Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 96 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Nalha Saldana
Sickology
701
|
Posted - 2013.04.04 17:05:00 -
[811] - Quote
You have to import them in the import prices tab, have you set it up and pressed "Import Prices"? |

Mackie Avelli
Reckless Cowards
9
|
Posted - 2013.04.05 02:40:00 -
[812] - Quote
Working fine here:-
"Update Prices" Tab => "Select All Items" Button => "Import Prices" Button.
Some times it can stick for a few minutes and once it took 30+ minutes to complete the download but I'm guessing that's a fault on one of the 3rd party sites that IPH uses (Eve Market Data or Eve Central). |

Nalha Saldana
Sickology
704
|
Posted - 2013.04.05 22:46:00 -
[813] - Quote
I'm currently looking at ship invention and numbers of runs on the input BPC doesn't seem to change anything (except the copy time ofc). Whatever setting i choose (with/without decryptors and min/max runs) the output # of runs is always 1+decryptor bonus and this doesn't sound correct or am i missing something? |

Partak Cadelanne
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.04.06 18:23:00 -
[814] - Quote
There's a (minor) bug with the reverse engineering materials when you try to add T3 ships to the shopping list. If you choose to add 20 Strategic Cruisers reverse engineered with intact hulls sections to the list, and then copy the list to the clipboard, it says it needs 20 intact hull sections to reverse engineer (where it would only need 1 succes, i.e. about 2 intact hull sections). It is also strange that this information is in the clipboard, but not in the shopping list.
Maybe you could make a copy paste from the shopping list more spreadsheet friendly (tabulated)?
I also think that the tax calculation hasn't been updated after CCP increased the NPC tax rate and broker fee |

Novae Sanctum
Flectus non Fractus
0
|
Posted - 2013.04.06 19:20:00 -
[815] - Quote
Zifrian wrote:Novae Sanctum wrote:I've found some false values (maybe i dunno ^^)
The Large Projectile Blueprints got some false values or is it my fault? ^^
eg. the EMP L got as Production value in ISKPH requirements of 2000 Tritanium (even with maximized ME/PE skills and all lvl5 char)
but i've got ingame a perfect value shown from 1760trit?
did i something wrong or are that false datas?
Greetings Novae I didn't notice any issues. Check to make sure you have the correct character loaded or that the skills are saved properly. I also checked a few other sites that have manufacturing and didn't notice any differences. If you have a screenshot, that would be the most help to see what the issue is. Here are the screenshots ;) http://novae7.de/pub/eve/fusionL_iskph.jpg http://novae7.de/pub/eve/fusionL_ingame.jpg
the skills are overriden with "all level 5" but with all level 5 should the raw material lost at the "peferct" value or not?
edit: aaargs o.O after reopened iskph it worked... but why? ^^ now there are the correct values.... http://novae7.de/pub/eve/fusionL_wtf.jpg
dunno why... maybe it hasn't updated the char properly... i don't know...
well nevermind... it works now... |

Zifrian
Licentia Ex Vereor black core alliance
898
|
Posted - 2013.04.09 01:37:00 -
[816] - Quote
Zifrian wrote:Dismal Acherus wrote:An increasing number of SVR values show as blank for me. Is there any way for me to update them manually or help my client pull the data? Looked at this a bit and it seems like a lot of the EMD data coming back is sparse, causing the issues you see. I'll keep looking at it but I emailed the EMD dev to see what might be the issue. No way to update them manually right now. I'm toying with an idea for a future release to read it directly from your computer's cache if you want. Might be a good way to get instant updates on a few items or something. Got a reply from the EVE Market Data dev and he said..
Quote:The history data comes from users uploading History data (they have the history tab open when they browse the market). So just because the buy/sell has been updated it's unrelated to the history.
I guess that makes sense, I always thought it was saved with the price data but I guess not. It looks like the best way to get the history data populated is to open up the history tab in the market. I've ran a few test cases to see how long it takes but I think it takes a bit.
Really wish it was easier to get market data but this is what we have and it's pretty nice to have those two sources. They do great work, just have to deal with what CCP gives us. I've looked at implementing the possibility of reading prices directly from your computer cache but I'll run into the same issues. I got a good library to use and I might implement it but if the history data is how to get values for SVR, then I'm not sure how much good it will do. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Yahyan
Omni Galactic Resource Excavation Inc. Tri-Star Galactic Industries
2
|
Posted - 2013.04.09 11:01:00 -
[817] - Quote
I am using EVE IPH together with EVE Mentat to keep track of profit. It has a cache reading function depending your choice of item list. A custom item list (shop list) can be made in EVEIPH and ingame browser run its script scanning all of them, then you use cache reader. This is EVEMentat method, I do dont know what would they think if you use their idea. |

