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Thread Statistics | Show CCP posts - 1 post(s) |

Kaivaja
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Posted - 2009.07.26 21:47:00 -
[3811]
Originally by: OrxaGrondii On Machinaw, and on Hulk, when you fit ice harvester, you have not a ore yield but DPS !!!
In EFT, if you have any combat drones or weapons active, you will see dps. Disable the combat drones and your Hulks and Macks will start to show yield instead. |

Josorna
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Posted - 2009.07.27 14:23:00 -
[3812]
Found a little bug with Kestrel in EFT.
In game, Kestrel has standard capacitor size of 250, but EFT gives standard size of 270 units, which makes the cap calculations off by few tenths of units.
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Kaivaja
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Posted - 2009.07.28 11:12:00 -
[3813]
Originally by: Josorna In game, Kestrel has standard capacitor size of 250, but EFT gives standard size of 270 units
Not true. If you open Kestrel in EFT V2.10.4 without skills, cap size is 250 - just like in game. You get extra +8% from somewhere... perhaps you get +5% from the cap size skill (Energy Management lvl 1) and +3% from a hardwire ('Squire' CC4)? Or perhaps you are running some older version of EFT?
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OrxaGrondii
Gallente Paladin Imperium
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Posted - 2009.07.28 14:21:00 -
[3814]
Well tks, it works 
2 others problem reported, fitting cooled electronic rigs seems to have no effect, fitting implant yeti (+5% ice yield seems to no change yield of mack)
Thanks for your answers
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Lovely Boscyk
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Posted - 2009.07.29 18:17:00 -
[3815]
maybe its already reported:
Particle Dispersion Projector I has no effect on Target Painters, but it should.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2009.07.30 14:58:00 -
[3816]
Originally by: Lovely Boscyk maybe its already reported:
Particle Dispersion Projector I has no effect on Target Painters, but it should.
Quoting because I just encountered the same. - |

kyrieee
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Posted - 2009.07.30 23:15:00 -
[3817]
Missing feature: The ability to add scripts to remote sensor boosters that are being projected on you! =)
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W0wbagger
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Posted - 2009.07.31 11:45:00 -
[3818]
Originally by: kyrieee Missing feature: The ability to add scripts to remote sensor boosters that are being projected on you! =)
yes would love this - same goes for remote sensor dampeners
(great app tho :D)
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Interscene
E X O D U S Imperial Republic Of the North
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Posted - 2009.07.31 16:50:00 -
[3819]
A fantastic Program, always found it useful - thank you. ___
I'm not an IRON diplomat or a spokesmen, my words and opinions are my own. Good luck taking them off me, though. |

Kaivaja
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Posted - 2009.08.02 07:29:00 -
[3820]
Originally by: kyrieee Missing feature: The ability to add scripts to remote sensor boosters that are being projected on you! =)
Missing feature? Hardly. In EFT, try: Help menu -> FAQ -> the 2nd last answer
Open second ship setup window, load the remote boosting ship setup there with relevant scripts and character skills and drag'n'drop each remote effect to the projected effects area of the receiving ship.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.03 22:56:00 -
[3821]
Not sure if this has been said before, did not read the whole thread.
When I fitted my rifter for speed and changed to MWD, the max m/s is reported to be 905 m/s while my actual top speed is 3619 m/s
Here is my fit :
[Rifter, CyberScout] Beta Hull Mod Overdrive Injector Local Hull Conversion Nanofiber Structure I Local Hull Conversion Nanofiber Structure I
Catalyzed Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
Improved Cloaking Device II 200mm Light Gallium I Machine Gun, EMP S 200mm Light Gallium I Machine Gun, EMP S 200mm Light Gallium I Machine Gun, EMP S
[empty rig slot] [empty rig slot] [empty rig slot]
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |

SiuSing Chien
Amarr
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Posted - 2009.08.04 00:42:00 -
[3822]
Apologies if it has been posted already.
Cap use on armor repairers does not seem to be accurate in that it seems to overly reduce the amount needed. In fact when I right click on the fitted armor repairer it shows the correct amount of armor repaired but the cap use goes from 160 on a medium tech II to like -20 cap used... should it not read as -160 as it does when actually fitted and active on my ship.
Hope this helps.
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Zaqar
Pator Tech School
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Posted - 2009.08.04 07:06:00 -
[3823]
Edited by: Zaqar on 04/08/2009 07:05:51
Originally by: CyberGh0st the max m/s is reported to be 905 m/s while my actual top speed is 3619 m/s
Originally by: CyberGh0st Improved Cloaking Device II

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Zaqar
Pator Tech School
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Posted - 2009.08.04 07:06:00 -
[3824]
Edited by: Zaqar on 04/08/2009 07:11:01
Originally by: SiuSing Chien Apologies if it has been posted already.
Cap use on armor repairers does not seem to be accurate in that it seems to overly reduce the amount needed. In fact when I right click on the fitted armor repairer it shows the correct amount of armor repaired but the cap use goes from 160 on a medium tech II to like -20 cap used... should it not read as -160 as it does when actually fitted and active on my ship.
Hope this helps.

