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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Pilchard123
Starlight Enginering And Security
8
|
Posted - 2014.12.13 19:01:36 -
[1681] - Quote
Ah, the save *settings* button. I was looking for one along the lines of the facility selectors. |

Zifrian
Licentia Ex Vereor The Gorgon Spawn
1595
|
Posted - 2014.12.14 03:02:09 -
[1682] - Quote
Elena Thiesant wrote:Open IPH, click on Components radio button on Blueprints screen Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: System Message: SQLite error near "(": syntax error
Quote: 12/13/2014 8:52:52 PM, System.Data.SQLite.SQLiteException (0x80004005): SQLite error near "(": syntax error at System.ComponentModel.ReflectPropertyDescriptor.SetValue(Object component, Object value) at System.Windows.Forms.RadioButton.PerformAutoUpdates(Boolean tabbedInto) at System.Windows.Forms.RadioButton.set_Checked(Boolean value) at System.Windows.Forms.RadioButton.OnClick(EventArgs e) at System.Windows.Forms.RadioButton.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thanks. Same issue you had before. This is fixed now.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
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Elena Thiesant
Sun Micro Systems
1567
|
Posted - 2014.12.14 11:25:40 -
[1683] - Quote
Thank you. |

Anneke Tersis
The brothers inc Brothers Of The Dark Sun
9
|
Posted - 2014.12.16 10:59:33 -
[1684] - Quote
Hi,
Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.
Thanks Zifrian for your great job ! |

Zifrian
Licentia Ex Vereor The Gorgon Spawn
1596
|
Posted - 2014.12.16 12:33:46 -
[1685] - Quote
Anneke Tersis wrote:Hi,
Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.
Thanks Zifrian for your great job ! This is possible if you need to do more than one invention batch to get a success. If your skills don't reduce the number of batches then the costs won't change. If your success chance is say 45% and you increase it to 48%, then you still need two batches to get a successful bpc. Send me an example though and I'll take a look. There is an issue with t2 and numbps though where you might see some incorrect numbers but I'm working on that.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|

Anneke Tersis
The brothers inc Brothers Of The Dark Sun
9
|
Posted - 2014.12.16 18:47:24 -
[1686] - Quote
Zifrian wrote:Anneke Tersis wrote:Hi,
Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.
Thanks Zifrian for your great job ! This is possible if you need to do more than one invention batch to get a success. If your skills don't reduce the number of batches then the costs won't change. If your success chance is say 45% and you increase it to 48%, then you still need two batches to get a successful bpc. Send me an example though and I'll take a look. There is an issue with t2 and numbps though where you might see some incorrect numbers but I'm working on that.
We are not talking about the same information. Presently, the calculation gives the cost for a successful try. The information I'm looking for before starting a production is the average cost of T2 BP, not the cost "if I'm lucky every time". Hence the suggested division by P.
In other words, the chances of success have no predictive power at a given time, but only in the long term. With a 45% chance, I can get 0, 1 or 2 successful inventions. The only meaningful way to apprehend things is to consider what will happen on a large number of trys, and present an averaged value. |

Grandial
Stride with Ease Silent Requiem
6
|
Posted - 2014.12.17 11:43:19 -
[1687] - Quote
Anneke Tersis wrote:Zifrian wrote:Anneke Tersis wrote:Hi,
Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.
Thanks Zifrian for your great job ! This is possible if you need to do more than one invention batch to get a success. If your skills don't reduce the number of batches then the costs won't change. If your success chance is say 45% and you increase it to 48%, then you still need two batches to get a successful bpc. Send me an example though and I'll take a look. There is an issue with t2 and numbps though where you might see some incorrect numbers but I'm working on that. We are not talking about the same information. Presently, the calculation gives the cost for a successful try. The information I'm looking for before starting a production is the average cost of T2 BP, not the cost "if I'm lucky every time". Hence the suggested division by P. In other words, the chances of success have no predictive power at a given time, but only in the long term. With a 45% chance, I can get 0, 1 or 2 successful inventions. The only meaningful way to apprehend things is to consider what will happen on a large number of trys, and present an averaged value.
I agree with Anneke on this. It's the only way to really work out the exact cost after variation wears out.
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Kuoleman Morsian
The Scope Gallente Federation
0
|
Posted - 2014.12.17 16:12:24 -
[1688] - Quote
Agreed, I always calculate the cost of invention as how much ISK per _run_ of finished product, not BPC or what ever because that's the only smart way to calculate it, over an infinitely long time that cancels out rough spots where you fail even when the probability is 97% (grrrr). |

