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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Isengrimus
LOST IDEA C0VEN
19
|
Posted - 2014.10.01 22:04:00 -
[1561] - Quote
All these complains about how this is going to ruin logistics for the current empires - isn't this, like, the purpose of this change?
As to the details, they surely need some tweaking and corrections. Perhaps indeed a non-combat capital ship able to transport fitted subcaps and enjoying the JF/Rorq bonuses should be considered. The Black Ops and BO bridging should certainly be less affected. But overall, this change is going to make the game actually fun for individual players rather than a Rental Empire Simulator it is now. |
Veers Belvar
Swordmasters of New Eden
118
|
Posted - 2014.10.01 22:04:00 -
[1562] - Quote
baltec1 wrote:Veers Belvar wrote:
Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.
We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to.
Look, if you can effectively do that more power to you. It definitely should create a lot more content in those systems, and if the MOA and their ilk do it right they will actually have more firepower in the fights than the Goons do. And that's actually one of the exciting things here - the attacker will have planned the op for a bit, and have a fair mix of ships, including bigger ones. The defenders, even if they are the Goons, won't necessarily be able to scramble their capitals, and will need to rely on quick moving ships like cruisers. That should be a very interesting new dynamic, and it will let some of the smaller groups have the firepower edge in these engagements, rather than just getting hotdropped by 15 supers. |
baltec1
Bat Country Goonswarm Federation
13468
|
Posted - 2014.10.01 22:04:00 -
[1563] - Quote
Medalyn Isis wrote: Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.
Because thanks to the way supers work they are now trapped in a ship already rarely used going nowhere fast. Join Bat Country today and defend the Glorious Socialist Dictatorship |
flakeys
Caldari Provisions Caldari State
2467
|
Posted - 2014.10.01 22:05:00 -
[1564] - Quote
Grant Sirus wrote:I look forward to the firesales on supers and titans.
I just wonder how much revenue CCP will not be getting because I know of at least 45 accounts (some with multiple character training) that have been canceled due to this. It removes their ability to move their mining materials out to sell them.
You can scream ''loosing subs'' all day long but at the end of the day none of you gave a damn about the language channels being removed wich will have a huge impact on the amount of fresh blood sticking to eve.The vetthreads of loosing subs , unlike newbro's not going past their trial period, is something eve players just love to stick into CCP's nose yet they hardly ever really stick with those threats.I'd even dare say quite the opposite , you're mineral mover might want to have even more accounts as he then can put them somewhere halfway along the logisticsline to keep the overal time spend on the same level.
We've seen it with the titan nerf thread , how many people claimed to unsub those titan chars then and how many pages long was it?Yet here we are with more titans and titanchars then we ever had in this game , odd isn't it?
We are all born ignorant, but one must work hard to remain stupid.
|
Elyas Crux
Sefem Velox Swift Angels Alliance
3
|
Posted - 2014.10.01 22:05:00 -
[1565] - Quote
Regarding the need to balance the pod express for power projection. Could the installation of clones be changed so that they could be installed in a Corps HQ station? This would allow newbies to pod express themselves when moving out to join nullsec sov but not to quickly respond to a fight in an arbitrary system.
I may have overlooked some of the implications of changing the HQ system frequently but I would assume there are some limitations to where a corp HQ or corp offices could be set-up. Let me know if I've misunderstood the situation because hey I'm from W-space. |
baltec1
Bat Country Goonswarm Federation
13468
|
Posted - 2014.10.01 22:05:00 -
[1566] - Quote
Veers Belvar wrote:
Look, if you can effectively do that more power to you. It definitely should create a lot more content in those systems, and if the MOA and their ilk do it right they will actually have more firepower in the fights than the Goons do.
Thats not going to happen. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Na'Monk
SniggWaffe WAFFLES.
0
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Posted - 2014.10.01 22:06:00 -
[1567] - Quote
Quote: I would propose the same sort of cool down time as the Rorq/JF or even none at all so at least they aren't nerfed into the floor to literally never being used again.
Has ccp considered the actual increase in the costs of everything now that you can move the stuff out to high sec efficiently? Now that they moved a larger part of the more expensive and valuable materials to Low and Null sec? |
Dante Edmundo
Chandra Labs
0
|
Posted - 2014.10.01 22:06:00 -
[1568] - Quote
Tara Read wrote:
Also perma-lol and the people who still don't realize that they are the one who ends up shafted, not the null sec empires. it's like watching people celebrate when rich people get taxed thinking their government will get more money for services....until the rich guy moves his factory to China..
