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Patri Andari
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Posted - 2008.05.26 20:06:00 -
[121]
There exist solutions to the problem of loosing wartarget loot and wrecks to neutral parties in high sec already. High sec gankers have proven this. Have a dedicated player loot and salvage. An alt is perfect for this and it does not require rewriting the mechanics and programing of the game which further confuse the aggression rules. You have the advantage over the vulture in knowing where your camps are set up so you should be prepared to act first. It is a race and you have a head start.
Now of course it would be a lot easier for many to have a change like this. No one wants to devote a character slot for salvage and looting when it could be used in more fun and exciting ways. But it should not be easy especially in high sec empire. This game promotes teamwork and organization if nothing else. It should not be easy for a single player or even a group to achieve all its goals without coordination and tactics.
Any change in game mechanics that makes it more profitable to do something in high sec than it already is or than it is in 0.0 runs counter to the goals CCP seems to have for this game, i.e. encouraging players to move out to 0.0 for better returns. We do not need better ore, agents, complexes or looting rights in high sec.
In short, no need to muddy the waters with such a change. Put a low SP alt in a hauler or a dessie, give him some nav skills and all is good.
Patri
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The PitBoss
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2008.05.26 20:42:00 -
[122]
Originally by: Patri Andari There exist solutions to the problem of loosing wartarget loot and wrecks to neutral parties in high sec already. High sec gankers have proven this. Have a dedicated player loot and salvage. An alt is perfect for this and it does not require rewriting the mechanics and programing of the game which further confuse the aggression rules. You have the advantage over the vulture in knowing where your camps are set up so you should be prepared to act first. It is a race and you have a head start.
Now of course it would be a lot easier for many to have a change like this. No one wants to devote a character slot for salvage and looting when it could be used in more fun and exciting ways. But it should not be easy especially in high sec empire. This game promotes teamwork and organization if nothing else. It should not be easy for a single player or even a group to achieve all its goals without coordination and tactics.
Any change in game mechanics that makes it more profitable to do something in high sec than it already is or than it is in 0.0 runs counter to the goals CCP seems to have for this game, i.e. encouraging players to move out to 0.0 for better returns. We do not need better ore, agents, complexes or looting rights in high sec.
In short, no need to muddy the waters with such a change. Put a low SP alt in a hauler or a dessie, give him some nav skills and all is good.
Patri

Thanks,
PB
Siggys and Banners by: Kalen Vox |

aUTOKILL
Invicta.
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Posted - 2008.05.26 22:25:00 -
[123]
Originally by: Patri Andari There exist solutions to the problem of loosing wartarget loot and wrecks to neutral parties in high sec already. High sec gankers have proven this. Have a dedicated player loot and salvage. An alt is perfect for this and it does not require rewriting the mechanics and programing of the game which further confuse the aggression rules. You have the advantage over the vulture in knowing where your camps are set up so you should be prepared to act first. It is a race and you have a head start.
Now of course it would be a lot easier for many to have a change like this. No one wants to devote a character slot for salvage and looting when it could be used in more fun and exciting ways. But it should not be easy especially in high sec empire. This game promotes teamwork and organization if nothing else. It should not be easy for a single player or even a group to achieve all its goals without coordination and tactics.
Any change in game mechanics that makes it more profitable to do something in high sec than it already is or than it is in 0.0 runs counter to the goals CCP seems to have for this game, i.e. encouraging players to move out to 0.0 for better returns. We do not need better ore, agents, complexes or looting rights in high sec.
In short, no need to muddy the waters with such a change. Put a low SP alt in a hauler or a dessie, give him some nav skills and all is good.
Patri
do you even think before you post or even re-read what you type? cause you are sounding like a total dumbass atm, and are promoting that EVERYONE who wants to have fun in Highsec to have an alt and to go to 00... ~~~~~~ doin it for the stats
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Patri Andari
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Posted - 2008.05.26 23:25:00 -
[124]
Originally by: aUTOKILL
do you even think before you post or even re-read what you type? cause you are sounding like a total dumbass atm,
Hardly a dumb ass. But I see logic is not everyones strong point. What I am and most of you seem not to be is Consistent.
