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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Sahjahn
Caldari shadow and flame
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Posted - 2008.07.25 14:24:00 -
[361]
Gets a big thumbs up from me, now let's just get it deployed, woot :)
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Highpriest Sylvia
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Posted - 2008.07.25 14:24:00 -
[362]
Originally by: Lemonx This is just stupid. Good work on nerfing nano before doing anything to the blob. Its great how skills shouldnt affect pvp at all.
skill ...
orbit & f1-f8? whow you amaze me!
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ApaKaka
Lone Starr Corporation
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Posted - 2008.07.25 14:25:00 -
[363]
Originally by: Hoshino Rika hmm most of poeple dont see that the MWD will be affected only by scramblers, the 7.5km ones >_> vagas still orbit at 20 >_>
Gallente recons have bonus to warp scrambler. So i guess you can imagine a warp scrambler II having 12.5 km range or so after the changes, add the bonus from recon, you have 30ish or so km scram+mwd reset range?
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Is forporn
THE INTERNET.
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Posted - 2008.07.25 14:25:00 -
[364]
Originally by: Richard Angevian 1. Get rid of MWD's larger than 1mm, that way small ships can still go fast, but cruisers and above which are ships not meant for speed, can't. Nothing bigger than a frigate should be moving at 5km/s

Join THE INTERNET. today |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.25 14:25:00 -
[365]
Edited by: Lt Angus on 25/07/2008 14:25:23 Quite a big missile boost too, all tracking weapons will suffer my pvp drake looks nicer then ever 
Shhhh, Im hunting Badgers |

Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.25 14:25:00 -
[366]
Originally by: Riho lol.. show me a proper thread ... all i have seen for the last year is...."whaaaaaaaa i got killed by nanoz.... nerf nerf nerf because im to stupid to think and adapt"
Strange, all I've seen is 'wahhhhh I can't kill anything unless I nano and am too stupid to try something else'. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Ikvar
Sharks With Frickin' Laser Beams
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Posted - 2008.07.25 14:25:00 -
[367]
DO NOT RUIN BLASTER SHIPS!
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Julien makka
The Mutineers
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Posted - 2008.07.25 14:26:00 -
[368]
Originally by: Highpriest Sylvia
Originally by: Lemonx This is just stupid. Good work on nerfing nano before doing anything to the blob. Its great how skills shouldnt affect pvp at all.
skill ...
orbit & f1-f8? whow you amaze me!
Is it possible to be even more cluelesS?
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Yukisa
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Posted - 2008.07.25 14:26:00 -
[369]
You devs need to ask yourself a vital question and come to understand the game before you try to balance it...
1. What was the intention of the MWD as a module when it was designed and implemented?
Was it intended to be a module to quickly close the gap for short range ships, a quick short burst to escape or rather a constant super high speed as it turned to be?
Looking back at the implementation it suggested that the MWD was designed primarily for short burst of high speed as it was never meant to be sustainable. However, it didn't work out this way..
When it became sustainable it obsoleted AB. Thats when game balance went downhill and you guys failed to see it coming, especially when snake implants, command ship mods that boost speed, and even boosters were added in patches. This irritated many when CCP acknowledge ships flew too fast then added poly rigs...
Now let us go back to the original design concept of MWD. Instead of changing all the multitude of factors that now make it stupidly out of balance, simply go back and make MWD work in short bursts of speed, not sustained. i.e. Low duration, long reactivation. Then buff afterburners. They were always too slow. The changes suggested will hurt AB as well as speed is much less with MWD or AB.
A major problem for small ships is their extreme weakness vs light/heavy missiles and scout drones. It's either a hit or miss affair, you either go fast and evade it, or you die. Light missiles rarely occur on big targets so it isn't as big a concern, but almost all big ships have room for light drones. This makes them too effective as an anti-light platform when their role is to be anti-heavy. Think about this point over and you will understand there are many more changes required if you truly want to rebalance speed in Eve.
