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Thread Statistics | Show CCP posts - 11 post(s) |

Kmelx
Matari Exodus
72
|
Posted - 2014.08.08 10:31:00 -
[1261] - Quote
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
Just man up and beat it to death with the nerf bat, like it so badly needs.
You know it's an ineffective nerf, everyone is telling you it's ineffective, so why waste your time and ours with pointless changes that don't deal with the problem. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1532
|
Posted - 2014.08.08 12:02:00 -
[1262] - Quote
Kmelx wrote:CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
Just man up and beat it to death with the nerf bat, like it so badly needs. You know it's an ineffective nerf, everyone is telling you it's ineffective, so why waste your time and ours with pointless changes that don't deal with the problem.
no need of thta.. jsut break its finger.. the 5 fingers they extend when you right click on deploy Bouncer IIs... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
871
|
Posted - 2014.08.08 12:05:00 -
[1263] - Quote
its been about a week since he posted here .. like whats going on man.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1533
|
Posted - 2014.08.08 12:52:00 -
[1264] - Quote
Harvey James wrote:its been about a week since he posted here .. like whats going on man..
probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 13:04:00 -
[1265] - Quote
maybe they're just really busy doing a surprise 'nerf T3s, logis, links and caps' surprise feature, so they can't waste time posting here. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1177
|
Posted - 2014.08.08 13:05:00 -
[1266] - Quote
Anthar Thebess wrote:Those ships are not balanced on the value, but at the supply, and way you can supply them.
Why you don't see fleets of pirate faction battleships, but only Higsec factions and FW ones? Because you can easily put 1 fleet up, but when you loose it , it going to hard as hell to replace it, especially on the second whelp.
What if it was because some ships are better used in skirmish than in massed fleets because their design trait make them better at that? What if they were not handed in large fleet number because of the operating requirment to make the ship shine was too complexe for a massed fleet formed of warm body but the ship was still of as **** when it's defining trait are used correctly?
Is something automatically not broken just because nobody handed it in great number?
Should a unique ship be borderline invincible because it's supply is limited? |

Frostys Virpio
The Mjolnir Bloc The Bloc
1177
|
Posted - 2014.08.08 13:07:00 -
[1267] - Quote
Kagura Nikon wrote:Harvey James wrote:its been about a week since he posted here .. like whats going on man.. probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things.
Implementing feature in a different way will probably be really hard based on player opinion with a short release cycle but you can come back to it the next one or something close. Data base change affecting ship balance should not need major rework time and should not need a different cycle for each iteration of a proposal. |

Rab See
Fool Mental Junket
117
|
Posted - 2014.08.08 14:06:00 -
[1268] - Quote
3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)
Muninn: 720mm = 362 (22+22) Muninn: 425mm = 432 (2+12) Vaga: 425mm = 432 (2+18) Vaga: 425mm = 396 (3+27) (Barrage)
Sac: HAMs = 406 (30) Sac: Heavy = 294 (94) Zealot: Pulse = 498 (11+5) Zealot: Beam = 545 (23+10)
Cerb: HAMs = 487 (45) Cerb: Heavy = 353 (141) Eagle 250mm = 402 (41+15) Eagle Neutron = 448 (5+6)
Deimos: Neutron = 560 (2+9) Deimos: 250mm = 503 (18+22)
Ishtar: Garde 2 = 700 (41+18) Ishtar: Bouncer 2 = 620 (72+48) Ishtar: HH2 = 397 Ishtar: Ogre2 = 793 Ishtar: Hob2 = 248
Without worrying on tank, some notables. Vaga canGÇÖt fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no?
Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship.
If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit).
DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin,
Can anyone see where the problems lie?
- The Munnin is atrocious - utter crap.
- ...
- The Vaga is just crap - weak and no dps.
- The Eagle needs some drones.
- Deimos is good.
- Zealot - perhaps some drones, some cap for sure.
- Sac is good.
Ishtar is down here. Its a class above every whip in every aspect. Tweaking it - get a grip CCP!
|