Consistent:
1. in agreement or harmony; in accord; compatible deeds not consistent with his words 2. holding always to the same principles or practice consistent behavior
I do not think PVP should be shown favor in High sec over any other endeavor in EVE when it comes to being profitable.
Whether it be mining, missioning, ratting or even, dare I say it, PVP, the endeavor should not be as profitable to do in High sec as it is in 0.0. You know, the whole risk v. rewards thing.
Originally by: aUTOKILL
and are promoting that EVERYONE who wants to have fun in Highsec to have an alt and to go to 00...
See here is where your breakdown in consistency starts. Have all the fun you want. Blow things to high heaven, I do not care. It is the profit of your behavior that should not be improved.
I shall joust with windmills 1 more time before I tire:
Mining in high sec limits you to lower grade ore (less profits for less risk) Missioning in high sec limits you to lower levels of LP and pay (less profits for less risk) Ratting...etc.. (I hope you are getting this by now)
Then comes the golden child: PVP. It can be profitable and you can have fun doing it. But if you do it in High sec you have less risks. (I do hope you are still following as I have lowered the bar as much as I can). The race to secure loot from others while having no recourse other than speed is unique to High sec. It is one of the very few mechanisms (along with graduated war dec fees) that governs the profitability of PVP in high sec.
Giving flagging rights to the one who destroys a player's ship would create an imbalance IMHO and is a very slippery slope. Still a lil amazed to see pirates...err pvp'ers cry for special economic treatment IN HIGH SEC.
Patri
P.S. If you stay civil so shall I.
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JVol
The IMorral MAjority Imorral Dragons
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Posted - 2008.05.26 23:51:00 -
[125]
Originally by: Patri Andari
Originally by: aUTOKILL
do you even think before you post or even re-read what you type? cause you are sounding like a total dumbass atm,
Hardly a dumb ass. But I see logic is not everyones strong point. What I am and most of you seem not to be is Consistent.
Consistent:
1. in agreement or harmony; in accord; compatible deeds not consistent with his words 2. holding always to the same principles or practice consistent behavior
I do not think PVP should be shown favor in High sec over any other endeavor in EVE when it comes to being profitable.
Whether it be mining, missioning, ratting or even, dare I say it, PVP, the endeavor should not be as profitable to do in High sec as it is in 0.0. You know, the whole risk v. rewards thing.
Originally by: aUTOKILL
and are promoting that EVERYONE who wants to have fun in Highsec to have an alt and to go to 00...
See here is where your breakdown in consistency starts. Have all the fun you want. Blow things to high heaven, I do not care. It is the profit of your behavior that should not be improved.
I shall joust with windmills 1 more time before I tire:
Mining in high sec limits you to lower grade ore (less profits for less risk) Missioning in high sec limits you to lower levels of LP and pay (less profits for less risk) Ratting...etc.. (I hope you are getting this by now)
Then comes the golden child: PVP. It can be profitable and you can have fun doing it. But if you do it in High sec you have less risks. (I do hope you are still following as I have lowered the bar as much as I can). The race to secure loot from others while having no recourse other than speed is unique to High sec. It is one of the very few mechanisms (along with graduated war dec fees) that governs the profitability of PVP in high sec.
Giving flagging rights to the one who destroys a player's ship would create an imbalance IMHO and is a very slippery slope. Still a lil amazed to see pirates...err pvp'ers cry for special economic treatment IN HIGH SEC.
Patri
P.S. If you stay civil so shall I.
Dude!! GTF off of the ' high sec' soap box. Maybe if you keep stateing over and over how 'real pvpers' just pvp in 0.0 and low sec this whole topic will just slink away ??
You keep saying the 'risk vs reward' line.. Like high sec has any less risk than low sec when talking about war decs or faction warfare? When 5 war targets have you scrambled,webbed and neuted, does it REALLY matter what sec the damn system is? No, your dead, did they work any less to nab you? NO. Did they risk LESS because of the systems sec? NO, My death in this secereo would be just as hard on my wallet regardless of the sec of the syatem. I was involved, they were involved, vultures shouldnt be involved, WITHOUT risk, and you KNOW it.
