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Thread Statistics | Show CCP posts - 41 post(s) |
Fret Thiesant
The Imperial LansDrahd LOADED-DICE
45
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Posted - 2014.10.02 21:21:00 -
[4291] - Quote
Jeyz Vega wrote:I am one of the few "new players" that Eve got in the past year. Im about 11 months ingame and i was really looking forward to get into capital. Now i dont. I mean, how can ccp even consider this kind of big change in a about 11 Years old game?! There is not a single pro-argument for this crap. It helps NO ONE, and screws all.
Seriously, CCP cant change that. End of the Story. It has been a major part of the Game since 5 or 6 years, wich is combined with years of skilltrainning. If they really go through with this, its just a sign that they are wanting to kill of eve this time for sure.
I really do not want to start the "oh, im gonna quit" crap. But that is basically what CCP forces me to do. I trained so much to get in to carry properly, and now this? No. This is a FAR to big cut in the game.
When CCP Greyscale is sober again you should let him get back to work, but until than.... keep him away form a perfectly running game.
I mean, dont you guys at ccp see the feedback on your twitter, or FB or this dammit forum? Are you blind?`Why do you hate us so much that you want to take away the most beloved ships`?!
Yeah I'm hoping cap toons get cheap on the bazzar.
I'd love to own one when this goes live. |
MeBiatch
GRR GOONS
1951
|
Posted - 2014.10.02 21:21:00 -
[4292] - Quote
Kismeteer wrote:Another 40 posts, and this will be the highest replied to topic in this entire set of forums. The only other one was the Reasonable Things megathread awhile back with 4,282 replies. Just want to make it clear that this gives the current blocs an easy 'I win' button as people will have to be organized with lots of allies to stand against an invasion. And the current blocs are organized already. It slows the game down, makes it tougher to get huge fights, and leads to pointless difficulties to newbies and logi people alike. Any small group that thinks this will help them might want to look closer if you think this will stop people from taking gates to kill you.
I still think the biggest ever was the T20 thread... back in the old forums... can anyone find out? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
ulililillia
Deep Core Mining Inc. Caldari State
72
|
Posted - 2014.10.02 21:21:00 -
[4293] - Quote
Jeyz Vega wrote:I am one of the few "new players" that Eve got in the past year. how can ccp even consider this kind of big change in a about 11 Years old game?!
stopped reading here |
Eigenvalue
Suay Tii Suk Brave Collective
61
|
Posted - 2014.10.02 21:21:00 -
[4294] - Quote
Demonfist wrote:Eigenvalue wrote:Demonfist wrote:Kun'ii Zenya wrote: Because the person doesn't understand fatigue.
You jump 5 years. Your fatigue is 6. You have to wait 6 minutes to jump again. But your fatigue will be 5.4. If you jump another 5 light years youre fatigue will now be 5.4**6 = 32.4. That means you can't jump again for 32.4 minutes. To get ride of all that fatigue will take 324 minutes just under 5.5 HOURS.
Don't take it out if you can't afford to lose it. Number 1 rule of eve. When you say "it" you mean your real life time spent waiting for timers to expire right? That, the ships themselves, and anything else you might be investing in your current ventures.
Sorry I think the thing people are upset about is we are not currently investing hours a day waiting out timers, so that's not a function of our current ventures.
It's the proposed venture for capital pilots, which is the *only function in the game* that has cool downs that accrue into the days.
But, your point is well taken, I don't have hours a day to lose doing nothing. So I expect to be flying sub cap a lot more.
Which is fine to be honest, I enjoy that too. But I think it ruins an entire tier of ships and caps the game progression in a sad way. |
Omanth Bathana
GoonWaffe Goonswarm Federation
128
|
Posted - 2014.10.02 21:21:00 -
[4295] - Quote
Marlona Sky wrote:Kismeteer wrote:Just want to make it clear that this gives the current blocks an easy 'I win' button as people will have to be organized with lots of allies to stand against an invasion. And the current blocks are organized already. It slows the game down, makes it tougher to get huge fights, and leads to pointless difficulties to newbies and logi people alike.
