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semp
Caldari Tyrell Corp INTERDICTION
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Posted - 2008.03.10 15:47:00 -
[91]
5000 goonies and still no clue.
Not EVERY situation required the sledgehammer approach.
Just 1 Well placed spy could disable the Cyno-Jam. But i guess that would require hard work, planning and strategy....not the goonies strong points thats for sure. Alot easier to use NERF SPAM !!!!
Pathetic.
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KIATolon
GoonFleet GoonSwarm
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Posted - 2008.03.10 15:47:00 -
[92]
Edited by: KIATolon on 10/03/2008 15:48:11
Originally by: maralt
You had most of 0.0 on you side, you took cyno jammed system after cyno jammed system off BOB who had the same amount of titans they do now, You had the cyno jammer down in NOL at one time and failed to capitalize on the situation because of either BOB's good organizing or your bad organizing il let you choose that one.
And now you are alone and most of your allies have gone home you still need to ask others how to land the final blows?.
Heres an idea buddy why don't you just forget about fighting and killing BOB all together and go find somebody else to play with because they are obviously out of your league.
Either that or avail yourself of these services:
http://oldforums.eveonline.com/?a=topic&threadID=716027
I knew you had no idea.
Originally by: semp 5000 goonies and still no clue.
Not EVERY situation required the sledgehammer approach.
Just 1 Well placed spy could disable the Cyno-Jam. But i guess that would require hard work, planning and strategy....not the goonies strong points thats for sure. Alot easier to use NERF SPAM !!!!
Pathetic.
Didn't you lose all your space to us nubs?
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maralt
Minmatar The seers of truth
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Posted - 2008.03.10 15:48:00 -
[93]
Edited by: maralt on 10/03/2008 15:51:34
Originally by: Yorda I dont think "give up" is answering his question.
Well be honest you guys have had your hands held and butts wiped by most of eve last year, so as far as im concerned if you cannot figure it out yourselves then you do not deserve an answer from me or anybody else.
Its quite funny considering how many times you guys have bragged on here how great you are at the two very things that will help you take NOL and any jammed + titan'd system in EVE.
EDIT : Ok you would actually have to be good at them and not just be able to spam the forums saying your good at them my bad sori .
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Kiran Lee
Shaw Brothers Productions
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Posted - 2008.03.10 15:48:00 -
[94]
Edited by: Kiran Lee on 10/03/2008 15:53:39 Cyno jammer sucks.
It is too easy to defend plain and simple.
Cyno Jammer plus Jump bridge is even worse.
The 0.0 POS mechanics here need a much needed look at as the only way to currently beat this is by bringing the Blob which we all know is what eve is trying to discourage. . .
Ummm but if CCP is trying to discourage it why would they bring in such a rediculous mechanic which requires massive amounts of ships and people to take down and deal with the counter blob. . .
Hmmmmmmmmmmmm
Yup Cyno jammers are pretty ********!!!
My solution in all honesty is to remove them from the game and CCP say "We are sorry Cyno jammers were a failed game mechanic and we are admitting it"
Because I see nothing else that would fix their horrid imbalance
Edit : For those who turned this into a goon smackfest this problem affects all alliances not just goons.
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maralt
Minmatar The seers of truth
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Posted - 2008.03.10 15:49:00 -
[95]
Edited by: maralt on 10/03/2008 15:52:31
Originally by: KIATolon
Originally by: maralt
You had most of 0.0 on you side, you took cyno jammed system after cyno jammed system off BOB who had the same amount of titans they do now, You had the cyno jammer down in NOL at one time and failed to capitalize on the situation because of either BOB's good organizing or your bad organizing il let you choose that one.
And now you are alone and most of your allies have gone home you still need to ask others how to land the final blows?.
Heres an idea buddy why don't you just forget about fighting and killing BOB all together and go find somebody else to play with because they are obviously out of your league.
Either that or avail yourself of these services:
http://oldforums.eveonline.com/?a=topic&threadID=716027
I knew you had no idea.
Not wiping your butt for you is not the same as not knowing pal.
You have been spoiled by having the rest of eve do your job for you for way too long.
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Badhbh
Terra Incognita
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Posted - 2008.03.10 15:51:00 -
[96]
Edited by: Badhbh on 10/03/2008 15:51:24 i liked the idea hammerhead suggested in the interview on the alliance tourney with spreading out the attacking fleet to reduce lag. This can be used for the cyno jammer imo.