A few suggestions:
1. MWD returned to its short burst-high-speed usage. 10s duration, 60s re-activation timer. 2. AB speed is increased. The % increase can be tested to get the right amount. Basically the AB is the module of choice for dog fights while the MWD is for those wanting gap closing bursts or quick evasion, not constant evasion. 3. Lower sig radius of small ships so they can avoid some drone fire and lower light missile explosion velocity. (Speed and size is a defense, not a do or die mechanism with a threshold one can exceed to be invulnerable)
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BuIIseye
Amarr Pax Amarria Corp
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Posted - 2008.07.25 14:26:00 -
[370]
Carebear Raven Pilot > help i lost another raven ganked by a vagabond CCP > roger, nerfing them
Seriously CCP, i don't even fly nanoships, yet i see this nerf affecting everyone.
Arazu/Lachesis will be way better than Rapier/Huginn.
Missile boats get a stealth boost, because missiles don't need tracking (Drake's/Cerb's/Raven's + Arazu's combo is the new FOTM for medium sized gangs).
Solo Pvp becomes ever more harder because, now, a solo shortrange fitted battleship moves ever more slower, you need a tackler (can't call that solo pvp anymore now can I).
Encourages blobbing even more as people that used to travel alone, or roam, now go with bigger gangs to be safer.
Jumping into bubble camps are now signing your death warrent, even with superior tactics or firepower, you end up dieing to a much inferior defender, increaseing the already stupid ammout of whines about titans and cynojammers.
People will go back to chokepoint camping instead of roaming since it's much more comfortable and easy.
Basicaly EVE becomes slower and boreing.
Don't get me wrong thou, I can understand the need to nerf ships with ludicrous speeds, but can't it be done just by adding stack penalty's to mwd + speed modules/snake implants/gang bonus's and replacing the effect of the X-Instinct Booster to sig radius reduction. The scrambler boost is also a nice thing but it shouldn't affect battleships in my opinion, the stack nerf should be enough to make sure battleships never pass the 1.5km/s which is enough to bypass interdictor or mobile disruptor fields.
So instead of nerfing stuff that didn't needed it, just to be on the safe side, how about dedicating more time to figuring ways of discouraging blobs, in a way that actually works.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.25 14:26:00 -
[371]
This is actally an indirect boost to the Pilgrim.
1- Approach target gunboat 2- Unclock, lock, use 2 tracking disruptors with tracking scripts 3- Laugth while even webbed you're still orbiting too fast for him to touch you. 4- Profit. ------------------------------------------
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Morphisat
Rakeriku Otaku Invasion
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Posted - 2008.07.25 14:26:00 -
[372]
These are certainly interesting changes. Except the people that flew these ridiculous fast ships (for a hefty price tag) I think most players will enjoy these changes.
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Chaeidras
Amarr Marquie-X Corp Majesta Empire
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Posted - 2008.07.25 14:29:00 -
[373]
Originally by: ApaKaka
Originally by: Hoshino Rika hmm most of poeple dont see that the MWD will be affected only by scramblers, the 7.5km ones >_> vagas still orbit at 20 >_>
Gallente recons have bonus to warp scrambler. So i guess you can imagine a warp scrambler II having 12.5 km range or so after the changes, add the bonus from recon, you have 30ish or so km scram+mwd reset range?
Hm don't know if I misunderstand that but...
Originally by: EVEMon Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level
Recon Ships Skill Bonus: 20% bonus to warp disruptor range and -96% to -100% reduction in Cloaking Device CPU use per level
Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.
Note: can fit covert cynosural field generators
Arazus don't get a bonus to warp scrams ... ---- There is always a bigger fish |

Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.07.25 14:29:00 -
[374]
Edited by: Veldya on 25/07/2008 14:30:18 Wow, so much Triumverate/PL whining, who would have thought?
Yeah, these changes are going to hurt you if all you have ever done in EVE is bypass 90% of the game in an over-powered nano-setup. Why should so many aspects of the game not apply to nano-ships when it applies to everything else?