Any small group that thinks this will help them might want to look closer if you think this will stop people from taking gates to kill you. Just want to make it clear the above post is called 'fear mongering' and should be laughed at.
Just want to make it cleat the above post is called an "appeal to emotion" and should therefore be laughed at. |
Kalissis
73
|
Posted - 2014.10.02 21:22:00 -
[4296] - Quote
Dalia Rensini wrote:Kalissis wrote:Dalia Rensini wrote:[quote=Dalia Rensini]
Sorry but you are clearly and totally missing the point here mate. Put yourself in the shoes of the line member of any entity in NPC or sov null corp and move around the map say 50 LY safely with your two subbed accounts without wanting to suicide yourself or biomass the **** out of your character.
The purpose / intent of these changes is spot on. Limit power projection.
The idea / method proposed is not.
What are you talking about, if you fly 50ly just to have some fights, thats whats wrong with EVE right now, that should never ever be the case! 1. Deploy 2. Fight No need for 50ly jumps. Problem solved. No, mate What TF are you talking about? I am not at all referring to moving for fights. Personal move / logistics / moving a battleship accros a couple of regions / any reason to travel. Again. Being able to project a fleet of 200 supercarriers across 3 region in minutes is bad in current state of Eve. However making logistics in null space impossible or tedious game play is not a solution.
I see now where you coming from, your problem is logistics, there are so many solutions for that. Back in the day no JFs no Carriers were there to support fast moves across the universe and we managed! You just build your pile of ships/stuff where your home is, no need to move long distances in one go ever.
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Kun'ii Zenya
The Executives Executive Outcomes
35
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Posted - 2014.10.02 21:22:00 -
[4297] - Quote
Marlona Sky wrote:Kismeteer wrote:Just want to make it clear that this gives the current blocks an easy 'I win' button as people will have to be organized with lots of allies to stand against an invasion. And the current blocks are organized already. It slows the game down, makes it tougher to get huge fights, and leads to pointless difficulties to newbies and logi people alike.
Any small group that thinks this will help them might want to look closer if you think this will stop people from taking gates to kill you. Just want to make it clear the above post is called 'fear mongering' and should be laughed at.
Just want to point out that the above is the fallacy fallacy and should be laughed at. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
230
|
Posted - 2014.10.02 21:23:00 -
[4298] - Quote
Jessica Duranin wrote:It's funny how people are bitching about the exponential growth and demand a fixed timer... because with this they already have a fixed timer after each jump - it's a one hour timer between each jump. You are simply given the opportunity to jump before that timer expires but at the cost of increasing the timer next time. Eigenvalue wrote: Please. The gate feature is absurd. No one is going to move capitals through gates as part of a strategy. They may tactically do it if they have full confidence on the space being safe, but no one will devise a strategy that ever includes a capital fleet gate jump. It's too hard to keep gates secure for the flight times and align times of capitals and the value/risk ratio on a 4B per ship fleet of mega slow ships just doesn't make sense.
Interestingly we wormholers keep hearing from you bluebbears that jumping caps through wormholes is completely safe and we are only a bunch of crybabys.... Doesn't look so safe anymore when you are expected to do it yourself, huh? Aaaaahahahaha. +1 :)
Great post Jess :) |
Elsa Hayes
Science and Trade Institute Caldari State
24
|
Posted - 2014.10.02 21:23:00 -
[4299] - Quote
Kassasis Dakkstromri wrote:You know proponents of this supposed wonderful .... 'Weeee I have to wait 5 days becuase I jumped 4 cyno's; ah ha just take a gate into a bubble camp' wouldn't be so excited if their subcap gate jumps were also affected by jump fatigue?
Please do tell us CCP Greyscale, how space magics makes it that properties of gate jumps versus cyno jumps affect pod pilots any differently???