Eric Raeder
No Fee Too High
28
|
Posted - 2013.04.10 17:59:00 -
[818] - Quote
I love the shopping list function, it is a great time saver for assembling lists of raw materials I need to buy and sorting out sets of raw materials to move into my various POS assembly arrays. I shudder when I think of the bad old days when I used to assemble such lists with pencil and paper. However, when I set up a shopping list for manufacturing a T2 item, the shopping list includes datacores and T1 BPCs. The tool apparently is giving me an average for the number of invention runs I would need to invent sufficient T2 BPCs to make the T2 items. To me, the listing of datacores and T1 BPCs is needless and annoying clutter in the shopping list, I do my shopping for invention and manufacturing separately. I could swear IPH didn't start doing this until an update 6 months or so ago. Is there some option I am missing that will allow me to exclude datacores and T1 BPCs from my shopping lists for T2 raw materials? If not, would you please consider adding such an option? |

Nalha Saldana
Sickology
706
|
Posted - 2013.04.10 18:48:00 -
[819] - Quote
Eric Raeder wrote:I love the shopping list function, it is a great time saver for assembling lists of raw materials I need to buy and sorting out sets of raw materials to move into my various POS assembly arrays. I shudder when I think of the bad old days when I used to assemble such lists with pencil and paper. However, when I set up a shopping list for manufacturing a T2 item, the shopping list includes datacores and T1 BPCs. The tool apparently is giving me an average for the number of invention runs I would need to invent sufficient T2 BPCs to make the T2 items. To me, the listing of datacores and T1 BPCs is needless and annoying clutter in the shopping list, I do my shopping for invention and manufacturing separately. I could swear IPH didn't start doing this until an update 6 months or so ago. Is there some option I am missing that will allow me to exclude datacores and T1 BPCs from my shopping lists for T2 raw materials? If not, would you please consider adding such an option?
Having datacores there is awesome, do not remove it but maybe make it optional |

Elena Thiesant
Sun Micro Systems
269
|
Posted - 2013.04.10 19:36:00 -
[820] - Quote
Eric Raeder wrote:However, when I set up a shopping list for manufacturing a T2 item, the shopping list includes datacores and T1 BPCs. The tool apparently is giving me an average for the number of invention runs I would need to invent sufficient T2 BPCs to make the T2 items. To me, the listing of datacores and T1 BPCs is needless and annoying clutter in the shopping list, I do my shopping for invention and manufacturing separately. I could swear IPH didn't start doing this until an update 6 months or so ago. Is there some option I am missing that will allow me to exclude datacores and T1 BPCs from my shopping lists for T2 raw materials? If not, would you please consider adding such an option?
Settings -> Application Settings. Uncheck the option 'Include Invention Mats' in the Shopping list section |