Except there won't be any "factories in China" for these cry babies to move to and exploit. I guess that means they'll have to work like the rest of us "renters". eh? |
Lishana Skjem
Brutor Tribe Minmatar Republic
1
|
Posted - 2014.10.01 22:06:00 -
[1569] - Quote
Love all the changes esp since it's lore friendly given any ships over the size of a frigate have a crew and they do experience "jump sickness" according to the lore. I'd imagine that long distance jumping would have more of an adverse effect than the use of standard jump gates and thus would have a more detrimental effect on the crew even afflicting those who were more experienced aka veteran crews.
In fact it opens up the possibility's of introducing a crew mechanic to the in-game further down the road if you think about. A crew mechanic could be used to mitigate the complaints and allow the range to be extended if it's deemed needed in the future. However replacing the crew of a ship would be quite costly If you had to do it often enough i'd imagine.
Again not anything for now but possibilities for new interesting mechanics in the future if its ever called for. |
Bamboozlement
Caldari Provisions Caldari State
95
|
Posted - 2014.10.01 22:06:00 -
[1570] - Quote
baltec1 wrote:Medalyn Isis wrote: Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.
Because thanks to the way supers work they are now trapped in a ship already rarely used going nowhere fast.
Working as intended, death to all supers !
I have a Ph.D |
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Leto Aramaus
Tha Lench Mob
67
|
Posted - 2014.10.01 22:06:00 -
[1571] - Quote
To everyone rage quitting EVE...
Seriously... can I have all your ISK, and assets?
Legit, if you're quitting, give me your stuff. |
Venetian Tar
Wildly Inappropriate Goonswarm Federation
113
|
Posted - 2014.10.01 22:06:00 -
[1572] - Quote
ah ccp
never change I don't hate you, I'm just not necessarily excited about your existance. |
Medalyn Isis
Rosewood Productions Stain Confederation
350
|
Posted - 2014.10.01 22:06:00 -
[1573] - Quote
bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried. Not at all. Only the weak will be killed such as yourselves. |
Ginger Yume
Outer Rim Jobs and Exploration
1
|
Posted - 2014.10.01 22:06:00 -
[1574] - Quote
The potential for the growth of the timer to really big times seems a little over the top. Wouldn't a hardcap at 24h cooldown maximum accomplish the same goal while removing the risk of getting a multi-day timer and not playing that capital pilot for the downtime? |
bp920091
Black Aces Against ALL Authorities
66
|
Posted - 2014.10.01 22:07:00 -
[1575] - Quote
Isengrimus wrote:All these complains about how this is going to ruin logistics for the current empires - isn't this, like, the purpose of this change?
As to the details, they surely need some tweaking and corrections. Perhaps indeed a non-combat capital ship able to transport fitted subcaps and enjoying the JF/Rorq bonuses should be considered. The Black Ops and BO bridging should certainly be less affected. But overall, this change is going to make the game actually fun for individual players rather than a Rental Empire Simulator it is now.
Yeah, making 0.0 logistics nearly impossible means that R4 and R32 mineral prices are going to increase by a horrific amount, and your T2 mods are going to cost hundreds of millions, since the moons are regionally distributed.
If CCP wants to do this, they NEED to shuffle moons, there is no if/and/but about this, unless they want mods to go back to the days of 110m covert cloaks. |
William Bevan
Seventeenth Battalion Honorable Third Party
0
|
Posted - 2014.10.01 22:08:00 -
[1576] - Quote
Quote:Black Ops ships will have their range unchanged, but will otherwise get all the described changes. This also keeps the range of their jump portals unchanged. We donGÇÖt feel that Black Ops range needs adjustment right now.
Quote:...the fatigue is multiplied after each jump by 1 + (light years travelled).
If you are keeping Blops range unchanged, shouldn't it follow that they receive at least a slight role bonus to offset this fatigue multiplier? This will absolutely ruin the mobility of Blops fleets. |
Retar Aveymone
GoonWaffe Goonswarm Federation
896
|
Posted - 2014.10.01 22:09:00 -
[1577] - Quote
Medalyn Isis wrote: Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.
irritation over the general decline in 'quality of life' from jump bridge shock, no podjumping, and logistics nerfs most likely
those just make things worse for the line member and our unassailable space throne doesn't make the actual playtime more fun |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.10.01 22:09:00 -
[1578] - Quote
Pavlakakos wrote:Ohhh, the sub-droppings. Finally PLEX prices will come down.