Like to make the jammer work you need to have 4 cyno jammer generators in the surrounded systems the attacking fleet need to take this jammers down the main cyno jammer do go offline for 1h once all 4 generators are destoryed.
After 1h the cyno jammer has some kind of emergency power generator which turns him on again for 24h after this the jammer is gone when the defending fleet is not able to put 1 of the gernators up again.
Not sure about the times and stuff just an idea
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:52:00 -
[97]
Originally by: Kiran Lee Cyno jammer sucks.
It is too easy to defend plain and simple.
Cyno Jammer plus Jump bridge is even worse.
The 0.0 POS mechanics here need a much needed look at as the only way to currently beat this is by bringing the Blob which we all know is what eve is trying to discourage. . .
Ummm but if CCP is trying to discourage it why would they bring in such a rediculous mechanic which requires massive amounts of ships and people to take down and deal with the counter blob. . .
Hmmmmmmmmmmmm
Yup Cyno jammers are pretty ********!!!
My solution in all honesty is to remove them from the game and CCP say "We are sorry Cyno jammers were a failed game mechanic and we are admitting it"
Because I see nothing else that would fix their horrid imbalance
I'd really doubt they'd do it, there's nothing wrong with them in theory just in practice. Making them remove capital modules would make 0.0 warfare pretty fun. DD's, siege mods, triage mods, and fighters combined with easy access for capitals into said system (through jumpbridges) and removing the threat of enemy capitals (through the cyno jammer) is the problem.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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KIATolon
GoonFleet GoonSwarm
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Posted - 2008.03.10 15:52:00 -
[98]
Originally by: Badhbh Edited by: Badhbh on 10/03/2008 15:51:24 i liked the idea hammerhead suggested in the interview on the alliance tourney with spreading out the attacking fleet to reduce lag. This can be used for the cyno jammer imo.
Like to make the jammer work you need to have 4 cyno jammer generators in the surrounded systems the attacking fleet need to take this jammers down the main cyno jammer do go offline for 1h once all 4 generators are destoryed.
After 1h the cyno jammer has some kind of emergency power generator which turns him on again for 24h after this the jammer is gone when the defending fleet is not able to put 1 of the gernators up again.
Not sure about the times and stuff just an idea
*sits four titans in one of the systems and/or jump bridges instantly between any of the systems*
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semp
Caldari Tyrell Corp INTERDICTION
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Posted - 2008.03.10 15:53:00 -
[99]
Edited by: semp on 10/03/2008 15:52:59 Pathetic.
Didn't you lose all your space to us nubs?
Not unless you have managed to claim Curse from the Angels while i was asleep.....It might be easier that trying to take down BOB's Cyno jam's ??
Or you could just keep crying on COAD for a NERF because the game is too hard ?
Stick with what you know I guess....snoogans !!!
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Badhbh
Terra Incognita
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Posted - 2008.03.10 15:54:00 -
[100]
Edited by: Badhbh on 10/03/2008 15:54:14
Originally by: KIATolon
Originally by: Badhbh Edited by: Badhbh on 10/03/2008 15:51:24 i liked the idea hammerhead suggested in the interview on the alliance tourney with spreading out the attacking fleet to reduce lag. This can be used for the cyno jammer imo.
Like to make the jammer work you need to have 4 cyno jammer generators in the surrounded systems the attacking fleet need to take this jammers down the main cyno jammer do go offline for 1h once all 4 generators are destoryed.
After 1h the cyno jammer has some kind of emergency power generator which turns him on again for 24h after this the jammer is gone when the defending fleet is not able to put 1 of the gernators up again.
Not sure about the times and stuff just an idea
*sits four titans in one of the systems and/or jump bridges instantly between any of the systems*
the small generator systems can not be jammed which would mean you also have cap support :)
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 15:55:00 -
[101]
Originally by: Badhbh Edited by: Badhbh on 10/03/2008 15:54:14
Originally by: KIATolon
Originally by: Badhbh Edited by: Badhbh on 10/03/2008 15:51:24 i liked the idea hammerhead suggested in the interview on the alliance tourney with spreading out the attacking fleet to reduce lag. This can be used for the cyno jammer imo.
Like to make the jammer work you need to have 4 cyno jammer generators in the surrounded systems the attacking fleet need to take this jammers down the main cyno jammer do go offline for 1h once all 4 generators are destoryed.
After 1h the cyno jammer has some kind of emergency power generator which turns him on again for 24h after this the jammer is gone when the defending fleet is not able to put 1 of the gernators up again.
