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Milan Nantucket
New Eden Misfits
181
|
Posted - 2014.09.26 12:27:00 -
[631] - Quote
Randolph Sykes wrote:Sierra Payne wrote:Please elaborate.
What do you need to be elaborated? The lack of artificial boundaries is what makes EVE a sandbox game, its USP. And this is a clearest example of such artificial boundaries. Deployment of such a feature on TQ is going to kill a lot of pvp-related things. You are going to struggle finding a fight anywhere other than these dojos. Why? If I want to find a fight now - I need to roam around. I need to know where to find targets. I need to know how to get a fight - to catch a prey or to make myself look like a prey. There is a risk to end up in a camp, to be overwhelmed, to be jammed by a sudden Falcon - and this is what makes EVE pvp awesome. But a lot of people would prefer dojos to the sandbox pvp, because it's much easier. Just like a lot of other promises broken this will be another.
You say you want to fight in a dojo then get in line and wait... speaking of not having time this will make it worse although it is not an issue now. If i have little time then I know where to go. No line and no waiting.
How long until you turn off pvp in high sec and require people to have fun in the dojo? |

Evora Pirkibo
Tribal Liberation Force Minmatar Republic
10
|
Posted - 2014.09.26 12:37:00 -
[632] - Quote
Erin Crawford wrote:PastyWhiteDevil wrote:Josef Djugashvilis wrote:This is the best idea CCP have come up with since 'loot spew'
Let us hope it goes the same way.
Unless of course they promise to never introduce it onto TQ.
Then, who cares? anyone playing on TQ should care. everything is painfully empty because there r 19k people using this on the test server which is making the ACTUAL GAME very unenjoyable at the moment. But doesn't that in itself suggest that, just maybe, there's an interest in this type of game play?
There no doubt is. there are plenty of players playing various call of duty titles, titanfall, battlefield, and others. There is an incredible demand for matchmade pvp games. so much in fact that theres a new one multiple times a year and rarely retains playable value after a year or two. I'd wager if CCP could compete in this rapid gratification/matchmade market DUST would actually be popular.
Why should those looking for a quick opportunity to get a decent fight get the satisfaction of one? Over those that could spend a bit of time to find one? Why should we reward those looking for less effort? Eve has always rewarded those putting in the extra work to get an edge.
Honestly this isn't just about the prototype feature, its about the mindset of catering to the casual players over hardcore players. This is where it gets personal and people get emotional and angry. The more dedicated have shown it by their years of subscriptions. And like incarna, this has the potential to attract more casual players and the expense of content for the others.
18k on TQ and 20k on arenas online is direct reduction of player related content in the live server. |

Jenn aSide
Smokin Aces.
8357
|
Posted - 2014.09.26 12:43:00 -
[633] - Quote
Mike Azariah wrote:If you don't like it you will not have to participate.
Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".
EVE succeeds because it's not other games. It doesn't do what other games do, it pretty much does the opposite. Moving away from a winning formula is and will always be a mistake. As a CSM, it's your job to council CCP against such mistakes, to remind them of past mistakes and bad thinking so as to preserve for them their livelihoods and to preserve for us our passtime/hobby. When the CSM is short-sighted enough to not see a mistake in the making 'because it looks cool', the whole community is in trouble (not that this hasn't happened before, "farms and fields" and "incarna" spring to mind).
Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content. I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game.
It's almost like a Government skirting around it's own laws and policies to do something it wants to do, in this case CCP is the government and the policy (universal non-consensual pvp being possible against ANY ship in space) is damn near constitutional. This particular concern can be fixed the same way Tech3s were fixed: make scanning possible and devilishly hard even with the best skills and gear. NEARLY unscannable is proper, unscannable is not.
Can CCP not develop cool stuff within the bounds of their very own original (and unique) concept? If they can't, doesn't that mean that the themepark MMO makers are right and Sandbox developers like CCP are failures?
If CCP goes through with this (as it's presented now), and the CSM enthusiastically consents to something that you guys should be able to see is a mistake, we all (company and customer) suffer as a result, because it means that basic concepts of EVE Online are up for chopping if they get in the way of "something that's cool" (or something that promises higher profits).
EVE Online (it's core, and it's spirit) means more than that to me, and it should to you too. |