Resubs are on reddit lol |
Aleks Cave
Black Water Oasis
18
|
Posted - 2014.10.01 22:09:00 -
[1579] - Quote
srsly now, if anyone is leaving the game, pls send me your isk.
thanks :) |
Gaizka Alud
Sinpire Viro Mors Non Est
2
|
Posted - 2014.10.01 22:10:00 -
[1580] - Quote
Xylorn Hasher wrote:I have one word to describe this changes - EPIC. Truly EPICFinally CCP is going to do major step foward in game mechanic! Its simple change but it's scale is like Apocrypha. I'm feeling like we are heading back to pre Jump Freighter era, when most nullsec traffic had to go throu lowsec with much risk involved and.. well effort. Definitely lowsec will become a place what it was once in the past, without hundred strong alliances ready to hotdrop you anywhere, anytime. The least lowsec needs is powerblocks. For all small - medium lowsec entities it's a Christmass time! For nullsec it also brings a major change - most obvious is that it will be very hard to hold and control vast areas of space throu limited fleet ranges. Great job CCP, Hornestly, you brought back a hope to my heart that game will go in the right direction, also you just earned my 420 Euros from subbing all may accounts for a year upfront.
Well, here's a thing Hasher: if that is the objective, wouldn't it just be simpler to actually go back? Remove JF , nerf even harder other Capital jump capability, reimburse all related SP etc.?
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Min Mar
Republic University Minmatar Republic
8
|
Posted - 2014.10.01 22:10:00 -
[1581] - Quote
I'm sorry to say that you are (once again) penalizing the small entrepreneurial groups with your changes and it's going to kill the game.
My current JF route is slightly over 30 LYs and requires 3 jumps with maximum skills. As I understand it, I am now going to need seven (7) jumps to get to my destination, aside from cool down timers. Please do not tell me to use gates, that is simply absurd since I can't have a subcap fleet with me every time I need to bring fuel/supplies back to null.
I am sure there are many pilots who have to jump even longer distances with JFs and while I understand your logic for trying to slow down bat phone deployments, this change will impact the average null bear in a detrimental way for the game. Why are JFs being penalized in the same way as SCs or caps?
I am afraid that if this change goes through as announced, I'll be looking for something else to do with my spare time. It was fun while it lasted. |
Medalyn Isis
Rosewood Productions Stain Confederation
350
|
Posted - 2014.10.01 22:11:00 -
[1582] - Quote
baltec1 wrote:Medalyn Isis wrote: Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.
Because thanks to the way supers work they are now trapped in a ship already rarely used going nowhere fast. Well no one puts their main in a super without having a secondary sub cap pilot. And secondly, I can't see supers still not being deployed, yes they won't be the be all and end all for attacking entities across the other side of the galaxy, but it is not like they still won't have a crucial role. In fact they might be used more as counter dropping is more difficult now. |
flakeys
Caldari Provisions Caldari State
2467
|
Posted - 2014.10.01 22:11:00 -
[1583] - Quote
Jenn aSide wrote: EVE had fewer players and alts back then. Lots of things have changed. you can't nerf 1 thing and recreate some rose colored glasses glory days that never really existed in the 1st place. EVERYONE forgets how people begged and begged and begged CCP for an easier way to more around EVE "because using gates sucks and takes too long and gates get camped all the time and it's not fair!!!".
.
At the end of the day you don't allways know for sure that what you ask for will in the end be what you . ''Be carefull what you ask for'' should have been something CCP ended every threadnaught of outcries from the playerbase with .
We are all born ignorant, but one must work hard to remain stupid.
|
Aleks Cave
Black Water Oasis
18
|
Posted - 2014.10.01 22:12:00 -
[1584] - Quote
Min Mar wrote:I'm sorry to say that you are (once again) penalizing the small entrepreneurial groups with your changes and it's going to kill the game.
My current JF route is slightly over 30 LYs and requires 3 jumps with maximum skills. As I understand it, I am now going to need seven (7) jumps to get to my destination, aside from cool down timers. Please do not tell me to use gates, that is simply absurd since I can't have a subcap fleet with me every time I need to bring fuel/supplies back to null.
I am sure there are many pilots who have to jump even longer distances with JFs and while I understand your logic for trying to slow down bat phone deployments, this change will impact the average null bear in a detrimental way for the game. Why are JFs being penalized in the same way as SCs or caps?
I am afraid that if this change goes through as announced, I'll be looking for something else to do with my spare time. It was fun while it lasted.
