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Thread Statistics | Show CCP posts - 1 post(s) |
![Thuriya Tabitha Sunkissed Thuriya Tabitha Sunkissed](https://images.evetech.net/characters/90414824/portrait?size=64)
Thuriya Tabitha Sunkissed
Jolly Codgers Get Off My Lawn
0
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Posted - 2014.11.23 20:25:08 -
[1621] - Quote
I found a bug in the Manufacturing tab. While setting the Copy Facility type to either Station or Outpost, I can't select the Region (dropdown list is blank). Using EVE Isk per Hour Version 3.1.5440.23704, with the latest database. Appending screenshots below: Outpost and Station |
![Navaa Mar Navaa Mar](https://images.evetech.net/characters/90638149/portrait?size=64)
Navaa Mar
Aveli Corporation
0
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Posted - 2014.11.23 22:01:19 -
[1622] - Quote
I'm having some sort of unusual problem with invention costs in the newest version. I didn't have it two or three days ago. When I look at the profit for 1 ship, it shows the normal 3.3Mish. Bump it up to 30 (my usual production amound) and it becomes super negative. I looked at the comparison of 1 and 3 ships (I use symmetry decryptors so their invention cost should be the same) but the invention cost goes up between them. When I look at the invention cost for 30 ships, it's upwards of 250M (1 ship is a little over 1M), so I think something might be a little wrong with it.
If it's important, I'm on Windows 8.1. I'm a little noobish, so let me know if I'm being silly or if you need more info.
-NM |
![Zifrian Zifrian](https://images.evetech.net/characters/495828667/portrait?size=64)
Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.23 23:05:10 -
[1623] - Quote
Thuriya Tabitha Sunkissed wrote:I found a bug in the Manufacturing tab. While setting the Copy Facility type to either Station or Outpost, I can't select the Region (dropdown list is blank). Using EVE Isk per Hour Version 3.1.5440.23704, with the latest database. Appending screenshots below: Outpost and Station Ugh, sorry. CCP left out some data in this SDE and I rebuilt my tables and forgot to put it back in. It should be good now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
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![Duramora Kado Duramora Kado](https://images.evetech.net/characters/94345777/portrait?size=64)
Duramora Kado
Mindstar Technology Get Off My Lawn
1
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Posted - 2014.11.23 23:08:37 -
[1624] - Quote
Version 3.1.5440.23704
Production times and costs are Wayyyy off for owned BPs
Example: Acolyte 1 at 0/0 says it takes 51 days (!) to make, and 10m tritanium.
Other owned BPs are off similarly.
-Note looks like this is for many non-owned ones as well.
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![Zifrian Zifrian](https://images.evetech.net/characters/495828667/portrait?size=64)
Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.24 01:14:50 -
[1625] - Quote
Duramora Kado wrote:Version 3.1.5440.23704
Production times and costs are Wayyyy off for owned BPs
Example: Acolyte 1 at 0/0 says it takes 51 days (!) to make, and 10m tritanium.
Other owned BPs are off similarly.
-Note looks like this is for many non-owned ones as well.
Looks like this was just outposts. I've fixed it in the test.
Not sure what you meant by 10m trit though. Let me know if it's still an issue.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
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![Alaxandir Alaxandir](https://images.evetech.net/characters/452948825/portrait?size=64)
Alaxandir
Primary Industries
0
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Posted - 2014.11.24 05:57:22 -
[1626] - Quote
When I start the program it immediately crashes.
Problem signature: Problem Event Name:CLR20r3 Problem Signature 01:eve isk per hour.exe Problem Signature 02:3.1.5440.30709 Problem Signature 03:54728e56 Problem Signature 04:EVE Isk per Hour Problem Signature 05:3.1.5440.30709 Problem Signature 06:54728e56 Problem Signature 07:4 Problem Signature 08:c Problem Signature 09:System.TypeInitialization OS Version:6.1.7601.2.1.0.256.1 Locale ID:1033 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
I've tried compatibility mode, and administrator. Any ideas?