Eric Raeder
No Fee Too High
28
|
Posted - 2013.04.11 01:22:00 -
[821] - Quote
Elena Thiesant wrote:Eric Raeder wrote:However, when I set up a shopping list for manufacturing a T2 item, the shopping list includes datacores and T1 BPCs. The tool apparently is giving me an average for the number of invention runs I would need to invent sufficient T2 BPCs to make the T2 items. To me, the listing of datacores and T1 BPCs is needless and annoying clutter in the shopping list, I do my shopping for invention and manufacturing separately. I could swear IPH didn't start doing this until an update 6 months or so ago. Is there some option I am missing that will allow me to exclude datacores and T1 BPCs from my shopping lists for T2 raw materials? If not, would you please consider adding such an option? Settings -> Application Settings. Uncheck the option 'Include Invention Mats' in the Shopping list section Thats what I was looking for. Thanks ! |

Silitia Dais
AirHogs Zulu People
0
|
Posted - 2013.04.15 10:50:00 -
[822] - Quote
Hello there! I wonder if there would be a way to add a 'current stock' in terms of mineral to the shopping list so i know what to buy/mine(showing which roids to mine for how long would be awesome.
edit : also, is there a guide on how to maximize the use of IPH? Maybe some indust guide THROUGH it? It's sadly confusing |

Zifrian
Licentia Ex Vereor Black Core Alliance
899
|
Posted - 2013.04.15 10:59:00 -
[823] - Quote
Silitia Dais wrote:Hello there! I wonder if there would be a way to add a 'current stock' in terms of mineral to the shopping list so i know what to buy/mine(showing which roids to mine for how long would be awesome.
edit : also, is there a guide on how to maximize the use of IPH? Maybe some indust guide THROUGH it? It's sadly confusing Neither exist yet but I'm working on doing both soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3206
|
Posted - 2013.04.15 11:06:00 -
[824] - Quote
Speaking of feature requests. And it's only a minor annoyance (I may have already asked for this long ago, as well).
Would adding the ability to increase the window size (and maybe font/UI scaling) be feasible? At the moment, the Manufacturing list and Shopping list can get kind of annoying to scroll through and on a 1920x1080 screen the text can sometimes be hard to read (maybe I'm just getting old ). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Silitia Dais
AirHogs Zulu People
0
|
Posted - 2013.04.15 16:49:00 -
[825] - Quote
Zifrian wrote:Silitia Dais wrote:Hello there! I wonder if there would be a way to add a 'current stock' in terms of mineral to the shopping list so i know what to buy/mine(showing which roids to mine for how long would be awesome.
edit : also, is there a guide on how to maximize the use of IPH? Maybe some indust guide THROUGH it? It's sadly confusing Neither exist yet but I'm working on doing both soon.
Well thanks for the answer man !
Good to see active development! |

stannoman
The Scattering
0
|
Posted - 2013.04.15 17:27:00 -
[826] - Quote
Hey, I started to use your amazing tool after being recommended it in a thread regarding Raw WH Gas vs Reactions. But I can not work out how the reactions tab works, the problem I am having is that when I tick Hybrid Polymers and then refresh, the Isk Per Hour rates are all negative. I tried messing about with it for a while but I can't figure out why everything is red negative. Am I missing something? Some setting or imported data maybe? I imported Gas and Hybrid Polymer prices.
Thanks in advance! |

wallenbergaren
Garoun Investment Bank Gallente Federation
73
|
Posted - 2013.04.15 19:18:00 -
[827] - Quote
I have a request for the reactions tab: It would be nice if you could set the number of POSes on a per reaction basis, instead of setting it for all of them at once. Also, it would be good if you could set non-integer number of POSes, like 0.5 for a medium POS. |

