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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 22:25:00 -
[1201] - Quote
I just want to know why this is all a big "CFC conspiracy" to make hi sec suffer when PL and N3 own a large portion of space and possibly mine more in their area as it is deathly quiet to roaming people. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:26:00 -
[1202] - Quote
Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote: Wait so only Deklein matters in a discussion on why 0.0 needs to have its mineral procurement buffed, and why lowsec and highsec are seeing arbitrary changes to mineral procurement.
Well lati da. look at that. It is a Goon problem afterall. Who cares about the rest of EVEs regions as long as Deklein is making bank.
we're not discussing the change right now, we are discussing your incoherent babble what is relevant to the change and what is relevant to mario putzo's house of crazy are two very different things You might not be but i have been discussing what merits this change the whole time. Nothing warrants it. CFC and N3/PL don't use the space they have currently. So why should Low Sec and High Sec take a hit because Null Sec alliances refuse to use what they have? It's funny because the change is targeted at curbing module compression, and apparently no one but nullsec people used that. You couldn't use it to, say, compress minerals to ship into lowsec to build capitals, or anything like that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:27:00 -
[1203] - Quote
Fredric Wolf wrote:I just want to know why this is all a big "CFC conspiracy" to make hi sec suffer when PL and N3 own a large portion of space and possibly mine more in their area as it is deathly quiet to roaming people.
They don't mine either, nor do they use their space. They like CFC live on Moongoo and Rental income. Source I went through there yesterday...no Nexus chips though because CCP hates SOE. Its an arbitrary change so CCP can say hey look we did something. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:30:00 -
[1204] - Quote
The point here is even if you take out any real or alleged nullsec bias in regards to killing scrap metal refines, there are still plenty of good reasons to do it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Rivr Luzade
Coreli Corporation Ineluctable.
317
|
Posted - 2014.03.21 22:30:00 -
[1205] - Quote
Querns wrote:Rivr Luzade wrote:Querns wrote:Mario Putzo wrote: Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
You can't tax plexing or mining, currently. How do we get SRP from these activities, pray tell? Corp tax to the alliance? This works for anomalies, but falls short for mining and plexing. For mining, most people, currently, rorq compress and jump their stuff to lowsec for perfect refines. This may change with the changes being outlined here, however! For plexing, the majority of the value is in the deadspace drops at the end of the complex, which are sold on the market and as such are untaxable.
Then you need to get a system in place that collects the minerals/ores and tax them according to their value. Shouldn't be too hard for an entity with your capacities. I, however, was more referring to that corps pay taxes (sort of membership fees) to the alliance. It's not unheard of, has been used in the past already and it is up to the corps to organize the taxation of things that you named. For miners the minerals/ores are collected by the corp and taxed as described, for ratters and plexers their bounty tax should be enough to pay their chunk. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 22:30:00 -
[1206] - Quote
So 3 days ago when we went on a roam and just missed countless mining fleets, they were not mining my D-Scan was messed up. Got it thanks for clarifying. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
228
|
Posted - 2014.03.21 22:32:00 -
[1207] - Quote
Rivr Luzade wrote: Then you need to get a system in place that collects the minerals/ores and tax them according to their value. Shouldn't be too hard for an entity with your capacities. I, however, was more referring to that corps pay taxes (sort of membership fees) to the alliance. It's not unheard of, has been used in the past already and it is up to the corps to organize the taxation of things that you named. For miners the minerals/ores are collected by the corp and taxed as described, for ratters and plexers their bounty tax should be enough to pay their chunk.
We have this system in place; it's called "renting."
As far as manually taxing things, it's untenable in a 12,577 member alliance. We prefer automatable taxing schemes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:40:00 -
[1208] - Quote
Querns wrote:The point here is even if you take out any real or alleged nullsec bias in regards to killing scrap metal refines, there are still plenty of good reasons to do it.
No there aren't.
What this accomplishes.
Reduces module based mineral transport. - This was already minimally used by anyone with Rorqual access. Eliminates need to have a Rorqual - POS is easier to get in any security, and requires way less training Reduces HS/LS/NS Mineral procurement from missioning by 30% - unneeded change as the volume has never competed with mining in HS/LS/NS
Gives NS a ~20% boost over HS refinement - Irrelevant for the most part as minerals flow between HS and NS already and this doesn't impact HS transfers. Reduces need for LS transport - Cuts out LS by offering HS pos crushing and JF jumping straight to 0.0
*CCP can add some form of bonus or another skill down the line to enhance base mining rate.
Ultimately you get nothing of overall worth from this. A marginal increase to mining yield that makes up for the market loss of reprocessing yield. There is also not much overall loss. Unless you are a scrap junkie who goes around hoovering up mission blitzers wrecks and producing products without requiring a miner.
It eliminates the scavenger profession and replaces it with nothing, for what amounts to a reallocation of mineral compression from using modules (which need BPO/BPC) and putting it onto a pos mod.
Did I miss anything about how this change offers marginal benefits at great costs? I wonder how long until we see a Rorqual Balance pass since it is useless. Glad I stopped training before I wasted months to get it.
|