Running Windows 7 64bit. |
![Jovis Mangeiri Jovis Mangeiri](https://images.evetech.net/characters/92648140/portrait?size=64)
Jovis Mangeiri
Govannon and Avernus Inc.
0
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Posted - 2014.11.24 11:50:02 -
[1627] - Quote
Alaxandir wrote:
When I start the program it immediately crashes.
Problem signature: Problem...
Have a similar problem with the installer. It crashes every time with the same signature, no matter how I start it (admin / compatibility mode),
Also running Win 7 (64).
Old IPH was deletet before. |
![Zifrian Zifrian](https://images.evetech.net/characters/495828667/portrait?size=64)
Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
|
Posted - 2014.11.24 12:56:58 -
[1628] - Quote
Alaxandir wrote:When I start the program it immediately crashes.
Problem signature: Problem Event Name:CLR20r3 Problem Signature 01:eve isk per hour.exe Problem Signature 02:3.1.5440.30709 Problem Signature 03:54728e56 Problem Signature 04:EVE Isk per Hour Problem Signature 05:3.1.5440.30709 Problem Signature 06:54728e56 Problem Signature 07:4 Problem Signature 08:c Problem Signature 09:System.TypeInitialization OS Version:6.1.7601.2.1.0.256.1 Locale ID:1033 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
I've tried compatibility mode, and administrator. Any ideas?
Running Windows 7 64bit. Not sure. Did you install from the binaries?
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
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![Badda Benjaminsen Badda Benjaminsen](https://images.evetech.net/characters/92419535/portrait?size=64)
Badda Benjaminsen
Heimbrent
1
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Posted - 2014.11.24 17:08:23 -
[1629] - Quote
Last fix worked nicely btw :)
However, I can't seem to get T3 Subs listed in Manufacturing List, popup says "No blueprints calculated for options selected". T3 hulls works fine. T3 Subs does show in the blueprint section though. |
![Alaxandir Alaxandir](https://images.evetech.net/characters/452948825/portrait?size=64)
Alaxandir
Primary Industries
0
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Posted - 2014.11.24 17:36:16 -
[1630] - Quote
Zifrian wrote:Alaxandir wrote:When I start the program it immediately crashes.
Problem signature: Problem Event Name:CLR20r3 Problem Signature 01:eve isk per hour.exe Problem Signature 02:3.1.5440.30709 Problem Signature 03:54728e56 Problem Signature 04:EVE Isk per Hour Problem Signature 05:3.1.5440.30709 Problem Signature 06:54728e56 Problem Signature 07:4 Problem Signature 08:c Problem Signature 09:System.TypeInitialization OS Version:6.1.7601.2.1.0.256.1 Locale ID:1033 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
I've tried compatibility mode, and administrator. Any ideas?
Running Windows 7 64bit. Not sure. Did you install from the binaries?
Oh, that might help... You need to put that somewhere big an obvious for us stupid people. :)
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![Zifrian Zifrian](https://images.evetech.net/characters/495828667/portrait?size=64)
Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
|
Posted - 2014.11.25 00:32:36 -
[1631] - Quote
Badda Benjaminsen wrote:Last fix worked nicely btw :)
However, I can't seem to get T3 Subs listed in Manufacturing List, popup says "No blueprints calculated for options selected". T3 hulls works fine. T3 Subs does show in the blueprint section though. They are working fine for me. Can you give some more details? A screenshot of the tab with the options you have selected will help a lot.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
![Anneke Tersis Anneke Tersis](https://images.evetech.net/characters/93011596/portrait?size=64)
Anneke Tersis
The brothers inc Brothers Of The Dark Sun
8
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Posted - 2014.11.25 00:51:06 -
[1632] - Quote
Zifrian you're awesome !
