 times as high as that of a PVPer. I don't see balance here, but that's just my opinion.  |

Inspiration
130
|
Posted - 2014.03.26 12:54:00 -
[1689] - Quote
Mara Rinn wrote:Having an outpost with better refining capability than a POS is rather offensive. First, this goes against the idea of "farms and fields" GÇö the point of which is to allow aggressors to deny utility without having to wholesale invade the entire region. Reinforcing a POS is easier for small fleets than reinforcing an outpost. Second, a POS can be destroyed, looted, and sold for parts & scrap value. Thus outposts violate the much-vaunted "risk versus reward" balance: the outpost has precisely 0 chance of loss since it cannot be destroyed. The only risk to a business running from an outpost is temporary interruption of production. Outposts already have the advantage of more assembly lines, greater storage capacity and ability to be the pickup or delivery end of a courier contract. They don't need any more advantages. I can't wait to see the changes CCP has in mind for manufacturing and other activity lines. I'll take this opportunity to remind CCP of the principles of game design espoused by CCP Soundwave:
- No game should be more complex than it absolutely needs to be to meet its goals.
- A good feature can be based on positive or negative player interaction.
- Other players will always be more interesting, for longer, than designed experiences.
- Every system should affect, and be affected by, the wider world of the game.
- Here are the tools, do something cool with them.
- The social experience is more important than practical system balance; the interaction between winners and losers is more interesting than mechanical equality.
- Interactions should be about reaching and touching, more than reading numbers.
- Things in the world need to make sense.
- Players are not entitled to success. There should be an achievement mountain, with players able to find their level and strive to be better.
Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement. Running an outpost is only a matter of ISK. They don't consume fuel, there's no balancing of which modules to put online given the constraints of PG and CPU, and there's no risk of someone stealing all your stuff. Running a POS is a much more interactive proposition. You have to scale that achievement mountain. You need to combine efforts with other players or go mad in the meantime. There is a real risk that your investment in time and ISK will be destroyed by other players. There is the risk that you could be betrayed by your corp mates who steal from the POS or even simply "forget" to fuel it. The only smelting advantage should be based on a POS module that can only be anchored in 0.4 and below. There should not be an additional mechanical advantage given to an indestructible structure which requires no maintenance. If outposts were to become destructible and required fuel to maintain, I'd back down on this complaint a little: but I'd still want the efficiency advantage to be held by POSes simply because the poor suckers running POSes need some reward for their self-flagellation. POSes make sense. Outposts do not.
I honestly AGREE with all of this, which is rare. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.26 13:02:00 -
[1690] - Quote
Inspiration wrote:Soldarius wrote:Thank you for that. Very informative. It seems freighter pilots are going to be hauling a lot of ore and compressed ore around starting this summer. So glad my alt is most of the way there now. One of the purposes of these changes is to get away from the 'lame' un-eve like game play surrounding refining and recycling. More of industry needed to be part of the sandbox and exposed to possibly explosive player to player interaction. Both the call for better refining in stations then n00bs at a POS and the call for compression at NPC stations fly 100% against this goal. Under all circumstances must ORE and ICE reprocessing at a POS be better then maxed skills doing the same job at an NPC stations, or else it would not work. Risk aversion has very deep roots in industry. Besides, I can not see the point you make about compression being required in stations. To consumers of minerals, the producers, only the high volume minerals (trit / pyerite) really require compression. These are likely sold by miners in compressed form, the rest they refine close to Jita at a POS and ship to Jita for maximum margin. What this system does is improve transport and time to market. For producers there can will be a small hit due to refining the compressed trit and pyrite not being as good as at a POS. But if they are setting up right and have a POS in they production system, they will with a little effort get a little gain instead. As for transportation to null , refine, transport back schemes....that can work realistically low volume, high value minerals. Thus any trit and pyerite transported to null this way stays there, or comes back as product. Product however requires POS, including yet again the pvp elements and maintenance costs. Costs that in high sec are zero at NPC stations. As for the few that say, not applying skills to POS reprocessing is un-eve like and would be a first. Wrong...remember those new wonderful T2 sentry drones? Well, sad to tell you, but your max specialized racial specific drone skills do nothing for them! Yet still they players that trained straight to them will out damage heavy drone users with much more skills.
To make the analogy appropriate u need a toon with low skills using sentry drones vs a high skill char using them... Someone once said comparing oranges to apples was not right!
Second I agree that POS should have an advantage to station, we just disagree on skills affecting POS refining yield.
Third, someone brought the question of compressing ore at a POS and the logistic difficulties, ie for one freighter worth of compressed ore u ll need to transport a staggering 28+ frieghter loads to ur POS.... What s ur take on that? |
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5039
|
Posted - 2014.03.26 13:04:00 -
[1691] - Quote
Firvain wrote:Mara Rinn wrote:Sgt Ocker wrote:Once an Outpost is Captured by another entity the previous owners have no access to it. Anything they had inside it remains there forever unless they join the group who captured it or can retake it.
Or you stay there and ship your stuff out when it's safe to undock. yeah coz undocking freighters full of minerals is such a good plan in hostile space where you cant dock back up ^^ If your outpost full of minerals gets taken, you throw them on the market, no one is going to try and save freighter loads of trit lol
Market, contracts, whatever. The stuff in the outpost isn't lost, though it may be difficult to access. You can just conquer the outpost back and pick up where you left off. The same is not true for a POS: once it's blown up, it's gone. Day 0 advice for new players: Day 0 Advice for New Players |

Inspiration
130
|
Posted - 2014.03.26 13:09:00 -
[1692] - Quote
Rivr Luzade wrote:Quote: Risk aversion has very deep roots in industry.
Does that surprise you? In contrast to PVPers, industrialists run constantly in danger of losing twice or three times if they are attacked: The money for mineral investments/the produced goods, the ship they are transporting the minerals/goods with, the POS they are producing stuff with or refine at and the invested time. Or take freighter pilots: they lose the freighter, the reward, the time and the collateral if they get ganked, all for a meager maybe 10M/hour. Whereas PVPers lose their ship when they engage in non-consensual PVP or are outclassed by other PVPers, plus they lose bounty or killrights, which make them less of a popular target. So, the loss potential is 3 or 4 times as high as that of a PVPer. I don't see balance here, but that's just my opinion. 
It is not risk they themselves have to take on if they accept a 1% like hit in production cost. Transportation becomes cheaper, the silly markup of like 15% for compressed minerals in the form of modules will be gone (replaced by a small hit on refining compressed velt and scordite, likely sourced directly from miners.
Yet with these net IMPROVEMENT for producers and miners alike, some act as if the world is turning against them because the loose maybe 1% or something, and are neglecting the gains.
And transportation risk can be outsourced...at a price which will be lower now then ever before. The pro's and con's are much more subtle then the complainers in this thread set out to make others believe. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Rivr Luzade
Coreli Corporation Ineluctable.
337
|
Posted - 2014.03.26 13:15:00 -
[1693] - Quote
Inspiration wrote:Rivr Luzade wrote:Quote: Risk aversion has very deep roots in industry.
Does that surprise you? In contrast to PVPers, industrialists run constantly in danger of losing twice or three times if they are attacked: The money for mineral investments/the produced goods, the ship they are transporting the minerals/goods with, the POS they are producing stuff with or refine at and the invested time. Or take freighter pilots: they lose the freighter, the reward, the time and the collateral if they get ganked, all for a meager maybe 10M/hour. Whereas PVPers lose their ship when they engage in non-consensual PVP or are outclassed by other PVPers, plus they lose bounty or killrights, which make them less of a popular target. So, the loss potential is 3 or 4 times as high as that of a PVPer. I don't see balance here, but that's just my opinion.  It is not risk they themselves have to take on if they accept a 1% like hit in production cost. Transportation becomes cheaper, the silly markup of like 15% for compressed minerals in the form of modules will be gone (replaced by a small hit on refining compressed velt and scordite, likely sourced directly from miners. Yet with these net IMPROVEMENT for producers and miners alike, some act as if the world is turning against them because the loose maybe 1% or something, and are neglecting the gains. And transportation risk can be outsourced...at a price which will be lower now then ever before. The pro's and con's are much more subtle then the complainers in this thread set out to make others believe.
Well, someone has to transport the stuff... right? It's not like we have a magic postbox in EVE. So what is the point of your post in regard to mine? 
And you advocate for even less payment for your ridiculous courier contracts? That is just too nice of you. |

Firvain
Wildly Inappropriate Goonswarm Federation
5
|
Posted - 2014.03.26 13:26:00 -
[1694] - Quote
Mara Rinn wrote:Firvain wrote:Mara Rinn wrote:Sgt Ocker wrote:Once an Outpost is Captured by another entity the previous owners have no access to it. Anything they had inside it remains there forever unless they join the group who captured it or can retake it.
Or you stay there and ship your stuff out when it's safe to undock. yeah coz undocking freighters full of minerals is such a good plan in hostile space where you cant dock back up ^^ If your outpost full of minerals gets taken, you throw them on the market, no one is going to try and save freighter loads of trit lol Market, contracts, whatever. The stuff in the outpost isn't lost, though it may be difficult to access. You can just conquer the outpost back and pick up where you left off. The same is not true for a POS: once it's blown up, it's gone.
Yeah you can just conquer it back... uhu.. |

Meytal
School of Applied Knowledge Caldari State
355
|
Posted - 2014.03.26 13:28:00 -
[1695] - Quote
Rivr Luzade wrote:Quote: Deadspace and Officer mods should require some pretty exotic parts (WH salvage, anyone?) to build.
This would finally put the last hold-out of useable items into the hands of industrialists, and cause all modules used to be dictated by the mineral index, instead of by the bot-farming index. Why should it be WH stuff when it's clearly K-space modules? Is there someone trying to make WH even more profitable than they already are?  Because clearly Officer and Deadspace mods are made by the four empires using only materials players have available in K-space. That is why there are so many of them all over the place, and you can't swing a dead catalyst without hitting a dozen Estamel's Invuln mods. Nevermind the fact that pirate factions are known to frequent W-space and use strange and "unknown" technology in their battles against the empires.
Yes this is intended to buff the value of salvage in W-space, the majority of which is near worthless anyway, as a way to boost income in C1-C4 W-space. CCP is already planning to nerf the T3 cruisers into the ground, which will further destroy the market for sleeper salvage. In the Wormhole forums, I'm already calling for a fix to the downtime respawn mechanics bug with regards to capital escalations (the money maker in W-space, and C5-C6 only), and a rebalance for sleeper salvage and manufacturing in general.
Considering the volumes in question, there would be minimal impact on the value of sleeper salvage. But at least it would be something to help cushion the upcoming T3 nerf and related market crash.
Rivr Luzade wrote:The last sentence will never be able to pass the PVP-ridden CSM and PVP-bondaged CCP devs, never. Industrialists must be kept under the boots of PVPers, not given even more creeping power over them by giving them yet another way to drain money out of poor PVPers' wallets.  Unfortunately, I suspect this may be true. But there is a glimmer of hope, considering that it would mostly be a buff to Nullsec industry -- especially since probably all of the Nullsec coalitions have corps in W-space or agreements with W-space entities.
Mara Rinn wrote:Market, contracts, whatever. The stuff in the outpost isn't lost, though it may be difficult to access. You can just conquer the outpost back and pick up where you left off. The same is not true for a POS: once it's blown up, it's gone. Now suggest to them that Outposts be destroyable and really get looks of confusion ;)
|

Inspiration
130
|
Posted - 2014.03.26 13:38:00 -
[1696] - Quote
Harah Noud wrote:Inspiration wrote:As for the few that say, not applying skills to POS reprocessing is un-eve like and would be a first. Wrong...remember those new wonderful T2 sentry drones? Well, sad to tell you, but your max specialized racial specific drone skills do nothing for them! Yet still they players that trained straight to them will out damage heavy drone users with much more skills.
To make the analogy appropriate u need a toon with low skills using sentry drones vs a high skill char using them... Someone once said comparing oranges to apples was not right! Second I agree that POS should have an advantage to station, we just disagree on skills affecting POS refining yield. Third, someone brought the question of compressing ore at a POS and the logistic difficulties, ie for one freighter worth of compressed ore u ll need to transport a staggering 28+ frieghter loads to ur POS.... What s ur take on that?
My point here is that skills becoming irrelevant when new alternatives that achieve the same thing is not new in EVE. The goal in the example being damage application...and not as you presume correlating skills of one of the methods to the damage output. Here the heavy drone is an NPC reprocessing and the Sentry drone is mobile reprocessing at a POS. There is no mismatch in analogy if you look at it like this.
On the second point, i am glad you agree somewhat. If skills are ever to be affect efficiency, then it should be to the upside, not the downside. What I mean by this is that a no skilled user of mobile refining should still outperform a skilled one using an NPC station.
And this is where we might disagree as there have been heated arguments over the fact that an untrained character can get better results using a POS. Proponents of skills affecting mobile refinery seem to argue that their superior skills should negate this advantage of using as POS.
The 3rd point is kind of easy to answer. When I mine with my alts I have a freighter "on the job" with the fleet. Once it is loaded it now jumps 1 or two systems to a station it can later refine and compress to modules with minimal to no loss. With the new system, it in the end becomes much easier for a mining fleet.
With some standing preparations, you can simply anchor a temporary small POS in the system you are mining in. Then the hauler directly moves to it and does compression. After the mining stops, the compressed ore and the pos go back into the hauler. And off you go to where you need to sell or refine.
With this in mind, the proposition of having to haul a lot just to use compression is false. Mining corporations can do the effort and create a sister corporation that owns the POS and hauler(s), while being in fleet to accept the ore. This gives solid control and keeps the miners themselves safe from a war dec. The one thing at risk from a war-dec, is the corporation doing the POS and haling work.
It is not 100% safe, but it requires some effort and organisation to get close. Very heavily industrialized systems might not be available for mining like this, but many more will become available. The scale of logistics of moving all the ore to point of sale or reprocessing is now very much reduced thanks to on the spot compression. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Inspiration
130
|
Posted - 2014.03.26 13:48:00 -
[1697] - Quote
Rivr Luzade wrote:Inspiration wrote: It is not risk they themselves have to take on if they accept a 1% like hit in production cost. Transportation becomes cheaper, the silly markup of like 15% for compressed minerals in the form of modules will be gone (replaced by a small hit on refining compressed velt and scordite, likely sourced directly from miners.
Yet with these net IMPROVEMENT for producers and miners alike, some act as if the world is turning against them because the loose maybe 1% or something, and are neglecting the gains.
And transportation risk can be outsourced...at a price which will be lower now then ever before. The pro's and con's are much more subtle then the complainers in this thread set out to make others believe.
Well, someone has to transport the stuff... right? It's not like we have a magic postbox in EVE. So what is the point of your post in regard to mine?  And you advocate for even less payment for your ridiculous courier contracts? That is just too nice of you.
Isn't that obvious? Less volume = less hauling = less risk and less pre-requisites = less costs.
A small scale producer can now do everything in a blockade runner and in less time! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Rivr Luzade
Coreli Corporation Ineluctable.
337
|
Posted - 2014.03.26 14:09:00 -
[1698] - Quote
Inspiration wrote: Isn't that obvious? Less volume = less hauling = less risk and less pre-requisites = less costs.
A small scale producer can now do everything in a blockade runner and in less time!
Let me fix this for you: Less volume == more stuff in your ship == more value in your ship == more risk and prerequisites == potentially more cost
If I go with your other proposal: a POS is 2k m-¦ and a Refining and/or Compression module is very likely to be 4k m-¦, plus fuel and your Blockade Runner, which is of course fitted for tank and not cargo space, is full... Which means a small scale producer can still not do everything, let alone more, and can do it only in more time.
There you go. |

Weaselior
GoonWaffe Goonswarm Federation
6778
|
Posted - 2014.03.26 15:48:00 -
[1699] - Quote
Mara Rinn wrote:Market, contracts, whatever. The stuff in the outpost isn't lost, though it may be difficult to access. You can just conquer the outpost back and pick up where you left off. The same is not true for a POS: once it's blown up, it's gone. this is one of the dumber posts in this thread and that's saying something
the absolutely massive amount of effort it takes to conquer an outpost make this much, much stupider than saying "just remine the minerals you lost in the pos" Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Inspiration
130
|
Posted - 2014.03.26 15:53:00 -
[1700] - Quote
Rivr Luzade wrote:Inspiration wrote: Isn't that obvious? Less volume = less hauling = less risk and less pre-requisites = less costs.
A small scale producer can now do everything in a blockade runner and in less time!
Let me fix this for you: Less volume == more stuff in your ship == more value in your ship == more risk and prerequisites == potentially more cost If I go with your other proposal: a POS is 2k m-¦ and a Refining and/or Compression module is very likely to be 4k m-¦, plus fuel and your Blockade Runner, which is of course fitted for tank and not cargo space, is full... Which means a small scale producer can still not do everything, let alone more, and can do it only in more time. There you go.
Your are an artist of twisting words...or just plain ignorant. A blockader runner is the safest form for of transport an industrialist can use.
A blockade runner uses cloak, speed and hit buffer to be safe, not a silly tank. All rigs and low slots are used for cargo expansion when hauling. Also a blockade runner does not transport POS gear, I never wrote it does, it is a fantasy of your own creation. Which makes your post obsolete really.
Also a small scale producer is NOT a miner, he produces and gets ore and minerals from market. Which thanks to compression a blockade runner can now transport. He just does need good reprocessing skills for compressed veld /scordite and an implant. If he chooses to mine a bit locally (which is not wise), stick to veld and scordite. Easy to get related skills up to level 5 and you need them wnayway to exploit the handy compact form of the same ores. Minerals other then trit and pyrite are compact enough as it is and do not pose an transport hurdle.
If your situated well, just buying compressed ores in the station you produce might do do trick. You just have to pay slightly more then you do if you buy from Jita and transport yourself.
And do not forget, CCP wants to see specialization and co-operation in the manufacturing chain. Not a lone dweller trying to do everything himself inefficiently and then cry about it on forums that it is unfair he is small and they are big! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
|

Gospadin
School of Applied Knowledge Caldari State
120
|
Posted - 2014.03.26 15:59:00 -
[1701] - Quote
I'm still personally leaning towards the suggestion from about 40 pages ago.
Since Meta1-Meta4 is only from ratting/missions and not player made, let those refine for something around 90% of what they currently refine to, with max skills. They're hardly a huge impact on the market for mineral compression, and it'll help new players and people who still like to run missions.
For Meta0 / T2 reprocessing, use the new rules as proposed with their cap in the low 60% range.
The above leads to major changes in compression as intended, without destroying some people's income streams/business models.
All in all though, I really need to see their vision of fixing T1 hull manufacturing, because the "extra minerals" does nothing but block entry into that realm for newer players, all because CCP is afraid of letting bittervets reprocess the 3000 rifter hulls because they'd get "too rich" getting those minerals back. |

Weaselior
GoonWaffe Goonswarm Federation
6778
|
Posted - 2014.03.26 16:02:00 -
[1702] - Quote
Inspiration wrote: One of the purposes of these changes is to get away from the 'lame' un-eve like game play surrounding refining and recycling. More of industry needed to be part of the sandbox and exposed to possibly explosive player to player interaction.
And it fails. A freighter going to a pos from a station and back, in highsec, is invulnerable. That's why this should be a station activity: because putting it in a pos adds a gigantic amount of human misery that has no benefit. You can't gank the freighter because he just docks up if he's agressed. You can't drag bubble or anything in highsec that would let you catch someone freightering. You can't blow up the pos for profit because compression is instant: the freighter just mashes it then returns with the compressed ore.
I am all for situations that create more possibility for human interaction. POS compression does not. It just adds pointless busywork that does not create more human interaction. It can't even create human interaction by subcontracting: you must do it yourself because you can't subcontract hauling to a POS.
All of this was explained in my post. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Rivr Luzade
Coreli Corporation Ineluctable.
337
|
Posted - 2014.03.26 16:28:00 -
[1703] - Quote
Inspiration wrote:Rivr Luzade wrote:Inspiration wrote: Isn't that obvious? Less volume = less hauling = less risk and less pre-requisites = less costs.
A small scale producer can now do everything in a blockade runner and in less time!
Let me fix this for you: Less volume == more stuff in your ship == more value in your ship == more risk and prerequisites == potentially more cost If I go with your other proposal: a POS is 2k m-¦ and a Refining and/or Compression module is very likely to be 4k m-¦, plus fuel and your Blockade Runner, which is of course fitted for tank and not cargo space, is full... Which means a small scale producer can still not do everything, let alone more, and can do it only in more time. There you go. Your are an artist of twisting words...or just plain ignorant. A blockader runner is the safest form for of transport an industrialist can use. A blockade runner uses cloak, speed and hit buffer to be safe, not a silly tank. All rigs and low slots are used for cargo expansion when hauling. Also a blockade runner does not transport POS gear, I never wrote it does, it is a fantasy of your own creation. Which makes your post obsolete really. Also a small scale producer is NOT a miner, he produces and gets ore and minerals from market. Which thanks to compression a blockade runner can now transport. He just does need good reprocessing skills for compressed veld /scordite and an implant. If he chooses to mine a bit locally (which is not wise), stick to veld and scordite. Easy to get related skills up to level 5 and you need them anyway to exploit the handy compact form of the same ores. Minerals other then tritanium and pyrite are compact enough as it is and do not pose a transport hurdle. If your situated well, just buying compressed ores in the station you produce might do do trick. You just have to pay slightly more then you do if you buy from Jita and transport yourself. And do not forget, CCP wants to see specialization and co-operation in the manufacturing chain. Not a lone dweller trying to do everything himself inefficiently and then cry about it on forums that it is unfair he is small and they are big!
I'm not sure why people constantly call me ignorant or accuse me of twisting words. I'm just portraying realities in EVE, that don't fit into your utopias. May I quote you with the POS part here:
Inspiration in #1582 wrote:With some standing preparations, you can simply anchor a temporary small POS in the system you are mining in. Then the hauler directly moves to it and does compression. After the mining stops, the compressed ore and the pos go back into the hauler. And off you go to where you need to sell or refine.
You need that POS as well, if you want to reprocess with the greatest possible results, even if it is only Veld and Scord. And popular production/mining systems have almost always all slots filled, which means you need to travel around and take your stuff with you, so you need to transport that stuff around. Blockade Runners are certainly safe means to transport things around, but they are by no means infallible or invincible and it only needs 2 Tornados to ruin your day, which brings me back to my original post, from which you diverted the topic so elegantly.
You are also ignoring realities when you say that people should just buy locally on the production plant, because that means you almost always produce at costs above the market price and thus with a loss, which is not the point of this profession - as far as I know. And this become particularly more severe when people, who have access to minerals even cheaper than buy order price, dump their items on the market and can easily undercut you all the time. There are no ISK to waste to more expensive minerals if you want to produce competitively and profitable.
Cooperation is all nice and dandy, but with the Roles and Titles management of corps, among other things, this is more of a deterrent than an encouragement to opt for more cooperation between players - in a field that gives so little reward back to the players who actually do take on the task. |

Inspiration
130
|
Posted - 2014.03.26 16:46:00 -
[1704] - Quote
Rivr Luzade wrote:Inspiration wrote:Rivr Luzade wrote:Inspiration wrote: Isn't that obvious? Less volume = less hauling = less risk and less pre-requisites = less costs.
A small scale producer can now do everything in a blockade runner and in less time!
Let me fix this for you: Less volume == more stuff in your ship == more value in your ship == more risk and prerequisites == potentially more cost If I go with your other proposal: a POS is 2k m-¦ and a Refining and/or Compression module is very likely to be 4k m-¦, plus fuel and your Blockade Runner, which is of course fitted for tank and not cargo space, is full... Which means a small scale producer can still not do everything, let alone more, and can do it only in more time. There you go. Your are an artist of twisting words...or just plain ignorant. A blockader runner is the safest form for of transport an industrialist can use. A blockade runner uses cloak, speed and hit buffer to be safe, not a silly tank. All rigs and low slots are used for cargo expansion when hauling. Also a blockade runner does not transport POS gear, I never wrote it does, it is a fantasy of your own creation. Which makes your post obsolete really. Also a small scale producer is NOT a miner, he produces and gets ore and minerals from market. Which thanks to compression a blockade runner can now transport. He just does need good reprocessing skills for compressed veld /scordite and an implant. If he chooses to mine a bit locally (which is not wise), stick to veld and scordite. Easy to get related skills up to level 5 and you need them anyway to exploit the handy compact form of the same ores. Minerals other then tritanium and pyrite are compact enough as it is and do not pose a transport hurdle. If your situated well, just buying compressed ores in the station you produce might do do trick. You just have to pay slightly more then you do if you buy from Jita and transport yourself. And do not forget, CCP wants to see specialization and co-operation in the manufacturing chain. Not a lone dweller trying to do everything himself inefficiently and then cry about it on forums that it is unfair he is small and they are big! I'm not sure why people constantly call me ignorant or accuse me of twisting words. I'm just portraying realities in EVE, that don't fit into your utopias. May I quote you with the POS part here: Inspiration in #1582 wrote:With some standing preparations, you can simply anchor a temporary small POS in the system you are mining in. Then the hauler directly moves to it and does compression. After the mining stops, the compressed ore and the pos go back into the hauler. And off you go to where you need to sell or refine.  You need that POS as well, if you want to reprocess with the greatest possible results, even if it is only Veld and Scord. And popular production/mining systems have almost always all slots filled, which means you need to travel around and take your stuff with you, so you need to transport that stuff around. Blockade Runners are certainly safe means to transport things around, but they are by no means infallible or invincible and it only needs 2 Tornados to ruin your day, which brings me back to my original post, from which you diverted the topic so elegantly. You are also ignoring realities when you say that people should just buy locally on the production plant, because that means you almost always produce at costs above the market price and thus with a loss, which is not the point of this profession - as far as I know. And this become particularly more severe when people, who have access to minerals even cheaper than buy order price, dump their items on the market and can easily undercut you all the time. There are no ISK to waste to more expensive minerals if you want to produce competitively and profitable. Cooperation is all nice and dandy, but with the Roles and Titles management of corps, among other things, this is more of a deterrent than an encouragement to opt for more cooperation between players - in a field that gives so little reward back to the players who actually do take on the task.
Seriously, why don't you donate your account and all stuffs to me? You keep coming with some stupid taken out of context text after another. Seemingly hoping i will streamline all of your industry for you!
Producer != Miner
Do not take industry tactics i wrote for miners and present them as I wrote them for production and then act like I am high! On top of this you haven't read a word i written, at least not comprehensibly anyway.
If you loose slightly on refine for titanium and pyrite, it will not affect the production cost to the extent a POS is required to be competitive. The other minerals do not take up nearly as much space and can be shipped in refined form (refined by someone else).
In short your insulting! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Inspiration
130
|
Posted - 2014.03.26 17:02:00 -
[1705] - Quote
Weaselior wrote:Inspiration wrote: One of the purposes of these changes is to get away from the 'lame' un-eve like game play surrounding refining and recycling. More of industry needed to be part of the sandbox and exposed to possibly explosive player to player interaction.
And it fails. A freighter going to a pos from a station and back, in highsec, is invulnerable. That's why this should be a station activity: because putting it in a pos adds a gigantic amount of human misery that has no benefit. You can't gank the freighter because he just docks up if he's agressed. You can't drag bubble or anything in highsec that would let you catch someone freightering. You can't blow up the pos for profit because compression is instant: the freighter just mashes it then returns with the compressed ore. I am all for situations that create more possibility for human interaction. POS compression does not. It just adds pointless busywork that does not create more human interaction. It can't even create human interaction by subcontracting: you must do it yourself because you can't subcontract hauling to a POS. All of this was explained in my post.
Mobile compression will be mostly a tool for miners to lower their hauling sores and make it more practical to operate in further away systems. It is clearly not meant for the current compression specialist which buy refined minerals in bulk, compresses them and put them back on market with a markup using a clearly broken game mechanic. Some will do this, but work with relative low volumes. Sourced from beginner systems with few stations.
Compression at a POS is going is remove more dull activities then it will create. And any less PvP exposure as we have now, is clearly impossible, thus i fail to see your augment there. We can disagree how much PVP interaction it will introduce, but i can assure you it will be more then having compression at stations, which clearly is replacing one broken mechanic for yet another.
Any miners moving too much compressed ore in a freighter will certainly have their chance to feel PvP consequences. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Arinyes Cantari
Republic University Minmatar Republic
1
|
Posted - 2014.03.26 17:02:00 -
[1706] - Quote
Basically saying, this is just another step in the war against carebears. Plain and simple.
CCP's way of saying, if you want to enjoy anything, get with the program. |

Ekaterina 'Ghetto' Thurn
Department 10
138
|
Posted - 2014.03.26 17:12:00 -
[1707] - Quote
The dev blog says with perfect skills ie lvl 5 in all relevant skills and perfect standings ie 6.67 but without the 4% hardwiring and at a 50% NPC station the refining yield will be 2.8% less than it currently is.
What percentage less would the refining yield be at a 50% NPC station with perfect relevant skills & standings AND with a 4% hardwiring fitted ? |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
611
|
Posted - 2014.03.26 17:17:00 -
[1708] - Quote
Sgt Ocker wrote:The refining upgrade alone is worth more than 200 large pos's..
lol wut? Do you have any idea how much a Large POS costs?
http://eve-central.com/home/quicklook.html?typeid=12235
That's 254M each.
At your purported price, the implant would cost 50.8B isk, or about as much as a supercarrier or AT first prize ship.
Hmm.... you aren't by any chance in the market for a 4% refining implant are you? Because I've got a couple Id like to sell.
On another note, having compression at a station would render useless the ability to anchor compression arrays in all NPC space.
While it's true you can't contract to a POS, nor would I expect a single character trying to acquire the minerals for a cap ship to do all that hauling alone, you can sell raw ore and then buy compressed ore on the market, which is the method I would recommend. Or you can even put up exchange contracts selling raw ore and some isk in exchange for compressed ore. Free Ripley Weaver! |

Weaselior
GoonWaffe Goonswarm Federation
6778
|
Posted - 2014.03.26 17:27:00 -
[1709] - Quote
Inspiration wrote: Mobile compression will be mostly a tool for miners to lower their hauling sores and make it more practical to operate in further away systems. It is clearly not meant for the current compression specialist which buy refined minerals in bulk, compresses them and put them back on market with a markup using a clearly broken game mechanic. Some will do this, but work with relative low volumes. Sourced from beginner systems with few stations.
Compression at a POS is going is remove more dull activities then it will create. And any less PvP exposure as we have now, is clearly impossible, thus i fail to see your augment there. We can disagree how much PVP interaction it will introduce, but i can assure you it will be more then having compression at stations, which clearly is replacing one broken mechanic for yet another.
Any miners moving too much compressed ore in a freighter will certainly have their chance to feel PvP consequences.
Your argument makes zero sense. Sure, many large-scale miners will simply integrate compression into their routine. That's not what I'm discussing.
The rest of what you're saying is nonsense ("It is clearly not meant for the current compression specialist which buy refined minerals in bulk, compresses them and put them back on market with a markup using a clearly broken game mechanic."). Compression may not have been originally intended, but the devblog is quite clear it has been accepted as a desired activity and mechanism and is being deliberately preserved - just changed - hence targeting the exact current compression rate. Your dislike of current compression is noted, and irrelevant. We can safely discard all of your arguments that flow from that and your nonsense about 'broken mechanics'. You don't make massive changes deliberately designed to preserve broken mechanics.
Compression in station compared to POS have the same PvP exposure - zero - for the addition of mountains of pointless unfun busywork that you're studiously ignoring. Nobody wants to try to gank the freighter full of uncompressed veldspar leaving the station that can just dock up. It is pointless unfun busywork where someone engages in a mindless riskless behavior that creates no content for anyone. Accordingly, it should be eliminated.
Compression in a station does not make a miner moving compressed ore from that station anywhere else the least bit safer. He'll be compressing in his home system and moving it to jita. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6778
|
Posted - 2014.03.26 17:29:00 -
[1710] - Quote
Soldarius wrote:Sgt Ocker wrote:The refining upgrade alone is worth more than 200 large pos's.. lol wut? Do you have any idea how much a Large POS costs? http://eve-central.com/home/quicklook.html?typeid=12235That's 254M each. At your purported price, the implant would cost 50.8B isk, or about as much as a supercarrier or AT first prize ship. . he's talking the outpost upgrade not the impant dude which makes him correct, a fully upgraded minmatar t3 outpost costs about 60b to deploy and upgrade Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
611
|
Posted - 2014.03.26 19:56:00 -
[1711] - Quote
Weaselior wrote:Soldarius wrote:Sgt Ocker wrote:The refining upgrade alone is worth more than 200 large pos's.. lol wut? Do you have any idea how much a Large POS costs? http://eve-central.com/home/quicklook.html?typeid=12235That's 254M each. At your purported price, the implant would cost 50.8B isk, or about as much as a supercarrier or AT first prize ship. . he's talking the outpost upgrade not the impant dude which makes him correct, a fully upgraded minmatar t3 outpost costs about 60b to deploy and upgrade
Oh, in that case, yeah. I thought he was talking about the implant. Nvm then.
Free Ripley Weaver! |

Akira Menoko
Silnare Care Factor
11
|
Posted - 2014.03.26 21:35:00 -
[1712] - Quote
I like most of the proposed changes to refining, but the are a couple things I don't like when it comes to the POS reprocessing arrays:
1.POS reprocessor arrays seem too powerful to me.
The combination of greater efficiency and getting perfect refines regardless of skill is just too over powered to me. If skills were applied to POS refines I could possibly, grudgingly, live with the 52%/54% efficiencies, but not when it's automatic perfect skills. So I think some sort of adjustment is needed to scale them back but still make them better than a standard station.
I'd like to see the reprocessing arrays stepped back to 50%/52%. This would be enough to still make them better but not overwhelmingly better. I'd also like to see them take skills into account too.
2. cost of POS reprocessor vs. outpost upgrades
When comparing the base efficiencies of reprocessing at a POS with the efficiencies of the outpost upgrades (as proposed in the deb blog), reprocessing at the POS is better until you get an outpost upgraded to the 2nd tier. The cost of upgrading an outpost to the second tier is in the range of 12 billion isk which, when compared to the 50 million isk price tag of a POS reprocessing array, is pretty extreme (about 250x greater). I'm not a fan of that huge price jump but no idea what could be done about it.
As above, it'd be more acceptable if the POS reprocessors took skills into account and were reduced to 50%/52% base efficiency. I'm fine with them being competitive with the base outposts and first tier upgrades, but beyond that the cost of getting additional tiers is just too big for the outposts with refinery upgrades to not be superior. |

Alexia Marhx
Alveare Artifex Genesis II
1
|
Posted - 2014.03.27 02:03:00 -
[1713] - Quote
Kaimar Redcloud wrote:Raquel Smith wrote:Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS and monthly fuel costs, a refining array and a jump clone with refining implants just to get CLOSE to what I'm getting now. So much for the "New Player Experince". I hope they like their noob ships. They're going to be in them a looooong time now. Ship prices are gonna jump again. I can see 400mil Domis by the end of the second week after the expansion. Great for the indy's,not so great for the new people. By the way CCP, if everything is better in low/null, why are your offices in Iceland and the U.S. (.9 or 1.0 equiv) and not in Syria (.3) or Somalia (0.0). Oh yeah, cuz it doesn't work that way. Corps put their best stuff in the safest places. Empire refining should be better than low/null. Nullsec alliances that pay for the upgrades, should get rewarded with close to empire refining abilities. Empire shouldn't be struggling to match null. BTW I live in sov null before I hear the carebear comments. Just waiting for a hiring freeze to thaw.
^^^^ Agreed! Once again, CCP is just trying to give "badboys" yet another boost... |

Sgt Ocker
Last Bastion of Freedom
139
|
Posted - 2014.03.27 05:41:00 -
[1714] - Quote
Inspiration wrote:And do not forget, CCP wants to see specialization and co-operation in the manufacturing chain. Not a lone dweller trying to do everything himself inefficiently and then cry about it on forums that it is unfair he is small and they are big! So yet another aspect of what was part of the Eve "SandBox" having play style dictated by developers rather than players.
The best thing about eve was that you didn't need to fit into everyone else's play style. The game lent itself towards everyone having a choice and whether you played solo or in an alliance of 10,000 you could still carve a niche for yourself and play the game the way you wanted.
Pretty much all recent changes have been pushing the sandbox element of Eve further and further off the map.
"Specialization" ?? Yes CCP want players to specialize in refining, 100+ days of training, a month or two running missions for standings and a +4 implant. Oh hang on they are introducing a pos module that doesn't take skills into account - where is the incentive to specialize when you can do the same with "Anchoring 3" (12 hours training) and a pos module? If CCP was serious about Refining / Reprocessing Specialization they would not allow a no skills required module to be placed in Empire space pos's. |

Luscius Uta
73
|
Posted - 2014.03.27 12:25:00 -
[1715] - Quote
While it was beyond silly that reprocessing gave better rates in an NPC station in highsec than in a sovnull outpost or at a POS (and totally unlike how you gave incentive for players to use a POS for their research and manufacturing needs), I think you should be able to have a 100% reprocessing yield with perfect skills, the best possible implant and maxed out outpost upgrade. Or alternatively, you could make a Rorqual able to reprocess items in its hold (at least when it's in deployed mode), and at greater efficiency - especially since you finally acknowleged that it needs love and that you're removing one of its uses. |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.27 12:39:00 -
[1716] - Quote
Inspiration wrote:Rivr Luzade wrote:[quote=Inspiration][quote=Rivr Luzade][quote=Inspiration] Isn't that obvious? Less volume = less hauling = less risk and less pre-requisites = less costs.
A small scale producer can now do everything in a blockade runner and in less time! Let me fix this for you: Less volume == more stuff in your ship == more value in your ship == more risk and prerequisites == potentially more cost If I go with your other proposal: a POS is 2k m-¦ and a Refining and/or Compression module is very likely to be 4k m-¦, plus fuel and your Blockade Runner, which is of course fitted for tank and not cargo space, Seriously, why don't you donate your account and all stuffs to me? You keep coming with some stupid taken out of context text after another. Seemingly hoping i will streamline all of your industry for you! Producer != Miner Do not take industry tactics i wrote for miners and present them as I wrote them for production and then act like I am high! On top of this you haven't read a word i written, at least not comprehensibly anyway. If you loose slightly on refine for titanium and pyrite, it will not affect the production cost to the extent a POS is required to be competitive. The other minerals do not take up nearly as much space and can be shipped in refined form (refined by someone else). In short your insulting!
K first let me address the competitive side of the equation. A 4% advantage by using POS is enormous, and can't be shrugged aside. Especially, if the POS cost is shared by a corp... If u use null sec numbers 86.8 to 72.4 then competitivity is really threatened
Now I understand there r the security aspect, fuel, and risk vs reward, but u we're speaking of competitivity and saying 4% is nothing... U know that the margins on most T1 ships is btw 10-20% ?
I think a good solution of compression array is to use the BP model, put the ore in a NPC station and use ur compression array remotely , and recover the compressed ore from the POS... Just an idea...
|

Alexia Marhx
Alveare Artifex Genesis II
1
|
Posted - 2014.03.27 13:41:00 -
[1717] - Quote
The new refining charts don't make any sense... First of all, well established up to date empire stations refineries should be amongst the best available. Once you have the 3 skills at level V (refining, ref. eff., and specific ore), output should be near 99.99%. I agree though that not all reprocessing plants are the same... Like ORE mining stations should give better output than Gallente Supreme Court stations... But the best empire stations should never, absolutely never, have lower output than a small plant on the field in hostile territory. Keep in mind that null-sec is literally a warzone! Very few would invest on an industrial facility on a battle field, and the workforce would be expensive, if anyGǪ
What should make low and null sec attractive is the minerals they hold, both in rarety and in quantity...
Also, some refining stations should be specialized in specific minerals, like, if I'm not mistaken, Caldaries are more familiar with Kernite than Gallentes...
I'd also like to make a suggestion: reviewing the refining "portions". Because, sometimes, you end up with 197 units of Arkonor and days from the next mining expedition (like me)... Lower their quantities while keeping the very same ratio, rounded down when appropriate... That way, refining a little amount would have more waste than a large quantity, which is realistic... |

Sgt Ocker
Last Bastion of Freedom
139
|
Posted - 2014.03.27 13:49:00 -
[1718] - Quote
Soldarius wrote:Sgt Ocker wrote:The refining upgrade alone is worth more than 200 large pos's.. lol wut? Do you have any idea how much a Large POS costs? http://eve-central.com/home/quicklook.html?typeid=12235That's 254M each. At your purported price, the implant would cost 50.8B isk, or about as much as a supercarrier or AT first prize ship. Hmm.... you aren't by any chance in the market for a 4% refining implant are you? Because I've got a couple Id like to sell. On another note, having compression at a station would render useless the ability to anchor compression arrays in all NPC space. While it's true you can't contract to a POS, nor would I expect a single character trying to acquire the minerals for a cap ship to do all that hauling alone, you can sell raw ore and then buy compressed ore on the market, which is the method I would recommend. Or you can even put up exchange contracts selling raw ore and some isk in exchange for compressed ore. Why would anybody bother buying the 4% implant when there is no advantage to having it? Oh and as the implant has absolutely nothing to do with installing a refining array and would not be lost if the outpost were to fall into unfriendly hands.. ..
And the price i quoted was an example of how much easier it is to replace a pos compared to an outpost.. As you can't just float the pos module in space without a pos neither can you have outpost refining without the outpost.
BTW; I have a NYX I would be more than happy to sell you for 50 bil.
|

Torg Rann
Tor Industrials
1
|
Posted - 2014.03.27 18:18:00 -
[1719] - Quote
This new compression/refining business needs a new contract type.
There should be a contract type, similar to a courier contract, that allows a pilot to request that someone either compress the ore or refine it into minerals.
- Collateral would be needed.
- Payment could be isk or a percentage of the ore.
- The assumed refining percentage could be specified. Default to 100%, but could be anywhere from 1 to 114 percent. If someone changed the percentage to other than 100 it should be HIGHLIGHTED and in a BRIGHT COLOR to reduce scamming.
- CCP should calculate the outputs from the compression/refining, again to reduce scamming.
- The delivery station in the contract would not have to be the same as the pickup station, it should be HIGHLIGHTED and in BRIGHT COLOR if changed.
The new contract type would make compression/refining more available to pilots. |

Torg Rann
Tor Industrials
1
|
Posted - 2014.03.27 18:23:00 -
[1720] - Quote
Compression should be added to the Orca, considering that compression for the Rorqual is changing so much.
Will compression require the Rorqual to be in deployed mode to compress?
Could the Rorqual/Orca compress while in a station or just in space? |
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2968
|
Posted - 2014.03.27 18:55:00 -
[1721] - Quote
Torg Rann wrote:This new compression/refining business needs a new contract type. There should be a contract type, similar to a courier contract, that allows a pilot to request that someone either compress the ore or refine it into minerals.
- Collateral would be needed.
- Payment could be isk or a percentage of the ore.
- The assumed refining percentage could be specified. Default to 100%, but could be anywhere from 1 to 114 percent. If someone changed the percentage to other than 100 it should be HIGHLIGHTED and in a BRIGHT COLOR to reduce scamming.
- CCP should calculate the outputs from the compression/refining, again to reduce scamming.
- The delivery station in the contract would not have to be the same as the pickup station, it should be HIGHLIGHTED and in BRIGHT COLOR if changed.
The new contract type would make compression/refining more available to pilots.
This is where a supply contract would make sense.
Like a WTB contract, but able to have collateral from the supplier, and a material transfer from the buyer, with a duration from when it's accepted.
Useful for times when you want someone to build some things for you, and they want to make sure you'll actually buy them, rather than sticking you with a hundred ships which you won't be able to sell, on your own dime. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Draxius Hamalia
Clockwork Automatons
0
|
Posted - 2014.03.27 21:57:00 -
[1722] - Quote
I'm a relatively new player who is focusing on Mining and Industry at the moment, so I know I don't have the experience of most of the folks on this thread. At my core, I'm a math guy. "Spreadsheets in Space" was a line used to sell me on the game, not keep me away from it.
There are pieces of the Refining experience I haven't played with yet (like Rorquals and compression), but on its face, the numbers make a lot of sense.
I agree completely with the intent of the changes, but I think that the math could use some polishing up. This method assumes the same increase in Ore to Minerals conversion of 38.1%, but simply alters how some of the calculations are done. That having been said, if there was a way to make the Refining output "look like" 100% to the player, I'd prefer that - this just address the underlying calculations.
Key for my new formulae (shorthand to save characters in the post). S = Station Equipment rating R = Refining skill E = Refining Efficiency skill P = Ore Processing specialty skill I = % gain from implant (4% => .04)
So, the old formula is: S + .375 * (1 + .02R) * (1 + .04E) * (1 + .05 P) * (1 + I)
While the proposed new formula is: S * (1 + .03R) * (1 + .02E) * (1 + .02P) * (1 + I)
The problem that I have with the new math is that it shifts the value of Station Equipment from the least important number to pretty much the only important one. Skills end up with a "diminishing returns" effect that makes progression somewhat unpalatable.
My view is that the mechanics should be altered somewhat - Station Equipment and Refining Efficiency should help reduce waste, while Refining and [Material] Processing should increase base yield, as follows: Base yield % = (1 + .03R) * (1 + .02P) * (1 + I) Waste % = (1 - S) * (1 - .02E) Net yield (pre-tax) % = [(1 + .03R) * (1 + .02P) * (1 + I)] * [(1 - (1 - S) * (1 - .02E))]
If you run the numbers, you'll find that at a 50% Station Efficiency, the results for the CCP proposal and my own are identical (same 72.4% at max skills + 4% implant, but all the #s do line up).
However, as you move away from 50% stations, the disparity becomes rather large (in both directions). Here are the numbers for max skill at 25%, 40%, and 60% stations 25% station: - CCP proposal: 36.2% - My proposal: 42.8%
40% station: - CCP proposal: 57.9% - My proposal: 60.5%
60% station: - CCP proposal: 86.8% - My proposal: 84.2%
The intent here is to create a significant, but less-than-linear, impact for Station Equipment. Low-/Null-Sec Industry can still prosper without invalidating Hi-Sec. A 20% boon to refining (CCP-proposed 60% Minmatar Output refining max) seems a little much to me.
On the flip side, the math would theoretically allow even higher level stations (up to ~74%) for even higher output before hitting what would be the new "Perfect Refine" ceiling.
Anyone have any thoughts? |

Regan Rotineque
Arch Angels Assault Force The Kadeshi
258
|
Posted - 2014.03.27 22:47:00 -
[1723] - Quote
What about having regular compressed blocks from pos or station and higher yield rorq compressed blocks
Show da rorq some luv |

Karaburan
Jolly Codgers Get Off My Lawn
6
|
Posted - 2014.03.27 22:58:00 -
[1724] - Quote
Overall I think the changes outlined are great but am wondering about some of the secondary and tertiary effects. The one I am thinking about now is mineral prices and how they are used as an index for other prices in the game.
One example is that according to my understanding of bounties is that they use the value of minerals in destroyed ships for the calculated payout. If the mineral market is divided into minerals to be used in nearby systems to jita, and compressed ore market, how is this going to affect the indexed prices in the game? Will mineral prices fall dramatically and cause dramatic fluctuations in bounty payouts? Are there other examples of items/prices in the game that will be affected by the change in the mineral price structure?
Also, I assume that the mineral composition of items for bounty payouts uses the manufacturing bill of materials and not the refined mineral prices. Otherwise this could also affect bounty payouts as well. |

CRNA
Exploring Blind TECH
1
|
Posted - 2014.03.28 00:34:00 -
[1725] - Quote
Can someone help me out with one thing here please (either through PM or post)?
I'm trying to see how this will affect 0.0 miners in a simplified version. It sounds like they've increased mineral/topes composition of ore/ice to balance the lost minerals. I'm trying to figure where it will make sense to refine now - and if alliances need to upgrade refineries more so than they have now.
Assuming max skills and implants (which I have) - can someone break down how many minerals you'll get in comparison to now? Before you jump and say it was already done, what I'm confused about is the fully upgraded Minmatar outpost, as it sounds like you'll get extra minerals/topes refining in one of those vs other tiers of Minmatar upgrades, and compared to other 0.0 stations with no upgrades/maxed upgrades
What I'm basically after is trying to understand - what type of 0.0 station will it make sense to refine in after this patch - and how worth it is to upgrade various stations.
If someone can break this down for me, I'd really appreciate it - because at this point I'm still very confused.
Also, do people agree in general that it seems like it'll be better for 0.0 miners to sell compressed ore in Jita vs straight minerals? If so, my original question is intended to figure out the best place to build mineral intensive projects.
Thanks!
|

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.28 01:16:00 -
[1726] - Quote
CRNA wrote:Can someone help me out with one thing here please (either through PM or post)?
I'm trying to see how this will affect 0.0 miners in a simplified version. It sounds like they've increased mineral/topes composition of ore/ice to balance the lost minerals. I'm trying to figure where it will make sense to refine now - and if alliances need to upgrade refineries more so than they have now.
Assuming max skills and implants (which I have) - can someone break down how many minerals you'll get in comparison to now? Before you jump and say it was already done, what I'm confused about is the fully upgraded Minmatar outpost, as it sounds like you'll get extra minerals/topes refining in one of those vs other tiers of Minmatar upgrades, and compared to other 0.0 stations with no upgrades/maxed upgrades
What I'm basically after is trying to understand - what type of 0.0 station will it make sense to refine in after this patch - and how worth it is to upgrade various stations.
If someone can break this down for me, I'd really appreciate it - because at this point I'm still very confused.
Also, do people agree in general that it seems like it'll be better for 0.0 miners to sell compressed ore in Jita vs straight minerals? If so, my original question is intended to figure out the best place to build mineral intensive projects.
Thanks!
It s late so my numbers r gonna be approximate
High sec: In station u r gonna need max skills ( lvl 5 in the two refining plus lvl 5 in the ore specific skill) plus the best refining implant +4% U ll get 72.4% which is the current 100% In other words if u get all max skills plus implant u r ore refining will not be affected by the patch.
However, other ppl will be able to get more minerals refined than u Still in high sec: In a POS ppl can refine at a 75.6% with no skills or implants (having skills won't change the yield)
Low sec: In POS ppl will refine at 78.1% still with no skills
Null sec: Here the numbers will vary depending on the upgrade lvl of the player owned station, getting to a max refine yield in a fully upgraded minmatar station with 86.8% The other racial station will be lower by several percentage point, but they will be better than high sec stations
In short, If u r a miner ur better off mining in null , and refining ur ore in a minmatar station in null for max yield
If u r a miner not null or not close to a minmatar station, u can use a compressing array in a POS , to compress ur ore and reduce its volume and transport it to a minmatar station in null, for max reigning yield.
U ll have to run the numbers, but even with transport costs the 15% better yield of a null sec minmatar station is worth it.
So find ur self a null corp with minmatar station and who r willing to upgrade it (it ll cost like 60 bil to get the 86.8 refining yield upgrades...) |

Jaiken
High-Voltage
1
|
Posted - 2014.03.28 03:48:00 -
[1727] - Quote
If I want to make money as a compressor which I do currently with 425mm railguns it seems like I'm going to be doing alot more hauling. The current system has me hauling minerals that are already relatively small volume. With the new system it looks like the only way to compress is with the unrefined ore which is much bigger. Now the end result is relatively the same volume ie compressed dense veldspar vs 425mm railguns. The problem is that the uncompressed veldspar is twice as bulky as the minerals used to be. This costs me twice as much to compress the same ammount. The actual compression portion will cost nothing which is about what it costs now but the hauling is the thing that I am concerned about.
Is this intended or are you planning a fix for this??
I would say that instead of compressing the ores the rorqual and pos mod should compress minerals. This would make things relatively the same as far as volume goes and would give the added benefit of letting builders order specific minerals that they need instead of getting a bunch of extra mins that they may or may not use. |

Inspiration
130
|
Posted - 2014.03.28 09:21:00 -
[1728] - Quote
Arinyes Cantari wrote:Basically saying, this is just another step in the war against carebears. Plain and simple.
CCP's way of saying, if you want to enjoy anything, get with the program.
It is leveling the player field, it takes unfair advantages away from care bears and give care bears a better positions then say botters. Imagine having both good refine and compression at a NPC station, like now essentially. Bot accounts will be in a NPC corporation and have all the perfect tools to optimize their process. Always beating the actual players while being practically invulnerable economically speaking! Blowing up a few ships does nothing to hurt them.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Inspiration
130
|
Posted - 2014.03.28 09:28:00 -
[1729] - Quote
Harah Noud wrote:K first let me address the competitive side of the equation. A 4% advantage by using POS is enormous, and can't be shrugged aside. Especially, if the POS cost is shared by a corp... If u use null sec numbers 86.8 to 72.4 then competitivity is really threatened
Now I understand there r the security aspect, fuel, and risk vs reward, but u we're speaking of competitivity and saying 4% is nothing... U know that the margins on most T1 ships is btw 10-20% ?
I think a good solution of compression array is to use the BP model, put the ore in a NPC station and use ur compression array remotely , and recover the compressed ore from the POS... Just an idea...
1. NPC compression is bot heaven!
2. The 4% advantage is not true. With an implant and perfect skills at an NPC station you refine just 2% or something less efficient.
3. For a producer, only titanium and pyrite need a compressed source, the rest of the minerals is easily transportable without and might even come from null because of that. You will not find compressed ABCs on Jita market in volumes!
4. The cost part of titanium and pyrite in an end-product is much less then 100%, lets say 40% for example (it vaties per product and mineral prices after patch). Then your disadvantage vs a pos as a producer is 40% of 2% (assuming you use implant).
Overall not using a POS to refine will hurt the margin but not to a 4%, not by a long shot! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.28 09:48:00 -
[1730] - Quote
Inspiration wrote:Harah Noud wrote:K first let me address the competitive side of the equation. A 4% advantage by using POS is enormous, and can't be shrugged aside. Especially, if the POS cost is shared by a corp... If u use null sec numbers 86.8 to 72.4 then competitivity is really threatened
Now I understand there r the security aspect, fuel, and risk vs reward, but u we're speaking of competitivity and saying 4% is nothing... U know that the margins on most T1 ships is btw 10-20% ?
I think a good solution of compression array is to use the BP model, put the ore in a NPC station and use ur compression array remotely , and recover the compressed ore from the POS... Just an idea...
1. NPC compression is bot heaven! 2. The 4% advantage is not true. With an implant and perfect skills at an NPC station you refine just 2% or something less efficient. 3. For a producer, only titanium and pyrite need a compressed source, the rest of the minerals is easily transportable without and might even come from null because of that. You will not find compressed ABCs on Jita market in volumes! 4. The cost part of titanium and pyrite in an end-product is much less then 100%, lets say 40% for example (it vaties per product and mineral prices after patch). Then your disadvantage vs a pos as a producer is 40% of 2% (assuming you use implant). Overall not using a POS to refine will hurt the margin but not to a 4%, not by a long shot!
I think ur missing something
I m talking refining not compressing As a high sec miner and producer WITHOUT a POS but with perfect skills and implant the ore u mine will net u ore based on 72.4% at a high sec station A similar hi sec miner producer with a POS and no perfect skills and NO implant would refine at a 75.3 Math says it s a 2.9%
So it seems we r both wrg In ur model this guy with a POS is in a corp and he doesn't pay the fuel cost, so right out of the production lines he already have a 2.9 price advantage
Now a null sec miner-producer advantage is 86.8-72.4= 14.4 Is that excessive? Knowing how big the blue doughnut is... Frankly I don't know. I know that null sec production and mining need a helping hand, but is this too much? Let s wait and see
But I feel that the old 100% refine should be attainable without the implant! I've u get 72.4 with max skills and then add the 4% implant. It feels more balanced and fair
When u spoke on veld and pyrite u we're addressing compression, and as I said there is an issue with the ore volume and how many trips one has to take to a POS to compress effectively, u r solution was nice but can't be applied in all cases I liked the suggestion that mineral can be compressed (tweaking the formula to get the same ratio, taking into consideration the volume reduction of refining) or the remote use of a POS compression array from stations...
Talking about BOTs is useless, high sec say the biggest bots r in null, and vis-versa , we can't prove who is right... |
|

Darkblad
Hilfe is like Free Entertainment
158
|
Posted - 2014.03.28 09:57:00 -
[1731] - Quote
CRNA wrote:Assuming max skills and implants (which I have) - can someone break down how many minerals you'll get in comparison to now? Before you jump and say it was already done, what I'm confused about is the fully upgraded Minmatar outpost, as it sounds like you'll get extra minerals/topes refining in one of those vs other tiers of Minmatar upgrades, and compared to other 0.0 stations with no upgrades/maxed upgrades Copy or download this Google Sheet and set station base, skill levels and implants. The numbers are the percentages compared to those we currently gain @ 100 % yield. A fully Mimitar Outpost will yield roughly 20 % more than we currently get. Refinining Array yields are the percentages that CCP Ytterbium noted in this thread. EVE Infolinks -+-áOld and new-áPortraits |

Sgt Ocker
Last Bastion of Freedom
139
|
Posted - 2014.03.28 13:12:00 -
[1732] - Quote
Regarding changes to refining, one thing seems to be missing from the equations. To get maximum refine now you need to have, refining 5, refining efficiency 5 and XX standings with the Npc Corp whose station equipment you are using.
Post summer it becomes;
StationBase50% Reprocessing5 Reprocessing Efficiency5 Ore Processing5 Implant RX-801/2/44%
Corp standings ? --- missing link or just no longer relevant ? Net Yield72.36% |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.28 13:20:00 -
[1733] - Quote
Sgt Ocker wrote:Regarding changes to refining, one thing seems to be missing from the equations. To get maximum refine now you need to have, refining 5, refining efficiency 5 and XX standings with the Npc Corp whose station equipment you are using.
Post summer it becomes;
StationBase50% Reprocessing5 Reprocessing Efficiency5 Ore Processing5 Implant RX-801/2/44%
Corp standings ? --- missing link or just no longer relevant ? Net Yield72.36%
According to CCP the standing required is still 6.67, if I remember correctly
|

Weaselior
GoonWaffe Goonswarm Federation
6779
|
Posted - 2014.03.28 13:39:00 -
[1734] - Quote
Inspiration wrote: 1. NPC compression is bot heaven!
yeah bots will never be able to outcompete human beings in the complex task of warping a freighter to a pos a bazillion times Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Scaugh
Blue Republic RvB - BLUE Republic
51
|
Posted - 2014.03.28 14:13:00 -
[1735] - Quote
Weaselior wrote:Inspiration wrote: 1. NPC compression is bot heaven!
yeah bots will never be able to outcompete human beings in the complex task of warping a freighter to a pos a bazillion times
Just buy your ores compressed.. There you go, a bazillion less JF warps required by you. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
246
|
Posted - 2014.03.28 14:21:00 -
[1736] - Quote
Scaugh wrote:Weaselior wrote:Inspiration wrote: 1. NPC compression is bot heaven!
yeah bots will never be able to outcompete human beings in the complex task of warping a freighter to a pos a bazillion times Just buy your ores compressed.. There you go, a bazillion less JF warps required by you. Someone has to do it, and the task is soulless and unrewarding. It would be better for 75% of the use cases for compression for it to be available as a station service. The POS module would still be used by miners on the fringes of the galaxy (and in wormholes.) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Nick Bete
The Scope Gallente Federation
280
|
Posted - 2014.03.28 15:24:00 -
[1737] - Quote
So... almost 70 pages of questions, speculation, arguments and general uncertainty yet, not a single dev response. For such a major change to a fundamental part of the game one would think that CCP would want to get in here and clear things up.
Come on CCP! I understand you're busy but you opened a thread asking for feedback then apparently vanish for a week? We players would appreciate some feedback and answers as well. |

Dinsdale Pirannha
Pirannha Corp
2484
|
Posted - 2014.03.28 15:48:00 -
[1738] - Quote
Nick Bete wrote:So... almost 70 pages of questions, speculation, arguments and general uncertainty yet, not a single dev response. For such a major change to a fundamental part of the game one would think that CCP would want to get in here and clear things up.
Come on CCP! I understand you're busy but you opened a thread asking for feedback then apparently vanish for a week? We players would appreciate some feedback and answers as well.
The null sec caretels have given all the information that they want to give. The numbers are all there. High sec is getting hammered, low sec is getting hammered to a slightly lesser degree, wormholes do well, null sec gets a ridiculously massive buff.
Low skill players are crushed, null sec will be attracting high skill industrialists. Go read the post by the chief architect of this disaster over at the failed lawyer's website. He had a post prepared that breaks it down nicely, specifically how much null sec gains with this.
Oh, and BTW, given he is on the CSM, you can treat his statement as fact about this just being the first "big change" for June. We are just seeing now is just another step of many of the complete degradation of high sec into a wasteland. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
611
|
Posted - 2014.03.28 16:16:00 -
[1739] - Quote
CRNA wrote:Can someone help me out with one thing here please (either through PM or post)?
I'm trying to see how this will affect 0.0 miners in a simplified version. It sounds like they've increased mineral/topes composition of ore/ice to balance the lost minerals. I'm trying to figure where it will make sense to refine now - and if alliances need to upgrade refineries more so than they have now.
Assuming max skills and implants (which I have) - can someone break down how many minerals you'll get in comparison to now? Before you jump and say it was already done, what I'm confused about is the fully upgraded Minmatar outpost, as it sounds like you'll get extra minerals/topes refining in one of those vs other tiers of Minmatar upgrades, and compared to other 0.0 stations with no upgrades/maxed upgrades
What I'm basically after is trying to understand - what type of 0.0 station will it make sense to refine in after this patch - and how worth it is to upgrade various stations.
If someone can break this down for me, I'd really appreciate it - because at this point I'm still very confused.
Also, do people agree in general that it seems like it'll be better for 0.0 miners to sell compressed ore in Jita vs straight minerals? If so, my original question is intended to figure out the best place to build mineral intensive projects.
Thanks!
At a 50% equipment refinery with max skills and 4% implant, you will get almost exactly the same yield as what is currently a perfect refining rate.
Post change, if you refine at any structure with greater than 50% equipment and the same skills/implants, you will get more than what is currently perfect refining. The POS Refining Arrays are set at 52/54% and assume perfect skills. But it costs isk/fuel and effort to run a POS.
So its up to you to decide if you want to go through the effort of refining at a POS should a well-upgraded refinery station not be available. But if you intend to ever move the stuff, compress it, with the only exception being Compressed Mercoxit ore. I don't care to haul compressed ore that is 100 times greater in volume than it's mineral content. Free Ripley Weaver! |

Querns
GBS Logistics and Fives Support Goonswarm Federation
246
|
Posted - 2014.03.28 16:25:00 -
[1740] - Quote
Dinsdale Pirannha wrote: The null sec caretels
"Caretels" is a great word. We collude because we care about you, the Eve: Online player. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
611
|
Posted - 2014.03.28 17:42:00 -
[1741] - Quote
Having compression available in stations would completely kill the Compression Array in all of hisec due to the prevalence of stations.
Even if CCP implemented compression taxes in a station as a way to give the array an edge over station equipment, good luck balancing fractions of a percent of 100 units of raw ore or 1 unit of compressed ore. Suppose they could just tax it with isk.
Having compression only available in hisec through the Compression Array will stimulate the PI industry through POS and Compression Array sales, as well as the ice industry through increased fuel demands. Putting compression in stations will completely kill all of that market and industrial activity.
The way things will likely work after the change is simple and easy for everyone.
- Miner mines ore.
- Hauler takes ore to POS, compresses it, drops it in corp hanger, because 0 skills required.
- Hauler moves compressed ore to market.
- Manufacturer buys compressed ore.
- Manufacturer moves it to refinery facility and turns it into minerals.
- Manufacturer makes things.
- Manufacturer sells things.
- Profit. (hopefully)
Large-scale manufacturing will be even easier for producers because they won't have to go through the additional steps of building intermediate modules or even compressing ore. They can literally just click on market and get bacon.
These changes as they are proposed will also kick-start the compressed ore market, which is completely dead.
Furthermore, I find the fact that CCP is completely redesigning existing POS modules to be very encouraging. It means they are not just looking at legacy POS code, but are actually doing something about it.
Giving more benefits to hisec stations is the last thing Eve-O industry needs.
Free Ripley Weaver! |

Querns
GBS Logistics and Fives Support Goonswarm Federation
246
|
Posted - 2014.03.28 17:50:00 -
[1742] - Quote
Soldarius wrote:Having compression available in stations would completely kill the Compression Array in all of hisec due to the prevalence of stations.
So, should we kill off Corporate Hangar Arrays due to the prevalence of highsec stations with unlimited storage?
This is a completely spurious argument. POS modules exist to support life on the fringes, not replace it. Meanwhile, the sheer importance of the availability of compressed ore demands that the barrier to entry for compression be as low as possible. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.28 18:10:00 -
[1743] - Quote
Soldarius wrote:Having compression available in stations would completely kill the Compression Array in all of hisec due to the prevalence of stations. Even if CCP implemented compression taxes in a station as a way to give the array an edge over station equipment, good luck balancing fractions of a percent of 100 units of raw ore or 1 unit of compressed ore. Suppose they could just tax it with isk. Having compression only available in hisec through the Compression Array will stimulate the PI industry through POS and Compression Array sales, as well as the ice industry through increased fuel demands. Putting compression in stations will completely kill all of that market and industrial activity. The way things will likely work after the change is simple and easy for everyone.
- Miner mines ore.
- Hauler takes ore to POS, compresses it, drops it in corp hanger, because 0 skills required.
- Hauler moves compressed ore to market.
- Manufacturer buys compressed ore.
- Manufacturer moves it to refinery facility and turns it into minerals.
- Manufacturer makes things.
- Manufacturer sells things.
- Profit. (hopefully)
Large-scale manufacturing will be even easier for producers because they won't have to go through the additional steps of building intermediate modules or even compressing ore. They can literally just click on market and get bacon. These changes as they are proposed will also kick-start the compressed ore market, which is completely dead. Furthermore, I find the fact that CCP is completely redesigning existing POS modules to be very encouraging. It means they are not just looking at legacy POS code, but are actually doing something about it. Giving more benefits to hisec stations is the last thing Eve-O industry needs.
I proposed to acess POS compressing arrays from station , like current research array in order to alleviate the ungodly number of ore freighter trips needed to transport the ore to the POS Or introduce mineral compression , so u refine at a POS or station and have a much smaller volume to transport to POS for compressing (tweaking the compression numbers in a way that refine plus mineral compression would equale ore compression
I just tossing ideas out, so e I heard in this thread
But I m willing to listen to ur ideas |

Maru Sha
The Department of Justice
35
|
Posted - 2014.03.29 00:24:00 -
[1744] - Quote
Maybe at the same time you could fix the "bug" I reported here.? |

Dalilus
Federal Navy Academy Gallente Federation
59
|
Posted - 2014.03.29 06:21:00 -
[1745] - Quote
"It prevents us from giving low and null-security facilities some advantage: Player-built stations in null security space can only be, at their very best, equivalent with NPC stations that are spread all across New Eden."
Stopped reading right there, what was the point? Another nerf to high sec, woohoo, wooop, wooop. 
I guess the nullsec bwaaaanbulance is still making the rounds...... |

SpacePhenix
KnownUnknown
0
|
Posted - 2014.03.29 08:16:00 -
[1746] - Quote
Maybe IGÇÖm a cheap.. But I feel like I have to make a little comment on this nerf... First off all I can read is hurt new players and take away something from the eve players that have used a lot of time and effort into industry. Why in universe would you make it 10 -20 times harder for a new player to play eve... I like some of the changes I do.... Something needed to be done with the module mineral compression...
Compression ore BPO refunded at market price value... Are u kidding me!!... The value of the blueprints is not the value of the marked price after you have spent time and POS fuel on researching them.. The time EVE players have spent on researching them needs to be refunded as well + something really nice for the hazard of researching 240 blueprints....
As someone have mentioned if your nerfing module reprocessing this mucth, will have a huge impact of the income of doing NPC missions. Either you need to add more of the sellable high value (Meta lvl4) in loot or you need to add more LP points/ mission reward/bounty/standing increase.... Couse with this nerf your basically cutting mission running income in half. |