TJ Grimes
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.21 22:47:00 -
[1209] - Quote
I'm a fresh player to Eve and I would like to set up my own business where I mine, reprocess and then use the minerals to make products to sell.
I wanted to do it in the safety of high security space until I have a better understanding of low security space.
So from what I can see, high security miners will lose minerals (and in turn ISK) from a lower reprocessing yield but to balance the ISK loss they are given easy methods to compress ore.
Low/Null security space miners get the better yield, but lose out on the "425mm cannon transporting method" allowing the high security space miners to monopolize and make up for their lower reprocessing yield and generally keeping the same average income of ISK.
But what about people like me who want to keep their minerals to make products, the cost to make a product is higher for me in a sense as some of my minerals are going waste, is my only option to move to low/null security space?
I feel like these changes will force me to charge slightly more for a ship or module I make from high security space as it's cost me slightly more minerals/ore to make it in the first place.
Am I being ignorant and missing something here?
Edit: Are these changes taking into account high security space players who want to use ore/minerals to make ships and modules, or is it being assumed that everyone mines to sell minerals/ore. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
229
|
Posted - 2014.03.21 22:48:00 -
[1210] - Quote
In your world, is it somehow not allowed or impossible to use jump freighters to move 425mm railgun Is to lowsec, where the minerals can be melted and used to build in the same station?
Hint: this is how we do it in nullsec currently, minus the whole "melt and build in the same station" bit (since that is not possible.)
Mining profitability is not negatively impacted; miners just need to sell compressed ore instead of minerals.
The scavenger profession is hardly a profession; it is a pittance of minerals and a marginal number of people are doing it, at best.
In the new situation, we get a world where location and skills actually matter for refining, the end to tying up tens of thousands of empire slothours building railguns just to melt them down, and increased profitability for miners when the very ore they're mining now is worth 20% more due to the increased refinery efficiency. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Andrea Keuvo
Science and Trade Institute Caldari State
255
|
Posted - 2014.03.21 22:51:00 -
[1211] - Quote
Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
229
|
Posted - 2014.03.21 22:55:00 -
[1212] - Quote
Additionally, kneecapping scrap metal refines allows CCP the liberty to actually mess with the build cost of items without fearing a REPROCALYPSE from smart minded folks like myself who would otherwise build on either side of the patch line in order to generate minerals or isk from thin air. Having the 50% cut gives them an enormous amount of freedom. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:58:00 -
[1213] - Quote
Querns wrote:In your world, is it somehow not allowed or impossible to use jump freighters to move 425mm railgun Is to lowsec, where the minerals can be melted and used to build in the same station?
Hint: this is how we do it in nullsec currently, minus the whole "melt and build in the same station" bit (since that is not possible.)
Mining profitability is unchanged; miners just need to sell compressed ore instead of minerals.
The scavenger profession is hardly a profession; it is a pittance of minerals and a marginal number of people are doing it, at best.
No there is nothing stopping you from doing that, and no there isn't anything wrong with that. If you want to produce components and break them apart later that is your choice, and it should be a valid way of transporting materials as it doesn't have any negative impact on the economy, nor the mining or production processes.
In order to sell compressed ore mining groups now REQUIRE a POS or Rorqual access. Where as mining groups could produce popular consumed components to make better income than just minerals. This directly impacts groups which do not have the capacity to get a POS, or a Rorqual. It also puts them into Direct conflict with other groups that they may or may not be able to compete with, and ultimately drives them from the profession, or forces them to kiss a ring to make profits.
Hardly a profession in your opinion, but a profession none the less.
CCP has just said unless you are party to a big group of players EVE Online probably isn't the game for you. Sucks to you. And all to appease a portion of players who currently refuse to use the very space they complain is inferior. |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 22:59:00 -
[1214] - Quote
double |

Mario Putzo
Welping and Dunking.
377
|
Posted - 2014.03.21 23:13:00 -
[1215] - Quote
Andrea Keuvo wrote:Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer. God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon.
Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
The reason people don't mine or plex in 0.0 isn't because the returns are bad. Its because once you have PLEXed your accounts for the month, the Moongoo covers all the other costs of being a sov entity. Which is why most null players only log in to +1 a Timer fight. |