The OP NEVER said that this is JUST a high sec issue, its an EVE issue. Your same argument couldve been said to the guys who wanted jet cans to belong to them and have rights to those who steal, or mission runners who want the loot thats theirs.
....also, all your talk of profit in high sec, the current flagging system ISNT there to limit war decs profitability in high sec you ass, its just a broken system. How would it harm the game for the vultures to occasionally have some risk when STEALING? Its not like the proposed changes STOP them from being able to steal, just makes it how it should be, risky
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aUTOKILL
Invicta.
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Posted - 2008.05.27 00:09:00 -
[126]
Originally by: JVol vultures... risk when STEALING? Its not like the proposed changes STOP them from being able to steal, just makes it how it should be, risky
exactly! Right now, they dont have to risk anything and can get great rewards mr Patri Andari. So, where is the Risk v Reward for them? 0:1000000000m? You talk about the whole risk vs reward but as JVol said, When you are pvping, the risk is the same anywhere you go. The risk is possibly even GREATER in high sec as it is extremely EASY to get a new pvp ship. ~~~~~~ doin it for the stats
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Patri Andari
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Posted - 2008.05.27 00:41:00 -
[127]
Originally by: JVol You keep saying the 'risk vs reward' line.. Like high sec has any less risk than low sec when talking about war decs or faction warfare? When 5 war targets have you scrambled,webbed and neuted, does it REALLY matter what sec the damn system is?
With or without a war declaration, in 0.0 Blues not in your corp or alliance can and do come to your aid in this scenario. They can not in High sec or risk Concord reprisal and possible sec loss.
Originally by: JVol No, your dead, did they work any less to nab you? NO. Did they risk LESS because of the systems sec?
They worked less and had to risk less. Unless having to tank sentry fire in low sec or worrying about others not party to the war coming to your aid is not a big concern or risk.
Originally by: JVol Your same argument couldve been said to the guys who wanted jet cans to belong to them and have rights to those who steal, or mission runners who want the loot thats theirs.
The miner mined the ore from a rock and the mission runner killed an NPC enemy of the state for bounty. Neither person abscond the property from another player. Failed analogy
Originally by: JVol ....also, all your talk of profit in high sec, the current flagging system ISNT there to limit war decs profitability in high sec you ass, its just a broken system.
"Ass?" I'd ask the Devs why they made it this way but they may not have conversations with a barn yard animal like me. Neither of us can be in the developers mind as to why the system was made this way. The fact remains that it IS this way and it controls profits, albeit in a small way IMHO. Risk v. reward working as intended. (jab)
Originally by: JVol How would it harm the game for the vultures to occasionally have some risk when STEALING? Its not like the proposed changes STOP them from being able to steal, just makes it how it should be, risky
They are flagged right now. To the owner of the loot and his corp. Sure you would like to make this about increasing their risk. That is the shell game. If that were the true goal, why not ask for a sec loss for anyone that loots a player wreck unless he is part of the war? That would be a risk. Don't like that one eh? It is not about the risk the vultures take. It is about your refusal to overcome laziness. Get to the wreck first and profit moar or go somewhere and fight where this is not a concern. Infant.
Patri
P.S. I think I look good on this soap box.
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Patri Andari
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Posted - 2008.05.27 03:47:00 -
[128]
Originally by: aUTOKILL Waaa, Waaa, what about them? Why do they get to play and I get gounded? Waa... (or something like that.)
As far as I can tell you are confusing two distinct issues. I suggest you start a new thread on the lack of risk for vultures. Point out in that thread how it's a huge fairness issue that they get so little risk and then make suggestions on how to change that. I would disagree with that opinion. I think being flagged to the wreck owner and his corp is enough risk for this behavior. But more importantly that is not the main issue addressed by the OP in this thread.
This post is about changing the mechanics so as to secure and perfect the shooter's claim to another player's wreck; therefore allowing him to legally shoot anyone who tries to claim jump. It therefore would confer a benefit that is not currently in the game at the moment and it ONLY enriches high sec warfare.
Hmmmm. So we are okay now with enriching activities done in high sec? If we get this change can we also get a few deposits of arkonor in .5? 