The stupidity is maddening - and precisely why 'if' a timer were to apply it should be the the Jump Drive, not the pod pilot /sigh
You mean the same space magic that makes our ships behave more like submarines in molasses and not like space ships? The same magic that produces exhaust smoke on missile....the same magic that makes a 1400mm artillery shell weigh 1 kg and have a volume of 0,025 m^3? |
True Sight
Deep Freeze Industries
239
|
Posted - 2014.10.02 21:23:00 -
[4300] - Quote
Dalia Rensini wrote:No, mate What TF are you talking about? I am not at all referring to moving for fights. Personal move / logistics / moving a battleship accros a couple of regions / any reason to travel.
Again. Being able to project a fleet of 200 supercarriers across 3 region in minutes is bad in current state of Eve. However making logistics in null space impossible or tedious game play is not a solution.
Exactly.
I live in hi-sec these days. I keep getting tempted to rejoin some friends back in null for fun and games. It was becoming a serious consideration.
If these changes took effect, I just wouldn't do it. My Carrier is in low sec, if I joined my friends today, I could load it up with the starting things I need and do a 3, 4 or 5 jump hop to go out and join them, get myself setup and ready to go.
with these changes in effect, CCP want me to get my new Corp/alliance to arrange a fleet to come escort ONE carrier through low/null sec in order to join them. Whilst a lovely idea in the land of rainbows and unicorns, it's not practical and you and I know this won't happen, they'll just say "yeah no, not helping with that, just come out in a pod and buy the **** you want out here".
But wait, the **** I want out there is going to be 10x inflated in price than today, because the amount of ballache the logistics guys will have to do to stock markets with ships and modules is going to be significantly different.
I also assume that black frog freight are watching this closely and their prices are likely to go up significantly if these changes go into effect. |
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Kassasis Dakkstromri
Bull and Vitleysa
167
|
Posted - 2014.10.02 21:24:00 -
[4301] - Quote
Kalissis wrote:Arcturus Helio wrote:CCP Greyscale, is the idea of putting fatigue on a ship hull and not being able to repackage the ship until fatigue is cleared even begin considered? This seems like a decent idea to me but I was wondering if CCP gave it any merit. Already answered by CCP Greyscale, ships fatigue is more easy to counter then character fatigue.
So in reality this is an attempt to increase alt subscriptions? Because otherwise the time should apply to all pilots making any type of jump since gates and capital jumps work off the same cannon principal! Or are we gonna break that too, because hey caps jumping gates sound cool in year 11 of Eve Online??
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Kun'ii Zenya
The Executives Executive Outcomes
35
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Posted - 2014.10.02 21:25:00 -
[4302] - Quote
From the files of unintended consequences: Corp/alliance thefts in null will likely become less common. After all getting that ill gotten loot out to someplace where you can sell it just got exponentially (literally) harder.
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Solo Wulf
Swiss Cheese Connection Lotka Voltera
5
|
Posted - 2014.10.02 21:25:00 -
[4303] - Quote
CCP you are bad at EVE... Stop potential silliness
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Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 21:26:00 -
[4304] - Quote
Jeyz Vega wrote:I am one of the few "new players" that Eve got in the past year. Im about 11 months ingame and i was really looking forward to get into capital. Now i dont. I mean, how can ccp even consider this kind of big change in a about 11 Years old game?! There is not a single pro-argument for this crap. It helps NO ONE, and screws all.
Seriously, CCP cant change that. End of the Story. It has been a major part of the Game since 5 or 6 years, wich is combined with years of skilltrainning. If they really go through with this, its just a sign that they are wanting to kill of eve this time for sure.
I really do not want to start the "oh, im gonna quit" crap. But that is basically what CCP forces me to do. I trained so much to get in to carry properly, and now this? No. This is a FAR to big cut in the game.
When CCP Greyscale is sober again you should let him get back to work, but until than.... keep him away form a perfectly running game.