Darkblad
Hilfe is like Free Entertainment
160
|
Posted - 2014.03.29 08:58:00 -
[1747] - Quote
Maru Sha wrote:Maybe at the same time you could fix the "bug" I reported here.? Some further details on that: There are Stations with both services, that have a base yield of 50 %, like Vylade VII - Moon 3 - Astral Mining Inc. Refinery. 109 Stations in total have both services and 50% base yield. Ironically, their operationName (added to the end of the Station's name) is "Refinery" - with one exception where the operationName is "Factory", Kinakka III - Lai Dai Corporation Factory. Let's hope that this
CCP Ytterbium wrote:We will rename all instances of GÇ£refiningGÇ¥ into GÇ£reprocessingGÇ¥. That includes changing skill names to Reprocessing, Reprocessing Efficiency, renaming the station service as a whole and all its references in the game. will resolve this.
Edit: You can research further when you get yourself a copy of this quick hack Google Sheet. It contains all NPC Stations with their operationName and base yield. Refinery and Reprocessing Plant services are an individual entry. If a station has both services, column "Both?" says so. EVE Infolinks -+-áOld and new-áPortraits |

Master Flakattack
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.03.29 12:49:00 -
[1748] - Quote
Soldarius wrote:Having compression available in stations would completely kill the Compression Array in all of hisec due to the prevalence of stations.
Even if CCP implemented compression taxes in a station as a way to give the array an edge over station equipment, good luck balancing fractions of a percent of 100 units of raw ore or 1 unit of compressed ore. Suppose they could just tax it with isk.
Having compression only available in hisec through the Compression Array will stimulate the PI industry through POS and Compression Array sales, as well as the ice industry through increased fuel demands. Putting compression in stations will completely kill all of that market and industrial activity.
Furthermore, I find the fact that CCP is completely redesigning existing POS modules to be very encouraging. It means they are not just looking at legacy POS code, but are actually doing something about it.
Giving more benefits to hisec stations is the last thing Eve-O industry needs.
All you do by putting better refines and compression strictly on POS' is create a massive barrier to entry. Anyone without the resources to run a POS is stuck selling one of two sub-par products:
- Ore
- Uncompressed ore has a massive volume, making it difficult to move around
- The cost of the intermediate step of POS compression will be uploaded to the miner
- Large-scale industrialists save no time or money
- Minerals
- Refining ore will produce less minerals and less isk for the miner
- Owning and operating the refining array, which helps solve this problem, has a massive running cost of its own. It doesn't pay out.
We know these changes are going through, so let's make it as easy on both hi and null as possible: let those who can't effectively refine compress and industry might actually see improvement. Force compression into POS arrays and things are going to slow down quite a bit.
Soldarius wrote: Large-scale manufacturing will be even easier for producers because they won't have to go through the additional steps of building intermediate modules or even compressing ore. They can literally just click on market and get bacon.
These changes as they are proposed will also kick-start the compressed ore market, which is completely dead.
These statements support station compression. Do you even know what you're arguing? |

Kara Vix
Sanford and Son Salvage
225
|
Posted - 2014.03.29 13:52:00 -
[1749] - Quote
Can someone better at math than I break down some numbers for me. Currently what is the cost for running a small pos in hi sec (fuel per month) and what would be the gain on refining vs station refining after the update with a character with perfect refining skills. I am not being lazy on running numbers, I just have a mental block when doing math  |

Inspiration
131
|
Posted - 2014.03.29 13:54:00 -
[1750] - Quote
SpacePhenix wrote:Maybe IGÇÖm a cheap.. But I feel like I have to make a little comment on this nerf... First off all I can read is hurt new players and take away something from the eve players that have used a lot of time and effort into industry. Why in universe would you make it 10 -20 times harder for a new player to play eve... I like some of the changes I do.... Something needed to be done with the module mineral compression...
Compression ore BPO refunded at market price value... Are u kidding me!!... The value of the blueprints is not the value of the marked price after you have spent time and POS fuel on researching them.. The time EVE players have spent on researching them needs to be refunded as well + something really nice for the hazard of researching 240 blueprints....
As someone have mentioned if your nerfing module reprocessing this mucth, it will have a huge impact of the income of doing NPC missions. Either you need to add more of the sellable high value (Meta lvl4) in loot or you need to add more LP points/ mission reward/bounty/standing increase.... Couse with this nerf your basically cutting mission running income in half.
In the past I have been hit by T2 module material composition and high end moon goo stuff changes. Loosing like 40b in the process due to stockpiles suddenly being hammered in value, which is a lot even to the majority of older players. With this change only my compression BPO collection take a value hit.
But i don't mind!
Take it form me, it happens from time to time in order to make the game better. Each change is bound to result in winners and loosers and if you are all in on something, that can make you a very large winner or a very large looser. There is no reason to fight it, but every reason to learn and adapt.
I think people that crying about income loss etc, are exactly the people that need this change the most. They are getting pulled out of that single operating mode of daily routines and have a moment to reflect and to see what else is out there. Find new things and new ways of doing existing things. You might discover that what you think was smart game play before, actually wasn't and actually improve.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
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Malcolm Lionel
The Ascended Fleet Intrepid Crossing
18
|
Posted - 2014.03.29 14:21:00 -
[1751] - Quote
Weaselior wrote:Inspiration wrote: 1. NPC compression is bot heaven!
yeah bots will never be able to outcompete human beings in the complex task of warping a freighter to a pos a bazillion times You could slow it down though by making the array take level 4 skills to compress, just like the rorqual does. Atleast then anyone breaking the rules is risking a character that would take monthes to replace. |

Inspiration
132
|
Posted - 2014.03.29 14:33:00 -
[1752] - Quote
Master Flakattack wrote:All you do by putting better refines and compression strictly on POS' is create a massive barrier to entry. Anyone without the resources to run a POS is stuck selling one of two sub-par products:
- Ore
- Uncompressed ore has a massive volume, making it difficult to move around
- The cost of the intermediate step of POS compression will be uploaded to the miner
- Large-scale industrialists save no time or money
- Minerals
- Refining ore will produce less minerals and less isk for the miner
- Owning and operating the refining array, which helps solve this problem, has a massive running cost of its own. It doesn't pay out.
We know these changes are going through, so let's make it as easy on both hi and null as possible: let those who can't effectively refine compress and industry might actually see improvement. Force compression into POS arrays and things are going to slow down quite a bit.
Miners will be the group of players that do the compression, not in the least as it reduces the time they currently waste on hauling the ore to a station in the first place. At the same time they deliver a more valuable product to their customers.
Players that mine, but are unwilling to join a group or co-operate with others that have POS access are only making their own life hard. You cannot blame that on the changes. In fact, it makes it all the more obvious that joining a corporation is a good thing to do. In a sense it helps new players get into shape and action much sooner as otherwise would be the case.
Master Flakattack wrote:Soldarius wrote: Large-scale manufacturing will be even easier for producers because they won't have to go through the additional steps of building intermediate modules or even compressing ore. They can literally just click on market and get bacon.
These changes as they are proposed will also kick-start the compressed ore market, which is completely dead.
These statements support station compression. Do you even know what you're arguing?
Maybe you can elaborate why you see those statements as a reason to introduce station compression? We had mineral compression trough certain modules and ammunition, enabled by of 100% and 100% recycling. Those items were never intended to be used for compression, but null did rely on them to get their low end minerals.
Now we get ORE compression which is more versatile, takes no BPO research and takes up no manufacturing slots. It also lowers hauling sores of miners at the same time and empowers WH population to handle the ore volumes that are out there.
There is an obvious need for compression, but null and WH populations were the ones that rely on it. High sec manufacturing cannot afford to pay the 15-20% premium of compressed modules to acquire minerals. They haul uncompressed minerals in staggering volumes (trit, pyerite and some mex).
Not only the previous beneficiaries of compression now have a proper solution instead of an artifact of broken mechanics. But also miners and high sec producers get a gain. With miners obviously wanting to have theirs...most of them will compress and with it the majority of ore will exist on market in that form.
Since a single system does not complain much ore, let alone populated ones that are hammered each day, miners will fan out...and thanks to ore compression at a pos they can. Operating in station less systems far from hubs is no longer out of reach. This also brings the benefit of fresh larger rocks and thus increase their mining effectiveness.
All this is relevant because with the majority of ore already having a better solution for compression then stations would offer, there really is no need to focus on edge cases with unwanted side-effects. Side effects such as giving new players the idea that operating solo is a reasonable path to follow. Drawing beginners out of starter systems as soon as possible is good! Good is also to not making practical bottling less risky by not having to deal with POS + possible wars. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Inspiration
132
|
Posted - 2014.03.29 14:43:00 -
[1753] - Quote
Malcolm Lionel wrote:Weaselior wrote:Inspiration wrote: 1. NPC compression is bot heaven!
yeah bots will never be able to outcompete human beings in the complex task of warping a freighter to a pos a bazillion times You could slow it down though by making the array take level 4 skills to compress, just like the rorqual does. Atleast then anyone breaking the rules is risking a character that would take monthes to replace.
Such a thing does actually make sense to me. A simple prerequisite to get the full benefits of operating at a pos. The current pos code should be able to handle this with little work. There are prerequisites for other structures too IIRC. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Malcolm Lionel
The Ascended Fleet Intrepid Crossing
19
|
Posted - 2014.03.29 15:08:00 -
[1754] - Quote
Just manufacture in null, i may have a corp suggestion :)
Its fun, I run the whole process there getting minerals, then making stuff.
The sov upgrades help to. |

Moondrop Picard
Ave Tenebrae
0
|
Posted - 2014.03.29 17:05:00 -
[1755] - Quote
CCP Ytterbium wrote:Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab). Although "refining" scrap metal isn't entirely accurate, "reprocessing" rock you chipped off an asteroid is completely illogical. If one of those words must be used, "refining" would make more sense. |

Ekaterina 'Ghetto' Thurn
Department 10
140
|
Posted - 2014.03.29 17:07:00 -
[1756] - Quote
Kara Vix wrote:Can someone better at math than I break down some numbers for me. Currently what is the cost for running a small pos in hi sec (fuel per month) and what would be the gain on refining vs station refining after the update with a character with perfect refining skills. I am not being lazy on running numbers, I just have a mental block when doing math 
I haven't done the maths either but if you are thinking of running a small POS just for compression then I think you may make a loss with the POS fuel costs. It does sound like if you have max skills and the 4% hardwiring you won't be far off where we are now on refining.
It is still the case though that the current proposal gives mission runners who do spreadsheets and collect all the loot will get a kick in the pants.
Also we will have to wait and see if the current proposals go through, and what over changes get announced, will do to the status quo. Currently the majority are saying compression will be the favoured route of transporting minerals from high to low & null sec. But it may be that mining in 'deep blue' in nullsec, given the 20% increase in refinery yield, will be the favoured option. |

Ekaterina 'Ghetto' Thurn
Department 10
140
|
Posted - 2014.03.29 17:09:00 -
[1757] - Quote
Moondrop Picard wrote:CCP Ytterbium wrote:Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab). Although "refining" scrap metal isn't entirely accurate, "reprocessing" rock you chipped off an asteroid is completely illogical. If one of those words must be used, "refining" would make more sense.
To my mind both the 'Refining' & 'Reprocessing' terminologies should be kept and used as they are. We went to school and know what these words mean. Did the CCP devs go to school too?  |

Inspiration
132
|
Posted - 2014.03.29 19:27:00 -
[1758] - Quote
Ekaterina 'Ghetto' Thurn wrote:Did the CCP devs go to school too? 
I hope not...as true creative thinking is one of the very first skills you loose there!
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.29 19:30:00 -
[1759] - Quote
Ekaterina 'Ghetto' Thurn wrote:Kara Vix wrote:Can someone better at math than I break down some numbers for me. Currently what is the cost for running a small pos in hi sec (fuel per month) and what would be the gain on refining vs station refining after the update with a character with perfect refining skills. I am not being lazy on running numbers, I just have a mental block when doing math  I haven't done the maths either but if you are thinking of running a small POS just for compression then I think you may make a loss with the POS fuel costs. It does sound like if you have max skills and the 4% hardwiring you won't be far off where we are now on refining. It is still the case though that the current proposal gives mission runners who do spreadsheets and collect all the loot will get a kick in the pants. Also we will have to wait and see if the current proposals go through, and what over changes get announced, will do to the status quo. Currently the majority are saying compression will be the favoured route of transporting minerals from high to low & null sec. But it may be that mining in 'deep blue' in nullsec, given the 20% increase in refinery yield, will be the favoured option.
the difference btw the max refine at a station and in a POS is 2.9% and u r not limited to ur own minerals u can buy ore off the market and refine it and then sell it with an already 2.9% advantage on those who are refining at a station...
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Malcolm Lionel
The Ascended Fleet Intrepid Crossing
19
|
Posted - 2014.03.29 20:59:00 -
[1760] - Quote
Harah Noud wrote:Ekaterina 'Ghetto' Thurn wrote:Kara Vix wrote:Can someone better at math than I break down some numbers for me. Currently what is the cost for running a small pos in hi sec (fuel per month) and what would be the gain on refining vs station refining after the update with a character with perfect refining skills. I am not being lazy on running numbers, I just have a mental block when doing math  I haven't done the maths either but if you are thinking of running a small POS just for compression then I think you may make a loss with the POS fuel costs. It does sound like if you have max skills and the 4% hardwiring you won't be far off where we are now on refining. It is still the case though that the current proposal gives mission runners who do spreadsheets and collect all the loot will get a kick in the pants. Also we will have to wait and see if the current proposals go through, and what over changes get announced, will do to the status quo. Currently the majority are saying compression will be the favoured route of transporting minerals from high to low & null sec. But it may be that mining in 'deep blue' in nullsec, given the 20% increase in refinery yield, will be the favoured option. the difference btw the max refine at a station and in a POS is 2.9% and u r not limited to ur own minerals u can buy ore off the market and refine it and then sell it with an already 2.9% advantage on those who are refining at a station...
The difference is you need absolutely no skills at a pos. None at all.
|
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Luke Icecon
Life. Universe. Everything. Clockwork Pineapple
0
|
Posted - 2014.03.29 21:43:00 -
[1761] - Quote
Everybody is focused on the micro level and are generally pretty happy with most of the changes.
However, there is a big hole here with the changes on the macro level.
That is, that mining is actually getting buffed pretty significantly. Why? Because the amount of minerals coming into the economy from reprocessed mods is about to crater. And, in the beginning, even a bit from miners as well as lots of folks won't have maxed skills/standings/implants. Thus, mineral prices are going to go up.
Now, I don't have a problem with buffing the dismal task that is mining per se but this is a sub-optimal way to go about it, and it's safe to assume that hordes will not flock to mining (although some additional mining is expected).
The fundamental issue is that mineral prices drive everything up and so inflation as a whole will go up (similar to how gas price rises add to inflation in the real world). Combined with how the ice mining changes already pushed fuel block prices up and thus moon products up, everything is getting more expensive.
This would be fine if incomes were going up across the board but they are not, creating a squeeze. Only miners and moon miners are mostly immune, and to a lesser extent manufacturers. Mission runners and explorers will be hit especially hard by the mod reprocessing changes (and they've already been hit by lowered salvage prices due to relic site changes).
And the icing on the cake, as Jester pointed out, is that rising mineral prices will promote a surge in mining bots, countering CCP's attempt to price them out via rising PLEX prices.
Overall, It's hard to predict what the macro level impact will be, but even if it is small, it's going in the wrong direction. On a personal level, I dislike how it hurts PvP because the more expensive ships get, the more risk aversion people have. As if it wasn't hard enough to get good fights in low and nullsec. |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.29 22:03:00 -
[1762] - Quote
Malcolm Lionel wrote:Harah Noud wrote:Ekaterina 'Ghetto' Thurn wrote:Kara Vix wrote:Can someone better at math than I break down some numbers for me. Currently what is the cost for running a small pos in hi sec (fuel per month) and what would be the gain on refining vs station refining after the update with a character with perfect refining skills. I am not being lazy on running numbers, I just have a mental block when doing math  I haven't done the maths either but if you are thinking of running a small POS just for compression then I think you may make a loss with the POS fuel costs. It does sound like if you have max skills and the 4% hardwiring you won't be far off where we are now on refining. It is still the case though that the current proposal gives mission runners who do spreadsheets and collect all the loot will get a kick in the pants. Also we will have to wait and see if the current proposals go through, and what over changes get announced, will do to the status quo. Currently the majority are saying compression will be the favoured route of transporting minerals from high to low & null sec. But it may be that mining in 'deep blue' in nullsec, given the 20% increase in refinery yield, will be the favoured option. the difference btw the max refine at a station and in a POS is 2.9% and u r not limited to ur own minerals u can buy ore off the market and refine it and then sell it with an already 2.9% advantage on those who are refining at a station... The difference is you need absolutely no skills at a pos. None at all.
a max skill char or a no skill char refine at a POS at an additional 2.9% more than a station max refine.... |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
61
|
Posted - 2014.03.29 23:57:00 -
[1763] - Quote
Ashla Boga wrote:"Keep Calm and Carry On"?
Damn it CCP. You're trying to kill the profit of hundreds of salvagers and hundreds of missioners just revolving around Pro Synergy alone. One corp. You're screwing with things that are just going to backfire and increase botting. Everyone wants more bots, right?
You killed drone poo which was a huge spike through the heart of the salvaging community, and gave us bounties on drones instead, which I agree missioners were in love with (despite salvagers losing a lot of profit). Then you removed Meta 0 modules from rat droppings because there was too many minerals in your eyes. Now this.
"Calm down, Mr Director of Salvage Corp Person, it's just a game." Hell no. I'm fired up and pissed off because you're going to decrease profits of new and veteran players salvaging and their missioner friends by obscene amounts with not even the slightest compensation. Even with Scrapmetal V and a 4% implant the yields are going to be crap. Rig changes have done almost nothing to increase profits from the salvaging profession, and behind every Noctis is a real live player. Not a program.
You say you want to reward players who specialize in a career, and ore miners and ice miners are going to be unaffected by this. But module reprocessors like myself and a dozen other faithful admins of the corp have absolutely NO POSSIBLE WAY to get even remotely close to 100% yield. Even if you added an Advanced Scrapmetal Reprocessing we'd still be far off. That's not helping a specialized player, it's slapping them in the F***ing face. Our admins have trained OVER a month of skills to be the best at what they do for their customers, but not that will all be way more than wasted. Ore miners didn't have to go anywhere near this kind of training to be 100%. Dig a little deeper before you go killing professions off, CCP.
This. Still more proof CCP doesn't play EVE. |

Darkblad
Hilfe is like Free Entertainment
160
|
Posted - 2014.03.30 00:08:00 -
[1764] - Quote
I'd really appreciate some form of "hey there! rest assured that we still actively monitor this thread" response in here - after a bit more than 40 pages and eight days of blue tagged silence. EVE Infolinks -+-áOld and new-áPortraits |

Mike Azariah
DemSal Corporation DemSal Unlimited
971
|
Posted - 2014.03.30 02:27:00 -
[1765] - Quote
Would it help to know some CSM are still following along?
m Mike Azariah-á CSM8 |

Sgt Ocker
Last Bastion of Freedom
139
|
Posted - 2014.03.30 07:14:00 -
[1766] - Quote
Mike Azariah wrote:Would it help to know some CSM are still following along?
m Not really, this thread has remained pretty civil considering the impact these pandering changes will have on so many.
The real issue here - like a few other recent changes it seems, CCP has already made the decision that is the most suitable for them and a minority group and everyone else in eve has to adapt and put up with it;
For me, this quote pretty much sums up CCP's attitude to what players want when compared to what devs want.
Quote:CCP Fozzie wrote: Obviously the gameplay style associated with Rapid Missile Launchers isn't everyone's cup of tea, but modules don't need to appeal to every player. There are plenty of people for whom the extra damage and precision of rapid launchers is well worth the reload time, for other players there are other launcher options to choose from.
Reworded to suit upcoming changes, I imagine it would read something like; Obviously these changes won't be everyone's cup of tea. Not every change in the game will suit the majority but there is a minority in Nulsec who will be very happy. For everyone else, change the way you have been playing the game for years. Train 110+ days to specialize only to be outperformed by a no skills required pos module. Accept yet another cut in mission income.We acknowledge the new mobile tractor units are now pretty much redundant but use them anyway so you can end up with thousands of m3 of useless modules and FOF/Defender missiles (which used to make you a profit but are now little more than "Trash") For everyone else, eve is a sandbox game and you can play it any way you choose, (until Devs decide to take it away from you)
As plenty has never been quantified, my guess is - more than 10 less than 1000. Out of 500k+ subscribers.  |

Darkblad
Hilfe is like Free Entertainment
161
|
Posted - 2014.03.30 09:31:00 -
[1767] - Quote
Mike Azariah wrote:Would it help to know some CSM are still following along?
m Myself, i'm pretty sure that CCP is also aware of what's discussed here. But there are several points in the past 40 pages where it'd be nice if CCP would address them. My own assumption is, that there'll be a compilation of all things CCP picked up here and how they got applied to the plan of changes. Soon (no Gäó). Thanks for your reply, though 
EVE Infolinks -+-áOld and new-áPortraits |

MR DEMOS
Bearded Hillbillies
19
|
Posted - 2014.03.30 13:38:00 -
[1768] - Quote
Honestly i think this is a fricking joke.... CCP is always nerfing **** to compensate for the newer players while leaving the older players out in the dark on alot of things. That lvl 5 skilling nullified by a nerf. This does go against that to some degree but it also nulifies alot of the changes made to ores in null sec. in the end it will cancel eachother out and put **** right back to the way it was.... FAIL CCP .... COME BACK WHEN YOU ARE WORTHY... Ohhh and supers will get alot more expensive.... Ratt loot wont produce as much mins if your a builder... And it dont matter where you are... this is CCPS fix to thier overcompensating for the NULL sec ore changes.... |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
2
|
Posted - 2014.03.30 14:44:00 -
[1769] - Quote
I am a hi sec miner and mission runner who specialized in the refining mini profession. I maxed all the required skills/skill trees in this profession. This not only gave me max refine/profit but also enabled me to make a profit refining other players ores. Now I am going to take a loss of over 25% for every item refined and lose refining customers because I live in hi sec. Way to go dev team! Whats next, nerfing trading in hi sec, the hauling mini profession or even better, make hi sec manufacturing inferior to null sec manufacturing.
It is senseless that I can never reach 100% max refine/reprocess even with maxed skills/impant regardless of space. The devs should have soley addressed the 100% refine/reprocess without maxed skills. The other points could of been handled at a lower level instead of a game wide nerf add on.
Players/corps that choose to move their operations out of hi sec do so at their own risk and shouldn't be rewarded any bonuses to refining/reprocessing since it is simply a click of a button. Regardless of the gank risk, type of space, or what was used to get items to the reprocessing station, its a click of a button.
I understand CCP created a universe for players to explore, settle, and kill each other in, but to constantly penalize players who chose to make a living in 1 portion of space and constantly over reward players who chose to make a living in another portion of space is ridiculous. I dont think CCP will stop penalizing hi sec players until enough people stop playing the game and they stop making money.
|

Inspiration
132
|
Posted - 2014.03.30 15:39:00 -
[1770] - Quote
Kijyat wrote:I am a hi sec miner and mission runner who specialized in the refining mini profession. I maxed all the required skills/skill trees in this profession. This not only gave me max refine/profit but also enabled me to make a profit refining other players ores. Now I am going to take a loss of over 25% for every item refined and lose refining customers because I live in hi sec. Way to go dev team! Whats next, nerfing trading in hi sec, the hauling mini profession or even better, make hi sec manufacturing inferior to null sec manufacturing.
It is senseless that I can never reach 100% max refine/reprocess even with maxed skills/impant regardless of space. The devs should have soley addressed the 100% refine/reprocess without maxed skills. The other points could of been handled at a lower level instead of a game wide nerf add on.
Players/corps that choose to move their operations out of hi sec do so at their own risk and shouldn't be rewarded any bonuses to refining/reprocessing since it is simply a click of a button. Regardless of the gank risk, type of space, or what was used to get items to the reprocessing station, its a click of a button.
I understand CCP created a universe for players to explore, settle, and kill each other in, but to constantly penalize players who chose to make a living in 1 portion of space and constantly over reward players who chose to make a living in another portion of space is ridiculous. I dont think CCP will stop penalizing hi sec players until enough people stop playing the game and they stop making money.
Yours is a typical troll / whine post:
1. I experience change and i think to the downside 2. I don't understand what i am doing, so i am scared 3. This means everything that they are changing suddenly is illogical 4. And it is all driven by an evil desire to kick me in the balls in favor of this or that group. 5. This madness will not stop until we quit out subscriptions.
So yeah, please set an example and quit already. You might be onto something and get a large following! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Red Deck
Stupid Stunts
10
|
Posted - 2014.03.30 15:39:00 -
[1771] - Quote
Disclaimer: I have read the first 30+ pages of this thread only so far, so my apologies if I'm just repeating something that got posted in the next 50+ pages...
Caldari 5 wrote:I haven't read the entire thread yet, so I will likely add additional responses later.
Changing the refining in NPC stations to lowest yield = good change So I read these changes as being best yield to lowest as being: Minmatar Station > Other Player built Stations > POSs > NPC Stations The above is good :)
Not fixing the POSs to use player skill to refine is an abomination, this needs to be fixed ASAP.
I disagree with the changes to where you can get perfect refine though.
Perfect refine should be possible with all skills at 5 and the highest implant(may wish to introduce higher implants) in the lowest NPC station. However this should be exactly 100% when the math is worked, so that missing any one of the appropriate skills or implant you will not get perfect refine. You should also get perfect refine in the best player built station without the implant and all skills at 4. That should provide enough differentiation. I very much agree.
Giving an advantage to nullsec by easing requirements for perfect refine that otherwise apply to hisec refiners (NPC standings, perfect skills, implant) sounds like just enough. You would be able to achieve "perfect" refine anywhere (hi/low/null), but the higher the sec status, the harder you would have to work for it.
I believe the notion of a maxxed-out character getting better yield in a nullsec refinery than in a hisec refinery is nonsensical. Yes, there probably should be a price for the relative safety of the hisec (see above - NPC standings, better skills & implant needed), but otherwise, why should the output be different? It's not like nullsec lacks benefits balancing the generally greater risks (better loot, better ores, better anoms...). And it's not like slightly better refining yields will encourage more mining in nullsec, it would just encourage hauling compressed ore (rather than refined minerals) from hisec to nullsec, which I hardly find desirable (if for nothing else, then for the sake of immersion).
Note: there still is a requirement that could be made a bit harder on hisec refiners - the NPC standings. Currently, all you need is 6.67 with an NPC corp - this could easily get changed so that "We like you so much that we will refine your ore for free." only happens at 9.0, 9.5 or something like that.
For the sake of simplicity and clarity, I would suggest that "perfect" refine stays at 100% (although you would have to meet different requirements to achieve that in different security zones) - there would be no need to change the ore yields then (other than for the sake of making all batch sizes equal, which is a change I support).
As for the changes affecting scrapmetal processing... I don't think I see the need for a change that heavy. I kinda agree there should be a cost associated with converting finished goods back to minerals, but definitely not 45%... 5%-10% sounds perfectly reasonable. Sure, moving minerals around as 425mm railguns is just plain weird and it would be nice if that got fixed somehow, but certainly not by reducing the scrapmetal processing output from 100% to 55%, which heavily affects salvagers.
How about introducing a new jump freighter with an extremely large mineral bay (akin to Kryos) that would make it unnecessary to convert minerals to 425mm railguns? Or how about, gasp, introducing proper mineral compression (akin to the ore compression we already have)? Those solutions seem much cleaner to me, while not affecting current salvagers.
The proposed "solution" of hauling compressed ore to nullsec refineries is just pure nonsense from the immersion point of view (just like the general notion of nullsec refineries being able to refine better than hisec ones).
And a crazy idea to end my post with (I have no idea what I am talking about here):
How about allowing the Rorqual to function as a mobile ore refinery? Consuming fuel (just like ore compression does), perhaps less than 100% efficient, perhaps needing special mods to process individual ore types, but capable of refining ore on-site... would that be too much to make it attractive? |

Inspiration
132
|
Posted - 2014.03.30 15:51:00 -
[1772] - Quote
Allowing perfect refine anywhere removes all future wiggle room for improvements. Being able to attain the same for what is now reprocessing re-introduces modules compression, which is undesirable. In a game where choice should make a difference, 100% recyclable good is bad!
Not all installations have to be equal, in fact there is no logic in expecting them to be. You can buy a new car and it will likely be better then your old one. Old and new can co-exist for a while. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
19
|
Posted - 2014.03.30 16:27:00 -
[1773] - Quote
Inspiration wrote:@Red deck
Allowing perfect refine anywhere removes all future wiggle room for improvements. Being able to attain the same for what is now reprocessing re-introduces modules compression, which is undesirable. In a game where choice should make a difference, 100% recyclable good is bad!
Maybe you just missed the buff to ore mineral content.
And installations do not have to be equal, in fact there is no logic in expecting them to be. You can buy a new car in RL and it will likely be better then your old one. You can also buy a different type of car, that is only allowed on racetracks and it will go faster. Old and new can co-exist and have their own niece application. Old being the NPC stations obviously.
You speak of immersion, but what you describe you want is 100% opposite of that. Your still at it. Has your opinion on the PoS modules changed with concerns to skill requirements?
What about compression needing skill requirements? |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
19
|
Posted - 2014.03.30 16:31:00 -
[1774] - Quote
Mike Azariah wrote:Would it help to know some CSM are still following along?
m If your still following along it would be very nice if the Rorqual got some love as part of the deal with this expansion. They literately ran off with its cookies per say with the coming expansion. |

Bhock
Lali Corp Limited
11
|
Posted - 2014.03.30 17:07:00 -
[1775] - Quote
Mike Azariah wrote:Would it help to know some CSM are still following along?
m No module should nullify millions of SP of skills, because "of the old PoS code"... or I need guns that require no gun skills and are better than a fully skilled gunner (or take any other example you can imagine).
If that disregard of the refiners that invested heavily in refining is a stop-gap solution before the new PoS code coming this summer or winter, then it is acceptable... but if CCP kills 5M+ SP from a part of their playerbase for years to come (PoS code has been in the pipes for years, now), then they have to change that NoSkill Reprocessing PoS Module to much lower refining values.
Or refund the SPs spend in those skills (but leave the skills at 0)... I don't care what they decide but many players have invested more SP in those skills than in the old Learning Skills, which got refunded when they became obsolete.
The only refiners winning here are those in null, with a Minmattar Station... and it's not the majority of the players with refining skills.
Other than that, have CCP work on he Capital Industrials and the T2 transports (and a crapload of T2 ships that are waiting for their review)
And have CCP answer on that thread, wih an acceptable answer or timeline.
p.s.: if CCP wants to give that PoS module, they can make it a deployable (it will be offline in most cases, anyway) that will take the skills into account, and they provide the function they want to cater without hurting part of their playerbase. |

Droidyk
Maniacal Miners INC No Safe Haven
48
|
Posted - 2014.03.30 17:14:00 -
[1776] - Quote
This is great! |

Inspiration
132
|
Posted - 2014.03.30 17:56:00 -
[1777] - Quote
Malcolm Lionel wrote:Inspiration wrote:@Red deck
Allowing perfect refine anywhere removes all future wiggle room for improvements. Being able to attain the same for what is now reprocessing re-introduces modules compression, which is undesirable. In a game where choice should make a difference, 100% recyclable good is bad!
Maybe you just missed the buff to ore mineral content.
And installations do not have to be equal, in fact there is no logic in expecting them to be. You can buy a new car in RL and it will likely be better then your old one. You can also buy a different type of car, that is only allowed on racetracks and it will go faster. Old and new can co-exist and have their own niece application. Old being the NPC stations obviously.
You speak of immersion, but what you describe you want is 100% opposite of that. Your still at it. Has your opinion on the PoS modules changed with concerns to skill requirements? What about compression needing skill requirements?
I do not mind some skill requirements, but i see no need, nor justification for them affecting refining outcome. I see two possible systems of requirements:
1. One is the non-ore specific reprocessing and reprocessing efficiency to a certain level. The high sec refinery level 3 skills would suffice and for the low sec intensive refinery level 4.
2. Additional ore specific requirements are likely harder to implement as this is dynamic. If you refine veldspar, scordite refining skills should not apply. This could be tricky with existing code. But if possible, here too a prerequisite level for being able to use the refinery without influencing the outcome seems reasonable.
The same goes for ore compression, level 4 for the non-ore specific skills would be a good threshold. Not too hard to get, but not entirely free either. Most miners will already have there skills as they trained them to get access to mining crystals. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Inspiration
132
|
Posted - 2014.03.30 18:01:00 -
[1778] - Quote
Bhock wrote:Mike Azariah wrote:Would it help to know some CSM are still following along?
m No module should nullify millions of SP of skills, because "of the old PoS code"... or I need guns that require no gun skills and are better than a fully skilled gunner (or take any other example you can imagine). If that disregard of the refiners that invested heavily in refining is a stop-gap solution before the new PoS code coming this summer or winter, then it is acceptable... but if CCP kills 5M+ SP from a part of their playerbase for years to come (PoS code has been in the pipes for years, now), then they have to change that NoSkill Reprocessing PoS Module to much lower refining values. Or refund the SPs spend in those skills (but leave the skills at 0)... I don't care what they decide but many players have invested more SP in those skills than in the old Learning Skills, which got refunded when they became obsolete. The only refiners winning here are those in null, with a Minmattar Station... and it's not the majority of the players with refining skills. Other than that, have CCP work on he Capital Industrials and the T2 transports (and a crapload of T2 ships that are waiting for their review) And have CCP answer on that thread, wih an acceptable answer or timeline. p.s.: if CCP wants to give that PoS module, they can make it a deployable (it will be offline in most cases, anyway) that will take the skills into account, and they provide the function they want to cater without hurting part of their playerbase.
Don't overdo it, ore-specific skills also gives access to T1 and T2 mining crystals. If fact that is the sole reason most have had to train it, nothing will change there. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Barbara Nichole
Cryogenic Consultancy
544
|
Posted - 2014.03.30 18:28:00 -
[1779] - Quote
Albert Spear wrote:As a career miner and a solo toon, I really like it.
It gives me reason to go into low sec and worm holes for the purpose of mining and refining.
Overall, running some simple math on the numbers, I doubt my income will take a huge hit, and loot from the wrecks in the belts will actually be helpful.
I am not thrilled about scrap metal, but I can deal with that particular change.
Overall a step in the right direction, now we just need to apply skills in Nul sec to refining and think about how this is going to impact freighter operations in high sec.
More compressed ore in high sec means fewer freighter runs in all probability and a need for a mid-sized cargo ship (e.g. in the 150-300,000 m3 range). ha... sure it does..... -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
19
|
Posted - 2014.03.30 18:28:00 -
[1780] - Quote
Inspiration wrote:Malcolm Lionel wrote:Inspiration wrote:@Red deck
Allowing perfect refine anywhere removes all future wiggle room for improvements. Being able to attain the same for what is now reprocessing re-introduces modules compression, which is undesirable. In a game where choice should make a difference, 100% recyclable good is bad!
Maybe you just missed the buff to ore mineral content.
And installations do not have to be equal, in fact there is no logic in expecting them to be. You can buy a new car in RL and it will likely be better then your old one. You can also buy a different type of car, that is only allowed on racetracks and it will go faster. Old and new can co-exist and have their own niece application. Old being the NPC stations obviously.
You speak of immersion, but what you describe you want is 100% opposite of that. Your still at it. Has your opinion on the PoS modules changed with concerns to skill requirements? What about compression needing skill requirements? I do not mind some skill requirements, but i see no need, nor justification for them affecting refining outcome. I see two possible systems of requirements: 1. One is the non-ore specific reprocessing and reprocessing efficiency to a certain level. The high sec refinery level 3 skills would suffice and for the low sec intensive refinery level 4. 2. Additional ore specific requirements are likely harder to implement as this is dynamic. If you refine veldspar, scordite refining skills should not apply. This could be tricky with existing code. But if possible, here too a prerequisite level for being able to use the refinery without influencing the outcome seems reasonable. The same goes for ore compression, level 4 for the non-ore specific skills would be a good threshold. Not too hard to get, but not entirely free either. Most miners will already have there skills as they trained them to get access to mining crystals.
The ore specific skills are where most of the skill points are though. The higher the skill the better the refine. A station can refine anything, and anyone can use the refining array. It should be the skills though that determine what you get at the refining array.
Level 4 for compression is fine. Its the set standard anyway for the Rorqual, which will need some love once, and hopefully before the expansion hits.
The difference between skills in regards to compression is they simply unlock compression, while skills actually affect the yield from refining. i.e You can't compress better by having level 5 skill, however even in current system you can refine better by having better ore specific skills in the lowest of the low quality refining stations.
|
|

Red Deck
Stupid Stunts
10
|
Posted - 2014.03.30 19:50:00 -
[1781] - Quote
**** it, what's with this goddamn forum? I have lost two page-long posts today for no apparent reason!?
Inspiration wrote:Allowing perfect refine anywhere removes all future wiggle room for improvements. What kind of future improvements you have in mind?
Inspiration wrote:Being able to attain the same for what is now reprocessing re-introduces modules compression, which is undesirable. In a game where choice should make a difference, 100% recyclable good is bad! Good, we agree then - I specifically stated that I would consider 5%-10% scrapmetal processing waste reasonable. And you will find more on modules compression (and how I don't like it either) in my post.
Inspiration wrote:Maybe you just missed the buff to ore mineral content. I haven't. It's just that this buff has nothing to do with it. I am not talking about getting fewer total minerals out of my ore in hisec (mind you, I am not a professional miner, even though oddly enough I do feel like mining a bit every now and then). I am talking about the maximum attainable yield being better in nullsec player-owned refineries than in hisec refineries - that's the part that doesn't make sense to me.
Inspiration wrote:And installations do not have to be equal, in fact there is no logic in expecting them to be. You can buy a new car in RL and it will likely be better then your old one. You can also buy a different type of car, that is only allowed on racetracks and it will go faster. Old and new can co-exist and have their own niece application. Old being the NPC stations obviously. Not sure what the car analogy is supposed to mean... but I have never suggested installations should be equal. Just the opposite, in fact - I am all for player owned outposts being "better" in that they don't require as much investment in skills/implants and no investment in NPC standing (because they require investment of different kind). I just don't think the maximum attainable yield should be different.
Inspiration wrote:You speak of immersion, but what you describe you want is 100% opposite of that. Immersion-wise, it doesn't make sense to me that by refining ore in player-owned nullsec outposts instead of hisec NPC stations, the ore should yield more minerals. Associated costs could and should differ, that's for sure, but not the ideal yield.
To make the long story short, my suggestion is:
1) keep "perfect ore/ice refine" one can reach at 100% (of whatever) 2) make it possible to achieve "perfect ore/ice refine" in hi/low/null 3) make it most difficult to achieve "perfect ore/ice refine in hisec, easier in lowsec, and easiest in nullsec
4) introduce 5%-10% unavoidable waste for scrapmetal processing 5) provide less clunky ways of moving large quantities of minerals around (dedicated JF, mineral compression)
And just to make myself clear - I don't think the proposed changes will destroy hisec industry, hisec manufacturers, hisec miners, or anyone else (except salvagers, that is), just like they won't bring more indy types into nullsec. I just happen to think that they are overly complicated and confusing. They will affect the prices of ores and minerals in hisec (which will eventually find a new equilibrium, though, that will basically keep the ISK-efficiency of hisec miners the same as it currently is), they will make nullsec dwellers haul compressed ore instead of 425mm railguns and get an effective discount on minerals (refined from ores acquired in hisec), but that's about it. I believe the same can be achieved in a more elegant way that will make fewer players unhappy. |

Hair Loss
Strong Erections Construction Company Surely You're Joking
0
|
Posted - 2014.03.30 19:55:00 -
[1782] - Quote
I am a PvPer in low sec albeit semi-casually these days because of my job. I have lived in Null (both NPC and Sov) and High sec too. I make capitals on the side to fund my PvP. I am not a carebear.
In EVE we always talk about risk vs reward - greater risk comes with greater reward. That's why I'm posting here. Null sec will have as mentioned previously almost 200mil on most capitals advantage on low sec/sov null/wh. There's no good reason for this from a risk vs reward standpoint.
Null is one of the safest places in the game (see: http://evemaps.dotlan.net/stats/2014-03) pick any month you care to. Even pick January the month of the BR-5 battle. Null sec has over 100k less deaths than low sec and almost 150k less than high sec that month.
The best refining will be in stations which are a notorious pain in the ass to flip and with the current null sec arrangements (2 big coalitions, B0tlord agreement, etc) stations are much less likely to switch (they don't eve die like a POS) than POSs are. Why aren't POSs the best refining? They are a much bigger risk and often lead to even greater conflict at timers. It also means everyone can enjoy the change to refining that will now make some of those skills worthwhile.
If somewhere along the line I've lost the EVE plot please let me know - I've always played the game for the risk vs reward style and if the game is changing from that please let me know. |

Inspiration
132
|
Posted - 2014.03.30 20:16:00 -
[1783] - Quote
@Malcolm Lionel
It is true that currently maxed skills help making use of the lowest quality stations (with respect to refining). After the patch it will still affect achievable results in stations and outposts alike in the same way.
Just giving a mobile refinery a 2% higher base refine rate and having all skills apply like in stations would have made sense if the game was new and everything was introduced at the same time. But we have one system moving over to something a new that is preferred. Preferred for other reasons then the refining ratio itself!.
From day 1, mobile refining is clearly intended to have enough of a tangible edge for certain professions that its use will gain traction. To get the these intended results, it is necessary to make it directly appeal to a large group of players that can use it quickly once introduced. In a way, it needs to be disruptive...shake things up.
At the same time it will be unfavorable if the mineral supply suddenly dropped because of people first having to skill up to best achievable mineral extraction levels. CCP re-balanced ore mineral content to prevent this and the system you are suggesting would need another re-balance once players skilled up to level 5 or else too much minerals would be the result.
Having prerequisite skills to use is a good compromise, having the skills affect refine outcome would not achieve intended goals.
I will explain why:
Current maxed players using NPC stations would not suddenly deploy POS to get that extra base few % worth, nor would new players as all is relative. Training a skill to the next level is just so easy for new players, and old players know they have to spend a long time to have access to that small edge and simply do not do it, knowing most others will feel the same.
Training a skill up is not true player skill. What would be the incentive to get into POS based industry? Certainly not that small a margin and it affects maybe less then a percent in total production costs. And economically speaking you do not need to be the most efficient to make it in industry. You just have to make sure you do not lag far behind the majority and play well in other areas. That level 4 to 5 would just be a lot of extra training for very little efficiency reward, and even less when measured in competitive advantage.
I believe you will see a push to get more industry done in POS and reduce the power of stations in all industry aspects. This is just the first blog we get about the summer expansion. We are likely to see several more that tie into this. Imagine manufacturing many things at a POS instead of stations. Gone are the logistical nightmare scenario's some have posted here to get just that 2% refining edge. Have an open mind and trust there is a plan behind all this.
Now you understand (i hope) that there is absolutely nothing tangible to be gained by making skills affect refining outcome on mobile refineries, beyond setting some minimum requirements for use. Still doing so just because it stops one group of people feeling disadvantaged will enrage another group etc.
I can bring forward logical reasons of why something new is different in some aspects then the old, and i did, but it does not seem to help. It just gets dismissed and fought even harder because it does not lead to the initially desired outcome of those who oppose what CCP decided. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Inspiration
132
|
Posted - 2014.03.30 20:26:00 -
[1784] - Quote
@Hair Loss
If more activity comes to null, then null will become less safe. It is like with operating systems and browsers...the least popular products always seems to have the least bugs. That is...until they become popular too.
Saying current null is safe and therefore does not deserve a numerical advantage in something is not enough justification to oppose that advantage based on a risk/reward mantra. You grossly oversimplify the dynamics that take place in EVE...or to be precise...discard all of them. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

GeeBee
Paragon Fury Tactical Narcotics Team
44
|
Posted - 2014.03.30 20:31:00 -
[1785] - Quote
So getting around to putting stuffs into a spreadsheet i noticed some minor descrepancies in your tables.
The compressed ore after doesn't follow the raw ores after
The following listings of numbers is based on this "Base ore / 5% ore / 10% ore"
Primarily Pyroxeres' Noxcium and Jaspet's Zydrine
Pyroxeres' Noxcium has gone from 11/12/12 to 5/5/5 on the ore chart Jaspet's Zydrine has gone from 8/8/9 to 3/3/3 on the ore chart
By this we would expect the compressed versions to have equal output ratio's of each, but they aren't
Instead Compressed Pyroxeres's Noxcium is 2279/2486/2486 And Compressed Jaspets Zydrine is 166/166/187
The ores base values differences are suppose to be base value 5% increase and 10% increase. Since the Base values are too small for uncompressed it is following through to Compressed, But instead this could be rectified with the compression to express the proper values of the higher grade ores.
Proposed change Compressed Pyroxeres Noxcium 2279/2392/2506 Compressed Jaspets Zydrine 166/176/187
Doubt you'll use my numbers but its just there to get the point across that the math gets a bit funny and lost from one cycle to the next where it could be corrected to its theoretical intended value. |

Hair Loss
Strong Erections Construction Company Surely You're Joking
1
|
Posted - 2014.03.30 20:31:00 -
[1786] - Quote
@Inspiration
That made no sense sorry. Wouldn't the same be true for any part of space? Might as well buff high sec with that logic.
Also, please post on your main. |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.30 20:33:00 -
[1787] - Quote
Inspiration wrote:@Red deck
Allowing perfect refine anywhere removes all future wiggle room for improvements. Being able to attain the same for what is now reprocessing re-introduces modules compression, which is undesirable. In a game where choice should make a difference, 100% recyclable good is bad!
Maybe you just missed the buff to ore mineral content.
And installations do not have to be equal, in fact there is no logic in expecting them to be. You can buy a new car in RL and it will likely be better then your old one. You can also buy a different type of car, that is only allowed on racetracks and it will go faster. Old and new can co-exist and have their own niece application. Old being the NPC stations obviously.
You speak of immersion, but what you describe you want is 100% opposite of that.
Some part of his idea holds merit! I really liked increasing hi sec refine yield by increasing skill needs ( and lowering them a bit for low sec) and increasing standings need I think this solves several problems: Opening up a skill possibility for more refining yield for char who wanna stay in high sec, without endangering null sec buff to encouraging industry down, but at the same time without giving null sec too big of an advantage. Currently, there is no use for a high sec max skill char, ppl in high sec would just own POS a get a 2.9% more yield Lowering the skill requirement for null sec max refine also encourage new players to move there and start their career, which I believe is something u want.
Keeping the current change does not affect new char, there must be something for them. (POS refine is not for them as u said it is a corp wide thing)
Let me illustrate
Currently a skill train of months ( three I believe ) to get V in all refining skills will only net u 72.4 in high sec Meanwhile same max skill will get 80+ in null topping at 86.8 in a fully upgraded station
Lower max refine requirement in null to 4 Allow an additional 5% refine yield in hisec for 5 , or attach it to standings Ie: 72.4 at the current needed standing 74 at 7.5 standings 76% at 8.5 standings 77% at 9.5
( the number r just an example , but I think the idea holds merit.)
Finally, let me restate that null should have an advantage but skill should also affect high sec more and why not standings too |

Dinsdale Pirannha
Pirannha Corp
2508
|
Posted - 2014.03.30 20:37:00 -
[1788] - Quote
Hair Loss wrote:I am a PvPer in low sec albeit semi-casually these days because of my job. I have lived in Null (both NPC and Sov) and High sec too. I make capitals on the side to fund my PvP. I am not a carebear. In EVE we always talk about risk vs reward - greater risk comes with greater reward. That's why I'm posting here. Null sec will have as mentioned previously almost 200mil on most capitals advantage on low sec/sov null/wh. There's no good reason for this from a risk vs reward standpoint. Null is one of the safest places in the game (see: http://evemaps.dotlan.net/stats/2014-03) pick any month you care to. Even pick January the month of the BR-5 battle. Null sec has over 100k less deaths than low sec and almost 150k less than high sec that month. The best refining will be in stations which are a notorious pain in the ass to flip and with the current null sec arrangements (2 big coalitions, B0tlord agreement, etc) stations are much less likely to switch (they don't eve die like a POS) than POSs are. Why aren't POSs the best refining? They are a much bigger risk and often lead to even greater conflict at timers. It also means everyone can enjoy the change to refining that will now make some of those skills worthwhile. If somewhere along the line I've lost the EVE plot please let me know - I've always played the game for the risk vs reward style and if the game is changing from that please let me know.
Bingo.
The null sec propagandists will say they DESERVE the huge advantages being handed them, because they had to fight for all that they have. Like building capitals in low sec is risk-free. Also, if you look at the growth rate of the goons and cfc now, you realize that the vast majority of them never had to fight much, if at all, for the turf they have now.
More and more, it becomes clear that CCP wants to drive people into the waiting arms of the null sec cartels, where they can pay the null sec leaders a tithe for the privilege of living in THEIR space.
Frankly, every single area of Eve space should have 100% refine, and that means POS's, sov space, high sec NPC space, everything.
If the goons need this nerf of high sec and low sec, plus this massive advantage gifted to them, there is something wrong with their business model, not the current game mechanics.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.30 20:46:00 -
[1789] - Quote
Inspiration wrote:@Malcolm Lionel
It is true that currently maxed skills help making use of the lowest quality stations (with respect to refining). After the patch it will still affect achievable results in stations and outposts alike in the same way.
Just giving a mobile refinery a 2% higher base refine rate and having all skills apply like in stations would have made sense if the game was new and everything was introduced at the same time. But we have one system moving over to something a new that is preferred. Preferred for other reasons then the refining ratio itself!.
From day 1, mobile refining is clearly intended to have enough of a tangible edge for certain professions that its use will gain traction. To get the these intended results, it is necessary to make it directly appeal to a large group of players that can use it quickly once introduced. In a way, it needs to be disruptive...shake things up.
At the same time it will be unfavorable if the mineral supply suddenly dropped because of people first having to skill up to best achievable mineral extraction levels. CCP re-balanced ore mineral content to prevent this and the system you are suggesting would need another re-balance once players skilled up to level 5 or else too much minerals would be the result.
Having prerequisite skills to use is a good compromise, having the skills affect refine outcome would not achieve intended goals.
I will explain why:
Current maxed players using NPC stations would not suddenly deploy POS to get that extra base few % worth, nor would new players as all is relative. Training a skill to the next level is just so easy for new players, and old players know they have to spend a long time to have access to that small edge and simply do not do it, knowing most others will feel the same.
Training a skill up is not true player skill. What would be the incentive to get into POS based industry? Certainly not that small a margin and it affects maybe less then a percent in total production costs. And economically speaking you do not need to be the most efficient to make it in industry. You just have to make sure you do not lag far behind the majority and play well in other areas. That level 4 to 5 would just be a lot of extra training for very little efficiency reward, and even less when measured in competitive advantage.
I believe you will see a push to get more industry done in POS and reduce the power of stations in all industry aspects. This is just the first blog we get about the summer expansion. We are likely to see several more that tie into this. Imagine manufacturing many things at a POS instead of stations. Gone are the logistical nightmare scenario's some have posted here to get just that 2% refining edge. Have an open mind and trust there is a plan behind all this.
Now you understand (i hope) that there is absolutely nothing tangible to be gained by making skills affect refining outcome on mobile refineries, beyond setting some minimum requirements for use. Still doing so just because it stops one group of people feeling disadvantaged will enrage another group etc.
I can bring forward logical reasons of why something new is different in some aspects then the old, and i did, but it does not seem to help. It just gets dismissed and fought even harder because it does not lead to the initially desired outcome of those who oppose what CCP decided.
Several point that I disagree with:
1- currently the only max refine skill players (if any) r in null . Bcz in hisec u don't need a fully trained char for perfect refine 2- with the current changes NO ONE in hi sec would spend 130 days of train to get a refine rate that they can get in a small POS with no need for skills 3- this goes against CCP aim for the changes, which is to encourage ppl to train their skills , rendering the whole change moot (btw u ve never addressed this point! instead u created aim and goals that we're not proposed by CCP) 4- I m sry but as an industrialist a 2.9% additional refine rate is a HUGE advantage over those without it, without mentioning the 15-20 mil advantage over BS hull null sec industrialist would have (numbers by Myanna) 5- I don't understand why u say nothing tangible would be gained by skills affecting a POS... EVE is based on skills and till this point u have not named ONE career that skills do not affect positively , why start with refining 6- if 2.9 percent r not important why ppl pay 200-300 mil to get an implant that increases mining from 3%to 5% |

Inspiration
132
|
Posted - 2014.03.30 21:13:00 -
[1790] - Quote
Red Deck wrote:What kind of future improvements you have in mind?
At this moment, nothing...and this is exactly my point!
If the best upgraded outpost would give 100% refine....any future improvement would bring us back to the exact same issues we have now (110% refine etc). It would be pointless to at a later date introduce level 4 outpost upgrades or advanced refining skills! As I doubt there is an exact formulated plan for the next 20 years of EVE, designing to have this wiggle room is wise.
Red Deck wrote:Good, we agree then - I specifically stated that I would consider 5%-10% scrapmetal processing waste reasonable. And you will find more on modules compression (and how I don't like it either) in my post.
How hard the reprocessing of modules should be hit is something CCP can judge better then either of us. They got raw numbers, can project scenarios on how it affect the population and how it ties in with their other near future plans.
Red Deck wrote:I am not talking about getting fewer total minerals out of my ore in hisec (mind you, I am not a professional miner, even though oddly enough I do feel like mining a bit every now and then). I am talking about the maximum attainable yield being better in nullsec player-owned refineries than in hisec refineries - that's the part that doesn't make sense to me.
Not sure what the car analogy is supposed to mean... but I have never suggested installations should be equal. Just the opposite, in fact - I am all for player owned outposts being "better" in that they don't require as much investment in skills/implants and no investment in NPC standing (because they require investment of different kind). I just don't think the maximum attainable yield should be different.
Rational explanations:
1. Newer technology is better. 2. Restrictions in dense populated areas and structures limit what safely can be done.
I for one find it illogical to expect every facility to be the exact same or max out at the same level.
Even now we have variations...not all stations have 50% base efficiency! In reply to your last comment...do you really expect every new car to have the same maximum speed as the old ones,, but just uses less fuel or require less skill to drive?
Where does your equality fetish come from? It's unnatural and at odd with the universe, life and existence itself!
Red Deck wrote:Immersion-wise, it doesn't make sense to me that by refining ore in player-owned nullsec outposts instead of hisec NPC stations, the ore should yield more minerals. Associated costs could and should differ, that's for sure, but not the ideal yield.
So you argue that those cannot install less safe, newer and better yielding hardware then century populated NPC stations?
40 years ago, I wouldn't have been able to own a 120 megabit internet connection. Now I do...even if back then i would have all of the money in the world...i still would been able to get that speed.
It is not trained skills, not money that determines the fundamental limit to what can be achieved. It is the technology we use in the form of hard and software! If you can make use of these new limits, that is sometimes skill dependent, other times not.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
|

Inspiration
132
|
Posted - 2014.03.30 21:48:00 -
[1791] - Quote
Harah Noud wrote:Several point that I disagree with:
1- currently the only max refine skill players (if any) r in null . Bcz in hisec u don't need a fully trained char for perfect refine 2- with the current changes NO ONE in hi sec would spend 130 days of train to get a refine rate that they can get in a small POS with no need for skills 3- this goes against CCP aim for the changes, which is to encourage ppl to train their skills , rendering the whole change moot (btw u ve never addressed this point! instead u created aim and goals that we're not proposed by CCP) 4- I m sry but as an industrialist a 2.9% additional refine rate is a HUGE advantage over those without it, without mentioning the 15-20 mil advantage over BS hull null sec industrialist would have (numbers by Myanna) 5- I don't understand why u say nothing tangible would be gained by skills affecting a POS... EVE is based on skills and till this point u have not named ONE career that skills do not affect positively , why start with refining 6- if 2.9 percent r not important why ppl pay 200-300 mil to get an implant that increases mining from 3%to 5%
1. Likely mostly correct.
But there are plenty of players that have low end ores maxed and even more that have level 4 because for T2 mining crystals. There are also players that wend to null and now live in high sec. I never wrote anything contrary to this, maybe you want to state the actual thing you disagree with?
2. I clearly stated in my (previous) post(s) that a base skill requirement to use the structures is not a bad idea.
Level 3 or 4 for reprocessing and reprocessing efficiency. That is a huge difference form thew 130 days you pulled form somewhere else.
3. CCP stated they no longer want to see maximum achievable efficiency (100%) at low skill levels, thus removing the need to train further.
POS refining does not give maximum achievable efficiency! Acquiring max efficiency requires sov + outpost + 3 upgrades + max skills + 4% implant.
4. If you are an industrialist, its a poor one.
* Do all your minerals come from refining yourself? * In the new system, you likely just have to refine 2-3 compressed ores: Veld, Scordite, Plagioclase * The mineral content in these tree ores is good for the majority of the mineral volume products need. * The rest you can move the old fashion way and buy from market, where miners refined for you.
The minerals from these ores are not the full cost picture of most items and ships you can produce! Hence a 2% difference will not translate into a 2% cost difference!
5. Skills still do affect you.
If you decide to keep your industry in a station, then by all means, you are free to close the gap with the mobile refine. It gives you some advantages over POS refining. Yield is just not one of them, but the difference is small enough. Just train some low end ore processing skills to 5 and you are golden.
6. People buy many things with an return of investment (ROI) of like 3 decades.
First of all, your numbers are way off, but i will entertain you here.
Other stuff people do:
Paying over 1b for that other extra 5% mining implant. Paying hundreds of millions for a harvester mining drone? Paying more for a BPO that has silly ME with terrible ROI.
People are people and do stupid it because:
1. they are either stupid 2. like maxing things out as a play style 3. like the feel of appearing better in something then others.
But you all this around and use the fact that many of these people exist is proof there must be a good reason...well there often is not \o/. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Inspiration
132
|
Posted - 2014.03.30 21:53:00 -
[1792] - Quote
Dinsdale Pirannha wrote:Hair Loss wrote:I am a PvPer in low sec albeit semi-casually these days because of my job. I have lived in Null (both NPC and Sov) and High sec too. I make capitals on the side to fund my PvP. I am not a carebear. In EVE we always talk about risk vs reward - greater risk comes with greater reward. That's why I'm posting here. Null sec will have as mentioned previously almost 200mil on most capitals advantage on low sec/sov null/wh. There's no good reason for this from a risk vs reward standpoint. Null is one of the safest places in the game (see: http://evemaps.dotlan.net/stats/2014-03) pick any month you care to. Even pick January the month of the BR-5 battle. Null sec has over 100k less deaths than low sec and almost 150k less than high sec that month. The best refining will be in stations which are a notorious pain in the ass to flip and with the current null sec arrangements (2 big coalitions, B0tlord agreement, etc) stations are much less likely to switch (they don't eve die like a POS) than POSs are. Why aren't POSs the best refining? They are a much bigger risk and often lead to even greater conflict at timers. It also means everyone can enjoy the change to refining that will now make some of those skills worthwhile. If somewhere along the line I've lost the EVE plot please let me know - I've always played the game for the risk vs reward style and if the game is changing from that please let me know. Bingo. The null sec propagandists will say they DESERVE the huge advantages being handed them, because they had to fight for all that they have. Like building capitals in low sec is risk-free. Also, if you look at the growth rate of the goons and cfc now, you realize that the vast majority of them never had to fight much, if at all, for the turf they have now. More and more, it becomes clear that CCP wants to drive people into the waiting arms of the null sec cartels, where they can pay the null sec leaders a tithe for the privilege of living in THEIR space. Frankly, every single area of Eve space should have 100% refine, and that means POS's, sov space, high sec NPC space, everything. If the goons need this nerf of high sec and low sec, plus this massive advantage gifted to them, there is something wrong with their business model, not the current game mechanics.
Just LOL I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
19
|
Posted - 2014.03.30 22:04:00 -
[1793] - Quote
Dinsdale Pirannha wrote:Hair Loss wrote:I am a PvPer in low sec albeit semi-casually these days because of my job. I have lived in Null (both NPC and Sov) and High sec too. I make capitals on the side to fund my PvP. I am not a carebear. In EVE we always talk about risk vs reward - greater risk comes with greater reward. That's why I'm posting here. Null sec will have as mentioned previously almost 200mil on most capitals advantage on low sec/sov null/wh. There's no good reason for this from a risk vs reward standpoint. Null is one of the safest places in the game (see: http://evemaps.dotlan.net/stats/2014-03) pick any month you care to. Even pick January the month of the BR-5 battle. Null sec has over 100k less deaths than low sec and almost 150k less than high sec that month. The best refining will be in stations which are a notorious pain in the ass to flip and with the current null sec arrangements (2 big coalitions, B0tlord agreement, etc) stations are much less likely to switch (they don't eve die like a POS) than POSs are. Why aren't POSs the best refining? They are a much bigger risk and often lead to even greater conflict at timers. It also means everyone can enjoy the change to refining that will now make some of those skills worthwhile. If somewhere along the line I've lost the EVE plot please let me know - I've always played the game for the risk vs reward style and if the game is changing from that please let me know. Bingo. The null sec propagandists will say they DESERVE the huge advantages being handed them, because they had to fight for all that they have. Like building capitals in low sec is risk-free. Also, if you look at the growth rate of the goons and cfc now, you realize that the vast majority of them never had to fight much, if at all, for the turf they have now. More and more, it becomes clear that CCP wants to drive people into the waiting arms of the null sec cartels, where they can pay the null sec leaders a tithe for the privilege of living in THEIR space. Frankly, every single area of Eve space should have 100% refine, and that means POS's, sov space, high sec NPC space, everything. If the goons need this nerf of high sec and low sec, plus this massive advantage gifted to them, there is something wrong with their business model, not the current game mechanics. There's not just the goons, other corps are recruiting to *whistles*. Your writing off N3 completely on this one, and other null sec corps/alliances.
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ISD Ezwal
ISD Community Communications Liaisons
1068

|
Posted - 2014.03.30 22:16:00 -
[1794] - Quote
I have removed a rule breaking post.
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Inspiration
132
|
Posted - 2014.03.30 22:20:00 -
[1795] - Quote
Hair Loss wrote:@Inspiration
That made no sense sorry. Wouldn't the same be true for any part of space? Might as well buff high sec with that logic.
Also, please post on your main.
If you are unable to comprehend even basic dynamic processes, what good would it do to explain in more detail? And what exactly makes you say this is an alt? I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.30 22:22:00 -
[1796] - Quote
Inspiration wrote:Harah Noud wrote:Several point that I disagree with:
1- currently the only max refine skill players (if any) r in null . Bcz in hisec u don't need a fully trained char for perfect refine 2- with the current changes NO ONE in hi sec would spend 130 days of train to get a refine rate that they can get in a small POS with no need for skills 3- this goes against CCP aim for the changes, which is to encourage ppl to train their skills , rendering the whole change moot (btw u ve never addressed this point! instead u created aim and goals that we're not proposed by CCP) 4- I m sry but as an industrialist a 2.9% additional refine rate is a HUGE advantage over those without it, without mentioning the 15-20 mil advantage over BS hull null sec industrialist would have (numbers by Myanna) 5- I don't understand why u say nothing tangible would be gained by skills affecting a POS... EVE is based on skills and till this point u have not named ONE career that skills do not affect positively , why start with refining 6- if 2.9 percent r not important why ppl pay 200-300 mil to get an implant that increases mining from 3%to 5% 1. Likely mostly correct. But there are plenty of players that have low end ores maxed and even more that have level 4 because for T2 mining crystals. There are also players that wend to null and now live in high sec. I never wrote anything contrary to this, maybe you want to state the actual thing you disagree with? 2. I clearly stated in my (previous) post(s) that a base skill requirement to use the structures is not a bad idea. Level 3 or 4 for reprocessing and reprocessing efficiency. That is a huge difference form thew 130 days you pulled form somewhere else. 3. CCP stated they no longer want to see maximum achievable efficiency (100%) at low skill levels, thus removing the need to train further. POS refining does not give maximum achievable efficiency! Acquiring max efficiency requires sov + outpost + 3 upgrades + max skills + 4% implant. 4. If you are an industrialist, its a poor one. * Do all your minerals come from refining yourself? * In the new system, you likely just have to refine 2-3 compressed ores: Veld, Scordite, Plagioclase * The mineral content in these tree ores is good for the majority of the mineral volume products need. * The rest you can move the old fashion way and buy from market, where miners refined for you. The minerals from these ores are not the full cost picture of most items and ships you can produce! Hence a 2% difference will not translate into a 2% cost difference! 5. Skills still do affect you. If you decide to keep your industry in a station, then by all means, you are free to close the gap with the mobile refine. It gives you some advantages over POS refining. Yield is just not one of them, but the difference is small enough. Just train some low end ore processing skills to 5 and you are golden. 6. People buy many things with an return of investment (ROI) of like 3 decades. First of all, your numbers are way off, but i will entertain you here. Other stuff people do: Paying over 1b for that other extra 5% mining implant. Paying hundreds of millions for a harvester mining drone? Paying more for a BPO that has silly ME with terrible ROI. People are people and do stupid it because: 1. they are either stupid 2. like maxing things out as a play style 3. like the feel of appearing better in something then others. But you all this around and use the fact that many of these people exist is proof there must be a good reason...well there often is not \o/.
first i thought we r having a polite, rational, and mature conversation. what i am good at or not, is none of your concern or the point of this dev blog. but thanks anyways....
1- having skill at lvl 4 is not the point, it is raising them from 4 to 5 that takes the largest amount of time. for a discussion of how long that would take and where i got my numbers plz see this blog post http://nosygamer.blogspot.com/2014/03/a-look-at-nerf-for-ore-refining-in-eve.html
2- skill requirement is a good step, but it does not solve the problem a high lvl skilled char in high sec (or one who wants to train for max skills)
3- wrg, a POS is max refine in high sec. most of my dicusssion is abotu high sec....
4- yes i mine, refine and build. when i need minerals i place buy orders in my region for unprocessed ore. i refine them myself. however, if u use a program or site to calculate ur profit margin, u ll see that most ships and t1 modules have a 5-20% profit margin. if i have to buy from the market, refined minerals, that would certainly eat in this profit and further anyone with a POS will have a straight advantage and would be able to under cut my prices. saying that i only have to buy a few minerals and not all, is not a good argument. u are trying to ignore the problem by focusing on small details.
5- still waiting for that career where no skill is better than skil...
6- u argument is that 2.9% (u keep saying 2% , if u wanna round it s 3%) is nothing to have a fit over. well i was just pointing that most eve player would pay hundred of millions for a 3% advantage, in mining, or even in PVPing. so idiocy (again i don't understand this disregard to other players) is not a fact here even glorious PVPers think 3% is somethign important....
thank you for your input... |

Mike Azariah
DemSal Corporation DemSal Unlimited
979
|
Posted - 2014.03.30 23:33:00 -
[1797] - Quote
Malcolm Lionel wrote:Mike Azariah wrote:Would it help to know some CSM are still following along?
m If your still following along it would be very nice if the Rorqual got some love as part of the deal with this expansion. They literately ran off with its cookies per say with the coming expansion.
I agree, taking away the main reason for Rorquals existence was kind of mean and I do encourage CCP to either repurpose or 'put that back'
m
Mike Azariah-á CSM8 |

