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Thread Statistics | Show CCP posts - 6 post(s) |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 13:18:37 -
[1321] - Quote
Kah'Les wrote:Feel like a lazy way to get around it, and easy solution and the low skill point requierment is a minus in my eyes. I can't say this enought but null sec is not ment for everyon, people who have spent years in null build up a good amount of SP and ships you can't use in High Sec. This sounds like the wrong way to think about it. Sov shouldn't be a "I'm this old in the game, I am entitled to this", but "I'm putting in the effort to capture and hold this", which is a radically different line of thought.
Kah'Les wrote:The idea that people can harass alliances to respond to one simple ship activating his Entosis Link on their structures is just to simple. The harassment line might be slightly over the top, but conversely all you have to do to stop the harassment from triggering an actual flipping by a lone interceptor, all you need is one other entosis link running on the station/TCU/etc. Voila, problem solved.
Kah'Les wrote:We already have have a modual that until recently was only used in null the Doomsday find a way to make it usefull in sov warfare instead of this Entosis Link. I'm cool if people have to risk titans to take systems fast, but risk a 100 mill ship is just to simple for null. I don't think this is the right route to take neither sov nor supers/titans. |

John McCreedy
Eve Defence Force The Kadeshi
153
|
Posted - 2015.03.04 13:22:06 -
[1322] - Quote
There's another major problem with all this. The defence bonuses from Occupancy. It's a fine idea on paper, but not all sov was made equal. Most alliances these days have moon income to provide some form of SRP to their members but the average pilot wants to feel a bit of cash in their pocket, rat in blingy things and generally just feel wealthy. Some systems have rich moons but poor true sec making ratting and mining unattractive so people tend not to live there even though they hold a strategic importance to the Alliance as an organisation.
Similarly, you might have a -1.0 true sec systems that has sanctums coming out of its ears and the biggest, fattest, juiciest rocks anywhere in Eve yet has a lower strategic importance to the Alliance because it's in the arse end of nowhere and has no high-end moons. At an organisational level it's worthless but from a pilot's perspective it's like they've died and gone to carebearing heaven.
Unless you redress the balance of resources to the average pilot in null sec you'll continue to have large swathes of null sec empty thus undermining the entire proposal of occupancy sov. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1555
|
Posted - 2015.03.04 13:22:27 -
[1323] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: you do realise that without porous borders, that systems can be protected 20 jumps away with large areas of space only occupied with ratters and bots?
You do realize that's not how it works? Oh, wait, look who I'm talking to.
Of course your limitless intelligence, and wide knowledge of game mechanics, ensures the respect of your peers... .? No? Pity.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Aineko Macx
331
|
Posted - 2015.03.04 13:22:38 -
[1324] - Quote
I'm gonna give CCP the benefit of the doubt and assume that the proposed 250km range Entosis Link implementation was just a random brainfart that will soon be revised by reducing that to something like <50km and disabling the use of MWD while active.
With that out of the way the single worst aspect of the proposal is Prime Time.
Within an alliance, it screws everyone but a single (narrow) timezone. If you don't happen to be in that TZ your value is only to keep indices high and logistics. One thought would be to split alliances by TZ (which is already a bad idea because i WANT to play with EU US and AU tz bros, we don't need more reasons to segregate), but from a strategic point of view, there's no reason an alliance would want to create windows of vulnerability outside their strongest TZ. So that leaves the players to find a completely different alliance that matches their TZ. I would hate to see the concept of multi-TZ (and multi-cultural) alliances die in eve, one of it's most interesting social aspects.
For alliance vs. alliance conflict it's terrible both with equal or unequal Prime Time. When it's equal, a conflict would be just a competition of who could do the most Entosis harassment in the others space, so to tie up ressources. With unequal Prime Time, there's no way a US vs. RUS TZ war would ever go forward.
This is bad and astonishingly short-sighted.