Evora Pirkibo
Tribal Liberation Force Minmatar Republic
10
|
Posted - 2014.09.26 12:45:00 -
[634] - Quote
CCP Veritas wrote:CCP Goliath wrote:The training aspect is certainly true. In our first encounter testing it, I whooped Veritas and now he remembers to overheat! I assume he used this knowledge to take down Habakuk this morning  Confirming both aspects of this post.
Confirming CCP needs to play their game more. I'm anxiously awaiting CCP Falcon to weigh in. |

Jenn aSide
Smokin Aces.
8357
|
Posted - 2014.09.26 12:46:00 -
[635] - Quote
Evora Pirkibo wrote:Erin Crawford wrote:PastyWhiteDevil wrote:Josef Djugashvilis wrote:This is the best idea CCP have come up with since 'loot spew'
Let us hope it goes the same way.
Unless of course they promise to never introduce it onto TQ.
Then, who cares? anyone playing on TQ should care. everything is painfully empty because there r 19k people using this on the test server which is making the ACTUAL GAME very unenjoyable at the moment. But doesn't that in itself suggest that, just maybe, there's an interest in this type of game play? There no doubt is. there are plenty of players playing various call of duty titles, titanfall, battlefield, and others. There is an incredible demand for matchmade pvp games. so much in fact that theres a new one multiple times a year and rarely retains playable value after a year or two. I'd wager if CCP could compete in this rapid gratification/matchmade market DUST would actually be popular. Why should those looking for a quick opportunity to get a decent fight get the satisfaction of one? Over those that could spend a bit of time to find one? Why should we reward those looking for less effort? Eve has always rewarded those putting in the extra work to get an edge.
Honestly this isn't just about the prototype feature, its about the mindset of catering to the casual players over hardcore players. This is where it gets personal and people get emotional and angry. The more dedicated have shown it by their years of subscriptions. And like incarna, this has the potential to attract more casual players and the expense of content for the others. 18k on TQ and 20k on arenas online is direct reduction of player related content in the live server.
+1
Bolded the truth here..
No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash?
|

l0rd carlos
Friends Of Harassment The Camel Empire
1032
|
Posted - 2014.09.26 12:53:00 -
[636] - Quote
Jenn aSide wrote:Mike Azariah wrote:If you don't like it you will not have to participate. Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".[...] Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content. I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game. [..]
So remove the dead space and automoving part, that should remove the instancing part, no? Whats left is a potential tool to organize a tournament, where it's the player responsibility to stand for a non disrupted fight. Maybe even add some crimewatch foo so that everyone or just some players get suspect when entering the arena.
That would bring the AT closer to TQ, while people still can disrupt the sh*t out of it if they dare to.
PS: What does " a sea change" mean? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Bamboozlement
Caldari Provisions Caldari State
29
|
Posted - 2014.09.26 12:55:00 -
[637] - Quote
Jenn aSide wrote:+1
Bolded the truth here..
No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash?
Nice logical fallacy, there is a difference between adding more options to eve, especially when it's relevant to an under-designed part of the gameplay (see AT/NEO tournamenents, solo pvp community) and making a lol game.
"if you don't agree with me eve is lol"
|