Red Deck
Stupid Stunts
11
|
Posted - 2014.03.31 01:04:00 -
[1798] - Quote
Inspiration wrote:How hard the reprocessing of modules should be hit is something CCP can judge better then either of us. They got raw numbers, can project scenarios on how it affect the population and how it ties in with their other near future plans. You actually mean this? It's not like there is a "right" rate at which scrapmetal should be processed that CCP needs to "figure out". They can set it to whetever they wish and the players shall adapt. The debate here is about that hard capping it at 55% hits the salvagers (like Pro Synergy) so hard it doesn't make sense (anyone thinks salvagers make too much profit at the moment?)... I believe it's possible to fix what's broken (wasteless conversion of minerals/mods) without breaking the current profession of salvaging. In other words: let's not forget about the salvagers and make sure that the greatly reduced scrapmetal processing efficiency doesn't mean they all of a sudden lose a significant portion of their income. If we nerf the scrapmetal processing as suggested, then give them more loot to collect, increase the mineral yield from non-manufacturable mods, or something...
I won't bother responding to the rest... it's rather pointless to argue with someone who suggests that hisec is "densely populated area" and that nullsec is somehow the only part of the EVE universe that's allowed/supposed to evolve (lore-wise) in time. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
248
|
Posted - 2014.03.31 01:50:00 -
[1799] - Quote
Dinsdale Pirannha wrote: Like building capitals in low sec is risk-free.
Um, please tell me where the risk is in building capitals in lowsec. Hint: there isn't any at the moment. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Sgt Ocker
Last Bastion of Freedom
140
|
Posted - 2014.03.31 02:11:00 -
[1800] - Quote
Hair Loss wrote: If somewhere along the line I've lost the EVE plot please let me know - I've always played the game for the risk vs reward style and if the game is changing from that please let me know.
Risk VS Reward in Sov Nulsec = SRP. These changes are the equivalent of CCP giving all of Nulsec SRP in the form of cheaper mineral acquisition due to the Scrap Reprocessing nerf. 425 rail compression for transport - removed, ore compression and extra refining yield - replacement.
The scrap reprocessing nerf came about because CCP wants to be able to remove "extra materials" from ship blueprints as added during ship balancing. Any other nerfs or benefits from the changes are minor and this will achieve CCP's goal.
*Read the Dev Blog carefully, it is all explained very nicely in there. They just muddled the real reason for the changes and tried to make it look like a fair and positive (for all) change. Nerfs to highsec refining = balancing the amount of minerals nulsec gets to equal what 425mm rail guns give now.
So no Hair Loss, you have not lost the EVE Plot, it has just changed yet again.
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Robert Parr
Iron Tiger T3 Industries
7
|
Posted - 2014.03.31 02:43:00 -
[1801] - Quote
Not that anybody at CCP is even listening at this point but....damn it I'm ticked off....Thank you CFCFozzie and company for pulling the rug out from underneath of me yet again.....Am so frustrated, it's presented as this big pile of dogshite that we will eat and like....well, pardon me if I throw the plate right back at you!!!!!   
And the Nerfs just keep on comin....how about content.....how about a freaking buff to salvagers???? You guys suck!!!!! Damn you!!! |

Proddy Scun
Renfield Inc
48
|
Posted - 2014.03.31 06:54:00 -
[1802] - Quote
Hmmm....I realize that the real thrust of the blog is "embrace the coming changes or die".
But "100% reprocessing everywhere" is not true now (blog included ore refining as reprocessing). Plenty of high sec NPC stations only have 35% or even 25% base efficiency. So even with 8+ standing, 5 in refining and refinery efficiency... you don't get 100% refines. Even the specialty ore reprocessing skills won't get you there at a mere level 3. Not sure if level 5 does at stations below 35% base.
Its does seem true that attaining perfect refines will be much harder. More skills even at best facilities. Also maybe the outcome is supposed to be that no matter your skills 100% refines will ONLY be attainable if you join a null sec mega-coalition. Because of course frontiers are the only places that commonly employ cutting edge technology.
And moving a constant (0.375) in a line of code (refine %) to different line of code (minerals in ore)....uhm? Not real urgent to 99.5% of players who never see either line of code.
So I am guessing probably all that is a bit of harmless carried away CCP marketing distraction. Also gives the 3rd party EVE tools makers something to change and separates actively maintained tools from previously stable semi-retired tools. Maybe that was the real CCP point -- weed out tools to a select active few with new nicer interfaces without openly starting legal action to boot them.
As for changes of substance... |

Proddy Scun
Renfield Inc
48
|
Posted - 2014.03.31 07:25:00 -
[1803] - Quote
Changes of substance...
#1 A better blunt tool for forcing players to low sec and null mining would be to just
(a) close availability of many high NPC reprocessing facilities. Most stations NOT having a public reprocessing center. Maybe even open NPC corps to alliance with player corps to get access. Draw player corps into FW maybe.
(b) REPROCESSING SLOTS & QUEUE for all reprocessing. People would need to build POS refining arrays to bypass the back log. And once corps own POS they start getting ready to leave high sec.
(c) raise fees and % standing taxes for those public NPC reprocessing center remaining.
(d) NPC Noob corps would be an exception to high fees but players would get kicked from NPC noob corp after so many Skill Points, age of toon, or online hours...or simply reaching a certain % reprocessing skill factor (or certain PVE/PVP skills too). Plus of course NPC Noob Corps are rather rare.
#2 Current POS yields are ridiculously low and time consuming -- BUT I am not sure the new pendulum is not swinging too far the other way. I sort of favor T1 POS refining yields maxing out at 85%-90% no matter what the skills. Thus compression is still very useful. POS refining arrays should not differ much in efficiency based purely on processing capacity (5% maybe). But I can see refining array efficiency being graded for the different types of ore. I can even see having T2 refining arrays with say 5% more yield. But outposts and true player/NPC stations should definitely have better efficiency % possible AND more capacity.
#3 Again instant refining/reprocessing makes no more sense than instant manufacturing or labs. So dividing total refining capacity into slots like labs and factories sort of makes sense. Each slot being able to flow through a certain volume of ore or modules per minute leading to jobs lasting a certain time and only POS really having much concern with hangar storage. Different refining structures MIGHT have improved ore volume flow as well as different numbers of slots.
  Anyone who does lab research can testify about how successful the slot system is in getting people into low sec and investing in POS -- so reapply idea that to refining/reprocessing.    |

Fulgrim Noxios
Saxonia Manufacturing and Technology
0
|
Posted - 2014.03.31 11:17:00 -
[1804] - Quote
huge boost for high sec gankers... |

Harah Noud
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.03.31 12:19:00 -
[1805] - Quote
Many points were raised, so in an effort to refocus the discussion after more than 80 pages and hopefully get some response from CCP, let me try to list the main contentious points and some proposed solutions:
1- the nerf to scrap metal processing was the main issue for many players. Salvagers and looters (there is several player corp focused on looting and salvaging and then refining modules of other players missions) felt that this change destroyed their play style and nerfed missioning income as a whole. This also has the unit ended consequence of raising minerals price, by removing the minerals resulting from reprocessing modules.
Proposed solutions: a- raising the reprocess rate to 70-80 , rather than the proposed 50-55. It could be done by introducing A new skill, a new advanced metal processing array
2- many felt that giving null sec refineries a refine rate of 86.8 compared to the 72.4 or 75.3 in a hi sec POS , is an unfair advantage to null sec and completely destroys low sec capital industry (which refine rate tops at 78.1 in a POS) Arguments of risk vs reward were countered by the blue doughnut and the relative safety of null sec areas controlled by the big corporations.
Proposed solutions: a- creating an advanced tier of refining in high sec that requires more skill or standings, helping high skilled refining char stay in high sec.
b- lowering the null sec advantage and raising the low sec NPC base refine. c- giving higher yield in station based on higher standings ( currently no return after u reach 6.67 standing)
3- the fact that POS reprocessing arrays do not take skills into account was perceived as going against the aim of CCP to encourage players to skill up to get to max refine. Currently with full skills and the implant gets u only 72.4 in hi sec station, while a POS array gives u 75.3 and 78.1 in low sec with NO skills. So instead of pushing players to spend months raising their skills they ll just get a POS. With this sys max refine skill char have no real use except in null sec
Proposed solution: a- applying skill to POS arrays oat least a minimum requirement b- creating a new refining deployable that takes skill into account and have a higher refine lvl but that has low HP and no reinforcement timer ( susceptible to ganking and which drops more than 50% when it goes boom thus following the risk vs reward mantra)
4- no love for new players. With the changes new players cannot enter refining,(POS arrays r also beyond their means) most carrer a low skill char can enter them and his effectivity will rise with his skills and time. Refining doesn't follow that. A low lvl player would lose money refining and is better off buying minerals off the market.
Proposed solution: a- a refining possibility like the venture to mining would be great. Maybe a refining deployable that starts with high refining yield but rises with skills too
5- compression is still unbalanced. These changes rendered the roqueral obsolete and having the high sec compression in a POS complicates the process (just imagine how many trips of freighters filled with ore one has to make to fill just one haul of compressed ore (26 or so)
Proposed solution: a- implement the future love the roqueral was going to get in parallel with these changes or at least the compression part of them b- allow access to POS compression arrays from stations (like other arrays, u input from station and get the output from the POS)
Plz point out any further points or solution Thank u
|

Mukuro Gravedigger
Republic University Minmatar Republic
43
|
Posted - 2014.03.31 13:45:00 -
[1806] - Quote
Perhaps CCP could follow a different path for the Scrap Metal Processing that allows those that trained it further and with more lawless space involved a benefit.
If you do not possess the skill, then you just can not reprocess anything at all no matter your location.
Each trained level allows a 12% to 16% accumulative return and opens up the ability to extract further minerals (and items). That is, each trained level could be set-up to return its lower level "rewards" plus more as I present the following:
At level one - Tritanium only. At level two - Level one rewards plus Pyerite and Mexallon. At level three - Level one and level two rewards plus Isogen and Nocxium. At level four - Level one, level two, and level three rewards plus Zydrine and Megacyte. At level five - Level one, level two, level three, and level four rewards plus all the fancy extras and whatnot returned from tech 2 goods, etc.
The location of your refining should play a part too.
In a npc station, you would get 12% return per level. In a player owned station, you would get 14% return per level. In those fancy egg things deep in null space (forgot the name), you would get 16% return per level.
Then the actual location could play a role too.
In high security space, you would get 0% bonus per level. In low security space, you would get a 1% bonus per level. In null and worm hold space, you would get a 2 % bonus per level.
Example: a player with skill level one trained using a high security npc station would get only ((12% + 0%)*1) or 12% of the total amount of Tritanium as part of the reprocessing. Any and all other minerals would be lost.
Example: a player with skill level three trained using their player own station located in low security space would get ((14% + 1%)*3) or 45% each of the total amounts of Tritanium, Pyerite, Mexallon, Isogen, and Nocxium as part of the reprocessing. Any and all other minerals would be lost.
Example: a player with skill level five trained using those deep space stations things located in null security space would get ((16% + 2%)*5) or 90% each of everything within item as part of the reprocessing.
While I did not do the hard maths, I hope the general idea is gleamed.
Sorry if this has already been rehashed earlier in this thread. |
|

CCP Ytterbium
C C P C C P Alliance
3260

|
Posted - 2014.03.31 14:24:00 -
[1807] - Quote
Update:
- Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
- Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
- We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
- We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.
Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
|
|

Klarion Sythis
Sky Fighters Sky Syndicate
259
|
Posted - 2014.03.31 14:51:00 -
[1808] - Quote
Any chance of gas compression? |

Darkblad
Hilfe is like Free Entertainment
162
|
Posted - 2014.03.31 14:59:00 -
[1809] - Quote
CCP Ytterbium wrote: We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly. Good idea! Watch out for Pyroxeres (49.950 units of ore inside) and Crokite (1250 units of ore inside) block conversion, though. Those blocks are tricky  EVE Infolinks -+-áOld and new-áPortraits |

Strata Maslav
Born-2-Kill
82
|
Posted - 2014.03.31 15:08:00 -
[1810] - Quote
Mining with more risk and more reward Have you considered having a deploy-able structure for compression?
Function:
- deployed
- fueled (as to not replace the other forms of compression)
- filled with uncompressed ore
- emptied
- un-anchored
- Anchored on grid and replaced the jet can would allow a mining operation to make less hauling trips
- it's anchored status make it vulnerable if the miner are engaged as they would have to un-anchor and pick it up before warping away.
- For this balance of efficiency vs risk, they should only be deployable in 0.4 or lower space and should have a reasonable time to un-anchor.
The deployable could have several meta levels to expand on the risk vs reward. Some meta variable could affect: -fuel usage -cargo hold -anchor/un-anchor timing -compression delay (having a delay to increase the vulnerability of the deployable and contents) |
|

Inspiration
132
|
Posted - 2014.03.31 15:37:00 -
[1811] - Quote
Harah Noud wrote:thank you for your input...
You can touch the form (polite) stuff all you want, but if you desire a meaningful discussion about new content, try to understand what people write and where they are coming from. If you cannot and just keep stuck in your current way of doing things and relate new content to this then you will always fail to see the bigger picture and fail to understand arguments and input.
As a result you call other peoples arguments 'details', implying that they do not matter that much and they must fail to see the bigger picture. This is insulting and certainly a waste of my personal time.
Then you demand an answer on your question as if I am lacking in providing input on the matter. You imply that your way of looking at skills and thus your question is relevant and overruling all other possible arguments, even if it has been debunked several times already. You are just repeating it to make me look lacking instead.
Your replies do nothing to diminish my arguments and you simply ignored them, only to fall back on your own static view of the now and how changes affect you. You treat everything others answer as needing your approval or else it is invalid. You deliberately keep repeating answered questions as if never answered so people reading your reply assume the other guy is an ass. For they same reason you touch on for subject of being polite... And BTW, calling people that do stupid things...stupid...is not a bad thing, it is simply telling the truth!
I think your way of discussion falls under the TROLL category...so i am going to stop replying to you.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
248
|
Posted - 2014.03.31 15:47:00 -
[1812] - Quote
CCP Ytterbium wrote:Update:
- Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
- Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
- We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
- We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.
Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
Thanks for the update. It's my sincere hope that a solution can be reached for skills affecting POS reproccessing.
Has there been any thought given to allowing compression at stations? Allowing compression in this manner will lubricate the barrier to entry in the new face of industry. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Inspiration
132
|
Posted - 2014.03.31 15:56:00 -
[1813] - Quote
Red Deck wrote:I won't bother responding to the rest... it's rather pointless to argue with someone who suggests that hisec is "densely populated area" and that nullsec is somehow the only part of the EVE universe that's allowed/supposed to evolve (lore-wise) in time.
Your jealousy about null blinds you for the changes and improvements that are coming to HIGH sec industry. Do not put your this shortcoming on my shoulders, that is not only wrong, but also rude!
Oh and what makes you think systems do not have populations? The back stories are very clear on this, even recent Sansha abducted millions of people from planets. It is not just capsuleers that are about...empire is high-sec is empire for a reason! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Harah Noud
Royal Amarr Institute Amarr Empire
9
|
Posted - 2014.03.31 15:58:00 -
[1814] - Quote
Inspiration wrote:Harah Noud wrote:thank you for your input... You can touch the form (polite) stuff all you want, but if you desire a meaningful discussion about new content, try to understand what people write and where they are coming from. If you cannot and just keep stuck in your current way of doing things and relate new content to this then you will always fail to see the bigger picture and fail to understand arguments and input. As a result you call other peoples arguments 'details', implying that they do not matter that much and they must fail to see the bigger picture. This is insulting and certainly a waste of my personal time. Then you demand an answer on your question as if I am lacking in providing input on the matter. You imply that your way of looking at skills and thus your question is relevant and overruling all other possible arguments, even if it has been debunked several times already. You are just repeating it to make me look lacking instead. Your replies do nothing to diminish my arguments and you simply ignored them, only to fall back on your own static view of the now and how changes affect you. You treat everything others answer as needing your approval or else it is invalid. You deliberately keep repeating answered questions as if never answered so people reading your reply assume the other guy is an ass. For they same reason you touch on for subject of being polite... And BTW, calling people that do stupid things...stupid...is not a bad thing, it is simply telling the truth! I think your way of discussion falls under the TROLL category...so i am going to stop replying to you.
as you wish, u r free to do what u want as long as u r polite. but u never answered which career is better off with no skills...
btw it seems that CCP agree that POS arrays should be affected by skills ... hmm does their argument fall under the TROLL category too? and if u are asking me to understand what u r saying and where u r coming from, why dont u do the same? a lot of ppl in here expressed their objection to scrap processing and not skill at POS u dismissed their argument by making RL analogies.... which do not apply in this case bcz of what CCP stated in their argument for the changes.
anyways, i agreed with some of your points and i found some other intresting, shame you can't find some of my arguments the same
|

Harah Noud
Royal Amarr Institute Amarr Empire
9
|
Posted - 2014.03.31 16:10:00 -
[1815] - Quote
CCP Ytterbium wrote:Update:
- Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
- Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
- We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
- We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.
Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
originally, "Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%) Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%)"
so now Minmatar starts at 52% then 54%, the remaining tiers r 57 and 60 , or we add a further 10% on base to end up with 62% as max? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
248
|
Posted - 2014.03.31 16:12:00 -
[1816] - Quote
Harah Noud wrote: originally, "Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%) Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%)"
so now Minmatar starts at 52% then 54%, the remaining tiers r 57 and 60 , or we add a further 10% on base to end up with 62% as max?
The former; the new rates are 52, 54, 57, and 60. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

mkint
1123
|
Posted - 2014.03.31 16:37:00 -
[1817] - Quote
The message from CCP has not changed. Become a nullbear drone, or GTFO. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

seth Hendar
I love you miners
505
|
Posted - 2014.03.31 16:38:00 -
[1818] - Quote
CCP Ytterbium wrote:Update:
- Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
- Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
- We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
- We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.
Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
i foresee a real mess when the update comes regarding the compressed ore..... like: wtf i had 100 compressed veldspar and i now have 100 compressed veldspar, but it only yields 41500 trit instead of 69050...
and whatever solution you use, ppl WILL get screwed over this, one way or another (and that is assuming the update go smooth.....).
between that, the lowsec cap production nerf, the rorqual murder, and this POS thing.....i have to ask, does CCP really HATES his customers that much?
also get rid of compression in high sec, you want compression? go in low, use a rorqual or a pos, but no compression mod in system >0.4 |

Darkblad
Hilfe is like Free Entertainment
162
|
Posted - 2014.03.31 16:55:00 -
[1819] - Quote
seth Hendar wrote:i foresee a real mess when the update comes regarding the compressed ore..... like: wtf i had 100 compressed veldspar and i now have 100 compressed veldspar, but it only yields 41500 trit instead of 69050... As I understand it, the conversion is to be done this way: You had one block of compressed veldspar before the change, 166.500 units of Veldspar were required for it Reprocessing them yielded 500,000 units of Tritanium
After the change you'll have 1,665 blocks of compressed Veldspar. Each one contains 415 units of Tritanium
415 x 1,665 = 69,0975 Units of Tritanium.
At a 50 % base yield station you'll get 72,358%, with perfect skills and 4% implant:
69,0975 x 0.72358 = 499975 units
99,995% compared to the current 100 % and exactly what you'd expect for basic Veldspar. That's why I pointed to Pyroxeres and Crokite above, as blocks from them currntly contain ores that are no multiple of 100. EVE Infolinks -+-áOld and new-áPortraits |

Nlex
Domini Canium
30
|
Posted - 2014.03.31 19:49:00 -
[1820] - Quote
I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants.
I also do not understand why, in the far far future of EVE, recycling something only gets back 55% of materials. We have nanomachines that can restore ship armour to pristine state after nuclear strikes, or fix complex circuitry in modules after damaging overclocking/overheating. 100% might be too much, but 90-95% is perfectly within the lore. That way you still commit resources to manufacturing something, but can recover some losses too. And it allows salvagers/looters to stay in business. It's a valuable emergent profession, full of people's interaction and organisation.
Furthermore, if CCP feels the need to make refining/reprocessing more attractive in low/null, I think it should be done not by base refining percentage (except where it makes sense to, like stations that are Refinery or Factory/Assembly, or specially upgraded outposts), but by WE TAKE differentiation. Like, refining services in high are safer to use and it attracts business, so it's taxed higher and requires higher NPC standings to minimise that tax. Refining services in low would like to attract more business, so tax is lower and standing requirements are lower too. And in player owned stations/outposts tax is set by owning entity. Also, making refining/reprocessing take special kind of slots and some time (which you have to pay for, like manufacturing slots) leads to possibility of making high/low/null different. too. As in, lower payment the lower in sec status you go, which (and slot availability) will help funnel people into lower sec by presenting a game mechanic that can be worked around and doesn't roadblock people, like hard maximum of refining percentage does. |
|

Darkblad
Hilfe is like Free Entertainment
162
|
Posted - 2014.03.31 20:25:00 -
[1821] - Quote
Nlex wrote:I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants. "We may have future plans. Maybe some that even we are not aware of, yet". EVE Infolinks -+-áOld and new-áPortraits |

Querns
GBS Logistics and Fives Support Goonswarm Federation
249
|
Posted - 2014.03.31 20:34:00 -
[1822] - Quote
Nlex wrote:I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants.
Conversely, why are you so vehement about achieving 100%? It's just a number.
The reason CCP is doing this is to give themselves some "wiggle room" in case they need to adjust the numbers up. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1260
|
Posted - 2014.04.01 00:23:00 -
[1823] - Quote
can we please get those ore and compression values in spreadsheet form ? <3
a google doc is fine GRRR Goons |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
62
|
Posted - 2014.04.01 00:39:00 -
[1824] - Quote
Querns wrote:Nlex wrote:I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants.
Conversely, why are you so vehement about achieving 100%? It's just a number. The reason CCP is doing this is to give themselves some "wiggle room" in case they need to adjust the numbers up.
Translation: CCP ****** up hardcore with making everything use PLEX so now they're trying to fix the inflation by messing with compression, refining, and reprocessing. |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
20
|
Posted - 2014.04.01 00:40:00 -
[1825] - Quote
CCP Ytterbium wrote:Update:
- Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
- Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
- We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
- We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.
Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
What about keeping the standard of requiring level 4, or atleast level 3 to compress ore? This will help keep the rif raf out of the business.
And thank you very much for making skills count when it comes to refining. |

Hair Loss
Strong Erections Construction Company Surely You're Joking
1
|
Posted - 2014.04.01 00:42:00 -
[1826] - Quote
Inspiration wrote:Hair Loss wrote:@Inspiration
That made no sense sorry. Wouldn't the same be true for any part of space? Might as well buff high sec with that logic.
Also, please post on your main. If you are unable to comprehend even basic dynamic processes, what good would it do to explain in more detail? And what exactly makes you say this is an alt?
Is this your poor way of admitting you were wrong?
Anyhow, let's please not nerf low-sec capital producers into the ground. Null already has plenty of other benefits as is because of it's overwhelming CSM influence. Let's try and make each part of EVE have a part in the future not just one.
The compression issue is just an attempt at distraction - obviously they aren't stupid enough to screw the rorqual over so badly. This way they can give the win (in the form of a useful rorqual) which will keep everyone ok with the real failing here which is the imbalanced refining between parts of EVE. Who cares what % it is as long as everyone is in the same boat - values will adjust and some change was needed to make it worth leveling all the skills up in refining. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
250
|
Posted - 2014.04.01 00:42:00 -
[1827] - Quote
Nolak Ataru wrote:Querns wrote:Nlex wrote:I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants.
Conversely, why are you so vehement about achieving 100%? It's just a number. The reason CCP is doing this is to give themselves some "wiggle room" in case they need to adjust the numbers up. Translation: CCP ****** up hardcore with making everything use PLEX so now they're trying to fix the inflation by messing with compression, refining, and reprocessing. What are you talking about? Is this even tangentially related to the topic at hand? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

ST Mahan
State War Academy Caldari State
0
|
Posted - 2014.04.01 01:12:00 -
[1828] - Quote
I like the upcoming changes. Something about perfect refine doesn't sound correct.
Entropy should come to play at some point. Imperfect refine makes more sense in 'real' world thermodynamics/physics.
I also like the compression arrays and the added benefit of having POS's. More potential conflict.
Should be a good change with the summer expansion, waiting further announcements. |

Sgt Ocker
Last Bastion of Freedom
142
|
Posted - 2014.04.01 05:56:00 -
[1829] - Quote
CCP Ytterbium wrote:Update:Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
So what this means in English; You will need 1,663 blocks of compressed veldspar @ 249.57m3 to get close to the current 1 stack of veldspar @ 257m3 (refined you end up with 355 less veldspar than currently) a difference of 7.5m3 What effect does the 7.5m3 have for jump freighters, if a max skill Rhea were to fill up with nothing but compressed veldspar they can carry 34 extra blocks or 14,110 extra tritanium.
End result; Maximum Compression rate has been reduced from around 28:1 to 24:1 A whole section of income generation (no matter how small) using Scrap Metal Reprocessing will take a 55% loss. Refining in Empire and Lowsec NPC stations with max skills and +4 implant yields less than a no skill required pos module. Ore compression will lead to cost increases for minerals, pos's don't run for free. The Rorqual, previously the only way to compress ore, is to become 2nd cousin to a no skills required pos module. Not bad when months of training and a 3bil isk investment is outperformed by a pos module?
I'll stop now because the more I look at this change the closer I come to writing something that could get me banned
|

Alexia Marhx
Alveare Artifex Genesis II
2
|
Posted - 2014.04.01 06:24:00 -
[1830] - Quote
Sgt Ocker wrote:CCP Ytterbium wrote:Update:Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
So what this means in English; You will need 1,663 blocks of compressed veldspar @ 249.57m3 to get close to the current 1 stack of veldspar @ 257m3 (refined you end up with 355 less veldspar than currently) a difference of 7.5m3 What effect does the 7.5m3 have for jump freighters, if a max skill Rhea were to fill up with nothing but compressed veldspar they can carry 34 extra blocks or 14,110 extra tritanium. End result; Maximum Compression rate has been reduced from around 28:1 to 24:1 A whole section of income generation (no matter how small) using Scrap Metal Reprocessing will take a 55% loss. Refining in Empire and Lowsec NPC stations with max skills and +4 implant yields less than a no skill required pos module. Ore compression will lead to cost increases for minerals, pos's don't run for free. The Rorqual, previously the only way to compress ore, is to become 2nd cousin to a no skills required pos module. Not bad when months of training and a 3bil isk investment is outperformed by a pos module? I'll stop now because the more I look at this change the closer I come to writing something that could get me banned
I agree 100% with Sgt Ocker and some others, and I know some players that are angry about this upcoming change... CCP new refining charts are nonsense. High sec refining plants should have the best yield. PERIOD.
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Darkblad
Hilfe is like Free Entertainment
162
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Posted - 2014.04.01 06:43:00 -
[1831] - Quote
Gilbaron wrote:can we please get those ore and compression values in spreadsheet form ? <3
a google doc is fine I created one, assuming a compression rate of 24 - 27,65 on mineral volume before recompression - for all ores. Not sure wether this is how it'll be done, though. Provided as Google sheet . Formula to get the block's volumes:
MineralVolume x 0.868296 / 24 | cells set to two decimals
Still waiting for Ytterbium to confirm that 24 is the factor to be used for all ores, though. Mercoxit is within the sheet, but that might be special. EVE Infolinks -+-áOld and new-áPortraits |

Inspiration
132
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Posted - 2014.04.01 07:18:00 -
[1832] - Quote
Hair Loss wrote:Inspiration wrote:Hair Loss wrote:@Inspiration
That made no sense sorry. Wouldn't the same be true for any part of space? Might as well buff high sec with that logic.
Also, please post on your main. If you are unable to comprehend even basic dynamic processes, what good would it do to explain in more detail? And what exactly makes you say this is an alt?
No, i was clearly arguing that trouble seeks population and population seeks opportunity. I explained this trough an analogy which demonstrated how reverse your line of though was. Using current null trouble indicators to argue against a new reward, as you did, is nonsensical with this little bit of common sense in mind.
You simply had it backwards and failed to see it. Your reply made that clear to me. Normally I would explain, but your post left little room as to your intention...you simply did not want to see the inconvenient. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Inspiration
132
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Posted - 2014.04.01 07:30:00 -
[1833] - Quote
Alexia Marhx wrote: CCP new refining charts are nonsense. High sec refining plants should have the best yield. PERIOD
Because?
* It is creates such attractive and engaging game play? ... (sarcasm, for those who do not get that sort of thing) * They / you live there? * They / you have vested interests in it being that way?
This is what i got from your post..but maybe you can explain it better yourself. Please why it is bad for high NOT be the best at refining! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Joshua Foiritain
Coreli Corporation Ineluctable.
598
|
Posted - 2014.04.01 11:21:00 -
[1834] - Quote
We could still use gas compression 
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Harah Noud
Royal Amarr Institute Amarr Empire
10
|
Posted - 2014.04.01 11:51:00 -
[1835] - Quote
Inspiration wrote:Hair Loss wrote:Inspiration wrote:Hair Loss wrote:@Inspiration
That made no sense sorry. Wouldn't the same be true for any part of space? Might as well buff high sec with that logic.
Also, please post on your main. If you are unable to comprehend even basic dynamic processes, what good would it do to explain in more detail? And what exactly makes you say this is an alt? No, i was clearly arguing that trouble seeks population and population seeks opportunity. I explained this trough an analogy which demonstrated how reverse your line of though was. Using current null trouble indicators to argue against a new reward, as you did, is nonsensical with this little bit of common sense in mind. You simply had it backwards and failed to see it. Your reply made that clear to me. Normally I would explain, but your post left little room as to your intention...you simply did not want to see the inconvenient.
I don't understand why u r so angry and antagonizing other poster. U r the only around here picking fights, attacking ppl, and refusing to discuss them Bcz they don't fit ur standards...
Chill and relax, we r all here to express our opinions and they r as valuable as urs. In the end we all want this game to be better, even if we don't agree what better is
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Jethrow Toralen
Science and Trade Institute Caldari State
0
|
Posted - 2014.04.01 12:41:00 -
[1836] - Quote
Do we have any official data on where minerals are coming from at the moment in terms of High/Low/Null and Ore/Reproc?
All I have found is a chart apparently constructed from data posted in the forums in 2008: http://jestertrek.com/eve/blog/2012/mineralcompo-stack.png
If the above chart in any way reflects the mineral supply situation today (Ie. Tri/Pye/Mex/Iso 43/61/60/56% coming from loot) then almost halving the supply of minerals from mission loot is going to have a big impact. It means in the long term more mining and missioning (CCP expects new player growth?) will have to be done to maintain the status quo depending on how much the increased yield in low/null will offset the reduction. Kind of in the dark here, if anyone can point to info on the relative size of the mineral economies of low/null/high that would be useful.
Now maintaining the status quo might not be a good thing. Perhaps CCP is aiming to have a market where catastropic battles such as the recent one will be felt as shocks to the market - that would be good imo, interesting and realistic - because judging by the released data, the last battle barely caused a blip in the market.
So assuming that loot as a source of minerals is significant, and this mineral source is drastically reduced, in the short term the increased demand over supply for minerals will have to be met from existing stocks. After stocks are depleted to a level CCP deems acceptable they could increase the reprocessing rate as they wish.
I am surprised that an increase in mineral costs of the big ships isn't being announced alongside the cut to reprocessing. Instead of placing the responsibility of fixing the glut of minerals in the economy on newer players - limiting their income and reducing their choices of activities in the game (and probably jeopardising their retention), CCP could also increase the mineral cost of the higher end ships. |

Harah Noud
Royal Amarr Institute Amarr Empire
10
|
Posted - 2014.04.01 16:50:00 -
[1837] - Quote
Jethrow Toralen wrote:Do we have any official data on where minerals are coming from at the moment in terms of High/Low/Null and Ore/Reproc? All I have found is a chart apparently constructed from data posted in the forums in 2008: http://jestertrek.com/eve/blog/2012/mineralcompo-stack.pngIf the above chart in any way reflects the mineral supply situation today (Ie. Tri/Pye/Mex/Iso 43/61/60/56% coming from loot) then almost halving the supply of minerals from mission loot is going to have a big impact. It means in the long term more mining and missioning (CCP expects new player growth?) will have to be done to maintain the status quo depending on how much the increased yield in low/null will offset the reduction. Kind of in the dark here, if anyone can point to info on the relative size of the mineral economies of low/null/high that would be useful. Now maintaining the status quo might not be a good thing. Perhaps CCP is aiming to have a market where catastropic battles such as the recent one will be felt as shocks to the market - that would be good imo, interesting and realistic - because judging by the released data, the last battle barely caused a blip in the market. So assuming that loot as a source of minerals is significant, and this mineral source is drastically reduced, in the short term the increased demand over supply for minerals will have to be met from existing stocks. After stocks are depleted to a level CCP deems acceptable they could increase the reprocessing rate as they wish. I am surprised that an increase in mineral costs of the big ships isn't being announced alongside the cut to reprocessing. Instead of placing the responsibility of fixing the glut of minerals in the economy on newer players - limiting their income and reducing their choices of activities in the game (and probably jeopardising their retention), CCP could also increase the mineral cost of the higher end ships.
These numbers predate two nerfs: the drone region alloy drop and the t1 module drop that was stopped. However, I believe that modules drops still have 10-20 % of all mined ore/minerals
I believe CCP is embarking on a trend to push null sec and to a lesser degree low-sec dwellers to mine in their region. Like what happened with Ice. Unfortunately, it seems that it did not work. A majority of ice is still being mined in high sec (I don't have numbers, but the price rise of ice point to this conclusion) I hope that this would not happen to minerals, a rise in their prices would cause a rampant inflation...
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LiBraga
Internet Terrorists SpaceMonkey's Alliance
10
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Posted - 2014.04.01 20:51:00 -
[1838] - Quote
I'm not sure if it's already been asked (I am not going to read 80+pages). But now that all Outposts have the same starting base refinery then doesn't that make the Minmitar station near-useless untill upgraded. It has limited offices and factory slots in comparison to the other stations.
Will it have additional factory slots or offices etc to make up for the boost your giving to the other stations ? If it moves.... You obviously didn't kill it the first time. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
254
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Posted - 2014.04.01 20:52:00 -
[1839] - Quote
LiBraga wrote:I'm not sure if it's already been asked (I am not going to read 80+pages). But now that all Outposts have the same starting base refinery then doesn't that make the Minmitar station near-useless untill upgraded. It has limited offices and factory slots in comparison to the other stations.
Will it have additional factory slots or offices etc to make up for the boost your giving to the other stations ? They already responded to this by upping the base refine on Minmatar ouptosts to 52%, compared to 50% for A/C/G outposts. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Alexia Marhx
Alveare Artifex Genesis II
2
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Posted - 2014.04.01 21:37:00 -
[1840] - Quote
Inspiration wrote:Alexia Marhx wrote: CCP new refining charts are nonsense. High sec refining plants should have the best yield. PERIOD Because? * It is creates such attractive and engaging game play? ... (sarcasm, for those who do not get that sort of thing) * They / you live there? * They / you have vested interests in it being that way? This is what i got from your post..but maybe you can explain it better yourself. Please why it is bad for high NOT be the best at refining!
First of all, like I wrote earlier, low sec, and especially null sec, are literally BATTLEFIELDS. High end facilities are very unlikely to be developed in such conditions. Workforce there would be terribly expensive, if any would volunteer. That is why high-tech industries tend to prosper in stable environment. Would you build a computer factory in todayGÇÖs Syria or Baghdad, or in the US, UK, etc...?
Second, we are not simply talking about POS being slightly better than High sec, but rather giving them a HUGE profit margin.
Third, industrial centers tend to develop closely to each other and to their workforce pool. High sec is supposed to be patrolled by CONCORD and empire police due to its relative population, while low sec is supposed to be scarcely inhabited. Would you open a factory in the middle of a desert, or near important cities with some other industrial centers?
ItGÇÖs the same here... Low sec and null sec are GÇ£cowboysGÇÖ playgroundsGÇ¥. And yes, I spend much more time in High sec, though I make some research in Low sec labs and often mine in WH space... I understand that you live in low/null sec and that you want an advantage on living there.
However, besides being unrealistic, giving such boost to null sec corps will give another edge to veteran players, while, again, hindering the prosperity of new players. IGÇÖve been playing for four months now, and I still consider myself GÇ£freshmeatGÇ¥ in null-sec. I know some players active for over a year that wonGÇÖt venture in null sec for similar reasons! A GÇ£greenGÇ¥ newbie is about six months to a year from being null-sec worthy (unless buying many expensive ships and stuff using real life money to buy PLEXes and so on). So, does gameplay really need to boost again low sec and null sec? DonGÇÖt think so...
I however know that some predatory fleets comb through low/null sec looking for easy prays, and that such players need newbies and/or characters that are not combat trained and/or cargo ships to be forced into low/null sec... My best guess is that CCP listened to their complaints and wants to feed them new targets... After all, a GÇ£dishonorable playerGÇ¥, like they call them, usually has some alts, while newbies mostly have a single character or only has a second character on the same account like I do. Five accounts players brings in more money to CCP than newbies...
A more realistic way to make low sec more appealing is to lower ores amounts and variety in high sec... Hedbergite or Hemorphite mining anomalies in 0.8 or 0.9 is another nonsense to me for the same reason. |
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Weaselior
GoonWaffe Goonswarm Federation
6800
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Posted - 2014.04.01 22:27:00 -
[1841] - Quote
Alexia Marhx wrote: First of all, like I wrote earlier, low sec, and especially null sec, are literally BATTLEFIELDS. High end facilities are very unlikely to be developed in such conditions. Workforce there would be terribly expensive, if any would volunteer. That is why high-tech industries tend to prosper in stable environment. Would you build a computer factory in todayGÇÖs Syria or Baghdad, or in the US, UK, etc...?
who cares
literally why should anyone balance a game around your idea of what is ~realistic~ in a spaceship game featuring faster than light travel and spaceflight that more resembles submarine warfare than actual space travel Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Inspiration
132
|
Posted - 2014.04.01 22:30:00 -
[1842] - Quote
Alexia Marhx wrote:First of all, like I wrote earlier, low sec, and especially null sec, are literally BATTLEFIELDS. High end facilities are very unlikely to be developed in such conditions. Workforce there would be terribly expensive, if any would volunteer. That is why high-tech industries tend to prosper in stable environment. Would you build a computer factory in todayGÇÖs Syria or Baghdad, or in the US, UK, etc...?
Refining is hardly as high tech compared to say chip/computer production. It resides is at the bottom of the industrial chain and is far better compared to say, pumping up and pressurizing gas, or oil refineries. Pretty dangerous to do close to population at a large scale. Scale does brings efficiency, and how better to represent that by a higher yield?
That said, you want refining placed where you can have a base supply or as an alternative a port or something that connects to the buyers. There are plenty of refineries in not too stable regions/countries. Middle east anyone?
Here is a list: http://en.wikipedia.org/wiki/List_of_oil_refineries
Where I live there are one of the largest refineries in Europe, and rest assured the industry is placed on the other side of the river, away from the population, but with good access. It would be stupid to build living space nearby it, a simple leak or a fire would be a disaster!
Lets talk other resources, like solid minerals...more comparable to EVE ores. During mining, most the mass is useless rock, some metals for example are measured in grams per KG! In extreme cases this forces processing close to the far-away mining site. Not only does the mineral containing rock need otherwise expensive transportation, it also poses a huge waste and pollution problem . It such cases it is easier to bring high-density fuels and electricity to the mining site and at least pre-process then to ship the raw ore..
At a higher level industrial development goes like this:
First easy accessible resources are taken, meaning not far out and in stable (or new) environments. As more and more of it is used up, it gets harder and harder and more expensive to acquire. You see this in RL with oil, which more and more we get from deep sea operations, where before a simple hole in the ground was all that it took.
Over time more resources must come from unstable and/or dangerous environments where none had looked before, all enabled by higher prices. There comes a stage where few places have an obvious advantage in either having a good supply or just being the only ones left.
Now we enter conflict areas, inherently unstable but for the right price, industry will come there! Many resources our modern technological society is based on comes from such places of the world. Conflicts are started, or kept going just to keep access. It is rare that facilities are destroyed as that is exactly what an opposing force want to get control over.
I certainly wouldn't cal the middle east, Libya, Congo or Afghanistan stable places, to name just a few.
This might be of interest to read: http://web.mit.edu/12.000/www/m2016/finalwebsite/solutions/mining.html I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Harah Noud
Royal Amarr Institute Amarr Empire
10
|
Posted - 2014.04.01 22:44:00 -
[1843] - Quote
Weaselior wrote:Alexia Marhx wrote: First of all, like I wrote earlier, low sec, and especially null sec, are literally BATTLEFIELDS. High end facilities are very unlikely to be developed in such conditions. Workforce there would be terribly expensive, if any would volunteer. That is why high-tech industries tend to prosper in stable environment. Would you build a computer factory in todayGÇÖs Syria or Baghdad, or in the US, UK, etc...?
who cares literally why should anyone balance a game around your idea of what is ~realistic~ in a spaceship game featuring faster than light travel and spaceflight that more resembles submarine warfare than actual space travel
indeed
I don't think RL analogies are a good way to argue for or against a change in EVE. I would focus more on what CCP philosophy behind the change and what u think would be better for the player base. (if not all of the players, than a large majority)
now whether refineries are present in the middle east and what say you, i am all for that debate but it won't help CCP make a better decision about this issue
just my 2 cents.... |

Inspiration
132
|
Posted - 2014.04.01 22:57:00 -
[1844] - Quote
Alexia Marhx wrote:Second, we are not simply talking about POS being slightly better than High sec, but rather giving them a HUGE profit margin.
I assume you are referring to outposts and not your typical POS that you can anchor in high sec too. The difference of the high sec POS refining and max skilled NPC mining is so small, it will not make that much of a difference in the end.
This leaves us with outposts, which are in a sense the player equivalent of achieving control and with it stability. It can only be contested if they are loosing a larger war. Outposts are also new tech compared to the classic NPC stations. It is not unreasonable to expect good yields there.
Is this a problem? I think you and a few others are overreacting after looking at the numerical difference in yield. It is there, but it just one in a longer list of parameters that determines if it can be exploited and by how much.
One is of a logistical nature. To truly exploit it, you have to bring the ore in there first and then either do something with it at that location, or ship the bulkier minerals to another location for sale or production. Production capacity at an outpost is not enormous and even if they quadruple it, it still is not sufficient to affect high sec markets in that way.
Null 'industry' is short of large volumes of titanium and thus it has to be flown in as compressed veldspar from high sec. These minerals will not go back to high sec after refinement with that high yield. Most likely it goes to ship construction which then get blown up in null itself.
High end minerals are another matter, null is rich of those and after refinement at the excellent yield they can easily brought to high sec in the same ships that bring in compressed veldspar. High sec lacks such ores and thus the minerals in it. This means there is no competition there. High sec would on its own never have sufficient access to them and null doesn't use it all up them-self. It is more valuable to bring it to high sec market then to sit on it!
So far none has been disadvantaged, do you agree?
Some panic that low sec capital ship manufacturers will be hit and that this form of production will in the future exclusively come from null. Or so they present their case anyway. There will be locations where this indeed happens, but not most. Production in null near prime located outposts will be limited and a lot of industry will simply use the same refine rates, available to the low sec producer too.
Building capitals takes a lot of time and to scale it up, you need a lot of space. This is harder to deal with in null then in low sec where almost every high sec adjacent low sec system has stations with plenty of production capacity for a well sized capital manufacturer.
As I look at it this way, some low-sec manufacturers will have to maybe move if situation too close to competition, but for the most part they will do just fine and have an easier time dealing with the logistics thanks to compressed low end ores.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Inspiration
132
|
Posted - 2014.04.01 23:07:00 -
[1845] - Quote
Harah Noud wrote:now whether refineries are present in the middle east and what say you, i am all for that debate but it won't help CCP make a better decision about this issue
just my 2 cents....
Everyone can have his 2cents :)
I for one like some immersion trough believably.
It is nice to lean about processes while playing. How many get to deal with typical industrial problems in our jobs? Just understanding chains in a game, can develop insights that are actually beneficial outside of it. It is like reading science news for those that do not have direct use for it.
In game this relates me to disliking some things that make no sense:
1. Instant refine and unlimited refine capacity. 2. Not having access to product cycles that already have been completed to you cannot start hauling product. 3. Standing affecting the net result of using a facility. I can't accept not getting a discount, but confiscating 5% of the minerals is not how things work.
It does not have to be this way, much can be fixed and actually be beneficial game-play wise.
This is a futuristic sci-fi game and unless CCP decides that this must be transformed into a fantasy game, where essentially everything must be possible and there are no boundaries, analogies with RL do matter...and do so a lot. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Inspiration
132
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Posted - 2014.04.01 23:44:00 -
[1846] - Quote
Alexia Marhx wrote:ItGÇÖs the same here... Low sec and null sec are GÇ£cowboysGÇÖ playgroundsGÇ¥. And yes, I spend much more time in High sec, though I make some research in Low sec labs and often mine in WH space... I understand that you live in low/null sec and that you want an advantage on living there
I live in low sec and sometimes high sec and most activities available there. I never liked null much before, but did not really give it a real chance either. If you just drop in there alone, in the wrong place, sure roadkill it is. But that is certainly not the case in low-sec thanks to NPC stations.
I believe your argument was that null had to big a boost and that this was not justifiable (my take of it). You even wend as far as to state high sec must be the best. Since I have currently no industrial adventures going on, i have no immediate benefit from a null or low-sec boost. But these changes certainly make me feel like having a go at it once more. It's a gain, not a loss in my view.
As far as vested interests go, i am impartial.
That does not mean I do not know things and do not desire a better EVE. I have done several years of large scale production, like 15 freighters every 12 days at its peak. I know the sores...they cause me to stop doing it eventually. The biggest pain was hauling the required amount of low end minerals. I know the market dynamics involved too and because later i did for a time do large scale mining, I do know that side of the game just as well.
Combine this with a few macro facts about mineral exchange between null and high-sec and I can with high certainty see how changes will affect the whole and how to adapt best. To me it seems that naysayers are not equally informed and often their wording oozes anti-null attitude, most notably towards the Goons. Bitter that they loose something (which is debatable) and that this evil other group gets preferential treatment somehow. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Harah Noud
Royal Amarr Institute Amarr Empire
10
|
Posted - 2014.04.02 00:23:00 -
[1847] - Quote
Inspiration wrote:Alexia Marhx wrote:ItGÇÖs the same here... Low sec and null sec are GÇ£cowboysGÇÖ playgroundsGÇ¥. And yes, I spend much more time in High sec, though I make some research in Low sec labs and often mine in WH space... I understand that you live in low/null sec and that you want an advantage on living there I live in low sec and sometimes high sec and most activities available there. I never liked null much before, but did not really give it a real chance either. If you just drop in there alone, in the wrong place, sure roadkill it is. But that is certainly not the case in low-sec thanks to NPC stations. I believe your argument was that null had to big a boost and that this was not justifiable (my take of it). You even wend as far as to state high sec must be the best. Since I have currently no industrial adventures going on, i have no immediate benefit from a null or low-sec boost. But these changes certainly make me feel like having a go at it once more. It's a gain, not a loss in my view. As far as vested interests go, i am impartial. That does not mean I do not know things and do not desire a better EVE. I have done several years of large scale production, like 15 freighters every 12 days at its peak. I know the sores...they cause me to stop doing it eventually. The biggest pain was hauling the required amount of low end minerals. I know the market dynamics involved too and because later i did for a time do large scale mining, I do know that side of the game just as well. Combine this with a few macro facts about mineral exchange between null and high-sec and I can with high certainty see how changes will affect the whole and how to adapt best. To me it seems that naysayers are not equally informed and often their wording oozes anti-null attitude, most notably towards the Goons. Bitter that they loose something (which is debatable) and that this evil other group gets preferential treatment somehow.
Okay interesting points, I ll start with the different sec space dynamic and then touch on immersion
1- as always we should look at CCP philosophy regarding different space. I think they initially intended for players to start in hi and with time migrate into low and ending in null. However, EVE player base have surprised CCP at several turns ( WH space , for example was not intended as a home for layers, just a day or two foray...) Consequently, there is a significant portion of the player base who live in hi sec, and would not leave it. ( exact numbers r irrelevant ) unless CCP want to force one bro to change their home , the status co must be maintained
2- CCP must balance a game with two main player grp that r at odd on certain points ( I think low sec and WH do not house a large player base compared to the rest) these two grps feels (and I stress feel, as PERCEPTION is key here ) that some of their interests r at odds In other words, hi sec players FEEL that if u buff null sec industry by giving them an extra mineral yield from the same ore mined this will give them an unfair advantage and make the life of hi sec dwellers harder. Add to that hi sec players feel victimized by null ( ganking , scamming , Hulkagedon, burn jita) u have a very complex and explosive situation in CCP hands
3- as I repeated the words FEEL before, I still think one can get to some rational points. Null sec industry badly need some love, and CCP change seem like a good step in the right direction. I would personally lower the null sec advantage by 5% but I don't have CCP s number and this is just my gut feeling.
4- however, with the current two grps one living in hi and the other in null, each space must excel at some areas, and be unique and completing for each base. Currently hi sec FEEL that they r getting the low end of the bargain. The PVE system is the worest in the industry ( the much trashed WOW has currently the instances system, where ur action do affect the world around u, so u don't have to kill those same guristas day after day after day) t2 r in null, t3 in WH. They feel that industry and trade are their bread and butter.
5- it s a complex system and I like CCP approach of small changes, but they should make more of them and make me more significant. The standing system is another area that needs love and I think the reprocessing overhaul can help in that. Why does the benefit stops at 6.67. As we have moved passed the perfect refine system, more standings should give more yield. This doesn't t have to be above the current max by much , but make part of the mission aspect better.... It will get a lot of traction and support for the current changes in the hi sec community.
I should stop Bcz it s getting late and the longer I stay awake he more I ramble. Concerning the immersion issue, I too hate several non immersive aspect of EVE. And feel that more immersion would great enhance the game. I touched upon a major beef which is the mission system, it feel repetitive and mea bless. U r action have no effect what so ever. As opposed to some actions that have a lot of effect in null. But we r faced with the dilemma again, does CCP intend to push all experienced player to null or is it going to give them asignificant game mechanic in hi sec., keeping in mind that despit CCP wishes players have usually stuck to their ideas and refused |

Bob Bedala
47
|
Posted - 2014.04.02 00:32:00 -
[1848] - Quote
This all seems pretty good to me but (TM) I have some thoughts re: refining.
Why not just scrap (lol) all the ore refining skills? Give ppl the SP back they spent on some of the most boring skills in the game. (Surely it would just be a case of shoving it in a machine and having err nanobots munch it anyway?)
Re: t2 mining crystals, create a mining laser skill under Gunnery (funny, but actually coherent with other gunnery skills)
Re: reprocessing as a career path... this makes me cry a little for humankind. Just a boring pointless timesink margin-grind advantage only the dullest of older players will enjoy, somehow. Yes it's on a par with broker relations and accountancy (my friends already find that one hilarious) but at least they are actual skills.
The highsec POS yields seems especially bad given that you are apparently trying to promote refining as a career path. I'm really not sure what that's about. This will drive demand for hisec POS but unlikely to drive conflict (nothing worth stealing), and there's also the slight issue of thousands of massive toothpicks floating in space around hisec moons atm.
It will be interesting to see what happens to a variety of prices. There's a lot of moving parts here -- it seems very risky, will be interesting to see what happens. I'd be tempted to rollout piecemeal but Hey, go nuts!
|

Bob Bedala
47
|
Posted - 2014.04.02 00:57:00 -
[1849] - Quote
My other concern, is how this affects new players and retention.
Loot drops get nerfed again, presumably to give a boost to nullsec hi-end mineral exports again and err hisec mining, bizarrely. This pushes more newbs into mining vs PVE, increasingly polarizes the player base IMO, and causes less newbs to bother with PVE and as was mentioned in the last CSM minutes I read, variety is the spice of life which helps retention.
Then miners go out and mine and refine and see all that waste, wonder what they can do about it, and see more dull skills to train when they need core skils for flying spaceships in a spaceship flying game.
"Ah but some ppl like sitting docked doing industry" congratulations, most don't (fact), if the game is made to look too much like that to newbs, it won't help retention.
As an aside those reprocessed mins were very useful to me as a starting manufacturer, i'd stockpile them then make stuff. The margins and volumes can be bad & disheartening as a newb, and better off using that ISK to trade rather than buy mins. So the barrier to manuf is raised.
I'd be very interested to see CCP's number-crunching on how newbs make isk and how these changes will affect those numbers. I just have the feeling boredom got buffed for new players.
Also THANK YOU for helping folks in WH again. I do like WH space. |

Red Deck
Stupid Stunts
13
|
Posted - 2014.04.02 14:49:00 -
[1850] - Quote
I still have a couple of pages to read, so there is the odd chance of the idea having already been posted, but here it goes...
For some reason, the refining rates are uniform across ores (at any particular refinery) at the moment. Why?
How about this:
1) for hisec ores, the maximum efficiency you can achieve is the same everywhere (hisec, lowsec, nullsec) Note: I would be all for making it harder to achieve in hisec/lowsec by requiring better standings / skills / implant
2) lowsec refineries get a bonus for refining ores most commonly found in lowsec (kernite?, jaspet, hemorphite, hedbergite) 3) nullsec refineries get a bonus for refining ores only found in nullsec
This would make sense enough lore-wise (for me, at least), as refineries would be likely to excel in refining ore found in their area (or, put differently, refineries specialized in a certain type of ore would likely be established close to the corresponding ore source).
This would give nullsec enough of an advantage and make importing compressed ore from hisec a viable replacement for 425mm railguns (nullsec refiners wouldn't have to bother with NPC standings and could do with inferior skills and/or no implants).
This would also throw a bone to lowsec, which is kind of being overlooked in this fight between hisec and nullsec.
Hisec would stay pretty much the same as it is right now (well, except for the harsher requirements for "perfect" refine).
There would be no incentive to ship ore (except the rare types) from hisec to nullsec just to have it refined there, with the resulting minerals being shipped back to hisec - which, I believe, we will all agree is not exactly exciting gameplay. As much as I understand hauling needs to be part of the game, I don't think we currently have too little of it.
And most importantly... it would make nullsec, lowsec, and hisec DIFFERENT, rather than best / worse / worst, refining-wise. |
|

Inspiration
132
|
Posted - 2014.04.02 18:15:00 -
[1851] - Quote
Red Deck wrote:This would make sense enough lore-wise (for me, at least), as refineries would be likely to excel in refining ore found in their area (or, put differently, refineries specialized in a certain type of ore would likely be established close to the corresponding ore source).
This is indeed a very good thing to point out!
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
612
|
Posted - 2014.04.02 18:52:00 -
[1852] - Quote
tl;dr: Malcanis' Law: "Whenever a mechanics change is proposed on behalf of GÇÿnew playersGÇÖ, that change is always to the overwhelming advantage of richer, older players."
Querns wrote:Soldarius wrote:Having compression available in stations would completely kill the Compression Array in all of hisec due to the prevalence of stations.
So, should we kill off Corporate Hangar Arrays due to the prevalence of highsec stations with unlimited storage? This is a completely spurious argument. POS modules exist to support life on the fringes, not replace it. Meanwhile, the sheer importance of the availability of compressed ore demands that the barrier to entry for compression be as low as possible.
Given the option between unlimited station storage and a very limited capacity POS module, which do you use? Station, of course. Anyone that says otherwise is a bald faced liar. Your example is completely incomparable to the station/POS differences being discussed because of the practically limitless capacity of station hangers.
Should we now bring up the number of Research Labs currently in use in hisec as a replacement for the total and complete lack of research lines in stations? Those are pretty important. Or perhaps the fact that Drug Labs and Reactors cannot be anchored in .4 or higher sec space? Should we then allow boosters, moon reactions, and hybrid polymers to be made in nul/lowsec stations, too? What do you think would happen to all the moon reaction farms? I'm pretty sure they would disappear overnight.
As for the importance of compressed ore, we can draw a direct correlation to the amount of mineral compression currently being conducted using meta 0 modules and the likely amount of ore compression conducted, since that is what it is designed to replace. This brings me to...
Master Flakattack wrote:These statements support station compression. Do you even know what you're arguing?
Given the choice between free and unlimited compression with an unlimited amount of storage and all the other perks in a station vs a limited storage and isk/hr costing POS with no other perks, which would you use? The station ofc.
If station compression is enabled the only place people will use a POS is where stations aren't easily accessible such as w-space, hostile sovereign nulsec, or deep unpopulated nul like certain areas of Outer Ring. Hence, my statement that the Compression Array will be DoA in hisec.
Running a Small POS with a Compression Array is about as easy as it gets and it can be done with just a blockade runner, though in hisec it will most likely be done with a T1 industrial. 2km3 for the POS + 6km3 for the array leaves at least 1km3 for fuel, assuming you are max cargo expanded. Literally drop ore in, press butan, get bacon. When the hauler goes out to deliver the ore, it comes back with fuel.
But I think I can understand why goons seem to want station compression. It has nothing to do with entry barriers for newbros, since a newbro can simply sell the ore on the market for mineral cost, thus getting the full mineral content value of their ore rather than refining it and losing a significant portion of the value to poor skills and taxes.
It has to do with the fact that station compression will allow a single nulsec market alt to acquire everything he needs for a massive production effort such as supercap/titan production or hundreds of Megathrons without ever having to interact with anyone except their own jf and cyno alts, thus allowing them to cut out the extra costs and losses associated with the current mineral compression scheme.
Large-scale mineral consumers will not want to pay someone else to compress their "minerals" for them. Nor do they wish to run back and forth dozens between station and POS just to get their stuff ready to move. That will cost them even more than what they are paying now as either direct isk costs or opportunity costs. The most logical alternative for them is to advocate for station compression and claim it will be a quality of life improvement for everyone.
Goons' advocacy of station compression will cut out an entirely new subform of industry and take profits away from well-organized mining corps and PI manufacturers, and dump them right into their own pockets. It is in fact a counter to smart industrialists that put forth the effort to do things right and favors those that take the easy way out.
It will also run counter to the risk vs reward paradigm by allowing for zero risk compression in already overly utilized and overly endowed hisec stations while generating larger rewards for less effort in more secure space.
The only thing that would make super/titan production any easier would be if you could produce them in stations. Free Ripley Weaver! |

Querns
GBS Logistics and Fives Support Goonswarm Federation
260
|
Posted - 2014.04.02 19:49:00 -
[1853] - Quote
Soldarius wrote: Given the option between unlimited station storage and a very limited capacity POS module, which do you use? Station, of course. Anyone that says otherwise is a bald faced liar. Your example is completely incomparable to the station/POS differences being discussed because of the practically limitless capacity of station hangers.
This is not strictly true. A savvy player can use his ability to set up poses to exploit systems without stations, many of which exist in Empire. Given the sheer obnoxiousness of hauling uncompressed ore, such a setup necessitates the use of a POS module to compress ore.
Quote: Should we now bring up the number of Research Labs currently in use in hisec as a replacement for the total and complete lack of research lines in stations? Those are pretty important. Or perhaps the fact that Drug Labs and Reactors cannot be anchored in .4 or higher sec space? Should we then allow boosters, moon reactions, and hybrid polymers to be made in nul/lowsec stations, too? What do you think would happen to all the moon reaction farms? I'm pretty sure they would disappear overnight.
Gee, this slope sure is slippery.
Quote: Running a Small POS with a Compression Array is about as easy as it gets and it can be done with just a blockade runner, though in hisec it will most likely be done with a T1 industrial. 2km3 for the POS + 6km3 for the array leaves at least 1km3 for fuel, assuming you are max cargo expanded. Literally drop ore in, press butan, get bacon. When the hauler goes out to deliver the ore, it comes back with fuel.
You seem to have forgotten the standings issue. You need increasingly higher standings with a given Empire faction in order to anchor a pos at all. This grind is non-trivial and precludes the use of POS in highsec for new players.
Quote: But I think I can understand why goons seem to want station compression. It has nothing to do with entry barriers for newbros, since a newbro can simply sell the ore on the market for mineral cost, thus getting the full mineral content value of their ore rather than refining it and losing a significant portion of the value to poor skills and taxes.
The problem here is that they have to haul this uncompressed ore to market, leaving them at a severe disadvantage to a poshaver. The disadvantage is so severe that it goes beyond leveraging skills and standings to make a profit to sheer torture.
Quote: It has to do with the fact that station compression will allow a single nulsec market alt to acquire everything he needs for a massive production effort such as supercap/titan production or hundreds of Megathrons without ever having to interact with anyone except their own jf and cyno alts, thus allowing them to cut out the extra costs and losses associated with the current mineral compression scheme.
Large-scale mineral consumers will not want to pay someone else to compress their "minerals" for them. Nor do they wish to run back and forth dozens between station and POS just to get their stuff ready to move. That will cost them even more than what they are paying now as either direct isk costs or opportunity costs. The most logical alternative for them is to advocate for station compression and claim it will be a quality of life improvement for everyone.
Goons' advocacy of station compression will cut out an entirely new subform of industry and take profits away from well-organized mining corps and PI manufacturers, and dump them right into their own pockets. It is in fact a counter to smart industrialists that put forth the effort to do things right and favors those that take the easy way out.
You seem to have this vision of an Eve Online where there exists a cottage industry in buying raw ore and compressing it for market, allowing a middleman to eke out a profit in the process, or, somehow, that every industrialist wishing to use ore would have to buy raw ore exclusively and compress it themselves. To that, I say, try doing it. It's incredibly punishing and would necessitate a massive margin to be even remotely worthwhile over just 0.01 isking a buy order in a market hub.
The math: Let's say I want to fill up a jump freighter full of compressed Veldspar. For the sake of round numbers, let's pretend that my Rhea has 360,000 m^3.
According to this post, a unit of Compressed Veldspar is 0.15 m^3. This means I need 2,400,000 units of Compressed Veldspar.
To make this amount of Compressed Veldspar, I need 100 units of regular-ass Veldspar per unit of Compressed Veldspar I want. So, the ore amount goes up to 240,000,000 units of Veldspar.
A unit of Veldspar is 0.1 m^3. This is 24,000,000 m^3 of hauling that needs to be done to a POS. If I have a Charon with 980,000 m^3 of hauling ability, that's 25 trips to compress a jump-freighters-worth of ore.
Even if we are insanely lucky and manage to get a POS on a moon that's an instaundock to a station on the same planet, with a 0.75 AU/s warp speed freighter, that's 55 seconds to warp to the POS, 60ish seconds to realign back to the station, and another 55 seconds to warp, then an additional 10 seconds for session timer. That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.
God help you if you don't have an instaundock, or if the only free moons in the system are several dozen AU away. What premium would you need to charge to make this worth one's while? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6811
|
Posted - 2014.04.02 20:03:00 -
[1854] - Quote
your entire multi-foot post can be summed up as "i disagree with station compressing because it will reduce the use of pos compressing"
that is the point: pos compressing is just too awful to be used as a routine matter due to the absurd number of freighter round-trips it requires to compress ore
if the pos compressor can be made better great, otherwise it should be an additional option for station-free systems that offers people a new choice instead of being "the proper way to compress"
nothing you say actually addresses the mind-numbing tedium of gankproof roundtrip ore hauling Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6811
|
Posted - 2014.04.02 20:13:00 -
[1855] - Quote
a necessary mini-industry founded on human misery is a bad mini-industry to add to the game basically Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

stoicfaux
4367
|
Posted - 2014.04.02 21:55:00 -
[1856] - Quote
Querns wrote:The math: That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.
Those numbers are insane. As in bad game mechanics. (Unless you're trying to encourage botting.)
Anyway, it sounds like an opportunity for an Ore Compression Deployable. Or adding a compression module to an Orca. Or just getting rid of compression by making ore smaller.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
263
|
Posted - 2014.04.02 22:36:00 -
[1857] - Quote
stoicfaux wrote:Querns wrote:The math: That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.
Those numbers are insane. As in bad game mechanics. (Unless you're trying to encourage botting.) Anyway, it sounds like an opportunity for an Ore Compression Deployable. Or adding a compression module to an Orca. Or just getting rid of compression by making ore smaller. Or, making compression a station service, making it ubiquitous and easy.
You bring up an interesting artifact of the current proposal, too -- the grueling, unthinking nature of the work practically begs for it to be automated, against the Terms of Service. This would drive the margins for the process down to nothing and ensure that no humans could actually profit from it.
Note that this post in no way condones doing so -- you should play video games, not automate them. That being said, discouraging this practice for less scrupulous individuals is worth spending time on, and adding a compression service to stations makes this possible. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
32
|
Posted - 2014.04.02 22:37:00 -
[1858] - Quote
Querns wrote:(...) That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics. The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same.
Many HiSec miners probably already have the capabilities to set up their own POS' in their favorite mining systems of choice, in which case they haul the ore directly to the POS instead of a station, compressing it as and when needed. I'm confident many miners in HiSec would happily take a 20% markup on compressed ore, compared to the value of the mineral content.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
263
|
Posted - 2014.04.02 23:01:00 -
[1859] - Quote
Vhelnik Cojoin wrote: The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same.
This is not how markets work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6812
|
Posted - 2014.04.02 23:07:00 -
[1860] - Quote
Yeah, there's no way that an industry that is literally just flying a freighter in risk-free round trips doesn't get botted to hell and back immediately because the amount of human beings broke inside enough to do that for fun does not come close to meeting the demand. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

stoicfaux
4371
|
Posted - 2014.04.03 01:49:00 -
[1861] - Quote
Vhelnik Cojoin wrote:Querns wrote:(...) That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics. The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same. Many HiSec miners probably already have the capabilities to set up their own POS' in their favorite mining systems of choice, in which case they haul the ore directly to the POS instead of a station, compressing it as and when needed. I'm confident many miners in HiSec would happily take a 20% markup on compressed ore, compared to the value of the mineral content. At the risk of embarassing myself by doing math in public:
240M units of veldspar to fill a JF. A hulk can mine ~0.9M veldspar per hour. That's 267 hours to mine 240M veld. 1.25 hours to compress the veld. Opportunity cost of compression is ~1.1M veld (i.e. you can mine 1.1M veld in the time it takes you to compress 240M veld.) 1.1M / 240M = 0.5% (half a percent.) (Or 1.25 hours / 267 hours = 0.5%.)
I don't think you'll see a 20% surcharge on compressed ore. But I think we'll definitely see a "surcharge" in botting freighters. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

stoicfaux
4371
|
Posted - 2014.04.03 02:02:00 -
[1862] - Quote
Not to side track and/or blaspheme the thread too much, but if a large alliance can't secure the mineral riches of null well enough to compete with high-sec[1], then maybe we need to consider re-working security in null. Maybe introduce some kind of mini-concord mechanic in well entrenched sov space? =/
[1] Assuming the alliance is competent and/or isn't sandbagging.[2] [2] Yeah, yeah, big assumption.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Master Flakattack
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.04.03 05:58:00 -
[1863] - Quote
Vhelnik Cojoin wrote:Querns wrote:(...) That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics. The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same. Many HiSec miners probably already have the capabilities to set up their own POS' in their favorite mining systems of choice, in which case they haul the ore directly to the POS instead of a station, compressing it as and when needed. I'm confident many miners in HiSec would happily take a 20% markup on compressed ore, compared to the value of the mineral content. Not even close to how this is going to play out.
Bots and crazies will run this make-believe compression industry into the ground. At best miners can hope for prices to stay the same, but the more likely scenario is the cost of business being uploaded to them. POS compression in high-sec is a bad joke. |

Firvain
Wildly Inappropriate Goonswarm Federation
5
|
Posted - 2014.04.03 08:35:00 -
[1864] - Quote
stoicfaux wrote:Not to side track and/or blaspheme the thread too much, but if a large alliance can't secure the mineral riches of null well enough to compete with high-sec[1], then maybe we need to consider re-working security in null. Maybe introduce some kind of mini-concord mechanic in well entrenched sov space? =/
[1] Assuming the alliance is competent and/or isn't sandbagging.[2] [2] Yeah, yeah, big assumption.
Its not that nullsec isnt secure to mine, its secure enough most of the time as long as you arent an idiot have have scouts/intel.
I am one of those crazy null sec industrial people. I build everything in nullsec, from frigates to titans. When we go to war I deliver 100's of battleship to our staging system, all freshly build in nullsec., every week. On avarage i build 20 carriers or dreads a week.
The problem you face then is quantity of minerals. I have had 30 diffrent miners employed mining in 5 diffrent systems. And all they managed to do really was supply me with enough high ends that i never needed to worry abou that. Trit and pyerite? not even close in beeing supplied even to last production for a day or 2.
On avarage I go through 4 bill trit a week. That is a **** ton of trit and requires a massive amount of miners to do. Im sure im one of the bigger industrials out there, but even smaller scale production requires alot of minerals. More then that can be mined in a region
|

