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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
135
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Posted - 2015.03.03 23:00:14 -
[811] - Quote
LUMINOUS SPIRIT wrote:Devs, make sure you cant fit entosis links to frigates.
Intys, cov ops, bombers, nano dessys.... Thats bit too easy for griefers to exploit.
Let it be on cruiser and above hulls only.
Yep ***** noob ships inties and covops alt's taking sov, for real.
it should be at lest some hussle, t1 cruisers at least.
Or every timers will be floded by cheap crap frig orbiting the sov structures at 250 km ......... |
Escuro
Disassembly workshop Out of Sight.
18
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Posted - 2015.03.03 23:00:14 -
[812] - Quote
LUMINOUS SPIRIT wrote:Devs, make sure you cant fit entosis links to frigates.
Intys, cov ops, bombers, nano dessys.... Thats bit too easy for griefers to exploit.
Let it be on cruiser and above hulls only. tell me how. Activating the link will prohibit you from cloaking, warping etc. You can fit an inty to lock up to 120-130km. This can be countered with a LOT of stuff. Also, you can just use your own link and don't bother at all. |
Escuro
Disassembly workshop Out of Sight.
18
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Posted - 2015.03.03 23:01:14 -
[813] - Quote
Hairpins Blueprint wrote:LUMINOUS SPIRIT wrote:Devs, make sure you cant fit entosis links to frigates.
Intys, cov ops, bombers, nano dessys.... Thats bit too easy for griefers to exploit.
Let it be on cruiser and above hulls only. Yep ***** noob ships inties and covops alt's taking sov, for real. it should be at lest some hussle, t1 cruisers at least. Or every timers will be floded by cheap crap frig orbiting the sov structures at 250 km ......... you need to LOCK ON to the TCU first. And with a 2m cycle you stay there for 12 minutes at minimum. |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
135
|
Posted - 2015.03.03 23:03:28 -
[814] - Quote
Theodoric Darkwind wrote:Escuro wrote: it's a chance to zerg-rush a big bad alliance by smaller ones in different parts of space. you don't need a cap-blob to gain sov with this mechanic, so just get a roam going - no one is capable defending 3-5 consts at once.
The CFC and possibly BRAVE or Provibloc, could defend against something like that. This initial model is very unbalanced in favor of huge entities with lots of warm bodies who actually live in their space like the CFC and also BRAVE and Provibloc to a lesser extent. The main losers in this model are the smaller entities who rely on supercap muscle and vast renter empires to hold space like N3 and PL. This model would very quickly spell the end of NA. and B0T. Making Interceptors the primary ship for sov warfare also makes zero sense, not to mention all the abuse this will see from cofessors/svipls and 100mn Tengus/Proteii.
Oh don't worry about Tengu Protei, and F*** the AFK epires, The warm bodies it's what it whould it be about. you defend space you live in, not have 9999 other sytems just coz you can ;/
But inties, dessies and covops will be a problem, they will be abuse, so let's just get rid of it now. |
Capt Tenguru79
Mass Production
0
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Posted - 2015.03.03 23:03:49 -
[815] - Quote
Escuro wrote:LUMINOUS SPIRIT wrote:Devs, make sure you cant fit entosis links to frigates.
Intys, cov ops, bombers, nano dessys.... Thats bit too easy for griefers to exploit.
Let it be on cruiser and above hulls only. tell me how. Activating the link will prohibit you from cloaking, warping etc. You can fit an inty to lock up to 120-130km. This can be countered with a LOT of stuff. Also, you can just use your own link and don't bother at all. Actually you can get a crow to lock up to 175k with implants and passive boost, and have a MWD. have not checked with links yet but most certainly about 220-230k |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1532
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Posted - 2015.03.03 23:03:51 -
[816] - Quote
Escuro wrote:LUMINOUS SPIRIT wrote:Devs, make sure you cant fit entosis links to frigates.