Lady Rift
What Shall We Call It
57
|
Posted - 2014.08.08 14:12:00 -
[1269] - Quote
Frostys Virpio wrote:Kagura Nikon wrote:Harvey James wrote:its been about a week since he posted here .. like whats going on man.. probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things. Implementing feature in a different way will probably be really hard based on player opinion with a short release cycle but you can come back to it the next one or something close. Data base change affecting ship balance should not need major rework time and should not need a different cycle for each iteration of a proposal.
They will take a release cycle for each change so that it looks like more content in each release |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 14:23:00 -
[1270] - Quote
Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Muninn: 720mm = 362 (22+22) Muninn: 425mm = 432 (2+12) Vaga: 425mm = 432 (2+18) Vaga: 425mm = 396 (3+27) (Barrage) Sac: HAMs = 406 (30) Sac: Heavy = 294 (94) Zealot: Pulse = 498 (11+5) Zealot: Beam = 545 (23+10) Cerb: HAMs = 487 (45) Cerb: Heavy = 353 (141) Eagle 250mm = 402 (41+15) Eagle Neutron = 448 (5+6) Deimos: Neutron = 560 (2+9) Deimos: 250mm = 503 (18+22) Ishtar: Garde 2 = 700 (41+18) Ishtar: Bouncer 2 = 620 (72+48) Ishtar: HH2 = 397 Ishtar: Ogre2 = 793 Ishtar: Hob2 = 248 Without worrying on tank, some notables. Vaga canGÇÖt fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no? Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship. If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit). DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin, Can anyone see where the problems lie?
- The Munnin is atrocious - utter crap.
- ...
- The Vaga is just crap - weak and no dps.
- The Eagle needs some drones.
- Deimos is good.
- Zealot - perhaps some drones, some cap for sure.
- Sac is good.
Ishtar is down here. Its a class above every whip in every aspect. Tweaking it - get a grip CCP!
Cerb needs a HML application bonus, unless they just un-break HML globally. That paper DPS aint worth jack in the real world.
|

Adrie Atticus
The Shadow Plague The Bastion
213
|
Posted - 2014.08.08 14:33:00 -
[1271] - Quote
Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)
Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application.
|

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 14:49:00 -
[1272] - Quote
The issue with T2 missiles is, unless the target is MASSIVE, you're losing shedloads of damage and faction is more use. |

Taleden
North Wind Local no. 612
106
|
Posted - 2014.08.08 14:53:00 -
[1273] - Quote
afkalt wrote:The issue with T2 missiles is, unless the target is MASSIVE, you're losing shedloads of damage and faction is more use. Rigors and TPs make a big difference there. |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 14:59:00 -
[1274] - Quote
Not as much as you'd think - and target painters/webs help everything almost universally so are effectively moot to the debate.
The other problem with fitting rigors is that it causes big drops in tank, something other hulls do not require.
Look at this post I made demonstrating HML application https://forums.eveonline.com/default.aspx?g=posts&m=4884869#post4884869
T2 would only be worse. |