Quick find for a tiny bug: in the Manufacturing List, when using the BP filter for "small", all sizes of Rocket Fuel Cache Partition rigs (both tech 1 and 2) still appear. When filtering "medium", "large" or "capital", only the correct size of RFCP rigs appear. |
![n0rman n0rman](https://images.evetech.net/characters/1073945516/portrait?size=64)
n0rman
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.11.25 07:21:41 -
[1633] - Quote
Found what I think is an issue with the invention costs. The tooltip over the invention cost field says the value is
(Datacores + Decryptors + Install Fees) / Invented Runs * Runs
This implies (I think) that the invention cost should be the total cost for the number of items I'm producing, but it looks like the value it is actually calculating is the per unit invention cost:
(Datacores + Decryptors + Install Fees) / Invented Runs
This one run invention cost is then added to the total cost for all runs, underestimating the actual cost by a significant amount in the case of certain decryptors that give you a large increase in the number of runs.
I'm running the latest testing release, but I believe it's been this way in all the recent testing releases. |
![n0rman n0rman](https://images.evetech.net/characters/1073945516/portrait?size=64)
n0rman
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.11.25 07:27:22 -
[1634] - Quote
[deleted] |
![Haffsol Haffsol](https://images.evetech.net/characters/91088190/portrait?size=64)
Haffsol
30
|
Posted - 2014.11.25 22:34:15 -
[1635] - Quote
This looks like I'm doing something wrong rather than a bug but still, can someone explain me this: http://i.imgur.com/qQsSqaY.jpg
I noticed that in case I own the bpc I'm trying to check, the manufacturing list will show me that value of ME/TE and nothing else (and the beige background looks correct since I own the bpc but it's wrong since it should be blue telling me I own the kestrel bpo and thus can build the manticore). In the pic it's shown manticore 8/10 because I own a 8/10 bpc and it has been stored in the "my bpo" thingy. But if for instance I try a sleipnir (never ever made a command ship so I'm sure I have no bpc of those) it will show me the correct output and all the different values to check and compare (and blue background, correct since I own the cane bpo).
Besides, a lil bug (this I'm sure it's a bug :). If in the manufacturing list I try to swap position to any of the tabs, IPH will crash.
Thanks for this awesome tool o/ |
![n0rman n0rman](https://images.evetech.net/characters/1073945516/portrait?size=64)
n0rman
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.11.26 01:03:15 -
[1636] - Quote
Zifrian wrote:Thuriya Tabitha Sunkissed wrote:I found a bug in the Manufacturing tab. While setting the Copy Facility type to either Station or Outpost, I can't select the Region (dropdown list is blank). Using EVE Isk per Hour Version 3.1.5440.23704, with the latest database. Appending screenshots below: Outpost and Station Ugh, sorry. CCP left out some data in this SDE and I rebuilt my tables and forgot to put it back in. It should be good now.
This appears to have resurfaced in version 3.1.5440.30709 with CCP export Phoebe_1.0_107269 |
![Zifrian Zifrian](https://images.evetech.net/characters/495828667/portrait?size=64)
Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
|
Posted - 2014.11.26 02:32:37 -
[1637] - Quote
Anneke Tersis wrote:Zifrian you're awesome !
Quick find for a tiny bug: in the Manufacturing List, when using the BP filter for "small", all sizes of Rocket Fuel Cache Partition rigs (both tech 1 and 2) still appear. When filtering "medium", "large" or "capital", only the correct size of RFCP rigs appear. Thanks I'll fix this next update.
n0rman wrote:Found what I think is an issue with the invention costs. The tooltip over the invention cost field says the value is
(Datacores + Decryptors + Install Fees) / Invented Runs * Runs
This implies (I think) that the invention cost should be the total cost for the number of items I'm producing, but it looks like the value it is actually calculating is the per unit invention cost:
(Datacores + Decryptors + Install Fees) / Invented Runs
This one run invention cost is then added to the total cost for all runs, underestimating the actual cost by a significant amount in the case of certain decryptors that give you a large increase in the number of runs.
I'm running the latest testing release, but I believe it's been this way in all the recent testing releases. The tool tip isn't correct. I need to update it but was was wondering how to best display what is going on now. The total runs of the decryptor is included in 'Invented Runs' so they are taken into account. Double click the invention cost to see the number of decryptors, etc that are used in the calculations and let me know if something isn't right.