Andrea Keuvo
Science and Trade Institute Caldari State
255
|
Posted - 2014.03.21 23:29:00 -
[1216] - Quote
Mario Putzo wrote:Andrea Keuvo wrote:Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer. God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon. Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
You do realize that nullsec contains players that are not goons right? |

Mario Putzo
Welping and Dunking.
378
|
Posted - 2014.03.21 23:35:00 -
[1217] - Quote
Andrea Keuvo wrote:Mario Putzo wrote:Andrea Keuvo wrote:Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer. God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon. Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game. You do realize that nullsec contains players that are not goons right?
Yes and they all have moons and SRP programs to some degree based on their alliance income...that comes from moons. Why do people think all null discussion is a blast at Goons? |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
20
|
Posted - 2014.03.21 23:47:00 -
[1218] - Quote
Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there.
|

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
20
|
Posted - 2014.03.21 23:55:00 -
[1219] - Quote
Please make it so that alliance members can use POS to the full extent! Especially with this new compression/better refinery this would be soo nice. Plus slot rental ! |

Mario Putzo
Welping and Dunking.
378
|
Posted - 2014.03.21 23:56:00 -
[1220] - Quote
Fish Hunter wrote:Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there.
None of which requires the changes presented by CCP to accomplish. Which is the whole point of this thread. CCP presented an Idea, and we pick it apart.
These changes do nothing constructive for the game and are actually deconstructive as a whole. |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.03.22 00:02:00 -
[1221] - Quote
*sighs* just had to read through 3 pages of mario vs goons drivel.... Can you guys create your own thread, GD would be more appropriate. |

Kel hound
Lycosa Syndicate Surely You're Joking
94
|
Posted - 2014.03.22 00:12:00 -
[1222] - Quote
CCP Ytterbium wrote:That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now? 
Less confusing but still confusing. EVE industry is something I've wanted to try for a while now but frankly so many of these processes are either broken or nonsensical. Hardly anything is properly explained or documented, and in the end I just walked away. I am but a humble combat pilot, understanding traversal is as complicated as I get.
...If these changes are any indication though that should soon change. I remain hopeful. |

Mario Putzo
Welping and Dunking.
379
|
Posted - 2014.03.22 00:15:00 -
[1223] - Quote
Marcia en Welle wrote:*sighs* just had to read through 3 pages of mario vs goons drivel.... Can you guys create your own thread, GD would be more appropriate.
It was all relative to the discussion. CSM candidates lobbying for changes in Nullsec that benefits space they don't even use currently while Lowsec and Highsec get the shaft.
Although I guess WH guys should be happy too, they have Rorquals now to use for hole collapsing.. |

KIller Wabbit
The Scope Gallente Federation
543
|
Posted - 2014.03.22 00:49:00 -
[1224] - Quote
DEFANDER wrote:So, i take the 10-15 min to write a reply and when i press post it only posts the Quote.
CCP code pays off again and again... too bad it's not repeatable or they would fix it... oh wait..
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Dramaticus
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.03.22 00:53:00 -
[1225] - Quote
We are freeing you from the shackles of collecting space trash The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 01:03:00 -
[1226] - Quote
Kel hound wrote:CCP Ytterbium wrote:That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now?  Less confusing but still confusing. EVE industry is something I've wanted to try for a while now but frankly so many of these processes are either broken or nonsensical. Hardly anything is properly explained or documented, and in the end I just walked away. I am but a humble combat pilot, understanding traversal is as complicated as I get. ...If these changes are any indication though that should soon change. I remain hopeful.
Industry is not hard. There are now programs that will automatically input prices and spit out what to build. THIS IS NOT HARD.
|

Doctor Beldrulf
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.03.22 01:05:00 -
[1227] - Quote
So basically,
For those of us who went through the long process of training scrapmetal processing, and all of its prerequisites, and having gone through the standing grind for an npc corp to get some benefit out of reprocessing crappy loot, you are telling us that we wasted our time and that we should have trained something else. Thanks.
I like to know that no matter what I train, it is going to get nerfed somehow. That really motivates me to renew my subscription.
Does it ever occur to you that by making these arbitrary changes to balance something else, that you might take a niche of trading out of the game? Oh, gee, what was that called? Oh yeah--arbitrage. Refining stuff when it goes below base value and making a profit off of it. Well, that will be gone. And what does this accomplish? Oh, you want to motivate more mining. Many of us hate that crap anyway.
How about this: since you are going to make a drastic change to reprocessing and call refining something that its not, why not make npcs super hard to kill while you are at it? For that matter, why not make it pointless to trade by arbitrarily removing the trade skills? How about increasing the amount of training for stuff that matters by a million times? Or better yet, why not make a mechanic that for every new ship you train, on its maiden voyage it blows up for no reason? |

