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Thread Statistics | Show CCP posts - 15 post(s) |

sxndy
Gallente
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Posted - 2008.07.25 14:06:00 -
[331]
Why the afterburner nerf?
Although pvp mwd is all fine and dandy, afterburners are mostly used in missions where they are much needed. Ever wondered why people fit them?
The games not all about pvp m8, it does have some depth so why try to shallow it by nerfing afterburners under the name of pvp ballancing?
As for the nerf to gang bonuses, I hope thats a joke. Why not just nerf the mwd bonus, why all the hate for afterburners?
I just really don't see the point in messing with afterburners, it will detract mission fun. And I love afterburner gang bonuses on my mission BS.
*feels sick*
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Kransthow
Victory Not Vengeance Intrepid Crossing
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Posted - 2008.07.25 14:07:00 -
[332]
Answer me this ccp, what is the HACs new role to be?
My alt is "Is Forporn" |

SetInEdill
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Posted - 2008.07.25 14:07:00 -
[333]
CCP, minmatars ships after this fix will be trash.
Can you change all minmatar-profile skills to galent-profile skills?
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Tob'ias Sjodin
Organized Crime Black Hand.
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Posted - 2008.07.25 14:07:00 -
[334]
Originally by: Rawr Cristina You know this is more of a boost to the nano-style of ships than an actual nerf, right?
So now you can only go 4km/sec instead of 6km/sec, boo-hoo all roaming pvp is completely dead its blob online now WTS life. 
What actually happens is when someone gets a web on you, you can still go 2km/sec.
Except there will be an arazu at every gatecamp now making you dead in the water. ^^
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Pete Stalker
D00M. Triumvirate.
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Posted - 2008.07.25 14:09:00 -
[335]
Is it April 1st yet? 
I can't believe you guys are taking this so serious...
There are only two types of aircrafts -- fighters and targets. |

Ander
Gallente Sniggerdly Pandemic Legion
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Posted - 2008.07.25 14:09:00 -
[336]
Another new Dev listening to the loud carebears on forums who havent trained for hyenas/huginn/rapier or know how to fit web, and now wants to make a mark on the game.
These proposed changes will drive eve even more towards blobbing.
We'll be seeing big sac fleets, remote rep BS fleets and eagles now as the new flavor of the month PVP. Numbers will be everything, not skill-driven combat.
EVE PIRATE
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Mr Rive
Black Omega Security Pandemic Legion
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Posted - 2008.07.25 14:09:00 -
[337]
this is completely ridiculous. Rather than nerfing ALL speed, just nerf the ships that go way too fast. MAYBE you make assault frigates get a web range bonus, they can tank HAC's long enough for other stuff to get in range, rather than completely destroying speed and nanogangs altogether, just get rid of the ships that go 15k, because yes, that is dumb. youve gone waaaaay too far with this CCP i hope you wake up before you destroy it for people who PvP, rather than people who think they PvP, die to someone then come whine on the forums complaining that MWD's are too powerful
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Gorbon Hauler
Oberon Incorporated Morsus Mihi
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Posted - 2008.07.25 14:09:00 -
[338]
This is a real mistake - will encourage everything I have grown to dislike about the game :(
People who have an issue with nano gangs need to just learn how to fight them.
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Dr Qui
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Posted - 2008.07.25 14:09:00 -
[339]
Concerned about the blasterboats sicne they alreayd have hard time catching anything this is going to hurt. By the way i nano and i blaster so been on both sides. One possible fix to this is web drones. Gallente have webber drones to catch and nail fast ships and you put them on the slowest drones in the game makes no sense. They need to be able to catch fast ships to web. Maybe 5 drones gives you 50% speed reduction butthey can actually catch something else than a BS going backwards
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Arrs Grazznic
Poena Executive Solutions
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Posted - 2008.07.25 14:10:00 -
[340]
Already a long thread and too much to skim through at the mo, but a quick thought...
If you are reducing web effectiveness, are you going to increase their range? For example, your average webber now has a range of 15km along with it's 50% effect? Or, radically, how about webber scripts? Range vs. strength?
Cheers, Arrs
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NvyoU
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Posted - 2008.07.25 14:10:00 -
[341]
Originally by: Hugh Ruka
3. I know 2 is not viable. so a modification to MWDs is in order: while MWD is active, you cannot lock targets or activate modules that cannot be activated while in warp. solved pretty much any MWD problems. they will become GTFO modules. nothing more, nothing less.
Love this idea! I seem to rememeber a dev once stating that this was all that MWD's were originally intended for?
Interesting times ahead though!
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Kai page
coracao ardente Triumvirate.
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Posted - 2008.07.25 14:10:00 -
[342]
speed freak reporting in !
cloaks > nanos
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Odre Echee
Equestrian Knight Order of Lolicon
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Posted - 2008.07.25 14:10:00 -
[343]
Has anyone else noticed?
Pro-change : apparently does this out of spite, "lol tears sweet", "lol serves you right"
Anti-change : apparently finds time to explain why it's a bad idea.
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Lag in Motsu or other hubs? Can't bear it and want to change? Remember : YOU are part of the problem! |