Steppa Musana
Republic Military School Minmatar Republic
147
|
Posted - 2014.09.26 12:58:00 -
[638] - Quote
Jenn aSide wrote:Evora Pirkibo wrote:Erin Crawford wrote:PastyWhiteDevil wrote:Josef Djugashvilis wrote:This is the best idea CCP have come up with since 'loot spew'
Let us hope it goes the same way.
Unless of course they promise to never introduce it onto TQ.
Then, who cares? anyone playing on TQ should care. everything is painfully empty because there r 19k people using this on the test server which is making the ACTUAL GAME very unenjoyable at the moment. But doesn't that in itself suggest that, just maybe, there's an interest in this type of game play? There no doubt is. there are plenty of players playing various call of duty titles, titanfall, battlefield, and others. There is an incredible demand for matchmade pvp games. so much in fact that theres a new one multiple times a year and rarely retains playable value after a year or two. I'd wager if CCP could compete in this rapid gratification/matchmade market DUST would actually be popular. Why should those looking for a quick opportunity to get a decent fight get the satisfaction of one? Over those that could spend a bit of time to find one? Why should we reward those looking for less effort? Eve has always rewarded those putting in the extra work to get an edge.
Honestly this isn't just about the prototype feature, its about the mindset of catering to the casual players over hardcore players. This is where it gets personal and people get emotional and angry. The more dedicated have shown it by their years of subscriptions. And like incarna, this has the potential to attract more casual players and the expense of content for the others. 18k on TQ and 20k on arenas online is direct reduction of player related content in the live server. +1 Bolded the truth here.. No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash? Because you won't be using dojos to: - Defend assets (POS, POCO, dojo) - Attack assets (POS, POCO, dojo) - Hunt players taking "your" resources - Attempt to gain sov - Attempt to take sov - Kill ratters and PVE'ers for the luls - Fight for FW sites for higher tier rewards - Engage smack-talkers and settle a grudge
If anything dojos make PVP more relevant; a real point to it. |

Alvatore DiMarco
Capricious Endeavours Ltd
2731
|
Posted - 2014.09.26 13:05:00 -
[639] - Quote
EVE's "winning formula" has turned it into a game where nullsec is stagnant, people can and do roam 40j without finding anything (either because they're not allowed to shoot the half of EVE that's blue to them or because all they find are risk-averse pilots who dock/pos up) and where people log out and play other games as a way to pass the time.
Is that really okay? Are you really saying "EVE should be this game that people log out of to go play something else"?
Let's not forget how so-called 1v1 virtually requires you to have an offgrid boosting alt (because the other guy does) and how there's just so much PvP in highsec that isn't docking games or ganks.
So yeah. Dojos will totally kill EVE. Because EVE is in the best state it's ever been in.
Oh and Jenn? You don't even PvP. At all. So get out of this thread.
One last thing: None of you crying change-averse bittervets seem to realize that this isn't on TQ. It hasn't been announced for TQ. It hasn't even been put on SiSi. It's on Duality and nobody has said the first thing about it going to any other server. So HTFU and STFU or GTFO. YOU are the cancer that is killing EVE. |

Jenn aSide
Smokin Aces.
8357
|
Posted - 2014.09.26 13:08:00 -
[640] - Quote
l0rd carlos wrote:Jenn aSide wrote:Mike Azariah wrote:If you don't like it you will not have to participate. Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".[...] Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content. I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game. [..] So remove the dead space and automoving part, that should remove the instancing part, no? Whats left is a potential tool to organize a tournament, where it's the player responsibility to stand for a non disrupted fight. Maybe even add some crimewatch foo so that everyone or just some players get suspect when entering the arena. That would bring the AT closer to TQ, while people still can disrupt the sh*t out of it if they dare to. PS: What does " a sea change" mean?
Sea Change
I'm not a fan of the readily available arena pvp thing but I could live with it. But yea, to me the main problem is the deadspace thing, NOTHING in space except a noob in a noob system should be "un-screw-with-able" and i say this as someone not inclined to 'screw with' anyone. What EVE is matters.
They get rid of the unscannable pocket in space thing and (while i don't like the idea of arenas ,EVE's Arena is called EVE Online) I'm more or less cool with it. Even if that pocket was 'damn near' impossible to scan down with the best skills and gear, that would be in keeping with the 12 year tradition of this game.
|