There's also the mentioned imbalance (lack) of risk an attacker must take under the new system, the only marginal benefit of holding sov and yet another nerf to capitals by virtue of losing one more purpose, to name just a few unresolved issues.
iveeCrest: A PHP library for CREST || iveeCore: The PHP library for industrial activities
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Tipa Riot
Federal Navy Academy Gallente Federation
152
|
Posted - 2015.03.04 13:22:38 -
[1325] - Quote
I know got it, it's so easy ... actually CCP removed sov and make nullsec a big (player) faction warfare area. Everything makes sense now.
I'm my own NPC alt.
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Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 13:23:25 -
[1326] - Quote
Lurifax wrote:If you are able to camp them in, it does not matter if its 1 or 5 constellation. You dont need, dreads, supers or huge amount of dps to grind the structure. Just 20-50 ceptors to grap 10 points. And they can still do the same to you in return, to **** with your sov.
However, no amount of system design will circumvent the fact that if a significantly larger foe descends on a smaller foe, the smaller one will most likely lose, due to size etc. It isn't, however, a guarrantee with this system, unlike in the current dominion sov system. |

Memphis Baas
187
|
Posted - 2015.03.04 13:23:51 -
[1327] - Quote
It's also interesting that, despite the arrows pointing to where large scale battles and advertising about fights have resulted in a spike of interest and an increase in the number of players, and despite the fact that their phase 1 changes are at best "whew, we didn't totally crash", they are still moving ahead with this idea of balkanization.
So instead of EVE being unique and attractive for allowing massive battles and allowing the entire Earth to play on one server, they're trying to divide the playerbase into time zones and reduce the size of the alliances that players form. They are moving exactly opposite from what their metrics are showing.
So imagine EVENews24, 2 years from now: a million little news pieces about yet another constellation being taken over by yet another no-name small balkanized group, with battles involving 200 ships vs 200 ships. Big whop. The news will be like WoW news about yet another guild killing some random dragon on their 53rd shard that nobody cares about.
Did WoW ever make it into the news for something its players did? I don't recall ever. WoW makes news for what its developers do. But CCP isn't creating content in EVE, the playerbase is, so if they're moving away from allowing the playerbase to create big news, then I guess they're planning to take on the work of creating newsworthy content themselves, right? |

Gremoxx
The Ostrogoths Curatores Veritatis Alliance
17
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Posted - 2015.03.04 13:25:00 -
[1328] - Quote
Some thoughts on this:
AFK / cloaked camps will need to be fixed. Anyone who interrupts industrial / ratting activity is basically declaring war by default, as indexes will drop and capturing the system will be easier.
What ship class can fit this module ?, will the ship be fixed in space or can it move ? can I use interceptor with implants / booster drugs / rigs and do 7000m/s while using this new module?
Region entry systems, high-sec gateways, choke points. Doing ratting / industrial in these systems is near impossible, with the new sov system, you will be defending these systems on hourly / daily bases as indexes will be nill.
Change is good, but this new sov mechanics will need a bit more before it can be bought wholesale.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11969
|
Posted - 2015.03.04 13:29:07 -
[1329] - Quote
Gremoxx wrote: AFK / cloaked camps will need to be fixed. Anyone who interrupts industrial / ratting activity is basically declaring war by default, as indexes will drop and capturing the system will be easier.
That looks to have been intentional, bro. This is close as you can get to CCP outright stamping approval on cloaky camping.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Aivlis Eldelbar
Ubuntu Inc. The Fourth District
54
|
Posted - 2015.03.04 13:30:07 -
[1330] - Quote
Sabriz Adoudel wrote:Aivlis Eldelbar wrote:... Two disagreements, one point of agreement. Firstly, using an Entosis module to threaten a structure with no intention of actually backing up that threat come the timer is not griefing, it's strategic deceptive play. No different to having one of your alliance's spies suggest a new fleet doctrine to the alliance they are spying on when you have a hard counter to that tactic planned. Your goal is to change your opponent's behaviour to benefit you. Secondly, AFK cloakies in a quiet, underused system shut the system down. AFK cloakies in a busy system merely promote vigilance. I don't flee in terror if I warp into a system and see one war target in local. Your third point is valid.