Haffsol wrote:This looks like I'm doing something wrong rather than a bug but still, can someone explain me this: http://i.imgur.com/qQsSqaY.jpg
I noticed that if I own the bpc I'm checking, the manufacturing list will show me that value of ME/TE and nothing else (and the beige background that looks correct since I own the bpc but it's wrong since it should be blue telling me I own the kestrel bpo and thus can build the manticore). In the pic it's shown manticore 8/10 because I own a 8/10 bpc and it has been stored in the "my bpo" thingy. But if for instance I try a sleipnir (never ever made a command ship so I'm sure I have no bpc of those) it will show me the correct output and all the different values to check and compare (and blue background, correct since I own the cane bpo). Besides, a lil bug (this I'm sure it's a bug :)). If in the manufacturing list I try to swap position to any of the tabs, IPH will crash. Thanks for this awesome tool o/ The blue isn't showing because you marked the BPC as owned, so I assume it's a T2 BPO. This is old legacy logic from before I could get the BP copy info from the API. Now I know if it's a copy or not and I should probably update it a bit to allow for the use of decryptors on BPCs. As you can see, I don't apply the decryptor on those but I should only show one manitcore record up there since it doesn't make sense to show it for decryptors that won't affect the BPC.
Anyway, I'll have to come up with something. In the meantime, don't save your T2 BPC's as owned and it should all work as you were expecting. I did recently change the BP API updates to only mark BPOs as owned so you could clear out your BP data and reload if you like.
On the error you are getting, I can't reproduce the error. Can you provide more specifics on when you get the error? Are there records shown already? Did you save a set of columns already?
n0rman wrote: This appears to have resurfaced in version 3.1.5440.30709 with CCP export Phoebe_1.0_107269
That version is working for me. Did you update your industry facility data? If you can get stations but not outposts, try that first. You might need to clear out your cache dates for CREST first though.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
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![n0rman n0rman](https://images.evetech.net/characters/1073945516/portrait?size=64)
n0rman
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.11.26 03:03:27 -
[1638] - Quote
Zifrian wrote:n0rman wrote: This appears to have resurfaced in version 3.1.5440.30709 with CCP export Phoebe_1.0_107269
That version is working for me. Did you update your industry facility data? If you can get stations but not outposts, try that first. You might need to clear out your cache dates for CREST first though.
Actually, looks like it resolved itself. IPH had crashed during startup, and I suspect it had incomplete API data. |
![n0rman n0rman](https://images.evetech.net/characters/1073945516/portrait?size=64)
n0rman
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.11.26 03:14:08 -
[1639] - Quote
Zifrian wrote: The tool tip isn't correct. I need to update it but was was wondering how to best display what is going on now. The total runs of the decryptor is included in 'Invented Runs' so they are taken into account. Double click the invention cost to see the number of decryptors, etc that are used in the calculations and let me know if something isn't right.
Things look correct in the "Invention Materials" window that I get when double clicking, totaling 29,481,042.27 ISK, but the invention costs box says 3,685.380.28 ISK, and that's the value that gets added to the total cost, not the 29.48m ISK. See screenshots of total costs with and without invention costs included attached.
https://www.dropbox.com/s/frskhuw5753t2vl/with-invention-cost.PNG
https://www.dropbox.com/s/tl4xagei2jwqbeb/without-invention-cost.PNG |
![Zifrian Zifrian](https://images.evetech.net/characters/495828667/portrait?size=64)
Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
|
Posted - 2014.11.26 03:34:46 -
[1640] - Quote
n0rman wrote:Zifrian wrote: The tool tip isn't correct. I need to update it but was was wondering how to best display what is going on now. The total runs of the decryptor is included in 'Invented Runs' so they are taken into account. Double click the invention cost to see the number of decryptors, etc that are used in the calculations and let me know if something isn't right.