Patri
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JVol
The IMorral MAjority Imorral Dragons
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Posted - 2008.05.27 04:10:00 -
[129]
We get it, some high sec 'pirate' corp dec'ed you and ruined you eve world.. WE GET IT!!
This isnt ONLY for high sec, it helps just as much in low sec. Combat happens where it happens. The cost of wars in low sec costs me no less than in high sec. Its about a fair change that should be looked at by the devs.. Arent you curious what they think anout this topic?
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Zeknichov
Dark Prophecy Inc. Insurgency
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Posted - 2008.05.27 05:23:00 -
[130]
/signed
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aUTOKILL
Invicta.
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Posted - 2008.05.27 06:16:00 -
[131]
Originally by: Patri Andari
Originally by: aUTOKILL Waaa, Waaa, what about them? Why do they get to play and I get gounded? Waa... (or something like that.)
As far as I can tell you are confusing two distinct issues. I suggest you start a new thread on the lack of risk for vultures. Point out in that thread how it's a huge fairness issue that they get so little risk and then make suggestions on how to change that. I would disagree with that opinion. I think being flagged to the wreck owner and his corp is enough risk for this behavior. But more importantly that is not the main issue addressed by the OP in this thread.
This post is about changing the mechanics so as to secure and perfect the shooter's claim to another player's wreck; therefore allowing him to legally shoot anyone who tries to claim jump. It therefore would confer a benefit that is not currently in the game at the moment and it ONLY enriches high sec warfare.
Hmmmm. So we are okay now with enriching activities done in high sec? If we get this change can we also get a few deposits of arkonor in .5? 
Patri
wtf seriously. it was not a whine i was just addressing things that you have mentioned and you are turning it into a giant *****fest.
This change is NOT ONLY FOR HIGHSEC BUT ALSO FOR LOWSEC WHERE YOU WOULD HAVE TO LOSE SECURITY STATUS TO STOP PEOPLE FROM TAKING THE LOOT THAT YOU RIGHTFULLY WORKED FOR.
"Oh, its enough to have them flagged by the corp and the person that lost the ship"
how is that enough? they ("vultures") can swipe the can and dock before you know what hit ya. It doesnt help very much for the person who died to get the aggro, BECAUSE THEY DONT HAVE A SHIP TO DO **** ABOUT IT ANYMORE.
Have you ever been at war in lowsec or even highsec and have the **** taken from you because some ******* noob was sitting right by the wreck when you had to travel to it? OF CORSE YOU HAVENT YOU HAVE BEEN HUGGING A NOOB CORP FOR OVER A YEAR. GROW SOME ******* BALLS AND POST WITH YOUR MAIN. ~~~~~~ doin it for the stats
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aUTOKILL
Invicta.
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Posted - 2008.05.27 06:20:00 -
[132]
Edited by: aUTOKILL on 27/05/2008 06:20:11 ok, searious question for you mr. Patri Andari.
Have you EVER had a highsec war or lowsec war. If yes, in that war did you actually fight, or station hug. ~~~~~~ doin it for the stats
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Venkul Mul
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Posted - 2008.05.27 08:26:00 -
[133]
Originally by: aUTOKILL
Originally by: Venkul Mul
It can seem nitpicking, but that is what the developers need to program before it can work, so clearing all those little problem will take ages of developement.
umm.. isnt that what sisi is for. so the programers can test and make it work before it hits TQ.
""My corpmate ship was destroyed I will recover the loot. What, I can't tractor it, I will have a aggression flag if I take from it? Opps I am not on the killmail.""
dual ownership.. he will be able to tractor it and the agression flag wont matter cause if suicided, the party on the km cant do ****, and if war dec... well they shouldn't be looting until the field is clear, so the other party wont be able to do anything anyways.
We can continue forever, but a last try:
Sisi and Chaos ecc. is there for testing and developing, yes, but the developers don't have infinite time and resources, so I will prefer if the large quantity of time needed to develop dual ownership was used to develope other things, included a better drone AI, you can think a problem influencing only people that do war dec in high sec is more important, for me it is very low in the developement list;
the escort of the killed ship being incapable of tractring the wreck mean that you are making more easy for third party people (friend of the killer or not) to stheal from the wreck while making more difficult for the escort to recover it, essentially shifting your proble (that depicted in the OP) from the attaccker to the defender. Not good.