Then we must agree to disagree on the cost for making such threats. SBU-trolling was a thing, and this new system is going to make it even cheaper, which I dislike. Deception should not be so cheaply achieved.
On the second point, that's why I said in underpopulated systems. In hubs it promotes standing fleets and quick reaction in the even of a hotdrop, but as we all know hub systems are not the best for PvE, due to most anomalies being not worth the time and effort. This is also compounded by the solo nature of most PvE, which drives people away from hub systems due to overcrowding, and because they can run anoms just as well elsewhere. I believe an anomaly rework requiring teamwork could go a great way to mitigate these issues, and would also solve problem number three, namely, the low reward of nullsec PvE. |

Vicar2008
Mindstar Technology Get Off My Lawn
127
|
Posted - 2015.03.04 13:33:05 -
[1331] - Quote
Threadnaught Ahoy!  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1555
|
Posted - 2015.03.04 13:36:38 -
[1332] - Quote
Aivlis Eldelbar wrote:Sabriz Adoudel wrote:Aivlis Eldelbar wrote:... Two disagreements, one point of agreement. Firstly, using an Entosis module to threaten a structure with no intention of actually backing up that threat come the timer is not griefing, it's strategic deceptive play. No different to having one of your alliance's spies suggest a new fleet doctrine to the alliance they are spying on when you have a hard counter to that tactic planned. Your goal is to change your opponent's behaviour to benefit you. Secondly, AFK cloakies in a quiet, underused system shut the system down. AFK cloakies in a busy system merely promote vigilance. I don't flee in terror if I warp into a system and see one war target in local. Your third point is valid. Then we must agree to disagree on the cost for making such threats. SBU-trolling was a thing, and this new system is going to make it even cheaper, which I dislike. Deception should not be so cheaply achieved. On the second point, that's why I said in underpopulated systems. In hubs it promotes standing fleets and quick reaction in the even of a hotdrop, but as we all know hub systems are not the best for PvE, due to most anomalies being not worth the time and effort. This is also compounded by the solo nature of most PvE, which drives people away from hub systems due to overcrowding, and because they can run anoms just as well elsewhere. I believe an anomaly rework requiring teamwork could go a great way to mitigate these issues, and would also solve problem number three, namely, the low reward of nullsec PvE.
Really? That is interesting to hear nullsec PVE as being low reward? Of course Incursions in HS, can be very profitable, iF one excludes, travel time, and waiting for a fleet. But for Null PVE being described as low income is surprising.
We all have assumptions outside null that it is a fountain of wealth, but people also believed that about wormholes, until our c s m actually ran all the sites in a structured manner, and demonstrated the fallicy in that, and CCP listened and made steps to resolve the issue, to ensure balance and fairness. Possibly your Null CSM should do the same and show the true results? So if they are falling short can be resolved?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Kah'Les
hirr Northern Coalition.
2
|
Posted - 2015.03.04 13:36:50 -
[1333] - Quote
Lord TGR wrote: This sounds like the wrong way to think about it. Sov shouldn't be a "I'm this old in the game, I am entitled to this", but "I'm putting in the effort to capture and hold this", which is a radically different line of thought.
It's not about being old it's about attacking a system should mean comidment, risking 100 mill is not comidment. Low SP characters are still usefull in null just look at your own celestis fleet., it's just that the same person who can only fly one cruisers shouldn't have same power as a 50 mill SP character when it comes to flipping systems. Null is or was looked at as the end game, where people would go after familiraze with how the game works.
Lord TGR wrote:[The harassment line might be slightly over the top, but conversely all you have to do to stop the harassment from triggering an actual flipping by a lone interceptor, all you need is one other entosis link running on the station/TCU/etc. Voila, problem solved.
SO fare there is no CD on this, carriers have a 1 hour CD after every jumpe tank to Jumpe Fatugie while this Link can run next door and start over again, every min he can change system or have alt run the link on the other side of the constelation for 4 hours he can change system to try to capture it, The next 20 hours he can harrass other functions in the system. I don't think many people are intrested in playing Cat and Mouse everyday.