KIller Wabbit
The Scope Gallente Federation
543
|
Posted - 2014.03.22 01:09:00 -
[1228] - Quote
Daniel Plain wrote:Mylea Chanlin wrote:Daniel Plain wrote:Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! surprisingly enough, not everyone is simple-minded enough to get distracted with new shiny toys features. Simple-minded enough to make a dumb rebuttal, I suppose. I want development energies spent on enhancing the game, not endless and stupid frobnicating with the mechanics. because improving outdated mechanics cannot ever make the game as a whole better...?
Because it shows how little innovation CCP has left in the tank.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Dramaticus
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.03.22 01:09:00 -
[1229] - Quote
Doctor Beldrulf wrote:Or better yet, why not make a mechanic that for every new ship you train, on its maiden voyage it blows up for no reason?
This is already a feature of GoonFleet The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Crappeshotte
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.03.22 01:13:00 -
[1230] - Quote
ergherhdfgh wrote:Dracvlad wrote:
Over the last couple of years, its always the niche players that get screwed, this is another such niche player bashing event, which is not even intentional, they don't even notice them to be honest. One of the fun parts of Eve was the ability to try to do what you want, but it seems to me that this is being squeezed all the time and to be different means that you have to be a masochist!
You make an excellent point here. Eve is billed as a sandbox game where they encourage players to find varied and interesting ways to play the game Yet it seems that niche game-play, which is the varied and interesting part, keeps getting nerfed and one specific type of game play keeps getting buffed. How much longer can CCP get away with calling Eve a sandbox when they keep trying to force people into specific types of game play? CCP a good sandbox game is one where you look at what players are doing and give them to tools to not only do what they do more interestingly but branch out and do more interesting and divergent stuff. Somehow you keep thinking that you can take 80% of the players and force them into a current game play style that currently only a small percentage seek out.
This +1
I looked at the game when I first came here and worked out a way of playing it that suited my nature. A large part of this involved buying the trash that no-one else wanted and recycling it into useful stuff.
First my chosen career path was hit by a drastic reduction in mission and rat loot, but I managed to cope with that.
Then it was hit again by a dog's dinner of a "fix" that introduced Extra Materials which were required in the manufacture of an item but not recovered upon reprocessing. This was a pain to spreadsheet, but I did it anyway and worked my gameplay around it.
And now my career's being gutted by what appears to be a blanket 45% reduction in the return on minerals from reprocessing. Admittedly this is going to do away with the dogs-dinner fix, which can only be a good thing, but still: is this really the right solution?
Considering the technologies which are supposed to exist within the game environment, perfect reprocessing of items into their constituent minerals is a reasonable prospect. But should this service be provided free at NPC stations? If they were to charge a fee for their services, I would consider this quite reasonable. If that fee could be reduced - but not entirely eliminated - by standings and such, then all to the good. And players who want to circumvent those fees entirely can do so by building a POS, or joining a Corp that has a POS, which has a fee-free but equally 100% efficient reprocessing plant, be that POS in hisec, losec or null. Or, if CCP want to create a distinct career path by introducing more skills which have to be trained before 100% reprocessing is achieved, then fair enough. Even if an implant was required to gain those last few % points before perfection, that would be reasonable.
But to place an absolute ceiling of 55% on what can be recovered from recycling a batch of garbage is just plain stupid.
Yes, "free" recycling is not a "realistic" game feature and should perhaps be attended to. Whether or not it gives an advantage to the hisec industrialist over the null is irrelevant: the same technologies are available throughout the game universe, and so reprocessing should be equally efficient no matter where on the map the reprocessing plant is sited. The inherent higher "worth" of nullsec raw materials should provide the only advantage in this particular aspect of the game. CCP seem intent on coercing players into joining PC Corps: creating a new NPC tax would provide an incentive for players to do this, whilst leaving open the option for others who wish to go it alone.
Retaining perfect reprocessing as a possibility, but making it a much harder target to achieve, would add to the game. It has, does, and could continue to provide a useful fate for the huge quantity of garbage that gameplay generates, as well as a genuine career path that takes time and dedication to train for, which requires effort and know-how to sustain, and that returns a reasonable and attractive profit margin. EVE is such a wide-ranging, involving, rich and complex environment... What possible justification can there be for introducing any changes which restrict or diminish the options open to players?
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