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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Political Prisoner
Amarr Hedion University
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Posted - 2008.08.20 20:46:00 -
[271]
Edited by: Political Prisoner on 20/08/2008 20:47:56
Originally by: Somealt Ofmine ... Worthless Input ...
CSM/CCP please update status
Respectfully,
Political Prisoner
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SysFin
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Posted - 2008.09.27 19:59:00 -
[272]
Originally by: Tchell Dahhn
Somewhere along the line, the discussion seemed to get off track, where people confused the words "loot" with "salvage" in the original post.
I read and re-read the posts here, and the OP seems to only be concerned with the looting of the ships killed (i.e. pulling stuff from jetcans) and not concerned with the random salvaging of the wrecks.
I lend my support to the rewriting of the rules, providing that they only affect jetcan looting, and not giving "salvage aggro". I would consider it very irritating if, after blowing up another Pilot's ship in highsec, I was unable to shoot any thieves that might be close by.
It seems unbalanced to me, and I vote yes.
I agree 100%
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Natalia Duraldi
Pillowsoft
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Posted - 2008.09.28 03:32:00 -
[273]
Edited by: Natalia Duraldi on 28/09/2008 03:32:21 approved...
also a question, if this issue is not implemented, would it be possible to prevent npc corp players from looting/salvaging pvp wrecks, because it is pretty ghey to not be able to wardec offenders
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Karrade Krise
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Posted - 2008.09.28 06:25:00 -
[274]
I fully support the OP.
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Mara Devortex
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Posted - 2008.09.28 11:17:00 -
[275]
This thread is more about which vultures get to pick the bones..imho the loot should belong to the player who got killed..flag anyone taking it..
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Neesa Corrinne
Noir. Trinity Nova Alliance
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Posted - 2008.09.28 14:35:00 -
[276]
More whines from people who never leave overpopulated empire and then complain that their mission was scanned down and looted.
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Astria Tiphareth
24th Imperial Crusade
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Posted - 2008.09.29 12:50:00 -
[277]
I find this quite a difficult one to comment on. On the one hand, yes it's damned irritating when someone loots the wreck you just killed. On the other hand, this is EVE and for all of the restrictions we already have (and with good reason) it should be a sandbox, and a career of thieving from kills should be just as feasible as a career in can-flipping.
In addition, nothing anywhere says that PvPing should be profitable. Indeed when the question about rewards for FW came up, CCP replied 'PvP is its own reward'. That doesn't mean you can't make money via PvP, real pirates prove that all the time, but to expect it if you're not engaged in piracy is the wrong attitude.
It's a purely high-sec issue, because everywhere else, if someone steals from a kill you just made, you have the valid option of blowing them up as well. We fight over all sorts of things - the right to loot seems as good as any.
I think I'd cautiously support dual-ownership of dropped cargo (the 'contents' of a wreck). I'd not do it the way the OP suggests because it's overly complicated and would be a nightmare to code. A simple 'corp 1 is the ship's owner' and 'corp 2 is the corp of the member who most recently put a blow on the ship and is wardecced with corp 1' would be about as complicated as I'd be prepared to take it (which neatly avoids the loot from suicide ganks being flagged, as I don't think they should get any assistance against thieves). Visually indicating anything more complex (ownership is visible remember) would get silly. One corp name in white as currently, and one below in red or some other easy-to-distinguish colour, would seem good.
I have absolutely zero time for any notion that changes salvage rules, which is not what the OP brought up. Salvage belongs to no-one - first person with a salvager nearby wins - I see no reason to change this time-honoured practice endorsed by CCP time and time again. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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ellie mayer
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Posted - 2008.09.30 12:39:00 -
[278]
Originally by: Mara Devortex This thread is more about which vultures get to pick the bones..imho the loot should belong to the player who got killed..flag anyone taking it..
This, the stuff belongs to the player killed and not the killer, as soon as there a wreck it a free for all with the winners being flagged to the owner of said wreck.