I mean, dont you guys at ccp see the feedback on your twitter, or FB or this dammit forum? Are you blind?`Why do you hate us so much that you want to take away the most beloved ships`?!
They're making this change to make player owned jump gates viable and desired. Because those will probably restore things roughly back to how they are currently when they go in. Or atleast take us some measure in that direction. If they added them now no one would have any reason to actually use them. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Endo Saissore
Asteroid Bluez S I L E N T.
75
|
Posted - 2014.10.02 21:26:00 -
[4305] - Quote
Kun'ii Zenya wrote:Endo Saissore wrote:Kun'ii Zenya wrote:Endo Saissore wrote:
Oh so this stops you from persistently hot dropping people with no penalties to consider?
I understand fully. I also understand that this is CCPs intent. No more hot drop after hot drop.
Welcome to a nullsec filled with roaming gangs again.
Again, I don't disagree with the notion of limiting hot drops or making hot dropping harder, but the question is does it have to be several hours. And why hammer logistics in a similar manner? I believe JFs pilots will only have 1.5 fatigue after the first jump. If I read that correctly. So logistics should be fine. Power projection is why there are empty spaces in nullsec and large coalitions. Its why nullsec is stagnant. When Goonswarm calls to remove all caps then you know there's a problem. It is still exponential, the function underlying fatigue. As such it will gimp logistics efforts as they currently work. Of course, the solution is to use alts/several players. Trade the JF in station and minimize the fatigue impact.
I agree it gimps JFs, but if you wait 15 minutes between jumps then you don't accumulate fatigue. Not the end of the world and the trade off is worth it IMO.
This is assuming that you gain 1.5 fatigue per jump. I would quote me with those numbers. I'm not the best with math.
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Polo Marco
Four Winds
6
|
Posted - 2014.10.02 21:26:00 -
[4306] - Quote
It seems that everyone has missed the point. It's not WHAT the megacorps do with these big shiny caps, it's WHY. And the answer is simple.... MONEY. It is more efficient for nullsec industrial entities, who usually handle daily belt raiders and ordinary roams on their own, to PAY for the heavy combat lifting. That is what rental space is all about. Before, the money was in the moons, so they became focal points, but now the money is in the SPACE itself.
If someone is gonna hurt you, and you get the rules changed to take away his gun, then it won't be long till he comes back with a knife. The only thing these changes will effect is the tools and methods of the overlords. Nothing being done here will change the actual status of nullsec at ALL. It just wastes a lot of valuable player time and limits the choices of every player in the game.
If you want to stop all this hot dropping, make renter empire UNPROFITABLE. Hit the mega corps where it hurts......
IN THE WALLET!!!
With just a few simple changes to CONCORD FEES, you can render uninhabited, low activity systems prohibitively expensive. Further, Increase the cost of ALL systems for sov owners above a certain number.
Examples:
a system with less than 5 active players (docked or in space..avg for 24hrs) and no industry/military/strategic index of at least one should cost ONE THOUSAND TIMES the base for every CONCORD sov bill to be paid.
ACTIVE systems, on the other hand...... with lets say.. over 30 pilots and with ANY index at 4 or higher, would pay the base costs for all facilities.
As for SIZE begin imposing sov cost increases for owners of... let's say.... 20 systems or more. Make them pay an extra 25% for ALL sov costs. 50 systems or more? PAY 50% MORE. Hey why not even give the REALLY small holder, like with only one or 2 systems a 50% cost break?
Now CCP, I can't mine the data like you can, so this is just an IDEA, but with a bit of adjusting, I'm willing to bet it will fix the blight issue. Smaller entities can them move in without the burden of rent, develop their own space and can spend the money they save on rent for SELF DEFENSE. Maybe, just MAYBE... no more nullbears.... Wow, what a concept....