Not sure about the times and stuff just an idea
*sits four titans in one of the systems and/or jump bridges instantly between any of the systems*
the small generator systems can not be jammed which would mean you also have cap support :)
lol, best post of this page.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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KIATolon
GoonFleet GoonSwarm
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Posted - 2008.03.10 15:56:00 -
[102]
Originally by: semp Not unless you have managed to claim Curse from the Angels while i was asleep.....It might be easier that trying to take down BOB's Cyno jam's ??
Or you could just keep crying on COAD for a NERF because the game is too hard ?
Stick with what you know I guess....snoogans !!!
What on earth are you talking about. When have I cried for a jammer nerf. I've said many times I like things the way they are. Please read my posts before responding to them, thanks.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.03.10 15:58:00 -
[103]
I would say: nerf fleet warefare.
Only at best 10 vs 10 should be allowed. Lag all gone. Great solution, eh?
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The Knight
GoonFleet GoonSwarm
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Posted - 2008.03.10 15:59:00 -
[104]
Originally by: semp Edited by: semp on 10/03/2008 15:52:59 Pathetic.
Didn't you lose all your space to us nubs?
Not unless you have managed to claim Curse from the Angels while i was asleep.....It might be easier that trying to take down BOB's Cyno jam's ??
Or you could just keep crying on COAD for a NERF because the game is too hard ?
Stick with what you know I guess....snoogans !!!
So is Curse "your" space or Angel space?
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Darkrydar
Destructive Influence Band of Brothers
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Posted - 2008.03.10 16:00:00 -
[105]
Originally by: Yorda Edited by: Yorda on 10/03/2008 15:13:55
Originally by: DigitalCommunist If there is anything wrong with cynojammers, its the simplicity of getting higher sovereignty levels. Right now you drop POS and wait x days. No extras on top of the usual deployment work that you will do anyways. That makes cynojammers common for every station system, and not just constellation sovereignty. They're common even for random systems that have no right being roadblocks.
Aside from that, cynojammers work as you'd expect. Why do you people think they should be a five minute speedbump in all circumstances? If they become impotent when supported by everything else in the game, including a large defense fleet, how useful are they going to be to an alliance that doesn't have the same isk or organization? Which is still, I'm guessing, most of EVE.
You got stonewalled hard, but you wouldn't have lost all those towers if you didn't gamble. Taking down even defenseless towers is a pain in the ass, and a lot of work. You assumed the enemy was low on willpower and wouldn't do this work.
I only understood the last sentance of this post. We didn't assume that, it was rather that one half of the offensive collapsed pretty much right off the bat so the other half was all but given up on.
More blame to your allies I see.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

bluechimera
D00M. Triumvirate.
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Posted - 2008.03.10 16:01:00 -
[106]
So, lets play the root-cause game...
The primary, repeated arguements I am seeing from the anti-cynojam crowd, is that:
a) The supposed sub-capital objective of the cynojammer is a PITA to destroy with small gangs. (valid complaint or not) b) Destruction of cynojammer is impossible if competent defense force is present (capital/supercap fleet vs. subcapital attackers) c) Capitals can jumpbridge into cynojammed systems, allowing option B to exist even if caps were not prestaged.
Of these problems, which one, if prevented, limits or eliminates the problem?
Solution:
a) Alter Jump Bridges such that COMBAT capitals cannot use them (plz god dont touch freighters, noone wants to do all those escorts 30j anymore!) b) Cynojamming being active in a system prevents DD activation within that system
In my eyes, if option A is adopted, the only way to see a capital group defending a jammer, is if that jammer was taking offline, caps jumped in, and then reonlined (with the accompanying offline/online time) in an effort to prestage said capitals. This action alone presents a window of opportunity to attacking forces (be clever with multiobjectives so spies dont know where to move them)
Further alteration can be made to make the online/offline time slightly longer, so attackers have a chance to notice the window. Prestaging of assets is supposed to be a strategic decision, something that has to be decided with a risk/reward system. With the removal of the ability for carriers, dreads, moms and titans to jump bridge, the attackers have a greater chance to succeed in a system attack to destroy a jammer, it also forces both attacker and defender to get clever with their op planning and asset staging. ------------------------------------------ I suqz at sigs, someone save me! |

Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 16:01:00 -
[107]
Originally by: Darkrydar More blame to your allies I see.