Zifrian
Licentia Ex Vereor The Gorgon Spawn
1596
|
Posted - 2014.12.17 18:17:00 -
[1689] - Quote
Sorry, been sick (still am) so I haven't had a chance to look into this.
Kuoleman Morsian wrote:Agreed, I always calculate the cost of invention as how much ISK per _run_ of finished product, not BPC or what ever because that's the only smart way to calculate it, over an infinitely long time that cancels out rough spots where you fail even when the probability is 97% (grrrr).
Agreed, this exactly how I designed it in the first version I built so there must be a bug somewhere that's not giving the total costs correctly. I think...I think we are on the same page but can you give me an example of what you expect? I'm not noticing any issues with the checks I made.
Ugh, edit: I see it. Looks like it's happening with any invention job that has more than 1 run output. Let me work on it and let me know of other examples if you find any.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|

Kuoleman Morsian
The Scope Gallente Federation
0
|
Posted - 2014.12.17 20:43:38 -
[1690] - Quote
As far as I can see the best formula is what was suggested above.
so all costs related to making the BPC dividided by the number of runs the finished BPC will have divided by the chance of success.
C / R / P. ( can also be written as C / (R*P) )
This figure should be then added to the cost to make the product plus all the run costs to get the full cost of making 1 unit. You can then multiply this by the number of runs if needed. |
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Copious Labious
Aegis Technologies
0
|
Posted - 2014.12.19 03:44:27 -
[1691] - Quote
Does the tool factor in the system cost index? Where can I see that?
(Sorry if this was answered and I missed it.) |

Zifrian
Licentia Ex Vereor The Gorgon Spawn
1596
|
Posted - 2014.12.19 13:15:19 -
[1692] - Quote
Copious Labious wrote:Does the tool factor in the system cost index? Where can I see that?
(Sorry if this was answered and I missed it.) Yes it does but it's not displayed anywhere yet. I'll add a tool tip or something else showing it at some point.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|

Capsups
Blitzkrieg. Get Off My Lawn
7
|
Posted - 2014.12.19 21:08:28 -
[1693] - Quote
Would it be possible to add a setting for the production calculator to ignore the run bonus? I'm finding it extremely annoying to deal with since you'll find that alot of people will build maybe 100 of a something split out over 10 different blueprints. Now if each of those require 2 of some component and you put in a 100x run in the program, it'll tell you to only build 199 of the components because it assumes you'll be building all these at 1 time and therefore gain the run bonus. Meaning if you split up that build into 2 different jobs each doing 50 runs, you'll end up missing 1 component.
Either that, or allow me to specify that I will be using 10 lines and 10 blueprints for this build, such that it calculates this automatically.
I'm also wondering, if I tell it to use a POS and add Raw materials to the shopping list using 10 ME components, does it assume that I will be building the components at the POS as well with the correct modifiers applied to the components? Or are these modifiers ignored? |

Zifrian
Licentia Ex Vereor The Gorgon Spawn
1598
|
Posted - 2014.12.20 02:18:54 -
[1694] - Quote
Capsups wrote:Would it be possible to add a setting for the production calculator to ignore the ME bonus over multiple runs? I'm finding it extremely annoying to deal with since you'll find that alot of people will build maybe 100 of something split out over 10 different blueprints. Now if each of those require 2 of some component and you put in a 100x run in the program, assuming 1% ME, it'll tell you to only build 199 of the components because it assumes you'll be building all these at 1 time and therefore gain the run bonus. Meaning if you split that up into 2 different jobs each doing 50 runs, you'll end up missing 1 component.
Other than just setting the ME to 0%, what about allowing me to specify that I will be using 10 lines and 10 blueprints for this build, such that it applies the ME bonus correctly to each of the jobs. Yeah, sorry about this. This is the last issue I'm working on. I hope to have something done soon that will make the number of bps work better for T2 items.
Capsups wrote:I'm also wondering, if I tell it to use a POS and add Raw materials to the shopping list using 10 ME components, does it assume that I will be building the components at the POS as well with the correct modifiers applied to the components? Or are these modifiers ignored? You have to select this activity and save a facility for Component Manufacturing. Once you set it to a POS, then I use that for all components you make. The whole facility thing is a bit confusing but I'm trying to keep everything flexible. Let me know if it doesn't look right to you.
Capsups wrote:What about making it possible to specify the Relics you'll use for ALL T3 subsystems at a time, instead of having to manually enter that information for every single subsystem and then saving the data? It makes it quite painful to setup EVE IPH at first. OK, I see what you are saying. I'll add it to the list to get this to set it to one of the three types for all T3 production based on settings.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|

Xerxes Boon
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.12.22 07:51:27 -
[1695] - Quote
First off, thanks for such a great program.
I think I found an issue with the refining station tax calculation. It's off by a few orders of magnitude
StationTaxes = StationTax - (0.75 * StationStanding)
The tax calculation calls for multiplying the standing by .75%, so the calculation should be.
StationTaxes = StationTax - (0.0075 * StationStanding)
I noticed that only putting in a very low station standing like .10 would be enough to max out the refine calc which was definitely not what I was seeing in game. |

Joost Caldari
Joost Inventor Labs The Ancients.
7
|
Posted - 2014.12.23 00:08:18 -
[1696] - Quote
He Zifiran, great great tool! I found a minor issue in the "mining" tab (version 3.1 latest). When selecting a Prospect, the hauling cargo size is set to zero, where for all the other mining vessels, it;s set to the appropriate size of the ore hold. It's not a major issue, but a little annoying. |

Amiriana
Adaptive Synergy and Applied Logistics Ltd.
0
|
Posted - 2014.12.24 00:51:56 -
[1697] - Quote
Hi there,
I get this message every 2nd or 3rd time I open the program. It seems to only be when I've not opened it for several hours and it updates stuff from the web. I tried deleting and reinstalling.
I tried to create a ticket on sourceforge but couldn't figure it out.
Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: A table in the database is locked database table is locked
OS: Win 8.1 x64 On launch. I've added one API for one character with full access mask. I've also updated prices I think. Everything else is fresh.
Doesn't happen every time, doesn't happen if data is cached (6 hours?). Takes a long time to open and then message appears. Works fine second time. |

Zifrian
Licentia Ex Vereor The Gorgon Spawn
1601
|
Posted - 2014.12.24 15:19:04 -
[1698] - Quote
Amiriana wrote:Hi there, I get this message every 2nd or 3rd time I open the program. It seems to only be when I've not opened it for several hours and it updates stuff from the web. I tried deleting and reinstalling. I tried to create a ticket on sourceforge but couldn't figure it out. Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: A table in the database is locked database table is locked OS: Win 8.1 x64 On launch. I've added one API for one character with full access mask. I've also updated prices I think. Everything else is fresh. Doesn't happen every time, doesn't happen if data is cached (6 hours?). Takes a long time to open and then message appears. Works fine second time. This could happen when it updates the industry facilities but I fixed this a few months ago. Are you using the most recent version on the website? Also, are you trying to open two versions of the program? That might cause a conflict.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|

Adalind Olaris
Olaris Enterprises
0
|
Posted - 2014.12.24 16:23:25 -
[1699] - Quote
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? windows 7
What tab or screen did the error occur?
What are the steps to reproduce the Error? Have favorites or ownend BP selected and hit caluclate and it instantly crashes. I have BP Selected as favorite and owned in blue print manager.
Sreenshot of your error: http://imgur.com/9juq4aE
In addition to a screenshot, copy the data below for sending to developer.
Source: mscorlib Message: Length cannot be less than zero. Parameter name: length |

Matriarch Alestia
True Pastafarians
0
|
Posted - 2014.12.24 21:49:57 -
[1700] - Quote
Hey.. I downloaded the latest binaries from the SF website. I ran the program and it prompted me for an update. I then ran the update but when the program starts after the update its stuck on "Updating Industry Teams..." part on the splash screen. I tried manually starting the program after killing it but same issue. Reinstalling does not help either. :( |
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Zifrian
Licentia Ex Vereor The Gorgon Spawn
1601
|
Posted - 2014.12.24 23:56:57 -
[1701] - Quote
Matriarch Alestia wrote:Hey.. I downloaded the latest binaries from the SF website. I ran the program and it prompted me for an update. I then ran the update but when the program starts after the update its stuck on "Updating Industry Teams..." part on the splash screen. I tried manually starting the program after killing it but same issue. Reinstalling does not help either. :(
EDIT: Now it shows up an error that the update file cannot be DL'd and is stuck on "Updating Industry Systems cost Indexes".. lol Hmm, maybe they killed the Team CREST update after they stopped updating teams. I'll look into that. The Systems cost indexes takes a bit to do. Roughly 30-45 seconds. Just give it a few and it'll finish. Let me know if it doesn't.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|