edit: ok, a wild guess at what you might be on about: are you talking about the cap/sec column? Cap per cycle/cycle time = cap used per sec
160Gj / 8 sec cycle = 20Gj/sec
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Camelle
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Posted - 2009.08.05 00:07:00 -
[3825]
Are their planes to make an iPhone app of this. I have a pc but am at work so much that some tool like this in mobile form would be great. We could send fittings to email accounts for when you get home to try out.
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AstroPhobic
Divine Retribution
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Posted - 2009.08.05 00:09:00 -
[3826]
Originally by: Camelle Are their planes to make an iPhone app of this. I have a pc but am at work so much that some tool like this in mobile form would be great. We could send fittings to email accounts for when you get home to try out.
I would also very much enjoy this but app dev tools are 100 bucks as it is - not exactly on the cheap. Maybe someone who has already created programs can get together with gripen to create one, because I'd buy it.
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Konner Kyle
Caldari The Graduates Morsus Mihi
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Posted - 2009.08.05 05:12:00 -
[3827]
Manticore stats still have cruise launcher bonus instead of siege launcher
(did not read entire thread.....120+ pages, like I'm going to read all that. Suggest new thread)
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AstroPhobic
Divine Retribution
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Posted - 2009.08.05 05:41:00 -
[3828]
Originally by: Konner Kyle Manticore stats still have cruise launcher bonus instead of siege launcher
(did not read entire thread.....120+ pages, like I'm going to read all that. Suggest new thread)
Download the latest version.
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ZZ Cool
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Posted - 2009.08.05 18:34:00 -
[3829]
Just a quick note to lets you know that the link from the menu "Help" >> "About" >> "Download link" doesn't work.
P.S. EFT saved some serious time! Nowdays is a must-have! Keep it up!!
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Uther Tepes
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Posted - 2009.08.05 18:36:00 -
[3830]
Sorry....i'm veeeery nb...how i can import xml file to eft???
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Doc Urbane
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Posted - 2009.08.06 12:04:00 -
[3831]
Outfitted a Drake in EFT latest version. When I go to duplicate the setup in game the powergrid size in game does not match the power grid size in EFT. The powergrid size in game is smaller. Any suggestions? Thanks
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PJRiddick
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Posted - 2009.08.06 12:48:00 -
[3832]
Greetings and salutations to all. This goes to the good fellows that do EFT. Sirs, I found something that you might need to be aware of that i found by accadent its not all that important but its bothersome enuf to tell you about. I was tryinga dual rep mega in EFT last night and by the numbers in EFT it looked good. So i went and fit one and tryed it out. It works good except for when i try to use antimatter charges, in the EVE fitting screen, it is showing that the cap lasts about 10 minutes and dies. in EFT is shows a stable cap at about 33percent. the cap seems to be good with the rest of the large charges, its just when im using the anitmatter it goes to HEK in a handbag,...>sorry for the pun< I tested this theory with this mega with everything running out in a asteroid field last night, and with everythign running and firing at a roid with the guns and missiles the cap lasted about 10 to 12 minutes, just as the EVE fitting screen predicted. The numbers in EFT were off. I wanted point this out,... I live by the numbers in EFT and i trust it over everything else. I would rather use EFT than do a trial and error like i use to as a newb. I love the program, and im sure that you all will fix the error,...Gripen,...EFT is a great program,..thank you for the work and EFT
-=+>xXx<+=- Rid**** Fly safe and eat your vegatables =-=-=-=-=-=-=-
My fit on the mega highs" 6 large 250 duals 2 heavy launchers >arbies i think< mids: cap chargers II lows: two large repers 4 hardeners cap relay II Rigs 2 CCCs 1 nanno pump Trunk: "X" wife >kicking and screaming<  later
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Zaqar
Pator Tech School
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Posted - 2009.08.06 13:18:00 -
[3833]
Originally by: Doc Urbane Any suggestions?
- Skills not up to date in EFT? - Implants not set up? - Setups identical? - Post screenshots
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Zaqar
Pator Tech School
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Posted - 2009.08.06 13:31:00 -
[3834]
Originally by: PJRid**** stuff
My guess is that EFT calculates everything based on peak cap recharge, but because of the way your modules cycle and eat a big chunk of cap once per cycle, sometimes your cap amount is actually below the peak percentage, meaning slightly less cap is being recharged. So eventually you run out. Something like that.
I treat the cap stability in EFT as a rough estimate. You're wise to try to verify it in-game. I've had setups that EFT says will cap out in 20 mins but in-game they run forever - usually with stuff with a short cycle time like small shield boosters.
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PJRiddick
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Posted - 2009.08.06 17:48:00 -
[3835]
ummmm,...everything is right on, skills,...implants and all. EFT still reports 33 Percent,....I still get 10 minutes + -. but the funny thing is that if o use one of the other ammos i get a good cap and it runs good,..just dose it on the anitmatter. I looked at the antimatter and it dose not give a bonus to the cap,..where as some of the other ammos do. Could this have been over looked in EFT? -=+>xXx<+=-
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PJRiddick
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Posted - 2009.08.06 17:49:00 -
[3836]
CRAP,...i forgot about the "X" in the trunk,....
BRB.....
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Kaivaja
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Posted - 2009.08.07 12:03:00 -
[3837]
Originally by: Uther Tepes Sorry....i'm veeeery nb...how i can import xml file to eft???
First, place one or more XML files containing Eve ship setups to the directory "My Documents\Eve\fittings" (where ever "My Documents" is in your Windows installation"). One way to place files there is to open the ship fitting screen in Eve and do "export".
Second, open EFT and select "Import fit from XML..." from the File-menu.
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Emperor Ryan
Amarr Imperial Syndicate Forces
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Posted - 2009.08.07 12:33:00 -
[3838]
Anyone know how to play with dev ships and ships and mods not released in TQ? - Emperor
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Lodena
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Posted - 2009.08.08 06:41:00 -
[3839]
Siege Warfare links do not appear to affect capital shield boosters or capital shield transporters, but Armored Warfare links affect capital armor repairers and capital remote armor repairers. Which is bugged?
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Jarna
Amarr Exhumer Industries
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Posted - 2009.08.12 18:09:00 -
[3840]
OMG. 2009 and I still have to unzip my files manually? Get a freaking installer program already. INNO Setup Free, open source Installer generating engine. Easy to use.
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