If you're tacklers are not fast enough to get the wreck as they should be close enough and fast enough then it you're problem and not anyone else's, train them properly and you'll get the rewards just don't whine about people not playing fair after you just killed someone !
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The PitBoss
Caldari Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2008.10.07 06:53:00 -
[279]
WELL ... STILL WAITING ... hope a CSM could atleast comment on whats going on with this issue BEFORE the NEW CSM class rolls in ...
Thanks
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.10.08 11:24:00 -
[280]
Originally by: The PitBoss WELL ... STILL WAITING ... hope a CSM could atleast comment on whats going on with this issue BEFORE the NEW CSM class rolls in ...
Thanks
The new CSM won't be rolling in before late November. Don't worry.
We discussed this with CCP last weekend, so there should be an official minutes on this issue sometime soon. I have no idea when though.
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The PitBoss
Caldari Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2008.10.08 11:53:00 -
[281]
Originally by: LaVista Vista The new CSM won't be rolling in before late November. Don't worry.
We discussed this with CCP last weekend, so there should be an official minutes on this issue sometime soon. I have no idea when though.
Cool ... thanks
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Rubikahn
High Security POS Project
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Posted - 2008.11.01 17:48:00 -
[282]
Signed.
...someone just warped in onto my Worlds Collide L4 and salvaged my wrecks. That sux... , he was laughing at me...
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Le Skunk
Low Sec Liberators
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Posted - 2008.11.01 18:25:00 -
[283]
Edited by: Le Skunk on 01/11/2008 18:30:47 And the results were.... unsurprisingly a big feck off from CCP who cant "see any compelling reason to listen to the CSM" LOLOLOLOLOLOL ______________________
2. 0101-01-0030 Wreck Flagging in PVP Jade Constantine explained that in high-sec wars, it often happens that 3rd parties steal loot from a conflict site. These players then only get flagged to the owner of the wreck, but not the person that killed the ship. Since the owner is not in a position to do anything about the theft. He proposed to set wrecks to dual ownership, so that both the killer and victim have rights to it, and anyone stealing gets flagged to both parties.
CCP Greyscale answered he believes that dual ownership is not easily implemented technically and that this game mechanic was discussed internally and found working as intended. CCP is also not convinced that changes to these mechanics will benefit gameplay.
Jade Constantine replied that he believed that dual ownership would lead to more opportunity for pvp as well as consequence to action in high-security space, and that he believed it is a bad idea that that loot theft is currently without consequence.
CCP Greyscale said that there is already consequence because the victim is allowed to shoot the thief.
CCP Hammer added that he feels CCP would be opening a can of worms if the system was changed to dual-ownership.
Dierdra Vaal and Tusko Hopkins noted that the owner of the wreck is usually in no position to deal out justice, and thus this constitutes no risk for the thief.
Omber Zombie suggested that instead of dual ownership, either the wreck could be flagged to the ownerĘs gang, who can then shoot thieves, or that it can be flagged to the killer for a limited time after which it reverts to the owner.
CCP Greyscale closed by saying that this issue needs further discussion within CCP and the CSM but that he currently did not see any compelling reasons that warrants immediate change.
_______________
A rare commendation from me for the CSM member who actualy shot down all of CCPs points in flames. Greyscale should have been pushed much harder after his "risk" point was crushed.
And for CCP, yes a standard whitewash, and another of the most popular player threads is discussed and duely ignored by the know it all divs.
Further evidence that CCP only tick the box of stuff they were doing anyway.
In one ear - Out the other.
SKUNK
Originally by: CCP Navigator
People who think I am joking or talking big are going to understand very quickly that there will be order
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night shiftstar
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Posted - 2008.11.02 02:01:00 -
[284]
Originally by: The PitBoss Edited by: The PitBoss on 24/05/2008 14:39:10
(...)
CURRENT GAME MECHANIC
Anyone who loots from the wreck of a Player Character is FLAGGED to the original pilot.
MY SUGGESTED FIXES
1. The wreck looter gets FLAGGED to the original pilot ... AND everyone on the kill mail.
2. The wreck looter gets FLAGGED to the original pilot ... AND to the person who 'Layed the final blow'
(...)