Believe me , the megacorps will drop their vast tracts of nullsec blight like hot coals. with no rents there will be no mercenary reaction obligations. Pilots who have been forced to sit and wait all day for a fight wont get trigger happy and hot jump small roams simply out of desperate boredom. Those of you who whine about getting anvil dropped should remember that the guys on the other end must waste ENDLESS hours of their playtime simply waiting on your asses to come along......
All I'm seeing here is STICK. And I might ad a very clumsily wielded one. Maybe you have the wrong minds working on this problem..... I have always found that the CARROT not only works better, it leaves everyone with a more positive, constructive attitude as the process advances.
IN short, treating the SYMPTOMS doesn't get rid of the DISEASE..... you have to find a CURE. |
Vhaine Vhindiscar
Wildly Inappropriate Goonswarm Federation
37
|
Posted - 2014.10.02 21:26:00 -
[4307] - Quote
Varesk wrote:Can you make it so Supers can dock in stations now? It would be nice to be able to use that character for other things.
This, it's bad enough you essentially killed these guys investments. Such is Eve. It worse that you've destroyed the reason for their ship class, yet still doom them to their space coffins. At least let them dock up and grab a rifter so they can move 8-9 systems with a loosing a few hours of their life. |
Regnag Leppod
Science and Trade Institute Caldari State
55
|
Posted - 2014.10.02 21:27:00 -
[4308] - Quote
As we get into the time past 24hours from the original posting, I fully expect to see several characters in this thread join Doomheim corp. Otherwise you're just full of it. |
Nalha Saldana
Contractors Ltd.
845
|
Posted - 2014.10.02 21:27:00 -
[4309] - Quote
Ok lets have some proper calculations, lets say i want to do 7 jumps with 5ly distance, how long will this take me?
https://docs.google.com/spreadsheets/d/1PGt-QAhdRK3ndkpxkL5CVf5tegcrW0OoKSqKLCz0Y8w/edit?usp=sharing
If you jump when cooldown is off every time this will take you 3849 hours. This is a silly amount and its the wrong way to do it. If I wait for my fatigue to run out after each jump (takes 1 hour) it takes me 6 hours (surprise, i know!)
But if I wait for my fatigue after the first 3 jumps then just wait for cooldown on the remaining i arrive after 3 hours 44 minutes.
And this doesn't even include the possibilities of taking gates here and there. |
SoulBlythe
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
3
|
Posted - 2014.10.02 21:28:00 -
[4310] - Quote
Capqu wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya 180 days would be better, players over 6 months should be able to move through null i guess but 30 days is way too low considering the % of people who never leave highsec
So this is the way I am understanding this...
You can fly to any station that is a medical one and put in the clone as usual. A player corp will be able to designate a medical station. A new player of 30 days or less can medical jump to a freshly joined corporation's designated medical station once per join. A player over 30 days old may use the corporate medical jump once a year.
savvy?
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Kismeteer
GoonWaffe Goonswarm Federation
705
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Posted - 2014.10.02 21:28:00 -
[4311] - Quote
MeBiatch wrote:Kismeteer wrote:Another 40 posts, and this will be the highest replied to topic in this entire set of forums. The only other one was the Reasonable Things megathread awhile back with 4,282 replies. I still think the biggest ever was the T20 thread... back in the old forums... can anyone find out?
You are correct, there were actually two threads. I only went through the current forums, not the old ones,: 5096 - T20 - http://oldforums.eveonline.com/?a=topic&threadID=526462&page=170 3156 - T20 response - http://oldforums.eveonline.com/?a=topic&threadID=473335&page=106
Some other important ones. 4304 - speed nerf - http://oldforums.eveonline.com/?a=topic&threadID=831524&page=144 3552 - dominion sov - http://oldforums.eveonline.com/?a=topic&threadID=1210267&page=119 3276 - fighter bombers - http://oldforums.eveonline.com/?a=topic&threadID=618279&page=110
e: So we are now past the last major implementation threadnaught, the speed nerf, which was huge. Congrats. We'll see if CCP considers anything, or just blindly implements stuff as they usually do, promising to 'fix it' later. Like the Dominion Sov system. |
Dalia Rensini
State War Academy Caldari State
11
|
Posted - 2014.10.02 21:29:00 -
[4312] - Quote
Rollaz wrote:CCP Greyscale CCP Logibro CCP Fozzie
If it hasn't been said before...