Lord TGRI wrote: don't think this is the right route to take neither sov nor supers/titans.
Most supers and titans are in null, they need to be made usefull. Making Doomsday into a kind of Link instead is a more comidtement to taking sov. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 13:40:24 -
[1334] - Quote
Kah'Les wrote:It's not about being old it's about attacking a system should mean comidment, risking 100 mill is not comidment. Low SP characters are still usefull in null just look at your own celestis fleet., it's just that the same person who can only fly one cruisers shouldn't have same power as a 50 mill SP character when it comes to flipping systems. Null is or was looked at as the end game, where people would go after familiraze with how the game works. If the system's contested, then you'll be risking far more than "100 mill", that "100 mill" would be the initial phase, and it's easily preventable if people are committing just "100 mill".
Kah'Les wrote:SO fare there is no CD on this, carriers have a 1 hour CD after every jumpe tank to Jumpe Fatugie while this Link can run next door and start over again, every min he can change system or have alt run the link on the other side of the constelation for 4 hours he can change system to try to capture it, The next 20 hours he can harrass other functions in the system. I don't think many people are intrested in playing Cat and Mouse everyday. Actually no, carriers don't have that long a cooldown, they can jump in far less time than that if they MUST, unless they've already accrued jump fatigue prior to the initial jump-in.
Kah'Les wrote:Lord TGRI wrote: don't think this is the right route to take neither sov nor supers/titans. Most supers and titans are in null, they need to be made usefull. Making Doomsday into a kind of Link instead is a more comidtemnt to taking sov. So to take sov you need a ship which has been built in sov. Great catch-22 there, and not exclusionary of smaller entities. |

ISD Ezwal
ISD Community Communications Liaisons
3943
|
Posted - 2015.03.04 13:41:17 -
[1335] - Quote
I removed a reply to an edited out part of the quoted post.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Rain6637
GoonWaffe Goonswarm Federation
30744
|
Posted - 2015.03.04 13:44:05 -
[1336] - Quote
Ezwal, literally the only CCP person who you know has read the thread in its entirety so far.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Dradis Aulmais
RW Vindicator Connection Phoebe Freeport Republic
713
|
Posted - 2015.03.04 13:44:46 -
[1337] - Quote
Gremoxx wrote:Some thoughts on this:
AFK / cloaked camps will need to be fixed. Anyone who interrupts industrial / ratting activity is basically declaring war by default, as indexes will drop and capturing the system will be easier.
What ship class can fit this module ?, will the ship be fixed in space or can it move ? can I use interceptor with implants / booster drugs / rigs and do 7000m/s while using this new module?
Region entry systems, high-sec gateways, choke points. Doing ratting / industrial in these systems is near impossible, with the new sov system, you will be defending these systems on hourly / daily bases as indexes will be nill.
Change is good, but this new sov mechanics will need a bit more before it can be bought wholesale.
AFK cloak rubbish again
There are two of them in my home system and it hasn't stopped us from mining or ratting
Or blops or fights or a million other things
If you can't function with the unknow your life must be full of fear
I'm cloaked in your thread, stealing your info.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11972
|
Posted - 2015.03.04 13:45:33 -
[1338] - Quote
Rain6637 wrote:Ezwal, literally the only CCP person who you know has read the thread in its entirety so far.
They're volunteers, not CCP staff.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Rain6637
GoonWaffe Goonswarm Federation
30744
|
Posted - 2015.03.04 13:47:19 -
[1339] - Quote
Your point? Oh hey, it's also my point.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11972
|
Posted - 2015.03.04 13:47:42 -
[1340] - Quote
Dradis Aulmais wrote:Gremoxx wrote:Some thoughts on this:
AFK / cloaked camps will need to be fixed. Anyone who interrupts industrial / ratting activity is basically declaring war by default, as indexes will drop and capturing the system will be easier.