Inspiration
132
|
Posted - 2014.04.03 09:14:00 -
[1865] - Quote
Weaselior wrote:Yeah, there's no way that an industry that is literally just flying a freighter in risk-free round trips doesn't get botted to hell and back immediately because the amount of human beings broke inside enough to do that for fun does not come close to meeting the demand.
Your drive for station compression has a big fatal flaw IMHO.
It assumes there will be enough uncompressed ore on the market to begin with, which is highly disputable. In my view even absurd to expect and use as a basis. There will certainly not be many freighter loads per system per day.
The big miners that make up most of the mined ore volume, will simple compress in POS, they do not need stations for that. Stations are too far out, they want to mine where rocks aren't all 70% eaten. All your proposal does is make it easier for small time miners is to stay away from corporations that give them more industrial benefits then compression alone.
Including miners, the source of the ore, in your picture totally disrupts your argument that all hauling sores will be done by bots and puts players at a disadvantage somehow. Having compression in station actually is easier/safer for bots as it requires no corporation. This means there is nothing to target by players to disrupt the operation.
Your previous discussion partner is right that the combination of NPC station compression and high null-sec refine means that all non-compressed low end ore will be bought by null alliances, compressed and shipped out. They can always outbid the other market players every time they try to break in, thanks to the refine ratio advantage they enjoy at home. The end result will not be higher ore prices for the miners, but near exclusive below market value ore for those with refine access. Even if the per-system volume is rather low, it will stack over time and several systems, thus there will be few players/corporations exploiting this.
The fact is that station based compression actually helps bottling and drafts new miners as a working class for those with null outpost refine access. If history is anything to go by, those early miners will not get any benefit, they would be helped more by joining a corp and get mining bonus and POS compression early in the game. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
119
|
Posted - 2014.04.03 09:40:00 -
[1866] - Quote
Nlex wrote:I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants. People are only getting hung up on this because they are focused on percentages. And I get that, because these numbers are presented as percentages.
But if you just look at it as another number -- as you would with DPS, or strip miner cycle time, or most other things in the game -- it just means that those with the best skills, implants, location, and outposts will get the most from refining, and that every step you take to improve your refining (now or in the future) will actually have an impact on improving your refining.
Besides, taking it all the way up to 100% now would make it messy to introduce any new skills, implants, or other upgrades that would boost refining any further. They are just leaving some room for future buffs, and making sure that every skill level and implant will be a boost to everyone's refining. |

Freeism Saurfang
Rotten Kimchi Squadron Brothers of Tangra
5
|
Posted - 2014.04.03 10:40:00 -
[1867] - Quote
Okay. let's do some feedback.
Quick summery on the head : Wake up DEV! Wake UP! You should Calculate Again!
Let's start a simple fomular.
Reprocessing yield: Station Equipment + 0.375 x (1 + Refining skill x 0.02) x (1 + Refining Efficiency skill x 0.04) x (1 + Ore Processing skill x 0.05) x (1 + Refining Implant modifier)
Changes to
Reprocessing yield: Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Refining Implant modifier)
Even DEV missing Refining Implant factor on their reporcessing yield fomular, but they put implat factor in ther calculation.
Calculated Reprocessing Yield from DEV Blog
Now, I will start some serious feedback.
But before feedback begins, I re-sorted reprocessing table.
Ore Reporcessing Table
Compressed Ore Reprocessing Table
Dev's Ore Reprocessing Table 12
Dev's Compressed Ore Table 12
If you look Dev's table carefully, you will notice that Mercoxit isn't rounded and volume of compressed Mercoxit is missing.
But that is not important.
Check Pyroxeres, Jaspet, Hemorphite, and Hedbergite
Pyroxeres and there variant(Solid Pyroxeres and Viscous Pyroxeres) have 5 Nocxium per batch.
Compressed Pyroxeres have 2279 Nocxium per batch.
But Compressed Solid Pyroxeres and Compressed Viscous Pyroxeres have 2486 Nocxium per batch.
Nocxium is created while compressing?
Same problem can be found Jaspet, Hemorphite, Hedbergite and their variants.
Let's get to the other problem.
Dev didn't anounce the batch of compressed ore, I reverse calculated the batch.
Compressed Ore Batch Table
Well, it's pretty dirty number, isn't it?
So I rounded the batch.
well, Veldspar's batch is 1663, I don't like that number but it's okay.
Scoldite is 1000, Plagioclase is 330, Hedbergite is 50, Crokite is 12.5, Spodumain is 12.5, Mercoxit is 5.
Wait, What? Crokite is 12.5, Spodumain is 12.5?
You need 12.5 quantity of Crokite to make a Compressed Crokite?
It seems something Terribly wrong.
Anyway, I producted New ore reprocessing table with rounded batch.
Compressed Ore Reprocessing Table should be look like this.
But batch of Crokite and Spodumain should be adjusted.
Proper Compressed Ore Reprocessing Table
Last one.
Check this first. Ore Compression Ratio
I think Dev concentrate on mineral compression ratio only and forgot something important.
When you do compression, you think output volume is smaller than input volume.
But in case of Veldspar, Scordite and Spodumain, output volume is larger than input.
Well, Dev, you should change the name of "Compressed Veldspar" to "Expanded Veldspar"
|

Shilalasar
Dead Sky Inc.
27
|
Posted - 2014.04.03 10:46:00 -
[1868] - Quote
Firvain wrote:[ The problem you face then is quantity of minerals. I have had 30 diffrent miners employed mining in 5 diffrent systems. And all they managed to do really was supply me with enough high ends that i never needed to worry abou that. Trit and pyerite? not even close in beeing supplied even to last production for a day or 2.
On avarage I go through 4 bill trit a week. That is a **** ton of trit and requires a massive amount of miners to do. Im sure im one of the bigger industrials out there, but even smaller scale production requires alot of minerals. More then that can be mined in a region
So you are saying it needs more than 30 miners to produce enough minerals to supply half of null and yet export to highsec? While the lowends from highsec just magicly apear in jita, right. Maybe as one of the spaceimportant people you could use all that isk you are making to get more miners into your supersafe nullsecpockets? While I-¦m ok with more miners in null I still don-¦t see how it is CCP-¦s fault and not of the people dictating the rules and prices out there. |

Joshua Foiritain
Coreli Corporation Ineluctable.
613
|
Posted - 2014.04.03 10:49:00 -
[1869] - Quote
Joshua Foiritain wrote:We could still use gas compression 
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Kr99
Wormhole Engineers Greater Realms
2
|
Posted - 2014.04.03 11:18:00 -
[1870] - Quote
No, I donGÇÖt want a baguette; I want a sock to stuff in a smarmy devGÇÖs mouth.
And no, you donGÇÖt have me covered, so I will not take the blue pill etc.
Awful pleased with yourself arenGÇÖt you? You claim to know the consequences of decreasing reproc rates to 55% on ships and mods, and obsoleting the rorq with a POS-based refining array but these issues are not GÇ£tackled and solvedGÇ¥ in your long, condescending and cutsie post with inane section headings. GÇ£Keep reading young grasshopper?GÇ¥ Really? So I can see how we are somehow being compensated for wasting SP on scrapmetal V including the 4 level V pre-reqs, losing 50% of our already nerfed loot income, and getting hit with yet another empire GÇ£taxGÇ¥ this time in the form of reduced refining yields with respect to null? ItGÇÖs CCPGÇÖs game of double-jeopardy; letGÇÖs make PI and ore suck everywhere except null, and then letGÇÖs tax the f* out of them for exporting to POCOGÇÖs or refining their ore. Do we have a null-sec-alliance-CSM bias going on or what?
There is one thing you can pat yourself on the back for, though your arm is probably too sore for that already; increasing revenue for CCP since you are closing the isk faucet once again, incentivizing new SP sinks, and rendering existing ones useless. Guess I had better turn the rorq into razor blades while I still can.
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Dav Varan
Spiritus Draconis Sicarius Draconis
162
|
Posted - 2014.04.03 11:30:00 -
[1871] - Quote
Awesome sauce.
The yellow marks are awesome. Even more awesome would be a button to remove all ( red / yellow ) items. If we are reprocessing a bunch of crap don't wanna have to pick through to find all the yellow marks.
|

Grarr Dexx
Snuff Box
336
|
Posted - 2014.04.03 11:36:00 -
[1872] - Quote
so it's still entirely pointless to live in lowsec if you want to make profit, thanks for the update |

Firvain
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2014.04.03 11:41:00 -
[1873] - Quote
Shilalasar wrote:Firvain wrote:[ The problem you face then is quantity of minerals. I have had 30 diffrent miners employed mining in 5 diffrent systems. And all they managed to do really was supply me with enough high ends that i never needed to worry abou that. Trit and pyerite? not even close in beeing supplied even to last production for a day or 2.
On avarage I go through 4 bill trit a week. That is a **** ton of trit and requires a massive amount of miners to do. Im sure im one of the bigger industrials out there, but even smaller scale production requires alot of minerals. More then that can be mined in a region
So you are saying it needs more than 30 miners to produce enough minerals to supply half of null and yet export to highsec? While the lowends from highsec just magicly apear in jita, right. Maybe as one of the spaceimportant people you could use all that isk you are making to get more miners into your supersafe nullsecpockets? While I-¦m ok with more miners in null I still don-¦t see how it is CCP-¦s fault and not of the people dictating the rules and prices out there.
those 30 miners are 30 individual people each with between 4 and 20 hulks. They brought in not even 10% of required materials needed for just me, one producer in 0.0, there are plenty more.
And why would you bother mining in null when you can rat with minimal effort in an ishtar and make 3 times the money? |

Dav Varan
Spiritus Draconis Sicarius Draconis
162
|
Posted - 2014.04.03 12:00:00 -
[1874] - Quote
Klarion Sythis wrote:Any chance of gas compression?
Everyone knows you can only compress solids and liquids. Gas by its very nature is uncompressable.
Eve physics FTW.
|

Darkblad
Hilfe is like Free Entertainment
163
|
Posted - 2014.04.03 12:10:00 -
[1875] - Quote
Freeism Saurfang wrote:Well, Dev, you should change the name of "Compressed Veldspar" to "Expanded Veldspar" Looks like you missed the update by CCP Yterbium where he stated that ore compression will be done to a summer expansion's batch (100 units, uniformly). In his example he used Veldspar which results in compression factor of 24 towards the Minerals (26,74 before reprocessing them). Applying this compression factor to all ores results in values like this
There's still a mismatch between the 38,1 % approximation and exact values after calculating x 1 / 0.724 which is shown here
EVE Infolinks -+-áOld and new-áPortraits |

Inspiration
132
|
Posted - 2014.04.03 12:26:00 -
[1876] - Quote
It is good to point out that volume taken by 100 veldspar (10m3) to 1 compressed veldspar (0.15m3) constitudes a compression factor of 66. There is no reason to fear the ore taking up more space once compressed. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
120
|
Posted - 2014.04.03 12:52:00 -
[1877] - Quote
Inspiration wrote:Your previous discussion partner is right that the combination of NPC station compression and high null-sec refine means that all non-compressed low end ore will be bought by null alliances, compressed and shipped out. They can always outbid the other market players every time they try to break in, thanks to the refine ratio advantage they enjoy at home. You make it sound like jump freighter use is free. It's not. Aside from fuel costs, you have to factor in the inevitable losses that follow these big expensive targets. All those costs get wrapped up together when moving these kinds of quantities back and forth.
Inspiration wrote:The fact is that station based compression actually helps bottling and drafts new miners as a working class for those with null outpost refine access..
[Monty Python voice] Oh there you go, bringing class into it again! [/Monty Python voice]
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Inspiration
132
|
Posted - 2014.04.03 13:12:00 -
[1878] - Quote
Jagoff Haverford wrote:You make it sound like jump freighter use is free. It's not. Aside from fuel costs, you have to factor in the inevitable losses that follow these big expensive targets. All those costs get wrapped up together when moving these kinds of quantities back and forth.
It is already established that there will be movement of compressed low-end ores to null. It is even written about in the DEV blog. Today mineral compression is used by producing certain items, which works only due to perfect reprocessing. In the future ore compression is designed to take over this exact same function.
As these ships are already jumping back and forth and will have to continue doing that even for current levels of null industry, the fact they use fuel or can be destroyed is irrelevant. Compression or no compression in station is not a factor that will change this in any was, shape or form. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 13:57:00 -
[1879] - Quote
Inspiration wrote:Weaselior wrote:Yeah, there's no way that an industry that is literally just flying a freighter in risk-free round trips doesn't get botted to hell and back immediately because the amount of human beings broke inside enough to do that for fun does not come close to meeting the demand. Your drive for station compression has a big fatal flaw IMHO. It assumes there will be enough uncompressed ore on the market to begin with, which is highly disputable. In my view even absurd to expect and use as a basis. There will certainly not be many freighter loads per system per day. The big miners that make up most of the mined ore volume, will simple compress in a POS and where they mine, they do not need stations for that. They do this because stations are too far out if they want to mine where rocks aren't all 70% eaten. They also do this because it simplifies their operating logistics. All your proposal does is make it easier for small time miners is to stay away from corporations that give them more industrial benefits then compression alone. Including miners, the source of the ore, in your picture totally disrupts your argument that all hauling sores will be done by bots and puts players at a disadvantage somehow. Having compression in station actually is easier/safer for bots as it requires no corporation. This means there is nothing to target by players to disrupt the operation. Your previous discussion partner is right that the combination of NPC station compression and high null-sec refine means that all non-compressed low end ore will be bought by null alliances, compressed and shipped out. They can always outbid the other market players every time they try to break in, thanks to the refine ratio advantage they enjoy at home. The end result will not be higher ore prices for the miners, but near exclusive below market value ore for those with refine access. Even if the per-system volume is rather low, it will stack over time and several systems, thus there will be few players/corporations exploiting this. The fact is that station based compression actually helps bottling and drafts new miners as a working class for those with null outpost refine access. If history is anything to go by, those early miners will not get any benefit, they would be helped more by joining a corp and get mining bonus and POS compression early in the game. None of this post is particularly relevant.
Having station compression allows everyone to compress the ore that they mine. That's the whole point. I'm not particularly concerned about people selling uncompressed ore on the market; I am more concerned about individual miners. We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable; we get the compressed ore we want for nullsec production.
The whole "bot" thing was just to illustrate that there would be no meaningful profession based around acquiring uncompressed ore and compressing it; the nature of the work makes it extremely bot-friendly. It's better to lower the bar to compression completely rather than give that sort of thing a foothold. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Plug in Baby
Crouching Woman Hidden Cucumber
186
|
Posted - 2014.04.03 14:00:00 -
[1880] - Quote
Do CCP anticipate capital production continuing in low sec at all after these changes?
I'm intrigued, with the great efficiency increases of Sov stations is low sec industry dying out an intended consequence, or just a side effect of boosting null? This is not a forum alt, this is a forum main. |
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
613
|
Posted - 2014.04.03 14:26:00 -
[1881] - Quote
Querns wrote:We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable; we get the compressed ore we want for nullsec production.
Do you really want new miners to sit in NPC corps? I cannot think of anything more detrimental to new player retention than sitting in the NPC noob corp doing everything alone.
Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting.
Requiring them to join a corp and use a POS will encourage meaningful player-driven sandbox-style interaction within the game universe instead of making them reliant on NPC services.
Eve is best played with other people. Not by sitting in station flipping through NPC chat dialog boxes in a themepark-based setting.
Free Ripley Weaver! |

Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 14:30:00 -
[1882] - Quote
Soldarius wrote:Querns wrote:We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable; we get the compressed ore we want for nullsec production. Do you really want new miners to sit in NPC corps? I cannot think of anything more detrimental to new player retention than sitting in the NPC noob corp doing everything alone. Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting. Requiring them to join a corp and use a POS will encourage meaningful player-driven sandbox-style interaction within the game universe instead of making them reliant on NPC services. Eve is best played with other people. Not by sitting in station flipping through NPC chat dialog boxes in a themepark-based setting. Nowhere in my posts did I mention an NPC corp.
This is not complicated. Moving uncompressed ore sucks. Let's make it easier for everyone. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

stoicfaux
4385
|
Posted - 2014.04.03 14:43:00 -
[1883] - Quote
Soldarius wrote:[quote=Querns] Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting.
I'm not a miner, so serious questions:
Do miners only mine in one system? Are we expecting miners to have a PoS in all systems they mine in?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Harah Noud
Royal Amarr Institute Amarr Empire
11
|
Posted - 2014.04.03 14:49:00 -
[1884] - Quote
Soldarius wrote:[quote=Querns].
Eve is best played with other people. Not by sitting in station flipping through NPC chat dialog boxes in a themepark-based setting.
The problem with ur quote is that not everyone agree. Many EVE players play the game alone or with a few friends ( there r many causes for that, prominently the EVE is full of scammers, spies, and gankers, awokers mentality....) What u think doesn't affect how these ppl play, and no matter the changes and nerfs CCP introduce to some aspect of their gameplay they stay in high sec doing what they want and playing EVE the way they like it NOT the way u think it should be played
So unless ur advocating for a total destruction of their gameplay in order to fit ur views of how best to play EVE , which would negatively affect CCP revenues, then the game must be balanced to take them into account. (Btw I won't get into numbers, but trust me there is a lot of them....) |

Harah Noud
Royal Amarr Institute Amarr Empire
11
|
Posted - 2014.04.03 14:54:00 -
[1885] - Quote
stoicfaux wrote:Soldarius wrote:[quote=Querns] Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting.
I'm not a miner, so serious questions: Do miners only mine in one system? Are we expecting miners to have a PoS in all systems they mine in?
There is no single answer to that. If it s a single miner or a small corp with several alts , then yes they ll stay in one sys , unless they r a fully dedicated miners.
Larger corps with half a dozen players or more with all their alt, would chew thru belts fast, and they would move around a constellation looking for the fattest belts with rarer ore.
In short, a dedicated miner would not stay in one system |

Harah Noud
Royal Amarr Institute Amarr Empire
11
|
Posted - 2014.04.03 15:06:00 -
[1886] - Quote
Inspiration wrote:It is good to point out that volume taken by 100 veldspar (10m3) to 1 compressed veldspar (0.15m3) constitudes a compression factor of 66. There is no reason to fear the ore taking up more space once compressed.
I think the whole issue of POS vs station compression rely on issue: can a POS compression array hold several freighter worth of ore haul , before compressing them?
Bcz the way dedicated miners do it , is to have a frieghter pick up all cans of the fleet, till it's full then go drop them in a station and come back for more. If the array can hold 3-4 hauls then it s okay, any less and it ll complicate the logistic. ( the freighter pilot would have compress the ore periodically and stash it in another array, while I m not sure but doesn't the compression process takes 10 min or more?
Btw the more I think about this whole change the more inclined I am for using deployable refineries and deployable compression modules: 1- It ll reduce logistic (u can have both in the belts) 2- take skills into considerations ( no legacy POS code to wry about) 3- increase risk and reward possibilities ( make both low hp so gankers can take them out fast and run with the loot) 4- and even increase risk taking by miners (no one would risk a 1 billion freighter and another billion in an orca and hulks for a one day mining foray in low or WH sys, but I would find impossible for a procurer fleet to take a refining or compressing array and t1 hauler to ninja mine ....)
What do u guys think? |

Sunrise Aigele
Pemberley Enterprises BadWrongFun
25
|
Posted - 2014.04.03 15:27:00 -
[1887] - Quote
stoicfaux wrote:I'm not a miner, so serious questions:
Do miners only mine in one system? Are we expecting miners to have a PoS in all systems they mine in?
I'm not a dedicated miner, but when I do I am more like the sort of miner Querns is talking about: solo or with one alt.
Barges discourage movement. When I do move to a new place, I hop in a MWD attack frigate and set up bookmarks in the belts and safes. The bookmarks are necessary because it is faster to warp to a nearby planet and then warp back to a bookmark in the same belt than it is to slowboat there, and I like to be able to choose my ores. (Larger ops will simply start at one end of a belt and slowboat across the length, devouring everything, then move to the next belt.) The more ore you can pile into one place at once, the less hauling you have to do, and the easier it is to click twice and get a huge pile of minerals (or now, compressed ore) in saleable or usable quantities.
Roaming in a barge is like roaming in a battlecruiser, except that most battlecruisers will not cap themselves out trying to warp across a large system like a Retriever will. I have not done it since the release of the Venture.
The POS array will mean that it is somewhat less painful for me to set up shop in a system with no station, at least if I plan to stay for a little while. |

Kellaen
Valar Morghulis. Goonswarm Federation
0
|
Posted - 2014.04.03 15:27:00 -
[1888] - Quote
If the corp / pos thing is a big issue, allow the Orca to compress as well. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 15:52:00 -
[1889] - Quote
Sunrise Aigele wrote: The POS array will mean that it is somewhat less painful for me to set up shop in a system with no station, at least if I plan to stay for a little while.
This is exactly the use case for the POS compression array that I am suggesting. With station compression, this use case would still exist. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Inspiration
132
|
Posted - 2014.04.03 15:57:00 -
[1890] - Quote
Querns wrote:. . I am more concerned about individual miners. We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy . . In short you wan't players in NPC corporations to have all the same options as those in corporations. Avoiding the risk of getting to deal with a war declaration. If this underlies your whole reasoning, then I guess have to question if you are playing the same game as everyone else is.
Opting-in on one part of the game (the benefits of compression), but opting-out on the downsides (competing/fighting over resources) is very much not in the spirit of EVE. Do you really expect CCP to push the game in that direction instead of the other?
Querns wrote:, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable;
Individual miners that are not in a corporation are not going to mine anywhere near the volumes that require compression to begin with. Nor are they competitive players on the centralized ore markets, add no volume and no value. Their market is clearly the station they haul it too in the first place and supply local producers or them-self.
And is this "we" you speak of?
Querns wrote:we get the compressed ore we want for nullsec production.
Do you live in null? Do you think the professional miners in high sec will not be able to deliver a steady supply of compressed veldspar? So much even that you want to buy raw ores and do compression yourself without effort, to close the gap?
There is such a thing called supply and demand, it affects prices. It will work itself out and miners will learn to move to locations and organisations where they can get a good price for their effort.
Querns wrote:The whole "bot" thing was just to illustrate that there would be no meaningful profession based around acquiring uncompressed ore and compressing it; the nature of the work makes it extremely bot-friendly. It's better to lower the bar to compression completely rather than give that sort of thing a foothold.
Mineral compression will no longer be a profession, nor will ore compression become a serious one. Those that try to make the step from one to the other are thinking too linear and too small in scope. I am pretty certain of this as it has to do with the benefits of POS based compression and refining to the miners (the source of the ore).
Compression will most certainly move down in the chain of events to the organised miner side. Refining, will split up a bit, it depends on the ORE and the volume the minerals in it and the availability of outpost refining. Miners who also train these skills for their T2 crystals will sort this out. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
|

Alundil
Sky Fighters Sky Syndicate
454
|
Posted - 2014.04.03 16:16:00 -
[1891] - Quote
Klarion Sythis wrote:Any chance of gas compression? Good question and would be pretty helpful tbh Clone mechanics enchancements Deep Space Probe Revival |

Inspiration
132
|
Posted - 2014.04.03 16:33:00 -
[1892] - Quote
Kellaen wrote:If the corp / pos thing is a big issue, allow the Orca to compress as well.
Thought of this too and with me, many other honest folks, but there are a few cases where it can get exploited in a bad way.
I like that it can be taken out, the pvp element is certainly there. But there are ways around it botters will exploit. They can sit at a station undock of a quiet system and simply dock up as soon as anything is on grid.
They can also sit at in non-password protected POS shields that are not their own and function 100% in safety. For this to work some benefits an Orca must be nullified when shielded by a POS (and 5km around it).
* No mining bonus from within POS shields * No compression from within POS shields
A new mechanic is needed to prevent unlock/dock up exploit:
* A station counts as a POS and you need to be 5km away in order to use these same benefits. This sort of logic already exists for smartbombs. For exmaple a T2 Large smartbomb (6km) cannot be activated within 6km of a NPC station. If CCP can expand on this and apply some limitations to the Orca, that would be great.
These modifications would ensure gaining access to these benefits require some limited PvP vulnerability.
Assuming compressed ore can be stored in the ore hold of the orcam this gives it a much needed ore storage boost. It is kind of silly to need freighter alts all the time sitting static in belts filling up.
So with specific restrictions, i would consider orca based compression a very good change. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 16:36:00 -
[1893] - Quote
Inspiration wrote:In short you wan't players in NPC corporations to have all the same options as those in corporations. Avoiding the risk of getting to deal with a war declaration. If this underlies your whole reasoning, then I guess have to question if you are playing the same game as everyone else is.
Why does everyone instantly assume I am talking about people in NPC corps? I have never mentioned them. Furthermore, joining a corporation is not a panacea for acquiring compression; a POS does not sprout up the moment you create a new corporation.
Quote:Opting-in on one part of the game (the benefits of compression), but opting-out on the downsides (competing/fighting over resources) is very much not in the spirit of EVE. Do you really expect CCP to push the game in that direction instead of the other?
Please. Wardecs are only one of many ways to die in highsec. If anything, wardecs are the most avoidable danger. You get a polite 24 hour notice to pull up your POSes, herd everyone into a new corporation, and dissolve the old one.
Quote:Individual miners that are not in a corporation are not going to mine anywhere near the volumes that require compression to begin with.
Last I checked, compressed veldspar only requires 100 units to make. I don't think this volume of ore is out of reach of any miner, not even the ones mining in newbie frigates. Even compressing a humble portion of ore such as this provides the miner a much more convenient way to move his wares to the market hub where he can get the best price.
Quote:And is this "we" you speak of?
Do you live in null? Do you think the professional miners in high sec will not be able to deliver a steady supply of compressed veldspar? So much even that you want to buy raw ores and do compression yourself without effort, to close the gap?
There is such a thing called supply and demand, it affects prices. It will work itself out and miners will learn to move to locations and organisations where they can get a good price for their effort.
Mineral compression will no longer be a profession, nor will ore compression become a serious one. Those that try to make the step from one to the other are thinking too linear and too small in scope. I am pretty certain of this as it has to do with the benefits of POS based compression and refining to the miners (the source of the ore).
Compression will most certainly move down in the chain of events to the organised miner side. Refining, will split up a bit, it depends on the ORE and the volume the minerals in it and the availability of outpost refining. Miners who also train these skills for their T2 crystals will sort this out. Um, yes, I live in nullsec. Isn't it obvious by my alliance?
Here's the thing. Currently, any miner with a minimum of reprocessing skills can reduce their ore into a more transportable form by refining it into minerals. After the change, the barrier to refining is not only significantly increased skillwise, it is suboptimal to even refine at all without access to superior reprocessing efficiency facilities. This severely hampers the ability for a miner to move his wares wherever he wishes.
I understand that creating a new profession that rewards skill training, investment, and connections is good. Hell, this is part of why I've been championing these changes; reprocessing is being made into a profession instead of a speed bump. However, compression is different. Since casual refining has been severely discouraged due to the proposed changes, miners lacking the wherewithal or the connections to affect compression via POS or Rorqual are now burdened with the bulk of their uncompressed ore and can do nothing but accept that they will have to haul 66 times more volume of goods, refine their wares at a severe disadvantage, or sell their wares at the station they mine in. This represents a significant quality of life decrease for people who are, frankly, already at the ragged edge of retention. Allowing them the ability to reduce their hauling needs by keeping the barrier to compression low is just good sense. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Nex Killer
Drunk3n Industry
54
|
Posted - 2014.04.03 16:38:00 -
[1894] - Quote
CCP Ytterbium wrote:Update:
- Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
- Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
- We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
- We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.
Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
Any thought on making the compressing array use a fuel when compressing and not making it instant?
https://forums.eveonline.com/default.aspx?g=posts&t=331512&find=unread |

Inspiration
132
|
Posted - 2014.04.03 16:52:00 -
[1895] - Quote
@Querns
You keep going back to situations where a lone wolf miner with large volumes of ore (for him) has fewer options and disadvantaged in other ways compared to people we organize.
Your replies assume, the situation is permanent and that miner has no option but to sit there doing the same thing he did before the changes and be forever disadvantaged.
It seems you replied to statements you did not understand and you even made several false presentations. You dismiss my arguments about being part of a corporation as if that alone would bring magic access to compression without any effort.
* You misrepresent that due to 24h notification, the POS driven PvP risk in high sec is a absurd. I can see this as trolling or plain ignorance, but will reply with a few points:
1. It is not just the POS, which ** underideal circumstances ** you can remove and rebuild later. Your mining fleet is at risk just the same and jumping between corporations has its limits these days.
2. While removing the POS, other corporations can simply take the free spot..no way you get that back without a fight.
3. Corp standing is not static, you might been able to anchor a pos at one time, but a few new member in your corp that draw the average down will undo that. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 17:00:00 -
[1896] - Quote
Inspiration wrote:@Querns
You keep going back to situations where a lone wolf miner with large volumes of ore (for him) has fewer options and disadvantaged in other ways compared to people we organize.
Your replies assume, the situation is permanent and that miner has no option but to sit there doing the same thing he did before the changes and be forever disadvantaged.
So in order to encourage unaffiliated players to join a corporation, we should hang a huge, uncompressed-ore-shaped albatross around their necks? This is pretty dumb. Lead with a carrot, not with a stick.
Quote: It seems you replied to statements you did not understand and you even made several false presentations. You dismiss my arguments about being part of a corporation as if that alone would bring magic access to compression without any effort.
* You misrepresent that due to 24h notification, the POS driven PvP risk in high sec is a absurd. I can see this as trolling or plain ignorance, but will reply with a few points:
1. It is not just the POS, which ** underideal circumstances ** you can remove and rebuild later. Your mining fleet is at risk just the same and jumping between corporations has its limits these days.
2. While removing the POS, other corporations can simply take the free spot..no way you get that back without a fight.
3. Corp standing is not static, you might been able to anchor a pos at one time, but a few new member in your corp that draw the average down will undo that.
You can work around all of this by making your standings alt be the first one to join the new corporation. When the old pos is being removed, the standings alt hangs out on grid in a blockade runner and instantly anchors a new pos for the new corp. With no more 24 hour timer for roles WRT quitting a corp, this is all incredibly trivial to do. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Inspiration
132
|
Posted - 2014.04.03 17:11:00 -
[1897] - Quote
Querns wrote:You can work around all of this by making your standings alt be the first one to join the new corporation. When the old pos is being removed, the standings alt hangs out on grid in a blockade runner and instantly anchors a new pos for the new corp. With no more 24 hour timer for roles WRT quitting a corp, this is all incredibly trivial to do.
* They can suicide your ass and you cannot go back to said corp for another 7 days. * You have to create a new corp, how else be the first in it? * You will be caught up with unless you have an unlimited supply of corporations with proper standings ready.
Your counter argument is a fairy tale at best, an excuse to get whatever YOU want!
Querns wrote:So in order to encourage unaffiliated players to join a corporation, we should hang a huge, uncompressed-ore-shaped albatross around their necks? This is pretty dumb. Lead with a carrot, not with a stick.
CCP adds a compression facility that was not there before, and you call it a stick.
You clearly have a hidden agenda as you are constantly misrepresenting everything to get your desired outcome. The straws you grasp at are getting thinner by the minute.
That said, i do not feel like spending more of my time playing your forum game...it is not particularly productive. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 17:16:00 -
[1898] - Quote
Inspiration wrote:Querns wrote:You can work around all of this by making your standings alt be the first one to join the new corporation. When the old pos is being removed, the standings alt hangs out on grid in a blockade runner and instantly anchors a new pos for the new corp. With no more 24 hour timer for roles WRT quitting a corp, this is all incredibly trivial to do. And they can suicide your ass and you cannot go back to said corp for another 7 days. You will be caught up unless you have an unlimited supply of corporations with proper standings ready. Your counter argument is a fairy tale at best, an excuse to get whatever YOU want!
Ah, yes, the vaunted barrier to entry for creating new corporations. Let us list the requirements:
* Corporation Management to 1 * 1,599,800 ISK
Truly, a backbreaking labor. Hercules wept.
Quote:Querns wrote:So in order to encourage unaffiliated players to join a corporation, we should hang a huge, uncompressed-ore-shaped albatross around their necks? This is pretty dumb. Lead with a carrot, not with a stick. CCP add a compression facility that was not there before, and you call it a stick. They added a compression facility with high access requirements (standings, corporation, pos fuel, anchoring) and took away low-effort reprocessing. Yes, I call it a stick. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 17:18:00 -
[1899] - Quote
Also, hidden agenda? My agenda is quite clear -- I want compression to be as accessible as possible so there is more compressed ore available for me and mine to import to nullsec. My goals happen to dovetail nicely with other concerns as well. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Inspiration
132
|
Posted - 2014.04.03 17:21:00 -
[1900] - Quote
Querns wrote:Also, hidden agenda? My agenda is quite clear -- I want compression to be as accessible as possible so there is more compressed ore available for me and mine to import to nullsec. My goals happen to dovetail nicely with other concerns as well.
These arguments I have already debunked in lengthy posts...go back and read again. Your feature will not do what you claim it does, it only creates loopholes to be exploited and even hurt the players you champion in your posts, the most.
It is sickening really, you should go into politics.
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
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Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 17:23:00 -
[1901] - Quote
Inspiration wrote:I like that it can be taken out, the pvp element is certainly there. But there are ways around it botters will exploit. They can sit at a station undock of a quiet system and simply dock up as soon as anything is on grid. a botting compression pos is 100% safe
Inspiration wrote: These arguments I have already debunked in lengthy posts...go back and read again. Your feature will not do what you claim it does, it only creates loopholes to be exploited and even hurt the players you champion in your posts, the most.
It is sickening really, you should go into politics.
you haven't debunked anything, you've just repeated bad arguments over and over again and demonstrated fundamental misunderstandings of how the game works and good game design Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 17:28:00 -
[1902] - Quote
Inspiration wrote:Querns wrote:Also, hidden agenda? My agenda is quite clear -- I want compression to be as accessible as possible so there is more compressed ore available for me and mine to import to nullsec. My goals happen to dovetail nicely with other concerns as well. These arguments I have already debunked in lengthy posts...go back and read again. Your feature will not do what you claim it does, it only creates loopholes to be exploited and even hurt the players you champion in your posts, the most. It is sickening really, you should go into politics. Loopholes? What possible loopholes would allowing unlimited station compression cause?
If you consider strangling a competitive edge for the poshaver to be a loophole, then I'm afraid we can't come to terms. Compression is too important. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 17:31:00 -
[1903] - Quote
really, you have to have a completely fundamentally absurd idea of what risk in eve is to think that a highsec pos that never holds anything of value whatsoever is at risk to anyone, short of you pissing off someone so badly they'll waste hours of their time to cost you pennies
in no situation will your compression pos ever be at risk. in no situation will your freighter going to and from your compression pos ever be at risk. you have to imagine an insane sequence of incredibly stupid events to even have the slightest risk your 100m small pos is killed. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 17:33:00 -
[1904] - Quote
let me put it this way: i wouldn't even bother finding and killing your compression pos once this went up and we delight in making people suffer in-game for their terrible posting
i would not bother because it would be trivial to evade and you would not suffer any real loss even if I managed to kill it, i would merely be trolling myself by trying Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
266
|
Posted - 2014.04.03 17:33:00 -
[1905] - Quote
And, even if someone DOES wardec your poshaving corporation, you can just abuse corporation standings and creation mechanics to safeguard your investment. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
121
|
Posted - 2014.04.03 18:11:00 -
[1906] - Quote
Inspiration wrote:As these [Jump Freighters] are already jumping back and forth and will have to continue doing that even for current levels of null industry, the fact they use fuel or can be destroyed is irrelevant. Compression or no compression in station is not a factor that will change this in any way, shape or form.
The null consumers of that ore are acquiring it one way or another from high sec, the hauling costs are a given. Sorry,, mate. I misunderstood what you were saying. When you were talking about null sec being able to outbid other pilots, I though you were talking about bringing minerals back to sell in high sec (that's a huge hassle and I'm thinking we won't see too much of it). But now that I've re-read things I see that you are talking about out-bidding on buy orders for ore, since (once compressed) the ore is more valuable to them than it will be to high sec refiners.
I can't argue that point at all, but I do know that the Eve market shakes these comparative advantages out pretty quickly, and that an equilibrium will quickly be found. I'm really curious to see just how much the selling of raw ore becomes a "thing", since it's hardly happening at all right now.
It will be interesting. |

stoicfaux
4392
|
Posted - 2014.04.03 18:28:00 -
[1907] - Quote
Inspiration wrote:You clearly have a hidden agenda as you are constantly misrepresenting everything to get your desired feature accepted. Of course he has a hidden agenda. He's probably sitting on a huge pile of ore in a high-sec station in preparation for the summer expansion and realizes that, come summer, he will have to transport it from a station to a POS to get the ore compressed, for which he will need many, many, many freighter trips of soul crushing tedium to do.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Dersen Lowery
Laurentson INC StructureDamage
1082
|
Posted - 2014.04.03 18:40:00 -
[1908] - Quote
I don't understand what the fascination is with instant compression, or instant refining for that matter. Why remove a variable that could make compression in stations doable, but not preferable to a POS? Proud founder and member of the Belligerent Desirables. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
268
|
Posted - 2014.04.03 19:18:00 -
[1909] - Quote
Dersen Lowery wrote:I don't understand what the fascination is with instant compression, or instant refining for that matter. Why remove a variable that could make compression in stations doable, but not preferable to a POS? If I was implying that station compression had to be instant, I didn't mean to. Having a small cost in isk or time (or both) for station compression is perfectly acceptable to me. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Beaver Retriever
Science and Trade Institute Caldari State
192
|
Posted - 2014.04.03 19:55:00 -
[1910] - Quote
Klarion Sythis wrote:Any chance of gas compression? Can this PLEASE be a thing?
I've barely even sat foot in wormholes, I just want this to be a thing in Eve. I want to run a gas compression plant. Make the pos mods for it look really cool with moving piston compressors and everything.
I've never realized how much I wanted this thing before now. |
|

Inspiration
132
|
Posted - 2014.04.03 20:16:00 -
[1911] - Quote
Weaselior wrote:Inspiration wrote:I like that it can be taken out, the pvp element is certainly there. But there are ways around it botters will exploit. They can sit at a station undock of a quiet system and simply dock up as soon as anything is on grid. a botting compression pos is 100% safe
You are not reading, just a mere few posts ago i demonstrated using current game mechanics it is not safe. It can be taken out, you cannot simply retract it and get away with it if the enemy party is prepared for that. Disputing that is just a hollow claim, repeating lies does not make it truth.
Weaselior wrote:Inspiration wrote:These arguments I have already debunked in lengthy posts...go back and read again. Your feature will not do what you claim it does, it only creates loopholes to be exploited and even hurt the players you champion in your posts, the most.
It is sickening really, you should go into politics.
you haven't debunked anything, you've just repeated bad arguments over and over again and demonstrated fundamental misunderstandings of how the game works and good game design
That is a broad claim, backup up by nothing, and which quite frankly you cannot back up. You can have different opinions about what is good game design, but you cannot dispute market and logistic dynamics. That is how people react to their environment, it involves distances, time, organisation. Measurable and predictable quantities that lead to certain outcome possibilities.
The game is more complex then you know or let on to. It is more complex then "null needs compressed ore and with compression in stations even new players on their own can supply said ore". But it is the way you and "Weaselior" try to present it.
Introducing NPC ORE compression gives null more pricing power versus other sources of this form or ore. With it, the refining benefit suddenly expands beyond null localized industry. It is doubtful this is CCPs desire. It gives null the more pricing power versus local producers and puts the squeeze on the high sec miners who would otherwise be the sole source for both high sec producers and null alike.
Enabling NPC station ORE compression would accomplish exactly what industrial opponents to these changes fear.
The thing is, your simple version of the game does not take other parties into account that are connected. You just present it as null need/buys, and newbie can get a good price. This simplification presents a non existing scenario, designed to lure others into thinking it is a good idea. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Vhelnik Cojoin
Pator Tech School Minmatar Republic
32
|
Posted - 2014.04.03 20:32:00 -
[1912] - Quote
Querns wrote:Also, hidden agenda? My agenda is quite clear -- I want compression to be as accessible as possible so there is more compressed ore available for me and mine to import to nullsec. My goals happen to dovetail nicely with other concerns as well.
Hmm, this actually makes perfect sense... 
Requiring a POS for mineral compression would only be a minor speedbump to the established miners, but I can see the argument for making it a station service instead (possibly at a cost in time or ISK).
Even today my merry little gang of miners (when we do wear that hat) use a freighter plus an Orca for our HiSec mining operations. The Orca collects ore from the mining ships, and the freighter picks the ore from the Orca. When the freighter is full, it will travel to a nearby system with a station, where one of us has perfect refine (6.67 standing). Unless the mining fleet is pretty large, then the freighter has ample time to travel several systems over and back before the Orca and the mining ship ore holds are full. Delivering the ore to a POS in a nearby system instead of a station would make nearly zero difference to us. The exception being setting up the POS and keeping it fueled.
So I'm not sure what benefit there is - to us in HiSec - of having compression available as a POS module instead of a station service. In a WH, yes, that is an entirely different matter.
Additionally, I don't buy the conspiracy theory here. Even if we assume for arguments sake that Querns sits on a huge mountain of ore somewhere in HiSec, then he would still have plenty of time before the expansion to refine it to minerals, fabricate smaller molehill worth of railguns, teleport them to NullSec and turn them back into minerals.
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Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
121
|
Posted - 2014.04.03 20:35:00 -
[1913] - Quote
Dersen Lowery wrote:I don't understand what the fascination is with instant compression, or instant refining for that matter. Why remove a variable that could make compression in stations doable, but not preferable to a POS? I hate to tack on anything additional when I think these changes are supremely great, but I have to admit that adding in a production delay for both compression and refining would be cool as hell.
In fact, the refining skill could increase the number of lines that you could run at one time. The refining efficiency skill could speed up how long those lines take to run. Instantaneous anything in the industry game is a mistake.
|

Inspiration
132
|
Posted - 2014.04.03 20:35:00 -
[1914] - Quote
Querns wrote:Ah, yes, the vaunted barrier to entry for creating new corporations. Let us list the requirements: * Corporation Management to 1 * 1,599,800 ISK Truly, a backbreaking labor. Hercules wept.
Why i am even responding to tour continued misrepresentation is beyond even my imagination. You leave out all important details and justify that with a quote taken out of context.
Educate yourself by creating a new corporation using a new character and go straight for anchoring a POS. Anyone that ever anchored a POS can tell you it is NOT easy to get to that point and it involves quite some effort. Yet you say as if its a 30 minute training and 1.6m ISK
You must be the most naive player in EVE and we all would become more intelligent if they just gave you a forum ban...instantly!
Querns wrote:They added a compression facility with high access requirements (standings, corporation, pos fuel, anchoring) and took away low-effort reprocessing. Yes, I call it a stick.
Oh, now it is suddenly an effort to get into compression. A minute ago it was..essentially instant and virtually cost-less. New players never had anything resembling compression. Then you bring up reprocessing nerf...reprocessing of what? The 5 modules they get from killing a belt rat? What does that have to do with POS based ORE compresson bing a lure or a stick?
Exactly nothing! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Vhelnik Cojoin
Pator Tech School Minmatar Republic
32
|
Posted - 2014.04.03 20:49:00 -
[1915] - Quote
Also, wardecs due to our compression POS. Our group has discussed this already.
If someone is daft enough to dec us due to the POS, then we will use the 24 hour ramp up to build a Goonswarm Federation approved D!ckstar(TM): Large Caldari POS, 13(?) appropriate hardeners to achieve nearly even 70% shield resists across all damage types, plus even number of racial ECM modules, as many as will fit (4x4 = 16, I believe).
If anybody is insane enough to even try and take that down in HiSec without access to dreads, then they can have it. That would almost be a reverse grief if ever I saw one. 
(I assume d!ckstars still work, has been a while since I lived in Null...) |

Inspiration
132
|
Posted - 2014.04.03 20:57:00 -
[1916] - Quote
Vhelnik Cojoin wrote:Querns wrote:Also, hidden agenda? My agenda is quite clear -- I want compression to be as accessible as possible so there is more compressed ore available for me and mine to import to nullsec. My goals happen to dovetail nicely with other concerns as well. Hmm, this actually makes perfect sense...  Requiring a POS for mineral compression would only be a minor speedbump to the established miners, but I can see the argument for making it a station service instead (possibly at a cost in time or ISK). Even today my merry little gang of miners (when we do wear that hat) use a freighter plus an Orca for our HiSec mining operations. The Orca collects ore from the mining ships, and the freighter picks the ore from the Orca. When the freighter is full, it will travel to a nearby system with a station, where one of us has perfect refine (6.67 standing). Unless the mining fleet is pretty large, then the freighter has ample time to travel several systems over and back before the Orca and the mining ship ore holds are full. Delivering the ore to a POS in a nearby system instead of a station would make nearly zero difference to us. The exception being setting up the POS and keeping it fueled. So I'm not sure what benefit there is - to us in HiSec - of having compression available as a POS module instead of a station service. In a WH, yes, that is an entirely different matter. Additionally, I don't buy the conspiracy theory here. Even if we assume for arguments sake that Querns sits on a huge mountain of ore somewhere in HiSec, then he would still have plenty of time before the expansion to refine it to minerals, fabricate smaller molehill worth of railguns, teleport them to NullSec and turn them back into minerals.
The way you describe a mining op is correct for systems not to far out from a base. It evolved as the best way of doing things given current mechanics. But it limits the radius you can realistically go away from the NPC station that gives you perfect refine. If you want to relocate and respond to new prices or go further out, this method hits a hard wall and logistic efforts skyrocket. The POS option gives more freedom and under the new system also can give better refine, which is practical for ores with low mineral volume once refined (Kernite, Jaspet).
Both compression and refining can be done at the same POS and it does not need to be there all of the time, only when you are doing a mining op. Setup and break down time are modest these days. After a good session far away, you can come home with a mix of compressed ores and minerals if you do it with a freighter. And it is unlikely it would need to do more then one trip!
That said, with certain restrictions in place, they orca could also be made a compression platform. Eliminating POS and freighter needs for small to medium mining fleets.
Unfortunately you are not immediately seeing trough "Querns" tricks. On the surface his arguing seems ok, but he leaves elements out that CCP cannot just ignore without thinking hard about it. If he were to mention them (as i did for him), few would support his view. I see this leaving out of essential elements deliberate as he must know there are more types of players affected in the market then just the null buyer and beginning miner that sells ore. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
268
|
Posted - 2014.04.03 21:00:00 -
[1917] - Quote
Inspiration wrote: Why i am even responding to tour continued misrepresentation is beyond even my imagination. You leave out all important details and justify that with a quote taken out of context.
Educate yourself by creating a new corporation using a new character and go straight for anchoring a POS. Anyone that ever anchored a POS can tell you it is NOT easy to get to that point and it involves quite some effort. Yet you say as if its a 30 minute training and 1.6m ISK
You must be the most naive player in EVE and we all would become more intelligent if they just gave you a forum ban...instantly!
The context of this whole thing was an existing, built-up corporation, not a new player. You were insinuating that players that had taken the time to train Anchoring, were willing to pay the POS fuel cost, and have the standings necessary to anchor a POS in highsec were somehow vulnerable to that POS being removed from them via wardec. This is patently false, as long as you retain a standings guy who can create new corporations.
Quote:Querns wrote:They added a compression facility with high access requirements (standings, corporation, pos fuel, anchoring) and took away low-effort reprocessing. Yes, I call it a stick. Oh, now it is suddenly an effort to get into compression. A minute ago it was..essentially instant and virtually cost-less. New players never had anything resembling compression. Then you bring up reprocessing nerf...reprocessing of what? The 5 modules they get from killing a belt rat? What does that have to do with POS based ORE compresson bing a lure or a stick? Exactly nothing! Uh, my whole point, the entire time, was that compression, as proposed in the changes in the OP, was too much effort for how important it is.
Right now, as TQ stands, refining your minerals acts as a reduction in volume over the raw ore. Doing this requires you to take a rank 1 and rank 3 skill to 5.
After the proposed changes take effect, refining your minerals will take three skills to 5 (reprocessing, reprocessing efficiency, cybernetics,) along with every single ore skill for each ore type you wish to refine. You'll also need a one-time cost of an implant. The barrier for entry is going up, AND it's become a losing proposition to even do it in the first place due to facilities out of their reach being able to take the same ore and get more from it.
My proposal is that instead of forcing individualist miners to decide between increasing their workload 66-fold, accepting a tacit 17% markdown on their ores, or forcing them into Eve's disgusting, awful mission running to grind standings for a POS that they don't need for anything else, allow them to render the ore more movable. That's all.
As an aside, I guess I don't get why you're so apoplectic about this point. What do you have to LOSE from compression being universally available? It can't be that you had some designs on being a PROFESSIONAL COMPRESSOR; I've already illustrated how that "industry" will be strangled by macro haulers. I'm at a loss. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
268
|
Posted - 2014.04.03 21:01:00 -
[1918] - Quote
Vhelnik Cojoin wrote: If someone is daft enough to dec us due to the POS, then we will use the 24 hour ramp up to build a Goonswarm Federation approved D!ckstar(TM): Large Caldari POS, 13(?) appropriate hardeners to achieve nearly even 70% shield resists across all damage types, plus even number of racial ECM modules, as many as will fit (4x4 = 16, I believe).
Hey, somebody knows their history. Nicely done. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 21:07:00 -
[1919] - Quote
Inspiration wrote: You are not reading, just a mere few posts ago i demonstrated using current game mechanics it is not safe. It can be taken out, you cannot simply retract it and get away with it if the enemy party is prepared for that. Disputing that is just a hollow claim, repeating lies does not make it truth.
i addressed that
the idea anyone, ever, would reinforce a small compression pos and that having one is a risk in highsec is so stupid we can dismiss your arguments outright for the reasons i stated
i am a being of virtually pure spite and i wouldn't bother Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
614
|
Posted - 2014.04.03 21:20:00 -
[1920] - Quote
Vhelnik Cojoin wrote:So I'm not sure what benefit there is - to us in HiSec - of having compression available as a POS module instead of a station service. In a WH, yes, that is an entirely different matter.
The benefit is you can roam free and independent of stations with your Orca. With appropriate standings, you can plop the POS down in any system with an open moon, and then proceed to perform all your mining tasks in system with far less risk. No need for dozens of trips from station to POS, or the long slog to the nearest 50% refinery station in a freighter.
Heck, if you don't want to compress, you can refine at the POS and get better mineral yield doing it.
The compressed ore will require much less volume. Tbh, you won't even need a freighter unless you fancy taking the risk of transporting 35B isk in Pyro, 37B isk of Plag, 14B of Scordite, or 9B of Veldspar. A Miasmos will attract a lot less attention and can transport 63k m3 of compressed ore. It's also a ****-tonne faster and can fit a pretty decent tank. All the while, your linked Orca can sit safe and sound in the POS shields giving out mining bonuses. When you're done, stick your ships back in the Orca, pull up the POS and go where you will.
Don't forget to set up a courier contract to move your compressed ore or minerals to Jita.
The catch is that in order to have all these perks, one needs to join a corp. I think that is a good way to get new players more involved in the game universe. Free Ripley Weaver! |
|

Inspiration
132
|
Posted - 2014.04.03 21:31:00 -
[1921] - Quote
Querns wrote:The context of this whole thing was an existing, built-up corporation, not a new player. You were insinuating that players that had taken the time to train Anchoring, were willing to pay the POS fuel cost, and have the standings necessary to anchor a POS in highsec were somehow vulnerable to that POS being removed from them via wardec. This is patently false, as long as you retain a standings guy who can create new corporations.
This was the prelude:
Querns wrote:Inspiration wrote:Querns wrote:You can work around all of this by making your standings alt be the first one to join the new corporation. When the old pos is being removed, the standings alt hangs out on grid in a blockade runner and instantly anchors a new pos for the new corp. With no more 24 hour timer for roles WRT quitting a corp, this is all incredibly trivial to do. And they can suicide your ass and you cannot go back to said corp for another 7 days. You will be caught up unless you have an unlimited supply of corporations with proper standings ready. Your counter argument is a fairy tale at best, an excuse to get whatever YOU want! Ah, yes, the vaunted barrier to entry for creating new corporations. Let us list the requirements: * Corporation Management to 1 * 1,599,800 ISK Truly, a backbreaking labor. Hercules wept.
Why list the skill then, if the standing alt has to move from an existing corp?
This is what EVE says about the player that just created a new corporation, with respect to the faction standings of a corporation :
Quote:NPC standings towards a player corporation are calculated from the average of all members' individual standings. Only members that are in the player corporation for more than seven days straight count toward the standing average.
This certainly reads like leaving corporation, then creating a new one with the same character will not instantly give access to the required standing to anchor a POS in any safe system. Any deviation from this is almost certainly unintended and thus a bug. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Vhelnik Cojoin
Pator Tech School Minmatar Republic
32
|
Posted - 2014.04.03 21:39:00 -
[1922] - Quote
Soldarius wrote:The benefit is you can roam free and independent of stations with your Orca. With appropriate standings, you can plop the POS down in any system with an open moon, and then proceed to perform all your mining tasks in system with far less risk. No need for dozens of trips from station to POS, or the long slog to the nearest 50% refinery station in a freighter.
Then how about having both, possibly with a penalty to station compression? New and solo players can use the stations and thus increasing the potential compressed ore supply for Querns & Co. as much as possible, while organized groups have a choice and there is still an economic incentive to join a player corp.
I didn't so far consider what should happen to the compressed ore, once it is at the POS. The reason I mentioned a freighter to haul ore *to* the POS is that a freighter is what we currently use. Anything smaller is, well, just too small and tedious to use for the job. |

Inspiration
132
|
Posted - 2014.04.03 21:40:00 -
[1923] - Quote
Weaselior wrote:Inspiration wrote: You are not reading, just a mere few posts ago i demonstrated using current game mechanics it is not safe. It can be taken out, you cannot simply retract it and get away with it if the enemy party is prepared for that. Disputing that is just a hollow claim, repeating lies does not make it truth.
i addressed that the idea anyone, ever, would reinforce a small compression pos and that having one is a risk in highsec is so stupid we can dismiss your arguments outright for the reasons i stated i am a being of virtually pure spite and i wouldn't bother
The reason to bring up POS / corporation was to have the user of compression facilities have exposure to PvP. Only corporation members can use the facility and being in a war, pretty much excludes use...if they reinforce it or not! For all we know, they are just interested in the moon, then it becomes a conflict driver.
There is more to EVE then thousand man alliances vs thousand man alliance. You seem to have forgotten this and are not doing anyone a favor with it. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 21:47:00 -
[1924] - Quote
Inspiration wrote: The reason to bring up POS / corporation was to have the user of compression facilities have exposure to PvP. Only corporation members can use the facility and being in a war, pretty much excludes use...if they reinforce it or not! For all we know, they are just interested in the moon, then it becomes a conflict driver.
There is more to EVE then thousand man alliances vs thousand man alliance. You seem to have forgotten this and are not doing anyone a favor with it.
the user of the compression facilities has absolutely no exposure to pvp whatsoever
they use the pos while they have no wardecs, then if wardecced they empty it out and dock up and the attacker gets the joy of shooting a pos twice for absolutely no gain: something they would do only if the owner had pissed them off so much they were willing to waste an inordinate amount of time
that is if the pos owner is too lazy to scoop the pos before the dec goes live
basically there is no exposure to pvp whatsoever, no pvp content is created, and you continue to be unable to grasp how the game works Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Inspiration
132
|
Posted - 2014.04.03 21:50:00 -
[1925] - Quote
Querns wrote:Vhelnik Cojoin wrote: If someone is daft enough to dec us due to the POS, then we will use the 24 hour ramp up to build a Goonswarm Federation approved D!ckstar(TM): Large Caldari POS, 13(?) appropriate hardeners to achieve nearly even 70% shield resists across all damage types, plus even number of racial ECM modules, as many as will fit (4x4 = 16, I believe).
Hey, somebody knows their history. Nicely done.
Unless you also care to defend it, it is just more valuable target. Counter party deploys 20 Dominix, with sentries (which do not get targeted by the pos) and go watch a movie for a couple of hours. They don't need locks to hit your POS and hit it well.
Regardless, you are missing the point that if you use the POS for mining support, then it can be taken out. You can be forced into action or loose an asset if you do not respond. It is valid PvP, regardless if it is your thing.
Not liking it and making fun of others for being part of a "smaller" group, does nothing to validate any of your points (if they are even points to begin with). I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Inspiration
132
|
Posted - 2014.04.03 21:53:00 -
[1926] - Quote
Weaselior wrote:Inspiration wrote: The reason to bring up POS / corporation was to have the user of compression facilities have exposure to PvP. Only corporation members can use the facility and being in a war, pretty much excludes use...if they reinforce it or not! For all we know, they are just interested in the moon, then it becomes a conflict driver.
There is more to EVE then thousand man alliances vs thousand man alliance. You seem to have forgotten this and are not doing anyone a favor with it.
the user of the compression facilities has absolutely no exposure to pvp whatsoever they use the pos while they have no wardecs, then if wardecced they empty it out and dock up and the attacker gets the joy of shooting a pos twice for absolutely no gain: something they would do only if the owner had pissed them off so much they were willing to waste an inordinate amount of time that is if the pos owner is too lazy to scoop the pos before the dec goes live basically there is no exposure to pvp whatsoever, no pvp content is created, and you continue to be unable to grasp how the game works
No PvP content, are you mad?
The mining stopped, it has been denied, this has effects. The moon becomes available for who knows what.
Are you even playing EVE? I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 21:55:00 -
[1927] - Quote
EXCITING PVP CONTENT:
freighter warps from docking ring (effectively invulnerable) to inside pos (invulnerable)
dumps ore into compressor, hits compress, takes ore back, warps to docking ring (effectively invulnerable)
repeat a million times
OH NO A WARDEC
well the pos is completely empty: just unanchor the compression module and empty out the pos and put it in the station. depending on how frisky you want to be, dickstar the tower, pull it, or just leave it as a bare stick
whoever wardecced you gets nothing interesting out of this whatsoever and you have been incredibly minorly inconvinenced. you can just hop to your backup corp or just wait out the wardec.
THIS HAS BEEN EXCITING PVP CONTENT, BROUGHT TO YOU BY INSPIRATION Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 21:57:00 -
[1928] - Quote
the mining is not affected one bit, that is another one of inspiration's nutjob ideas that have no relationship to reality Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 21:58:00 -
[1929] - Quote
a moon in highsec, an incredibly common thing that anyone can get with much greater ease than bothering a mining corporation, has become available
EXCITING PVP CONTENT Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 22:00:00 -
[1930] - Quote
Inspiration wrote: Unless you also care to defend it, it is just more valuable target. Counter party deploys 20 Dominix, with sentries (which do not get targeted by the pos) and go watch a movie for a couple of hours. They don't need locks to hit your POS and hit it well.
going afk in 4b worth of ships to shoot a pos afk for hours and hours because the target has become "more valuble" thanks to the addition of 30m in mods
BRILLIANT ECONOMIC THINKING AND EXCITING PVP CONTENT BROUGHT TO YOU BY INSPIRATION Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Vhelnik Cojoin
Pator Tech School Minmatar Republic
32
|
Posted - 2014.04.03 22:01:00 -
[1931] - Quote
Inspiration wrote:Unless you also care to defend it, it is just more valuable target. Counter party deploys 20 Dominix, with sentries (which do not get targeted by the pos) and go watch a movie for a couple of hours. They don't need locks to hit your POS and hit it well.
I was planning on defending it by continuously onlining the extra ECM modules I had anchored ahead of time, as the 16 originals are incapped.
Also, unless my memory is playing tricks with me, then the tower *will* target drones eventually, thus jamming them and negating the drone dps, even if it does admittedly take 2 and three quarter eternities before it does so.
Inspiration wrote:Regardless, you are missing the point that if you use the POS for mining support, then it can be taken out. You can be forced into action or loose an asset if you do not respond. It is valid PvP, regardless if it is your thing.
Not liking it and making fun of others for being part of a "smaller" group, does nothing to validate any of your points (if they are even points to begin with).
Wait, what? Are you sure this was intended for me? |

Weaselior
GoonWaffe Goonswarm Federation
6820
|
Posted - 2014.04.03 22:03:00 -
[1932] - Quote
part of the genius of a dickstar is ecm mods are hilariously high hp so if you start shooting them boy are you going to be there a long time
and if you bother to be at the dickstar you'd just online a few guns and start blasting dominixes out of the sky, or make a smartbomb run at them to kill off all the drones, warp out, then gun them all down personally (afk dominixes can't tackle) Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Harah Noud
Royal Amarr Institute Amarr Empire
12
|
Posted - 2014.04.03 23:53:00 -
[1933] - Quote
Inspiration wrote:Querns wrote:The context of this whole thing was an existing, built-up corporation, not a new player. You were insinuating that players that had taken the time to train Anchoring, were willing to pay the POS fuel cost, and have the standings necessary to anchor a POS in highsec were somehow vulnerable to that POS being removed from them via wardec. This is patently false, as long as you retain a standings guy who can create new corporations. Ah, yes, the vaunted barrier to entry for creating new corporations. Let us list the requirements: * Corporation Management to 1 * 1,599,800 ISK Truly, a backbreaking labor. Hercules wept.
Quote:NPC standings towards a player corporation are calculated from the average of all members' individual standings. Only members that are in the player corporation for more than seven days straight count toward the standing average.
U guys r forgetting that u can buy a corp with high standings, put a fresh alt with no standings at its head, ( so the corp high standings remain ) and added to ur alliance. Thus u can benefit from the POS and it's arrays with no efforts and no risk of losing standings , as ur main char are in another corp in the same alliance.
Total cost 100 mil for the high standing cop Another 100 for the pos and a 200 for modules
400 or so and ur set , it s even cheaper than an orca |

Caiyuga Onishi
Custos Lumini
8
|
Posted - 2014.04.04 03:52:00 -
[1934] - Quote
Raquel Smith wrote:Bienator II wrote:Quote:Any item not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skil so please disconnect the scrapmetal skill from the other dependencies. New players should not have to waste SP on ore reprocessing skills to be able rise efficiency of module reprocessing. I did this many, many years ago to get access to Scrapmetal Processing. What a kick in the teeth.
Yeah. I'd rather distribute those SP into something else then. Free up those skill points!
|

Sgt Ocker
Last Bastion of Freedom
146
|
Posted - 2014.04.04 04:38:00 -
[1935] - Quote
Querns wrote:Vhelnik Cojoin wrote: If someone is daft enough to dec us due to the POS, then we will use the 24 hour ramp up to build a Goonswarm Federation approved D!ckstar(TM): Large Caldari POS, 13(?) appropriate hardeners to achieve nearly even 70% shield resists across all damage types, plus even number of racial ECM modules, as many as will fit (4x4 = 16, I believe).
Hey, somebody knows their history. Nicely done. And quite obviously has more isk than sense. Your customers may not be happy with having to pay for your dickstar. Which btw is not really all that hard to put out of action if you are serious about it. With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.
|

Vhelnik Cojoin
Pator Tech School Minmatar Republic
32
|
Posted - 2014.04.04 10:38:00 -
[1936] - Quote
Sgt Ocker wrote:And quite obviously has more isk than sense. Your customers may not be happy with having to pay for your dickstar. Which btw is not really all that hard to put out of action if you are serious about it. With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.
I have a feeling I shouldn't try to tell you about the second half of the D!ckstar meta, as lovingly taught by the GSF... 
We are getting a bit far from discussing the proposed reprocessing changes, I suspect? |

Sgt Ocker
Last Bastion of Freedom
146
|
Posted - 2014.04.04 13:17:00 -
[1937] - Quote
Vhelnik Cojoin wrote:Sgt Ocker wrote:And quite obviously has more isk than sense. Your customers may not be happy with having to pay for your dickstar. Which btw is not really all that hard to put out of action if you are serious about it. With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.
I have a feeling I shouldn't try to tell you about the second half of the D!ckstar meta, as lovingly taught by the GSF...  We are getting a bit far from discussing the proposed reprocessing changes, I suspect? Well as long as you are prepared to cover the cost of the pos and not expect to pass the additional cost onto customers there is really no reason not to go for it..
Realistically for a pos that does only reprocessing and or refining, it is far easier to just pull down your pos until the wardec is over.. Doesn't matter how good a pos's defences are, if someone wants to put it out of action, they will find a way.
As the cost of pos's, whether dickstars or simple small pos with refining and compressing arrays is likely to impact on the cost of minerals and ore, I think it is somewhat relevant to the thread.
Could even create a whole new line of income for those interested - find a reprocessing / compression pos, reinforce it then ransom it back to its owners.
For those who believe the "buy a corp with standings" and your set - beware, once the guy who sells you the corp leaves, it no longer has the standings to replace a pos if it dies.. Ransoming empire pos's sounds a lot more appealing.
|

Harah Noud
Royal Amarr Institute Amarr Empire
12
|
Posted - 2014.04.04 15:50:00 -
[1938] - Quote
Sgt Ocker wrote:Vhelnik Cojoin wrote:Sgt Ocker wrote:And quite obviously has more isk than sense. Your customers may not be happy with having to pay for your dickstar. Which btw is not really all that hard to put out of action if you are serious about it. With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.
I have a feeling I shouldn't try to tell you about the second half of the D!ckstar meta, as lovingly taught by the GSF...  We are getting a bit far from discussing the proposed reprocessing changes, I suspect? Well as long as you are prepared to cover the cost of the pos and not expect to pass the additional cost onto customers there is really no reason not to go for it.. Realistically for a pos that does only reprocessing and or refining, it is far easier to just pull down your pos until the wardec is over.. Doesn't matter how good a pos's defences are, if someone wants to put it out of action, they will find a way. As the cost of pos's, whether dickstars or simple small pos with refining and compressing arrays is likely to impact on the cost of minerals and ore, I think it is somewhat relevant to the thread. Could even create a whole new line of income for those interested - find a reprocessing / compression pos, reinforce it then ransom it back to its owners. For those who believe the "buy a corp with standings" and your set - beware, once the guy who sells you the corp leaves, it no longer has the standings to replace a pos if it dies.. Ransoming empire pos's sounds a lot more appealing.
Let me correct u, Once u buy a high standing corp u will not lose the standings if u put fresh alts (with no standings what so ever) The standings will remain until u talk to an agent or invite a char wi standings ( with a one week timer)
So let me repeat it: u WILL NOT lose the high standings if u put only fresh alts with no standings (they haven't talked to a agent....) Now add this corp to ur alliance et voila everyone in the alliance can acess the reprocessing arrays
|

Electra GaafCramo
Space-Bar
0
|
Posted - 2014.04.05 21:57:00 -
[1939] - Quote
"- It prevents us from giving low and null-security facilities some advantage: Player-built stations in null security space can only be, at their very best, equivalent with NPC stations that are spread all across New Eden."
Ah yeah, I see. Null have not got enough advantages as it is, you missed a spot ! |