Intys, cov ops, bombers, nano dessys.... Thats bit too easy for griefers to exploit.
Let it be on cruiser and above hulls only. tell me how. Activating the link will prohibit you from cloaking, warping etc. You can fit an inty to lock up to 120-130km. This can be countered with a LOT of stuff. Also, you can just use your own link and don't bother at all.
Clearly the attempt to make it so small ships cannot be used is an attempt to undo what CCP are trying to achieve. They still want to trap ships far from the target so they do not have to deploy locally to deal with the issue. And slow ships will give easy kills, and nothing changes.
The message will sink in eventually.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4781
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Posted - 2015.03.03 23:04:01 -
[817] - Quote
Need to think much more before giving feedback as to the overall direction.
However, two small points.
1) Mining and ratting should be able to substitute for each other. This system makes doing both extremely important to holding sov. Let players do the one they prefer rather than providing mechanical advantages to splitting your effort 50/50 between the two.
2) Entosis links will be frequently destroyed and so should drive an enormous amount of industrial production. Crius (for all of its successes) had one enormous failure in that it reduced the gamewide demand for production line hours and science line hours.
I propose that you make Entosis Links take a considerable amount of time to produce (of the order 4 production hours for a T1, 36 science hours and 16 production hours for a T2 assuming skills all at 4, station services and no decryptor being used) to help address this.
This will help address some of the economic issues caused by Crius's increased production throughput.
Some numbers that would achieve this ballpark:
Base production time: 6 hours Entosis Link 1, 24 hours EL 2 Base invention %: 30 Base copy time: 6 hours EL 1 Invention time: 6 hours EL 1 Base BPC max runs: 720 (EL1), 1 (EL2)
Finally, EL2s should be produced with something that marks them out as 'different' to other production, and that favors building them in nullsec. I propose a Megacyte-heavy basket of minerals for EL1s, and an EL1 plus 250 of each racial Processor for EL2s.
(Edit: 250, not 2500. You have a math degree IRL Sabriz, don't be an idiot)
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Eli Apol
Pro Synergy
106
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Posted - 2015.03.03 23:04:15 -
[818] - Quote
So what's gonna happen the first time that CFC have a massive blob fight going on: 99% of the rest of their sov gets reinforced by troll fleets in the time it takes to cycle their guns once in Tidi....
The more I think about this, the more I like it. |
Elana Apgar
DarkMatter-Industries Upholders
19
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Posted - 2015.03.03 23:05:37 -
[819] - Quote
Everyone's complaining about the timezone mechanic, but to it actually sounds like a good idea. Who doesn't want to have guaranteed PVP every day during their prime time?
The changes sound like they want Null-Sec to be more engulfed in PVP on a more regular basis instead of just the super blob fights that happen, as well as a tug of war game with systems instead of the same people holding the same systems, all of which are empty.
I look forward to how this develops further. |
Eli Apol
Pro Synergy
106
|
Posted - 2015.03.03 23:05:38 -
[820] - Quote
Capt Tenguru79 wrote:Actually you can get a crow to lock up to 175k with implants and passive boost, and have a MWD. have not checked with links yet but most certainly about 220-230k And it's still countered by an atron sat at 0 with a link of its own... |
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
137
|
Posted - 2015.03.03 23:06:05 -
[821] - Quote
Axe Coldon wrote:My question for the new sov mechanics, what will happen to Ihub build cost and size? I don't suppose you can make them small enough to fit in a jump freighter? It would have the benefit of allowing smaller alliances an easier path to put them in. And for combat, it puts a very expensive freighter (jf) at risk.
atm unless your system you wish to have an ihub is close to a station, the preferred method is bridge the freighter with a Titan. It you make the iHUB 350k or so..then a Jump Freighter could be used instead.
Likewise I would like to see all the upgrades installed fit in a jump freighter. People complain jf pilots take no risks and only jump to station. If you make this change..then additional risks will be taken with jf by those not large or rich enough to own titans.