Zifrian
Licentia Ex Vereor Black Core Alliance
899
|
Posted - 2013.04.15 19:55:00 -
[828] - Quote
RubyPorto wrote:Speaking of feature requests. And it's only a minor annoyance (I may have already asked for this long ago, as well). Would adding the ability to increase the window size (and maybe font/UI scaling) be feasible? At the moment, the Manufacturing list and Shopping list can get kind of annoying to scroll through and on a 1920x1080 screen the text can sometimes be hard to read (maybe I'm just getting old  ). To be honest, I was hoping no one would ever ask for this but alas...you are not the first. I'm half kidding, but I remember working on a project awhile back that allowed for adjusting fonts and sizes and it was a huge pain. I'll take a look at some ideas after I get done with the current version though. I just have to get the scaling right and adjust the fonts accordingly. I think I know how to do it but it'll just take some time.
stannoman wrote:Hey, I started to use your amazing tool after being recommended it in a thread regarding Raw WH Gas vs Reactions. But I can not work out how the reactions tab works, the problem I am having is that when I tick Hybrid Polymers and then refresh, the Isk Per Hour rates are all negative. I tried messing about with it for a while but I can't figure out why everything is red negative. Am I missing something? Some setting or imported data maybe? I imported Gas and Hybrid Polymer prices.
Thanks in advance! Three reasons for negative isk/per hour. The cost to run the POS is greater than the profit you would receive. So the number is relative to that. If you use your pos for something else and this is just extra, and you consider the cost of having a pos as not related to the cost of making reactions, then set the price to 0. Then you should get a positive iph.
Another reason may be that the final polymer or reaction doesn't have a price. Therefore, you would be buying materials to make something that ends up being zero when you sell it.
And finally, it might just be that what you are trying to make isn't profitable. It all works from market prices and if A + B = C and the price of A + B > C then you aren't making any profit.
Hope that helps.
wallenbergaren wrote:I have a request for the reactions tab: It would be nice if you could set the number of POSes on a per reaction basis, instead of setting it for all of them at once. Also, it would be good if you could set non-integer number of POSes, like 0.5 for a medium POS. I agree. I have some ideas jotted down to rebuild this tab but it's going to be a bit before I get to it considering what I'm working on now. Originally I planned it just as a way to see what profit I could make from reactions in a C1 I had then I added a few other options. I'd be happy to hear any other ideas you have and work them in to the change. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Subzero1977A
Pelican. Cult of War
0
|
Posted - 2013.04.16 13:53:00 -
[829] - Quote
It's possible that I am not doing in correctly as I am new to this application but it seems there is a bug in calculating the ME and PE of a T2 print. For example, if inventing a Falcon print (Calcs tab), selecting the Tuning Instructions Decryptor, it tells me ME: 3, PE: 3, End Runs: 1. Then in the middle section where you have the editable ME/PE fields it auto populates to ME 2 and PE 2.
In game, I am using single run BPCs using the Tuning Instructions Decryptor and I am getting single run T2 prints with ME: -1, PE: -1 as an output.
Thanks. |

Zifrian
Licentia Ex Vereor Black Core Alliance
899
|
Posted - 2013.04.16 22:38:00 -
[830] - Quote
Subzero1977A wrote:In the manufacturing list, it seems that the profit and isk per hour is not taking invention into consideration. What is the setting to allow for this? It should be applied automatically. Based on your earlier post, when I read it today, you might have saved a T2 blueprint as 'Owned' in the BP manager. The only time you should do that is when you actually have a T2 BPO. Double check this because if you saved the BP as -1 ME, -1 PE, then when the decryptor is applied it will be 2/2. Let me know if that might be your issue. If not, post a screenshot and I'll see if I can figure out what the issue you are having is. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
899
|
Posted - 2013.04.16 22:46:00 -
[831] - Quote
Nalha Saldana wrote:I'm currently looking at ship invention and numbers of runs on the input BPC doesn't seem to change anything (except the copy time ofc). Whatever setting i choose (with/without decryptors and min/max runs) the output # of runs is always 1+decryptor bonus and this doesn't sound correct or am i missing something? Sorry didn't reply earlier, ran some tests on Singularity to check this out but it takes a few days (using cruiser copies I have) to finish the invention.
With Max or Min run using Stolen formulas, I got 5 runs at the end, which is +4 runs from decryptor and 1 run to the copy.
I think the invention change made a while back applied to all types of copies and apparently, using max runs on ships isn't worth the effort anymore. I made the change but couldn't find any of my test data so had to re-run some tests to confirm. I'm going to run some more tests on singularity to check, but I'll probably remove the option for max run copies on ships at some point. Just want to make sure I get all the data correct for different options first. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Nalha Saldana
Sickology
708
|
Posted - 2013.04.17 12:32:00 -
[832] - Quote
Thanks for the research, sounds right I guess the info I found was just old.
Just ran into another odd error tho, when I check Improved cloaking device II on the manufacturing list like this http://i.imgur.com/8XxPebh.jpg And then double click on either one of them I get this http://i.imgur.com/GSTQoNd.jpg It for some reason uses single run BPCs! It doesnt do this with any other module I've seen so far. |