Sgt Ocker
Last Bastion of Freedom
148
|
Posted - 2014.04.06 01:57:00 -
[1940] - Quote
Harah Noud wrote:Sgt Ocker wrote:Vhelnik Cojoin wrote:Sgt Ocker wrote:And quite obviously has more isk than sense. Your customers may not be happy with having to pay for your dickstar. Which btw is not really all that hard to put out of action if you are serious about it. With the isk it would cost you to build a dickstar you would be far better off just pulling the pos down for a week and wait the wardec out.
I have a feeling I shouldn't try to tell you about the second half of the D!ckstar meta, as lovingly taught by the GSF...  We are getting a bit far from discussing the proposed reprocessing changes, I suspect? Well as long as you are prepared to cover the cost of the pos and not expect to pass the additional cost onto customers there is really no reason not to go for it.. Realistically for a pos that does only reprocessing and or refining, it is far easier to just pull down your pos until the wardec is over.. Doesn't matter how good a pos's defences are, if someone wants to put it out of action, they will find a way. As the cost of pos's, whether dickstars or simple small pos with refining and compressing arrays is likely to impact on the cost of minerals and ore, I think it is somewhat relevant to the thread. Could even create a whole new line of income for those interested - find a reprocessing / compression pos, reinforce it then ransom it back to its owners. For those who believe the "buy a corp with standings" and your set - beware, once the guy who sells you the corp leaves, it no longer has the standings to replace a pos if it dies.. Ransoming empire pos's sounds a lot more appealing. Let me correct u, Once u buy a high standing corp u will not lose the standings if u put fresh alts (with no standings what so ever) The standings will remain until u talk to an agent or invite a char wi standings ( with a one week timer) So let me repeat it: u WILL NOT lose the high standings if u put only fresh alts with no standings (they haven't talked to a agent....) Now add this corp to ur alliance et voila everyone in the alliance can acess the reprocessing arrays I'm pretty sure you will find, 7 days after the person you pay to start the corp and put the pos up leaves, the corp standings will revert to the average of members. NPC Faction to Player Corp standings are player based - on the average standings of each member. This does not become a problem, unless the pos is destroyed or you want to move it. Then you need the standings to replace it.
Now for my own plug; My fees for standings corps; 150 mil - 0.5 200 mil - 0.6 250 mil - 0.7 300 mil - 0.8 While some may say my prices are too high; Grind them up yourself.
I can provide the service for; Amarr Caldari Minmatar Ammatar Mandate Khanid Kingdom
The service is NOT provided with this toon, you can however message me in game and you will get a reply from my standings toon. |
|

Potions Master
GearBunny
0
|
Posted - 2014.04.06 05:06:00 -
[1941] - Quote
Sgt Ocker wrote: I'm pretty sure you will find, 7 days after the person you pay to start the corp and put the pos up leaves, the corp standings will revert to the average of members. NPC Faction to Player Corp standings are player based - on the average standings of each member. This does not become a problem, unless the pos is destroyed or you want to move it. Then you need the standings to replace it.
Characters without standings are not counted against the standings of the corp. So you start a corp up with a character that has 7.0 standings to Amarr and leave him in there until it computes the standings. Then you let in the holding character, transfer him CEO and drop out like normal. The corp will maintain that 7.0 to Amarr if no characters in the corp have standings towards Amarr at all. The moment anyone shows up with even +-0.01, the standings will get averaged to it after 7 days of that character being in corp. Coming back from an 8 month break, I too was surprised to find my corp still had 7.34 to Amarr, but no one in corp had any standings to count against it.
Just means you can't run any mission that adjusts your standings, but having a tower, is that such a big cost for it?
8.0 standings won't help btw, they don't let you anchor in systems above a 0.7 sec status. At least, not yet. |

Mirella Heleneto
Apollo Technologies Inc
15
|
Posted - 2014.04.06 09:08:00 -
[1942] - Quote
So i read the devblog, and it says at the top and i quote "As we write those words, we feel a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were definitely not silenced. Are you afraid you are going to get your favorite profession killed because of CCP? Stay calm. DonGÇÖt panic and read whatGÇÖs below." "Yes, module compression is going to be heavily nerfed, but we are going to boost existing ore compression to compensate."
Im a salvager by profession with perfect reprocessing skills, i have done those stupid missions to gain standings with the corp that i need to reprocess from so i could get no losses on it. I have no idea what ore compression is, i dont use that so your going to **** over my entire profession and in return to compensate you give me something i dont use in the first place. So you take away but dont give back.
and you take away because "character having perfect skills and standings, reprocessing anything thatGÇÖs not ores and ices at a 50% station will get 55% reprocessing outcome" that means that 45%!!! of my income goes down the drain
So i ask that once this hit you please return the skillpoints i put in reprocessing because you will have ****** that specialization over so much that its useless and i will have spent millions of skillpoints in the wrong direction.
|

Sgt Ocker
Last Bastion of Freedom
148
|
Posted - 2014.04.06 10:14:00 -
[1943] - Quote
Potions Master wrote:Sgt Ocker wrote: I'm pretty sure you will find, 7 days after the person you pay to start the corp and put the pos up leaves, the corp standings will revert to the average of members. NPC Faction to Player Corp standings are player based - on the average standings of each member. This does not become a problem, unless the pos is destroyed or you want to move it. Then you need the standings to replace it.
Characters without standings are not counted against the standings of the corp. So you start a corp up with a character that has 7.0 standings to Amarr and leave him in there until it computes the standings. Then you let in the holding character, transfer him CEO and drop out like normal. The corp will maintain that 7.0 to Amarr if no characters in the corp have standings towards Amarr at all. The moment anyone shows up with even +-0.01, the standings will get averaged to it after 7 days of that character being in corp. Coming back from an 8 month break, I too was surprised to find my corp still had 7.34 to Amarr, but no one in corp had any standings to count against it. Just means you can't run any mission that adjusts your standings, but having a tower, is that such a big cost for it? 8.0 standings won't help btw, they don't let you anchor in systems above a 0.7 sec status. At least, not yet. Maybe I should submit a petition - I created a standings corp for my own use to put a small pos in empire space, due to war decs. . A few months later I decided to replace the small with a medium to cover extra work load. I un-anchored the small, went to anchor the medium and was unable to do so due to the corp not having the standings. The only toon in the corp had zero standings and minimal skills its only job was to simply fuel the pos and run labs.
With a little luck and the need for extra pos's that will be required for compressing and reprocessing. 0.8 will become available. Or there will be a need for a lot of wardecs to kill the hundreds of abandoned pos's sitting on highsec moons.
|

Electra GaafCramo
Space-Bar
0
|
Posted - 2014.04.06 13:16:00 -
[1944] - Quote
Btw, any logic behind those pesky 0.0 stations having reprocessing technology superior to the empires?
GG CCP....your game was once fun, back when you realized that this game is more than a battle between a handfull of alliances. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
348
|
Posted - 2014.04.06 20:15:00 -
[1945] - Quote
Electra GaafCramo wrote:Btw, any logic behind those pesky 0.0 stations having reprocessing technology superior to the empires?
GG CCP....your game was once fun, back when you realized that this game is more than a battle between a handfull of alliances. *warms up bullshit engines*
the capsuleers discovered a new way to increase ore yield but it uses caustic chemicals and/or dangerous, fatal techniques
fortunately capsuleers are immortal so they don't give a crap but the empires are like "naw dude naw" |

Trooper Thorn
Enlightened Industries Goonswarm Federation
1
|
Posted - 2014.04.06 21:29:00 -
[1946] - Quote
I am really looking forward to these changes as I think it increases the industry "speciality" importance.
That said, I am frustrated trying to increase the industry level of our system. Have the amounts of M3 to increase from Industry III to Industry IV changed for instance? We mined about 8 Million M3 after achieving Level III this weekend- to no avail. I know there is some ongoing degredation (I believe 1% per hour)- but I thought the Level III to Level IV was 6 Million mined? I scoured the forums, etc trying to find this in a dev note or another post- but to no avail.
Also- as a development note- perhaps the M3 to mine or Bounties to reap to next level could be included on the Sovereignty tab? |

Nevyn Auscent
Broke Sauce
1219
|
Posted - 2014.04.06 23:33:00 -
[1947] - Quote
Promiscuous Female wrote: *warms up bullshit engines*
the capsuleers discovered a new way to increase ore yield but it uses caustic chemicals and/or dangerous, fatal techniques
fortunately capsuleers are immortal so they don't give a crap but the empires are like "naw dude naw"
So a 1% chance every ten thousand ore you refine that your clone dies, you loose your implants and you have to upgrade a new clone? Sounds fair on that front. Also known as BS failed. The stations aren't run by Capsuleers, they are owned by Capsuleers, they are run by normal people.
The simple fact is that after the years & years of Null screaming how they couldn't compete because they had a disadvantage, which most sensible high sec players agreed with them on, now that they have the advantage they are trying to put the boot down on high sec, rather than acknowledging that it is unfair for any space to have such an advantage in basic refining. |

Potions Master
GearBunny
0
|
Posted - 2014.04.07 00:04:00 -
[1948] - Quote
Promiscuous Female wrote: *warms up bullshit engines*
the capsuleers discovered a new way to increase ore yield but it uses caustic chemicals and/or dangerous, fatal techniques
fortunately capsuleers are immortal so they don't give a crap but the empires are like "naw dude naw"
My theory is sleeper refineries were discovered that were far more efficient, but that the scientists don't know how to get all the materiel out of everything yet. They've been using them since they discovered them shortly after and have been using the extra yields on ore to 'subsidize' reprocessing non-ores/ices. The law enforcing that subsidy has now been removed because those extra materials are needed to rebuild empire navies in preparation for 'something'
Or:
Capsuleers in nullsec discovered that their refineries had this extra capacity and that the refinery techs were pocketing the extra amounts. They spammed their revelation all over Galnet... Forcing the empires to reveal that they have been using the materials beyond '100%' all along for various projects 'we didn't need to know about.' I mean honestly, they really like you so much they stop taxing you? They've had this extra 14% we didn't know about the whole time.
Sleeper refineries might explain the scrap metal nerf. It just doesn't work on stuff we've built because their tech doesn't recognize those items. Unfortunately, you can only have one or the other and the new is so much more efficient on ores and ices that they consider this an acceptable loss. Hence the release of ore compression into highsec finally. But over time (as they balance the material composition of items) we will start getting better results (as we're able to refine meta gear for more material) In a few years, they'll master this stuff, right? |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
4
|
Posted - 2014.04.07 06:12:00 -
[1949] - Quote
I'm reading all these here's how it can work or here's a suggestion to give logic to this idiotic change and cant believe how weak minded a lot of you guys are. For those who agree that you cant achieve 100% in anything in EVE, just stop playing online games period. If you haven't realized it yet, the devs are using parental logic on you guys. Snap out of it.
All these devs "changes" is another smokescreen geared to push more players out of hi sec. Everything they listed are single issues that can be fixed on a per item basis. They are just packaged together to give substance to their newest ploy.
Why does CCP want players out of hi sec? It's a business issue. Plainly, the largest percentage of players exist outside hi sec and want more players to kill. They complain to CCP about a lack of players to kill or always killing the same players and point to hi sec. By "convincing" players to leave hi sec through nerfs and packaged illogic (the golden nullsec carrot), CCP satisfies the largest percentage need by providing them more players to kill. This leads to the largest percentage to keep paying CCP.
In my view, players are already "rewarded" for establishing themselves outside hi sec. Better ores, better isk/lp missions, better sites, can build their own POS/better industry build options and best yet, kill another player without being Concorded. Existing outside hi sec takes a lot of skill, specialization, teamwork, and dedication for a player to live each day killing other players while avoiding getting podded themselves, but none of that has anything to do with refining.
Refining is a click of a button....that's it. Its the players reprocessing skills, faction and station refine percentage period. It shouldn't matter the space where the reprocessing/refining takes place, the dangers of mining, how the ores got to the refining point, what the corp/alliance had to go through to get a refining module in place, or whatever else...its a click of a button.
Having a refinery platform just saves the alliance/corp/players time and movement. It's a safe way to refine in their chosen place to live at. That's the reward, there is no need to make it better than a station refinery.
|

Darkblad
Hilfe is like Free Entertainment
164
|
Posted - 2014.04.07 07:31:00 -
[1950] - Quote
Runing in circles again ...
So if you were really forced out of highsec, e.g. by constant war declarations against you by other player corporations, then you'd happily agree that this is ok? Or would you try to force CCP to do something about it?
This change pushes the quantities of minerals gained upwards, but only in Nullsec (and Reprocessing Arrays) and raise the incentive to leave Highsec. What forces you to Nullsec here, is the feeling that you make less ISK as you could achieve in Nullsec. And this is already the case, just gets raised again. As you state in your Bio, Highsec is your play style. What would change for you? ISK/hour? Not really, as they won't change compared to now (assuming that mineral/compressed ore prices don't change). And what exactly are your losses? EVE Infolinks -+-áOld and new-áPortraits |
|

Potions Master
GearBunny
0
|
Posted - 2014.04.07 08:08:00 -
[1951] - Quote
Kiyat, this change doesn't force you to move anywhere. If anything, it gives even more options on how to utilize resources exactly where you are at. Sure, it does require some extra training and a different way of thinking... and perhaps some working on faction standings, but there's going to be a fair bit more variety to the miner/producer way of living.
The only thing I worry about is how the market will speculate itself in the weeks leading up to the expansion... |

Freeism Saurfang
Rotten Kimchi Squadron Brothers of Tangra
5
|
Posted - 2014.04.07 09:01:00 -
[1952] - Quote
Freeism Saurfang wrote:Last one. Check this first. Ore Compression RatioI think Dev concentrate on mineral compression ratio only and forgot something important. When you do compression, you think output volume is smaller than input volume. But in case of Veldspar, Scordite and Spodumain, output volume is larger than input. Well, Dev, you should change the name of "Compressed Veldspar" to "Expanded Veldspar"
Last time, I calculated Mineral Compression Ratio with perfect reprocessing yield.
But Reprocessing Yield nurfed to 72.358%. Then, Mineral Compression Ration is nurfed too.
Re-Calculated Mineral Compression Ratio
as you can see, Mineral Compression Ratio is 19 ~ 22.
However, when we use modules to compress minerals,
Compression ratio is 28 ~ 32.
Most two module to compress minerals
Dev told "tweaking the compressed ore volumes to make it competitive with current modules like the 425mm Railgun I for instance" in their thread
But Compressed and Expanded Ores are loosing their comtetity.
Do you really think it's good ways to favor compression? I think not.
Answer me, DEV! Answer ME!
|
|

CCP Ytterbium
C C P C C P Alliance
3272

|
Posted - 2014.04.07 09:54:00 -
[1953] - Quote
Joshua Foiritain wrote:We could still use gas compression 
Interesting, this totally slipped my mind. I'll have a look if that is viable and can be done for some time after summer. No promises though  |
|

Darkblad
Hilfe is like Free Entertainment
164
|
Posted - 2014.04.07 10:05:00 -
[1954] - Quote
Again, scrap that table. Compression with ore quantities like they a currently is no longer planned. A Batch (100 units) of an ore will be used to compress. You also should consider that there's options to reprocess with more than 72.358% yield, even in highsec. In his example, CCP Ytterbium stated a compression ratio of 24 AFTER reprocessing with the maximum achievable yield after the change. Assuming that factor of 24 for all ores (I'm still waiting for CCP Ytterbium to confirm this) will result in volumes and quantities shown in this table.
Edit: And don't forget that compression will happen with the (right) click of a mouse. EVE Infolinks -+-áOld and new-áPortraits |

baltec1
Bat Country Goonswarm Federation
11036
|
Posted - 2014.04.07 10:44:00 -
[1955] - Quote
Nevyn Auscent wrote:Promiscuous Female wrote: *warms up bullshit engines*
the capsuleers discovered a new way to increase ore yield but it uses caustic chemicals and/or dangerous, fatal techniques
fortunately capsuleers are immortal so they don't give a crap but the empires are like "naw dude naw"
So a 1% chance every ten thousand ore you refine that your clone dies, you loose your implants and you have to upgrade a new clone? Sounds fair on that front. Also known as BS failed. The stations aren't run by Capsuleers, they are owned by Capsuleers, they are run by normal people. The simple fact is that after the years & years of Null screaming how they couldn't compete because they had a disadvantage, which most sensible high sec players agreed with them on, now that they have the advantage they are trying to put the boot down on high sec, rather than acknowledging that it is unfair for any space to have such an advantage in basic refining.
Why would we refine this stuff?
We have station workers for that.
Simple fact is that people finally have a reason to leave high sec for this. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11036
|
Posted - 2014.04.07 10:46:00 -
[1956] - Quote
CCP Ytterbium wrote:Joshua Foiritain wrote:We could still use gas compression  Interesting, this totally slipped my mind. I'll have a look if that is viable and can be done for some time after summer. No promises though 
How about a badger LPG tanker?
You could give it a bonus like, say, if its ganked with a full load of gas it explodes and kills everything around it Join Bat Country today and defend the Glorious Socialist Dictatorship |

Muffet McStrudel
Aliastra Gallente Federation
58
|
Posted - 2014.04.07 12:43:00 -
[1957] - Quote
Kijyat wrote: All these devs "changes" is another smokescreen geared to push more players out of hi sec. Everything they listed are single issues that can be fixed on a per item basis. They are just packaged together to give substance to their newest ploy.
Why does CCP want players out of hi sec? It's a business issue. Plainly, the largest percentage of players exist outside hi sec and want more players to kill. They complain to CCP about a lack of players to kill or always killing the same players and point to hi sec. By "convincing" players to leave hi sec through nerfs and packaged illogic (the golden nullsec carrot), CCP satisfies the largest percentage need by providing them more players to kill. This leads to the largest percentage to keep paying CCP.
In my view, players are already "rewarded" for establishing themselves outside hi sec. Better ores, better isk/lp missions, better sites, can build their own POS/better industry build options and best yet, kill another player without being Concorded. Existing outside hi sec takes a lot of skill, specialization, teamwork, and dedication for a player to live each day killing other players while avoiding getting podded themselves, but none of that has anything to do with refining.
If it's so difficult for pvp players to find targets in null, then why does CCP put in the hot drop and allow afk cloaking?
Afk cloaking pretty much kills any chance whatsoever to even sniff a target, as the targets don't know if you have the ability to hot drop. Nobody is going to be dumb enough to stay on your radar to find out if you do either, so they smartly cloak /station up. If someone cannot be bothered to click on some random boxes every 30 min or so, they should be removed from the game. Obviously, they aren't playing, simply using a mechanics exploit to influence the game.
If pvp'ers really want pvp, they show up in pvp ships. Cruisers, Frigs, BC, etc. Not cloaky stealthers. Cloaky stealthers are looking for one thing, and one thing only - easy ganks. Easy ganks is bascially pvp without risk. Hard to respect that, which is why ALL my ratting ships use cloaks. If we get to the point where that gets nerfed I am definitely done with this game.
Fix the real problem CCP. Remove afk cloaking. You don't allow bot mining/ratting, why would you allow afk cloaking?
|

Benny Ohu
Beneath the Ashes Margin of Silence
2831
|
Posted - 2014.04.07 13:09:00 -
[1958] - Quote
Electra GaafCramo wrote:Btw, any logic behind those pesky 0.0 stations having reprocessing technology superior to the empires?
GG CCP....your game was once fun, back when you realized that this game is more than a battle between a handfull of alliances. yep it's totally contradictory to all that fluff about the capsuleers being incredibly incredibly rich resourceful ambitous and powerful, as gods to mortal humans, augmentative science brought to its greatest extreme allowing pursuit of unimaginable wealth, threatening the stability of the four empires |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
350
|
Posted - 2014.04.07 15:10:00 -
[1959] - Quote
Muffet McStrudel wrote: If it's so difficult for pvp players to find targets in null, then why does CCP put in the hot drop and allow afk cloaking?
Afk cloaking pretty much kills any chance whatsoever to even sniff a target, as the targets don't know if you have the ability to hot drop. Nobody is going to be dumb enough to stay on your radar to find out if you do either, so they smartly cloak /station up. If someone cannot be bothered to click on some random boxes every 30 min or so, they should be removed from the game. Obviously, they aren't playing, simply using a mechanics exploit to influence the game.
If pvp'ers really want pvp, they show up in pvp ships. Cruisers, Frigs, BC, etc. Not cloaky stealthers. Cloaky stealthers are looking for one thing, and one thing only - easy ganks. Easy ganks is bascially pvp without risk. Hard to respect that, which is why ALL my ratting ships use cloaks. If we get to the point where that gets nerfed I am definitely done with this game.
Fix the real problem CCP. Remove afk cloaking. You don't allow bot mining/ratting, why would you allow afk cloaking?
whooeee false equivalency ahoy
truly the best thread to whine about afk cloaking |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
617
|
Posted - 2014.04.07 15:34:00 -
[1960] - Quote
Muffet McStrudel wrote: If it's so difficult for pvp players to find targets in null, then why does CCP put in the hot drop and allow afk cloaking?
Afk cloaking pretty much kills any chance whatsoever to even sniff a target, as the targets don't know if you have the ability to hot drop. Nobody is going to be dumb enough to stay on your radar to find out if you do either, so they smartly cloak /station up. If someone cannot be bothered to click on some random boxes every 30 min or so, they should be removed from the game. Obviously, they aren't playing, simply using a mechanics exploit to influence the game.
If pvp'ers really want pvp, they show up in pvp ships. Cruisers, Frigs, BC, etc. Not cloaky stealthers. Cloaky stealthers are looking for one thing, and one thing only - easy ganks. Easy ganks is bascially pvp without risk. Hard to respect that, which is why ALL my ratting ships use cloaks. If we get to the point where that gets nerfed I am definitely done with this game.
Fix the real problem CCP. Remove afk cloaking. You don't allow bot mining/ratting, why would you allow afk cloaking?
Oh, boy, oh, boy, oh, boy. Here we go!
Show me on the Raven where the bad afk cloaker touched you.
off topic much?
umad?
An Afk cloaker never killed anyone. It's the at-keyboard players you have to worry about.
You realize a cloak on your ratting ship increases locktime and adds a sensor recalibration delay, right? Your local non-afk cloaker in his bomber will be very happy when he tackles you because it will take about a full minute before you can even lock him.
/sperg
On-topic follows:
For those complaining about nulsec having an advantage, there are two things of which I want to remind you: risk vs reward, and the fact that it costs money to move stuff from hisec to nulsec. Jump freighters don't fuel themselves you know. Free Ripley Weaver! |
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
621
|
Posted - 2014.04.07 17:32:00 -
[1961] - Quote
CCP Ytterbium wrote:Update:
- Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
- Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
- We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
- We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.
Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
Thank you. All those weird input quantities were triggering my OCD.
To clarify for those who are interested, the new figures seem to be obtained with the following formula:
new value = Round(old value * new input qty / old input qty.)
Round to which ever number of decimals is appropriate. For volumes 2 decimals. For minerals, 0. The new mineral contents are still for a theoretical 100% refine.
Also, Compressed Mercoxit is still massively greater in volume than its Morphite content.
Free Ripley Weaver! |

Echo Mande
65
|
Posted - 2014.04.07 18:22:00 -
[1962] - Quote
I'm kind of wondering what this will do to what little industry gets done in lowsec and if the effects have been considered.
As far as I know, a lot of what gets built in lowsec are capitals and related items (modules, drones, ammo). One of the uses of mineral compression is to get the required mins to lowsec safely (no freighters). With mineral compression going away and nullsec refining rates becoming better than lowsec there will be little if any reason for the lowsec capital builders to stay around. To those builders refine efficiency is important and if they can get better refines at an outpost they will probably move out, likely to become renters. AFAIK lowsec POSses tend to get shot and I doubt the builders will be willing to fly freighters between them and their building stations.
Comments? |

Potions Master
GearBunny
0
|
Posted - 2014.04.07 18:58:00 -
[1963] - Quote
Mineral compression isn't going away completely. Instead of 425mm guns or gas harvesters or whatever, it's going to be compressed ore.
As for the refining situation, they could put up a refining death star (small or medium tower with lots of guns and the intense refining module) whenever needed and then warp the refined material to station or directly into a component assembly arrays. They'll still be getting more minerals than they used to from stations (since they increased ore mineral content so that the new 72% = old 100% and they'll be getting 78% from the intense refinery...)
Also, I thought the point of EVE was to shoot things, so are you saying that's a bad thing? No risk, no isk. And what's really at risk here? A tower that's costing you time or isk (fuel blocks) and a refining module (which will probably get cheaper as it will get a bump in production as it will be in demand) in the bare bones configuration, some additional guns or ecm if you decide to arm it. Compared to the profit, is this a reasonable risk? For the cost of a jump freighter (which you'll probably use for this) you can probably buy more than 10 of these towers... |

Potions Master
GearBunny
0
|
Posted - 2014.04.07 19:04:00 -
[1964] - Quote
As for the ore volumes...
100 Raw Ore = 1 Compressed ore = smaller in most cases.
Mercoxit has always been an overly dense ore and easier to transport as morphite. We used to mine 20k of it with every medium belt and it was pretty much always converted into morphite for transport. If you have the refining array right at your tower, you'll refine it on the spot. If not, you'll compress and take it off to a minmatar station. Compressed ore is just an intermediate state to shrink it from it's raw ore volume to an easier to manage size. Nothing says that the compressed block's m3 has to be less than what it refines into, does it?
|

Potions Master
GearBunny
0
|
Posted - 2014.04.07 19:09:00 -
[1965] - Quote
Benny Ohu wrote:Electra GaafCramo wrote:Btw, any logic behind those pesky 0.0 stations having reprocessing technology superior to the empires?
GG CCP....your game was once fun, back when you realized that this game is more than a battle between a handfull of alliances. yep it's totally contradictory to all that fluff about the capsuleers being incredibly incredibly rich resourceful ambitous and powerful, as gods to mortal humans, augmentative science brought to its greatest extreme allowing pursuit of unimaginable wealth, threatening the stability of the four empires
We're taking over the world!   |

Querns
GBS Logistics and Fives Support Goonswarm Federation
272
|
Posted - 2014.04.07 19:12:00 -
[1966] - Quote
Potions Master wrote:As for the ore volumes...
100 Raw Ore = 1 Compressed ore = smaller in most cases.
Mercoxit has always been an overly dense ore and easier to transport as morphite. We used to mine 20k of it with every medium belt and it was pretty much always converted into morphite for transport. If you have the refining array right at your tower, you'll refine it on the spot. If not, you'll compress and take it off to a minmatar station. Compressed ore is just an intermediate state to shrink it from it's raw ore volume to an easier to manage size. Nothing says that the compressed block's m3 has to be less than what it refines into, does it?
Yeah, it's not a super-big deal. There isn't enough volume of mercoxit/morphite to really give it that much thought. I think it's more irritating to people that the values are incongruous on paper rather than it being a significant gameplay detractor. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Potions Master
GearBunny
1
|
Posted - 2014.04.07 22:13:00 -
[1967] - Quote
I think the wormhole guys are getting more than everyone else. For those of us who live and build in our towers, this is going to remove one of the most annoying steps in the process of converting ore to sellable goods. Now instead of having to haul everything to station to refine, then haul all the materials back to the tower, I'll just mine straight into my tower refining array and build right there. I also appreciate the fact that I can now make fuel blocks for the tower much easier. That was something I missed when they switched over to the blocks, just being able to throw the PI right in with the refined ice product.
Even if I had to refine in station, it's pretty much the same amounts as before, so I don't see what the big deal is and why folks are screaming that it's going to be a huge nerf. Sure, you can't reprocess the 425's anymore, but out in concord-less space you'll be pulling more minerals out of the ore than empire one way or another (whether by intense refining arrays or upgraded outposts) All the ore and minerals that used to go into building those 425's is going to be heading to the market or being put into other things now too.
Now all they have to do is tell us they're going to increase the mineral content of meta modules to being higher than the meta0 modules and the mission runners dilemma will be mostly solved. Right? |
|

ISD Ezwal
ISD Community Communications Liaisons
1115

|
Posted - 2014.04.07 22:17:00 -
[1968] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Thorongil Telcontar
Destructive Influence Northern Coalition.
0
|
Posted - 2014.04.08 03:30:00 -
[1969] - Quote
not sure if its been posted in the previous 90 pages, but minmatar stations need some serious love.
Currently the minmatar station is strictly worse then all other stations, except for the fact that it can refine
Current attributes on base stations before any upgrades are installed
Station:( Regular Build Slots, Bosster Build Slots, Lab slots{Combined ME, PE, Copying, Invention Slots} , Office Slots)
Amarr ( 50, 10, 6, 16) Caldari ( 5, 5, 80, 18) Gallente ( 10, 10, 14, 36) Minmatar ( 5, 0 , 0, 10)
Currently the only thing helping the minmatar station is the base 35% refinery. After the patch the only thing the minmatar station will have is a 2% base increase to refining over other stations while still being worse at everything else
|

baltec1
Bat Country Goonswarm Federation
11051
|
Posted - 2014.04.08 04:32:00 -
[1970] - Quote
Thorongil Telcontar wrote:not sure if its been posted in the previous 90 pages, but minmatar stations need some serious love.
Currently the minmatar station is strictly worse then all other stations, except for the fact that it can refine
Current attributes on base stations before any upgrades are installed
Station:( Regular Build Slots, Bosster Build Slots, Combined Lab slots{ME, PE, Copying, Invention Slots} , Office Slots)
Amarr ( 50, 10, 6, 16) Caldari ( 5, 5, 80, 18) Gallente ( 10, 10, 14, 36) Minmatar ( 5, 0 , 0, 10)
Currently the only thing helping the minmatar station is the base 35% refinery. After the patch the only thing the minmatar station will have is a 2% base increase to refining over other stations while still being worse at everything else
Outposts are going to get love in the future, likely when they revamp sov space. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Firvain
Wildly Inappropriate Goonswarm Federation
8
|
Posted - 2014.04.08 07:01:00 -
[1971] - Quote
baltec1 wrote: likely when they revamp sov space.
soo summer 2020? ^^ |

baltec1
Bat Country Goonswarm Federation
11052
|
Posted - 2014.04.08 08:23:00 -
[1972] - Quote
Firvain wrote:baltec1 wrote: likely when they revamp sov space. soo summer 2020? ^^
AKA soon. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Snowblower
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.04.08 15:44:00 -
[1973] - Quote
Why should changes need to wait, the Minmatar is currently getting a heavy nerf due to changes to the other races stations. The reason why people used them in the 1st place is being turned into a very small bonus to 1 service while having little to none of the other services offered by other stations. Several different options exist and it should not be that difficult to change the attributes (since all other player built stations are receiving a new service) to increase the abilities to bring them in line with the others.
The amount of Isk/time to build a station is not trivial and as it stands now I see no reason why people would ever want to drop a Minmatar station again or even use one that exists for that matter. The loss of refinery % will be small compared to the need to build in either another system (making it so the refined materials need to be moved again) or building in a POS in system due to the lack of build slots in station.
The other option would be to increase the difference (base and upgraded) for refining to make the additional costs to build in a system outside of the station worthwhile. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
354
|
Posted - 2014.04.08 15:53:00 -
[1974] - Quote
Snowblower wrote:Why should changes need to wait, the Minmatar is currently getting a heavy nerf due to changes to the other races stations. The reason why people used them in the 1st place is being turned into a very small bonus to 1 service while having little to none of the other services offered by other stations. Several different options exist and it should not be that difficult to change the attributes (since all other player built stations are receiving a new service) to increase the abilities to bring them in line with the others.
The amount of Isk/time to build a station is not trivial and as it stands now I see no reason why people would ever want to drop a Minmatar station again or even use one that exists for that matter. The loss of refinery % will be small compared to the need to build in either another system (making it so the refined materials need to be moved again) or building in a POS in system due to the lack of build slots in station.
The other option would be to increase the difference (base and upgraded) for refining to make the additional costs to build in a system outside of the station worthwhile. did you miss where minmatar outposts got buffed to have 52% base refine rate and grow to 54 57 60 |

Snowblower
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.04.08 16:16:00 -
[1975] - Quote
I did not miss that, I even stated that (not with the exact numbers) by saying it would have, what I consider to be, a small bonus for 1 activity. Does that small bonus make up for the complete lack of anything else? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
355
|
Posted - 2014.04.08 17:14:00 -
[1976] - Quote
Snowblower wrote:I did not miss that, I even stated that (not with the exact numbers) by saying it would have, what I consider to be, a small bonus for 1 activity. Does that small bonus make up for the complete lack of anything else? I guess if being able to get the same refines at a tier 0 Minmatar outpost that you'd need a tier 1 non-minmatar outpost is not enough of an advantage then I am not sure what would be better
minmatar outposts get offices too, does this mean that gallente outposts need a buff |

Snowblower
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.04.08 17:29:00 -
[1977] - Quote
The lowest amount of offices of all stations... |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
355
|
Posted - 2014.04.08 19:19:00 -
[1978] - Quote
Snowblower wrote:The lowest amount of offices of all stations...
The point of the post was about how compared with the current stats of other stations the only advantage Minmatar has is that it can refine. Nothing is being added to compensate for the unique ability being given to everyone.
After you use that additional refine % that is given to the station you still have to build something with the materials. With the current stats you quickly run out of build slots and then only have the choice between hauling those materials to a station in another system to use the build slots or using a POS, thus causing additional costs to be incurred to fuel the POS. other types of outposts can refine as well
truth of the matter is that no outpost has anything unique about it
some outposts are just better at some things than others |

Querns
GBS Logistics and Fives Support Goonswarm Federation
275
|
Posted - 2014.04.08 19:41:00 -
[1979] - Quote
It would be nice to get a little bit of acknowledgement on the subject of a station compression service. Is this something CCP is considering? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Thorongil Telcontar
Destructive Influence Northern Coalition.
0
|
Posted - 2014.04.09 03:15:00 -
[1980] - Quote
Promiscuous Female wrote:Snowblower wrote:The lowest amount of offices of all stations...
The point of the post was about how compared with the current stats of other stations the only advantage Minmatar has is that it can refine. Nothing is being added to compensate for the unique ability being given to everyone.
After you use that additional refine % that is given to the station you still have to build something with the materials. With the current stats you quickly run out of build slots and then only have the choice between hauling those materials to a station in another system to use the build slots or using a POS, thus causing additional costs to be incurred to fuel the POS. other types of outposts can refine as well truth of the matter is that no outpost has anything unique about it some outposts are just better at some things than others
True but you're still missing the point. The only thing the minmatar station is good at is reprocessing. Yes you "can" add a refinery to all the other station, but they won't be good at it. Minmatar curreently has a 20-30% refining advantage currently ofer any other station as a refinery.
This is advantage is getting heavily nerfed to 2-3% over the other station with this patch while having no other advantages |
|

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
125
|
Posted - 2014.04.09 08:38:00 -
[1981] - Quote
Thorongil Telcontar wrote: True but you're still missing the point. The only thing the minmatar station is good at is reprocessing. Yes you "can" add a refinery to all the other station, but they won't be good at it. Minmatar curreently has a 20-30% refining advantage currently ofer any other station as a refinery.
This is advantage is getting heavily nerfed to 2-3% over the other station with this patch while having no other advantages
It's got the sexy dancing girls sign. Try to find that is some ultra-religious Amarr outpost.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
356
|
Posted - 2014.04.09 16:56:00 -
[1982] - Quote
Thorongil Telcontar wrote:Promiscuous Female wrote:Snowblower wrote:The lowest amount of offices of all stations...
The point of the post was about how compared with the current stats of other stations the only advantage Minmatar has is that it can refine. Nothing is being added to compensate for the unique ability being given to everyone.
After you use that additional refine % that is given to the station you still have to build something with the materials. With the current stats you quickly run out of build slots and then only have the choice between hauling those materials to a station in another system to use the build slots or using a POS, thus causing additional costs to be incurred to fuel the POS. other types of outposts can refine as well truth of the matter is that no outpost has anything unique about it some outposts are just better at some things than others True but you're still missing the point. The only thing the minmatar station is good at is reprocessing. Yes you "can" add a refinery to all the other station, but they won't be good at it. Minmatar curreently has a 20-30% refining advantage currently ofer any other station as a refinery. This is advantage is getting heavily nerfed to 2-3% over the other station with this patch while having no other advantages so your argument is that the minmatar station no longer has a distinct and unique advantage over the other types of stations
tough shit |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
356
|
Posted - 2014.04.09 17:05:00 -
[1983] - Quote
right now the only type of outpost that you need to drop is a minmatar because it has the refine service
post-change there will actually be reasons to drop amarr stations
it's two out of four but hey it's progress |

Potions Master
GearBunny
2
|
Posted - 2014.04.09 21:52:00 -
[1984] - Quote
Gallente/Caldari/Amarr refining max: 57% vs Minmatar refining max: 60%
At the end of the day, taking a 3% loss to not have to jump the minerals from the minmatar station to the other stations might be just the cost of doing business. (Do note the cost of upgrading any station to it's max refine is going to create some headaches and take awhile, but are probably underway as we speak.)
Minmatar stations will reach the 57% level much cheaper, so they will probably still be dropped in places where high volumes of ore/ice are. People will still use the manufacturing slots, and it may be to the owner's benefit to install more of them instead of going to 60%.
In other words, there will be more reasons to upgrade a station to it's max potential and a lot more differences between outposts. We'll also be able to choose whether we mind spending a lot of jump fuel moving things between minmatar and amarr stations (or in system towers) to build things, or just refine in amarr and build, or jump it to the caldari where our bpo's are being researched, or gallente for the bonuses they have. Or just mine straight into our tower's refineries to build there. This is perhaps the most exciting thing about this expansion to me, it will alleviate a lot of hauling things around and give us more time to actually mine and build things. |

Thorongil Telcontar
Destructive Influence Northern Coalition.
0
|
Posted - 2014.04.10 02:38:00 -
[1985] - Quote
Promiscuous Female wrote:Thorongil Telcontar wrote:Promiscuous Female wrote:Snowblower wrote:The lowest amount of offices of all stations...
The point of the post was about how compared with the current stats of other stations the only advantage Minmatar has is that it can refine. Nothing is being added to compensate for the unique ability being given to everyone.
After you use that additional refine % that is given to the station you still have to build something with the materials. With the current stats you quickly run out of build slots and then only have the choice between hauling those materials to a station in another system to use the build slots or using a POS, thus causing additional costs to be incurred to fuel the POS. other types of outposts can refine as well truth of the matter is that no outpost has anything unique about it some outposts are just better at some things than others True but you're still missing the point. The only thing the minmatar station is good at is reprocessing. Yes you "can" add a refinery to all the other station, but they won't be good at it. Minmatar curreently has a 20-30% refining advantage currently ofer any other station as a refinery. This is advantage is getting heavily nerfed to 2-3% over the other station with this patch while having no other advantages so your argument is that the minmatar station no longer has a distinct and unique advantage over the other types of stations tough sh it
My argument is since CCP is nerfing the minmatar station heavily on the attribute it seems to be balanced around (refining), that it needs to have its other attributes buffed somewhat to make them worth dropping. |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
4
|
Posted - 2014.04.10 23:33:00 -
[1986] - Quote
Short of devs removing hi sec from the game; which may happen at some point, I wouldn't leave hi sec. War decs are part of the game. Like a lot of players, if I was constantly war decced, I would take a short break from EVE, play an alt, or if it goes too long, I would change corps. Running to the "safety" of null sec is like out of the frying pan into an inferno. I have other opinions about war dec mechanics but I will keep those to myself.
I already maxed the resource processing tree and built up 9+ faction with several npc corps to ensure I would get 100% refine regardless of the station percentage. With the dev change all of that is meaningless as long as I live in hi sec. Going from 100% to a max of 72% reprocessing/refining will kill my isk/hour. I run 4-8 missions a day and reprocess 99% of the modules. I also get paid to refine ores for other players. So yes I will lose my refining customers and take a huge hit on my module reprocessing all because null sec players need more players to kill.
Risk versus reward has been brought up many times. Lets talk about the risk... What is so risky existing outside hi sec? Is it the environment...no, is it the difficulty of rats...no, has the game itself become more difficult to maneuver in...no, is mining more difficult/modules take longer/less ore is mined...no, Is the station you live out of constantly under the attack of rats...no, do ships move slower/harder to maneuver...no, playing the game around other players in your area of space...yes. The only real risk is other players not the game itself.
Living outside of hi sec is a choice players make. Moving stuff from hi sec to null sec is a choice a player makes, but yet that player wants to be over rewarded for doing that. Setting up a POS is a choice a corp/player makes, but yet the corp/player wants to be over rewarded for choosing to live in "dangerous" space. I could go on but in the end of it the players that choose to exist in the "line of fire" have this ridiculous mindset of needing to be over rewarded and have it better than hi sec players, even though its not the game environment that is the danger.
All of this is behavioral training 101. Over rewarding players for playing how CCP/devs want and punishing players that don't follow their program. Its just like what parents do to their children and pets |

Myrthiis
Lost World Compagny Quebec United Legions
0
|
Posted - 2014.04.11 00:28:00 -
[1987] - Quote
In a attempt to make more players move to 0.0 CCP try to make it more attractive ,well Could be a good thing . Unfortunatly they didnt fix the SOV problem and 0.0 is extremely hostile for new comers and little structure who try to put a bridgehead there .
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
360
|
Posted - 2014.04.11 14:34:00 -
[1988] - Quote
Kijyat wrote:Short of devs removing hi sec from the game; which may happen at some point, I wouldn't leave hi sec. War decs are part of the game. Like a lot of players, if I was constantly war decced, I would take a short break from EVE, play an alt, or if it goes too long, I would change corps. Running to the "safety" of null sec is like out of the frying pan into an inferno. I have other opinions about war dec mechanics but I will keep those to myself.
I already maxed the resource processing tree and built up 9+ faction with several npc corps to ensure I would get 100% refine regardless of the station percentage. With the dev change all of that is meaningless as long as I live in hi sec. Going from 100% to a max of 72% reprocessing/refining will kill my isk/hour. I run 4-8 missions a day and reprocess 99% of the modules. I also get paid to refine ores for other players. So yes I will lose my refining customers and take a huge hit on my module reprocessing all because null sec players need more players to kill.
Risk versus reward has been brought up many times. Lets talk about the risk... What is so risky existing outside hi sec? Is it the environment...no, is it the difficulty of rats...no, has the game itself become more difficult to maneuver in...no, is mining more difficult/modules take longer/less ore is mined...no, Is the station you live out of constantly under the attack of rats...no, do ships move slower/harder to maneuver...no, playing the game around other players in your area of space...yes. The only real risk is other players not the game itself.
Living outside of hi sec is a choice players make. Moving stuff from hi sec to null sec is a choice a player makes, but yet that player wants to be over rewarded for doing that. Setting up a POS is a choice a corp/player makes, but yet the corp/player wants to be over rewarded for choosing to live in "dangerous" space. I could go on but in the end of it the players that choose to exist in the "line of fire" have this ridiculous mindset of needing to be over rewarded and have it better than hi sec players, even though its not the game environment that is the danger.
All of this is behavioral training 101. Over rewarding players for playing how CCP/devs want and punishing players that don't follow their program. Its just like what parents do to their children and pets I don't think you "get" eve
also ellipses are not word condiments, stop sprinkling them into your sentences |

Beta Maoye
Deep Core Mining Inc. Caldari State
15
|
Posted - 2014.04.11 17:16:00 -
[1989] - Quote
Buffing industry in null sec is correct. It will make industry more balance across the EVE universe. It doesn't make sense that one with zero skill-points can use reprocessing array to produce better yield than the one with full skill-points plus an expensive implant using npc station. It litterally throws away the time and money of people who has invested in refining skill-points. It is a dangerous move. Skill-points are core game elements in EVE. Nearly all activities involve skill-points. Player has to acquire skill-points from day one and never stop. Ships can be fitted better modules with higher cpu and powergrid skill-points. Guns give more dps with higher gunnery skill-points. Shield and armor can take more hits with higher defense skill-points. Producer make better equipments with higher production skill-points. That's why players pay for queuing up their skill bars. Screwing player's skills implies that the gaming edge they spent years to acquire could be meaningless because those skill-points could be worthless at any moment. It will certainly upset players. It is unwise to screw the core game skill-point system in the process of tipping the balance of industry.
So the logical design should be that both reprocessing array and npc station take into account player's skill and implant.
|

Mac Hawkins
The Graduates RAZOR Alliance
10
|
Posted - 2014.04.11 19:19:00 -
[1990] - Quote
I have one concern that has not been brought up yet. unless i missed it in 94 pages..
1. The new compression array states instant for reprocessing time. Does this mean CCP will be removing the time it takes to compress ore/ice in the Rorqual?
If this is true fine. If this is not true then it's one more reason that the Rorqual once again will not be viable, as players will just use the array for instant compression without the cost of heavy water and the time spent compressing the ore/ice. I read nothing about assembly lines on the compression array or the removal of assembly lines from the Rorqual. At current the Rorqual is supposed to be a fleet tool for mining, but can not keep up with an actual mining fleet do to the limitations of the assembly line. Maybe CCP should address this as a fix for the Rorqual or the fact that the assembly line is so bugged half the time it doesn't even show up.
yes there will be the cost of the pos/pos fuel for the array but most will already have a pos.. so don't state the obvious.
Compression Array |
|

Darkblad
Hilfe is like Free Entertainment
173
|
Posted - 2014.04.11 19:25:00 -
[1991] - Quote
Mac Hawkins wrote:I have one concern that has not been brought up yet. unless i missed it in 94 pages.. 1. The new compression array states instant for reprocessing time. Does this mean CCP will be removing the time it takes to compress ore/ice in the Rorqual? If this is true fine. If this is not true then it's one more reason that the Rorqual once again will not be viable, as players will just use the array for instant compression without the cost of heavy water and the time spent compressing the ore/ice. I read nothing about assembly lines on the compression array or the removal of assembly lines from the Rorqual. At current the Rorqual is supposed to be a fleet tool for mining, but can not keep up with an actual mining fleet do to the limitations of the assembly line. Maybe CCP should address this as a fix for the Rorqual or the fact that the assembly line is so bugged half the time it doesn't even show up. yes there will be the cost of the pos/pos fuel for the array but most will already have a pos.. so don't state the obvious. Compression Array CCP Ytterbium's Devblog wrote:From now on, when working with the Rorqual or the Compression Array, players will be able to right-click the ores or ices they wish to compress to immediately get the output. Also, we do know the Rorqual needs more love to be a more viable ship, and that is being looked into, but chances are this wonGÇÖt make it in EVEGÇÖs summer expansion. EVE Infolinks -+-áOld and new-áPortraits |

Potions Master
GearBunny
4
|
Posted - 2014.04.11 21:57:00 -
[1992] - Quote
Kijyat wrote:I already maxed the resource processing tree and built up 9+ faction with several npc corps to ensure I would get 100% refine regardless of the station percentage. With the dev change all of that is meaningless as long as I live in hi sec. Going from 100% to a max of 72% reprocessing/refining will kill my isk/hour. I run 4-8 missions a day and reprocess 99% of the modules. I also get paid to refine ores for other players. So yes I will lose my refining customers and take a huge hit on my module reprocessing all because null sec players need more players to kill.
Ores will also have increased amounts of materials in them, so you should not see any real difference in how much you refine in station. Did you miss that part of the change? The old 100% is 72% in the new scale, letting us get more minerals out of the same ore if we max the skills and get the implant and head for more risky environs. (Yes, a tower in highsec is more risky as it puts up a big flag saying 'wardec me' and requires an upkeep of fuel. Why not reward this with a few % better refining?)
So if you made 24m/hour (I think that's the max I've ever pulled in) mining Pyrox or Kernite, you'll still be making around 24m/hour mining Pyrox or Kernite after (+ or - a few percent depending on skills/implants).
If you have really worked up all those faction standings, surely you can put up a tower as well and enjoy being able to both compress and refine too right? If they manage to fix the refining module not taking skills into account, you might be able to do even better with those, without ever leaving empire.
I think the only question still remaining is whether they want to add a compression service to stations or something else like the Orca / Miasmos / Barges directly... I would certainly appreciate these features, and gankers might like it too as it might 'extend' how long people stay in the belts and increase the potential value of their cargo... (and give miners or haulers something else to do while waiting. The miasmos would be new player friendly as well...)
Or they could just rebuild mining from the ground up........... |

Potions Master
GearBunny
4
|
Posted - 2014.04.11 21:59:00 -
[1993] - Quote
I'll admit that the scrap metal change seems a bit extreme, but they can balance that by increasing the mineral content of meta1-4 back up to what it used to be, or increase it beyond. Also, extra materials can go away, letting us see exactly what we need in blueprints instead of having to add it all together to figure it out. |

Sgt Ocker
Last Bastion of Freedom
154
|
Posted - 2014.04.11 23:54:00 -
[1994] - Quote
Have any of those saying what a huge buff Nulsec is getting actually done the numbers? Look closely enough, Nulsec isn't so much getting a buff as keeping the status quo. Scrap Metal Reprocessing has been building supers in nulsec for years via 425mm rail and other mods that give perfect reprocessing. It is being nerfed to allow CCP to eventually remove the 'extra' materials added to some ships during the last balance pass.
New ore compression is to allow 'current' nulsec builders to still get their required minerals to where they are needed. The extra refine in nulsec stations is not so much as a bonus as a leveler. Compression ratios comparing 425mm rail & ore (new values) is dropping from 28:1 to 24:1, to make up for the amount able to be fit into a jump freighter (1.5 extra trips for a super), nulsec get a slightly higher refine.
Now this is not to say some enterprising indy group don't try to grab this as an opportunity to build more in nulsec. As long as the miners in nul are happy to sell to them and they have jump freighters to move the ore / minerals to the place they intend building, have access to the "widely" spread (as in spread out) hubs around nul, the coalition they belong to does not lose the station they build from and any number of other obstacles faced by nul indy.
Bottom line - Nulsec isn't getting a licence to print isk with these changes, it will require a lot of work and isk investment by players and station owners to keep the status quo and 500% more investment by players, corps, alliances and coalitions to see increased value in nulsec industry. Right now an indy group living in sov nul is little more than income for the sov holders in rent. You get the crap kicked out of you by someone and in most cases, your on your own. It's a shame the big pvp alliances can't see the value of building up resources but the simple fact is - it is cheaper and faster to jump everything you need from Jita. Ergo, status quo maintained.
|

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
4
|
Posted - 2014.04.12 01:30:00 -
[1995] - Quote
A benefit of being war dec'd in hi sec is you know its coming and can make plans for it. In null sec...not so much.
Let's all remember regardless of where you are in space, refining/reprocessing is only a click of a button. The refine is based on player skills (not where you are in space), faction (not where you are in space) and station/module refine percentage (not where you are in space). Every part of the game needs a little tweaking and refining/reprocessing is no exception. Instead of making it more logical, the devs used this as another way to over reward players who exist outside hi sec and punish players that exist in hi sec...behavioral training.
Now does it take time to build faction...yes. Does this time take away from killing other players...yes. Do pure pvp players want to spend time away from killing players to build faction...no they want kill mails. Do null sec players deserve all the benefits of killing players and getting a better refine (without building faction) than hi sec players...no. Will the devs figure out a way to give null sec players what they want...they have. As part of their behavioral training program, they will over reward null sec with 100+% refine and punish/confuse hi sec players by saying everything is the same/nothing has really changed.
Lets look at the devs idiotic reasoning of 100% is now 72%. According to the devs one can never achieve 100% refine but yet with the formula 100% is now 72%,and null sec gets 83%, they are giving null sec well over 100%. They try to confuse players by masking it with an increase in the amount mined/ores per asteroid to make up the difference, oh look at compression ratios between a ship and a module, and oh btw look at these nifty error filled spreadsheets we created to confuse you even more. I could go on but in the end; regardless of what the devs say they are going to do, they are still over rewarding null sec players with an 100+% refine.
Does mining itself need to be rebuilt...no. Imo the whole mineral/ore/refine/industry process/skills needs to be re-thought instead of random piece milling it. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
141
|
Posted - 2014.04.12 23:57:00 -
[1996] - Quote
As a high sec player i love how all the commentary regarding possible future nerfing of our income streams are stated as "we are not nerfing such an such a high sec income stream......"for now!...". Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Thead Enco
47th Ronin
132
|
Posted - 2014.04.13 00:49:00 -
[1997] - Quote
seth Hendar wrote:and as always, lowsec will get the biggest hit in the nuts......
CCP, why don't ou get rid of low directly instead of nerfing it every expansion?
nerf over nerf over nerf.......really?
this is already one of the most difficult place to live in, and it has the lowest income possibilitys, and you are making it worse EVERY SINGLE TIME....stop this
People really still live in lowsex?
-á"A Lannister always pays his debts."
-áTyrion Lannister |

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
20
|
Posted - 2014.04.13 05:27:00 -
[1998] - Quote
The rorqual should really get a boost, hopefully it gets looked at as part of the expantion. |

Hachi Ironfist
BrainWorks Industries
110
|
Posted - 2014.04.13 07:44:00 -
[1999] - Quote
I am a bit confused by this quote:
Quote:Yes, we are going to reduce reprocessing efficiency down by quite a bit, but we are going to keep mining efficiency the same as it is right now by increasing minerals gained from reprocessing ices and ores.
So what they are saying now is that they will increase the amount you get when refining and increase the waste amount as well. Basically after the patch you will get 70ish% yield but around the same amount of minerals ? Or did I read that wrong?
|

Firvain
Wildly Inappropriate Goonswarm Federation
8
|
Posted - 2014.04.13 08:57:00 -
[2000] - Quote
Hachi Ironfist wrote:I am a bit confused by this quote: Quote:Yes, we are going to reduce reprocessing efficiency down by quite a bit, but we are going to keep mining efficiency the same as it is right now by increasing minerals gained from reprocessing ices and ores. So what they are saying now is that they will increase the amount you get when refining and increase the waste amount as well. Basically after the patch you will get 70ish% yield but around the same amount of minerals ? Or did I read that wrong?
pretty much, unless you got crappy skills then you need to do some training |
|

Hachi Ironfist
BrainWorks Industries
110
|
Posted - 2014.04.13 18:17:00 -
[2001] - Quote
Firvain wrote: pretty much, unless you got crappy skills then you need to do some training
What's the difference in resulting minerals ? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3037
|
Posted - 2014.04.13 19:03:00 -
[2002] - Quote
Hachi Ironfist wrote:Firvain wrote: pretty much, unless you got crappy skills then you need to do some training
What's the difference in resulting minerals ?
If you have the bare minimum of skills for 100% yield at the moment, you'll have fewer minerals out at the end after the change.
If you have maxed refining skills, and a 4% implant, you'll get the same as you do at the moment.
So most people will get a bit less.
(and a massive reduction on module refining) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Hachi Ironfist
BrainWorks Industries
110
|
Posted - 2014.04.14 07:08:00 -
[2003] - Quote
Steve Ronuken wrote:Hachi Ironfist wrote:Firvain wrote: pretty much, unless you got crappy skills then you need to do some training
What's the difference in resulting minerals ? If you have the bare minimum of skills for 100% yield at the moment, you'll have fewer minerals out at the end after the change. If you have maxed refining skills, and a 4% implant, you'll get the same as you do at the moment. So most people will get a bit less. (and a massive reduction on module refining)
That's great to be honest. For a moment there I thought that the yield will be ~30% less but there would be no mineral increase to compensate for the loss. This means new modules/skills might be coming as stated by ccp which is also awesome. Then I am up for the change.
Also, if what you stated is true then in an outpost you would refine more minerals than you would refine in a high-sec today with 100%, right ? |

Darkblad
Hilfe is like Free Entertainment
182
|
Posted - 2014.04.14 07:13:00 -
[2004] - Quote
Hachi Ironfist wrote:That's great to be honest. For a moment there I thought that the yield will be ~30% less but there would be no mineral increase to compensate for the loss. This means new modules/skills might be coming as stated by ccp which is also awesome. Then I am up for the change.
Also, if what you stated is true then in an outpost you would refine more minerals than you would refine in a high-sec today with 100%, right ? Correct. There's an overview of Reprocessing Yield after the change compared to what's currently 100% in this Google Sheet (copy/download to adjust the values) EVE Infolinks -+-áOld and new-áPortraits |

Tellana Faa
Advanced Excavators Inc.
0
|
Posted - 2014.04.14 18:48:00 -
[2005] - Quote
So nomore perfect refine on ore, the best we can get now even with max skills is going to be 72.4% WTF am I reading that chart right? |

Darkblad
Hilfe is like Free Entertainment
184
|
Posted - 2014.04.14 18:57:00 -
[2006] - Quote
Tellana Faa wrote:So nomore perfect refine on ore, the best we can get now even with max skills is going to be 72.4% WTF am I reading that chart right? partially yes, but mostly not.
EVE Infolinks -+-áOld and new-áPortraits |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.14 19:25:00 -
[2007] - Quote
CCP Fozzie wrote:Muscaat wrote:Any plans to undo the Extra Materials hack for T1 production at any point? Getting closer to the point where we can remove that hack is one of the motivations for these changes, yes.
so how many more years exactly can we expect? |

Tellana Faa
Advanced Excavators Inc.
0
|
Posted - 2014.04.14 20:01:00 -
[2008] - Quote
So for regular veldspar as an example ... batch of 100 = 415 trit according to new chart... if we can only get 72.4% (300 units) out of it... what's the point of showing 415 if we're never gunna get that? Are there going to be additional skills so we can keep the 115 or is it just gunna be lost? |

Darkblad
Hilfe is like Free Entertainment
184
|
Posted - 2014.04.14 20:57:00 -
[2009] - Quote
Tellana Faa wrote:So for regular veldspar as an example ... batch of 100 = 415 trit according to new chart... if we can only get 72.4% (300 units) out of it... what's the point of showing 415 if we're never gunna get that? Are there going to be additional skills so we can keep the 115 or is it just gunna be lost? Read again and please check out the pictures:
Darkblad wrote:Tellana Faa wrote:So nomore perfect refine on ore, the best we can get now even with max skills is going to be 72.4% WTF am I reading that chart right? partially yes, but mostly not. Clarification:Create a copy or download it as xlsx/ods and play with the options, like The percentages state mineral quantity yield post change compared to those pre change (when refining @ 100% yield). At the very bottom of the table is the overall comparison (pretty useless, just for reference).
EVE Infolinks -+-áOld and new-áPortraits |

Tellana Faa
Advanced Excavators Inc.
0
|
Posted - 2014.04.14 21:40:00 -
[2010] - Quote
Your pics don't explain the answer I'm asking here.... perhaprthe DEV is one to explain this |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
283
|
Posted - 2014.04.14 21:43:00 -
[2011] - Quote
Tellana Faa wrote:So for regular veldspar as an example ... batch of 100 = 415 trit according to new chart... if we can only get 72.4% (300 units) out of it... what's the point of showing 415 if we're never gunna get that? Are there going to be additional skills so we can keep the 115 or is it just gunna be lost? It's just going to be lost. Under the new system, the 415 number will NEVER be obtainable. You can get closer to this number by using superior facilities, but it will never hit that number.
If that offends you for some reason, I don't really know what to say. It's just a number. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Tellana Faa
Advanced Excavators Inc.
0
|
Posted - 2014.04.14 21:51:00 -
[2012] - Quote
Just seems stupid that ccp would redo the quantities to numbers we'll never be able to get with max skills & max facilities |

Darkblad
Hilfe is like Free Entertainment
184
|
Posted - 2014.04.14 21:53:00 -
[2013] - Quote
that's the point of this change. CCP found that it was sort of stupid to achieve 100 %. We got comfortable with this but it has changed. Now the number is just the quantity that's used to calculated what you actually receive. EVE Infolinks -+-áOld and new-áPortraits |

Querns
GBS Logistics and Fives Support Goonswarm Federation
283
|
Posted - 2014.04.14 22:57:00 -
[2014] - Quote
Tellana Faa wrote:Just seems stupid that ccp would redo the quantities to numbers we'll never be able to get with max skills & max facilities It's not stupid -- it's actually pretty smart. Doing this buys them the ability to increase the total maximum yield from ore and ice without having to do a bunch of extra crap every time they wanna do it. The only cost is if you are, for some weird, unknown reason, offended because you can't reach 100%. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Janna Sway
GeoCorp. Curatores Veritatis Alliance
116
|
Posted - 2014.04.14 23:16:00 -
[2015] - Quote
Very interesting thread to read.
Most of the things mentioned here I hardly understand because I am no industrialist in Eve. 
However, I welcome the upcoming changes in general even though I cannot comprehend what consequences they will have on my Eve-life. I welcome the changes because changes keep the system in a flow, like a living water stream, a river. While we all strife "balance" in the system to make things "fair", may I also mention that "total balance" would somewhat destroy the system, make the water stagnate, start to foul and metaphorically kill the flora and fauna of the river, literally kill the fishes, i.e. us.
While the upcoming changes will balance some currently problematic issues, they will however bring imbalance to some other areas, some predictable and some unpredictable.
Good luck to everybody. |

Xaniff
The Redneck Gun Club Grumpy Oldmen
5
|
Posted - 2014.04.15 12:41:00 -
[2016] - Quote
I don't reprocess anything T2 right now, so I might be wrong.. but if the current system now is to reprocess a T2 item and receive only the base materials for it (e.g. any minerals and moon materials), that should continue to be the case. Reprocessing should not yield any intermediate components (such as the intermediate manufacturing goods) as that can limit my own usefulness as one that can produce those intermediate goods and populate the market with them. There should be no point at all to having those recycling icons on the output window.
Of course, if the current system yields these intermediate goods too, I think it should be changed to only produce the absolute rawest materials when anything is reprocessed for the reasons above. |

Blake Bathana
Avalon Mining and Production Corporation
8
|
Posted - 2014.04.15 14:04:00 -
[2017] - Quote
Sorry if this has been mentioned before but, why can't there be a Hi-Sec version of the Rorqual where jump and vat capabilities are disabled I would buy the Rorqual straight away OR give the Orca ore compression capabilities.
Just a suggestion!! |

Filigor
BioLith Industries
0
|
Posted - 2014.04.15 14:51:00 -
[2018] - Quote
Ashla Boga wrote:"Keep Calm and Carry On"?
Damn it CCP. You're trying to kill the profit of hundreds of salvagers and hundreds of missioners just revolving around Pro Synergy alone. One corp. You're screwing with things that are just going to backfire and increase botting. Everyone wants more bots, right?
You killed drone poo which was a huge spike through the heart of the salvaging community, and gave us bounties on drones instead, which I agree missioners were in love with (despite salvagers losing a lot of profit). Then you removed Meta 0 modules from rat droppings because there was too many minerals in your eyes. Now this.
"Calm down, Mr Director of Salvage Corp Person, it's just a game." Hell no. I'm fired up and pissed off because you're going to decrease profits of new and veteran players salvaging and their missioner friends by obscene amounts with not even the slightest compensation. Even with Scrapmetal V and a 4% implant the yields are going to be crap. Rig changes have done almost nothing to increase profits from the salvaging profession, and behind every Noctis is a real live player. Not a program.
You say you want to reward players who specialize in a career, and ore miners and ice miners are going to be unaffected by this. But module reprocessors like myself and a dozen other faithful admins of the corp have absolutely NO POSSIBLE WAY to get even remotely close to 100% yield. Even if you added an Advanced Scrapmetal Reprocessing we'd still be far off. That's not helping a specialized player, it's slapping them in the F***ing face. Our admins have trained OVER a month of skills to be the best at what they do for their customers, but not that will all be way more than wasted. Ore miners didn't have to go anywhere near this kind of training to be 100%. Dig a little deeper before you go killing professions off, CCP.
It's true. Indeed all of them are real players who do monotonous work every day. CCP, please, fair rules for all!
|

Jed Clampett
The Order Of Viision
17
|
Posted - 2014.04.16 13:40:00 -
[2019] - Quote
So basically CCP has heard the cry that there is not enough PVP or variety in PVP
-- thus a 55% recycling cap will highly encourage players to go ahead &
lose those older hulls in combat 
-- and just because you got old hulls to lose in combat does not mean you want to lose a complete T2 fitting
so CCP may have a partial solution for the growing glut of meta 3-4 from newer loot tables (that is other than blind recycling)
all of which may encourage people like myself who would otherwise never poke their heads into lo sec to go on a roam
the presence of such "beater" ship roams might improve the lo sec PVP learning experience
in that elite fleets might not dominate encounter statics so much. You might run into ships you have a chance against. Individual losses might not be so steep if PVP newbies are not pressured into full T2 fits of the biggest ship they can fly.
IF it all works out that way of course. EVE pilots tend to be a bit perverse at times vs expectations and altruism. |

Jed Clampett
The Order Of Viision
17
|
Posted - 2014.04.16 15:56:00 -
[2020] - Quote
Hachi Ironfist wrote:I am a bit confused by this quote: Quote:Yes, we are going to reduce reprocessing efficiency down by quite a bit, but we are going to keep mining efficiency the same as it is right now by increasing minerals gained from reprocessing ices and ores. So what they are saying now is that they will increase the amount you get when refining and increase the waste amount as well. Basically after the patch you will get 70ish% yield but around the same amount of minerals ? Or did I read that wrong?
Yes you did. 70%ish yields in high sec.
Because the new CCP storyline goes that all the most cutting edge technologies and most comprehensive industrial development is naturally on the frontier and wilderness areas and not in rich established highly settled areas (which only have run down old factories) .
[Sounds a little like virtual Icelandic wish fulfillment that all the best stuff would be reserved for people on the edge of civilized areas. Just saying what's obvious. :) ]
In any case this is why every one will move to null. Because only player built or captured facilities will have the best refine rates etc.
Moving to NULL would be no big deal if there was not high sec safety for non-rookies. So personally I think CCP could cut to the chase scene by declaring CONCORD parts shortages (exhausted cream of ancient salvage or price inflation). Thus CONCORD shrinks to protect only rookie ship mini-constellations which due to "population pressure" must kick your toons out at 900K SP or 3 months age (anyone older gets shot by CONCORD). Thus we would have lo sec conditions every where in Empire once you are not rookie status. |
|

Axe Coldon
Coldon Enterprises Axion Bionics
16
|
Posted - 2014.04.16 18:49:00 -
[2021] - Quote
Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive.
I don't think it will effect capitals. Way I understood it they will be increasing the compression ratio when you compress ores. So I for see people hauling around compressed ore to make capitals instead of guns/reprocess.
|

Rainus Max
Fusion Enterprises Ltd Brothers of Tangra
43
|
Posted - 2014.04.16 20:18:00 -
[2022] - Quote
Axe Coldon wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. I don't think it will effect capitals. Way I understood it they will be increasing the compression ratio when you compress ores. So I for see people hauling around compressed ore to make capitals instead of guns/reprocess.
But if I've read it right you cant compress in a station, therefore you have to freighter the Ore to a POS/Rorqual
An example we have looked at (pretty sure we got our numbers right) is building a Titan to buy the Veldspar to meet the Trit requirements alone would need circa 400 freighters to move to compress. Granted its the extreme but even between a station and a POS in the same system thats just not realistic.
A big issue with both low and null is you cant get the low end ores in sufficient abundance to do anything significantly useful thats why compression started.
I still think it would be easier just to allow compression of minerals. If its and issue of triggering mass super production just increase the mineral costs 10 or 100 fold instead. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
630
|
Posted - 2014.04.16 20:46:00 -
[2023] - Quote
Rainus Max wrote:Axe Coldon wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. I don't think it will effect capitals. Way I understood it they will be increasing the compression ratio when you compress ores. So I for see people hauling around compressed ore to make capitals instead of guns/reprocess. But if I've read it right you cant compress in a station, therefore you have to freighter the Ore to a POS/Rorqual An example we have looked at (pretty sure we got our numbers right) is building a Titan to buy the Veldspar to meet the Trit requirements alone would need circa 400 freighters to move to compress. Granted its the extreme but even between a station and a POS in the same system thats just not realistic. A big issue with both low and null is you cant get the low end ores in sufficient abundance to do anything significantly useful thats why compression started. I still think it would be easier just to allow compression of minerals. If its and issue of triggering mass super production just increase the mineral costs 10 or 100 fold instead.
The person you quoted is correct. You can't get enough low-end ores because the mineral content is simply far lower in volume than the ore itself. So miners would refine the ore at station and then ship it to market. Cap builders would then buy the mins, ship it, produce guns, ship those, reprocess those, and then build caps.
The new process will be that miners will compress the ore at a POS, and then ship it to market, where builders will buy it, ship it to a refinery, refine, and then use the mins to build.
The same demand will still be there. It is just going to shift from minerals to compressed ore.
Coming soon... |