Torquemada Inquisitor
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Posted - 2008.07.25 14:11:00 -
[344]
The Tri/PL/Exceed etc* nanoblobbing tears in this thread manage to be both sweet and deliciously salty, yet have a wonderfully bitter and sour edge to them. How can that be?
*I put Exceed in that list just to annoy the other two through a delightful hint at equivalence.
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Pantheros
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Posted - 2008.07.25 14:11:00 -
[345]
Originally by: Aenis Veros Dear Fail PvP-alliances, you will still fail after the nano-nerf. Don't get your hopes up. (*choke* HYDRA *choke*)
lmfao, /signed
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Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2008.07.25 14:12:00 -
[346]
This is a pants idea.
I think ships should actually be sped up across the board and introduce a proper physics engine. Surely it's easier to make the counter-measures to speed (disruptors and webbers) than to nerf the entire speed capability of all the ships...
For example, the difference between a T2 webber on an Inty (10km radius) and a top-officer wbber on a Rapier (80km range) is way too much... fiddle with the range and power of disruptors and webbers, but ensure the range of modules scales according to the ship, ie Frigates can fire and hit (with fall-off applied) at 20km, and be outside web/disrupt range, while a cruiser can do this at 40km and a BS at 80km.
Balance to me would be to be able to actually dogfight in any ship (reminiscing the thrill of a Machariel dogfight). 
The other thing not considered in the Blog is the difference between the races: Caldari: slowest but with max range, while Minmatar are the fastest with the lowest range, and Gallente and Amarr in between. Caldari ships have over time got faster, Minmatar have stayed the same and Amarr and Gallente have got slower, to the point that Amarr ships are some of the slowest in game. This needs fixing, a nano-Raven should be an impossibility. Also consider the roles, a Deimos without an MWD would diminish it's use and popularity to nil, despite it being alongside the Vagablonde one of the most exhilarating PvP ships to fly, due to the conscious decision a pilot has to take in order to take damage in order to kill. Then you have Machariels and Vindicators in the BS class doing the same roles.
The point being, is that it is VITAL to have the ability to tank 3 ways: shield, armor or speed. And dogfighting is absolutely a MUST in the ability of any spaceship game.
The basic issue with speed and the BIGGEST consideration CCP must take into account is that speed makes PvP *fun* and *exhilarating* - nerf speed, and you nerf gameplay, simple as that.
Personally nothing tops being in a Blasterthron or Deimos, having taken the decision to get up close and personal and out-gank anything in sight, and a Vagablonde dogfight is a battle of wits and player skill rather than anything controlled automatically by the game.
So no, don't slow down, make things faster, and beef up the counter measures.
Director | www.eve-bank.net |

Amelis Laucian
Caldari Quack Mongers
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Posted - 2008.07.25 14:12:00 -
[347]
Originally by: Stab Wounds i see lots of gallente whiners too lol
gallente have been overpowered for far too long and needed a nerf (megathron, thorax, deimos, eos, astarte.) now you guys have to use tactics instead of mwd,web, shoot. so sorry you don't have a brain.
look how completely clueless about this game u are
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Hoshino Rika
Caldari GBTeam
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Posted - 2008.07.25 14:12:00 -
[348]
well arazu with faction scrable and lvl 5 will scramble at arpound 18km. if arazu is centred at gate you align with one cycle MWD and run awayyou got shortscra,mble probably, one cycle over but you run away with inertia >_> and you are faster on mwd than arazu and you already have full speed. your worst ernemies will be not arazu, but role ceptors with scramble bonus >_>
"Wellcome to Rivendell... Mr Anderson"
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.25 14:12:00 -
[349]
Edited by: Dungar Loghoth on 25/07/2008 14:12:04 Well, here's hoping Warhammer gets finished up this year. ---
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Highpriest Sylvia
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Posted - 2008.07.25 14:13:00 -
[350]
Originally by: Torquemada Inquisitor The Tri/PL/Exceed etc* nanoblobbing tears in this thread manage to be both sweet and deliciously salty, yet have a wonderfully bitter and sour edge to them. How can that be?
*I put Exceed in that list just to annoy the other two through a delightful hint at equivalence.
hahaha signed
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WarGod
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 14:13:00 -
[351]
WTB better devs!
Wog1 |