+1 on this, all upgrades should fit in jf, no more than 300k M3.
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Escuro
Disassembly workshop Out of Sight.
18
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Posted - 2015.03.03 23:07:41 -
[822] - Quote
Capt Tenguru79 wrote:Escuro wrote:LUMINOUS SPIRIT wrote:Devs, make sure you cant fit entosis links to frigates.
Intys, cov ops, bombers, nano dessys.... Thats bit too easy for griefers to exploit.
Let it be on cruiser and above hulls only. tell me how. Activating the link will prohibit you from cloaking, warping etc. You can fit an inty to lock up to 120-130km. This can be countered with a LOT of stuff. Also, you can just use your own link and don't bother at all. Actually you can get a crow to lock up to 175k with implants and passive boost, and have a MWD. have not checked with links yet but most certainly about 220-230k i'd like to see the cap consumption of the "link" first before discussing it actually. if it will eat out your cap - any other inty will counter it. |
Violent Morgana
FinFleet Northern Coalition.
0
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Posted - 2015.03.03 23:08:56 -
[823] - Quote
So I have gang of 20 ceptors, fit for extreme speed (20km/s for example and 150km locking range) and t2 Entosis Link. Who/What can stop my gang from reinforcing the whole region? The module needs to either disable any prop mods or make the ship stationary like siege does. That will give you the fights you are trying to force.
Also whats up with this prime time? Should we only have USTZ alliance, EUTZ alliance etc in huge blocks focused on very specific 4hour window in time? |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1536
|
Posted - 2015.03.03 23:09:30 -
[824] - Quote
Eli Apol wrote:Capt Tenguru79 wrote:Actually you can get a crow to lock up to 175k with implants and passive boost, and have a MWD. have not checked with links yet but most certainly about 220-230k And it's still countered by an atron sat at 0 with a link of its own...
Quite true, and the desire to kill the opposition twenty gates away, is not exactly playing to CCP's goals. Local defence is the name of the game. You point out how easy it is IF YOU HAVE PEOPLE LIVING THERE. And that's the idea, banning interceptors etc is just trying to keep things the same.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Phoenix Jones
Isogen 5
1117
|
Posted - 2015.03.03 23:09:52 -
[825] - Quote
I'll have to review something on whether defensive reinforcing is possible with neutral alts. I don't think it is.
The prime time thing is fine. The 4 hour time on it after I thought it over is fine also. They basically give you 20 hours to roam everywhere and 4 hours to hang at home everyday. It's still theory and that would probably need to be tested.
But moving the 4 hour time limit to 6 or 8 or 12 is probably a bad idea especially for an active system with pilots in it. The last thing you need is people endlessly camping their own system terrified to go 1 jump because of being reinforced.
)
Yaay!!!!
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Total Newbie
Deadly Shadow Clan Executive Outcomes
58
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Posted - 2015.03.03 23:09:53 -
[826] - Quote
SoulLess Zealot wrote:Total Newbie wrote:*Snip* Please refrain from personal attacks. ISD Ezwal.
To recap:
1st phase we made it impossible to project force.
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov. yea thats the idea. if you can handle a bunch of "scrub newbie alts" you didn't really deserve it in the first place. sorry you cant sit back ,rat and drop supers on anything that tries to contest you. im glad ccp has turned null sec from a niche lag grind into something more fun and meaningful. something that is actualy worthy of the revere!
And I would be willing to bet that every player, such as yourself, with 2 years in the game feels pretty much the same. You weren't here when the sov mechanics changed the last time, so I will help you. Basically they have reverted back to 2009, and now added everything that is Bad in FW.
In your shoes, I would probably feel the same, however, there are loads of people still left in the game with 7,8,9, 10 years in that have invested countless hours, endured changes throughout that have RARELY benefitted older players, and yet again CCP continues their failed strategy to continue to force High sec bears into nullsec...... If they really wanted to go, they would have gone long ago......