Zifrian
Licentia Ex Vereor The Gorgon Spawn
1601
|
Posted - 2014.12.25 00:26:48 -
[1702] - Quote
Adalind Olaris wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough! What is your Operating System? windows 7 What tab or screen did the error occur? What are the steps to reproduce the Error? Have favorites or ownend BP selected and hit caluclate and it instantly crashes. I have BP Selected as favorite and owned in blue print manager. Sreenshot of your error: http://imgur.com/9juq4aE
In addition to a screenshot, copy the data below for sending to developer. Source: mscorlib Message: Length cannot be less than zero. Parameter name: length Can you evemail me the contents of your eveiph.log file in the install folder? Do you know what bp it might be erroring on? Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|

Adalind Olaris
Olaris Enterprises
0
|
Posted - 2014.12.25 02:17:37 -
[1703] - Quote
Not exactly sure what is causing it, I have went and deleted all my corporate own blueprints and favorites and it still does it. I was gonna delete everything and re-install and see if that fixes it.
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Oxide Ammar
188
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Posted - 2014.12.25 07:11:33 -
[1704] - Quote
Zif you remember I requested an option long time ago of adding a special edition ships check box in Blueprint type under manufacturing list tab. Studying the market and the best profitable blueprints it always list the special edition ships as the most profitable ships to manufacture. It would be good to have check box to off these ships from list while it's calculating.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Chrom Saber
Heir of the New Eden
0
|
Posted - 2014.12.25 11:06:19 -
[1705] - Quote
This could be just me being a noob but is the material values for Amarr Control Tower Small wrong in IPH?
IPH Says that for example manufacturing one Tower would eat 8 units of Integrity Response Drones. However when I go to a station and begin installing the job it takes 9 of those for 1 tower. Are the numbers off or is the 10% station tax added to required materials instead of to the installing cost? (So far I've only manufactured stuff at a pos instead of a station so not exactly sure about this.)
Does IPH calculate the 10% station tax into all the prices or does it assume that I use a pos where this tax does not exist? If it assumes that I always/never use a pos is it possible to tell it that I use a station/pos for some items? |

Lilith Amon'kira
Veritas Theory
0
|
Posted - 2014.12.25 23:36:58 -
[1706] - Quote
Zifrian wrote:Matriarch Alestia wrote:Hey.. I downloaded the latest binaries from the SF website. I ran the program and it prompted me for an update. I then ran the update but when the program starts after the update its stuck on "Updating Industry Teams..." part on the splash screen. I tried manually starting the program after killing it but same issue. Reinstalling does not help either. :(
EDIT: Now it shows up an error that the update file cannot be DL'd and is stuck on "Updating Industry Systems cost Indexes".. lol Hmm, maybe they killed the Team CREST update after they stopped updating teams. I'll look into that. The Systems cost indexes takes a bit to do. Roughly 30-45 seconds. Just give it a few and it'll finish. Let me know if it doesn't.
Okay it takes ages to start up everytime haha but it starts up finally. Now the issue I am having is I cannot select any system apart from Jita. And then I click anything on there the station is gone. It says select station blah blah and there is nothing to select from lol |

Nicola Romanoff
AgonyOfChoice
3
|
Posted - 2014.12.26 09:57:44 -
[1707] - Quote
When I download this and run it, the program runs updates, then my anti virus says there is a threat called SONAR.Heuristic.130
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Elena Thiesant
Sun Micro Systems
1580
|
Posted - 2014.12.26 10:03:45 -
[1708] - Quote
Use a decent antivirus :-) Norton (I think), Symantec & a couple others are very prone to claiming that in a whole pile of things.
Quote:SONAR.Heuristic.130 is a heuristic detection for suspicious processes based on certain attributes. In other words, not a detection, but some catch-all for some suspicious behaviour. Considering that I've seen people saying Symantic flags EVEMon and EFT, I suspect it's got to do with the API calls they do. Maybe it finds caling out to APIs on startup suspicious |

Elena Thiesant
Sun Micro Systems
1580
|
Posted - 2014.12.26 10:05:39 -
[1709] - Quote
Chrom Saber wrote:Are the numbers off or is the 10% station tax added to required materials instead of to the installing cost?
The tax is a 10% tax on the install cost (ISK). It's not in materials
Are you perhaps using an ME 10 in IPH and an ME 0 in game?
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Chrom Saber
Heir of the New Eden
0
|
Posted - 2014.12.26 12:18:02 -
[1710] - Quote
The BPO was set to be ME 0% and PE 0% (as it is in the game as well).
I tried different ME levels in IPH but the material requirements did not change in any way in the IPH component listing. Not even if I tried it with multiple runs like 1000. It was always 8 integrity response drones for each produced unit. |
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