Things look correct in the "Invention Materials" window that I get when double clicking, totaling 29,481,042.27 ISK, but the invention costs box says 3,685,380.28 ISK, and that's the value that gets added to the total cost, not the 29.48m ISK. With invention costs, the total cost is 1,285,652,588.83, without the invention costs it's 1,281,967,208.54 (aka 1,285,652,588.83 - 3,685,380.28) rather than 1,256,171,546.56 (aka 1,285,652,588.83 - 29,481,042.27) See screenshots of total costs with and without invention costs included attached. https://www.dropbox.com/s/frskhuw5753t2vl/with-invention-cost.PNG
https://www.dropbox.com/s/tl4xagei2jwqbeb/without-invention-cost.PNG OK I see the issue. I'll get it corrected soon.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
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![Haffsol Haffsol](https://images.evetech.net/characters/91088190/portrait?size=64)
Haffsol
30
|
Posted - 2014.11.26 08:37:12 -
[1641] - Quote
Zifrian wrote:The blue isn't showing because you marked the BPC as owned, so I assume it's a T2 BPO. This is old legacy logic from before I could get the BP copy info from the API. Now I know if it's a copy or not and I should probably update it a bit to allow for the use of decryptors on BPCs. As you can see, I don't apply the decryptor on those but I should only show one manitcore record up there since it doesn't make sense to show it for decryptors that won't affect the BPC.
Anyway, I'll have to come up with something. In the meantime, don't save your T2 BPC's as owned and it should all work as you were expecting. I did recently change the BP API updates to only mark BPOs as owned so you could clear out your BP data and reload if you like.
Great. I assumed installing the new version as a whole new install (not updating from 2.3) didn't carry in my stored bpo data so I never cleared them. Doing that fixed my issue. Now manti is shown blue and all the compares are displayed correctly. Back to business! ![Bear](https://forums-archive.eveonline.com/Images/Emoticons/ccp_bear.png)
Zifrian wrote: On the error you are getting, I can't reproduce the error. Can you provide more specifics on when you get the error? Are there records shown already? Did you save a set of columns already?
Yes I have a set of columns but they are displayed in the order of the list, so Total Cost (my last one selected) is on the full right and Item Name is on the full left. They are 17 and I can't see them all at once in the width of the screen so I just dragged the last ones right next to the ME/TE. At that point IPH crashed.
For some reasons if I did the same with any other column but the very last one, it worked but in a kinda borked way. The colum would move and IPH won't crash but some other column would disappear. Now, after a few iterations of this dragging-tabs-to-the-left this is the situation: http://i.imgur.com/dofMvIo.jpg
As you see, my column settings still has 17 of em ticked, but after the dragging only the first 13 are shown, I reckon those that fit in the width of the window v0v |
![Haffsol Haffsol](https://images.evetech.net/characters/91088190/portrait?size=64)
Haffsol
30
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Posted - 2014.11.26 09:36:14 -
[1642] - Quote
Another humble request. Can you use some sort of naming system (abbreviated I guess, in order not to change the whole manufacturing list page layout) for the datacores? Having to remember which datacore is 0.9x or 1.9x or if it's better than the 1.2x or 1.1x never made much sense to me ![P](https://forums-archive.eveonline.com/Images/Emoticons/ccp_p.png)
Also an "all" checkbox for the datacores to compare right underneath the "none" one would be quite useful imho ![Blink](https://forums-archive.eveonline.com/Images/Emoticons/ccp_blink.png) |
![Nimmersatt Nimmersatt](https://images.evetech.net/characters/91152075/portrait?size=64)
Nimmersatt
WarTools--Machinery Easily Offended
0
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Posted - 2014.11.27 00:28:32 -
[1643] - Quote
I'm a little confused...where it show's me, how many and which Datacores i need for an Invention (e.g. Rig's) and how can i put them on the Shopping List ?....maybe i'm blind but thx in advance. |
![Haffsol Haffsol](https://images.evetech.net/characters/91088190/portrait?size=64)
Haffsol
30
|
Posted - 2014.11.27 14:29:09 -
[1644] - Quote
Nimmersatt wrote:I'm a little confused...where it show's me, how many and which Datacores i need for an Invention (e.g. Rig's) and how can i put them on the Shopping List ?....maybe i'm blind ![Shocked](https://forums-archive.eveonline.com/Images/Emoticons/ccp_shocked.png) but thx in advance.
