Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Mori Felding
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2008.06.09 21:39:00 -
[211]
|

SencneS
Rebellion Against big Irreversible Dinks
|
Posted - 2008.06.10 02:09:00 -
[212]
I doubt this would make a difference.
High Sec:- Griefer A attacks Carebear A Carebear A dies Concord Show up and attack Griefer A Griefer B loots Carebear A's wreak. Griefer A dies Griefer B, since they are already aggroed to Griefer A loots Griefer A's loot as well.
Griefer B Warps off.
Low Sec:- Griefer A attacks Carebear A Carebear A dies Griefer B shows up and goes to loot Carebear A's wreak. Griefer A locks and attacks Griefer B Griefer B dies.
Griefer A loots Carebear A and Griefer B's wreaks. This is exactly what happens in Low Sec now anyway.
So I highly doubt it would make any difference to the game, you're just adding another layer of complexity to the mechanics.
|

Tchell Dahhn
Suddenly Ninjas
|
Posted - 2008.06.10 19:56:00 -
[213]
I've been banned for the last fourteen days, so forgive me for not being here sooner.

Somewhere along the line, the discussion seemed to get off track, where people confused the words "loot" with "salvage" in the original post.
I read and re-read the posts here, and the OP seems to only be concerned with the looting of the ships killed (i.e. pulling stuff from jetcans) and not concerned with the random salvaging of the wrecks.
I lend my support to the rewriting of the rules, providing that they only affect jetcan looting, and not giving "salvage aggro". I would consider it very irritating if, after blowing up another Pilot's ship in highsec, I was unable to shoot any thieves that might be close by.
It seems unbalanced to me, and I vote yes.
|

lo'ming
Privateers Privateer Alliance
|
Posted - 2008.06.11 00:26:00 -
[214]
supported --
|

Kwint Sommer
Lothian Quay Industries
|
Posted - 2008.06.11 09:01:00 -
[215]
|

Chienka
Victory Not Vengeance Intrepid Crossing
|
Posted - 2008.06.12 06:02:00 -
[216]
supportin dis |

Leilani Solaris
Auriga inc
|
Posted - 2008.06.12 19:03:00 -
[217]
Signed. It's so annoying when you risk your ship in a fight to get a bunch of 2 day old noobs in frigates buzzing around your target ready to loot as soon as the target dies.
|

Frecator Dementa
|
Posted - 2008.06.12 20:31:00 -
[218]
/not signed
those are not your mods, dirty, dirty pirates :P ----------------------- forum ate my post again |

Jade Constantine
|
Posted - 2008.06.13 03:27:00 -
[219]
I'm going to support this ... adding it to the Agenda on Sunday as well. Only proviso I'd make is that there should be some kind of dual-ownership of wrecks (for the purpose of aggression-flagging) Both the gang mates of a destroyed ship AND the people on the killmail of the destroyed ship, should have ownership rights on the wreck in my opinion. Everyone of these people should be able to fire on a looter stealing from an involved wreck. Any which case adding it as an Issue to be raised and hopefully we get to discuss it with CCP.
CSM Manifesto 2008 | Destroy Outposts! |

Alekseyev Karrde
Noir. Trinity Nova Alliance
|
Posted - 2008.06.13 04:09:00 -
[220]
Jade has sufficiently summerized my feelings on the issue.
It's definatly a critical issue for those of us who PVP for a living. And it just makes sense tbh.. ---
Zombie Apocalypse Guitar-Wielding Superteam |
|

Okura's
interimo
|
Posted - 2008.06.14 12:04:00 -
[221]
Totally agree!
|

Jacqueri Calroszian
Lords Of Kaos
|
Posted - 2008.06.15 17:15:00 -
[222]
Edited by: Jacqueri Calroszian on 15/06/2008 17:24:02 Good argument, signed.
There do need to be changes in game mechanics involving looting and salvaging wrecks, and this is definitely one of them.
Of course, I think it should expand to salvaging wrecks not belonging to you as well, because - after all - it is 'stealing' in a sense and should be dealt with accordingly. 
|