Rainus Max
Fusion Enterprises Ltd Brothers of Tangra
43
|
Posted - 2014.04.16 21:14:00 -
[2024] - Quote
Soldarius wrote:Rainus Max wrote:Axe Coldon wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. I don't think it will effect capitals. Way I understood it they will be increasing the compression ratio when you compress ores. So I for see people hauling around compressed ore to make capitals instead of guns/reprocess. But if I've read it right you cant compress in a station, therefore you have to freighter the Ore to a POS/Rorqual An example we have looked at (pretty sure we got our numbers right) is building a Titan to buy the Veldspar to meet the Trit requirements alone would need circa 400 freighters to move to compress. Granted its the extreme but even between a station and a POS in the same system thats just not realistic. A big issue with both low and null is you cant get the low end ores in sufficient abundance to do anything significantly useful thats why compression started. I still think it would be easier just to allow compression of minerals. If its and issue of triggering mass super production just increase the mineral costs 10 or 100 fold instead. The person you quoted is correct. You can't get enough low-end ores because the mineral content is simply far lower in volume than the ore itself. So miners would refine the ore at station and then ship it to market. Cap builders would then buy the mins, ship it, produce guns, ship those, reprocess those, and then build caps. The new process will be that miners will compress the ore at a POS, and then ship it to market, where builders will buy it, ship it to a refinery, refine, and then use the mins to build. The same demand will still be there. It is just going to shift from minerals to compressed ore.
Aye I dont expect supply to change and its not a ore quantity issue, like you say the market will simply shift towards unprocessed ores. The problem the sheer amount of hauling - if I need to replace 10 carriers or a titan I've lost then I have to do a butt load of transporting from the station I buy/mine at to a POS array /Rorq before I can compress and ship off to low/null sec for manufacture. In the case of the titan we're potentially talking 400 runs in a freighter for the trit alone.
I know some people in the game will love hauling but if our numbers are right CCP better start including Sarum Straight Jackets in the online store. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3863
|
Posted - 2014.04.17 05:55:00 -
[2025] - Quote
I have a moderate stockpile of DronePoo, which I realize is somewhat legacy as drone poo only drops from drone structures now.
Like alchemy products, the only reprocessing skill that effects their output is scrapmetal processing.
What are the chances you will adjust their "Refine rates" of drone poo to compensate for the changes to refining? |

WOHEHIV
outer space pirates Interstellar Confederation
3
|
Posted - 2014.04.17 09:53:00 -
[2026] - Quote
and dont forget to add recyclability to the Elite Drone AI ... |

Darkblad
Hilfe is like Free Entertainment
188
|
Posted - 2014.04.17 10:03:00 -
[2027] - Quote
Somewhere up this thread there's a graph that shows the values of Minerals by source. It's from 2008, though. A more current breakdown to show how many of the minerals in game came from:
- ore refining
- non-ore reprocessing
- hauler spawn loot
Would help in finding how much impact the module reprocessing nerf will actually have. Players certainly can't calculate those numbers. But I'm fairly certain that CCP can. Does CCP want to show those numbers? EVE Infolinks -+-áOld and new-áPortraits |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3081
|
Posted - 2014.04.17 11:23:00 -
[2028] - Quote
Darkblad wrote:Somewhere up this thread there's a graph that shows the values of Minerals by source. It's from 2008, though. A more current breakdown to show how many of the minerals in game came from:
- ore refining
- non-ore reprocessing
- hauler spawn loot
Would help in finding how much impact the module reprocessing nerf will actually have. Players certainly can't calculate those numbers. But I'm fairly certain that CCP can. Does CCP want to show those numbers?
The biggest problem I can see with that is:
How many of the modules were produced purely for compression.
I guess you could restrict it to meta items (as no T1 item drops now, except ammo) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Darkblad
Hilfe is like Free Entertainment
188
|
Posted - 2014.04.17 11:42:00 -
[2029] - Quote
Steve Ronuken wrote:
The biggest problem I can see with that is:
How many of the modules were produced purely for compression.
I guess you could restrict it to meta items (as no T1 item drops now, except ammo)
Good point, Meta =/= 1-4 should be left out (or separated). EVE Infolinks -+-áOld and new-áPortraits |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
144
|
Posted - 2014.04.17 22:03:00 -
[2030] - Quote
If the intention is to have 'dedicated' or whatever term you used reprocessing pilots then please refund us all our reprocessing skill points so we can make a dedicated alt to do reprocessing. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
404
|
Posted - 2014.04.17 22:09:00 -
[2031] - Quote
Maldiro Selkurk wrote:If the intention is to have 'dedicated' or whatever term you used reprocessing pilots then please refund us all our reprocessing skill points so we can make a dedicated alt to do reprocessing. The skills have other uses; to wit, mining crystals. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
144
|
Posted - 2014.04.17 22:39:00 -
[2032] - Quote
Querns wrote:Maldiro Selkurk wrote:If the intention is to have 'dedicated' or whatever term you used reprocessing pilots then please refund us all our reprocessing skill points so we can make a dedicated alt to do reprocessing. The skills have other uses; to wit, mining crystals.
I never claimed that the skills were useless, I made a skill plan based on achieving 100% refine with both scrap and ore and now to reach that same level im going to need to make an alt to do it. And even with a dedicated alt im still not going to reach my previous levels but at least it will be as close as i can get. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Goggles Deudigren
Hejaz Industries Executive Outcomes
3
|
Posted - 2014.04.18 15:07:00 -
[2033] - Quote
This may have been said elsewhere in this huge thread, but please make ore/ice compression in the rorq easier to do. right now it's just a chore. What would be nice is to change it from a batch process to a continuous process, set a max number of BPs in the Rorq hold and when the core is running it automatically takes the matching ore/ice from the ore hold in a minimum qty ( still kinda batchy, I admit) and just processes it and places the compressed ore/ice back in the ore hold. |

Darkblad
Hilfe is like Free Entertainment
188
|
Posted - 2014.04.18 15:18:00 -
[2034] - Quote
Goggles Deudigren wrote:This may have been said elsewhere in this huge thread, but please make ore/ice compression in the rorq easier to do. right now it's just a chore. What would be nice is to change it from a batch process to a continuous process, set a max number of BPs in the Rorq hold and when the core is running it automatically takes the matching ore/ice from the ore hold in a minimum qty ( still kinda batchy, I admit) and just processes it and places the compressed ore/ice back in the ore hold. Summer: right click a batch (100 units of an ore), compress, done. EVE Infolinks -+-áOld and new-áPortraits |

Goggles Deudigren
Hejaz Industries Executive Outcomes
3
|
Posted - 2014.04.18 15:27:00 -
[2035] - Quote
Darkblad wrote:Goggles Deudigren wrote:This may have been said elsewhere in this huge thread, but please make ore/ice compression in the rorq easier to do. right now it's just a chore. What would be nice is to change it from a batch process to a continuous process, set a max number of BPs in the Rorq hold and when the core is running it automatically takes the matching ore/ice from the ore hold in a minimum qty ( still kinda batchy, I admit) and just processes it and places the compressed ore/ice back in the ore hold. Summer: right click a batch (100 units of an ore), compress, done.
damn and I remember reading that now.... duh! thx |

Nlex
Domini Canium
30
|
Posted - 2014.04.18 21:28:00 -
[2036] - Quote
Name of this thread and this devblog reads rather funny now, in an ironic way. Reprocessing all the things before the nerf hits, heh. |

Antisocial Malkavian
Antisocial Malkavians
728
|
Posted - 2014.04.19 02:20:00 -
[2037] - Quote
no biggie, you just sell everything afterwards lol be nice if they refunded all the SP for the reprocessing skills theyll be making useless to most ppl tho
Nlex wrote:Name of this thread and this devblog reads rather funny now, in an ironic way. Reprocessing all the things before the nerf hits, heh.
me too lol And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit. |

Rashnu Gorbani
Federal Navy Academy Gallente Federation
25
|
Posted - 2014.04.21 14:08:00 -
[2038] - Quote
I'm really curious what will the outcome be, but for the time being the most profitable would probably be unsubbing the extra accounts I used for industry, there's no way the masses could compete with the power blocks. I guess more $$ into the top RMTers pockets... remember null sec is mostly ruled by pyramids with a couple guys on top. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
413
|
Posted - 2014.04.21 18:29:00 -
[2039] - Quote
Rashnu Gorbani wrote:I'm really curious what will the outcome be, but for the time being the most profitable would probably be unsubbing the extra accounts I used for industry, there's no way the masses could compete with the power blocks. I guess more $$ into the top RMTers pockets... remember null sec is mostly ruled by pyramids with a couple guys on top. But enough about BNI.
*rimshot* This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
638
|
Posted - 2014.04.22 15:47:00 -
[2040] - Quote
Querns wrote:Rashnu Gorbani wrote:I'm really curious what will the outcome be, but for the time being the most profitable would probably be unsubbing the extra accounts I used for industry, there's no way the masses could compete with the power blocks. I guess more $$ into the top RMTers pockets... remember null sec is mostly ruled by pyramids with a couple guys on top. But enough about BNI. *rimshot*
Oh, lord....
Pot and kettle in a tree; Both including irony. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
413
|
Posted - 2014.04.22 18:25:00 -
[2041] - Quote
Soldarius wrote:Querns wrote:Rashnu Gorbani wrote:I'm really curious what will the outcome be, but for the time being the most profitable would probably be unsubbing the extra accounts I used for industry, there's no way the masses could compete with the power blocks. I guess more $$ into the top RMTers pockets... remember null sec is mostly ruled by pyramids with a couple guys on top. But enough about BNI. *rimshot* Oh, lord.... Pot and kettle in a tree; Both including irony. Please tell me more about how Goonswarm Federation conducts business. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Aineko Macx
Royal Amarr Institute Amarr Empire
294
|
Posted - 2014.04.23 08:35:00 -
[2042] - Quote
@CCP: I strongly suggest you make there only exist one type of compressed ore. Having compressed sub-variants adds a lot of complexity for no added value at all. To still differentiate ore subtypes, simply make them result in different numbers of compressed ore.
i.e. instead of having Veldspar -> Compressed Veldspar Dense Veldspar -> Compressed Dense Veldspar Concentraded Veldspar -> Compressed Concentrated Veldspar
make all Veldspar variants compress to Compressed Veldspar and just scale the output numbers to differentiate. Losing the slight compression ratio benefit of the denser ores is more than worth it IMO. |

Darkblad
Hilfe is like Free Entertainment
194
|
Posted - 2014.04.23 08:54:00 -
[2043] - Quote
Aineko Macx wrote:@CCP: I strongly suggest you make there only exist one type of compressed ore. Having compressed sub-variants adds a lot of complexity for no added value at all. To still differentiate ore subtypes, simply make them result in different numbers of compressed ore.
i.e. instead of having Veldspar -> Compressed Veldspar Dense Veldspar -> Compressed Dense Veldspar Concentraded Veldspar -> Compressed Concentrated Veldspar
make all Veldspar variants compress to Compressed Veldspar and just scale the output numbers to differentiate. Losing the slight compression ratio benefit of the denser ores is more than worth it IMO. To achieve this, each single block of compressed [variant] ore would require a unique ID, in addition to the typeID. This then would remove the possibility to stack them, trade them in the market, and reprocess them. As only packed items allow that. It's far less complex to keep blocks for each variant. Also, what about the complexity of "damn, I thought that block was made out of dense veldspar. Now I jumped down here, only to find that I lack Tritanium!"
EVE Infolinks -+-áOld and new-áPortraits |

onyu
DU5T
0
|
Posted - 2014.04.24 01:18:00 -
[2044] - Quote
You failed to mention that this also amounts to yet another nerf to mission running income, which is already one of the most tedious and slow ways to earn isk.
If its intended, you should say so and give reasons. If its not intended, you should compensate. |

Kusum Fawn
State War Academy Caldari State
448
|
Posted - 2014.04.24 02:54:00 -
[2045] - Quote
Darkblad wrote:Aineko Macx wrote:@CCP: I strongly suggest you make there only exist one type of compressed ore. Having compressed sub-variants adds a lot of complexity for no added value at all. To still differentiate ore subtypes, simply make them result in different numbers of compressed ore.
i.e. instead of having Veldspar -> Compressed Veldspar Dense Veldspar -> Compressed Dense Veldspar Concentraded Veldspar -> Compressed Concentrated Veldspar
make all Veldspar variants compress to Compressed Veldspar and just scale the output numbers to differentiate. Losing the slight compression ratio benefit of the denser ores is more than worth it IMO. To achieve this, each single block of compressed [variant] ore would require a unique ID, in addition to the typeID. This then would remove the possibility to stack them, trade them in the market, and reprocess them. As only packed items allow that. It's far less complex to keep blocks for each variant. Also, what about the complexity of "damn, I thought that block was made out of dense veldspar. Now I jumped down here, only to find that I lack Tritanium!"
Thats not what he wrote,
He is saying 10000xVeldspar -> 100xCompressed Veldspar 10000x Concentraded Veldspar ->105 Compressed Veldspar 10000x Dense Veldspar -> 110 Compressed Veldspar
or whatever the actual density analogue is. Its not that you get compressed veld that is going to refine to 10% less, its that you get more blocks out of the compression.
The problem with this is when you compress only 100 dense veld , the batch size is simply too small to take the 10 % into account in the output, so you'd have to increase the batch of them all or lower the batch size for the 5 and 10's which would be just as weird as it is now,
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Darkblad
Hilfe is like Free Entertainment
195
|
Posted - 2014.04.24 09:29:00 -
[2046] - Quote
Kusum Fawn wrote:Aineko Macx wrote:make all Veldspar variants compress to Compressed Veldspar and just scale the output numbers to differentiate. Thats not what he wrote, He is saying 10000xVeldspar -> 100xCompressed Veldspar 10000x Concentraded Veldspar ->105 Compressed Veldspar 10000x Dense Veldspar -> 110 Compressed Veldspar or whatever the actual density analogue is. Its not that you get compressed veld that is going to refine to 10% less, its that you get more blocks out of the compression. The problem with this is when you compress only 100 dense veld , the batch size is simply too small to take the 10 % into account in the output, so you'd have to increase the batch of them all or lower the batch size for the 5 and 10's which would be just as weird as it is now, I understood it that way that "scale the output numbers" points to the mineral output once a block gets reprocessed.
Anyway, as you already stated, this approach would require adjustment of ore quantities for each block (above that due to the new mineral quantities being forcibly rounded up to the next full number). For example, take a look at the impact of the 5%/10% Mineral bonus on Zydrine in Jaspet or Hemorphite. EVE Infolinks -+-áOld and new-áPortraits |

Querns
GBS Logistics and Fives Support Goonswarm Federation
416
|
Posted - 2014.04.24 16:41:00 -
[2047] - Quote
Regarding unification of compressed ore types, you could also do it in the opposite direction.
E.g.: (numbers are not based on reality since I can't remember the actual numbers and am too lazy to look it up) 100 veldspar = 1 compressed veldspar 95 concentrated veldspar = 1 compressed veldspar 90 dense veldspar = 1 compressed veldspar
This is a good idea, and if the math makes it feasible, I'd like to see it happen. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Guru7
Bloatflys
0
|
Posted - 2014.04.24 17:36:00 -
[2048] - Quote
I guess there is nothing wrong with most of the changes, but the one that really hurts is that you now only get 55% out of scrapmetal and module reprocessing. (Or did I read that one wrong?)
I do play as a mission runner and I get a fair amount of my revenue by looting the wrecks, reprocessing the loot and manufacturing stuff or selling the minerals. It seems like you are about to cut that income into half. There are several reason why I think that is not a good idea at all:
1. Looting and salvaging have always been some professions new players can do and get some ISK worth their time and they can contribute early to Corporation mission runs, without having to train months to get a suitable combat ship. Cutting revenue into half, makes the effort almost worthless.
2. Since the (at least partially) Incursion-caused inflation, mission running has become far less profitable, we need that revenue we get from looting. Its also much mor satisfying to have a good way to max out profit, by diversifying into multiple Professions: Mission running, looting/salvaging and Industry. And hey, I want to leave my Battlefield nice and clean :) -oh and btw. its kinda more interesting to do some "martial arts mining" then sitting hours in the cockpit watching mining lasers to melt ore :P
3. I do not know what the impact on the market may be, but there are MANY items just bought, because of their reprocessing value. Most loot items fall into that category, which means Market will be flooded by mostly worthless junk, one doesn't even bother to transport. That may decrease the value of those items further (below the +-50% they are going to be worth anyway) and that is going to cut new and veteran players income again. Additionally there are the prices for ships and still needed products, which might rise by quite a bit, because the amount of minerals availlable on the market is surely going to drop -or at least demand by indies is going up, cause reprocessing modules isn't worth the time anymore.
4. As some other have already pointed out, looting and salvaging can't be done by bots, so give the players a chance to make some money, will ya?
|

Nevyn Auscent
Broke Sauce
1270
|
Posted - 2014.04.24 23:32:00 -
[2049] - Quote
Querns wrote:Regarding unification of compressed ore types, you could also do it in the opposite direction.
E.g.: (numbers are not based on reality since I can't remember the actual numbers and am too lazy to look it up) 100 veldspar = 1 compressed veldspar 95 concentrated veldspar = 1 compressed veldspar 90 dense veldspar = 1 compressed veldspar
This is a good idea, and if the math makes it feasible, I'd like to see it happen. Or you could do it even simpler. Mining an asteroid of Dense Veld just gives you 10% more yield for the same time. But you get Veld out of the rock. That way there is no such object as Dense Veld to begin with. Only Veld. The tag just reflects a bonus to yield that you get. |

Kusum Fawn
State War Academy Caldari State
448
|
Posted - 2014.04.25 01:37:00 -
[2050] - Quote
Nevyn Auscent wrote:Querns wrote:Regarding unification of compressed ore types, you could also do it in the opposite direction.
E.g.: (numbers are not based on reality since I can't remember the actual numbers and am too lazy to look it up) 100 veldspar = 1 compressed veldspar 95 concentrated veldspar = 1 compressed veldspar 90 dense veldspar = 1 compressed veldspar
This is a good idea, and if the math makes it feasible, I'd like to see it happen. Or you could do it even simpler. Mining an asteroid of Dense Veld just gives you 10% more yield for the same time. But you get Veld out of the rock. That way there is no such object as Dense Veld to begin with. Only Veld. The tag just reflects a bonus to yield that you get.
this changes more then just refining, as it increases the rate at which ships fill up. Not necessarily a bad thing, just a different thing. It makes the hulk with its smaller ore bay even less attractive to miners over the other exhumers.
this kind of change reinforces the mackinaw superiority. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|

Nevyn Auscent
Broke Sauce
1270
|
Posted - 2014.04.25 02:54:00 -
[2051] - Quote
Yea well, I don't think many people try to argue that the hulk ore bay is a good state right now. It should equal the Skiff ore bay. And always should have been made equal to create a better spread. CCP just don't want to adjust it to match because it will look like caving into pressure. But the Metrics are very clear on it's use. |

Aineko Macx
Royal Amarr Institute Amarr Empire
295
|
Posted - 2014.04.25 05:50:00 -
[2052] - Quote
Querns wrote:Regarding unification of compressed ore types, you could also do it in the opposite direction.
E.g.: (numbers are not based on reality since I can't remember the actual numbers and am too lazy to look it up) 100 veldspar = 1 compressed veldspar 95 concentrated veldspar = 1 compressed veldspar 90 dense veldspar = 1 compressed veldspar
This is a good idea, and if the math makes it feasible, I'd like to see it happen. Yep, this works just as well. |
|

CCP Ytterbium
C C P C C P Alliance
3366

|
Posted - 2014.04.25 11:51:00 -
[2053] - Quote
Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. |
|

Weaselior
GoonWaffe Goonswarm Federation
7046
|
Posted - 2014.04.25 13:10:00 -
[2054] - Quote
Querns wrote:Regarding unification of compressed ore types, you could also do it in the opposite direction.
E.g.: (numbers are not based on reality since I can't remember the actual numbers and am too lazy to look it up) 100 veldspar = 1 compressed veldspar 95 concentrated veldspar = 1 compressed veldspar 90 dense veldspar = 1 compressed veldspar
This is a good idea, and if the math makes it feasible, I'd like to see it happen. oh god please do this Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7046
|
Posted - 2014.04.25 13:13:00 -
[2055] - Quote
CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. thats awesome, thanks! Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Max Kolonko
High Voltage Industries Ash Alliance
390
|
Posted - 2014.04.25 13:44:00 -
[2056] - Quote
CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after.
Great :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

mkint
1153
|
Posted - 2014.04.25 14:03:00 -
[2057] - Quote
CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
419
|
Posted - 2014.04.25 14:13:00 -
[2058] - Quote
mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? More like leveling out the part that was blatantly ignoring the spirit of the changes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
642
|
Posted - 2014.04.25 14:17:00 -
[2059] - Quote
mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco?
How about... not putting in or reinforcing a module that allows a total and complete noob to refine at the same rate as someone with max skills and the 4% implant?
It's the same as putting an implant into the game that would allow one to pilot a titan with no skills.
I understand that sometimes changes happen and one's skills may or may not be as valuable or in demand as before. But having modules that completely bypass an entire branch of the skill tree is horribly imbalanced. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

mkint
1153
|
Posted - 2014.04.25 14:36:00 -
[2060] - Quote
Querns wrote:mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? More like leveling out the part that was blatantly ignoring the spirit of the changes. Ah, you mean the mentality of "fly in the most risk-free way possible, i.e. the way nature decided cattle should reduce their risk, if you want to get buff after buff by the endlessly corruptible devs."
Just because you are a loud mouth doesn't make you right. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
|

Weaselior
GoonWaffe Goonswarm Federation
7048
|
Posted - 2014.04.25 14:37:00 -
[2061] - Quote
mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? the lazy and unskilled?
that, uh, sounds like exactly the sort of group that should get nerfed Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1153
|
Posted - 2014.04.25 14:44:00 -
[2062] - Quote
Weaselior wrote:mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? the lazy and unskilled? that, uh, sounds like exactly the sort of group that should get nerfed You know what bull crap smells like? That comment.
Let's see the numbers that prove that the average nullbear works any harder than the average guy trying to find a niche for him and maybe his small corp. The guy who decides to build his own little mini-empire in opposition to the "oh, just join one of the herd alliances" mentality is sooo much lazier. 
Hey, be louder. Maybe it'll make you sound a little less wrong. Or not. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

mkint
1155
|
Posted - 2014.04.25 14:52:00 -
[2063] - Quote
Soldarius wrote:mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? How about... not putting in or reinforcing a module that allows a total and complete noob to refine at the same rate as someone with max skills and the 4% implant? It's the same as putting an implant into the game that would allow one to pilot a titan with no skills. I understand that sometimes changes happen and one's skills may or may not be as valuable or in demand as before. But having modules that completely bypass an entire branch of the skill tree is horribly imbalanced. Not the same thing. That was going to be the only pressure relief valve against the "go null or gtfo." Like the over-funded nullbears even need a buff to keep null stagnant. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
420
|
Posted - 2014.04.25 14:58:00 -
[2064] - Quote
mkint wrote:Soldarius wrote:mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? How about... not putting in or reinforcing a module that allows a total and complete noob to refine at the same rate as someone with max skills and the 4% implant? It's the same as putting an implant into the game that would allow one to pilot a titan with no skills. I understand that sometimes changes happen and one's skills may or may not be as valuable or in demand as before. But having modules that completely bypass an entire branch of the skill tree is horribly imbalanced. Not the same thing. That was going to be the only pressure relief valve against the "go null or gtfo." Like the over-funded nullbears even need a buff to keep null stagnant. This doesn't even make sense. Having perfect 52% efficiency refines regardless of skills doesn't somehow make you eke out a better margin against a person with max skills refining at a 60% efficiency facility. You were still at a disadvantage. The net of this recent adjustment is to keep the skill grind for this nascent industry from being completely avoidable. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

mkint
1155
|
Posted - 2014.04.25 15:04:00 -
[2065] - Quote
Querns wrote:mkint wrote:Soldarius wrote:mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? How about... not putting in or reinforcing a module that allows a total and complete noob to refine at the same rate as someone with max skills and the 4% implant? It's the same as putting an implant into the game that would allow one to pilot a titan with no skills. I understand that sometimes changes happen and one's skills may or may not be as valuable or in demand as before. But having modules that completely bypass an entire branch of the skill tree is horribly imbalanced. Not the same thing. That was going to be the only pressure relief valve against the "go null or gtfo." Like the over-funded nullbears even need a buff to keep null stagnant. This doesn't even make sense. Having perfect 52% efficiency refines regardless of skills doesn't somehow make you eke out a better margin against a person with max skills refining at a 60% efficiency facility. You were still at a disadvantage. The net of this recent adjustment is to keep the skill grind for this nascent industry from being completely avoidable. And the net of your hundreds of posts in this thread is obvious meta gaming. How much ore did you stockpile before this even was announced? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Drone 16
Law Dogz
163
|
Posted - 2014.04.25 15:04:00 -
[2066] - Quote
CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after.
I'm hoping that there is some thought given to making Starbase Reprocessing Arrays work at a better efficiency in WH space. If we are still framing this discussion around risk/reward it doesn't make sense that WH space not refine at least equally (f not better) than Null sec.
It is still about risk/reward, right? It puts the peanutbutter on itself or it leaves the bonus round... - E1's greatest Hits |

Querns
GBS Logistics and Fives Support Goonswarm Federation
420
|
Posted - 2014.04.25 15:11:00 -
[2067] - Quote
mkint wrote:And the net of your hundreds of posts in this thread is obvious meta gaming. How much ore did you stockpile before this even was announced? None. Do you have any idea how much of a pain in the ass it is to deal in uncompressed ore? I've penned short novels about this topic in this thread already.
Also, 20% margin for a patch hit is definitely not worth my time. I can do much better than that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

mkint
1158
|
Posted - 2014.04.25 15:12:00 -
[2068] - Quote
Querns wrote:mkint wrote:And the net of your hundreds of posts in this thread is obvious meta gaming. How much ore did you stockpile before this even was announced? None. Do you have any idea how much of a pain in the ass it is to deal in uncompressed ore? I've penned short novels about this topic in this thread already. Also, 20% margin for a patch hit is definitely not worth my time. I can do much better than that. "Never tell the truth when a lie will do" Especially when money is involved. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3902
|
Posted - 2014.04.25 15:16:00 -
[2069] - Quote
CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after.
This is awesome!
|

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
16
|
Posted - 2014.04.25 15:18:00 -
[2070] - Quote
How will Pre Compressed ores behave post patch with the different compositions and sizes? |
|

Weaselior
GoonWaffe Goonswarm Federation
7048
|
Posted - 2014.04.25 15:27:00 -
[2071] - Quote
mkint wrote:You know what bull crap smells like? That comment. Let's see the numbers that prove that the average nullbear works any harder than the average guy trying to find a niche for him and maybe his small corp. The guy who decides to build his own little mini-empire in opposition to the "oh, just join one of the herd alliances" mentality is sooo much lazier.  Hey, be louder. Maybe it'll make you sound a little less wrong. Or not. the "average nullbear" also has his skills matter and would have had a (better) skill-free pos refinery he is also losing you nutbar
pos refineries not using skills benefited only the lazy and the unskilled compared to the people who trained the skills, not highsec compared to null Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1158
|
Posted - 2014.04.25 15:33:00 -
[2072] - Quote
Weaselior wrote:mkint wrote:You know what bull crap smells like? That comment. Let's see the numbers that prove that the average nullbear works any harder than the average guy trying to find a niche for him and maybe his small corp. The guy who decides to build his own little mini-empire in opposition to the "oh, just join one of the herd alliances" mentality is sooo much lazier.  Hey, be louder. Maybe it'll make you sound a little less wrong. Or not. the "average nullbear" also has his skills matter and would have had a (better) skill-free pos refinery he is also losing you nutbar pos refineries not using skills benefited only the lazy and the unskilled compared to the people who trained the skills, not highsec compared to null
Rewind a little bit. How does "lazy" come into the picture? Are you telling me that sitting-on-ass waiting for a skill to finish is hard work?
Ah, so lazy is grinding up the isk for your own tower when you have nothing, paying fuel when you have nothing, working out the math to scratch out a slim profit. And hard work is waiting for your alliance to buy you an outpost. Now I understand. Thank you sooo much for the enlightenment oh wise one. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Weaselior
GoonWaffe Goonswarm Federation
7048
|
Posted - 2014.04.25 15:41:00 -
[2073] - Quote
mkint wrote: Rewind a little bit. How does "lazy" come into the picture? Are you telling me that sitting-on-ass waiting for a skill to finish is hard work?
Ah, so lazy is grinding up the isk for your own tower when you have nothing, paying fuel when you have nothing, working out the math to scratch out a slim profit. And hard work is waiting for your alliance to buy you an outpost. Now I understand. Thank you sooo much for the enlightenment oh wise one.
you've been given months to train the skills, so yes being unable to muster up the strength to click on them is pretty goddamned lazy
you keep trying to paint this as a ~highsec vs nullsec~ thing. it's not. it's people who can be bothered to train the skills vs those who can't. you can't be bothered, you don't deserve the rewards someone who does gets
this is more a buff to highsec than nullsec: highsec has a small list of low-rank skills they have to train, null has to train them all (and the ones for null ores are high-rank so they take much longer). i already trained all the highsec ore skills, but the lowsec + null ones are going to take me months
you're just trying to wrap your "i don't want to train skills" laziness in a ~down with nullsec~ cloak but i doubt you're going to fool anyone but dinsdale (and even he might see through it) Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1158
|
Posted - 2014.04.25 15:54:00 -
[2074] - Quote
Weaselior wrote:mkint wrote: Rewind a little bit. How does "lazy" come into the picture? Are you telling me that sitting-on-ass waiting for a skill to finish is hard work?
Ah, so lazy is grinding up the isk for your own tower when you have nothing, paying fuel when you have nothing, working out the math to scratch out a slim profit. And hard work is waiting for your alliance to buy you an outpost. Now I understand. Thank you sooo much for the enlightenment oh wise one.
you've been given months to train the skills, so yes being unable to muster up the strength to click on them is pretty goddamned lazy you keep trying to paint this as a ~highsec vs nullsec~ thing. it's not. it's people who can be bothered to train the skills vs those who can't. you can't be bothered, you don't deserve the rewards someone who does gets this is more a buff to highsec than nullsec: highsec has a small list of low-rank skills they have to train, null has to train them all (and the ones for null ores are high-rank so they take much longer). i already trained all the highsec ore skills, but the lowsec + null ones are going to take me months you're just trying to wrap your "i don't want to train skills" laziness in a ~down with nullsec~ cloak but i doubt you're going to fool anyone but dinsdale (and even he might see through it) Full disclosure? I'm not a miner. I'm so bored with skill training, that I've already had my refining skills done long long ago. My stake? I'm tired of gameplay in EVE being a dead end. It boils down to "go null or gtfo". And this industrial expansion that was was promised years ago with Quantum Rise was asked for by the small operation industrialist? Now that all those people who wanted it so bad back then have long since quit, the decision is to take away the parts of industry that at least somewhat worked and straight up give it to nullbears. Not just nullsec dwellers, but full blown risk-averse, money-grubbing, herd-mentality nullbears. And why? Who the hell knows. Either dev incompetence or corruption. And when they left a little back door to make life suck just a little bit less for everyone who doesn't wait for daddy to buy them an outpost? Slam that crap shut! Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Weaselior
GoonWaffe Goonswarm Federation
7049
|
Posted - 2014.04.25 16:30:00 -
[2075] - Quote
mkint wrote: Full disclosure? I'm not a miner. I'm so bored with skill training, that I've already had my refining skills done long long ago. My stake? I'm tired of gameplay in EVE being a dead end. It boils down to "go null or gtfo". And this industrial expansion that was was promised years ago with Quantum Rise was asked for by the small operation industrialist? Now that all those people who wanted it so bad back then have long since quit, the decision is to take away the parts of industry that at least somewhat worked and straight up give it to nullbears. Not just nullsec dwellers, but full blown risk-averse, money-grubbing, herd-mentality nullbears. And why? Who the hell knows. Either dev incompetence or corruption. And when they left a little back door to make life suck just a little bit less for everyone who doesn't wait for daddy to buy them an outpost? Slam that crap shut!
it is being given to me, my friends, and our enemies who have survived the brutal darwinian struggle in 0.0
such is life that the strong outcompete the weak, you have made a fine dinner despite being an evolutionary dead-end
none of that, of course, has anything to do with your current whining which is about pos refineries needing skills, a thing utterly unconnected to the overmen outcompeting the lower animals Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1158
|
Posted - 2014.04.25 16:42:00 -
[2076] - Quote
Weaselior wrote:mkint wrote: Full disclosure? I'm not a miner. I'm so bored with skill training, that I've already had my refining skills done long long ago. My stake? I'm tired of gameplay in EVE being a dead end. It boils down to "go null or gtfo". And this industrial expansion that was was promised years ago with Quantum Rise was asked for by the small operation industrialist? Now that all those people who wanted it so bad back then have long since quit, the decision is to take away the parts of industry that at least somewhat worked and straight up give it to nullbears. Not just nullsec dwellers, but full blown risk-averse, money-grubbing, herd-mentality nullbears. And why? Who the hell knows. Either dev incompetence or corruption. And when they left a little back door to make life suck just a little bit less for everyone who doesn't wait for daddy to buy them an outpost? Slam that crap shut!
it is being given to me, my friends, and our enemies who have survived the brutal darwinian struggle in 0.0 such is life that the strong outcompete the weak, you have made a fine dinner despite being an evolutionary dead-end none of that, of course, has anything to do with your current whining which is about pos refineries needing skills, a thing utterly unconnected to the overmen outcompeting the lower animals The only validity in your statement is in that it's against the law to throw you in jail for making it.
It's off topic to discuss how every nullsec alliance got to where it is today by being given it through patronage.
Topic being the reprocessing mess, yes, the POS change is EXACTLY about limiting the ability to compete. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Weaselior
GoonWaffe Goonswarm Federation
7050
|
Posted - 2014.04.25 16:45:00 -
[2077] - Quote
mkint wrote:Topic being the reprocessing mess, yes, the POS change is EXACTLY about limiting the ability to compete. limiting the ability of the unskilled and lazy to compete with those who train the skills, yes
which begs the question why you keep ranting about nullsec Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1160
|
Posted - 2014.04.25 16:47:00 -
[2078] - Quote
Weaselior wrote:mkint wrote:Topic being the reprocessing mess, yes, the POS change is EXACTLY about limiting the ability to compete. limiting the ability of the unskilled and lazy to compete with those who train the skills, yes which begs the question why you keep ranting about nullsec Why do you keep ranting about "laziness"? SP =/= effort. time =/= effort. I keep going off on nullsec because that's EXACTLY what the POS change is about. readingcomprehensionfail. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Weaselior
GoonWaffe Goonswarm Federation
7050
|
Posted - 2014.04.25 16:55:00 -
[2079] - Quote
mkint wrote: Why do you keep ranting about "laziness"? SP =/= effort. time =/= effort. I keep going off on nullsec because that's EXACTLY what the POS change is about. readingcomprehensionfail.
the pos change has nothing to do with nullsec you nutbar, i know you think it does but again, nutbar
in highsec, before this pos change, skills were irrelevant: those who chose to skill up and become better refiners were no better than those who did not, because the right answer was always a skill-free pos refinery
now, those highsec refiners can outcompete those who are too lazy to train the skills: a win for highsec because there is greater differentiation and more varied gameplay in highsec and they have lost nothing in relationship to null
edit: whoops, wrong word in there Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1160
|
Posted - 2014.04.25 17:00:00 -
[2080] - Quote
Weaselior wrote:mkint wrote: Why do you keep ranting about "laziness"? SP =/= effort. time =/= effort. I keep going off on nullsec because that's EXACTLY what the POS change is about. readingcomprehensionfail.
the pos change has nothing to do with nullsec you nutbar, i know you think it does but again, nutbar in highsec, with this pos change, skills were irrelevant: those who chose to skill up and become better refiners were no better than those who did not, because the right answer was always a skill-free pos refinery now, those highsec refiners can outcompete those who are too lazy to train the skills: a win for highsec because there is greater differentiation and more varied gameplay in highsec and they have lost nothing in relationship to null
Lie loudly enough and often enough, and someone will probably eventually believe you. Of course, when the only person who has to believe you is the dev that's making the change, who cares what other people think? Unless you view the truth as a threat and post hundreds of posts in support of a change that benefits no one but you. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
|

Weaselior
GoonWaffe Goonswarm Federation
7050
|
Posted - 2014.04.25 17:02:00 -
[2081] - Quote
just screaming "don't believe those goons" when you can't actually knock down the argument is the last refuge of the fools with strong opinions who don't actually know anything about what they're talking about Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1160
|
Posted - 2014.04.25 17:07:00 -
[2082] - Quote
Weaselior wrote:just screaming "don't believe those goons" when you can't actually knock down the argument is the last refuge of the fools with strong opinions who don't actually know anything about what they're talking about Ignoring all points of argument and repeating "lazy and unskilled" verbatim doesn't demonstrate any mastery of the point of discussion either. You're a politician trying to sell a pork barrel project. Nothing more. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Weaselior
GoonWaffe Goonswarm Federation
7050
|
Posted - 2014.04.25 17:11:00 -
[2083] - Quote
mkint wrote:Weaselior wrote:just screaming "don't believe those goons" when you can't actually knock down the argument is the last refuge of the fools with strong opinions who don't actually know anything about what they're talking about Ignoring all points of argument and repeating "lazy and unskilled" verbatim doesn't demonstrate any mastery of the point of discussion either. You're a politician trying to sell a pork barrel project. Nothing more. mate, you've not had an argument, just a rant
nullsec had a 16% edge over highsec pos refineries before this change. it has a 16% edge over highsec pos refineries after this change. your response to this blindingly obvious bit of information has been ranting, screams that goons are lying, and...
well that's it
i get it, people have emotions about things they're not quite capable of understanding all the time and i'm sympathetic to that it's got to be frustrating to you that you have a feeling that doesn't match reality but the fact of the matter is you're wrong and only getting wronger and it's reality that matters here
this change is a good change because it makes refining skills matter everywhere, it's purely a buff to those who train skills to excel at a profession and a nerf to those who are too lazy to do so: and both groups exist in all bands of security space Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1160
|
Posted - 2014.04.25 17:17:00 -
[2084] - Quote
Weaselior wrote:mkint wrote:Weaselior wrote:just screaming "don't believe those goons" when you can't actually knock down the argument is the last refuge of the fools with strong opinions who don't actually know anything about what they're talking about Ignoring all points of argument and repeating "lazy and unskilled" verbatim doesn't demonstrate any mastery of the point of discussion either. You're a politician trying to sell a pork barrel project. Nothing more. mate, you've not had an argument, just a rant nullsec had a 16% edge over highsec pos refineries before this change. it has a 16% edge over highsec pos refineries after this change. your response to this blindingly obvious bit of information has been ranting, screams that goons are lying, and... well that's it i get it, people have emotions about things they're not quite capable of understanding all the time and i'm sympathetic to that it's got to be frustrating to you that you have a feeling that doesn't match reality but the fact of the matter is you're wrong and only getting wronger and it's reality that matters here this change is a good change because it makes refining skills matter everywhere, it's purely a buff to those who train skills to excel at a profession and a nerf to those who are too lazy to do so: and both groups exist in all bands of security space When argument fails, result to impugning character. I have no horse in this race. This isn't about my own margins. It's about a systemic disparity favoring those who already have power, much of it given to them with no effort on their own part. This is about the devs clearly favoring not just a playstyle, but specific groups of people. This is not the first time. Why don't you just embrace the truth? CCP already has. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Weaselior
GoonWaffe Goonswarm Federation
7050
|
Posted - 2014.04.25 17:21:00 -
[2085] - Quote
mkint wrote: When argument fails, result to impugning character. I have no horse in this race. This isn't about my own margins. It's about a systemic disparity favoring those who already have power, much of it given to them with no effort on their own part. This is about the devs clearly favoring not just a playstyle, but specific groups of people. This is not the first time. Why don't you just embrace the truth? CCP already has.
your nonstop ranting suggests otherwise
this disparity favors those who train skills to excel in a profession over those who are too lazy to do so
when i hop in a battleship that i have trained only to the bare minimum to use along with its weapons, i do not expect, nor should i, to match those who bothered to train the skills for that battleship. if i choose to rat in it anyway i will pay a price for my laziness and lack of skill through dying more often and taking longer to kill things
so too now will highsec refiners who are too lazy to train refining skills get outcompeted by highsec refiners who choose to specialize in that
the skills take only a short time to train and do not require "power" and are not a "specific group of people" beyond just "those who are able to understand and adapt to a change instead of throwing a hissy fit, throwing their toys off the pram, and stomping home to mommy" Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Dramaticus
GoonWaffe Goonswarm Federation
506
|
Posted - 2014.04.25 17:25:00 -
[2086] - Quote
Much like real life the lazy and unskilled are going to find themselves at a disadvantage to those who aren't. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

mkint
1160
|
Posted - 2014.04.25 17:26:00 -
[2087] - Quote
Weaselior wrote:mkint wrote: When argument fails, result to impugning character. I have no horse in this race. This isn't about my own margins. It's about a systemic disparity favoring those who already have power, much of it given to them with no effort on their own part. This is about the devs clearly favoring not just a playstyle, but specific groups of people. This is not the first time. Why don't you just embrace the truth? CCP already has.
your nonstop ranting suggests otherwise this disparity favors those who train skills to excel in a profession over those who are too lazy to do so when i hop in a battleship that i have trained only to the bare minimum to use along with its weapons, i do not expect, nor should i, to match those who bothered to train the skills for that battleship. if i choose to rat in it anyway i will pay a price for my laziness and lack of skill through dying more often and taking longer to kill things so too now will highsec refiners who are too lazy to train refining skills get outcompeted by highsec refiners who choose to specialize in that the skills take only a short time to train and do not require "power" and are not a "specific group of people" beyond just "those who are able to understand and adapt to a change instead of throwing a hissy fit, throwing their toys off the pram, and stomping home to mommy" Given a choice, I'd rather sit-on-ass and train some skills than go through the hassle of setting up a POS. Especially if the highsec POS restrictions weren't going to change. It's not about effort or laziness. That's not even a part of the equation. In this very damned thread, the original dev quote was along the lines of "oh, well, we want some way that other people who put in a ton of work (re setting up and maintaining a highsec POS) can get the same yields." Well, at least until nullbears whined. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
420
|
Posted - 2014.04.25 17:32:00 -
[2088] - Quote
mkint wrote:Given a choice, I'd rather sit-on-ass and train some skills than go through the hassle of setting up a POS. Especially if the highsec POS restrictions weren't going to change. It's not about effort or laziness. That's not even a part of the equation. In this very damned thread, the original dev quote was along the lines of "oh, well, we want some way that other people who put in a ton of work (re setting up and maintaining a highsec POS) can get the same yields." Well, at least until nullbears whined. And they do get the same yields, if they are willing to train the skills.
Your problem is that you viewed the "POS refineries ignore skills" as some sort of conscious design decision, when it wasn't. The only reason it was a thing in the first place was because of the technical debt surrounding POS modules. Before they made this dev blog, they decided that trying to solve the technical debt wasn't as an efficient use of their time. However, after reviewing the feedback from this very thread, they decided that it was enough of an eyesore to commit to solving this technical debt.
The proposed changes reward those who invest their skillpoints in this direction. This is a good thing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Weaselior
GoonWaffe Goonswarm Federation
7050
|
Posted - 2014.04.25 17:32:00 -
[2089] - Quote
mkint wrote: Given a choice, I'd rather sit-on-ass and train some skills than go through the hassle of setting up a POS. Especially if the highsec POS restrictions weren't going to change. It's not about effort or laziness. That's not even a part of the equation. In this very damned thread, the original dev quote was along the lines of "oh, well, we want some way that other people who put in a ton of work (re setting up and maintaining a highsec POS) can get the same yields." Well, at least until nullbears whined.
you need the skills AND the pos to get 52%
previously you would get 52% with the pos regardless of skills, or 50% with max skills and no pos
now you get 52% in a pos (modified by skills) or 50% in a station (modified by skills)
you still get a reward for the pos: the reward is just the extra refine not the complete lack of skills being required
the original devblog was just covering for "oh god making a pos refinery require skills is a lot of work lets try to avoid touching that awful code"
like i am struggling to figure out what has short-circuted in your brain here because you clearly don't understand anything that's going on, but in a unique and unusual way
Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3120
|
Posted - 2014.04.25 17:33:00 -
[2090] - Quote
mkint wrote: In this very damned thread, the original dev quote was along the lines of "oh, well, we want some way that other people who put in a ton of work (re setting up and maintaining a highsec POS) can get the same yields." Well, at least until nullbears whined.
https://forums.eveonline.com/default.aspx?g=posts&m=4365604#post4365604
No edit. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
420
|
Posted - 2014.04.25 17:35:00 -
[2091] - Quote
Furthermore, I guess I don't get the whole "this was some sort of equalizer in the eternal war of highsec vs. nullsec." You do realize that I can erect a POS in nullsec, right? In fact, if I do so, I would have had access to a superior refinery installation in the 54% efficiency pos module, and would have been able to maximize my refines against this number without skills taking it into account. Your apoplexy is just strangely founded and I wonder what led you to these conclusions. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

mkint
1160
|
Posted - 2014.04.25 17:45:00 -
[2092] - Quote
Querns wrote:Furthermore, I guess I don't get the whole "this was some sort of equalizer in the eternal war of highsec vs. nullsec." You do realize that I can erect a POS in nullsec, right? In fact, if I do so, I would have had access to a superior refinery installation in the 54% efficiency pos module, and would have been able to maximize my refines against this number without skills taking it into account. Your apoplexy is just strangely founded and I wonder what led you to these conclusions. Because nullbear babies just can't stand not having an advantage in EVERY SINGLE ASPECT OF THE GAME. Yes, you could have put up your POS refineries, but then you'd have had to pay fuel plus shipping costs, where shipping costs might have made it worth tipping the balance. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Dramaticus
GoonWaffe Goonswarm Federation
506
|
Posted - 2014.04.25 17:46:00 -
[2093] - Quote
If some people are still having trouble with things I found a lovely resource The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Weaselior
GoonWaffe Goonswarm Federation
7050
|
Posted - 2014.04.25 17:46:00 -
[2094] - Quote
mkint wrote:Querns wrote:Furthermore, I guess I don't get the whole "this was some sort of equalizer in the eternal war of highsec vs. nullsec." You do realize that I can erect a POS in nullsec, right? In fact, if I do so, I would have had access to a superior refinery installation in the 54% efficiency pos module, and would have been able to maximize my refines against this number without skills taking it into account. Your apoplexy is just strangely founded and I wonder what led you to these conclusions. Because nullbear babies just can't stand not having an advantage in EVERY SINGLE ASPECT OF THE GAME. Yes, you could have put up your POS refineries, but then you'd have had to pay fuel plus shipping costs, where shipping costs might have made it worth tipping the balance. yo can you elaborate the vast gap between:
1) highsec pos will now use skills for refining but maintain the same refining rate with max skills
*space missing*
3) NULLSEC IS BENEFITING FROM THIS
like that's why you're being treated like a nutbar, there is no conceivable step 2 Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

mkint
1160
|
Posted - 2014.04.25 17:52:00 -
[2095] - Quote
Weaselior wrote:mkint wrote:Querns wrote:Furthermore, I guess I don't get the whole "this was some sort of equalizer in the eternal war of highsec vs. nullsec." You do realize that I can erect a POS in nullsec, right? In fact, if I do so, I would have had access to a superior refinery installation in the 54% efficiency pos module, and would have been able to maximize my refines against this number without skills taking it into account. Your apoplexy is just strangely founded and I wonder what led you to these conclusions. Because nullbear babies just can't stand not having an advantage in EVERY SINGLE ASPECT OF THE GAME. Yes, you could have put up your POS refineries, but then you'd have had to pay fuel plus shipping costs, where shipping costs might have made it worth tipping the balance. yo can you elaborate the vast gap between: 1) highsec pos will now use skills for refining but maintain the same refining rate with max skills *space missing* 3) NULLSEC IS BENEFITING FROM THIS like that's why you're being treated like a nutbar, there is no conceivable step 2
Because you're hoping everyone would forget this, which was graciously linked just a couple posts ago. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Weaselior
GoonWaffe Goonswarm Federation
7054
|
Posted - 2014.04.25 18:23:00 -
[2096] - Quote
mkint wrote:Because you're hoping everyone would forget this, which was graciously linked just a couple posts ago. you were too witless to realize that was being linked to prove you were wrong you nitwit
the dev said there was a "huge incentive to use them if you don't have all skills / implants trained"
the dev did not say ""oh, well, we want some way that other people who put in a ton of work (re setting up and maintaining a highsec POS) can get the same yields."
it is saying how people should act in the system not why the system is the way it is
furthermore it has nothing, whatsoever, to do with nullsec
like seriously you actually seem mentally ill Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Falin Whalen
GoonWaffe Goonswarm Federation
627
|
Posted - 2014.04.25 18:38:00 -
[2097] - Quote
mkint wrote:Because you're hoping everyone would forget this, which was graciously linked just a couple posts ago. Jebus Christ, did you even read it? You still get the advantage, if you didn't train up the skills or get the implant, and you also failed to read the last frigging sentance which was CCP Ytterbium wrote:This may change later on though. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.25 18:41:00 -
[2098] - Quote
From my unconcerned point of view ,it should'nt have any difference in result no matter where u ll reprocess.
I do hear the nullsec point of view and honnestly ,it's not fair to train for months for something that's given for free in high sec .But no matter what ,only the skills of the player should be revelant to the final result not the location or the structure type.
This as i stated is an unconcerned point of view, it ll change nothing for me except maybe a small loss in revenue and higher market price as a final resuslt |

mkint
1160
|
Posted - 2014.04.25 18:41:00 -
[2099] - Quote
Weaselior wrote:mkint wrote:Because you're hoping everyone would forget this, which was graciously linked just a couple posts ago. you were too witless to realize that was being linked to prove you were wrong you nitwit the dev said there was a "huge incentive to use them if you don't have all skills / implants trained" the dev did not say ""oh, well, we want some way that other people who put in a ton of work (re setting up and maintaining a highsec POS) can get the same yields." it is saying how people should act in the system not why the system is the way it is furthermore it has nothing, whatsoever, to do with nullsec like seriously you actually seem mentally ill You're arguing from the same grounds I am. That it's not eachother that we are trying to convince, because we both know where the other stands, but public opinion and dev opinion.
This is the truth of what will happen: This will go through. The devs won't not. Simple as that. Whether it's because they don't care about political balance, or because they care more than is proper, I'm not a mind reader. Knock-on effects aren't that hard to work out though.
I know I'm not going to get enough public outrage to change anything. You've already won... you've obfuscated, misinformed, and lied to the point where it'll take too much effort for people to get any more outraged. One would wonder as to why you'd bother doing that for a 100 page thread. It's already a damned threadnaught, and the devs still don't give a crap. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Falin Whalen
GoonWaffe Goonswarm Federation
627
|
Posted - 2014.04.25 19:01:00 -
[2100] - Quote
Sir or madam, please step away from the tinfoil. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
|

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
139
|
Posted - 2014.04.26 02:40:00 -
[2101] - Quote
Weaselior wrote: nullsec had a 16% edge over highsec pos refineries before this change. it has a 16% edge over highsec pos refineries after this change.
I get the part about null sec having an advantage after the summer expansion. But I don't get the part about null sec having any advantage today. In null sec today, I need an implant along with the ore-specific reprocessing skill trained to 4 in order to get the same refining I can get (with 6.67 NPC standing) in high sec without an implant.
|

Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
103
|
Posted - 2014.04.26 10:01:00 -
[2102] - Quote
It's like 9 bill for a 57 percent refine outpost and 30 (or was it 50?) for the 60 percent upgrade? Oh and the outpost bcomes an egg while it's installing ( can be destroyed).
compared to free perfect refine in hi-sec...
Nerf deserved. |

Ammzi
Love Squad Pasta Syndicate
1732
|
Posted - 2014.04.26 12:46:00 -
[2103] - Quote
I would like to welcome everyone to page 100 of this industry thread. |

Plug in Baby
Crouching Woman Hidden Cucumber
214
|
Posted - 2014.04.26 13:32:00 -
[2104] - Quote
mkint wrote:The only validity in your statement is in that it's against the law to throw you in jail for making it.
Please don't stop posting.
So glad to see that POS will take skills into account, I am currently training them anyway hoping that POS would use them. This is not a forum alt, this is a forum main. |

Grarr Dexx
Snuff Box
368
|
Posted - 2014.04.26 13:35:00 -
[2105] - Quote
Will the skills allow POS refines to go past 54%, or is that 54% figure the maximum WITH skills? |

Plug in Baby
Crouching Woman Hidden Cucumber
214
|
Posted - 2014.04.26 13:38:00 -
[2106] - Quote
Grarr Dexx wrote:Will the skills allow POS refines to go past 54%, or is that 54% figure the maximum WITH skills?
I believe without, I'm pretty sure POS refines will be the most efficient refine possible outside of fully upgraded null stations. That is my understanding of it anyway. The exact % doesn't matter so much as it will essentially become the new '100%' This is not a forum alt, this is a forum main. |

Weaselior
GoonWaffe Goonswarm Federation
7065
|
Posted - 2014.04.26 14:11:00 -
[2107] - Quote
Jagoff Haverford wrote:Weaselior wrote: nullsec had a 16% edge over highsec pos refineries before this change. it has a 16% edge over highsec pos refineries after this change.
I get the part about null sec having an advantage after the summer expansion. But I don't get the part about null sec having any advantage today. In null sec today, I need an implant along with the ore-specific reprocessing skill trained to 4 in order to get the same refining I can get (with 6.67 NPC standing) in high sec without an implant. I meant for the summer: contrary to mkints ludicrous ramblings the advantage nullsec gets in the summer is exactly the same if pos use skills or not. Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
146
|
Posted - 2014.04.26 14:38:00 -
[2108] - Quote
Ive invested over a year making this toon able to both be implanted for mission running and also getting perfect refines, this strategy was supported by game mechanics when i started playing the game.
I believe it is seriously unfair for me to now basically waste all that refining training to make an alt, which by the way i would then have to faction grind again and get the implant if i wanted the new maximized high sec refine level.
Refunding skill points will not solve the problem I would have to spend months and billions of isk to make a refining alt (something me and many others already have done).
My proposed solution: "Reprocessing" implant RE-90, works exactly like the Genolution "Auroral" AU-79 implant and one would be given to every active account at the time of the new expansions release but it provides the 4% refine implant characteristics and would not stack with the 4% implant that currently exists.
Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
423
|
Posted - 2014.04.26 15:36:00 -
[2109] - Quote
Maldiro Selkurk wrote:Ive invested over a year making this toon able to both be implanted for mission running and also getting perfect refines, this strategy was supported by game mechanics when i started playing the game (you didnt need the 4% implant to reach the maximum possible refine level).
I believe it is seriously unfair for me to now basically waste all that refining training to make an alt, which by the way i would then have to faction grind again and get the implant if i wanted the new maximized high sec refine level.
Refunding skill points will not solve the problem I would have to spend months and billions of isk to make a refining alt (my current pilot already represents this investment as it does for many others who followed the same planning strategy).
My proposed solution: "Reprocessing" implant RE-90, works exactly like the Genolution "Auroral" AU-79 implant and one would be given to every active account at the time of the new expansions release but it provides the 4% refine implant characteristics and would not stack with the 4% implant that currently exists. Use a jumpclone.
Alternatively, just sell your wares instead of reprocessing them. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Potions Master
GearBunny
4
|
Posted - 2014.04.26 16:24:00 -
[2110] - Quote
Don't know if the thought crossed a dev's mind yet or not, but are you going to equalize all the high sec stations to 50% with this expansion? I can think of many that are 32%, 35%, 40%, etc... While I'm sure there are players who avoid these, some of them are also manufacturing and research facilities which will definitely become desireable for use following the other industry changes.
As for skills not effecting the compression array, the only thought I had is that it should be that you need to have level 1 in the appropriate reprocessing skill to compress an ore... but then I'm not complaining about this, it gives the young haulers something to do when they drop the ore off at the compression array :) |
|

Tau Cabalander
Retirement Retreat Working Stiffs
3516
|
Posted - 2014.04.26 16:58:00 -
[2111] - Quote
Black Canary Jnr wrote:It's like 9 bill for a 57 percent refine outpost and 30 (or was it 50?) for the 60 percent upgrade? Oh and the outpost bcomes an egg while it's installing ( can be destroyed).
compared to free perfect refine in hi-sec...
Nerf deserved. For what it is worth...
According to EVElopedia (likely outdated): Minmatar Outpost: ~22.23 billion ISK
According to Chruker's site: Basic Refinery Upgrade: ~5.42 billion ISK (including upgrade platform) Intermediate Refiney Upgrade: ~10.84 billion ISK (including upgrade platform) Advanced Refinery Upgrade: ~21.68 billion ISK (including upgrade platform)
|

Falin Whalen
GoonWaffe Goonswarm Federation
628
|
Posted - 2014.04.26 18:52:00 -
[2112] - Quote
Potions Master wrote:Don't know if the thought crossed a dev's mind yet or not, but are you going to equalize all the high sec stations to 50% with this expansion? I can think of many that are 32%, 35%, 40%, etc... While I'm sure there are players who avoid these, some of them are also manufacturing and research facilities which will definitely become desireable for use following the other industry changes.
As for skills not effecting the compression array, the only thought I had is that it should be that you need to have level 1 in the appropriate reprocessing skill to compress an ore... but then I'm not complaining about this, it gives the young haulers something to do when they drop the ore off at the compression array :) I too, would like to know this. My highsec industrial alt finds it odd that the refine in the NPC mining stations is lower than in a CN station, or a Kaalakiota station. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
147
|
Posted - 2014.04.26 20:56:00 -
[2113] - Quote
Querns wrote:Maldiro Selkurk wrote:Ive invested over a year making this toon able to both be implanted for mission running and also getting perfect refines, this strategy was supported by game mechanics when i started playing the game (you didnt need the 4% implant to reach the maximum possible refine level).
I believe it is seriously unfair for me to now basically waste all that refining training to make an alt, which by the way i would then have to faction grind again and get the implant if i wanted the new maximized high sec refine level.
Refunding skill points will not solve the problem I would have to spend months and billions of isk to make a refining alt (my current pilot already represents this investment as it does for many others who followed the same planning strategy).
My proposed solution: "Reprocessing" implant RE-90, works exactly like the Genolution "Auroral" AU-79 implant and one would be given to every active account at the time of the new expansions release but it provides the 4% refine implant characteristics and would not stack with the 4% implant that currently exists. Use a jumpclone. Alternatively, just sell your wares instead of reprocessing them. So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?
Or I give up millions in lost missioning efficiency by using a jump clone?
I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
423
|
Posted - 2014.04.26 21:45:00 -
[2114] - Quote
Maldiro Selkurk wrote:So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?
Or I give up millions in lost missioning efficiency by using a jump clone?
I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake. Oh yeah, I forgot to mention -- you don't even need the +4% implant to refine scrap metal. The implant no longer affects your efficiency. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Nick Bete
The Scope Gallente Federation
283
|
Posted - 2014.04.27 04:10:00 -
[2115] - Quote
Why is it that the same handful of goon mouthpieces have shown up again and again for around 50 pages or so of this threadnaught? Methinks they doth protest too much.
You guys got what you wanted so why not just slink off back to your hole and enjoy your ill-gotten gains? Who are you trying to convince here? |

Darkblad
Hilfe is like Free Entertainment
199
|
Posted - 2014.04.27 07:17:00 -
[2116] - Quote
Grarr Dexx wrote:Will the skills allow POS refines to go past 54%, or is that 54% figure the maximum WITH skills? It'll go past that. For the 54% Intensive refining arrays's base yield you'll achieve a maximum yield of 78,147%, with all related skills @ 5 and the 4% implant. EVE Infolinks -+-áOld and new-áPortraits |

MailDeadDrop
Rage and Terror Against ALL Authorities
275
|
Posted - 2014.04.27 08:36:00 -
[2117] - Quote
Nullsec facilities will be able to yield roughly 20% more minerals relative to highsec facilities. This seems like a rather significant buff. Eve being all about risk/reward balancing, with this large increased reward for nullsec, where is the corresponding increased risk?
(And please don't say "hauling it to nullsec is the risk", as highsec ore haulers are just as possible to blow up, something demonstrated daily in Niarja.)
MDD |

Vaju Enki
Secular Wisdom
1283
|
Posted - 2014.04.27 10:13:00 -
[2118] - Quote
Good change CCP. The Tears Must Flow |
|

ISD Ezwal
ISD Community Communications Liaisons
1215

|
Posted - 2014.04.27 12:31:00 -
[2119] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Malcanis
Vanishing Point. The Initiative.
15257
|
Posted - 2014.04.27 12:47:00 -
[2120] - Quote
MailDeadDrop wrote:Nullsec facilities will be able to yield roughly 20% more minerals relative to highsec facilities. This seems like a rather significant buff. Eve being all about risk/reward balancing, with this large increased reward for nullsec, where is the corresponding increased risk?
(And please don't say "hauling it to nullsec is the risk", as highsec ore haulers are just as possible to blow up, something demonstrated daily in Niarja.)
MDD
The "corresponding increased risk" comes from operating in 0.0, where there is no CONCORD protection, ever-present risk of hot-drops and where stations can be lost to hostiles leaving you locked out of them.
These pre-existing risk factors are what the buffs are intended to help compensate for.
Indeed, many of those risk will increase if industrial activity becomes viable (as opposed to an RP activity), since an increase in the number of vulnerable, valuable hauling vessels will tend to attract an increase in attention from hostiles. So there's your increased risk, if you like. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
|

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
4
|
Posted - 2014.04.27 12:58:00 -
[2121] - Quote
I was waiting for this thread to get a Q/A update to the first page like the Manufacture thread did but it hasn't happened. At 100 pages it's certainly TL:DR.
From DevBlog post - "We will alter the skill requirements a bit, and thus Refining Efficiency will now only require Refining at level 4 instead of 5 to train, to allow players to get better yields a bit more easily"
You are simply flattening the learning curve. Meh.
Given you are lowering bar into R.E, what will be the skill requirements for Scrap Metal? Will Metalurgy V still be required (why would it?).
ty |

Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
141
|
Posted - 2014.04.27 16:13:00 -
[2122] - Quote
I'm sorry if this has been asked somewhere in the last 100 pages or so, but I'm trying to run some calculations and I can't figure out how the refining implants affect things.
The base refining formula is given in the dev blog plus a bunch of other places on the web, and it's:
Station Equipment + 0.375 x (1 + Refining skill x 0.02) x (1 + Refining Efficiency skill x 0.04) x (1 + Ore Processing skill x 0.05)
The formula with the implant isn't given in the dev blog, but I had figured that the implant would just serve as another multiplier in this formula, so that the whole thing would become:
Station Equipment + 0.375 x (1 + Refining skill x 0.02) x (1 + Refining Efficiency skill x 0.04) x (1 + Ore Processing skill x 0.05) x (1 + Implant modifier)
If you look for the formula on various fan sites and earlier formula posts, this is the formula that is described, albeit without any official confirmation. It also matches all of the existing reprocessing calculators that I can find online (at least the ones that allow you to take implants into account).
The only thing is that this formula doesn't match the table that was provided in the dev blog, as posted here. The table shows the percentages that you would get (prior to the coming expansion) with perfect corporation standings, a 50% facility efficiency, and the 4% refining implant.
So let's say that a player has: Refining to 5, has not trained Refining Efficiency, and, has the Ore Processing skill to 3.
Mathematically, that would be:
rate = 0.500 + [0.375 x 1.100 x 1.000 x 1.150 x 1.040] rate = 0.500 + 0.493 rate = 0.993
So it comes out as 99.3%, and this value matches all of the online calculators that I've checked it against.
On the table posted in the dev blog, though, this condition is shown as 98.9%.
Basically, the dev blog table is accurate when all skills are 0, but has lower values than the formula for all other conditions, getting worse as the skills increase. When all skills are 5, the formula comes out to a refining rate of 114.4%, while the dev blog table shows 113.4%.
I'm thinking it may be some kind of progressive rounding error, much depends on which terms are rounded. It may also be a different kind of math to apply the implant's effects. The in game description of the 4% implant says that it causes a, "4% reduction in refinery waste". So maybe the math is applied to the waste percentage instead of the yield percentage?
If anyone has any ideas here, I'd love to know what I'm doing wrong. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
147
|
Posted - 2014.04.27 18:15:00 -
[2123] - Quote
Querns wrote:Maldiro Selkurk wrote:So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?
Or I give up millions in lost missioning efficiency by using a jump clone?
I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake. Oh yeah, I forgot to mention -- you don't even need the +4% implant to refine scrap metal. The implant no longer affects your efficiency.
Thanks for the heads up, i didnt notice that in the write-up.
cheers! Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
147
|
Posted - 2014.04.27 18:58:00 -
[2124] - Quote
Querns wrote:Maldiro Selkurk wrote:So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?
Or I give up millions in lost missioning efficiency by using a jump clone?
I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake. Oh yeah, I forgot to mention -- you don't even need the +4% implant to refine scrap metal. The implant no longer affects your efficiency.
Maldiro is also my ore refining pilot. I have a mining alt but he only has the skills to mine Pyro IV and Veld IV. The reason for this is Maldiro was my first pilot and was a miner when he started so since perfect refining was possible, I just keep putting SPs into ore refining to both be able to refine ore and scrap metal.
I restate that the only real solution is to grandfather in all existing players with a RE-90 refining plug that functions like the plug that makes your pod golden. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Nevyn Auscent
Broke Sauce
1280
|
Posted - 2014.04.27 19:20:00 -
[2125] - Quote
Maldiro Selkurk wrote: I restate that the only real solution is to grandfather in all existing players with a RE-90 refining plug that functions like the plug that makes your pod golden.
Grandfathering that would give old pilots an advantage a new player could never match. That's a terrible plan. Just accept your skills are different. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1164
|
Posted - 2014.04.27 20:06:00 -
[2126] - Quote
MailDeadDrop wrote:Nullsec facilities will be able to yield roughly 20% more minerals relative to highsec facilities. This seems like a rather significant buff. Eve being all about risk/reward balancing, with this large increased reward for nullsec, where is the corresponding increased risk?
(And please don't say "hauling it to nullsec is the risk", as highsec ore haulers are just as possible to blow up, something demonstrated daily in Niarja.)
MDD So let me get this straight: you believe that highsec has the greater risk already, so it should therefore have the greater reward? Or perhaps you at least believe that the risk between them is equal? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Querns
GBS Logistics and Fives Support Goonswarm Federation
425
|
Posted - 2014.04.27 22:05:00 -
[2127] - Quote
Maldiro Selkurk wrote:Querns wrote:Maldiro Selkurk wrote:So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?
Or I give up millions in lost missioning efficiency by using a jump clone?
I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake. Oh yeah, I forgot to mention -- you don't even need the +4% implant to refine scrap metal. The implant no longer affects your efficiency. Maldiro is also my ore refining pilot. I have a mining alt but he only has the skills to mine Pyro IV and Veld IV. The reason for this is Maldiro was my first pilot and was a miner when he started so since perfect refining was possible, I just keep putting SPs into ore refining to both be able to refine ore and scrap metal. I restate that the only real solution is to grandfather in all existing players with a RE-90 refining plug that functions like the plug that makes your pod golden. It's not going to happen, sorry. The whole point of these changes is to make refining its own profession that you have to train for separately. It is not considered a "right" to have perfect refines, and never was. It was just so easy to train for before that folks like you have come to view it as your entitlement.
You have two options: 1) Train the skills. B) Accept sub-standard refines, and perhaps sell wares on the open market instead of needlessly vertically integrating your business. Really, no one is gonna know if you just sell refinables and buy minerals with them to build stuff. It's okay. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Jethrow Toralen
Science and Trade Institute Caldari State
5
|
Posted - 2014.04.28 09:28:00 -
[2128] - Quote
With one of the benefits of the new 55% reproc max being that Extra Materials will be unnecessary in Bills of Materials, does this mean that all materials will be treated equally for skills that reduce wastage and for the effect of ME? |

Nevyn Auscent
Broke Sauce
1288
|
Posted - 2014.04.28 10:23:00 -
[2129] - Quote
Jethrow Toralen wrote:With one of the benefits of the new 55% reproc max being that Extra Materials will be unnecessary in Bills of Materials, does this mean that all materials will be treated equally for skills that reduce wastage and for the effect of ME? Short answer yes. Long answer wait for the blog on ME levels since they are doing some changes there also. |

Nevyn Auscent
Broke Sauce
1288
|
Posted - 2014.04.28 10:29:00 -
[2130] - Quote
Reaver Glitterstim wrote:So let me get this straight: you believe that highsec has the greater risk already, so it should therefore have the greater reward? Or perhaps you at least believe that the risk between them is equal? If we assume equal refining between the areas. Nullsec still has greater reward because it has better ore, high end ore, moon goo, better PI production by huge orders and infinite ore in a single system. However what Equal refining means is that 1 unit of an identical ore has the same production value for null & high. While Null having better refining gives it yet another advantage on top of all the others it has to start with. And one that makes it able to produce ships significantly 'cheaper' than Highsec possibly can.
It's not about the 'one' advantage. It's about all the advantages accumulating into a massive tower. Because it's a cumulative effect it also won't show immediately and by the time it does show if Null has too much advantage it will have been running for a long time and be too late to fix easily. If Null need more low end minerals and importing compressed ore is too hard, then the correct fix is to increase low ends availability in Null by mixing in things like more dense Veld asteroids into the Industrial Anoms. (Or just mining the Veld in the belts)
In short, the refining difference is the wrong approach to rewards. |
|

Capsuler Rhea
Imperial Academy Amarr Empire
34
|
Posted - 2014.04.28 12:37:00 -
[2131] - Quote
CCP Eterne wrote:There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window. CCP Ytterbium details all these changes in this new dev blog!
Proposed changes in a NUTSHELL.
Oh, you don't mine? start mining!! Oh, don't wanna go lowsec and highsec for your ores? buy it then!! Oh, you want to do stuff on your own? leave NPC corp, build your own POS for manufacturing/reprocessing/refining!! Oh, you don't want to be wardecced or put in a situation where you can be wardecced? QUIT EVE and play with Pandas!!! |

Guru7
Bloatflys
1
|
Posted - 2014.04.28 16:02:00 -
[2132] - Quote
I do understand that the changes to the reprocessing skills are needed, to make some other skills/features of the game reasonable. As stated arlier, it brings abig disadvantage to new players and vets who live on mission running: We lose around 50% on income from loot. (Some would not believe it, but on L4s I would lose like 5-15M per hour, depending on missions/luck) To make up for the huge losses these changes will bring to mission runners which loot/reprocess I would like to propose some tweaks:
Increase metal scrap drop and increase the amount of minerals. Or even its composition (give it some highsec minerals additional to the Trit?) its reprocessed into. AFAIK there is no way for players to produce metal scrap (except by killing), so this would not bypass the changes you are planning, but make up for the losses of mission runners, salvagers/looters.
The second option would be to increase trash loot as a whole. But that would have a huge impact on cargospace needed to transport and it would substancially impact on the price of some T1 modules on the market, which is not really the idea of my proposal. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
147
|
Posted - 2014.04.28 18:06:00 -
[2133] - Quote
Nevyn Auscent wrote:Maldiro Selkurk wrote: I restate that the only real solution is to grandfather in all existing players with a RE-90 refining plug that functions like the plug that makes your pod golden.
Grandfathering that would give old pilots an advantage a new player could never match. That's a terrible plan. Just accept your skills are different.
You have it wrong; let me show you why:
Let A = the time and ISK required to make a mission pilot for L4's.
Let B = the time and ISK required to make a reprocessing pilot.
Maldiro has spent A and most of B (im willing to pay the extra to fully reach B, I have no problem with this).
A new player can spend A and B and have both a perfect L4 pilot and a perfect reprocessing alt.
I would be forced to spend A, (most of B), then spend B again to achieve the same thing.
Also, the new player understands the environment they are coming into and can make informed decisions about which choices to make in regards to this issue, I did the same when I started playing but now a MAJOR change is being made and I should not be a casualty of that change.
I dont like the change but understand why it is being done and Im not saying it shouldnt be done, just done in a way that is fair to those of us that spent months of time and billions of ISK creating a pilot under the conditions that existed before the proposed changes. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
147
|
Posted - 2014.04.28 18:12:00 -
[2134] - Quote
Querns wrote: It's not going to happen, sorry. The whole point of these changes is to make refining its own profession that you have to train for separately. It is not considered a "right" to have perfect refines, and never was. It was just so easy to train for before that folks like you have come to view it as your entitlement.
You have two options: 1) Train the skills. B) Accept sub-standard refines, and perhaps sell wares on the open market instead of needlessly vertically integrating your business. Really, no one is gonna know if you just sell refinables and buy minerals with them to build stuff. It's okay.
Where in my post does it say i feel i have a right to perfect refines (you wont find it so dont put words into my mouth). Im willing to train any additional skills required to reach the new maximal refine result, it is just the implant issue that is the problem.
As to your point B, it has already been addressed by me in a previous post and i will not address it here a second time. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Capsuler Rhea
Imperial Academy Amarr Empire
34
|
Posted - 2014.04.28 18:38:00 -
[2135] - Quote
Guru7 wrote:I do understand that the changes to the reprocessing skills are needed, to make some other skills/features of the game reasonable. As stated arlier, it brings abig disadvantage to new players and vets who live on mission running: We lose around 50% on income from loot. (Some would not believe it, but on L4s I would lose like 5-15M per hour, depending on missions/luck) To make up for the huge losses these changes will bring to mission runners which loot/reprocess I would like to propose some tweaks:
Increase metal scrap drop and increase the amount of minerals. Or even its composition (give it some highsec minerals additional to the Trit?) its reprocessed into. AFAIK there is no way for players to produce metal scrap (except by killing), so this would not bypass the changes you are planning, but make up for the losses of mission runners, salvagers/looters.
The second option would be to increase trash loot as a whole. But that would have a huge impact on cargospace needed to transport and it would substancially impact on the price of some T1 modules on the market, which is not really the idea of my proposal. the upside of this change would be, that because there are some lowsec/nullsec minerals in them, it would give a small -but still welcome- amount of diversity in minerals highsec dwellers have access to.
Forget all that, the point of these proposed changes is to kill highsec mission runners, and that's about it. They thought, if highsec mission runners can't survive in highsec, they would go low or even nul... Nullbears have become greedy and CCP is siding with them, no voice for the PvE'rs... |

Destitute Tehol Beddict
ROC Incorporated The ROC
14
|
Posted - 2014.04.28 22:33:00 -
[2136] - Quote
Ore/Ice
Effective Yield = Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) ) x (1+ImpantMod x 0.01)
Scrap
Effective Yield = Station Equipment x (1 + Scrap Processing skill x 0.02) )
I'm not sure I understand the reasoning for why non-Ore/Ice is only being effected by Scrap-metal Reprocessing and none of the other skills?
In the dev blog you say you want to make refining more specialized yet between someone with 0 - Scrap Metal Reprocessing OR ANY other 0-Refining skills you get 50% yield and if you train ScrapMetal to 5 you get 55% ... Only 5% difference in effective yield from a 0 skill point character?
The Reasoning behind the Ore Skills being Marginally worse the more Specialized you get was sound. My complaint here is that Scrap Metal isn't really being treated as a specialized skill in the formula ... I suggest keep scrapmetal processing at 5% per level so that the refining yields are
http://i.imgur.com/6C9ycFi.png
This will allow people that refine Scap... to be more specialized then a 0 Sp character and still keeps the A heavy nerf on module compression..
Someone who enjoys playing with the market in this area
Destitute Tehol Beddict
|

Kanidatari
Embers Children TOHA Conglomerate
8
|
Posted - 2014.04.29 00:32:00 -
[2137] - Quote
CCP Ytterbium wrote:Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).
As you'r goal is to have all handling of material in one window, why not call it Material Processing? Long names are nessisarily not bad, you already have skillbooks like "Capital Capacitor Emission Systems". The Pro for such a term would be easy for new players to understand that thoes skills have to do with some kind of process, rather in your new set up, ppl that are well infomed buy the mining indistry in our world, will be comfused as just the term "re" is to undo what was once done. And in that case alone, its better to just leav it as it is, rather then chaning the term.
If this have bene discoussed later then page 15 i havent read it. 100 pages is alot of text.
But I realy love that Outposts gets this love! |

Galies
JJ Express
9
|
Posted - 2014.04.29 13:30:00 -
[2138] - Quote
As a long time player, 5+ years in the game, I feel yet another kick in the teeth coming here. I have seen you reduce mission loot on lvl 4 missions, as you said we were getting way too much value from the loot. Ive seen the introduction of massive amounts of scrapmetal, that is worthless, unless you have a truly massive amount of it, to replace modules. Ive seen the bounties on NPC's go down in high sec mission sites. Ive also seen the payouts from the agents go down. I am a highly specialized mission runner, I fly 2 different marauders, as ive found they have the best balance of firepower and defense, and are able to run missions faster than just about any other ship. Yes, under the right circumstances, I am able to run 4 to 5 missions, and that includes salvaging, in an hour, but I have to be very focused and they have to be the right missions. All this goes to say that I have spent a TON of time doing my homework, training skills to ridiculously high levels, researching ships and builds, testing numerous hulls under a variety of situations. I have a staggering amount of time invested in my gunnery skills, they are high enough to make most low and null sec pukes jealous, and now, im going to loose even MORE money, if I want to continue doing what I enjoy. If you continue diminishing what mission runners are able to make, you might as well remove missions from the game entirely CCP. That's not to say that's a decision I want to see, and would lead me to quitting for good, but lvl 4's almost aren't worth doing anymore, and as lvl 5's aren't practical for a solo pilot to run. I feel more and more that you, CCP, don't want pilots to stay in high sec. I can agree that low and null need advantages in exchange for the relative security that high sec has, but they already have that in the ores and other things that are out there. To be quite frank, ive been in null before, and got my butt shot off for showing my face there, and have absolutely no desire to go back. Please CCP, reconsider some of what you are doing before you turn high sec into a rookie training ground, with crap missions and ores that forces players into null to make any real isk |

Capsuler Rhea
Imperial Academy Amarr Empire
34
|
Posted - 2014.04.29 14:52:00 -
[2139] - Quote
Galies wrote:As a long time player, 5+ years in the game, I feel yet another kick in the teeth coming here. I have seen you reduce mission loot on lvl 4 missions, as you said we were getting way too much value from the loot. Ive seen the introduction of massive amounts of scrapmetal, that is worthless, unless you have a truly massive amount of it, to replace modules. Ive seen the bounties on NPC's go down in high sec mission sites. Ive also seen the payouts from the agents go down. I am a highly specialized mission runner, I fly 2 different marauders, as ive found they have the best balance of firepower and defense, and are able to run missions faster than just about any other ship. Yes, under the right circumstances, I am able to run 4 to 5 missions, and that includes salvaging, in an hour, but I have to be very focused and they have to be the right missions. All this goes to say that I have spent a TON of time doing my homework, training skills to ridiculously high levels, researching ships and builds, testing numerous hulls under a variety of situations. I have a staggering amount of time invested in my gunnery skills, they are high enough to make most low and null sec pukes jealous, and now, im going to loose even MORE money, if I want to continue doing what I enjoy. If you continue diminishing what mission runners are able to make, you might as well remove missions from the game entirely CCP. That's not to say that's a decision I want to see, and would lead me to quitting for good, but lvl 4's almost aren't worth doing anymore, and as lvl 5's aren't practical for a solo pilot to run. I feel more and more that you, CCP, don't want pilots to stay in high sec. I can agree that low and null need advantages in exchange for the relative security that high sec has, but they already have that in the ores and other things that are out there. To be quite frank, ive been in null before, and got my butt shot off for showing my face there, and have absolutely no desire to go back. Please CCP, reconsider some of what you are doing before you turn high sec into a rookie training ground, with crap missions and ores that forces players into null to make any real isk
THIS!!!
Nulsec is for people with something to prove, I personally don't want to be a part of that and I don't need to prove anything, I'm fine wasting my time on missions and NPC corp chat, I'm fine with the changes pertaining to refining, you need to max the training in order to maximize refining output, but giving reprocessing modules a huge nerf and giving, AGAIN, nulsec more advantages, my question is why? Isn't better moons, better asteroids, better PI, better DED sites, better signatures, higher bounty rats not enough? Almost 5 years of running missions and I'm still broke, and CCP is still going to nerf that. With the playstyle I've chosen, I can't even sustain PLEX'ing my toon thus I have a recurring subscription. |

Weaselior
GoonWaffe Goonswarm Federation
7143
|
Posted - 2014.04.29 15:53:00 -
[2140] - Quote
Capsuler Rhea wrote: Nulsec is for people with something to prove, I personally don't want to be a part of that and I don't need to prove anything, I'm fine wasting my time on missions and NPC corp chat, I'm fine with the changes pertaining to refining, you need to max the training in order to maximize refining output, but giving reprocessing modules a huge nerf and giving, AGAIN, nulsec more advantages, my question is why? Isn't better moons, better asteroids, better PI, better DED sites, better signatures, higher bounty rats not enough? Almost 5 years of running missions and I'm still broke, and CCP is still going to nerf that. With the playstyle I've chosen, I can't even sustain PLEX'ing my toon thus I have a recurring subscription.
have you considered that if you've been running missions for five years and you're broke you're probably doing a whole lot of things wrong Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
|

Capsuler Rhea
Imperial Academy Amarr Empire
34
|
Posted - 2014.04.29 16:30:00 -
[2141] - Quote
Weaselior wrote:Capsuler Rhea wrote: Nulsec is for people with something to prove, I personally don't want to be a part of that and I don't need to prove anything, I'm fine wasting my time on missions and NPC corp chat, I'm fine with the changes pertaining to refining, you need to max the training in order to maximize refining output, but giving reprocessing modules a huge nerf and giving, AGAIN, nulsec more advantages, my question is why? Isn't better moons, better asteroids, better PI, better DED sites, better signatures, higher bounty rats not enough? Almost 5 years of running missions and I'm still broke, and CCP is still going to nerf that. With the playstyle I've chosen, I can't even sustain PLEX'ing my toon thus I have a recurring subscription.
have you considered that if you've been running missions for five years and you're broke you're probably doing a whole lot of things wrong
To reiterate, that's the play style I chose, sandbox is defined as such, you can do everything you want, no? Now, in terms of doing something wrong, perhaps, I almost always log everyday, but I only do a few missions a day on average. I don't do missions for LP, I don't do missions as fast as I can. I experiment on ships, and having more than 43 million sp on ships alone and without 1 sp on capital ships suggests that I fly almost every subcap. I haven't lost a ship in L3s nor L4s, and I only lost 1 in an L2 roughly 4 years back that i attributed to a freak lag spike.
So, tell me, am I doing things wrong? aside from the play style I choose, that is... |

Weaselior
GoonWaffe Goonswarm Federation
7148
|
Posted - 2014.04.29 16:38:00 -
[2142] - Quote
Capsuler Rhea wrote: To reiterate, that's the play style I chose, sandbox is defined as such, you can do everything you want, no? Now, in terms of doing something wrong, perhaps, I almost always log everyday, but I only do a few missions a day on average. I don't do missions for LP, I don't do missions as fast as I can. I experiment on ships, and having more than 43 million sp on ships alone and without 1 sp on capital ships suggests that I fly almost every subcap. I haven't lost a ship in L3s nor L4s, and I only lost 1 in an L2 roughly 4 years back that i attributed to a freak lag spike.
So, tell me, am I doing things wrong? aside from the play style I choose, that is...
well you've got scads of ways to get more profiability out of running the missions you're running, you just don't take advantage of them
you're basically whining that you refuse to attempt to earn more money but that you don't have enough Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Capsuler Rhea
Imperial Academy Amarr Empire
34
|
Posted - 2014.04.29 16:56:00 -
[2143] - Quote
Weaselior wrote:Capsuler Rhea wrote: To reiterate, that's the play style I chose, sandbox is defined as such, you can do everything you want, no? Now, in terms of doing something wrong, perhaps, I almost always log everyday, but I only do a few missions a day on average. I don't do missions for LP, I don't do missions as fast as I can. I experiment on ships, and having more than 43 million sp on ships alone and without 1 sp on capital ships suggests that I fly almost every subcap. I haven't lost a ship in L3s nor L4s, and I only lost 1 in an L2 roughly 4 years back that i attributed to a freak lag spike.
So, tell me, am I doing things wrong? aside from the play style I choose, that is...
well you've got scads of ways to get more profiability out of running the missions you're running, you just don't take advantage of them you're basically whining that you refuse to attempt to earn more money but that you don't have enough
My whining is not about I don't have more, I'm fine the way i play the game, It is about sustainability and how gamers like me are restricted by RL to have more game time... Reprocessing my loot is how i get my minerals, which I occasionally use to build my ships, and yes, I rather build ships if I can rather than buying them, and I expand my own fleet of ships because I want to collect all subcaps that I can...
And what about you nulbears? nulsec is utterly static, with this upcoming changes, CCP is just reinforcing existing alliances in nulsec, denying new players to build up assets quick in the safety of highsec before they're able to confront entrenched alliances. If you nulbears indeed want an active nulsec, get rid of those bridges that allows you travel vast distances, allow hit and run tactics or guerrilla warfare on your systems, If you want sov on vast number of systems, guard each system 24/7, and not hide in some staging area deep in your territory.
|

Galies
JJ Express
10
|
Posted - 2014.04.29 17:12:00 -
[2144] - Quote
Weaselior wrote:Capsuler Rhea wrote: To reiterate, that's the play style I chose, sandbox is defined as such, you can do everything you want, no? Now, in terms of doing something wrong, perhaps, I almost always log everyday, but I only do a few missions a day on average. I don't do missions for LP, I don't do missions as fast as I can. I experiment on ships, and having more than 43 million sp on ships alone and without 1 sp on capital ships suggests that I fly almost every subcap. I haven't lost a ship in L3s nor L4s, and I only lost 1 in an L2 roughly 4 years back that i attributed to a freak lag spike.
So, tell me, am I doing things wrong? aside from the play style I choose, that is...
well you've got scads of ways to get more profiability out of running the missions you're running, you just don't take advantage of them you're basically whining that you refuse to attempt to earn more money but that you don't have enough
Ok, so what about me Weaselior? I use MTU's, dedicated salvage ships, and all sorts of tricks to maximize my earning potential, but the simple truth is the value of mission running has gone down DRASTICALLY over the years. At one point in time I was able to plex 2 toons a month, just with what I made running missions, and I didn't have to grind them every day. Now, i'll be lucky to be able to plex one toon with what im making. |

Dramaticus
GoonWaffe Goonswarm Federation
510
|
Posted - 2014.04.29 18:47:00 -
[2145] - Quote
Are you the type of people that get your paycheck and then immediately run to the bar The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Weaselior
GoonWaffe Goonswarm Federation
7156
|
Posted - 2014.04.29 18:47:00 -
[2146] - Quote
Galies wrote:Ok, so what about me Weaselior? I use MTU's, dedicated salvage ships, and all sorts of tricks to maximize my earning potential, but the simple truth is the value of mission running has gone down DRASTICALLY over the years. At one point in time I was able to plex 2 toons a month, just with what I made running missions, and I didn't have to grind them every day. Now, i'll be lucky to be able to plex one toon with what im making. maybe you should get a real job instead of a space job Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Capsuler Rhea
Imperial Academy Amarr Empire
34
|
Posted - 2014.04.29 19:10:00 -
[2147] - Quote
Dramaticus wrote:Are you the type of people that get your paycheck and then immediately run to the bar
Me? On the contrary, quite the opposite, reason I only give myself a little 'me' time whenever I can..... but this is way off topic, don't you think?
My gripe is that these proposed changes will nerf the income of mission runners and highsec industrialists in NPC corps, and will greatly boost nullbears. At the moment, every advantage is on nullbears, ratting alone in nullsec systems is more than enough to eclipse the income of mission runners.... ratting = chance of faction loot; missions = zero chance, well, mission runners have Loyalty Points, but they're disadvantaged by the FW guys.
So, I can only surmise that CCP is trying to kill highsec bears while reinforcing nullbears, creating more hurdles for fresh new players who wants to eventually challenge the existing order in nullsec. That meme of a cop holding a baby in a baby car seat? That represents nullsec right now, CCP being the cop, and the baby represents the huge alliances. |

Tarnia Xavian
Redheads and Railguns
0
|
Posted - 2014.04.29 19:36:00 -
[2148] - Quote
Another skill tree ****** by ccp. When will we learn?
(Yes, I use mineral compression of guns to build capitals in low sec.)
|

PhantomStar
Viziam Amarr Empire
0
|
Posted - 2014.04.29 20:39:00 -
[2149] - Quote
Something I have always wondered about refining is why it is instant. I see lots of good changes in these updates and if I understood it correctly am glad to see the player owned stations can boost refining yield above an NPC station such that it becomes a bit more of a profession that needs more than just skills to be the best.
Has adding refining/reprocessing lines to the stations in a similar vain to manufacturing lines ever been considered such that if someone wanted to refine large quantities they would have to have multiple reprocessing arrays etc? I ask as this would go further to creating a profession of refining, and it would also mean people without refining skills couldn't as easily just pass them to someone with the skills and get the stuff back instantly. So this would apply to NPC stations to.
Just a thought sparked by these updates. |

someguy2u
War Tid3
0
|
Posted - 2014.04.29 21:38:00 -
[2150] - Quote
Capsuler Rhea wrote:
My gripe is that these proposed changes will nerf the income of mission runners and highsec industrialists in NPC corps, and will greatly boost nullbears. At the moment, every advantage is on nullbears, ratting alone in nullsec systems is more than enough to eclipse the income of mission runners
There are a lot of pilots who are casual and independent of the big corps/alliances. This nerfing of HiSec players has been going on for the last few expansions. The degradation of a free-flowing sandbox (by decreasing the relevance and playing experience of high-sec dwellers) not only creates a barrier to entry but also will cause people to quit subscribing.
|
|

hana morar
Senex Legio
0
|
Posted - 2014.04.29 23:43:00 -
[2151] - Quote
will refining outpost be usable in .5 and higher systems with this patch? |

LadySpook Anpumesses
Franklins Junto LLC
0
|
Posted - 2014.04.29 23:49:00 -
[2152] - Quote
someguy2u wrote:Capsuler Rhea wrote:
My gripe is that these proposed changes will nerf the income of mission runners and highsec industrialists in NPC corps, and will greatly boost nullbears. At the moment, every advantage is on nullbears, ratting alone in nullsec systems is more than enough to eclipse the income of mission runners
There are a lot of pilots who are casual and independent of the big corps/alliances. This nerfing of HiSec players has been going on for the last few expansions. The degradation of a free-flowing sandbox (by decreasing the relevance and playing experience of high-sec dwellers) not only creates a barrier to entry but also will cause people to quit subscribing. Me for example (casual high/low sec dweller), the reprocessing nerf alone will reduce my income by roughly 25% (if not more) making it harder for me to fight the low sec pirate corps. This doesn't expand anything for me, only reduces my isk making options...........  |

Jethrow Toralen
Science and Trade Institute Caldari State
5
|
Posted - 2014.04.30 04:56:00 -
[2153] - Quote
The most affected by these changes will be new players (not many participating here so you won't hear from them). Next most aggrieved are probably Rorqual owners, but this may only be temporary, and after that low sec inhabitants.
It's lowsec inhabitants I am wondering about - because if part of the goal of these changes is to reward play in areas of greater risk - lowsec players seem to be the segment most likely to experience risk and disruption of their play activities on a day to day basis.
I don't really have a measure of risk for sov null sec - to me it seems like player-owned highsec, with the odd angry shot (or trillion isk space battle fielded with materiel out of surplus) and long periods of calm for making bank. The increased income generating opportunities from having your own piece of null sec seem like adequate reward to me. |

Foxglove Digitalis
LightningStrikesTwice Elemental Tide
47
|
Posted - 2014.04.30 11:51:00 -
[2154] - Quote
What about all the things that can't be reprocessed at the minute?
How about a rendering plant for all the excess millitants, damsels, exotic dancers, frozen corpses, fedos etc?
Maybe outputs could be used in implant manufacture. |

Capsuler Rhea
Imperial Academy Amarr Empire
35
|
Posted - 2014.04.30 12:10:00 -
[2155] - Quote
Jethrow Toralen wrote:The most affected by these changes will be new players (not many participating here so you won't hear from them). Next most aggrieved are probably Rorqual owners, but this may only be temporary, and after that low sec inhabitants.
No, it won't be temporary, reprocessing (modules and such) will be reduced down to 52% from current levels, I'm a mission runner, and I don't reprocess ships, which are the only things that do have additional materials, as far as i know. That means mission runners will be hit hard with this proposed changes. I am for fixing the skills and its corresponding output (refining and reprocessing), i.e., you need to have max skills to refine at 100%, but again, these changes doesn't just do that, they will nerf mission runners income dramatically, especially since salvage prizes have plummeted. |

Firvain
Wildly Inappropriate Goonswarm Federation
14
|
Posted - 2014.04.30 15:07:00 -
[2156] - Quote
Querns wrote:Regarding unification of compressed ore types, you could also do it in the opposite direction.
E.g.: (numbers are not based on reality since I can't remember the actual numbers and am too lazy to look it up) 100 veldspar = 1 compressed veldspar 95 concentrated veldspar = 1 compressed veldspar 90 dense veldspar = 1 compressed veldspar
This is a good idea, and if the math makes it feasible, I'd like to see it happen.
1 upping this |

Audrey Koshka
Agony Unleashed Agony Empire
14
|
Posted - 2014.04.30 20:57:00 -
[2157] - Quote
tldr - this change nerfs my current primary isk source, and I'm still in favor of it.
So currently I make my money building capital ships in low sec. I've run the numbers, and the cost advantage of 60% refine in a Minmatar Tier 3 outpost (or 57% refine w/ +5% ME in an Amarr Tier 3, which comes out to about the same) is sufficiently large that I'm closing down capital ship production. Capital ship manufacturing is fundamentally just a very isk intensive form of t1 manufacturing, and margins have been narrowing even more over time as more folks have gotten into it. In the short term I think null will pocket the extra margin, but in the long term null will be able to supply the market and competition will drive margins down based on their cost, rendering lowsec manufacture impractical. (Unlike overall production which is a large enough volume to not all be able to move, a single account three character operation like mine can pump out roughly a hull per day, and Forge lowsec only sees five Archons/day trade hands, for example)
But, I'm still in favor of it.
Terrain and nonuniform space is good, right? Well, sov nullsec within single jump range of The Forge (Geminate, Vale of the Silent) is about to become one of the best places to build capital ships. In general, all shallow null just became more valuable. Since truesec tends to be worse in shallow null, this provides a different form of value that scales in roughly the opposite direction. Maybe I should go build ships in Provi. :)
Second, while I wouldn't have minded a less dramatic spread in refining advantage such that I could still operate at reduced profit, I can't argue with a straight face that lowsec poses such a great risk that I need more reward. Sure, there is an isk cost in terms of having a jump freighter to bring in compressed minerals, but to be honest I face almost zero risk.
For someone like me who focuses on pvp and just did this as a low effort money maker on the side the rational decision is to divest, but that simply means there is more room for a dedicated industrialist willing to put more effort in to find a corp operating out of shallow sov null and reap the rewards. |

Kusum Fawn
State War Academy Caldari State
450
|
Posted - 2014.04.30 21:14:00 -
[2158] - Quote
Audrey Koshka wrote:tldr - this change nerfs my current primary isk source, and I'm still in favor of it.
So currently I make my money building capital ships in low sec. I've run the numbers, and the cost advantage of 60% refine in a Minmatar Tier 3 outpost (or 57% refine w/ +5% ME in an Amarr Tier 3, which comes out to about the same) is sufficiently large that I'm closing down capital ship production. Capital ship manufacturing is fundamentally just a very isk intensive form of t1 manufacturing, and margins have been narrowing even more over time as more folks have gotten into it. In the short term I think null will pocket the extra margin, but in the long term null will be able to supply the market and competition will drive margins down based on their cost, rendering lowsec manufacture impractical. (Unlike overall production which is a large enough volume to not all be able to move, a single account three character operation like mine can pump out roughly a hull per day, and Forge lowsec only sees five Archons/day trade hands, for example)
But, I'm still in favor of it.
Terrain and nonuniform space is good, right? Well, sov nullsec within single jump range of The Forge (Geminate, Vale of the Silent) is about to become one of the best places to build capital ships. In general, all shallow null just became more valuable. Since truesec tends to be worse in shallow null, this provides a different form of value that scales in roughly the opposite direction. Maybe I should go build ships in Provi. :)
Second, while I wouldn't have minded a less dramatic spread in refining advantage such that I could still operate at reduced profit, I can't argue with a straight face that lowsec poses such a great risk that I need more reward. Sure, there is an isk cost in terms of having a jump freighter to bring in compressed minerals, but to be honest I face almost zero risk.
For someone like me who focuses on pvp and just did this as a low effort money maker on the side the rational decision is to divest, but that simply means there is more room for a dedicated industrialist willing to put more effort in to find a corp operating out of shallow sov null and reap the rewards. except when they get rofl stomped by null sec alliances looking for cap ship storage systems. or arent null alt corps or arent tied to goons in any way or find that pos mechanics still suck or find that third party jf service costs have gone up
or find that renting is a terrible way to spend game time as it creates a required level of profit you must get from manufacturing which is not necessary in npc low. for more risks.
you yourself stated that vale and geminate is going to be the best place to make caps, if this is true, pray tell who is currently renting out those locations?
most, but not all of the changes in these six blogs are not good for the majority of the games population. casual industrialists who were getting by before despite bad maths will simply walk away/stop building. prices will go up and the remaining nullsec industrialists will reap the rewards of a much lesser influential empire space. Higher general costs and the increased need to sell plex to fund any exploding activity will push many of the casual players straight out of the game.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Restodruid
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.05.01 01:21:00 -
[2159] - Quote
Will it still be worth it to reprocess modules in lowsec or should I join a nullsec corp so I can ***** their outposts? |

Kusum Fawn
State War Academy Caldari State
452
|
Posted - 2014.05.01 07:15:00 -
[2160] - Quote
Restodruid wrote:Will it still be worth it to reprocess modules in lowsec or should I join a nullsec corp so I can misuse their outposts for my reprocessing benefits. With max skills the yield in lowsec is way too low and once again all the benefits go to nullsec. Where is the love for lowsec pirates?
still in lowsec, it will cost more then your repro is most likely worth to jf it around. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
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Angelina Duvolle
Homeworld Technologies
10
|
Posted - 2014.05.01 21:14:00 -
[2161] - Quote
The intensive array currently says it is limited to .04 systems, but it doesn't actually work in .04 systems, have to be in .03 in order to anchor it.
Have the devs confirmed at all that they will be anchorable in .04 during the summer release?
thanks
|

Kusum Fawn
State War Academy Caldari State
453
|
Posted - 2014.05.02 18:54:00 -
[2162] - Quote
Angelina Duvolle wrote:The intensive array currently says it is limited to .04 systems, but it doesn't actually work in .04 systems, have to be in .03 in order to anchor it.
Have the devs confirmed at all that they will be anchorable in .04 during the summer release?
thanks
"Restricted to security level less then 0.4 "
meaning it will not work in 0.4 because 0.4 is not less then 0.4.
it is not the most clear it could be. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Kayne Blackstar
University of Caille Gallente Federation
0
|
Posted - 2014.05.03 13:55:00 -
[2163] - Quote
Gospadin wrote:My frustration with this is that it's so ungodly tedious to sell a bunch of modules these days that I typically just reprocess my entire station contents and sell the ore to save time.
Can we get some kind of "bulk sell to buy orders" to go with this? Entrepreneurs will still be able to make more money by doing individual sales, but given the bottom has just fallen out of reprocessing modules, it seems like anyone doing any kind of missions will have to spend even more time working on Carpal Tunnel V in stations.
While I completely agree with the above statement, I fear that salvaging will be totally pointless after this massive nerf. Many of the salvage items are complete junk that no one buys EXCEPT to reprocess them back into their base minerals. If those people are going to get 45% less minerals, they will pay 45% less. This will crash the market on many of the items that appear as loot from missions. Time spent salvaging will be virtually worthless, go mine or blitz another mission instead.
Unless CCP plans on eliminating the now worthless modules, and change the drops in missions to modules that people actually want, this will completely kill the mission runner's ability to make isk.
Also, I just saw the mock ups for the new UIs... really cool that we can now see all of those different modules on a neat screen... too bad no one will be reprocessing modules. Think about it: I want to build an item that takes 1,000,000 isk worth of ore to build. I have another item that costs 1,000,000 isk worth of ore to make, I can quick sell it for 900,000 isk, and buy 90% of the mins I need, OR I can reprocess it and get 550,000 worth of ore (55%) of the ore I need. Oh... and don't forget the months of training you need to get that 55% up from the base 50%... Why would anyone ever want to train that!
|

stoicfaux
4726
|
Posted - 2014.05.04 02:20:00 -
[2164] - Quote
http://themittani.com/news/fanfest-ship-and-module-balancing Skip down to the graphs at the end.
You might want to hold off on reprocessing your meta 1-3 modules...
Quote: In addition to the ship changes, CCP will be addressing module balance in the same form as the tiericide they applied to ships. Using the beam laser as an example, CCP Fozzie highlighted a lack of specialization in the module group.
CCP is looking to change the role each module serves. Instead of a linear progression, players will be given more choices. Named modules will have the same power level but provide different bonuses and benefits. In the case of beam lasers, Sansha would have higher tracking, whereas Blood Raider would have higher range as an example.
As CCP Fozzie explained, the staff at CCP is looking at how best to facilitate the process before going through with a tiericide program for modules. He also hinted at discussion within CCP about how to allow players to manufacture named modules, with "the dream to have everything a player uses created by another player" being the basis for this concept. In addition to these changes, more are expected to be announced at the EVE keynote tomorrow.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Gospadin
School of Applied Knowledge Caldari State
130
|
Posted - 2014.05.04 17:07:00 -
[2165] - Quote
Can we double the amount of minerals in Reinforced Metal Scraps so that they're worth the same post-patch? |

Gospadin
School of Applied Knowledge Caldari State
130
|
Posted - 2014.05.04 17:22:00 -
[2166] - Quote
stoicfaux wrote:http://themittani.com/news/fanfest-ship-and-module-balancing Skip down to the graphs at the end.
You might want to hold off on reprocessing your meta 1-3 modules...
Yes, they'll rebalance them, but that could just as easily hurt them, and still make them worth less than the mineral value today.
There's really two ways it could go:
1) T2 uniformly better than whatever meta1-meta4 bonuses become. In this case, every old timer uses T2 anyway, and meta modules are still crap.
2) meta1-meta4 becomes optimization to fitting, effect power, activation cost or range (or other vectors)
meta0 is the baseline meta fitting is same effect and activation, but 10% easier on grid+CPU meta effect is 12% more damage, same range, same activation cost, same fitting meta range is 12% more range, same damage, same activation cost, same fitting meta activation is 12% less activation cost, same damage, same range, same fitting
T2 becomes 10% effect, 10% range, 3% more activation cost, 3% harder fitting cost
For things like rigs, the 10% needs to be bigger, since T1 to T2 rigs have much bigger differences.
meta0 is the cheapest module, and players can build them the others are found via missions ganking ships will demand meta effect for max DPS, or stronger web bonuses) snipers / kiting ships may want meta range modules to fit on their fleets (ranged web) fitting constraints may drive passive meta fitting choices, or meta activation for power-expensive modules like MWDs and neuts
bittervets will use T2 for a good balance of everything (T2 webs might be 60% at 12k if meta0 was 50% at 10k)
note that 10%/3%/12% whatever all all just possibilities. exact balance TBD.
In that case, yes, I'd keep my meta modules.
|

Louise Beethoven
Hedion University Amarr Empire
117
|
Posted - 2014.05.05 12:25:00 -
[2167] - Quote
It's absolutely ******** that skills aren't taken into account at POS refineries. One minute CCP claim they are trying to remove needless complication, the next they add special cases like this. Obviously you're still procrastinating about dealing with the POS code.
stoicfaux wrote:http://themittani.com/news/fanfest-ship-and-module-balancing Skip down to the graphs at the end. You might want to hold off on reprocessing your meta 1-3 modules... Quote: In addition to the ship changes, CCP will be addressing module balance in the same form as the tiericide they applied to ships. Using the beam laser as an example, CCP Fozzie highlighted a lack of specialization in the module group.
CCP is looking to change the role each module serves. Instead of a linear progression, players will be given more choices. Named modules will have the same power level but provide different bonuses and benefits. In the case of beam lasers, Sansha would have higher tracking, whereas Blood Raider would have higher range as an example.
As CCP Fozzie explained, the staff at CCP is looking at how best to facilitate the process before going through with a tiericide program for modules. He also hinted at discussion within CCP about how to allow players to manufacture named modules, with "the dream to have everything a player uses created by another player" being the basis for this concept. In addition to these changes, more are expected to be announced at the EVE keynote tomorrow.
Nothing was mentioned about this? |

Hirogenale
The Scope Gallente Federation
2
|
Posted - 2014.05.07 18:52:00 -
[2168] - Quote
I vote for giving nullsec 5-10x bigger asteroids + increasing the yield by 20-50% (or give it ores that contain 15-35% more minerals than highsec ones) and scrapping the ME bonus as well as the refining bonus on outposts. (+ thats even rationally explainable contrary to the boni) Opposed to the planned changes this would not result in close to zero or even negative profit margins for high/lowsec manufacturers (and don't tell me they should just buy refined minerals from nullsec ppl, adding the fuelcosts and tradingtaxes they still pay quite a bit more... + why the hell would one jump minerals back out of null if he could just produce stuff there already that take up less space finally than the minerals would) and still buff nullsecmining and manufacturing significantly, making it worth doing, hell, it might even make it worth going out there in a Venture or a Prospector.
That refining needs higher skills: ok. That different structures get extremely different results from the same ores (+ most of these structures are not accessible by all) creates an extreme inbalance, not ok (and don't tell me a 3% difference isn't a lot (and that were procent point, not relative to the actual output, so it'd be higher, and between high and null its even higher), when the profit margin on a lotta stuff is only 3-6% thats 100-50% loss, and please don't come with the few exceptions now, as soon as more people would produce those the profitmargins would drop to these levels as well)
Well, maybe the profit margins will get higher if we lose some industrialists... |

Santehnik Potapych
The Dry Stout Society
0
|
Posted - 2014.05.07 20:50:00 -
[2169] - Quote
, |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
675
|
Posted - 2014.05.09 18:41:00 -
[2170] - Quote
So, I was perusing the alchemy tables when I realized that some of the newer alchemy reactions returned 95/100 of a certain material. Coupled with an 11% bonus in a fully upgraded nulsec refinery, would that not return more material than what was put in?
1 unit of Unrefined Neo Mercurite requires 100 Mercury and 100 Cadmium. Under the old skills and stats, perfectly refining this would return 95 Mercury and 40 Neo Merc. Under the new skills and stats, it will return at least 105 Mercury and 44 Neo Mercurite.
I'm fine with the extra Neo Merc. But creating moon goo out of thin air doesn't seem like a good idea. Maybe just cut the 100% returned Mercury to 90 like all the other recipes. Pretty sure its just 7 recipes. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
|

Olwe Ofaehn
Republic Military School Minmatar Republic
2
|
Posted - 2014.05.10 16:57:00 -
[2171] - Quote
Dropping the reprocessing of ships, modules and other items to only 50-55% rates seems a bit arbitrarily harsh. There is probably a more perfect rate that would not hurt anything and increase the enjoyment of people who like to reprocess these things for fun. Have you considered making a 60-80% rate instead?
It's psychologically satisfying to get minerals back from these items. It makes you feel like that you are living in an advanced civilization. The scrap-metal processing people would have more fun with the skill. I doubt it would hurt the economics of using mineral compression instead of module compression. The enthusiast can enjoy mineral compression while the casual can get some fun out of module compression. |

Zorrkinae vonHui
Gnostics of the Sense of Life
0
|
Posted - 2014.05.10 23:07:00 -
[2172] - Quote
It-¦s so funny as a pretty new player in EVE of a half year or so, I don-¦t get the half of the complaints people are having on the massive changes with Kronos^^
for me all that stuff u guys say is awsome.... and pretty helpfull that I jumped into this shortly before those changes^^ so all I learned last months was useless and I can beginn from scratch, but atleast I didn-¦t have had the time yet to get used to some special ISk-cow wich makes it way easier to turn with those changes!
awsome that there is so much work invested to this game, and all those news about ur plans make me happy every day  (cuz who could read so much within a short time xD so the news from last week are news for me today xD) "there are million ways to death, but only one way leads to life" |

Weaselior
GoonWaffe Goonswarm Federation
7358
|
Posted - 2014.05.10 23:09:00 -
[2173] - Quote
Soldarius wrote:So, I was perusing the alchemy tables when I realized that some of the newer alchemy reactions returned 95/100 of a certain material. Coupled with an 11% bonus in a fully upgraded nulsec refinery, would that not return more material than what was put in?
1 unit of Unrefined Neo Mercurite requires 100 Mercury and 100 Cadmium. Under the old skills and stats, perfectly refining this would return 95 Mercury and 40 Neo Merc. Under the new skills and stats, it will return at least 105 Mercury and 44 Neo Mercurite.
I'm fine with the extra Neo Merc. But creating moon goo out of thin air doesn't seem like a good idea. Maybe just cut the 100% returned Mercury to 90 like all the other recipes. Pretty sure its just 7 recipes. refine ipgrades dont affect scrapmetal, just ore Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Highfield
Vanishing Point. The Initiative.
56
|
Posted - 2014.05.11 20:07:00 -
[2174] - Quote
Is there a CSV/GoogleDoc somewhere out there with all the new numbers? Shoutout to CCP to next time supply these in the devblog instead of the nice, but unusable PNG images. |

Kusum Fawn
State Protectorate Caldari State
459
|
Posted - 2014.05.11 20:38:00 -
[2175] - Quote
Zorrkinae vonHui wrote:It-¦s so funny as a pretty new player in EVE of a half year or so, I don-¦t get the half of the complaints people are having on the massive changes with Kronos^^ for me all that stuff u guys say is awsome.... and pretty helpfull that I jumped into this shortly before those changes^^ so all I learned last months was useless and I can beginn from scratch, but atleast I didn-¦t have had the time yet to get used to some special ISk-cow wich makes it way easier to turn with those changes! awsome that there is so much work invested to this game, and all those news about ur plans make me happy every day  (cuz who could read so much within a short time xD so the news from last week are news for me today xD)
This post makes me smile, "I have no idea what is happening but i think everything is ok" is such a nice outlook. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
676
|
Posted - 2014.05.12 18:28:00 -
[2176] - Quote
Weaselior wrote:Soldarius wrote:So, I was perusing the alchemy tables when I realized that some of the newer alchemy reactions returned 95/100 of a certain material. Coupled with an 11% bonus in a fully upgraded nulsec refinery, would that not return more material than what was put in?
1 unit of Unrefined Neo Mercurite requires 100 Mercury and 100 Cadmium. Under the old skills and stats, perfectly refining this would return 95 Mercury and 40 Neo Merc. Under the new skills and stats, it will return at least 105 Mercury and 44 Neo Mercurite.
I'm fine with the extra Neo Merc. But creating moon goo out of thin air doesn't seem like a good idea. Maybe just cut the 100% returned Mercury to 90 like all the other recipes. Pretty sure its just 7 recipes. refine ipgrades dont affect scrapmetal, just ore
Oh, yes. Right you are. While the blog doesn't explicitly state that unrefined goo isn't effected, the relevant line does specify that refinery outpost upgrades effect ice and ore. There is no mention of other things.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

gascanu
Bearing Srl.
117
|
Posted - 2014.05.13 11:13:00 -
[2177] - Quote
Will this be delayed also with the rest of the industry patch? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3236
|
Posted - 2014.05.13 11:16:00 -
[2178] - Quote
gascanu wrote:Will this be delayed also with the rest of the industry patch?
yes Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

gascanu
Bearing Srl.
117
|
Posted - 2014.05.13 11:58:00 -
[2179] - Quote
Steve Ronuken wrote:gascanu wrote:Will this be delayed also with the rest of the industry patch? yes
thx |

Darin Vanar
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.05.14 12:18:00 -
[2180] - Quote
I...somehow missed reading this before the rest of the Industry changes, and if this is not reconsidered, I will be greatly disappointed.
1) The person who is doing these changes does not seem to understand the previous design of the original, that they are now building on.
Let's look at the skill set and more importantly why it was designed this way.
Refining in highsec took very little training time to get to 100% refining, compared to the amount of skills required to get 100% refining in nullsec stations.
This is why you have the advanced refining skills, because the station bonuses were so mis-matched.
This leads to the question, then, why were the station bonuses so mis-matched?
Simple answer is: ore value.
The nullsec space is vastly superior in raw resource value. Therefore, in order to increase its ramp up time before this value was fully tapped, low output stations were put there, with high end skills (long training times) to make its value specialized. IE, the people who invested in their refining skills before turning into output.
The real value of this is in the mineral output, not the rocks themselves. The original designer understood this.
The highsec space, is comparitively sparse of this rich, raw resource mineral value. Therefore, it required much less attention from a design point of view to assign yet another chunk of specialization into turning out its full output.
What are these ore outputs I am referring to? Let's take a look at a chart from one of our CSM, Steve Ronuken. (very nice chart, btw) Prime Arokonor, sits at the top of the nullsec list, with an Isk per unit value of, 3919.11. Now, I'm not going to use fancy math on everyone so I'm just going to refer to this as a simple 4000. Luminous Kernite, at 251.94 Isk per unit, is the top ore value in highsec space. I'm going to simplify this as well, to 200.
So we have values of 4000 : 200. We can break this down further to, 40 : 2, and then finally, to its most simple form of 20 : 1. This is the ratio of the value of the richness of space between, nullsec and highsec. It's a pretty big ratio when you break it down based on value of ore, on output alone.
The only catch, was the crappy refine bonus stations nullsec had to work with. I believe this was something around 30%, it doesn't matter. What is important here, is that for nullsec, you had to employ the full gambit of your refining skills subsets, including ores, to be able to refine to 100% locally, and thus take full advantage of that 20 : 1 ratio.
In highsec, it takes comparatively very little refining skill to reach 100% of this, comparatively 1 output. The stations start out at a very generous, 50% refine yield. With the real work, being in taking out the 5% corporation tax at said station where you were refining, you would have 100% output without any real trouble. But, this output, is of significantly less local quality, than nullsec local quality. Remember that 20 : 1 ratio, it is the reason for this refining station imbalance between the two.
The proposed change throws all this careful work in the skill trees, assuming new players, and older, more established players, less income but also less time spent training, to reach that income, versus a huge income but also a greater amount of granular steps to reach that potential, making a very strong statement about new players mining in high sec and the skilled miner, having gone down to nullsec.
This blog I will say, very ignorantly, throws this balance between new player and veteran player, out the window, claiming, refining was not "skill centric". The refining skills 'did not matter'. 'We want to make the refining skills more centric.'
But who is the audience referred to by these statements in the dev blog? It certainly isn't nullsec, because you needed a good depth of refining skills to get to 100% refine. They are in direct relation to highsec. But no attention seems to be paid to the formula underneath, which is 20 : 1.
To put it simply, in highsec, it didn't matter to the original designers if the steps required to reach 100% were 10 or 1, because the actual value of what the ore was outputing in mineral value, was twenty times less than what the system was actually geared towards - and that is balanced around nullsec, not highsec values. Appropriately so.
Another way to look at this: Highsec: Poor value, not a lot of steps needed to reach said value, because its output will always be poor. (1:20) Nullsec: High value, a lot of steps needed to reach said value, otherwise its output will be too overwhelming. (20:1)
So you had the skill separation of highsec only needing the first tier of refining skills, plus a small measure from the implant, you could achieve 100% refine with the basic skill at V.
Nullsec had a much larger, much steeper separation, but in the end, you could achieve 100% refine by, some would say 'overtraining' in the greater depth of the refining skill subsets.
So what does the new dev blog propose? Throw all this out the window, and increase the margin to 22:1 in favor of nullsec, by adding a flat percentage refining bonus to nullsec, and making skillsets spread out in the same increments across the board for both high and null.
To get the full value of that 1 to 22 ratio in high, you now have to train for a full subset of skills, for meager 0.1% increments (poor mineral output) to your actual mineral yield. Now, for null, nothing changes, because this scale already previously existed because the facilities didn't bridge the gap in order to tap the 20 : 1 ratio without them. But that's not all, apparently this was not enough because the refining bonus was then added to null stations (2.8% - simply translated here to 22 : 1), to further separate them from their empire counterparts.
continuing... |
|

Darin Vanar
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.05.14 12:25:00 -
[2181] - Quote
continued...
What is this refining bonus I speak of?
From the dev blog: What does that mean in practice?
A character with Reprocessing 5, Reprocessing Efficiency 1 and perfect NPC corporation standings will get 10.2% less reprocessed minerals in a 50% station than currently. This is intended as we now are pushing for all skills to be maxed out by players wanting to specialize in reprocessing in order to get the most of it A character that has perfect skills/standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently. Again, that is an intended behavior, as we want players to invest in reprocessing to get the most out of it.
2.8% less than currently? You mean 2.8% less than a 1 output out of the 20 generated in nullsec? Why are you nerfing highsec refining output?
It makes no sense.
Furthermore, it's completely unacceptable, to me, as a consumer to accept this sort of abuse towards your newer players - knowing they work for far less, and now expecting them to just turn that over - that little they produce - to their nullsec counterparts in the form of UNREFINED MINERAL OUTPUT. This no longer takes into account the 20 : 1 ratio, but the amount of TIME this young player, has to put into the game, to reach that 20 : 1 ratio, just by nerfing their mineral output possible from local refining in stations. This nerf, is on top of the added time to skill into that nerf, which makes it an absolute, slap in the face to all new highsec miners.
They are now treated officially as serfs. Nothing more, brainless cattle to feed the EvE grinding wheel, without any moral value paid to their value in the system itself, their value as a consumer, as a person. No, all that is gone now, sell your rocks, you won't even refine at the same level as your null counterparts, who cares that the output of that rock is at a 1 to 20 value, you will actually lose the value of that even further if you refine at your local station.
Bravo, CCP, just when I thought you couldn't get this any worse.
I subbed back in April this year, my sub runs out at the end of June. I cannot support this design. It is abusive, it is demeaning, it is wrong. It is absolutely, intellectually repulsive to me. It's a different kind of low. |

Aluka 7th
146
|
Posted - 2014.05.14 13:53:00 -
[2182] - Quote
Darin, that is nice analysis and right to the point but you are missing one little detail.
All major players, CCP, 0.0 alliance leaders (usually in CSM), CCP media and marketing, want meat for the meat grinder that is 0.0. They want new player in 0.0 as soon as possible, not solo mining in highsec. They should mine/rat in 0.0, lose a ship, buy another ship.. all that. Spin the economy. Create big fights of "I was there" type. Nothing bad wit that in essence.
BUT the problem with actually implementing that is in current mindset of people "on the ground" in 0.0, those old vet players (managers, CEOs of small corps) that have their alts doing industry for good margin to finance pew pew and usually in position of power wich they use to exploit new players with fees and "protection money" without actually protecting and/or close the doors to greener pastures (R32/R64 moons even R16 soemtimes). Which leaves new recruit valuable only as cannon fodder for fleet fights. If real industrialist corp comes to 0.0 staging system, what will old vet do to get iskies, you know the middle management type, too small for alliance money to big of a ego? Will he PvE? Will he mine?.. no he will stop those industrial from even getting any foothold or he will try to slap them with few billion in "fee" for using space which usually he is not able to defend on regular basis.
How many people that are renting space from 0.0 alliance got reimbursed by that alliance for their loss because small enemy fleet managed to get into their system they are paying to be protected. Whole 0.0 situation is ridiculous right now. New players grinding to pad the pocked of second life bosses. No wonder lot of people don't want to go to 0.0 even if it is "bigger profit" on paper but from other side are pushed from high sec with this and similar moves and what will they do... they will stop.
|

mynnna
GoonWaffe Goonswarm Federation
3491
|
Posted - 2014.05.14 14:13:00 -
[2183] - Quote
That was a lot of words to admit that you're missing the fact that the whole point of the changes is to throw the "old design" (whether or not your details about it are actually correct) out the window. Member of the Goonswarm Economic Warfare Cabal |

Dramaticus
GoonWaffe Goonswarm Federation
556
|
Posted - 2014.05.14 14:17:00 -
[2184] - Quote
I would just like to remind you all that your mining and reprocessing skills would not go to waste in GoonWaffe. Please contact a GoonWaffe recruiter for details! The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Aluka 7th
147
|
Posted - 2014.05.14 14:22:00 -
[2185] - Quote
Dramaticus wrote:I would just like to remind you all that your mining and reprocessing skills would not go to waste in GoonWaffe. Please contact a GoonWaffe recruiter for details!
Salt mine is to the left  |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
357
|
Posted - 2014.05.14 15:29:00 -
[2186] - Quote
Aluka 7th wrote: He didn't miss that fact, he just explained why one element of the old design should be also in new design in same effect but maybe different implementation. Tl;dr He showed that you need low skills in high sec because ore is sh* there and considering that mostly new players are/were there, there was no point in making their life miserable. Original design allowed for new guy with low skills to scrape that puny profit to fullest aka 100%. New patch will remove that and will take cut from that pocket change.
actually literally every factual basis for his theory is wrong
1) every 0.0 region was seeded with three conquerable stations, one of which is a 50% refinery. it was only when outposts were introduced that 0.0 started getting much worse refines than highsec (and outposts were introduced in a patch), so obviously the "0.0 deliberately has bad refines" is wrong because originally it didn't
2) he has absolutely no idea how to calculate mining profit: mining profit is not at all 20x higher in nullsec. this is because mining is by m3 and nullsec ores are significantly larger than highsec ores: while each unit of arknor may be worth much more than each unit of veldspar, you get far more units of veldspar with the same setup than you get units of arknor
basically he wrote an entire essay on design principles of a design he doesn't know the first thing about |

Gae Bek
Beard Inc.
0
|
Posted - 2014.05.14 15:55:00 -
[2187] - Quote
Querns wrote:Decaneos wrote:I'm not completely sure about this, but does this mean that even if you train scrap metal reprocessing to five, module reprocessing is going to take a massive hit in the nuts?
As this is a big part of my mineral influx ,im not sure i will be very happy about these changes. This is correct; all scrap metal refines will produce 55% of the minerals that they do today at maximum, on both sides of the summer expansion. Additionally, to claw out even that much efficiency, you need Scrapmetal Processing to 5.
While, like a lot of people, I feel this is a massive nerf to a lot of pilots who mission run and salvage at the same time, I also understand that its not going to be changed, just because we whine about the change.
I do however think that the Scrapmetal Processing skill is now over-rated and the rank needs to be lowered to at least a Rank 2 skill. You can refund pilots the extra skill points it took them to get to Rank 5, for those who already trained it to max level i'm sure.
You won't be changing any other refining skills as far as I have read, yet even Veldspar gets a 5% bonus per level and that is still going to be Rank 1
Rank 5 skill for only a 5% increase at max level, seems a little unfair when compared to other skills which give way more bonuses. |

mynnna
GoonWaffe Goonswarm Federation
3491
|
Posted - 2014.05.14 15:55:00 -
[2188] - Quote
Aluka 7th wrote:mynnna wrote:That was a lot of words to admit that you're missing the fact that the whole point of the changes is to throw the "old design" (whether or not your details about it are actually correct) out the window. He didn't miss that fact, he just explained why one element of the old design should be also in new design in same effect but maybe different implementation. Tl;dr He showed that you need low skills in high sec because ore is sh* there and considering that mostly new players are/were there, there was no point in making their life miserable. Original design allowed for new guy with low skills to scrape that puny profit to fullest aka 100%. New patch will remove that and will take cut from that pocket change. New guys can now take that full 100% by selling the ore directly, which will be in high demand as it'll be what people in nullsec will compress to do their own production. And, once that new player skills up, the gap between what a max mackinaw with orca boosts makes mining veldspar and what a maxed mackinaw with rorqual boosts makes mining in nullsec (where the highest value ore is actually LOWSEC ORE) is barely 50%. Member of the Goonswarm Economic Warfare Cabal |

Querns
GBS Logistics and Fives Support Goonswarm Federation
574
|
Posted - 2014.05.14 17:03:00 -
[2189] - Quote
Darin Vanar wrote:I subbed back in April this year, my sub runs out at the end of June. I cannot support this design. It is abusive, it is demeaning, it is wrong. It is absolutely, intellectually repulsive to me. It's a different kind of low. Must we use this tired threat every time a change goes in that is disliked?
Ignoring the fact that the follow-through rate is laughably small, it's just simply not a good motivator. Saying this paints you as borderline and that your opinion cannot be trusted, nor are your desires worth being catered to. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
681
|
Posted - 2014.05.14 20:13:00 -
[2190] - Quote
Darin, your analysis has a fatal flaw. The value of ore has nothing to do with its market value. Its real value is based on its mineral content per m3. Using current Forge prices and a 50% refinery with max skills+4% implant, the order of ore values (including refined mineral value/m3) will be as below come Crios:
- Vitreous Mercoxit$388.26
- Magma Mercoxit$374.96
- Mercoxit$354.40
- Crystalline Crokite$327.28
- Glazed Hedbergite$284.12
- Monoclinic Bistot$275.39
- Sharp Crokite$275.18
- Vitric Hedbergite$271.74
- Prime Arkonor$270.83
- Radiant Hemorphite$270.27
- Triclinic Bistot$263.05
- Crokite$261.78
- Crimson Arkonor$258.80
- Vivid Hemorphite$258.40
- Hedbergite$257.69
- Pristine Jaspet$254.99
- Bistot$250.39
- Hemorphite$246.67
- Arkonor$246.06
- Pure Jaspet$245.41
- Obsidian Ochre$237.28
- Jaspet$233.06
- Prismatic Gneiss$232.90
- Onyx Ochre$227.12
- Iridescent Gneiss$223.28
- Massive Scordite$218.32
- Fiery Kernite$218.28
- Viscous Pyroxeres$218.00
- Dark Ochre$216.73
- Solid Pyroxeres$212.93
- Gneiss$212.65
- Condensed Scordite$208.85
- Luminous Kernite$208.19
- Pyroxeres$206.65
- Bright Spodumain$200.26
- Scordite$198.78
- Kernite$198.67
- Gleaming Spodumain$196.64
- Rich Plagioclase$195.61
- Dense Veldspar$188.82
- Azure Plagioclase$187.25
- Spodumain$184.51
- Concentrated Veldspar$180.14
- Plagioclase$178.64
- Veldspar$171.46
- Golden Omber$170.67
- Silvery Omber$161.59
- Omber$154.27
So the spread is not anything remotely close to 20:1. It's 388.26/154.27 ~ 2.5:1, and that if you're actually mining Omber, the absolute worst ore in the game. Even Veldspar is worth more. Kernite is somewhat better, and Jaspet is much better. One of the most common nulsec ores, Spodumain, is one of the worst. This means it is entirely possible that a miner in nulsec could be making less than a miner in hisec.
Until now there was literally no point to training those refining skills unless you were a miner using T2 crystals. Level 5 spec skills could have been removed completely from the game and no one would have noticed. This is a broken mechanic.
CCP has simply fixed an obviously broken mechanic. In addition, they took the opportunity to set it up so that they could make tweaks to the system later.
Overall, nulsec ores are worth more, which is as it should be. But the spread from best to worst between hisec and nulsec overlaps far more than it used to compared to say 4-5 years ago. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
|

Darin Vanar
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.05.15 05:04:00 -
[2191] - Quote
Aluka 7th wrote:mynnna wrote:That was a lot of words to admit that you're missing the fact that the whole point of the changes is to throw the "old design" (whether or not your details about it are actually correct) out the window. He didn't miss that fact, he just explained why one element of the old design should be also in new design in same effect but maybe different implementation. Tl;dr He showed that you need low skills in high sec because ore is sh* there and considering that mostly new players are/were there, there was no point in making their life miserable. Original design allowed for new guy with low skills to scrape that puny profit to fullest aka 100%. New patch will remove that and will take cut from that pocket change.
Exactly, thank you.
Someone who understood my post.
I'm sorry I made you read all those words, but sometimes I feel it's better to completely explain what you're trying to say than to let others guess on what exactly that is, or to leave them analyzing math.
It's also about freedom. That should never be forgotten, because this is a sandbox. It should be a sandbox for everyone. The taking away of freedom by forcing (basic) things, that everyone should be able to do if they skilled for, to be done in null, such as refining, you are taking away from someone's playstyle, and their ability to enjoy the game as they desire to play it. They already accept the lower payout, but now you are taking away more things to do in that space (such as refining).
You are taking away interactivity. And that is not good design, no matter how you hash it. |

Darin Vanar
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.05.15 06:18:00 -
[2192] - Quote
Soldarius wrote:Darin, your analysis has a fatal flaw. The value of ore has nothing to do with its market value. Its real value is based on its mineral content per m3. Using current Forge prices and a 50% refinery with max skills+4% implant, the order of ore values (including refined mineral value/m3) will be as below come Crios: [list=1]
Vitreous Mercoxit$388.26
Magma Mercoxit$374.96
Mercoxit$354.40
Crystalline Crokite$327.28
Glazed Hedbergite$284.12
Monoclinic Bistot$275.39
Sharp Crokite$275.18
Vitric Hedbergite$271.74
Prime Arkonor$270.83
Radiant Hemorphite$270.27
Triclinic Bistot$263.05
Crokite$261.78
Crimson Arkonor$258.80
---snip So the spread is not anything remotely close to 20:1. It's 388.26/154.27 ~ 2.5:1, and that if you're actually mining Omber, the absolute worst ore in the game. Even Veldspar is worth more. Kernite is somewhat better, and Jaspet is much better. One of the most common nulsec ores, Spodumain, is one of the worst. This means it is entirely possible that a miner in nulsec could be making less than a miner in hisec.
Until now there was literally no point to training those refining skills unless you were a miner using T2 crystals. Level 5 spec skills could have been removed completely from the game and no one would have noticed. This is a broken mechanic.
CCP has simply fixed an obviously broken mechanic. In addition, they took the opportunity to set it up so that they could make tweaks to the system later.
Overall, nulsec ores are worth more, which is as it should be. But the spread from best to worst between hisec and nulsec overlaps far more than it used to compared to say 4-5 years ago.
Hi Soldarius,
I was not working with Crios values. They are untested, not easy to verify, and subject to change. I didn't need to illustrate Crios data in order to put the highsec refine nerf in context, because we were provided with overall, percent data (the -2.8%).
Thank you for the time you took to write that up and you are right, the value or the ore itself has nothing to do with anything - it's the mineral output that makes it valuable. The rocks themselves are worth nothing if their refine was not profitable. Some correlation must exist otherwise, they would not have said value. This value is only derived from refine.
Since I am not very experienced with the quantity of the various ore needed to fill up an ore bay, I just used the tables provided to derive the actual value ratio, between highsec and nullsec space. I was not working with Crios values to illustrate current differences in the quality of space available.
Because actual mining conditions can also vary greatly I did not believe that analyzing further would lead to a more "correct" ratio than comparing relative ore value, from which you can extrapolate mineral value with a reasonable degree of accuracy.
Otherwise, some assumptions to consider, would be: The general miner in highsec is often solo, does not have Orca support and is generally a newer player. Some, of course do engage in fleet mining, and with multiple accounts if solo. The situation is reversed for nullsec. Nullsec mining assumes you plan for a larger ore hold quantity, and some degree of co-operation, not exempt from Orca support in which case the values scale much more closely to those provided. Which rather balances out the space scenario, leading back to the actual value of the ore. (And by that I mean its refine).
I mean, as a different example, let's look at the current refine for a batch of Arkanor, and say we have a close race between a refine of a batch of Veldspar. Arkanor is: refine quantity: 200. You get 10k tritanium, plus, 333 Megacyte, and 166 Zydrine. Let's quickly translate that into ISK: Trit assuming 5 per unit, 1650 for Megacyte and 750 for Zydrine. 50,000 (Tritanium) + 550,000 (Megacyte) + 125,000 (Zydrine) = 725,000 ISK, per batch.
Let's look at Veldspar. It takes, 333 units to refine, and you get: 1000 Tritanium. Boy, that is quite a sad and lonely number. Let's put that into the calculator, let's see, 5 per unit, 5000 ISK per batch. I didn't even need to use a calculator. Now let's convert this into ratio.
725,000 : 5000. Becomes 725 : 5, simplified further becomes 145 : 1. So, the actual mineral worth is.. well, 145 : 1 value comparing Arkanor to Veldspar. I'm sure glad I didn't use that ratio.
You see? All this becomes much more messy.
Using the ratio of the rocks allows for a much larger representation of different mining scenarios. Which is why I elected to use that ratio overall.
Even assuming fleet mining in highsec, the actual value of the ore, which is tied to its mineral refine, does not change. Again, I was referring to the google doc posted by Steve Ronuken. I'll link it here: (https://docs.google.com/spreadsheets/d/1mZSNGLaxi1A-Q818nApcJ2kNJOfnJmhcAcYn-mulzEU/edit?pli=1#gid=211067312)
Market value tends to put the unrefined ore, at a slightly lower markup than their total refined mineral quantities per batch. This is true in almost every situation unless there is a mistake in the buy/sale order for said ore. People aren't buying the rocks, but the minerals contained in such rocks, and thus price accordingly. The refined quantities assume 100% refine, based on current tables, not using Crios data (due to the highsec refine nerf and because a change cannot be fully compared against itself. It does not exist in a void.)
The highsec refine nerf, needs to be illustrated using current data, to illustrate how silly its proposition is. And how largely irrelevant the spreading out of 5000 ISK is, assuming perfect skills and a 4% implant, (the veldspar batch), versus how much more sense it becomes for the 725,000 ISK value of the Arkanor. (Using current prices as an example.)
Thank you for taking the time to post that data. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3258
|
Posted - 2014.05.15 11:46:00 -
[2193] - Quote
Hi!
Thanks for referencing my sheet. Unfortunately, you're missing a variable. Each unit of ore isn't equal.
Veldspar is 0.1m3. Arkonor is 16m3, or 160 times larger.
Mining lasers mine on an m3 basis. So it doesn't matter what you're mining, you're going to get the same number of m3 back (ignoring little caveats like losing yield on larger ores, when it's not dividable. example: you mine 40m3 per cycle. on Veld, you'll get 40 m3. On Ark, you'd get 32m3.)
Isk/unit isn't important. isk/m3 is meaningful. https://www.fuzzwork.co.uk/ore/ references that.
(And Merc is a special case, because it needs deep core lasers, iirc, leading to a lower yield. Never mined it, so I'm going from memory) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Darin Vanar
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.05.15 12:06:00 -
[2194] - Quote
Steve Ronuken wrote:Hi! Thanks for referencing my sheet. Unfortunately, you're missing a variable. Each unit of ore isn't equal. Veldspar is 0.1m3. Arkonor is 16m3, or 160 times larger. Mining lasers mine on an m3 basis. So it doesn't matter what you're mining, you're going to get the same number of m3 back (ignoring little caveats like losing yield on larger ores, when it's not dividable. example: you mine 40m3 per cycle. on Veld, you'll get 40 m3. On Ark, you'd get 32m3.) Isk/unit isn't important. isk/m3 is meaningful. https://www.fuzzwork.co.uk/ore/ references that. (And Merc is a special case, because it needs deep core lasers, iirc, leading to a lower yield. Never mined it, so I'm going from memory)
Hi Steve!
Thanks for clarifying that. I was working out some numbers offline trying to incorporate the m3, I got around a 3 : 1 ratio for Arkonor vs Veldspar, though I don't think your sheet is entirely without merit for working out some ratios as you can get a good sense for the sheer scale of the economy.
Like one of those things, that time does not care for how you managed to attain it, "this is the comparative worth", type of thing. Like gold. It could take ten times longer to mine the same amount of gold as say, lead, but its comparative worth would still be that of gold to lead, or something akin to the Isk per unit values in your sheet.
At least that's how I'm trying to relate abstract values. But applied values, can be very different. Yet every statistic can be useful for some purpose.
Excellent sheet, very nice work. |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
360
|
Posted - 2014.05.15 12:13:00 -
[2195] - Quote
Darin Vanar wrote: Like one of those things, that time does not care for how you managed to attain it, "this is the comparative worth", type of thing. Like gold. It could take ten times longer to mine the same amount of gold as say, lead, but its comparative worth would still be that of gold to lead, or something akin to the Isk per unit values in your sheet.
yeah no that's nonsense
you botched how mining works, I corrected you, you botched it again
you compare ores by isk/m3 because that is the only relevant factor: if you double the size of veldspar and halve the number needed to refine you will double the "price" of veldspar ore, and have no net change in any miner's income ever
your comparison was bad because you were trying to prove something factually untrue (that mining is much better in null than in highsec). mining in null has been garbage for years because highends are seriously depressed in price (zyd has been lower than nocx more than a few times)
your entire theory about why refining rates were the way they were was complete nonsense, based on incorrect assumptions that 0.0 was always intended to have garbage refines and that mining in null was 20x as profitable as high
both are wrong |

Darkblad
Hilfe is like Free Entertainment
226
|
Posted - 2014.05.15 12:26:00 -
[2196] - Quote
Steve Ronuken wrote:Hi! Thanks for referencing my sheet. Unfortunately, you're missing a variable. Each unit of ore isn't equal. Veldspar is 0.1m3. Arkonor is 16m3, or 160 times larger. Mining lasers mine on an m3 basis. So it doesn't matter what you're mining, you're going to get the same number of m3 back (ignoring little caveats like losing yield on larger ores, when it's not dividable. example: you mine 40m3 per cycle. on Veld, you'll get 40 m3. On Ark, you'd get 32m3.) Isk/unit isn't important. isk/m3 is meaningful. https://www.fuzzwork.co.uk/ore/ references that. (And Merc is a special case, because it needs deep core lasers, iirc, leading to a lower yield. Never mined it, so I'm going from memory) Here's an overview of future ore quanties (pre reprocessing) calculated to current prices (Jita, sell/min) set to ISK/m3. Scordite is referenced as 100 % for comparison. EVE Infolinks -+-áOld and new-áPortraits |

Darin Vanar
Federal Navy Academy Gallente Federation
35
|
Posted - 2014.05.15 12:38:00 -
[2197] - Quote
Retar Aveymone wrote:Darin Vanar wrote: Like one of those things, that time does not care for how you managed to attain it, "this is the comparative worth", type of thing. Like gold. It could take ten times longer to mine the same amount of gold as say, lead, but its comparative worth would still be that of gold to lead, or something akin to the Isk per unit values in your sheet.
yeah no that's nonsense you botched how mining works, I corrected you, you botched it again you compare ores by isk/m3 because that is the only relevant factor: if you double the size of veldspar and halve the number needed to refine you will double the "price" of veldspar ore, and have no net change in any miner's income ever your comparison was bad because you were trying to prove something factually untrue (that mining is much better in null than in highsec). mining in null has been garbage for years because highends are seriously depressed in price (zyd has been lower than nocx more than a few times) your entire theory about why refining rates were the way they were was complete nonsense, based on incorrect assumptions that 0.0 was always intended to have garbage refines and that mining in null was 20x as profitable as high both are wrong
Oh, I wasn't trying to start a discussion on mining, but on the effect the developer blog had on newer and even local miners specifically relating to the refining changes.
Those are the technicalities that I wanted to bring to the forefront, which still is the point, and I would rather change the post with something less contentious. I grabbed Steve's sheet because it was clear, excellent, and a starting point to illustrate how rich the null sec space is compared to high, not related to the isk/h race. The secondary part of it, which I did not go into too much detail, was that the null sec space was far richer than highsec space.
This is not only related to mining. I would rather put a more "Isk/hour" readable, 3 : 1 ratio, than lose track of the refining changes effects - and I will, if it becomes the focal point of discussion.
3 to 1, 20 to 1, the argument still stands, because it's not about the mining.
And you are wrong about the station changes, you can even google some old guides and get the exact same interpretation as mine, and you will do so without finding any 20 : 1 ratios that seem to drive some people completely bonkers. |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
360
|
Posted - 2014.05.15 12:51:00 -
[2198] - Quote
Darin Vanar wrote: And you are wrong about the station changes, you can even google some old guides and get the exact same interpretation as mine, and you will do so without finding any 20 : 1 ratios that seem to drive some people completely bonkers.
0.0 was seeded with 50% stations
when they made outposts maybe they thought that 35% was good enough because (at the time) a/b/c was so valuable
but that's a decision they made in balancing outposts when those were added (and virtually all of those decisions were wrong and a big part of this patch is reversing them), not a holistic design plan for mining
and, the thing is, steve's chart points out how garbage nullsec is. taking out mercicot (because it works differently and you can't compare direct isk/m3 values), the top three ores are:
Hedbergite Hemorphite Jaspet
all lowsec ores. Nullsec is garbage for mining: crock, the most valuable null ore, is approximately 18% more valuable than Pyroxeres and Kernite, the most valuable highsec ore. That's it. Not 20:1, not 3:1 - 1.18:1. That's garbage. |

Kusum Fawn
State Protectorate Caldari State
468
|
Posted - 2014.05.15 21:30:00 -
[2199] - Quote
Retar Aveymone wrote:Darin Vanar wrote: And you are wrong about the station changes, you can even google some old guides and get the exact same interpretation as mine, and you will do so without finding any 20 : 1 ratios that seem to drive some people completely bonkers.
0.0 was seeded with 50% stations when they made outposts maybe they thought that 35% was good enough because (at the time) a/b/c was so valuable but that's a decision they made in balancing outposts when those were added (and virtually all of those decisions were wrong and a big part of this patch is reversing them), not a holistic design plan for mining and, the thing is, steve's chart points out how garbage nullsec is. taking out Mercoxit (because it works differently and you can't compare direct isk/m3 values), the top three ores are: Hedbergite Hemorphite Jaspet all lowsec ores. Nullsec is garbage for mining: crock, the most valuable null ore, is approximately 18% more valuable than Pyroxeres and Kernite, the most valuable highsec ore. That's it. Not 20:1, not 3:1 - 1.18:1. That's garbage.
so these ore types do not appear in volume in nullsec? Nullsec systems dont have large numbers of unmined belts?
Im just a bit confused as to the ore availability and the mining that happens there as the high ends (like zydrine and megacyte) seem to come mostly from null and depress their own prices rather then hisec mining it for you. Or does someone have a link to recent mineral sourcing data? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Retar Aveymone
BUTTECORP INC Goonswarm Federation
360
|
Posted - 2014.05.15 22:56:00 -
[2200] - Quote
Kusum Fawn wrote: so these ore types do not appear in volume in nullsec? Nullsec systems dont have large numbers of unmined belts?
Im just a bit confused as to the ore availability and the mining that happens there as the high ends (like zydrine and megacyte) seem to come mostly from null and depress their own prices rather then hisec mining it for you. Or does someone have a link to recent mineral sourcing data?
the only reason to mine in null is if you really want to multibox the hell out of something: you can stick ten or twenty multiboxed miners in a grav anom and isboxer them easily while you can't run 10-20 ratters or the like
zydrine and megacyte do come from null, yes, but they're horribly oversupplied. you're not any better mining in null than you are in lowsec. more to the point, even if you ignore that the best ore is lowsec, it's still only 30% better than mining in highsec.
so assuming the best possible ore in nullsec (again, a lowsec ore), you get a 1.3:1 ratio: a very, very far cry from the 20:1 or even 3:1 ratios Darin Vanar thought nullsec mining had.
back in The Day zyd and mega were worth a lot so people did actually come to nullsec to mine crockite. those days are loooooooooooooooooooong over, they've been circling the drain since the drone regions.
also nullsec belts are sort of garbage and what you actually mine are grav anoms: on one hand, you can keep cycling them in the same system, on the other hand you're getting a broad spectrum of ore not pure a/b/c. this is actually the worst offender about why zyd/mega are so oversupplied: these belts oversupply z/m but it's not like you can just mine the nocx and mex ores instead, you have to mine the whole thing so you don't get the effect that "ore X is overmined, so people stop mining it and mine undermined ore Y"
essentially mining in null isn't any more profitable than mining in highsec. it's just really a question of if you prefer to make about the same amount of money with bubbles on your gate and an intel channel, or by being in an npc corp in highsec. |
|

Darin Vanar
Federal Navy Academy Gallente Federation
37
|
Posted - 2014.05.16 00:55:00 -
[2201] - Quote
I don't think we are talking about the same things here.
If I am a trader, and I am just looking at the market, leaving aside logistics.
Your Arkonor, is 20 times more valuable to me, than Kernite.
I mean, that's what the table that I was referring to, was illustrating, price per unit, of ore.
Not m3.
I don't care if it took the Veldspar guy three times faster to mine his ore, by the time you get one refinable batch.
When you are at the market, you pay the price per unit, not price for m3.
That's all I was saying, to illustrate a point, not discussing mining profitability and how much harder it is, or easier to mine is, in the various spaces. That's a different can of worms. |

mynnna
GoonWaffe Goonswarm Federation
3494
|
Posted - 2014.05.16 01:34:00 -
[2202] - Quote
Darin Vanar wrote:I don't think we are talking about the same things here.
If I am a trader, and I am just looking at the market, leaving aside logistics.
Your Arkonor, is 20 times more valuable to me, than Kernite.
I mean, that's what the table that I was referring to, was illustrating, price per unit, of ore.
Not m3.
I don't care if it took the Veldspar guy three times faster to mine his ore, by the time you get one refinable batch.
When you are at the market, you pay the price per unit, not price for m3.
That's all I was saying, to illustrate a point, not discussing mining profitability and how much harder it is, or easier to mine is, in the various spaces. That's a different can of worms.
And your point is utterly wrong and completely useless when it comes to the actual value of mining. Congratulations? Member of the Goonswarm Economic Warfare Cabal |

Mos7Wan7ed
Hardcore Industries
33
|
Posted - 2014.05.16 05:52:00 -
[2203] - Quote
CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though.
With the buff to compression making it instant, the compression array so you no longer need a Rorqual, and more compressed ore fitting in to your cargohold, you have made it easier then ever to move the compressed ore to a station. Why in the world would you be willing to stick it in a Reprocessing Array and only get back 52-54%. You would have to be a mad man.
At lease Medium Intensive Refining Array will get new life after the patch. I think I'll buy some while they are cheap before they become useful. Assuming anyone actually makes them. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3265
|
Posted - 2014.05.16 09:24:00 -
[2204] - Quote
Mos7Wan7ed wrote:CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though. With the buff to compression making it instant, the compression array so you no longer need a Rorqual, and more compressed ore fitting in to your cargohold, you have made it easier then ever to move the compressed ore to a station. Why in the world would you be willing to stick it in a Reprocessing Array and only get back 52-54%. You would have to be a mad man. At lease Medium Intensive Refining Array will get new life after the patch. I think I'll buy some while they are cheap before they become useful. Assuming anyone actually makes them. The price looks like it might be inflated already. (Update) Material cost on an un-researched BPO puts it at 32 Million but is sitting at 44 Million. So, something like 38% markup at the moment...
People are misunderstanding.
The 52/54% is the base percentage. Not the final percentage. In the same way most NPC stations are 50% base. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Darin Vanar
Federal Navy Academy Gallente Federation
41
|
Posted - 2014.05.16 09:43:00 -
[2205] - Quote
mynnna wrote:Darin Vanar wrote:I don't think we are talking about the same things here.
If I am a trader, and I am just looking at the market, leaving aside logistics.
Your Arkonor, is 20 times more valuable to me, than Kernite.
I mean, that's what the table that I was referring to, was illustrating, price per unit, of ore.
Not m3.
I don't care if it took the Veldspar guy three times faster to mine his ore, by the time you get one refinable batch.
When you are at the market, you pay the price per unit, not price for m3.
That's all I was saying, to illustrate a point, not discussing mining profitability and how much harder it is, or easier to mine is, in the various spaces. That's a different can of worms. And your point is utterly wrong and completely useless when it comes to the actual value of mining. Congratulations?
Except that I wasn't discussing the value of mining, but the highsec refining nerf, and the array of skills needed for a new player to refine that Veldspar if they want to sell it relative to the actual depth of the mining system.
That this system is so closely related with other game systems (actual mining value), is not a can of worms that I myself opened. I, myself, am a trader, and I used my perspective as a trader in valuing ore per unit. A new player will likely do the same thing when they open the market window. That is neither inaccurate, or deceptive, it just doesn't take into account the actual mining profession. As I said, this isn't about mining.
I know, you will say, a new player is better off selling rocks, and that is right, but it's not okay when that is forced onto the entire space. You don't want to do that forever, especially when you want to branch into industry and also mine your own ore. That you are not cost effective producing local minerals, is right there a huge cost sink before you think about taking an item to market, because other minerals have to be imported from null. Now we can't refine our own local minerals, in our own space, because that will mean on the bill of materials for highsec minerals, you will accept a -10% ME, competing against products coming out of nullsec. Highsec refining is just simply not cost efficient, even with max skills and an implant, which takes away fundamental freedoms from the space itself, freedoms that we now currently enjoy.
That is another added wrinkle.
Is there no other way to boost null sec industry than to turn the entire highsec space into a labor space that churns rocks to be funneled into null? I don't believe that. You are the CSM, please try to work something out with CCP, that works well for both parties here, if we can't count on you, who do we turn to? Team Unicorns who made those tooltips? What are they gonna do, tooltip my name to my name?
Think about the implication of these changes, for all of us. Because it seems, no one else at CCP seems to. |

Nedly Stark
Caldari Provisions Caldari State
33
|
Posted - 2014.05.16 15:21:00 -
[2206] - Quote
I love mining in high sec, it's about all I want to do in this game, no more - no less. I think it's fun to fill up my charon full of dense veldspar and spacefreight it to jita to be sold on the market. I've been suicide ganked only 2 or 3 times but I don't mind it, it's part of the game. If it were to happen often like it might in low or null sec, i'd probably change my entire mining routine or i might just not mine at all. |

Hedion's oracle
Shark Enterprises
85
|
Posted - 2014.05.17 13:36:00 -
[2207] - Quote
Nedly Stark wrote:I love mining in high sec, it's about all I want to do in this game, no more - no less. I think it's fun to fill up my charon full of dense veldspar and spacefreight it to jita to be sold on the market. I've been suicide ganked only 2 or 3 times but I don't mind it, it's part of the game. If it were to happen often like it might in low or null sec, i'd probably change my entire mining routine or i might just not mine at all.
Yes, the new player retention aspects for this are awesome.........that's a joke BTW. Error: Working As intended |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
150
|
Posted - 2014.05.17 14:50:00 -
[2208] - Quote
For a single player (like myself) or even for some smaller corps maintaining a POS even in highsec is going to be cost inefficient. How about making the Orca an ore compressor that can only compress highsec ores (so it doesnt take away from Rorqual compression).
That way we small guys can be a part of the new compressed ores market. Otherwise, we are probably going to be losing a lot of income to ore compressing middle men. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

xCassiopiax
Naari LLC
0
|
Posted - 2014.05.17 16:52:00 -
[2209] - Quote
Darin Vanar wrote:mynnna wrote:Darin Vanar wrote:I don't think we are talking about the same things here.
If I am a trader, and I am just looking at the market, leaving aside logistics.
Your Arkonor, is 20 times more valuable to me, than Kernite.
I mean, that's what the table that I was referring to, was illustrating, price per unit, of ore.
Not m3.
I don't care if it took the Veldspar guy three times faster to mine his ore, by the time you get one refinable batch.
When you are at the market, you pay the price per unit, not price for m3.
That's all I was saying, to illustrate a point, not discussing mining profitability and how much harder it is, or easier to mine is, in the various spaces. That's a different can of worms. And your point is utterly wrong and completely useless when it comes to the actual value of mining. Congratulations? Except that I wasn't discussing the value of mining, but the highsec refining nerf, and the array of skills needed for a new player to refine that Veldspar if they want to sell it relative to the actual depth of the mining system. That this system is so closely related with other game systems (actual mining value), is not a can of worms that I myself opened. I, myself, am a trader, and I used my perspective as a trader in valuing ore per unit. A new player will likely do the same thing when they open the market window. That is neither inaccurate, or deceptive, it just doesn't take into account the actual mining profession. As I said, this isn't about mining. I know, you will say, a new player is better off selling rocks, and that is right, but it's not okay when that is forced onto the entire space. You don't want to do that forever, especially when you want to branch into industry and also mine your own ore. That you are not cost effective producing local minerals, is right there a huge cost sink before you think about taking an item to market, because other minerals have to be imported from null. Now we can't refine our own local minerals, in our own space, because that will mean on the bill of materials for highsec minerals, you will accept a -10% ME, competing against products coming out of nullsec. Highsec refining is just simply not cost efficient, even with max skills and an implant, which takes away fundamental freedoms from the space itself, freedoms that we now currently enjoy. That is another added wrinkle. Is there no other way to boost null sec industry than to turn the entire highsec space into a labor space that churns rocks to be funneled into null? I don't believe that. You are the CSM, please try to work something out with CCP, that works well for both parties here, if we can't count on you, who do we turn to? Team Unicorns who made those tooltips? What are they going to do, tooltip my name to my name? Think about the implication of these changes, for all of us. Because it seems, no one else at CCP seems to.
You made some eloquent arguments, but they fall on deaf ears when talking to Null Sec CSMs. Point being that this Reprocessing change has a two fold purpose , drive miners into null to serve the current S#*t lords there, the other to kill High Sec Market competition, basically a CCP social engineering scheme and most will fall for it hook, line and sinker.
|

Nedly Stark
Caldari Provisions Caldari State
33
|
Posted - 2014.05.18 01:51:00 -
[2210] - Quote
Hedion's oracle wrote:Nedly Stark wrote:I love mining in high sec, it's about all I want to do in this game, no more - no less. I think it's fun to fill up my charon full of dense veldspar and spacefreight it to jita to be sold on the market. I've been suicide ganked only 2 or 3 times but I don't mind it, it's part of the game. If it were to happen often like it might in low or null sec, i'd probably change my entire mining routine or i might just not mine at all. Yes, the new player retention aspects for this are awesome.........that's a joke BTW.
..Hows that a joke? |
|

JanSVK
Benzene Inc. The Explicit Alliance
3
|
Posted - 2014.05.18 10:50:00 -
[2211] - Quote
It probably has been mentionend before and I just didn't catch it. Still.
With the reprocessing changes 425mm mineral compression is no longer viable. The new feature is Ore compression with the same compression ration.
My question is. How I am I suposed to use the low-sec, 0.0 reprocessing bonuses/advantages if I in the end end up with minerals I can not compress and as a result can not get to empire effectively.
|

Khadann
Scorpions Legions Inc.
56
|
Posted - 2014.05.18 11:38:00 -
[2212] - Quote
WO this looks awsome. I am just concerned as hell about grinding through the max rep for several NPS corps :s |

Sgt Ocker
Last Bastion of Freedom
219
|
Posted - 2014.05.19 00:30:00 -
[2213] - Quote
JanSVK wrote:It probably has been mentionend before and I just didn't catch it. Still.
With the reprocessing changes 425mm mineral compression is no longer viable. The new feature is Ore compression with the same compression ration.
My question is. How I am I suposed to use the low-sec, 0.0 reprocessing bonuses/advantages if I in the end end up with minerals I can not compress and as a result can not get to empire effectively.
1; Ore compression ratio is slightly less that of 425mm 2; I think you seriously got this backwards. You compress ore in NUL take it to Jita and sell. Or, you buy ore locally in nul compress it, move it to your outpost and reprocess it to build.
I suppose you will be able to try and sell minerals in Nul but unless you are selling them in outposts with lots of manufacturers, you probably won't sell much. Transporting minerals to highsec to sell... Who would bother? With a couple of exceptions, it will be better to haul compressed ore and reprocess in highsec.
mynnna Bad attitude, lacking ability to understand another's point of view, over critical and rude, no real contribution to the conversation just straightforward insults
And sadly due to the Goon Alt army, representing the player base for a year. This is going to be a bad year for CSM. At least the CSM everyone Loves to Hate has been identified early.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

JP Boirelle
Shinn Enterprises
1
|
Posted - 2014.05.19 05:41:00 -
[2214] - Quote
So the new high sec compression modules can compress Ore AND Minerals?
I read the blog twice and it doesn't seem to say you can compress Minerals in them...
Edit: "Note: the Compression Array may only contain ores and ices." |

Sgt Ocker
Last Bastion of Freedom
220
|
Posted - 2014.05.19 06:30:00 -
[2215] - Quote
JP Boirelle wrote:So the new high sec compression modules can compress Ore AND Minerals?
I read the blog twice and it doesn't seem to say you can compress Minerals in them...
Edit: "Note: the Compression Array may only contain ores and ices." Not sure who you are responding to here, I don't in recent posts at least see where anyone suggested you could compress minerals.
It was actually suggested by someone that mineral compression might be good, about 80 pages back. But, doing that only ends up with 425mm rail mineral compression on a larger scale. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

JanSVK
Benzene Inc. The Explicit Alliance
3
|
Posted - 2014.05.19 07:19:00 -
[2216] - Quote
Sgt Ocker wrote: 1; Ore compression ratio is slightly less that of 425mm 2; I think you seriously got this backwards. You compress ore in NUL take it to Jita and sell. Or, you buy ore locally in nul compress it, move it to your outpost and reprocess it to build.
I suppose you will be able to try and sell minerals in Nul but unless you are selling them in outposts with lots of manufacturers, you probably won't sell much. Transporting minerals to highsec to sell... Who would bother? With a couple of exceptions, it will be better to haul compressed ore and reprocess in highsec.
There is a huge number of hi-sec manufacturers and these need minerals (Daily 10 - 20 bil of tritanium is traded in jita). So now with the reprocessing change and lower yeld on refining in empire espetially low end minerals (tritanium, pyerite) will become more expensive in empire as a result. Am I correct?
|

JP Boirelle
Shinn Enterprises
1
|
Posted - 2014.05.19 07:30:00 -
[2217] - Quote
JanSVK wrote:Sgt Ocker wrote: 1; Ore compression ratio is slightly less that of 425mm 2; I think you seriously got this backwards. You compress ore in NUL take it to Jita and sell. Or, you buy ore locally in nul compress it, move it to your outpost and reprocess it to build.
I suppose you will be able to try and sell minerals in Nul but unless you are selling them in outposts with lots of manufacturers, you probably won't sell much. Transporting minerals to highsec to sell... Who would bother? With a couple of exceptions, it will be better to haul compressed ore and reprocess in highsec.
There is a huge number of hi-sec manufacturers and these need minerals (Daily 10 - 20 bil of tritanium is traded in jita). So now with the reprocessing change and lower yeld on refining in empire espetially low end minerals (tritanium, pyerite) will become more expensive in empire as a result. Am I correct?
And IMO an increase in cost of Compressed and Uncompressed Ore too as many people will still be compressing for Low/Null industy operations |

Krom Thomson
DNS Requiem Brothers of Tangra
34
|
Posted - 2014.05.21 07:28:00 -
[2218] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:::Slow clap:: I read this dev blog...and I am still in disbelief. Everything looks ::cough:: Awesome. I think you actually managed to get this one right out of the gate. For years it never occurred to me that reprocessing could have been made better. This dev blog exceeded my expectations and I am glad to hear it will fix many other problems in EVE. The UI interface looks amazing and worthwhile.  Am I right to assume, people can actually reprocess ore in a Wormhole now too without loss?  Holy $hit if that is correct. Now with increased risks mining in a WH, you can actually have something to balance it out. Awesome. One more question: "A character that has perfect skills / standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently. Again, that is an intended behavior, as we want players to invest in reprocessing to get the most out of it."  Does this mean that you will HAVE To use implants to get 100%?  If so I disagree with this philosophy as the rest of the game does not work this way. I.e. People use implants mostly to make up for skills lacking and then sometimes to take it to 105% - not to get to 100%. Please reconsider if that is the case...it is immersion breaking imho. Thanks for a great dev blog and new summer feature though. My crew will really be looking forward to this. You will need the 4% reprocessing implant if you want to reach the old rates yes. We also discussed the point you mention, but in the end we didn't want to increase reprocessing rates for high-security NPC stations, and as such counted the implant as base for the change.
SO then you admit that your favoring null sec over high sec? |

Omega Flames
Forever Winter Absolute Zero.
91
|
Posted - 2014.05.22 02:17:00 -
[2219] - Quote
i know im coming in a bit late to this discussion (just came back to eve from a hiatus) i do agree completely with the propossed changes thou i would like to see the terms refine and reprocess kept separate as they are currently. I personally like to know that if i pick the refine option then im only using the ore type items and makes quick refining that much easier and less mistake prone and clearly marks which skills are for refining and which for reprocessing. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Chic Botany
Pator Tech School Minmatar Republic
84
|
Posted - 2014.05.23 15:21:00 -
[2220] - Quote
Is there a definitive list of refining values yet, I saw the image on the devblog and then someone said they'd buffed a few ores, but the image on the devblog is the same one as before.
I went back a few pages, but dang 103 pages is a threadnought :)
And also, the images don't have any values for Mercoxit  |
|

Gospadin
School of Applied Knowledge Caldari State
138
|
Posted - 2014.05.23 17:42:00 -
[2221] - Quote
This thread would be a lot shorter if all ores had the same volume per unit. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
60
|
Posted - 2014.05.23 22:30:00 -
[2222] - Quote
I think I can clear up some confusion here
If you mine it, sell the ore
Basically no one should be refining unless you are the end user, or there is so few minerals on the market, you think you can make a quick isk
The end users ie builders will be the ones reprocessing ore into minerals
If you reprocess in high sec, there is NO ONE who builds in low or null that will buy minerals as their volume is too big
Everyone buying to build will have their reprocessing plans worked out and will be buying ore, preferably compressed, but I personally won't be too fussed about compressing it myself.
I am sure there is someone and due to how the mineral market works will buy minerals in jita and haul somewhere to build because it is 0.0001 isk cheaper.
However, the guys in null and low won't really have that luxury due to volume, so they will buy ore, preferably compressed and jump it to where it needs to go |

hana morar
Senex Legio
0
|
Posted - 2014.05.24 21:22:00 -
[2223] - Quote
Ok I am new to some of these things and have a question what standing do you need to refine at your own pos?? It says to refine at fully upgraded tower perfect skills and STANDING you get this % |

Darkblad
Hilfe is like free Entertainment
239
|
Posted - 2014.05.25 05:40:00 -
[2224] - Quote
hana morar wrote:Ok I am new to some of these things and have a question what standing do you need to refine at your own pos?? It says to refine at fully upgraded tower perfect skills and STANDING you get this % Reprocessing yield gets better with skills and implants. Standing applies to NPC station reprocessing only (the 6.67 Standing at the station owning NPC corporation) and lowsers the reprocessing tax ("we take"). Nullsec outposts' repcoressing tax also can be set by the station owner (player corporation in this case) - but you can't raise that standing by running missions.
POS reprocessing: no reprocessing tax. EVE Infolinks -+-áOld and new-áPortraits |

olan2005
Twisted Insanity. The Kadeshi
83
|
Posted - 2014.05.25 12:47:00 -
[2225] - Quote
so when are these changes happening ? as there not listed in the Kronos release ? |

Darkblad
Hilfe is like free Entertainment
239
|
Posted - 2014.05.25 13:23:00 -
[2226] - Quote
olan2005 wrote:so when are these changes happening ? as there not listed in the Kronos release ? http://community.eveonline.com/news/news-channels/eve-online-news/industry-features-coming-in-the-crius-release/ EVE Infolinks -+-áOld and new-áPortraits |

Sentenced 1989
Quantum Anomaly Corporation
57
|
Posted - 2014.05.27 16:41:00 -
[2227] - Quote
I'm missing one part here
If pos will no longer require standings, does that mean reprocess won't need standings either since formula we can see has no standings in it?
|

Darkblad
Hilfe is like free Entertainment
241
|
Posted - 2014.05.27 17:21:00 -
[2228] - Quote
Sentenced 1989 wrote:I'm missing one part here
If pos will no longer require standings, does that mean reprocess won't need standings either since formula we can see has no standings in it? The formula is for reprocessing yield, before calculation of owner tax. EVE Infolinks -+-áOld and new-áPortraits |

CYCLOPS12
BeerDrinkers
0
|
Posted - 2014.05.30 06:40:00 -
[2229] - Quote
Darth Felin wrote:IMHO you should reimburse Refining and Refining Efficiency skills in that case as I trained them to reprocess my loot but know they are useless for it and it is seems they still will be needed for training of Scrapmetal Processing that make situation much worse.
AGREED! I trained refining and refining efficiency to level 5 many years ago never dreaming that CCP would screw-up (nerf) these skills. I play in high sec and refine low value modules for the minerals. I am both a mission runner and part time industry guy using the minerals from loot to build T1 stuff. This patch is just awful for both professions. I had a 99.5% module refine rate (no scrap-metal processing).
Really, why nerf a working system that has been in place for countless years? This awful change won't push me to null space, it's more boring there than people realize. If you want to keep me playing (paying for) EVE, I must receive compensated for the time lost/wasted training refining/reprocessing skills that are being stripped of their value. |

Saint Germain
Sekundu
2
|
Posted - 2014.06.05 07:10:00 -
[2230] - Quote
So reprocessing is being made a thing where skills are paramount, sandbox, geography etc, but half the equation is based on compression now, and there are no skills to effect that? Seems unbalanced.
Will there be teams to benefit reprocessing and compression system wide? That could be a way for high sec industrialists to band together and claw back some advantage. |
|

Saint Germain
Sekundu
2
|
Posted - 2014.06.05 07:15:00 -
[2231] - Quote
Gospadin wrote:This thread would be a lot shorter if all ores had the same volume per unit.
Maybe all ores could have the same base volume per unit as veldspar, but just give a higher number of units as a minimum. For example kernite is mined in chunks of 12 units. |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
414
|
Posted - 2014.06.06 13:44:00 -
[2232] - Quote
Saint Germain wrote:high sec industrialists to band together
funniest statement on eve-o this month |

Saint Germain
Sekundu
2
|
Posted - 2014.06.06 15:29:00 -
[2233] - Quote
Retar Aveymone wrote:Saint Germain wrote:high sec industrialists to band together funniest statement on eve-o this month If you knew how the new teams system will work, you'd know why it's not so funny. High sec industrialists will be able to all bid on the services of teams for their solar system, and then all benefit from it if they win. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
164
|
Posted - 2014.06.12 22:04:00 -
[2234] - Quote
There are plenty of us that mine strictly in highsec that are being left out of this new compressed ore model. Many of us either are solo players or we belong to such small corps that a POS is out of the question and the Rorqual cannot be used in highsec.
I suggest that instead of using arrays that instead you add a compression vessel that can be used anywhere and when you do the makeover on the Rorqual you just remove this ability as it would be useless.
To preemptively respond to the statement that will surely be posted, no it isnt acceptable for me to have to share my profits with someone else by selling my ore to them and having them compress it. I got into and am dedicated to mining I should get all the profits there are in this already 'meager' profit making specialty. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Kusum Fawn
State Protectorate Caldari State
478
|
Posted - 2014.06.12 23:45:00 -
[2235] - Quote
Maldiro Selkurk wrote:There are plenty of us that mine strictly in highsec that are being left out of this new compressed ore model. Many of us either are solo players or we belong to such small corps that a POS is out of the question and the Rorqual cannot be used in highsec.
I suggest that instead of using arrays that instead you add a compression vessel that can be used anywhere and when you do the makeover on the Rorqual you just remove this ability as it would be useless.
To preemptively respond to the statement that will surely be posted, no it isnt acceptable for me to have to share my profits with someone else by selling my ore to them and having them compress it. I got into and am dedicated to mining I should get all the profits there are in this already 'meager' profit making specialty.
Just saying that If you do belong to a small corp it wont be a big problem to online and offline a small tower whenever you have big enough loads of ore to compress, say once a week for several hours, With the removal of standings requirement it will be easier for you to put up a small just to compress and take it down if you get wardeced.
For the solo player Alt corps for this specific use arent that unreasonable even if the main wishes to stay in an NPC corp. Or find some friends that do and trade compressed for uncompressed in a station.
Maldiro Selkurk wrote: To preemptively respond to the statement that will surely be posted, no it isnt acceptable for me to have to share my profits with someone else by selling my ore to them and having them compress it. I got into and am dedicated to mining I should get all the profits there are in this already 'meager' profit making specialty.
Im a little confused by this statement, the people who are compressing arent doing it for free, and they have to deal with the same meager profits as you do. Some of them may ask you to pay but they are dealing with overhead costs that you aren't. And thats one of the balances to having compression available and not
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

marly cortez
Mercurialis Inc. RAZOR Alliance
51
|
Posted - 2014.06.13 21:17:00 -
[2236] - Quote
CCP Ytterbium wrote:Janine Ibanez wrote:Right now the ore compression BPOs each require the corresponding ore reprocessing skill to level 4 to use the BPO in a rorqual.
Currently, you don't need any refining or reprocessing skills to do ore compression, just some 425mm BPOs and production efficiency level 5.
Will the ore reprocessing skill requirements be going away to use the compression arrays along with the compression BPOs, or will anyone planning to do compression also have to train the relevant ore reprocessing skills? We're not planning on having skills to be able to compress ores in the Rorqual / Starbase Compression Arrays so far. Just right-click the ore and get bacon. Again, this may change depending on time / feedback though.
Thank you CCP for that crumb, after all the training done so far. But what concerns a lot of us is the in coming kick in the nuts for Rorquals for this minor upgrade long overdue, why would a utility industrial like this need greater defense/offence capabilities, is it CCP's intention to force them outside the PoS shields to be of any value to miners, if so whats the point of the ship at all, players will just take the hit, reprocess those they cannot get some mug to buy and then use that other mining nightmare the Orca, at least that is not such an isk hit daily to have it blown up is it.
Oh I forgot, the various nerfs to Null sec industry meaning few if any Orcas will be produced up there, guess few if any of them will survive the trip from Hisec anyway so no matter. and these are improvements.??? |

Lady Rift
What Shall We Call It
10
|
Posted - 2014.06.14 03:53:00 -
[2237] - Quote
Maldiro Selkurk wrote:There are plenty of us that mine strictly in highsec that are being left out of this new compressed ore model. Many of us either are solo players or we belong to such small corps that a POS is out of the question and the Rorqual cannot be used in highsec.
I suggest that instead of using arrays that instead you add a compression vessel that can be used anywhere and when you do the makeover on the Rorqual you just remove this ability as it would be useless.
To preemptively respond to the statement that will surely be posted, no it isnt acceptable for me to have to share my profits with someone else by selling my ore to them and having them compress it. I got into and am dedicated to mining I should get all the profits there are in this already 'meager' profit making specialty.
your to small scale to own a pos and one pos mod. set up tower power tower for an hour compress all the ore that has been stockpiled. pick tower up till the next time ore is stock piled. Any one man corp can do this easy with out any risk and no continuing cost of a pos |

Desash
The Extremely Norty Gankers Union
2
|
Posted - 2014.06.17 20:41:00 -
[2238] - Quote
I believe there are some significant 'inconsistencies' with the proposed compressed ore volumes as they currently appear on Sisi. They are inconsistent with each other and they are inconisistent with the following statement quoted from the Reprocess All The Things blog.
Quote:Compressing the universe, one asteroid at a time
With the max reprocessing rate for any item that is not ore or ice dropping to 55%(with Scrapmetal Processing trained at 5), we needed to find other ways to favor compression or else null-security industry would simply stop functioning.
The solution is to improve compression ratios from Rorqual ore blueprints by increasing their outputs by 38.1% (due to the reprocessing changes above) while tweaking the compressed ore volumes to make it competitive with current modules like the 425mm Railgun I for instance. I have used a spreadsheet in the past to help establish the best ores to mine based on Mined Ore Value per m3 . Nothing new; Omber was worst and Mercoxit was best (twice as good) but nothing looked exceptionally unusual.
I recently expanded that spreadsheet to compare Compressed Ore Value per m3 and I also added 425mm Railgun, seeing as these could rightly be regarded as the standard for ore compression activities. Based on a buy price of 2,300,000 isk per 425mm Railgun with its volume of 50m3, the compressed ore value for a 425mm Railgun is 46,000 ISK per m3 (2,300,000 / 50).
Below is a list of ores along with their compressed value per m3 as calculated by my updated spreadsheet. (I have just kept to the standard ores for comparison reasons only).
Veldspar - 12,000 isk / m3 Scordite - 15,700 isk / m3 Pyroxeres - 40,100 isk / m3 Plagioclase - 40,100 isk / m3 Omber - 125,100 isk / m3 Kernite - 120,000 isk / m3 Jaspet - 293,900 isk / m3 Hemorphite - 446,500 isk / m3 Hedbergite - 522,600 isk / m3 Spodumain - 18,400 isk / m3 Gneiss - 99,500 isk / m3 Dark Ochre - 52,000 isk / m3 Crokite - 52,600 isk / m3 Bistot - 62,600 isk / m3 Arkonor - 121,600 isk / m3
Veldspar and Scordite look too low compared to other hi-sec ores. Jaspet, Hemorphite and Hedbergite look far too high compared to other low/null-sec ores and Spodumain once again takes the prize for least desirable ore in its class. I would like to remind you at this point that these are values comparing the transportation of compressed ore and have little to no relevance with whether they are worth the time spent mining them.
I am of the opinion that rather than having compressed ore volumes based roughly on the total number of reprocessed minerals contained within it and then dividing that by approx 2000, some consideration should be given to the value of that compressed ore when expressed in m3 terms to bring it more in line with 425mm Railguns.
The following compressed ore m3 values would go a long way to achieving this:
Veldspar - 0.05 m3 Scordite - 0.10 m3 Pyroxeres - 0.15 m3 Plagioclase - 0.15 m3 Omber - 0.25 m3 Kernite - 0.50 m3 Jaspet - 1.00 m3 Hemorphite - 1.00 m3 Hedbergite - 1.00 m3 Spodumain - 4.00 m3 Gneiss - 2.00 m3 Dark Ochre - 2.00 m3 Crokite - 5.00 m3 Bistot - 5.00 m3 Arkonor - 5.00 m3 |

JP Boirelle
Shinn Enterprises
4
|
Posted - 2014.06.20 04:53:00 -
[2239] - Quote
So I've been mining and compressing a lot recently and was wondering whether I will get more minerals if I refine now or after Cirus goes live...
Anyone know the answer? |

Darkblad
Hilfe is like Free Entertainment
271
|
Posted - 2014.06.20 07:17:00 -
[2240] - Quote
JP Boirelle wrote:So I've been mining and compressing a lot recently and was wondering whether I will get more minerals if I refine now or after Cirus goes live...
Anyone know the answer? Assuming perfect reprocessing (skills @ 5, 4 % reprocessing implant): Crius values are around the same as they are now at stations with a base yield of 50%. Anything above that, starting from a Reprocessing array, will yield more with Crius. Compressed Crokite/Pyroxeres might be an exception. EVE Infolinks -+-áOld and new-áPortraits |
|

Sgt Ocker
Last Bastion of Freedom
239
|
Posted - 2014.06.20 08:24:00 -
[2241] - Quote
marly cortez wrote:CCP Ytterbium wrote:Janine Ibanez wrote:Right now the ore compression BPOs each require the corresponding ore reprocessing skill to level 4 to use the BPO in a rorqual.
Currently, you don't need any refining or reprocessing skills to do ore compression, just some 425mm BPOs and production efficiency level 5.
Will the ore reprocessing skill requirements be going away to use the compression arrays along with the compression BPOs, or will anyone planning to do compression also have to train the relevant ore reprocessing skills? We're not planning on having skills to be able to compress ores in the Rorqual / Starbase Compression Arrays so far. Just right-click the ore and get bacon. Again, this may change depending on time / feedback though. Thank you CCP for that crumb, after all the training done so far. But what concerns a lot of us is the in coming kick in the nuts for Rorquals for this minor upgrade long overdue, why would a utility industrial like this need greater defense/offence capabilities, is it CCP's intention to force them outside the PoS shields to be of any value to miners, if so whats the point of the ship at all, players will just take the hit, reprocess those they cannot get some mug to buy and then use that other mining nightmare the Orca, at least that is not such an isk hit daily to have it blown up is it. Oh I forgot, the various nerfs to Null sec industry meaning few if any Orcas will be produced up there, guess few if any of them will survive the trip from Hisec anyway so no matter. and these are improvements.??? I'm curious as to whether the Rorqual will need to be deployed to compress as it does now or will it be as simple as, Right Click, Compress? My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Darkblad
Hilfe is like Free Entertainment
271
|
Posted - 2014.06.20 08:50:00 -
[2242] - Quote
The Rorqual requires the industrial core to be active to compress. Once active you can compress ore within cargo hold, fleet and ore hangar EVE Infolinks -+-áOld and new-áPortraits |

Bobby Artrald
Rogue Dog Villains incendia equus
1
|
Posted - 2014.06.23 21:14:00 -
[2243] - Quote
Querns wrote:PROPOSITION TWO: Eliminate siege requirement for rorquals to provide maximum bonuses. The benefits would be similar to proposition one.
Oh god, no more siege on the rorq for full bonuses. That'd be so hot. Please do this CCP
|

Lorna Sicling
Helix Pulse Brothers of Tangra
16
|
Posted - 2014.06.26 18:24:00 -
[2244] - Quote
OK, so when I reprocessed some stuff on Sisi today, I got the following figures:
Reprocessing Array: 100 units of Veldspar = 215 Tritanium, i.e. 716 Trit per 333 units refined Intensive Reprocessing Array: 100 units of Veldspar = 224 Tritanium, i.e. 746 Trit per 333 units refined Level 1 upgraded Minmatar Outpost: 100 units of Veldspar = 313 Tritanium, i.e. 1042 Trit per 333 units refined
My skills are Refining 5, Refining Efficiency 5 and Veldspar Processing 4, and I had the 4% implant plugged in.
My question is, why are the reprocessing arrays so far away from the outpost? Is this what we can expect on TQ when it goes live, or is it just a Sisi bug that will be fixed before release date? Industrialist - currently renting in null sec.
Writer of the blog "A Scientist's Life in Eve" - proud member of the Eve Blog Pack |

Darkblad
Hilfe is like Free Entertainment
277
|
Posted - 2014.06.26 19:27:00 -
[2245] - Quote
Lorna Sicling wrote:OK, so when I reprocessed some stuff on Sisi today, I got the following figures:
Reprocessing Array: 100 units of Veldspar = 215 Tritanium, i.e. 716 Trit per 333 units refined Intensive Reprocessing Array: 100 units of Veldspar = 224 Tritanium, i.e. 746 Trit per 333 units refined Level 1 upgraded Minmatar Outpost: 100 units of Veldspar = 313 Tritanium, i.e. 1042 Trit per 333 units refined
My skills are Refining 5, Refining Efficiency 5 and Veldspar Processing 4, and I had the 4% implant plugged in.
My question is, why are the reprocessing arrays so far away from the outpost? Is this what we can expect on TQ when it goes live, or is it just a Sisi bug that will be fixed before release date? Trit in Veldspar before Reprocessing (i.e. new 100%); 415
Your yield:
Standard Array: 51,8% - around 52% Intensive Array: 53,9% - around 54% Tier 1 Minmatar Outpost: 75,4% - around 75,3% 
It appears like skills (and implant) bonus doesn't get applied for Reprocessing arrays, as your yield is what their base yield is. The yield at the Tier 1 Minmatar Outpost is like expected
0,53 x 1,15 x 1,1 x 1,08 x 1,04 = 75,3%
CCP Ytterbium posted just today that Minmatar Outpost Base yield increase per tier just got changed again - makin 53% the base yield for Tier 1:
CCP Ytterbium wrote:Latest plan is:
- Default outpost gives 50%, Minmatar gives 52% reprocessing rates on everything.
- Upgrades on non-Minmatar outposts give extra ore and ice reprocessing yield, up to 52%, 54% and 57%
- Upgrades on Minmatar outposts give extra ore and ice reprocessing yield, up to 53%, 56% and 60%
EVE Infolinks -+-áOld and new-áPortraits |

Lorna Sicling
Helix Pulse Brothers of Tangra
16
|
Posted - 2014.06.26 19:35:00 -
[2246] - Quote
Yep, so it is just that the skills aren't being applied, and after trawling through lots more posts, it seems that CCP want to make skills apply to the arrays, but they're not sure whether this will be with the update, or follow afterwards.
The concern here is that CCP haven't been clear whether this will then take the 54% base yield upwards to a theoretical maximum of 78.15% with the 4% implant, or whether they'll nerf the base rate so that you can achieve 54% once you've factored in the skills and implant.
Hopefully it will be the former and not nerfing, but the main thing here is that without skills and implants affecting the efficiency of the reprocessing arrays from the start, they're basically useless.
CCP - any comment on which it will be (affecting upwards or nerf base rate) please? Industrialist - currently renting in null sec.
Writer of the blog "A Scientist's Life in Eve" - proud member of the Eve Blog Pack |

Tyranis Marcus
Terra Incognita Black Core Alliance
1073
|
Posted - 2014.06.27 10:29:00 -
[2247] - Quote
The scrapmetal nerf is a pay cut to missioners, ratters and plexers. They'll have less income to spend on things built from mins. Is there a plan to up bounties / mission payouts to compensate for that? Do not run. We are your friends. |

Retar Aveymone
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.06.27 16:13:00 -
[2248] - Quote
Lorna Sicling wrote:Yep, so it is just that the skills aren't being applied, and after trawling through lots more posts, it seems that CCP want to make skills apply to the arrays, but they're not sure whether this will be with the update, or follow afterwards.
The concern here is that CCP haven't been clear whether this will then take the 54% base yield upwards to a theoretical maximum of 78.15% with the 4% implant, or whether they'll nerf the base rate so that you can achieve 54% once you've factored in the skills and implant.
Hopefully it will be the former and not nerfing, but the main thing here is that without skills and implants affecting the efficiency of the reprocessing arrays from the start, they're basically useless.
CCP - any comment on which it will be (affecting upwards or nerf base rate) please? It's the former. They've been very clear on that. |

Tyranis Marcus
Terra Incognita Black Core Alliance
1084
|
Posted - 2014.06.28 08:34:00 -
[2249] - Quote
Please don't use the word reprocessing to describe refining. There's enough stupidity in the world, already. There's no need to add more. :( Do not run. We are your friends. |

Tyranis Marcus
Terra Incognita Black Core Alliance
1084
|
Posted - 2014.06.28 17:03:00 -
[2250] - Quote
What I mean is, most people never go near a dictionary. If you misuse that word then lots of people will assume they're smart or clever in copying you, never realizing it's wrong. The semi-literate retards of the world don't need your help in being semi-literate retards. They've already got it covered quite nicely.
Please, help stamp out this mindless mindlessness! Do not run. We are your friends. |
|

Mavis O'Day
Dark Origin. Fractal Multiversity
4
|
Posted - 2014.06.29 12:03:00 -
[2251] - Quote
Another nerf to looting our rat wrecks... |

Omega Tron
38
|
Posted - 2014.06.30 17:19:00 -
[2252] - Quote
Yesterday I was finally able to get the client update from SINGULARITY. It from what I could determine my ore refining will be dropped from 100% in most of the N{PC stations Tash-Murkon to 70% or less. This seems to me to be a pretty big nerf hammer. My ore refining is all up to level 5 and refining upgrades are 5's also. So what's left that will make up for this 30% drop? EVE Online is CCP's sand box. -áThe sand is owned by CCP. -áWe just get to pay them a monthly fee to throw the sand at each other. -áGet over your thoughts that you have some influence on what they will add or do for you. |

Darkblad
Hilfe is like free Entertainment
302
|
Posted - 2014.06.30 17:46:00 -
[2253] - Quote
Omega Tron wrote:Yesterday I was finally able to get the client update from SINGULARITY. From what I could determine my ore refining will be dropped from 100% in most of the 10.0 standing NPC stations Tash-Murkon to 70% or less. This seems to me to be a pretty big nerf hammer. My ore refining is all up to level 5 and refining upgrades are 5's also. So what's left that will make up for this 30% drop? Do you refer to the 70%ish value stated in the reprocessing window? If so, please read the reprocessing devblog again. EVE Infolinks -+-áOld and new-áPortraits |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
79
|
Posted - 2014.06.30 19:15:00 -
[2254] - Quote
Omega Tron wrote:Yesterday I was finally able to get the client update from SINGULARITY. From what I could determine my ore refining will be dropped from 100% in most of the 10.0 standing NPC stations Tash-Murkon to 70% or less. This seems to me to be a pretty big nerf hammer. My ore refining is all up to level 5 and refining upgrades are 5's also. So what's left that will make up for this 30% drop?
There should be a signature requirement that you have read and understand the devblog before you are allowed to post saying you found an action that is EXACTLY as the dev blog described
Congratulations, you have won eve |

Omega Tron
38
|
Posted - 2014.07.01 12:45:00 -
[2255] - Quote
Well it seems that I have been properly chastised for not understanding the meaning of the DEV BLOG that describes this reduction. Thank you for pointing me back to it. EVE Online is CCP's sand box. -áThe sand is owned by CCP. -áWe just get to pay them a monthly fee to throw the sand at each other. -áGet over your thoughts that you have some influence on what they will add or do for you. |

Darkblad
Hilfe is like free Entertainment
302
|
Posted - 2014.07.01 12:53:00 -
[2256] - Quote
Omega Tron wrote:Well it seems that I have been properly chastised for not understanding the meaning of the DEV BLOG that describes this reduction. Thank you for pointing me back to it. You can see the percentages of reprocessing yield compared to Kronos in this sheet. create a google drive copy for yourself to change base yield, skills and implants.
EVE Infolinks -+-áOld and new-áPortraits |

Omega Tron
38
|
Posted - 2014.07.01 13:18:00 -
[2257] - Quote
Darkblad wrote:Omega Tron wrote:Well it seems that I have been properly chastised for not understanding the meaning of the DEV BLOG that describes this reduction. Thank you for pointing me back to it. You can see the percentages of reprocessing yield compared to Kronos in this sheet. create a google drive copy for yourself to change base yield, skills and implants. EDIT: The high percentages at Bistot and Crokite are due to them getting added more minerals. Arkonor gets Mexallon (currently has none), therefore I left Mexallon for Arkonor out in the sheet.
You have done an excellent presentation, at least for me, with your spreadsheet work. Thank you. EVE Online is CCP's sand box. -áThe sand is owned by CCP. -áWe just get to pay them a monthly fee to throw the sand at each other. -áGet over your thoughts that you have some influence on what they will add or do for you. |

Mole Guy
Band of Builders Inc. Firmus Ixion
433
|
Posted - 2014.07.03 19:46:00 -
[2258] - Quote
i dont know if this was mentioned, but on the new compression chart, the new volume for compressed mercoxit isnt listed.
all the others have a before size and after size.
also, on the gas compression.....yeeeah! that would be awesome. would make wh life SO much easier. and drug lab crapola.
jump the rorqual over, drop the prospects to gather it, jump back, compress and run into jita via DST or something.
|

Shahai Shintaro
Caldari Colonial Defense Ministry Templis CALSF
48
|
Posted - 2014.07.08 19:54:00 -
[2259] - Quote
Is there any chance the prereqs will go away or be reduced for scrapmetal precessing? As refining efficiency no longer effects it, it doesn't make sense as a prereq. |

Gulmuk
The Scope Gallente Federation
0
|
Posted - 2014.07.12 16:03:00 -
[2260] - Quote
CCP Logibro wrote:Dis gone be good. Seriously though industrialists everywhere rejoice.
You mean industrialists everywhere BUT HIGHSEC rejoice, because you are screwing us over!!! Why must I still take a loss on mins if I train everything to max? Why can't I get a perfect refine if I have input the time and resources to train my character for this task?
Ya know I just came back to this game after a 2 year hiatus.. I have been keeping up with the game and keeping accounts active to train, but after this, it's plain to see that nullsec mega alliances have taken over this game, and are destined to say F**K YOU to anyone in highsec.
I say fix the POS refineries, but DONT touch the station refineries. This is stupid doing an overhaul of the entire system. I have done the math and not only can I not get to 100% refine, but you also have not improved the quaintities from the new batch sizes to keep that equal. We are losing roughly 10% of the minerals in that change alone. Then you are going to go and screw us again by basically telling all high sec miners that you can't make the same isk you did before without MAJOR investments in resources??
This is bullshit CCP and you know it!!! |
|

Gulmuk
The Scope Gallente Federation
0
|
Posted - 2014.07.12 16:20:00 -
[2261] - Quote
CYCLOPS12 wrote:Darth Felin wrote:IMHO you should reimburse Refining and Refining Efficiency skills in that case as I trained them to reprocess my loot but know they are useless for it and it is seems they still will be needed for training of Scrapmetal Processing that make situation much worse. AGREED! I trained refining and refining efficiency to level 5 many years ago never dreaming that CCP would screw-up (nerf) these skills. I play in high sec and refine low value modules for the minerals. I am both a mission runner and part time industry guy using the minerals from loot to build T1 stuff. This patch is just awful for both professions. I had a 99.5% module refine rate (no scrap-metal processing). Really, why nerf a working system that has been in place for countless years? This awful change won't push me to null space, it's more boring there than people realize. If you want to keep me playing (paying for) EVE, I must receive compensated for the time lost/wasted training refining/reprocessing skills that are being stripped of their value.
On this matter, I am against the change of calling the act of REFINING to reprocessing. REPROCESSING is what you do with modules when turning them into something else like minerals. Refining is when you separate different types of mins to create a more pure product.
PLEASE DON'T BE STUPID CCP... GET A DICTIONARY... |

Gulmuk
The Scope Gallente Federation
0
|
Posted - 2014.07.12 16:44:00 -
[2262] - Quote
mynnna wrote:Aluka 7th wrote:mynnna wrote:That was a lot of words to admit that you're missing the fact that the whole point of the changes is to throw the "old design" (whether or not your details about it are actually correct) out the window. He didn't miss that fact, he just explained why one element of the old design should be also in new design in same effect but maybe different implementation. Tl;dr He showed that you need low skills in high sec because ore is sh* there and considering that mostly new players are/were there, there was no point in making their life miserable. Original design allowed for new guy with low skills to scrape that puny profit to fullest aka 100%. New patch will remove that and will take cut from that pocket change. New guys can now take that full 100% by selling the ore directly, which will be in high demand as it'll be what people in nullsec will compress to do their own production. And, once that new player skills up, the gap between what a max mackinaw with orca boosts makes mining veldspar and what a maxed mackinaw with rorqual boosts makes mining in nullsec (where the highest value ore is actually LOWSEC ORE) is barely 50%.
WTF is the CSM doing to EVE??? I didn't vote for this session and I am DAMN glad I didn't. You all are creating a S**t Sandwich with this release. IT's a total F**king joke!!! |

Vaju Enki
Secular Wisdom
1356
|
Posted - 2014.07.12 17:04:00 -
[2263] - Quote
Gulmuk wrote:mynnna wrote:Aluka 7th wrote:mynnna wrote:That was a lot of words to admit that you're missing the fact that the whole point of the changes is to throw the "old design" (whether or not your details about it are actually correct) out the window. He didn't miss that fact, he just explained why one element of the old design should be also in new design in same effect but maybe different implementation. Tl;dr He showed that you need low skills in high sec because ore is sh* there and considering that mostly new players are/were there, there was no point in making their life miserable. Original design allowed for new guy with low skills to scrape that puny profit to fullest aka 100%. New patch will remove that and will take cut from that pocket change. New guys can now take that full 100% by selling the ore directly, which will be in high demand as it'll be what people in nullsec will compress to do their own production. And, once that new player skills up, the gap between what a max mackinaw with orca boosts makes mining veldspar and what a maxed mackinaw with rorqual boosts makes mining in nullsec (where the highest value ore is actually LOWSEC ORE) is barely 50%. WTF is the CSM doing to EVE??? I didn't vote for this session and I am DAMN glad I didn't. You all are creating a S**t Sandwich with this release. IT's a total F**king joke!!!
Cry more themepark carebear. The Tears Must Flow |

Gulmuk
The Scope Gallente Federation
0
|
Posted - 2014.07.12 17:10:00 -
[2264] - Quote
Vaju Enki wrote:Cry more themepark carebear.
I am just going to assume you are the ALT of a CSM or Goon member.
Apparently CCP doesn't care about those of us that don't care to be in a 0.0 corp/alliance because they keep making things harder to survive in highsec.. IT's not that I can't survive in 0.0, I just don't care to be part of that dynamic anymore. I survived in 0.0 for 3 years and could do it again in a heartbeat, but I don't care for the attitude of most people down there. |

Darkblad
Hilfe is like Free Entertainment
342
|
Posted - 2014.07.12 18:52:00 -
[2265] - Quote
Your temper is doing you no good. And being no alt of a nullsec block/whatever member I join in to tell you:
come to realize that highsec is not to be intended to be a source of great wealth and prosperity for those who don't want to face no real risks. EVE Infolinks -+-áOld and new-áPortraits |

Gulmuk
The Scope Gallente Federation
0
|
Posted - 2014.07.13 05:41:00 -
[2266] - Quote
Darkblad wrote:Your temper is doing you no good. And being no alt of a nullsec block/whatever member I join in to tell you:
come to realize that highsec is not to be intended to be a source of great wealth and prosperity for those who don't want to face no real risks.
Apparently you don't realize there is risk EVERYWHERE in EVE. The miners face risk of ganking everyday. Granted the risk is low if proper precautions are taken, but it's there. Freighters get ganked everyday as well. So a miner might spend 2-3 days mining enough ore to fill a freighter only to have a group of guys looking for a bit of fun come along and pop it for sh*ts.
No there is real risk in high sec. Besides, who said I was trying to get rich? I just want to survive and not take a loss every day. Whether or not you are part of a corp, mining works in regards to risk/reward ratio. That's the way it should be. The lower the risk the lower the reward. No need to reduce it any further.
I guess you don't have to worry about any new miners starting out in EVE. They won't last past a couple weeks. |

Vaju Enki
Secular Wisdom
1360
|
Posted - 2014.07.13 08:13:00 -
[2267] - Quote
Gulmuk wrote:Darkblad wrote:Your temper is doing you no good. And being no alt of a nullsec block/whatever member I join in to tell you:
come to realize that highsec is not to be intended to be a source of great wealth and prosperity for those who don't want to face no real risks. Apparently you don't realize there is risk EVERYWHERE in EVE. The miners face risk of ganking everyday. Granted the risk is low if proper precautions are taken, but it's there. Freighters get ganked everyday as well. So a miner might spend 2-3 days mining enough ore to fill a freighter only to have a group of guys looking for a bit of fun come along and pop it for sh*ts. No there is real risk in high sec. Besides, who said I was trying to get rich? I just want to survive and not take a loss every day. Whether or not you are part of a corp, mining works in regards to risk/reward ratio. That's the way it should be. The lower the risk the lower the reward. No need to reduce it any further. I guess you don't have to worry about any new miners starting out in EVE. They won't last past a couple weeks.
Delicious themepark carebear tears. The Tears Must Flow |

Darkblad
Hilfe is like Free Entertainment
342
|
Posted - 2014.07.13 08:27:00 -
[2268] - Quote
Gulmuk wrote:Darkblad wrote:Your temper is doing you no good. And being no alt of a nullsec block/whatever member I join in to tell you:
come to realize that highsec is not to be intended to be a source of great wealth and prosperity for those who don't want to face no real risks. Apparently you don't realize there is risk EVERYWHERE in EVE. The miners face risk of ganking everyday. Granted the risk is low if proper precautions are taken, but it's there. Freighters get ganked everyday as well. So a miner might spend 2-3 days mining enough ore to fill a freighter only to have a group of guys looking for a bit of fun come along and pop it for sh*ts. No there is real risk in high sec. Besides, who said I was trying to get rich? I just want to survive and not take a loss every day. Whether or not you are part of a corp, mining works in regards to risk/reward ratio. That's the way it should be. The lower the risk the lower the reward. No need to reduce it any further. I guess you don't have to worry about any new miners starting out in EVE. They won't last past a couple weeks. Adapt or die EVE Infolinks -+-áOld and new-áPortraits |
|

ISD Ezwal
ISD Community Communications Liaisons
1860

|
Posted - 2014.07.13 16:50:00 -
[2269] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Hakuuna Matata
Kenshin Katana. Northern Associates.
0
|
Posted - 2014.07.20 14:56:00 -
[2270] - Quote
I'm glad the thread has degenerated to it's present level... Always nice to know we love each other like a real family.
Anyway, I haven been able to read the full thread as it grows faster than I can read. Good thing, folks are interested. But one thing has struck me, moost (read: allmost all) responders here are looking at this from the industrial point of vieuw. And they think it's great...
But from the mission runner point of vieuw this, well, to be honset, sucks.
I do see CCP's point that reprocessing as is needs fixing. But you are going to put a serious cramp on mission income. Miners get compensated with richer ore, manufacturers will adjust prices as neccessary (which will prolly be up) and they get new and better interfaces/toys. So what is in all this for me? Less return on loot and rising prices for the stuff I need...
So tell me CCP, what have mission runners ever done to **** you off like that? Because this is the second hit in so many expansions. (For those of you unclear of the last remark: the new way of warping, be it great for PvP and realistic and, well etc, has hurt the care bears flying BS's and Marauders in missions. It takes considerably longer to get to and back from your mission.)
Just wondering,
Hak |
|

Ramcath
Imperial Shipment Amarr Empire
11
|
Posted - 2014.07.22 22:23:00 -
[2271] - Quote
Okay, so the new update for Crius is here and I've read the updates about reprocessing. I have read the charts as well, and here is where I begin to have a problem. I understand the new methods, and don't have an overall problem with the reduction in percentages for yield, because I do understand that the same amounts of materials will result from before, it just looks different.
The problem for me begins thusly:
1. The chart that is given in the Dev post states the different percentages based on skill level, reprocessing, reprocessing efficiency, and the +4 implant. This chart says that if you have all of these things in place then your yield will be 72.4%. Okay, I understand this, no problem. However...
2. My current skills based on the chart do not show correctly when I go to reprocess ore. It says that my % of reprocessing is 68%. Here's what I see when I took out some pyroxeres and tried to reprocess them in the Tash Murkon Family station in Tash Murkon Prime. It says:
Base yield: 50% x1.15% bonus from Reprocessing (positive in green) x1.1% bonus from Reprocessing Efficiency (positive in green) x1.08% bonus from Ore Processing skills average(positive in green) x1.04% bonus from Zainou Beancounter Reprocessing RX-804 (positive in green) x1.0% reduction from station owner tax (IN RED - REDUCTION)
Okay, so here are my skills:
Reprocessing - Level V Reprocessing Efficiency - Level V Pyroxeres Processing - Level IV (only skill not at level V) Zainou Implant - + 4% yield Standings with Tash Murkon Family - 9.30 (Connections 4 raises your standing from 9.16 = Excellent Standing)
The problem I see here, based on the chart is that I should have no penalty from the station owner tax. When I go to reprocess the ore and view the possible results the results specifically show that 0.0 is being taken by the station owners, but I'm still having this negative % show up in the formula, and I believe this is what is lowering me to 68%. I have Excellent standings with many many corps all over Eve, so I can reprocess ore at no penalty, but even with the highest standing with Tash Murkon Family I am still showing a negative percentage (x1.0) in the formula being generated. If I am reading the chart correctly then I should be at 71.0% for reprocessing ore, since my skills (all but one) are maxed and I have the +4% implant.
Can someone show me where I am either wrong, or not including something, or if this is a mistake that just hasn't been fixed by CCP yet.
If more details are needed please let me know.
Thanks,
Ram
If I am to understand
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Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
44
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Posted - 2014.07.29 10:10:00 -
[2272] - Quote
the tax is not a percentage multiplyer its a direct multiplyer
what happens when you multiply a figure by 1 ? nothing 1.0 means your not paying tax
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t'raq mardon
Laminated Metals
0
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Posted - 2014.09.15 20:48:00 -
[2273] - Quote
so... not to dig up an old thread, but what moron thought it would be a good idea to make the max possible refining bellow 100% and then add more minerals to everything? I mean, that's rookie **** guys. How hard is it to define a point where you want perfect refine (max skills, max standing, max implant, etc.) and work backwards? I mean seriously, that is the kind of crap that a 15 year old pulls when they realize they didn't finish a project and it's due tomorrow. "Don't have time to do it the right way so f it, I'll just add to the base yield to make up for it. No one will notice"
I mean, you talk about how steep the learning curve is for this game and then you do crap like this so that new players can't just look at what the ore refines into since it is literally not possible to ever get that out of the ore in any way.
Bush league CCP, just plain bush league. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3845
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Posted - 2014.09.16 11:08:00 -
[2274] - Quote
It allows, in future, more flexibility wrt refining. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Steppa Musana
Republic Military School Minmatar Republic
89
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Posted - 2014.09.17 06:59:00 -
[2275] - Quote
t'raq mardon wrote:so... not to dig up an old thread, but what moron thought it would be a good idea to make the max possible refining bellow 100% and then add more minerals to everything? I mean, that's rookie **** guys. How hard is it to define a point where you want perfect refine (max skills, max standing, max implant, etc.) and work backwards? I mean seriously, that is the kind of crap that a 15 year old pulls when they realize they didn't finish a project and it's due tomorrow. "Don't have time to do it the right way so f it, I'll just add to the base yield to make up for it. No one will notice"
I mean, you talk about how steep the learning curve is for this game and then you do crap like this so that new players can't just look at what the ore refines into since it is literally not possible to ever get that out of the ore in any way.
Bush league CCP, just plain bush league. That's a lot of anger for something quite minor. Also you should know the devs who make these changes read these threads too. The more personal attacks we levy against them, the less likely they are to keep reading. So thanks for that. |

t'raq mardon
Laminated Metals
1
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Posted - 2014.09.18 15:00:00 -
[2276] - Quote
Steve Ronuken wrote:It allows, in future, more flexibility wrt refining.
What possible flexibility could be needed that would require the maximum possible refine in every current situation to be considerably less than 100%? a new skill that will further improve refining efficiency? that would be a bit redundant, and could have been implemented all at once... a new pos mod or mechanic that would allow for more efficient refining? maybe redundant, maybe awesome, but definitely not something that needs efficiency decreased before it's implemented. It just feels like this specific project was half finished when you turned it in.
Not angry, just disappointed. I mean if there is some sound logic to this I would be thrilled to delete my post and call myself an *******. But from where I stand as someone who just plays the game it seems pretty nonsensical to add minerals to something so that efficiency can be decreased without changing the output... just decide where you want the max efficiency and call that 100%, adjust variables until you like the outcome for all the situations. If you want to add something that causes more output in the future, add the minerals then and adjust the numbers as necessary.
I will say that the UI changes look like they took a lot of work and they turned out ******* awesome. The compression changes, i think, were a pretty good idea, especially the compression pos mod; makes mining in a wormhole much more practical.
If a dev decides to stop reading user feedback because of the way I'm saying things, they probably haven't read much feedback from EVE players and may want to GTFO now while their eyes haven't been offended too badly. see almost any discussion on recent wormhole changes. |

Darkblad
Hilfe is like free Entertainment
480
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Posted - 2014.09.18 15:37:00 -
[2277] - Quote
t'raq mardon wrote:If a dev decides to stop reading user feedback because of the way I'm saying things, they probably haven't read much feedback from EVE players and may want to GTFO now while their eyes haven't been offended too badly. see almost any discussion on recent wormhole changes. That's not really an excuse for such choice of words.
On the topic: As the pre Crius 100 % were achievable pretty easily (on e.g. 50 % base yield stations), there had to happen something to lay the groundworks for future increase beyond the maximum (which currently is 60% base, around 86% maximum). And striving for perfection from a character standpoint has always been was something achieved from skills (and implants) - just not for refining pre Crius. That flaw just got corrected, angering those that were too comfortable with it.
EVE Infolinks -+-áOld and new-áPortraits |

Jake Smitty
SOUR PATCH KIDS
1
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Posted - 2014.10.15 19:57:00 -
[2278] - Quote
im not a miner but might play with it a lil Ima start blowin em up |
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