2. IF you kill a NPC and someone loots that wreck ... They become FLAGGED to you.
NPC or player should b the same thing, for reality sake.
And should get flagged to their corps also!
Further more:
IN MISSIONS
if someone steps in with out being in ure gang, corp or alliance, after looting OR SALVAGING ure wrecks, should not only b flaged, but also get KILL RIGHTS !!!
Full Supporting This
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.11.09 07:35:00 -
[285]
i disagree with op.
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Mr Banzai
Caldari Rogue Squadron
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Posted - 2008.11.10 00:51:00 -
[286]
/totally support
In Factional Warfare, we have to deal with ninja looters on a constant basis, there are always some vultures following us around and stealing whatever they can. And even being in low-sec, we can't afford to shoot them down unflagged, getting globaled and losing sec status isn't an option for militia pilots. And yeah, i'm in favor of option 1 - give wreck ownership/flag to everyone in killmail.
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Wyn Pharoh
Gallente Crystalline INC The Black Alliance
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Posted - 2008.11.10 19:27:00 -
[287]
Despite flames sent towards Patri, his points are valid, and have summed up my negative on this position fairly well. This game mechanic is working as intended, no differently than are current salvaging rules. CCP has every reason to limit hisec profitability and get people to branch out into low/null sec. The risk/reward limitations are embedded into the philosophy if not the code of the eve environment, and to rewrite the code itself to further imbalance the game towards greater hisec profitability is not really in anyone's interest.
The established workaround to looting your kills first is to have a dedicated looter, no differently than for a mission runner that wants to 'defend' their own salvage. I say this, as someone that has lived in null sec, while supporting my gameplay, as well as my gtc's running missions, not to be confused with either the empire hugging camps, nor the vultures that profit from the works of others. Sure, it may not be the sexiest role to play, but does give the corp newb something to do besides suicide tackler. Move somewhere that you can shoot the offender, just like CCP has silently instructed the dedicated mission runner, unhappy that the 'safety' insured by Concord seems to cover the Ninja Salvagers that interrupt their bottomless bottom lines. Worried about sec hits? Move to 0.0 and fix that too. Let us not forget that there have been plenty of corps, dedicated to hisec wardec 'piracy', and can't imagine that CCP will ever make a move to make that any more profitable...Eve is harsh. Eve is unexpected. Eve just might make you think, and if thats not working out, you can join my 5yr old, he really enjoys his gnome warlock on WoW. Smash the State...and Have A Nice Day!!! |
ISpydeRI
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Posted - 2008.11.11 00:48:00 -
[288]
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Qui Shon
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Posted - 2008.11.12 15:12:00 -
[289]
Originally by: Le Skunk
And the results were.... unsurprisingly a big feck off from CCP who cant "see any compelling reason to listen to the CSM" LOLOLOLOLOLOL
Ahh, at least they haven't completely lost their senses at CCP, glad to see crap like this [ISSUE] shot down by "the man".
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.11.13 00:10:00 -
[290]
Originally by: Rubikahn Signed.
...someone just warped in onto my Worlds Collide L4 and salvaged my wrecks. That sux... , he was laughing at me...
Wow - have you read this thread? Salvaging has nothing to do with the aggro rules being discussed. It is simply in response to the ownership of the loot of a player made wreck, and NOT aggro in response to a salvaged ship.
Thus, your comment makes zero sense.
We're Recruiting! |
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Mihailo Great
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Posted - 2008.11.14 03:54:00 -
[291]
If you want change, sometimes you have to force it. Need more people to dedicate themselves in getting rich by stealing loot and salvaging missioners wreck. With the missile nerf, perhaps missiosn won't be worth doing at all anymore, and that's when CCP will notice.
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Nnamuachs
Kiith Paktu Nex Eternus
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Posted - 2008.11.14 04:25:00 -
[292]
/signed
was recently in a couple wars.. had to pop the wrecks because of the scavenger frigs running around to steal the loot from my war targets. NPC wrecks belong to the player.. so why shouldnt another players wreck belong to that player if they killed them. On a realistic level, there is no difference between an NPC and a player. Fundamentally, sure.. but they're both targets you're allowed to shoot at.. the npc.. though not a "real" player his wreck would still belong to him and his corporation, which means regular players should just get flagged to that npc corp for stealing from them.
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Dred Silence
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Posted - 2008.11.14 16:33:00 -
[293]
Please fix this so I can blast anyone stealing from my wrecks. Also if they are salvaging from them as these are my scrap parts.
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.11.14 20:53:00 -
[294]
Originally by: Dred Silence Please fix this so I can blast anyone stealing from my wrecks. Also if they are salvaging from them as these are my scrap parts.
Open a new vote, because those who voted before you did so for an entirely different reason. Otherwise, you negate the ability to make this vote count.
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AccesiViale
Vox de Lucis
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Posted - 2008.11.15 04:12:00 -
[295]
Edited by: AccesiViale on 15/11/2008 04:14:00 I support dual ownership. So then you can unite in hate over the dbag who had nothing to do with the said loss, kill him together, become great friends, and share ice cream cones. |
Battlecheese
Caldari Black Knight Buccaneers Strength in Numbers.
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Posted - 2008.11.15 14:28:00 -
[296]
Edited by: Battlecheese on 15/11/2008 14:29:09 Guys, this whole idea is just crap, will be hard to implement, and will be complicated to use.
Simple solution: loot theft (ie, looting by anyone other than the pilot who was shot, or his corp) results in the looter becoming flashy to everyone for 15mins, and can't jump, dock for a brief period in accordance with standard aggro rules.
Edit: obviously, salvage remains free-for-all
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DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.11.16 17:03:00 -
[297]
NOT SUPPORTED.
Sure on one hand I don't mind getting people go flashy red towards me so I can shoot them, but by doing so makes messes up some good things about not having you own the wreck, besides the only reason you have an issue with this is because your in highsec. -------------------- I'm not not going to pod you! |
night shiftstar
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Posted - 2008.11.16 17:32:00 -
[298]
Originally by: Tchell Dahhn
Originally by: Dred Silence Please fix this so I can blast anyone stealing from my wrecks. Also if they are salvaging from them as these are my scrap parts.
Open a new vote, because those who voted before you did so for an entirely different reason. Otherwise, you negate the ability to make this vote count.
nop, Iv voted for ownership of loot AND WRECKS, i dont see any diference! |
Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.11.16 18:41:00 -
[299]
Edited by: Tchell Dahhn on 16/11/2008 18:42:54
Originally by: night shiftstar nop, Iv voted for ownership of loot AND WRECKS, i dont see any diference!
Then you didn't read the OP.
Originally by: The PitBoss MY SUGGESTED FIXES
1. The wreck looter gets FLAGGED to the original pilot ... AND everyone on the kill mail.
2. The wreck looter gets FLAGGED to the original pilot ... AND to the person who 'Layed the final blow'
NOTABLE POINTS
1. BEFORE there were wrecks ... when you killed a Player Character's ship ... there were can drops ... IF you looted from them ... you were FLAGGED.
2. IF you kill a NPC and someone loots that wreck ... They become FLAGGED to you.
3. In cases happening against myself ... OVER 90% of the offenders were in NPC corps ... KNOWING I would have no recourse against them (ie. war dec)
The PitBoss is looking for the aggro/ownership mechanic to be changed on looting, not salvaging. So thus, you did NOT, in fact, vote for both. In this thread, we're only voting to change the looting mechanic.
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Marconus Orion
Amarr Astroglide X
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Posted - 2008.11.16 23:12:00 -
[300]
At first I was like, "Sure why not. Make the salvager flag to the person that killed the ship." but then I was like, "What next? A thread about people complaining of the person in the salvager came back in a neut domi and killed their super expensive mission boat."
Salvage as you kill. /me points to the maurauders. |
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