Rab See
Fool Mental Junket
117
|
Posted - 2014.08.08 15:06:00 -
[1275] - Quote
Adrie Atticus wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application.
Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint?
Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly.
The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ...
Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 15:12:00 -
[1276] - Quote
why are you using the wrong missiles?
and why do missile scrubs think they should do full damage to everything with no effort? 373 with silly hml range is fine. |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 15:23:00 -
[1277] - Quote
Because someone said to use T2 missiles to push up paper DPS and I was showing what a bad idea that was.
Missile scrub? I dont use missiles, I use hybrids because they take a giant dump all over HML at all useful engagement ranges (i.e. long point ranges), or are you still in 2012 when drake fleets were a thing?
So, to phrase it like you did: why do turret (rail) scrubs think it's ok to do double missile applied DPS to a moving target (at huge transversal), with no delayed weapon travel time? In what world is that ok? Or the fact rails do 30% more DPS out to over 50km ranges? I didnt bother checking the breakpoint because beyond that it's a non-issue anyway.
And whilst we're on the topic, if " 373 with silly hml range is fine." how broken does that make the ishtar? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 15:28:00 -
[1278] - Quote
yes, sentries are broken as ****.
perhaps you should be asking for game changes that enable very long range weapon systems to be usable, rather than wanting railgun stats ported over to heavy missiles. lol @ shield tanking gallente. |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 15:38:00 -
[1279] - Quote
I'd just like to see them competitive again. I don't really care how they do it.
However the point is to suggest the cerb has decent DPS with them is something of a joke. HML as a whole are fundamentally broken, there is no point denying it.
Anyway, to drag this back on topic, a HML cerb is not competitive and will not ever be compared to other HACs under any kind of normal situation. MUCH less the ishtar. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 15:44:00 -
[1280] - Quote
I think it's alright. the people with capless, all-damage type weapons with total range flexibiliy always seem to be able to totally overlook the importance of these qualities in smaller pvp. |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 15:50:00 -
[1281] - Quote
Which is why I see so many HML users.
Oh. Wait.
Lights, absolutely (probably too good). Heavy? Not even worth the undock. Far better ships for every possible use case. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 15:56:00 -
[1282] - Quote
muh ad populum |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1730
|
Posted - 2014.08.08 16:08:00 -
[1283] - Quote
I feel the Ishtar change is plenty for the ship hull. The real problem with the Ishtar to me seems to be the drones. Drone ships just have a strong tendency to be more powerful than the other ships because there is a strong trend toward making sure drones are a competent weapon system without taking away a drone ship's other weapons. As a result, a drone cruiser is basically doing full DPS in one part of the grid while also doing half DPS or running neuts or something else important in another part of the grid.
My solution is to either take away some more of those high slots and turret hardpoints from drone ships, or nerf drone damage and accept them as somewhat soft-hitting yet highly versatile ships. I'd still fly a drone ship because I like versatile ships, but at least I won't feel like I'm cheating. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Estella Osoka
Deep Void Merc Syndicate
443
|
Posted - 2014.08.08 16:44:00 -
[1284] - Quote
Cerbs were awesome until the RLML change. What a stooped change. 35 second reload time? What a joke. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1730
|
Posted - 2014.08.08 17:14:00 -
[1285] - Quote
Estella Osoka wrote:Cerbs were awesome until the RLML change. What a stooped change. 35 second reload time? What a joke. RLMLs have a longer load time? I never noticed, given I'm usually refilling between targets after I have stomped them securely into the dirt in a few rapid-fire volleys.
I say nerf RLMLs and RHMLs but that's only because I use them. Maybe my opinion is biased. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.08 18:10:00 -
[1286] - Quote
Rab See wrote:Adrie Atticus wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application. Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint? Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly. The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ... Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream.
I fly vaga regularly, the hull is fine. Its a kiter, and one of the fastest ships in the game (cyna and orthus i think are others). im sorry you cant have 700dps vaga with 4k m/s with an 800dps tank. Get over it. Vaga shines as a skirmisher, get in, kill a couple people and get out. If you expect more, thats your problem.
If anything, acs and falloff need to be tweaked a smidge. The vaga hull is fine, minus cargo capacity. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1533
|
Posted - 2014.08.08 18:43:00 -
[1287] - Quote
Stitch Kaneland wrote:Rab See wrote:Adrie Atticus wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application. Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint? Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly. The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ... Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream. I fly vaga regularly, the hull is fine. Its a kiter, and one of the fastest ships in the game (cyna and orthus i think are others). im sorry you cant have 700dps vaga with 4k m/s with an 800dps tank. Get over it. Vaga shines as a skirmisher, get in, kill a couple people and get out. If you expect more, thats your problem. If anything, acs and falloff need to be tweaked a smidge. The vaga hull is fine, minus cargo capacity.
Vaga is nto a good combination because brawlign bonus combined to speed do not sinergise. It is OKish at 2 scenarios. If i want to fly kite more the navy omen is superior (because it applies damage way way better and has sme speed). Tank bonus is a waste if you want to fly kite mode. If you are kiting you want to not take damage, if you are takign so much damage that you need a tank bonus you are doing it worn g or should not be kiting.
At end the orthus and navy omen takes more of the shine of the vagabond. One being the high end expensive option that is far superior, other a ship that is a third the price and somewhat better on the kite role.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 18:45:00 -
[1288] - Quote
kagura you're terrible, tank bonuses are always useful. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
26
|
Posted - 2014.08.08 19:00:00 -
[1289] - Quote
Kagura Nikon wrote:Stitch Kaneland wrote:Rab See wrote:Adrie Atticus wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application. Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint? Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly. The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ... Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream. I fly vaga regularly, the hull is fine. Its a kiter, and one of the fastest ships in the game (cyna and orthus i think are others). im sorry you cant have 700dps vaga with 4k m/s with an 800dps tank. Get over it. Vaga shines as a skirmisher, get in, kill a couple people and get out. If you expect more, thats your problem. If anything, acs and falloff need to be tweaked a smidge. The vaga hull is fine, minus cargo capacity. Vaga is nto a good combination because brawlign bonus combined to speed do not sinergise. It is OKish at 2 scenarios. If i want to fly kite more the navy omen is superior (because it applies damage way way better and has sme speed). Tank bonus is a waste if you want to fly kite mode. If you are kiting you want to not take damage, if you are takign so much damage that you need a tank bonus you are doing it worn g or should not be kiting. At end the orthus and navy omen takes more of the shine of the vagabond. One being the high end expensive option that is far superior, other a ship that is a third the price and somewhat better on the kite role.
Wat.
180 or 220 LSE/XLASB fit vagas beg to differ. You get about 35k EHP. What about the nomen? Ive almost killed kiting nomens with a dual nano anti frig vaga with 400dps.. but ecm drones are ghey.. and he warped.
|

Xequecal
GoonWaffe Goonswarm Federation
256
|
Posted - 2014.08.08 20:18:00 -
[1290] - Quote
Estella Osoka wrote:Cerbs were awesome until the RLML change. What a stooped change. 35 second reload time? What a joke.
The old Cerb was almost as overpowered as the Ishtar is. It wasn't a fleet ship but dual-XLASB with RLMs before they nerfed RLM fittings was utter insanity. |
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