Jenn aSide
Smokin Aces.
8357
|
Posted - 2014.09.26 13:14:00 -
[641] - Quote
Alvatore DiMarco wrote:EVE's "winning formula" has turned it into a game where nullsec is stagnant, people can and do roam 40j without finding anything (either because they're not allowed to shoot the half of EVE that's blue to them or because all they find are risk-averse pilots who dock/pos up) and where people log out and play other games as a way to pass the time.
Is that really okay? Are you really saying "EVE should be this game that people log out of to go play something else"?
Let's not forget how so-called 1v1 virtually requires you to have an offgrid boosting alt (because the other guy does) and how there's just so much PvP in highsec that isn't docking games or ganks.
So yeah. Dojos will totally kill EVE. Because EVE is in the best state it's ever been in. Is the sarcasm thick enough yet?
Oh and Jenn? You don't even PvP. At all. So get out of this thread. You have no place here.
One last thing: None of you crying change-averse bittervets seem to realize that this isn't on TQ. It hasn't been announced for TQ. It hasn't even been put on SiSi. It's on Duality and nobody has said the first thing about it going to any other server. So HTFU and STFU or GTFO. YOU are the cancer that is killing EVE.
I play EVE Online, so I damn will comment on something that stands to become a major policy change.
No one is 'change-averse", we're simply hoping that people wise up and stop being "change for change's sake" lemmings who don't understand that their personal boredom with the game is personal, and not some problem with the concept of EVE Online. Because that is what is potentially being screwed with here, the CONCEPT of EVE online.
Also, it's funny you mention SOV null, a place that is only in the state it is because developers listend to people who were bored with POs grinding and thus demanded these 'cool' changes that would 'open up' null sec to 'small groups' but giving people 'small group objectives'.....like IHUBS with a bazillion hit points. Dojos are (at the end of the day) the same kind of Naive thinking that always leads to trouble.
While unhappy with these prototyped dojos, I will happily Bookmark this here thread to remind you about your enthusiasm for this project in about a year.
|

Noriko Mai
1531
|
Posted - 2014.09.26 13:15:00 -
[642] - Quote
There are still a lot of questions so I try to summarize what I know.
- Just a mobile depot with a new function. CCP Veritas already said it's easier to take already existing stuff and modify it a little to get a somehow functional prototype. I don't think any stat of that structure has any relevance at the moment.
You deploy that thing and put a lot of ships and modules in it.
- Select 'Busisness' > 'Calculator' from Neocom (yes it's a Prototype).
- A new window opens where you can select the dojo you want to use. All dojo in system are accessible. Select Dojo of your choice. [img]
- A new window opens where you see the Charges, Ships and Modules in that dojo, all your saved fitting, a small are with your name and status. [img]
- If you have a fitting that can completely be fitted with stuf in that dojo it is shown as available.
- Select fitting, click ready and wait.
- Someone else joins the same dojo, selcts a fitting and clicks ready.
- You both are teleported from station (Doesn't work from space. Both participants must be in a station or bad bugs happen, because of prototype) to a random (every time new) deadspace pocket somewhere in the solar systen. Both sit at 0km on a beacon in that pocket (again, because prototype)
- A new window opens with a 45 second timer (warm up). No one can move, but you can activate modules. You can leave your ship, but your pod can't move either. You can board you ship again. (Please don't ask about MJD and stuff, it's a prototype and not a balanced and tested feature) (You can **** around a little bit with logging out and stuff, but this are just some exploits that have no meaning to the feature itself)
- Everyone reloads his guns, because the charges of the selected fitting are in your cargo.
- 45 seconds are over a new 5 minutes timer starts.
- Fight begins. You can move and can lock your target (wasn't possible while warm up).
- Flying >125km away from the beacon makes your ship go boom and you loos -> Match ends. Losing makes your ship go boom and you loose -> Match ends. Winning makes the enemy go boom and you win -> Match ends. Waiting for the 5min timer make both go boom -> Match ends.
- The match result itself has absolutally no meaning at the moment. The match just ends and everyone wakes up in his old original clone in station.
- The deadspace pocket disappears immideatelly after the match ends. So making a bookmark and warping to it gives you a safespot and nothing more. No beacon, no wreack, nothing there.
- Warping to a someone in your fleet who is in a fight a deadspace pocket, warps you to the dojo.
- Stats of the dojo doesn't matter, because it' just a mobile depot with a bazzilion of m3 to make the prototype work
- As mentioned above, there are a lot of ways to exploit that prototype. It may be because it's a prototype, who knows...