HAHAHAHAHAHAHA!!!!
2004, here we come :))) lazy basturds!!! |
BlueJeff Azul
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
0
|
Posted - 2014.10.01 22:12:00 -
[1585] - Quote
Leto Aramaus wrote:To everyone rage quitting EVE...
Seriously... can I have all your ISK, and assets?
Legit, if you're quitting, give me your stuff.
"Give"...perish the thought. If CCP is dead set on capping JF range to 5 ly, after I just spent months mining, planning and saving for my first jump capable ship, I am selling my JF and returning to Highsec. Nullsec sucks without ease of access to decent markets. Also, I shall reduce my number of active accounts. Who needs 5-10 accounts if you are in highsec.
If such well thought out and crisp ideas are the epitome of CCp's marketing they will take a huge hit where it hurts...reduction in clients, "my money." |
Budan Kado
School of Applied Knowledge Caldari State
7
|
Posted - 2014.10.01 22:12:00 -
[1586] - Quote
CCP you are trying to kill the smaller alliances while allowing the major power blocks to rat in peace.
how about you change the values of the cool down timer and jump distance and make them tie in with the amount of people in your alliance and blue list.
the more people you have the cool down timer gets longer and the jump range gets shorter. for smaller alliances it would scale the other way allowing longer jumps and shorter cool down period.
your, CCP, changes will do nothing to break up the major blocks in nullsec, it will only allow them to defend their space since no one in their right mind will spend days waiting on cool down timers to expire. |
rae nosaj
INNOCENT INDUSTRIES
0
|
Posted - 2014.10.01 22:13:00 -
[1587] - Quote
suggestion;
how about messing with fuel consumption instead? make it impossible for a ship to carry enough fuel to jump very far unless it had to refuel really often. (so with fleets of caps you'd really have to strategically move and buy fuel for everyone along the way if you wanted to suddenly move out. That way you have to preplan carefully and make sure people wont get stranded due to not enough fuel for sale at spots.)
or make the fuel consumption bigger if you want to chain jumps. cause the engines are overheating or something. i dont know. that way the second jump would cost more fuel and you'd eat at your own fuel reserves way quicker so because you want to move fast, you are limiting how far you can go. so the faster you wanna go. the less far you can go
so you cant just rush into a hotdrop from the otherside of the map.
but you can still do your normal transport daily activities that dont require sudden massive movements.
basically, find a way to up the fuel prices so i can make profit |
Scott VonCleif
THORN Syndicate Circle-Of-Two
9
|
Posted - 2014.10.01 22:14:00 -
[1588] - Quote
Heavypredator Singh wrote:Great - stupid tidi battles. Im sorry did you little 100 man brawl ut eve in the headlines...NO IT DID NOW
'Admist The Blackness of space, A link from past to future, The shattered wing of the protector"
-Scott VonCleif CEO Atinolus Protectorate |
flakeys
Caldari Provisions Caldari State
2467
|
Posted - 2014.10.01 22:14:00 -
[1589] - Quote
Gaizka Alud wrote:Xylorn Hasher wrote:I have one word to describe this changes - EPIC. Truly EPICFinally CCP is going to do major step foward in game mechanic! Its simple change but it's scale is like Apocrypha. I'm feeling like we are heading back to pre Jump Freighter era, when most nullsec traffic had to go throu lowsec with much risk involved and.. well effort. Definitely lowsec will become a place what it was once in the past, without hundred strong alliances ready to hotdrop you anywhere, anytime. The least lowsec needs is powerblocks. For all small - medium lowsec entities it's a Christmass time! For nullsec it also brings a major change - most obvious is that it will be very hard to hold and control vast areas of space throu limited fleet ranges. Great job CCP, Hornestly, you brought back a hope to my heart that game will go in the right direction, also you just earned my 420 Euros from subbing all may accounts for a year upfront. Well, here's a thing Hasher: if that is the objective, wouldn't it just be simpler to actually go back? Remove JF , nerf even harder other Capital jump capability, reimburse all related SP etc.?
The thing is , the ships that where added later on where added for a good reason and where an improvement.However they just had a little ''too much'' capabilities and now is the time to remove that extra bit.
We are all born ignorant, but one must work hard to remain stupid.
|
Aleks Cave
Black Water Oasis
18
|
Posted - 2014.10.01 22:14:00 -
[1590] - Quote
I came hear to read about the whines and all Im getting is sweet sweet tears ...
***slurp*** slurp***
yummy tears...!!!! |
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