You must check the Invention Cost box, which is kinda hidden but only kinda: http://i.imgur.com/ezz8AVD.jpg ![P](https://forums-archive.eveonline.com/Images/Emoticons/ccp_p.png)
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![n0rman n0rman](https://images.evetech.net/characters/1073945516/portrait?size=64)
n0rman
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.11.27 18:36:28 -
[1645] - Quote
Zifrian wrote:n0rman wrote:Zifrian wrote: The tool tip isn't correct. I need to update it but was was wondering how to best display what is going on now. The total runs of the decryptor is included in 'Invented Runs' so they are taken into account. Double click the invention cost to see the number of decryptors, etc that are used in the calculations and let me know if something isn't right.
Things look correct in the "Invention Materials" window that I get when double clicking, totaling 29,481,042.27 ISK, but the invention costs box says 3,685,380.28 ISK, and that's the value that gets added to the total cost, not the 29.48m ISK. With invention costs, the total cost is 1,285,652,588.83, without the invention costs it's 1,281,967,208.54 (aka 1,285,652,588.83 - 3,685,380.28) rather than 1,256,171,546.56 (aka 1,285,652,588.83 - 29,481,042.27) See screenshots of total costs with and without invention costs included attached. https://www.dropbox.com/s/frskhuw5753t2vl/with-invention-cost.PNG
https://www.dropbox.com/s/tl4xagei2jwqbeb/without-invention-cost.PNG OK I see the issue. I'll get it corrected soon.
Thanks for that. I see it's fixed in the latest build.
I've found another issue with invention. The relationship between Runs and BPs seems to be broken. If I want to produce 2 Ishtar with an accelerant decryptor, I'll end up inventing 1 2 run BPC. In IPH, it's assuming by default I have 2 1 run BPCs. If I change BPs to 1, it incorrectly doubles the BP Production time. In fact, the BPs seems to always equal the number of runs by default. Furthermore, again using an accelerant decryptor, if I adjust the runs higher than the number of runs a single invented BPC would have, it's displaying the wrong number of additional runs for the decryptor. See screenshots below.
https://www.dropbox.com/s/0chgy4clqa06peo/decryptor-runs-default.PNG
https://www.dropbox.com/s/4k7u3ngos9h8mkl/decryptor-runs-modified-bp-number.PNG
https://www.dropbox.com/s/j4p2zh8ytk16j5d/decryptor-incorrect-additional-runs.PNG |
![Zifrian Zifrian](https://images.evetech.net/characters/495828667/portrait?size=64)
Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
|
Posted - 2014.11.28 13:55:11 -
[1646] - Quote
That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times. Runs is the production runs you want, not the runs of the BP. If you have a 2 run bpc that takes an hour for each run, and you have 1 line, then you need 2 hours of production time to build the 2 items. If you want 40 items, and you have 10 bpcs and 10 lines, then it will take 4 job sessions, each of one our (to use the previous time) so total time should be 4 hours for all 40 items. So I don't look at what the final runs of the BPC I'm only trying to figure out how long it will take you to build the number if items you want ("Runs"). I might just change that to "Items" or something to reduce confusion.
The numbers on the "Runs" part of the invention stats isn't working right now (noted in the bug list). I need to make sure it just shows the final runs of one invented BPC.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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![Elena Thiesant Elena Thiesant](https://images.evetech.net/characters/92064016/portrait?size=64)
Elena Thiesant
Sun Micro Systems
1540
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Posted - 2014.11.28 14:18:52 -
[1647] - Quote
Zifrian wrote: That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times.
But it does affect the material requirements, since the ME reduction applies to the batch. Making 10 Megathrons from 10 1-run BPCs will require more materials than making 10 Megathrons from 1 10-run BPC.
If the T2 BPCs default to 10 blueprints required for 10 items, it should be over-calculating the material requirements due to applying the ME one item at a time. Otherwise, if the ME reduction is applied to the total number of runs without regard of how many BPCs it is, it's going to under-calculate material requirements if I say I'm making 10 Enyos from 2-run BPCs
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![Duramora Kado Duramora Kado](https://images.evetech.net/characters/94345777/portrait?size=64)
Duramora Kado
Mindstar Technology Get Off My Lawn
1
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Posted - 2014.11.28 15:13:45 -
[1648] - Quote
Zifrian wrote:Duramora Kado wrote:Version 3.1.5440.23704
Production times and costs are Wayyyy off for owned BPs
Example: Acolyte 1 at 0/0 says it takes 51 days (!) to make, and 10m tritanium.