I hope it can clear up some confusion about the state and implementation of this prototype (not feature).
It's interesting how a lot of people here don't know how it works, didn't try it on duality and don't understand what the word 'prototype' means, but still a throwing tantrum like bonkers. -Æ-ï-¦-+-Ç-ï! -Æ-ï-¦-+-Ç-ï! -Ü-¦-+-¦-+-¦-¦-é-ï - -+-+-¦-+-Ç-ï! | -ô-¦-+-¦-+-¦-¦-+-¦ |

Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
174
|
Posted - 2014.09.26 13:19:00 -
[643] - Quote
Bamboozlement wrote:Jenn aSide wrote:+1
Bolded the truth here..
No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash?
Nice logical fallacy, there is a difference between adding more options to eve, especially when it's relevant to an under-designed part of the gameplay (see AT/NEO tournaments, solo pvp community) and making a lol game. "if you don't agree with me eve is lol"
Says the champion in this topic of logical fallacies. |

Bamboozlement
Caldari Provisions Caldari State
29
|
Posted - 2014.09.26 13:24:00 -
[644] - Quote
Jenn aSide wrote:Sea ChangeI'm not a fan of the readily available arena pvp thing but I could live with it. But yea, to me the main problem is the deadspace thing, NOTHING in space except a noob in a noob system should be "un-screw-with-able" and i say this as someone not inclined to 'screw with' anyone. What EVE is matters. They get rid of the unscannable pocket in space thing and (while i don't like the idea of arenas ,EVE's Arena is called EVE Online) I'm more or less cool with it. Even if that pocket was 'damn near' impossible to scan down with the best skills and gear, that would be in keeping with the 12 year tradition of this game.
I think you don't understand that the point of having dojos is to provide fair and controlled fights, fair and controlled fights existed in eve for a long time (the first AT was in 2005) just because CCP only used funny stories about betrayal, awox, theft and big 10% tidi battles to market eve till now doesn't mean it's not a valid part of the gameplay.
I mean, CCP is working hard to provide a good and professional AT stream, you don't like it fine it's a sandbox you can go do something else.
Look at the eve numbers after big battles : http://eve-offline.net/?server=tranquility now look what happens months after that.. We are literally back to 2008 tier of average people online, CCP listened to people like you for years I hope they are tired of listening to people with metagame agendas.
|

Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
174
|
Posted - 2014.09.26 13:26:00 -
[645] - Quote
Bamboozlement wrote:Look at the eve numbers after big battles : http://eve-offline.net/?server=tranquility now look what happens months after that.. We are literally back to 2008 tier of average people online, CCP listened to people like you for years I hope they are tired of listening to people with metagame agendas.
... and another one. You really can't stop, can you? |

S'No Flake
Brave Newbies Inc. Brave Collective
41
|
Posted - 2014.09.26 13:26:00 -
[646] - Quote
X4m wrote:bye bye free pvp eve. bye bye pirates, bye bye solo pvp, bye nullsecs, bye bye pvp, bye bye eve.
go to cosmic WOW arenas
HATE YOU !!!!!!!!!!!!!!!
and....can I destroy this structure?
Seriously... do you think there are so many people willing to set up Dojo everywhere in EVE and supply them with their funds so, 27k people from 30k logged will do arena all day long and nothing else?
Can't you imagine the funds and logistics needed for something like this? And even if people have enough money and enough people are willing to move around and supply these things... 27k people doing arena all day long will drain the entire market of t1 frigs and t1/meta mods in matter of weeks.
This is not going to happen. These things will be used for fun and giggles by a small part of the player base.
And if you read the damn thread you will see that this structure have a reinforcement timer and you can blow it up. |

S'No Flake
Brave Newbies Inc. Brave Collective
41
|
Posted - 2014.09.26 13:28:00 -
[647] - Quote
Zappity wrote:I don't understand this. On TQ where would the ships and modules come from? Would they have to be bought and then stocked into the whatsit? Surely they wouldn't be spawned. Do the participants then pay for them?
Did you read the damn thread? Whoever deploys the Dojo will have to fund it from his pocket with ships and mods bought from market. Plus, somebody will have to move all that stuff to the dojo. |

Bamboozlement
Caldari Provisions Caldari State
29
|
Posted - 2014.09.26 13:28:00 -
[648] - Quote
Nicolai Serkanner wrote: Says the champion in this topic of logical fallacies.
Feel free to highlight my logical fallacies and say why I'm wrong, you know like I just did for him. 
Unlike you, I don't just post "you're wrong because I don't agree with you", right now you're just circlejerking. |

Jenn aSide
Smokin Aces.
8358
|
Posted - 2014.09.26 13:29:00 -
[649] - Quote
Bamboozlement wrote:Jenn aSide wrote:Sea ChangeI'm not a fan of the readily available arena pvp thing but I could live with it. But yea, to me the main problem is the deadspace thing, NOTHING in space except a noob in a noob system should be "un-screw-with-able" and i say this as someone not inclined to 'screw with' anyone. What EVE is matters. They get rid of the unscannable pocket in space thing and (while i don't like the idea of arenas ,EVE's Arena is called EVE Online) I'm more or less cool with it. Even if that pocket was 'damn near' impossible to scan down with the best skills and gear, that would be in keeping with the 12 year tradition of this game. I think you don't understand that the point of having dojos is to provide fair and controlled fights, fair and controlled fights existed in eve for a long time (the first AT was in 2005) just because CCP only used funny stories about betrayal, awox, theft and big 10% tidi battles to market eve till now doesn't mean it's not a valid part of the gameplay. I mean, CCP is working hard to provide a good and professional AT stream, you don't like it fine it's a sandbox you can go do something else. Look at the eve numbers after big battles : http://eve-offline.net/?server=tranquility now look what happens months after that.. We are literally back to 2008 tier of average people online, CCP listened to people like you for years I hope they are tired of listening to people with metagame agendas.
There should never be anything close to an enforced fair fight in EVE outside of events like the AT and NEO. That belongs in other games like LoL or tanks. |

Bendy Profane
The Red Circle Inc. Ministry of Inappropriate Footwork
18
|
Posted - 2014.09.26 13:29:00 -
[650] - Quote
Alvatore DiMarco wrote:Let's not forget how so-called 1v1 virtually requires you to have an offgrid boosting alt (because the other guy does) This is simply not true. You can have lots of good solo fights without offgrid boosting. |

Evora Pirkibo
Tribal Liberation Force Minmatar Republic
12
|
Posted - 2014.09.26 13:30:00 -
[651] - Quote
Bamboozlement wrote:Jenn aSide wrote:+1
Bolded the truth here..
No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash?
Nice logical fallacy, there is a difference between adding more options to eve, especially when it's relevant to an under-designed part of the gameplay (see AT/NEO tournaments, solo pvp community) and making a lol game. "if you don't agree with me eve is lol"
Funny, using the word logical fallacy. You've established a predictable pattern of oversimplifying and/or exaggerating an argument of the opposition, and then comparing it to the sentiment of "agree with me or your dumb" or some variation to similar effect. Funnier still, in almost every post you wrote the words "logical fallacy" you engage in one yourself.
Be that as it may, AT/NEO style structured combat isn't part of the gameplay, it never has been.
And you do not speak for the solo community. As someone who has enjoyed the fruits of solo pvp for a few years I can say from experience you never have to roam 1-4 hours for a fight. Solo pvp has been quite alive.
Edit: By solo, i mean single account pvp |