But the main disagreement stay the first point here: too much time to develope a complex system (dual ownership) for a limited number of people (those that do hig sec war dec in busy systems). I am convinced that it is a question of taste so you feel that it is very important, so I dubt we will ever agree. Have fun.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.05.27 09:28:00 -
[134]
Originally by: aUTOKILL
Originally by: Patri Andari
Originally by: aUTOKILL Waaa, Waaa, what about them? Why do they get to play and I get gounded? Waa... (or something like that.)
As far as I can tell you are confusing two distinct issues. I suggest you start a new thread on the lack of risk for vultures. Point out in that thread how it's a huge fairness issue that they get so little risk and then make suggestions on how to change that. I would disagree with that opinion. I think being flagged to the wreck owner and his corp is enough risk for this behavior. But more importantly that is not the main issue addressed by the OP in this thread.
This post is about changing the mechanics so as to secure and perfect the shooter's claim to another player's wreck; therefore allowing him to legally shoot anyone who tries to claim jump. It therefore would confer a benefit that is not currently in the game at the moment and it ONLY enriches high sec warfare.
Hmmmm. So we are okay now with enriching activities done in high sec? If we get this change can we also get a few deposits of arkonor in .5? 
Patri
wtf seriously. it was not a whine i was just addressing things that you have mentioned and you are turning it into a giant *****fest.
This change is NOT ONLY FOR HIGHSEC BUT ALSO FOR LOWSEC WHERE YOU WOULD HAVE TO LOSE SECURITY STATUS TO STOP PEOPLE FROM TAKING THE LOOT THAT YOU RIGHTFULLY WORKED FOR.
"Oh, its enough to have them flagged by the corp and the person that lost the ship"
how is that enough? they ("vultures") can swipe the can and dock before you know what hit ya. It doesnt help very much for the person who died to get the aggro, BECAUSE THEY DONT HAVE A SHIP TO DO **** ABOUT IT ANYMORE.
Have you ever been at war in lowsec or even highsec and have the **** taken from you because some ******* noob was sitting right by the wreck when you had to travel to it? OF CORSE YOU HAVENT YOU HAVE BEEN HUGGING A NOOB CORP FOR OVER A YEAR. GROW SOME ******* BALLS AND POST WITH YOUR MAIN.
don't you get an aggro timer when taking other people loot ? means no docking for 15 minutes ? or am I confusing things here ? --- SIG --- CSM: your support is needed ! |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.05.27 10:49:00 -
[135]
Edited by: Cpt Branko on 27/05/2008 10:53:25 Edited by: Cpt Branko on 27/05/2008 10:52:46
Originally by: Hugh Ruka
don't you get an aggro timer when taking other people loot ? means no docking for 15 minutes ? or am I confusing things here ?
No, you don't.
You can scoop someone's loot and dock immediately - the only risk is that owner of the wreck (who's already out of a ship due to becoming a preety explosion and will definitely need more time to dock->get in ship->undock->warp to the scene then a vulture needs to scoop loot -> warp to station at 0 -> dock) has kill rights for the next 15 minutes.
Which you can just wait off in station if you wish.
Dual-ownership (with people on the KM + the victim and his corp all being owners on the wreck) insures that the victors after a fight can attack the vultures (and without a sec hit too, which is the issue for positive sec status people in low-sec wars) and fend them off.
Any comments about the defeated tractoring X or Y are totally moot, they're all dead or fled. You don't tractor wrecks while fighting.
The suicide gankers on killmail are all dead anyway so it doesn't help them in any way or form (while the escorts can still fire on thieves as they can now, hence dual ownership).
This will be increasingly important as FW hits. People wishing to avoid sec hits (or, in high-sec, concordokken) will have no way of protecting the loot from their kills in low-sec or high-sec. FW being one giant war, I expect that something will need to be done to make it possible for people to defend their loot (if the vultures want to salvage, fine).