A char that's been sold should either:
A. Have it's jump timer reset or B. The Character Bazaar char disclosures needs to be updated to require the disclosure of a timer greater then "x" days.
Yeah let's just put more spin on that. Why not reset the timer on transfer that way cap pilots can sell toons to each other for a couple of Plex you get a 0 fatique toon! This is getting ridiculous. |
Kun'ii Zenya
The Executives Executive Outcomes
36
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Posted - 2014.10.02 21:31:00 -
[4313] - Quote
Endo Saissore wrote:Kun'ii Zenya wrote:Endo Saissore wrote:Kun'ii Zenya wrote:Endo Saissore wrote:
Oh so this stops you from persistently hot dropping people with no penalties to consider?
I understand fully. I also understand that this is CCPs intent. No more hot drop after hot drop.
Welcome to a nullsec filled with roaming gangs again.
Again, I don't disagree with the notion of limiting hot drops or making hot dropping harder, but the question is does it have to be several hours. And why hammer logistics in a similar manner? I believe JFs pilots will only have 1.5 fatigue after the first jump. If I read that correctly. So logistics should be fine. Power projection is why there are empty spaces in nullsec and large coalitions. Its why nullsec is stagnant. When Goonswarm calls to remove all caps then you know there's a problem. It is still exponential, the function underlying fatigue. As such it will gimp logistics efforts as they currently work. Of course, the solution is to use alts/several players. Trade the JF in station and minimize the fatigue impact. I agree it gimps JFs, but if you wait 15 minutes between jumps then you don't accumulate fatigue. Not the end of the world and the trade off is worth it IMO. This is assuming that you gain 1.5 fatigue per jump. I would quote me with those numbers. I'm not the best with math.
The thing is that the logistics guys really bust their butts. They may make several trips of multiple jumps a day. Now even if you have to wait 3 minutes between jumps to clear fatigue it is entirely possible that you are adding a significant amount of time to this work....to get more poeple out in empty regions of space? Really its all because of jump freighters? Please. |
smokeydapot
MSE-corp Northern Associates.
12
|
Posted - 2014.10.02 21:35:00 -
[4314] - Quote
Endo Saissore wrote:
Two jumps (back and forth) gives you a few hours of fatigue.
How often do you plan to jump back and forth?
Jump to the target system; kill target; jump out to your staging system.
There you go, two jumps "back and forth". [/quote]
Jump in, engage your target. Wait five minutes (most of that time should be reduced while you were killing your target)
Jump out with no fatigue.
Problem solved. [/quote]
its so simple.. why didn't i think of this!![/quote]
Because the person doesn't understand fatigue.
You jump 5 years. Your fatigue is 6. You have to wait 6 minutes to jump again. But your fatigue will be 5.4. If you jump another 5 light years youre fatigue will now be 5.4**6 = 32.4. That means you can't jump again for 32.4 minutes. To get ride of all that fatigue will take 324 minutes just under 5.5 HOURS.[/quote]
Oh so this stops you from persistently hot dropping people with no penalties to consider?
I understand fully. I also understand that this is CCPs intent. No more hot drop after hot drop.
Welcome to a nullsec filled with roaming gangs again. [/quote]
Nope welcome to a null sec where EVERY entry system and choke point is bubbled to high hell catching all the nice nub gangs taking carriers through gates killing them with bomber gangs.
Welcome to carriers and dreadnaughts carrying nothing but strontium because they can now gate travel sitting there with target painters and webs insta blapping all your ships with 15 sentry drones per carrier while tanking your ever reduced dps
The hot drop after hot drop already has penalties it's called isotobes and capacitor consumption it's not the hot droppers fault them being dropped can't counter what tasty ships they bring to the table.
I have a feeling ccp are getting tired of reading complaints from the un educated eve nubs out there about not being able to jump the character mumy or dady just bought and the capital they also funded through a dam gate.....
On a side note I better be able to use bombs in low sec. |
Eigenvalue
Suay Tii Suk Brave Collective
61
|
Posted - 2014.10.02 21:35:00 -
[4315] - Quote
Endo Saissore wrote: I agree it gimps JFs, but if you wait 15 minutes between jumps then you don't accumulate fatigue. Not the end of the world and the trade off is worth it IMO.
This is assuming that you gain 1.5 fatigue per jump. I would quote me with those numbers. I'm not the best with math.
Don't forget the 5LY range nerf. A 3 jumproute is now 6, which is 3 hours round trip by your numbers.
How is that worth it?
RIP blackfrog |
MeBiatch
GRR GOONS
1952
|
Posted - 2014.10.02 21:35:00 -
[4316] - Quote
Kismeteer wrote:Marlona Sky wrote:Kismeteer wrote:Just want to make it clear that this gives the current blocks an easy 'I win' button as people will have to be organized with lots of allies to stand against an invasion. And the current blocks are organized already. It slows the game down, makes it tougher to get huge fights, and leads to pointless difficulties to newbies and logi people alike.
Any small group that thinks this will help them might want to look closer if you think this will stop people from taking gates to kill you. Just want to make it clear the above post is called 'fear mongering' and should be laughed at. Hey, the change is good for goons, I just think it is bad for the game.
by good for goons how? cuss you guys are going to have a billion JF alts for an empire that due to fatigue you cant defend? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
RasTrent
Caldari High Prime Fatal Ascension
9
|
Posted - 2014.10.02 21:35:00 -
[4317] - Quote
in before plex for fatigue reduction. |
Operative X10-4
PREDATORS.
39
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Posted - 2014.10.02 21:36:00 -
[4318] - Quote
These changes will actually bring back the fun in EvE, we will be able to find small scale fights in 0.0 again and not 50-60 jumps of desert systems before you find something. Industry can now make a difference localy, people will need to produce modules and ships and instead of just throw it all in jita, they will have more options and sell localy, in different spots or jita anyways. Most of people dont get the idea of THINK LOCAL, eve will be big once again, now your jump drives will not be able to reach any place anywhere in 1 minute. No more mindless hot drops "just because we are bored and lazy to make an actual fleet and fight for the fun"... People nowadays drops superr on cruisers, or even frigates ffs. Kudos to CCP, they saw that the game was dying and have the courage to change it, back in the years we had 40k-50k players every day, now we barely reach 20k. That's what makes EvE unique, no other mmo devs would have the balls to do something like that, but eve is forever and icelandic balls are huge, god bless EvE! +100 CCP
Obs: For those that are complaining about the word "fatigue", just change it for "jump drive recharge time" or whatever FOREVER PIRATE 07 FLY DANGEROUSLY. |
Demonfist
Inner Ring Enterprises
32
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Posted - 2014.10.02 21:37:00 -
[4319] - Quote
Except that "later" is in the pipe now. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Dalia Rensini
State War Academy Caldari State
12
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Posted - 2014.10.02 21:37:00 -
[4320] - Quote
Vhaine Vhindiscar wrote:Varesk wrote:Can you make it so Supers can dock in stations now? It would be nice to be able to use that character for other things. This, it's bad enough you essentially killed these guys investments. Such is Eve. It worse that you've destroyed the reason for their ship class, yet still doom them to their space coffins. At least let them dock up and grab a rifter so they can move 8-9 systems with a loosing a few hours of their life.
Fully supporting this and I believe all titan and super pilot owners do.
Perhaps you could develop an outpost upgrade that allows super/titan docking? Can be limiting such as no other upgrades can be installed in such system etc... but please, it is about time.
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