Zifrian
Licentia Ex Vereor Black Core Alliance
901
|
Posted - 2013.04.17 12:58:00 -
[833] - Quote
Nalha Saldana wrote:Thanks for the research, sounds right I guess the info I found was just old. Just ran into another odd error tho, when I check Improved cloaking device II on the manufacturing list like this http://i.imgur.com/8XxPebh.jpgAnd then double click on either one of them I get this http://i.imgur.com/GSTQoNd.jpgIt for some reason uses single run BPCs! It doesnt do this with any other module I've seen so far. Yeah, that's some old code from back when only I used this. I was making cloaking devices and the copy time is really long. Same with rigs. I will probably update the ships max runs to rigs and put the cloaking devices back to normal modules since that's the arknor mining crystals are sort of the same. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
901
|
Posted - 2013.04.19 00:53:00 -
[834] - Quote
Small update to fix some of the errors above. If you have issues, let me now. Little stuff I'll try to fix asap but anything larger will have to make it into the next update.
Thanks
Build 2.2.4856.30561
- Updated the broker fee to a more recent formula. The change will show a minimal change to broker fees.
- Added CSV option on Shopping list for exporting to CSV. Default checked value based on your program setting.
- Copy to Clipboard with Build/Buy checked on the BP tab will no longer include the ME and blueprint information for items you are buying instead of building.
- Copy List from the Shopping List will no longer show a Meta value for items that do not have a meta item that is not a valid Meta number.
- Reverse Engineering components will now be added to the Shopping List when adding items to the shopping list and the option to add Invention/RE materials to the shopping list is selected.
- Copy to Clipboard will now correctly display meta values for the item if a meta level is selected.
- T3 Materials for RE will now take the RE chance into account when calculating the number of estimated materials needed to RE the item.
- IPH will now require a character API to be loaded before adding a corp key.
- Cloaking devices will now be considered Modules instead of Ships for calculating min/max copy times.
- The default setting for Min/Max copies for Ships with decryptors is now Min instead of Max.
- Users are now required to enter a personal key before adding a corp key. If no personal keys are loaded and a user tries to load a corp key, IPH will require you load the dummy character instead.
- Fixed an error in setting character skills that would reset the skill to 0 after overriding the skill previously.
- The copy time on the Blueprint Tab will now update when selected and the slider for total copies is moved.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Subzero1977A
Pelican. Cult of War
0
|
Posted - 2013.04.19 14:11:00 -
[835] - Quote
Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent. |