Other owned BPs are off similarly.
-Note looks like this is for many non-owned ones as well.
Looks like this was just outposts. I've fixed it in the test. Not sure what you meant by 10m trit though. Let me know if it's still an issue.
The Latest version- Not going to type it... The Raw Material List building an Acolyte I (0 me/0 te) at an outpost tells me I need the following materials:
Tritanium: 10194795 units Mexallon: 86580 units Nocxium: 43290 units
and take over 51 days- for one drone!
The BPO run for one run says it should be Trit:471 Mex:4 Nocx:2
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![Zifrian Zifrian](https://images.evetech.net/characters/495828667/portrait?size=64)
Zifrian
Licentia Ex Vereor The Gorgon Spawn
1588
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Posted - 2014.11.28 15:19:58 -
[1649] - Quote
Elena Thiesant wrote:Zifrian wrote: That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times.
But it does affect the material requirements, since the ME reduction applies to the batch. Making 10 Megathrons from 10 1-run BPCs will require more materials than making 10 Megathrons from 1 10-run BPC. If the T2 BPCs default to 10 blueprints required for 10 items, it should be over-calculating the material requirements due to applying the ME one item at a time. Otherwise, if the ME reduction is applied to the total number of runs without regard of how many BPCs it is, it's going to under-calculate material requirements if I say I'm making 10 Enyos from 2-run BPCs Is this new with Cirus? Ugh...ok, I need to rework the num bps then. I thought the formulas were a bit weird but I'll have to do some more testing.
Duramora Kado wrote:Zifrian wrote:Duramora Kado wrote:Version 3.1.5440.23704
Production times and costs are Wayyyy off for owned BPs
Example: Acolyte 1 at 0/0 says it takes 51 days (!) to make, and 10m tritanium.
Other owned BPs are off similarly.
-Note looks like this is for many non-owned ones as well.
Looks like this was just outposts. I've fixed it in the test. Not sure what you meant by 10m trit though. Let me know if it's still an issue. The Latest version- Not going to type it... The Raw Material List building an Acolyte I (0 me/0 te) at an outpost tells me I need the following materials: Tritanium: 10194795 units Mexallon: 86580 units Nocxium: 43290 units and take over 51 days- for one drone! The BPO run for one run says it should be Trit:471 Mex:4 Nocx:2 Please send me a screenshot, I can't get this to come up.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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![Elena Thiesant Elena Thiesant](https://images.evetech.net/characters/92064016/portrait?size=64)
Elena Thiesant
Sun Micro Systems
1541
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Posted - 2014.11.28 21:06:24 -
[1650] - Quote
Zifrian wrote:Elena Thiesant wrote:Zifrian wrote: That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times.
But it does affect the material requirements, since the ME reduction applies to the batch. Making 10 Megathrons from 10 1-run BPCs will require more materials than making 10 Megathrons from 1 10-run BPC. If the T2 BPCs default to 10 blueprints required for 10 items, it should be over-calculating the material requirements due to applying the ME one item at a time. Otherwise, if the ME reduction is applied to the total number of runs without regard of how many BPCs it is, it's going to under-calculate material requirements if I say I'm making 10 Enyos from 2-run BPCs Is this new with Cirus? Ugh...ok, I need to rework the num bps then. I thought the formulas were a bit weird but I'll have to do some more testing.
Yes.
Quote from relevant dev blog: ( http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/ )
Quote:Two specific notes: firstly, we are now rounding materials per-job rather than per-run, so savings of less than one unit can often be realized with a long enough production run. Secondly, to prevent weirdness with T2 builds in particular (for example building 10 Paladins from 9 Apocalypses), every run requires a minimum of one unit of every listed material.
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