We dont exist and are so terrible we cant accomplish anything on our own, you should know this by now.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Fenella
Caldari Dangermouse Inc.
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Posted - 2008.03.10 16:07:00 -
[108]
Cyno Jammers are fine, its the combination of Jammer and Jump bridge thats the issue.
They need to be linked in some way, something like using the Jumpbridge to move Dreads/Carriers/MoMs/Titans means the Jammer has to go offline for 5 mins, meaning defenders have to choose between using Caps already in system and/or defending with a normal fleet or Bridgeing in Caps and allowing the attackers to respond with their own.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 16:10:00 -
[109]
Originally by: Fenella Cyno Jammers are fine, its the combination of Jammer and Jump bridge thats the issue.
They need to be linked in some way, something like using the Jumpbridge to move Dreads/Carriers/MoMs/Titans means the Jammer has to go offline for 5 mins, meaning defenders have to choose between using Caps already in system and/or defending with a normal fleet or Bridgeing in Caps and allowing the attackers to respond with their own.
Or just dont let jumpbridges work in cynojammed systems (It doesn't make any sense that they do anyway).
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Taliac
Caldari Soliders Of Eve The Church.
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Posted - 2008.03.10 16:15:00 -
[110]
HaHa and when somehone is attacking goons home station they want too boost the jammer again. Typical:D
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Zorland
Minmatar Detinus Republic
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Posted - 2008.03.10 16:24:00 -
[111]
Originally by: Local Her0
Originally by: Zorland Edited by: Zorland on 10/03/2008 15:43:25
 at the Goon whine. "Nerf capital ships! Nerf fighters! Nerf cyno-jammers! Nerf titans!" If anything should be nerfed, it's blobs of noobs causing lag, overloading the server running that particular area of EVE and making it impossible to login and play.
keep repeading it - it might become true if only you keep repeading it
You Goons fail at this game. Don't you see that yet? If the situation was different, and BOB was attacking your home systems, you'd be whining to CCP to boost cyno jammers, jump bridges and other defensive POS structures. For the last few years this fight is going on, you are doing nothing but complaining and blackmailing CCP to change the game the way it suits you. BOB didn't ask for one single game change when you blobed the, they didn't whine to CCP when you brought even bigger blob of your friends, they didn't whine once when CCP nerfed them again and again. They adapt and overcome. So maybe you will learn one day. It's really not about the game and game mechanincs. It's about the people in front of that computer screen. Dedication and skill. That's what you don't have and that's something CCP can't give you. That is why they are better then you. That's why you little whiny ****s fail, and that's why BOB has all of my respect.
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.03.10 16:25:00 -
[112]
Originally by: Zorland
Originally by: Local Her0
Originally by: Zorland Edited by: Zorland on 10/03/2008 15:43:25
 at the Goon whine. "Nerf capital ships! Nerf fighters! Nerf cyno-jammers! Nerf titans!" If anything should be nerfed, it's blobs of noobs causing lag, overloading the server running that particular area of EVE and making it impossible to login and play.
keep repeading it - it might become true if only you keep repeading it
You Goons fail at this game. Don't you see that yet? If the situation was different, and BOB was attacking your home systems, you'd be whining to CCP to boost cyno jammers, jump bridges and other defensive POS structures. For the last few years this fight is going on, you are doing nothing but complaining and blackmailing CCP to change the game the way it suits you. BOB didn't ask for one single game change when you blobed the, they didn't whine to CCP when you brought even bigger blob of your friends, they didn't whine once when CCP nerfed them again and again. They adapt and overcome. So maybe you will learn one day. It's really not about the game and game mechanincs. It's about the people in front of that computer screen. Dedication and skill. That's what you don't have and that's something CCP can't give you. That is why they are better then you. That's why you little whiny ****s fail, and that's why BOB has all of my respect.
Quoted before edit.
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EvilFlyingMonkey
Interstellar eXodus R0ADKILL
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Posted - 2008.03.10 16:25:00 -
[113]
I always thought it was annoying that it was a single module, it would be interesting to see say 4 cyno jammers needed, and if any of the 4 are not working would mean that creating a cyno is possible. Not sure of the complete positives to negatives, but it would mean more than one attack and defend point.
Another option would be to say need a cyno jammer in every adjacent system to make the center system cyno jammed. Once again, not sure of the positives/negatives, but it might be good for splitting up fleets and having multiple avenues of attack.
Anyway, i am sure someone has already thought about this and can put me straight.