They can show you a flashy graph that says "Look, Nulls sec has more kills and more people in it since we created jump fatigue!!!!"
It's a sham, because along with the nerf, Big alliances basically went and took the space they wanted. Killed any leftover assets (Pos's, POCOS, etc) which generate loads of KM's.
Yes, the DEvs showed you that there was an increase in players and kills..... When there was CTA after CTA after CTA for the past 2 month, people subbed their Titans and Supers, and their alts..... I had 4 toons running almost 24/7. |
ISD Ezwal
ISD Community Communications Liaisons
3942
|
Posted - 2015.03.03 23:11:22 -
[827] - Quote
I have removed a reply to an edited out part of the post it quoted.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
137
|
Posted - 2015.03.03 23:11:27 -
[828] - Quote
Lena Lazair wrote:Altrue wrote:The bad stuff:[list] Yay! Brave Collective will pick an US timezone and thanks to your new system, ensure that EU and AU get no chances to defend their space EVER. At least, with the current system we had the opportunity to actively prevent the first attack... Now all is left is the defense of station services, very exciting. Or maybe Brave could split into multiple alliances for differing timezones that are loosely affiliated in a coalition but are much more independent and locally operated. And then maybe once in awhile those alliances might get bored and actually fight each other instead of blue-ing up half the map, or draw conflict from smaller groups that want to take on, say, only AU Brave but not the entirety of US/EU/AU Brave. Which, I think, was kind of the point. It's supposed to encourage these massive blocs to break up into smaller, localized units with people that actually PLAY TOGETHER in similar timezones, in space, with each other. Not just in name only.
You hit the bedrock here \\o//
+1
i like this new sov a lot, and I enjoy every tear that drops here ^^ |
Rendiff
Funk Soul Brothers
97
|
Posted - 2015.03.03 23:13:29 -
[829] - Quote
I like where they're going with this, but they need to make each system able to sustain the activity of a larger number of players.
If a system can sustain ratting/mining/etc for more players each alliance will require less space, allowing more groups entry into null. |
Escuro
Disassembly workshop Out of Sight.
18
|
Posted - 2015.03.03 23:13:38 -
[830] - Quote
Phoenix Jones wrote:I'll have to review something on whether defensive reinforcing is possible with neutral alts. I don't think it is.
The prime time thing is fine. The 4 hour time on it after I thought it over is fine also. They basically give you 20 hours to roam everywhere and 4 hours to hang at home everyday. It's still theory and that would probably need to be tested.
But moving the 4 hour time limit to 6 or 8 or 12 is probably a bad idea especially for an active system with pilots in it. The last thing you need is people endlessly camping their own system terrified to go 1 jump because of being reinforced.
Also I highly recommend a few restrictions on this new module be in place.
1) cannot be fit on any covops, t3, black ops battleship or force recon (combat recon is fine). I would go so far as to prevent any ship from being able to even fit a cloaking device on itself when it has this module. It avoids some basic cloaky camping bs. They can swap stuff using a mobile depot if they want.
2) cannot be done on a npc corp alt (think that was already stated)
if you actually use your systems - it's a 40 minute timer. Just don't hold OVER9000 systems and stick to those you need. Then you will not have to go roaming 40 jumps away and will be able to respond timely. If you own systems with a 10 minute timer - you don't need them. |
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Rowells
ANZAC ALLIANCE Fidelas Constans
2073
|
Posted - 2015.03.03 23:14:06 -
[831] - Quote
I'm gonna quote an alliance buddy here:
Q: How many EVE players does it take to change a lightbulb?
A: CHANGE???????? NNOOOOOOOOOOO |
afkalt
Republic Military School Minmatar Republic
796
|
Posted - 2015.03.03 23:14:09 -
[832] - Quote
Violent Morgana wrote:So I have gang of 20 ceptors, fit for extreme speed (20km/s for example and 150km locking range) and t2 Entosis Link. Who/What can stop my gang from reinforcing the whole region? The module needs to either disable any prop mods or make the ship stationary like siege does. That will give you the fights you are trying to force.