While right now this is not a issue which affects a lot of players, with FW it suddenly will be.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Patri Andari
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Posted - 2008.05.27 11:14:00 -
[136]
Bipolar, right? Are you taking your meds? First we have calm and introspective aUTOKILL:
Originally by: aUTOKILL
Originally by: Patri Andari
For these and other fine benefits we are sorry but you have to get your ass out of high sec or figure out a work around.
this has nothing to do with the discussion about the proposed ideas. please refrain from posting such remarks.
Then we have raging-lunatic-mockingbird-manBEARpig aUTOKILL:
Originally by: aUTOKILL wtf seriously....Have you ever been at war in lowsec or even highsec and have the **** taken from you because some ******* noob was sitting right by the wreck when you had to travel to it? OF CORSE YOU HAVENT YOU HAVE BEEN HUGGING A NOOB CORP FOR OVER A YEAR. GROW SOME ******* BALLS AND POST WITH YOUR MAIN. DO YOU HEAR THE VOICES TOO!?
Added that last sentence for effect. It seems to fit the mood.
If it gets less profitable for one to make isk doing PVP as you go to higher and higher security systems it is a GOOD thing. Working as intended. It is supposed to be that way with all isk making endeavors. Vultures are opportunist. Not much different from suicide gankers but easier to defend against. Dedicated salvager/looter solves the problem.
Patri
p.s. I consider a "main" to be the character that makes the mountain of isk, not the one that bleeds the isk for PVP. That tough guy is not a very effective isk earner. As such, this char makes great isk and never complains about returns in high sec, low sec or 0.0. They are all great. So who is your "main"?
Oh, and please stay away from sharp objects when you are feeling manic.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.05.27 12:07:00 -
[137]
Edited by: Cpt Branko on 27/05/2008 12:08:57
Originally by: Patri Andari I consider a "main" to be the character that makes the mountain of isk, not the one that bleeds the isk for PVP.
Many 0.0 dwellers rat/etc with their mains for the ISK (or have their alliance supply them with ships).
Most low-sec pirates pirate for their ISK if they're any good. I know I'm sitting on a comfortable (bear in mind that my typical ship will have a loss cost of about 30-ish M and I don't lose them that often) 2.6B at the moment with roughly 150M in assets (I started piracy with a roughly 400M capital and 50M in assets).
Mercenaries probably make even better ISK then most.
Quote:
If it gets less profitable for one to make isk doing PVP as you go to higher and higher security systems it is a GOOD thing. Working as intended. It is supposed to be that way with all isk making endeavors.
Actually, it's rather the inverse (with profit from PvP, and profit from PvE in high-sec is preety damn big as well).
The least profitable PvP is apparently in 0.0; blobbing and so on (and big gang on gang fights or fleet fights) don't tend to make a lot of ISK due to significant losses on all sides of a fight.
Piracy is fairly profitable; but to get the best loot you need to have a very organized crew (catching blockade runners is a non-trivial task), you need to fly cost-effective, and you have fairly regular anti-pirate gangs (and other pirates) and so on and on trying to pick a fight which you have to deal with or run from.
Suicide ganking, on the other hand, is much more profitable in the same time frame. It exploits the stupidity of high-sec residents (who falsely believe they're safe in high-sec, even on autopilot with tons of ISK in untanked ships). Then again, most of the ISK and valuables are located in high-sec trade hubs and the systems connecting them.
At any rate, with FW hitting and fights happening all over, some way of protecting yourself from the vultures stealing loot (if they want to salvage, fine, 99% of people won't fit salvagers on a combat ship anyway) without getting concorded or losing security status IS necessary.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Kane Rizzel
NovaKane Incorporated Derek Knows Us
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Posted - 2008.05.27 23:09:00 -
[138]
Edited by: Kane Rizzel on 27/05/2008 23:10:21
Originally by: Raffael Ramirez You keep what you kill..
Sounds allright
This
A Pirates Perspective
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aUTOKILL
Invicta.
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Posted - 2008.05.27 23:26:00 -
[139]
Originally by: Kane Rizzel Edited by: Kane Rizzel on 27/05/2008 23:10:21
Originally by: Raffael Ramirez You keep what you kill..
Sounds allright
This
the necromonger way  ~~~~~~ doin it for the stats
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Cyberbite
Syrkos Technologies
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Posted - 2008.05.27 23:39:00 -
[140]
This is definitely something that needs a change. Truthfully i don't care which way...as long as it's made equal all around...if you kill an npc and get 'rights' to it...i don't think a player kill should be any different...