You want to sneak into enemy territory, fly some black-ops ships. The only reason you fly nano ships is because it makes bubbles obsolete and most weapons can't hit you, the few that can hit you do no damage if they do hit you.
Been a long time coming. I am sick of having to take gangs of 5 people to track and tackle ONE of you twits down. Nano's aren't the answer to blobing gangs, they are the reason for blobbing gangs. If you are going to take on a nano gang you need absurd numbers to lock the ****ers down.
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Highpriest Sylvia
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Posted - 2008.07.25 14:30:00 -
[375]
Originally by: Julien makka
Originally by: Highpriest Sylvia
Originally by: Lemonx This is just stupid. Good work on nerfing nano before doing anything to the blob. Its great how skills shouldnt affect pvp at all.
skill ...
orbit & f1-f8? whow you amaze me!
Is it possible to be even more cluelesS?
yep, one could be you :)
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Hoshino Rika
Caldari GBTeam
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Posted - 2008.07.25 14:31:00 -
[376]
Originally by: Lorna Loot
Actually, get a gellente recon, scram range is 20-30Km Additionally yeah, vagas orbit at 20km, doing what 100DPS max? Lrn2play.
Scramble not distupt. True sansha warp scrambler-> 10km, 100% bonus with Galente recon V -> 20km warp disruptor II - 24km
learn to orbit at 20100metres?
"Wellcome to Rivendell... Mr Anderson"
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THRASHER23
Gallente Sniggerdly Pandemic Legion
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Posted - 2008.07.25 14:32:00 -
[377]
"For those of you who consider yourself to be Speedy Gonzales and enjoy travelling in Ludicrous speed this blog may come as a bit of a shock."
Next time you want feed back on a controversial nerf that you obviously are bias to try not to come off so condescending. Anyway your nerf here seems to advocate a way of gaming that your servers are not able to efficiently support, blobage. And how exactly is guerilla warfare suppose to be a viable tactic if speed is nerfed? It's a FACT that if want to have a chance at winning against an overwhelming larger enemy, smaller and faster is the way to go. This nerf if an obvious contradiction to your goal to keep guerrilla warfare a useful tactic. For death and glory
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 14:33:00 -
[378]
Originally by: CCP Nozh
Originally by: Mitsuni Abashadoni
Please CCP; at least explain how you want to achieve viable guerilla warfare with these changes, because as I see it, you're about to kill the last small gang warfare tactic there is.
The same way as before. You'll still be considerably faster when fitting for speed, but just not eight times faster than normal MWD speed.
Originally by: CCP Nozh
Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for.
- small gang approaches blob - small gang engages blob - small gang turns on MWD to flee from blob - blob fires missiles at targets that have no speedtank and massive sig radius - blob kills small gang
So explain to me again how this change preserves guerilla warfare?
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Julien makka
The Mutineers
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Posted - 2008.07.25 14:33:00 -
[379]
Originally by: Highpriest Sylvia
Originally by: Julien makka
Originally by: Highpriest Sylvia
Originally by: Lemonx This is just stupid. Good work on nerfing nano before doing anything to the blob. Its great how skills shouldnt affect pvp at all.
skill ...
orbit & f1-f8? whow you amaze me!
Is it possible to be even more cluelesS?
yep, one could be you :)
Thank god i know better. Please consider the fact that pvp is not like your average mission.
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Groves111
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 14:33:00 -
[380]
Originally by: Mr Mozzie Edited by: Mr Mozzie on 25/07/2008 13:15:12 This is [not] very fair for those people who have spent billions on snake sets, officer speed mods etc. The value of their investment will be destroyed overnight.
Perhaps these people could keep their old version mods unchanged, but they would no longer be spawned. The new nerfed mods could then be introduced in their place.
The old modules etc will dissapear from the game gradually through attrition, and the old ones will become very prized items.
Or they could get a cape for their character in ambulation.