Arctur Ceti
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Posted - 2008.07.25 14:14:00 -
[352]
And then the Lord sayeth:
Let the pro-nano whines begineth!
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.07.25 14:14:00 -
[353]
i wonder how many people are going to quit now it should be much safe in low in in about 2 weeks.
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Pete Stalker
D00M. Triumvirate.
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Posted - 2008.07.25 14:15:00 -
[354]
BTW Nozh, I love how you boosting mining frigates! Hurrah for mining-speed-frigates! 
http://ccp.vo.llnwd.net/o2/devblog/img/new_MWD_speeds(1).png
There are only two types of aircrafts -- fighters and targets. |

Gnulpie
Minmatar Miner Tech
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Posted - 2008.07.25 14:15:00 -
[355]
NERF ARAZU!!
I can hear already the next whines...
The proposed changes not good at all. And if a devblog begins with "there is no counter to speed than speed" then I am not really sure if the devs know their own game any more or what.
Yes, high speeds can be painful. Yes, they can win. Maybe they need some balancing. BUT NOT IN THIS WAY! Breaking 100's of other aspects which then needs also 'fixing': we all know where this ends...
I propose again: add the amount of bonus from mwd as malus to agility. 500% more speed = 500% less agile. PROBLEMS SOLVED!
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SirFett
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.07.25 14:15:00 -
[356]
my 2isk worth
why not instead of "rebalancing" tons of modules implants and whatnots keep mwd speed as it is but instead change its use to a "GTF out module" (of course with this explanation killing of mwd with warm disrutors still makes sense but lets ignore that for now ) after all its called a micro WARP drive... have you ever tryd targeting anything in warp ? look for the message 
this of course will force everybody to use afterburners driving the standard pvp speed down to where it was originaly intended to be of course intys would need to be changed a little bit to achieve higher speeds but all of a sudden look assault friggates have allmost use again too (if you make em a tiny bit faster)  vagas can still runn arround in circles and if it gets too hot push the mwd button and get out faster than anything else but behold you could fight back ohnoes also it doesnt reeealy screw that much with smaller gang warfare because the fast ships are still faster than others and can still get out faster just means diffrent sacrifices and a more diverse fleet composition if you want both AB and MWD
but yeah the nerf is coming allmost exactly as stated in the dev blog nothing we can do 
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Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 14:16:00 -
[357]
What's the counter to missiles now besides tanking everything. Relatively fast ships w/ a tracking disruptor will still evade turret ships, where's the module to deal with missiles (lol defenders) __________________
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Ikoras
Minmatar Beyond Divinity Inc
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Posted - 2008.07.25 14:16:00 -
[358]
They should leave webs alone and not go forward with the scrambler change. having it as 2 points is good enough. If you get close enough to use it you're close enough to web anyways. Sure no one uses em but so what. there are plenty of useless mods in game.
the nano nerf i can understand to a certain extent. The mods and rigs aren't the problem. The problem lies in the implants and command ship bonuses added to it. Snakes are overpowered. but they also cost a whole lot of isk. Isk that majority of eve can't afford to buy and usually can't afford to lose. So adjusting the implants and fleet bonuses should work fine and if it doesn't you can always add more to it. but don't just gut it out completely from the start. With the speed changes they also need to do something about bubbles or I can see 0.0 turning into nothing but fleet blobs and gate camps waiting for hours with nothing to kill as there will be no small gangs roaming or solos out other than the noob alt shuttles and rookie ships.
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lebrata
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Posted - 2008.07.25 14:16:00 -
[359]
Already in game we have seen ppl develop styles of play to counter nano ships from nuets to RR BS gangs with webbing ships.
Nano does not need nerfing as the player base has already developed ways to combat and defeat it.
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.07.25 14:23:00 -
[360]
/me puts out the bucket to catch all the nano tears
Should be some interesting times. I look forward to these changes. Methinks all the doomsayers, as usual, are horribly over-reacting. There will be a slight adjustment to tactics, but unless someone seriously shortens the flight times of missiles and boosts their speeds, I don't see the nano tactics going away anytime soon.
The real effect is to extend the "can hit" envelope of the ships, it's still a truism that larger ships just have more slots for speed mods, and it's all going to be relative. Unless they seriously get cracking on the stacking nerf and make sure that all similar bonuses stacking nerf against each other no matter what the source, it's going to end up being a minor change not a major one.
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