What ship class can fit this module ?, will the ship be fixed in space or can it move ? can I use interceptor with implants / booster drugs / rigs and do 7000m/s while using this new module?
Region entry systems, high-sec gateways, choke points. Doing ratting / industrial in these systems is near impossible, with the new sov system, you will be defending these systems on hourly / daily bases as indexes will be nill.
Change is good, but this new sov mechanics will need a bit more before it can be bought wholesale.
AFK cloak rubbish again There are two of them in my home system and it hasn't stopped us from mining or ratting Or blops or fights or a million other things If you can't function with the unknow your life must be full of fear
That's what I love about your PFR guys. You actually have a pair, unlike Provi.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Commander Zakarygobcev
Pulsar Inc. Goonswarm Federation
0
|
Posted - 2015.03.04 13:47:58 -
[1341] - Quote
Thanks for destroying my caps and then my home, RIP null, good morning tardceptors, ill sit in HS shipspinning till i unistall and just log on the forums to **** talk and say how good it was in the time before the game died, i just hope you kill hs players with no more concord as compensation I would only **** a bunch of those idiots all day in hs with gank ships with bros till they fuckign unsubscribe. Certain guys responding on this post without a fuckign clue on what they are talking about, the best scrubs are the caldari state ******* saying its all good, ******* brats, you fucks at ccp don't seem to use your brains, is it the new employees from RIOT??????? |

Kah'Les
hirr Northern Coalition.
2
|
Posted - 2015.03.04 13:48:47 -
[1342] - Quote
Lord TGR wrote: Actually no, carriers don't have that long a cooldown, they can jump in far less time than that if they MUST, unless they've already accrued jump fatigue prior to the initial jump-in.
My Only point was that this guy can activate his Entosis Link without restrictions. Also try to jumpe 3 times in a row in a carrier. I'm for removing the Entosis Link it brings nothing to the table than a lot of glitchy gameplay.
Lord TGR wrote:So to take sov you need a ship which has been built in sov. Great catch-22 there, and not exclusionary of smaller entities.
Not to take but to speed up sov grinding, the ultimate weapon can shorten the time that being the doomsday.
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
131
|
Posted - 2015.03.04 13:51:30 -
[1343] - Quote
CCP,
In order to prevent abuses and griefing please restrict the use of Entosis Link to Capital Ships. If a group or alliance wants to mess with someones sov make them commit seriously.
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Cr Turist
Burning Napalm Northern Coalition.
44
|
Posted - 2015.03.04 13:52:25 -
[1344] - Quote
Imolus wrote:I have a feeling that both developers and players mistakenly put too much emphasis on "planting the flag".
Why people come to null sec? First and foremost, null sec promises greater wealth over empire space. Better rats, better asteroid belts, better moons, better planets even if all of this comes at a price GÇô a risk of getting killed every time you engage in said activities. PvP is another reason why people come to null sec GÇô some enjoy living in a dangerous space, some enjoy being hunters, some simply like unrestricted PvP. A struggle between the above groups of peole is what provides a stage for politics and wars. It's what largely powers industry and market. It forms an intricate machinery. Well being of null sec highly depends on flawless operation of said machinery.
On a most basic level, people form alliances in order to capture resources (ex. R64 moons) which in turn produce income allowing to better equip their people, so they could capture even more resources and have a firepower to fight against other alliances who are doing the same. This is something humans have been doing for centuries. Sometimes wars could be sparked by personal conflicts between leaders of various groups, or due to ideological reasons, but more often than not people fight and kill eachother over resources.
Unfortunately proposed sov changes are laregly neglecting the driving force of the conflict. Instead, we're getting battleground-esque game features with a sole purpose of showing who owns the system.
Stars, planets, moons, asteroid belts should be the object of sov warfare, not random arbitrary structures like tcu's, sbu's, ihubs, etc. Power of the alliance should stem from their ability to controll and extract resources, not from having their name displayed in a solar system information window.