:'( I'll take the cape. ---
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Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 14:33:00 -
[381]
Edited by: Serilla on 25/07/2008 14:33:32
Originally by: Shadowsword This is actally an indirect boost to the Pilgrim.
1- Approach target gunboat 2- Unclock, lock, use 2 tracking disruptors with tracking scripts 3- Laugth while even webbed you're still orbiting too fast for him to touch you. 4- Profit.
Where's the module that counters missiles now (lol defenders) __________________
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Species 3758
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Posted - 2008.07.25 14:33:00 -
[382]
Originally by: Hoshino Rika
Originally by: Lorna Loot
Actually, get a gellente recon, scram range is 20-30Km Additionally yeah, vagas orbit at 20km, doing what 100DPS max? Lrn2play.
Scramble not distupt. True sansha warp scrambler-> 10km, 100% bonus with Galente recon V -> 20km warp disruptor II - 24km
learn to orbit at 20100metres?
Don't you mix sth up here? warp scrams are the close range ones, arazus don't get a bonus on warp scrams only disruptors
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Myra2007
24th Imperial Crusade
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Posted - 2008.07.25 14:34:00 -
[383]
Edited by: Myra2007 on 25/07/2008 14:35:05
Originally by: Chaeidras
Arazus don't get a bonus to warp scrams ...
currently ingame they do get a bonus to scram and disruptor range. tried and tested.
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Alex Salas
BROTHERHOOD OF SPARTA Dominatus Phasmatis
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Posted - 2008.07.25 14:34:00 -
[384]
Why train for minmatar?
You have effectively nerfed a race of ships.
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Deva Blackfire
D00M.
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Posted - 2008.07.25 14:34:00 -
[385]
Originally by: Species 3758
Don't you mix sth up here? warp scrams are the close range ones, arazus don't get a bonus on warp scrams only disruptors
they get to both
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 14:34:00 -
[386]
Originally by: Chaeidras Arazus don't get a bonus to warp scrams ...
''Recon Ships Skill Bonus: 20% bonus to warp disruptor range and -96% to -100% reduction in Cloaking Device CPU use per level''
just because it says DISRUPTOR doesnt mean it only applies to them....lurk moar/play the game/etc etc
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Lorna Loot
Caldari Nox Eternus
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Posted - 2008.07.25 14:35:00 -
[387]
Originally by: Highpriest Sylvia
Originally by: Lorna Loot I love the way all the shit alliances and the alts are the ones supporting this.
Oh and thanks, almost every blaster ship is now pretty useless.
Warp in, target is 10km away. MWD towards them, webbed, scrammed and MWD deactivates.... Sit at 8km. Die.
Because Gallente needed nerfing again.
oh because your corp/ally is so great? deal with the incoming changes or don't, either way I don't care!
If you don't care then what you doing replying?
I can deal with speed reducing but killing off an entire race is shit
Lets see now, blaster boats. Domi, Mega, Hype, Astarte, Kronos, Eos, Brutix, Myrm, Phobos, Deimos, Thorax, Vexor, Taranis.
All will have issues ever reaching their targets against another gang due to having their MWD's off-line all the time.
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Lorna Loot
Caldari Nox Eternus
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Posted - 2008.07.25 14:36:00 -
[388]
Originally by: Ikvar DO NOT RUIN BLASTER SHIPS!
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.25 14:36:00 -
[389]
Originally by: Odre Echee Has anyone else noticed?
Pro-change : apparently does this out of spite, "lol tears sweet", "lol serves you right"
Anti-change : apparently finds time to explain why it's a bad idea.
Must be reading a different thread tbh cause that's not what I see here  ...
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Species 3758
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Posted - 2008.07.25 14:37:00 -
[390]
Originally by: Deva Blackfire
Originally by: Species 3758
Don't you mix sth up here? warp scrams are the close range ones, arazus don't get a bonus on warp scrams only disruptors
they get to both
kk learned another thing :) thx
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