S'No Flake
Brave Newbies Inc. Brave Collective
41
|
Posted - 2014.09.26 13:31:00 -
[652] - Quote
handige harrie wrote:Depending on how you have to insert ships into the unit and how big of the Deadspace pocket is, this can be exploited so bad it's not even funny. Safespots for Supercaps that can't be probed down here we come.
But plz implement it, it will make using low skilled alts for FW plexing much easier with lesser people hunting for you and give people a new way to transfer across the galaxy without using Jump Clones.
A match lasts 5min. After that the pocket it's gone. Even if you use an interceptor and burn the pocket it will still take you a few minutes to reach out. By the time you do that and cyno in your caps to move them in the pocket, the pocket will be already gone.
Have fun doing that.
Also, you can't move around without clones. From the station you spawn in the pocket. You die or the match ends in 5min, you end back in the station. You can't even warp out of the damn thing. |

Bamboozlement
Caldari Provisions Caldari State
29
|
Posted - 2014.09.26 13:33:00 -
[653] - Quote
Jenn aSide wrote: There should never be anything close to an enforced fair fight in EVE outside of events like the AT and NEO. That belongs in other games like LoL or tanks.
This is just your opinion, people like the AT/NEO and solo pvp, CCP is providing content for this part of the population and they obviously want to promote competitive eve gameplay.
It always existed, but for years we had no real platform to train and grow our community, CCP is fixing this.
This isn't relevant to you fine, but your way to play eve isn't the only way. |

Jenn aSide
Smokin Aces.
8358
|
Posted - 2014.09.26 13:38:00 -
[654] - Quote
Bamboozlement wrote:Jenn aSide wrote: There should never be anything close to an enforced fair fight in EVE outside of events like the AT and NEO. That belongs in other games like LoL or tanks.
This is just your opinion, people like the AT/NEO and solo pvp, CCP is providing content for this part of the population and they obviously want to promote competitive eve gameplay. It always existed, but for years we had no real platform to train and grow our community, CCP is fixing this. This isn't relevant to you fine, but your way to play eve isn't the only way.
You're like a simplicity bot. Why do you think anyone cares about how you play? Who exactly do you think you are that anyone would care.
You do have a platform, it's called EVE, it's the same platform the rest of us have. What stops "your community" from going to any of the thousands of empty systems and soloing each other to your hearts content? No one needs to alter EVE's flying in space concept to make a tournament.
Hopefully the fine people at CCP (and our CSM reps) will wise up and let this prototype (as it's currently imagined) hit the scrap heap (like most prototypes do) so they can spend time building something fun for people that stays within EVE's established lines.
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Alvatore DiMarco
Capricious Endeavours Ltd
2731
|
Posted - 2014.09.26 13:41:00 -
[655] - Quote
Jenn aSide wrote: so they can spend time building something fun for people that stays within EVE's established lines.
Oh I'm sorry, Jenn. I didn't realize you were an expert on what constitutes "fun" for everyone, nor was I aware that you were there when Hilmar & Friends created the concept of EVE and what it is or isn't based on.
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Bamboozlement
Caldari Provisions Caldari State
29
|
Posted - 2014.09.26 13:42:00 -
[656] - Quote
Evora Pirkibo wrote:Funny, using the word logical fallacy. You've established a predictable pattern of oversimplifying and/or exaggerating an argument of the opposition, and then comparing it to the sentiment of "agree with me or your dumb" or some variation to similar effect. Funnier still, in almost every post you wrote the words "logical fallacy" you engage in one yourself.
Be that as it may, AT/NEO style structured combat isn't part of the gameplay, it never has been.
And you do not speak for the solo community. As someone who has enjoyed the fruits of solo pvp for a few years I can say from experience you never have to roam 1-4 hours for a fight. Solo pvp has been quite alive.
Edit: By solo, i mean single account pvp
I'm using their own arguments against them, I can't oversimplify their flawed logic.
It's always the same :
- eve will die because of this (people were saying the same when they introduced duels, obviously pvp and eve died)
- open world pvp died in wow, so same will happen to eve (terrible analogy since wow has no incentive to go open-world unlike eve)
- it's "un-eve" because I don't like it (the first AT was in 2005, structured pvp is part of eve)
And now you're saying ridiculous stuff like structured combat isn't part of the gameplay, it's not like this is a sandbox or anything, your way to play isn't the only way to play, people tried to fraps "fair" fights for years, CCP is giving us a proper platform, deal with it.
There is a difference between roaming hours for a fight and roaming hours for a "good" fight, dojos will provide "good" fights, how many times I suicided my ships into targets out of my engagement profile or gangs out of boredom.
This isn't a feature for you fine, too bad your way to play isn't the only way to play, CCP is adding more options so HTFU and adapt like we say in Eve Online. |