Zifrian
Licentia Ex Vereor Black Core Alliance
901
|
Posted - 2013.04.19 18:09:00 -
[836] - Quote
Subzero1977A wrote:Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent. I get the volume history from Eve market data. Sometimes it's incomplete. The calculation is just a ratio of how many items you can build vs. how many you can sell. Right now Oynx seems off a bit.
I suggest opening up the history page (the graph or table) while you have a market uploader running to help populate items you wish to make. I'd love for it to be right all the time but it's what we have to work with. CCP doesn't provide any of the pricing or volume information - it's all done by 3rd party programs with user input.
I'll double check but I'm not sure there is much else I can do right now. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Subzero1977A
Pelican. Cult of War
0
|
Posted - 2013.04.21 15:26:00 -
[837] - Quote
Zifrian wrote:Subzero1977A wrote:Thanks for the updates. I was reading some of the earlier posts. Is the SVR calculated correctly or is that a known issue? Seems way off. I am getting 11.97 SVR for the Onyx if using Prototype Diagrams. There's no way that the SVR would be hire than that of say....a Macknaw. Or it could be my noobiness with the app but my SVR results have been very consistent. I get the volume history from Eve market data. Sometimes it's incomplete. The calculation is just a ratio of how many items you can build vs. how many you can sell. Right now Oynx seems off a bit. I suggest opening up the history page (the graph or table) while you have a market uploader running to help populate items you wish to make. I'd love for it to be right all the time but it's what we have to work with. CCP doesn't provide any of the pricing or volume information - it's all done by 3rd party programs with user input. I'll double check but I'm not sure there is much else I can do right now.
Ok sounds good. Thanks for the explanation. Thanks again for your app. When I get back from my RL trip, I will toss you some iskies. :) |

Silitia Dais
AirHogs Zulu People
0
|
Posted - 2013.04.21 17:10:00 -
[838] - Quote
Possible idea :
When selecting SVR * IPH, potentially add a column with the actual number in the grid |

Partak Cadelanne
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.04.22 01:03:00 -
[839] - Quote
An option to select a blank character would be nice, or otherwise an option to see the base build time of an item.
A detailed tooltip when hovering over BP production time and total item production time explaining what they actually are (maybe add unbonused build time?) would be useful.
A very useful feature would be to calculate when it actually makes sense to build components of an item. Take a jump freighter for example - would my isk/hour be better if I bought the freighter of the market, or am I better off making it myself? As it is now the program simply tells you to build components as soon as they are profitable. I'm thinking something like: http://www.eve-market-guide.com/t2item.php?id=28844 (the numbers are completely off here tough)- it would also be great if you could actually get a breakdown of the production times of the components - where is my bottleneck? |

Zifrian
Licentia Ex Vereor Black Core Alliance
902
|
Posted - 2013.04.22 02:31:00 -
[840] - Quote
Silitia Dais wrote:Possible idea :
When selecting SVR * IPH, potentially add a column with the actual number in the grid I'll see about adding it. Not much room left on the screen but I'll see what I can do.
Partak Cadelanne wrote:An option to select a blank character would be nice, or otherwise an option to see the base build time of an item. A detailed tooltip when hovering over BP production time and total item production time explaining what they actually are (maybe add unbonused build time?) would be useful. A very useful feature would be to calculate when it actually makes sense to build components of an item. Take a jump freighter for example - would my isk/hour be better if I bought the freighter of the market, or am I better off making it myself? As it is now the program simply tells you to build components as soon as they are profitable. I'm thinking something like: http://www.eve-market-guide.com/t2item.php?id=28844 (the numbers are completely off here tough)- it would also be great if you could actually get a breakdown of the production times of the components - where is my bottleneck? Tool tip is a good idea. Adding the base build time shouldn't be hard to do.
On the comparison, the data is intended to show you if it's worth buying or building as well as profiting. I tend to use it for that often. I guess if you entered the max buy price instead of the min sell price for the jump freighter, you might not get what you are looking for. But if you use min sell price for the jump freighter (or add it manually), and it shows a positive profit (based on the market cost minus the total build), then you should build it. If not, buy it. Of course, no guarantee on if the price will drop or go up when you are done building it in a month or so.
As far as the production times of the components, this is something on my list to fix but it's a bit more complicated than I would like it to be. I'm trying to work through the logic now and figure something out but it'll be a bit before I finish it. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 96 :: one page |
First page | Previous page | Next page | Last page |