EvilFlyingMonkey. -------------------------------------------- Beware of the flying Monkeys
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Yorda
Battlestars GoonSwarm
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Posted - 2008.03.10 16:26:00 -
[114]
Originally by: Zorland
Originally by: Local Her0
Originally by: Zorland Edited by: Zorland on 10/03/2008 15:43:25
 at the Goon whine. "Nerf capital ships! Nerf fighters! Nerf cyno-jammers! Nerf titans!" If anything should be nerfed, it's blobs of noobs causing lag, overloading the server running that particular area of EVE and making it impossible to login and play.
keep repeading it - it might become true if only you keep repeading it
You Goons fail at this game. Don't you see that yet? If the situation was different, and BOB was attacking your home systems, you'd be whining to CCP to boost cyno jammers, jump bridges and other defensive POS structures. For the last few years this fight is going on, you are doing nothing but complaining and blackmailing CCP to change the game the way it suits you. BOB didn't ask for one single game change when you blobed the, they didn't whine to CCP when you brought even bigger blob of your friends, they didn't whine once when CCP nerfed them again and again. They adapt and overcome. So maybe you will learn one day. It's really not about the game and game mechanincs. It's about the people in front of that computer screen. Dedication and skill. That's what you don't have and that's something CCP can't give you. That is why they are better then you. That's why you little whiny ****s fail, and that's why BOB has all of my respect.
We get it, we suck.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Kaaii
Caldari PixelJuice Design Executive Outcomes
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Posted - 2008.03.10 16:31:00 -
[115]
Originally by: The Knight
Originally by: semp Edited by: semp on 10/03/2008 15:52:59 Pathetic.
Didn't you lose all your space to us nubs?
Not unless you have managed to claim Curse from the Angels while i was asleep.....It might be easier that trying to take down BOB's Cyno jam's ??
Or you could just keep crying on COAD for a NERF because the game is too hard ?
Stick with what you know I guess....snoogans !!!
So is Curse "your" space or Angel space?
One thing is certain, it isn't goonspace.....
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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xttz
GoonFleet GoonSwarm
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Posted - 2008.03.10 16:34:00 -
[116]
Originally by: Zorland Edited by: Zorland on 10/03/2008 16:26:36 You Goons fail at this game. Don't you see that yet? If the situation was different, and BOB was attacking your home systems, you'd be whining to CCP to boost cyno jammers, jump bridges and other defensive POS structures. For the last few years this fight is going on, you are doing nothing but complaining and blackmailing CCP to change the game the way it suits you. BOB didn't ask for one single game change when you blobed them, they didn't whine to CCP when you brought even bigger blob of your friends, they didn't whine once when CCP nerfed them again and again. They adapt and overcome. So maybe you will learn one day. It's really not about the game and game mechanincs. It's about the people in front of that computer screen. Dedication and skill. That's what you don't have and that's something CCP can't give you. That is why they are better then you. That's why you little whiny ****s fail, and that's why BOB has all of my respect. That is why I am BOB fanboi and that is why I can't stand you.
Your tears, they taste so good
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KIATolon
GoonFleet GoonSwarm
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Posted - 2008.03.10 16:34:00 -
[117]
Originally by: Zorland You Goons fail at this game. Don't you see that yet? If the situation was different, and BOB was attacking your home systems, you'd be whining to CCP to boost cyno jammers, jump bridges and other defensive POS structures.
They did, we repelled them, without a jammer.
Whoopsy.
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Rudi Storm
SGL
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Posted - 2008.03.10 16:40:00 -
[118]
So to sum it up:
There is a guy with a loaded shotgun in a room with just one door and we must take him out... let us just sit here and write a complaint to the architect who designed the room and make him change the room layout and add another 10 doors...
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Post
Man Pat And His Black And White Cat
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Posted - 2008.03.10 16:42:00 -
[119]
Edited by: Post on 10/03/2008 16:41:54 Took me along time to wade through all the Goons tears in this thread, so much so i'm too tired to say anything wity, oh well.
Postman Pat
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KIATolon
GoonFleet GoonSwarm
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Posted - 2008.03.10 16:42:00 -
[120]
Originally by: Rudi Storm So to sum it up:
There is a guy with a loaded shotgun in a room with just one door and we must take him out... let us just sit here and write a complaint to the architect who designed the room and make him change the room layout and add another 10 doors...
If that's what you want to do, then go for it. I'm not. I think it was jade that started the nerf thread... but yeah whatever. You do what you feel is necessary.
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