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Kirex
Vale Heavy Industries Molotov Coalition
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Posted - 2008.05.27 23:41:00 -
[141]
Yes great idea. :)
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Fox Ogmo
Caritas.
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Posted - 2008.05.27 23:44:00 -
[142]
Agreed; equal treatment of missioners' loot and pirates' loot.
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Professor Leech
Southern Light Entertainment Black Scope Project
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Posted - 2008.05.28 00:31:00 -
[143]
This is another one of these ideas that people think is great but it's actually stupid.
When salvage was introduced you needed to loot the can (get flagged) and then salvage. I went around salvaging and had all sort of people running away from me. The flagging mechanic is a great method of terrorising new players and killing carebears who don't know any better. Thus flagging for salvaging isn't going to be of any benefit to the majority of players.
Privateers was the best concept ever introduced into eve and now it's members are reduced to whining about salvage.
Salvage is just that salvage from a wreck. It's a free for all. If you can't handle the competition give up salvaging.
Originally by: Crawe DeRaven this thread is obviously going places
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The PitBoss
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2008.05.28 00:34:00 -
[144]
Originally by: Professor Leech Privateers was the best concept ever introduced into eve and now it's members are reduced to whining about salvage..

If you can look past who actually brought this subject up ... I KNOW you would see the light .. BUT you can't because you're shallow ... so ... move along
Thanks,
PB
Siggys and Banners by: Kalen Vox |

ceyriot
Induseng Enterprises R0ADKILL
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Posted - 2008.05.28 00:50:00 -
[145]
support, /signed, and all that lovely nonsense.
Faction Store - Killboard |

JVol
The IMorral MAjority Imorral Dragons
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Posted - 2008.05.28 00:57:00 -
[146]
Edited by: JVol on 28/05/2008 00:59:07
Originally by: Professor Leech This is another one of these ideas that people think is great but it's actually stupid.
When salvage was introduced you needed to loot the can (get flagged) and then salvage. I went around salvaging and had all sort of people running away from me. The flagging mechanic is a great method of terrorising new players and killing carebears who don't know any better. Thus flagging for salvaging isn't going to be of any benefit to the majority of players.
Privateers was the best concept ever introduced into eve and now it's members are reduced to whining about salvage.
Salvage is just that salvage from a wreck. It's a free for all. If you can't handle the competition give up salvaging.
I havent seen one person that was for this that was whining, quite the opposit. The op in this case isnt talking about salvage at all.
Since you brought it up tho.. Salvage should also be 'duel flagged' the original owner and the person who delt the final blow. T2 salvage is too valuable to just be 'free' to any person who gets there first to a wreck. Mission loot, keep it free t1 rigs should be cheap n plentyfull.
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Monkey Saturday
SAS Elite Ops Chaos Incarnate.
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Posted - 2008.05.28 01:27:00 -
[147]
I have to go with no on this. The loot only belongs to the person who killed the ship when it is snuggly in their hold.
I've swiped too much good stuff in my time to want to change this 
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The PitBoss
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2008.05.28 02:14:00 -
[148]
Originally by: Monkey Saturday I've swiped too much good stuff in my time to want to change this 
Acknowledging its thievery is the FIRST step 
Thanks,
PB
Siggys and Banners by: Kalen Vox |

Allaria Kriss
Elipse Inc.
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Posted - 2008.05.28 02:31:00 -
[149]
Edited by: Allaria Kriss on 28/05/2008 02:32:28 Signed. As it is now, being around a high-sec fight in a cheap ship is a great chance for opportunistic profit - Grab the dead sucker's loot and warp off or dock to cool your jets somewhere. This is particularly common around Emperor Family Academy in Amarr, where there are often professional vultures that make careers out of this.
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Stephannus Calimben
Trill Crabulas Nihil-Obstat
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Posted - 2008.05.28 02:39:00 -
[150]
Edited by: Stephannus Calimben on 28/05/2008 02:39:48 /signed
Pirates have enough odds stacked against us. At least give us some recourse against people pilfering the spoils of war.
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