CCP could introduce various grandiose deployable structures, such as Dyson sphere which would require an entire alliance to put a serious effort into building one, but once finished would provide a huge boon, maybe even something that could benefit entire EVE playerbase. For example atrificial wormhole which could be used as a highway between certain systems for commerce or otherwise (think Suez Canal). Controlling such player built assets would be a serious driving force for cooperation and conflict.
I'm really sad that with having all those awesome creative people at CCP we haven't received much sci-fi features since Incarna (even though player base kinda enforced it) GÇô it's either more fancier, better balanced ships, or more fancier ways to blow them up (which isn't necessarily bad).
I'm starting to drift off-topic...
TLDR; Please focus development on conflict over resources instead of arbitrary structures and gimmicky game mechanics.
Nail, Head, Hit, & Done! this makes more sense. |

GREYBOBSASS
Science and Trade Institute Caldari State
28
|
Posted - 2015.03.04 13:55:15 -
[1345] - Quote
OMG i can see the mindstorm behind those changes...
anyway subscription cancelled, ccp didnt deliver
no you cant have my stuff
gg gl hf was nice 5 years |

Worrff
Viziam Amarr Empire
74
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Posted - 2015.03.04 13:56:00 -
[1346] - Quote
Albert Madullier wrote:
sov is only useful for alliance and corp leadership at the moment, ccp need to give us average joes a reason to care,
Then you are in the wrong Alliance :)
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1984
|
Posted - 2015.03.04 14:01:39 -
[1347] - Quote
AlexKent wrote:epicurus ataraxia wrote:AlexKent wrote:Entosis Link should only fit to Bcruiser/Bship and above to prevent abuse. It will also give people a reason to fly these over cruiser and frigate hulls.
P.S.
RIP capital warfare, not sure if a bad or good thing.
what you claim is abuse is actually the whole point of the system. You seem to have missed the devblog. If anyone in an uncatchable ship (interceptor) can mess with your sov system there is no point in actually holding sov in the first place. And before GRRR Goons comment, imagine 4 fleets of 250 man people in interceptors you can't catch messing with your space. It will become so frustrating you will either unsub or just move to NPC or lowsec. Not because someone is attacking your space, but because there is no real counter to it and you will be forced to repeat defending your nodes each day every day. Making these modules fit to bigger ship hulls actually generates a fight and give meaning to the already useless battlecruisers and battleships, maybe even blap dreads.
Easily solvable by LIVING in the damm system.
THere willb eno point into FAKE HOLDING sov.. that you do not use. A ceptor that cannot move for 5 min can be killed even by a HAULER!!
If you cannot do that.. you do not deserve to keep the system!
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Worrff
Viziam Amarr Empire
76
|
Posted - 2015.03.04 14:01:42 -
[1348] - Quote
ISD Ezwal wrote:I removed a reply to an edited out part of the quoted post.
Good work, man
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Black Ambulance
25
|
Posted - 2015.03.04 14:02:13 -
[1349] - Quote
Agent Known wrote:Dradis Aulmais wrote:Kaarous Aldurald wrote:
That's what I love about your PFR guys. You actually have a pair, unlike Provi.
Why thank you! One of our campers is a player called "deffently not a cyno alt" who is a know Titan alt Sadly he never brings his toys to play. I though he would since we broke our dreads the other day. It's funny how people complain about AFK cloakers in null where you have the wormhole bears who can't complain about those 5 cloaky proteii (proteus...es?) watching your every move. Solution to AFK cloaking: remove local from sov null. Done! 
REMOVE LOCAL from errywhere !! null / HS :) |

Bezdar22
Militaris Industries Northern Coalition.
13
|
Posted - 2015.03.04 14:02:19 -
[1350] - Quote
lemme tell u whats gonna happen...
there will be FW like fights in null sec.. no more big fights.. frig fights every where...
what they dont understand ppl coe top play this game coz they heard of big fights.. thats what make story .. not small fights.
small fights just look cool thats about it..
this game wil become WOW pretty soon.. thats where CCP leading us.
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