Tirke
Iris Covenant The Gorgon Empire
0
|
Posted - 2014.09.26 13:45:00 -
[657] - Quote
Dojos 'll kill this sandpit like game. You wouldn't need to undock. Wow arenas, are u seriously? |

Bamboozlement
Caldari Provisions Caldari State
29
|
Posted - 2014.09.26 13:47:00 -
[658] - Quote
Jenn aSide wrote:You're like a simplicity bot. Why do you think anyone cares about how you play? Who exactly do you think you are that anyone would care.
You do have a platform, it's called EVE, it's the same platform the rest of us have. What stops "your community" from going to any of the thousands of empty systems and soloing each other to your hearts content? No one needs to alter EVE's flying in space concept to make a tournament.
Hopefully the fine people at CCP (and our CSM reps) will wise up and let this prototype (as it's currently imagined) hit the scrap heap (like most prototypes do) so they can spend time building something fun for people that stays within EVE's established lines.
What you don't understand is that people have been soloing and gimping their gameplay for years and it's not viable on the long run, CCP is fixing this just like they will (hopefully) fix POS management, just like they fixed the industry UI.
Consensual pvp existed since 2005 in eve, you must be new or something but consensual pvp isn't a less valid gameplay than hotdropping people or mining, welcome to the sandbox.  |

Bamboozlement
Caldari Provisions Caldari State
29
|
Posted - 2014.09.26 13:48:00 -
[659] - Quote
Tirke wrote:Dojos 'll kill this sandpit like game. You wouldn't need to undock. Wow arenas, are u seriously? 
Just like duels killed pvp and eve. http://i.imgur.com/5v1zptC.jpg
  
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Jenn aSide
Smokin Aces.
8358
|
Posted - 2014.09.26 13:56:00 -
[660] - Quote
Alvatore DiMarco wrote:Jenn aSide wrote: so they can spend time building something fun for people that stays within EVE's established lines. Oh I'm sorry, Jenn. I didn't realize you were an expert on what constitutes "fun" for everyone, nor was I aware that you were there when Hilmar & Friends created the concept of EVE and what it is or isn't based on.
Show me where I said, Fun for EVERYONE. I said "fun for people", yet in your zeal to watch CCP violate their own principles you lost the ability to read English.
I'm simply saying (and I'll type slow so yo can understand this time...) that CCP doesn't need to introduce things that go counter to their clearly established game concept to eveole and grow the game. They did that with incarna (seeking to take EVE from "spaceship game" to "more in depth sci-fi simulation") and overall that was a mistake.
For 12 years, EVE Online has had as a FACT the principle that ANY ship in space that was not cloaked and was not a newb piloted ship in a noob system (or in the SOE Arc) could be tracked down and attacked.
These Dojos add a new exception, they say "you can be in space in a special deadspace pocket that no one else can get to and the worst thing you have to worry about is someone shooting your dojo". That's wrong for this game, BASED ON it's 1st 12 years of existence and it's developers constantly saying that you should not be safe unless docked or cloaked.
New exceptions should not be added to a games rules except in special circumstances (like how the "no noobs getting shot in nob systems came about). Exceptions should NEVER come from mere content additions if one wants to maintain the integrity of their own development process.
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