Dinamita Tona
Privateers Privateer Alliance
|
Posted - 2008.06.15 18:29:00 -
[223]
Indeed
|

Jade Constantine
|
Posted - 2008.06.16 00:49:00 -
[224]
Success. Got it voted through the CSM and is on the agenda for Iceland. Well done chaps!
CSM Manifesto 2008 | Destroy Outposts! |

aUTOKILL
Invicta.
|
Posted - 2008.06.16 05:47:00 -
[225]
Originally by: Jade Constantine
Success. Got it voted through the CSM and is on the agenda for Iceland. Well done chaps!
yay ~~~~~~ doin it for the stats
|

Hey You
Destructive Influence Band of Brothers
|
Posted - 2008.06.16 17:58:00 -
[226]
Originally by: The PitBoss Edited by: The PitBoss on 24/05/2008 14:39:10
I can't tell you how many times i've risked my ship in PVP and got the kill ... JUST to see my only REWARD get stolen by some 2 day alt with a faster ship.
The looter takes no risk to reap a HUGE reward at times ... IF it is just salvage .. why is the looter flagged to the person whose ship it was 
PLEASE re-examine this policy
CURRENT GAME MECHANIC
Anyone who loots from the wreck of a Player Character is FLAGGED to the original pilot.
MY SUGGESTED FIXES
1. The wreck looter gets FLAGGED to the original pilot ... AND everyone on the kill mail.
2. The wreck looter gets FLAGGED to the original pilot ... AND to the person who 'Layed the final blow'
NOTABLE POINTS
1. BEFORE there were wrecks ... when you killed a Player Character's ship ... there were can drops ... IF you looted from them ... you were FLAGGED.
2. IF you kill a NPC and someone loots that wreck ... They become FLAGGED to you.
3. In cases happening against myself ... OVER 90% of the offenders were in NPC corps ... KNOWING I would have no recourse against them (ie. war dec)
Signed __________________________________
We Ride Together We Die Together We Few, We Happy Few... |

Morfane
The IMorral MAjority Imorral Dragons
|
Posted - 2008.06.25 21:21:00 -
[227]
I would like to thank this idea's detractors for blatantly showing their bias.
By ranting about the evils of shooting people in high-sec in any non-defensive manner, or saying you want to be able to continue looting with impunity, you show that your own petty wants outweigh your desire to improve this game. This has, in my most humble of opinions, firmly placed any reasonably unbiased opinion firmly on the dual-ownership side of this "debate".
Thank you!
|

Jade Constantine
|
Posted - 2008.06.26 16:22:00 -
[228]
This got discussed in an optional AOB slot at the conference: CCP didn't have time to do the background research to give a formal technical response but they did let me present the ISSUE and we had a good round table discussion of the pros and cons. It appeared that dual ownership is a no-go because of programming issues - but there was general support for flipping the ownership from the killed pilot (+ gang) to the killing pilot (+gang) as a reward for actually performing the kill (basically treating pvp wrecks like npc wrecks).
We don't have the formal minutes yet but I'm pretty sure we voted this as a high priority option and since its just a simple flip of ownership rather than new programming I'd be hopeful we'd see action on this within a decent timescale. I'll certainly be following up on the ISSUE during my term on the CSM.
CSM Manifesto 2008 | Destroy Outposts! |

Anaalys Fluuterby
|
Posted - 2008.06.26 17:20:00 -
[229]
Flag the thief to anyone, not just the corp who piloted the blown up ship.
1) That way you can shoot those that take from the can that are in NPC corps you can't counter-wardec. 2) Someone that wants to help the person blown up can retaliate in their name 3) Alliance mates in different corps can defend ore cans in High Sec 4) Give griefers a whole new profession; ganking gankers.
More Pew Pew all around.
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
|