Also whats up with this prime time? Should we only have USTZ alliance, EUTZ alliance etc in huge blocks focused on very specific 4hour window in time?
A single defender with a link?
Or a handful with ECM/damps. |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
137
|
Posted - 2015.03.03 23:15:03 -
[833] - Quote
MajorScrewup wrote:I seriously thought there was going to be more after all this time...
Realistically there is now the possibility that I could never be involved in trying to take SOV as every other alliance could set a time when I cannot log into EvE and play. This artificial timer could mean that EvE null-sec only becomes an option to certain timezones.
Isn't the game working this way right now any way?
you set the timers to 2H window now, and you also can set timer on POS if you are online.
Nothing will change with new timers, you just have 4 hours insted of two now. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2073
|
Posted - 2015.03.03 23:16:12 -
[834] - Quote
Also, advocating again to base the prime time on corp that owns structure rather than alliance |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1538
|
Posted - 2015.03.03 23:17:57 -
[835] - Quote
Rowells wrote:Also, advocating again to base the prime time on corp that owns structure rather than alliance
That does make sense if we are going to local defence, that tends to happen at corp level rather than alliance level.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Rowells
ANZAC ALLIANCE Fidelas Constans
2075
|
Posted - 2015.03.03 23:18:50 -
[836] - Quote
epicurus ataraxia wrote:Rowells wrote:Also, advocating again to base the prime time on corp that owns structure rather than alliance That does make sense if we are going to local defence, that tends to happen at corp level rather than alliance level. Worst case you can still help out another corp that has similar TZ if your in a diverse corp. |
KIller Wabbit
The Scope Gallente Federation
900
|
Posted - 2015.03.03 23:19:06 -
[837] - Quote
Aralyn Cormallen wrote:Dev Blog wrote: Providing benefits for robust in-space activity has been one of the key drivers of many of the economic changes to Nullsec over the past few years, and those changes have been quite successful in shifting the focus of Nullsec economic activity from static assets to bottom-up gameplay. ItGÇÖs now time to begin linking this same bottom-up economic activity more strongly with the world of strategic Sovereignty warfare.
Ha ha ha ha ha ha ha ha ha ha ha. Oh, my sides, that hurt. Wow. I mean, just wow. Oh god, I'm going to be giggling for days.
He was a bit over the top in several places. I like all the summaries in the first blog - ~ "Things are just dandy after Phoebe". Holy cow - spin, spin, spin.
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Sigras
Conglomo
1006
|
Posted - 2015.03.03 23:19:14 -
[838] - Quote
The only change I would make at first glance is expanding the "prime time" window to 8 hours. This would allow your alliance to pick US/EU, US/RUS or EU/RUS but not be required to cover all 3. |
Jalebi
Economic Stimulus Corp
43
|
Posted - 2015.03.03 23:19:24 -
[839] - Quote
The proposed metrics for occupancy bonuses -- the current industrial/military/ indices-- are outdated.
Basing them on only mining and killing NPCs doesn't cover the entire scope of living in a system. For example, Industrial index should also include manufacturing and research done, military index can include player deaths (perhaps final blows or PvP damage from the sov holding alliance can contribute to this number?), and strategic index can include jump bridge or cyno beacon usage. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1538
|
Posted - 2015.03.03 23:19:39 -
[840] - Quote
Rowells wrote:epicurus ataraxia wrote:Rowells wrote:Also, advocating again to base the prime time on corp that owns structure rather than alliance That does make sense if we are going to local defence, that tends to happen at corp level rather than alliance level. Worst case you can still help out another corp that has similar TZ if your in a diverse corp.
That seems logical, worth CCP considering if it fits their goals.
There is one EvE. Many people. Many lifestyles. WE are EvE
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