NCTaark
|
Posted - 2008.06.26 18:22:00 -
[230]
The frustration of not being able to keep what I kill because I can't tractor or protect my kills is EXTREMELY frustrating.
Taark
|
|

1072
|
Posted - 2008.06.27 04:58:00 -
[231]
totally agree
|

Tiodus
Gallente City of Certitude Coalition of the ExtraOrdinary
|
Posted - 2008.07.02 22:15:00 -
[232]
This should be implemented ASAP
Also, conspiracy theory coming up, on the house: CCP simply left things this way in order to build up negative tension between players ->more wars and fights->more stuff blown up->more gaming time when the players are patching together their inventory -------------------- /O\ Can't pvp /O\ -------------------- |

Jade Constantine
|
Posted - 2008.07.02 22:27:00 -
[233]
Originally by: Tiodus This should be implemented ASAP
Also, conspiracy theory coming up, on the house: CCP simply left things this way in order to build up negative tension between players ->more wars and fights->more stuff blown up->more gaming time when the players are patching together their inventory
We made it a high priority issue. Fingers crossed 
CSM Manifesto 2008 | Destroy Outposts! |

Battlecheese
Caldari Genbuku. Daisho Syndicate
|
Posted - 2008.07.11 04:44:00 -
[234]
Originally by: Anaalys Fluuterby Flag the thief to anyone, not just the corp who piloted the blown up ship.
1) That way you can shoot those that take from the can that are in NPC corps you can't counter-wardec. 2) Someone that wants to help the person blown up can retaliate in their name 3) Alliance mates in different corps can defend ore cans in High Sec 4) Give griefers a whole new profession; ganking gankers.
More Pew Pew all around.
Finally, the voice of reason. Pls ignore all of these other pvp wannabes.
|

Tchell Dahhn
Suddenly Ninjas
|
Posted - 2008.07.14 20:11:00 -
[235]
Originally by: Jacqueri Calroszian Of course, I think it should expand to salvaging wrecks not belonging to you as well, because - after all - it is 'stealing' in a sense and should be dealt with accordingly.
I disagree with your opinion of the change you're proposing, but that's another discussion entirely.
Originally by: Jacqueri Calroszian Tchell Dahn, I don't think it's you or your corp that would be the ones that do the killing, I think you guys fall on the other side of the spectrum. 
Hey, we kill things too! (Sometimes.)

We're Recruiting! |

Saori Rei
Garoun Investment Bank
|
Posted - 2008.07.15 00:55:00 -
[236]
I agree with the OP
|

Plutonian
Plutonian Shore
|
Posted - 2008.07.15 01:22:00 -
[237]
I disagree with this proposal. The wreckage and surviving modules belong to the victim. If he or his friends are in no position to claim the wreck then they may console themselves with the (all too brief) kill-rights on the thief.
By what right does the ship's killer claim the surviving goods? Because he activated weapons? Got the killing blow? Or highest damage? Does this legally entitle him to the goods?
Law of the Jungle baby... if you make a kill but are unable to defend it from other predators, then you deserve to go hungry. Just like the savanna, Eve has its jackals.
It's not that I'm unsympathetic to those who lose loot during an Empire war. It sucks. But the proposals in this thread will open a can of worms. Saying a ship's killer has any legal right to the goods is opening a can of worms.
|

Eternal Error
Exitus Acta Probant
|
Posted - 2008.07.15 01:46:00 -
[238]
Edited by: Eternal Error on 15/07/2008 01:47:17 Agreed.
|

Calacheng
Caldari
|
Posted - 2008.07.15 01:56:00 -
[239]
I agree with the salvage stealing to be aggro/killright flagged. There is no rational reasoning to let the scavengers to just come and take or extract anything from what we just killed and leave without any fear of revenge.
|

Hero Crane
Bilge Rats of Tortuga
|
Posted - 2008.07.15 02:07:00 -
[240]
Support 100% WHO'S...YOUR...HERO!!! |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |